Those looking forward to the next major Star Wars Battlefront 2 update, you’ll going to have to wait a bit more. DICE announced that the Star Wars Battlefront 2 The Battle of Scarif has been delayed to mid-April!
This is due to the studio’s new work from home initiative all brought by the COVID-19 pandemic. DICE has announced this a few weeks ago where it also mentioned that short delays will be coming to Battlefield 5’s updates.
Check out the full announcement made by DICE to the community below:
Hey everyone,
We wanted to give you a few updates on Star Wars Battlefront II. As you may have seen, last week DICE began its work from home operations in order to best protect the team’s health and well-being.
The Star Wars team have now moved away from our office setup and into our homes.
Work continues on the game but the adjustment from the office environment into our homes has caused some knock-on effects to our workflows. We’re currently streamlining these processes and adapting as we move forward.
As a result of this we have decided to move the release of the Battle on Scarif Update to Mid-April. This is our new target time-frame but as the situation continues to develop, we will keep you posted on any further timing adjustments.
The next update will see Supremacy arrive for the Age of Rebellion. Headlined by the return to the tropical planet of Scarif, the mode will also feature a number of Age of Rebellion locations. We have some updates for Instant Action, including the addition of the Age of Rebellion as well as a new way to play offline.
Both Co-Op and Heroes Vs Villains will be receiving some additional locations and we can confirm that there will be some new hero and villain appearances arriving as well. What fun!
We’ll be bringing you more details on the Battle on Scarif Update in the coming weeks, alongside the full deployment plans as soon as we have things confirmed.
As a reminder we have enabled x2 Exp and there will also be a x3 Exp in-game event March 27-29.
We look forward to seeing you on the battlefront.
May the Force be with you The Star Wars Battlefront II Team
With how things are shaping up globally, new content being delayed a few weeks isn’t all that big of a deal. Once we get the Community Transmission for this update, we’ll be sure to let everyone know.
In case you didn’t know, Infinity Ward was supposed to roll out a Call of Duty: Modern Warfare update today (patch or a server-side one, we don’t know for sure just yet), that was supposed to bring in a new multiplayer map, new weapons in Call of Duty: Warzone and more. Well, it seems we just got confirmation that the Modern Warfare March 24 update has been delayed!
This was announced by Infinity Ward over on Twitter:
Tonight’s scheduled title update is being delayed and is set to release in the coming days. This update includes our new Operator, Talon, new free modes, and our next free multiplayer map, Khandor Hideout. Please stay tuned for more details and updates on release timing!
Tonight’s scheduled title update is being delayed and is set to release in the coming days. This update includes our new Operator, Talon, new free modes, and our next free multiplayer map, Khandor Hideout. Please stay tuned for more details and updates on release timing!
In case you didn’t know, this update was set to bring in the new Khandor Hideout multiplayer map, and more. Here are some of the specifics via Activision.
Experience a new battleground with Khandor Hideout. This medium-sized map in Urzikistan supports 6v6 play and has long sight lines and interior spaces to complement diverse combat ranges. The large centrally located warehouse is a hub of activity and haven for CQB players. Hunt down your enemies and be wary of marksmen firing down lanes in Khandor Hideout. This new map is available tomorrow, so ready up to jump in and play.
There’s a new Operator named Talon as well which is included in his own DLC bundle that includes two Legendary weapon blueprints, and two tier skips for the Battle Pass.
As for Warzone, there are four weapons — the 725, MK2 Carbine, .50 GS, and EBR-14 — which will be available in both Common and Uncommon variants.
Aside from the content mentioned above, there’s the possibility of gameplay fixes, and more included. Of course, there’s a chance that stealth changes are part of this too. Chances are, we’ll see this update come Thursday or Friday. Once we know more, we’ll let our readers know ASAP.
Despite the major impact that COVID-19 is currently having on the world market, a recent website update has re-confirmed that the PS5 holiday 2020 release is still on track.
The update comes from the official PlayStation 5 website, which now sees some new text along with the heading “PlayStation® 5 is coming. Launches holiday 2020”
We’ve begun to unveil more details behind the technical and hardware components that make PlayStation 5 such an innovative and powerful platform – the ultra-high-speed SSD, integrated custom I/O system, custom AMD GPU with ray tracing, and highly immersive 3D audio. With these capabilities, PS5™ will allow developers to maximize their creativity, building expansive worlds and new play experiences in the games they design.
For more details on the technical specs of PS5, visit PlayStation Blog for a developer deep dive from Mark Cerny, lead system architect.
This news just comes five days after the official reveal of the PlayStation 5 specs, along with Microsoft also confirming that the Xbox Series X will launch this Holiday season. This is certainly great news for all of us who are anticipating the next-gen consoles, though I would advise expecting the worse. With COVID-19 still being a growing issue with many countries, including the United States, we can’t be too sure about what will happen down the road. Hopefully, nothing and this whole mess just clears up sooner, rather than later. For now, continue to anticipate the PS5 holiday 2020 release until further notice.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Announced last week, Warframe Operation Scarlet Spear is a go and is live on PC! The full Warframe Operation Scarlet Spear patch notes are below, and some of the key new stuff include new story events, and introduces the operation link feature.
Open your eyes to a new Drusus tale with the Nova Leverian! Access the Leverian through the Codex or Market (via Nova).
Mastery Rank 28 Tenno can now practice the Mastery Rank 29 Test in Cephalon Simaris’ Relay room!
Added custom reload sounds for the Miter!
Added an option in Captura to ‘Enable Self-Knockdown’.
Impact Changes:
Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects will now result in a “big stagger” with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available.
Gas Changes:
Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies.
Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
Removed Gas damage resistance from Toxic Ancient Auras.
Status Chance Mod Changes:
Increased Hammer Shot Status Chance from 40% to 80%.
Increased Shattering Justice Status Chance from 20% to 90%.
Shattering Justice has also changed from being an additive rankup to a multiplicative rankup.
Increased Stunning Speed Status Chance from 10% to 30%.
Kuva Lich Changes:
Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches. Currently, there are two special rules to this “Boss Status enabling”:
No Status Effect will exceed a maximum of 4 stacks, with the exception of Impact which can stack up to 6 times.
Keep in mind there is a cooldown to how quickly you can stack up Impact Status Effects to avoid stunlocking the Kuva Lich.
Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.
We look forward to your constructive feedback and we work towards applying this to other Bosses/VIPS.
Optimizations:
Further performance improvements towards Titania’s Lantern when cast on a large group of enemies. This particularly affected systems set to Low Particle Quality.
Improved cache optimization to clean up even more space in the download cache.
Improved world-state synchronization for Alerts, Sorties and other global events (there may have been up to a minute of desync).
Optimized backdrop rendering performance in all levels.
Fixed Codex generation randomizing the block order of the Fragment entries (this should be deterministic to avoid updating several MB of resource for no reason).
Improved game synchronization in hostile network environments.
Railjack Changes & Fixes:
Added Battle and Tactical Avionic categories in the Avionics Upgrade screen.
Crewship boarding will be denied when the meltdown timer has 3 seconds remaining.
This is to avoid multiple issues with being put into a broken state due to the boarding cinematic competing with the Crewship exploding/attempting to teleport you out.
Removed the hanger door of the Grineer POI with the ‘Steal the Destroyer’ objective to resolve issues of the door not opening. When in doubt take it out!
Upon returning back to the Railjack after exiting through the Archwing Cannon, you’ll now be spawned at the back of the Railjack bridge instead of near the Forging Bay.
Enemies that you’re focused on while in a Turret will now display their Status Effect stacks.
Fixed Exo Skold Crewships in the Veil Proxima dropping Mk I Armaments. They will now drop MK III Armaments as intended.
Fixed the UI in the Super Weapon Platform not updating after the Radiator is destroyed for Clients.
Fixed inability to disengage bombs placed by Grineer Boarding Parties if a Host migration occurs during a Railjack mission.
Fixed incorrect Archwing movement animations if you exit the Railjack while Bullet Jumping (Moving left will play the forward animation, moving forward will play the moving right animation, etc).
Fixed a bug where the screenshake from a Grineer Crewship reactor meltdown would linger forever if it was active when the Crewship exploded.
Fixed Grineer fighters attacking the Derelict POI in Veil Proxima missions.
Fixed Tactical Menu not displaying correct Battle Avionic values that have had their Grid Upgraded in the Dry Dock.
Fixed case of Crewships sometimes staying completely still.
Fixed seeing black boxes when in Turret AR mode.
Fixed Railjack fighters sometimes going out of level bounds while in combat.
Fixed the ‘Forge All’ button having no effect or sound.
Fixed having to click the ‘Railjack Crew’ button twice when selecting it from Dojo Navigation.
Fixed Railjack name text lingering behind when joining another player’s squad and loading into their Dry Dock.
Fixed missing looping sounds for Ramsleds in the Saturn Proxima and Veil Proxima.
Fixed a script error when casting the Railjack Void Hole ability.
Foundry Crafting Time Change:
As per player request, we’ve reduced Forma, Orokin Catalyst, Orokin Reactor, and Exilus Warframe Adapter build time to 23 hours so that 1 can be built consistently every day.
