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Final Fantasy XIV Update 9.09 June 2 Patch Notes, Released for Fixes

Square Enix has released the Final Fantasy XIV update 9.09 June 2 patch today, as maintenance has been rolled out. There doesn’t seem to be any new content included in the patch, and is more for bug fixes than anything else. The patch is out for last-gen and current-gen consoles for anyone wondering.

Final Fantasy XIV Update 9.09 June 2 Patch Notes:

◆ FINAL FANTASY XIV Hotfixes (Jun. 2, 2021) ◆

■ The following adjustment has been made:
・In the following content, players will be granted invulnerability for a certain period of time upon being moved immediately into a sealed area where the battle has already commenced.
– The critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front
– The critical engagement “The Dalriada” in Zadnor
– Delubrum Reginae

■ The following issues have been addressed:
・An issue in the Bozjan southern front wherein progression of Save the Queen quests caused two iterations of the Resistance historian NPC to appear on top of each other.
・An issue in the critical engagement “The Broken Blade” in Zadnor wherein Hypertuned Dabog was immobile under certain conditions.
・An issue in the critical engagement “The Dalriada” in Zadnor wherein after the battle area is unlocked upon defeating Sartauvoir the Inferno, attempting to proceed by using an action in which a player is moved across large distances would incapacitate the player.
・An issue in the Shifting Oubliettes of Lyhe Ghiah wherein the server would crash under certain conditions.
・An issue in Amh Araeng wherein the non-interactable object “Exit to the Greater Hold” was visible, which does not appear under normal circumstances.
・An issue wherein users were unable to toggle Japanese text input. (PlayStation®5)
・An issue wherein logging out in certain areas and attempting to log in with the same character resulted in the player being stuck on the loading screen. (PlayStation®5)

In other Final Fantasy news, a rumor has surfaced stating that Team Ninja (Dead or Alive) is teaming up with Square for an action-oriented Final Fantasy title!

Source: Final Fantasy XIV

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SNK Delays The King of Fighters 15 to 2022 Due to Rising Pandemic Cases in Japan

Fans of the King of Fighters series will be disappointed to know that the wait for the next installment of the series has pushed back to next year, as SNK delays The King of Fighters 15 to the first quarter of 2022 due to rising pandemic cases in Japan.

As posted in the official SNK website, KOF 15 producer Yasayuki Oda made the announcement and explained in a letter addressed to the fans why the difficult decision to delay the sequel had to made.

A message from KOF XV producer, Yasuyuki Oda

There are many fans who are anticipating the release of KOF XV in 2021, however at this point in time, we unfortunately have to announce that KOF XV will now be launching within the 1st quarter of 2022.

The development timeline we set out to reach in the beginning has been affected by the ever-still rising cases of COVID-19 within Japan. We have made the ultimate decision in the end that the product’s quality must come first, and so with that decision comes an altered release window.

We sincerely ask for your kind patience and understanding as our development teams continue to work hard on KOF XV as we draw closer to its release.

The last character reveal for KOF 15 was Terry Bogard’s own love interest and Fatal Fury alum Blue Mary — which you can check out her reveal trailer below.

In case you missed the last full team line-up reveal in the Ikari Team, check it out here.

A bit of a bummer to see The King of Fighters 15 delayed to sometime in Q1 of 2022, but it’s definitely an understandable one.

Tim Villasor

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EPOS Releases the B20, Their First Studio Quality Microphone

Calling all content creators and streamers, headset maker EPOS, formerly known as Sennheiser Gaming, has unveiled their latest product and it’s a first for them. Introducing the B20, a standalone USB microphone that promises to provide a studio quality microphone for all those who seek it.

Last month we saw the release of their H3 Headset, and to continue along the momentum of announcements the company is proud to offer for the very first time, a premium standalone microphone, the B20. 

https://www.youtube.com/watch?v=3dS7YYpocRk

The company touts that the B20 will offer uncompromised crystal-clear recording with hassle-free plug-in-play connectivity. It’ll be fully capable with PC, Mac, and yes, even the PlayStation consoles.  

“The B20 is ideal for players wishing to elevate the quality of their recording, broadcasting and audio communications. We pride ourselves on developing products that fully immerse people into games, and we are proud the B20 continues this legacy,” said Maja Sand-Grimnitz, Director, Global Marketing, Gaming at EPOS.”

Sporting a sleek, beautiful design, the B20 provides easy connectivity via a USB-C to USB-A wire that snaps right. As for supported frequency you can find the chart below along with additional information.

Recording sample/bit rate 24bit – 48kHz
Playback sample and bit rate 24bit – 96kHz
Speaker frequency response 20 – 20,000Hz
Microphone frequency response 50 -20,000 Hz
Microphone pattern Cardioid, Bidirectional, Omnidirectional, Stereo
Thread size 3/8 inch
Cable length 9.5 ft.
In box Microphone, desk stand, USB cable, quick start guide
Warranty 2 years

The B20 is now available to purchase at select retailers, and runs for a MSRP of $199.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Far Cry 6 Details: No Map Editor, Huge Effort Going into Last-Gen Versions, and More

The Far Cry developers recently held a Reddit AMA where they revealed a number of new details about Far Cry 6. Some of the highlights of the AMA included confirmation that Far Cry 6 would not feature an arcade mode,  which is a mode introduced in Far cry 5 that allowed the community to build and publish their own custom maps. 

Additionally, the team also confirmed that the co-op would work similar to Far Cry 5 in that it will feature a tether system. For those unaware, the tether system basically means you can only play within a certain distance of each other. Should you go beyond that then it will automatically spawn the player back within that zone.

And of course there’s the news that Far Cry 6 is going to be available on next-gen platforms along with last. For those worried about Far Cry 6 being another Cyberpunk 2077 fiasco, the developers have stated that there are huge efforts in ensuring that last-gen versions run smoothly.

Down below you’ll find a full list of questions asked during the AMA, along with a TDLR (too long didn’t read) version of it in case you just want the short summary.

  • A detailed roadmap is planned to be shown before release.
  • Arcade mode is not coming back. No exact reason given, though it did allow to team to focus more on the campaign.
  • Huge amount of effort going into last gen versions so they run smoothly.
  • Like all past Far Cry, Far Cry 6 is its own story and world although there may be some loose connections.
  • You will be able to approach the story however you like, no matter where you are on the map, which will give you freedom to explore Yara at your own pace.
  • Wingsuit and grappling hook are confirmed.
  • Far Cry 6 is fully playable in co-op, similar to Far Cry 5 and New Dawn with the Tether system.
  • A wide selection of land, air, and sea vehicles. Expect resistance no matter what you drive.
  • Like past Far Cry, you can hunt wildlife and trade their resources.
  • Takedowns are back, plenty of new animations
  • Biomes vary from beaches, jungles, infested swamps, and more.
  • Urban areas are a mix of open and closed buildings, with rooftop runs, sewer guerrilla paths, climbing, jumping and claustrophobic gun fights in tank filled city streets.
  • Whichever manifestation of Hurk is in the game, they will be on other adventures during Far Cry 6
  • Fuego backpack lets you pull off crazy stunts as it sets fire to everything.
  • Yara is being described as Beautiful, enticing, lived in, Vast, Rich, Epic, Meaningful, and Surprising
  • The amigos (friends) in Far Cry 6 are mainly focused on animals, though the developers tease that some NPC will fight alongside you. There are no guns for hire however. 
  • PS5 Dualsense owners will be happy with the controller features, though they can’t talk about it right now.

Reddit AMA Questions:

Will Far cry 6 run smooth on last-gen consoles?

The team is putting a huge amount of effort into making sure Far Cry 6 runs smoothly on last gen consoles.

Are there plans to use the PS5 DualSense controller’s adaptive triggers and haptics?

Hoooo Yes! I can’t tell more today, but PS5 Dual Sense owners will be happy. 

Will the map editor return? 

No, Arcade will not come back. Removing this mode from our plan was a difficult decision, but allowed us to focus our efforts on the main campaign, transporting players into the heart of a modern-day guerrilla revolution.

Will we see the weapon tier system return from far cry new dawn

No, this system was good for New Dawn, but didn’t fit our fantasy and world. So we went a different route

I assume based on the gameplay reveal there are no guns for hire, Juan said not to expect backup. Is this right? Is Juan available cause he’s hella cool.

Exactly, there are no guns for hire… but you might be surprised with backup from time to time

Is there a road map already in place outlining the DLC’s for Far Cry 6 and will this be revealed before the release of the game?

For sure & yes more on that later and we are not going to keep you waiting for too long.

What information can you share about the wildlife of FC6? What game is the wildlife most reminiscent of? 

Wildlife has always been an important part of any Far Cry, in our case wildlife can be hunted and used in your different trading to get what you want.

My question is: is the wingsuit still in the game? That’s my favorite way of getting around, I really hope we’ll still have it. Also the grappling hook?

Happy to say Yes & Yes.

Will we be able to fly helicopters and planes and drive boats in free roam open world gameplay?

For sure! There is a wide range of land, sea and air vehicles that you can acquire to roam the world of Yara. From classic 50s American muscle cars to Resolver aircraft, you can find them, store them and take them for a spin when you want. That said, the airspace and road network are under the control of El Presidente so expect a fight to free Yara! 

