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PlayStation Store Sale Today Now Live, Here’s the Full List of Games for the Platinum Sale

While there’s no PlayStation Flash sale today, there is the Platinum Sale as the PlayStation Store sale today! Launched by Sony, there’s a ton of AAA titles discounted, with the full list below.

PlayStation Store sale today – Platinum Sale:

Game PS+ % Off
Blood & Truth $19.99 50%
Crash Team Racing Nitro-Fueled $29.99 25%
Crash Team Racing Nitro-Fueled – Nitros Oxide Edition $44.99 25%
Days Gone $41.99 30%
Days Gone Digital Deluxe Edition $48.99 30%
Grand Theft Auto V $14.99 50%
Grand Theft Auto V: Premium Online Edition $14.99 50%
GTAV: Premium Online Edition & Great White Shark Card $26.99 40%
GTAV: Premium Online Edition & Megalodon Shark Card $44.99 50%
GTAV: Premium Online Edition & Whale Shark Card $35.99 40%
Horizon Zero Dawn: Complete Edition $14.99 25%
Kingdom Come: Deliverance Royal Edition $27.99 30%
Marvel’s Spider-Man: Silver Lining $5.99 40%
Marvel’s Spider-Man: The City That Never Sleeps $14.99 40%
Marvel’s Spider-Man: The Heist $5.99 40%
Marvel’s Spider-Man: Turf Wars $5.99 40%
Metro Exodus $29.99 50%
Metro Exodus Gold Edition $50.99 40%
Mortal Kombat 11 $41.99 30%
Mortal Kombat 11 Kombat Pack $27.99 30%
Mortal Kombat 11 Premium Edition $69.99 30%
MotoGP19 $34.99 30%
RAGE 2 $29.99 50%
RAGE 2: Deluxe Edition $39.99 50%
Red Dead Redemption 2 $35.99 40%
Red Dead Redemption 2: Special Edition $47.99 40%
Red Dead Redemption 2: Ultimate Edition $49.99 50%
The Inpatient $9.99 50%
The Tom Clancy’s Franchise Bundle $29.99 70%
Tom Clancy’s The Division 2 – Year 1 Pass $23.99 40%
Tom Clancy’s The Division 2 Gold Edition $49.99 50%
Tom Clancy’s The Division 2 Standard Edition $29.99 50%
Tom Clancy’s The Division 2 Ultimate Edition $59.99 50%
Tom Clancy’s The Division® Franchise Bundle $29.99 70%
Watch Dogs 2 $14.99 75%
Watch Dogs 2 – Deluxe Edition $17.49 75%
Watch Dogs 2 – Gold Edition $24.99 75%
Watch Dogs 2 – Season Pass $11.99 70%
Wolfenstein: Youngblood Deluxe Edition $29.99 25%
WWE 2K19 $14.99 75%
WWE 2K19 Digital Deluxe Edition $22.49 75%

In case you didn’t catch it, there’s also the Big in Japan sale on-going right now, just in time for TGS.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location and Inventory September 13, 2019

It’s Friday, Guardians! Prepare to spend as Xur is back in Destiny 2 once again. Once again, MP1st is here to bring you the Destiny 2 Xur location and inventory for the week starting today, September 13, 2019!

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Titan at the Rig.

Exotic Gear:

Name Type Armor Perk Perk 1 Perk 2 Cost
Coldheart Energy Trace Rifle 29 Legendary Shards
The Dragon’s Shadow Hunter Chest Armor Plasteel Reinforcement Mod – Restorative Mod Unflinching Auto Rifle Aim – Unflinching Energy Aim – Unflinching Machine Gun Bow Reserves – Hand Cannon Reserves 23 Legendary Shards
Hallowfire Heart Titan Chest Armor Plasteel Reinforcement Mod – Restorative Mod Unflinching Fusion Rifle Aim – Enhanced Unflinching Bow Aim – Enhanced Unflinching Linear Fusion Aim Auto Rifle Reserves – Scout Rifle Reserves 23 Legendary Shards
Chromatic Fire Warlock Chest Armor Mobility Enhancement Mod – Restorative Mod Unflinching Bow Aim – Unflinching Submachine Gun Aim – Unflinching Sniper Aim Bow Reserves – Submachine Gun Reserves 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

Invitations:

Name Type Cost
The World Invitation of the Nine 9 Legendary Shards

In other Destiny 2 news, Bungie is giving away Destiny 2 Year 1 pass for those who own the Forsaken DLC.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Prequel Comics Announced, Dr. Doom Involvement Hinted

Fans awaiting patiently for Marvel’s Avengers to release next year will be happy to learn that they’ll be able to get their hands on some prequel story content, as Marvel has revealed the first of many prequel comics to come out before the game.

