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GTA The Trilogy – The Definitive Edition PC Owners Get Free Title From Rockstar Games

Gamers who bought the recent Grand Theft Auto: The Trilogy- The Definitive Edition on PC have a special holiday gift coming their way, as Rockstar is giving PC owners a free title from Rockstar Games — with the developer and publisher offering some of their best games up at no extra charge whatsoever.

As a way to make up and apologize for the disappointing launch of the collection, Rockstar is offering these titles and freebies to those that bought GTA: The Trilogy on PC.

  • Grand Theft Auto V: Premium Edition

  • Grand Theft Auto IV: Complete Edition

  • Max Payne 3

  • LA Noire

  • Bully: Scholarship Edition

  • A Great White Shark Cash Card for GTA Online

  • 55 Gold Bars for Red Dead Online

The offer coincides with the recent sale that’s now up at the Rockstar Store where classic Rockstar PC games are going for as much as 50 to 70%. The GTA: The Trilogy: The Definitive Edition has also been discounted at 20% off its original retail price, which shouldn’t be surprising by now given the game’s numerous glitches and technical issues. It was so bad that the game  had to be pulled from the Rockstar Store for a time, even. Will this be enough to win back gamers? Let’s hope so.

If you’re curious, our review of the game can be read here, and we gave it a 4/10 due to the aformentioned bugs and technical issues.

Source Reddit

Tim Villasor

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Kingdoms of Amalur Re-Reckoning Update 1.11 Out for Fatesworn Fixes This Dec. 21

Kingdoms of Amalur Re-Reckoning update 1.11 is now live, and should be a relatively small download. THQ Nordic has released thi snew patch for Kingdoms of Amalur Re-Reckoning today and it’s mostly to fix bugs brought on by the Fatesworn DLC released last week. Check out the official patch notes below.

Kingdoms of Amalur Re-Reckoning Update 1.11:

Here’s what’snew per the PS4 update history:

  • Stability improvements.
  • Endless loading screen without fatesworn fixed.
  • Several smaller fatesworn glitches fixed.

While that’s good and all, here are the issues that were NOT fixed according to the community:

They didn’t fix the loot bag glitch. They also didn’t the bug where the gnome doesn’t show up so you can fight Dren and continue on in the story.

If you spot any other gameplay-related or technical fixes in the patch, leave a comment below to let us know what you notice.

If you haven’t played the game yet, go check out our review here where we state, “As a whole if you haven’t explored the world of Kingdoms of Amalur, this remaster is a solid introduction to the franchise. While this remaster won’t give players who have already explored the world enough reasons to jump back in, it’s still a good game, particularly if you’re looking for an RPG to sink your teeth into. Combine that with the DLC, the Legend of Ded Kel, and Teeth of Narros, included in this package, and you have an excellent value proposition, even if the experience can be uneven at times.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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AC Origins 60fps Support Announced, Concert Celebration for Assassin’s Creed Day Detailed

It would appear that Ubisoft are going to be very busy with the Assassin’s Creed franchise, as several announcements have commenced; AC Origins 60fps support has been announced, and a concert celebration for Assassin’s Creed Day has been detailed, giving fans of the long running action adventure franchise something to look forward to.

Confirmed by Ubisoft via the official Twitter page of the game series, Assassin’s Creed (AC) Origins will be getting 60fps support, which has been a long awaited feature for fans of that prequel entry to the franchise. No release date for that feature has been announced, but the developers promise updates in the future.

Additionally via press release, an immersive concert experience called the Assassin’s Creed Symphonic adventure has been announced, and it will commemorate the 15th anniversary of the franchise.

“Assassin’s Creed Symphonic Adventure features a full orchestra and choir in a unique and immersive concert experience that covers the musical journey of Assassin’s Creed from its ancient origins through to modern-day Animus settings.

In this original concert performance, the narrative of the games is at the heart of the music experience. The audience will be able to follow each game with its individual musical identity, accompanied by video montages on screen, perfectly synchronised with the orchestra, choir, and soloists.”

The latest entry in the series, Assassin’s Creed Valhalla, has been getting a lot of updates and has a new DLC expansion coming up — and you can read all of that in our archives on the game here.

Source: VGC

Tim Villasor

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New Destiny 2 Weekly Reset December 21, 2021 and Eververse Rotation

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 is now live! The new Destiny 2 weekly reset December 21, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.

New Destiny 2 Weekly Reset December 21, 2021 and Eververse Rotation:

Nightfall – The Ordeal: Proving Grounds

Modifiers:

  • Nightfall: Adept
    • Scorched Earth: Enemies throw grenades significantly more often.
  • Nightfall: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Ignovun’s Challenge: Incoming splash damage increased. Knockback damage and distance increased.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: Master
    • All previous modifiers
    • Famine: All ammunition drops are significantly reduced.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Chaff: Radar is disabled.
    • Grandmaster Modifiers: Extinguish & Limited Revives & Contest & Join In Progress Disabled & Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Burn: Void Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Asterion Abyss
  • Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
  • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow’s Harbor)
    • Trove Guardian is in Archer’s Line
    • Nightmare Hunt: Isolation: Defeat the Nightmare of Taniks, the Scarred.
    • Nightmare Hunt: Rage: Defeat the Nightmare of Dominus Ghaul.
    • Nightmare Hunt: Servitude: Defeat the Nightmare of Zydron, Gate Lord.
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Agonarch Abyss, Bay of Drowned Wishes
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Ugspun Shell Ghost Shell 2850 Bright Dust
Snow Bunny Emote 700 Bright Dust
Sweet Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Sharkbite Apply this shader to change the color of your gear. Shader 300 Bright Dust
Dendrite Shimmer Hunter Bundle Contains a full set of Dawning 2021 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Lucent Night Hunter Bundle Contains a full set of Dawning 2020 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Northlight Hunter Bundle Contains a full set of Dawning 2019 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Winterhart Hunter Bundle Contains a full set of Dawning 2017 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 4800 Bright Dust
Frostveil Hunter Bundle Contains a full set of Dawning 2018 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Baking Cookies Emote 3250 Bright Dust
Struggle Skate Emote 700 Bright Dust
Winter Lotus Shell Ghost Shell 2850 Bright Dust
Polar Vortex Vehicle 2500 Bright Dust
Sleepless Flight Ship 2000 Bright Dust
Compliance Equip this weapon ornament to change the appearance of Anarchy. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Snowfolk Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Dawning Festiveness Apply this shader to change the color of your gear. Shader 300 Bright Dust
Aniline Shock Apply this shader to change the color of your gear. Shader 300 Bright Dust
Dawning Celebration Equip this shader to change the color of your gear. Shader 300 Bright Dust
Shower of Gifts Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Howling Blizzard Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Snowy Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Eva Levante, Charming Old Lady

