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MP Talk – The Official MP1st Podcast, Episode 3

We’re back with episode 3 of MP Talk, the official MP1st Podcast!

Since we missed out on last week, we’ve got tons of awesome multiplayer gaming content to cover from Halo 4 to Gears of War: Judgment and Medal of Honor: Warfighter to Battlefield 3: Armored Kill, as well as some Call of Duty: Black Ops 2 on the Wii U.

As always leave your thoughts, impressions, questions, answers and feedback in the comments below. We love hearing from you guys.

Additionally, we’d like to announce that you can easily download our podcast using the link at the bottom of this page straight from MP1st. Even better, we will soon be on iTunes. We’ll make sure to let you know as soon as that happens.

Happy listening!

In this week’s episode

Playing Ball in Halo 4 War Games – 343 Industries Updates Oddball and Grifball

Gears of War: Judgment – Interview with Epic Games Multiplayer Designer Quinn DelHoyo

Medal of Honor: Warfighter Hands-On at PAX Prime, Camaraderie and Authenticity Set This Shooter Apart

Medal of Honor: Warfighter – Zero Dark Thirty Map Pack Trailer

Medal of Honor: Warfighter Basilan Gameplay Trailer and Impressions

Battlefield 3 – Double XP Event This Weekend For Premium Members

Battlefield 3: Armored Kill DLC Review

Call of Duty: Black Ops 2 Coming to the Wii U

More Black Ops 2 eSports Multiplayer Settings Detailed, Health Tuning, Bomb Plant Sounds and More

David Veselka

Musician, Gamer, Geek. Subscriber

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CS:GO Gets Updated, Third-Person Flinching, UI Tweaks and Spectating Improvements

Counter-Strike: Global Offensive has seen some significant updates in the past few weeks since launch and we’re here to tell you what’s new.

Valve and Hidden Path have been busy. Below are release notes of two separate updates, one that went live at the end of last month, and another that went live earlier today, September 14.

The fist update (August 30) was built in accordance with fan feedback since launch and includes some of these more notable changes:

  • A UI showing both team’s active weapon, player name, health, armor, etc, when spectating a 10 player match.
  • X-ray vision so dead observers can see their own teammates through walls.
  • A new convar “sv_competitive_official_5v5″ that allows connected spectators to see both teams in x-ray, and forces a match to display 5v5 scoreboards regardless of maxplayers setting (Allows setting maxplayers to 12 to allow spectators into a 5v5 match).

As for today’s update, you can expect a number of bug fixes and gameplay tweaks including the addition of third-person flinching. Valve has also stated their intent to start working on a revamped Elo-driven 5v5 matchmaking system

After reading, make sure to let us know in the comments below, how have you been enjoying Counter-Strike: Global Offensive and on which platform? You can catch our impressions here.

Release Notes for 9/14/2012

Gameplay

  • Added third-person gunshot flinch reaction animations for all players
  • Molotovs and incendiary grenades now explode in mid air if they haven’t touched the ground after a small amount of time has passed
  • Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
  • Fixed grenades bouncing really high if you threw them straight at the ground
  • Fixed grenades that don’t have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered “the ground”
  • Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
  • Fixed a rare case when server reservation would not load correct map on official servers
  • Flipped MP7 viewmodel fire selector from safety to full-auto

UI

  • Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
  • Fixed player target ID names not showing properly in some cases when observing/spectating
  • Fixed the spectator UI showing in Arms Race
  • Fixed player not auto observing their killer after the death camera if no bot was available to take over
  • Fixed round in spectator screen not updating if you connected mid round
  • If all players on a team share the same team tag, the scoreboard and spectator team names will display the players’ team name (steam group name)
  • Improved rendering performance of text UI elements

Community

  • Added default loading screen for direct connects and custom maps that shows loading progress
  • Fixed server console say command to deliver text to all connected clients
  • sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
  • Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
  • sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”

Release Notes for 8/30/2012

Gameplay

  • Adjusted footstep volume fade out and maximum audible distance to match source/1.6.
  • Increased default Casual match length to 15 rounds.
  • Fixed an issue that caused the AWP to zoom to the wrong level after reloading.
  • Tuned flinch aimpunch values.
  • Fixed a bug in the penetration code that incorrectly determined the exit spot as being not solid when it was which allowed penetrating much further than it should have.

UI

  • Added x-ray vision of own teammates for dead players.
  • Added new spectator UI that shows both team’s active weapon, player name, health, armor, etc, when spectating a 10 player match.
  • Added a new convar “sv_competitive_official_5v5” that:
    • Forces a match to display 5v5 scoreboards regardless of maxplayers setting ( Allows setting maxplayers to 12 to allow spectators into a 5v5 match ).
    • Allows connected spectators to see both teams in x-ray.
  • Added support for international characters in play with friends lobby chat.
  • Fixed an issue that caused the mouse cursor to reset its mouse position when clicking on the UI when the window didn’t have focus.
  • Fixed being able to open the radio menu when you were an observer.
  • You can’t toggle the scoreboard in half-time now
  • Fixed the scoreboard win animation firing before the scoreboard was told to come up in the end match state and was usually missed
  • The countdown timer now flashes prior to the start of a match.

General

  • Reduced frequency of polling server console to save CPU.
  • Fixed a rare crash when applying decals.
  • Significantly improved precision of dedicated server frames to match tickrate.
  • Clamped dedicated server fps to match quantized tickrate.
  • Fixed two exploits. One that would allow players to see out of smoke with much more clarity than players could see them if they were boosted up while inside the smoke volume. Also made the smoke a tad shorter/smaller. Two, fixed players being able to see through a few trains out of the corner of their screens on de_train and de_train_se. Thanks Volcano.
  • Fixed messages in scoreboard overlapping at end match.
  • To pass a vote in competitive mode, all eligible voters minus one must now vote yes

Community Servers

  • Fixed cases when values of some convars set on community servers would not correctly replicate to clients.
  • Game modes configuration file now specifies cfg files to exec instead of keyvalue pairs of convars to make it easier for server operators to configure their game modes. To tweak game modes it would be sufficient to provide gamemode_competitive_server.cfg and _server.cfg files for other game modes which will exec after stock cfg files.
  • Linux: running srcds_run with -autoupdate will now update the server during hibernation, in addition to changelevel.
  • Fixed an issue that was limiting connectivity to community servers to only 25 players.
  • Deprecated mp_ggtr_rounds_per_half. Use mp_maxrounds instead.
  • Changed timelimit matches to stop at round end instead of exactly when the limit expires.

