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Rainbow Six Siege Update 1.67 Patch Notes Reveal the List of New Content and Changes

As expected, a new Rainbow Six Siege update is out today on all platforms, and we get new content for free once again. The Rainbow Six Siege update 1.67 patch notes are listed below, but the biggest changes here are the additions of new Operators.

Called Operation Phantom Sight, we get two new Operators, a map rework and lots more.

Rainbow Six Siege update 1.67 patch notes and new content:

New Operator – Nokk (ATK)

Nøkk’s gadget is the ultimate form of stealth technology. The HEL is a glove attachment, which, when activated, reduces her ambient noise output and hides her image from the opponents’ observation tools.

Drones, Bulletproof Cameras, Evil Eyes and more will thus be unable to register Nøkk’s presence as she roams through the map, unseen. Her footsteps will be silenced as she stalks opposing operators, unheard.

Roaming will be more risky than ever for Defenders, as Nøkk could be hiding behind every corner or worse, sneaking up right behind them.
Keep in mind that the HEL has a limited window of usage, and must otherwise be recharged through a cooldown.

New Operator – Warden (DEF)

The Glance serves a function that was almost non-existent on the Defending team. With it active, Warden can see through smoke and turn around what could be a low-intel situation.

Activating his Smart Glasses can also prevent Warden from being blinded by flash effects, or cleanse an existing flash blindness, salvaging an otherwise dangerous few seconds.

However, the Glance’s thermal vision only works as long as Warden stays immobile; otherwise, he is affected by smoke the same as everyone else.
The Glance is a triggered effect, which must be restored through a cooldown after use.

Map Rework: KAFE DOSTOYEVSKY

The holiday season may be far away, but we felt it was high time to revisit Kafe Dostoyevsky. From the outside, you can barely notice the difference, save from a few windows which are no longer destructible. 

On the inside, however, many areas have been renovated to improve replayability and gameplay opportunities. 

Most of the first floor has been redesigned, with the most drastic change around the North entrance. This main entrance now resembles the lobby of a high-end catering establishment, with multiple areas to take advantage of. 

The second floor now features a new pair of Bomb sites, in Fireplace Hall and Reading Room. The stairs leading up from the main entrance have also been repositioned. 

On the third floor, the easternmost part has changed, rearranging the layout of Cocktail Lounge, and giving it a balcony that overlooks the second floor. The cigar shop has also gained a brand new balcony, opposite that one. 

In the southeast corner, the staircase now has a barrier, which limits the angles one can hold or exploit. 

While other areas of the map remain essentially the same, all of it has received an aesthetic revamp that gives the map an even more sleek and chic atmosphere. 

Reverse Friendly Fire 

Reverse Friendly Fire was released with the latest update to Operation Burnt Horizon. For Phantom Sight, however, we aim to refine this feature with updates and improve the effectiveness of how all types of damage to teammates, such as explosions and toxic gas, will be reversed to the player under penalty, with a few exceptions.

GAMEPLAY

BALANCING CHANGES

STEALTH GAUGE

  • Vigil’s ERC-7 cloaking and Caveira’s Silent step now use the same new gauge behavior system that we have introduced with Nøkk.
  • All three abilities can be activated at any time (even while refilling) if above 20% ratio.

We have unified the stealth gauge system to maintain gameplay clarity and consistency.

FROST

  • Reduce Frost’s Welcome Mats to 66 HP (down from 100 HP)

By reducing the health points of Frost traps, we aim at making them easier to destroy. At 100 HP, we felt Frost Mats were sometimes too hard to destroy, and we want cautious players to be rewarded accordingly.

KAID

  • Swapping Kaid’s barbed wire for Nitro Cell.

We are replacing Kaid’s barbed wire for the Nitro Cell after reviewing Kaid’s performance and player feedback. By adding the C4 to his loadout, we hope to make him more versatile and to up his pickrate.

PULSE

  • Decreased to Pulses Cardiac Sensor unequipping time to 0.65s (down from 0.8s)

By increasing the swap speed of Pulse’s gadget, we are trying to make Pulse’s gadget a bit more appealing and comfortable to use during a round. Following community feedback on the change over the course of the TS, we feel 0.65 is a good middle ground.

TWITCH

  • F2 assault rifle recoil increased.

We have increased the recoil of the F2 assault rifle. As an Operator with one of the highest performance and pick rates, having one of the most powerful weapons in her hands made her a bit too powerful. To address this, we’ve increased the recoil of the Famas based on feedback and will continue monitoring for future changes.

 

SOUND PROPAGATION CHANGES

We have been continuously working to gradually improve sound propagation in game and on our maps. With this Y4S2 update we’ve made global improvements to sound propagation in order to address inconsistent results when interacting with reinforcements.