Will there be human amigos similar to the guns for hire in far cry 5?

We focused on Amigos being animals for FC6, but that doesn’t mean you will always be fighting alone, Yara is full of like minded people that want to take the fight to Castillo and bring down the regime!

Please describe your favorite thing about Yara in three words or less.

Beautiful, enticing, lived in – Ben

Vast, Rich & Surprising – Alex

Thanks guys. You took all the good words. So I’ll say Epic, Meaningful, and Surprising – Nav

Will jetpack allow us to double jump or help traversal in anyway?

The Fuego backpack is awesome and lets you pull off some crazy stunts! It’s not a double jump, more a burst that lets you traverse the world differently, and at the same time you leave a blazing trail of destruction behind you as your Fuego sets fire to everything around you as you go. 

A question relating to animations and reused ones.

Either its Far Cry 2, Far Cry 3 or Far Cry 6 its all about the narrative, the integration to the world and the player fantasy that we want you to play, in our case the cigar is one example of you living the life of a guerrilla into a Caribbean island frozen in time. And in our case not only do we have the contextual healing animations but we’ll have more gadgets also to heal yourselves.

Whatever we can reuse that fits we do, and everything that needs redone go through a makeover, but we’ve changed a lot the weapon handling system and you will feel the difference. 

Will any of Hurk’s make an appearance?

The manifestations of Hurk (including Urk) are legends in Far Cry. However, in the context of Yara we wanted to mainly spotlight characters from the region, so Hurk will be on other adventures during the time of Far Cry 6.

What can you tell us about the co-op in Far Cry 6? Any improvements or new additions made from the previous games? How many players is it? Should we expect the tether system to return?

The full game is playable in Coop with the tether system that you experienced in FC5 and New Dawn, and it is as simple and easy to play with friends. We’ve just made sure it was a lot of fun to play with your friends 😉 We’ll have more to show you soon! 

In the main city, how many buildings can we expect to enter? How many Biomes are there? How many km² does the map have?

The urban areas are a mix of open and closed buildings, with rooftop runs, sewer guerrilla paths, climbing, jumping and claustrophobic gun fights in tank filled city streets.

In terms of biome we were drawn to the Carribean owing to the amount of biome variation the region has and really wanted to tap into the contrast we could find there. You’ll be able to explore from paradise beaches (watch out for sharks) up humid jungle mountains into crocodile infested swamps with more in-between

Will we see old takedowns like knife throw takedown, grenade takedown, two death from above and possibly other new takedowns?

Takedowns are definitely back and fully ready for stealth players with plenty of new animations 

How did the studio come up with the game’s theme? Is it something that you wanted to see in a Far Cry game for a while now or was it spontaneously suggested and gained traction?

Nav – Long before joining Far Cry, just in studying history, political science, and my own family history I always was fascinated about the root causes of revolution. Specifically the motivations behind fighting a powerful regime against overwhelming odds. As we began to map out the story on Far Cry 6 and our characters the themes became clear. Questions of when does your revolution begin? How far are you willing to go for that revolution? Are you fighting this revolution for the right reasons? All emerged from that and challenge our characters throughout the story..

How challenging was it to build Far Cry 6’s world compared to some of the games you have worked on previously?

Building a Far Cry world was a new challenge for me that I was really excited to get involved with. Moving from racing, to 3rd person adventure to 1st person shooter brought a whole new way of thinking that changes the way you think about designing play space, but at the same time the fundamentals I’d learned from previous projects also gelled with the concept of building a country. – Ben

The world appears to be somewhat more complex this time due to the inclusion of a big urban area and (possibly) urban elements in other places as well. Since this has not been done in a Far Cry game on this scale before, what are some difficulties you and your team faced during development?

Building Esperanza and the other urban areas for FC6 was a challenge the team hit head on, everyone from engine, technical artists, object bank, level design all had to work together to build these spaces out in a way that still feels Far Cry yet offers this more claustrophobic street level gameplay. – Ben

When creating these huge worlds, especially in Far Cry and Assassin’s Creed, what is the most commonly used approach? Do you work on the entire map at the same time, adding new levels of complexity to all the areas or do you only move on after you have more or less finished working on a specific area?

My preferred approach is to work in layers, starting really rough to get a general feel for the entire world before going into too much detail in any one area. That way we can get a feel for the overall density, relationship between points of interest, site lines etc. while still rough enough to move things around. Then we have an amazing team World Builders that build everything out, light it, add the finer details and storytelling all in layers. – Ben

When bringing the flora and fauna to life, does your team do all the research themselves or do you also consult experts from scientific fields like biology?

The research process is multi-faceted, the team works with experts to build out a knowledge base that can then be built on, augmented over time as more ideas and concepts come about. For the creation of trees, rocks, foliage the team took thousands of reference photos and created a giant library of photogrammetry assets. – Ben

Will Far Cry 6 feature a co-op mode similar to Far Cry 5?

Yes Far Cry 6 will come fully playable in co-op like FC5. Tell your friends, it’s a lot of Far Cry fun.

How does the story’s overall structure differ to that of Far Cry 3, 4 and 5? Obviously 5 centered around the story being driven by the resistance meter, whilst 3 and 4 had a more traditional, linear story structure. How does Far Cry 6 handle this?

Players will have a lot of choice when it comes to how they want to experience the overall story. The world is filled with interesting people and the stories they have to tell, who you speak to and in what order is up to each player allowing for a lot of different ways the experience plays out. – Ben

You will be able to approach the story however you like, no matter where you are on the map, which will give you freedom to explore Yara at your own pace. But we also ensured new ways that players will experience the larger narrative – the struggle between Dani and Libertad against Anton. This includes having moments with Anton and Diego where Dani isn’t actually there – so you can see Anton and Diego’s perspective of the revolution as if you were in the room right next to them. – Nav

Not quite the same as previous games. Different places to go, different people to help in any order you want, many places to conquer, like I said, close but different at the same time. – Alex

Far Cry 6 is set for release this October 7, and you can watch the latest gameplay footage right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Mass Effect Legendary Edition Review – Upgraded and Reinstated

The Mass Effect trilogy is effectively what put BioWare on the map. Sure they have a storied history prior to Mass Effect originally arriving on Xbox 360 as an exclusive with such great games as Star Wars: Knights of the Old Republic, but it was Mass Effect that truly made them a household name among gamers. With their excellent storytelling and characters, the sci-fi/third-person shooter/RPG mash up won the hearts and minds of players, making BioWare one of the most revered studios ever. In the age of remasters it was only a matter of time before BioWare’s true opus got in on the trend. And largely, Mass Effect Legendary Edition is a massive success. However, it’s not without its curious omissions and missed opportunities.

Telling the story of Commander Shepard, the crew of the Normandy and their fight against machine threat The Reapers across three epic, expansive campaigns, the Mass Effect trilogy takes a lot of cues from hard sci-fi properties such as Star Trek, Battlestar Galactica and authors like Philip K Dick and Issac Asomov.. Anyone familiar with science fiction will see the inspiration. But what it lacks in true originality of some well worn concepts, it’s how well the writing team weave these tropes into the storytelling and rich, complex characters that really make everything feel fresh.

A Story Worth Reliving

Playing through the entire trilogy back to back for the first time, for me Mass Effect has the strongest story overall. It’s tight and focused and allows for there to be room to explore and do side quests without creating a dissonance of the impending doom ticking clock that makes the third game less plausible.

While Mass Effect has the overall better and tighter story, Mass Effect 2 has the better characters and side stories. As the middle chapter, there are certainly stakes but the way it unfolds allowed me to get to know and help each character with their stories and “Loyalty missions.” It also upends what we thought we knew after the first game which makes for some fun situations. I had no issues doing everyone’s missions to ensure each and every one survived by the end. And for those not in the know, it is entirely possible to lose some or all of your crew in the game. Now, while I do love Mass Effect 2 overall, the scope and amount of characters does make the game lose a little bit of that focus the first game had.

Mass Effect 3 suffers the most, narratively speaking. It’s definitely good, and it’s definitely emotional, but there is a massive disconnect from what we’ve been told and show about the Reapers and the structure of the game that requires Shepard to fly around the galaxy, brokering peace between species, collecting war assets, doing a ton of side quests and mini-quests, all while The Reapers are laying waste to many planets. It gets a little ridiculous after a while, and in order to get the best possible outcome you do need to take time to do all of these side missions, mini-quests, and scan every planet.

It’s also a bummer that I spent so much time getting to know and love the characters in Mass Effect 2 only to have most of them show up in Mass Effect 3 as glorified cameos. I’m not a developer but my assumption is that because of the possibility of being able to have everyone in the previous game die, it was a design nightmare to account for every permutation while still having all of these characters be part of the main crew for the game. This also means that certain romances from Mass Effect 2 don’t play out as satisfyingly as they could have (e.g. Miranda). This is slightly remedied with the Citadel DLC if you hold off on playing it till right before the point of no return in the game. It’s better but not exactly as fulfilling as it could have been given the investment put into these characters in Mass Effect 2.

Mass Effective

The Mass Effect Legendary Edition also brings in almost all of the DLC (Pinnacle Station was unfortunately not included due to the files being corrupted and lost forever) making the already beefy stories of all three games even larger. And all are handled with great care, though some are better than others. All in all you get a ton of game for the asking price.