Magus Lockdown Changes:
We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane – true to its name – Magus Lockdown!
Magus Lockdown will no longer apply Puncture damage to tethered enemies.
The amount of active Tethers is now limited to 2 per player.
For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc..
Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion.
This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw.
Grendel Changes:
Grendel’s Nourish now mimic’s Titania’s Tribute buff selector.
If you’re unfamiliar with Titania’s Tribute buff selector, this means that Nourish is a tap to cycle/select buff and hold to cast. This is a reverse of how it functioned prior to this Update.
When consumed by Grendel, Sentients now have a max duration they can be consumed before popping out that is affected by diminishing returns.
This change was made to prevent Grendel from prog stopping missions where all Sentients must be exterminated for the mission to succeed.
Grendel can now consume Grenades – cause why not!
Titania Changes & Fixes:
Titania has a new Passive: Titania generates Health for herself and nearby Allies every time she casts an Ability (4hp/second for 20 seconds)! The personal Titania Parkour Boost is staying, just the communal Trampoline isn’t.
Titania can now use Blink while in her Razorwing ability!
Fixed casting Titania’s Razorwing right as you fall into a teleport volume in the Simulacrum resulting in an infinite white screen.
Arcane UI Changes:
Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics.
Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes.
Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon.
The Rank-Up callout is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen when using a controller.
Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked.
This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings.
Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line.
General Changes:
Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
Made Fall Off changes to the following weapons:
Redeemer
Fall Off increased from 20-40m to 10-20m.
Redeemer Prime
Fall Off increased from 20-40m to 10-30m.
The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation is now only granted if you have Shields.
Atlas’ Immovable Passive now also applies to Staggers.
Added support for Bosses to display active Status Effects on their special Health bar.
Removed Stealth Melee bonus always applying to Simulacrum enemies when ‘Pause AI’ is enabled, thus giving non authentic numbers when testing Loadouts.
The Warframe Upgrade Arsenal stats now display Resistance values granted by Mods:
Made spawn changes to improve flow of enemies in the Lua Survival tileset.
Removed knockdown from Elite Shield Lancer grenades.
Charging weapons, like the Staticor, previously only showed Charged Attack Damage in the Arsenal stats, we now additionally show Quick Shot Damage values below the Charged Attack stats.
You will no longer receive Ghoul Threat Inbox messages due to their redundancy.
Enemies inside Void Fissure Spy vaults that are not engaged in combat will no longer become Corrupted.
This fixes enemies in Void Fissure Spy vaults setting off alarms when becoming Corrupted.
Fixed enemies that possess Damage types that affect Shields directly (Sentient Battalyst, etc) also affecting your Health.
Fixed Exodia Contagion not triggering if your weapon is out of Ammo.
Fixed Mirage’s Explosive Legerdemain Augment damaging everything within range, including allies or even the Defense objective, if the Mirage leaves the game session.
Fixed Equinox Duality Augment causing the clone to hold their weapon funny if spawned during Pistol + Glaive mode.
Fixed the Juggernaut’s quill-firing attack animation not showing for Clients.
Fixed Mag’s Magnetize sometimes making enemies orbit around a central target when ‘Magnetic Pull’ was maxed with Mods.
Fixed Mag Pulling certain enemies that should not be pushed/pulled.
Fixed missing Kuva Lich image in their farewell transmission when Vanquished.
Potential fix for Steam rarely and mysteriously uninstalling Warframe.
Fixed inability to install Catalysts on certain weapons (Cernos, Opticor, etc).
Fixed cases where Corpus Ratels were spawning as friendly and thus invincible.
Fixed Radial Attack Mods not having any effect on Tombfinger Kitguns.
Fixed Shield Restores not fully resetting Shield Gate duration.
Fixed the Simulacrum’s ‘Invincibility’ option not applying to Clients.
Fixed some players receiving duplicate Mastery for the Mote Amp.
The duplicate Mastery will be removed on login.
Fixed Kuva Shield Lancer having a defective shield that blocks no bullets.
Fixed doing a weird Melee Slam during a Self-Stagger.
The Slam will occur after the Stagger has finished.
Fixed Heavy Melee Slam Attacks not triggering Hydroid’s Passive to spawn a Tentacle.
It’s intended to only be Octavia’s abilities that triggers the buff.
Fixed inability to lift off the ground when casting Hildryn’s Aegis Storm ability.
Fixed missions that pre-check eligibility for Archwings not actually checking.
Fixed receiving an error upon donating more than 9,999,999 Credits to the Leverian Donation Box.
Fixed the Arcane Manager ‘Incomplete’ section displaying Arcanes that have been max Ranked.
Fixed Ved Xol from The Index having a physics type that allows him to slide around like the Scrambus enemies despite having the animations of a walking enemy.
Fixed enemy grenade FX not appearing to pulse/flash for Clients.
Fixed the Ballistica firing its arrows sideways when equipped with the Dali Skin.
Fixed Garuda appearing to hold all Melee weapons in a fisticufs style when viewed in the Market.
Fixed the Spore Ephemera not scaling when in Archwing.
Fixed Sugatras being misaligned when equipped on the Lacera.
Fixed the Stratus Pistol Skin animating incorrectly in the Arsenal.
Stratus Pistol now stays in the “idle” pose rather than “holstered” when equipped in the Arsenal.
Fixed the “death by fire burnt body material” applying to unintentional meshes.
Fixed the Jet FX colour on Frost’s Harka Skin resetting back to default when entering the Navigation panel.
Fixed Prime weapon hilts flicking with small movement.
Fixed unnecessary tracer FX on the Dual Decursion projectile.
Fixed a missing window portal in the Lua Exterminate tileset.
Fixed missing wall materials in sections of the Grineer Galleon Defense tilesets.
Fixed Dojo Room selection screen appearing to be partially scrolled down upon first opening.
Fixed Companion stat comparisons in the Arsenal being incorrect, as they were somehow being compared to your Warframe.
Fixed Melee weapon damage stats being shown twice in the Arsenal.
Fixed Volatile Runner Enemy Name lingering in the HUD.
Fixed Mastery Rank 15 Interception test UI using old HUD technology.
Fixed Enemy Names appearing offset at low resolutions if the HUD scale is greater than 100.
Fixed the UI sometimes showing the incorrect binding for Reviving. This was most prevalent on Switch, but could happen on other platforms if you changed bindings before dying.
Fixed having to press ESC twice to exit some menus.
Fixed Opticor Quick Attacks being compared to Charged Attacks and showing green numbers as if there is improvement in the stat summary in the Arsenal.
Fixed Melee Stance combos missing their combo instructions if your Melee attack is bound to the mouse wheel scroll up/ down.
Fixed spinning wildly if initiating movement while an Inbox message was forced open.
Fixed global Boosters not displaying in the UI while in mission.
Fixed parts of the DPD (Detailed Purchase Dialog) appearing hidden when changing resolutions.
Fixed longer Research names going off screen in Clan Research Labs.
Fixed ‘100x Resource’ icons appearing squished in Clan Research Labs.
Fixed ‘Total’ Arsenal Stat positioned incorrectly above Damage values in the UI.
Fixed [PH] tags for Resistance types when looking at a Warframe through a Scanner.
Fixed the Trading Policy popup in the Trade screen coming up every time a Trade is opened for some players.
Fixed Mods showing rankup pips under their name in the tooltip when viewing from a Vendor.
Fixed missing subtitles during final Second Dream cinematic.
Fixed a script error caused by Sentinel Precepts being automatically reactivated in missions where Mods are deactivated/have been removed (Grendel missions).
Fixed a script error when solving the Hydraulus puzzle in Octavia’s Anthem Quest.
Fixed numerous script errors when casting numerous Warframe abilities.
Fixed a script error when a Life Support spawns in a Survival mission.
Fixed a script error when disabling the Alarms in a Survival mission.
Fixed a script error when destroying a Frozen Infested Hive.
Fixed a script error when placing Fireworks.
Fixed a script error when Fishing.
PlayStation 4, Xbox One, and Nintendo Switch players will also be getting this update soon along with a number of fixes and improvements. In the meantime, we can look forward to the next Prime access, which is launching next Tuesday on all platforms. This Prime Access is called “Titania Prime” and will include the following:
TITANIA PRIME ACCESS FEATURES
Titania Prime
Tempting and terrifying, this is Titania in her ultimate form.
Pangolin Prime
Honoring one of the first Tenno clans, their house sword has been beautifully redesigned. With each killing thrust one can almost hear it sing.
Corinth Prime
Heavy in the hand with a bone-crunching kickback. This shotgun has two firing modes: buckshot and grenade projectile.
Titania Prime Glyphs
Display your Titania Prime loyalty.
TITANIA PRIME ACCESSORIES
Gigelorum Prime Syandana
Cicada Prime Skin
90-Day Credit Booster
90-Day Affinity Booster
Get these items instantly with Titania Prime Access or earn Blueprints in-game for Titania Prime, Pangolin Prime and Corinth Prime!
