While 343 Industries has given Halo fans a treat by giving us a load of new Halo Infinite screenshots that drastically looked way better than what we saw during the gameplay reveal, the studio wasn’t done there, It looks like the developers also hid a Halo Infinite secret audio log as well!
In the studio’s latest blog post, the text “stories to be found” seems to be a hyperlink, that when clicked, brings people to an audio log which we have below:
For context, this is the scene from Halo 5 that the audio log is referring to (21:52 timestamp if video not there already):
The audio log references Halo 5’s story which means that unlike Halo 5, Halo Infinite doesn’t seem to be retconning the story like what happened in Halo 4. At least in the capacity that it did. Of course, this is all guesswork for now, and this could very well be a whole bunch of nothing.
We’ll keep an eye out since this looks to be something 343 Industries is building on for Halo Infinite.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Guardians, it’s Friday, and that means the Trials of Osiris is live once again in Destiny 2! MP1st is here to bring you the Destiny 2 Trials of Osiris rewards this week February 26, 2020! Check out this week’s map and win rewards below.
Don’t forget to check out Xur’s wares if you’re looking for some new exotic items, too.
Destiny 2 Trials of Osiris Rewards This Week February 26, 2021:
List is now complete for the week!
Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.
It’s Friday, guardians! If you’re asking what Xur is selling in Destiny 2, we’re here to help! The MP1st Destiny 2 Xur location today February 26 post is live, and once again, we have the hooded one’s location and his entire inventory list.
Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.
TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.
When does Xûr visit?
Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.
Get ready to embark in a new adventure to hunt for some Pocket Monsters, as The Pokemon Company has released a brand new trailer for New Pokemon Snap — which is called Welcome to the Lental region and showcases some of the new stuff you can expect from the game!
Check out new trailer below.
Here’s the overview of Lental region from the Pokemon team.
Wild Pokemon thrive on the islands of the Lental region, where environments can differ greatly, making for a variety of habitats where different Pokemon expressions and behaviors can be observed. Players will be able to get their attention by playing a melody or throwing fluffruit. They’ll also be able to use an Illumina orb (an invention of Professor Mirror’s) on Pokemon to witness something out of the ordinary. They can even use their camera to run scans, which can help them find hidden Pokemon or inspect their surroundings. As players keep researching a course, their research level there will increase, and they may discover Pokemon acting in different ways. Trainers may even encounter Legendary Pokemon or Mythical Pokemon.
A photo’s score will be based on the subjects’ poses, how large they appear, how directly they’re facing the camera, and where they fall in frame. Each photo will get one to four stars, indicating how common or rare the behavior displayed is. Players will have to take many photos to fill out their Photodex, which is their collection of Pokemon photographs.
Photos taken while conducting research can also be saved to a personal album, which is separate from the Photodex. When a course is completed, players can use the re-snap function to adjust the brightness, blur, zoom, and other aspects of their recently snapped photos. After photos are saved to the personal album, a photo-editing mode will enable players to customize their photos with stickers, frames, and filters.
New Pokemon Snap also has several online features that enable players to share photos and compete with others around the world through ranking systems.
While console gamers just got the big PlayerUnknown’s Battlegrounds (PUBG) 10.3 patch a few days ago, the developers rolled out the PUBG update 1.62 February 26 patch, and as one might expect, this doesn’t bring any new content but is just for fixes.
Here’s what PUBG Corp. shared regarding today’s patch for consoles:
[Console] A hotfix will be deployed on Feb 25th, 10pm PST / Feb 26th 9am CET to address an increase in crashes that some players have been encountering since Update 10.3.
No downtime is required, however a client update will need to be downloaded.
Players will need to restart the game in order to get the update. So far, that’s all that’s included in the patch. Once we know more, we’ll let our readers know. Same as before, if you spot any gameplay-related changes, let us know what you find down in the comments.
Prepare to embark on a journey to the void, as Annapurna Interactive and Heart Machine have unveiled the gameplay trailer for Solar Ash — which launches later this year for the PS5, PS4, and PC via the Epic Games Store later this year.
First revealed in PlayStation’s State of Play event — heck out the gameplay trailer here, where it’s all about movement and exploration.
Here’s the description of the game from the press release.
From the minds at Heart Machine, best known for Hyper Light Drifter, Solar Ash is a 3D third-person action platformer filled with sunken cities, vast water shelves, dangerous lava zones and more. Players take on the role of a Voidrunner named Rei who traverses through the biomes in hopes of saving her home world from the Ultravoid, a massive black hole that swallows entire worlds.
For those that enjoy visuals as well as adventure, Solar Ash blends all of those elements in as well as the senses of danger and excitement at every turn. As the gameplay video reveals, it’s all about speed, movement, and fluidity in this 3D platformer, and you need to be alert and quick on your toes when you dive into this game head first.
It seems that 343 Industries is putting the Halo Infinite delay to good use, as a batch of Halo Infinite new screenshots have been released, showing some rather large improvements since the last time we saw it.
In a blog post on the official Halo Waypoint site, staffers of 343 Industries took to discuss some of the development behind Halo Infinite, including some of visual changes that are accompanied with some new screenshots.
“This year I’m most excited to see the efforts of the Graphics team come together.
My main focus as Graphics Producer is partnering with engineering leadership to set and prioritize goals, as well as resolving blockers and empowering our engineers to do their best work.
Following the Campaign demo last July, the team has been continuously iterating on outstanding graphics and lighting work to deliver a more immersive experience. This additional level of polish required the coordination of multiple disciplines, such as: Graphics, Lighting, Environments, Characters, Sandbox, and more. This team effort is finally coming together, and we are very excited to share some of the results with our community today!
In the same spirit, we’ve been regularly reviewing the Xbox versions of Halo Infinite with our multiple partner teams. And while the work-in-progress images we are presenting today are captured on a PC – which we’ll dive deeper on in a future blog post – we are committed to deliver a great experience and high level of visual fidelity across all platforms.” – Alex Le Boulicaut, Graphics Producer
While the images are of the PC version of Halo: Infinite, it’s important to remember that the original Halo Infinite demo was also running on PC. If you need a refresher of how that looks, have a watch below.
