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BloodRayne and BloodRayne 2 Get Final Enhancements With Ultimate Update

Fans of the BloodRayne who still play the games on their PCs will want to check back in and revive their long dormant saves, as BloodRayne and BloodRayne 2 get final enhancements with an ultimate update patch that adds new gameplay balances, visuals, fixtures, and more to the games.

Here’s the list of updates the free upgrade brings to BloodRayne: Terminal Cut and BloodRayne 2: Terminal Cut.

The Ultimate Update Features:

  • (Steam) Trading Cards, badges, and emoticon support have all been added

  • (GOG) Wallpapers in HD resolutions are available in the game extras folder

  • BloodRayne: Terminal Cut

    • Textures on enemy models restored to their original console version aesthetic
    • Japanese voice-acting and subtitles added
    • Additional rendering improvements to water and other textures
    • Miscellaneous bugs fixed
  • BloodRayne 2: Terminal Cut

    • Ephemera boss fight rebalanced

    • Restoration of missing music and audio tracks

    • Improved graphical fidelity for bonus materials

    • Russian language localization improvements

    • Miscellaneous bugs fixed

The developers also released a message about the new improvements they’ve released via press release.

“When we launched the Terminal Cut editions of BloodRayne and BloodRayne 2 in 2020, a new generation of fans were awakened to Rayne’s malevolent and lusty adventures,” said Michael Devine, SVP of Business Development. “We’ve continued to make improvements fans have been asking for, and we are excited to launch what we know are the best versions yet of the original games.”

While BloodRayne gets its time to shine once again with the free update, you can check out more news and updates on other games here on MP1st.

Tim Villasor

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New Destiny 2 Trials of Osiris Rewards This Week May 14, 2021

It’s Friday, and for guardians in Destiny 2, it’s another chance to earn new loot in Trials of Osiris! Another exciting week of trails, which means a new batch or rewards! As always, MP1st is here to bring you the Destiny 2 Trials of Osiris rewards this week May 14, 2021! Curious what we’re getting with Trials of Osiris’ first time in Season of the Splicer? Read on.

New Destiny 2 Trials of Osiris Rewards This Week May 14, 2021:

Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.

Trials of Osiris Map

Endless Vale

RewardsRotation not known yet, please let us know!

  • 3 Wins (Powerful): Shayura’s Wrath (Legendary Submachine Gun)!
  • 5 Wins (Powerful): Eye of Sol! (Legendary Sniper Rifle)
  • 7 Wins (Pinnacle): Chest! (beep boop please report)
  • Flawless (Pinnacle): The Messenger! (Adept)

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. Awards the 3 Win Challenge reward from this week. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token & 1 Trials Engram
Arsenal of Light As a fireteam, defeat opponents using abilities in the Trials of Osiris. 1000 Glimmer 100 Ability XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today May 14, 2021 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today May 14, 2021 post is live, and you can check out Xur’s list of items for his first trek in Season of the Splicer!

Destiny 2 Xur Location Today May 14, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Watcher’s Grave, Nessus


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
The Jade Rabbit Primary Scout Rifle 29 Legendary Shards
Ophidia Spathe Hunter Chest Armor 17 10 7 7 2 20 63 23 Legendary Shards
Mask of the Quiet One Titan Helmet 2 14 18 17 2 11 64 23 Legendary Shards
Skull of Dire Ahamkara Warlock Helmet 14 17 3 8 17 7 66 23 Legendary Shards

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Will Have More Open World Events Compared to First Game, Picking Faction Is Mandatory

While we haven’t seen new gameplay footage of Dying Light 2 in quite some time, Techland is making sure fans are kept up to date with the game, as another studio Q&A session has been conducted by the studio, where some interesting questions have been answered.

Related Reading: Dying Light 2 Won’t Have Modern Guns or Drivable Vehicles Confirmed

In the video, which you can see below, Lead Game Designer Tymon Smektala, and Associate Producer Julia Szynkaruk fielded questions, with Szynkaruk confirming that more open world events will be in the game, compared to the first Dying Light!

Fan Question: Will there be more open world events such as airdrops from the first game?

Julia Szynkaruk: Yes, there will be a lot more open world events in Dying Light 2. Not only will we have a living world with encounters all over, but also you will be able to explore new locations, such as GRE Quaratines or Dark Places.

In the same Q&A, Smektala confirmed that players will need to side with one faction, so nope, you can’t “lone wolf” the main game.

Fan Question: Will I be able to side with no factions, and be an enemy to all?

Tymon Smektala: You have to understand that our world is extremely brutal, extremely primal; full of threats and conflicts. So, if you have no allies, you basically die very quickly — and we don’t want you to die very quickly, and we also want you to make a decision,  we also want you to make a statement. So a lone wolf option is not available, you wil have to decide if you want to play with those guys or the other ones.

There are two main factions in the Dying Light 2 game world. There are the Peacekeepers (which is the more combat-oriented faction), and there’s the Survivors (which focus mostly on traversal). There’s also the Renegades, which are the main villains of the game, and there are also other smaller factions that are in the game for story purposes, side missions and whatnot.

You can check out the full Q&A below.

Dying Light 2 still has no firm release date, but is targeted to be released sometime this year. Once we know more, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ratchet & Clank Rift Apart Download Size Revealed

We are less than one month away from the official launch of Ratchet & Clank Rift Apart, and while the official preload won’t be starting until the first week of June, we now know exactly how much space the game will require. Yep, the Ratchet & Clank Rift Apart download size has been revealed!

According to PlayStation Game Sizes, Ratchet & Clank: Rift Apart download size is 42.183GB. All considering, that isn’t that bad of a download size, though it doesn’t include any updates at the moment.

We were able to verify this size ourselves by checking the pre-order XML links which have gone live for those who pre-order.

This news comes just after Insomniac Games announced that Ratchet & Clank Rift Apart has officially gone gold.

About the game:

Go dimension-hopping with Ratchet and Clank as they take on an evil emperor from another reality. Jump between action-packed worlds, and beyond at mind-blowing speeds – complete with dazzling visuals and an insane arsenal – as the intergalactic adventurers blast onto the PS5™ console.

Outrageous weaponry

  • An evil robotic emperor is intent on conquering cross-dimensional worlds, with Ratchet and Clank’s own dimension next in his sights. You’ll need to dust off the dynamic pair’s outrageous weaponry and stop a dimensional collapse in its tracks.
  • Blast your way home with an arsenal of explosive new weapons, including the Burst Pistol, Topiary Sprinkler and the Shatterbomb. Zip above cityscapes, boost into combat and slip through dimensions with physics-defying new gadge

New faces

  • Unite the double team supreme with a cast of familiar allies and new faces – including an all-new Lombax resistance fighter who is just as determined to take out the robotic scourge.
  • Play as Ratchet and Rivet, a mysterious new female Lombax from another dimension.
  • Discover Clank’s all-new interdimensional mechanics.

PS5 features

  • Stunning visuals: Enhanced lighting and ray tracing make for super sharp visual fidelity. Displayed in crisp, dynamic 4K and HDR*, behold dazzling in-game worlds as you work to save the universe. Enjoy Performance Mode to experience a targeted 60fps frame rate** as you encounter new enemies across multiple dimensions.

  • Fast loading: Planet-hop with abandon – near-instant loading via the PS5 system’s SSD sends you hurtling across the galaxy at hyper-speed.

  • Adaptive triggers: Feel unbridled dimensional energy via the DualSense wireless controller, making combat come alive. Each weapon has unique responses as you mow down foes.

  • Haptic feedback: Sense the impact of in-game rumbles and explosions through the DualSense wireless controller’s haptic feedback.

  • Tempest 3D AudioTech on compatible headphones: Immerse your ears in 3D spatial environments, enabling you to hear everything above, below and surrounding you, all the while using your favorite pair of headphones.  Connect with the sounds of combat and explore in wonder as worlds come to life, enveloping you with high fidelity sound.

Ratchet & Clank Rift Apart will be launching on June 11, exclusively for the PlayStation 5.

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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A League of Legends Netflix Series is Planned for Fall 2021

The League of Legends spin-off anime series Arcane has been given a release window of fall 2021. While this won’t be the first Netflix video game adaptation, it is the first-ever League of Legends show. Given how popular the game is, the show could do incredibly well. As long as it’s true to the source material.

According to Netflix, Arcane is described as an “event series.” This seems to indicate that it won’t have multiple seasons. Unlike Castlevania. Instead, the series could tie in with big events in League of Legends. This would add to the story being built around each character and how they interact. The series could equally tie in with real-world events such as tournaments, with new characters being revealed, getting an event series, and then being used throughout a season.

https://twitter.com/NetflixGeeked/status/1389218281706254336

What is Arcane?

The blurb for Arcane explains that the setting is “in the utopian region of Piltover and the oppressed underground of Zaun.” The series will go on to cover “the origins of two iconic League champions – and the power that will tear them apart.” Shauna Spenley, a Riot Games Executive, added that this series has been created as a love letter to both players and fans. Particularly those who have been asking for deeper dives into the League of Legends world. She added that Netflix was the clear choice as a partner for creating such a series because the global brand and reputation for quality will see it spread to as many people as possible.

There are hundreds of Legends that the series could follow. If Arcane is meant to be a series of separate events, then it could follow all of them, from Lee Sin to Jinx. There’s no limit on where it could go and explore and the characters it could explore as well.

Netflix has a proven track record when it comes to creating an original series. The Witcher is a great example that is more inspired by The Witcher 3: Wild Hunt and based on the books. However, Resident Evil: Infinite Darkness looks incredible, and there are plans for Tomb Raider and Sonic animes as well. Arcane could only be the beginning.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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MLB The Show 21 Update 1.07 May 14 Slides Out (Xbox 1.0.0.44)

Well, it seems SIE San Diego has been quite busy this week, as the MLB The Show 21 update 1.07 May 14 patch is live now, which makes this the third patch released this week! Same as before, head on for the fixes/changes below. For Xbox gamers, this will show up as update 1.0.0.44!