  • Fixed inconsistent propagation obstruction on partially reinforced walls.
  • Fixed inconsistent propagation on reinforced tall walls with a destroyable upper half where sound would not pass.
  • With this fix we’re aware that an issue still exists where sound will propagate over broken walls even when the wall is reinforced. We will continue working to address it in a future update.

 

CHANGES TO UBICLUB CHALLENGES

With the start of the new season, Ubisoft Club Challenges will now run on a Thursday > Thursday schedule.

EXPLOITS

We are continuing to work to address the exploits involving Clash, Claymores, and Deployable Shields. The final fix should be deployed during the season. In the meantime, we will be pushing a partial fix and additional fail-safes that will allow us to re-enable Clash, deployable shields, and claymores. The goal of these failsafes is to make sure that the glitches cannot be exploited even in the chance that they are replicated.

  • Clash: Added a failsafe that resets them back to normal if they achieve the glitch.
  • IQ: Added a failsafe that turns her visible if she manages to go invisible.
  • Deployable shields: Added a failsafe that will not allow players to shoot if they glitch, and the shield will be automatically deployed on the ground after 2 seconds.

We are also temporarily changing Warden and Nøkk’s secondary gadget loadouts to minimize potential issues.

  • Warden: Replace 1x Deployable Shield with 2x Impact Grenades
  • Nøkk: Replace 1x Claymore with 3x Stun Grenades

This change will be in place with the start of the season. We will restore their original loadouts during Season 2 once our complete fix is deployed.

PLAYER EXPERIENCE

To provide more readability on defuser assignment, in casual bomb game modes the defuser icon now shows up next to who the defuser is assigned to on the ready screen. If the assigned player leaves during prep phase and the defuser is reassigned, the icon will still be visible on newly assigned player.

 

BUG FIXES

GAMEPLAY

  • Fixed – Players can vault onto windowsills via a deployable shield.
  • Fixed – Audio for drone movement sounds sometimes are not played for 3rd parties after being idle for a few moments.
  • Fixed – Breach charge deployment audio does not play if the breach charge is at max range.
  • Fixed – Placing a gadget after rappelling in can cause rubberbanding.
  • Fixed – L/R camera sweeps in 1st person while performing an action will trigger an instant orientation
  • Fixed – Operators can fall through the map or remain stuck when rappelling too closely to a structure.
  • Fixed – Moving around in prone stance while leaning makes no sound.
  • Fixed – User loses controls of their drone if it is the last to get destroyed during the preparation phase.

OPERATORS

BLACKBEARD

  • Fixed – Blackbeard run speed does not decrease when his rifle shield is equipped.
  • Fixed – When player rappels with Rifle-Shield, the head is misplaced in third-person view compared to first-person view.

CAPITAO

  • Fixed – Fire from Capitao’s bolts will fail to propagate if dart is shot at side of beams of destroyed floors/ceilings.

GLAZ

  • Fixed – EOR replay + killcam doesn’t mirror Glaz scope effect intensity during the kill.
  • Fixed – After ADSing repeatedly, Glaz light intensity indicators on his scope can sometimes be white in color.
  • Fixed – Glaz’s Thermal scope in support mode stays at 100% vision regardless of Glaz’s motion; when an ally dies, leaves and reconnects.

LESION

  • Fixed – Lesion’s Gu mines are invisible when deployed.

MAESTRO

  • Fixed – Visual desync between Maestro’s evil eye and actual position if it was moved during first moments of a Dokkaebi Logic Bomb.

NOKK

  • Fixed – Nøkk and breach charge while rappelling causes issues when equipping.

SMOKE

  • Fixed – Inconsistent gas/smoke propagation on broken floors and ceilings for Smoke.

WARDEN

  • Fixed – Warden is unable to reinforce a wall or hatch when he is standing too close to it.
  • Fixed – When Warden barricades right after activating his Smart Glasses, he does not need to hold the deploy key to complete the barricade.
  • Fixed – Starting a tactical reload from sprinting will obstruct the player’s view for a few frames.

YING

  • Fixed – Ying’s Candelas will fail to blind non-host players if they the candelas explode after a very short air time

VIGIL

  • Fixed – Vigil gadget can’t be deactivated when gauge dips below 20%.

LEVEL DESIGN

KAFE

  • Fixed – Shooting a specific spot on Kafe can cause Attacker drones to be destroyed on release.
  • Fixed – Defenders have a LoS to spawn point in EXT Park Alley in Kafe.
  • Fixed – LOD issues after destroying the wall between the two rooms of 2F Pillar Room in Kafe.
  • Fixed – Collision hitbox issues with the chandelier in 2F Mining Room of Kafe.
  • Fixed – Various clipping issues on Kafe.
  • Fixed – Various vault issues on Kafe.
  • Fixed – Players can get into locations/objects they should not be able to access on Kafe .
  • Fixed – Spawn kill spot in on Kafe.
  • Fixed – Players can place 2 barricades in one doorway on 3F White Corridor of Kafe.
  • Fixed – Operators can float between the Christmas tree and the Biohazard Container in 3F Cigar Lounge of Kafe.
  • Fixed – Players can lay prone inside Cabinet of 3F Cigar Lounge of Kafe.
  • Fixed – Echo’s Yokai clips through christmas tree of Kafe after falling from the ceiling.
  • Fixed – Old hatch location in 3F Bar Backstore of Kafe can still be reinforced.

