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Resident Evil 7 biohazard Update 1.08 (Gold Edition 1.03) Released

While it’s been a rather busy day for Resident Evil fans with the gameplay reveal of Resident Evil Village, Capcom has also rolled out a Resident Evil 7 biohazard update 1.08 for PS4 and Xbox One. Note that for those with the Gold Edition, this will show up as Resident Evil 7 update 1.03! Clocking in at just 250MB on PS4, and at 1GB on Xbox One, this title update doesn’t add any new gameplay-relatd features but is rather something connected to Resident Evil Village.

Resident Evil 7 biohazard Update 1.08 Patch Notes (Gold Edition 1.03):

This patch is just to add a landing page/product page for Resident Evil Village within Resident Evil 7. Yep, that’s about it. You got to work out that cross-game marketing!

Even if that’s underwhelming, Capcom didn’t disappoint earlier, as it also announced a PS5-exclusive demo for Resident Evil Village, and we even got our first gameplay look for Resident Evil Re:Verse, which is a multiplayer game that comes free with  RE Village.

If you spot any gameplay-related changes or bug fixes, head on below and let us know what’s new down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Division 2 Holds Resident Evil 25-Year Anniversary Crossover Event This February

Prepare to gear up and dress as your favorite characters from the world of Resident Evil, as Ubisoft teams up with Capcom to present some RE themed apparel in The Division 2 this February — which was announced during the RE Showcase event and honors 25 years of RE!

Check out the trailer right here.

Today, Tom Clancy’s The Division® 2 announced an Apparel Event beginning February 2 where agents can unlock caches featuring iconic Resident Evil themed cosmetic items for a limited time.

The Apparel Event, part of Resident Evil’s 25-year anniversary, was announced during the Resident Evil Showcase livestream earlier today.

Players can earn or purchase up to 21 all-new apparel items, building iconic outfits of different Resident Evil characters. Players could earn:

  • Resident Evil outfit items
  • Weapon skins
  • Arm patches
  • Backpack trophies

To celebrate the start of the event, all agents who log in throughout the Resident Evil event will receive the Leon Kennedy RPD 3-piece outfit to start their collection.

The Resident Themed Apparel Event will run from February 2 until February 15.Tom Clancy’s The Division 2 is available on the Xbox Series X|S, Xbox One consoles, PlayStation®5, PlayStation®4, the Epic Games Store and Ubisoft Store on Windows PC, as well as on Stadia, Amazon Luna and Ubisoft’s subscription service, Ubisoft+*.

If you missed out on the other exciting RE Showcase news, catch the replay here.

The Division Resident Evil themed apparel event begins on February 2!

Tim Villasor

Home > News

Warframe Update 1.95 January 21 Ushers in Orphix Venom Update 29.6.5

Tennos, Digital Extremes has released the Warframe update 1.95 January 21 patch (Warframe update 1.94 for EU and JP players), and it’s for the Operation: Orphix Venom mech event! Head on below for the complete patch notes and details.

Warframe Update 1.95 January 21 Patch Notes (Update 1.94 for EU & JP):

This update includes everything from PC Updates and Hotfixes from 29.5.6 to 29.6.5 (and hand picked some necessary additional fixes onwards), which includes many changes and fixes to Operation: Orphix Venom! The total download size for PS4 is roughly 478 MB and 982 MB for PS5 (size variations are to be expected based on the ways in which the different systems operate). 

CONSOLE SPECIFIC NOTES:

  • Heart of Deimos Trophies: These still are requiring more time to submit and will be released in a future update. Thank you!
  • Fixed an issue where binding “Show Player List” to D-Pad would override its functionality when navigating menus with a controller.
  • Fixed loss of functionality if you used a controller to open up the Pause Menu while viewing Bounties and viewed a squad member’s profile. You can no longer open the Pause Menu while viewing Bounties.

OPERATION: ORPHIX VENOM

The Sentients are back. Armed with weaponized pulses cleverly designed to disable Warframes, they’re staging a takeover of enemy vessels. Deploy your Necramech to survive incoming hordes for as long as possible and earn Blueprints for Lavos, the newest Warframe, plus much more!

Operation: Orphix Venom is a limited-time event and will be going live at 3:20 PM ET today! The Operation will be live until February 22nd @ 3:20 PM ET.

Also enjoy global Double Affinity during the first two weeks of the Operation starting January 21st @ 3:20 PM ET to February 11th @ 3:20 PM ET!*

*We are giving our console players an EXTRA week of Double Affinity on top of the already announced two weeks to thank you for your patience on Orphix Venom’s release, because sometimes “thank yous” just aren’t enough to show our appreciation!

0a9446c40abfa89e01544046e550dfcf.jpg

WHAT YOU NEED TO KNOW

With your Warframe compromised, you’ll need to rely on your Necramech to defend enemy ships against a total Sentient takeover. If you don’t yet own a Necramech, you’ll find Necramechs throughout the Operation level that you can Transference into!

Aboard the ambushed Grineer and Corpus vessels, be prepared to face new Sentient adversaries. The Orphix are insidiously engineered to interrupt Transference and wreak havoc. You’ll need to take them out with the strength of your Necramech and Operator, along with the Orphix Resonators, and keep the Sentient Control meter below 100%. Last as long as you can to earn Phasic Cells to exchange for Rewards and stave off the invasion!

Avoid defeat at all costs, Tenno.

WHAT YOU NEED TO DO

Operation: Orphix Venom will not be easy and requires preparation. You must have completed both the “Heart of Deimos” and “The War Within” Quests in order to begin.

There are 3 tiers of difficulty:

1. Operation: Orphix Venom
2. Operation: Orphix Venom – Advanced
3. Operation: Orphix Venom – Endurance

Progress through each to encounter the enemy at varying difficulties to earn different Rewards along the way!

OPERATION REWARDS

Visit the Necralisk on Deimos and talk to Father, who’s eager to demonstrate the power of his Necramechs against the Sentient threat. He’s hoarding a stockpile of special gear that he’ll trade for Phasic Cells, including the Blueprint for the master experimenter and newest Warframe, Lavos, Necramech Mods, and more! BUT – there’s more! You can also earn a number of rewards also by just playing the Operation – including Lavos! It’ll be up to you if you want to save your Phasic Cells for Lavos and other items, or get lucky and earn select items within the Operation!

a44f47a6887ac9fead005274c0c73109.jpg

• Lavos Blueprint & Parts
• Cedo Blueprint & Parts
• New Necramech Mods
• Cryptanaut Necramech Helmet
• Necramech Alternate Helmets
• Archgun Skins
• Cortege Supulchrax Skin
• Morgha Supulchrax Skin
• Returning Scarlet Spear Items
• Ceti Lacera Blueprint
• Basmu Blueprint
• Stance Forma Blueprint
• The Ballroom Simulacrum
• Phased Clan Sigil
• Glyphed Clan Sigil
• Gilded Clan Sigil
• Warframe Arcanes

35a89662364c7f5f5baa4f91575c1a26.jpg

SCORING & PHASIC CELLS

Each Orphix has an initial value of 100 points in the first Operation mission. As your fight evolves, so will the Orphix, awarding you more points at a greater difficulty. Orphix will be worth 200 points at the hardest difficulty (Endurance), and scale up from there! The higher your score, the more Phasic Cells you’ll walk away with.

Try to survive for as long as you can – 36 Orphix will be the maximum amount in the Endurance mission, so once you’ve hit 36, it’s time to extract! The first two Operation missions have a limit of 24 Orphix. Players looking to maximize their score should head to Endurance!

Phasic Cells can be earned in any Operation mission. But remember – Endurance gives the most points per Orphix, so you’ll earn the most Phasic Cells there. A prepared and coordinated squad even more so! While this Operation is possible Solo, best results will come from coordinated Squads!

CLAN LEADERBOARDS AND CLAN TROPHIES

Clan Scores are determined based on the sum of all participating members’ best scores. We balanced this around about 50% member participation for Gold Tier trophies.

Leaderboards:

 

These links will redirect correctly once the Operation is live at 3:20 PM ET! 

(Don’t let the ‘ps4’ in the link confuse you! This does also include PS5 scores)

Human Readable: 
http://content.ps4.warframe.com/dynamic/orphixVenom.php

Bot & Tool Readable: 
http://content.ps4.warframe.com/dynamic/orphixVenomJS.php

Clan Tier

Terracotta

Bronze

Silver

Gold

Ghost

1390

5860

13920

18850

Shadow

3510

22275

69120

137250

Storm

11700

75250

230400

457500

Mountain

35100

222750

691200

1372500

Moon

117000

742500

2304000

4575000

74dbe1807ba3d3cc37f25a53a281e227.jpg

NEW SENTIENT ENEMIES:

3 New Sentient Enemies will be encountered during Operation: Orphix Venom and can be spawned in the Simulacrum once fully Scanned!

Ortholyst
This lightweight Sentient mounts itself to solid ground in order to deploy massive long-range cannons.

Choralyst
These ethereal Sentients attack with both a sonic barrage and a thunderous homing orb.

Summulyst
A high-order Sentient that bifurcates its body, creating a portal it uses to summon reinforcements and projectiles. Armed with twin cannons.

f2790dc842d6af6ee01c6d74b3160576.jpg

NEW WARFRAME: LAVOS

A manipulator of the physical realm, imbue Elements into his Abilities at your command. Lavos is also the first Warframe that consumes no Energy, relying instead on a cooldown system to replenish his Abilities.

Lavos.png.58c24a53ad969ba1875e28979acad4

This update includes everything from PC Updates and Hotfixes from 29.5.6 to 29.6.5 (and hand picked some necessary additional fixes onwards), which includes many changes and fixes to Operation: Orphix Venom! The total download size for PS4 is roughly 478 MB and 982 MB for PS5 (size variations are to be expected based on the ways in which the different systems operate). 
CONSOLE SPECIFIC NOTES:

  • Heart of Deimos Trophies: These still are requiring more time to submit and will be released in a future update. Thank you!
  • Fixed an issue where binding “Show Player List” to D-Pad would override its functionality when navigating menus with a controller.
  • Fixed loss of functionality if you used a controller to open up the Pause Menu while viewing Bounties and viewed a squad member’s profile. You can no longer open the Pause Menu while viewing Bounties.

OPERATION: ORPHIX VENOM

The Sentients are back. Armed with weaponized pulses cleverly designed to disable Warframes, they’re staging a takeover of enemy vessels. Deploy your Necramech to survive incoming hordes for as long as possible and earn Blueprints for Lavos, the newest Warframe, plus much more!

Operation: Orphix Venom is a limited-time event and will be going live at 3:20 PM ET today! The Operation will be live until February 22nd @ 3:20 PM ET.

Also enjoy global Double Affinity during the first two weeks of the Operation starting January 21st @ 3:20 PM ET to February 11th @ 3:20 PM ET!*

*We are giving our console players an EXTRA week of Double Affinity on top of the already announced two weeks to thank you for your patience on Orphix Venom’s release, because sometimes “thank yous” just aren’t enough to show our appreciation!

0a9446c40abfa89e01544046e550dfcf.jpg

WHAT YOU NEED TO KNOW

With your Warframe compromised, you’ll need to rely on your Necramech to defend enemy ships against a total Sentient takeover. If you don’t yet own a Necramech, you’ll find Necramechs throughout the Operation level that you can Transference into!

Aboard the ambushed Grineer and Corpus vessels, be prepared to face new Sentient adversaries. The Orphix are insidiously engineered to interrupt Transference and wreak havoc. You’ll need to take them out with the strength of your Necramech and Operator, along with the Orphix Resonators, and keep the Sentient Control meter below 100%. Last as long as you can to earn Phasic Cells to exchange for Rewards and stave off the invasion!

Avoid defeat at all costs, Tenno.