The first prequel comic will release this December and be focused around Iron Man. You can read up on the official synopsis along with the our first look at the comic art cover.

THE FIRST PREQUEL TO THE UPCOMING VIDEO GAME, MARVEL’S AVENGERS!
Avengers Assemble! The road to Marvel’s Avengers begins here, with an all-new story leading directly into the events of the highly anticipated video game! IRON MAN, CAPTAIN AMERICA, BLACK WIDOW, THOR, and HULK are the mighty Avengers, but as the LETHAL LEGION strikes, it’s going to take more than their usual teamwork to save the day! When TONY STARK discovers his enemies have co-opted Stark technology for nefarious purposes, it’s up to him to stop the leak. But can his teammates be trusted, or is something more sinister at play?
Featuring the debut of the game’s AVENGERS, as well as never before seen takes on some classic villains, you won’t want to miss this landmark moment in comics history!

An interesting piece of news that tie into the comic comes from this week’s Marvel Pull List that confirmed the villains that’ll appear in the prequel series. It has been confirmed that the Avengers will be battling the Lethal Legion, which consists Absorbing Man, Beetle, Titania, and Whirlwind.

What makes this announcement all more interesting though is that, Titania had actually gotten her powers from Dr. Doom in the comics and in fact has a decent history with the character.

Of course it’s not a definite confirmation that Dr Doom will appear in Marvel’s Avengers, however the team have been extremely open about them drawing from the history of the comics, and from what’s been shown things have been staying pretty faithful to them.

In other Marvel’s Avengers news, don’t forget to check out the alternate costumes for some of the characters here.  Speaking of which, go check out Captain America’s Secret Empire outfit as well.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Bethesda Announce Fallout 76 New Event – Project Clean Appalachia

Bethesda has announced Project Clean Appalachia, a series of community events in Fallout 76 which will award every single player in the game for taking part. The events will award items such as exclusive cosmetics, Purveyor discounts, and a second round of the time limited event Meat Week.

project-clean-appalachia

The story behind Project Clean Appalachia is that players are making way for the upcoming Fallout 76 expansion called Wastelanders. In Wastelanders Appalachia will become populated by NPCs, which is why players need to clear out as many creatures as possible over the next six weeks in preparation for their arrival.

Challenge #1 – Clear the Skies

This challenge tasks players with killing as many Scorchbeasts as possible in the next two weeks. If everyone manages to kill 100,000 of the monsters before September 23, 2019, then the Meat Week event will return between September 26 and September 30, 2019.

meat-week-return

By killing even more Scorchbeasts players can extend the duration of this repeat of Meat Week, and unlock additional rewards from stretch goals. These are as follows.

Stretch Reward 1: Scorchbeast Player Icon

Stretch Reward 2: Curly Bun Hairstyle

Stretch Reward 3: Meat Week returns for a full week – September 23 to October 3, 2019

Simply by playing Fallout 76 players can take part in this event and earn these rewards. Let us know if you’ll be killing Scorchbeasts as part of Project Clean Appalachia in the comments.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Anthem Store Update September 13, 2019

The Anthem store update for September 13, 2019 is now live. The Featured store has been restocked with new cosmetic items, and today it replaces Warps with Armor Packs for you to create brand new Javelin designs with. Check out the store below and read on for more details.

anthem-store-update

Armor Packs

The Apprentice: 61,000 Coin or 850 Shards – This armor pack looks a lot like the Sentinels you’ll see stationed around Fort Tarsis. Get it if you want to look like you’re one of the crew.

The Blockade: 61,000 Coin or 850 Shards – This appears to be the Colossus form of The Apprentice armor pack. If you want to see what a Sentinel in a Colossus would look like, grab this!

Material

Rust Bubbles (Painted): 12,000 Coin or 300 Shards – These rust bubbles will make your Javelin look far from pristine. I don’t know about you, but I love creating Javelins that look rough and beaten up, and this will definitely help with that.

Decal

Crystal Fortress: 6,000 Coin or 200 Shards – This Decal looks pretty sinister. Considering what those giant crystals look like when they suddenly rise up out of the ground, I think I’ll steer clear of this one.

Graphic

Command Circuit: 36,000 Coin or 600 Shards – This graphic is probably the most iconic one in Anthem, get it.

Emote

Fierce Model: 23,000 Coin or 475 Shards – If you want to look like you’ve literally just dropped off a catwalk in your gorgeous Javelin, get this Emote.