BANK

  • Fixed – Bank: Opaque white fog appears when an explosion occurs in the room.

HOUSE

  • Fixed – Walking SFX is muffled on spot in 1F Lobby Stairs of House.

VILLA

  • Fixed – Stained glass windows on Villa allow sound to propagate through when not broken.
  • Fixed – Various lighting issues in Villa
  • Fixed – LOD issue on window cover in 2F Red Stairs from 2F Classical Hall of Villa.

OUTBACK

  • Fixed – Metallic sound can be heard while shooting the tires of any trailer truck on Outback.
  • Fixed – Outback bomb sites shown on wrong floor of tactical map.

UX

  • Fixed – IQ’s gadget is not visible in the in-game menu (loadout, shop menu previews) or MVP screen.
  • Fixed – The Volcano skin doesn’t apply to SASR weapons.
  • Fixed – Outdated thumbnail for Smoke and Nokk’s holographic sight.
  • Fixed – Jammer effects sometimes stay stuck on the caster’s screen.
  • Fixed – Vsync disabled on player HUB.
  • Fixed – Floating operator gadgets when searching for a game from the player HUB.
  • Fixed – Visual glitches + clipping for various Operators while performing some actions.
  • Fixed – Title screen optimization for ultra-wide screen resolution dimensions.
  • Fixed – ‘ESC’ key input is triggered twice when the chat box is open.
  • Fixed – Operator bundles disappear when purchases are made from the 1st party store.
  • Fixed – Loss of functionality can occur after navigating through charms in the in-game shop.
  • Fixed – Clipping issue with Bandit Axle 13 uniform.
  • Fixed – Clipping issue with vaulting with the shield on the back.
  • Fixed – In loadout, Nokk’s weapon stays on the screen even when viewing other ops.
  • Fixed – Clipping issue with some operator hands when rejecting Dokkabi’s calls.
  • Fixed – Vaulting with the shield on the back results in the shield clipping the operator.
  • Fixed – Recruit has Fuze’s default green ballistic shield skin instead the black ballistic shield skin. It’s good to return things after you’re done borrowing them.

For the in-game store update, ranked playlist  update and more, check here.

Source: Rainbow Six (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.12 Patch Notes and File Now Out, Small Size but Lots of Fixes

In case you’re going to hop into Apex Legends amid all the E3 madness, you might want to turn on your game now, as a new Apex Legends patch is now live! Apex Legends update 1.12 patch notes listed below, and as one can expect, it’s mostly fixes.

Clocking in at just 90MB on PS4, the Apex Legends update 1.12 patch has a few console-specific fixes.

Apex Legends update 1.12 patch notes (via Reddit):

6.11.2019 PATCH NOTES

  • The following config commands are now enabled:
    • fps_max
    • mat_letterbox_aspect_goal
    • mat_letterbox_aspect_threshold
  • Fixed issue with players not being rewarded with Loss Forgiveness after their teammate left during an Apex Elite match.
    • Also made improvements so that Loss Forgiveness works more consistently in other cases where it wasn’t working correctly.
  • Fixed bug where Caustic’s Nox Gas Traps would damage players through walls.
  • Fixed exploit where you could repeatedly place Caustic’s Nox Gas Traps with no cooldown.
  • [PS4 Only] Fixed bug with in-game reward message not displaying the right image for Playstation Plus subscribers [previously this was showing an orange and purple checker image instead of the right asset].
  • Fixed issue with “nerfed” skydiving from a Jump Tower.
  • Resolved a number of localization issues for Xbox and PS4.
  • Fixed issues with items sorting incorrectly when looting a deathbox.
  • Fixed issues related to heavily decreased accuracy when ADS and sliding.
  • Fixed audio bug related to Octane’s Jump Pad.
  • Fixed a number of game logic script errors.

Earlier this weekend, EA announced a plethora of Apex Legends news. We know ranked mode is coming, you can also check out gameplay of the new upcoming hero, Wattson. There’s also Season 2 official info out now.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Code Vein Release Date Announced in New Trailer

Looking forward to playing an action-adventure game where you’re a badass vampire? In a press release, Bandai Namco has announced the official Code Vein release date, along with a new trailer!