WHAT YOU NEED TO DO

Operation: Orphix Venom will not be easy and requires preparation. You must have completed both the “Heart of Deimos” and “The War Within” Quests in order to begin.

There are 3 tiers of difficulty:

1. Operation: Orphix Venom
2. Operation: Orphix Venom – Advanced
3. Operation: Orphix Venom – Endurance

Progress through each to encounter the enemy at varying difficulties to earn different Rewards along the way!

OPERATION REWARDS

Visit the Necralisk on Deimos and talk to Father, who’s eager to demonstrate the power of his Necramechs against the Sentient threat. He’s hoarding a stockpile of special gear that he’ll trade for Phasic Cells, including the Blueprint for the master experimenter and newest Warframe, Lavos, Necramech Mods, and more! BUT – there’s more! You can also earn a number of rewards also by just playing the Operation – including Lavos! It’ll be up to you if you want to save your Phasic Cells for Lavos and other items, or get lucky and earn select items within the Operation!

a44f47a6887ac9fead005274c0c73109.jpg

• Lavos Blueprint & Parts
• Cedo Blueprint & Parts
• New Necramech Mods
• Cryptanaut Necramech Helmet
• Necramech Alternate Helmets
• Archgun Skins
• Cortege Supulchrax Skin
• Morgha Supulchrax Skin
• Returning Scarlet Spear Items
• Ceti Lacera Blueprint
• Basmu Blueprint
• Stance Forma Blueprint
• The Ballroom Simulacrum
• Phased Clan Sigil
• Glyphed Clan Sigil
• Gilded Clan Sigil
• Warframe Arcanes

35a89662364c7f5f5baa4f91575c1a26.jpg

SCORING & PHASIC CELLS

Each Orphix has an initial value of 100 points in the first Operation mission. As your fight evolves, so will the Orphix, awarding you more points at a greater difficulty. Orphix will be worth 200 points at the hardest difficulty (Endurance), and scale up from there! The higher your score, the more Phasic Cells you’ll walk away with.

Try to survive for as long as you can – 36 Orphix will be the maximum amount in the Endurance mission, so once you’ve hit 36, it’s time to extract! The first two Operation missions have a limit of 24 Orphix. Players looking to maximize their score should head to Endurance!

Phasic Cells can be earned in any Operation mission. But remember – Endurance gives the most points per Orphix, so you’ll earn the most Phasic Cells there. A prepared and coordinated squad even more so! While this Operation is possible Solo, best results will come from coordinated Squads!

CLAN LEADERBOARDS AND CLAN TROPHIES

Clan Scores are determined based on the sum of all participating members’ best scores. We balanced this around about 50% member participation for Gold Tier trophies.

Leaderboards:

 

These links will redirect correctly once the Operation is live at 3:20 PM ET! 

(Don’t let the ‘ps4’ in the link confuse you! This does also include PS5 scores)

Human Readable: 
http://content.ps4.warframe.com/dynamic/orphixVenom.php

Bot & Tool Readable: 
http://content.ps4.warframe.com/dynamic/orphixVenomJS.php

Clan Tier

Terracotta

Bronze

Silver

Gold

Ghost

1390

5860

13920

18850

Shadow

3510

22275

69120

137250

Storm

11700

75250

230400

457500

Mountain

35100

222750

691200

1372500

Moon

117000

742500

2304000

4575000

74dbe1807ba3d3cc37f25a53a281e227.jpg

NEW SENTIENT ENEMIES:

3 New Sentient Enemies will be encountered during Operation: Orphix Venom and can be spawned in the Simulacrum once fully Scanned!

Ortholyst
This lightweight Sentient mounts itself to solid ground in order to deploy massive long-range cannons.

Choralyst
These ethereal Sentients attack with both a sonic barrage and a thunderous homing orb.

Summulyst
A high-order Sentient that bifurcates its body, creating a portal it uses to summon reinforcements and projectiles. Armed with twin cannons.

f2790dc842d6af6ee01c6d74b3160576.jpg

NEW WARFRAME: LAVOS

A manipulator of the physical realm, imbue Elements into his Abilities at your command. Lavos is also the first Warframe that consumes no Energy, relying instead on a cooldown system to replenish his Abilities.

PASSIVE
Energy and Universal Orbs give Lavos status immunity for 10 seconds. Hold any Ability to imbue the next cast with additional Elemental Damage and Status.

  • To make combining elements so that they may be imbued easier on controller, you’ll be able to make combined elemental damage by either a) holding two ability buttons together to combine (a bit of finger gymnastics) or b) holding one ability and then another to combine.

OPHIDIAN BITE
Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue all Abilities with Toxin.

VIAL RUSH
Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next Ability cast with Cold.

TRANSMUTATION PROBE
Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and Ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces Ability cooldowns by one second. Hold to imbue the next Ability cast with Electricity.

CATALYZE
Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next Ability cast with Heat.

Visit Lavos’ Leverian to learn about Javi. The Crawling Serpent. The Abhorred. The Filth-Speaker.

NEW TENNOGEN BUNDLES
Three new TennoGen Bundles are here! They feature skins and more from our talented TennoGen Artists from Round 19 Part 2. Find them in the in-game Market.

348565561_TennogenBundleLII.png.bd2b1d20

Tennogen Bundle LV
• Excalibur Blade of the Lotus Skin by BeastBuster
• Ash Ichneumon Skin by Vulbjorn, the graphical walrus.
• Saryn Night Hunter Skin by Mz-3

2038700942_TennogenBundleLIII.png.e3a5a8

Tennogen Bundle LVI
• Garuda Tengushin Skin by Lubox
• Khora Miyabi Skin by malaya and Awk’Q-Luz
• Nova Mithra Skin by lukinu_u
• Liset Mithra Skin by lukinu_u

1872889682_TennogenBundleLIV.png.4340bdf

Tennogen Bundle LVII
• Eklypsa Staff Skin by lukinu_u
• Arashi Rapier Skin by Lubox
• Undercutter Nikana Skin by Felix Leonhart
• Valesti Syandana by Xtygian and led2012
• Scylla Syandana by Faven
• Irya Oculus by kakarrot2812

NEW REINFORCEMENTS

CEDO
Launch a glaive that ricochets off surfaces in bursts of elemental damage, then perforate enemies with primary fire’s precision buck-shot. Damages increased with each Status Effect afflicting a target. Lavos will transmute a small portion of any ammo pickup to Shotgun ammo when wielding his signature Cedo.

VITAM SYANDANA
Lavos’ signature Syandana has been engineered for life in the lab and the battlefield.

LAVOS CORDATUS HELMET
An alternate helmet for Lavos, emblematic of the master transmuter’s search for wisdom.

6da686fbab0964a5c334fb88ed1c9788.jpg

NEW NECRAMECH SKIN

Necramech Bruntspar Skin

Rediscover the brutal power of the earliest Necramech designs with this Skin. Brunstpar is – in Father’s words – ‘not out to play nice and make friends.’

341b7460ed9ee2af8fafe047fce3c46f.jpg

LAVOS COLLECTION
Lavos the Transmuter emerges from the seething smoke, the forgotten master of a much-misunderstood art. Includes the Lavo Warframe, Cordatus Alternate Helmet, Transmutation Probe Decoration, Vitam Syandana, and Cedo Shotgun. Also includes 3-Day Affinity and Credit Boosters.

Transmute your generosity into Rewards! To honor the spirit of giving, gifting Lavos Collection to another player in-game means you’ll receive an additional Lavos Transmutation Probe Decoration!

d3c5fdb8f304c6804b95d9027e1a3484.jpg

Isolation & Arcana Bounty Flow Changes

Isolation Vault Flow Changes:

We have 4 main pillars of Isolation Vault flow changes. Not only do these changes significantly loosen the required routine, but they also aim to further improve the process for less new player confusion.

• You will now only ever need to complete a specific Tier of Isolation Bounty once to unlock the next Tier.
• For example: Complete the Tier 1 Isolation Vault near Necralisk Gates. You can then leave Deimos or even log off, and the next time you return to Cambion Drift you can go immediately to the Tier 2 Isolation Vault Bounty location and run that Bounty. No need to run the Tier 1 bounty again if you don’t want to.
• Once the Isolation Vault Tier is completed, you can run the Arcana Bounty at that same Tier.
• Similar to the new Isolation Vault flow above, you can leave the session and upon returning to Cambion Drift you can go straight into the Arcana Bounty without first completing the Isolation Vault at that location.
• Each Isolation Vault Bounty Tier now has a specific Mother location in Cambion Drift to provide a concrete flow with less confusion.
• Tier 1 = Mother located in ‘UNDULATUM’
• Tier 2 = Mother located between ‘ALBRECHT’S PROSPECT’ and ‘CATABOLIC GUTTER’
• Tier 3 = Mother located in ‘THE ABSCESS’
• All 3 Tiers of Isolation Vault Bounties are now available from Mother within the Necralisk.

Isolation Vault/Arcana Bounty Droptable Changes:

Now that the Arcana Bounties will be more easily accessible, it’s time to rebalance the drop tables:

• Both Isolation Vault Bounties and Arcana Bounties now share a droptable. There are 3 different droptables for each Isolation/Arcana Bounty Tier that rotates every ~3 hours, allowing you to selectively choose the reward you seek and when – exactly how other Open World Bounties work.
• This rotation follows the same window as the Bounty rotation in the Necralisk.
• Rewards within the Isolation Vault/Arcana Bounties have been rebalanced to provide a better kick at the can for higher coveted rewards:

Droptable content breakdown:

• Orokin Matrixes
• Less % chance overall.
• Relics
• Midpoint % between the two old Bounty types.
• Necramech Weapon Parts
• Now split up among the three droptables so you can target.
• Necramech Mods
• Similar drop % chance, but split up to allow more targeted runs.
• Deimos Arcanes
• Significantly higher drop % chance.
• Scintillant (T1)
• Midpoint drop % chance between the two old Bounty types
• Weapon parts (T2 & T3)
• Slightly reduced: You only ever need 1 of the Sporothrix and Arum Spinosa Blueprint. Getting all the way to the Arcana Bounties and receiving another Weapon Blueprint is not a feel good moment. Although this doesn’t completely eliminate getting duplicates, the drop % reduction does allow for better chances towards the other rewards.

No longer in the tables:

Both of these have been taken out to allow for better odds at getting newer/desired rewards.
• Rare Deimos Gems
• Endo

BONUS: Sporothrix and Arum Spinosa Blueprints are now tradable!
To balance out the Weapon Blueprint drop % reduction we’ve made the Sporothrix and Arum Spinosa Blueprints tradable. The Sporothrix and Arum Spinosa parts were already Tradable, but it’s now one step further.

General Isolation Vault Changes & Fixes:
• Altered dialog timing in the Toxicity (2nd) stage of the Isolation Vault for better pacing of Loid/Otak dialog. Also tuned escalation timing slightly to delay arrival of higher tier enemies.
• Extended context action range of the Bait console when grabbing the key during an Isolation Vault Bounty to help prevent sliding past it or standing on top of it.
• Fixed Isolation Vault Bounties disappearing from Necralisk Mother after completing them for Clients until you reload the Necralisk hub.
• Fixed Matchmaking settings mixing Tiers of Isolation Vault Bounties, resulting in being put into the incorrect Isolation Vault Bounty (IE selecting Tier 3 and being put into Tier 1).
• Fixes towards Host Migration not working with Isolation Vault Stage 1.

Nechramech Changes & Fixes

Bonewidow:

On the menu we have a hearty serving of Bonewidow changes & fixes. Let’s breakdown the nutritional facts here: Arquebex is a very high damage weapon for Voidrig, as it makes sense for his damage output kit. Bonewidow is our Melee Necramech more focused on survivability and endurance. Exalted Ironbride is not going to match 1:1 with Arquebex, but that doesn’t mean Ironbride (or the rest of her kit) should be overshadowed. The below aim to address common Community feedback to provide Bonewidow that extra dash of spice.