I should note here that with the exception of the From Ashes DLC for Mass Effect 3, this package was my first time playing through all of the DLC. I was really impressed with the likes of Lair of the Shadow Broker (Mass Effect 2) which adds a significant three hour or so campaign as well as my favorite piece of DLC ever, Citadel (Mass Effect 3). It’s robust, hilarious, and a final victory lap for the crew of the Normandy (those who survived, anyway) that actually has a lot more content than a lot of games. It’s also one you can keep going back to for challenges and such with the Arena mode.

Beyond the exceptional storytelling, there is the “hook” of the game in that there are a lot of choices and different outcomes you can partake in that do play out across all three games. Most of the decisions are binary but they do have branches that can greatly change how events of the game or even the next game play out. This adds a ton of replay value to the game for those looking for it. Personally, I like my playthrough as THE story of Mass Effect and playing it again all these years later, I still made the same decisions except for one (and I like my original choice better).

Much has been made of the Paragon vs Renegade choice system of the game which makes it fairly binary for sure, but considering these games allow you to import saves across all three games which to this day hasn’t really been topped (not even by Telltale), I can forgive its somewhat rigid approach. Some decisions seem small, and some have massive moral implications which I really appreciate and makes for great conversation and theoretical discussion. Not too many games allow for that and I applaud it.

If It Ain’t Broke Don’t Fix It

So, all of this so far is well-known if you have played the games, so what exactly is new about Mass Effect Legendary Edition? By and large, not a whole lot. At least regarding Mass Effect 2 and Mass Effect 3 beyond framerate, resolution and a fresh coat of graphical paint. They play the same and retain all of the same quirks and odd design decisions like not being able to change weapons you want equipped in Mass Effect 3 without either a “weapons bench” which are rare in mission but always accessible in the Normandy, or when you find a new weapon. It’s an annoyance and an overcorrection of the way too many options in Mass Effect 1, and too few options in Mass Effect 2. You also can’t holster your weapon in Mass Effect 3 whereas you can in both Mass Effect and Mass Effect 2. At the time it was blamed on a memory issue where they didn’t want to waste it on something so relatively small, but that was understandable with Xbox 360 and PS3. On Xbox One and PS4, it’s much less so. Sure, this might be a nitpick but given they did have the opportunity to change some things, leaving these type of clunky things in, seems like a missed opportunity. Since there is no multiplayer and no smartphone app tie in, they did rework the War Assets aspect of the game that plays into what ending you get for Mass Effect 3 so that’s something.

By the same token, a lot of what made the first Mass Effect a much more “hardcore” RPG was that you invested points into weapons skills that made them much more effective in combat. Having a low sniper rifle investment meant that it was harder to keep steady and shoot, for example. Additionally, each weapon you picked up had stats themselves which helped with this. However, in the Legendary Edition, Mass Effect has seen the most improvements in this area. Gone are the “dice roles” and stat requirements behind the scenes, making it much more like the third-person shooters the sequels are. Which begs the question, if the stats don’t really matter in terms of handling, why not rework the leveling up situation and why do we have to have ten different levels of certain guns when only the damage and how fast your gun overheats matters anymore? I guess I get that it would probably require a complete overhaul so it is mostly understandable that they didn’t completely reinvent the whole thing.

Some Things Need Fixing More Than Others

It’s also been said that the Mako – the vehicle you drive when exploring planets – has been fixed, but my experience is that driving the Mako was awful in 2007 and it’s still awful in 2021. I didn’t miss it at all and these sections are easily the least interesting and rewarding in the entire series.

Visually, the game looks much better, but still not great coming so late in the last generation and even now in the current one. All the the basic human NPCs, of which there are many, look awful. Animations are stiff, eyes are in an almost perpetual state of shock – wide-eyed and unblinking – that was acceptable two generations ago, but now are extremely distracting. No one will mistake this game for current gen. That’s for sure.

Still, quirks and age aside, the Mass Effect Legendary edition is a really good packaging of a fantastic trilogy of games. They’re not without flaws but the highs vastly outweigh the lows. This is great for fans of the games when they originally released and they’re be great for new players who genuinely love good storytelling and characters in video games. To me there aren’t really that many given how many games try, and that alone makes this package special and worth owning. And even if BioWare never reaches these heights again, that should be okay because what heights they are.

For funsies I am rating each game here and giving an overall rating below.

Mass Effect – 8.5/10

Mass Effect 2 – 9/10

Mass Effect 3 – 8/10

Score: 8.5/10

Pros:

  • A great packaging of one of the best gaming trilogies of all time
  • Great characters in all three games
  • Gameplay improvements in the original Mass Effect make it much better to play for a modern audience
  • Mass Effect 2 is a high water mark for games in general
  • 60fps makes for such a better playing experience
  • The DLC that’s included is pretty great, especially The Citadel

Cons:

  • The Mako is still terrible
  • Mass Effect 3 suffers a little in the narrative department due to its structure
  • Basic human NPCs look awful
  • Mass Effect 3 could have used some improvements in the quality of life department

Review code provided by the publisher. Played on PS5. You can read SP1st and MP1st’s review and scoring policy right here.

Sean Mesler

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ARK: Ultimate Survivor Edition Out Today, Saga Concludes With ARK: Genesis Part 2

If you’ve been itching to get into ARK but wanted to wait for all content then here’s some good news, as ARK: Ultimate Survivor Edition has been announced by Studio Wildcard as the entire ARK saga concludes with the release of ARK: Genesis Part 2 this June 2!

Here’s the press release detailing the release of the new collected edition for this game and all of its expanded content!

On Wednesday, June 2, the ARK saga concludes with the launch of the ARK: Genesis Part 2 expansion pack that promises to be a narrative bridge between the current game and its recently announced sequel, ARK IIARK: Genesis Part 2introduces a massive contiguous world filled with strange new biomes, story missions, and exotic creatures. This final confrontation between the sprightly HLN-A and the deranged Sir Edmund Rockwell takes place on a gigantic colony ship traveling through deep space, and players will need to use all their ARK experience to survive.

Genesis Part 2 also introduces new voiceover talent to the ARK universe with David Tennant (Doctor WhoGood Omens) playing the villainous Sir Edmund Rockwell, and Madeleine Madden (The Wheel of TimePicnic at Hanging RockDora and the Lost City of Gold) taking on the in-game robotic AI companion HLN-A/Helena Walker.

Haven’t yet explored the wild world of ARKARK: Ultimate Survivor Edition is available for all gaming platforms at limited-time promotional pricing, along with major discounts on ARK: Survival Evolved base game, ARK Season Pass, as well as ‘Complete the Bundle’ options on many store platforms.

With ARK II currently in development, this is the perfect collection to enjoy the entire ARK story as well as its DLC content all in one package.

If you missed out on the news of the ARK Survival Evolved Evolution event, you can read up the details here.

Tim Villasor

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Virtua Fighter 5 Ultimate Showdown Review – The King Returns

After nearly a decade of being absent, Virtual Fighter is finally back, although in the form of a remake. Is this the ultimate fight you have been waiting for? Find out in out Virtua Fighter 5 Ultimate Showdown review!

Restoring a Classic

It’s crazy to think that it’s been over eight years since we last got a Virtua Fighter on consoles. In that time, we saw the release of not one, but now two new console generations, and while the series did have a bit of a life on mobile, 

Truth be told, this could have been a direct remaster port of the original Final Showdown release, and I still would have loved it. Virtua Fighter has always had a soft spot in my heart, even if it never really made it big in the esport world when compared to fighters such as Mortal Kombat, and Street Fighter. Perhaps it was due to its complexity, and not as near accessibility as the other two, but it’s always been a well worthy fighter to play. 

The series first debuted back in the ’90s on the Sega Saturn, and it was the first fighter to ever feature 3D polygons. At the time, this was hugely revolutionary, a paragon shift, if I may say, that had many follow it soon after. Having 3D polygon wasn’t the only shake up though, as the game also allowed you to freely shift between planes. Really think about that: a game back from the ’90’ was pulling off something that even for today, many still don’t unless it’s a wrestling or an MMA-styled game.

The combat felt fresh and invigorating for the genre, and although I absolutely sucked at playing, I still found it to be extremely fun. That same feeling continued on throughout the next decades of releases, eventually leading up to Virtua Fighter 5 Final Showdown. 

Arguably the series at its peak, Virtual Fighter 5 Final Showdown collects the best ideas from the long history of Virtua Fighter games into one ultimate package. For the time it was (and still is) considered to be the pinnacle of what all 3D fighters should strive to be. There really isn’t anything else like it in that regard to it’s unique combat, which is one of the reasons behind the many cries for a sequel.

So it’s not all surprising to see SEGA re-releasing the much acclaimed fighter, though instead of opting for a simple resolution and frame-rate bump, they have instead decided to give it a full graphical overhaul, giving a game ahead of it’s time a modern touch. 

Now I mentioned that they could have just released this as a HD remaster versus remake, because truth be told, outside of the visual facelift there isn’t a whole lot new in this release. In fact, the gameplay and controls remain, for the most, identical to the original release. That isn’t to bark down on it, no, in fact, quite the opposite as it is surprisingly still top notch and goes unchallenged for a 3D fighter. 

