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The Call of Duty: Championship Returns March 28-30, New Trailer

Presented by Xbox in partnership with Major League Gaming (MLG) and other international eSports partners, The Call of Duty Championship returns in 2014.

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“Last year’s championship came down to the final minute of the final match with everyone holding their breath to see who would win. The skill, passion and energy brought by these teams and the crowd looking-on showed just what makes our community the best in the world,” said Eric Hirshberg, CEO of Activision Publishing. “Call of Duty is more than a video game. It’s a pastime shared by millions. It’s exciting to play and fun to watch, and we can’t wait to see what this year’s event has in store.”

This year, the Championship rounds will take place March 28 – 30 in Los Angeles where the winning teams from North America, South America, Europe, Africa, Asia, and Australia will compete in Call of Duty: Ghosts on the Xbox One for a hefty portion of the $1 million prize pool.

The championship will be broadcasted on Xbox Live and MLG.tv starting with online qualifiers, leading to the LAN-based regional finals hosted by MLG, Gfinity and ACL.

Live Regional Finals:

  • Australia / New Zealand – Sydney 28th February, 1st March, 2nd March
  • Europe – London, 28th February, 1st March, 2nd March
  • USA – Florida, 8th – 9th March
  • Championship – Los Angeles, 28th – 29th March

You can read up on the full set rules, regulations, and registration on MLG’s official website. You can also keep an eye on Call of Duty’s eSports page for more info.

Lastly, you can catch the full recap of last year’s Call of Duty Championship right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts – Infinity Ward Outlines Incoming eSports Improvements

Infinity Ward aims to improve competitive Call of Duty with a number of incoming updates to hit Call of Duty: Ghosts in the coming weeks.

In a recent forum update on the game’s official website, Infinity Ward senior community manager Tina Palacios outlined a number of tweaks and updates currently in the works at the studio, which the team plans “to roll out as soon as possible to support competitive Call of Duty based on your feedback.”

“These will appear as both hot fixes and TUs in the coming weeks alongside planned changes to the areas of Ghosts affecting all players, such as spawns,” she writes. “Regarding eSports specifically in the immediate future, we aim to:”

  • Restrict Ghillie suits in competitive rules.
  • Restrict Tracker Sights in competitive rules.
  • Restrict Danger Close in competitive rules.
  • Disable third-person spectating in competitive Private Matches.
  • Add a kill feed to Broadcaster mode.
  • Address Broadcaster mode stability (squash crash bugs).

“Additionally, we’re committed to delivering the below (in no particular order):”

Rules:

  • Removal of split-screen in Private match when eSports rules are enabled.
  • Add eSports rules to Clan vs. Clan playlist.
  • Open Clan v Clan playlist to allow solo player entry & mixed clan teams.
  • Modify Dead Silence/Amplify functionality.

S&D:

  • Resolve the defuse timer animation discrepancy.
  • Modify the defuse time sound effects if the defuse process is cancelled.

Broadcaster Mode:

  • Add game action overlays where needed (flag captures, etc.).
  • Resolve the leaderboard’s red death indicator delay.
  • Roll over player in scoreboard to highlight arrow in mini-map.

New Platform:

  • Investigating the addition of Xbox One LAN support.

See anything you like? Affecting everyone is the addition of eSports rules to Clan vs. Clan playlists, as well as a fix that will now allow solo player entry and mixed clan teams in Clan Wars.

Let us know what you think of the new updates in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Get Even “What is Real” Teaser, New Title From The Farm 51 To Meld Single Player and Multiplayer

The Farm 51 has released a teaser of their recently announced game Get Even which is set to release sometime in 2015 on the PlayStation 4, Xbox One and PC.

Wojtek Pazdur, CEO of The Farm 51, says, “As an independent developer, it would be foolish to go head-to-head with the larger companies and create a ‘me-too’ knock-off, and frankly we wouldn’t be interested in doing it. We believe that there is still a ton of content and design creativity that has yet to be explored in the first-person genre, as well as an audience beyond the warfare player – those are the people we are going for with Get Even.”

From the makers of Painkiller: Hell and Damnation, Deadfall Adventures and NecroVision, The Farm 51 are committed to producing a game that does away with many of the limitations of the first-person shooter genre.

Not many details of the multiplayer were teased, but the game is set to remove the classic division between single-player and multiplayer experiences to unfold two linked stories.

Currently, the game is slated for digital distribution only but may change in the future. Stay tuned to MP1st when more details arrive.