Now that you’ve been refreshed, here are the brand new Halo Infinite screenshots!
Talk about a huge improvement! Environments have far more details, and the lighting is an absolute overhaaul over the previous demo showcase. This is certainly starting to look more like what fans wanted, and we cannot wait to get our hands on Halo Infinite when it releases later this year.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
While No Man’s Sky players just got a patch last week that fixed issues regarding companions in the game, Hello Games has released the No Man’s Sky update 3.22 Feb. 26 patch, and once again, this includes a slew of fix for pets!
No Man’s Sky Update 3.22 Feb. 26 Patch Notes:
Patch Notes
Fixed a crash that could occur when loading creature or companion textures in multiplayer.
Fixed a crash that could occur when renaming a companion on Xbox.
Fixed an issue that could cause the wrong companion to be renamed when renaming a companion.
Fixed an issue that prevented personal items such as ships/freighters/Multi-Tools and companions from being renamed on PlayStation 5.
Other player’s companions will no longer collide with you in multiplayer.
All companions now correctly defend their owner when attacked by a hostile creature.
Fixed an issue that prevent creatures from being harvested by the Livestock Unit.
Fixed an issue that could cause robotic companions to eat pellets rather than ion batteries.
Fixed an issue that caused companion species to be listed incorrectly when viewed in the Companion Manager.
Fixed an issue that caused the hostile aliens found inside derelict freighters to immediately despawn.
Fixed an issue that caused your own companion’s information to be displayed when viewing another player’s companion through the Analysis Visor.
Fixed an issue that could cause companion eggs received from Xbox players to fail to hatch.
Fixed an issue that could cause overly dramatic camera shake to occur when the sandworm is spawned.
The Living Ship can now be repaired without needing advanced bait.
Fixed an issue that could occur when rendering trails in VR.
Fixed an issue with cloud rendering when taking screenshots in VR.
Fixed a texture rendering issue.
Fixed a rare crash that could occur when viewing creatures in the Discovery Page.
Fixed a PC-specific memory leak that could occur when alt-tabbing or changing resolution.
Fixed a PlayStation 5 specific GPU crash.
Fixed a number of crashes related to terrain rendering.
Once we get word of the new title update for the game, we’ll let our readers know.
Ahead of the official Pokemon presentation, it would appear that two new Pokemon games have leaked, one long rumored ( Diamond & Pearl Remake) while the other completely new.
As spotted by Twitter user @KeliosFR, a video leak and sets of images confirm that Diamond and Pearl are getting a 3D remake.
Have to say, this looks a lot better than what we expected to see out of a remake of the games. This should certainly hype fans up! And speaking of getting hyped, this isn’t the only Pokemon leak as a new title called “Pokemon Legend of Arceus” has also leaked.
The game is supposedly set to release sometimes in 2022 for the Nintendo Switch.
While not confirmed yet, these leaks are pretty believable considering they appear to be direct shots. Nonetheless, take these as rumors. We will be finding out here in a couple of hours once the Pokemon presentation begins airing. We’ll be sure to update you with better quality images and videos, so stay tuned!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
In case you didn’t know, the Outriders demo flew out yesterday! If you still haven’t downloaded it and want to see if it’s worth the disk space, we have just the thing! Below is the first hour of Outriders and it’s raw gameplay! No commentary, no voice overs, no nothing! Just the game being shown off in all its glory.
Watch the first hour of Outriders raw gameplay captured on the PS5 below
Speaking of the demo, it clocks in at roughly three hours worth of gameplay time for those curious. We have more Outriders info hitting the site from our roundtable interview with the studio.
We’ll have a proper hands-on impressions soon! Don’t forget, demo progress carries over to the final game! Read up on the details in this demo FAQ!
Outriders shoots out this April 1 on the PS4, PS5, Xbox One, Xbox Series X and PC.
It looks like the rumor regarding Final Fantasy 7 Remake hitting PlayStation Plus this March is true, as an image for the PlayStation Plus free games March 2021 list has leaked before its official announcement and it includes Square Enix’s hit RPG and more games!
Square Enix’s modern reimagining of its iconic RPG boasts unforgettable characters, a mind-blowing story and epic battles. Return to the city of Midgar as Cloud Strife, former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the resistance group Avalanche. Initially executing daring raids against Shinra to fight back against its planet-threatening machinations, Cloud and his comrades are unaware of the epic consequences that await them.
The story of this first, standalone game in the Final Fantasy VII Remake project covers up to the party’s escape from Midgar, and goes deeper into the events occurring in Midgar than the classic original.
Please note the PS4 version of Final Fantasy VII Remake available to PlayStation Plus members is not eligible for the PS5 digital version upgrade.
Remnant: From the Ashes | PS4
In this third-person survival action shooter, play as one of the last remnants of humanity attempting to retake a world overrun by monstrous, interdimensional invaders. Venture into dynamically-generated worlds alone or with up to two other survivors*, scavenging for supplies and modding your equipment to strengthen your chances of survival when tackling over 100 deadly varieties of enemy and battling epic bosses.
Maquette** | PS5
All that is tiny is simultaneously huge in this intriguing first-person puzzler designed around a Escher-esque recursive simulation. Making its PlayStation 5 debut as part of next month’s PlayStation Plus lineup, Maquette sets you in the center of a world the rules of which are very different from our own. Solutions to puzzles require you to twist the world recursively – manipulating the landscape of a diorama will see those changes mirrored in the life-sized version that surrounds you. If you get perplexed by a puzzle, you can call up PS5’s Game Help*** for helpful hints to solve Maquette’s tougher conundrums.
Farpoint | PS VR****
Master an arsenal of weapons to keep yourself alive on a hostile alien world in this free-roaming, first-person PS VR shooter. Optimised for the PlayStation VR Aim controller and fully playable with a DualShock wireless controller, strike out towards your crashed space station solo or with a friend in online co-op. Trade alien threats for testing each other’s skills in a variety of Versus game modes.
These games will be available until April 5, 2021.
Destruction AllStars is still part of the free offerings, so make sure to download that too!
