When you think Uncharted, first thing thing that probably comes to mind is Nathan Drake. Uncharted is a a series that has built such an iconic character, it’s hard to imagine a game without him. And while rumors are have stated that Naughty Dog is currently developing a new Uncharted game, it seems that the voice actor (Nolan North) of Nathan Drake himself is being left in the dark as he has made is clear that he hasn’t been contracted to come back to reprise his iconic role.
Speaking in a recent live broadcast of Retro Replay , Nolan took to answering some fan questions, with one wanting him to confirm Uncharted 5.
You know what, I can confirm Uncharted 5 because it’s called Uncharted 4 because Golden Abyss was number five (assumed meant to say four), who knows. If they’re making an Uncharted, I don’t know about. And if they are and I don’t know about it, and I’m not in it I’m gonna throw some hands. We’re gonna have some problems.
There you have, straight from the man himself. Of course he could be saying this due to a possible NDA (Non-Disclosure Agreement) that we have seen in the past for other games (such as voice actors denying involvements with Mortal Kombat DLC,) but it did seem pretty genuine. That’s not saying much though since he is an actor and all.
We are hoping it is the case that Naughty Dog isn’t working on new Uncharted game as it would be a huge bummer not to include Nolan North as Nathan Drake.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Released earlier this week on PC and Xbox, InXile Entertainment has pushed their latest Wasteland 3 update, which brings permadeath mode amongst other gameplay changes and fixes. Here are the full patch notes for Wasteland 3 update 1.14!
Wasteland 3 Update 1.14 Patch Notes
Highlights
Permadeath
Permanent Death (aka Permadeath) is here to challenge your sanity. This is an optional mode that can only be enabled when starting a new game.
If enabled, your squad members will be permanently killed if their Downed timer during combat expires. Once they’re dead, they’re dead forever. How death normally works.
Permadeath is a single player-only mode.
Difficult Skill Checks
Difficult Skill Checks is here to challenge your squad-building prowess. This is an optional mode that can only be enabled when starting a new game.
If enabled when starting a new game, all Skill, Attribute, and Perception checks are increased by +2 over their base value (up to a max of 10). This applies to in-world interactions, conversations, and equipment requirements.
We recommend this only for veteran players who want an extra challenge that puts their squad optimization to the test.
Retraining
You can now respec your squad members to reallocate their Attributes, Skills, and Perks!
While at Ranger HQ, a new “Retrain” option is available in the Manage Squad screen, which refunds all points to be spent again. This excludes unique gameplay bonuses such as Cyborg Tech and the Tarjan Machine perks, and any Quirks chosen at character creation.
Retraining characters has a cost which is shared with Recruiting new Rangers.
Recruitment Cost
Recruiting at Ranger HQ now incurs a cost that is shared with Retraining.
The cost is waived for the first two Rangers recruited from Ranger HQ.
The Recruitment/Retrain cost starts at $200 and increases 1.75x (rounded to the nearest $50) with each use, up to a maximum of $3000.
New Character Customization Options
Since you’ll need to start a new game to turn on permadeath and difficult skill checks, we have 23 new character customization options to use including helmets, masks, makeup, scars, and tattoos are available.
Multiple helmets were designed alongside renowned post-apocalyptic costume designers for this update. Check inXile-entertainment.com for photos and info.
Additional Crash and Performance Fixes
We’ve been continually working to improve stability on systems with low amounts of memory (older consoles, primarily) and this update resolves one of our most impactful issues. For those of you experiencing crashes after longer play sessions, we’d love for you to give this update a try and let us know if it resolved your issue. If not, we’d also like to hear from you on the inXile forums so we can continue to make improvements.
We’ve taken a pass at textures across the game to either reduce or increase texture sizes to create a more consistent memory footprint. This should result in slightly more even performance.
Additional misc. changes and fixes that should result in overall improved stability.
[PC] Added voice chat options to enable Push to Talk, show microphone input source, manage volume, or disable it entirely. The Push to Talk key can be customized in keyboard bindings.
Wasteland 3 Update 1.14 Gameplay Changes
Game options now have descriptive text in case our very intelligently named options weren’t clear enough.
Fixed the Poindexter quirk for Rangers recruited from HQ. They’ll now correctly receive their bonus skill points as intended… NERDS.