Titania Prime Access begins March 31 on PC, PS4, Xbox One, and Nintendo Switch. For full regional dates for PS4, please see below:
March 31: America
April 1: Europe, Oceania, Africa & Asia
April 2: Japan
When Titania Prime enters Prime Access, the following items will be entering the Prime Vault:
Limbo Prime
Pyrana Prime
Destreza Prime
Again, PS4 and Xbox One should get this soon, and once it’s out, we’ll let our readers know ASAP.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Overwatch fans, a new patch has been released by Blizzard Entertainment, but nope, it doesn’t include upcoming hero “Echo” just yet. Blizzard calls this the Overwatch 1.46.1.0 patch but console gamers will see this is Overwatch update 2.85, and is primarily for bug fixes.This is a small download at just 155MB on PS4.
Overwatch update 2.85 patch notes:
GENERAL UPDATES
Achievements listed on the Career Profile page can now be earned in Quick Play Classic
BUG FIXES
General
Fixed several AI pathing issues in the Archives missions
Reduced volume of Slicer’s pre-attack sound in Uprising as they were previously a bit too prominent
Yep, that’s basically it. We should be getting a more meatier patch soon which includes Echo. Speaking of her, watch the story trailer for this upcoming hero, or check out her abilities and her ridiculous ultimate here.
If you notice any changes that aren’t documented above, feel free to share them down in the commetns below (or email us), and we’ll update the post to reflect it
PopCap Games has released the March patch for Plants vs Zombies Battle for Neighborville and it’s live now! There’s a big balance pass that’s much-needed that should be appreciated by players. Check out the full Plants vs Zombies Battle for Neighborville update 1.08 patch notes below.
Plants vs Zombies Battle for Neighborville update 1.08 patch notes:
Common
Overhealth
Add decay delay 10 sec
Add decay rate -2.0 health/sec
Sprinting
Remove camera control reduction
Improve blending of sprinting movement speed to regular movement speed
Target Lock UI
Abilities that home towards enemies now display lock on UI to targeted victim
Includes Thorn Apart, Spell Disaster, Can’t Miss-ile, Blue Blazes
Peashooter
Chili Bean Bomb
Decrease refresh time 18->14.85 sec
Refresh timer doesn’t start until explosion
Upgrade Bean Party
Increase refresh reduction 1->4.5 sec
Chomper
Spikeweed
Adjust trajectory to be more center screen aligned
Burrow
Increase chomp distance 3.0->3.75 m
Increase chomp height distance 1.0->4.25 m
Grody Goop
Adjust trajectory to be more center screen aligned
Kernel Corn
Butter Beacon
Increase active spotting 4->6 sec
Adjust trajectory to be more center screen aligned
Legendary Upgrade Shogun Guard
Fix issue with Rapid Recob Upgrade not working
Upgrade Rapid Recob
Increase reload time multiplier 0.5714->0.5x
Night Cap
Casting Shadows
Fix issue with aiming not being allowed when inside Casting Shadows area of effect
Decrease push force applied 2.0->1.5
Decrease aim modifier 0.7->0.8x
Adjust trajectory to be more center screen aligned
Upgrade Parkour
Decrease strafe speed multiplier 1.8->1.4x
Decrease backpedal speed multiplier 1.8->1.2x
Shadow Sling
Decrease speed multiplier 1.8->1.4x
Decrease active duraton 2->1.5 sec
Decrease out duration 1->1.5 sec
Cactus
Upgrade Popcorn
Triggers on any vanquish randomly, not just critical vanquishes
Snapdragon
Flame Blower
Decrease range 30->25 m
Increase initial velocity 62->75 m/s
Add drag start distance 12 m
Add drag end distance 19 m
Add final velocity post drag 32 m/s
Blue Blazes
Decrease direct damage 75->65
Decrease splash damage 50->35
Decrease refresh time 17->14.25 sec
Blazing Trail
Adjust trajectory to be more center screen aligned
Citron
E.M. Peach
Adjust trajectory to be more center screen aligned
Fix character challenge stun enemies
Acorn & Oak
Treetop Turret
Add 1.5 damage modifier to shields
Treeject
Decrease inactive time 1->0.75 sec
Lumber Support
Decrease healing 157.5->100 health
Decrease refresh time 15->12 sec
Passenger Passive
Remove armor
Invoke Oak
Decrease summon time 4->3 sec
Super Sap Trap
Increase arming time 0.35->0.85 sec
Decrease refresh time 24->19 sec
Adjust trajectory to be more center screen aligned
Roll for Damage
Adjust trajectory to be more center screen aligned
Fix character challenge multi-hit
Upgrade Hardened
Decrease Acorn health gain 50->25 health
Increase Oak health gain 50->75 health
Sunflower
Sunny Side Up
Increase refresh time 16->22.25 sec
Increase heal amount per sundrop 2.25->2.4 health
Decrease number of sundrops spawned 28->21
Fix camera priorities so sprint camera still activates
Fix missing camera bob on sundrop spawn
Heal Beam
Decrease heal rate 25->20.85 health/sec
Upgrade Vampire Flower
Increase heal rate 6.25-> 8.35 health/sec
Upgrade Pocket Protection
Increase heal rate 10->12.5 health/sec
Upgrade Sunslinger
Decrease equip cost 4->3
Increase heal rate 6.25-> 8.32 health/sec
Upgrade Blossom
Sunflower who is healing can no longer be target of additional Heal Beam
While we just got the big Operation Void Edge update for Rainbow Six Siege two weeks ago, Ubisoft Montreal has now rolled out Rainbow Six Siege update 1.84 (or what the devs call the Y5S1.1 patch), and as one might expect, it’s for fixes. Clocking in at 4GB on PS4, check out the full Rainbow Six Siege update 1.84 patch notes below.
Rainbow Six Siege update 1.84 patch notes:
OBS
OBS compatibility with Vulkan (such as capture-mode) will work with the latest version of OBS Studio (v25.0).
BUG FIXES
GAMEPLAY
FIXED – Inconsistent debris when barricades/hatches are destroyed by multiple different weapons.
FIXED – Sound propagation issues when the spikes on a reinforcement are destroyed.
FIXED – Explosion SFX of some gadgets can be muffled if detonated on the back/spiked sections of reinforced walls.
FIXED – Spamming gadget equip/unequip can cause shield operators to take longer to equip their shield.
FIXED – Incorrect animations when performing certain actions.
FIXED – When ADS some parts of the scope will go in and out of focus.
OPERATORS
FIXED – Various operator visual animation issues.
FIXED – Operator’s shields will flip if going prone right after a melee.
BLACKBEARD
FIXED – Using ADS while Blackbeard’s shield is equipped causes SFX issues.
CASTLE
FIXED – Castle’s armored panels are destroyed by any explosive if an operator is standing too close to the panel.
CLASH
FIXED – Clash CCE shield has a slightly overextended hitbox.
ECHO
FIXED – If Echo gets DBNOed while deploying his Yokai he is unable to deploy his 2nd Yokai later.
MAESTRO
FIXED – Missing overheat SFX when firing his Evil Eye.
MAVERICK
FIXED – Maverick can instantly destroy hatches with his suri-torch under certain circumstances.
MONTAGE
FIXED – Monty’s shield hitbox is larger than the shield and can prevent players from hitting enemies when they hide behind Monty.
NOKK
FIXED – Sight alignment offset when Nokk goes from prone to standing if Hel is activated.
FIXED – Weapon stays on screen after ADSing with Hel activated.
IANA
FIXED – EOR replay camera doesn’t move if Iana activates her gadget at the last moment.
FIXED – After hologram is destroyed or recalled, Iana can sometimes see OOW very briefly.
FIXED – Hologram VFX remains even if her hologram is destroyed right upon deployment.
FIXED – Iana’s operator model remains in the map even if the player leaves the game while controlling the hologram.
FIXED – From 3rd person POV, Iana’s hologram deploys facing the wrong direction.
FIXED – Iana’s hologram doesn’t take the same weapon that Iana is equipped with (Her hologram has a mind of its own).
FIXED – Iana’s hologram can trigger shrapnel holes.
FIXED – Iana can still control her hologram even after Mute places a jammer close by if she is already in the Hologram beforehand.
FIXED – Iana can’t deploy her hologram when there are Lesion Gu Mines in front of her.
JACKAL
FIXED – Scanned Jackal footprints disappear during killcam when Jackal scans them.
FIXED – Scanned footprints disappear during a killcam when the owner of the footprints is killed.
FIXED – Jackal can swap scans between 2 sets of footprints of the same operator without getting his gadget reset.
KALI
FIXED – Kali’s CSRX 300 won’t destroy a hatch if it only hits one panel of the hatch.
LESION
FIXED – Operators with ballistic shields are stuck in an un-equipped shield state while trying to remove Lesion’s Gu needles.
ORYX
FIXED – Inconsistent damage and concussion FX when using Oryx’s Remah dash in certain spots or in abnormal ways.
FIXED – If Oryx dashes into a reinforced wall next to a destructible, he will take damage without destroying the destructible wall. (Poor guy doesn’t need any higher insurance premiums).
FIXED – Oryx can sometimes lose control if he is pushed back by a Nomad Airjab at the same time that he attempts to climb a hatch.
FIXED – Players can melee after being knocked down by Oryx or Nomad’s Airjabs.