Name Description Cost Requirement Reward
The Spirit of Giving Deliver holiday treats to recipients all over the system. 1000 Glimmer 5 Gifts delivered XP++ & Bright Dust & Random Ingredient & 30 Essence of Dawning & 40 Essence of Dawning & 10 Dawning Spirit
Snowball Fight Defeat combatants with snowballs. Snowballs can be found near public events, within Europan Lost Sectors, and in the strike that corresponds with the weekly Nightfall. 1000 Glimmer 50 Combatants XP++ & Bright Dust & Random Ingredient & 30 Essence of Dawning & 40 Essence of Dawning & 10 Dawning Spirit

Weekly Records

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Calamity Rig Robes Gambit Chest Armor 26 2 2 16 12 2 60 25 Legendary Shards & 1000 Glimmer
Hunter Cinder Pinion Vest Crucible Chest Armor 26 2 2 16 2 14 62 25 Legendary Shards & 1000 Glimmer
Hunter Wildwood Vest EDZ Chest Armor 7 2 20 2 26 2 59 25 Legendary Shards & 10 Dusklight Shard
Warlock Calamity Rig Helm Gambit Helmet 2 19 6 2 2 27 58 25 Legendary Shards & 1000 Glimmer
Warlock Tangled Web Plate Ada-1 Chest Armor 8 16 6 2 14 16 62 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Health Bars Can Be Hidden; UX Detailed

The latest Dying 2 Know More recap stream just went live today, and it brings with it some interesting details on Dying Light 2 health bars, UX, interface, accessibility, and more. You can check out the full video below, as well as a rundown on everything detailed in the latest Dying 2 Know More recap.

Episode 5 is all about the user experience, with Agata Sykuła, UI Producer, discussing more on this often-overlooked process of video games. In the episode, Sykuła discusses some changes that Techland made immediately after feedback received from the community with regards to health bars and user interfaces in general.

One of the most pertinent ones mentioned is the ability for the player to disable the health bars in Dying Light 2, a change which is sure to bring more immersion for players who want it in the first place. While this may be jarring for those who are not overly familiar with action games, veteran players may find the challenge to be an amazing breath of fresh air for Dying Light 2.

Dying Light 2 is releasing on consoles and PC next year, February 4, 2022.

MP1st Staff

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Ghost of Tsushima Movie Director Gives Update on Film Production

The man behind the John Wick films has broken his silence about one of the most anticipated video game film adaptations, with Ghost of Tsushima movie director Chad Stahelski giving an update on film production In a nutshell, Stahelski states that they are taking their time working on the movie to get things right with the film.

In an interview with IGN, Stahelski has said that he and the film crew want to make it right and are taking their time to work on the movie to make sure it’s as faithful as the source material.

“You know how video game adaptions can go. So we’re taking our time and doing it right. We’re working very closely with the game developers to make sure we stick to what’s great about it.”

Winning several awards including Game of the Year since its release in July 2020, Ghost of Tsushima is an action-adventure game set during the first Mongol invasion of Japan and sees players take control of a samurai warrior named Jin Sakai. The game has sold 6.5 million copies worldwide, and has even gotten a Director’s Cut rerelease for both PS4 and PS4. The game has gotten consistent updates as well, and you can read all of that in our archives here.

Source: IGN

Tim Villasor

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Neverwinter Update 9.72 Out for Changes & Fixes This Dec. 21

Cryptic Studios has released the Neverwinter update 9.72 patch this December 21, and this includes a host of changes to content, items, economy, and more. Check out the complete patch notes below.

Neverwinter Update 9.72 Patch Notes:

Highlights

Mechanical Dragon Eggs

  • The turn-in for a full collection is active again. (Max 1 turn-in per account.)
  • You can turn in a full collection even if you did prior to this patch.
  • Mythic Mechanical Dragon Eggs from prior to this patch are obsolete.
  • AD gained/spent from auctions of those eggs have been reversed.

Winter Wolf Companion

  • This can now be claimed once for free in the Zen Market until Thursday, January 6th.

Release Notes

Items and Economy

Mechanical Dragon Eggs

  • We’ve addressed an issue where players could incorrectly gain more Mythic rank Mechanical Dragon Eggs via turn-in than intended.
    • Because this is addressed, players with a full collection of Rare, Epic, and Legendary Mechanical Dragon Eggs can now properly present them for a Mythic Mechanical Dragon Egg, limit once per account.
  • The Mythic Mechanical Dragon Eggs gained prior to this patch have been rendered obsolete.
    • Because of this, players who previously redeemed their full collection of Mechanical Dragon Eggs can do so one more time for an updated Mythic Mechanical Dragon Egg.
    • We were able to track down all Auction House transactions of the obsoleted Mythic Mechanical Dragon Eggs, and reverse the Astral Diamond gains and expenditures from these transactions. This reversal happened Friday, December 17, 2021 in the early morning, Pacific time.
  • Auction reversal, in other words:
    • If you purchased a Mythic Mechanical Dragon Egg on the Auction House, the purchasing character now has their Astral Diamonds back as of Friday the 17th.
    • If you sold a Mythic Mechanical Dragon Egg on the Auction House, the Astral Diamonds on the selling character have been reduced by the amount gained from auction (after the posting and sale fee). If that character did not have enough Astral Diamonds to account for this, then AD have been removed from other characters on the account, or the Shared Bank, as appropriate.
    • If you neither bought nor sold a Mythic Mechanical Dragon Egg on the Auction House, then your account is unaffected.

Free Claims

  • The Winter Wolf companion can now be claimed for free in the Zen Market, in the Companions category. Please note that this companion can only be claimed once per account during this time period.

That’s about it for the patch.

Source: Arc Games

MP1st Staff

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Horizon Forbidden West PS5 File Size & Preload Date Revealed

While the game is still a few months away from its official release, the Horizon Forbidden West PS5 preload date has been revealed, alongside its official file size for the platform. Head down below for the complete details to prepare yourself for the anticipated sequel of Guerrilla Games hit title, Horizon Forbidden West.

The information comes from known PlayStation Network data scraper PlayStation Game Size. Those interested, you can check out the full details on the game’s file size below.

Horizon Forbidden West PS5 Preload Date, File Size

  • Download Size : 96.350 GB (Without Day One Patch)
  • Pre-Load : February 11
  • Launch : February 18

As you can see, the game is quite hefty even on the PlayStation 5, the platform which is known for its excellent compression when it comes to next-gen titles. The good thing is that preload will come quite early, with prospective players given a week in advance to preload Horizon Forbidden West before its launch on February 18.

For those on PS4, it’s unknown for now whether the file size for Forbidden West will be the same for that platform. What we do know, however, is that the PS4 looks stunning, which you can check out for yourself with these official Horizon Forbidden West PS4 screenshots.

What do you think? Are you going to preload the game once it’s up? Let us know in the comments below!