David Veselka

Musician, Gamer, Geek. Subscriber

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Transformers: Fall of Cybertron – First Double XP Weekend Inbound Plus Details On Third DLC

To celebrate the brand new Dinobot Destructor Pack that went live last Tuesday, High Moon is flicking on some double XP time for their fans.

The event starts in a few hours, at 7 PM EST, and runs until Monday at 1 PM EST, which gives you ample time to achieve Prime Mode.

To conclude a busy September DLC month for Transformers: Fall of Cybertron is the third DLC pack titled Massive Fury. Included in this pack are some multiplayer characters with their individual body parts, namely introducing the new Insecticons. Below is a wrap up of each DLC pack and their content in a beautiful trailer.

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Along with the heavy multiplayer content in the Massive Fury pack, you will also receive a few single player goodies. Available on September 25th for 800 Microsoft Points or $10 USD. The following multiplayer items can be found in the Massive Fury pack:

  • G1 Retro Optimus Prime [Formally a Gamestop pre-order character]
  • Kickback [Insecticon]
  • Sharpshot [Insecticon]
  • Hardshell [Insecticon]
  • Autobot Hound

Accompanying the multiplayer content above are some single player items as well:

  • G2 Bruticus [Character skin]
  • G1 Shockwave Blast Cannon [Weapon]
  • G1 Megatron Pistol Gun [Weapon]

So, with all the above information flooding the Transformers battlefield along with the Dinobot Destructor Pack and the Havok Pack, are you happy with the DLC approach by High Moon? Let us know in the comments!

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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Medal of Honor: Warfighter Basilan Gameplay Trailer and Impressions

Danger Close shows off some brand new Medal of Honor: Warfighter single player in this brand new extended gameplay trailer.

Task Force Mako sets out to a flooded, storm-battered Basilan, Philippines as they infiltrate an Abu Sayyaf terrorist stronghold where a number of hostages are being held.

Here, you’ll see some returning game mechanics like peek-and-lean and the slide technique. Additionally, you’ll see the ability to chip away at cover as well as the use of the dual scope system and other authentic techniques utilized by real-life warfighters.

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I was one of the lucky few to get my hands on this exact level in Warfighter during a Medal of Honor community event held at this year’s PAX Prime in Seattle, WA. The particular version we were treated to was played on the Xbox 360 which help up nicely, utilizing the power of the Frostbite 2 engine. Danger Close has some pretty high standards to beat due to the highly regarded single player of Medal of Honor 2010, but so far, things are shaping up nicely and I look forward to another spectacular ride with Preacher and the gang this Fall.

Of course, we also got to spend plenty of time with the multiplayer portion, Global Warfighters, on the PC. Make sure to read up on my full multiplayer impressions right here.

Medal of Honor: Warfighter is available on the PC, Xbox 360 and PS3 October 23.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – Golden Key Treasure Chest Detailed and Stunning Visual Of All Creatures on Pandora

With Borderlands 2 launching globally in less then a week , the good folks over at Gearbox Software have decided to shed some light on one of it’s many pre-order bonuses, specifically, the Golden Key Treasure Chest. This particular treasure chest can only be opened via a Golden Key that can only be obtained by pre-ordering the game, winning a Gearbox give-away or attending a Gearbox event.

If you’re wondering how exactly this will work, you will first have to blast through any where from two to three hours of gameplay, which will eventually lead you into the city of Sanctuary. Here is where this Golden Key Treasure Chest is located at.

Once you’ve managed to find this unique treasure chest, you will be then faced with a tough decision: whether or not to open the chest at your current level, or wait a little longer until you’re faced with a tougher challenge that calls for pretty awesome gun in your arsenal. This treasure chest can only be opened if you have a Golden Key, and only opened once. You will not be able to get another one, unless you win one from a Gearbox event/give-away.

To add to this tough decision, the Golden Key, when used, is gone for good. Meaning, if you have a level 30 Salvatore and a level 40 Maya. The Golden Key can only be used on one of them and will disappear from your inventory for the rest of your characters. This includes any future characters/playthroughs of the game you intend on playing.

But not all is bad, seeing how if you were to open the Golden Key Treasure Chest, you will automatically receive a very rare (purple) item or higher and it will be automatically scale to the level you currently are when you open this magnificent chest. Keep in mind as well, that you cannot trade or sell these Golden Keys. Whatever your final decision is, you may sell or even trade the loot you’ve received from the Golden Key Treasure Chest.

Now with that out of the way, I’ll leave this here to amaze your minds and for you to take a nice panoramic gaze at all the enemies that are set to be featured in Borderlands 2:

Click for a larger size

And yes, that giant rock structure that we can barely see is one of the enemies as well.

Borderlands 2 is set to launch September 18th in North America, and September 21th internationally for the PC, PS3 and Xbox 360 platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Nintendo Wii U Officially Dated, Priced And Detailed

Yesterday, Nintendo held a press conference in Japan revealing a significant amount of Wii U details, including pricing, release dates and the official specs of the console itself.

For starters, the console will have two different types of launch packages: The first one being the “Basic“, which includes; A white Wii U, 8GB of space, Gamepad, Sensor Bar and a HDMI Cable. This will run for $299, while the “Deluxe” edition will run for $349 and will contain a Black Wii U, 32GB of space, Gamepad, Sensor Bar, HDMI Cable, Charging Stand, Console Stand and the Nintendo Land Game Disc. These editions will launch November 18th in America and the 30th in Europe.

Specs

For specs, we have:

  • Players on the Wii will be able to import their WiiWare and VC titles to the Wii U.
  • Two models: One 8GB of space, the other 32GB.
  • 2 GB of memory, 1GB dedicated to the OS the other to games.
  • Discs sizes are 25GB, which is equivalent to one layer Blu-ray disc (PS3). These discs will run at 22.5MB/sec.
  • The system will use 75 watts of electricity, with averages of 40 in standby.
  • The system is packed with a “GPGPU”
  • There is support for full 1080P, expect nearly all launch titles to have it.
  • You will be able to use the web browser while in-game.
  • Wii titles, remotes, controls, are all capable with the Wii U.