• Necramech Melee Mods (Pressure Point, Fury, Reach) now apply to Exalted Ironbride.
• Bonewidow’s Ironbride can now do a neutral and forward Heavy Attack that throws a damaging projectile!
• Renamed Bonewidow’s Shield Maiden ‘Shield Bash’ to ‘Maiden’s Kiss’.
• Reduced Bonewidow’s Maiden’s Kiss to cost 15 Energy.
• You can now control the direction of Bonewidow’s Meathook ability instead of being stuck in the initial direction before activating.
• Bonewidow’s Meathook thrown enemies now have 100% Status Chance.
• Bonewidow’s Meathook now drains a percent of the target’s max Health vs flat damage. When the target is thrown the Damage dealt is a percentage of the target’s current Health.
• Both of these changes help to scale Meathook with varying enemy levels.
• Bonewidow Necramech can now reflect damage while blocking with Shield Maiden (this is exclusive to the player’s version of Bonewidow).
• Bonewidow will now absorb enemy attacks for a few seconds after activating Shield Maiden, and the absorbed damage will be added to the shield’s Health.
• Enemy Bonewidow Shield Maiden now has a limited amount of Health and can be destroyed.
• Enemy Bonewidow will no longer reattach her arm while wielding Exalted Ironbride. One thing at a time!
• Removed Ammo UI when Bonewidow is wielding Ironbride.
• Fixed a crash when using Bonewidow’s Meathook on a Deimos Mitosid.
• Fixed Bonewidow’s Shield Maiden not deactivating upon Transferring out/back in. This resulted in your shield being on your chest (not active). However, when you pressed Melee you would do Maiden’s Kiss, and it would cost Energy, instead of the normal Necramech unarmed attack.
• Fixed Bonewidow’s Firing Line affecting Companions/Pets.
• Fixed Bonewidow’s Firing Line ragdolling you.
• Fixed enemy Bonewidow sometimes getting stuck with Ironbride out and being unable to switch back to its gun.
• Fixed Bonewidow Melee attacking while using Shield Maiden (Maiden’s Kiss attack) would show Atlas’ Landslide ability pop-up text.
• Fixed Bonewidow’s Firing Line animation not matching its current shield state correctly.
• Fixed Bonewidow’s rear hit box getting hit from front attacks.
• Fixed Bonewidow visual-only “Ability Use Prevented” problem after toggling Shield Maiden and Ironbride off.
• Fixed enemy Bonewidows not knowing how to initiate a Maiden’s Kiss. Pucker up!
• Fixed enemy Bonewidows sometimes using incorrect idle animations that would cause their shield to look unequipped when it should be and/or their sword to be held incorrectly.
• Fixed enemy Bonewidows periodically playing the Shield Maiden unequip animation during a Melee attack combo.
• Fixed Bonewidow’s Shield Maiden not deactivating after redeploying/Transferring in and out but still bashing with Shield instead of normal Melee. This also fixes a related issue where Ironbride would only execute the first attack in its combo chain instead of the full loop.
• Fixed an issue with Bonewidow’s Shield Maiden blocking bounds becoming very small when attacked. This was causing Bonewidow to take damage instead of the shield.
• Fixed Bonewidow’s Meathook not properly skewering the target if done by a Client player. Previously the ragdoll would appear to float around.
• Fixed enemies held by Bonewidow’s Meathook able to cast abilities.
• Fixed Bonewidow’s Meathook not displaying “Not Enough Energy” UI message.
• Fixed enemies on Bonewidows Meathook teleporting to their last known spot instead of just being dropped when activating Shield Maiden at the same time.
• Fixed Bonewidow’s Meathook grabbing Dargyns.
• Fixed Bonewidow’s Shield Maiden not functioning properly after it’s been destroyed for Client players.
• Fixed crash that could occur if a Bonewidow was using Ironbride at the wrong moment on returning to Town.
• Fixed a crash that could occur if Bonewidow’s Shield Maiden is deactivated when a player leaves a mission.
• Fixed issues with Bonewidow’s Firing Line not replicating with custom energy colours.
• Fixed an issue where Bonewidow could Grab the Exploiter Orb.
•  Fixed Bonewidow’s Meathook Health absorb percent progression not following its ability ranks sequentially.
• Fixed up elemental trails and FX for Bonewidows Exalted Ironbride.

Voidrig:

• Doubled the enemy Voidrig recovery animation time to allow a longer opportunity window to shoot the weak spots.
• Fixed Voidrig Necraweb ability “Press to throw” tool-tip remaining on screen after Transferring out.
• Fixed Voidrig Necraweb canister floating in the air and tool-tip lingering if the canister isn’t tossed within a minute.
•  Fixed energy colours not properly applying to Voidrig.
• Fixed Voidrigs Guard Mode Ability stats showing Energy drain/second base stat as 0.
• Fixed Voidrig Day of the Dead Helmet Skin appearing as a filepath in the Necramech Arsenal.
• Fixed Voidrig Snake Necramech Helmet Skin appearing as a filepath in the Necramech Arsenal.

General Necramech Changes & Fixes:

• Both Voidrig/Bonewidow Necramechs, Morgha, and Cortege weapons can be purchased in the Market for Platinum. Necramech’s also have their own category in the Market!
• Fully crafted components for the Necramech/weapons are now tradeable.
• Removed the Gravimag requirement on Archwing weapons for Necramechs.
• Vazarin Dash, Trinity’s Blessing, Equinox’s Mend, Rejuvenate Aura, and Arcane Pulse no longer heals Necramechs. Out of 21 sources of healing, these five slipped through.
• Firing your gun while Hovering as a Necramech is now considered to be in an “Aiming” state, meaning Mods like Critical Focus and Marked Target will apply again.
• Bonewidow Necramech’s can now be found patrolling or in its deactivated state in The Cambion Drift, similar to Voidrig Necramechs.
• Enemy Necramechs (Voidrig & Bonewidow) will now rotate its body to indicate that it is about to slide towards you.
• Adjusted Necramechs desired spacing between players to avoid sometimes standing right on top of you.
• Fixed (again) Client Necramechs losing gained Affinity if the Host migrated.
• Fixed Operator appearing invisible and floating after exiting your Necramech as Operator for the second time as a Client.
• Fixed cases where both Voidrig and Bonewidow wouldn’t attack with its currently equipped weapon.
• Fixed Warframe stats displaying incorrect values in the Arsenal when equipping a Necramech.
• Fixed Necramech weapon getting stuck continuously firing after dashing while shooting.
• Fixed an issue where you would get a second jump sound when aiming with a Necramech in the air.
• Fixed an issue where Revive XP penalty didn’t always apply to the Necramech gun if it was the same gun as your Heavy slot or Archwing loadout.
• Fixed your first inworld waypoint not appearing if done in your Necramech.
• Necramechs now transition to aiming pose faster when in the air.
• Fixed neither Host nor Client not receiving Thermia if they’are in their Necramech when the reward is given.
• Fixed a potential issue with Saya’s Vigil if you were in a Necramech when it tried to give you a Scanner charge.
• Fixed UI remaining scrambled after entering your Necramech in a Vome residue puddle.
• Another fix for the Mission Progress screen appearing blank while in a Necramech.
• Fixed previously summoned Client Necramech appearing to explode when re-summoning it.
• Fixed Heart of Deimos Snake Necramech appearing to have double attachments.
• Fixed chosen Energy color not applying to Necramech ground slams.
• Fixed losing Affinity for Necramech weapons if a Host migration occurred while piloting a Necramech with their ultimate Ability active. This also fixes a script error occurring when Reviving after the Host migration.

Changes:

• The Mining drop rate of Necrathene has been doubled! To make this change, Heciphron Mining drop rate has been reduced by 6% to balance the Necrathene increase.
• This change is similar to how we increased the Mining drop rate of Thaumica in
Deimos Arcana to help alleviate Necramech crafting pain points.
• Adjusted Flagellocanth hit box to allow for easier targeting.
• The Teralyst spawn sound loop will no longer play while in Cetus.
• Modified the Pet Incubation screen to allow you to purchase Companion Inventory Slots for Platinum if you need them, thus removing the extra step of having to leave and use the Market. (I.e. behaves like when you try to claim a weapon from the Foundry but have no free Slots).
• Necramech HUD reticles will now always be white, same as other reticles, to ensure it’s always as visible as possible.
• Disabled ability to open the Pause Menu after catching a fish since it could lead to incorrect state.
• ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
• Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you’ll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
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• Removed Magnus shell casing eject sounds to match revolver aesthetic / animation.
• You can now Build Kitguns at Father in the Necralisk and Gild/Provide/Title your Kitgun! Everything a Kitgun vendor should do!
• Replaced Weapon Blueprint requirements in Necraloid Sacrifices with the associated Barrel Component Blueprint, thus removing the Mastery Rank restriction on advancing Ranks.
• Basmu and Ceti Lacera Blueprints are now tradeable.
• Inbox messages with transmissions now have a replay button that pulses.
• A Mastery Rank requirements popup will now show when trying to purchase a weapon you’re not eligible for yet.
• The ‘Hint Transmission’ audio toggle now applies to Glass Fissure Transmissions.
• Rebalanced Necramech Efficiency Mods so that they do not stack over 100%. This applies to both the Necramech Drift Mod and Necramech Efficiency Mod. Necramech Drift max rank is now 60% Hover Efficiency and Necramech Efficiency max rank is now 30% Engine Efficiency (as it boosts all stats). Combined you receive a maximum efficiency of 90%.
• Necramech Efficiency Mods boost the efficiency of all Stamina-affecting maneuvers to 60% at max rank, which leaves little room to expand with other Mods. When combined with Hover Efficiency (Necramech Drift) which already caps out at a problematic 125% efficiency, we get some really undesired values. We missed the mark on balancing these before they were pushed out the door, which is our mistake.
• Increased the Standing Rank font size of Standing Rank up from 18 to 19 to make standard and hopefully fix occasionally displaying a blank square instead of a number.
• Improved the Railjack Inventory Slot flow for more exposure and overall clarity:
• Changed Wreckage Capacity count to use an icon instead of text + scrap button: hover to see text and select to open scrap window.
• Added an additional button for combined Components and Armaments (constructed Wreckage) to show Components & Armaments Capacity and allow you to Scrap multiple at the same time using the dedicated Scrap window.
• Adjusted reverb sound settings to the Color Key Captura Scene to better fit the level.
• Little blue Necramech and little blue Warframe Helmet icons now mark your Necramech/Warframe respectively on the minimap when not being “controlled” to aid in loss prevention.
• Reduced Nekros Soul Punch area-of-effect physics impulse so it no longer launches enemies across the solar system.
• Improvements to Corpus Ship level navigation where AI could get stuck.
• Running out of Railjack Boost stamina will now clear the Boost state to address Boost not recharging once depleted.
• Lowered Xaku Grasp of Lohk ability sounds.