Resolved an issue with the bonus Hit Chance from Leadership not increasing correctly as it’s leveled up.
We just made the Hoon Homestead always available from the world map regardless of choices and progression. So that better fix it.
We screwed up the intercom before Vic and now we have unscrewed it.
Resolved a softlock that could occur while arresting Vic.
Fixed an issue where you sometimes couldn’t save the game after a combat where you hacked a robot or tamed an animal. How does that even happen? Who knows. Well, someone does, just not me. Making games sounds hard.
Fixed an issue with the Pyromaniac Quirk catching you on fire with elemental damage types other than Fire and Explosive.
Fixed an issue where the pre-order bonus Colorado Survival Gear items could disappear from the inventory. Did you really pre-order, though? Maybe not. Feels like that was 20 years ago. It’s hard to remember.
Rally will now properly apply to squad members that are at a different elevation.
Double-dipping into two containers at the same time, where one requires a skill check to open, will no longer cause loot to disappear.
Fixed a quest progression issue with “King Cordite,” reported by Ralph. Thanks Ralph!
The quest “One of Us” can now be correctly completed if you have Ironclad Cordite in your party.
Fixed a quest progression issue during “Heads or Tails” when a creature is tamed during combat and then runs away. Story of my life.
Fixed an issue where the last character in combat killing themselves would make it so you couldn’t end your turn.
Using the Brainwave Destabilizer on enemies in the Clown Museum no longer breaks their animations. Maybe though just shoot the horrifying clown people before they get too close?
Fixed a quest progression issue with “Hard Knox Life” when loading specific saves.
Llewellyn’s shit had gone missing and was un-interactable. We found the shit and have re-added the shit so you can interact with the shit again now.
Fixed an issue where the Optilaser 9000 couldn’t be used if your weapon was out of ammo or you had melee equipped.
Fixed an issue where getting Vic to join the Rangers and then cancelling out of the Manage Squad screen would make it impossible to add him later. But why would you do that? Add him immediately, it’s hilarious and terrible.
Fixed an issue with Close Call perk causing nitrogen, oil, and explosive tanks to sometimes not explode when attacked.
The “Call to Action” mission is no longer able to be completed more than once.
Mortar Blast now uses the correct amount of AP.
Rangers at max level (35) no longer “level up” when receiving the requisite XP. Can you imagine if life stopped at 35? Like a Logan’s Run Carousel situation and you’re running around with a gem in your hand and a robot is shouting about sea greens. I need to watch that again.
Fixed a possible softlock when taming a Glow Hopper during a combat.
The Minesweeper perk now correctly applies to gas mines, as god intended.
UI & Controls
Fixed some wonkiness with removing and re-adding custom characters in Squad Manager.
Making lots of custom Rangers no longer blocks the ability to scroll down to the Companion section.
[LOC] DEV: “<color=>104%”’ removed from Shockwave mortar description. Pay no attention to the man behind the curtain!
Fixed a display issue with the Mechanics skill showing an incorrect effectiveness value at level 5.
Changed the icon for Big Guns to not be a rocket launcher, which are explosive weapons. They’re also Big, but we had to pick one.
Fixed some mpre typos.
[Controller] Revive now shows the correct AP cost.
Co-op
Fixed another issue where the host could drive the Kodiak around like a Ranger after their squad had been killed. Cool? Yes. But still a bug.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
In case you didn’t know, Rainbow Six Siege will get its latest expansion, Crimson Heist, on March 16! Before that drops though, Ubisoft has released the Rainbow Six Siege Crimson Heist animated story trailer!
As one might expect, Flores takes center stage! We even get to see an animated version of his gadget in action!
Want to know more about Flores? Head on here to see what he can do on the battlefield! We’ve also posted loads of gameplay footage featuring the reworked maps, too.
Once Crimson Heist is out, we’ll be sure to let our readers know.
Are you a fan of Capcom’s Dino Crisis? If you’re looking for new prey to hunt, you might want to take a peek at “Instinction,” an upcoming action game by Hashbane Interactive!
Check out the reveal trailer below which looks gorgeous (albeit it’s super short):
Not much is known just yet, but here’s the info straight from the game’s website:
GAMEPLAY
Slay terrifying prehistoric creatures in this semi-open world epic adventure, with immersive combat and exploration in multiple awe inspiring natural locations, all while solving puzzles and completing campaigns. Single player and co-op.