SLEDGE
FIXED – Using Sledge’s breaching hammer on the sides of the hatches does not break them.
FIXED – Sledge continues to reload his weapon even if he cancels it to take out his hammer.
ZOFIA
FIXED – Zofia’s impact grenades can pass through Operator’s shields and detonate, if the defending operator is sprinting/walking at the time.
LEVEL DESIGN
FIXED – Gadget deployment inconsistencies with various map assets.
FIXED – Inconsistencies/issues with the destruction of some map props.
FIXED – Various LOD issues on maps.
FIXED – Various problematic LoS issues on maps.
FIXED – Some pixel peeks and spawn peek spots on maps.
FIXED – Various visual/cosmetic fixes on maps and map assets.
FIXED – Various clipping/dynamic clipping issues with map assets.
FIXED – Various clipping and dynamic clipping issues
FIXED – Various lighting issues for dark spots on maps.
FIXED – Some collision issues with map assets + drones/Operators.
FIXED – When using a breaching charge on the lower section of a barricaded window, it destroys only the top layer of the adjacent floor.
FIXED – Some walls types do not take bullet damage when shot from a certain side.
BANK
FIXED – Players can go OOB from the police barricade.
BORDER
FIXED – Oryx can go through a wall using his Remah dash in 2F Armory Desk of Border.
CONSULATE
FIXED – Hibana’s X-Kairos has no collision with the desk at 1F Lobby of Consulate.
OREGON
FIXED – Inconsistent vaulting and vault issues for some areas of Oregon.
FIXED – Some collision/navigation issues with some map assets on Oregon.
FIXED – Various areas where players can still receive damage from outside indestructible walls on Oregon.
FIXED – Valkyrie Black Eye can be hidden inside a flower pot in 1F Lobby of Oregon.
FIXED – Indestructible wooden shelf in 1F Meeting Hall in Oregon
FIXED – Players can get stuck after vaulting the metal fence at EXT Construction Site on Oregon.
FIXED – Ceiling fans on Oregon have inconsistent SFX.
YACHT
FIXED – Wall splinters remain when destroying some of the walls on Yacht.
USER EXPERIENCE
FIXED – Duplicate running SFX when sprinting close to a wall.
FIXED – Overlapping running SFX when shield is on a shield operator’s back.
FIXED – Players receive a matchmaking error when making a full squad and trying to join an Unranked match.
FIXED – Various minor menu and HUD visual fixes and updates
FIXED – Toggling gadgets too quickly can cause Operators to look strange from 3rd person POV.
FIXED – Various shop and cosmetic visual issues.
FIXED – Various spectator mode visual issues on maps.
FIXED – Various minor menu and HUD fixes and updates.
FIXED – For bright light sources and bright cosmetics, the lens effect with Bloom/Lens flare is too bright.
FIXED – Infinite loading in menu for some Operator/weapon previews
FIXED – Situations: Operators can get stuck and lose functionality during Prep phase after skipping the cinematic.
FIXED – JIP/Reconnecting players sometimes see incorrect information displayed when spectating.
FIXED – Grainy thumbnail texture for maps in the Maps tab of the playlist guides.
While you might be busy checking out the Destiny 2 weekly reset of activities, and the return of the Iron Banner, Eververse has updated her store as well! If you have a good stock of Bright Dust, check out the Destiny 2 Eververse rotation for March 24 below.
[Gleaming Boon of the Vanguard](https://light.gg/db/items/When this is used during a strike, all players receive an Eververse Gift at the end of that strike.
Only one gift consumable may be used per player in an activity.)|3260482534|Consumable|150 Bright Dust [Gleaming Boon of the Crucible](https://light.gg/db/items/When this is used during a Crucible match, all players receive an Eververse Gift at the end of that match.
Only one gift consumable may be used per player in an activity.)|3536420626|Consumable|500 Bright Dust Golden Age Wine|2885393052|Shader|40 Bright Dust Cabal Shield Breaker|1378231105|Transmat Effect|450 Bright Dust
Make sure to bookmark our Destiny 2 hub for the latest news about the game and more.
It’s Tuesday, Guardians, and while there’s no Destiny 2 patch released, we do have the Destiny 2 weekly reset of activities to tide us over! In addition to that, as previously announced, the Iron Banner is back for a limited time! Check out the Destiny 2 weekly reset for March 24, 2020 below, which includes the Everve
Scorched Earth: Enemies throw grenades significantly more often.
Nightfall: The Ordeal: Hero
All previous modifiers
Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
Hero Modifiers: Extra Shields
Zahn’s Stratagem: Solar damage and incoming airborne damage increased.
Nightfall: The Ordeal: Legend
All previous modifiers
Equipment Locked: You will not be able to change your equipment after this activity starts.
Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
Legend Modifiers: Match Game & Extra Shields
Nightfall: The Ordeal: Master
All previous modifiers
Togetherness: Base health regen is reduced. If near another player, health regen is increased.
Master Modifiers: Extra Champions & Match Game & Extra Shields & No Saved Checkpoints
Champions: Mob: This mode contains additional Champions.
Complete various activities around Nessus, including public events, Lost Sectors, and Heroic adventures.
Weekly Crucible Rotator Playlists:
Iron Banner: “There will come a day when the Tower falls again. Our ability to hold territory is paramount.” —Lord Saladin – – Capture zones to increase points for every kill.
Supremacy: “Secure those crests, and send a clear message of dominance to your opponents. Just don’t forget to give them back after the match. We’re not monsters.” —Lord Shaxx – – Fight for Valor by defeating opponents and securing the crests they drop. Recover friendly crests to deny them from opponents.
Lockdown: “Hold your ground. Yield to no one.” —Lord Shaxx – – Fight for Valor by capturing and holding zones. Win rounds instantly by capturing all three.
Vanguard Burn: Void Singe
The other modifieres rotate daily, check out the Daily Reset Thread for them!
Moon Activities
Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
Use cache codes to open Rasputin chests after successfully completing Seraph Tower public events in Anchor of Light on the Moon. Complete daily bounties or Rasputin Activities to earn more cache codes.
4 Caches Opened
XP & Glimmer & Warmind Bits
Legendary Spelunker: Moon
Eliminate Champions and use cache codes to open Rasputin chests in Legendary Lost Sectors on the Moon. Complete daily bounties or Rasputin activities to earn more cache codes.
3 Caches Opened & 12 Champions Defeated
XP & Glimmer & Warmind Bits
Same as always, keep it locked here on MP1st for the latest Destiny 2 news.
Those looking for the next batch of free games for PlayStation Plus members, it seems the PlayStation Plus free games April selections have been reveald — albeit, prematurely.
An unlisted video by the PlayStation Access YouTube channel has outed the two PS4 games set to become free for PlayStation Plus members, and they are: Uncharted 4: A Thief’s End, and DiRT Rally 2.0! Check the video below.
We’ve taken screenshots as well.
While PlayStation Access is a UK YouTube channel, given that the freebies for both US and UK are the same 99 percent of the time, we’re willing to wager that US will be getting the same two games as well.
As for the existing PS Plus freebies, you can download both games (Shadow of the Colossues, Sonif Forces) right now, here.
Are you glad with next month’s selection or were you hoping for more? Let us know your thoughts down in the comments.
In other PlayStation news, Sony has announced today that they will be limiting the download speed on downloaded games on the PlayStation Store to preserve online gaming.
Behaviour Interactive has once again rolled out a new Dead by Daylight update this week! This is called Dead by Daylight hotfix 3.6.2, or what console gamers will see as Dead by Daylight update 1.88.
Dead by Daylight update 1.88 patch notes:
BugFixes – PS4
Fixed an issue that would award progress to both the Killer and the Survivor for the Trophy Quick Draw.
Dead Dawg Saloon: Fixed a performance drop when using a Flashlight.
The Deathslinger: Fixed an issue that caused the Deathslinger’s chain winch to not break after shooting.
The Trapper: Fixed an issue that wouldn’t award any score event when resetting a bear trap.
Fixed an issue that caused Survivors with the perk Saboteur to see the hook auras while being in a locker.
Fixed an issue that caused Survivors to be unable to be healed to full health when using the perks Solidarity, Autodidact and For the People on other Survivors.
Bug Fixes – PC
Fixed an issue that would award progress to both the Killer and the Survivor for the achievement Quick Draw.
The Deathslinger: Fixed an issue that caused the Deathslinger’s chain winch to not break after shooting.
The Trapper: Fixed an issue that wouldn’t award any score event when resetting a bear trap.
Fixed an issue that caused Survivors with the perk Saboteur to see the hook auras while being in a locker.
Fixed an issue that caused Survivors to be unable to be healed to full health when using the perks Solidarity, Autodidact and For the People on other Survivors.
Bug Fixe – Xbox One
Fixed an issue that would award progress to both the Killer and the Survivor for the achievement Quick Draw.
The Deathslinger: Fixed an issue that caused the Deathslinger’s chain winch to not break after shooting.
The Trapper: Fixed an issue that wouldn’t award any score event when resetting a bear trap.
Fixed an issue that caused Survivors with the perk Saboteur to see the hook auras while being in a locker.
