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Destiny 2 Trials of Osiris This Week Replaced With Trials Labs, Here’s Everything You Need to Know

While Destiny 2 players have already seen massive changes in Trials of Osiris starting with this season, it seems Bungie isn’t stopping there. The studio announced that for this week, the Trials of Osiris will be replaced with Trials Labs: Capture Zone! This is the first Trials Labs spun by the developer, and this won’t be the last. Bungie has mentioned that they are collecting data and feedback, and players can expect more experimentation to take place as the season goes on.

Destiny 2 Trials Labs: Capture Zone Explanation:

This week, the normal Trials of Osiris playlist is replaced with Trials Labs: Capture Zone. This new mode is still Elimination, with the following changes:
  • 30 seconds after the round starts, a capture zone is enabled. Players can capture this zone to win the round – or just eliminate the other team like normal.
      • The capture zone has a waypoint from round start, including a countdown timer, so everyone will know exactly when and where it will be.
  • The capture zone starts in the middle of the map in the first round and changes location each round.
      • The team who just lost gets the advantaged spawn location.

Players can also expect double Trials rank points for every match as well for this weekend.

While that’s happening this week, Bungie has also given an explanation to some of the changes they’ve made. It’s a rather long read, but well worth it if you’re curious where the developers are coming from.

We tried something new for Trials this past weekend, something that has been requested in feedback since Trials launched back in Destiny 1. We tested out separating off flawless players (and their fireteams) from players who hadn’t yet gone flawless that week. Before we discuss what to expect this week (and in the future) we’d like to talk about the goals we have for matchmaking in Trials of Osiris and look at some key data points for the first two weeks.

One of the main changes we made with Trials this Season was to allow solo and duo players to queue up. This had two main benefits:
  • It allowed players a low barrier of entry and expectation to try the mode out.
  • And more importantly, it increased the population enough that fireteams of mid-skilled players landed more wins than if they only matched against other mid-skilled or high-skilled teams.
Solo players are a key to the entire system working. For example, in our first week, a whopping 54% were full fireteams vs. solos/duos. Cut to this week, where only 45% were fireteams vs. solos/duos — a pretty sharp drop.

Regarding blwlouts and solo play, Bungie has a lot to say:

KEEP SOLO PLAYERS PLAYING 

We learned a lot from the first two weeks of solo matchmaking.
  • Week 1
  • Solo Wins: 23% of games
  • Blowouts (5-0 Losses): 38% of games
Most worryingly, the blowout rate for solo players went steadily up over the weekend. But then in the second weekend, the matchmaking changes pushed that rate back down.
  • Week 2
  • Solo Wins: 36% of games
  • Blowouts (5-0 Losses): 29% of games
This feels a lot better for solo players, but obviously it had some side effects for fireteams of mid-to-high skill. Long-term, we are looking to keep the solo win-rate above 30% and solo-fireteam blowouts under 33%.

KEEP GAME QUALITY HIGH (MAKE SURE MORE MATCHES FEEL COMPETITIVE, ESPECIALLY AT SEVEN WINS.)

We talked about blowouts as one way of looking for competitive matches. We also consider 5-1 matches as non-competitive. The sweet spot is really between 5-2 and 5-4. Those matches tend to feel good while playing, even if you end up losing.
In Week 1, we saw 60% of matches end at either 5-0 or 5-1. In Week 2, the number of non-competitive matches dropped to 52% — a nice improvement, but we would like to see this number drop to 30-40% over the long-term.
Finally, here’s a list of things that Bungie thought worked and didn’t work for this season of Trials.

OTHER THINGS THAT WORKED 

  • We had just over 700k players this weekend – only 50k fewer players than Week 1. This is higher than expected, given a normal drop-off after launch combined with Distant Shore being a less popular map. Plus, we had 253k players go flawless!
  • Games were 10% longer, mostly due to more competitive games.

THINGS THAT DIDN’T WORK 

  • We saw 34% less matches played overall, and the number of matches post-flawless dropped by 45%.
  • We had reports of significant numbers of players resetting 5-0 or 6-0 cards, but we saw around 16k total cards that were reset while flawless but under seven wins. Given the vast number of games and cards played (2.7m cards started this week), this isn’t a lot, but it is something we are watching, as it is unhealthy for the mode if it becomes more common.
  • Normally, we see nearly 50% of the players who go flawless doing so with someone else who is already flawless. Last week, it was 56%! This can either be a traditional “carry” or just playing with friends. That number dropped to 16% this week, which is unacceptably low for ‘friendgame’ content.
To address this, we are making two changes in Week 3:
  • We are waiting until the Sunday morning reset(10:00 AM PT) to enable the flawless pool. This serves as a middle ground between Week 1 and Week 2, and as the semi-permanent placement for enabling the flawless pool. As always, we will be looking at both analytics and feedback – so keep telling us what is working and what isn’t!
      • We are working on some deeper matchmaking solutions which we hope lets us remove the flawless pool. Look out for more info in mid/late October.
  • We are turning off matchmaking help until you have played at least two matches during the weekend.
In addition to the previously announced changes:
  • Players will no longer get Special ammo replenished when being revived.
  • Adding “Hold” functionality to purchase gear from Saint-14 to prevent accidental purchases.
  • Weapons received from the Reputation Rank Reward track on Saint-14 will now have their Masterwork Slots active. Previous weapons obtained won’t receive a Masterwork Slot.
  • Unfortunately, while we previously announced that we would be removing the matchmaking counter for this week, this change wasn’t quite able to make the 3.3.0.3 patch.
Looking further forward:
  • We expect to take another swing at matchmaking to keep some of the solo/lower skill protections from Week 2 without strongly negatively affecting flawless players.
  • We are looking at adjustments to rewards for round and match wins on seven-win cards.
  • Other than that, updates and Trials TWAB reports will be less common as we get Trials into a more stable state.
Lastly, Iron Banner will be back next week, which means Trials of Osiris is taking a week off.