Being that the game is independently built, the look of realism achieved is stellar. What are your thoughts on the teaser so far?

Louis Thompson

Louis Thompson is a Senior Video Editor at Multiplayer First, in charge of handling all media related content on YouTube and other social platforms.

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DICE Devs Hint at Upcoming Battlefield 4 Updates – DMRs, Grenades, Spectator Mode, and More

With the holidays at an end, Battlefield 4 developers are back in office and are are hinting at a few upcoming tweaks that may or may not be making it into future game updates.

On Twitter, DICE multiplayer game designers Alan Kertz and Dennis Brännvall threw a few ideas out into the wild, presumably to gather feedback on a few of the items they may be looking into.

In one Tweet, for example, Kertz acknowledged the community’s desire for a few balance improvements made to designated marksman rifles, grenades, hand flared, helicopters, and more.

“Got a nice update yesterday on BF4 fixes balance and progress. The team has been busy while I was out,” he writes. “Rebalance. DMR. V40. RGO. FB. MAA. Heli. Hand Flares. Oh the humanity!”

He continued with his thoughts on grenade balance, saying, “small impact wins, looking at a smaller explosion sound and effect on the V40, to show off its a less effective grenade and reduce spam.”

“I think the V40 is a bigger issue in Hardcore than Core,” he added. “Agree?”

Meanwhile, Brännvall noted his interest in improving Battlefield 4’s spectator mode, though he mentions that updates may not happen any time soon.

“Watching @BattlefieldESL spectator feels outdated now in comparison, improvements are coming,” he said. “Mostly tweaks and removal of clutter, better flow to spectator. All in all it adds up. Casters are doing a great job though.”

“That said, I’m not working right now because my wife is close to ten months pregnant. Still watching comp bf4. #Married2Job #FixTheGame”

These are in no way official announcements of incoming Battlefield 4 fixes and tweaks, but it might give some insight as to what alterations DICE developers are currently considering.

Also, considering stability updates and bug fixes are still being rolled out, it may be a while until we see a proper balance update from developers DICE. Keep your sights on MP1st for the latest info!

Update

Battlefield 4 game designer Alan Kertz shared a few more thoughts on his Twitter account regarding helicopter and moble anti-air balance.

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David Veselka

Musician, Gamer, Geek. Subscriber

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3 Ways Natural Selection 2 Enforces Teamwork In a Modern FPS

My biggest complaint about most multiplayer games isn’t bugs or lag, it’s the players.

The fact that there are memes devoted to players not dropping ammo or med kits in Battlefield 4 just goes to show how toxic popularity can be for multiplayer games.  Look at the Battlefield, Call of Duty, or League of Legends communities. They’re toxic and unnervingly juvenile despite the games themselves being fantastic.  But there are still a few games out there that haven’t been ruined by the masses.

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Natural Selection 2 is one of those rare games that has an actual learning curve.  Not playing the tutorial matches and hoping straight into PvP games will leave you confused and frustrated, unless you ask for help.  Thankfully, I’ve never once had a question about the game go unanswered or answered with an “fu noob” in the 20 hours I’ve put into the game.  But even more importantly, my teammates always seem to be trying to play together.  Of course, not playing together is the quickest way to a loss in NS2, as coordination is the key to everything, but that’s relatively true of every team-based multiplayer game, right?  I mean, do people not know about teamwork and how easy it makes winning?  Well, if you only played NS2, you wouldn’t know this is a central problem in most multiplayer games.

So what’s the secret?  What’s NS2 and developers Unknown Worlds doing to get people playing together instead of like Johnny Rambo with a big machine gun?

1. Upgrade Rewards

If you don’t play as a team in NS2, you don’t unlock upgrades, which means you don’t do more damage over time.  Good luck getting a kill 5 or 10 minutes into a match without the weapon upgrades or resources to evolve into stronger aliens.  Without proper teamwork, not only will you lose a match in NS2, you’ll be powerless as an individual to do anything about it.  This is something no AAA developer would ever consider.  Can’t have even one player in the world not having fun or they might not buy the DLC!

2. A Single Game Mode

While there are of course a couple of variations on the core gameplay of NS2, it’s simplicity and structure is what keeps players focused on the objective.  There are no killstreaks, there is no deathmatch, it’s all for one and one for all in a fight to take down the enemy base(s).  Other games have players being pulled in 5 different direction at once with what they should be learning or doing and NS2 makes it clear that the goal is the objective and there’s not much else to do but play it.  Of course, this involves a myriad of upgrades, player roles, base types, etc., but through it all, there is the unifying thread of a singular focus that holds it all together.