Launch Titles Window

Nintendo plans on having 50 titles out by March of next year. The following titles listed below are some that will be available on launch and others that’ll be released some time in that window. Also, check out Nintendo’s Activision line-up trailer which features some brand new Call of Duty: Black Ops 2 gameplay!

  • Funky Barn
  • NBA 2K13
  • 007 Legends
  • Call of Duty: Black Ops II
  • TRANSFORMERS PRIME
  • Wipeout 3
  • Skylanders Giants
  • Cabela’s Dangerous Hunts 2013
  • Rapala Pro Bass Fishing
  • Monster Hunter 3 Ultimate
  • Rise of the Guardians: The Video Game
  • Ben 10: Omniverse
  • Family Party: 30 Great Games Obstacle Arcade
  • Disney Interactive Disney Epic Mickey 2: The Power of Two
  • Mass Effect 3
  • Madden NFL 13
  • FIFA Soccer 13
  • Trine 2: Director’s Cut
  • Runner2: Future Legend of Rhythm Alien
  • Zumba Fitness Core
  • Jett Tailfin
  • TEKKEN TAG TOURNAMENT 2 Wii U Edition
  • TANK! TANK! TANK!
  • Nintendo Land
  • New Super Mario Bros. U
  • NINJA GAIDEN 3: Razor’s Edge
  • SiNG PARTY
  • LEGO City: Undercover
  • Wii Fit U
  • Game & Wario
  • Pikmin 3
  • The Wonderful 101
  • Aliens: Colonial Marines
  • Sonic & All-Stars Racing Transformed
  • Nano Assault Neo
  • WARRIORS OROCHI 3 Hyper
  • Darksiders II
  • Wheel of Fortune
  • JEOPARDY!
  • Two Tribes Toki Tori 2
  • Assassin’s Creed III
  • Just Dance 4
  • Marvel Avengers: Battle for Earth
  • Rabbids Land
  • Sports Connection
  • Your Shape: Fitness Evolved 2013
  • ZombiU
  • Rayman Legends
  • Scribblenauts Unlimited
  • Game Party Champions
  • Batman: Arkham City Armored Edition

So what do you guys think of the pricing? Is it too high for what’s offered, or is it just right?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Call of Duty: Black Ops 2 Gameplay In Activision Wii U Line-Up Trailer

Well, it isn’t entirely made up Call of Duty: Black Ops 2 footage as it is a general gameplay trailer for Wii U’s line-up of Activision titles.

Nevertheless, it does feature some brand new Black Ops 2 gameplay starting at 1:29, including some never-before-seen levels and some brand new game mechanics.

Yesterday, Nintendo announced Black Ops 2 as an official Wii U title which will include some exclusive Wii U features. You can read more about it right here.

Check out this quick breakdown and the trailer below!

Breakdown

Some neat lighting effects highlighting the moving foliage as this soldier takes aim through a millimeter scanner.
Driving sequences return as this soldier splashes through some puddles while chasing a chopper ahead.
Looks like players will be able to paraglide through some tight spaces as they infiltrate their objective.
Jetpacks! Who doesn’t want to use jetpacks? These soldiers zoom up into the sky towards some burning wreckage.
More night vision sequences.
This looks like the Cognitive Land Assault Vehicle (C.L.A.W.) in action.

Activision Wii U Line-Up Trailer

Black Ops 2 gameplay at 1:29

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See any other titles that catch your eye? Are you going to be playing Black Ops 2 on the Wii U?

Thanks, Mitch Belgraver!

David Veselka

Musician, Gamer, Geek. Subscriber

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Fuse Announcement Trailer

Makers of the Resistance series, Insomniac Games, have released the first trailer introducing their recently announced, new IP “Fuse”.

[youtube id=”tERz8e3rxU4″ width=”600″ height=”350″]

About the game

“Fuse, an alien energy source, is stolen. Overstrike 9 is sent in to retrieve it. Join up to 3 friends as you deploy lethal teamwork and experimental weapons to recover it.”

Fuse is set to release in 2013 on PS3 and Xbox 360.

For those who didn’t know, Fuse is the re-envisioned title what once was Overstrike, revealed early this year. You can check out the original announcement trailer below.

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While both look great, there is indeed a huge different now. Which do you prefer? The old or the new?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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[Updated] More Black Ops 2 eSports Multiplayer Settings Detailed, Health Tuning, Bomb Plant Sounds and More

Treyarch game design director David Vonderhaar discusses with the competitive Call of Duty community some exciting, eSports-friendly setting options making their way to Black Ops 2, releasing this November 13.

From “CoD-Casting” to round-based game modes, It’s quite clear that the Treyarch team is dedicated to making Call of Duty: Black Ops 2 a first-person shooter that the competitive community can really sink their teeth into. Taking a look at Vonderhaar’s Twitter feed recently, you can see some of the interactions he’s been having with hardcore CoD players as he reveals a few eSports-friendly features we can expect down the road.

“Thanks to my co-worker Jay, you can disable bomb plant sounds in Custom/Lan games,” he recently mentioned. “The competitive crowd has asked us to do that for them.” Though it may not sound like much, the ability to turn on and off bomb planting sounds can have a drastic effect on the gameplay. “Bomb fakes,” for example, will no longer be possible with the sound turned off.

Health tuning has been a requested feature from the competitive community for quite some time now. Obviously, tweaking the amount of health a player has can significantly alter gameplay, forcing players to come up with new tactics or strategies. Luckily, Vonderhaar confirms, “yes. I took care of that. That one was easy. You can modify from 30%-200% in increments of 5. So, 35, 45, etc., all.”

What about adding the ability to alter the flag return time in Capture-the-Flag, asks “RamboRay” of OpTic Gaming. “Yes, done.” Replied Vonderhaar. “Pick Up & Return Time are separate tunables. Instant -> 10 seconds in 1 sec. intervals.”

OpTic “MerK” also suggested the ability to disable 3rd person spectating, to which Vonherhaar replied, “disabling 3rd person spectating is on the To Do list, but will probably to come with a Title Update.”