Source: PlayStation Game Size

MP1st Staff

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Embracer Group Has Acquired Dark Horse Media

Embracer Group has acquired Dark Horse, with the latter the tenth major acquisition by the group. Dark Horse, best known for their groundbreaking work in the comics industry, leverages more  than 300 intellectual properties. Through the acquisition, Embracer seeks to strengthen its transmedia capabilities by adding expertise in content development, comics publishing, and film & TV production.

Mike Richardson, founder and CEO of Dark Horse, had this to say on the acquisition:

“I can’t express the excitement I feel as Dark Horse moves into this new chapter in our history. The synergies that exist with the Embracer network of companies  promises exciting new opportunities not only for Dark Horse, but also for the creators and companies we work with. I’ve had a number of compelling conversations with Embracer CEO Lars Wingefors and I’m very impressed with him and what he and his team have built. I have to say, the future for our company has never looked brighter.”

Dark Horse publications include company owned titles, such as The Mask, Time Cop, Father’s Day, and Ghost; licensed titles, such as Star Wars, Avatar the Last Airbender, Stranger Things and Witcher; Japanese manga titles, such as Berserk, Lone Wolf & Cub, and creator-owned material, such as Big Guy and Rusty and Grendel.

It will be interesting to see how Embracer will make use of the publisher’s portfolio, especially when it comes to video games. Let us know what your thoughts are on this acquisition in the comments below!

Source: Embracer

MP1st Staff

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PlayStation Blog Game of the Year 2021 Winners Announced; Here’s the Full List

While The Game Awards may be over, there are still some important distinctions and awards to be handed out, and one of them is for the annual PlayStation Blog Game of the Year! These awards are chosen via polled votes from PlayStation Blog readers, and reflect the best of the best for the platform every year. Without further ado, let’s take a look at all of the winners of the PlayStation Blog Game of the Year 2021.

PlayStation Blog Game of the Year 2021 Winners

Best New Character

  • Lady Dimitrescu (Resident Evil Village) (Winner)
  • Rivet (Ratchet & Clank: Rift Apart)
  • Tenzo (Ghost of Tsushima Director’s Cut)
  • Alex Chen (Life is Strange: True Colors)

Best Story

  • Resident Evil Village (Winner)
  • Life is Strange: True Colors
  • Marvel’s Guardians of the Galaxy
  • Ratchet & Clank: Rift Apart

Best Art Direction

  • Ratchet & Clank: Rift Apart  (Winner)
  • Little Nightmares II
  • It Takes Two
  • Hades

Best Soundtrack

  • Marvel’s Guardians of the Galaxy (Winner)
  • Ghost of Tsushima: Iki Island expansion
  • Final Fantasy VII Remake Intergrade
  • Nier Replicant ver. 1.22474487139

Best Multiplayer Experience

  • It Takes Two (Winner)
  • Call of Duty: Vanguard
  • Battlefield 2042
  • Final Fantasy XIV: Endwalker

Best Sports Game

  • FIFA 22 (Winner)
  • Hot Wheels Unleashed
  • Riders Republic
  • NBA 2K22

Best Accessibility Features

  • Ghost of Tsushima Director’s Cut (Winner)
  • Ratchet & Clank: Rift Apart
  • Far Cry 6
  • Marvel’s Guardians of the Galaxy

Best Use of DualSense

  • Ratchet & Clank: Rift Apart (Winner)
  • Ghost of Tsushima Directors Cut
  • Returnal
  • Resident Evil Village

Best Graphical Showcase

  • Ratchet & Clank: Rift Apart (Winner)
  • Resident Evil Village
  • Far Cry 6
  • Kena: Bridge of Spirits

Best Re-Release

  • Ghost of Tsushima Directors Cut (Winner)
  • Final Fantasy VII Remake Intergrade
  • Mass Effect Legendary Edition
  • Nier Replicant ver. 1.22474487139

Independent Game of the Year

  • Kena: Bridge of Spirits (Winner)
  • Hades
  • Doki Doki Literature Club Plus!
  • Disco Elysium – The Final Cut

PS VR Game of the Year

  • Hitman 3 (Winner)
  • Doom 3 VR Edition
  • Sniper Elite VR
  • I Expect You To Die 2

PS4 Game of the Year

  • Resident Evil Village (Winner)
  • It Takes Two
  • Marvel’s Guardians of the Galaxy
  • Far Cry 6

PS5 Game of the Year

  • Ratchet & Clank: Rift Apart (Winner)
  • Resident Evil Village
  • Returnal
  • Marvel’s Guardians of the Galaxy

Most Anticipated Game of 2022 and Beyond

  • Marvel’s Spider-Man 2 (Winner)
  • Elden Ring
  • Horizon Forbidden West
  • Hogwart’s Legacy

Studio of the Year

  • Insomniac Games (Winner)
  • Square Enix
  • Capcom
  • Bandai Namco

Congratulations to all the winners! What do you think? Do you agree with the winners’ list? Let us know in the comments below!

Source: PlayStation Blog

MP1st Staff

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Elden Ring PS5 Preload Date & File Size Revealed

With about two months still away from its official launch, the Elden Ring PS5 preload date has been revealed, alongside its official file size for the platform. Head down below for the complete details to prepare yourself for the release of probably the most anticipated game release of next year, Elden Ring.

The information comes from known a known Twitter dataminer, and you can check out the full details on the game’s file size below.

Elden Ring Preload Date, File Size

  • Download Size : 44.472 GB (Without Day One Patch)
  • Pre-Load : February 23
  • Launch : February 25

There you have it. It appears that players on the PS5 platform have two days to prepare themselves for Elden Ring, and it would be well worth it to secure at least 45 GB of storage ahead of the preload date. That said, the size is notably without the Day One patch, which most releases come with these days.

Source: PlayStation Game Size

MP1st Staff

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FFXIV Online Update 1.000.115 Patch Notes; Out for Patch 6.01 This Dec. 21

Square Enix has released the (Final Fantasy XIV Online) FFXIV Online update 1.000.115 patch this December 21 for last-gen and next-gen platforms. This is called Patch 6.01 by the developers. and quite an update. Read on for the full FFXIV Online December 21 patch notes below.

Final Fantasy XIV Online Update 1.000.115 Patch Notes | FFXIV Online Update 1.000.115 Patch Notes | FFXIV Update 1.000.115 Patch Notes | FFXIV Online 6.01 Patch Notes:

Patch 6.01 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

Quests

Chronicles of a New Era quests have been added.

The Crystal from Beyond

Disciple of War or Magic level 90
Old Sharlayan (X:9.6 Y:11.9)
Nemjiji
Players must first complete the main scenario quest “Endwalker.”

Where Familiars Dare

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “The Crystal from Beyond.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “Where Familiars Dare.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “???”