Set for release this September 27, 2019 on the PS4, Xbox One, and PC, check out the Code Vein release date announcement trailer below.

Venture into the land of CODE VEIN and uncover its secrets. Players will be able to craft their own unique character and customize their experience by equipping numerous weapons, items, Skills, and Gifts to accommodate their favorite combat style or gain a competitive advantage against impossible odds. Various A.I. controlled partners will also be on-hand to explore the interconnected world with their own specialized attributes and personalities. 

For more on gameplay, check out the latest Code Vein gameplay video right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Most Sophisticated Technology in the Gaming Industry 2019

2019 is shaping up to be an incredible year for gaming technology. From NVIDIA’s ray tracing, to MMOs built entirely in VR, and artificial intelligence that can literally design entire levels, we’re living in amazing times for game development.

In this article, we’re going to highlight some examples of the most sophisticated technology being utilized in the gaming industry today and beyond.

Battlefield V

If you’re the proud owner of one of Nvidia’s RTX 2080 and 2080 Ti GPUs, Battlefield V is the first computer game to utilize the latest ray tracing technology introduced by these powerful cards.

Ray tracing is a rendering technique that attempts to emulate how light works in real life, by tracing the path of simulated light. Video games have always relied on “baked-in” lighting, which means lighting in games is technically a shader object – for example, a glowing candlelight will typically be a 3D candlestick mesh, and an invisible “light source” object with predetermined radius attached to the candlestick.

With ray tracing, millions of lights can be simulated in real-time, allowing for photo-realistic simulations of reflections, lights changing hue when bouncing off certain objects, and a lot more.

Online casino

The online casino industry is predicted to surpass $100b USD market value in the next few years, and it’s partially thanks to the technology powering online casinos in recent years. Virtual slot machines are looking more impressive than ever, with a growing number of titles showcasing next-gen 3D graphics, video game-like storylines, and even skill-based slot machines are becoming a thing.

Promethean AI

Promethean AI is the first artificial intelligence for helping game designers create entire scenes and levels, with minimal input necessary from the designer. The tool is semantically aware, meaning it listens to voice commands and acts on them. So for example, the developer can say “Create a bedroom”, and the AI will automatically create it.

Developers can then go further and issue commands such as “Add a desk with a lamp”, and the AI will correctly position those objects in the level, automatically calculating ideal positioning, shadow placement, and other nuances that developers would spend hours on.

Procedurally generated landscapes are nothing new, if you’re familiar with Minecraft, you know how game worlds can be automatically generated based on algorithms. But Promethean AI takes it a step further with machine learning technology, being able to imitate an artist’s style, and make its own suggestions on populating scenery.

OrbusVR

OrbusVR: Reborn is the first VR MMO to be released into the market following a successful Kickstarter campaign. It must be said that OrbusVR is not an AAA title, it is developed by a small indie team. The graphics aren’t amazing, though they are colorful. The gameplay doesn’t have the polish of titles like World of Warcraft, but as the first VR MMORPG to officially launch, it does set the bar for future VR MMORPGs.

The controls in OrbusVR take some adjustment, and many suggest remapping the controls to whatever you feel most comfortable with. But it cannot be denied that playing an MMO with real-time VR controls is pretty cool. Casting spells at mobs by waving your hands in the air, slashing your sword around, it’s all good stuff.

Overall, OrbusVR: Reborn is a preview of what VR holds for the MMORPG industry, and hopefully, AAA developers take notice.

Bless Online

This MMO from Asia had a rocky launch in the western market earlier this year, including server crashes and abysmal login queues. But the developers (Neowiz) have gotten a handle on most of the issues, and Bless Online has some unique technology behind it.

For starters, Bless Online was built using a modified Unreal Engine 3, and the creators worked with Epic Games to optimize UE3 for an open-world MMO. Oh, you read that correctly. Bless Online is an open-world MMO, which means you can freely travel anywhere, with no loading screens between areas.

Most MMO worlds are severely instanced, to reduce server load, enhance performance, and create a “theme park” experience that progressively shuttles players to higher level zones. Bless Online does away instances, being entirely open world and free to explore. And since they’ve gotten a handle on server lag and performance issues, they’ve proven an entirely open-world MMO can be done.

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E3 2019: Undead Nazis Are Back, Zombie Army 4: Dead War Announced

The Zombie Army saga continues in this latest iteration by Rebellion Studio, as  Zombie Army 4: Dead War just got announced today.

Zombie Army 4 is third-person shooter set during an alternate World War 2 timeline. The game will feature both solo and co-operative play and shares plenty of gameplay mechanics found in Rebellion’s other title, Sniper Elite. Down below you can read up on a small synopsis of the game, which confirms that we will once again be facing off again Hitler and his hordes of zombies.