As you can see, it includes Remnant From the Ashes, Farpoint VR and Marquette! It states that the games will be available from March 2 (this coming Tuesday) until April 5, 2021, which seems on par with every month’s offering duration.
We’ve reached out to Sony regarding the leak and will update the post if we hear anything back.
Chances are, the official announcement is due later and we’ll update the post if that’s the case.
Things just keep getting weirder in the universe of Fortnite as Epic Games has announced the latest IP crossover, Alien. Yep you read right, there’s a Fortnite Alien crossover and it’s happening right now!
As announced on the Epic Games Blog, Ripley, from the Alien franchise along with the universe’s “perfect” killing machine, the Xenomorpth, have made their way into Fortnite!
Fortnite Alien Crossover Trailer
And here’s a quick look at some of the emotes and cosmetics that will be available for both character skins!
You’ll be able to pick the above content in the themed bundle in the Fortnite Store! Content are as followed:
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Following the huge Final Fantasy 7 Remake news from yesterday’s State of Play, it seems there’s more Final Fantasy 7 news incoming for PlayStatioin gamers! A new leak has surfaced stating that Final Fantasy 7 Remake is one of the free games hitting PlayStation Plus this March!
Further adding to its legitimacy, the page mentions that the PS4 version of FF7R cannot be upgraded to the PS5 version after subscribing to PlayStation Plus and getting it for free, which makes sense given the PS5 version is getting the Yuffie episode for free. We’ve taken a screenshot of it in case it gets pulled (and ran through Google translate):
Mind, this isn’t official, and there is a chance this is only for JP and Asian PlayStation Plus members. That said, I doubt Sony would let a high profile game be exclusive to one region.
We’ve contacted Sony and will update the post if we hear anything back.
After being in development for four long years, Night Dive Studios has finally announced the System Shock Remake release window. Oh, and a free demo!
Announced on the official System Shock Kickstarter page, Night Dive Studios has revealed that the long awaited System Shock Remake will be available sometimes in late Summer 2021!
We’ve got a very special update this month – as you are aware we’re releasing our final demo and opening pre-orders on Steam, GOG, and the Epic Games Store which should be available as you read this. This is a major milestone in our development of System Shock and once again we’d like to thank you for your continued patience and support while we diligently create the experience you originally backed all those years ago.
Our development road was bumpy (to say the least) – but ultimately what you’re playing is the vision and experience we set out to create and the adversity and challenges we’ve faced along the way has only improved the final game. The team has evolved and grown considerably and we hope that the end product will meet your expectations. With all that said we are planning on a late Summer 2021 release date.
To give us a taste of what the project looks like now, Night Dive have as released a short teaser trailer.
Exciting right? Well if that didn’t get you hyped then perhaps the demo will? Yep that’s right, you can try out the System Shock Remake yourself! Demo is available on both Steam and Epic Game. Oh, and if you do plan on pre-ordering you’ll also receive System Shock 2 Enhanced Edition when it get’s released!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Developers Artplay has released the Bloodstained Ritual of the Night Update 1.21, which addresses several issues related to Classic Mode.
Bloodstained Ritual of the Night Update 1.21 Patch Notes
The 1.21 update that launched February 11 on Steam is starting to clear testing for other platforms. We are aware of the Win 7/8 issue on PC and are working on a fix, but we do not have a time estimate yet. Here is the latest info:
* Xbox One 1.0.2.1 will launch on Feb 25 at 10am PST
* Switch 1.21 in submission with Nintendo. No ETA yet
* PS4 1.21 Submitted, we are hoping to have it out by Thursday morning (Pacific Standard Time). Japan by GSE might fall behind by a few day(s)
* PC (GOG, Gamepass, Origin, Luna) 1.21 Delayed due to Win 7/8 issue
* Steam 1.22 – No ETA yet. Working on a fix for Win 7/8 issue
Final update to randomizer seeds and addressed issues where previous seeds were invalid. NOTE: Seeds begun or saved after 1.20 may no longer work.
Fixed New Game+ crash
Classic Mode: Hit detection remaining on screen
Classic Mode: Miriam walking in the wrong direction after Gremory encounter
Classic Mode: Instances of Gebel not appearing
Classic Mode: Score reaches max then loops to a negative number
Classic Mode: Double KO during Gremory encounter
Classic Mode: Wolfman failing to reset
Classic Mode: Mini Gebel bug
Classic Mode: Jack (Gusion) boss not moving
Classic Mode: Instances where enemies and game gimmicks stop moving
Classic Mode: Disable the Pause Menu during the walking animation transitions
Classic Mode: Miriam softlock after obtaining the heart at the end of a boss battle
Current Top Issues
We are aware of the following issues and are investigating. This is a list of top-priority issues and does not include everything we are working on.
— Game is unable to load when using Windows 7.
And there you have, the patch notes for the latest Bloodstained Ritual of the Night update! If you are curious about the game and still for whatever reason haven’t bought it yet, go ahead and read our glowing review on the game here: MP1st Bloodstained Ritual of the Night Review
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Announced during PlayStation’s State of Play event to close the show, Square Enix has released an official keyart, along with an FAQ for Final Fantasy 7 Intergrade.
First up is an official keyart provided by Square Enix (via press release) for Final Fantasy 7 Intergradd’s Yuffie Episode.
Talk about a gorgeous shot!
Now moving on, Square Enix has also officially launched the Final Fantasy 7 Remake Intergrade website, which has revealed an official FAQ! In it, Sqaure Enix answers all the questions players might have, including the confirmation that the Yuffie Episode is indeed exclusive to the PS5 platform.
Is the new Yuffie Episode available on the PlayStation 4?
The new Yuffie Episode is optimised for PlayStation 5, so it is not available on PlayStation 4.
What are the enhancements and new system and gameplay additions in FINAL FANTASY VII REMAKE INTERGRADE?
FINAL FANTASY VII REMAKE INTERGRADE includes a wealth of graphical, gameplay and system enhancements:
Immerse yourself in the city of Midgar like never before, with improved textures, lighting, and background environments
“Performance Mode” prioritises smooth action at 60 frames per second
Capture and share your memorable moments from the game with a fully customisable “Photo Mode”
Players can enjoy immersive battles by using the DualSense PlayStation 5 controller with its haptic feedback integration
On which platforms is FINAL FANTASY VII REMAKE INTERGRADE available?