Fixed an issue that caused Survivors to be unable to be healed to full health when using the perks Solidarity, Autodidact and For the People on other Survivors.
We’ll post the latest news on Dead by Daylight as it happens.
While PC gamers have already soaked up the Hidden Realms update, console gamers can try it out now! Hopoo Games has released Risk of Rain 2 update 1.04 for PS4 and Xbox One! This brings the Hidden Realms content consoles. Check out the Risk of Rain 2 update 1.04 patch notes below.
Risk of Rain 2 update 1.04 patch notes:
This is the third major content update for Risk of Rain 2 on consoles. With this update we are focusing on expanding the base game with fun and exciting content that the player will see right when the update lands. While Skills 2.0 had a bunch of challenges and unlocks, some players preferred to have content unlocked in the base game, and we’ve heard the feedback!
==== Major Content and Changes ====
Added Survivor: Acrid
Added 2 Stage Variants
Added 2 Hidden Realms
Added 3 Skill Variants
Added New Skin: Acrid Skin
Added New Monster: Void Reaver
Added New Boss: Scavenger
Added New Boss: Secret Boss
Added 9 Items and 1 Equipment to the game
Added Chest: Adaptive Chest
Added Chest: Overgrown 3D Printer
Added Shrine: Cleansing Pool
Added Drone: Emergency Drone
Added 3 Challenges to the game
Added 2 Environment Logs to the game
Added 6 Lore Entries to the game
Various performance & stability improvements
Various Bug Fixes
Acrid Skillset:
Passive: Poison– Certain attacks apply poison, dealing damage over time but cannot kill.
Primary Fire: Vicious Wounds – Maul an enemy, where every third hit does double damage.
Secondary Fire: Neurotoxin– Spit toxic bile at a range that damages and poisons enemies.
Utility: Caustic Leap – Leap into the air, dealing damage, stunning, and poisoning enemies on impact. Leaves a pool of acid that deals damage.
Special: Epidemic – Release a deadly poison that deals damage and poisons enemies. The disease continually spreads to up to 20 target.
Additional changes:
New Bosses and Monster – The Scavenger boss, Void Reaver monster, and an additional secret boss join the fight.
New Hidden Realms – Two new hidden realms can be discovered.
Alternative Layouts – The new Alternate Layouts system allows for some maps to have entirely new layouts, starting with Titanic Plains and Distant Roost.
New Items, Equipment, Lunars and more – An arsenal of new items and equipment is now at players’ disposal. This includes two new Lunar items, Adaptive Chests, Overgrown 3D Printer, seven new items, and a new type of equipment called the Jade Elephant.
Community Suggested Changes – Quality-of-life improvements suggested by the community have been implemented.
Xbox One gamers, you’ll be able to download Risk of Rain 2 for free as part of the Xbox Live Gold and Xbox Game Pass Ultimate memberships! This is part of Microsoft’s Free Play Days which starts March 26 at 12:01 a.m. PT and will run until March 29 11:59 p.m. PT.
Risk of Rain 2 will also be 40 percent off on the Microsoft Store from March 31 to April 6.
With more and more people being ordered to stay at home due to the global COVID-19 pandemic, most people have turned to gaming to entertain themselves. While that in itself is fine, it seems this is putting strain on the internet as a whole. If you encounter PSN slow downloads today or in the near future, it’s not your net provider, but it’s Sony.
In a new letter posted on the PlayStation Blog for the community, the company announced PSN slow downloads for games, and this is to make sure online gaming is at par with what we’ve accustomed to.
Playing videogames enables players all over the world to connect with friends and family and enjoy much needed entertainment during these uncertain times. Sony Interactive Entertainment is working with internet service providers in Europe to manage download traffic to help preserve access for the entire internet community.
We believe it is important to do our part to address internet stability concerns as an unprecedented number of people are practicing social distancing and are becoming more reliant on internet access.
Players may experience somewhat slower or delayed game downloads but will still enjoy robust gameplay. We appreciate the support and understanding from our community, and their doing their part, as we take these measures in an effort to preserve access for everyone.
Reading this, some might get confused with the Europe mention and assume this is just for EU. This was published on the US PlayStation Blog, and from what Sony’s saying, it seems Europe might be taking up too much bandwidth.
While this might be a bummer for most people, it’s a small price to pay to ensure that everyone gets their online gaming on, right? When somebody asks why their PSN downloads are slow, show them this.
Rockstar Games has once again triggered a Red Dead Online update this week fpor March 24, which should be live in the game as you read this. This week, there’s a bunch of discounts, Role challenges, random weapon variants and more.
Red Dead Online update this week summary:
All Moonshiner Sell, Bootlegger, and Story Missionshave a 50% Role XP Boost
Moonshine Shack properties are discounted by 10 Gold Bars plus all Norfolk Roadster Horses and Band Expansions are 40% off
Any three Role challengescompleted will deliver a reward of RDO100$
A new random weapon variation of the Showdown ModeLast Stand is now available
Players that fill all seven Outfit Slotswill receive a reward for a free Off-Hand Holster below Rank 70 of their choice
MOONSHINER BONUSES
Ambitious bootleggers, rejoice! From March 24 – 30 in Red Dead Online you’ll earn a 50% Role XP Boost on all Moonshiner Sell, Bootlegger and Story Missions.
For those yet to embark on the Moonshiner Specialist Role, you’ll need to be at least Trader Rank 5 or have completed one Trader Sell Mission. From there, Cripps will get you set up with veteran bootlegger Maggie Fike at Emerald Ranch.
For those yet to embark on the Moonshiner Specialist Role, you’ll need to be at least Trader Rank 5 or have completed one Trader Sell Mission. From there, Cripps will get you set up with veteran bootlegger Maggie Fike at Emerald Ranch.
Those who fill out all seven Outfit Slots will receive a reward for a free off-hand holster below rank 70 of the player’s choice! Complete any three Role challenges and you’ll get a reward of RDO$100.
SHOWDOWN SERIES: LAST STAND
From March 24 – 30, the Last Stand Showdown Series is a new Random Weapon variation for the free-for-all Last Stand. Each player will spawn next to a random weapon with the only goal to be the proverbial last one standing… by any means necessary.
Locations: Annesburg Mine, Armadillo, Cemetery
ONGOING RANK-BASED REWARDS: NOW THROUGH JUNE 1
Reach Rank 10: A Reward for a free Hunting Bow and an Offer for 50% off any Shotgun.
Reach Rank 20: A Reward for 5 Gold Bars off the price of the Bounty Hunter License and an Offer for 50% off any Revolver.
Reach Rank 30: A Reward for a free Machete & an Offer for 50% off any Repeater.
Reach Rank 40: An Offer for 40% off a Stable Stall and an Offer for 40% off any Horse at the Stables.
Reach Rank 50: A reward for one Free Character Appearance Change, an Offer for 50% Off Coats below Rank 15 and an offer for 40% off a Tent
Reach Rank 60: All players beyond Rank 60 will receive a reward for a free Navy Revolver, 40% off a Camp Dog of your choice, 50% off a Stable Stall, and 5 Free Moonshine Mash Refills
Lastly, PlayStation Plus members will receive a reward for three free Ability Cards of their choice.,
Bandai Namco Entertainment has released a new Code Vein patch today, and it brings a bunch of updates to the game, and more. Console gamers will see this as Code Vein update 1.50, and you can see the full Code Vein update 1.50 patch notes.
Code Vein update 1.50 patch notes:
Base Updates
A new feature allowing you to view past events has been added to the hot springs.
Now you can now site in front of the piano. – While seated, you can press buttons to play the piano.
Phote Mode Updates
A new real-time mode has been added to Phote Mode. – Real-Time Mode allows you to use Phote Mode without stopping time in the game.
Photo Mode can now be entered during multiplayer. – Photo Mode during multiplayer will always be in real-time.
Pose settings are now available for your partner in Photo Mode.
Mask display settings will now be applied to your partner.
New photo frames and special effects have been added.
System Updates
Added new gestures.
Changed the timing at which you can enter the Depths’ add-on in New Game. – You can now obtain the necessary map before completing the Crypt Spire by investigating the memo placed near Davis in the base.
Fixed a number of bugs and issues.
That’s it for all the changes made that we know of so far. If Bandai Namco Entertainment releases a new patch notes list, we’ll update the post.
Hi-Rez Studios isn’t letting the COVID-19 pandemic stop SMITE players from accessing new changes and whatnot in the game, as SMITE update 11.35 is now live! This is the SMITE Grim Omens 7.3 update. As one can expect, there’s a new event, balance changes, and more. Check out the full SMITE update 11.35 patch notes below.
A new event begins in SMITE that will follow the story of the next two god releases. Dark times are approaching in the SMITE universe as Yggdrasil withers away from Persephone’s failed plan. Mulan is determined to help humanity in any way she can. She will encounter friends and enemies as she uncovered the truth about the signs that signal the terrifying events that will soon unfold. Can Mulan persevere through the Grim Omens?
The “Buy All” option will be available in the Grim Omens event for 7680 gems
Players will automatically receive Grim Omens items as they are released if they choose to Buy All.