“The year is 1946. Europe lies in ruins, torn apart by the nefarious ‘Plan Z’. A brave band of heroes cast the Führer into hell but little do they know… Hitler’s Hordes are back for more! Face the darkness in single-player or team up with friends as you blast your way through Nazi undead in this spine-chilling shooter from the makers of Sniper Elite 4.”

Down below you can watch the full length reveal trailer, which debuted during the PC gaming show at E3, and as well as official game details via the press release.

RAISING HELL LIKE NEVER BEFORE

As showcased in the ghastly reveal trailer, Rebellion is taking the Zombie Army series to a whole new level of terror!

·     A HARROWING NEW CAMPAIGN FOR 1-4 PLAYERS

Featuring drop-in, drop-out co-op from start to finish!

·     HUGE NEW LEVELS ACROSS ITALY AND BEYOND

Creep across corpse-riddled Venice canals! Survive a zombie zoo!

·     DEEP PROGRESSION AND CUSTOMIZATION

Unlock dozens of skills, special attacks, weapon upgrades, cosmetic items, emotes and more.

·     ENHANCE YOUR WEAPONRY WITH INCREDIBLE POWERS

Harness divine devastation! Stun hordes into shock with electricity!

·     GORGE ON THE GORY X-RAY KILL CAM

Upgraded for the undead and now includes traps and explosives!

Zombie Army 4: Dead War is launching on PlayStation 4, Xbox One, and PC (Epic Games Store) sometime in 2020.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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E3 2019: Shenmue 3 New Trailer Released, Epic Game Store Exclusivity Confirmed

Shenmue 3 made a surprise appearance during the E3 PC Gaming Show presentation, with SEGA and Ys Net introducing a brand-new Shenmue 3 trailer for the long awaited sequel.

You can watch the trailer down below, although despite being a fan myself, I can admit that it certainly isn’t be best looking title out there. I will say though I’m excited for the title myself as it’ll finally give us the long awaited conclusion to the Shenmue story that we never got.

And in some not-so-pleasant news, with the arrival of the latest trailer being debuted at the sponsored Epic Game venue, Shenmue will be launching on PC as an Epic game xxclusive. Ys Net, the studio behind Shenmue 3 and consisting of veterans from the previous entries confirmed via their Kickstarter page that is is indeed a EPG exclusive and then provided a reason why.

We are happy to announce that Shenmue III for PC will be will be an Epic Games Store exclusive. Development for Shenmue III has been moving forward using Unreal Engine and the support we have received from Epic has been excellent. But most importantly, in looking for the most enjoyable experience on PC, it was decided together with Deep Silver after much discussion that the Epic Games Store would be the best distribution platform option.

Fans certainly aren’t happy with hundreds of new comments pouring in requesting for a refund.  Shenmue III is launching on PlayStation 4 and PC on November 19 of this year.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Avengers Game Release Date Announced, Won’t Have Loot Boxes, All Future Heroes Will Be Free

As part of today’s Square Enix E3 2019 press conference, not only did we get the Marvel’s Avenger’s reveal trailer, but we also got a few tasty tidbits to chew on too! Crystal Dynamics and Eidos Montreal went on stage to announce the Marvel’s Avengers game release date for May 15, 2020!

In addition to that, the devs confirmed that the game won’t have loot boxes or any pay-to-win scenarios, and that ALL future heroes will be free.

In addition to that, the star-studded voice cast was revealed as well. Nolan North, Troy Baker and more are in it, and here they are!

We’ll post more news regarding the game including gameplay once we have ’em.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2019: Marvel’s Avengers Reveal Trailer Assembles, Beta Out First on PS4

At today’s Square Enix E3 2019 press conference, the publisher has finally revealed our first look at Marvel’s Avengers with an Avengers game reveal trailer, which is to be expected given the recent announcements.

While we already know that it’ll include four-person mutliplayer, and will involve a new and original story, we now know just how it’ll look in terms of visuals.

According to Square Enix, the beta will arrive first on PS4.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2019: Final Fantasy 8 Remaster Announced

Fans have been asking for it and it’s finally happening, Final Fantasy 8 Renaster is finally a thing, and is hitting current-gen consoles! Announced during Square Enix E3 press conference, the Final Fantasy 8 Remaster will be launching  of this year. The game will support higher resolution (1080P, 4K) along with some other enhancements such as improved characters models and better frame-rate. Of course being an HD remaster it’ll also be receiving achievements and trophy support.

This is rather big news as it has been a big question mark for most people (including this author)  that Square Enix seems to have been ignoring the title, and without reason. It’s been longed rumored or suggested that due to how Square Enix operated back in the days, there was no system in place to store source code for games, and as a result, Final Fantasy 8’s seems to have fallen through the cracks. This certainly would have made it really difficult as there would be no proper way of truly porting the game over from the original source.