WEAPONRY
Weapon loadouts to suit your playstyle, from melee weapons to rocket launchers with fully customisable in-game attachment, skin and reticle editor.
Find and earn attachments as you progress. The game will also take advantage of adaptive trigger and haptic feedback support.
DYNAMIC MENUS
Access quick settings and you’ll also be able to toggle each HUD element on and off, items such as the mini-map, ammunition, compass, mission, hints and inventory. Everything, including HUD positioning, is fully customisable and you have the ability to choose presets or create your own.
VISUAL FIDELITY
We have paid particular focus on next-generation consoles and GPUs. Utilising advanced ray-tracing, DLSS 2.0, HDRI, screen space effects, shadows, reflections, and ambient occlusion. Dynamic resolution and frame rates with forward support for gaming at 8k and 120fps.
AUDIO SENSE
Advanced Ambisonics and Convolution Reverb provide a fully immersive three-dimensional sound experience.
Environmental audio reacts relative to position and origination point.
There’s no set release date for Instinction just yet, but it due for release on consoles and PC.
Stay tuned to our exclusive chat with the studio hitting the site soon.
Bungie has announced that the Destiny 2 upcoming update 3.1.1 is due this coming Tuesday, March 16! In addition to that, the studio has given guardians a preview of the changes incoming and there’s a lot!
Destiny 2 Upcoming Update 3.1.1 Patch Preview:S
Schedule:
UPDATE 3.1.1 AND MAINTENANCE TIMELINE
Next Tuesday, March 16, maintenance for Update 3.1.1 will begin. Below is a timeline of events:
9 AM PDT (1600 UTC): Maintenance begins.
9:45 AM PDT (1645 UTC): Players are removed from activities. Destiny 2 is brought offline.
10 AM PDT (1700 UTC): Update 3.1.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
11 AM PDT (1800 UTC): Destiny 2 maintenance is expected to conclude.
Strikes:
Fallen S.A.B.E.R.:
Fixed an issue where the strike Boss would not spawn until all players were alive and present.
Improved objective waypoint behavior.
Fixed some grammatical errors in player-directive text.
Fixed a bug where a fireteam member entering the area late could cause the Warsat falling visual effects again.
Fixed an issue where Zavala’s dialog in the first area could play multiple times.
Fixed a bug where a fallen energy shield could be seen sticking out of a wall.
Devil’s Lair:
Sepiks Prime now has a Boss health bar.
Fixed some floating environment objects.
Fixed an issue where some monster spawn points looked like accessible doorways to players.
Fixed an issue where an Overload Captain could spawn with the wrong name.
Fixed an issue where the Fallen Walker and Fallen Brigs could respawn after they were defeated.
Fixed an issue where physics was missing from a wall early in the strike, allowing players to get lost out of environment.
Armor
Fixed an issue with the Linear Actuators Exotic perk for the Titan Exotic Dunemarchers, which was not triggering properly. The perk now behaves as expected, triggering on each/subsequent melee strike after an appropriate amount of sprint time.
Font of Might no longer displays a generic “Damage Boost” string when its benefit is active.
Fixed a bug where the Mantle of Battle Harmony and Omnioculus Exotics were not displaying their flavor text.
Omioculus also no longer grants melee energy when making only yourself invisible under some circumstances.
Cuirass of the Falling Star no longer grants an Overshield when used with Supers other than Thundercrash.
Weapons
Fixed an issue where flavor text wasn’t appearing for several seasonal weapons.
Added rumble to the end of Dead Man’s Tale’s reload.
Adjusted Riskrunner perk VFX that were causing epileptic issues.
Reduced Arbalest’s aim assist, making it harder to hit headshots in Crucible.
Set the Frenzy and Cranial Spike perks to use the correct buff icons.
After a few weeks of development and playtests, we also have a round of Stasis balancing slated for March 23.
Other Issues Resolved by Patch 3.1.1:
Dunemarcher’s Linear Actuator Exotic perk will now properly trigger on melee strikes, and chain to combatants, after sprinting for the appropriate length of time.
The Double Trouble Dreaming City Triumph can now be obtained.
The Braytech transponder signal on Europa will no longer be removed if player dies with 2/3 completed.