While it isn’t perfectly balanced (no game ever will be,) in comparison to say a fighter like Mortal Kombat or Street Fighter, Virtua Fighter 5 Ultimate Showdown at least makes every character feel viable. You could pick the lowest tier fighter and still manage a win against one considered to be in the higher tier. 

Part of that is due to how accessible the gameplay is, as well as the strategic value from it’s dodging and side stepping mechanics. The series has always been a game of wits, who can play the right moves and think ahead enough to counter the next — a game of chess if you will, one filled with lots of adrenaline rushing punches and kicks.

Visually, I still think the original Final Showdown looks good, but the use of Yakuza’s Dragon Engine in the Ultimate release is a well put. Characters and stages all are refreshed with new visuals, having far more details than ever before. 

It looks and feels great with it’s buttery smooth frame-rate, and even more online. Net code felt solid with no major input lagging in the matches we ran, a refreshing feeling considering how many other fighters suffer from those issues online.

Furthermore, the Ultimate version is filled with a ton of customization, though for long time fans you’ll notice it is less than previous iterations. More is likely to come in the form of DLC as this isn’t a direct port, meaning items need to be created from scratch. Still, while there is enough to quench anyone’s thirst one does have to wonder if calling this the “ultimate” version was really the right call, especially when you consider that the Kumite and Quest offline modes are missing in this release. 

A Clear Victor

Virtua Fighter 5 Ultimate may not have been the announcement many Virtua Fighter fans were hoping to see for the franchise, but it certainly was a welcome one. What is considered to be the franchise’s best when it comes to exhilarating, smart and accessible combat, Ultimate Showdown proves that the series reigns supreme in the realm of 3D fighters. A classic re-energized with it’s visual facelift, Ultimate Showdown reminds us once more of why the Virtua Fighter series is so damn special. Hopefully this is a testing ground of some sort to pave the way to the much anticipated sequel. 

Score: 9/10

Pros:

  • Gameplay that remains intact with the original release. It was ahead of it’s time then, ad still holds strong today.
  • Visual upgrades, while not the greatest for a fighter, adds a nice fresh feeling.
  • Performance smooth and the net-code is solid, setting the stage for a well populated competitive scene.
  • Lots of customizations, though less in some regards.

Cons:

  • The offline Kumite and Quest modes are absent in this release.
  • Clear push paid DLC

Review code provided by the publisher. Played on PS5. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DOOM Eternal Update 1.15 June 1 Released (Update)

The DOOM Eternal update 1.15 June 1 patch is out, and it’s a hefty download! Clocking in at 4GB on PS4, 4GB on Xbox platforms, and 50GB on PC, this is not the next-gen update for those on consoles hoping it would feature the promised new features for the PS5 and Xbox Series X|S free upgrade.

DOOM Eternal Update 1.15 June 1 Patch Notes:

Update: id Software has announced the changes, and it’s for cosmetics only!

This minor update for DOOM Eternal includes future in-game event cosmetics only and does not include any gameplay changes. Typically, we like to bundle in future cosmetics alongside a beefy game update, but our next big update needs a little more time in the oven.

DOOM-Eternal TropicLikeItsHot community 960x540-01-EN

The full event details will be announced in a few days according to the devs.

For now, id Software has not released any official patch notes for the game just yet, though one member of the game’s subreddit commented about an audio fix:

One thing I noticed is that I was having an issue when I played the original Doom in the Slayers Mancave where the audio was doubling up. That seems to have been fixed. I doubt all 50 gb was dedicated to that though.

I’m kind of assuming that’s not the only fix rolled out in this title update, so once we know more, we’ll update the post.

Update: Post has been updated to reflect the changes outlined by id Software.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset June 1, 2021 and Eververse Rotation

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 is now live! The new Destiny 2 weekly reset June 1, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.

New Destiny 2 Weekly Reset June 1, 2021 and Eververse Rotation

Nightfall – The Ordeal: The Inverted Spire

Modifiers:

  • Nightfall: Adept
    • Scorched Earth: Enemies throw grenades significantly more often.
  • Nightfall: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Modular Algorithm: Incoming Arc and environmental damage increased.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: Master
    • All previous modifiers
    • Chaff: Radar is disabled.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Rotation DropShadow Price (Auto Rifle)
  • Nightfall Exclusive DropTrichromatica (Ghost Shell)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Momentum Control

Fight for Valor by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Burn: Void Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Asterion Abyss
  • Empire HuntThe Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
  • Exo ChallengeSimulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Fallen Council (Archer’s Line)
    • Trove Guardian is in Anchor of Light
    • Nightmare HuntIsolation: Defeat the Nightmare of Taniks, the Scarred.
    • Nightmare HuntPride: Defeat the Nightmare of Skolas, Kell of Kells.
    • Nightmare HuntServitude: Defeat the Nightmare of Zydron, Gate Lord.
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly MissionThe Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Hacker Time Emote 3250 Bright Dust
Metropolitan Frigate Ship 2000 Bright Dust
Stasis Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Butterbark Equip this shader to change the color of your gear. Shader 300 Bright Dust
Hard Light Shell Ghost Shell 2850 Bright Dust
Lunatic’s Legacy Vehicle 2500 Bright Dust
Rimskipper Sling Ship 2000 Bright Dust
Mantle of Remembrance Equip this ornament to change the appearance of Shinobu’s Vow. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Study Time Emote 700 Bright Dust
Mercurial Affliction Equip this weapon ornament to change the appearance of Outbreak Perfected. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Box of Tricks Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Häkke History Polish Equip this shader to change the color of your gear. Shader 300 Bright Dust
Celestial Dome Apply this shader to change the color of your gear. Shader 300 Bright Dust
Verdigris Equip this shader to change the color of your gear. Shader 300 Bright Dust
Grayscale Undergrowth Equip this shader to change the color of your gear. Shader 300 Bright Dust
Loot Chest Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Champion Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Heartbreaking Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards
Provocation Speak to the Splicer Servitor and complete Path of the Splicer IV, and defeat Champions anywhere in the system. Bonus progress for Champions defeated in Override or Expunge. 1 Path of the Splicer IV completed & 40 Champions x2 Extra Large XP & 150 Decrypted Data
Draconian Protocol Defeat the Wyvern boss in Override, and defeat powerful Vex anywhere in the system. Bonus progress for Vex defeated in Override or Expunge. 1 Override Wyvern defeated & 200 Powerful Vex x2 Extra Large XP & 150 Decrypted Data & Achilles Weaves a Cocoon
Ethereal Splicer II Collect Ether by playing Strikes, Gambit, Crucible, Public Events, and more. 1200 Ether Extra Large XP
Fusion Rifle Splicer In Override or Expunge, defeat combatants with Fusion Rifles. Earn bonus progress by rapidly defeating them. 150 [Fusion Rifle] Fusion Rifle Extra Large XP
Trials of the Tinker Unlock artifact mods. 12 Mods unlocked x2 Extra Large XP & Bright Dust
Contender’s Delve Complete a Lost Sector on Legend or higher. 1 Lost Sectors x2 Extra Large XP & Bright Dust
Precision Calibration Calibrate marksman weapons—Scout Rifles, Sniper Rifles, and Linear Fusion Rifles—by landing precision final blows. Bonus progress against Guardians. 200 Calibration x2 Extra Large XP & Bright Dust
High-Value Hunter Defeat powerful combatants in Gambit. Earn bonus progress for defeating high-value targets. 75 Combatants x2 Extra Large XP & Bright Dust
Momentum Crash Defeat Guardians in Momentum Control. Earn bonus progress with Zone Advantage. 75 Guardians x2 Extra Large XP & Bright Dust
Vanguard Chosen Complete any Nightfall strike on Hero difficulty or higher. 3 Nightfall x2 Extra Large XP & Bright Dust & Nightfall Weapon

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Calamity Rig Gauntlets Gambit Gauntlets 14 2 16 2 16 16 66 25 Legendary Shards & 1000 Glimmer
Titan Wildwood Plate EDZ Chest Armor 2 2 30 6 8 11 59 25 Legendary Shards & 10 Dusklight Shard
Titan Exodus Down Helm Nessus Helmet 26 2 2 6 16 2 54 25 Legendary Shards & 10 Microphasic Datalattice
Titan Wild Hunt Gauntlets Ada-1 Gauntlets 28 2 2 2 16 8 58 25 Legendary Shards & 1000 Glimmer
Titan Wild Hunt Plate Ada-1 Chest Armor 9 6 13 2 13 16 59 25 Legendary Shards & 1000 Glimmer
Hunter Cinder Pinion Vest Crucible Chest Armor 2 28 2 2 23 2 59 25 Legendary Shards & 1000 Glimmer
Hunter Wild Hunt Vest Ada-1 Chest Armor 14 2 12 26 2 2 58 25 Legendary Shards & 1000 Glimmer
Hunter Wild Hunt Mask Ada-1 Helmet 2 30 2 2 19 6 61 25 Legendary Shards & 1000 Glimmer
Warlock Wildwood Boots EDZ Leg Armor 28 2 2 6 2 20 60 20 Legendary Shards & 10 Dusklight Shard
Warlock Exodus Down Robes Nessus Chest Armor 28 2 2 10 8 6 56 20 Legendary Shards & 10 Microphasic Datalattice

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2021 Awards Show Set on Final Day of Broadcast

Gamers attending this year’s digital presentation of the Electronic Entertainment Expo will want to tune in on the last day of the online event, as the E3 2021 Awards Show is set on the final day of broadcast — acknowledging the latest and greatest titles and innovations in the world of video games!