Update

It looks like Vonderhaar is working his magic and making things happen. He recently tweeted this image, signifying that the option to turn off 3rd person spectating could possibly come at launch. If not, then it’s at least ready to go for a title update:

While many of these setting tweaks may seem small, they, and hopefully a few others revealed in the near future, should really allow the competitive Call of Duty community to customize their gaming experience with Black Ops 2.

What are some of the competitive Black Ops 2 settings you are most excited about?

Also from David Vonderhaar, don’t miss out on his latest commentary based on the Black Ops 2 multiplayer reveal trailer right here.

Thanks, callofdutyesports!

David Veselka

Musician, Gamer, Geek. Subscriber

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Medal of Honor: Warfighter – Mike Roth Details First DLC

With the recent news of the first downloadable content for the upcoming shooter Medal of Honor: Warfighter, Danger Close designer Mike Roth gives fans more of an in-depth explanation of the content you will receive with the Zero Dark Thirty map pack.

Hi, my name is Mike Roth, and I’m a Designer at Danger Close Games and have many years working with the extremely talented people here on the Medal of Honor franchise! On Monday, we announced the Medal of Honor Warfighter Zero Dark Thirty Map Pack, which will be released in conjunction with the Zero Dark Thirty movie directed by Kathryn Bigelow.

DLC Reveal: Zero Dark Thirty Map Pack

In our new DLC pack out this December, we will be taking the fight to the gun markets of Darra Adam Khel and the streets of Chitral, Pakistan. In delivering the most authentic experience possible, we do everything we can to research these areas. We refer to maps and any images we can find, and in some cases, send our artists to research and take photos. In the case of Darra and Chitral, we cannot visit these locations for ourselves; therefore we leverage our military consultants.

Darra Gun Market

Darra Adam Khel, Pakistan is a lawless town whose economy at the time, thrived on homemade guns. The art of gun crafting being passed down for generations, these gunsmiths could replicate anything from pistols to high end Assault rifles. Having walked similar streets firsthand, our Tier 1 consultants have helped us bring the storefronts with market stands spilling into the roadways, shanty towns that grow organically into the alleyways, and a gunrunner’s stronghold to life. These diverse and unique areas of Darra will present players with new possibilities to outmaneuver and gain the advantage over their enemies.

Chitral Compound

Next, let’s take a look at Chitral, Pakistan. Located in a lush river basin, the town of Chitral is built as a series of compounds. High walls divide the different buildings. Hidden among these fortified houses is TF Atlas’s primary target – a compound home to a particular warlord. All aspects of the compound’s layered defenses from guard tower placement, roadway checkpoint construction, to local technology and infrastructure are being considered while constructing this map. The defenses will be strong, authentic, and near impenetrable; but nothing can deny the Tier 1 Operator.

Thank you Danger Close for a look inside this upcoming DLC, which comes free to everybody who buys the Limited Edition. For those not buying the Limited Edition, you can figure to snag this up in December for a cost of $9.99 USD, or 800 Microsoft Points. Medal of Honor: Warfighter ships for Xbox 360, PlayStation 3 and PC on October 23rd in North America and October 26th in Europe.

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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The Beauty of Battlefield 3: Armored Kill

Battlefield 3: Armored Kill is a shame. It’s a shame that we must spend every precious moment arming objectives, capturing flags, killing other soldiers and barrelling tanks and tank destroyers through trees and buildings when there is so much beauty and awe to be absorbed and appreciated.

When will we learn to stop the madness, pull up some chairs around a fire, sing songs and take in the beauty that is Armored Kill?

Okay that’s never going to happen, but that’s why we have videos like these:

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Thanks to all producers for taking the time to show off the beauty of Armored Kill. If you’ve got something similar, we’d love to see it! Send your videos our way on eiher Twitter, Facebook or in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Black Ops 2 Coming to the Wii U

Moments before Nintendo’s official press conference set to uncover the Wii U in all its glory, including release date and price, Nintendo confirmed a little title you may know to be making it’s way to the platform, namely, Call of Duty: Black Ops 2.

Activision’s press release reveals a few key features of the Wii U version of Black Ops 2:

  • HD Experience: The title features the most advanced textures, lighting and shadowing systems in series history, all of which are on full display on Wii U.
  • Second-Screen Gameplay: Utilizing Wii U’s second-screen experience with the Wii U GamePad™, Call of Duty: Black Ops II players can join the action in a full Call of Duty experience from the second-screen. Plus, with the state of the art Wii Touchscreen, gamers can view multiplayer maps, call in score streaks and choose loadouts.
  • Expanded Functionality: Players have the option of using Wii U’s split-screen functionality to use both the GamePad™ and the Wii U Pro controller. Wii U also supports up to four controllers, including the Nintendo Wii Remote™ and Nunchuck.
  • Controller Choices: Use the GamePad touch screen to customize controls in real-time, or switch at any time to use another controller of your choice, including:
    • Wii Remote
    • Classic Controller Pro
    • Game Pad
    • WiiU Pro Controller
  • More Multiplayer: Call of Duty: Black Ops II on Wii U includes Challenges, Core & Party Game Modes, Custom Games, Combat Training, Theater Enhancements, Emblem Editor and Prestiging.

The Wii U will hit shelves November 18th starting at $300. A “Deluxe” will sell for an additional $50 and will net you some more memory, a charging stand and the game “Nintendo Land.” 

Will you be picking up the Wii U? If so, what about Black Ops 2?

 

Thanks, Joystiq.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: Armored Kill DLC Review

Battlefield 3: Armored Kill comes packed with four new maps, six new vehicles, four new assignments, five new achievements/trophies and one brand new game mode. On paper, the actual number of pieces of content tallies slightly less than what the previously released expansion Close Quarters had to offer with its eight weapons and eight assignments. So, how does this new offering manage to feel bigger and better than any previous Battlefield 3 DLC to date?

Quite simply, Battlefield 3: Armored Kill brings a whole new meaning to the word ‘epic’.