Completing the Forfeit Shrine Ascendant Challenge will now grant progress towards the Ascendant Champion and Honed for Speed Triumphs.
In addition to the patch preview, Bungie has also announced that they are rolling out another patch on March 23, and this is for stasis tuning! What’s even better here is, the studio has revealed that they are separating the adjustments from PvE and PvP, which should be very welcome news to guardians!
Here’s the full message and list of changes planned by Bungie:
STASIS TUNING PREVIEW FOR MARCH 23 PATCH
Before we dive in to the patch notes, we have a few words from the team to walk through the goals of this tuning pass:
Hey everyone, Gameplay Team at Bungie here. We made some targeted changes to Stasis in Season 12 and wanted to see how they landed before making any more adjustments. Now that we’ve have several weeks of data to analyze, we’re ready to make some further changes to address additional pain points of Stasis in PVP. Our goal with these changes is to reduce some of the frustrations when fighting against Stasis subclasses in the Crucible, while maintaining their power in PvE content wherever possible. With that said, some changes required us to adjust the global behavior of some abilities. In the patch notes below, we’ve explicitly mentioned which changes will affect Crucible functionality only. We’ll be closely monitoring ability performance and feedback as Season 13 continues. Thanks for playing, and we’re excited to see how the future of Stasis unfolds.
Hunter:
Shatterdive
Removed damage resistance from Shatterdive.
Added a 4s cooldown between activations of Shatterdive.
Withering Blade
Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged.
Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged.
Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged.
Titan:
Glacial Quake
Removed AoE freeze against players on super cast. Will still freeze PvE enemies on cast.
Reduced damage resistance while in super from 60% to 50%.
Increased the energy cost of using Shiver Strike while in Glacial Quake from 3% to 7% Super energy.
Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (previously only costed energy for the slam).
Shiver Strike
Increased downwards velocity applied to Shiver Striking players when they are slowed to pull them out of the air more strongly.
Warlock:
Winter’s Wrath
Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s.
Increased the size of the warlock super projectile’s proximity detonation radius 1.5m – 1.65m
The proximity detonation now starts at it’s largest and scales down to 40% over time.
Penumbral Blast
Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged.
Iceflare Bolts
Fixed a bug where Iceflare Bolts would continuously try to switch targets.
Increased target acquisition range of Iceflare Bolts by 33%.
Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets.
Chaos Reach
Decreased the amount of Super energy refunded when cancelling Chaos Reach early.
General:
Duskfield Grenade
Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged.
Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged against PvE.
Reduced the slow stacks applied to players on each tick of the grenade from 10 to 5 stacks. Per-tick slow stacks are unchanged against PvE.
Adjusted the UI presentation of the “Slowed” status to display Slow stacks as X/100 instead of X/10, to increase readability when adding Slow stack amounts that are fewer than 10.
Stasis Crystals
Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged.
Whisper of Chains
Reduced Whisper of Chains damage resistance bonus while in Super from 25% to 5%. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians.
Whisper of Torment
Fixed a bug where players could continuously proc Whisper of Torment while standing inside an opponent’s Barricade.
Stasis Fragment Quests
Significantly reduced objective completion values for all Crucible fragment quests.
Lastly, Grandmaster Nightfalls are also coming back this March 16! You can read up on that here.
With People Can Fly releasing a full-fledged demo for Outriders rather than just a beta, it seems this has worked in the developer’s favor. People Can Fly has revealed the Outriders demo stats, and they are quite impressive.
We’ve compiled everything in one handy bullet-point list! It’s quite detailed, as it tallies what the most used class is, what’s the most used ability is per class, how many characters players created, and more! Oh, and it seems one person is kinda addicted to it, as they’ve spent over 200 hours playing the demo!
Looks like a new character will be brought to life in Eli Roth’s upcoming film adaptation of Gearbox Software’s Borderlands universe, as IGN reports that Swallow and The Devil All The Time actress Haley Bennett has been cast in the Borderlands Movie — in a mysterious new character role that has yet to be revealed.
While no further details were disclosed as to what her role is specifically, the report points out that Bennett’s character is unnamed but will be key to the past of Cate Blanchett’s character Lilith. Lilith of course is a Siren — one of six who have incredible abilities and is able to wield powerful magic as well. The original Borderlands saw Lilith as a playable character, but eventually the sequels and the spin-offs have regulated her to a Non-Playable Character role. It could be that Haley’s character will play a part in explaining the origins of Lilith, but we’ll find out more details with Roth divulges more about the film as it currently continues production.