MLB The Show 21 Update 1.07 May 14 Patch Notes:

This is a small update that fixes a bug that would cause classic stands in created stadiums to disappear, leaving the fans floating in midair.

After the update is live, please resave your stadium to correct the issue. Thank you.

For those curious, here are the changes from yesterday’s patch:

Game Update 6 & server restart @ 4 AM PT on 5/13/21 please complete all games prior to that time.
This is a small update that fixes a few issues causing missing skin textures, clipping helmets, and a crash in Road to the Show.

The bigger title update that went out earlier this week has a lot more fixes and changes, which you can read about here.

Source: MLB The Show

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Desert Online Update 1.82 May 14 Shoots Out

Pearly Abyss has triggered maintenance for Black Desert Online today, and during it, has rolled out the Black Desert Online update 1.82 May 14 patch. Note that there was a patch released earlier this week as well, which has since been updated to reflect today’s changes. We’ve decided to post the complete patch notes for everything as a reference point.

Black Desert Online Update 1.82 May 14 Patch Notes:

Tier 1 Node War Changes 

● To help ease players into Node Wars, a Tier 1 Node War Maximum AP/DP system has been introduced. 

– Tier 1 Nodes can be a ‘Goal to Achieve’ for new guilds. The new max AP and DP restrictions have been added to make Node Wars more accessible for new/inexperienced guilds. We hope this allows more adventurers to enjoy the Node War systems.

– Tier 1 Node Wars are separated into Easy, Medium and Hard levels, each with their own unique AP/DP restrictions. 

– The limits to AP and DP apply to all PvP actions of the character, including basic attacks, pre-awakening/awakening/succession skills and summoned creatures.

– Horse’s attack skills and character skills that are used on Horses will also be subject to the AP limits when hitting other characters. Damage to Cannons, Barricades, Wooden Fences etc. will remain the same. 

– AP limits do not apply to mounts such as Elephants and base weaponry (Hwacha, cannons etc).

 

● Tier 1 Node Wars are AP/DP capped as follows: 

– Tier 1 Easy: 210 AP/ 250 DP

– Tier 1 Medium: 230 AP/ 270 DP

– Tier 1 Hard: 240 AP/ 300 DP 

 

● Tier 1 (Easy, Medium, Hard) Node Wars’ Damage Reduction rate is as follows.  

– Tier 1 Easy: Damage Reduction Rate (7%) 

– Tier 1 Medium: Damage Reduction Rate (9%) 

– Tier 1 Hard: Damage Reduction Rate (13%) 

 

● Tier 1 Node Wars have a maximum HP restriction of 5000 HP. This Maximum HP restriction will decrease every 20 minutes by 500 HP until the Node War has completed.

 

Example: 

Node Wars Starts: 5000 HP → 4,500 → 4,000 → 3,500 → 3,000 → 2,500

 

– The Maximum AP and DP restrictions of Tier 1 Node Wars applies to every adventurer within the Node War area, even if you are not participating.

Tier 1 – Easy Node Wars (Restrictions 210 AP/250 DP)
Region Day Number of People
Cron Castle Site  Monday  20 
Treant Forest  Sunday  30 

 

Tier 1 – Medium Node Wars (Restrictions 230 AP/270 DP)
Region Day Number of People
Coastal Cave  Sunday  40 
Elder’s Bridge  Monday  20 
Wolf Hills  Sunday  20 
Wale Farm  Thursday  40 
Northern Guard Camp  Wednesday  30 
Southern Cienaga  Thursday  30 
Alejandro Farm  Sunday  20 
Bloody Monastery  Friday  30 
Marni’s Lab  Tuesday  20 
Oze Pass  Tuesday  40 
Keplan Vicinity  Monday  30 
Behr Riverhead  Monday  30 
Behr Downstream  Tuesday  30 

 

Tier 1 – Hard Node Wars (Restrictions 240 AP/300 DP)
Region Day Number of People
Ehwaz Hill  Friday  35 
Toscani Farm  Wednesday  20 
Southern Neutral Zone  Wednesday  20 
Watchtower  Friday  40 
Bradie Fortress  Tuesday  20 
Contaminated Farm  Thursday  35 
Khuruto Cave  Monday  20 
North Abandoned Quarry  Sunday  20 
Longleaf Tree Forest  Wednesday  30 

 

Celestial Horse Calling Horn 

● It is said that Celestial Horse’s Tears can be found in Krogdalo’s Trace. These tears are resplendent embodiments of sorrow and yearning roared out by Krogdalo when the three children, Arduanatt, Diné, and Doom left Kamasylvia. 
– You can craft the Celestial Horse Calling Horn by processing a Trainer’s Flute (permanent) and Celestial Horse’s Tears. 
– Celestial Horse Calling Horn is imbued with the roar of Krogdalo, and can summon horses to nearly any location, with a few exceptions. 
– You cannot use Celestial Horse Calling Horn in locations where you cannot summon mounts. 

Examples of Areas Where You Can’t Summon Mounts
Red Battlefield, Battle Arena, Arena of Arsha, Aakman Temple, Hystria Ruins etc 

– Celestial Horse Calling Horn is a character-bound item.  

– Celestial Horse Calling Horn cannot be used if the mount you are summoning is carrying Trade Items.

– Added a daily quest that resets at midnight, and a quest available once per family that rewards you with Celestial Horse’s Tears.

Quest Name Quest Acceptance Requirements Quest Objectives Rewards
Celestial Horse

Calling Horn

None  Talk to Erfianso  Contribution EXP 
[Daily] Atanis Confection Must be under Training Level Artisan 1  Hand over:

Sweet Honey Wine x1

Oil of Fortitude x10

Fruit of Enchantment x30

Energy Potion (Extra Large) x1

Contribution EXP

 

[Daily] Atanis Confection

[Daily]

Atanis Confection

Must be over Training Level Artisan 1  Hand over:

Sweet Honey Wine x1

Oil of Fortitude x10

Fruit of Enchantment x30

Energy Potion (Extra Large) x1

Contribution EXP

 

Atanis Confection x2

Celestial Horse’s Tears  Talk to Erfianso with Atanis Confection x30 in your inventory Place Atanis Confection in Krogdalo’s Trace  Celestial Horse’s Tear x1 

– Erfianso, the node manage of Atanis Pond, values the bond between Adventurers and horses. In the [Daily] Atanis Confection quests, he will reward more Atanis Confections to Adventurers with more training Experience.  

– You can choose one of the two [Daily] Atanis Confection quests according to your training level, and you may only complete one per day.

 

Content 

● You can now lock mount skills in the mount window (excluding Guild Mounts).

We actually finished developing the mount skill lock feature a while ago. But we were hesitant to proceed because we felt it was more realistic when people had to take control of the mount instead of simply turning on the skill lock. In the end, however, we decided that this brought more trouble instead of the immersive realism we were aiming for. 

– Guild mounts are excluded.

– Locked skills will persist even in the event of the Mount dying or Ship being destroyed when checking it into a Stable/Wharf. 

– The following skills cannot be locked: Courser’s Spirit, Two-seater

 

● Changed the ‘[Practice] Lynch Cannon’ so that its area of impact will be marked on the World Map and in-game. The area of impact will be marked for approximately 20 seconds.  

 

Item

● Mount Skill Change coupons will now show the success rate of changing a horses skill.

 

 

● Added success rate details to the Premium Horse Appearance Change Coupon 

 

● Guardian, Hashashin and Nova costumes have been added to the Glorious Shudad Classic Set.

– Fixed an issue where classes which could not get the Glorious Shudad Classic and Premium sets was being shown in the description as if they could obtain it.

 

● Effects of [Event] Magical Elixir and draughts will now replace each other when used. 

Before  After
Effects of [Event] Magical Elixir continued to apply even when using draughts.  Using draughts will replace the effects of [Event] Magical Elixir. 

● Krogdalo’s Origin Stone can now be obtained through the Sealed Drieghan Chest. 

 

Character Changes

The upcoming update on May 26 will include a comprehensive balance patch that will make improvements (major and minor) to every class in Black Desert. Not only will this update include PvP changes that are already live in the Global Lab, but it will also include PvE improvements that are currently in development. We hope you are as excited as we are for all the upcoming changes! We hope you guys are as excited as we are for this class revamp! Currently, our development process is working to improve all classes at the same time rather than focus on a few characters at a time. Since this is more time-consuming, it’s taken us longer than expected, and we ask for your understanding regarding the longer-than-expected delay of these long-awaited changes. We are combing through the improvements we’ve planned as well as the feedback left by Adventurers on the official website in order ensure carefully considered changes to this upcoming update. Your feedback and those of all our Adventurers worldwide have been invaluable in this process, so please keep sending us your feedback as you traverse the world of Black Desert!

● Fixed the issue where some Skill Add-ons were not being applied as intended. 

Skill Add-on’s are a system that allows Adventurers to add different effects to each skill. Currently buff effects are applied regardless of whether or not the target blocks a hit, while debuff effects are’t applied if the target uses Guard to block a hit. We’ve confirmed that some Skill Add-ons were not applied correctly, and this issue has been fixed.

– Fixed the issue where the attacker’s beneficial Skill Add-ons were not applied whether or not the attack was blocked by the target.

Buff Effects Fixed Effect
Instantly Recover X HP per target hit 
Instantly recover X MP/WP/SP per target hit 
When the attacker uses a skill with these Skill Add-on with these buffs, the skill’s enhanced effect will apply regardless of whether or not the target blocks the hit.  

 

– Fixed the issue where the attacker’s debuff Skill Add-ons were applied even when the target blocked the attack.

Debuff Effects Fixed Effect
PvP AP decrease, All DP decrease
All Evasion/Accuracy Rate decrease 
When the attacker uses a skill with these debuff Skill Add-ons, the effect will not apply if the target blocks the hit.