Speaking of Trials, we’ll be posting the weekly map rotation and rank rewards later today, so make sure to check back on our Destiny game hub.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 11.93 Sneaks Out This September 24

Hi-Rez Studios has released the SMITE update 11.93 September 24 patch, which is an unannounced title update. This is different from the 8.9 Bonus Update we got earlier in the week, which introduced the new Battle Pass.

SMITE Update 11.93 Patch Notes:

Hi-Rez has not issued any changelog for today’s patch, but here are the known issues posted on the official SMITE Trello board:

Top Issues:

  • New Assault ‘Healing Rules’ are not working as intended
  • The Mute button is not functioning correctly in game

Already Fixed in Live:

  • Bumba’s Dagger is giving the incorrect amount of Physical and Magical Power
  • Bumba’s Dagger is not giving Magical or Physical Power
  • War Flag has been temporarily disabled while we investigate an issue with the Item
  • Ranked lobbies currently have no Bank Time.

Once the studio reveals the official patch notes, we’ll be sure to update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Update 1.35 Released This September 24

Ubisoft has rolled out The Division 2 update 1.35 September 24 patch during today’s maintenance on the servers. This is out on all platforms, and includes a small list of bug changes.

The Division 2 Update 1.35 Patch Notes:

The servers will shut down for scheduled maintenance today, September 24th at 09:30 CEST, 03:30 AM EDT, 12:30 AM PDT.

The estimated downtime is 3 hours.

Maintenance Notes:

  • Fixed the issue with invisible/invincible characters on Console
  • Extended the Golden Bullet Event by one week on all Platforms

Please follow this thread for any updates as the maintenance progresses.

That seems to be it for today’s update. Another one was released earlier this week, which you can read about here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Offering $1 for 1 Month of PlayStation Plus Subscription for a Limited Time

If you want to play some online multiplayer on PlayStation devices, and want to save, or just want to test out this month’s PlayStation Plus offerings, you’re in luck! Sony has sprung a surprise offer of $1 for one month of PlayStation Plus! This is on the North American PlayStation Store, and is live now!

This offer is valid from today, September 23, until September 26 only. The promotion is valid on the PlayStation Store web browser version, from the console itself, and on the PlayStation App (we checked).

PlayStation Plus Subscription – One Month for $1 Store Link

From the PlayStation Store:

Offer Valid September 23, 2021 @ 10:00 AM PST to September 26, 2021 @ 11:59 PM PST.

Your 1-month membership will renew automatically and $9.99 + applicable tax will be deducted from your wallet every 1 month until you cancel. If your wallet has insufficient funds, your account’s default payment method will be charged the remainder. Price may change

As for this month’s free games, players can snatch up Hitman 2, Predator Hunting Grounds, and Overcooked All You Can Eat! You can read more about that here. In other PlayStation deals, check out this week’s PS Store sale called “Big in Japan” where there are more than 250 games discounted.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ark Survival Evolved Update 2.65 Rolled Out for a Load of Fixes

Studio Wildcard has released the Ark Survival Evolved update 2.65 patch, and it includes  a ton of fixes. This includes gameplay-related changes, as well as server improvements. Head on for the full patch notes below.

Ark Survival Evolved Update 2.65 Patch Notes:

PS4:

Current Version:  v695.13 (.8 client) – 09/23/2021

  • Refactored TEK Dedicated Storage. This is a rework of the structure for server optimization, it should improve stability across the board due to huge memory-savings on large/active servers. It will generally function the same. You can still deposit and withdraw, but there are a few changes to be noted:
    • Dedicated Storage Boxes will now display their quantity in front of the box
    • You’ll now be able to slot cap yourself directly using the Transfer All button when using the dedicated storage and it will ignore your weight.
    • You’ll no longer see an inventory inside the dedicated storage box when opening it, don’t worry, your items are still there.
    • You’ll no longer be able to popcorn (Spamming the ‘O’ key to drop items) from the dedicated storage directly, (but you can now transfer a slot cap into your own inventory and popcorn from there).
    • Added 3 more buttons to Dedicated Storage boxes to withdraw 1, 5, and 10 items.
  • Fixed a bug where Explorer Notes would not unlock properly on Genesis Part 1 and Genesis Part 2. Any missing Genesis Part 2 note can be re-collected, and Genesis Part 1 notes should be fixed retroactively however may require you to respawn on Genesis Part 1.
  • Fixed a bug where some Japanese VO/subtitles weren’t showing
  • Fixed a bug with TEK Dedicated Storage tribe rankings
  • Fixed a bug where Wild Shadowmanes would not use their teleport attack
  • Fixed a bug with the Shadowmane Jump
  • Fixed a bug that prevented items from being repaired in Dino Inventories that functioned as Smithies
  • Fixed a bug where items would lose quality when placed and picked up
  • Fixed a bug where some boss items could not be placed
  • Fixed a bug with HLNA not playing her dialogue
  • Fixed a bug with some buffs not displaying their icons properly
  • Fixed a bug where the Raft and Motorboat couldn’t be used in some water areas of Genesis Part 2
  • Fixed a bug where the TEK Stryder’s name was not being used for its bed
  • Fixed a bug where players wouldn’t be able to build on the Megachelon’s platform
  • Fixed a bug where players could lose items on the Loadout Mannequin when using a non-human dermis
  • Fixed a bug which caused players on Stegos to die when teleported to a Genesis Part 2 missions
  • Fixed a bug where the Stryder’s bed would be duplicated on the client’s map each server restart
  • Fixed a bug where the charge battery would not recharge when in stasis
  • Fixed a bug where Eggs inside of an incubator would visually disappear when unrendered
  • Fixed a bug that allowed Genesis Loot Crates to be dropped
  • Fixed a bug where the Loadout Mannequin would break when using blueprints
  • Fixed a bug where mutagen bulbs would fall through the map
  • Fixed a bug where placed weapons could sometimes be invisible on platforms
  • Fixed some localization bugs
  • Fixed some level design related bugs such as holes, floating foliage, incorrect volumes etc.
  • Fixed multiple exploits
  • Fixed multiple server and client crashes
  • Fixed multiple server stalls
  • Fixed multiple bugs with the Noglin related to character/dino possession
  • Made some balance tweaks to the Hunt missions on Genesis Part 2
  • Removed some redundant options in the metal elevator platform multiuse wheel