To start, the maps alone would challenge the exploration skills of Skyrim’s mighty Dragonborn himself. While developers at DICE were able to reach impressive levels of depth and vastness in each of the four new locations, the attention to detail remains in-tact and has even seen some major improvements. Draw distances go on for miles and miles while flowers, twigs, tree bark and bushes remain as detailed as ever. While the PC will be able to squeeze every ounce of beauty out of these gorgeous vistas, the consoles hold up miraculously and are sure to impress. The sounds are also worth mentioning as the creaking wood, chirping birds and other small animal noises will transform your mood to a more peaceful state of being. Too bad your job is to destroy everything and blow stuff up. The roosters and pigeon are a nice touch as well. From the snowy peaks of Alborz Mountain to the dry emptiness of Bandar Desert, let’s take a look at some of the beautiful landscapes that will so quickly become the burning aftermath of armored death.

Maps

All maps are playable across all vanilla Battlefield 3 modes (CQ, RUSH, TDM, SQDM and SQRUSH) including Tank Superiority. All feature 5-flag CQ minimum on all platforms.

Bandar Desert

Originally inspired by Battlefield: Bad Company 2’s Atacama Desert, Bandar Desert is quite simply Battlefield’s biggest map ever – 1,900 meters from the U.S. deployment to the Russian deployment, to be exact. When you grab an ATV to make your way to one of the five capture points in Conquest, particularly to the base that houses the AC130 Gunship, you’ll immediately understand the size and scale you’re working with here. I’m happy to report that Rush plays out a lot like it did on Atacama Desert with a good mix of cover and open desert areas. The map itself is fairly flat and even, featuring a vast, open desert area giving plenty of room for tanks, jets and choppers to battle it out, as well as a beach town/resort where one can catch a few drinks to a spectacular ocean view, should you tire of battle. But really, the ocean-side villas offer some good-old building-to-building combat for those close quarters junkies. In fact, it just so happens that TDM takes place in this quarter of the map.

Alborz Mountain

Alborz Mountain is quite literally the opposite of Bandar Desert in terms of both setting and layout. This battlefield takes on a much more vertical approach with objectives at the base of the mountain, as well as hidden atop the snowy peaks. Feet away from the frozen lake lie fishing huts and outposts amongst the lush, green pine trees. Following any of the winding, narrow mountain paths will have you traversing up the mountain side avoiding gun fire from any who hold the elevated positions. It’s neat to see the green alpine flora slowly turn to bright white snow as you ascend the cliffside. The highest point on the mountain holds a communication tower that overlooks almost all of the bases in Conquest. If you’re a good shot, you can rack up some pretty crazy marksman bonuses from atop the tower. Rush works remarkable well here. As an attacker, pushing enemy forces all the way up the mountain to the very top of that communication tower proves to be a truly satisfying and epic experience. Visually, this map is the most stunning out of the four, to my eyes, and would have the Dragonborn feeling right at home amongst the Skyrim-like landscape.

Armored Shield

This map happens to bring back some fond memories of Battlefield: Bad Company 2 in full force, in particular, Harvest Day on Rush. (Edit: with hints of Heavy Metal on Conquest). I was immediately reminded of it when attacking the enemy MCOM from across the expansive fields. Also, the fact that DICE included a small canal that can be traversed with a Rhib Boat also screams Bad Company 2. Armored Shield offers a good mix of open, vehicular-based combat among the central fields, as well as some tighter, infantry-based combat at each of the bases in Conquest. The landscape rises and dips in a few areas giving plenty of cover for tanks and other land vehicles. Make sure to take those ATVs for a spin here as well. You’re sure to catch some sick air off those small mounds scattered throughout the map.

Death Valley

One of the more interesting maps, Death Valley sets a different tone as players engage in combat under a bright moon and star-y sky. The map itself is divided into two halves by a central bridge that runs across the width of its layout. In Conquest, a wide-open central field allows for intense vehicular combat as players battle it out for control over the central flag which houses the AC130 while the outskirts provide more cover for flanking routes. I had some particularly cool moments here dropping to prone in the tall, shady grass as a Tank Destroyer that quickly appeared over a ridge roared on by without noticing. You may love or hate TDM here as it primarily revolves around fighting over good positioning atop the central tower via paradropping.

Tanks in Skyrim?

Next up: Vehicles. While the sum of the newly introduced vehicles comes in at less than the number of new weapons Close Quarters introduced last July, these four new vehicle classes do, however, provide entirely new ways to take out enemies and significantly alter Battlefield 3’s gameplay. There are also a number of new vehicle unlocks and specializations to explore.

Vehicles

Six new vehicles are introduced through four different vehicle classes: Tank Destroyers, Mobile Arillery, Transport Vehicles and Gunships.

Tank Destroyer

  • M1128 (US Tank Destroyer)
  • 2S25 Sprut-SD (Russian Tank Destroyer)

The name really says it all. These guys are meant to deal heavy damage to the standard armored tanks that already populate Battlefield 3. While much more lightly armored, these destroyers are quick and pack a real punch – taking out most tanks in three, quickly placed blasts from the main cannon. These units also serve as a decent transport vehicle as they can carry up to five soldiers including the driver.

Mobile Artillery

  • HIMARS H142 (US Artillery Vehicle)
  • BM-23 (Russian Artillery Vehicle)

These units provide support by raining down artillery on opposing forces. While the ideal way to utilize the mobile artillery is to soften up a base or objective before assaulting on foot or in other vehicles, it can be rather difficult to actually land those shots. It’s extremely hard to tell exactly where your shells are landing and to make adjustments. Not much to this particular vehicle other than finding a good hiding spot and firing away. While you might survive on the receiving end, the constant barrage does tend to drop the frame rate significantly on consoles. Not to worry too much, these units can be taken out rather quickly as they are only lightly armored.

AC130 Gunship

The AC130 Gunship is a deadly beast that adds a whole new layer to the war that is Battlefield 3. Not only can it take out ground units with either of its two cannons from the skies above, it can also defend itself from aerial attacks with it’s dual AA cannons and flares. Only two soldiers can hitch a ride in the AC130 at a time, though any soldier respawing on the controlling team has the option to paradrop from its position. To claim ownership, one must simply capture the Conquest base that houses it – usually indicated on the mini-map. Should the opposing force overthrow that base, the ship will simply blow up and respawn into the enemy’s hands. Personally, I’m not sure how I feel about the AC-130. It’s not a lot of fun to be enjoying the scenery of Alborz Mountain only to spontaneously blow up without warning. On the flip-side, I’m having the time of my life being the gunner in one of these bad boys, whenever I’m not taken out within the first 30 seconds, that is. I could see the addition of some VO or some sort of indication letting me know when I’m being targeted quite helpful.