There will be 4 chapters in the Grim Omens event, and each chapter will have an event chest associated with it
There will be 6 items (5 skins and 1 Cosmetic Bundle) in each chapter’s Chest
The base price to roll a chapter’s Chest is 400 Gems
There will be an initial discount of 20% for each Grim Omens Release for each chapter.
This discount will be 320 gems per roll instead of 400.
All Grim Omens event skins will also have a direct purchase option available for 750 gems. Event skins are Standard
Grim Omens event skins will remain available at 750 gems after the event concludes
Cosmetic Bundles do not have a Direct Purchase option
Unlocking all 6 items from a chapter will unlock that chapter’s reward skin
Each of the 4 chapter reward skins are Unlimited
Each unlimited chapter skin will be available for 1920 gems when the event is over.
Receive the final event reward, Unlimited Totem Caller Hou Yi, by unlocking all 24 items from the event
Grim Omens Quests
There will be 8 Grim Omens Quests total, 2 Quests per chapter.
A Chapter’s Quests are unlocked after a purchase from an item in that chapter.
Quests reward 50 Gems each, for a total of 400 gems.
PROJECT OLYMPUS
Live March 10!
Esports and Live Streams
Fixed an issue where client showed incorrect times for upcoming SPL matches
Integrated a new reporting tool making it easier for the Hi-Rez Support team to identify players detected by our automated systems for review and action.
Live with the launch of 7.3
Increased the Duration of Assault Lobby by 10s, and set MOTD to match Assault, to ensure players have enough time for rerolls and trading
Esports and Live Streams
Added SPL rosters to the “Info” tab
BUG FIXES
General
Fixed an issue where Speed Buff on certain maps would display the bonus as 15%
Jungle Practice
Towers on this map will now reveal stealthed Units like they do in other maps
User Interface
Fixed an issue where players would be unable to invite party members because of an error about them “being invited recently” also reduced party invite lockout time for when this is working in intended scenarios
Fixed an issue in the party menu where the “Kick” option would appear on players who weren’t in your party
Fixed an issue with invalid account links between Twitch and SMITE
Data Driven Auto-Buy and Recommended Items – addressed an issue that was causing some gods to be recommended builds without boots.
Gods and Items
Vision Shard
Fixed an issue where Auto-Buy and AI Bots were not upgrading Vision Shard to another relic
Mulan
Fixed an issue where Mulan’s sword could disappear when using emotes in a certain order
Isis
Fixed an issue where the particle FX on the 3rd hit of her basic attack chain were not the correct size
Skins
Charm Caster The Morrigan
Adjusted audio on multiple abilities for better gameplay clarity
Gravehound Anubis
Fixed an issue where audio on his Ability 3 had stopped playing
Announcer Packs
Weak3n Announce Pack Volumes have been increased
RANKED
With 7.3 comes a new Split! Following our new approach for Ranked in Season 7 we are adjusting players variance rating and not their direct MMR. Preserving MMR allows for strong matches at the start of the split. Variance resetting will allow for players to move more quickly. This results in similarly intense matches while letting players MMR value more more rapidly. Feel you belong in Gold but are stuck in Silver? Here is your chance to prove it! But be careful, this works in the reverse as well! Focus up and try your best to earn your MMR!
This new approach allowed the start of Season 7 to establish a healthy Matchmaking Curve quickly using previous data as a strong starting point. Players quickly found their MMR values and had healthier matches along the way. Continue to expect the Matchmaker to really refine its understanding of each players skill level over the coming splits! We do however strive to find improvements to address concerns that arise. Variance reset has shown many positives, but the initial strength of the reset felt too swingy. Lowering the Variance reset amount will help with this. We also saw player concerns about players obtaining Masters and then not trying as much due to demotion not being a penalty. Masters players can now demote out of Masters. If you want to keep the illustrious title reserved for only the top players, you have to work to keep it! Good Luck!
This split will feature a soft variance reset.
For players below 37% Variance will be reset to 37% Variance. (Was previously 53%.)
God Leaderboards are not reset this split, rather will be reset at Mid Season. Earn some Diamond Boarders and show off your stuff with your favorite gods!
MMR is not reset this split.
Masters Division players can now demote out of Masters Division following the standard demotion rules.
Item Balance – Live with 7.3
Mage’s Blessing
Increased Magical Power from 20 to 30
Enchanted Ring
Increased Cost from 1100 to 1300
All Tier 3 items building from this will remain the same total cost.
Increased Power from 40 to 55
Devourer’s Gauntlets
Increased Base Physical Lifesteal from 10% to 15%
God Balance – Live with 7.3
Aphrodite
Kiss
Reduced cooldown from 16/15/14/13/12 to 14/13.5/13/12.5/12
Love Birds
Now has an initial hit
15/25/35/45/55 (+15% of your magical power)
Cerberus
Base
Increased HP per level from 86 to 95
Guan Yu
Warrior’s Will
Removed the camera lock when using this ability
Merlin
Dragonfire
Decreased Magical Power Scaling damage per tick from 25% to 20%
Elemental Mastery
Decreased Magical Power Scaling damage per hit from 20% to 15%
Nu Wa
Clay Soldiers
Increased Base Movement Speed from 365 to 365/380/395/410/425
Decreased Cooldown from 18 to 16
Olorun
Touch of Fate
Increased Olorun’s Critical hits from 50% increased damage to 60%
Focused Light
Increased damage from 100/145/190/235/280 to 110/155/200/245/290
Consecration
Increased Slow from 20% to 30%
Persephone
Harvest
Decreased prefire time on this ability from .2s to .1s.
Decreased minimum distance between Harvest placements from 5 units to 2.5 units.
Harvest (Sprout)
Decreased time the base Harvest plant takes to evolve into a sprout from 4s to 2.5s
Harvest (Flower)
Decreased time the base Harvest plant takes to evolve into a flower from 24s to 16s.
Decreased chase time from 3s to 2.2s.
Increased movement speed from 440 to 600.
Grasp of Death
Decreased speed at which a tether will reach to grab you by 50%.
Decreased Attack Speed penalty from 20/22.5/25/27.5/30% to 15% at all ranks.
Sobek
Base
Increased HP per level from 86 to 95
Sickening Strike
Increased Healing per hit from 20/30/40/50/60 to 30/40/50/60/70
Sol
Unstable Manifestation
Sol loses heat less fast once Heat starts its decay
Decay speed reduced by 25%
Radiance
The damage from this ability no longer causes minion hit reactions
Supernova
Time between shots decreased from 0.24 to 0.18
Increased the heat gain from firing this ability from 10 to 40
Xing Tian
Hook Slam
Decreased duration of Root from 1/1.25/1.5/1.75/2s to 1/1.1/1.2/1.3/1.4s
Sky Cutting Axe
Decreased damage from 65/85/105/125/145 to 60/80/100/120/140
The next update for SMITE (barring any emergency hotfixes) should be out on April 7, 2020.
As part of today’s big Ghost Recon Breakpoint Title Update 2.0 roll out, players can expect a bunch of gameplay tweaks, and new classes. Those interested to learn more right now, you can check out the Ghost Recon Breakpoint new classes and abilities video below, and it even has Sam Fisher from Splinter Cell in it.
The two classes are the Engineer and the Echelon. Check out what they can do on the battlefield below, as well as a rundown of their abilities.
Also mentioned in the video is how everyone will be able to play the first chapter of the story DLC called “Checkmate” which has the Ghosts team up with Sam Fisher! For those who own the Checkpoint DLC, you can invite non-DLC owners to play it, though they won’t earn any of the DLC’s unlocks and progress.
Another thing discussed in the video is the new Ghost Experience and how it differs from each other. Check out how each mode can cater to different kinds of playstyles. This Ghost Experience roll out also shakes up the gear score system. Don’t fret if you have second guesses, as you can change the settings for this at anytime.
It’s finally out, Ghost Recon Breakpoint players! The big Ghost Recon Breakpoint Title Update 2.0 is now out, and it brings the Ghost Experience, a ton of gameplay changes, the Splinter Cell crossover event and more! Console gamers will see this as Ghost Recon Breakpoint update 1.07 Read on for the full Ghost Recon Breakpoint update 1.07 patch notes below.
Ghost Recon Breakpoint update 1.07 patch notes:
Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.
Xbox One: 30 GB
PlayStation®4 system: 17 GB
PC: 15.5 GB
New Features
The Ghost Experience
Introducing the brand-new Ghost Experience! Pick one of our pre-selected settings or modify parameters to create the unique experience you want. Right when you boot up the game, you will be able to choose from two preset options or build your own combination:
Regular Experience: Play Ghost Recon Breakpoint the way it was released, with gear level and tiered loot.
Immersive Experience: A brand-new experience of the game that removes gear level and tiered loot entirely and offers new tactical options.
Custom Experience: Choose your own selection of settings to create a personalized fit.
You’ll be able to choose from a variety of community-requested settings, such as stamina management, health regen, new HUD settings, and more!
For additional information on the Ghost Experience, check out our dedicated article here.
Players with the Year 1 Pass will have exclusive access to both classes starting on March 24 for one week.