The following adjustments have been made to the instanced battle for the quest “In from the Cold”:

* These adjustments are only applicable when choosing the Easy or Very Easy difficulties after failing the duty.

The effects of the Indomitable Spirit status effect have been increased.
The initial number of uses of the duty action has been increased.
To more easily locate certain items required to progress in this duty, the amount of fuel-concealing wreckage in the area has been increased.

Housing

New orchestrion rolls have been added.

The Manderville Gold Saucer

New Triple Triad cards have been added.

The new raid dungeon Pandæmonium: Asphodelos has been added.

Level Requirement Disciple of War or Magic level 90
Item Level Requirement Average item level 565 or above
Party Size Eight players
Time Limit 90 minutes

* Players can queue solo via the Duty Finder after unlocking the raid.

Requirements

Where Familiars Dare

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “The Crystal from Beyond.”

Rewards

Treasure coffers that appear upon completing Pandæmonium: Asphodelos will not yield gear, but instead yield tokens that can be traded for gear of your choosing. You can only receive one token per circle of Pandæmonium: Asphodelos each week. In the event you are awarded a token from the loot list, you relinquish your right to vie for all remaining tokens regardless of whether you selected Need or Greed.

Also note that there is no weekly restriction on entering Pandæmonium: Asphodelos.
* Reward eligibility will be reset every Tuesday at 8:00 (GMT).

Item Exchange

The items obtained from treasure coffers can be exchanged for gear by speaking with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6).

Item Type Required Token / Number of Tokens
Head Unsung Helm of Asphodelos x2
Body Unsung Armor of Asphodelos x4
Hands Unsung Gauntlets of Asphodelos x2
Legs Unsung Chausses of Asphodelos x4
Feet Unsung Greaves of Asphodelos x2
Accessories Unsung Ring of Asphodelos x1

Completion Reward

Upon completing Asphodelos: The Fourth Circle, players can also earn an unsung blade of Asphodelos once per week. This reward can be exchanged with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6) for discal tomestones, which can in turn be exchanged for weapons.
* Reward eligibility will be reset every Tuesday at 8:00 (GMT).
* Weapons will be available for exchange for discal tomestones after the introduction of Allagan tomestones of astronomy, which are scheduled to be released two weeks after patch 6.01.

Furthermore, with the introduction of Allagan tomestones of astronomy, the number of tomestones required for weapons exchange has been reduced from 1,000 to 500.

The following duties have been added to Duty Roulette: Mentor:

  • Asphodelos: The First Circle
  • Asphodelos: The Second Circle
  • Asphodelos: The Third Circle
  • Asphodelos: The Fourth Circle

The following duties have been added to Duty Roulette: Normal Raids:

  • Asphodelos: The First Circle
  • Asphodelos: The Second Circle
  • Asphodelos: The Third Circle
  • Asphodelos: The Fourth Circle

The required average item level to register for Duty Roulette: Mentor has been increased from 540 to 565.

Experience points earned by completing level 81 to 89 dungeons has been increased.

Experience points earned by completing junior, associate, and senior guildship mark bills has been increased.

New items have been added.

* The weapons shown in this image will be introduced in Patch 6.05.
* Items added in Patch 6.01 will be listed at a later date.

The following item names have been changed:

Before After
Beet Soup* Wine-dark Soup

* This change only affects the item level 533 Beet Soup added in Patch 6.0.

New minions have been added.

New achievements have been added.

New trophies have been added (PlayStation®5).

* Certain trophies added with the release of Patch 6.01 can only be obtained by completing duties scheduled to be added in Patch 6.05.

New music has been added.

The volume of the sound effect played when successfully completing an action combo has been increased.

The sound effect of the scholar action Broil IV has been adjusted.

Combat sounds for Voice 4 of male Viera have been adjusted.

Players can now use the Character Renaming Service even when servers are heavily congested.

* However, the character name generator will be unvailable during times of heavy server congestion.

  • The following issues have been addressed.
    • An issue wherein accompanying NPCs behaved strangely in areas with changes in elevation.
    • An issue wherein progressing to a certain point in the final quest of the Endwalker main scenario prevented progression in the Chronicles of a New Era quest “Gods of Eld.”
    • An issue when undertaking the quests “Morbid Motivation” and “Cut from a Different Cloth” wherein completion of a level 80 dungeon via Duty Roulette: Level 50/60/70/80 Dungeons did not count toward quest progression.
    • An issue when undertaking the quest “Seeking Inspiration” wherein completion of level 81 to 89 dungeons via Duty Roulette: Leveling did not count toward quest progression.
    • An issue wherein Ixal daily quests required the submission of belts.
    • An issue when undertaking the Battle of Castrum Lacus Litore wherein the HP of the tunnel armor was incorrect.
    • An issue when undertaking hunts in 6.0 areas wherein guildship mark bills did not reward sacks of nuts under certain conditions.
    • An issue during certain FATEs in Thavnair wherein spells cast by enemies appeared in the battle log much more frequently than intended.
    • An issue when playing as gunbreaker wherein the number of charged cartridges in the Powder Gauge displayed incorrectly after disengaging level sync under certain conditions.
    • An issue when playing as ninja wherein execution of Hollow Nozuichi caused the status effects Forked Raiju Ready and Fleeting Raiju Ready to expire.
    • An issue wherein the description for the trait Enhanced Apex Arrow was incorrect.
      * This issue did not affect the functionality of this trait.
    • An issue wherein descriptions for the samurai PvE actions Mangetsu and Oka listed Fuga as their combo action even after learning the action Fuko.
      * This issue did not affect the functionality of this action.
    • An issue wherein the description of the status effect “Enhanced Flare” erroneously read the “next” Flare cast will deal increased damage.
      * This issue did not affect the functionality of this action.
    • An issue wherein the description for the sage action Eukrasia did not state that its recast timer is unaffected by status effects or gear attributes.
      * This issue did not affect the functionality of this action.
    • An issue wherein the descriptions for the reaper PvP actions Blood Stalk, Unveiled Gibbet, Unveiled Gallows, and Grim Swathe are incorrect.
      * This issue did not affect the functionality of this action.
    • An issue wherein the graphics of the hairstyle Both Ways displayed incorrectly under certain conditions.
    • An issue wherein the use of dye did not apply to paladin’s Idealized Chevalier gear.
    • An issue wherein job-specific gear introduced in Patch 6.0 did not include “IL and attributes synced to current job level” in their descriptions.
    • An issue in the last area introduced in Patch 6.0 wherein enemies that spawn in FATEs would attack players even when under the effect of the action Sneak.
    • An issue when undertaking Studium deliveries wherein players were granted experience points when crafting items required for quest progression.
    • An issue wherein the materials needed for the carpenter recipe Rarefied Integral Fishing Rod were incorrect.
    • An issue wherein certain potions restored more HP than intended under certain conditions.
    • An issue wherein the sale price of Competent Craftsman’s Draught, Commanding Craftsman’s Draught, and Cunning Craftsman’s Draught were incorrect.
    • An issue wherein the sale price of items displayed incorrectly when toggling the display of high-quality and low-quality item details.
    • An issue in Lord of Verminion wherein certain minion action descriptions stated their ATK had a potency of 180, when it was in fact higher.
    • An issue in Lord of Verminion wherein certain poppet minion actions slowed the movement of enemies despite their descriptions stating enemies in range are bound for the effect duration.
    • An issue when viewing the credits wherein players were forcibly disconnected due to inactivity.
    • An issue when playing the opening movie for Endwalker wherein audio channels were switched, resulting in improper sound balance (PlayStation®4 and PlayStation®5 only).
    • An issue wherein selecting Logitech PRO-G 50mm under Sound Settings did not affect audio quality.
    • An issue wherein enabling Immerse Spatial Audio prevented sound effects from playing under certain conditions.
    • An issue wherein certain sounds do not play correctly under certain conditions.
      * We expect sound issues created after the release of Patch 6.0 to be resolved via adjustments to the sound engine. Should you continue to experience sound-related issues, we recommend the following:
      Open the Windows control panel, select your default audio device, and view properties. Then, under the Advanced tab, select a lower setting for the default format. (A lower bit rate and Hz range is less system intensive.)
    • Other minor text issues have also been addressed.
    • An issue wherein the polygon count of grapes in Labyrinthos were reduced in excess to alleviate system memory usage in the area.
      * They have been adjusted to be comparable to those found at the Crystarium.