Featuring a star-studded cast that already includes Jack Black, Kevin Hart, and Jamie Lee Curtis, the Borderlands movie has also recently cast Creed 2 actor Florian Munteanu as Krieg — which you can read about here.
It appears that those who are fans of games published by Bethesdam you really don’t have a choice now but to either get an Xbox (if you haven’t gotten one already), or build a good enough PC gaming rig, as Xbox boss Phil Spencer has seemingly laid down the law when it comes to Bethesda games appearing on other platforms. In the recent Bethesda Joins Xbox roundtable, Phil Spencer has suggested that PlayStation users won’t be getting Bethesda Games, unless that platform adopts the Xbox Game Pass.
Here’s the full quote from Spencer when he was speaking about exclusive games coming to platforms with Game Pass.
“If you’re an Xbox customer, the thing I want you to know is that this is about delivering great exclusive games to you that ship on platforms where Game Pass exists.”
As Microsoft owns Xbox Game Pass and it’s a competing app to Sony, it doesn’t look like PlayStation owners will be getting access to Bethesda content — especially the new stuff the company puts out in the future which Microsoft will have first dibs in. With the $7.5 billion acquisition of the company behind The Elder Scrolls and Fallout franchises in the books, the ball is certainly in Xbox’s court when it comes to Bethesda Games.
There’s about 20 Bethesda-published titles coming to Xbox Game Pass which you can check out here.
In the latest “Ask343” session by 343 Industries for Halo Infinite, the studio has released some rather significant news when it comes to both the single-player campaign, and the multiplayer portion of the upcoming shooter.
For starters, 343 went into detail regarding the Halo Infinite day/night cycle, and how it’ll affect enemies players will face in the campaign! In addition to that, there’s no wildlife that will attack players (bummer), though players can expect to see some different species along the way.
You can check out the complete episode below, or read up on some of the choice info we’ve listed below thanks to Reddit user IntrinsicGamer.
CONFIRMED: Day night does affect what enemies you’ll run into. Grunts sleep more at night, phantoms have search lights and are around more, etc. Coils, shield enemies, etc. also appear more in darker areas and at nighttime.
CONFIRMED: There is no hostile wildlife in the game at the moment. There are apparently some cute “space gophers” though, so that’s cool. There is wildlife that is bioluminescent that appears at night.
One thing that won’t be in the game is weapon upgrades, as 343 thinks this is a “rabbit hole” that would distract players from the game’s main campaign.
CONFIRMED: Weapon upgrades were toyed around with as an idea for the campaign for customizing them and such, and they felt it was a rabbit hole, but the game veered too far away from what Halo is about, so they decided to take a “different avenue” in things you can progress. You are able to upgrade equipment items you unlock throughout the game, and there are “cool weapon variants” you can find and unlock in the game.
More stuff confirmed is how dual-wielding is NOT in the game, and how players should not expect playable Elites, too.
ONFIRMED: Dual-wielding is not in the game, and it is not currently in the cards. “We can do everything”, but they want to focus on the weapons, grenades, melee, and their focus on equipment is why dual-wielding is not present.
CONFIRMED: There are no playable Elites (sadness) being supported because “this is a Master Chief and Spartan story.” They did say “never say never” to that and that we may see them one day in the game.
When it comes to multiplayer, players will be only to hold one piece of equipment confirmed.
CONFIRMED: You can hold only one piece of equipment in Multiplayer, and it is currently a “use it and it is gone” sort in the Multiplayer. They do, however, want to implement tools so that you can change this in custom games to allow multiple pieces of equipment to be used at once.
There’s more info shared, which you can watch below, or read through it all here.
Guardians, it’s Friday, and that means the Trials of Osiris is live once again in Destiny 2! MP1st is here to bring you the Destiny 2 Trials of Osiris rewards this week March 12, 2020! Check out this week’s map and win rewards below.
Destiny 2 Trials of Osiris Rewards This Week March 12, 2021:
Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.
Trials of Osiris Map
Midtown
Rewards
Rotation not known yet, please let us know!