PC and XboxPatch Notes:

Current Version: v337.16 – 09/23/2021

  • Fixed an exploit

That’s about it. Once we know of the next Ark patch, well let our readers know.

Source: Surive the Ark

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nintendo Direct Recap: Bayonetta 3 Gameplay Trailer, Super Mario Bros. Film Cast, and More Sizzle Up Winter Update

Nintendo just gave one of its best direct presentations yet, and here’s our Nintendo Direct recap — with Bayonetta 3 gameplay trailer, Super Mario Bros. film cast reveal, and more that sizzle up this winter update!

First up of course is Bayonetta 3 — which gets a new gameplay trailer and a confirmed release window of some time in 2022!

Then the other big surprise revealed by Shigeru Miyamoto himself — the cast of the upcoming Super Mario Bros. animated film coming from Nintendo and Illumination in 2022! Our hero Mario will be voiced by Guardians of the Galaxy films star Chris Pratt, with The Queen’s Gambit star Anya Taylor-Joy as Princess Peach, Charlie Day as Luigi, Jack Black as Bowser, and Seth Rogen as Donkey Kong! You can see the teaser poster with the stars names below!

Another big highlight is the reveal of a brand new Kirby game called Kirby and the Forgotten Island! This open-world 3D adventure game is coming to the Switch in Spring next year! Check the trailer below!

Then there’s a big update coming for Nintendo Switch Online users! A new membership plan will be introduced that will give users access to Nintendo 64 and Sega Genesis games! Here’s the list of games that will be available for that subscription via press release.

Launch Lineup of Nintendo 64 Games for Nintendo Switch 

  • Super Mario 64
  • The Legend of Zelda: Ocarina of Time
  • Mario Kart 64
  • Star Fox 64
  • Sin and Punishment
  • Dr. Mario 64
  • Mario Tennis 64
  • WinBack
  • Yoshi’s Story

Upcoming Nintendo 64 Games for Nintendo Switch (With More To Come!)

  • Banjo-Kazooie
  • Pokémon Snap
  • The Legend of Zelda: Majora’s Mask
  • Kirby 64: The Crystal Shards
  • Mario Golf
  • Paper Mario
  • F-Zero X

Launch Lineup of SEGA Genesis Games for Nintendo Switch 

  • Sonic the Hedgehog 2
  • Streets of Rage 2
  • Ecco the Dolphin
  • Castlevania: Bloodlines
  • Contra: Hard Corps
  • Dr. Robotnik’s Mean Bean Machine
  • Golden Axe
  • Gunstar Heroes
  • M.U.S.H.A.
  • Phantasy Star IV
  • Ristar
  • Shining Force
  • Shinobi III: Return of the Ninja Master
  • Strider

More games will be added to the subscription eventually, and Nintendo is also selling retro controllers of the N64 and Sega Genesis for fans who want to replicate the nostalgia experience!

There’s also a brand new trailer for Splatoon 3 that was shown during the presentation as well and features the return of the Mammalians!

For Monster Hunter Rise fans — an official expansion is coming next year with Monster Hunter Rise: Sunbreak! View the trailer below!

The final DLC fighter for Super Smash Bros. Ultimate will be revealed in a separate direct presentation by Masahiro Sakurai himself, and it happens this October 5

Other highlights of the direct include the confirmation of a Castlevania: Advanced Collection out later today, new trailers and reveals for titles like Chocobo GP, Voice of Cards: The Isle Dragon Roars, Triangle Strategy, and more, a DLC trailer for Hyrule Warriors, and classic Star Wars: Knights of the Old Republic coming to Switch!

If you want to catch the replay, you can watch the Nintendo Direct presentation here!

Tim Villasor

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First Footage of Battlefield Mobile Gameplay Leaks Out

As previously announced, it looks like Battlefield Mobile has finally begun its early testing in Southeast Asia. While a majority of the world will need to wait a bit longer before getting their hands on it, it seems that there are some fresh leaks that surfaced, showing off the first looke at Battlefield Mobile gameplay.

Down below you’ll find four short videos showing off plenty of Battlefield Mobile gameplay. Do mind the quality isn’t the greatest, and this being a mobile game don’t go in expecting to be blown away by the visuals.

You know, I have to say this doesn’t look all that bad. Almost reminds us of Battlefield 3. Hopefully we see more on this, and officially from EA themselves.

About Battlefield Mobile:

Rally your squad and lead the charge! The Battlefield™ franchise has arrived on mobile with all your favorite FPS combat, superior teamplay, and genre-defining destruction you’ve come to expect from Battlefield, now more thrilling than ever.