FINAL FANTASY VII REMAKE INTERGRADE is available for PlayStation 5.
Where can I buy FINAL FANTASY VII REMAKE INTERGRADE?
FINAL FANTASY VII REMAKE INTERGRADE is available for PlayStation 5 physically from local and online retailers and digitally as a Standard or Digital Deluxe Edition downloadable from the PlayStation Store
Do I need to own FINAL FANTASY VII REMAKE for PlayStation 4 in order to play FINAL FANTASY VII REMAKE INTERGRADE on PlayStation 5?
FINAL FANTASY VII REMAKE INTERGRADE for PlayStation 5 is an independent game, so prior purchase of the FINAL FANTASY VII REMAKE PlayStation 4 is not required
Do I need to buy FINAL FANTASY VII REMAKE INTERGRADE if I already own FINAL FANTASY VII REMAKE?
If you already own FINAL FANTASY VII REMAKE for the PlayStation 4 (physical or digital version) and own a PlayStation 5, you can download the free FINAL FANTASY VII REMAKE PlayStation 5 enhancement update. This update does not include the new episode featuring Yuffie. The new episode featuring Yuffie can be purchased separately. An internet connection is required to obtain the free PlayStation 5 enhancement update. However, if you have purchased FINAL FANTASY VII REMAKE (physical edition) for PlayStation 4, and own the PlayStation 5 digital edition (the model without a disc drive) then you are not eligible to download the upgrade
Can I upgrade FINAL FANTASY VII REMAKE on PlayStation 4 to FINAL FANTASY VII REMAKE INTERGRADE on PlayStation 5?
If you already own FINAL FANTASY VII REMAKE for the PlayStation 4 (physical or digital version) and own a PlayStation 5, you can download the free FINAL FANTASY VII REMAKE PlayStation 5 enhancement update. This update does not include the new episode featuring Yuffie. The new episode featuring Yuffie can be purchased separately. An internet connection is required to obtain the free PlayStation 5 enhancement update. However, if you have purchased FINAL FANTASY VII REMAKE (physical edition) for PlayStation 4, and own the PlayStation 5 digital edition (the model without a disc drive) then you are not eligible to download the upgrade.
Can I play FINAL FANTASY VII REMAKE on PlayStation 4 if I’ve purchased FINAL FANTASY VII REMAKE INTERGRADE on PlayStation 5?
Your purchase of FINAL FANTASY VII REMAKE INTERGRADE on Playstation 5 does not entitle you to play FINAL FANTASY VII REMAKE on PlayStation 4. Customers who would like to play FINAL FANTASY VII REMAKE on PlayStation 4 need to purchase it separately.
Can I play the new episode featuring Yuffie on PlayStation 5 without purchasing FINAL FANTASY VII REMAKE or FINAL FANTASY VII REMAKE INTERGRADE?
The new episode featuring Yuffie can only be played by either purchasing FINAL FANTASY VII REMAKE INTERGRADE on PlayStation 5, or by purchasing it separately after completing the free PlayStation 5 enhancement upgrade.
How do I access the new episode featuring Yuffie?
After downloading the content to your system, the new episode featuring Yuffie is playable immediately through the PlayStation 5 version of FINAL FANTASY VII REMAKE title menu. For new players of FINAL FANTASY VII REMAKE INTERGRADE it is recommended to play the main campaign first, although not required.
Will my save file for FINAL FANTASY VII REMAKE work with FINAL FANTASY VII REMAKE INTERGRADE?
Yes. You can carry over save data from PlayStation 4 to PlayStation 5.
An update patch which supports carrying over PlayStation 4 save data will be available before the PlayStation 5 version of FINAL FANTASY VII REMAKE INTERGRADE is released.
After the patch has been applied, an option will appear on the title menu for the PlayStation 4 version to carry over your save data.
An internet connection is required to carry over save data to PlayStation 5. However, if you have purchased FINAL FANTASY VII REMAKE (physical edition) for PlayStation 4, and own the PlayStation 5 digital edition (the model without a disc drive) you are not eligible to download the PS5 enhancement upgrade but can still transfer your save data should you purchase FINAL FANTASY VII REMAKE INTERGRADE digitally.
What versions of FINAL FANTASY VII REMAKE INTERGRADE are available for purchase?
FINAL FANTASY VII REMAKE INTERGRADE will be available as a physical and digital Standard Edition, and as a Digital Deluxe Edition from the PlayStation Store.
What is included in the Digital Deluxe Edition of FINAL FANTASY VII REMAKE INTERGRADE?
The Digital Deluxe Edition of FINAL FANTASY VII REMAKE INTERGRADE comes with a digital mini soundtrack featuring songs, such as “Descendant of Shinobi”, and a digital artbook which includes concept art and character sheets.
Last, you may be wondering how much the Yuffier Episode will cost. For first time buyers and plan on buying the PS5 version, it will cost you a total of $70, which includes Final Fantasy 7 Remake Intergade and the Yuffie Episode. As for those who are using the free upgrade option, the press release sent out confirmed that you will need to purchase the Yuffie Episode separately, though provided no price.
While not a 1:1 conversion, the Japanese version of the FF7 Intergrade website has confirmed prices for that region. Unlike North America and Europe, PS4 players in Japan will need to pay 100 (about $1) yen in order to upgrade to the PS5 version. As for the Yuffie Episode this will cost 2,178 Yen, or roughly $20-$21 when converted to USD.
Again, this isn’t always a 1:1 translation when it comes to currency conversions. We’ve reached out to Square Enix for an official comment regarding the price, and will be sure to update this post if we hear anything from them.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
After being teased for months, Larian Studios has finally released the latest patch for Baldur’s Gates 3, Patch 4. The big highlight? The Druid is now a playable class!