ATV Transport Vehicle

The introduction of the ATV was simply a must considering how big these new maps really are. It was imperative that players had way to quickly traverse the long stretches of open land and allow a more vulnerable yet nimble approach to infiltrating the objective. In Conquest, they allow up to two soldiers per quad bike to swiftly capture those important bases housing the AC130 gunship, effectively turning the tide of battle early on. Of course, with this enhanced mobility comes the C4 buggy 2.0. Personally, I don’t think something this nimble should be capable of such firepower. For the most part, being blown up by a high-speed ATV strapped to the teeth with C4 is mostly unavoidable, frustrating and a waste of a perfectly good transport vehicle. Hopefully this is something that DICE can look into in the near future.

Catching some air on Armored Shield

One of the more important additions that comes along with Armored Kill is the brand new game mode, Tank Superiority – similar to Battlefield: 1943’s Air Superiority.

Tank Superiority

Tank Superiority is only playable on Armored Kill maps.

Tank Superiority pits two tank platoons against each other to capture one central flag. Think of it as 1-flag Conquest but in tanks. Of course, you don’t have to use the vehicles if you choose not to. Engineers can provide support on foot by repairing friendly tanks while recon players can utilize their SOFLAMs. In conjunction with another engineer’s Javelin, this tactic can become quite deadly, maybe even too deadly. I often found it much too easy to simply spam Javelin fire and frustrating while on the other end of it. Tank Superiority, in general, can be a hit and a miss. While it’s a fun and interesting new way to play Battlefield 3, I can see it getting old fairly quickly.

In addition to the new maps, vehicles and game mode, Armored Kill also packs in a whole new set of assignments with new dog tag rewards as well as some brand new achievements for those Xbox 360 players or Trophies for those PS3 users. Remember, Armored Kill’s assignments also reward you with in-game specializations for either the Tank Destroyer or Mobile Artillery classes. If you’d like to learn more, follow these links below.

Armored Kill Assignments and Dog Tags

Armored Kill Achievement and Trophies

Though Armored Kill is one of the more satisfying expansion packs to date, there’s a chance it might not be for you. If you’ve come to solely enjoy Battlefield 3’s infantry, gun-on-gun gameplay, you might find these vehicle-based battles to be slower paced, especially on servers with lower player counts. Armored Kill does play well on consoles with a player count of only 24, but don’t expect to rack up a large number of kills, if that’s your thing. I can also see newcomers to the Battlefield series being quite frustrated with this expansion pack. Gameplay can be quite overwhelming if you don’t have a good grasp of vehicular warfare. This could also prove frustrating to veterans who can’t stand the sight of a perfectly good jet or chopper going to waste. In turn, players who are aren’t as adept might not feel as welcome or capable on this particular battlefield.

That said, if you’re looking for that classic Battlefield experience, look no further. In fact, having most of my previous Battlefield experience being based on Battlefield: Bad Company 2, I really feel at home in Armored Kill. Rush, especially, tends to play out exactly the way it did in Bad Company 2, and that’s a great thing, as Battlefield 3 vanilla lacked some good Rush maps.

Though you’re technically getting the same amount of content, if not a little bit less, than the previously released Battlefield 3 expansion pack Close Quarters or even Back to Karkand, Armored Kill manages to satisfy beyond any DLC to date and will leave you more than content with your purchase. Vehicles offer brand new ways to get creative and add a whole new dimension to the game play while the large, sandbox-style maps will have you revisiting over and over again.

If you’re a Premium member, then you are already enjoying the new content as we speak. For those contemplating on making the purchase in the coming weeks and are looking for that classic Battlefield experience (aside from a few vehicular-frustrations), I can confidently say that you won’t be disappointed should you decide to unleash the armored fury.

4 / 5

Already been sinking some good time into Armored Kill? Let us know what you think in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Gears of War: Judgment – Interview with Epic Games Multiplayer Designer Quinn DelHoyo

Amongst the hectic shuffle that was PAX 2012, I got a chance to speak to Gears of War: Judgment multiplayer designer Quinn DelHoyo from Epic Games about some of the exciting new changes making their way into the Gears franchise with this latest installment.

On the PAX floor, the Gears team had set up the recently revealed Free-for-All game mode, a first for the Gears franchise. After getting some hands-on time with it and having an absolute blast on two gorgeous FFA maps, Gondola and Library, I had to ask, why only introduce FFA, a staple FPS game mode, to the Gears franchise now?

“Classically, Gears has always been a team-based game and we always liked that aspect of it – that it was heavily reliant on teamplay,” answered DelHoyo. “You kind of get tied to doing certain things when your dealing with a trilogy, like certain ideals and you want to stay true to that. But, when Gears 3 was over and we wanted to do something new with Gears Judgment, we were like, hey, let’s pop the hood off this baby and let’s really dig down deep and look at what can we do to make it cooler – what can we do to provide something that the fans would want.

“So Free-for-All is something that fans have always asked for and with Judgment being a totally different game, we said alright, let’s do it. Let’s make some maps that can work for free-for-all, let’s allow people to not have to worry about finding teams to go up against and they just go in all by themselves and shoot fools.”

Feel free to check out some Gears of War: Judgment FFA footage right here on the two same maps that were shown off at PAX.

Free-for-All on Gondola

Bringing with it a completely different feel to the Gears franchise, it was clear that a game mode like FFA demanded certain tweaks to the gameplay in order to for it to keep up with the fast-paced action. I asked DelHoyo what were some of the biggest challenges in working with a brand new, and very different game mode like FFA.

“When [Gears Judgment] was coming along, Free-for-All was something we weren’t used to and the old control scheme, for an example, where you had to use the d-pad to switch [weapons], it was just slow, it was clunky and mistake prone. Our game is fast, this game is fast and we wanted a control scheme that was just as fast and as mean. That’s where we just slimmed it down to two weapons, put it on the ‘Y’ button and you can quickly cycle between them really fast. And then, what about grenades? Well, why not just have off-hand grenades? Put that on the left bumper, let people throw those quickly and get into engagements and battles quicker. Those were definitely the biggest tweaks in the game – the control scheme.”