MOBILIZE FOR ALL-OUT WARFARE

Squad up in Battlefield Mobile. You and your crew will press the assault on maps and modes both new and familiar to veteran players. Build a loadout of authentic weapons and game-changing gadgets. Fight for control of powerful vehicles like tanks and ATVs. Destroy the field of battle with large-scale environmental destruction. Combat abilities are always growing and at scale, granting you the capacity for mass warfare.

ONLY IN BATTLEFIELD

Across all game modes, you’ll experience the same wild situations and explosive spectacles Battlefield is famous for. Whether it’s outrunning a collapsing tower on your ATV, parachuting off a building while firing a rocket launcher, or burying your enemies under the rubble of a building you destroyed with your tank, every match is unforgettable.

TURN THE TIDE OF WAR

Experience strategic play unparalleled in other first person shooter games through each map and mode offered. Assault, Support, Medic, or Recon – you choose your class. Then, build your custom loadout from a vast collection: Weapons, skins, class-specific gadgets, and more. Your most powerful weapon is the class and loadout that suits your personal play style.

When it’s go-time, the terrain offers endless strategic potential:
– TACTICAL: Go on foot for tactical agility.
– DESTROY: Commandeer an ATV for explosive speed and surprise.
– STEALTH: Kill stealthily with melee weapons.
– WAR TANKS: Conduct a shock-and-awe campaign in a fully armored tank.
– SANDBOX: Your sandbox, your rules. Battle in land, sea and air.

DEFEND YOUR SQUAD

Battle alongside your squad of war heroes and take control of the battlefield. Join a battalion or build a squad to engage in large-scale territory conflicts and earn rewards. Tilt the match in your favor as you make strategic, team decisions and level up your battalion of soldiers. Defend, destroy and fight for survival with superior teamplay and a range of game modes: multiplayer, objective and more.

SPECIALIZE YOUR SOLDIER

Find your personal play style and customize your soldier to maximize their capabilities. Weapons, gadgets, skins and more can be personalized and upgraded to match your class and progress. War heroes with unique narratives prepare for battle, each with their own assignment. Learn their stories, immerse yourself in the war and stand out on the battlefield with the best customization to date.

No matter how you wage war, superior personal skill and practiced group tactics will carry your side to victory.

CALL THE SHOT

Battlefield Mobile – the ultimate on-the-go FPS experience.

No release date has been given for Battlefield Mobile or further details on whether or not more markets will be available for testing this year.

Thanks Reddit!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Nintendo Direct September 23 Stream – Catch All the Announcements Here

It’s almost time once again for exciting announcements and surprises, Nintendo fans! A new Nintendo Direct winter update for September 23 is about to stream — and you can catch all the announcements for the Nintendo Direct September 23 stream right here!

The stream starts exactly at 3pm PT/ 6pm ET, so prepare yourselves in a few short minutes and watch the video below!

As we reported in our previous story about this direct, it will run for 40 minutes and will focus on the latest updates, news, and trailers for games coming this holiday season and beyond. It may even introduce some new trailers for much anticipated games, and possibly reveal the latest DLC fighter coming to Super Smash Bros. Ultimate.

Check back here at MP1st for all the latest news and announcements for this Nintendo Direct as it comes!

Tim Villasor

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Halo Infinite Multiplayer Beta Proceeding as Planned, New Artwork Released

In case you didn’t know, 343 Industries ran a livestream yesterday as a preview for the Halo Infinite multiplayer beta, which starts this weekend! While the studio mentioned that the beta could be delayed due to game files. Rather than delay the beta, the studio has just decided to release the images now, rather than wait for them to be datamined.

Here’s what Joseph Staten, Head of Halo Creative at 343, had to say about the entire matter:

Hi Everyone,

In yesterday’s live stream we mentioned that there was an issue that might delay our Multiplayer Tech Preview. Well, the issue was this: we unintentionally included a group of concept art files in the Tech Preview build.

To be clear: none of these images spoil the Halo Infinite Campaign that you’ll get to play on December 8th. Indeed, we’ve already shown some of these images in previous blog posts.

This art represents a wide range of ideas that we explored early in pre-production and that we planned to share at a later date, as part of Infinite’s pre-launch promotion and other initiatives such as the upcoming “The Art of Halo Infinite” from our partners at Dark Horse (check out some sample excerpts below). For a time, we used these images as loading screens for internal studio builds—and that’s how they accidentally ended up in the Tech Preview build.

Rather than delay the flight, we’ve decided to share all the files with you now. Call it an unplanned “Happy Tech Preview Day!” gift. So, please enjoy this collection of beautiful art from 343 Industries’ incredibly talented concept art team. Download the collection here: 4K Zip File | HD Zip File

These images have inspired us—filled our minds with wonder and possibilities—and we hope they do the same for you.

Joseph Staten

Head of Creative, Halo Infinite

Released by way of Halo Waypoint website, the new artwork is from the upcoming The Art of Halo Infinite artbook. The multiplayer beta is also currently being worked, with the developers stating that the delay was due to concept art included in the Tech Preview build they had to remove.

You can take a look at the artwork at the gallery below.

Here’s a description of what these pieces of artwork represent by way of the latest blog entry posted at Halo Waypoint.

This art represents a wide range of ideas that we explored early in pre-production and that we planned to share at a later date, as part of Infinite’s pre-launch promotion and other initiatives such as the upcoming “The Art of Halo Infinite” from our partners at Dark Horse (check out some sample excerpts below). For a time, we used these images as loading screens for internal studio builds—and that’s how they accidentally ended up in the Tech Preview build.

If you missed, a report has surfaced that Halo Infinite’s Infamous Craig gets a new look and brute images have also leaked out.