3. The Badass Factor

It goes without saying that plowing through enemies wielding two machine guns or as an armored alien tank has a certain level of badassery to it that’s undeniably awesome.  That badassery is what serves as the payoff for doing well as a team in NS2.  If you work together well, you can hoard your resources and buy yourself an Exosuit or evolve into an Onos and wreak the enemy team.  Fail to work well with your teammates, and no badassery for you!  But even if you do manage one of these upgrades, you’re still fairly vulnerable to enemies swarming you, which happens very easily to careless players.

In short, Natural Selection 2 is the perfect storm of simple gameplay, strategy, and teamwork that pushes it above and beyond most other multiplayer games out there.  What it lacks in spectacle it makes up for in working damn well and having a great community of players behind it.  If you’re tired of being force fed broken games with bloated and useless DLC, think about getting NS2.  I promise if you learn the game, you’ll enjoy it just as much if not much more than the annual AAA titles floating around from the explosion of mediocrity that was 2013’s holiday season.

Have you played Natural Selection 2? What are your thoughts on the game?

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Sony Partners Up With Turtle Beach To Produce Official PlayStation 4 Headsets

Thinking about picking up a brand new headset for your PlayStation 4 console? If so, then you might want to wait until the Autumn season to check out some new PS4-related Turtle Beach products coming to the market.

Sony has recently announced a partnership with Turtle Beach to produce official PlayStation 4 headsets which will first be unveiled this summer and be made ready to purchase a few months later.

Two editions of the upcoming headsets will be available; a tournament-grade headset and, of course, a regular edition for the average consumer. In addition to creating official headsets for the PlayStation 4, they will also be compatible with Sony’s PSP Vita.

Recently, Sony has revealed that the PlayStation 4 managed to sell  over 4 million units as of 2013.

Via, IGN.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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H-Hour: World’s Elite – First Gameplay Video Surfaces

The team over at SOF Studios has released the very first gameplay footage of the spiritual successor to the SOCOM series, H-Hour: World’s Elite.

Before you take a gander at the anticipated footage, remember that it title is still a work in progress and the gameplay shown is taken from a pre-alpha build. With that said, check it out in the featured section above. (Be sure to watch to the end for a nice surprise.)

H-Hour: World’s Elite is slated for a January 2015 release on the PC and PlayStation 4 platforms after having successfully securing funding from Kickstarter.

What do you think of the work in progress? For you SOCOM vets, are you hoping for SOF Studios recapture the magic that was created in the earlier SOCOM titles? Let us know in the comment section below!

Update

YouTube personality “ph1l25″, with permission from SOF Studios, has uploaded some of his own thoughts on the project, highlighting a few of the title’s potential strengths:

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Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Titanfall’s 6 vs 6 Player Cap “Felt Best”, Says Respawn Entertainment Studio Head [Updated]

Update

A representative of Respawn Entertainment who goes by the name “DK05” on NeoGAF wrote the following in response to player count concerns in Titanfall:

“Lots of armchair game designing going on in here. I’d suggest playing before judging a something as insignificant as a number in a vacuum.

Vince is right – we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we’re not the experience they’re after? I dunno.

And FYI, for amount of stuff happening at once in a map you’ll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can’t take it some times. Remember, you can get out of your Titan and let it roam on AI mode – meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.

Oh, and I keep seeing people thinking we’ve got “bots” when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI – AI play their own role in the game and are a different class of character in the game.

Can’t wait! Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try.”

Original Story

Responding to a recent confirmation of Titanfall‘s 6 vs. 6 maximum human player count, Respawn Entertainment studio head Vince Zampella has been busy on social media channels reaffirming the game’s fun factor, despite its smaller player capacity. Earlier, Zampella confirmed in a Twitter response that Titanfall would support only up to 12 players, including AI.

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While this was the case in previously shown demos of the title, many learning about it for the first time showed negative reactions to the news.

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He went on to explain that the number wasn’t decided upon arbitrarily, but resulted in best the experience for the title. Screen Shot 2014-01-07 at 10.05.06 PM

He also reminds fans that on top of real players and AI, there are also the Titans to consider.

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He even went as far as recommending other titles if a higher player count was your preference.