● Fixed an issue where Emergency Escape could be prolonged in certain situations.  

● Fixed an issue where it was possible to skip the staggering animation of Emergency Escape.  

 

Berserker 

● Core: Blasting – Improved the skill to combo more naturally into Flow: Seismic Blast after the second hit.  

● Prime: Lava Piercer – Improved the shift in direction when using Tackling Rock after the skill to feel more natural.  

 

Witch

● Voltaic Pulse – Fixed the issue where Tett would sometimes disappear when using the skill.

 

Dark Knight

● Core: Spirit Hunt – Fixed the issue where using this skill while in Main Weapon stance would cause the skill to trigger in place.  

● Fixed the issue where certain skill add-ons were not applying correctly.

 

Maehwa 

● Absolute: Divider, Prime: Divider I – Fixed the issue where both skills could be learned at the same time.

– If you had learned both skills, using either will now activate Prime: Divider, and resetting your skills will return the skill point you used to learn Absolute: Divider.

 

Archer 

● Mountain Breeze – Improved the skill to combo more smoothly into Radiant Explosion  

● Righteous Fire – Added info regarding Mountain Breeze to the skill’s effect description.

 

Kunoichi 

● Kunai Block – Fixed the issue where the Kunai would disappear when using the skill.

 

Valkyrie

● Black Spirit: Sanctitas de Enslar – Fixed the issue where the Black Spirit’s Rage was not consumed in certain circumstances.

 

Guardian 

● Jordun Training – Changed and added the following

– Jordun Training I~V – changed the hit counts to match the actual description.

– Jordun Training I~V – Added PvP related damage reduction text to skill descriptions.

– Jordun Training I~V – Changed the descriptions for lateral hits to match the actual skills.  

Skill Name Before After
Jordun Training I  Lateral Attack Damage 412% x 2, Max 3 Hits  Lateral Attack Damage 412% x 2, Max 2 Hits 
Jordun Training II  Lateral Attack Damage 448% x 2, Max 3 Hits  Lateral Attack Damage 448% x 2, Max 2 Hits 
Jordun Training III  Lateral Attack Damage 484% x2, Max 3 Hits  Lateral Attack Damage 484% x2, Max 2 Hits 
Jordun Training IV  Lateral Attack Damage 520% x2, Max 3 Hits  Lateral Attack Damage 520% x2, Max 2 Hits 
Jordun Training V  Lateral Attack Damage 556% x2, Max 3 Hits  Lateral Attack Damage 556% x2, Max 2 Hits 

– Jordun Training V – Changed the skill so that PvP damage reduction will be applied to the 3rd hit while attacking forwards.  

 

● Searing Fang – Changed the skill so that SUper Armor would apply when comboing it after Awakening: Juggernaut.  

● Infernal Steps – Fixed the issue where the skill’s PvE stun effect would apply in certain situations during its cooldown.  

● Omua’s Circle – Improved the skill to combo more naturally into other skills from Awakening Stance.  

● Omua’s Circle – Fixed the issue where both the battle axe and shield appeared in awkward locations while using the skill in Awakening Stance.

 

Hashashin 

● Haladie Throw – Fixed the issue where the skill’s hitbox was applied incorrectly when used on cooldown.

 

Nova 

● Royal Fencing: Fleche – Fixed the issue where the Super Armor effect would not apply on the last hit.

 

Sage 

● Added Core skills to Sage Awakening 

– You can only learn one Core skill at a time. (Black Spirit’s skill effects won’t apply to Core skills.)  

 

●Impaling Flash, Flow: Interrogate, Ator’s Spear – Black Spirit Rage versions of these skills have been added.
– Added Black Spirit: Impaling Flash, Black Spirit: Flow: Interrogate, and Black Spirit: Ator’s Spear to the skills menu.

– When your Black Spirit’s Rage reaches 10%, 25%, or 50%, you can use commands such as ‘RB/R1’, or ‘B+RB/O+R1’ to use the Black Spirit version of each skill, introducing a dynamic aspect to each skill. Check your skill window for specific inputs.

– Each skill receives special effects, including hit targets, increased casting speed etc.

 

● Fixed an issue where when resetting all Succession skills would reset the Succession selection.

 

Quests and Knowledge

● Added the Alchemy quest ‘[Bonus] A simple Test from Alustin I.’  

– You will randomly receive one of three completion requirements upon accepting this quest. Visit Alustin of Velia after completing the quest to receive your reward.  

Quest Completion Requirements Quest Rewards
[Bonus] A Simple Test from Alustin I  Craft Legendary Beast’s Blood x40  Standard Reward
– 500 Contribution EXP 

Selection reward 
(choose 1)
– Trace of Ascension x300
– Trace of Violence x300
– Trace of the Earth 300
– Trace of Despair x300
– Trace of Forest x300
– 80,000 Alchemy EXP 

Craft Sinner’s Blood x40  Standard Reward
– 500 Contribution EXP 

Selection reward 
(choose 1)
– Trace of Battle x300
– Trace of Death x300
– Trace of Origin x300
– Trace of Wave x300
–  80,000 Alchemy EXP 

Craft Clowns Blood x40  Standard Reward
– 500 Contribution EXP 

Selection reward 
(choose 1)
– Trace of Savagery x300
– Trace of Memory x300
– Trace of Chaos x300
– Trace of Hunting x300
– 80,000 Alchemy EXP 

– 80,000 Alchemy EXP will raise your Alchemy level to Skilled 2 if you are Skilled 1, or by 70% if you are Professional 1. 
– These quests will appear randomly depending on your Alchemy level when you craft certain Alchemy Products. 
– You cannot accept more than one [Bonus] Alchemy quest at a time.

– The bonus quests will appear after crafting Blood, perfume, elixir or essence products through Alchemy. 

 

Items that trigger a [Bonus] Alchemy quest:

– Elixirs that trigger a [Bonus] Alchemy quest: 

Alchemy Product Alchemy Level Alchemy Product Alchemy Level
Elixir of Deep Sea  Skilled 1 or higher  Looney Elixir  Artisan 1 or higher 
Khalk’s Elixir  Skilled 1 or higher  EXP Elixir  Artisan 1 or higher 
Whale Tendon Elixir  Skilled 1 or higher  Elixir of Spells  Artisan 1 or higher 
Spirit Perfume Elixir  Skilled 1 or higher  Fisher’s Elixir  Artisan 1 or higher 
Elixir of Hemostasis  Skilled 1 or higher  Worker’s Elixir  Artisan 1 or higher 
Antidote Elixir  Skilled 1 or higher  Elixir of Swiftness  Artisan 1 or higher 
Elixir of Burn Removal  Skilled 1 or higher  Elixir of Wind  Artisan 1 or higher 
Elixir of Endurance  Professional 1 or higher  Elixir of Demihuman Hunt  Artisan 1 or higher 
Defense Elixir  Professional 1 or higher  Elixir of Amity  Artisan 1 or higher 
Elixir of Mentality  Professional 1 or higher  Elixir of Armor  Artisan 5 or higher  
Elixir of Life  Professional 1 or higher  Elixir of Labor  Artisan 5 or higher  
Elixir of Resistance  Professional 1 or higher  Elixir of Mastery  Artisan 5 or higher  
Elixir of Fury  Professional 1 or higher  Elixir of Skill  Artisan 5 or higher  
Elixir of Will  Professional 1 or higher  Marking Reagent  Artisan 5 or higher  
Elixir of Concentration  Professional 1 or higher  Elixir of Sky  Master 1 or higher 
Elixir of Seal  Professional 1 or higher  Elixir of Carnage  Master 1 or higher 
Elixir of Wings  Professional 1 or higher  Grim Reaper’s Elixir  Master 1 or higher 
Elixir of Energy  Professional 1 or higher  Elixir of Detection  Master 1 or higher 
Resurrection Elixir  Professional 1 or higher  Elixir of Assassination  Master 1 or higher 
Elixir of Shock  Artisan 1 or higher  Elixir of Death  Master 1 or higher 
Elixir of Training  Artisan 1 or higher  Elixir of Perforation  Master 1 or higher 
Elixir of Time  Artisan 1 or higher  Griffon’s Elixir  Master 1 or higher 
Helix Elixir  Artisan 1 or higher     

 

– Oils that trigger a [Bonus] Alchemy quest: 

Alchemy Product Alchemy Level Alchemy Product Alchemy Level
Oil of Regeneration  Artisan 1 or higher  Oil of Tranquility  Artisan 1 or higher 
Oil of Storms  Artisan 1 or higher  Oil of the Abyss  Artisan 1 or higher 
Oil of Fortitude  Artisan 1 or higher     

 

– Essences that trigger a [Bonus] Alchemy Quest: 

Alchemy Product Alchemy Level Alchemy Product Alchemy Level
Essence of Destruction  Professional 1 or higher  Essence of the Sun  Professional 1 or higher 
Essence of Perfection  Professional 1 or higher  Essence of Nature  Professional 1 or higher 
Essence of Magic Power  Professional 1 or higher  Essence of Abundance  Professional 1 or higher 
Essence of Enchantment  Professional 1 or higher  Essence of Crimson Flame  Professional 1 or higher 

 

– Blood Items that trigger a [Bonus] Alchemy quest: 

Alchemy Product Alchemy Level Alchemy Product Alchemy Level
Wise Man’s Blood  Professional 1 or higher  Tyrant’s Blood  Professional 1 or higher 
Sinner’s Blood  Professional 1 or higher  Legendary Beast’s Bloos  Professional 1 or higher 
Clown’s Blood  Professional 1 or higher  –  – 

 

– Potions and Perfumes that trigger a [Bonus] Alchemy quest  

Alchemy Product Alchemy Level
Perfume of Swiftness  Skilled 1 or higher 
Perfume of Courage  Skilled 1 or higher 
Perfume of Charm  Skilled 1 or higher 
Whale Tendon Potion  Apprentice 1 or higher 
We’ve added new [Bonus] Alchemy quests that will randomly appear while you are performing Alchemy. These Alchemy quests will offer opportunities to obtain Trace items as rewards, which are used in many Alchemy  recipes but take a long time to gather. You will be able to choose what kind of Trace item you’ll recieve as a reward, so we hope that this will help our alchemists in procuring the alchemy materials they need. Also, you can choose to obtrain additional Alchemy EXP instead of Trace items. We hope this will aid you in your path to become a famous alchemist.