Tim Villasor

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Chorus Hands-On Preview – In-Sync in Space

Making its debut announcement last year, I was given an opportunity to go hands-on with Deep Silver Fishlabs’ high-flying action packed space shooter, Chorus. With roughly an hour’s worth of gameplay under my belt, here are my thoughts on Chorus.

First small disclaimer. The footage seen in this preview was provided directly from Deep Silver Fishlabs, as we were not allowed to record our own gameplay. While this isn’t our own gameplay, the footage provided showcases the exact same demo I played, and as far as I could tell, showed no graphical or performance differences. 

So, what is Chorus? Well, in short, Chorus is a single-player driven space combat shooter that has a similar focus and feel to gameplay like other craft titles like Ace Combat, Everspace, and Star Wars Squadron. 

You’ll take on the role of Nara, an organic being created by an organization known as the Dark Cult. Sadly, not a whole lot of story details were revealed during the demo, but what we do know is something goes wrong between Nara and the Dark Cult, forcing her to hunt down members of the mysterious organization in order to bring it down. A big task for one person, though luckily she isn’t the only one out there wanting the Dark Cult gone.

Again, very light story elements in the demo with the majority of it being told in a similar fashion to that of Ace Combat, with open comm chatter throughout missions.Voice acting will clearly play a pivotal role, and as far as we can tell Chorus strikes a great, and appealing balance. Nara for example will at times have her own subconscious talk to her, perfectly delivering lines and portraying them in an ominous way..

Combat will also feel familiar to Ace Combat vets,  and the previously mentioned titles with Chorus leaning heavily into the arcadey style of flight. It’s fast paced, with loads of different, and crazy maneuverability that the players can achieve. However, unless I was doing something wrong, we didn’t notice any kind of fast zero-g u-turning. I mean, I know it’s space and all, but some sort of quick u-turning would have been nice to have in case, y’know, you want to change directions quickly. 

The demo only featured one ship, and we aren’t too sure if there would be more available at release. However, the one ship did give us an opportunity to explore Chorus’ upgrade and equipment system. 

In total, there are three types of weapons that the ship is equipped with, there’s a gatling gun, missiles and short burst lasers. Depending on the kind of enemy you are firing at, some weapons may be more effective than others. Regardless, they can all be upgraded to different variants that have greater perks, though increased power consumption leads to faster exhaustion.

There are modifications that can be done to the ship to improve that, along with a number of other stats. Plenty to mess around with that’ll lead to some interesting ship builds.

Additionally, the ship also has two abilities. One that scans the area to find hidden enemies, while the other acts as a short range teleportation that lets you get behind chasing enemies. We found ourselves using the teleportations quite a lot as you can imagine as you’ll find yourself in plenty of dogfight chases. 

Now, for those Ace pilots out there wondering if Chorus is going to offer any kind of real challenge, while the demo did have a bit, it certainly didn’t scream being hard at all. Granted, we were locked into medium difficulty. So I can’t really say much on that matter outside of that.

So far, so good, Chorus looks to bring back the glory days of Colony Wars, TIE Fighter (albeit in a more arcade-y version), and dogfights all in a pretty neat package. Based on the footage, there’s not going to be a lack of explosions, and other adrenaline-pumping dogfights the genre is known for. Thankfully, Fishlabs has managed to make the game feel alive; I mean, as alive as you can be in space.

We still have questions regarding different ships, how immersive can the story be, and the like, but it looks like we’ll have to wait until Chorus flies out this December 3, 2021 for the PlayStation 4, PlayStation 5, Xbox Series S|X, Epic, Stadia, Luna and Steam for PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 2042 FIFA 22 Items Spotted, More Vehicle Loadout Details Surface

It looks like EA is once again back with cross-marketing its gaming franchises. This time, there are Battlefield 2042 FIFA 22 items that can be earned by gamers who are playing the soccer sim. These include player jerseys, stadium themes, and more.

Check out this image posted by DANNYonPC:

If you’re playing FIFA 22, then this could be something you work towards for.

Now, for those that want something more Battlefield 2042 news that’s more slanted towards the shooter, reliable Battlefield dataminer temporyal has once again unearthed new vehicle loadout data, and this time, it’s for the aerial vehicles, and the LATV4!

Same as any datamined info, there is no guarantee that the stuff dug up will be in the final game, as these could be leftover code, old data, and so on.

Battlefield 2042 will be released this November 19 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

More Battlefield 2042 Datamine Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone Playlist Update for September 23 Brings Gameplay Changes

Raven Software has released the COD Warzone playlist update for September 23, and outside of the new playlist, there are gameplay-related changes too. This is a server-side update, and doesn’t require a download. Check out the complete patch notes below.

COD Warzone Playlist Update for September 23 Patch Notes | COD Warzone Sept. 23 Patch Notes:

Modes:

Iron Trials ’84

The following changes are exlusive to the Iron Trials ’84 mode:

  • Buy Stations
    • The Specialist Token has been added
    • Supply Run discounts are now 50% on every item except Team Redeploy (100%), Loadout Drop Marker (10%), and Specialist Token (10%)
    • The Hardline Perk now gives a 25% discount to every item except Self Revive (20%), Loadout Drop Marker (10%), and Specialist Token (20%)

We suspect very few people will be able to say they’ve purchased a Specialist Token. However, we do feel there is an opportunity to provide high tier Players with additional impactful outlets for their hard earned resources. Additionally, further enabling purchasing power with Hardline is something we would like to continue to explore.