As the entire E3 showcase will be presented on a digital space, the awards show will happen on the last day June 15 — and will recognize some of the most anticipated games in the industry. Here’s the details via press release.

Selecting from titles that will be showcased during the four-day live E3 2021 broadcast that begins on Saturday, June 12, editors from IGNGameSpotPC Gamer and GamesRadar+ will determine the winners for the Official E3 2021 Awards Show. Results will be announced during the last day of the broadcast on Tuesday, June 15.

“For this year’s event, we are collaborating with editors at some of the world’s leading video game media outlets to create the Official E3 2021 Awards Show, recognizing the show’s most anticipated games,” said Stanley Pierre-Louis, President & CEO of the ESA. “The broadcast is going to be packed with exciting announcements and reveals, and celebrating innovative publishers and developers is an ideal way to close E3 2021.”

The esteemed media panel will focus on selecting the “Most Anticipated” game of E3 2021, as well as recognizing “Most Anticipated” titles from each participating publisher and developer.

The entire E3 2021 digital event will be happening from June 12-15, with the biggest names in the video game industry set to present their newest and upcoming releases for later this year and beyond. You can check out the news on the digital plans announced as well as the mobile and online apps here.

Tim Villasor

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Marvel’s Avengers Update 1.38 June 1 Patch Notes, Out for Gear Drop Tweaks

Crystal Dynamics has released the unannounced Marvel’s Avengers update 1.38 June 1 patch, which seems to be for a gear drop changes! This is also called the Marvel’s Avengers version 1.7.1.2 patch on other platforms.

Marvel’s Avengers Update 1.38 June 1 Patch Notes:

Here’s what’s new via Steam:

01-06-2021 – Updated to build 1.7.1.2 with the following change:
  • Heroes who are PL130+ will no longer have gear drops that are below PL130 unless it has a fixed PL.

That seems to be it. If Crystal Dynamics releases a changelog of more fixes, we’ll be sure to update the post.

If you haven’t logged into the game in a while, you might have missed the Red Room event, which brought in quite a number of changes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crysis Remastered Trilogy Announced, Arrives for PC and Consoles This Fall

Prepare to embark in three fps adventures with nothing but your wits, weapons, and nano suit, as Crysis Remastered Trilogy has been announced — representing the three remastered games for a new generation and it arrives for PC and consoles this fall!

Here’s the trailer announcing all three Crysis adventures remastered and in one big package.

Here’s the announcement of the new collection from the folks at Crytek themselves.

Crytek today announced that the Crysis Remastered Trilogy will launch for consoles and PC this fall. The Crysis Remastered Trilogy features the single-player remasters of Crysis, Crysis 2, and Crysis 3, optimized in partnership with Saber Interactive for today’s consoles and PC hardware. The three-game bundle will be available on PlayStaion, Xbox, Nintendo Switch and for PC, with the game playing even smoother on next gen PS5 and Xbox Series X/S. Crysis Remastered is available for these platforms now, and the remasters of Crysis 2 and Crysis 3 will also be made available separately.

Crysis Remastered Trilogy will give players not familiar with the franchise to be able to play through the whole storyline from the very beginning with this all-in-one bundle.

While Crysis Remastered is already available and out for PC and Consoles, it will be packaged together with Crysis 2 Remastered and Crysis 3 Remasted when those two are released and all three games are collected together.

You can read our review on Crysis Remastered  for the Nintendo Switch here, and it absolutely runs great on the console hybrid system.

Crysis Remastered Trilogy comes to PS4, Xbox One, Nintendo Switch, and PC this fall!

Source: Crytek

Tim Villasor

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Battlefield 2021 Reveal Date Announced for June 9

Promising to reveal the game this June, EA has today announced the Battlefield 2021 reveal date and it’s June 9! Yes, we’ll be able to see the trailer (the real one, not the leaked, internal one), in just a week!

According to the tweet, it’ll happen on June 9, at 7 a.m. PDT/10 a.m. EDT/4 p.m. CEST/10 p.m. HKT!

https://twitter.com/battlefield/status/1399742535942258691?s=21

What are we expecting? We’re hoping to see some actual gameplay, but being honest, we’ll probably get a short trailer announcing the official title, showcasing cinematics, with the proper gameplay scheduled for EA’s EA Play conference scheduled for late in July. We’d love to be proven wrong though.

What are you hoping to see next week? We’re definitely hyped to see it, though we’re keeping expectations in check.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Weekly Update June 1, 2021

Rockstar Games has released the Red Dead Online weekly update June 1 activities and discounts refresh, and for this week, expect double XP on Bounty Missions and more.

Red Dead Online Weekly Update June 1, 2021:

·        Double Role XP on all Bounty Missions (including Legendary and Infamous)

·        Doubled Gold when trading in Bounty Hunter XP: Rank 30 Bounty Hunters can exchange 10,000 Bounty Hunter XP for one Gold Bar (instead of the usual 50 gold nuggets) via the Bounty Hunter Award

·        1.5X RDO$ and Role XP on all Bounty Hunter Free Roam Events such as Manhunt and Day of Reckoning

·        Double XP on all Competitive Challenge Free Roam Events, including: Bow, Headshot, Horseback, Longarm and Sidearm Kill Challenges, Fishing Challenges, and Wild Animal Kills Challenges

·        Gifts for Prestigious Bounty Hunters: Treasure Map and 100 rounds of High Velocity Rifle Ammo for logging in this week

·        Three Gold Bars off the Bounty Hunter License through June 7th, plus bonuses for newly licensed Bounty Hunters: 25 Throwing Knives and 50 rounds of Split Point Repeater Ammo

·        Rank requirements are lifted this week for all horses and weapons (except those exclusive to Roles)

·        New Discounts: Half off all Bolas, 40% off all Breton Horses, plus 30% off all Shirts, Corsets & Dresses, all Improved Saddles, all Bounty Hunter Wagon Tints, all Double Bandoliers, and the Prestigious Bounty Hunter Outfit and Emote

·        Returning Time-Limited ClothingThe Dillehay Hat, Benbow Jacket, Tied Pants, Calhoun Boots, Darned Stockings, and the Woodland Gloves

·        Ongoing Prime Gaming Benefits: Players that connect to Prime Gaming before June 7th will receive Offers for 50% off the Advanced Camera and select Outfits up to Rank 15, plus Rewards for 5 Blending Tonics and 5 Legendary Animal Pheromones

Discounts and Sales

Merchants and local salespeople are offering all sorts of discounts geared toward those riding out with guns in tow and bringing back captives. There are discounts of up to 50% off all Bolas and sales on Breton Horses, Improved Saddles and Bounty Hunter Wagon Tints at Stables across the five states. Read on below for the complete list and be sure to check your Catalogue for the latest deals on the finest wares.

  • 50% off all Bolas
  • 40% off all Breton Horses
  • 30% off all Double Bandoliers
  • 30% off Prestigious Bounty Hunter Outfit and Emote
  • 30% off all Bounty Hunter Wagon Tints
  • 30% off all Improved Saddles
  • 30% off all Shirts, Corsets & Dresses

Don’t forget, a summer update is hitting the game soon, too!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS3 Update 4.88 June 1, 2021 Firmware Patch Released

Sony has released the PS3 update 4.88 June 1 firmware patch for the console, which makes this the second patch the console has seen in the last six months. Clocking in at just 200MB, don’t expect any major additions to the firmware update.

PS3 Update 4.88 June 1, 2021 Patch Notes:

While Sony only listed “This system software update improves system performance,” as the changelog, we do have news on what it actually does!

According to modding account RPCS3, here’s what got changed:

Changelog:
– Updated Blu-Ray keys for new movie releases
– System fixes (possible security fixes?)

You do not need to reinstall firmware on the emulator to keep using RPCS3 if you already use 4.87

Sony has also listed a few notices regarding the update too.

Notices

  • Depending on the software title, you may not be able to play without first updating the PS3 system software.
  • Do not perform updates using any data other than the official update data provided by Sony Interactive Entertainment over a network or on disc media, and do not perform updates by methods other than those described in the product documentation or on this site. If an update is performed using data from another source, by another method, or with a PS3 system that has been altered or modified in any way, the PS3 system may not operate properly and may not be able to install the official update data. Any of these actions may void the PS3 system warranty and affect your ability to obtain warranty services and repair services from Sony Interactive Entertainment.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GeForce RTX 3080 Ti and 3070 Ti Announced, Launching This Month

The long anticipated GeForce RTX 3080 Ti and 3070 Ti have finally been announced with their release coming within the week!

Debuting during Nvidia’s COMPUTEX 2021 Keynote, the GeForce RTX 3080 Ti is being marketed as Nvidia newest flagship graphic card with it taking full advantage of everything Nvidia has to offer, including ray-tracing, DLSS, and so much more!