UI

● Emergency Escape can now be equipped to the Ring Menu.

● The tooltip that is displayed when hovering over a node in the ‘Node War Information’ tab of the world map has been modified from the version which appears in the ‘General Information’ tab.

● The descriptions of the Fairy Skill Change probability has been modified.

● Added text to display that the 1st family name change is free for New Adventurers who haven’t yet changed their family name and are attempting to purchase a name change coupon from the Pearl Shop.

● Added text to mount skill change description in Stables explaining that Courser skills cannot be changed once a horse becomes a courser.

● The color of the mount icon will now change depending on if the character has an available Horse Flute.

● Fixed an issue where in the Guild Window, the ‘Deposit’ button would show when selecting other Guild Members.

 

System

● Fixed an issue where the Guild History did not update when your device was set to summer time.

● Fixed an issue where clans could not be elevated to a Guild if the clan was created in a different village or city.

 

Pearl Shop

● In the store listing of the Pearl Shop, all items will now display the period that the items will be available for purchase.

 

Other Changes

● Changed the icon for Tungrad Necklace shown in the Yona’s Fragment entry in the Crafting Notes.

●Fixed an issue where the Sorceress’s Bern Armor would display abnormally in certain situations.

● Fixed an issue where occasionally the Shining Medal of Honor would not be distributed after Node Wars.

● Modified some areas of the World Map to look less awkward.

● Improved auto pathing through certain areas of the sea.

● Some costumes and backgrounds have been modified to make them look more natural.

●Some phrases have been modified to make it easier to understand, and typos have been corrected.

● Fixed an issue where the Khaki outfit would display incorrectly on certain classes.

● Fixed an issue where the Lahn Awakening standby animation wasn’t displayed correctly.

● Fixed an issue where in certain circumstances, the annexes of a Node War/Conquest War base would not be removed has been fixed.

● The name of the [Sorceress] Nude Basic underwear has been changed to [Sorceress] Nude Deep Black Underwear.

● Lahn and Mystic’s ‘Lahr Arcien A (No Stocking)’ underwear has been renamed to [Lahn], [Mystic] Lahr Arcien (No Stocking).

Source: Black Desert

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Samurai Warriors 5 Is Considered a Reboot According to Koei Tecmo

Fans of the Samurai Warriors series who are looking to the latest installment will be surprised to know it’s also a fresh start to the series, as Samurai Warriors 5 is considered a reboot according to Koei Tecmo president Hisashi Koinuma!

In an interview with JP Games, Koinuma talked about the upcoming new installment — which is a prequel that takes place before any of the other games.

I think reboot would be an accurate way to describe this title as we are reimagining the original Samurai Warriors this time around. The characters and visuals are taking on a new look, and the story is set before the first title, with Nobunaga Oda and Mitsuhide Akechi as the main characters.

Koinuma also emphasized why Samurai Warriors 5 is a perfect jumping in point for newcomers.

In Samurai Warriors 5, we are detailing the period from the Ōnin War, which started the Sengoku period, up until the era in which the first Samurai Warriors takes place.

I think this title will be easier to understand as we are focusing on two main characters, Nobunaga Oda and Mitsuhide Akechi, and we go in-depth into their stories. This should also make it easier for new players who do not have any prior knowledge of this era to enjoy the game.

In related Koei Tecmo news, the Dynasty Warrior movie was released last April and we covered the trailer for that film. Perhaps a future Samurai Warriors movie may come as well.

Samurai Warriors 5 hits PS4, Xbox One, Nintendo Switch, and PC on June 21.

Source: JP Games

Tim Villasor

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Xbox, Halo to Celebrate 20th Anniversary This November

It’s been 20 years since Xbox stormed the marketplaces. Clad in its iconic green and striking logo, the Xbox has broken through the gaming industry, where it continuously builds a platform that’s well-loved by so many. This November 15, the all-competitive console will celebrate its 20th anniversary, along with Halo, as they share this milestone with thousands to millions of its fans.

When the Xbox came into play, it timed its release with the introduction to the Halo Franchise. An iconic game and a legend in itself, this genre-breaking shooter gave birth to memes, movies, comics, and any form of content that the game could interject in. This year will also mark the release of the upcoming Halo Infinite.

Xbox Live’s Director of Programming Larry Hyrb, “Major Nelson,” writes his dedication in the coming celebration of the anniversary, as he thanks fans, gamers, and developers alike for their contribution to what has made Xbox it is today.

Thanks to game creators and players like you, we have a greater variety of games and diverse characters  – with more worlds to explore, stories to tell, heroes and villains to meet, and achievements to unlock – in the 7 thousand games that have been released across the Xbox platform.

The year-long celebration introduces 20-year marked merchandise available on Xbox Gear Shop, along with free Xbox and Halo-themed wallpapers. Registration is also open for the Xbox Fanfest in October, where it will hold “exclusive sweepstakes, FanFest gear, and digital experiences.”

Jem Sagcal

Editor

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King of Fighters 15 Recruits Leona Heidern Back Into the Roster, Watch the Trailer

Fans of SNK’s long running King of Fighters fighting game series will be happy to know that the Ikari Warriors team’s dutiful female soldier returns, as King of Fighters 15 recruits Leona Heidern back into the roster — and she’s got a few new moves to show off as well.

Check out the new gameplay trailer for this fan favorite KOF character.

As the adopted daughter of Heidern and making her first appearance way back in The King of Fighters ’96, Leona has been a mainstay of the KOF series since that time and has been in every installment since. Her nickname is The Silent Soldier, and here is her official bio from the SNK Wiki page.

Leona was born in an unnamed village, residing with her family. When she was a child, Goenitz arrived at her home and demanded to talk with Gaidel, the leader of the village. He requested that Gaidel join him in their duties to serve Orochi, as everyone in the village were Orochi bloodline members. However, Gaidel refused as he and his family liked peace and not the violent tendencies created by the Orochi blood. Enraged, Goenitz leaves; the same night, Leona underwent the Riot of Blood and slaughtered everyone in the village. Goenitz, pleased by the results, puts her blood lust to rest for another time “when he needs her again”. Dazed and shocked, she loses her memories and wanders aimlessly until she is found and later adopted by Heidern. Surprised by her natural fighting ability, he decides to raise her as an Ikari warrior under his command.

Speaking of fan favorites, other returning KOF mainstays include the one and only Terry Bogard — which you can read about here.

The King of Fighters 15 will be released some time in 2021.

Tim Villasor

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Play at Home 2021 Updates With Free In-Game Content and More

PlayStation owners will have more reasons to stay home and play, as Play at Home 2021 updates with new free in-game content and more stuff that will give plenty to look through and do for this month and the next!

Here’s the free stuff coming to the PS Store from May 17 until June 6.

Game

Content

Rocket League *

PlayStation Plus Pack – includes four unique customization items including Blue Notch Wheels, Blue Smoke Boost, Blue Rocks Trail, and the Trimpact BL Player Banner.

Brawlhalla *

Brawlhalla: Play at Home Pack – includes the Rayman Legend Unlock, Sir Rayelot Skin with Axe and Gauntlet Weapon Skins, Shrug Emote and Grimm Sidekick.

Destruction AllStars **

1100 Destruction Points

MLB The Show 21 **

MLB The Show 21 10 The Show Packs

NBA 2K21 **

The Play at Home Pack – includes MyTEAM Series 2 Amethyst Damian Lillard, 5,000 MyTEAM Points and more.

Rogue Company *

Rogue Company: Play at Home Pack – includes the Kyoto Undercover Ronin Outfit and 200 Rogue Bucks.

World of Tanks/World of Warships *

Twice the Courage Pack For World of Tanks: Modern Armor, this bundle includes five x1.5 Silver Boosters, five x2 XP Boosters, 7 days of Premium Account and more.  For World of Warships: Legends, this bundle includes Tier III battleship Arkansas, 7 days of Premium Account and 5x Rare Boosters of all five types.

Warframe *

Warframe: Starter Bundle – includes 100 Platinum, 100,000 Credits, 7 Day Affinity Booster, Essential Base Damage Mod Bundle and more.

And on May 20, Call of Duty players get five 60-minutes worth of Double XP tokens to level up in Season 3.

Game

Content

Call of Duty: Warzone *

5 Double XP Tokens  [Available from May 20 at 10am PDT, 18:00 BST, May 21 02:00 JST]

In related PlayStation news, the Cosmic Red DualSense controller’s price and release date have been revealed.

Source: PlayStation Blog

Tim Villasor

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Destiny 2 Update 2.19 May 13 Out for Hotfix 3.2.0.0

While guardians just got the big Destiny 2 Season of the Splicer patch earlier this week, Bungie has deployed the Destiny 2 update 2.19 May 13 patch, or what the studio calls hotfix 3.2.0.0! As one might expect, this is purely for issue fixes, and plugging the hole that let players access crossplay early (yeah, bummer!)

Destiny 2 Update 2.19 May 13 Patch Notes:

Here’s what got fixed per Bungie:

GENERAL

  • Fixed an issue that was causing some players to crash when signing in.
  • Fixed an issue where some players were able to access Cross Play early

If we spot any other gameplay-related changes, we’ll update the post. Guardians who see new fixes and whatnot that’s not listed above, let us know what you find down in the comments below. Speaking of Season of the Splicer, check out some of the armor sets and new weapons coming in the new season, right here.