  • Contracts
    • Contract Cash rewards (per Player) have been reduced. Multiplier values are unchanged.
      • Recon
        • $1,300 down to $1,100
      • Scavenger
        • $2,500 down to $1,600
      • Bounty
        • $3,800 down to $2,500
      • Supply Run
        • $1,300 down to $1,200

We recognize that this may be a polarizing change, but we feel it is a necessary one. When we gate access to Loadouts behind a large price tag, as is the case, we force players to continue moving around the map. This works to disincentivize camping. While we do not anticipate this change will have a large impact on the most skilled Players – those who stay put and avoid engagements will find themselves resource strained and quickly falling behind. This is part of how we subtly encourage map movement and fighting. Additionally, we feel scavenging, being resourceful, and barely scraping by is part of what adds to the charm and intensity of the Trials. This dynamic makes room for, and emphasizes other facets of skill like movement, teamwork, strategy, and map knowledge. By delaying Loadout acquisition, we are further smoothing out player power such that each increase to it is much more noticeable and allows more room for those secondary skillsets to shine. We will be monitoring the mode and Player feedback closely to ensure this change is having the intended effect.

  • Gulag
    • Light Machine Guns (except the RPD (BOCW)) and all Tactical Rifles have been removed from Gulag Loadouts.

We feel an emphasis on Submachine Guns and Assault Rifles better suits this version of the Gulag.

  • Melee
    • Weapons will no longer deal more than 120 damage per melee hit.
  • Loot
    • Armor Satchel, Gas Mask, and Self Revive drop rates have been reduced
    • Ground Loot XM4 (BOCW) attachments have been updated
    • Ground Loot Bullfrog (BOCW) attachments have been updated

The XM4 (BOCW) and Bullfrog (BOCW) Attachments are now more closely aligned with popular builds.

Bug Fixes:

  • Fixed additional collision issues with various elements on Rebirth Island allowing Players to exploit/peek/shoot through them.
  • Fixed an issue with the Bullfrog (BOCW) that reduced recoil while firing.

Weapons:

Submachine Guns

  • Bullfrog (BOCW)
    • ADS Speed decreased by 9%
    • Movement Speed decreased by 1%
    • ADS Movement Speed decreased by 2%

The Bullfrog (BOCW) is a true jack of all trades. It has great Mobility, Effective Damage Range, Handling, and base Magazine Capacity – which would often act as a free Attachment. These changes, in conjunction with a Recoil bug fix, will bring the Bullfrog (BOCW) much closer to the competition. 

  • Shotgun Bravo (BOCW)
    • Maximum Damage Range decreased from 4.5 to 3.5 meters
    • Second Damage Range decreased from 8.1 to 5.5 meters
    • Third Damage Range decreased from 13.2 to 9.9 meters

The Shotgun Bravo (BOCW) has been incredibly dominant due to its Effective Damage Range, Magazine Capacity, Mobility, and Rate of Fire. By reducing its Effective Damage Ranges, the Shotgun Bravo (BOCW) will begin to feel more like a Shotgun and less like a Sniper.

Attachments:

Barrels

  • Krig 6 (BOCW)
    • 19.7” Takedown
      • Horizontal Recoil Control increased from 8% to 9%
    • 19.7” Ranger
      • Vertical Recoil Control increased from 8% to 9%
    • 15.5” Contour
      • Horizontal Recoil Control increased from 4% to 5%
      • Vertical Recoil Control increased from 4% to 5%
    • 15” CMV Mil-Spec
      • Horizontal Recoil Control increased from 8% to 9%
      • Vertical Recoil Control increased from 8% to 9%

Given the Krig 6’s (BOCW) most recent adjustments, we felt it was appropriate to increase the effectiveness of its Recoil Control Attachments slightly. 

  • AK-47 (BOCW)
    • 18.2” Takedown
      • Horizontal Recoil Control decreased from 11.1% to 10%
    • 20” Liberator
      • Vertical Recoil Control decreased from 11.1% to 10%
    • 18.2” VDV Reinforced
      • Horizontal Recoil Control decreased from 5.5% to 4%
      • Vertical Recoil Control decreased from 5.5% to 4%
    • 20” Spetsnaz RPK Barrel
      • Horizontal Recoil Control decreased from 9% to 8%
      • Vertical Recoil Control decreased from 9% to 8.5%
  • XM4 (BOCW)
    • 13.7” Takedown
      • Horizontal Recoil Control decreased from 11.3% to 10%
    • 13.7” Ranger
      • Vertical Recoil Control decreased from 11.3% to 10%
    • 13.5” Reinforced Heavy
      • Horizontal Recoil Recoil Control decreased from 5.5 to 4%
    • 13.5” Task Force
      • Horizontal Recoil Control decreased from 9% to 8%
      • Vertical Recoil Control decreased from 9% to 8%

As for the playlist changes, here’s what’s new:

Once we get a new playlist update, we’ll let our readers know.

Source: Raven Software

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Dauntless Update 1.68 Barrels Out for Patch 1.7.5; Here Are the Patch Notes

Phoenix Labs has released the Dauntless update 1.68 September 23 patch, and this is what the devs call update 1.7.5, and this brings the pre-Dark Harvest activities, bug fixes, and more! Check out the complete patch notes below.

Dauntless Update 1.68 Patch Notes | Dauntless Update 1.7.5 Patch Notes:

DARK HARVEST IS COMING

Source: Play Dauntless

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Borderlands 3 Update Today September 23 Patch Notes

Gearbox Software has released the Borderlands 3 update today September 23, and it includes some fixes, which include one for Freddie and regarding a mission that was bugged! Check out the official details below straight from Gearbox. Note that this is a server-side update, so no download is required, as players will automatically apply it once they connect to the game’s servers.