As a reminder, if you decide to update to Baldur’s Gates 3 Patch 4 you will lose your current save. Assuming you want to keep using your old save and remain on the old patch, you can read up on how to do so here: How to keep playing on Patch #3 in Baldur’s Gates 3
Baldur’s Gates 3 Patch 4 Patch Notes
New
Added the Druid class, with two unique subclasses – The Circle of the Moon and the Circle of the Land. –Circle of the Moon – Transformation is no problem for most Druids, but those who keep the ways of the moon gain the ability to morph into more powerful combative Wild Shapes – like the Polar Bear. –Circle of the Land – Keepers of the Old Faith, these Druids gain additional power based on the region and what type of geography they’re connected to.
Wild Shape: Embodying nature’s adaptability, Druids can assume the shape of a host of distinct and potent creatures using the power of their magic. Oftentimes during Baldur’s Gate 3’s journey you’ll be called upon by your party to destroy opponents. For such occasions, the Druid enlarges, gaining the killing form of a Dire Wolf or, in the case of Druids of the Circle of the Moon, a Polar Bear. Combat could also be affected if the Druid were to transform into a sinuous Spider, entrapping enemies in their sticky webbing. In traversing Faerun, the party may rely on their Druid to scout the surrounding countryside or cityscape as a Cat, from beneath as a Badger, or from the soaring skies as a Raven. Lastly, in truly desperate circumstances, the Druid may decide to embrace the tadpole – implanted in their brain by the Mind Flayers. In doing so, the Druid transforms into the mysterious Aberrant Shape, and reaps the terrible and powerful consequence. -Wild Shapes included: Deep Rothe, Dire Wolf, Badger, Spider, Polar Bear, Raven, Cat & an Aberrant Intellect Devourer form
Druidic Spells being added: –Entangle – Animate vines, weeds and creeping roots to snare and restrain your foes in a specific area. –Flame Blade – Summon a scimitar of flame, shedding bright light around you and swinging it to scorch enemies. –Moonbeam – Create a damaging pillar of radiant moonlight. –Produce Flame – Light dark areas with this flickering flame in your palm, illuminate torches, and immolate patches of flammable liquid. –Shillelagh – When more powerful spells fail the Druid, this Cantrip imbues a melee weapon like a club or staff with glowing energy and makes it hit much harder. –Thorn Whip – This prickly vine lasso cuts your enemies and yanks them closer to you. –Barkskin – The Druid turns their skin, or an ally’s, as hard as the bole of an oak tree. –Destroy Water – Remove damaging fog or hazardous puddles in your path. –Enhance Ability – Give an ally or yourself Bear’s Endurance, Bull’s Strength, Cat’s Grace, Eagle’s Splendor, Fox’s Cunning or Owl’s Wisdom. –Flaming Sphere – A ball of fire that sticks around, Druid’s can keep this blazing orb rolling into the path of their foes. –Goodberry – These berries grant some healing that can be carried in your inventory or eaten right away. –Heat Metal – Superheating metal can have harmful – or even deadly – effects, especially if an opponent of yours is wearing that metal. –Protection From Poison – This spell neutralises toxins in the blood and also acts as a silver bullet against all known forms of poison. –Spike Growth – Druids can transform nearby terrain into a nest of barbs that slows and damages their foes.
Added reactivity for Druids -Additional paths in multiple dialogues that reflect your druidic training and history. -There are now big additions to the Druids grove, where Druid players can gain additional options and insights into the activities and challenges there. -Gain powerful new magic items and depending on your actions become the Faithwarden. -New reactivity and options for talking to animals while in a Wild shape form.
Rebuilt and refined combat encounters. Druid NPC’s are now true druids; following the same ruleset as the player character. All potential combats within the Druid’s Grove have been rebuilt to reflect the new abilities and spells these NPC’s can use.
Baldur’s Gates 3 Patch 4 Improvements:
Dice rolls are now weighted to avoid streaks of success or failure. This affects attack rolls and saving throws, as well as active rolls within dialogues.
Updated speak with dead cinematic dialogs with VFX and animations.
Added more polish to overall cinematics.
Added a dedicated button that allows party members to escape a combat encounter. To use it, a character needs to be 27m away from the nearest enemy.
Several new custom animations were added for animals during cinematic scenes.
NPCs now react more aggressively when being attacked by summoned creatures.
Added Razer Chroma support.
Improved lighting in several key locations and in specific cutscenes.
Split large pak files into smaller chunks. This will allow future patches to be smaller in download and install size. This does mean that this patch will be a much larger initial download.
Reskinned several interface screens: -Character Tooltips -Main Menu and Profile Menu -Surface and cloud tooltips -Death saving throw -Container UIs -Notifications
Improved performance in the Options UI and restructured it.
Improved pathfinding around other characters.
Gith now have proper Gith weapons.
The Flaming Fist now have a shield with their coat of arms.
Improved navigation around the village windmill.
Added Cross Play through direct connect with Mac version.
Baldur’s Gates 3 Patch 4 Usability:
Made trading and bartering prices clearer, showing both the original value and adjusted trade price in the item tooltips.
Added tooltips to conditions in the combat log.
Players can now disable traps by double-clicking on them if they have a trap disarm toolkit.
Players can now see all other players’ inventories in multiplayer.
In combat, your current player character will be outlined in blue if it’s not their turn
Added support to drag-and-drop attackable items.
“Show on Map” in the journal will now centre the map on the selected quest marker.
Fixed not being able to correctly see the updated state of Steam Cloud savegames.
Long rest is now applied to all recruited characters, not just current party members.
In multiplayer, made selecting characters with F1 through F4 more intuitive for clients.
Baldur’s Gates 3 Patch 4 Balancing Changes:
Locked Selûne’s fort supply room door. The key can now be found in <REDACTED>
Removed bonus action costs from herbs and mushrooms.
Bumped Devil’s Sight to 24m to match Superior Darkvision.
Added Searing Smite to Zariel tieflings at level 3.
Stinking Cloud no longer affects items.
Metal doors are no longer vulnerable to slashing damage.
You can now apply multiple Hunter’s Marks to targets.
Damage against resistance now deals a minimum of 1.
Hellish Rebuke can no longer be blocked by terrain.
Allowed Dash to double stack.
Level 2 Jump no longer costs a level 2 spell slot.
Removed cooldown from Dash and Disengage.
Witch Bolt now electrifies any surfaces the target is standing in.