Fixes:

• Fixed crash when interacting with the crystal to begin the Nihil boss fight.
• Fixed a crash that could occur if you skip the Tutorial cinematic.
• Fixed a rare case where the Orvius might cause a crash.
• Fixed a crash when Transferring to Operator while simultaneously activating a Remote Observer in Captura.
• Fixed a crash that could occur when switching between Operator and Necramech after firing any type of Glaive.
• Fixed a crash when trading with certain Weapon and Mod combinations.
• Fixed a crash related to Arson Eximus units.
• Fixed a crash associated with Explosive Legerdemain being used when not fully ranked.
• Fixed Scintillant sound not being replicated for Clients, resulting in Clients not seeing Scintillant and thus inability to obtain it.
• Fixed an issue when using the same Arc-gun in Heavy Weapon slot and Necramech gun slot, where Affinity earned before first summoning your Necramech wouldn’t apply to the Necramech’s version of the Arc-gun.
• Fixed UI becoming unresponsive when holding down a button while using Fast Travel/Decoration mode in the Dojo.
• Fixed Syndicates that only have Universal Medallions as Trade Ins displaying ‘NO TO REDEEM’ when you have nothing to redeem.
• Fixed Pathocyst Infested pod sound looping when pods are created but do not spawn a maggot.
• Fixed Paris Prime shot sounds occasionally playing locally for remote players.
• Fixed visual issues with the Oscira Bow Skin when equipped on the Kuva Bramma.
• Fixed ‘BONUS’ label in the Market persisting after purchasing said item.
• Fixed the Lobotriscid being nearly invisible both while swimming and in the holding diorama.
• Fixed Flagellocanth caught scenes having incorrect positioning.
• Fixed missing lower body animations when performing a Whip aerial attack.
• Fixed enemies becoming permanently crowd controlled when under the combined effect of Hydroids Tentacle Swarm and Larva (Helminth Infused).
• Fixed Railjack objectives and enemies not spawning if Client player is in Pilot seat during load-in.
• Fixed functionality loss if you clicked on a Chat Link to open an item or market page while loading back to the Dojo from a Railjack mission.
• Fixed rare loot spawn point that was inaccessible near extraction in the Corpus Ship tileset.
• Fixed Orb Vallis Coildrives gaining 5x fire rate.
• Fixed muted music in The War Within cinematics.
• Fixed Railjack Crewship gun turrets targeting Penumbra clocked Itzal players.
• Fixed ‘Return to Railjack’ persisting on screen in Railjack missions.
• Fixed activating Aerial Ace while using Chroma resulting in his Passive extra jump being removed and causing the dragon wings to show on double jump instead.
• Fixed recasting Xaku’s Grasp of Lohk with no targets nearby resulting in all guns to be lost.
• Fixed Xaku’s Grasp of Lohk ability becoming non-functional if cast too rapidly.
• Fixed Client squadmates not seeing the Host Xaku’s Grasp of Lohk weapons expire.
• Fixed Nekros Soulpunching an enemy to raise them as Shadow not respecting modified Shield of Shadows power strength if that enemy is your first Shadow.
• Fixed Nekros Soulpunching a victim to death not raising the victim as a Shadow for Clients.
• Fixed using Nekros’ Soul Punch to ‘mark’ a victim and then killing them with a weapon not raising them as a Shadow for Clients.
• Fixed Residual Arcane zone damage numbers not showing up for Clients.
• Fixed force feedback not working properly with beam Kitguns.
• Fixed Infested Research Bounty Fluid Sac throw objective text being erroneously replicated when the Host holds the sac.
• Fixed End of Mission Medals not showing in the Last Mission Results UI screen.
• Fixed seeing a grey box in the Market if viewing an item you already own after just logging in.
• Fixed Pause Menu not working if you died/were downed while using Transference.
• Fixed Ayatan Amber Stars dropping far less frequently than before Deimos Arcana.
• Fixed rare issues with inability to Trade a Riven with the +30 Riven Mod Slots from Mastery Rank 30.
• Fixed an issue where the whole screen would be black if you quickly skipped the fly-in cinematic during the Heart of Deimos Quest (may have affected other scenarios in which you load into the Cambion Drift as well).
• Fixed players not being able to join your Public mission if you’re waiting on the Navigation Star Chart for players to join your squad on either Cambion Drift or Orb Vallis nodes.
• Fixed losing full Chat functionality after defeating Nihil.
• Fixed inability to use/cancel any abilities or use Operator after casting Revenant’s Danse Macabre and getting knocked down or attempting to ledge grab during its animation.
• Fixed End of Mission screen showing Affinity gained for your equipped Necramech’s special weapon when you didn’t use it during the mission (no Affinity was actually gained).
• Fixed cases where Mining nodes could be inaccessible in Cambion Drift due to spawning inside the environment.
• Fixed inability to Chat Link Kitgun weapons made with the new Infested chambers Vermisplicer and Sporelacer.
• Fixed Catabolyst not showing a TRIGGER TYPE in Arsenal stats.
• Fixed Health bars displaying incorrect Health amount after the Host leaves the squad in a Free Roam mission.
• Fixed an issue where if the Deimos Therid died while holding another enemy to throw, the enemy’s ragdoll would be severed into two and look visually corrupted.
• Fixed broken Archwing strafing animations.
• Fixed Speech volume slider not resetting to 100 when default is pressed if the Transmission Volume slider is at 100.
• Fixed Inaros Prime Chat link screen including the Blueprint button.
• Fixed Tyl Regor’s axe appearing all black.
• Fixed some laser beams (in the Void, Ropalolyst, etc) not making any sounds.
• Fixed large fleshy walls rendering incorrectly on top of the sky in Cambion Drift.
• Fixed excessive bloom on Ammo drops in Cambion Drift.
• Fixed an invisible wall in the Railjack’s mesh.
• Fixed wrong exit prompt when attempting to exit the Necralisk Captura Scene.
• Fixed Corpus escalation beacons on the Orb Vallis not standing upright after being spawned.
• Fixed Grineer Crewship explosion FX appearing blocky when destroyed in Railjack missions. This also fixes an unnecessary texture loading in.
• Fixed some animation issues where the Quanta Vandal’s arms wouldn’t fully open after reload. This also fixed related motion blur on reload.
• Fixed Clients falling through the map while equipping a K-Drive.
• Fixed Conservation Tag rewards not showing the count when there’s more than one Tag given.
• Fixed missing Kela De Thaym central platform during her boss fight when skipping her cutscene.
• Fixed Arch-Gun becoming invisible and being unable to reload it when summoned as Mag and casting her “Absorb” form of Magnetize.
• Fixed missing “spinning around your finger” animation for the Euphona Prime Alt-Fire.
• Fixed Boss Health bar appearing when viewing the Shadow Stalker and Acolyte Codex entries.
• Fixed Dojo Pigment icon overlapping the End of Mission reward screen UI.
• Fixed overlapping UI and offset scrollbar when selecting a Market Bundle item and backing out to the Bundle.
• Fixed an issue where the Dioramas when catching Lobotriscid or Falgellocanth are swapped.
• Fixed erroneous Antenna in Nora’s Nightwave landing craft.
• Fixed Archgun Affinity not saving if you had the same weapon equipped in Heavy and Archgun Slot.
• Fixed issues with colour customizations not saving on the Arum Spinosa projectiles.
• Fixed performance issues with the Fluctus.
• Fixed an issue with the ‘NEW’ label on mods not appearing properly.
• Fixed offset issues with the Tennogen Osiris Skin.
• Fixed the Rank 30 Emote Icon being stretched.
• Fixed Residual Shock effects not appearing for Clients.
• Fixed an issue with erroneous teleporting in the Remastered Corpus Ship in the large Vent Room.
• Fixed the Prisma Dual Decurion being untradeable.
• Fixed various issues in the Corpus Ship Remastered tiles with erroneous invisible collision and marker issues
• Fixed performance issues associated with the Panthera Prime and certain Mod combinations.
• Fixed selecting currently active Boosters while Market loads resulting in a functionality loss.
• Fixed Survival Life Support Towers not spawning after 34 minutes.
• Fixed Garuda’s Blending Talons Augment Mod not hitting enemies behind you in the Range indicated.
•  Fixed Machete Wraith from only hitting once per enemy when using its Heavy Attack.
• Fixed Host not replicating lightning bolts FX from Residual Shock Arcane to Clients.
• Fixed the Lotus’ head disappearing in certain cutscenes.
• Fixed ‘Fist’ type weapons appearing invisible while Gara is equipped with the Kaleida Skin.
• Fixed Khora’s Urushu rear-end glassy area not applying chosen color outside of the Arsenal.
• Fixed inability to place Deimos Fish in your Personal Quarter Aquariums.
• Fixed K-Drive Pop Top Mod displaying incorrect stat color (should not be negative red).
• Fixed Buzlok’s scope HUD overlay not extending to the edge of the screen, leaving visible margins.
• Fixed for missing music during The War Within final cinematic.
• Fixed all audio being muted in moment during The Sacrifice Quest.
• Fixed audio ducking when stopping time in Captura Scenes.
• Fixed reverb in Color Key Captura Scene.
• Fixed for K-Drive Vapor Trail Mod custom boost sound persisting when player dismounts K-Drive.
• Fixed a script error when attempting to use the Railjack Pilot context action during a  level transition.
• Fixed a script error when an Excavation encounter starts in the Cambion Drift.
• Fixed a script error when trying to Auto Install on Akbronco Prime if you also have the Damzav-Vati Mod.
• Fixed a script error when casting numerous Warframe abilities.
• Fixed a script error related to the rare item/resource UI pop up.
• Fixed script error with the Quanta Vandal.
• Fixed script error with Excalibur’s Slash Dash.
• Fixed numerous script errors related to mounting/dismounting/using Railjack Side Turrets.
• Fixed an edge case script error when typing in chat while the Options Menu is open.

Stay tuned for the latest Warframe news here on MP1st!

Source: Warframe forums

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Resident Evil Re:Verse Trailer Features Familiar Faces Fighting, Free Access With RE Village Purchase

With Resident Evil Re:Verse’s existence leaked earlier today, Capcom showcased a video featuring the new game/mode and it’s quite different from what people are expecting. Nope, it doesn’t look like a multiplayer portion for Resident Evil Village but something else entirely.

Check out the Resident Evil Re:Verse trailer below.

Check out our first-ever gameplay look at Resident Evil Village right here! The game will be out on May 7 and there’s an exclusive Resident Evil Village demo out now on PS5 exclusively!

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Resident Evil Village PS5 Demo Exclusively Out Today

During the Resident Evil Showcase event, Capcom announced a surprise Resident Evil Village PS5 demo that’s exclusive for the platform, and it’s available today!

We’ll be getting our hands on it and writing a preview up ASAP!

In the meantime, don’t forget to check out our first gameplay look at Resident Evil Village right here, as well as details on the last-gen version of the game.

Resident Evil Village is set for release this May 7, 2021 on the PS4, PS5, Xbox One, Xbox Series X and PC.

Update: The official PlayStation Blog has posted details on the Resident Evil Village PS5 demo and confirmed it’s a sttandalone experience from the game.

Of course, we had one more major drop to share with you all: a stand-alone demo for Resident Evil Village, known as Maiden, that’s available for download only on PlayStation 5 starting today. As Resident Evil Village Producer Peter Fabiano mentioned in the Resident Evil Showcase, you don’t play as Ethan Winters in this demo. Rather, you’ll be playing as a character known only as “the maiden.” Unable to fight or even block, you’ll be in control of this character as she attempts to escape from Dimitrescu Castle. This is a stand-alone separate experience from the main game that is a kind of short story set within the world of RE Village.

The maiden

We asked Peter about who the protagonist of this demo is, as she’s only known as “the maiden.” As Peter explains it, “Maiden is not the name of any person, but instead it symbolizes the protagonist, a girl who’s trapped in Dimitrescu Castle.” Rather than playing as Ethan and seeing a part of his story, the character in this demo is separate from the main story of Resident Evil Village. According to Peter, both the maiden’s story and Ethan’s story take place at different times.

“The Maiden demo doesn’t take place during the main story of Resident Evil Village. Maiden was originally designed as a visual demo that would allow you to explore the inside of Dimitrescu Castle, but it evolved to include a short story and puzzle solving.” Long-time fans of Resident Evil are familiar with various castles that have appeared throughout the series, so they should feel right at home in this one, too. With RE Village and Maiden taking place in the same place but not the same time, it left us wondering if the two would be tied together somehow.