Borderlands 3 Update Today September 23 Patch Notes | Borderlands 3 Sept. 23 Update Patch Notes:

Here’s what the studio announced as the fix for today’s update:

 

Today’s changes to Borderlands 3 adjust Freddie to correctly offer the Homestead Pt 3 mission in DLC1. Maurice’s Black Market will also change locations. These changes will be live on all platforms by 12:00 PM PT.

This was a bug that could occasionally occur if the player had completed Homestead Pt 2, but not Homestead Pt 3 before starting the Handsome Jackpot DLC. It would show Freddie as a mission giver for Pt 3. This updates that to remove the mission from him.

That’s about it. If there are other gameplay-related changes in this Borderlands 3 patch, we’ll be sure to let our readers know.

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Diablo 2 Resurrected Down for Unscheduled Maintenance This Sept. 23 (Update #2)

With today’s launch of Diablo 2 Resurrected, some might be wondering why they can’t connect, and that Diablo 2 Resurrected down time is happening to servers. Don’t fret, it’s unscheduled maintenance according to Blizzard!

Update (9/26/21): Those wondering why servers are down, maintenance is on-going and it’s a planned one. Check here for server updates.

Diablo 2 Resurrected Down for Unscheduled Maintenance This Sept. 23:

Update #2: Blizzard has announced that servers are back up! Go on and start slaying again!

Update: Here’s the announcement from from Blizzard, and the reason why players still can’t log in.

Here’s the announcement from Blizzard Customer Support:

To address game creation and character issues, #D2R will undergo unscheduled maintenance at 10am PT. We expect this maintenance to last 30 minutes. Players who are online and playing should logout before the shutdown if possible.

It’s only 30 minutes, though we’ve seen this thing get extended. We’ll be updating this post as we get more news from Blizzard, so if you still can’t connect, you might want to refresh this post from time to time.

If you can play Diablo 2 Resurrected, share which platform and where you are in the world to let other players know.

Our review of Diablo 2 Resurrected will be hitting the site soon-ish, as we got our review codes late.

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World War Z Update 1.25 Brings Gameplay Changes & More This September 23

Saber Interactive has released the World War Z update 1.25, and this brings gameplay-related changes, and lots more. Check out the patch notes below.

World War Z Update 1.25 Patch Notes:

Saber Interactive has released the following:

https://twitter.com/wwzthegame/status/1441061470712700928

Rats:

  • Greatly increased damage taken from explosives and fire
  • Significantly increased damaged taken from bullets
  • Rats health is now scaled based on number of players (or AI) in a match – This means that rats will have less health if player is playing solo without AI.

Levels:

  • Fixed some gameplay bugs that were causing inability to progress in levels

General Fixes:

  • Improved dynamic resolution behaviour on next-gen consoles
  • Fixed Stamina Bar setting shown as inverted in UI settings
  • Improved use button responsiveness
  • Fixed inability to move after getting grabbed in rare cases
  • Fixed characters videos getting locked after update

Stability:

  • Fixed several gameplay crashes
  • Fixed several connectivity issues

World War Z’s Aftermath expansion is out now, and our review will be hitting the site soon! Check out what’s in it here.

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Destiny 2 Update 2.30 Patch Notes Out for Hotfix 3.3.0.3 This September 23 (Update)

Bungie has released the Destiny 2 update 2.30 (PS5 version 1.025) this September 23, and this is for hotfix 3.3.0.3! This is out on all platforms, and includes a bunch of gameplay-related fixes, and other changes. Head on below for the details.

Destiny 2 Update 2.30 Patch Notes | Destiny 2 Update 3.3.0.3 Patch Notes | Destiny 2 Update 1.025 Patch Notes:

Update: Bungie has released the official patch notes!

ACTIVITIES 

TRIALS OF OSIRIS

  • Special ammo no longer refreshes upon resurrection
  • Added hold to purchase functionality to gear purchasable from Saint-14 in order to prevent accidental purchases.
  • Weapons received from the Trials of Osiris Reputation Rank Reward track on Saint-14 will now have their Masterwork Slots active.

CRUCIBLE

  •  Added tooltip to Glory and Elimination playlists to indicate that their matchmaking prefers skill.

SEASONAL

  • Fixed an issue where some players were unable to complete Wayfinder’s Voyage I if Petra didn’t appear after interacting with the compass.
  • Fixed an issue where Tracing the Stars II quest could not be completed if Atlas Skews were picked up before picking up the quest.

STRIKES

  • Fixed an issue where the Proving Grounds strike would not appear on Nessus for players if they didn’t unlock it before Season of the Lost began.

GAMEPLAY AND INVESTMENT

WEAPONS

  • Horror’s Least will now drop at Power cap from the Corrupted Nightfall.
  • Adept Weapon Mods for Impact, Charge Time, Blast Radius and Projectile speed can now be acquired from Grandmaster Nightfalls and Raids, in addition to Trials of Osiris.
  • Fixed yet another issue caused by Telesto.
      • Teleso bolts no longer spawn orbs of power when hit with a Proximity Explosive Knife.

ARMOR

  • Fixed a crash that could be caused by a certain combination of armor mods.

Servers are currently offline, and this includes Bungie’s official site. Once it’s up, we’ll update the post with the official patch notes. Here are the known issues listed by Bungie:

  • Trials of Osiris rank reward weapons cannot be Masterworked.
  • When inspecting the Shadow’s Gloves Warlock armor there is a gap between the player’s arms and torso.
  • Having Champion mods equipped when visiting the Wish Wall in Last Wish may result in BIRD errors.
  • The Titan Interlaced gauntlets have parts of the armor floating disconnected from the arms.
  • Tracing The Stars I displays the same location for Atlas Skews twice. The hidden location is Distant Spine Island Tree.
  • Horror’s Least is dropping at 0 Power from the Corrupted Nightfall.
  • Players can purchase a second Passage and accidentally overwrite a seven-win passage.
  • The Corrupted Nightfall Triumph to score over 100,000 points isn’t counting points correctly.