Devil Sight now grants immunity to the Blinded condition from darkness,
Can no longer use Armour of Shadows with armour equipped,
Players can no longer summon a companion or a familiar on top of another character,
Sunwalker’s Gift now gifts Darkvision,
Arcane Ward now gives 2 times wizard level + intelligence modifier temp HP.
Hook Horror can now be silenced.
Improved Harpy flight and casting.
Sazza is now tougher.
Ogres can now target enemies on the wall with their javelin.
Using nautiloid restoration item now uses an action point.
Colossus Slayer now properly only triggers when target is not at full health.
Level 2 Charm Person is now an AOE spell that targets up to 2 creatures.
Fire surface created by fallen chandelier now disappears after a while.
Mindflayer’s Enthrall is now bound by concentration.
Imps and Quasit now have Darkvision
Increased Phase Spider Queen weight (to large creature)
Improved consistency of all Phase Spider bites.
Imps drop light crossbows instead of heavy ones.
Created specific treasure for the Bulette.
Decreased amount of water around Wood Woads, moved NPCs behind the tree, and reduced mud surfaces.
Reduce weight of Scale Mail
Baldur’s Gates 3 Patch 4 Stability Fixes:
Fixed a crash related to sound events.
Fixed a crash when reloading several times in a row after autosaving.
Fixed a crash related to a long rest getting interrupted.
Fixed a rare crash when triggering a follower jump shortly after adding a summon.
Fixed a crash related to AI logic not having enemy targets to select from.
Fixed a crash when saving in between requesting a roll and it completing.
Fixed a crash related to saving right after a summon killed a character.
Fixed a crash when killing multiple entities in the same frame.
Fixed a crash in multiplayer when trying to access a character that’s being destroyed.
Fixed a crash when having a dismissed/dead familiar in the Examine panel.
Fixed a crash when a summon kills Gale.
Fixed a crash when loading a game while triggering traps.
Fixed a crash when clicking on “Personal Gold Carried”.
Fixed a crash when swapping characters during dialogue.
Fixed a crash on closing the inventory with context menu still open.
Fixed a crash when a party member leaves the party while the player is still dragging their portrait.
Fixed a crash when swapping to another party member after giving Mayrina away to Auntie Ethel.
Fixed a crash related to joining surfaces.
Fixed a rare crash in multiplayer when loading into the tutorial.
Fixed a rare crash when players would initiate resting at camp.
Fixed a crash related to multiplayer and multiple summons.
Fixed a crash related to projectiles and movable objects.
Baldur’s Gates 3 Patch 4 Bug Fixes:
Fixed several issues with (incorrectly) targeting invisible characters.
Fixed projectiles not hitting invisible characters.
Fixed spell casting requirements not always being checked when casting a spell from an item.
It’s now possible to self-cast spells when invisible.
Fixed equipment colours changing when invisibility ends.
Fixed not being able to take all equipment from corpses.
Fixed not being able to drag items from a corpse into the world.
Fixed picking up items from containers not breaking invisibility.
Fixed being able to see sneaking circle when a target is invisible.
Fixed invisible characters not being capable of detecting sneaking characters.
Fixed passives from previous levels disappearing from hotbar on level up.
Fixed summons incorrectly receiving XP and levelling up in the background.
Fixed summons sometimes blocking short rest.
Fixed summons being able to initiate and participate in certain dialogues.
Fixed approval rating incorrectly appearing for your main player avatar.
Fixed sometimes getting stuck in long rest in multiplayer.
Fixed followers sometimes jumping on moving platforms and missing jumps.
During combat, downed characters now skip their turns at the front of the group.
Fixed some characters automatically opening doors that aren’t on their path.
Fixed Undead Guardians moving when it’s not their turn.
Fixed characters standing too far away after melee attacks, so that their attacks of opportunity would not trigger.
Fixed some thrown objects not doing any damage.
Fixed a camera sharing view problem when levelling up a party member at the wrong time, causing the screen to flicker.
Fixed some enemies not being properly surprised when attacking from stealth.
Fixed combat not ending when only invisible enemies remain.
Fixed slow combat AI when using spells next to groups of exploding items.
Fixed combat being stuck when the player tries to run away from the bulette while being in a prone state.
Fixed several text issues with tooltips.
Fixed misleading calculations in combat log for skill checks.
Fixed spells and action tooltips in the combat log.
Fixed several translated strings being cut off.
Fixed an issue that caused “Can’t Reach Destination” error messages at valid positions.
Fixed force attack (using CTRL and hovering over targets) getting lower priority than most other actions.
When pathfinding,characters will no longer check for dangerous surfaces on different floors.
Color changing in character creation no longer reloads the entire model.
Fixed Warlock and Ranger level up passives selection issue.
Fixed swapping control of characters during combat resulting in followers being unable to end their turn.
Fixed characters standing on top of nearby objects when standing too close to them after loading
Fixed not being able to progress when the player denounces Kagha. Nettie will now remain in her default state correctly.
Added crime behaviors for Myconids.
Fixed several item names.
Fixed javelin attack roll type.
Player characters controlled by AI will no longer use dip spell.
Frog can now use Reflective Mucous more than once.
Frog won’t use Reflective Mucous when buff is already active.
Raiding Party Gloves trigger on damage now (not attack).
Rally no longer targets the caster.
False Life no longer affects nearby characters.
Can no longer cast Speak with Dead in combat.
Hold Person is now considered a hostile spell.
Fixed Thunderwave scroll.
Fixed some classes’ missing weapon proficiencies.
Fixed Weapon Master feat missing some weapon proficiencies.
Removed Detect Thoughts from Magic Initiate: Warlock spell list.
Fixed Raven’s beak attack icon
Made gas pits in the Dank Crypt invulnerable.
Blast mine in the Chapel can no longer be moved.
Spiders will no longer regard web surfaces as difficult terrain.
Added Selûne’s Seal status icon.
Sitting status now has an icon.
Fixed Crippling Pinch spell description and icon.
Added Bugbear Assassin sneaking icon.
Fixed combat fallback dialogue; spiders no longer “roar”.