Gameplay & Adventure
Year 1 pass content – if you don’t own the Year 1 pass you can join a friend who does own it in co-op to complete the entire adventure. However, only Year 1 pass owners will receive the exclusive adventure rewards.
New missions, cinematics, and dialogue. Expand the original story with the new Adventure: Deep State!
New iconic locations.
New gameplay mechanics and elements.
New Faction missions.
And more!
New Gunsmith Options
Most assault rifles will now be able to equip short barrel options (some ASR models have been omitted as their real-life counterparts do not have short barrel options).
TA31H added to 27 weapons with emphasis on assault rifles.
New suppressor customization:
New muzzle option added in the muzzle list.
Players can manually apply 3D visuals to it.
Paint options are locked for those options.
Connectivity Assistance
Players who cannot maintain a sustained connection to matchmaking services will now still be able to play solo PvE without being disconnected.
These players will still have all of the functionality of the game except access to multiplayer modes. While in this mode, your Friends List will appear empty.
The game will regularly re-test this connection in the background without impacting your play. You will be able to manually trigger a re-test of the connection by initiating matchmaking in multiplayer modes.
Inventory management*
Added a Mass Dismantle option which dismantles all non-equipped and non-favorite weapons, sidearms, or gear in the currently open selection screen.
Added a Mass Sell option to sell all non-favorite and non-equipped gear and weapons while in the shop. (Sell all button added to the shop).
Added a Favorite option to individually select weapons and gear pieces so they cannot be dismantled or sold. (An indicator has been added to the weapon / gear tooltip to show this action).
Players can now equip items directly when picking them up (without going into the menu).
Added Optimize gear: equip all highest-level gear automatically.
Does not apply to weapons.
Button will be grayed out if the optimized gear is already equipped.
Players can now unequip weapons and gear equipped on other presets.
Warning message will still be visible to players as a caution.
The unequipped item will be replaced by the item occupying the same slot on the equipped preset.
Players can now sort their weapons / gear chronologically or by Name, Type, Gear Level, and Quality.
* Only in RegularExperience / Gear Level Enabled. Does not apply to the Immersive Experience / Gear Level Disabled.
Ghost War
Two New Classes adaptation for Ghost War:
Engineer Class: The supply drone gives recoil reduction instead of a boost in Ghost War.
Echelon Class: The Shock pistol has the added function of draining stamina in Ghost War.
Four New Maps:
Construction Site
Forgotten Valley
Freight Yard
Stoney Creek
New Ghost War missions and milestones
Map Voting: In standard play, players are now able to vote for their preferred map and game mode.
Character and Customization
New Items in Maria’s Shop [Skell Credits]:
Weapon attachments: 3
Alternative Suppressor: Kilm Silencer
Alternative Suppressor: Ripples Silencer
Scope: Futuristic Closed Sight
Figures: 3
Hill
Nomad
Walker
Customization: 2
Facial Paint: Shark
NVG: 3E Black Arrow
Vehicle: Added the RT-5 Shepard | Standard for Skell credits. Now you can get the same bullet-blasting truck-mounted turret action straight from Maria herself! The Terminator truck remains a live event exclusive reward.
Weapons: 12
New weapons: 5
AR-18
ARX200
MK 23
SC-40K
UZI 9mm
Weapons variations: 6
516 Shorty
553 Scout
G28 Scout
M4A1 Assault
Scorpio Scout
Vector Shorty
Unique weapons: 1
Maxim 9 | Echelon
Deep State Adventure Rewards – Exclusive to Year 1 Pass Owners and Adventure Purchasers*:
Figures: 2
Sam Fisher
Victor Coste
Customization: 2
Fourth Echelon Goggles [Mission 1 Reward]
Fourth Echelon Top
Gear: 4
Fourth Echelon Pants
Fourth Echelon Boots
Fourth Echelon Gloves
Fourth Echelon Full mask
Titles: 3
Vehicle: 1
Blacklist Helicopter | Standard
New weapons: 1
SC-IS HDG [Mission 1 Reward]
*The first mission of Deep State is free and available to all players. Play to receive two rewards without purchase of the Year 1 pass or Adventure: Fourth Echelon Goggles and SC-IS HDG.
New Raid Boss Rewards:
Engineer Set: 5
Architect Mask | Engineer
Architect Top | Engineer
Architect Vest | Engineer
Architect Gloves | Engineer
Architect Pants | Engineer
Echelon Set: 5
Silencer Mask | Echelon
Silencer Top | Echelon
Silencer Vest | Echelon
Silencer Gloves | Echelon
Silencer Pants | Echelon
New Class Unlock Items
Engineer
Camo: 1
Weapon Paint: MC Arid
Emblems: 2
Engineer
Elite Engineer
Melee Weapon: 1
Mark II
Titles: 2
Senior Engineer
Master Engineer
Weapon: 1
MGL
Echelon
Camo: 1
Weapon Paint: Grey Python
Customisation: 1
Echelon Gear Patch
Emblems: 2
Echelon
Echelon Elite
Melee weapon: 1
Echelon Karambit
Titles: 2
Senior Echelon
Echelon Elite
Weapon: 1
Maxim 9
New Ghost War Items
Weapon attachments: 1
Alternative Suppressor: Hiver Silencer
Customisation: 6
Weapon Paint: Blue Tiger
Weapon Paint: Cells
Weapon Paint: Checkers
Weapon Paint: Dark Ops
Weapon Paint: Neuromod
Weapon Paint: Technologic
Titles: 3
BlackOps
GhostHunter
301st Spartan
Emblem: 1
Ares
New Hair Customization – Unlocked by Default For Free
Bun
Curly Crew Cut
Shaggy
Side Part
Undercut
Light Stubble Beard
Medium Stubble Beard
New Items in Store [Ghost Coins]
Third Echelon Bundle*
Figures: 2
Briggs
Prime Sam Fisher
Customisation: 3
Third Echelon Sonar Goggles
Third Echelon Multi-Vision Googles
Third Echelon Top
Gear: 4
Third Echelon Vest
Third Echelon Boots
Third Echelon Pants
Third Echelon Gloves
Paladin Nine Bundle*
Gear: 4
Paladin Nine Boots
Paladin Nine Pants
Paladin Nine Gloves
Paladin Nine Mask
Customisation: 1
Paladin Nine Top [Vest will not appear with this top equipped]
Melee weapon: 1
Needle Point Fighter
RT-5 Shepard Mk. II Bundle*
Vehicle: 4
RT—5 Shepard Mk. II | Desert
RT—5 Shepard Mk. II | Hill
RT—5 Shepard Mk. II | Jungle
RT—5 Shepard Mk. II | Snow
Figure: 1
Grímsdóttir
Unique Weapon Skins: 2
MK 23 | Echelon
SC-40K | Brown
*Items can also be purchased individually.
UI and Progression
Updated HUD to make it easier to know which mission you are on.
Players can switch between Episodes by focusing the investigation zone, then:
Using LT/RT on Xbox One, L2/R2 on PS4™ system, and arrow keys on PC.
Clicking directly on tabs.
A new indicator is displayed on tabs for easier navigation.
Enemy NPCs will now drop ammo boxes and item loot packages with visual feedback.
Added a more visible light shader on interactive objects (crates, ammo boxes, collectibles, item loots).
Increased low-quality weapon parts gained from dismantling weapons.
Increased weapon parts gained from drones while playing on Immersive Experience.
Camera
New settings
Added a toggle to Enable / Disable ScreenShake effect.
Added a new Camera distance setting in the menus for players to choose:
Dynamic: Camera dynamically shifts between close during combat and far out of combat. This is how the camera currently works in the game.
Close: Camera stays close to the player character.
Far: Camera stays far from the player character.
Bug Fixes and Balancing
Fix Highlights
Hill and Walker figures are added to Maria’s shop for free.
(PC) Fixed a rare issue where the game would crash on AMD and Nvidia graphic cards if players are located in specific regions.
(PC) Fixed an issue that didn’t allow the game to be launched via Uplay for some players.
(Exploit) Fixed an issue on the Sharpshooter ability after exiting the bivouac.
(Exploit) Fixed an issue on the Sacrifice Perk in Ghost War.
(Exploit) Fixed an issue with auto-aim in Ghost War.
Updated systems in-game which create a more permissive BASE jump experience.
Fixed an issue with the completion of “Top Dog” Ghost War mission.
Removed Damage Bonus perk when injured on Gibson M9 while in Ghost War.
Fixed several issues where descriptions were cut off in menus.
Improved and increased the helicopter’s speed perception.
Fixed clipping issues on the Ocelot Chest Rig and Self Fastening Ankle Boots items.
Fixed an issue where the belt’s color would change depending on the color of the shirt worn by character.
Fixed an issue where vehicles spawned randomly.
Exploits
The following issues have been addressed by the team as per player reports. Please let us know if you still see them occur in the game, either the same or in a new form.
Fixed an issue with the Silver Stake.
Fixed an issue on the Sharpshooter ability after exiting the bivouac.
Fixed an issue on the Gargoyle raid boss that made it spawn inactive.
Fixed an issue on the Sacrifice Perk in Ghost War.
Fixed an issue with auto-aim in Ghost War.
Fixed an issue on the Cerberus raid boss that made it inactive.