This is most likely the last update for FF14 Online for 2021, but if we get a new one, we’ll be sure to let our readers know.

Source: Final Fantasy XIV

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy 14 Online Update 9.31 Released for Patch 6.01 This Dec. 21

Square Enix has released the Final Fantasy 14 Online update 9.31 patch this December 21, and this is called Patch 6.01 by the developers. This is yet another major update, and we have the full FF14 Online December 21 patch notes below.

Final Fantasy 14 Online Update 9.31 Patch Notes | FF14 Online Update 9.31 Patch Notes | FFXIV Online Update 9.31 Patch Notes | Final Fantasy XIV Online Update 9.31 Patch Notes | Final Fantasy 14 Online 6.01 Patch Notes:

Patch 6.01 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

Quests

Chronicles of a New Era quests have been added.

The Crystal from Beyond

Disciple of War or Magic level 90
Old Sharlayan (X:9.6 Y:11.9)
Nemjiji
Players must first complete the main scenario quest “Endwalker.”

Where Familiars Dare

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “The Crystal from Beyond.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “Where Familiars Dare.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “???”

The following adjustments have been made to the instanced battle for the quest “In from the Cold”:

* These adjustments are only applicable when choosing the Easy or Very Easy difficulties after failing the duty.

The effects of the Indomitable Spirit status effect have been increased.
The initial number of uses of the duty action has been increased.
To more easily locate certain items required to progress in this duty, the amount of fuel-concealing wreckage in the area has been increased.

Housing

New orchestrion rolls have been added.

The Manderville Gold Saucer

New Triple Triad cards have been added.

The new raid dungeon Pandæmonium: Asphodelos has been added.

Level Requirement Disciple of War or Magic level 90
Item Level Requirement Average item level 565 or above
Party Size Eight players
Time Limit 90 minutes

* Players can queue solo via the Duty Finder after unlocking the raid.

Requirements

Where Familiars Dare

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “The Crystal from Beyond.”

Rewards

Treasure coffers that appear upon completing Pandæmonium: Asphodelos will not yield gear, but instead yield tokens that can be traded for gear of your choosing. You can only receive one token per circle of Pandæmonium: Asphodelos each week. In the event you are awarded a token from the loot list, you relinquish your right to vie for all remaining tokens regardless of whether you selected Need or Greed.

Also note that there is no weekly restriction on entering Pandæmonium: Asphodelos.
* Reward eligibility will be reset every Tuesday at 8:00 (GMT).

Item Exchange

The items obtained from treasure coffers can be exchanged for gear by speaking with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6).

Item Type Required Token / Number of Tokens
Head Unsung Helm of Asphodelos x2
Body Unsung Armor of Asphodelos x4
Hands Unsung Gauntlets of Asphodelos x2
Legs Unsung Chausses of Asphodelos x4
Feet Unsung Greaves of Asphodelos x2
Accessories Unsung Ring of Asphodelos x1

Completion Reward

Upon completing Asphodelos: The Fourth Circle, players can also earn an unsung blade of Asphodelos once per week. This reward can be exchanged with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6) for discal tomestones, which can in turn be exchanged for weapons.
* Reward eligibility will be reset every Tuesday at 8:00 (GMT).
* Weapons will be available for exchange for discal tomestones after the introduction of Allagan tomestones of astronomy, which are scheduled to be released two weeks after patch 6.01.

Furthermore, with the introduction of Allagan tomestones of astronomy, the number of tomestones required for weapons exchange has been reduced from 1,000 to 500.

The following duties have been added to Duty Roulette: Mentor:

  • Asphodelos: The First Circle
  • Asphodelos: The Second Circle
  • Asphodelos: The Third Circle
  • Asphodelos: The Fourth Circle

The following duties have been added to Duty Roulette: Normal Raids:

  • Asphodelos: The First Circle
  • Asphodelos: The Second Circle
  • Asphodelos: The Third Circle
  • Asphodelos: The Fourth Circle

The required average item level to register for Duty Roulette: Mentor has been increased from 540 to 565.

Experience points earned by completing level 81 to 89 dungeons has been increased.

Experience points earned by completing junior, associate, and senior guildship mark bills has been increased.

New items have been added.

* The weapons shown in this image will be introduced in Patch 6.05.
* Items added in Patch 6.01 will be listed at a later date.

The following item names have been changed:

Before After
Beet Soup* Wine-dark Soup

* This change only affects the item level 533 Beet Soup added in Patch 6.0.

New minions have been added.

New achievements have been added.

New trophies have been added (PlayStation®5).

* Certain trophies added with the release of Patch 6.01 can only be obtained by completing duties scheduled to be added in Patch 6.05.

New music has been added.

The volume of the sound effect played when successfully completing an action combo has been increased.

The sound effect of the scholar action Broil IV has been adjusted.

Combat sounds for Voice 4 of male Viera have been adjusted.

Players can now use the Character Renaming Service even when servers are heavily congested.

* However, the character name generator will be unvailable during times of heavy server congestion.