Thankfully Square Enix has finally found a way to port it over. I gotta say, for me personally, this is one of the biggest E3 announcements I’m most excited for.

Final Fantasy 8 Remaster is set to launch on the Xbox One, PS4, and the Nintendo Switch on [date] . This surely will hold many over until the release of Final Fantasy 7 Remake, which will arrive March 3, 2020 on PS4.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Final Fantasy 7 Remake Different Editions Revealed, Here’s What’s in the 1st Class Edition

In a press release sent out just now to commemorate the deluge of Final Fantasy 7 Remake trailers we got today, Square Enix has revealed the Final Fantasy 7 Remake different editions.

Square Enix has the Deluxe Edition, the Digital Deluxe Edition, and the “1st Class Edition,” which is the big daddy of them all.

Deluxe Edition contents:

  • Hardback art book
  • Mini-soundtrack CD
  • Summon Materia DLC (allows players to summon Cactuar in game)
  • Sephiroth Steelbook Case

Digital Deluxe contents:

  • Digital art book
  • Digital Mini-soundtrack
  • Summon Materia DLC (allowing players to summon Carbuncle and Cactuar in game)

Final Fantasy 1st Class Edition contents:

  • All Deluxe Edition content
  • Carbuncle Summon Materia DLC
  • Play Arts Kai Cloud Strife and Hardy Daytona box set (bundled separately)

All who pre-order any version of the game will receive the “Chocobo Chick Summon Materia DLC” at launch. Those who pre-order any digital edition from the PSN Store  will also receive the Cloud & Sephiroth Dynamic Theme.

Finally, Square Enix also revealed the voice cast for the game.

  • Cloud, voiced by Cody Christian (All American, Teen Wolf)
  • Barret, voiced by John Eric Bentley (Transformers: Revenge of the Fallen, Independence Day: Resurgence)
  • Aerith, voiced by Briana White (Criminal Minds: Beyond Borders, Occupants)
  • Tifa, voiced by Britt Baron (GLOW)
  • Jessie, voiced by Erica Lindbeck (Spider-Man, Persona 5, ThunderCats Roar)
  • Biggs, voiced by Gideon Emery (Star Wars: The Clone Wars, Teen Wolf)
  • Wedge, voiced by Matt Jones (Breaking Bad)
  • Sephiroth, voiced by Tyler Hoechlin

Which version are you getting for this hotly anticipated RPG?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2019: Final Fantasy 7 Remake Tifa Reveal Trailer Reminds Us Why She’s a Badass

While we already got a new Final Fantasy 7 Remake gameplay look today during Square Enix’s E3 2019 press conference livestream, Square Enix wasn’t done there. We also got a new Final Fantasy 7 Remake Tifa reveal, too!

Check out the Final Fantasy 7 Remake Tifa reveal below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2019: New Final Fantasy 7 Remake Gameplay Revealed, You Can Play as Other Characters Confirmed

With Square Enix confirming that the highly-anticipated Final Fantasy 7 Remake was coming out in March 2020, the publisher now took the stage on E3 during its press conference to reveal new Final Fantasy 7 Remake gameplay!

According to Square Enix, it’s so big, that it’ll come in two Blu-ray discs! Check out the new Final Fantasy 7 Remake gameplay below. Oh, and it also shows and confirms that you can play as other characters aside from Cloud, too!

Final Fantasy 7 Remake will be out this March 3, 2020 on the PS4.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Square Enix E3 Press Conference Livestream

Square Enix is set to make some major reveals at this year’s E3 that’ll sure to get people talking. Expect new information on the Final fantasy 7 Remake, debut trailer for the highly-anticipated Marvel’s Avenger title, and so much more. The Square Enix E3 press conference livestream starts at 6 p.m. PT/9 p.m. ET.

This will be the final conference of the day, with Nintendo E3 press conference starting early in the morning tomorrow.

June 11, 2019 schedule

Nintendo Direct E3 2019

  • When: June 11 at 9 a.m. PT/12 p.m. ET
  • How to Watch: YouTube

Same as in the other major press conferences, MP1st will have the latest news and trailer up ASAP!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2019: Warframe New Expansion “Empyrea” Teaser Trailer Now Out, Full Reveal on July 6

During the PC Gaming Show today, Digital Extremes community director Rebecca Ford took to the stage to show off the Warframe next expansion coming to the free-to-play title.

Previously known as “Railjack”, Empyrean is set to bring some major changes to Warframe by introducing ship-to-ship combat. The video down below is just a short teaser trailer with a full reveal happening July 6th, during the Tennocon annual event.

Tickets are being sold for Tennocon right now, though if you can’t make it there’s good news as this will be the first year that all the Main Stages panels will be streamed, via Twitch.