The experience

There might be a few things that eagle-eyed players should look out for as they wander the castle in search of an exit, so we asked Peter if there was anything the team wanted them to notice as they explore. “Maiden is a demo that’s separate from Resident Evil Village,” he explained. “However, it does take place in the same world as RE Village does.” He even suggests that there are a few nods between the demo and the full game, ones that you’ll only be able to catch if you play both. “When you play Resident Evil Village, or, perhaps, you come back to Maiden after playing the main game, you might discover the connections they have to each other.”

The technology

Finally, we asked about the Maiden demo being on PlayStation 5, and how the team took advantage of the technology that the PS5 offers. Simply put, “you’ll be able to enjoy the ray tracing and 3D Audio that PS5 offers,” according to Pete. The demo is designed to take full advantage of tech that will also be included in RE Village, so Maiden also functions as a sneak peek at the next-gen leap for survival horror. Of course, we also had to press Peter a bit about his comments during the RE Showcase about how art design and technology come together to create such a hauntingly beautiful and detailed environment.

“For Maiden, or rather, for Resident Evil Village, we wanted to create a game with beautiful graphics, high frame rate, and short loading times that don’t spoil people’s immersive experience of the game. The technology we mentioned in the showcase aided the director in realizing his vision of how the game is played, and the art director’s vision of how he wanted the game to look.” You’ll see this reflected in both the full game and the demo in the environments, objects, and character models, right down to the smallest details.

That’s about it. Stay tuned for more Resident Evil Village news!
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Alex Co

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Resident Evil Village Gameplay Breaks Free and Looks Terrifying

If you found Resident Evil 7: biohazard’s first-person viewpoint terrifying, that seems to be continuing with Resident Evil Village! During Capcom’s Resident Evil Showcase digital event, the company featured our first-ever look at Resident Evil Village gameplay!

Don’t forget to check out the other Resident Evil Village trailer released today, alongside the game’s release date.

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Alex Co

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Resident Evil Village Release Date Set for May 7, New Trailer Crawls Out & PS4/XB1 Versions Confirmed

During Capcom’s Resident Evil Showcase event, Capcom has released a new Resident Evil Village trailer, which is different from our first-ever gameplay look set to come later in the show. Not only that, but we also got the most important info of all and that’s the Resident Evil Village release date which is set for May 7, 2021!

There seems to be a bunch of new characters featured, which leaves us with a whole lot of questions more than anything else. In addition to the release date, it’s been confirmed by Capcom that Resident Evil Village will be released on PS4 and Xbx One, and will be a free upgrade to next-gen!

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Alex Co

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Resident Evil Showcase Livestream – Watch the Horror Unfold Here

Horror fans, Capcom is here to bring you our first fright-filled digital event of the year! Announced earlier this month, Capcom is hosting the Resident Evil Showcase livestream today! Prepare for our first-ever gameplay look at Resident Evil Village, and a few surprises!

Schedule: Starts 2 pm PT/5 pm ET/10 pm UK/6 am HKT

Resident Evil Showcase Livestream:

Don’t forget to sign up to an unannounced Resident Evil title’s closed beta that’s starting soon! We’re expecting Resident Evil Village’s online/multiplayer component to be revealed during the event and then some. Make sure to read up on Resident Evil Re:Verse right here.

We’ll get the relevant news up right here on MP1st as it happens.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EPOS GTW 270 Hybrid Wireless Gaming Earbuds Announced

While EPOS is known for audio gear in gaming circles with its Sennheiser headsets, the company has today announced wireless gaming earbuds! Called the GTW 270 Hybrid, these earbuds are the first solely EPOS branded mobile gaming peripheral.

Designed for gamers, the GTW 270 Hybrid connects to the Nintendo Switch out of the box, and is also compatible for PC, PlayStation and Android & Apple devices. According to EPOS, these low-latency wireless earbuds can run for five hours of charge, and an additonal 20 hours via the charging case. The GTW 270 Hybrid connects to devices through a USC-C dongle, along with Bluetooth.

Check out screenshots of it along with the key features below.

Features:

Closed acoustic earbuds

Closed-back and in-ear for maximum noise reduction and maximum game focus

Multi-platform compatibility

Multi-compatibility through the USB-C aptX™ low-latency dongle and Bluetooth®

IPX 5 water resistance

IPX 5 water resistance protects the earbuds from sweat and light rain

Compact design and organic shape

Unique light-weight organic shape for secure and comfortable in-ear fit

Portable charge case

Up to 20 hours of listening time: five on the earbuds plus 15 more with the case

The GTW 270 Hybrid is available now for $199, while the dongle-free GTW 270 can be pre-ordered now for $169 though there’s no set release date just yet.

As someone who wears glasses all the time, this could be the perfect gaming headset without getting my glasses’ frame messed up! We’ll try and get our mitts on one and push out a review.

Update: Added that the earbuds can be used on Apple devices too.

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Alex Co

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Rogue Company Update 1.46 January 21 Sneaks Out (Update)

While rogues just got the big Two to Tango update for Rogue Company last week, First Watch Games has released the Rogue Company update 1.46 January 21 patch today. Don’t expect anything major though, as this is an unannounced patch.

Rogue Company Update 1.46 Januaray 21 Patch Notes:

Update: RadarX has confirmed that there’s no player-facing changes in today’s patch aside from the skins fix!

There were no major player facing notes. This did fix an outstanding issue with 2 skins however

Currently, First Watch Games has not released any official changelog for Rogue Company’s latest patch.

However, Rogue Company Community Manager RadarX has tweeted the following today:

For folks missing their Kikuma Ronin or Arctic Camo in @RogueCompanythese should now be available!

Unfortunately, that’s all the info we have so far. Chances are high that this patch is for server fixes and nothing more. Same as before, if we spot any changes, we’ll update the post. If you spot any gameplay-related changes or technical fixes, let us know what you find down in the comments below. We’re keeping an eye out on the game’s community and will update the post with anything substantial that crops up.

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Alex Co

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Marvel’s Avengers Weekly Reset & Marketplace Update January 21, 2021

Crystal Dynamics has pushed out the Marvel’s Avengers weekly reset and Marketplace update for January 21, 2021! Same as before, check out the missions, modifiers and what other new-ish stuff you can do for maximum rewards.

Marvel’s Avengers Weekly Reset & Marketplace Update January 21, 2021:

PRIORITY MISSIONS  

Priority Missions have modifiers that will challenge even the toughest Super Hero. Your first weekly completion of these missions earns you unique gear you won’t find anywhere else.

In Honor’s Name  

Minimum Power Level 25, +3 Power Level Offset

Modifiers:

  • Pressure: No automatic recovery of Willpower when critically injured.
  • Torpedo: Projectile damage from any source is greatly increased.
  • Snowball: Cryo damage from players is increased.

Guaranteed Reward: Epic Gear

Private Eye  

Minimum Power Level 120, +5 Power Level Offset

Modifiers:

  • Famine: Enemies do not drop Regen Packs when defeated.
  • Goliath: Significantly increased presence of Exos.
  • Bane: Significantly increased presence of Adaptoids.
  • Supercharged: All heroic abilities charge faster and inflict more damage.

Guaranteed Reward: Polychoron & Hero-Specific Gear

PRIORITY HARM CHALLENGES  

Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats.

Weekly First Completion Reward: The Invincible Iron Man (2004) #1

Minimum Power Level 15 Challenge

Modifiers:

  • Collider: Particle damage from players is increased.
  • Torpedo: Projectile damage from any source is greatly increased.

Minimum Power Level 100 Challenge, +5 Power Level Offset

Modifiers:

  • Maelstrom: All heroics charge at a significantly increased rate. Entering critical health drains all Heroic energy.
  • Collider: Particle damage from players is increased.
  • Pressure: No automatic recovery of Willpower when critically injured.

MEGA HIVE  

The Mega Hive is a single-player chain of eight missions that tests your team’s might. Each week you’ll have a shot at completing the Mega Hive mission chain. When you defeat all eight missions, the Mega Hive mission chain is removed from the War Table until the next weekly refresh, when you can run it again with new modifiers.

This week’s modifiers include:

  • Resurgence: Enemy health regenerates after a short delay.
  • Famine: Enemies do not drop Regen Packs when defeated.
  • Oasis: Regen Packs have increased Willpower benefit.
  • Scourge: Significantly increased presence of Prime Synthoids.

Weekly Rewards: As you progress through the Mega Hive, rewards start as basic gear, resources, and small amounts of cosmetic currency. The more missions you survive, the more resource drops increase. As you near the final mission, you’ll see better gear and artifacts awarded more often, as well as increased chances for patterns/nameplates. When you complete all eight Mega Hive missions you’ll be rewarded with exclusive goodies reserved for this gauntlet, including a significant amount of high-quality resources.

This week’s Marketplace spread features Kate Bishop’s new Legendary Young Avenger outfit! Check out new Uncommon Nameplates as well for Kate, Ms. Marvel, Captain America, Hulk, and Iron Man.

PlayStation Exclusive Community Challenge  

Team up with the global player base to meet mega-goals and unlock rewards.

Goal: Defeat 1,000,000 watchdogs

Reward: Hulk Nameplate 46

We’ll be back next week for the latest activities update.

Source: Avengers Square Enix

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Alex Co

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Report: Resident Evil Village Multiplayer Mode Re:Verse Leaked Ahead of Event

In just a few short hours, Capcom’s Resident Evil Showcase will start, and give us not only our first gameplay look at Resident Evil Village, but also a few surprises planned by Capcom, too. It looks like one of these surprises have been leaked ahead of the official announcement, and it’s for the Resident Evil Village multiplayer mode!

Officially called Resident Evil Re:Verse, its existence was leaked by Humble Bundle store page for Resident Evil Village (which has since been pulled). Thankfully, Twitter user @Edward_Outcast (via IGN) managed to screenshot it along with more details!

https://twitter.com/Edward_Outcast/status/1352247514607603717?s=20

It’s not confirmed to be multiplayer, though it does mention an “end of service” and such where it’s heavily implied.

Details of the operational period for Resident Evil Re:Verse, including commencement of availability and any potential announcements relating to the end of service, can be found on the official website,” the copy reads. “Please note that, depending on the timing of your purchase of Resident Evil Village, Resident Evil Re:Verse may already no longer be available, and/or the title may become available through other means in the future.

The description in the tweet also points to a website for Re:Verse which directs to an error landing page for now. It looks like the rumors of a planned Resident Evil Village online component from last year are indeed true. And add in the fact that Capcom is now accepting closed beta sign ups for an unannounced multiplayer game, and well, it seems this Resident Evil Village multiplayer announcement is a lock.

Stay tuned later today for the Resident Evil Showcase which starts 2 pm PT/5 pm ET/10 pm UK/6 am HKT. MP1st will be on hand to report on any major announcements.

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Alex Co

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King of Fighters 15 Introduces Meitenkun in New Character Trailer

Get ready to brawl it out with some fighters new and old when KOF returns, as SNK has released a brand new character trailer for The King of Fighters 15 — which introduces us to a new character in the form of the sleepy pillow holding martial artist named Meitenkun!

Check out trailer below courtesy of SNK.

As a sleepy head fighter who is both underestimated as he is unpredictable, Meitenkun may just be the kind of new challenger that KOF players new and old will want to test out. He fights similarly to another child like KOF character in Bao — the mysterious child prodigy who first appeared in KOF ’99 and teamed up with Athena Asamiya and her Psycho Soldier team.

Here’s the character’s description courtesy of PR Times Japan.

Meitenkun | MEITENKUN
A boy fighter who always holds a pillow sleepy. He trains with Shun’ei under the old master Tung Fu Rue. The fighting style is “Hachigoku Sleeping Fist” named after Tan. It has a huge amount of energy that makes it known as Tan’s secret weapon. (Profile is from KOF XIV)

As we await more info and details from SNK regarding KOF 15, check out the recent King of Fighters 15 Announcement Trailer here.

The King of Fighters 15 is set to be released some time this 2021.