  • The following issues have been addressed.
    • An issue wherein accompanying NPCs behaved strangely in areas with changes in elevation.
    • An issue wherein progressing to a certain point in the final quest of the Endwalker main scenario prevented progression in the Chronicles of a New Era quest “Gods of Eld.”
    • An issue when undertaking the quests “Morbid Motivation” and “Cut from a Different Cloth” wherein completion of a level 80 dungeon via Duty Roulette: Level 50/60/70/80 Dungeons did not count toward quest progression.
    • An issue when undertaking the quest “Seeking Inspiration” wherein completion of level 81 to 89 dungeons via Duty Roulette: Leveling did not count toward quest progression.
    • An issue wherein Ixal daily quests required the submission of belts.
    • An issue when undertaking the Battle of Castrum Lacus Litore wherein the HP of the tunnel armor was incorrect.
    • An issue when undertaking hunts in 6.0 areas wherein guildship mark bills did not reward sacks of nuts under certain conditions.
    • An issue during certain FATEs in Thavnair wherein spells cast by enemies appeared in the battle log much more frequently than intended.
    • An issue when playing as gunbreaker wherein the number of charged cartridges in the Powder Gauge displayed incorrectly after disengaging level sync under certain conditions.
    • An issue when playing as ninja wherein execution of Hollow Nozuichi caused the status effects Forked Raiju Ready and Fleeting Raiju Ready to expire.
    • An issue wherein the description for the trait Enhanced Apex Arrow was incorrect.
      * This issue did not affect the functionality of this trait.
    • An issue wherein descriptions for the samurai PvE actions Mangetsu and Oka listed Fuga as their combo action even after learning the action Fuko.
      * This issue did not affect the functionality of this action.
    • An issue wherein the description of the status effect “Enhanced Flare” erroneously read the “next” Flare cast will deal increased damage.
      * This issue did not affect the functionality of this action.
    • An issue wherein the description for the sage action Eukrasia did not state that its recast timer is unaffected by status effects or gear attributes.
      * This issue did not affect the functionality of this action.
    • An issue wherein the descriptions for the reaper PvP actions Blood Stalk, Unveiled Gibbet, Unveiled Gallows, and Grim Swathe are incorrect.
      * This issue did not affect the functionality of this action.
    • An issue wherein the graphics of the hairstyle Both Ways displayed incorrectly under certain conditions.
    • An issue wherein the use of dye did not apply to paladin’s Idealized Chevalier gear.
    • An issue wherein job-specific gear introduced in Patch 6.0 did not include “IL and attributes synced to current job level” in their descriptions.
    • An issue in the last area introduced in Patch 6.0 wherein enemies that spawn in FATEs would attack players even when under the effect of the action Sneak.
    • An issue when undertaking Studium deliveries wherein players were granted experience points when crafting items required for quest progression.
    • An issue wherein the materials needed for the carpenter recipe Rarefied Integral Fishing Rod were incorrect.
    • An issue wherein certain potions restored more HP than intended under certain conditions.
    • An issue wherein the sale price of Competent Craftsman’s Draught, Commanding Craftsman’s Draught, and Cunning Craftsman’s Draught were incorrect.
    • An issue wherein the sale price of items displayed incorrectly when toggling the display of high-quality and low-quality item details.
    • An issue in Lord of Verminion wherein certain minion action descriptions stated their ATK had a potency of 180, when it was in fact higher.
    • An issue in Lord of Verminion wherein certain poppet minion actions slowed the movement of enemies despite their descriptions stating enemies in range are bound for the effect duration.
    • An issue when viewing the credits wherein players were forcibly disconnected due to inactivity.
    • An issue when playing the opening movie for Endwalker wherein audio channels were switched, resulting in improper sound balance (PlayStation®4 and PlayStation®5 only).
    • An issue wherein selecting Logitech PRO-G 50mm under Sound Settings did not affect audio quality.
    • An issue wherein enabling Immerse Spatial Audio prevented sound effects from playing under certain conditions.
    • An issue wherein certain sounds do not play correctly under certain conditions.
      * We expect sound issues created after the release of Patch 6.0 to be resolved via adjustments to the sound engine. Should you continue to experience sound-related issues, we recommend the following:
      Open the Windows control panel, select your default audio device, and view properties. Then, under the Advanced tab, select a lower setting for the default format. (A lower bit rate and Hz range is less system intensive.)
    • Other minor text issues have also been addressed.
    • An issue wherein the polygon count of grapes in Labyrinthos were reduced in excess to alleviate system memory usage in the area.
      * They have been adjusted to be comparable to those found at the Crystarium.

This is most likely the last update for FF14 Online for 2021, but if we get a new one, we’ll be sure to let our readers know.

Source: Final Fantasy XIV

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Predator Hunting Grounds Update 2.34 Restores Crossplay

Illfonic has released the Predator Hunting Grounds update 2.34 this December 20, and this restores crossplay with Steam! Outside of that, there doesn’t seem to be any front-facing changes made, but you can read the official announcement below.

Predator Hunting Grounds Update 2.34 Patch Notes:

Here’s the official announcement from Illfonic:

That seems to be it. Outside of the 2.34 patch, there were two released last week, with one housing a long list of gameplay-related changes and bug fixes. Here’s what was included in patch 3.2:

Paid DLC

  • Hunting Party DLC Pack
    • New Playable Predator – Captured
    • New Playable Predator – Falconer
    • New Playable Predator – Mr. Black
      • Includes the unlockable “Mr. Black” Predator Mask

Free Update

  • Predator Weapon Skin – Hook (War Club) is now available at Level 95
  • New unlockable customization option for Predators – Scar
    • Now you can customize your Predator masks to show off your battle scars you’ve obtained from fighting the Fireteam!

General

  • Various crash fixes
  • Rearranged the Main Menu to prevent the Matchmaking text from overlapping over the Challenges
  • Fixed an issue where players would sometimes be unable to accept an invite to a private match or lobby
  • Fixed an issue where certain optional objectives would sometimes spawn under the map
  • Fixed an issue where the helicopter exfil ropes would spawn under the map in Backwater
  • Fixed an issue with the mission “Boat Tracking” in Backwater where the kill markers were not working as intended
  • Fixed a low ceiling in the Headquarters Night map that was preventing the Predator from leaping and accessing Predkour in certain areas
  • Fixed an issue where certain explosive barrels were not being cleaned up after exploding
  • Fixed an exploit spot in Airstrip (Night)

Fireteam

  • General
    • Fixed and issue where Fireteam players that switched weapons or used their gear after muddying up would immediately become more visible to the Predator

Predator

  • General
    • Adjusted the brightness when Vision Mode/Target Isolation in Night Maps
    • Added text to show the unlock level for Predator Trophies in the Customization Menu
    • Fixed an issue where custom key bindings could cause the Predator’s “Self Destruct” prompt to show the incorrect key binding while the Predator is downed
  • Weapons
    • Plasma Caster
      • Fixed an issue that occurred with the camera when repeatedly firing the Plasma Caster

Once we get wind of a new update, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hot Wheels Unleashed Units Sold Now at 1 Million Sales Worldwide

Developer Milestone has hit, uh, a milestone with Hot Wheels Unleashed! In a press release, Mattel announced that the Hot Wheels Unleashed units sold are now sitting at over one million units worldwide, which makes this the fastest-selling game by Milestone of all-time.