Don’t forget to tune in tomorrow for our Xur list, and of course, our accurate Trials of Osiris post that goes up the moment those are live (and not before).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dungeons & Dragons Dark Alliance Is Coming to Xbox Game Pass at Launch

Get ready to enter the world of D&D first on Microsoft platforms, as Dungeons & Dragons Dark Alliance is coming to Xbox Game Pass on day one this June — hitting Xbox Series X|S, Xbox One, PC, and mobile devices and platforms using Xbox Cloud Gaming!

Here’s a new gameplay trailer which teases the action adventure video game experience to come!

For those new to the world and the epic adventure to come, here’s an overview of Dark Alliance via press release.

Gather your party, choose your adventurer, and get ready to set out on an epic brawl through Icewind Dale on June 22 with Xbox Game Pass. Forget character sheets and math for the night, Dark Alliance is a third-person action brawler that drops you and your friends into the unforgiving frozen hellscape of Icewind Dale to take on iconic Dungeons & Dragons monsters and collect epic loot. You can venture on your own, but with the addition of cross play on PC and Xbox featuring up to 4-player co-op, why would you?

The Friends of the Hall

Dark Alliance lets you choose from four iconic heroes, the Companions of the Hall – Drizzt, Catti-brie, Bruenor, and Wulfgar –with over 50 different moves, special abilities, and team-attacks. The combat is pick up and play but difficult to master, with emergent strategies and tactics depending on the situation, skills, and monsters.

Choose what’s best for you: rapid strikes, backstab executions and a giant panther? Drizzt is your guy. Acrobatics, long range bow and arrow more your style? Catti-brie will suit you just fine. Whatever your play style, the Companions have you covered. And it’s a good thing they do…

Frost Giants, Dragons and Verbeeg, Oh my!

You’re not in Baldur’s Gate anymore, Bruenor. The companions (and you!) find yourself in the frozen north of Icewind Dale seeking the ancient and powerful crystal shard – Crenshinibon. Whoever wields it, possesses immense power. The only problem are the legions of monsters seeking it for themselves. You know the drill. You’ll face 30 different iconic monsters and factions like the above-mentioned beholders, frost giants, white dragons and verbeeg, as well as duergars, gnolls and many more.

We’ve followed the news on D&D Dark Alliance since it was announced along with its first gameplay trailer which you can read about here.

Dungeons & Dragons Dark Alliance will be released on June 22!

Tim Villasor

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Shadow Warrior 3 Releases Third Mission Sneak Peek

The series of sneak peeks and trailer releases for Shadow Warriors 3 continue with “Motoko’s Thunderdome,” as the journey of Lo Wang plunges into the deep crevices of Motoko’s Cave.

Using all of the new techniques at his disposal, Lo Wang battles his way through countless creatures while traversing cavernous arenas, grappling out of danger while descending further into chaos.

You can watch the trailer here:

The trailer showcases a grenade launcher that can be used within the level as lightning hits the floors and spreads through the sky.

Mokoto’s Thunderdome follows “Doomsday Device” and “That Damn Damn” in mission trailer releases, as it prepares for its launch this 2021.

Jem Sagcal

Editor

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Ratchet & Clank: Rift Apart Goes Gold, Less Than a Month Before Release

Are you excited for that touch of nostalgia with a hint of something new? In a much-anticipated development update, PS5’s Ratchet & Clank: Rift Apart has gone gold, just less than a month before its release.

The milestone was announced by Insomniac Games in a tweet, as achieving gold means that the game is ready to be released on the PlayStation Store and pressed on discs for hard copy sales.

Ratchet & Clank: Rift Apart will release on June 11, and the first 15 minutes have been released for awaiting fans. Are you readying your wallets to get your hands on the game?

Jem Sagcal

Editor

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Call of Duty Crossover Adds Rambo and Die Hard’s John McClane to Warzone, Black Ops Cold War & Mobile

Prepare to be bombarded with a dose of testosterone action movie nostalgia in the next few days, as  Activision has revealed a Call of Duty ’80s Action Heroes crossover — which adds Sylvester Stallone’s John Rambo and Die Hard’s John McClane as played by Bruce Willis into Call of Duty Warzone, Black Ops Cold War, and COD Mobile!

Here’s the tweet announcing the stellar 80’s action to come to Call of Duty: Black Ops, Warzone, and Call of Duty Mobile!

https://twitter.com/CallofDuty/status/1392887380517003267

As roles that helped define Sylvester Stallone and Bruce Willis’ Hollywood careers respectively, John Rambo and John McClane are literally action hero household names known the world over. First appearing in 1982’s First Blood, Rambo is a green beret war hero and Vietnam veteran who has seen his fair share of war and PTSD that has turned him into a lone wolf and mercenary who fights for his country while also battling personal demons. John McClane on the other hand is the no nonsense cop who headlines the Die Hard film franchise, and as the name implies he has gone through hell and back taking on the bad guys, blowing up buildings or planes just to get the job done and save the day. These two will fit in perfectly in the Call of Duty franchise.

While Rambo will be making an appearance in the CoD frontlines, he also recently appeared as one of the guest fighters for Mortal Kombat 11 — and you can check out gameplay trailer for that here.

Rambo and McClane will appear in the Call of Duty games starting May 20.

Tim Villasor

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Warframe Update 1.99 May 13 Released for Interim Update 30.1.0

Digital Extremes has released the Warframe update 1.99 May 13 patch today, and this is also called the Call of the Tempestarii Interim Update 30.1.0 patch, and is out now on consoles!

Warframe Update 1.99 May 13 (Interim Update 30.1.0) Patch Notes:

Note that tis includes everything from PC hotfix 29.10.5 to Update 30.1.0! Digital Extremes adds, “We have also cherry picked fixes and changes from Hotfix 30.1.1. Meaning we’ve got an abundance of Railjack changes/fixes, and much more listed below packed into this Interim Update!”

PlayStation Specific Notes:

Fixes:

  • Fixed Portuguese text overlapping in the email account signup page in Options.

Xbox Specific Notes:

Nintendo Switch Specific Notes:

Fixes:

  • Fixed missing icons across the game, affecting Glyphs, the Dry Dock, Dojo Decorating, and more. As PSA’d here: https://forums.warframe.com/topic/1260897-psa-missing-icons/
  • Fixed wreckage Markers persisting and Zekti Component Wreckage unable to be picked up.
  • Fixed Portuguese text overlapping in the email account signup page in Options.

Changes & Fixes:

  • You can now press P (Mission Progress) when using Pilot or Gunnery actions in the Railjack.
  • Fixed wreckage Markers persisting and Zekti Component Wreckage unable to be picked up.
  • Fixed little or no functionality with mouse/keyboard.
  • Fixed Friends List not populating.
  • Fixed in-mission hints during the Archwing Quest not swapping between mouse/keyboard and controller.
  • Fixed always seeing 0 Open Squads.
  • Fixed HDR getting disabled on Series X.
  • Fixed on screen keyboard only appearing in English.
  • Fixed Portguese text overlapping in the email account signup page in Options.

All Console Platforms:

  • Purchasing the Mirage Oneiro Skin will also give her Agile and Noble Animation Sets.
    • This is how it was originally meant to launch, but that ended up not being the case! So we have fixed the issue for this update and will be running the following scripts to compensate those in these two scenarios:
      • If you purchased the Mirage Oneiro Skin prior to this update we will be running a script shortly after the update is live to give you the Animations Sets.
      • If you purchased the Skin AND the Animations Sets separately prior to this update, we will be running a script to refund the Animation Sets purchase. 
  • Fixed erroneous prompts in the Crew UI with a Controller.
  • Fixed attempting to search for a Mod in the Plexus by using the Left Stick on a controller not activating the search bar.
  • Fixed cases where you were unable to strafe while in Archwing when using a controller.
  • Fixed issue where consoles wouldn’t display counted Twitch Drop items properly.
  • Fixed bindings for Railjack controls showing incorrect button callouts for Rank 10 Piloting Intrinsic.

Railjack Changes & Fixes:

  • Changed how Fire Hazards impact Railjack Armaments: instead of making Forward Artillery and Ordnance require 2 charges per shot they now lock-on at half-speed.
    • Regular Turrets are left unchanged with Heat Accretion cool down being half-speed when your Railjack has a Fire Hazard.
  • Added the Nautilus Blueprint and Components to Rotation B and C of Corpus Railjack Defense on Neptune. This was added to give endless-mission minded players a way to acquire the Sentinel without having to only do non-endless missions.
  • Reduced the visual dominance and frequency of Void Storms and Void Sinks:
  • This was highly requested player feedback! The visual noise of Void Storms was proving to be quite distracting and difficult to manage. We have made the following changes to improve your ability to focus on objectives and not overwhelming visual distractions.
    • Decreased the strength of the camera shake and increased the time between shakes (ultimately making shakes occur far less).
    • Fixed condition that prevented Void Sinks from overflowing over the max setting per level.
    • Reduced the intensity of the visual effects while you are within the explosion radius of a Void Sink, and made the visual directional so that now you can tell which direction the threat is.
    • Reduced the maximum number of active Void Sinks that can exist if you are playing Solo.
    • Dramatically decreased the number of Void Sinks that can spawn inside either Railjack or POIs/Capital Ships/Crewships.
    • Void Sinks and Void Storms now stop spawning after mission completion to prevent players/Railjack from dying post mission.
  • Reduced the brightness of the Elite Harpi’s dash move.
  • Reduced the frequency of defensive electrical shocks while you’re attacking a Priority Target during Corpus Railjack missions (even more when it’s also a Void Storm!)
  • Reduced spawn rate of anti-hacking rings when multiple players are inside the Point of Interest in Corpus Railjack.
  • The Void Fissure and Void Storm World State Window has been split up to negate having to scroll extensively through the list. Void Fissure WSW will remain on the normal Star Chart and Void Storm WSW has been moved to the Railjack Star Chart.
  • The Forward Artillery weapon swapping mechanic support functionality is here! When pressing ‘Triangle’ to ‘Switch Weapon’, you can now use the Turret Armaments while in the Forward Artillery seat! This functionality has been given a proper UI pass as well as sounds.
  • Void Sinks will no longer damage Railjack Crew or Companions (or Defense objectives, etc).
  • Crewship Health Bars now disappear once a given Crewship is in the destruction phase so you know when to stop shooting.
  • Added a new Railjack ‘Wear & Tear’ slider to the Customizations options for the interior! Similar to the Wear & Tear slider for the exterior of the Railjack, this slider adjusts the level of erosion that the interior reflects. In addition, we’ve added a coloring option for the exposed metal erosion (similar to the Orbiter Interior Wear & Tear)!
  • Railjack Pause menu now offers a “Return to Dojo” option that returns you to the Dry Dock instead of “Abort Mission” which would rudely kick you straight back to your Orbiter.
  • Added respective Kuva Lich ability information to the Kuva Lich details tooltip and the Crew selection screen Lich tooltip.
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  • Updated various Capital Corpus Ships Missile Volley effects to be more Corpus-y.
  • Lensflare on Tempestarii Railjack skin will now update when hovering over customizations.
  • (Spoiler) music will still play in Call of the Tempestarii even if the music slider is down.
  • Fixed Clients becoming locked in Railack after Host aborts the mission and migrates.
  • Fixed launching the Necramech from the Archwing Slingshot via well timed Transference.
  • Fixed waypoint issues within the Corpus Ice Mines.
  • Fixed Mission Progress Credits appearing to be multiplied exponentially when entering a Railjack turret while having the mission progress screen open. This is a visual bug only.
  • Fixed some spot-loads related to the Railjack Plexus.
  • Fixed early Crewship meltdown not swapping the player inside back to their Warframe before booting them to space, which could result in a slew of issues when punted out as the Operator.
  • Fixed Aurex Vertec enemy backpacks having incorrect textures that also read ‘Walnut’. They really wanted you to know what color their backpacks were.
  • Fixed a script error that could occur when a Crewship is destroyed right as a player Archwing Slingshots into it.
  • Railjack Drifting sound is no longer restarted as long as you keep Drifting.
  • Fixed Turret becoming unusable if a player enters it and aborts the mission.
  • Fixed a functionality loss when attempting to Hire Crew from Ticker when you’re at the maximum Crew capacity of 33.
  • Fixed broken camera angles occurring after being Teleported into the Corpus Capital Ship while you were in the Archwing Slingshot.
  • Fixed Void Sink spawn discrepancies if the Host was in a different location than the other squadmates.
  • Fixed Clients never getting Corrupted enemies if the Host isn’t encountering corruptible enemies in Void Storm missions. This was most commonly seen when the Host would stay on the Railjack while Clients boarded Crewships, POIs, Capital Ships, etc.
  • Fixed cases of ‘Your teammate needs help to open a door’ prompt lingering for the duration of the mission.
  • Fixed overly loud alarm sounds in Corpus Railjack Loot Dungeons.
  • Fixed being unable to complete the ‘Install Cephalon Cy’ stage of the Rising Tide Quest if you had played a Railjack mission hosted by someone who already owns a Railjack.
  • Fixed custom HUD elements of warframes not being visible on loading into a new Railjack mission if they were using a railjack seat during loading tunnel.
  • Fixed Sentient Anomaly missions overriding a chosen Void Storm mission in the Veil Proxima if they are sharing the same node.
  • Fixed context action missing for Clients to enter Railjack from Dry Dock after returning from a successful Railjack mission.
  • Fixed Mirage’s Hall of Mirror clones behaving oddly when cast before exiting the Railjack and then reentering.
  • Fixed a bug that could break a number of Railjack encounters if you entered a loading tunnel as the Operator.
  • Fixed cases of missing Railjack load tunnel FX.
  • Fixed missing HUD if you launched your Railjack from your Orbiter as your Operator.
  • Fixed a script error that could occur if a TERRA EMBATTOR MOA were killed as it was winding up a mortar attack.
  • Fixed crashes related to enemy Crewships.
  • Fixed a Railjack mission join-in-progress crash.
  • Fixed a crash in the Tactical Menu when the spectated player disconnects.
  • Fixed a rare crash if you had Corpus Ice Sleds and Boarding parties happen at the same time.
  • Fixed End of Mission screen getting stuck if you left a Railjack Defense mission and travelled directly to another Railjack mission (i.e. didn’t return to Dry Dock in between).
  • Fixed the Corpus Capital Ship entrance door context action disappearing if you didn’t make it before Cy started his airlock countdown. This resulted in other squadmates being unable to enter the Capital Ship after the countdown – they can now come join the party!
  • Fixed getting teleported back to the Railjack during Cys airlock countdown in the Capital Ship.
  • Fixed Clients unable to Pilot the Railjack if the Host is Piloting it while they join-in-progress.
  • Fixed Clients unable to vote for the next Railjack mission after just completing a Railjack mission.
  • Fixed Client Railjack Ammo not receiving full ammo load at mission start if you launch a Railjack mission from Orbiter as a squad.
  • Fixed when Hildryn exits and re-enters the Railjack with Larkspur equipped as her Archwing Weapon, the max Artillery/Missile count will increase by 300, allowing the accumulated missiles to increase past their intended cap.
  • Fixed players without a Railjack being able to launch Railjack missions from Orbiter Star Chart.
  • Fixed cases of Crew member transmissions getting mixed on for Crew members of the same Syndicate alignment.
  • Fixed the ‘Reset Defaults’ button on the Crew appearance screen not resetting the equipment and only resetting the color.
  • Fixed Crew attachment selection being inconsistent for second chosen limb (Right Arm after Left Arm, etc).
  • Fixed Red Veil aligned Crew members not holding their daggers in the Crew selection screen.
  • Fixed Crew Equip, Train, Equip etc options not obeying Menu Scale changes.
  • Fixed Railjack Plating not being indicated as equipped which can lead to accidentally Scraping it. As reported here: https://forums.warframe.com/topic/1253287-update-29100-bug-hunting-megathread-read-first-post/page/27/?tab=comments#comment-12082170
  • Fixed progression stop when attempting to do Railjack missions in succession, which resulted in main mission objectives not spawning.
  • Fixed receiving the Corpus “Loot Cave” rewards when using the ‘Return to Dojo’ option without actually completing the mission.
  • Fixed a functionality loss when activating the Railjack Forge while in Zephyr’s Tail Wind Hover.
  • Forge context action will now be hidden while your Hovering.
  • Fixed Crew doing way more than 27% extra damage when using Worm’s Torrent, Granum’s Nemesis, or Sentient Scalpel Mod.
  • Fixed Onslaught Matrix/Protective Shots Mods stacking when you repeatedly equip it in the Plexus.
  • Fixed Railjack Mod rewards appearing cut off in the End of Mission screen.
  • Fixed a script error when using the Archwing Slingshot.
  • Fixed functionality loss when failing the Falling Glory node.
  • Fixed inability to Mod your Plexus until you own a Railjack.
    • The intended flow here is when you complete The Archwing Quest and are awarded your Plexus, you can Mod it and join others on their Railjack missions to help out until you get yourself a Railjack. You’ll now be able to Mod it, but won’t be able to see Railjack stats unless you actually own one, as the Plexus doesn’t have any Railjack data to pull from yet.
  • Fixed the reward script for Grineer Railjack Missile Platforms and Shipkiller Platforms firing up to 7 times for one completed Point of Interest. Visually the reward popup UI only appeared once, but then later on at the End of Mission screen you would see a reward duplication up to 7 times in some cases.
  • Fixed Railjack remaining invulnerable when ‘Aborting to Dry Dock’ inside the Capital Ship airlock and launching a new mission.
  • Fixed a few more cases of Onslaught Matrix/Protective Shots Mods stacking.
  • Fixed newer Corpus Railjack Armament Wreckage reward UI not doing the fancy left side “slide out” notification when picked up.
  • Fixed a script error that would occur when entering Railjack loading tunnel and leaving certain types of Corpus hazards behind.
  • Fixed a script error occurring when attempting to pilot an enemy Crewship.
  • Fixed a Crash associated with Void Storms.
  • Fixed Vala moving their mouth during Call of the Tempestarii end screen because of a crew member transmission.
  • Fixed a script error when starting a Void Storm mission that’s just about to expire.
  • Fixed Grineer Crewship pilot weapon not having any muzzle flashes when fired from pilot seat and no external firing positions in space.
  • Fixed a hitch in the Codex if you select Call of the Tempestarii quest before completing the Deadlock Protocol.
  • Fixed a crash that could occur when trying to launch a solo Railjack mission as a client.
  • Fixed several crashes that could occur from aborting a Railjack mission.
  • Fixed several crashes throughout the Call of the Tempestarii quest.
  • Fixed a prog stop in Call of the Tempestarii that could occur from using the Parazon while playing as Operator.
  • Fixed incorrect localization in part of Call of the Tempestarii quest.
  • Fixed Call of the Tempestarii quest granting additional final rewards for repeated playthroughs.
  • Fixed floaty Lich heads appearing near the end of Call of the Tempestarii quest.
  • Fixed a script error that could occur when using Seeker Volley.
  • Fixed a loss of functionality associated with existing the Railjack right as a Cinematic starts.
  • Fixed black screen on clients after attempting to enter Corpus Freightlinker after one or more tugs were ejected.
  • Fixed a crash when trying to load solo Call of the Tempestarii missions while on another player’s Railjack.
  • Fixed crash when entering Railjack (potentially) and when boarding/leaving a Crewship.
  • Fixed a crash caused by encounters trying to activate after already leaving the mission.
  • Fixed a crash that could occur when leaving Void Storm mission.
  • Fixed an issue where the ‘Countermeasures’ stage of ‘Call of the Tempestarii’ may present the wrong button prompt.
  • Fixed an issue with overlay and Tactical maps not working if you are using the ‘Large’ map view.
  • Fixed getting on the pilot seat before fully entering the mission displaying the Warframe ability HUD.
  • Fixed issues with Corpus Crewship engines and doors not properly lighting.
  • Fixed being permanently stuck in a Void Tunnel if you start a mission from a Dojo, but choose to go to a Relay.
  • Fixed missions not properly starting and the Railjack being in a dormant state if a Client does an incomplete load due to having a slower console than the Host.
  • Fixed a crash that could occur when you quit to Dojo during ‘Call of the Tempestarii’.
  • Fixed Clients not seeing Crew mates if they joined while the mission was in progress and the Crew mate was on the Turret.
  • Fixed Railjack enemies not triggering Void Sinks.
  • Fixed a script error when loading into a Void Storm just before it expired.
  • Fixed a crash when a Client joins a Railjack mission while the current players are on-board the Corpus Capital Ship.
  • Fixed a crash if Void Sinks triggered too early.
  • Fixed Clients becoming stuck in the loading screen if a Host migration occurred when other players were in Archwing, Necramech, and Operator mode.
  • Fixed Clients joining a Void Storm in progress being prompted to select a Lith Relic for a Neptune Void Storm instead of a Neo Relic.
  • Fixed Crew Appearance weapon Skin choices not saving.
  • Fixed a script error when using an ‘On Call’ Crew member.
  • Fixed a functionality loss if in Sevagoth preadeath Shadow form while on an enemy Crewship that explodes.
  • Fixed Point of Interest/Loot Dungeon rewards not appearing with UI fanfare at the time of Mission Success.This fixes the UI fanfare appearing as you were warping away from the mission, which could cause confusion as to if you even received your reward.
  • Fixed resetting Crew Competency points kicking you out of the Train screen.
  • Fixed the Configure Railjack UI persisting while viewing the Mods Tutorial.