3 Wins (Powerful): Gloves!(
5 Wins (Powerful): Igneous Hammer! (Legendary Hand Cannon)
7 Wins (Pinnacle):Sola’s Scar! (Legendary Sword)
Flawless (Pinnacle): The Messenger! (Legendary Pulse Rifle)
Bounties
Name
Description
Cost
Requirement
Reward
End Game
Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. Awards the 3 Win Challenge reward from this week.
1000 Glimmer
100 Progress
XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token & 1 Trials Engram
Arsenal of Light
As a fireteam, defeat opponents using abilities in the Trials of Osiris.
1000 Glimmer
100 Ability
XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token
Passages
Name
Perk
Cost
Passage of Mercy
Forgives one loss per run.
25000 Glimmer & 15 Legendary Shards
Passage of Ferocity
With zero losses, your third win grants a bonus win.
25000 Glimmer & 15 Legendary Shards
Passage of Wealth
Increased tokens from reaching 3, 5, and 7 wins on a ticket.
35000 Glimmer & 25 Legendary Shards
Passage of Wisdom
Grants bonus XP from Trials wins, scaling with the number of wins on a ticket.
35000 Glimmer & 25 Legendary Shards
Passage of Confidence
Grants bonus rewards from Flawless Chest.
50000 Glimmer & 50 Legendary Shards
Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.
It’s another end of the week, guardians, and that means Xur is back to peddle his wares! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today March 12, 2021 post is live, and once again, we have the hooded one’s location and his entire inventory list.
Destiny 2 Xur Location Today March 12, 2021 (And What Xur Is Selling):
Xûr, Agent of the Nine
Description:
A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.
Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.
TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.
When does Xûr visit?
Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.
Following reports of studio turmoil in Techland regarding Dying Light 2, the studio has announced today that a Dying Light 2 development update will be shared by the studio next Wednesday, March 17.
We’ve got a few words to share with you about the Dying Light 2 development process.
Be sure to be with us next Wednesday.
Want to see it first? Join our discord server now at http://discord.gg/dyinglight
Hopefully, whatever Techland has to share, it’ll be a good one, and won’t be another delay announcement for the game.
What are you hoping to see from Techland regarding Dying Light 2 next week? Perhaps a solid release date? A new gameplay look or deep dive? Share ’em below in the comments.
Excited to know more about Resident Evil Village, and Final Fantasy 7 Remake Intergrade? If so, you’ll probably going to want to mark March 21 on your calendar, as Sony Japan is hosting the PlayStation “Play! Play! Play!” livestream showcase!
The event is set for March 21 at 8 p.m. JST and will run for an hour (you can convert to your timezone here) on YouTube. According to Sony, Resident Evil Village will be presented by Capcom director Morimasa Sato, model Kayo Satoh, and MC Hatsune Matsushima. On the Final Fantasy 7 Remake Intergrade portion, Square Enix Producer Yoshinori Kitase, entertainer Hatsune Matsushima, and MC Takuya Nakamura will be on hand to talk about the RPG.
MP1st will be online to make sure any big announcements are shared ASAP.
Following the announcement that Rust would be hitting the PS4 and Xbox One this spring, developer Double Eleven has released new Rust console gameplay and we have two videos to show readers, with one featuring gameplay from the PS4 version, while the other showcases the Xbox One version.
Here’s what players can expect from the gameplay footage below (via the press release)
The footage showcases a variety of player options while in combat – most importantly the various loadout options you can create and how those loadouts will affect your approach to both group combat and one-on-one skirmishes (in other words, you could potentially die, a lot, until you figure out what works best for you in unique situations).
Rust PS4 Gameplay (17 minutes):
Rust Xbox One gameplay (Six minutes):
Those not familiar with Rust, it’s been out since 2013 on PC, while it’s making its debut on consoles later this year!
About Rust
In Rust, there is one goal above everything else: survive. Conquer thirst and hunger, battle the elements, create clothing and stay safe against hostile forces including other players, scientists, bears, wolves or even succumb to fire, drowning or radiation poisoning. A game without rules, Rust doesn’t tell its inhabitants what to do. Players are free to be deceptive and aggressive with intense player vs. player combat and raiding and looting, but there is potentially even more to be earned with a team of friendly players by your side. In the struggle for survival and supremacy, players can build tiny cabins in the woods to huge scrap metal fortresses in an attempt to stay safe, as well as craft a variety of weapons, bombs and traps.