Mud Mephits no longer perform ranged attacks of opportunity.
Wood Woads properly heal from twisted vine surfaces.
Fixed Wood Woad mace visuals
Addled Frog will no longer hurt itself jumping.
NPCs can no longer cast Smash and Slash more than once per fight.
Fixed not being able to see in the dark on certain characters when using the Darkvision spell.
Fixed an issue with NPCs not being able to pass through certain doors.
Fixed characters sleeping right next to their beds on the floor.
Fixed surfaces not updating correctly during turn ticks, causing issues like NPCs not taking fire damage in certain cases.
Fixed characters getting stuck in the prone condition when shoved off objects in Force Turn-Based mode.
Fixed being stuck in Force Turn-Based mode after saving Benryn.
Force Turn-Based mode is cancelled when entering long rest and is now blocked during rest.
Spell containers now also get greyed out on the hotbar when all spells within are unavailable.
Fixed an issue with poor character members. Trading when having 0 gold now behaves correctly when pressing the balance gold button.
Fixed Life Cleric’s Bless only affecting 3 characters instead of 4 when upcast at spell level 2.
Chill Touch now properly applies Disadvantage.
Fixed Mage Armour stacking with shield.
Fixed Level 2 Ensnaring Strike not dealing damage.
Magic Initiate spells now use correct modifier to calculate saving throw difficulty check
Fixed several nodes in camp related to Astarion’s reactions to events.
Updated text of Halsin’s Shadowcursed research journal to remove references to killing Isobel.
Volo now reacts correctly when you save him.
Added and updated several crime reactionary behaviors.
Fixed several looping dialogues and incorrect greeting nodes.
Fixed several timing issues with Lae’zel’s recruitment dialogue.
Fixed glowing bulbs not having a destruction effect.
Added glowing effect to certain potions and flasks.
Sharp-Eye now pees from the correct bodily area (previously too high up).
Added more destruction VFX to several items.
Fixed a flickering issue with Gale’s aura when he dies.
Updated blood, water, oil and ooze footsteps visuals to better match each other.
Fixed positioning of the temporary hit point gauge.
Fixed incorrect number of movement points in the hotbar tooltip.
Fixed recurring Inspiration Point notifications when recruiting a new character or summoning a familiar.
Fixed visibility of dead characters in some UI panels.
Fixed an issue where you could not swap characters during trade after selecting a dead party member.
Fixed an issue with the target UI when cancelling a ranged attack
Fixed misaligned icons when dragging them.
Fixed incorrect selection when creating a new profile.
Fixed being able to permanently remove common actions from the hotbar.
Fixed a misalignment issue with the inventory background in multiplayer.
Fixed being able to open multiple spell level selection windows and not being able to close them.
Fixed level 2 spells not greying out when there are no available level 2 slots.
Fixed temporary HP being reset after loading.
Fixed lockpick progress bar not disappearing when the action is cancelled.
Fixed UI panels getting stuck when rapidly switching between them.
Fixed Strength requirement not being checked when equipping items or moving them to characters’ inventories.
Fixed solo characters not having access to the Sort button in the inventory.
Fixed cut-off text in the “Current Game” details in the main menu.
Fixed Pickpocket text action displaying debug text.
Fixed Party level filter incorrectly going up to 25+ in the lobby.
Fixed being able to make save game files with illegal characters.
Fixed Armour Class stat going to 0 when previewing items.
Fixed bonuses to skills not appearing correctly in the character sheet.
Fixed bonuses not being updated when dragging items between characters.
Fixed sometimes getting a second confirmation box that asks if you want to go to bed in camp.
Fixed an issue where swapping players would disable all End Turn buttons when only having a summon in the turn order bar.
Fixed “Us” not having its Claw attack in the hotbar.
Fixed goblin kids not reacting to shoving the dead adventurer’s corpse.
Fixed not being able to steal the antidote after Nettie poisons you.
Fixed Nettie being hostile after the player saved the grove.
Stealing the owlbear egg now results in the mother owlbear being killed by goblins.
Fixed Brynna and Andrick disappearing immediately upon dismissing and attacking them through Force Turn-Based mode.
Fixed several issues with Abdirak trying to start the penance scene.
Fixed Nymessa and Damays not responding in the event that Laezel dies while caged.
Fixed minor flow issues with Lae’zel’s recruitment dialogue.
Goblins at the goblin checkpoint now become hostile if the festivities area goes hostile.
Fixed an issue with returning from camp to difficult to reach locations, sometimes resulting in full party death.
Fixed being able to interrogate Fezzerk when he’s dead.
Fixed not being able to give Gale magic items while he’s in camp.
Fixed being able to summon many Connors (undead from Second Marriage wand).
Fixed savegames at the start of the Zhent hideout causing the hideout characters to be aggressive to the player.
The masks no longer attack the player if the Hag is already dead.
Fixed the moon puzzle half moon symbols sometimes flipping as they rotate.
Fixed NPC reactions to killing Brem and other Zhent.
Fixed Gale no longer being recruitable after an initial refusal.
The hag’s masked victims now die if you remove their masks while they are still alive.
Fixed Ethel not starting combat if the player skips past her to her initial ambush range.
Fixed being able to shove Magro, leaving her head hanging in the air.
Fixed breaking the Bitter Divorce quest not updating the journal
Prevented Auntie Ethel from appearing in her lair if she’s already dead.
Updated several outdated journal entries.
Fixed Sazza being reported as killed while she is still alive, after shoving the goblins into the spider pit.
Fixed an issue where the Myconid Circle would immediately turn hostile to players upon seeing Glut.
Fixed Lae’zel being hostile against the player even after choosing to attack the tieflings.
Improvements on Speak With Dead sounds to support new VFXs.
Fixed a bug that caused overhead dialogue to loop endlessly.
In multiplayer, you now don’t hear other player sounds of leveling up or gaining personal XP.
Master volume now controls the volume of CGI videos as well.
New music track plays while resting in the camp.
Wood Woad should now creak and groan like a good sapling.
More sound objects for cinematics for a better 3D audio experience.
Fixed item drag-and-drop sounds being played in movement preview.
Fixed equip and unequip UI sounds from NPCs being heard.