Warframe is currently available for free on PC, PS4, Xbox One, and Nintendo Switch.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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E3 2019: Gods & Monsters Announced, Out February 2020

At today’s Ubisoft E3 2019 press conference, the publisher announced a new game from the team behind Assassin’s Creed Odyssey, Ubisoft Quebec, called Gods & Monsters; a new action-adventure game set for release on February 25, 2020.

In Gods & Monsters players embody Fenyx, a forgotten hero on a quest to restore power to the Greek gods after it was stolen by Typhon, the deadliest creature in Greek mythology. Players will explore the Isle of the Blessed and prove their heroism as they face dangerous mythological creatures, including fearsome Gorgons and Harpies and mighty Cyclopes. Gifted with special powers from the gods of Olympus, players must overcome treacherous dungeons, challenging trials and perform heroic feats on their journey to save the gods.

A storybook adventure at heart, Gods & Monsters features a lively and colorful open world to discover. Players will roam freely on the ground and glide in the air, taking advantage of their extraordinary abilities to explore this vibrant world full of surprises, epic battles, quests and fantastical creatures. The journey will be as challenging and rewarding as the destination, and players will emerge as the heroes they were meant to become.

Gods & Monsters will make its way out onto the PS4, Xbox One, PC, and Nintendo Switch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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CS: GO DreamHack Summer 2019 Update with Two Group B Predictions

If you love esports and you love to bet on sports, CS: GO is the perfect marriage of video game and sports-like competition.

Lightning quick reflexes, accuracy, team play, and strategy lie at the heart of victory for any major Counter-Strike: Global Offensive tournament.

Dreamhack Open Summer 2019

On the 14th of June, the DreamHack Summer 2019 tournament gets underway. If you don’t have the ability or time to get to Jönköping, Sweden, you can follow the action on Dreamhacks Counter-Strike channel on Twitch.

Who is Competing?

Group A:

  • Aristocracy
  • AVANGAR
  • Tricked
  • Winstrike

Group B:

  • Ancient
  • Chaos
  • OpTic
  • CR4ZY

So we have the two pools for the DreamHack Summer 2019 CS: GO Open. We know that Chaos has pulled the unlucky card of opening the 2019 Summer Open against OpTic Gaming. So far, the public consensus is leaning on an OpTic victory by 72.7 percent.

That said, the sportsbooks are not expecting a blowout as far as the odds are concerned. So far, the odds at Buff Bet are +120 for OpTic and +190 for Chaos. These are unusual odds placing positive money on both sides in a head-to-head match. Perhaps they are just trying to draw in some action on either side to get things rolling, but it screams of a big red flag to me. I would instead look towards a more trustworthy book, like those found in the link above.

That said, this could be a close match. OpTic has a definitive advantage on the Nuke map, but Chaos is about 10% better playing Dust2. Right now, Chaos is coming off of two back-to-back victories, while OpTic lost two straight then finally got a win again against Gamer Legion. <y prediction is Chaos wins this match as underdogs.

So in group B, that automatically means we will see Ancient facing CR4ZY. Now here we have a massive favorite. Ancient is -322 over CR4ZY who is +214. Ok, now these odds seem more in line with what we are used to seeing. The side that is clearly better than the other, thus, a less risky bet requires that you risk more money to profit. The other side, who are clearly dogs in the fight offer a much better return because they are more risky overall.

I have to say; I think CR4ZY has a chance to upset Ancient. Especially if they draw Nuke and Mirage as maps. Over the last 12 times they have played Nuke, they’ve had an astounding 83% victory rate, this going against just 62% on 8 tries for Ancient. CR4ZY has also racked up 15 Mirage matches recently at a 67% win rate. This is going against just 6 attempts at 50% for Ancient.

Another factor is huNter. He is the highest rated player out of these teams over the last three months. So, CR4ZY could be worth a few bucks. Even when you look at their head-to-heads, CR4ZY is ahead, four to three. -322 or having to risk $322 to win $100 on Ancient is a sucker bet. They are giving too much to the ‘home team.’

There you have it. Two Group B predictions for the opening match at the DreamHack Summer 2019.  

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2019: The Division 2 New Roadmap for Year 1 Detailed, Here’s a Teaser for Episode 3

Today, at E3, Ubisoft revealed a lot of new The Division 2 info. Not only did we get a The Division 2 new roadmap for Year 1, but we even got a teaser for Episode 3 coming next year.

The first year of free post-launch content will include three episodes packed with story driven missions that will ultimately lead agents back to where it all started.  Players can look forward to the following episodes over the next year, each one of them bringing new areas, modes, rewards, specializations, exotic gear and weapons:

  • Episode 1 D.C. Outskirts: Expeditions – July 2019 Episode 1 is all about exploration. Agents will scope out the outskirts and woodlands of Washington DC, as well as discovering the 11 biomes of the Washington National Zoo. The hunt is on to find the leader of the Outcasts and President Ellis.