Since Rust’s initial launch into Steam Early Access in 2013, millions of players have populated its world and taken part in the ultimate social experiment, making it one of the most played games on Steam. The title has evolved from its earliest days as a primal-survival game to one that stands out among its competitors – featuring shockingly detailed worlds to explore and build in, filled with a variety of gameplay styles, weapons, crafts and above all else: combat.
While it’s a tad later than we expected, People Can Fly’s planned Outriders demo patch is now live on Steam and PlayStation platforms. The Outriders demo update 1.05 March 12 patch (PS5 version 1.005) includes matchmaking improvements, bug fixes and more.
– Made minor tweaks to frame rate output for certain items in cutscenes, however, we are working on a more comprehensive fix for the future [PC, PS4/5]
Made improvements to cut down on the time it takes to Matchmake [PC, PS4/5]
– Made other minor improvements and fixes [PC, PS4/5]
Additional PS4/PS5 Specific Patch Notes:
– Fixed store links on the “Buy Now” button in the Lobby [PS4/5]
– Fixed bug that was causing an audio desynchronization in cutscenes
Additional PC Specific Patch Notes:
– Fixed a crash that repeatedly occurred when opening the menu or inventory [PC]
– Fixed a bug that deletes player gear if their connection drops out during a transition [PC]
– Improved subtitle display and synchronization during the “Bad Day” quest [PC]
That seems to be it. If you’re wondering why the game doesn’t feature PvP, here’s the explanation by the devs.
Outriders is releasing on April on PS5/PS4, Xbox One / Xbox Series X|S, PC, and Stadia.
The NPD group has revealed some new sales information, detailing the top performers for February along with a year-to-date update, and it looks like PS5 sales are red hot!
Taking to Twitter today, Executive Director & Video Game Industry Advisor of the The NPD Group, Matt Piscatella confirmed that while not the best selling console of February, the PS5 is currently the faster selling platform in US history.
US NPD HW – PlayStation 5 ranked as the 2nd best-selling hardware platform in February in both unit and dollar sales. PlayStation 5 is currently the fastest selling hardware platform in U.S. history (total dollar sales after 4 months in market).
Additionally, the DualSense (PS5 controller) is also doing really well, with it leading in accessories sales for dollar amount in the U.S. in both last month and all year thus far.
US NPD ACCESSORIES – The PS5 DualSense Wireless Controller White led all accessories in dollar sales for the month of February, as well as 2021 year-to-date.
For those curious as to which games were charting big in February for PlayStation (among other platforms), you can have a look below.
Not a bad month for gaming overall, especially since the industry continues to set new records since the whole pandemic started. According to Matt, the industry broken a record for February of $4.6B in dollar amount. This is roughly a 39% increase over last year. Talk about impressive!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Ubisoft has rolled out a few server-side fixes for Assassin’s Creed Valhalla (AC Valhlla) that should be the live by the time you read this. The AC Valhalla March 12 update includes hotfixes for some of the game’s events where players won’t be able to proceed further on due to bugs.
Note that this is a server-side update and no download is required.
AC Valhalla March 12 Update Patch Notes:
Here’s what got shared by Ubisoft today, where the studio also noted that more “permanent solutions” are being worked on:
We deployed three server-side hotfixes to address the following issues:
Unable to proceed with Rock of Fertility world event
Cannot interact with NPC
Unable to proceed with The Reeve of Winchester
Cannot interact with Goodwin after escorting him to safety
Unable to proceed with Island of Eels
Cannot interact with Soma
If you are unable to progress with the respective quests after launching and loading the save game, please follow the below steps:
Create a manual save
Close the game entirely, then launch it again
Load the created save
You should now be able to proceed with the respective quest
Important: If you reload the game before proceeding with the respective quest, you’ll have to relaunch the game application before being able to proceed with the quest.
Note: We’re also working on more permanent solutions.
Looks like Resident Evil fans have more reason to be excited for Netflix’s upcoming new animated series, as Bloody-Disgusting has shared new artwork and details for Resident Evil: Infinite Darkness — the new CG anime series that sees Leon S. Kennedy and Claire Redfield reuniting for another adventure that sees new biological monstrosities come their way.