Powered by the NVIDIA Ampere architecture, the GeForce RTX 3080 Ti features 3rd gen Tensor Cores for amazing DLSS performance boosts, 2nd gen RT Cores to accelerate ray tracing, and the latest streaming multiprocessors to turbocharge traditional games. Plus 12GB of superfast GDDR6X memory. It offers full support for all our latest and greatest technologies, such as G-SYNCNVIDIA Reflex and NVIDIA Broadcast, and the performance to enjoy Virtual Reality games and applications at high frame rates, at high resolutions and detail levels.

Nvidia states that the RTC 3080 Ti is 2X faster than the GTX 1080 Ti, and 1.5X faster than the GeForce RTX 2080 Ti at 4K. Here’s a comparison pitting the 3080 Ti against the former cards.  If you are looking to see how the card stacks against Nvidia latest offerings such as the RTX 3080 and 3090, this nifty spec chart (via Digitaltrends) highlights all the differences.

  RTX 3080 TI RTX 3090 RTX 3080
GPU GA102-225 GA102-300 GA102-200
Interface PCIe 4.0 PCIe 4.0 PCIe 4.0
CUDA cores 10,240.00 10,496.00 8,704
Tensor cores 320 328 272
RT cores 80 82 68
Base clock 1,365MHz 1,395MHz 1,440MHz
Boost clock 1,665MHz 1,695MHz 1,710MHz
Memory 12GB GDDR6X 24GB GDDR6X 10GB GDDR6X
Memory speed 19Gbps 19.5Gbps 19Gbps
Bandwidth 912GBps 936GBps 760GBps
Memory bus 384-bit 384-bit 320-bit
TDP 320W 350W 320W

Between the 3080 Ti and 3090, spec wise they are pretty close to one another with the 3090 just inching in most areas. The big difference, however is how much video RAM is available, with the 3090 being 24GB versus 3080 Ti 12GB. However, if you plan on using this solely for gaming as Nvidia markets, then you’ll find that the 3080 Ti is well equipped to handle just about anything that gets thrown at it. 

This may just be the card that many PC gamers may be looking for, and while it does come at a hefty price tag it does retail less than the MSRP of the RTX 3090. The GeForce RTX 3080 Ti will be releasing June 3 with a MSRP of $1,199. 

If that price tag is a bit steep for you then perhaps the GeForce RTX 3070 Ti may fit more to your budget. Retailing at $599, the RTX 3070 Ti is a supercharged variant of the RTX 3070, with 1.5X performance improvement versus the previous-gen GeForce RTX 2070 SUPER, and a 2X improvement over the GeForce GTX 1070 Ti. 

Comparison: RTX 3070 Ti vs. RTX 3070 

  RTX 3070 Ti RTX 3070
GPU GA-104-400 GA104-300
Memory 8GB GDDR6X 8GB GDDR6
Bus 256-bit 256-bit
CUDA cores 6,144 5,888
RT cores 48 46
Tensor cores 192 184
ROPs 96 96
TDP 290W 220W
Power connector 12-pin 12-pin
List price $599 $499

Overall, RTX 3070 Ti is an improvement over it’s older brother in nearly every spec. At just $100 more (assuming you can find it,) this without a question should be the go to card for those looking to get a 3070.

The RTX 3070 Ti will be launching on June 10 for a MSRP of $599. 

What do you guys think, are these cards the specs you were hoping for? What about the prices? Is the 3080 Ti worth it’s premium tag?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Wreckfest Update 2.08 June 1 Patch Notes; Brings New Tournament & More

Bugbear Entertainment has released the Wreckfest update 2.08 June 1 patch, and this brings a new tournament, a new reward car, “Extreme” damage mode and loads more. Check out the trailer and complete patch notes below.

Wreckfest Update 2.08 June 1 Patch Notes:

HIGHLIGHTS

  • New tournament: Wrecking Madness
  • New free Wrecking Playground environment
  • New Speedbird GT tournament reward car
  • New Extreme damage mode
  • Improvements and fixes

Game version

PC: 1.277122
XB1/XSX: 2.0.0.8
PS4: 2.08
PS5: 1.008

CONTENT

  • Added a new track: Wrecking Playground.
    Server admins note: the internal designation for the track is wrecker01_1.

TOURNAMENT

  • Introducing new tournament: Wrecking Madness
  • New tournament reward car: Speedbird GT.

SYSTEM

  • (XB1/XSX) Game no longer sporadically crashes during multiplayer.
  • (PS5) Improved Voice Chat reliability.
  • (PS5) Improved multisample anti-aliasing.
  • (PS5) Improved performance.

MULTIPLAYER

  • Improved dynamic objects syncing over network.

GAMEPLAY

  • Added a new “Extreme” damage mode.
  • Improved Bandit and Bandit Ripper handling.
  • Improved dynamic dirt for a number of vehicles.

AUDIO/HAPTICS

  • Speedbird engine audio no longer cuts off when the engine is over-revved.
  • Schoolbus, Motorhome, Supervan & Sofa Car loaners: Fixed triggering misconfiguration with gearshifter sounds.
  • (PS5) Fixed surface material misconfiguration that disabled some surface sounds and their haptic feedback.
  • (PS5) Decreased the effect of in-game physics to haptics intensity of track object and car-to-car collision rumbles.
  • (PS5) Added unique dynamic skid rumble for asphalt surfaces (take that Rocket RX for a spin!).
  • (PS5) Added unique rumble for barrel and fence collisions, player vehicle gearshift and backfires.
  • (PS5) Adjusted rumble style of low momentum collisions with track objects for a sharper/snappier feel.
  • (PS5) Lowered center frequency of low intensity car-to-car collision rumbles.

You can read more details about the new tournament here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Watch Dogs Legion Update 1.17 June 1 – Crossplay, 60FPS Next-Gen, and More

Big day for Watch Dogs Legion players out there as Ubisoft has released the big title update 4.5. In this update a number of fixes are introduced, along with some big features such as crossplay and full 60FPS support for next-gen consoles! Read up on Watch Dogs Legion Update 1.17 patch notes now!

Watch Dogs Legion Update 1.17 Patch Notes for June 1

New Tactical Op: Project Omni

Take on this intense, challenging content with 3 other players. DedSec infiltrates a secret project that is affecting people’s Optik devices throughout the city… only to find out that a mad doctor has been experimenting on people and has merged their brains with a neural network that he controls. He must be stopped.

Quality of Life updates:

  • 60 FPS performance mode for next-gen consoles.
  • Cross-family play is now enabled. Players on Xbox One and Xbox Series X/S, as well as PlayStation 4 and PlayStation 5 can now play together within their console family.
  • Added loading screen hints for the HUD customization options.
  • We’ve made several adjustments and optimizations to the start of the Single Player campaign. This will speed up some of the early areas and make it easier for new players to find their footing in our near-future London.

New free Operative:

Helen will join your DedSec ranks on June 15th. She will be a free Operative available through the Premium Store!

Online mode:

  • Season 2: New free reward track for the Online Mode:
    A new reward track is now live for players in the Online Mode. Level up and earn exclusive cosmetics, ETO, Watch Dogs Credits and more!

    • New reward track features 80 ranks of progression.
    • Each influence reward is smaller than in Season 1 (8, vs 10), but overall, the season has significantly more Influence to earn.
    • There are more cosmetic items to be earned compared to Season 1.
    • Updated sound and visual effects when claiming rewards.
  • New Daily Challenges have been added.
  • Greatly expanded the set of Masks that can be found in Hotspots.
  • Ability to profile other players.
    • You are now able to profile other players in your session to view their stats.
  • Slightly reduced overall difficulty of Co-op missions:
    • You now have more time to revive a fallen teammate, increased by +5 seconds.
    • You now have more time to locate the dead bodies in Meltdown, increased by +30 seconds.
    • Increased HP for the backpack in Meltdown & Repossession missions, by +25%.
  • Online mode buttons have received some polish.

Watch Dogs: Legion of the Dead – Alpha launches on PC

A new mode has been added to Watch Dogs: Legion for players on PC. Watch Dogs: Legion of the Dead will be in alpha for now and you can find detailed information in our dedicated blog here. It is now available for all owners of Watch Dogs: Legion on PC. Players on consoles and cloud platforms will be able to join the test in the future.