Since its launch this September 30, 2021, Hot Wheels Unleashed sold one million copies from both physical and digital storefronts, and was released simultaenously for the PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. Here’s what the CEO of Milestone, and the Head of Digita Gaming at Mattel had to say about the achievement.

“Ever since we announced Hot Wheels Unleashed back in February, we’ve received thousands of heartfelt messages from fans,” said Luisa Bixio, CEO of Milestone. “This milestone is the umpteenth display of affection from our passionate community.”
“Hot Wheels is all about encouraging the challenger spirit and Hot Wheels Unleashed brings that mission to life for gamers of all ages. We’re proud of this exciting milestone, and we look forward to even more fans discovering the game and new upcoming content as we head into 2022,” said Andrew Chan, Head of Digital Gaming, Mattel.
Our review of Hot Wheels Unleashed spoke very highly of it, and it even got an Editor’s Choice badge from us! Our review states, “I’m pleased that it lived up to my expectations on that front. Hopefully we’ll see a resurgence in arcade racing on this generation of consoles but whether or not that happens I’m glad we have this to either kick it off or hold us over. Maybe Milestone could talk with Rockstar about doing the next Midnight Club game before they make another one of these. Now wouldn’t that be something.”
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Year in Review 2021: 22 Billion Legends Killed & More Stats

It’s no secret by now that Apex Legends is a mega success for publisher EA developer Respawn Entertainment. From launch until today, the free-to-play battle royale has amassed quite a following that one could argue that it’s the best battle royale game available today. It seems loads of players feel the same way based on EA’s Apex Legends Year in Review 2021 stats! From the data release, it looks like the game isn’t slowing down anytime soon.

Apex Legends Year in Review 2021 Stats:

  • More than 22B legends killed
  • 446M kills with the Mozambique
  • 5.5B legends revived
  • 16B legends ultimates used
  • 27M Nessies placed
  • 1B legends respawned
  • 175M thank yous

While legends got the Raiders Collection Event earlier this month, it’s safe to say that this won’t be the last event or content drop from the game. Chances are, we’ll hear more about Apex’s next major event/season once the holidays are over.

Here’s to another year of lootboxes, kills, and ultimates, legends!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Play December 2021 Rewards for Battlefield 2042 and Apex Legends Detailed

EA Play members have some exciting stuff to look forward to this holiday season, as the December 2021 rewards for Battlefield 2042 and Apex Legends have been revealed! Read on below to find out more on these rewards, all of which are sure to enhance your gameplay in either Apex Legends or Battlefield 2042.

Here are the December 2021 rewards for EA Play for Apex Legends and Battlefield 2042:

  • Apex Legends (Now – January 22) – Legends can add some flair to their arsenal with the Highland Ravager Weapon Charm, preparing them to battle for glory and fame in style. Players must launch the game during the reward availability window to add the Weapon Charm to their inventory, which can be accessed from the Armory tab on the homepage.
  • Battlefield 2042 (Now – December 30) – Specialists can deck out their automobile of choice with the Icebreaker Vehicle Skin, which is automatically granted during the reward availability window. Members can directly assign the item to their current loadout from the message.

There you have it. If you’re interested, EA Play members can unlock exclusive member rewards, unlock special member-only content, play select new-release EA games for up to 10 hours, and get access to a collection of EA’s best-loved series and top titles. Plus, members also save 10% on purchases of EA digital content, with a 10% member discount.

Planning to dip into EA Play? Or are you already a longtime member? Let us know in the comments below!

MP1st Staff

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Diablo 4 Dev Update Breaks Down Itemization, Visuals, & More

For their last quarterly update for this year, Blizzard has released the Diablo 4 Q4 dev update which breaks down several aspects like itemization, visuals effects, and so much more. Read on down below for a run down on Diablo 4 itemization and how it will play an important role for Blizzard’s next big title.

Related Reading: Diablo 4 and Overwatch 2 Delayed

Diablo 4 Itemization:

+Skill Rank Affixes

In Diablo IV, the +Skill Rank affix returns. As players invest points in skills, they grow in potency, and finding items with +Skill Rank can speed that along. As a bonus, when the player equips an item with +Skill Rank for a skill they haven’t learned, they will have access to that new ability. It’s a great way to try out new skills before you’re able to invest in them. Getting a lucky drop that nets you a skill you’d like for your build ten levels before you would otherwise have access to it is a huge boost!

Legendary and Unique Items

As Joe Shely discussed back in our December 2020 update, Legendary and Unique Items remain a core part of the Diablo item chase experience. We’ve made a foundational change to Legendary items in Diablo 4 by allowing legendary powers to appear on multiple item slots. Now, if you’re searching for a legendary power, like Martial Arts—which enhances the Barbarian’s kick ability—you may find it on rings, chestplates, or helmets; there’s no need to hunt for a specific item type any longer.

The Occultist

The Occultist can extract a legendary power from a Legendary item, crystallizing it into Essence while destroying the item in the process. That Essence can then be implanted into another Legendary item, overriding the power that was present in the item at that time. Essence material can also be stored and used at a later time.

Hunting for Items

Sanctuary is a vast world, filled with forlorn trails through werewolf-infested forests, withered heaths crawling with cannibals, and fog-choked graveyards crawling with the restless dead. There are plenty of enemies and monsters for the hero to encounter. Each of these monsters seem to enjoy collecting certain types of items and will be somewhat more likely to drop those items than others. While bandits are fond of Maces, Crossbows, and Boots, if you’re hunting for a new pair of Pants, you’d do well to kill some of the Drowned instead.

The Paragon Board

In Diablo IV, we have placed a heavy emphasis on build customization, ensuring that you can have plenty of control over how your hero grows. The Paragon Board unlocks for each class at level 50 and is a distillation of this focus. Your hero begins their journey through the Paragon system at the central starting tile of their class’s intro board, and from there, you make selections radiating outward. Once your hero reaches a gate tile, you’ll choose which new paragon board you would like to attach to at that location. The desired outcome is a personalized set of bonuses that will empower your hero and honor your dedication to their progression, that will remain fun to tweak and adjust over many playthroughs.

Glyphs and Sockets

A Socket is a special tile that can contain a Glyph. Glyphs are items found throughout Sanctuary that, when embedded into a Paragon Board, confer various benefits based upon the number of active tiles within their radius.

Glyphs can also be leveled up by delving into some particularly dangerous dungeons. Leveling up a Glyph extends the radius of their effect, allowing each one to draw power from or impart power to even more active tiles.