Returning to voice the roles of Leon and Claire are Nick Apostolides and Stephanie Panisello — who previously voiced the characters in the 2019 Resident Evil 2 Remake. The game was a critical success, and both actors roles were highly praised, which is likely why they’re back to play the same roles albeit in a story that takes place four years after the events of Resident Evil 4.
Here’s new artwork and screenshots released to promote the new series.
Here’s the official synopsis for the series released by Netflix.
“In 2006, there were traces of improper access to secret Presidential files found in the White House’s network. American federal agent Leon S. Kennedy is among the group invited to the White House to investigate this incident, but when the lights suddenly go out, Leon and the SWAT team are forced to take down a horde of mysterious zombies.
“Meanwhile, TerraSave staff member Claire Redfield encounters a mysterious image drawn by a youth in a country she visited, while providing support to refugees. Haunted by this drawing, which appears to be of a victim of viral infection, Claire starts her own investigation.
“The next morning, Claire visits the White House to request the construction of a welfare facility. There, she has a chance reunion with Leon and uses the opportunity to show him the boy’s drawing. Leon seems to realize some sort of connection between the zombie outbreak at the White House and the strange drawing, but he tells Claire that there is no relation and leaves. In time, these two zombie outbreaks in distant countries lead to events that shake the nation to its very core.”
To coincide with the next-gen launch, Crash Bandicoot 4 update 1.05 has been released which adds cross-gen save transferring.
Crash Bandicoot 4 Update 1.05 Patch Notes
No official notes have been provided, however the community has been quick to find some changes. We will update the post once we get an official changelog, but for now these are the community findings.
Crates in the grinding section of Out for Launch no longer bounce. (Reddit
Cross-gen save transferring
Additionally, some new skins are also available.
We always knew Crash and Coco were bad to the bone 🤪 🦴 To Celebrate Crash’s 25th Anniversary, all players of #Crash4 will be gifted a Crash and Coco Bare Bones skin. 💀 pic.twitter.com/txefC7BxIu
While there are no official patch notes available as of writing this, what we do know is that the game has now added cross-gen save transferring support. Meaning that those who have a game save on last gen consoles, you now have the ability to easily transfer the save to a next-gen console (must be part of the same family). On PS4, if you transfer your game save you will earn some trophies on the PS5 that you had previously unlocked. For those that platinumed Crash Bandicoot 4, this will be a easy way to rack up your trophy level as the trophy set is a separate on on PS5, though it won’t unlock all trophies.
And speaking of the PS5 version of the game, while it’s not official due to release till tomorrow (North America), the PlayStation Store has made the free upgrade available a bit early. All you have to do is search for the game on PSN (or click here) and redeem the free PS5 upgrade! The download is roughly 20GB, which is about 25GB less than the PS4 version!
As for what those next-gen upgrades are?
PS5/Xbox Series X will run at native 4K with the Series S supporting some form of 4K.
60FPS at 4K
PS5 will have 3D audio and Dualsense features such as Haptic feedback
In case you haven’t yet, be sure to read our Crash Bandicoot 4: It’s About Time review! We gave it a solid 9 out of 10 and highly recommend any fan of the series to give it a go.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Either this is a mistake, or Bandai Namco may have accidentally revealed that Dragon Ball Z Kakarot, FighterZ, & Xenoverse 2 are coming to the Xbox Series X and S.
For all you Dragon Ball Z fans out there, you may have heard that Namco Bandai is planning to release a new batch of DLC for many of their current Dragon Ball Z titles. Dragon Ball FighterZ just got Super Saiyan 4 Gogeta as a fighter DLC, with Xenoverse 2 receiving a major pack later this month and Kakarot getting Future Trunks story DLC this Summer.
While those were some exciting announcements, one thing that seems to have been overlook was the ending of each of those trailers, which displayed all the platforms the game is currently on. What’s more, on all three announcement trailers the Xbox Series X and S were listed as available platforms.
We aren’t sure if this was a mistake, especially since it’s across three different trailers for three different (but same IP) games. And while obviously the game can be played on either next-gen Xbox consoles via backwards compatibility, we doubt the listings are related to that since it’s still considered to be the Xbox One version. Even more odd if that was the case to also not list the PS5. Perhaps this is a potential slip up that these games are receiving some next-gen upgrades in the future?
We went ahead and contacted Bandai Namco to see what’s the story here and will update the post if we hear anything back.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.