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Titanfall drops March 11, 2014 on PC, Xbox One, and Xbox 360. We recently learned the title would support “Tactical” and “Bumper Jumper” controller schemes, as well as others.

What are your thoughts on Titanfall’s 6 vs. 6 player count? Is it big enough, even after considering additional AI infantry and Titans? Let us know in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

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DayZ to Enter Beta Testing No Sooner Than “End of 2014”, Top Development Priorities Detailed

According to a recent blog entry from DayZ developer Bohemia Interactive, DayZ isn’t expected to shift into beta testing any sooner than the end of this year.

“We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle. Please keep in mind that we do not expect to reach beta status sooner than the end of 2014,” writes the studio.

DayZ is currently open as an early access title for participants willing to test the game in its alpha state. Since its initial launch on December 18, it has gained a significant following that grows each day. As of yesterday, the title has sold more than 875,000 early access digital copies.

“The level of support and confidence we have received from the DayZ community makes us even more dedicated to the game than we were in the past 16 months of DayZ standalone development,” says Bohemia. “We’re very surprised to see such interest as this clearly is not a game for everyone.”

Meanwhile, the studio also outlined a list of items that are currently a top priority for the development team:

  • Server performance, stability and security
  • Animals & hunting
  • Cooking & gathering resources
  • Playable user customizable vehicles
  • Player created constructions in the environment
  • More complex interactions with the environment and crafting options
  • Streamlined user actions and interface
  • Control and animations expanded and improved for fluidity
  • Upgraded graphics and physics engine (including ragdoll, etc.)
  • Support of user mods and more flexibility for user hosted servers and game types

You can access DayZ on Steam for $29.99 USD.

Source: DayZ Tumblr, via Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Microsoft and Sony Reveal Sale Numbers, PlayStation 4 Outsells Xbox One

Since the announcement of the next-generation consoles in the spring of last year, the majority of gamers have been rooting for the PlayStation 4, and it looks like they’ve come out on top on the sales front, for now.

Taking to PlayStation’s Twitter, Sony has announced that they have sold a whopping 4.2 million units to date, just a day after Microsoft announced that it sold “over 3 million” Xbox Ones.

It comes at no surprise that PlayStation outsold Xbox. What does however, is the fact that Microsoft is following close behind even though it had a rocky start, it didn’t sell in as many countries, and it sells at a higher price range compared to PlayStation 4.

So what are your thoughts on this? What are your 2014 console predictions? Tell us in the comment section below!

Den Kovacs

Subscriber

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Sony Announces “PlayStation Now” Game Streaming Service, Closed Beta This Month With A Summer Release

Sony took the stage today at CES to reveal their new cloud-base gaming streaming service, PlayStation Now.

Originally announced early last year, the streaming service will be available on a wide range of devices, from the PlayStation 4, PlayStation 3, and PS Vita, to even smartphones and Televisions such as the Sony Bravia.

With PlayStation Now, users will be able to stream a selected library of PlayStation 2 and PlayStation 3 games to any of the supported devices. So far the only games announced are The Last of Us and Beyond: Two Souls, which are already available for testing on the show floor at CES. Additionally, Sony announced that a closed Beta will be happening at the end of this month (January), with the full release of the service happening sometime later this Summer. There were no details on the pricing of the service, other than it would have two options, which are to rent games or subscribe to the service.

Sony writes in a recent blog update, “Leveraging Gaikai’s advanced cloud-based technology, PlayStation Now will allow you to:”

  • Play video games instantly across multiple devices, similar to the way you might stream TV, movies, and music.
  • Stream full games to all of your compatible PlayStation devices including PS4, PS3, and PlayStation Vita as well as non-PlayStation devices, beginning with 2014 BRAVIA TV models and expanding to numerous other Internet-connected devices.
  • Always play the most updated version of your game. With games hosted in the cloud, you can take your game with you – just log in with your Sony Entertainment Network account on a compatible device and your games and saved progress will be easily available.

Excited to stream some older PlayStation titles? What games would you love to replay on your PlayStation 4?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modders Bring Wildlife Into GTA Online

It looks like those playing Grand Theft Auto Online may have to be wary of a new mod to surface recently that could affect your game.

Thankfully, it isn’t as game-breaking as other mods to be brought into the game, like modders gifting away billions of GTA$ to everyone in their lobby. This time, some modders have found a way to bring the dangerous wild life animals featured in the single player portion of GTA V into GTA Online.