Sevagoth Changes and Fixes:

  • Increased Sevagoth’s Armor from 110 to 150.
  • Added functionality to now ‘Hold’ Sevagoth’s Reap on cast to speed up the Shadow by 2x.
  • Made improvements towards Sevagoth’s Reap movement to alleviate the Shadow becoming stuck in numerous situations. He may still get stuck in some cases, but his movement should be less jerky and should no longer try to dig his head into a wall.
  • Sevagoth’s Gloom now consumes 0.75 Energy per second (base) for each enemy within Glooms range. Equip Efficiency Mods (Streamline, etc) to reduce! The Energy cost is prevented from increasing to 1.5 per enemy as the radius grows, and drain is capped at a maximum of 10 enemies.
  • Added custom sound when entering Sevagoth’ pre-death Tombstone.
  • Fixed Sevagoth’s Shadow breaking Railjack Battle Mods icon and button callout.
  • Fixed Sevagoth gaining permanent invisibility if temporary effect expires while in Shadow form.
  • Fixed incorrect loadout showing when Mod Linking a loadout for Sevagoth’s Shadow.
  • Fixed Sevagoth’s Gloom not working when Subsumed onto Lavos. It will use Duration instead of Drain.
  • Fixed Sevagoth’s Shadow form not disappearing if you enter your Arsenal.
  • Fixed Sevagoth not being able to use two colors on his emissives.
  • Fixed a crash that could occur if Helios attempted to scan while playing as Sevagoth.
  • Fixed items picked up by Sevagoth’s Shadow being duplicated whenever you switch to him.
  • Fixed an issue with accounts that created a Kuva Lich using Sevagoth’s Shadow and vanquished a Lich with such a progenitor. All players in this case will have their affected weapon with 55% Impact Damage.
  • Fixed Larvlings being killed by Sevagoth’s Shadow using his Shadow as the progenitor instead of Sevagoth himself. Also fixed a crash that could be caused by Liches generated by Sevagoth’s Shadow.
  • Fixed a crash when using Sevagoth.
  • Fixed a crash caused by Sevagoth’s passive.
  • Fixed Client FoV settings getting reset after using Sevagoth’s Shadow.
  • Fixed using Sevagoth’s Shadow Consume ability on squadmates (with friendly fire on) in the Simulacrum causing their Warframe/Operator to go invisible and possible loss of functionality.

Changes:

  • You can now trade Cambion Drift Fish!
  • Sentient Scouts in Uranus now stay until they’ve been scanned by you instead of leaving after they’ve scanned 2 bodies, giving you the best chance at scanning them. An optional objective marker is now placed on them when within range.
  • Teshin’s weekly item is now placed at the beginning of his “Steel Path Honours” list.
  • Updated Shock Absorber Mod description to reflect its actual function: +20% Physical Damage Resistance (At Max Rank). We have also changed its categorization as an Exilus Mod into a normal Mod.
    • Contrary to its previous description of “+20% Damage Resistance on Knockdown” it did not require knockdown to give resistance. This has seemed to be the case since its release and due to its relatively low discussion rates it was a complete oversight that it was not working as described. When deciding whether to match the description text or existing effect, we considered that unlike Mods like Diamond Skin and Flame Repellent which provide damage type specific resistances, Shock Absorber, which covered all Physical Damage types, was considered an Exilus. So we have removed its Exilus classification as it better fits in with the other damage resistance Mods.
    • Upon login, if you have Shock Absorber equipped in the Exilus Slot it will simply give you a popup warning “This Slot is reserved for Exilus Mods” when you open the upgrade screen. You will have to remove it manually from there.
  • Hidden Messages Quest communications will now automatically open the Inbox.
  • Increased the size of the Scintillant to make it easier to pick up/see.
  • Updated all of the Toroid descriptions to include their drop sources in The Orb Vallis.
  • Added functionality to Aim Glide in Relays!
    • After adding the Dry Dock to certain Relays there became some Aim Gliding inconsistencies, and the out of bound areas in the Dry Dock proved cumbersome when attempting to traverse the same way you would in your Clan Dry Dock.
  • Added the option for players to start the Jackal/Razorback boss fight after 30 seconds if no other players reach them.
  • The Epitaph Blueprint is now tradeable.
  • Added updated wrist-mounted weapon animations (ie Gammacor, Epitaph, Atomos, etc).
    • Also fixes weird wrist angled animations.
  • The Hydroid statue in the Larunda Relay now reacts with Mastery Rank 30 Blessings! For those who don’t know, when Blessing in the appropriate Relay the statue changes to reflect your current Warframe!
  • Numerous Chat Emojis have received a face lift!
  • When linking an owned Veiled Riven Mod it will now be displayed as ‘Veiled [type] Riven Mod’ to distinguish it from linking the base Riven Mod type.
  • Swapped the crafting requirement of Control Module for Gallium in Rhino Systems Blueprint to ease early player acquisition.
  • Polished some of Mirage Oneiro’s custom weapon idle animations.
  • Added a ‘None’ option to Backdrops in the Dojo so you can go back to default.
  • Reduced the range of Self Stagger from the Zakti Prime area-of-effect.
  • Gift of the Lotus Alerts will now have a checkmark in the World State Window to indicate their completion.

Optimizations:

  • Ongoing micro-optimizations to improve overall game performance.
  • Made some micro-optimizations to core gameplay scripts.

Fixes:

  • Fixed rare case of being stuck on the Day 950 Daily Tribute.
  • Fixed Damage type icons (and any other icons) not appearing in World State Window Sortie descriptions.
  • Fixed a bug that would prevent certain Clans from changing Tier.
  • Fixed certain Syandana and Warframe combinations resulting in seeing floating black squares.
  • Fixed refreshing Hydroid’s Tidal Impunity removing knock down prevention.
  • Fixed Nightwatch Napalm not counting kills caused by the lingering fireball as Ogris kills for the purposes of awarding Affinity.
  • Fixed some more cases of low level Disruption Syndicate missions spawning enemies below level 15.
  • Fixed a crash that could occur when opening Arsenal.
  • Fixed rare case of an inability to acquire a Pet.
  • Fixed “Focus Earned” UI incorrectly showing the amount of Focus earned within its duration only in Elite/Sanctuary Onslaught.
  • Fixed the Machete not being visible when ‘View when Holstered’ is enabled.
  • Fixed Quest “MISSIONS TASKS” list in the Codex being scrolled to the beginning as opposed to the most recent when returning to the Orbiter while mid-Quest.
  • Fixed an issue with Inaros’s Agile animation set.
  • Fixed arrows on Mirage variants and idle to follow the bow.
  • Fixed an issue that would occur when a player tries to select a new mission after a host migration occurs.
  • Fixed a crash caused by Wukong’s passive.
  • Fixed issues with the mix adjustment of Gauss’ Mach Rush and Redline abilities to reduce spam in the context of tight quarter situations.
  • Fixed a crash that could occur when trying to show item information popup.
  • Fixed a rough level transition in the new user experience.
  • Fixed crashes related to host migration.
  • Fixed crashes related to level streaming between missions.
  • Fixed incorrect ordering in title strings in certain languages.
  • Fixed [PH] strings in the World State Window for Razorback.
  • Fixed an overlap issue in the UI in the Dojo menus.
  • Fixed crashes that could occur in the Grineer Shipyards on Ceres.
  • Fixed holes in the Despot Syandana. As reported here: https://forums.warframe.com/topic/1258997-major-texture-holes-on-despot-cape-syandana-update-414/
  • Fixed missing labels on weekly missions in the World State Panel.
  • Fixed progression stopper in the Kuva Fortress tileset if a Client joins the mission after the initial gate is opened.
  • Fixed rapidly selecting between weapon options during the Awakening tutorial will result in temporary weapon functionality loss.
  • Fixed ability to equip the Synth Charge Mod to Epitaph.
    • Epitaph does not meet the magazine size requirement for Synth Charge.
  • Fixed cases of waypoint markers breaking when in Archwing or Titania’s Razorwing, notably on Deimos.
  • Fixed rare case of having negative Argon Crystals.
  • Fixed Cambion Drift Esophage fast-travel screen fade being applied to all players (not just the player using it).
  • Fixed the Plains of Eidolon ‘Capture the Grineer Commander’ bonus objective failing without players actually killing any other enemies.
  • Fixed the Plains of Eidolon ‘Drone Escort’ Drone starting to move without hacking it.
  • Fixed Tusk Heavy Gunners aiming into the ground sometimes with their grattler and not swapping back to it from their Kohmak when you put some distance between you.
  • Fixed cases of Tau Resist not reducing damage against Sentients at all.
  • Fixed causing self damage when using the Sigma & Octantis Heavy Attack while airborne.
  • Fixed Ironbride Mod screen displaying incorrectly when having Khora equipped.
  • Fixed lingering damage fields from mind controlled NPCs (eg. Napalm’s fire effect) fail to damage anyone.
  • Fixed the coolant/core cell being shown as inserted in the wrong place during Corpus Ship Sabotage missions.
  • Fixed missing geometry sections along the spine of the Mirage Oneiro Skin.
  • Fixed a hitch during the ‘Awakening’ Quest.
  • Fixed Gauss’ Redline meter sound plays repeatedly if your drain & fill rates are close enough to keep it cycling back and forth around the redline.
  • Fixed Eidolon spawn sound continuing to play if entering Cetus while spawn / despawn is happening.
  • Fixed missing dialog during some Vitruvian cut scenes.
  • Fixed Nova Rifle animation having unnatural movements.
  • Fixed Darvo calling out for your Secondary weapon during the Vor’s Prize Quest despite not actually being able to by design.
  • Fixed a crash that could occur when abruptly leaving a mission with Nekros’ Shadows of the Dead active.
  • Fixed only traveling 50% of the intended distance when casting Hydroids Tidal Surge with Fire Walker active (via Helminth Subsume and in place of Undertow).
  • Fixed Hydroid’s Tentacle Swarm timer disappearing when casting Tentacle Swarm then Transferring to the Operator.
  • Fixed Lavos’ armbands blocking view while aiming down sights with wrist mounted secondary weapons (Epitaph notably).
  • Fixed cases where the Relay Blessing UI did not appear for some players.
  • Fixed Archwing Quest transmissions being out of sync when progressing through the final stage of the Quest too fast.
  • Fixed incorrect instructions and in-mission hints during the Archwing Quest.
  • Fixed misaligned Kuva Lich Chest Armor on Atlas Prime and Atlas Karst.
  • Fixed the Feasting Hamster Glyph being stretched verticaly.
  • Fixed Eximus enemies no longer having drops due to the recent move of Oberon & Ash Blueprints to Railjack.
    • For now, Eximus drop tables will reflect their normal variants. We’re experimenting with some other potential drop avenues and making improvements to Eximus overall on the heels of this change.
  • Fixed scenario where you could force the Acolytes to spawn in a Cambion Drift Steel Path mission at level 30 instead of the intended Steel Path level 100+.
  • Fixed scenario where dying while in Voidrig’s Guard Mode could prevent player movement.
  • Fixed enemies unable to target Titania when Reave (via Helminth Subsume) is cast while Razorwing is active.
  • Fixed Melee Guidance not being affected by Aura Strength Mods. This was causing Ash’s Blade Storm clones (also likely Mirage & Equinox clones) to give you temporary Melee Combo Duration buffs from their auras.
  • Fixed Deimos Captura Scenes found in hidden areas under Deimos not being Sellable or Tradable.
  • Fixed incorrect wording for the Deimos Heart Captura Scene description.
  • Fixed Necramech and Archgun Affinity gained not displaying for the Host player if Necramech was dead at the time of mission completion.
  • Fixed ally Specters getting stuck in perpetual weapon swap animations.
  • Fixed World State Window always displaying that there are 5 Steel Path Incursions, despite completing some/all.
  • Fixed Zephyr getting stuck in her Divebomb animation when going through a Sanctuary Onslaught portal.
  • Fixed Mission Progress screen showing incorrect amount of Standing earned after completing a Bounty phase.
  • Fixed the Nautilus Wings Sentinel Attachment not respecting chosen Energy color.
  • Fixed typing while Extracting from a mission causes text to appear both in the Chat and the End Of Mission rewards search bar.
  • Fixed incorrect ingame Market icon for the Baza Prime Stock.
  • Fixed missing breed type for Vasca Kavat Imprints.
  • Fixed text in the Leverian dioramas being very difficult to read when using a light UI Theme (ie. Nidus, Orokin, Tenno).
  • Fixed the Imperator Festive Syandana attaching to Octavia Prime’s back, not her neck like the other Imperator Syandanas.
  • Fixed audio issues with the Morgha Alt Fire.
  • Fixed a progression stopper in The War Within Quest if you have a Nautilus equipped during the ‘Purge Precept’ phase. As reported here: https://forums.warframe.com/topic/1255508-quest-the-war-within-kepping-getting-killed-by-nautilus/
    • We’ve also adjusted the overall Sentinel firing frequency during that phase to avoid excessive deaths.
  • Fixed UI notification for Mastery Rank 30 Blessings not being broadcasted to all players in the Relay.
  • Fixed multiple bugs with the Blessing Altar:
    • Fixed Altar getting into wacky poses.
    • Fixed Altar disappearing when the Blesser left.
    • Fixed the Blessing effects stacking if multiple players Blessed the Relay in a short time frame.
  • Fixed some Masks sold by Nakak in Cetus appearing as the default Operator hood icon rather than their own original icons.
  • Fixed a server-side error that would prevent viewing certain Clans in the Profile view.
  • Fixed a bug that would leave the Navigation squad voting UI in a bad state after certain types of Matchmaking errors.
  • Fixed Captain Vor’s Seer pistol firing bullet from his Cronus sword hand.
  • Fixed the Plains of Eidolon ‘Eliminate nearby enemies’ bonus objective never having a chance to fail.
  • Fixed Navigation getting into a bad state the first mission selected after an error.
  • Fixed Warframe turning into a laffy taffy wacky inflatable tube man after boarding K-Drive in the Cold Below Captura Scene.
  • Fixed Wisp not raising her arm when firing the Epitaph.
  • Fixed the Perla skin showing as a Dual Pistol skin for single pistols even after you purchase the bundle. The Single and Dual versions of the skin are now distinctly labeled.
    • Also made it more clear from the bundle page that you get both a Single and Dual version of the Skin.
  • Fixed Clan and Alliance Emblems and Sigils when viewing someone else’s Profile
  • Fixed the Clan Sigil not displaying on your Operator.
  • Fixed the protective tentacles not appearing overtop the Hives in Cambion Drift.
  • Fixed inability to complete the Heart of Deimos Quest due to no enemies spawning.
  • Fixed a harmless script error that could occur for Clients with a poor network connection joining a mission with a Voidrig in Guard Mode.
  • Fixed a script error occurring when Blessing in a Relay.
  • Fixed script errors that could occur in Cambion Drift Hive encounters.
  • Fixed a script error occurring during the Vox Solaris Quest when attempting to detonate the K-bomb.
  • Fixed a script error when casting Mirage’s Sleight of Hand ability.
  • Fixed script error related to the Sentient omnidirectional laser attack.
  • Fixed a harmless script error that could be caused when a Chesa Kubrow attempts to Neutralize an enemy.
  • Fixed script errors that could occur if you killed a Battalyst mid-disco.
  • Fixed a harmless script error that could occur when killing a Mitosid.
  • Fixed a harmless script error if the Bailiff Defector was killed in the Gift of the Lotus Defense alert.
  • Fixed a script error that could break your HUD.
  • Fixed a harmless script error that could occur during certain Eidolon Bounties when something died from a level hazard.
  • Fixed a harmless script error that could occur if you left the Cambion Drift and returned to the Necralisk right when Vome or Fass was emerging.
  • Fixed numerous script errors when spawning a Necramech.
  • Fixed a script error while using Wukong’s Celestial Twin.

For a look at the new bundles for sale, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Sims 4 Update 1.41 May 13 Patch Released, First of 2 Patches This Month

Developer Maxis has released The Sims 4 update 1.41 May 13 patch, and is the first patch of two title updates planned this month of May. This first one is considered the “smaller” patch, with the second one getting a bigger list of fixes.

The Sims 4 Update 1.41 May 13 Patch Notes:

Note: for detailed explanations for each change, head on to the link that leads to EA’s Answers website.

The first one is going to be on the smaller side, but all good things come in small packages 🙂 Here’s the list of the top community concerns we’re investigating for the first game update:

The second update is due out later this month and will include the following fixes:

Happy creating and living, Sims people!

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Sports UFC 4 Update 11.00 May 13 Adds 2 Fighters, Visual Changes & More

EA Vancouver has released another hefty update to EA Sports UFC 4! The EA Sports UFC 4 update 11.00 May 13 patch adds two new fighters, an updated look to some of the fighters’ looks, and more.

EA Sports UFC 4 Update 11.00 May 13 Patch Notes:

New Fighters Added:

Dan Ige makes his entrance to the digital octagon this month. Currently, Ige is the 8th ranked Featherweight in the UFC. Ige sports a 4-star overall rating including 4-stars for grappling, striking, and health.

Veteran fighter Viviane Araújo makes her debut sporting a 4-star overall rating. As the 7th ranked Women’s Flyweight, she is lead by 4.5 stars in health and 4 stars for grappling and striking.

Check out the visual changes for champs, Israel Adesanya and Francis Ngannou below.

Major Updates:

  • Added 2 new fighters, Dan Ige and Viviane Araujo

Community Feedback:

  • Israel Adesanya and Francis Ngannou likenesses updated
  • Increased stamina cost and added miss and evasion stamina penalties to Collar Tie attempt
  • Yancy Medeiros no longer has the Bulldog perk listed twice

That’s about it for this patch. Once we get wind of the next one, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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