Tim Villasor

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Dauntless Update 1.45 January 21 Ushers in New 1.5.2 Content

Phoenix Labs has just rolled out the first update for Dauntless in 2021! The Dauntless update 1.45 January 21 patch is also called as the Dauntless patch 1.5.2 and is out on all platforms. This includes new content, gameplay changes and more.

Dauntless Update 1.45 January 21 Patch Notes (1.5.2):

New to Dauntless:

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Alex Co

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Borderlands 3 Update 1.21 January 21 Out for Fixes, 3 Weeks of Arms Race Mini Events Announced

Gearbox Software has released the first Borderlands 3 patch of 2021! The Borderlands 3 update 1.21 January 21 patch introduces a host of fixes, and Gearbox has also announced three weeks of Arms Race mini events too! Head on below for the details and patch notes.

Borderlands 3 Update 1.21 January 21 Patch Notes:

UPDATE NOTES

  • Addressed a potential progression blocker created when Xbox Series X|S users would log into a map before the host and interact with mission objectives in multiplayer
  • Updated vehicle spawners to not activate while another player has started travel to another map
  • Added Anointment support to the Linc Legendary pistol
  • Adjusted the damage of thrown Tediore weapons
  • Addressed a reported concern that the Action Skill End apply Terror Anointment was only applying one stack of Terror
  • Updated the Siren’s Infusion and Forceful Expression skills to work with the Cryo element
  • Updated the Siren’s Ascendant skill to work with Expedite
  • Updated the Gunner’s Iron Cub to receive Action Skill Damage boosts from Class Mods
  • Adjusted the Gunner’s skills Desperate Measures, Stroke the Embers, and Scorching RPMs to work with Iron Cub
  • Addressed a reported concern that the Beastmaster’s Cmdl3t Class Mod was causing pets to behave strangely
  • Adjusted the Operative’s Devil Raider skin’s appearance on head customizations
  • Addressed a reported concern that the Hot Spring grenade mod would continue to heal players after the Area of Effect ended
  • Players entering Arms Race will now start with a full-heal
  • Skill points gained during Arm Race have been changed to update without the need for a Save/Quit
  • Updated the mini-map to follow party member’s locations while in spectator mode
  • Made a change to the timer bar in Arms Race to correctly show the amount of time remaining during the “Kill Heavyweight Harker” objective
  • Mission weapons will no longer stay in a player’s inventory during Arms Race
  • Addressed a reported concern that action skills would not properly unlock while in Arms Race when a level one character gained a level
  • [Xbox Series X|S] Addressed a reported concern that a player’s controller could continue vibrating through a loading screen in some instances
  • [Xbox Series X|S] Addressed a reported concern that the controller would vibrate while loading into a map if using Iron Cub

HOTFIXES

  • Activates the Clear Skies Arms Race Mini-Event until January 28 at 8:59 AM PT

GEAR ADJUSTMENTS

Baby Maker

  • Increased weapon damage and fire rate

Sledge’s Shotgun

  • Increased weapon damage

Scorpio

  • Increased weapon damage

BearCat

  • Increased weapon damage

In addition to today’s patch, three consecutive weeks of Arms Race mini events will commence starting today, January 21! The upcoming mini events will be available to all players who own the Designer’s Cut add-on or Season Pass 2! Head on below for the details.

The upcoming mini-events are available to all players who own the Designer’s Cut* add-on or Season Pass 2*, which currently includes Designer’s Cut plus additional cosmetic content and will also include the all new Director’s Cut add-on upon its release this spring. Both Season Pass 2 and the Designer’s Cut add-on are now available for purchase across PC, Stadia, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S:

  • Week 1 – Clear Skies: Week one kicks off January 21 at 9AM Pacific Time with the Clear Skies mini-event, during which the encroaching storm will take longer to close in. That means you’ll be able to safely explore even more of the map in a single run. In addition, all enemy types are more likely drop rare gear when killed during this event, so be sure to take down every enemy in sight.
  • Week 2 – Extra Extra Extraction: Incoming! With the Extra Extra Extraction mini-event starting January 28 at 9AM Pacific Time, Air Drops will have a greatly increased chance to drop DAHL Chests, creating more opportunities to score Arms Race-exclusive gear. Plus, extraction stations will offer additional slots, allowing you to extract even more gear out of Arms Race.
  • Week 3 – Gear Rush: The third mini-event, Gear Rush, launches February 4 at 9AM Pacific Time. During the Gear Rush mini-event, Rare Chests are more likely to appear in Arms Race, and the Green DAHL chests located at major points of interest in the Stormblind Complex have an increased chance to contain Arms Race-exclusive gear. But make sure you don’t spend too long admiring the gear you find because the Murdercane will be closing in at a quicker pace

Once we get word of the next event or title update for Borderlands 3, we’ll let our readers know.

Source: Patch Notes via Borderlands

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Alex Co

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EA UFC 4 Update 7.00 January 21 Brings Young Conor McGregor & More

EA Vancouver has released the first big title update to EA UFC 4! The EA UFC 4 update 7.00 January 21 patch brings new fighters, gameplay changes and more to the game. With Conor McGregor headlining uFC 257 this coming Saturday with his rematch with Dustin Poirier, EA Vancouver has decided to release a younger version of The Notorious and more!

Check out the trailer for this title update featuring a younger McGregor and the full patch notes below.

EA UFC 4 Update 7.00 January 21 Patch Notes:

At UFC 178, Conor’s decisive victory against Dustin Poirier made the fight world sit up and take notice. Now, days away from their highly anticipated rematch, we’re celebrating Conor’s return with a Legacy fighter model recreating his appearance at UFC 178. The new Legacy model will have a 4.5 star overall rating in the Featherweight division. Additionally, we’ve added some new Conor themed vanity to the game.

Jiri Prochazka, currently the 5th ranked Light Heavyweight in the UFC, joins the digital octagon with a 4-star overall rating including 4.5 stars for striking and health.

Here’s a message from the dev team regarding today’s update, which includes updated movesets for existing fighters, and even a new calf kick!

In addition to the fighters mentioned above, we have also unlocked two pre-existing fighter models you may remember from our Fight Night series – Andre Bishop and Isaac Frost. Both have been added to the Heavyweight roster.

Gameplay received some significant improvements and changes in this patch. The team has continued to review community feedback and for this patch we’ve focused on making more impactful changes to both stamina and submissions. Additionally, there are many other improvements to gameplay including gameplay sliders for online invite matches, a new kick type – calf kicks, attribute balancing, and tons of fighter moveset updates.

A new type of leg kick has been added to the game – calf kicks. With the addition of these new kicks, the regular leg kick is now done by holding the kick button and tapping the button results in the calf kick. Calf kicks target a lower part of the leg which makes them more effective for destabilizing your opponent (interrupting strikes) and safer than regular leg kicks versus checks. For balance purposes, these new kicks will deal a little less damage than regular leg kicks but they can combo with other strikes in the same way.

PATCH 7.0 FULL NOTES

Major Updates

  • Added 2 new fighters:
    1. Conor McGregor from UFC 178 added to Featherweight
    2. Jiri Prochazka to Light Heavyweight
  • Added Jessica Andrade to Flyweight and Bantamweight divisions
  • Unlocked Andre Bishop and Isaac Frost in Heavyweight
  • Added additional settings to Online Invite match settings, including gameplay sliders
  • Added a venue select to Online Quick Fight and Online World Championship to prioritize venue preference during matchmaking
  • Fixed Event & Tournament Mode CAF scaling issues and mismatched Ratings & AI

Gameplay Updates

  • Added calf kicks to all fighters.
  • Added a new set of standup blocking animations and polished the old set.
  • Fixed an issue with attribute information displayed for a few archetypes.
  • Increased penalty for the attacker’s rapid movement in limb submissions.
  • Fixed an issue to allow Body Side Kicks to track walking to one side (the outside).
  • Tuned stamina recovery to be slower when stamina is high.
  • Tuned strike stamina costs between weight divisions.
    • Reduced the cost for heavier divisions and increased it for the lighter ones, with very little change to the divisions in the middle, such as lightweight. Even in the heaviest and lightest divisions, this adjustment was small.
  • Decreased permanent body damage by 10%.
  • Decreased block breakdown by 15%.
  • Decreased head roundhouse bleedthrough from 20% to 10%.
  • Single and low single bails now require a stamina advantage of 30%.
    • Attempting it without such an advantage will result in the drive ending in favor of the defender.
  • Fixed an issue where submissions were finishing before the progress bar had completed and when chains were activated at certain timing.
  • Reduced damage of clinch rear knees to head and body from collartie, Muay Thai, and single under by 20%.
    • This still leaves the head knees damage slightly higher than the elbows. The lead knees, which are slower, retained their previous damage.
  • Reduced Bleedthrough of clinch knees.
    • Since evading them is not an option, blocking the correct height is the best defense available so we made blocking them a bit better. They can still deal significant damage through the block if the block meter is low.
  • Slowed down the head peel fake from dominant back side
    • This is the entry for the bulldog choke and the transition to back sitting added in the previous patch. The starting animation was too fast, meaning it could be faked too quickly. We slowed the starting animation down considerably, but did not change the denial windows so only the fakes should be affected.
  • Refined the starting animation of the transition from back side to full guard
    • The animation was previously too hard to read because the shoulders took long to start to shift. Now the shoulders should start to shift right away, making reactive denials against this move more viable even though the denial window isn’t changing.
  • Increased denial window for the hip toss from collartie and muay thai clinch
    • Please note that this increase will affect the time the defender has to scramble. The hardest part for the defender will probably be to not be pressing high block by the time the scramble window starts, as that prevents the scramble.
  • Increased the permanent stamina cost of ground transition by 50%.
  • Reduced recovery of the resistance to head health events between rounds.
  • Greatly decreased the stamina cost of the wizzer escape.
  • Attacker can now cancel their submission pressing R1 and L1 together, (LB+RB on Xbox)
  • Increased the effect of submission defense rating
  • Submission strength tuning
  • Crucifix strike damage has been reduced by 25%
  • Reduced number of leg health events before TKO
  • Decreased the effect of the cardio attribute on starting stamina
  • Made plodding footwork stamina threshold more dynamic, based on footwork and leg health
  • Increased the clinch back takes stamina cost
  • Made special backwards leg lunge mitigate leg damage, instead of increasing it.
  • Made it so the defender can instantly escape from the back clinch after the osoto-gari scramble, unless the attacker has a 30% stamina advantage.
  • Restricted the use of the muscle modifier on the ground to the same rules we had in UFC 3
    • It is only available for get ups and the sitout sweeps from sprawl.
  • Tuned custom fighter AI tendencies.
  • Made reversals and arm traps wipe grapple advantage
    • Previously, reversals and arm traps would not clear the grapple advantage upon reaching the new position. Previously, the dominant fighter could have a lot of GA in his favor and would maintain it in the new position after being reversed, such as from an arm trap from side saddle to side control. Now, the reversals and arm traps will clear the GA and grant a small amount (of a successful denial) to the fighter who performed the reversal.
  • Lowered frequency with which the AI intercepts takedowns with strikes
  • Fixed bug in AI takedown feints reducing actual takedown frequency
  • Added ability for AI to execute imanari rolls

Moveset Updates

Alex Perez

  • Added Lead Switch Kick Body Level 2
  • Lead and Back Roundhouse Body Level 2 to Level 3
  • Updated AI to use Cerrones

Anthony Pettis

  • Added Lead Axe Level 3
  • Back Uppercut Level 2 to Level 3
  • Back Hook Level 2 to Level 3
  • Back Spin Heel Kick 2 to Level 4