Fixed an issue on the Baal raid boss that broke the fight mechanics.
Fixed an issue on the Sharp Thunder weapon.
BASE Jump
Created new platforms to BASE jump from in key areas.
Updated systems in-game which create a more permissive BASE jump experience.
Reduced the auto-deploy distance to allow for more time BASE jumping before deploying the parachute.
Performance
Ongoing memory and framerate optimizations.
(PC) Fixed a rare issue where the game would crash on AMD and Nvidia graphic cards if players are located in specific regions.
(PC) Fixed an issue that didn’t allow the game to be launched via Uplay for some players.
Progression
The item wheel, missing night and thermal vision and binoculars have been addressed by our team – please let us know if you are still missing any of these items or if the item wheel still gets stuck.
Fixed an issue where the item wheel would randomly get stuck.
Fixed an issue where players could not use night and thermal vision in PvE after a PvP session.
Fixed an issue where binoculars were missing.
Fixed an issue that prevented the Panther Cloak & Run ability to be used in the Raid.
Fixed an issue where C4 would appear on players after exiting the bivouac.
AI
Balancing:
Reduced the damage received by players in Regular difficulty mode.
Rebalanced the WASP behavior:
WASP Drone attacks the player from a further distance and places itself further from the player when attacking.
WASP Drone health points reduced.
Rebalanced enemy archetypes:
Breacher: NPC will no longer get as close to the players when attacking.
Heavy: Reduced NPC accuracy.
Adjusted the riflemen’s cover behavior: NPCs take cover further from the player.
Decreased the Search Light’s detection time: Search Light detects the player faster now.
Increased the Search Light’s destruction sound radius: Search Light’s destruction is heard by NPCs in a larger radius.
Adjusted the generator’s deactivation state from worried to suspicious. When a generator is deactivated, enemies nearby go to suspicious state rather than worried state to prevent the entire camp from being warned.
Fixes:
Made players harder to detect by enemies while in vehicles.
Fixed issues with drones detecting players on bikes.
Improved NPC state-related issues:
Improved consistency of camps’ state.
Fixed NPC suspicious state mechanic after detecting the players’ drone.
Fixed and improved NPC cover animation.
Improved enemy NPC animation from idle to scared when stowed in vehicles.
Fixed an issue where turrets could still detect players after being deactivated.
Fixed an issue where anti-aircraft missiles were not launched at players in helicopters.
Fixed various World’s life issues including convoys not stopping in time for trains and animal replication issues.
Improved AI helicopter behavior.
Fixed an issue where vehicles spawned randomly.
Ghost War
Balancing:
Reduced pistol damage to prevent two-shot headshot kills:
HS2000: from 41 reduced to 37
M1911: from 38 reduced to 36
P227: from 38 reduced to 36
Stainless Extended: from 42 reduced to 37
Removed Damage Bonus perk when injured on Gibson M9 while in Ghost War.
Fixes:
Fixed an issue with the completion of “Top Dog” Ghost War mission.
Improved tooltip to give better information when a player has matchmaking penalty.
Fixed a rare occurrence where players got double points for marking enemies with drones.
Fixed an issue where the longest range for a kill stat would not update properly.
Fixed an issue where spamming the adrenaline shot could lead to disabled functionality for shooting and using items.
Fixed an issue where weapon paints appeared incorrectly as mission rewards.
Removed inputs for showing / removing pins from the Briefing Page in the pre-match phase.
Players can now toggle the team widget and the drone counter in the interface settings.
Fixed an issue where the ability gauge would still be displayed in Ghost War even though it was disabled in the settings.
Removed Bonus Category in the End Match screen in Custom Match.
Fixed rare occurrence where the attacker could plant and defuse the sabotage objective.
Fixed a rare occurrence where a round would get stuck and never end if multiple people would open the tac map at the same time.
Fixed an issue where the gas from the drone would appear before the projectile hit the ground.
Respawn
Respawn System Improvements
Added new respawn points more relevant for players.
Now players will not respawn to the closest point geographically, but to the latest location they went through before dying to avoid having players spawning in a place they have never visited before. For instance, it allows players in squad attacking a camp from different location points to respawn where they were, instead of respawning all at one location in case they get KIA.
UI
Fixed the unlock conditions for the Flat Cap item.
Fixed several issues where descriptions were cut off in menus.
Fixed an issue where weapons and gear would not be displayed in the player’s info page.
(PS4/Xbox One) Improved Skill Tree videos latency.
Vehicles
Improved and increased the helicopter’s speed perception:
Added effects (both visual and audio) on helicopters when flying at high speed.
Added a blur effect on a circular mesh that replaced the rotor blades to simulate the gyroscopic effect.
Added an angle that suggests the air lift effect.
Improved and debugged the main character animations while on bikes.
Fixed an issue where reversing with bikes was inconsistent and could appear as non-functional at times.
Improved the bikes’ feeling and removed unnatural movements.
Reworked smoother animations for the physics forces applied to the character when encountering a bump on a bike.
Fixed weird animations on the Firespin bike.
Fixed an issue that randomly stopped bikes from reversing while on a rough inclined plane.
Fixed an issue where movement would stop when applying the brakes while reversing on a bike.
Fixed an issue where pneumatic boats exploded when spawned by players.
Fixed an issue where helicopters randomly defied the laws of physics by jumping in the air at specify settlements.
Visual
Hill and Walker figures are back in Maria’s shop for free.
Fixed an issue where the Brown Fury Knife would disappear during an execution.
Fixed an issue where a weapon would turn invisible after exiting a bivouac in a co-op mode.
Fixed clipping issues on the Ocelot Chest Rig and Self-Fastening Ankle Boots items.
Fixed an issue where the belt’s color would change depending on the color of the shirt worn by character.
Fixed an issue where binoculars would not appear while using Photo Mode.
World
Fixed visual issues at Main Pumping Station.
Fixed an issue where textures were missing near the Hidden Coomb.
Fixed an issue where it was not possible to crawl under barbed wires near Howard Airfield.
Hopefully, nothing gets broken with the patch. Once we know more details regarding upcoming content and more from Ubisoft Paris , we’ll let our readers know.
Epic Games has released a new Fortnite update today, and it’s tagged the Fortnite v12.21 update. Console gamers will se this as Fortnite update 2.63, and on PS4, it’s at 1.1GB in size. Check out the known new additions in this new Fortnite patch.
— Lucas7yoshi – FESTIVAL ARC??? (@Lucas7yoshi) March 24, 2020
Given the size and such, there’s not a lot in this update. Dataminers such as Lucas7yoshi states they went through the update in 65 milliseconds given there’s really no new content in it.
look on the bright side it went through the entire update in 65 milliseconds lmfao pic.twitter.com/39B1d7p3EL
— Lucas7yoshi – FESTIVAL ARC??? (@Lucas7yoshi) March 24, 2020
So far, the official Fortnite Trello board has not updated yet. We’re checking to see what issues were tackled in this patch, and will update it once (and if) Epic Games posts an update in it.
If you spot any changes, new content and the like, please let us know down in the comments below, so we can cross-check it and update the post if necessary. Again, this is a small update, so don’t expect anything big to come out of it.
What are you hoping to see in the next, big Fortnite patch? Let us know down in the comments.
Unless you’ve been living under a rock for the past few weeks, you’ve no doubt heard of the global pandemic that is COVID-19. With multiple cities worldwide issuing social distancing protocols, and telling people to stay at home, that applies to studios as well. Halo studio 343 Industries has addressed this as well in their latest Waypoint.
Check out the letter in full addressed to the community below and what this means to the Halo franchise.
HOME FIELD ADVANTAGE
Before we do that though, I wanted to take some time to address the elephant in the room, COVID-19 (coronavirus). This virus has been dominating the news and has worked its way into almost every aspect of our lives. We are not immune to this global pandemic and we’re fully aware of the danger it poses to us as a individuals, as a team, and as part of the larger Seattle community.
As the situation began to take a turn for the worse in our area about two weeks ago, Microsoft and 343 leadership gave our studio guidance to work from home. Seeing as safety is the most important thing during a time like this, we took the advice and have been working from home ever since. It hasn’t been a vacation though, as every team is adapting and getting creative to make sure they can do their best from outside the studio. Both 343 and Microsoft’s leadership teams have been providing constant updates with how the COVID-19 situation is progressing, how our projects are progressing, and recommendations on how best to stay safe during these unprecedented times.
What does that mean for MCC PC and Halo Infinite? We’re removing all the obstacles in our path and tracking well, but need to be mindful of our current limitations and understand that the coronavirus situation may get worse before it gets better. Rest assured that every single one of us is doing everything in our power to continue developing and delivering quality Halo experiences while we adjust to this new way of life.
Beyond all of that though, please remember that this is bigger than games and bigger than Halo. Practice social distancing whenever possible (like the Blue Spartans above who are staying an Elephant’s length away from each other), wash your hands, and do your best to keep it clean. We’re all in this together.
343 Industries has hit it right on the head. This (COVID-19) is bigger than games, and bigger than anything entertainment-related. There are human lives at stake, and it’s not worth risking that just to speed up development of our favorite video games.