Episode 1 will also include the brand-new Expeditions in which players will have to participate every week to progress through the different wings of Trinity College.

  • Episode 2 Pentagon: The Last Castle – Fall 2019: Taking place at the Pentagon, players in Episode 2 will experience escalation in DC. The Black Tusks continue to wreak havoc around the city and it’s up to the Agents to stop them. In Episode 2 main missions players must fight to solve the ongoing outbreak crisis. Agents have to defend the Pentagon, and its secrets from the Black Tusk.

Episode 2 will bring a new iteration of the most challenging content to date; our second 8-player Raid. This time, Agents will venture in the core of a Foundry, setting the stage for epic combats in the middle of melted metal and massive metal castings.

  • Episode 3 Coney Island: Homecoming – Early 2020: A showdown takes place in Episode 3 that will lead players to Coney Island. Agents will encounter new challenges as they must stop a familiar nemesis and face the biggest threat of all.

Not only that, but Ubisoft also revealed a teaser for Episode 3, which is set for early 2020.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2019: Roller Champions Announced, Check Out the Gameplay Here

During Ubisoft’s E3 2019 press conference today, the publisher unveiled a new game called Roller Champions, a free-to-play, skill-based, team PvP competitive online game.

Check out the reveal trailer and the gameplay trailer below.

Fast and Fun

Developed by Ubisoft Montreal with Ubisoft Winnipeg and Ubisoft Pune, Roller Champions is a new sports sensation delivering exhilarating and fast-paced team PvP gameplay – on wheels. Two teams of three players are pitted against each other in arenas around the world, and players are cheered on by crowds of roaring fans as they acquire the ball, pass it to teammates and dodge and tackle opponents to score a goal in the illuminated hoop that appears above the rink.

Fierce and Friendly

Competition is everywhere, so teamwork is crucial on the road to becoming Roller Champions! Roller Champions combines fun and collaborative team play with fierce and friendly competitive action. Three players team up and use speed, wit, tackles and dodges to lap around the arena to be the first team to reach five points. Ride up and down the walls of the elliptical arena to gain speed, pivot, pass or race toward the goal to take a shot.

Roll up to Glory

As players progress, they will gain more and more fans – eventually filling up an entire arena! Once one arena is filled to the max, players will move to a bigger arena to fit their growing fan base. They will unlock customization items like new gear, fan celebrations, fan outfits and animations and more. Roller Champions leaderboards keep track of those making Roller Champions history.

Those interested can download the E3 demo today and will be available until June 14 for Uplay on Windows PC.

Roll Champions will be released in early 2020.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2019: UPlay Plus (UPlay+) Subscription Service Announced

As if we don’t have enough subscriptions to go around with, Ubisoft has announced UPlay Plus at its E3 2019 press conference! Priced at $14.99, and will presumably let gamers play games early and all sorts of other benefits.

Set to come out this September 3 for PC, UPlay Plus or UPlay+ will offer games, DLC and more

Ubisoft presents: UPLAY+ 100+ games, DLCs, classic games + ALL NEW RELEASES for just $14,99 per month

Players can sign up for UPlay Plus here.

Here’s the initial games lineup straight from the press release.

With Uplay+, subscribers will have access to download Ubisoft’s growing catalog of 100+ games, including:

  • Upcoming Releases: Watch Dogs®: Legion, Tom Clancy’s Ghost Recon® Breakpoint, Rainbow Six® Quarantine, Gods & Monsters™ and more.
  • Latest Released Games: Tom Clancy’s The Division® 2, Assassin’s Creed® Odyssey, Tom Clancy’s Rainbow Six® Siege, Far Cry® 5, Anno 1800™ and more.
  • Classic Ubisoft Titles: Titles from the Far Cry and Rayman franchises, Prince of Persia®, Tom Clancy’s Splinter Cell®, Beyond Good & Evil® and more.
  • Beloved PC Franchises: Heroes of Might and Magic, Silent Hunter, The Settlers, Anno and more.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2019: Rainbow Six Quarantine Announced, Here’s Our First Look, Coming in 2020

As expected, Ubisoft unveiled a new Rainbow Six game, and it’s very different from Siege. Called Rainbow Six Siege Quarantine, this one focus on more supernatural stuff, and is a co-op PvE shooter.

Watch the trailer now.

Tom Clancy’s Rainbow Six Quarantine™ is a 3-player squad-based survival FPS being developed by an entirely new team at Ubisoft Montreal.

The Rainbow Six operators will face off against a mysterious threat infecting human hosts and their surroundings.  Prepare to launch into tense, chaotic, and totally unpredictable missions as you and your squad risk everything every time you step into quarantine.

Coming early 2020 on PS4, Xbox One, PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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