The modernization of the Gears control scheme definitely lends to a more accessible experience, but “that wasn’t necessarily the design intention,” explains DelHoyo. “It was just basically to improve gameplay and allow people to move and shoot at the same time. It does definitely help to have the reticle on-screen at all times. That’s one of the big changes – to allow people to move and shoot accurately. And the control scheme is very much what you’d find with other shooters – you know, ‘Y’ button switches between [weapons], on a console, you have two weapons. Off-hand grenades is very common. So that definitely helps for accessibility.”

So far, this marks two brand new game modes making their way to the Gears franchise if you include the previously announced Overrun mode. I asked if we could expect any additional game mode announcements in the future. While he couldn’t get into specifics, DelHoyo assured me that we “absolutely” can look forward to some extra goodies.

Quickly touching on the ranking system, DelHoyo mentioned, “were looking at everything, we’re opening up the hood, no stone will be un-turned, but that’s something we’re not going to be revealing or talking about right now.”

You can get your hands on Gears of War: Judgment this March 19, 2013 on the Xbox 360.

Make sure to stay tuned to MP1st for the latest of everything Gears!

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 – A Look at the Promethean Weapons and Class Types

Halo 4 will see Master Chief dealing with a whole new species of enemy, including their advanced alien weaponry.

Shown all the way back at E3 2012 was the first gameplay footage of some Promethean weapons and enemy types. Fast forward to September and we now have full detailed information on what we previously saw. All eight classes and their accompanying seven weapons are detailed in each picture below. Some, if not all of these weapons will be seen in multiplayer as well. You can get the full scoop straight from 343i below.

Promethean Enemy Types

Promethean Weapons

So what do you Halo fans think of the new enemies and weapons you get to play around with in Halo 4 come November? It’s exciting to see 343 Industries taking the Halo story into a brand new world known as Requiem. How many MP1st readers can’t wait to dispatch these new enemies in co-op? Let us know in the comments!

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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Fuse – First Screens and Gameplay Details of Insomniac’s 2013 Co-Op Shooter

For those Insomniac fans out there, Fuse may be somewhat familiar to you. Formerly known as Overstrike, Fuse is a third person, four-player co-op game that is centered around a volatile energy source that has fallen into enemy hands. A terrorist organization known as Raven has gotten their grip on the substance, called Fuse, and Overstrike 9 has been dispatched to find Raven and stop a deadly arms race before it happens.

Each member of Overstrike 9 has their own unique Fuse-powered weaponry. Dalton Brooks, an ex-mercenary, has a Mag-shield which acts as portable cover and unleashes a devastating blast that liquefies opponents. Play as Jacob Kimble, and you can keep enemies at a distance with the Arc Shot and shoot charged bolts that chain react and fry enemies. As Naya Deveraux, you can cloak and flank enemies and fire out mini-black holes that implode it’s victims. Finally, as Izzy Sinclair, you can either launch out med beacons to heal fellow teammates or fire her Shatter Gun that crystallizes and explode nearby threats. Don’t worry, if you can’t make up your mind on which badass to choose, you can use the LEAP feature to instantly switch to any available character.

As you progress through the game by taking out targets with conventional or Fuse weaponry, you will earn valuable points that can be used to upgrade your weapons and characters abilities. You can also earn more points by executing co-op kills. These points and upgrades are beneficial across both the campaign and a new mode that Insomniac will later reveal.

Brian Allgeir, Creative Director at Insomniac Games, went on to explain “I’ve been at Insomniac for more than 13 years and was part of the development for the first Ratchet & Clank for the PS2. It’s never easy developing new gameplay, an engaging storyline, and new technology from scratch. But at Insomniac right now, we’re having a lot of fun both evolving and playing Fuse. I believe that telltale signs of a signature Insomniac game are in full force. We’re diligently working on making sure each character and gameplay mechanic is satisfying to play. Our story is filled with intrigue and contains exciting plot twists with a touch of classic Insomniac humor. And there won’t be a shortage of replay options thanks to our LEAP feature.”

Fuse will launch in March 2013 for the PlayStation 3 and Xbox 360.

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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Battlefield 3 – Double XP Event This Weekend For Premium Members

For all of you Premium Members out there currently enjoying Armored Kill, DICE has dispatched a double XP weekend to celebrate the launch of this new expansion pack. You can earn double XP across all platforms by playing a ranked match on any map and any mode. You can use this handy time conversion tool to accurately display when double XP time will start for you. I took the time to display some popular time zones for ease of access below.

  • CEST (Stockholm) – 2:00 AM on Saturday the 15th
  • EDT (US) – 8:00 PM on Friday the 14th
  • CDT (US) – 7:00 PM on Friday the 14th
  • PST (US) – 5:00 PM on Friday the 14th

Any Battlefield’ers going to be taking advantage of even more double XP time? Let us know in the comments below!

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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Opinion – Demand and Rushed Development is Killing Call of Duty

If MW3 is evidence of anything in particular, to me at least, it’s what happens when you rush a game’s development.  As a long-time (since WaW) CoD player, I can say not just with certaintiy, but also years of experience, that MW3 was not made well enough to meet even CoD’s cookie-cutter standards.  At this point, hopefully everyone is familiar enough with MW3’s problems to recognize that at its core, it is fundamentally flawed.  While I agree that it’s still fun to some extent and still feels like a standard CoD game, my level of frustration with it’s issues (balance, design, and bugs) is worse than it has ever been for any FPS game, ever.  I genuinely dislike MW3, not because it’s “harder” or “less rewarding” but because it is just not as good as the games that have come before it.  MW3 is an inferior CoD title and any long-time CoD player will tell you that.