Gate Tiles and Board Selection

A single Gate Tile lies at each edge of the Paragon Board. As you progress through the Paragon Board, you will eventually reach a Gate Tile, which upon unlocking will allow you to select a new Paragon Board to attach to your existing Board. Each of these boards has unique Tile layouts, new Magic and Rare Tiles, and a new Legendary Tile at the center.

Diablo 4 Visual Effects:

Visual Effects – Philosophy

Every effect plays a role in the final composition of our game. It is important to understand the context of an effect, and how it best serves your experience.

One of our core values at Blizzard Entertainment is “Gameplay First,” and this drives a lot of the artistic decisions we make while developing visual effects for the game. Moment-to-moment gameplay is the focal point within the composition of Diablo IV: it should draw your attention. To achieve this, we must consider things like player skills, monster telegraphs, traps, damage areas, and character states. The visual effects for each of these components must be readable in all areas and lighting conditions, so you can quickly understand what is happening and use that information to make informed decisions.

In the chaos of combat, you’ll need to be smart—seeing a Legendary item drop is exciting, but picking it up is not as important as reacting to a monster’s attack that can one-shot Hardcore characters! Our goal is to balance the primary, secondary, and tertiary reads to help you understand what is happening. To do this, we reserve visually loud FX for powerful skills, like ultimate abilities, while weaker skills meld into the background. Each class has abilities that range from low to high in costs, cooldowns, and power. In tandem, classes have a range of visual intensity that increases with skill power.

Combat Improvements

To enhance the feel of combat, we have made several improvements to the way damage is applied in our game. In previous iterations of Diablo, an area-of-effect (AOE) or melee skill would be a single area of damage that is applied on a single frame. Thanks to our gameplay engineers, we can now animate target areas (what we call payloads) over multiple frames, which allows us to line up the animated target areas with the animated VFX that play out.

Visual Effects – Casting and Receiving Light

In Diablo IV, we use a PBR (physically based rendering) lighting model, which means our materials look and react to light in a realistic way. This approach brings huge rendering improvements, but this can be counterintuitive to what a player might expect for class and monster abilities. As an example, think about what a campfire looks like in full daylight—pretty lackluster, right? Next, imagine what a dust cloud or smoke plume would look like in the dead of night—it’d be nearly impossible to see. To account for this, we’ve built an engine and shader library that lets us break PBR rulesets in artistic ways. This ensures important gameplay moments shine through as clearly as possible while keeping immersive elements full PBR so they can realistically react to lighting.

In Diablo IV, we use lit VFX that meld into the environment’s lighting, creating a more immersive experience. Using Whirlwind as an example (seen in the video above)—in bright daylight, the blade reflects light from the sun. In a dark dungeon, it will reflect more subtle light sources, like torches. The dust kicked up by the skill is also lit by the environment, so it blends artfully into the world.

Dynamic Player Skills

At the end of the day, it doesn’t matter what the art looks like if the gameplay isn’t fun. One of the goals for creating player skills is to ensure that the System Design team has a variety of modifiers they can utilize to create meaningful skill trees, class mechanics, Legendary items, and Paragon Boards.

Choices should affect more than your character’s stats. Once we have a class skill we are happy with, the VFX team adds the ability for developers to dynamically change the size, intensity, and duration of a skill. The visual intensity of a skill will increase as you stack upgrades and items that increase the power of that ability.

We want your character to look incredible as well! Our items are built in a way that allows us to easily apply weapon buffs to any weapon in the game. Not only will your legendary items do awesome things, but they will make your character look amazing as well. Here is an example where we apply the same fire and poison buff to several weapons in our game.

Skill Driven Deaths

Sanctuary is a dark, gothic world filled with horrific monsters that do horrendous things. To survive in this bleak landscape, you must be merciless toward your enemies. We are bringing back a popular feature from Diablo III: skill-driven deaths. This system allows you to decapitate, bisect, freeze, shatter, eviscerate, and burn your enemies, to give a few examples.

You can read the full quarterly update via the official blog post on Blizzard’s site. Ahead of the game’s highly anticipated release, let us know what you think in the comments below!

Source: Blizzard

MP1st Staff

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Dead Cells Update 1.30 Out for Changes and Fixes This Dec. 20

Motion Twin has released the Dead Cells update 1.30 patch this December 20, and this one seems to be an unannounced patch. Check out the full patch notes below:

Dead Cells Update 1.30 Patch Notes:

At the time of writing, Motion Twin has not yet released the full patch notes for this latest update. However, some console players have taken to Reddit to talk about this latest update, and a few details have surfaced:

  • Added achievements for previous DLCs (Rise of the Giant, The Bad Seed, Fatal Falls)

Some users have also noted that a bug came with this latest update. This bug will reveal all of the potential in-game outfits, even though most of them need to be discovered first before you can unlock them with the Cells. Interestingly enough, the update is also available on mobile devices; the platform is notably late when it comes to updates compared to PC and consoles, so this should be a welcome surprise for mobile players.

We’ll update this post accordingly once the full patch notes are out.

MP1st Staff

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Slitterhead Gameplay Details & More Revealed by Silent Hill Creator

In an exclusive interview, Silent Hill creator Keiichi Toyama revealed more Slitterhead gameplay details, as well as background information on the upcoming horror action title. The interview provided some interesting insight on the first project of Bokeh Game Studios, and just what players can expect from the Japanese master of horror’s next title.

The interview, which comes from IGN Japan, has Toyama speaking on some of early gameplay details for Slitterhead which was first unveiled at The Game Awards. With regards to the gameplay, he had this to say:

“I can’t go into a lot of details yet, but I can tell you that this will be an action-oriented adventure game from a third-person perspective. However, the game will include many new mechanics that have not been seen so far in other games, so I think it will result in a unique experience.”

“The game will have you battling mysterious creatures that can mimic humans, but how can you smoke them out to make them reveal themselves? This will form a major pillar of the adventure and the story. The creatures are named Yakushi, a kind of monster that have their roots in classical theater.”

As seen in the initial trailer, Slitterhead, while still retaining the unsettling imagery of his Silent Hill series, is markedly different. For one, the creatures seem to be much more insect-like this time around, which we initially drew comparisons with Parasyte, a popular science fiction horror manga series.

In any case, it will be exciting to see how these new monstrosities turn out, although prospective fans will have to wait a bit; in the same interview, Toyama mentions:

“We are currently preparing to complete the verification of the prototype’s core concept, and then we will increase the size of the team and start full-scale production. We’ll be committed to production until at least the end of 2022, but we will keep our fans informed with updates as development progresses.”

Slitterhead will be coming at a still-unannounced date for yet-to-be-announced platforms. Let us know what you think of it in the comments down below!

Source: IGN

MP1st Staff

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