Quite frankly, it looks pretty pretty fun. Check out the video below of YouTuber HayaboostaTT and his friend getting mauled by a mountain lion:

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Would you like to see Rockstar officially implement wild animals into GTA Online?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Evolve – Sci-fi Multiplayer Shooter From Left 4 Dead Creators Announced [Updated: New Box Art]

It was revealed today that the creators behind the Left 4 Dead series, and co-developers of the Counter-Strike series, Turtle Rock Studios, are working on a next-gen shooter called “Evolved”.

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Featured in next month’s issue of GameInformer, Evolve is a four-player multiplayer shooter that pits players against a single Alien. Rather than going with the traditional Left 4 Dead approach where hoards of enemy AI swarm you and your teammates, they have opted for just one enemy this time around. It sounds a bit risky, to be honest, but according to GameInformer, the Alien is said to be controlled by a fifth player to add a competitive side to it. The Alien character will continue to increase not only in size, but also in strength and other attributes.

GameInformer stated in their February Preview, “the result is a novel mix of cooperative and competitive multiplayer elements that’s unlike anything we’ve played before. Our exclusive hands-on time with the game’s four-versus-one hunt mode left us with plenty to be excited about, and you can get all the details in this month’s issue.”

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Additionally, the other player-controlled characters are known as “Hunters”. There are different classes, which are to be announced, all of them having their own unique weapons and skill sets. If you want to get the full details, be sure to check out next month’s issue of GameInformer. We’ll be sure to keep you posted on any details for the upcoming title.

The game will release on PC, Xbox One, and the PlayStation 4 this Fall.

Update

Check out Evolve’s box art for the PC, Xbox One, and PlayStation 4.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Alien: Isolation Announcement Trailer [Updated: No Multiplayer]

UPDATE: Well, it looks like the game won’t feature any Multiplayer which means we won’t be covering it anymore. SEGA released a PR statement stating that the XBL description was an error and has since been corrected.

“There was an error in reporting earlier today about a feature of the game stating multiplayer and co-op features for Alien: Isolation. There will be no help, no solace, no escape from the Universe’s deadliest killer. Please let us know if you’d like to discuss further.” 

ORIGINAL STORY: After appearing yesterday on the XBL Marketplace, today SEGA and Creative Assembly is proud to announce, Alien: Isolation.

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A wonderful preview of the title by Gamespot:

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From what’s been shown, it looks astounding and getting rid of the gun is definitely the right direction for this game. It is said the game will feature 4 player-co-op along with a 4 player competitive round. It’ll be interesting to see how that’s handled, considering that the gameplay is moving towards that of Outlast, or Amnesia, Slender Man. We’ll keep you posted as more multiplayer news develops.

The game is slated to release late this year.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Aliens: Isolation Appears On Xbox Live Marketplace, Will Feature Multiplayer

It seems that SEGA isn’t entirely done with the Aliens franchise as they are now in development, along with Creative Assembly, on a new title, Aliens: Isolation.

Originally rumored some time last year, along with some leaked images from Kotaku, the game now appears on the Xbox Live Marketplace after today’s update with a placeholder for the game.

“Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance. As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.”

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The description also states that the game will feature 4 player co-op along with a possible competitive multiplayer suite that will only allow up to 4 players. It’s interesting to see such a low player count on the competitive side of MP, but if done right, it could work.

Despite being let down by the pile of garbage that Gearbox released early last year, I have hopes for this project. One day, maybe, one day, we will see another good game based on the Aliens franchise. Fingers crossed. Though if it is bad, you guys get to see me tear up yet another title.

I will say this: I am impressed with the new image that came out today of the Alien Model. Check it out.

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What do you guys think? Are you down for another Aliens game?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Bungie Explains The Matchmaking Tech Behind Destiny

Renown video game development studio Bungie has got their work cut out for them when it comes to the massive amount of players they will be connecting together in their shared-world shooter, Destiny, set to launch later this year.

Speaking to Bungie technical director Chris Butcher, GameInformer learned exactly how the studio plans to seamlessly bring gamers together in a single world.

Butcher explained that using a system similar to what MMOs use, “a centralized server that’s simulating everything in the world”, simply wouldn’t work for Destiny and the “population of a console game.”

“So what that means is that you have to have dozens or hundreds of these separate servers. So we started out by thinking, ‘We want to have a single world that everybody can be in.'”