Now, all that said, MW3 is still a better FPS game than a lot of FPS games, so it’s not like it ranks down there.  But overall, I expect a level of quality from the CoD franchise that MW3 didn’t meet.  You are, of course, welcome to enjoy and love MW3.  You are welcome to have hated BO1 and thought MW3 was the savior of CoD.  But I simply don’t feel that way.  MW3’s development was marred by IW and Activision’s continuing legal battle that started when Vincent West and Jason Zampella abandoned MW2’s support/development to bet their futures on a game that hasn’t even been released yet.  In fact, rumor has it that MW3 was put together in just 8 months, which is about 2 years too fast for a game of its scale and market share.  Most video games are in what’s called the “development cycle” for 3-5 years, with the actual work of designing and coding the final product taking place during the last 1-2 years.  Compress that cycle into 1 year, and you get MW3.

Why the drive to crank out games so fast?  Well, the answer is two-fold.  Firstly, us gamers demand a new experience every year, knowingly or not, by complaining about being bored with the current game 6 months after its release and pre-ordering the new one 4 months before it comes out.  Secondly, in CoD’s case, the DLC isn’t all that dynamic or interesting.  Face-Off and Chaos Mode were probably the only MW3 DLC that I had any interest in, at all.  Now, don’t mistake me for some guy that thinks Half-Life 3 is coming out in my lifetime, I don’t like waiting years for a follow up to a game.  In some cases, games are worth waiting for, but BF3 and DICE (as I’ve said before) have proven there’s a way to deliver DLC that can dramatically and fundamentally offer a new experience on the same platform (BF3) for more than 1 year, without that content feeling more and more recycled over time.

The key to good DLC is to make each release different from the ones that came before it.  BF3’s offerings thus far have been Urban/Nostalgic combat (B2K), CoD-styled Close Quarters chaos (CQ), and dramatically enhanced, large-scale vehicular combat (AK).  Whether you’ve enjoyed every DLC release for BF3 isn’t as important as is the fact that each release has been radically different not only from the other DLC, but from the original game experience itself.  BF3 “vanilla” is almost like an introductory crash course on what all the post-release DLC offers.  There are hints of all that is to come from DLC in the stock BF3 maps, with the subsequent DLC expanding on those hints 10-fold. Op Metro smacks of CQ’s gameplay, Grand Bazaar is like a mini B2K map, and Caspian Border gave us a hint of what AK is like.  All things considered, each DLC release for BF3 has renewed my interest in it and greatly expanded the overall possible game experiences to include things that BF3 on its own could never offer.  MW3’s DLC on the other hand all feels exactly the same with little to no deviation from the stock experience, which makes it feel boring and doesn’t hold or renew my interest in MW3.

A lot of the critiscim levied against MW3 was that it plays like MW2.5 or MW2 DLC.  I even made a video to that affect after I had played it for a while.  That feeling of sameness and similarity to MW2 that MW3 has is an indication that maybe, MW3 should have been MW2’s DLC.  As it stands, the CoD engine is too outdated and obsolete to offer that level of depth and revision.  Current-gen consoles can also barely keep up with the games running on them.  But in my opinion, that’s exactly what needs to happen to keep CoD going.

We as consumers need to stop demanding a gaming revolution every year and game developers need to stop expecting us to pay top dollar for everything they release.   CoD in particular needs to shift to having 1 major release every 2 years with maybe a Halo:ODST-style standalone “sub game” filling in the 1 year gap and DLC that is dynamic and meaningful enough to keep the major game popular for more than 6 months and relevant for at least a year.  That kind of shift would give IW and Treyarch roughly 3 years to develop each game (exactly how much time David Vonderhaar has suggested it would take to make a perfect CoD game).  It would also result in better games that we get bored of less often, which extends each game’s life cycle.

Tall order?  Yeah, I think so too.  In fact, I don’t see it ever happening.  What is going to happen though is Battlefield is eventually going to surpass CoD in sales, demand/rushed development is going to strip the BF franchise of it’s qaulity, and another game is going to rise to fill the gap left by yet another dying franchise.  Such is the gaming cycle of life, assuming indie games and next-gen consoles don’t manage to shake things up, which they probably will.

So what are your thoughts?  Do you feel like CoD is slipping from its solid footing at the top of gaming mountain?  Let us know in the comments!

If you’re interested in my in-depth opinion of what I think makes MW3 bad, let me know and I’ll consider writing an article about it.

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Resident Evil 6 Gets Post-Launch DLC, Details Revealed

Today, Capcom announced that their upcoming horror-action title Resident Evil 6 will be receiving post-launch DLC. These DLC packs will expand further on the multiplayer aspect of the title by adding new three brand new modes.

All modes will support up to 6 players and will be using maps found in Mercenary Mode.

  • Survivors Mode takes the classic solo- and team-based versus mode and adds a twist. Get killed and you respawn as an enemy character with the ability to attack the human characters. Take down two human characters to resurrect in human form. Last man or team standing wins.
  • In Predator Mode, one player takes on the role of the Ustanak, the fearsome B.O.W. that stalks Jake Muller throughout his campaign, and tries to eliminate the human players.  The humans’ task: stop the deadly B.O.W. in its tracks, or at least survive until the end of the session.
  • Choosing the human side in Siege Mode will see players protecting a single NPC, while as a member of the enemy team, players will need to eliminate that same NPC. If the NPC is still alive at the end of the time period, the human team wins.
They did go on to confirm that there will be further DLC including maps, which will be compatible with all modes, as well as other unannounced items. No pricing for the listed packs have been revealed as of yet.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DayZ – “It Makes Sense To Go For Consoles,” Bohemia Interactive

We have known for months now that the creators of DayZ have been working on a standalone version of the title, which is set to release later this year. Thought the platform is the PC, that hasn’t stopped the team from discussing a potential console port, which was last talked about at this year’s PAX. Bohemia Interactive ellaborates on why a console port would make sense.

“Obviously we’re a PC developer and have been for some years, but consoles have a huge market and you don’t have so many problems with piracy” Bohemia producer, Jan Kunt told Videogamer in a recent interview.

“So it’s really interesting. PC is what it is, and I personally think PC players will stay as PC players, but the console has more penetration into mainstream markets. People who wouldn’t play games on PC, they buy an Xbox or PS3 as a medium to play games. So from that point of view it makes sense to go for consoles.”

He then went on to discuss about the success of the highly popular PC title. Minecraft and on how well it did (4 million in sales) on XBLA. He stated that it would be “stupid” if they didn’t try something similar to that of XBLA Minecraft.

So what do you guys think, would you play a console port of DayZ even if it was inferior?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.