Added missing sound events for certain containers.
Fixed sounds not playing correctly when picking up items similar to other items already in your inventory.
Fixed certain destruction sounds not playing correctly.
Camp music will now play correctly after loading a game and going straight to camp.
Fixed placement of several smaller sceneries and items to reduce pathfinding issues.
Fixed physics issues on village house roofs.
Baelan’s wig was removed, and he is now correctly bald, as stated in Derryth’s dialogue.
Fixed circlets not fitting correctly on Githyanki heads.
Added new icons and updated several existing ones for statuses, spells and tooltips.
Fixed some portraits of NPC’s not being centered correctly.
Fixed not being able to shove characters off the skiffs in the Underdark. Happy shoving!
Fixed several instances of helmet hair (hair disappearing in spots it should not, when equipping helmets on specific characters).
Fixed an issue with fire bowls not falling down after shooting the hinge.
Fixed missing tails on cambions.
Made it harder to accidentally jump off the ship in Avernus.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Looks like those registered trademarks we reported a couple of weeks back have born fruit already, as Square Enix has officially announced two new mobile games based on the world of Final Fantasy 7 — And they’re called Final Fantasy 7 The First Soldier and Final Fantasy 7 Ever Crisis.
Check out the teaser trailer to The First Soldier here — which is a battle royale game that takes place 30 years before the events of Final Fantasy 7.
And here’s the trailer for Ever Crisis — which is a return to the compilation world of FF7 with a visual twist and on mobile devices.
Here’s the info on both mobile games via press release.
In addition, today SQUARE ENIX announced two exciting new mobile games set in the FINAL FANTASY VII world. FINAL FANTASY VII THE FIRST SOLDIER is a battle royal action game set in Midgar before the events of FINAL FANTASY VII. As a SOLDIER candidate, the player will make full use of their magic and abilities in a battle for their survival. FINAL FANTASY VII EVER CRISIS is a chapter-structured single player experience which will cover the whole of the FFVII timeline, including the events of the original game along with all the FFVII compilation titles, as well as new story elements, penned by FINAL FANTASY VII REMAKE story and scenario writer Kazushige Nojima, surrounding the origins of SOLDIER. More information on these two mobile games, FINAL FANTASY VII THE FIRST SOLDIER and FINAL FANTASY VII EVER CRISIS, will be announced at a later date.
The rumored upgrade to one of the Square Enix’s most anticipated games last year has been confirmed, as Final Fantasy 7 Remake Intergrade was officially announced during PlayStation’s State of Play digital showcase! RPG fans won’t need to wait long, as the Final Fantasy 7 Remake Intergrade release date has been confirmed for June 10! More details have been revealed as well, which includes pricing, enhancements and more.
Here are some of the new enhancements gamers can expect straight from the press release:
Immerse yourself in the city of Midgar like never before, with improved textures, lighting, and background environments. Players can switch between two game modes:
“Performance Mode” prioritizes smooth action at 60 frames per second
Capture and share your memorable moments from the game with a fully customizable “Photo Mode”
Enjoy immersive battles by using the DualSense wireless controller, with its haptic feedback integration, and enjoy dynamic bike racing with its adaptive triggers.
New difficulty settings for ‘Classic Mode’ provide new ways to play
Jump into the action faster with optimized loading times
Here’s the details on the Yuffie episode from the official press release.
As well as introducing many exciting new enhancements, Final Fantasy 7 Remake Intergrade also includes a brand-new episode featuring Yuffie as the main character. In this new adventure, play as ninja Yuffie Kisaragi as she infiltrates the shadowy Shinra Corporation to steal a powerful materia and restore glory to her homeland. Play alongside new characters and enjoy an expanded gameplay experience featuring multiple new combat and gameplay additions, bringing a new perspective to the Final Fantasy 7 Remake story that cannot be missed.
Players, who purchased Final Fantasy 7 Remake on PS4 and upgrade to PS5 can purchase the new episode featuring Yuffie as a standalone download from the PlayStation Store. Owners of the disc version of Final Fantasy 7 Remake on PS4 will require a PS5 console with disc drive in order to take advantage of this digital upgrade.
As you can see from the press release, the Yuffie episode will cost extra if you already own the PS4 version and upgrading it to PS5. For those wondering about save transfers, your PS4 saves will carry over to the PS5 version.
Final Fantasy 7 Remake Intergrade will be available as a physical and digital Standard Edition, and a Digital Deluxe available on the PlayStation Store. The Digital Deluxe comes with a digital sondtrack, digital artbook featuring concept art and character sheets. Those who pre-order will also get the Cacstar weapon for Yuffie’s episode.
Those on Xbox platforms, it’s been a pretty rough day so far for those who want to play multiplayer online. Xbox Live down reports have flooded in from around the world that Xbox Live has been down — and it has been for hours already.
Related Xbox Reading: Xbox Games With Gold March 2021 Announced
Checking the Xbox Live status page, it lists “Account & profile,” “Store & subscriptions,” “Multiplayer gaming,” and “Cloud gaming” as having “major outages.”
The official Xbox Support Twitter account has tweeted messages sating that sign-in issues are indeed happening, and that it is being looked into.
Our teams are continuing their investigation and have found that users experiencing sign-in issues may have issues with Purchasing Content and Party Chat as well. We will send additional updates here and on https://t.co/PzAdjUFMJj when we have more information to share. https://t.co/H9DDY68yAq
Our teams are continuing their investigation and have found that users experiencing sign-in issues may have issues with Purchasing Content and Party Chat as well. We will send additional updates here and on http://xbox.com/status when we have more information to share.
Over on Reddit, multiple threads have surfaced stating the Xbox Live down issues, and as some might expect, people are pissed that it’s been hours and the service is still not yet up.
We’re hoping this gets resolved soon, and once we know that it is, we’ll update the post.
For gamers reading this, leave a comment below if Xbox Live is down or working for you and where you’re located for other gamers’ sake.
Update:
Microsoft has announced that services are back to normal!
Users should once again be able to sign-in, complete purchases and join chat sessions. Thank you for your patience and as always, we're listening. https://t.co/d8rSxOsgNk