“We took this mesh-based networking that we’ve been developing for years and years with Halo and adapted that networking to work in a seamless interconnected world full of other players and AIs. So when you’re playing a destination you’re moving from area to area and every one of those areas has got this mesh networking with a group of players that are in it at this one time. And then it has its own servers for that particular area so you’re continuously moving around between these groups of both consoles and also dedicated servers that are hosting it.”

Butcher went on to explain how this translates in game.

“What happens is everybody in the world can play together. There aren’t these barriers that are in place. You’re all playing in one connected online world. When you’re moving from location to location you’re always going to have people to play with because there’s this huge population. You never have to go to an area of the world that’s deserted because there happens to be no one here on the server at this time.”

He added that, “there are millions of people playing all at once so that might mean that you have a couple dozen or maybe a hundred instances of one particular area of the world. But the players don’t see that because in all of our game design we’ve made sure that the way that the gameplay and missions are structured is invisible to players. They’re able to just traverse the world in this seamless fashion. They don’t ever need to see any details about where they’re switching from one game world to another, like how we’re handing off the network entities.”

Using the power of Microsoft and Sony’s new consoles, Bungie is able to “work with millions of players online at once,” says Butcher. But what about previous-gen hardware?

According to him, “they have a lot of headroom still for us. We have the most optimized game engine we’ve ever produced for these consoles. We’re getting at the point now where we are wringing pretty much every ounce of juice out of the Xbox 360 and the PlayStation 3. We’re running higher character counts and higher player counts than we thought would even be possible on these things because we’re using every ounce of the CPUs and the SPUs and we’re offloading stuff to the graphics processor. You’re basically eating the whole buffalo at this point in the current generation. And that’s been our target right from the start is to make sure that we can provide that game experience that is consistent for everybody.”

When it comes to competitive matchmaking, Butcher assures that the studio uses “a lot of best-of-class practices to make sure that the matches are as fair as possible. The other thing that we do is make sure that when you are playing and you are experiencing the competitive multiplayer in Destiny you’re always improving and upgrading and receiving rewards. Obviously you want to win the game, but if there’s no way you can win this particular game, we’ve all had that experience in different games, you don’t come away from it with nothing. You come away with ‘I was really happy there because I managed to get kills on that guy even though he’s got this exotic weapon.’ It’s really satisfying. So we reinforce that as well.”

And that’s the magic behind Destiny’s cooperative and competitive online matchmaking, though we’re still itching to learn more about the game’s adversarial multiplayer modes. Be sure to read the full report over at GameInformer for even more details.

Destiny Launches September 9 on current- and previous-gen consoles.

David Veselka

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Next Halo Title Still Undecided, On Track For 2014 Release

Halo fans reading the latest news entry on Microsoft’s Xbox Wire may have been startled to learn the next Halo game was no where in sight on the post’s list of upcoming 2014 Xbox One games.

Rest assured, development house 343 Industries is on track to release another Halo game on the Xbox One in 2014, according to the game’s Senior PR Manager, Rob Semsey.

On Twitter, Semsey writes that the game simply wasn’t mentioned due to the ambiguity of its official title. Oddly, a re-upload of the game’s E3 trailer last September allegedly re-branded the game as Halo 5, but according to Semsey’s tweets, this is no longer the case.

Screen Shot 2014-01-06 at 11.19.39 AM

Screen Shot 2014-01-06 at 11.20.03 AMWhatever the next Halo game may be called, at least we know it’s coming to the Xbox One this year.

Thanks, GameInformer.

David Veselka

Musician, Gamer, Geek. Subscriber

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DayZ Sells ‘Nearly 800,000’ Early Access Digital Copies In Under a Month

Bohemia Interactive’s standalone version of DayZ, originally based on the popular zombie survival Arma 2 mod, is enjoying some unexpected success.

On Reddit, studio head Dean “Rocket” Hall revealed that the game has sold nearly 800,000 early access digital copies in under a month.

“We (bohemia and I) had very ambitious plans for 2014 already, however this amount of sales was completely unexpected,” he wrote. “Honestly, 250k within a quarter was what I would have considered a success. So to move nearly 800,000 in under a month is crazy.”

He also noted that these results will have a “very positive” influence on the game’s development.

“We’ll be finalizing our roadmap in mid January, but it is safe to say that this kind of result will be having a very positive effect on that roadmap.”

Early sales results also showed signs of success when the game sold over 150,000 copies within its first 24 hours of release.

Are you one of 800,000 players currently enjoying DayZ early access?