Hopefully, these fixes are sorted in this patch.

Update: Post has been updated with the official patch notes.

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EA Madden 22 Update 1.03 Patch Notes; Blitz Out for September 23

EA Tiburon has released the EA Madden 22 update 1.03 (PS5 version 1.005), and this includes fixes to class progression in Face of the Franchise, gameplay tuning, and other bug fixes. Head on for the official patch notes below.

EA Madden 22 Update 1.03 Patch Notes | EA Madden 22 Update 1.005 Patch Notes:

  • Addressed an issue with class progression when player lock is on in Face of the Franchise
  • Resolved an issue with flipped play art when base aligning and choosing a new play
  • Tuning to Outside Cover 3 Deep Zones giving up too much space vs Corner routes with no other vertical receiving threat in their area
  • Tuning to Cover 3 Deep Zones vs Bunch Flood concepts
  • Tuning to Outside Cover 3 Deep Zones to better anticipate threats coming from across the field with no other threats to their zone

DEV NOTE: The Gameplay portion of this Title Update is focused on Cover 3, one of the most popular coverage types among players, and aims to address the top pass coverage points of feedback from players. As we discussed on Good Morning Madden, we are targeting specific aspects of pass coverage like Flats and Curl-Flat zones in our next Title Update among many other updates to Madden NFL 22 overall.

If you haven’t gotten Madden 22 yet, head on here for our review.

Source: EA Answers

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Aliens Fireteam Elite Update 1.10 Patch Notes List Kit Changes & More for September 23

Cold Iron has released the Aliens Fireteam Elite update 1.10 (PS5 version 1.010), and this brings Kit changes to characters, Challenge Card fixes, and more! Check out the full patch notes below.

Aliens Fireteam Elite Update 1.10 | Aliens Fireteam Elite Update 1.010:

Patch 1.0.1.89542
We have implemented the following changes.

KITS
Doc:
  • The “Trauma Station” Ability now regains energy when any player picks up an Aid Kit, instead of only granting energy to the specific Doc player that picks it up. If there is more than one Doc in the team, the energy is split between them.
  • The “Trauma Station” Ability Replacers (Painkiller Station and Suppression Station) can now be placed down even when out of energy.
  • Change to the HUD so that it now displays a notification showing the amount of energy replenished when picking up an Aid Kit, making it easier to tell when the “Trauma Station” Ability has been recharged.
PERKS
  • The Doc’s “Field Medic” Perk and its related Perks have had their range increased to 7m (previously 6m.)
  • The Demolisher’s “Rampage” Perk should now work correctly with flamethrowers.
  • The Demolisher’s “Assault & Battery” Perk now only grants up to 50% cooldown reduction (previously 100%.) This Perk has also had its tooltip updated to reflect this change.
WEAPONS
  • Fixed an issue with Special Ammo Consumables where they could be erroneously applied to the N79 EVA Laser Pistol. Attempting to do so will now display a message informing you that Special Ammo is not available for this weapon.
CHALLENGE CARDS
  • The “Stuck Magazines” Challenge Card should no longer affect AI companions.
  • The “Tactical Cam” Challenge Card should now correctly affect all players in a party.
ENVIRONMENT
  • Fixed a number of places in the game where players could get stuck in the world geometry.
  • Fixed a number of places in the game where players could traverse, but enemies could not reach them.
UI
  • Fixed a situation where the Doc’s UI for the “Trauma Station” Ability’s energy bar could display an inaccurate value.
GENERAL
  • Fixed a situation where kills with flamethrowers would not be counted towards the progress of a Tactical Opportunity.
  • Intel items should now be able to be properly pinged with the correct message.
  • Fixed a number of situations where more players than intended were able to group up.

That’s about it. Check out our review of Aliens Fireteam Elite right here.

Source: Steam

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Chorus Release Date Set for Dec. 3, New 101 Trailer Shows What’s Coming

Deep Silver and developer Fishlabs has today announced the Chorus release date, and it’s tagged for December 3! In addition to that, there’s also a new trailer for Chorus, which features the gameplay mechanics and more for the upcoming sci-fi space shooter.

Key features of Chorus:
  • A compelling single-player experience
  • Play as dual protagonists Nara and her sentient AI companion and starfighter, Forsaken, on a personal journey of redemption
  • Experience fast-paced, frenetic action that evolves the spirit of classic space shooters
  • Fight to unite resistance forces against the Circle and their ominous leader, the Great Prophet
  • Face down hordes of enemy starfighters, titanic battleships and unknown Void entities
  • Reclaim, upgrade, and wield devastating weapons and powers in zero-g dogfights
  • Explore a dark new sci-fi universe, teeming with mystery and conflict
  • Enjoy gorgeous next gen sci-fi visuals in 4K, from cosmic vistas to sprawling space stations
  • Engineered to take advantage of next-gen hardware, enhancements include:
  • 4K resolution at 60fps
  • Advanced enemy ship destruction
  • Higher quality volumetric
  • Richer environmental effects

Chorus will be available on December 3, 2021 for Xbox Series X and Xbox One, the PlayStation®5 and PlayStation®4, Google Stadia, PC via Epic Games Store and Steam, and Amazon Luna.

Stay tuned to our gameplay hands-on impressions hitting the site later today.

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