Watch Dogs Legion Update 1.17 Bug Fixes:

  • Fixed an issue that could cause a waypoint to disappear when reaching the Tower of London location during Online mode Assignments.
  • Fixed an issue that could cause Mina to de-spawn when mind-controlling an enemy.
  • Fixed missing subtitles from all locals during the “… And Rise” mission in single player.
  • Fixed an issue that could cause the wrong cooldown to be displayed after using the Gun Jam ability of the Guardian Drone gadget.
  • Fixed a placeholder text in the objective during the Dysfunction Online co-op mission when playing with a German client.
  • Fixed missing sound effects for the Absorption Shield ability of the First Responder when being used on friendly NPCs or players.
  • Fixed several low-resolution textures around London.
  • Fixed incorrect images in the Online mode tutorial.
  • Fixed floaty Spider-bot jumping.
  • Adjusted input curve for look speed to create a smoother experience.
  • Fixed Mina’s poncho to prevent clipping when wearing larger masks.
  • Fixed an issue that could cause the map reveal music to repeatedly play after finishing a Borough Uprising mission.
  • Fixed an issue that could cause the recruitment objectives to not properly update after recruiting the appropriate Operatives during the “Swipe Right” mission.
  • Fixed missing color from the eyes and mouth of the card box mask.
  • Fixed an issue that caused the background music to appear muffled during the boxing tutorial.
  • Fixed an issue that could cause the game to crash during the Blume Tower cinematic when the menu narration option was turned on during the “Restart DedSec” mission.
  • Fixed an issue that caused blue jeans to be yellow.
  • Fixed an issue that caused Mina to retain weapons of mind controlled enemy NPCs after the mind control had ended.
  • Fixed an issue that caused the game to lose all audio when playing with a controller.
  • Fixed an issue that could cause a black screen after switching between Operatives for the first time.
  • Fixed an issue that could cause the necessary vehicle during the “Intelligence Gathering” and “Goods Recovery” Online assignments not to spawn.
  • Fixed an issue that could cause the necessary hostage during the “Trafficking Victim” and “Rescue Organiser” Online assignments not to spawn.
  • Fixed an issue that caused several Spiderbot skin textures to look too similar to each other.
  • Fixed an issue that could cause a frozen frame to be shown when accessing Photo Mode while moving.
  • Fixed an issue that caused Operatives to shrink in size when equipping the Deputy Director uniform.
  • Fixed an issue that could cause the “Expose Illegal Seizure” Online Assignment to not spawn correctly.
  • Fixed an issue that could cause an Angry-Escargot error when trying to connect to the Online mode after switching the game to an Asian language.
  • Fixed an issue where the mission area wouldn’t properly be displayed for the Online mode Co-Op mission “Dysfunction”.
  • Fixed an issue that would cause the “Use takedowns while undetected in Co-op missions” challenge to only count weapon takedowns.
  • Fixed an issue that could cause an infinite loading screen when trying to connect to the Online mode under certain circumstances.
  • Fixed an issue that could cause a second Mina to spawn under certain circumstances.
  • Fixed an issue that could cause players to be blocking each other when trying to access the DedSec hackerspace shop.
  • Fixed an issue that prevented players from purchasing DLC while playing on different platforms with the same Ubisoft Connect account under certain circumstances.
  • Fixed an issue that prevented Borough Uprising UI elements to not be displayed properly under certain circumstances.
  • Fixed lighting issues in the Blume complex building.
  • Fixed an issue that caused the AR Medical Shield visual effects to appear corrupted during cinematics.
  • Fixed an issue that could cause the Guardian Drone ability to go unintentionally go on cooldown when using it on a player in a vehicle in Online co-op.
  • Fixed an issue where a second network error would be displayed after disconnecting and reconnecting to the game.
  • Fixed an issue that could cause Bareknuckle Arena bouncers to inherit Mina’s ability when mind controlling a bouncer with Mina.
  • Made improvements to the game that should reduce hitching and freezing some players have experienced while playing.
  • Fixed outdated description of “Gameplay Event CC” in the Audio and Language options menu.
  • Fixed missing audio reverb when Mina is saying that her OMNI Optik is on cooldown. Fixed an issue that caused the LTL Stun Gun reload animation to be too stiff. Relax!
  • Fixed an issue that would cause placeholder tiles to show in in-game shops when scrolling through items.
  • Fixed an issue that caused placeholder text to be present under certain circumstances during the “Repossession” co-op mission.
  • Fixed an issue where the “View Summary” text in the teams tab was not localized for certain languages.

Watch Dogs Legion Update 1.17 Platform Specific Changes

PC

  • Fixed missing sound effects for the AR Medical Shield ability of the First Responder.
  • Fixed an issue that could cause the VIP for the Tower Hamlets Borough Uprising opportunity to not spawn.
  • Fixed an issue that could cause the game to crash when mind controlling an enemy NPC with Mina and the NPC dying.
  • Fixed an issue that could cause the game to crash when mind controlling an enemy NPC with Mina when a matchmaking vote was started in Online mode.
  • Removed superfluous spaces between words in tutorials while playing with an Arabic version of Watch Dogs: Legion.
  • Fixed an issue that could cause the game to crash after interacting with the keypad inside the elevator during the “Use Tower elevator” objective in the “In Full Blume” mission.
  • Fixed an issue that could cause the game mode text to jitter while in the Online mode menus.
  • Fixed an issue that could cause players to be unable to complete the “Home and Hosed” mission.
  • Fixed an issue that caused the Mounted Shield ability to not have the proper cooldown under certain circumstances.
  • Fixed an issue that would cause the Killer Beat ability to earn ETO while driving when entering a vehicle after using the ability.
  • Fixed inconsistencies between the objective text and the hovercard text during the “The Heist” mission.
  • Fixed an issue where Mounted Shields could persist indefinitely if the player spawning the shield would leave the Online mode session.
  • Fixed an issue that would cause the incorrect gender to be displayed in the Deep Profiler when using several localizations of the game.
  • Fixed an issue that could cause the game to crash after releasing a mind controlled enemy NPC with Mina.
  • Fixed several issues where abilities used the wrong gender information in several localizations of the game.
  • Fixed floating laptops in the “Dysfunction” Co-op mission.
  • Fixed excessive amount of drone docking stations in the “Dysfunction” Co-op mission.
  • Fixed an issue that caused bomb timer sound effects to still be played when sound effect volume was set to 0.
  • Fixed the flickering on several decals on shops in the open world.
  • Fixed an issue that caused the “Bleeding out” warnings and timers to not be affected by Deuteranopia and Protanopia options.
  • Fixed an issue that caused character names to appear cut-off at a certain length when inspecting them in the hackerspace shop while playing with Japanese localization.
  • Fixed an issue that caused the visuals of Mina’s “OMNI Optik” to appear green intead of purple when playing with Ultra ray-tracing settings.

Xbox

  • Enabled audio downmixing when using quick resume to improve audio quality.
  • Fixed an issue that could cause the game to crash when putting the console in standby mode during an Online mode session and then resuming the game.
  • Fixed an issue that caused the French audio to be missing from the first dialogue with Mina.

Xbox One

  • Fixed an issue that could cause the game to crash when joining or leaving a co-op session in the Online mode.
  • Fixed an issue that could case Swarm Drones to become unresponsive once falling below 50% health in Online mode sessions.
  • Fixed an issue that could cause the screen to flicker when navigating in and out of selections in the Options menu.

Xbox Series X/S

  • Fixed an issue that could cause the game to freeze while free roaming in Online mode.

PlayStation

  • Fixed an issue that caused players on PlayStation 4 to not be able to see PlayStation 5 profiles when pressing “View profile” and vice versa.
  • Fixed an issue that would cause a player to not properly disconnect from an Online mode session when signing out of the PlayStation network.

PlayStation 4

  • Fixed an issue that could cause the player to receive an “Boring-0x00000001” error when trying to connect to Ubisoft Connect with a new account on a Russian SKU of Watch Dogs: Legion.
  • Fixed an issue that could cause the game to crash when pressing X on the prompt screen when starting Watch Dogs: Legion.
  • Fixed an issue that could cause FPS drops while delivering the backpack during the “Repossession” co-op mission.

PlayStation 5

  • Added missing activity cards to the Online mode.
  • Fixed an issue that could cause the game to crash when a matchmaking vote was initialized while using the mind control ability of Mina.
  • Fixed an issue that could cause players to become stuck when mind controlling an enemy NPC and moving out of bounds.
  • Fixed an issue that could cause the game to crash when accessing the hackerspace shop.

Stadia

  • Fixed an issue that could cause the game to crash when another player initiated a matchmaking vote during Online co-op.
  • Fixed an issue that would cause the player position and nameplate to not properly display after mind controlling an enemy NPC with Mina and letting the NPC die during an Online mode cooperative session.
  • Fixed an issue that could cause the game to crash after shooting red propane tanks at The Hackney Baths.

That’s all for the Watch Dogs Legion Update 1.17 notes, should we find anything reported by the community that isn’t listed above, we will be sure to update this post. If you haven’t already, be sure to read up on our Watch Dogs Legion review!

Source: Ubisoft Forums

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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SMITE Update 11.80 June 1 Patch Notes, Out for Bonus Update 8.5

Hi-Rez Studios has rolled out the SMITE update 11.80 June 1 patch, and this is for Bonus Update 8.5! Same as with every bonus update, there are item changes mostly, as well as some new god skins.