Brandon Moreno

  • Back Uppercut Level 2 to Level 3
  • Boxing Combos Level 3 to Level 4
  • Jab Level 2 to Level 3
  • Cross Level 2 to Level 3
  • Jab Body Level 1 to Level 2
  • Lead Hook Level 3 to Level 4
  • Lead Hook Body Level 2 to Level 3
  • Back Hook Level 2 to Level 3
  • Back Uppercut Level 2 to Level 3
  • Back Roundhouse Head Level 2 to Level 3
  • Lead Overhand Level 2 to Level 3
  • Back Overhand Level 2 to Level 4

Bruce Lee

  • Added Lead Question Mark Kick Level 3
  • Added Back Question Mark Kick Level 3
  • Added Lead Front Kick Body Level 2
  • Added Back Spinning Heel Kick Level 3

Charles Oliveira

  • Added Back Superman Elbow Level 1
  • Added Lead 6 to 12 Elbow Level 3
  • Added Power Single Leg Level 2
  • Added Power Double Leg Level 2
  • Added Back Spin Heel Kick Leg Level 2
  • Added Lead Tornado Kick Level 2
  • Added Back Spin Side Kick to Head Level 1
  • BJJ Level 4 to Level 5
  • Wrestling Level 1 to Level 2
  • Leg Locks Level 1 to Level 2
  • Boxing Combos Level 3 to Level 4
  • Jab Level 2 to Level 3
  • Cross Level 3 to Level 4
  • Lead Side Kick to Leg Level 1 to Level 2
  • Lead Side Kick Body Level 1 to Level 2
  • Lead Side Kick Head Level 1 to Level 2
  • Lead Roundhouse Head Level 1 to Level 2
  • Back Roundhouse Head Level 2 to Level 3
  • Lead Roundhouse Body Level 1 to Level 2
  • Back Roundhouse Body Level 2 to Level 3
  • Back Front Kick Body Level 2 to Level 3
  • Wrestling Takedowns Level 1 to Level 2
  • Back Single Leg Level 1 to Level 2
  • Back Double Leg Level 1 to Level 3
  • Back Leg Kick Level 2 to Level 3

Chris Weidman

  • Guillotine Submissions Level 2 to Level 4

Colby Covington

  • Wrestling Level 4 to Level 5

Cory Sandhagen

  • Added Back Spinning Backfist Level 3
  • Added Lead Side Kick Head Level 2
  • Added Back Ducking Roundhouse Level 2
  • Lead Side Kick to Leg Level 1 to Level 2
  • Lead Roundhouse Head Level 2 to Level 3
  • Back Roundhouse Head Level 2 to Level 3

Dan Henderson

  • Added Back Spinning Backfist Level 2

Deiveson Figueredo

  • Added Back Front Kick Head Level 2
  • Added Lead Front Kick Body Level 2
  • Added Back Superman Elbow Level 2
  • Added Lead Flying Double Knee Level 2
  • Boxing Combos Level 3 to Level 4
  • Wrestling Get Ups Level 1 to Level 3
  • Jab Level 2 to Level 3
  • Lead Uppercut Body Level 2 to Level 3
  • Back Hook Body Level 3 to Level 4
  • Lead Roundhouse Head Level 1 to Level 2
  • Back Roundhouse Head Level 2 to Level 3
  • Lead Roundhouse Body Level 1 to Level 3
  • Back Roundhouse Body Level 2 to Level 4
  • Lead Leg Kick Level 1 to Level 2
  • Back Leg Kick Level 2 to Level 3

Jared Connonier

  • Lead Leg Kick Level 2 to Level 3
  • Back Leg Kick Level 3 to Level 4

Jairzinho Rozenstruik

  • Added Level 2 Lead and Back Elbows

Jon Jones

  • Lead Flying Knee Level 2 to Level 3

Jose Aldo

  • Boxing Combos Level 3 to Level 4
  • Straight Body Level 3 to Level 4
  • Back Hook Body Level 3 to Level 4

Justin Gaethje

  • Back Ducking Roundhouse Level 3

Kevin Gastelum

  • Lead Hook Level 3 to Level 4

Louis Smolka

  • Back Leg Kick Level 2 to Level 3
  • Back Roundhouse Body Level 2 to Level 4

Max Holloway

  • Back Roundhouse Head Level 2 to Level 3
  • Lead Roundhouse Body Level 2 to Level 3

Stephen Thompson

  • Added Level 2 Lead and Back Elbows
  • Boxing Combos Level 2 to Level 3

Tecia Torres

  • Added Back Spinning Backfist Level 3
  • Lead and Back Hooks Level 2 to Level 3

Tim Means

  • Jab Level 2 to Level 3

TJ Dillashaw

  • Added Level 2 Lead and Back Elbows
  • Guillotine Submissions Level 2 to Level 3

Tony Ferguson

  • Added Lead Side Kick Body Level 2

Uriah Hall

  • Added Heel Hook from Stacked Guard Level 1
  • Added Leg Chokes Level 1
  • Added Back Oblique Kick to Leg Level 2
  • Added Back Ducking Roundhouse Level 2
  • Added Rolling Thunder Level 2
  • Added Lead Switch Kick Body Level 2
  • Added Lead Flying Knee Level 3
  • Back Roundhouse Head Level 2 to Level 3
  • Lead Roundhouse Body Level 2 to Level 3

Yair Rodriguez

  • Added Lead Hook Kick Level 2
  • Added Back Question Mark Kick Level 2
  • Added Lead Switch Kick Body Level 2

Zabit Magomedsharipov

  • Lead Roundhouse Head Level 2 to Level 3
  • Back Roundhouse Head Level 2 to Level 3
  • Lead Roundhouse Body Level 2 to Level 3
  • Back Roundhouse Body Level 2 to Level 3

Players can expect an upcoming blog from the dev team that will go into detail regarding the changes made to the submission and stamina. Once that’s made public, we’ll be sure to let our readers know.

Source: EA

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Alex Co

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Apex Legends Season 8 Launch Trailer Features Fuse

Set to launch on February 2, Respawn Entertainment has released the Apex Legends Season 8 launch trailer! While we don’t really see any gameplay, or witness — incoming legend — Fuse’s abilities, we do get a lot of action!

When Salvo joined the Mercenary Syndicate, Walter “Fuse” Fitzroy got his chance to join the Apex Games. Not everyone on his home planet was happy about it. Fuse thought he’d left his feud with Maggie behind him, but she wouldn’t let go so easily. When his big entrance didn’t go as planned, would he still be able to stick the landing?

Apex Legends™ is a free-to-play battle royale game where legendary characters battle for glory, fame, and fortune on the fringes of the Frontier. Play for free now on PlayStation® 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Origin and Steam. Learn more about Apex Legends Season 8 – Mayhem coming February 2:

Once the patch is out for Season 8, we’ll be sure to let our readers know.

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Alex Co

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NBA 2K21 Player Ratings Update January 21, 2021 Rolled Out, Here’s the Full List

With the NBA season on-going, there’s bound to be some players who improved from how they played last year, and some players whose play regressed as well. With this in mind, Visual Concepts has released the NBA 2K21 player ratings update January 21, 2021 list!

There are a ton of high profile players whose overall rating has changed, though not much. Head on below for the full list.

NBA 2K21 Player Ratings Update January 21, 2021:

Movers Sorted by OVR

  • LeBron James: 97 OVR (-1)
  • Giannis Antetokounmpo: 96 OVR (-1)
  • James Harden: 95 OVR (-1)
  • Anthony Davis: 94 OVR (-1)
  • Nikola Jokić: 94 OVR (+1)
  • Joel Embiid: 93 OVR (+1)
  • Bradley Beal: 91 OVR (+3)
  • Paul George: 90 OVR (+1)
  • Bam Adebayo: 89 OVR (+1)
  • Khris Middleton: 88 OVR (+1)
  • Nikola Vucevic: 88 OVR (+1)
  • C.J. McCollum: 88 OVR (+1)
  • Zach LaVine: 87 OVR (+2)
  • Trae Young: 87 OVR (-2)
  • Zion Williamson: 87 OVR (+1)
  • Ben Simmons: 86 OVR (-1)
  • Ja Morant: 86 OVR (+1)
  • Brandon Ingram: 86 OVR (-1)
  • Shai Gilgeous-Alexander: 86 OVR (+2)
  • Russell Westbrook: 86 OVR (-1)
  • Julius Randle: 85 OVR (+2)
  • Chris Paul: 85 OVR (-2)
  • Collin Sexton: 84 OVR (+1)
  • John Collins: 84 OVR (-1)
  • Clint Capela: 84 OVR (+2)
  • Gordon Hayward: 84 OVR (+1)
  • Mike Conley: 84 OVR (+2)
  • Jerami Grant: 84 OVR (+4)
  • Kyle Lowry: 84 OVR (-2)
  • Fred VanVleet: 84 OVR (-1)
  • Christian Wood: 84 OVR (+1)
  • Lauri Markkanen: 83 OVR (+2)
  • Pascal Siakam: 83 OVR (-1)
  • Chris Boucher: 83 OVR (+5)
  • Mikal Bridges: 83 OVR (+4)
  • Deandre Ayton: 83 OVR (-1)
  • Terry Rozier III: 82 OVR (+1)
  • Montrezl Harrell: 82 OVR (+1)
  • Otto Porter: 81 OVR (+1)
  • LaMelo Ball: 81 OVR (+3)
  • Jordan Clarkson: 81 OVR (+2)
  • Richaun Holmes: 81 OVR (+2)
  • Aaron Gordon: 81 OVR (+1)
  • Myles Turner: 81 OVR (+1)
  • LaMarcus Aldridge: 81 OVR (-2)
  • Wendell Carter Jr.: 80 OVR (+2)
  • Harrison Barnes: 80 OVR (+1)
  • Hassan Whiteside: 80 OVR (-2)
  • Tyrese Haliburton: 80 OVR (+3)
  • Joe Harris: 80 OVR (+2)
  • Blake Griffin: 80 OVR (-3)
  • DeMarcus Cousins: 80 OVR (-1)
  • Keldon Johnson: 80 OVR (+2)
  • Cameron Johnson: 80 OVR (+3)
  • Malik Beasley: 80 OVR (+1)
  • Jusuf Nurkić: 80 OVR (-1)
  • Andrew Wiggins: 80 OVR (-1)
  • Eric Paschall: 80 OVR (+1)
  • Donte DiVincenzo: 79 OVR (+1)
  • Brook Lopez: 79 OVR (-2)
  • Bobby Portis: 79 OVR (+2)
  • Marcus Smart: 79 OVR (-1)
  • Louis Williams: 79 OVR (-1)
  • Brandon Clarke: 79 OVR (+2)
  • De’Andre Hunter: 79 OVR (+2)
  • P.J. Washington: 79 OVR (+2)
  • Derrick Favors: 79 OVR (+1)
  • Dennis Schröder: 79 OVR (-1)
  • Kentavious Caldwell-Pope: 79 OVR (+2)
  • Terrence Ross: 79 OVR (-1)
  • Jalen Brunson: 79 OVR (+1)
  • Monte Morris: 79 OVR (+1)
  • Eric Bledsoe: 79 OVR (-2)
  • Mason Plumlee: 79 OVR (+1)
  • Eric Gordon: 79 OVR (+2)
  • Rudy Gay: 79 OVR (+1)
  • Patrick Mills: 79 OVR (+1)
  • Enes Kanter: 79 OVR (+1)
  • Shake Milton: 78 OVR (+2)
  • Thaddeus Young: 78 OVR (+2)
  • Larry Nance Jr.: 78 OVR (-1)
  • Kyle Anderson: 78 OVR (+1)
  • Buddy Hield: 78 OVR (-2)
  • DeAndre Jordan: 78 OVR (-1)
  • Doug McDermott: 78 OVR (+3)
  • Al Horford: 78 OVR (-1)
  • Draymond Green: 78 OVR (-1)
  • Pat Connaughton: 77 OVR (+2)
  • Daniel Gafford: 77 OVR (+1)
  • Daniel Theis: 77 OVR (-1)
  • Tristan Thompson: 77 OVR (-1)
  • Nicolas Batum: 77 OVR (+2)
  • Kevin Huerter: 77 OVR (+2)
  • Rajon Rondo: 77 OVR (-1)
  • Devonte Graham: 77 OVR (-2)
  • James Johnson: 77 OVR (+2)
  • Maxi Kleber: 77 OVR (+1)
  • Will Barton: 77 OVR (-1)
  • Devin Vassell: 77 OVR (+3)
  • Jae Crowder: 77 OVR (-1)
  • Dario Šarić: 77 OVR (+1)
  • Hamidou Diallo: 77 OVR (+6)
  • Robert Covington: 77 OVR (-1)
  • Gary Trent Jr.: 77 OVR (-1)
  • Damion Lee: 77 OVR (+2)
  • Davis Bertans: 77 OVR (-1)
  • Tyrese Maxey: 76 OVR (+4)
  • Payton Pritchard: 76 OVR (+3)
  • Jeff Teague: 76 OVR (-1)
  • Dillon Brooks: 76 OVR (-1)
  • Gorgui Dieng: 76 OVR (+2)
  • Xavier Tillman: 76 OVR (+6)
  • Bogdan Bogdanović: 76 OVR (-2)
  • Precious Achiuwa: 76 OVR (+2)
  • Bojan Bogdanović: 76 OVR (-3)
  • Nemanja Bjelica: 76 OVR (-1)
  • Immanuel Quickley: 76 OVR (+4)
  • Marc Gasol: 76 OVR (-1)
  • Alex Caruso: 76 OVR (+1)
  • Khem Birch: 76 OVR (+2)
  • Trey Burke: 76 OVR (+1)
  • JaMychal Green: 76 OVR (+4)
  • T.J. McConnell: 76 OVR (+1)
  • Nickeil Alexander-Walker: 76 OVR (+5)
  • Sterling Brown: 76 OVR (+3)
  • Lonnie Walker IV: 76 OVR (+3)
  • Cameron Payne: 76 OVR (+1)
  • Langston Galloway: 76 OVR (+1)
  • Naz Reid: 76 OVR (+2)
  • Ricky Rubio: 76 OVR (-2)
  • Raul Neto: 76 OVR (+2)
  • Deni Avdija: 76 OVR (-1)
  • Luke Kennard: 75 OVR (-1)
  • John Konchar: 75 OVR (+3)
  • Kelly Olynyk: 75 OVR (-2)
  • Miles Bridges: 75 OVR (-1)
  • Royce O’Neale: 75 OVR (+1)
  • Jabari Parker: 75 OVR (-2)
  • Nerlens Noel: 75 OVR (-1)
  • Kyle Kuzma: 75 OVR (-1)
  • Talen Horton-Tucker: 75 OVR (+3)
  • Jeff Green: 75 OVR (-1)
  • P.J. Dozier: 75 OVR (+2)
  • Isaiah Hartenstein: 75 OVR (+2)
  • Josh Hart: 75 OVR (-1)
  • JJ Redick: 75 OVR (-1)
  • Delon Wright: 75 OVR (+1)
  • Wayne Ellington: 75 OVR (+3)
  • Sviatoslav Mykhailiuk: 75 OVR (+1)
  • Aron Baynes: 75 OVR (-1)
  • Alex Len: 75 OVR (-1)
  • Isaiah Roby: 75 OVR (+5)
  • Mike Muscala: 75 OVR (+2)
  • Jarred Vanderbilt: 75 OVR (+5)
  • Rodney Hood: 75 OVR (-1)
  • Kelly Oubre Jr.: 75 OVR (-2)
  • Kevon Looney: 75 OVR (+1)
  • Robin Lopez: 75 OVR (+2)
  • Cedi Osman: 74 OVR (-1)
  • Taurean Prince: 74 OVR (+1)
  • Grayson Allen: 74 OVR (+2)
  • Kendrick Nunn: 74 OVR (-2)
  • Andre Iguodala: 74 OVR (-2)
  • Cody Martin: 74 OVR (+2)
  • Caleb Martin: 74 OVR (+2)
  • Malik Monk: 74 OVR (-1)
  • Glenn Robinson III: 74 OVR (-1)
  • Markieff Morris: 74 OVR (-1)
  • Wesley Matthews: 74 OVR (-1)
  • James Ennis: 74 OVR (-1)
  • Nicolò Melli: 74 OVR (-1)
  • Saddiq Bey: 74 OVR (+2)
  • Isaiah Stewart: 74 OVR (+2)
  • Stanley Johnson: 74 OVR (+3)
  • Jae’Sean Tate: 74 OVR (+5)
  • Trey Lyles: 74 OVR (-1)
  • Darius Bazley: 74 OVR (-2)
  • Ed Davis: 74 OVR (+2)
  • Harry Giles III: 74 OVR (-1)
  • Bryn Forbes: 73 OVR (-1)
  • Desmond Bane: 73 OVR (+1)
  • Gary Harris: 73 OVR (-1)
  • Edmond Sumner: 73 OVR (+2)
  • Aaron Holiday: 73 OVR (-1)
  • Damian Jones: 73 OVR (-1)
  • Kenrich Williams: 73 OVR (+2)
  • Jarrett Culver: 73 OVR (-1)
  • Jordan McLaughlin: 73 OVR (-1)
  • Juan Hernangómez: 73 OVR (-1)
  • Ish Smith: 73 OVR (-1)
  • Troy Brown Jr.: 73 OVR (-2)
  • D.J. Augustin: 72 OVR (-2)
  • Semi Ojeleye: 72 OVR (+1)
  • Patrick Patterson: 72 OVR (-2)
  • Georges Niang: 72 OVR (-1)
  • Gary Clark: 72 OVR (-3)
  • Timothé Luwawu-Cabarrot: 72 OVR (-3)
  • Reggie Perry: 72 OVR (+3)
  • Kira Lewis Jr.: 72 OVR (-1)
  • Juan Toscano: 72 OVR (+2)
  • Mike Scott: 71 OVR (-1)
  • Ryan Arcidiacono: 71 OVR (+1)
  • Cory Joseph: 71 OVR (-2)
  • Reggie Bullock: 71 OVR (-1)
  • Dwayne Bacon: 71 OVR (+1)
  • Mason Jones: 71 OVR (+4)
  • Jake Layman: 71 OVR (-1)
  • Brad Wanamaker: 71 OVR (-2)
  • Mychal Mulder: 71 OVR (+1)
  • Isaiah Joe: 70 OVR (+1)
  • Jordan Nwora: 70 OVR (+1)
  • Solomon Hill: 70 OVR (-1)
  • Brandon Goodwin: 70 OVR (-1)
  • Nathan Knight: 70 OVR (+3)
  • Miye Oni: 70 OVR (+2)
  • Kyle Guy: 70 OVR (+1)
  • Jordan Bone: 70 OVR (+1)
  • Landry Shamet: 70 OVR (-2)
  • Dean Wade: 69 OVR (-1)
  • Lamar Stevens: 69 OVR (+1)
  • Max Strus: 69 OVR (+1)
  • Gabe Vincent: 69 OVR (+2)
  • Sam Merrill: 68 OVR (+1)

Biggest winners for this latest player ratings update are Jerami Grant and Mikal Bridges who each got +4 on their overall rating, and Bradley Beal who jumped +3 and is now a 90+ overall player. Oh, and with LaMelo Ball being the youngest player to ever record a triple double, Visual Concepts has also increased his overall rating +3!

Stay tuned here on MP1st for the latest NBA 2K21 news.

Source: NBA 2K

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update January 21, 2021

It’s another week, and while it’s up a little bit later than usual, MP1st is here to bring you the GTA Online weekly update January 21, 2021 activities refresh and summary! Head on below for what’s new this week, as well as the discounts available.

GTA Online Weekly Update January 21, 2021:

  • New Vehicle: The Vapid Slamtruck, available for purchase from Southern San Andreas Super Autos
  • Double GTA$ & RP in the Bunker Series and Gunrunning Sales
  • Doubled Gunrunning Research speeds
  • A free Faded Vapid Tee for players who have already unlocked the Vapid Tee
  • The Vapid Peyote Custom is this week’s top prize at the Lucky Wheel
  • 40% off all Bunkers, plus 30% off Bunker Modifications & Upgrades
  • Vehicle Discounts: 25% off the Vapid Winky, and 40% off the Vapid GB200, Vapid Caracara, Vapid Caracara 4×4, and the HVY APC
  • Prime Gaming Bonuses: Players who connect their Social Club account with Prime Gaming will get the Kosatka submarine’s Sonar Station for free, plus a GTA$200K bonus for playing any time this week
  • Prime Gaming Discounts: 80% off the Pegassi Osiris and 70% off the Progen PR4

DISCOUNTS

Those looking to drop off the grid and build a lair of their own would be wise to take advantage of the discounts on Bunkers and their customizations this week, as well as the sales on vehicles to fill up garage space and keep you company in the cavernous hallways of your subterranean safehouse. The full list of discounts follows below.

Bunkers – 40% off

Bunker Modifications & Upgrades – 30% off

Vehicles:

  • Vapid Winky – 25% off
  • Vapid GB200 – 40% off
  • Vapid Caracara – 40% off
  • Vapid Caracara 4×4 – 40% off
  • HVY APC – 40% off

Check back next week for the next GTA Online weekly update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Studio Claims Respawn Stole Apex Legends Fuse Character Design

Earlier this week, Respawn Entertainment announced Apex Legends Season 8, which will be highlighted by a new legend named “Fuse.” Apparently, Fuse’s character design was heavily inspired by indie studio NOWWA’s character for its upcoming game, BulletVille– a new, fast-paced multiplayer hero shooter that’s set to hit PC, PS5, Xbox Series X, Switch, and mobile.

If you’re wondering how a still-unreleased game managed got allegedly cribbed by Respawn, Bulletville shows a few tweets dated back in May 2019 that featured the hero named Hunter which bears a lot of similarities with Fuse.

https://twitter.com/NowwaCorp/status/1138042633769672704

Also of note, NOWWA claims that BulletVille playtests were done with EA back in October and November 2020, which reinforces the studio’s idea that Hunter was the “inspiration” for Fuse. Check out the side-by-side comparison as well as design similiarities below.

Per the email sent by NOWWA:

Apex Legends Season 8 Start Date

Fuse is a macho man with an eyepatch, a biker attire, a skull belt, a mechanical arm, a moustache, a belt of grenades, gloves, a necklace, a vest jacket with circular symbol on the back, leg holsters, a red/grey color scheme, a characteristic grey stripe of hair. 

In comparison to BulletVille’s Hunter:

Hunter is a macho man with: 

  • An eyepatch
  • A biker attire
  • A skull belt
  • A mechanical arm
  • A moustache
  • A belt of grenades
  • Gloves
  • A necklace
  • A vest jacket with circular symbol on the back
  • Leg holsters
  • A red/grey color scheme
  • A characteristic grey stripe of hair.

Also pointed out by NOWWA, Hunter has a rocket launcher and a pistol as weapons, and Fuse’s ultimate ability is….

A rocket launcher! We’ve also included a gameplay clip of Hunter below.

If you’ve noticed that Hunter’s outfit reminds you of a certain Marvel superhero, it’s because he’s inspired in part by it too! In an email exchange, we asked NOWWA if Hunter’s outfit was inspired by the Punisher to which the studio replied with:

” Indeed, good catch! The skull on the belt was inspired by both The Punisher and pirate lore. “

Here’s what the Punsher looks like in his most recent adaptation (Netflix’s series starring Jon Bernthal):

If you’re interested to know more about BulletVille, head on over to the official site where beta sign ups are now live.

We’ve reached out to Respawn Entertainment parent company EA, and will update the post if we get a statement back.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.