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Valve Announces New Steam Machine Partners – Alienware, Origin PC, and More [Update: Specs]

Valve’s army is growing. This year, the company plans to bring the PC gaming experience into the living room with their innovative new products; the Steam Machine, Steam Controller, and SteamOS.

Helping to carry out this vision is an expanding list of third-party manufacturers developing their own version of the platform based on Valve’s original Steam Machine currently in beta testing.

Last November, iBuyPower unveiled two versions of the Steam Machine codenamed “Gordon” and “Freeman”, both which will go on sale later this year for $499 USD. Now, in addition to iBuyPower and Digital Storm, Engadget reports that 11 more hardware manufacturers have signed on to produce their own third-party Steam Machines.

Check out the full line-up of third-party Steam Machine manufacturers as it currently stands:

UPDATE: Courtesy of Polygon, we’ve learned the price ranges and specs of most third-party Steam Machines.

Alienware (No Specs Given)

alienware_steam_machine.0_cinema_720.0

Alternate – $1339

  • CPU – Intel Core i5 4570
  • Graphics – Gigabyte GTX 760
  • RAM – 16GB
  • Storage – 1TB SSHD

CyberPowerPC – $499+

  • CPU – AMD/Intel Core i5 CPU
  • Graphics – AMD Radeon R9 270/Nvidia GTX 760
  • RAM – 8GB
  • Storage – 500GB

Digital Storm Bolt II – $2,584

  • CPU – Intel Core i7 4770K
  • Graphics – GTX 780 Ti
  • RAM – 16GB
  • Storage – 1TB HDD + 120 GB SSD

Falcon Northwest – $1,799 to $6,000

  • CPU – customizable
  • Graphics – Nvidia GeForce GTX Titan
  • RAM – 8 to 16 GB
  • Storage – up to 6 TB

Gigabyte Brix Pro – TBD

  • CPU – Intel Core i7-4770R
  • Graphics – Intel Iris Pro 5200
  • RAM – 2 x 4GB
  • Storage – 1TB SATA 6Gb/sata

iBuyPower – $499+

  • CPU – Quad core AMD or Intel
  • Graphics – Radeon GCN Graphics
  • RAM – 8GB
  • Storage – 500GB+

Materiel.net – $1,089

  • CPU – Intel Core i5 4440
  • Graphics – MSI GeForce GTX 760 OC
  • RAM – 8GB
  • Storage – 8 GB + 1 TB SSHD

Next SPA – TBD

  • CPU – Intel Core i5
  • Graphics – Nvidia GT 760
  • RAM – 8GB
  • Storage – 1TB

Origin PC Chronos – TBD

  • CPU – Intel Core i7 4770K (3.9 to 4.6 GHz)
  • Graphics – 2 x 6GB Nvidia GeForce GTX Titans

Scan NC 10 – $1,090

  • CPU – Intel Core i3 4000M
  • Graphics – Nvidia GeForce GTX 765M
  • RAM – 8GB
  • Storage – 500GB

Webhallen – $1,499

  • CPU – Intel Core i7
  • Graphics – Nvidia GT 780
  • RAM – 16GB
  • Storage – 1TB SSHD

Zotac – $599

  • CPU – Intel Core (TBD)
  • Graphics – Nvidia GeForce GTX
  • RAM – TBD
  • Storage – TBD

We expect to learn more about these Steam Machines in the coming days, or if any additional names will be added to the roster. Any names catch your eye?

David Veselka

Musician, Gamer, Geek. Subscriber

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Elder Scrolls Online Will Allow Players to Become Emperor

Players who prefer PvP may find extra incentive in Bethesda’s upcoming MMO, The Elder Scrolls Online.

According to an interview with Game Director Paul Sage, players can become Emperor by heading to Cyrodiil, the game’s PvP hub. Healing other players, seizing keeps, and defeating other players will grant Alliance points. If an alliance assumes control of all the keeps surrounding the Imperial city, the player with the most alliance points will be granted the title of Emperor.

Sage further explained:

“Players who become Emperor will get a full skill line that they keep throughout the rest of their lives in The Elder Scrolls Online. It won’t be easy to become Emperor, but we think people will be glad they worked for it.”

When a player loses the title of Emperor, they won’t lose all of the benefits associated with the title, but the perks will be far less effective.

How much Vitamin D are you willing to sacrifice to become Emperor? Let us know in the comments below!

via VG247

MP1st Staff

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