SMITE Update 11.80 June 1 Patch Notes:

BONUS BALANCE (LIVE JUNE 1)

Items

ENHANCED PURPLE BUFF
The enhanced Purple Buff provides a large damage increase above the rest of the enhanced options. We are decreasing the Attack Speed provided from the enhanced portion only to bring these enhanced effects closer to each other.
  • Decreased Attack Speed from the Enhanced portion 15% to 10% (25% to 20% total)

(STARTER) GILDED ARROW
Hunters, given how damage per second focused they are as a role, often focus onto one build given time. The Critical Strike build, bolstered by the strength of the Gilded Arrow starter and tree, has become the build of choice for every hunter. This build provided a strong power curve, high end game damage, and the gold generation confirmed a lead through the early purchase of the 3K damage potions. In this patch we are adjusting this build overall down in power while bolstering some underused anchor items. First up is Gilded Arrow. This starter is both potent in its own right and builds into Ornate Arrow, the main choice for top end hunters. The gold gain in particular allowed hunters to get key power spikes much earlier than their opponents. That is the strength of this item but at 10 gold it was simply too effective.
  • Decreased Gold Gain per successful marked target kill from 10 to 7

(UPGRADE) ORNATE ARROW
Ornate Arrow has a similar story. This item asks you to keep gold in reserve for stats and it makes up for it in the long term by being efficient and providing value in longer games. This value however was simply too intense. In games that went even a little over a standard match length multiple 3K potions could be purchased as other roles are getting their first. Even at 5% this item will still provide a high amount of value, especially in longer games.
  • Decreased Gold Percentage Gain from 20% to 5%

(UPGRADE) DIAMOND ARROW
While Diamond Arrow has not been built as much as Ornate Arrow we expect it will see a rise in purchase now that it is closer in power to Ornate Arrow. We are mirroring the change we did to Gilded Arrow, lowering just how much gold this item can generate to prevent a difficult to overcome surge in efficiency at level 20.
  • Decreased the bonus gold per minion kill from 10 to 7
  • Decreased the bonus gold per god kill from 30 to 21

EXECUTIONER
Executioner is a core aspect of many hunter builds, but especially the Critical Strike build. Through little effort, items like Executioner allow Hunters to reach strong combinations of Power, Attack Speed, and Critical Strike chance. A small adjustment here can help Hunters make more meaningful item decisions later in their build when they look to specialize in a particular build path.
  • Decreased Attack Speed from 25% to 20%

ATALANTA’S BOW
Atalanta’s has seen heavy adjustments through its lifetime and it has settled in an overall underperforming spot. While it provides strong conditional utility the base stats made it undesirable compared to a higher throughput build. A bump in Base Power brings it closer to other options.
  • Increased Physical Power from 25 to 35

ASI
Asi is another potential ‘anchor’ item that can bring forth a bunch of different build options. Serving as a high attack speed and high Lifesteal option it has the potential to shape builds early. Given its potential we want to be careful with how we bring this item up. While a 5 Physical Power increase feels small, Asi’s combination of Attack Speed, Lifesteal, and Penetration amplify this power increase.
  • Increased Physical Power from 20 to 25

(STARTER) BLUESTONE PENDANT
Bluestone Pendant has pushed the Solo meta into a single direction. Everyone builds Bluestone and the lane itself is quite aggressive. One thing we have seen from feedback is that the aggression in the lane feels good right now so adjustments we make will be careful not to disrupt what is currently being enjoyed. Bluestone itself provided aggression through power and wave clear, but also a lot of defensive sustain. We are cutting the HP5 in half, lowering just how much health is restored in between each wave.
  • Decreased HP5 from 20 to 10

(UPGRADE) BLUESTONE BROOCH
Bluestone Brooch’s bonus damage increase really pushed Warriors ability to dive backliners and succeed in killing them individually. At 25 base damage on the proc it felt underwhelming but 75 was too much. 50 should be a solid middle ground that makes it more comparable to the utility of other upgrades.
  • Decreased Bonus Damage from 75 to 50

REINFORCED SHOES
Reinforced Shoes and Greaves have really taken a step forward in build placement. Supports and many Warriors are heavily valuing the early protection spike these boots provide and can make it feel too difficult for damage dealers to punish poor positioning or play. We do think its balance point however is quite narrow, given these items saw very little play for some time. While we have future plans for boots in general in the next patch (Mid Season) we did want to tone down one of its strong passive benefits; CCR. Supports will have to respect early CC more and be less resilient to strong CC chains.
  • Decreased CCR from 20% to 10%

REINFORCED GREAVES
  • Decreased CCR from 20% to 10%
Gods
PERSEPHONE
We have been watching Persephone’s rework very closely. As described in her rework patch and blog post; she had a very unique style but created unhealthy gameplay scenarios. As far as early metrics go we are seeing many new players try Persephone and see much more success; and while early feedback was worried she would be weak, players are learning how to use her new kit to maximum effect. Given her strong performance, especially as players learn the new kit, we do feel she needs a downward adjustment on her primary burst combo. The bites in particular from a Harvest/Flourish combo seem to be contributing too much to her primary combo and are seeing a reduction in scaling this patch. We will continue to watch her closely and respond to feedback. In the main patch we are fixing many issues players came across (and bringing back that chunky skeletal bone rush sound) and in the long term will look at more long term feedback such as her passive feeling underwhelming.

HARVEST (FLOWER)
  • Decreased Bite Magical Power Scaling from 50% to 40%.
GILGAMESH
Gilgamesh has simply drop kicked all his previous nerfs away, proving quite resistant in attempts to bring his performance down. In this latest round we are targeting his frequent slow from Sun-forged Scimitar and the raw burst more offensive Gilgamesh builds can bring with Drop Kick. Enemies should find Gilgamesh easier to escape and more likely to survive that drop kick to the face.

SUN-FORGED SCIMITAR
  • Slow duration decreased from 2.5s to 2s

DROP KICK
  • Burst damage scaling decreased from 65% to 55%
  • Bonus damage scaling decreased from 25% to 20%
KING ARTHUR
King Arthur in particular benefitted from a strong Bluestone Pendant, but even before it was the go to choice he showed himself to be a strong solo laner. We think given his strong performance, especially in the SPL, he needs an additional nerf. Steadfast’s passive damage mitigation makes King Arthur exceptionally difficult to take down and synergizes well with Protections. A decrease here should be a noticeable decrease to his raw tankiness.

STEADFAST
  • Decreased Damage Mitigation from1.5% per Stack to 1% per stack (6% to 4% total)
SOBEK
Sobek is another top contender for the Support role in the SPL and Ranked. In particular his strong engage is followed up by a major zone control ultimate that gives time for his CC chain to come up again. We are lowering the slow and protections provided by Lurking in the Waters to give enemies more opportunity to punish a risky pluck.

LURKING IN THE WATERS
  • Decreased Slow from 20/25/30/35/40% to 25% at all ranks
  • Decreased Protections from 20% to 15%
SCYLLA
Scylla has done exceptionally well as a Mage who is capable of damaging strong frontliners, even with Magical Protections. Crush’s Rank 5 really pushes this identity but is currently pushing it too much. At 15% enemy tanks still need to respect Crush but this makes it less devastating to face.

CRUSH
  • Decreased Percent Penetration from 20% to 15%
HEIMDALLR
Heimdallr has been a fun god to watch, from his heavy hitting Critical Strikes to his fancy start with Bifrost to get to lane quickly he has been interesting to watch. Heimdallr has a decrease in how hard Critical Strikes can hit given his slower, heavier hitting attacks but this decrease was not enough to offset just how hard these could hit. A decrease in his damage output with Critical Strikes paired with a long cooldown for short Bifrost hops, enemies can be a little less afraid of this vigilant god.

THE VIGILANT
  • Decreased Heimdallr’s Critical Strikes from 70% bonus damage to 65%

THE BIFROST
  • Increased the base cooldown from 14s to 16s
YMIR
YMIR IS HERE! Whaat? Ymir nerf?! Wall cooldown? But wall already cold! Ymir should always be picked. Ymir is everyone’s favorite! Why nerf? Ymir have words with Ajax!

ICE WALL
  • Increased Cooldown from 12/11/10/9/8s to 14/13/12/11/10s
ANHUR
The slayer of enemies has sure been living up to his name. While not always resulting in a ban his pick at all level of ranked and in the SPL has shown this god to be quite strong. Desert Fury in particular provides long duration Crowd Control Immunity and solid damage output on a lower cooldown. This made him exceptionally hard to fight into and given the strength of this ultimate, it probably deserves to have the standard Ultimate cooldown.

DESERT FURY
  • Increase Cooldown from 75s to 90s at all ranks
ATHENA
Athena has been confounding her enemies to great success. While this extra damage really helped round out her kit, the raw damage add it provided was too high. Rather than fully removing we are looking to tone down Confound’s damage in addition to Reach’s damage. This should bring her overall damage to more normal levels while preserving the buff that brought her into contention after a long duration of being a low pick support.

REACH
  • Decreased Reach’s scaling from 35% to 30%.
  • Decreased Reach’s subsequent hit scaling from 25% to 20%.
    • This feature always existed but was not documented. We rewrote the whole description to better describe this as well as to more clearly describe the damage Reach does as a multiplier on her Basic Attack damage rather than a scaling on bot her Bot Power and Magical Power from items.

CONFOUND
  • Decrease 40/70/100/130/160 to 40/65/90/115/140

Don’t forget, Morgan Le Fay is entering the game soon, too!

Source: SMITE

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fall Guys Update 1.25 June 1 Patch Notes, Out for Fixes

Mediatonic has released the Fall Guys update 1.25 June 1 patch, and this is to fix a few nagging issues such as the rewards bug! Head on below for more details.

Fall Guys Update 1.25 June 1 Patch Notes:

Here’s the changelog straight from Mediatonic (via Discord):

Size: 200MB

  • Fixed the annoying rewards error pop up!
  • Optimised some textures on PlayStation to help with the blank screen issues and crashes while the team looks a long-term solutions

That seems to be it for this Fall Guys update. We’re keeping an eye out and if there are other changes in this patch, we’ll be sure to update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.