Our Take

There are a lot of good items on sale today, namely the Graphic that’s basically the most iconic design ever made for Anthem. That’s what we’ll definitely be getting, but you let us know what you’re picking up in the comments.

Check out the patch notes for Anthem’s latest update, 1.41, here.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Dragon Ball Z Karakot Release Date Confirmed as January 17, 2020

The Dragon Ball Z Karakot release date has been confirmed by Bandai Namco Entertainment as January 17, 2020.The game is the latest in the Dragon Ball Z franchise, and will put players in the shoes of the character of the same name.

In Dragon Ball Z Karakot players will take on the role of protagonist Son Goku (Karakot), in the world of Dragon Ball Z. This will be the very first game in the franchise to consist of gameplay moments made up of the original anime series. The game will include never before seen scenes from the anime, beautifully rendered in the game’s engine for players to enjoy.

Dragon Ball Z Karakot will come with a number of pre-order bonuses for any players who want to secure their copy early. Up to three bonuses can be earned, including early access in the training menu to the former member of Ginyu Force, who is a newly designed character by author Akira Toriyama. Digital pre-orders are open today, with physical ones to follow in regional stores around the world.

The pre-order bonuses available with Dragon Ball Z Karakot are as follows.

  1. Early access in the training menu to a former member of Ginyu Force
  2. An original setting Sub-Quest from Toriyama unlocked early
  3. Smiling Ultra Mega Roast Cooking Item

Dragon Ball Z Karakot will launch for PC, Playstation 4, and Xbox One. Check out our gameplay coverage of it from E3 earlier this year.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Watch the Borderlands 3 Opening Cinematic Before the Game Launches

If you’re waiting for Borderlands 3 which will be available in a few hours, you might want to consider watching this Borderlands 3 opening cinematic to pass the time.

As one can expect, it doesn’t show a lot of actual gameplay, but more on that it sets the mood. It does feel like an animated movie of some kind.

We’re currently playing Borderlands 3 for review, but if you’re looking to see what the critics are saying, go check out our review round up here.

Make sure to also check out the endgame content and roadmap Gearbox Software has for the game.

Will you be picking up Borderlands 3 this weekend?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Shadowkeep Roadmap Revealed, Hotfix Incoming Next Week

With Destiny 2’s upcoming Shadowkeep expansion launching this October 1, some might be wondering what Bungie has planned for the DLC. Well, wonder no more! Today, the studio unveiled the Destiny 2 Shadowkeep roadmap! There’s literally something happening each week! Check it out for yourself.

In addition to that, Bungie has outlined the long list of changes they’re making to the game’s weapons for PvP, which should roll out soon-ish.

Combatants – General
  • Minor enemies (Rank-and-File) no longer take more precision damage than other enemies.
      • These enemies previously took twice as much damage to their precision hit locations than enemies of higher ranks.
      • You will still deal precision damage, but this is now entirely dependent on the weapon, as it is for higher ranked enemies.
Weapon Changes – General
  • Weapon mods are now treated as reusable unlocks instead of consumables. Any mods you have in your inventory will be converted to unlocks
      • This gives players the opportunity to play with different mods more frequently
      • If the only copy of a mod you have is already in a gun, you will need to reacquire one to unlock it
  • Auto Rifles
      • PvE damage increased between +30% and +25% depending on combatant rank
  • Bows
      • PvE damage increased by +31% against minor enemies, and +26% against major enemies
      • Fixed an issue where bow draw times were displayed incorrectly in the inspection screen
  • Hand Cannons
      • PvE damage against minor enemies increased by 30%
      • Lightweight and Adaptive hand cannons use a new firing animation while aiming down sights
          • This change was made to increase weapon accuracy when firing these weapons as fast as possible
          • Ex: Currently, players can shoot faster than the recoil animation of 140/150 archetypes – so while the handcannon looks to have fully reset from recoil, the following projectile will be shot as if the weapon was still in a recoiled state.
      • Reduced the effect the range stat has on damage range falloff (effective range) for this weapon archetype
  • Machine Guns
      • PvE damage against minor enemies increased by 25%
      • Increased the effects of damage range falloff on this weapon archetype
  • Pulse Rifles
      • PvE damage against minor enemies increased by 28%
      • Increased the effects of damage range falloff on this weapon archetype.
      • Archetype specific damage changes (impacts both PvE and PvP gameplay)
          • Rapid-Fire Pulse Rifles now deal 14/23.8 base/precision damage (Previously 13/21.4)
          • High Impact Pulse Rifles now deal 21/33.6 base/precision damage (Previously 20/32)
  • Scout Rifles
      • PvE damage increased between +36% and +18% depending on combatant rank
  • Sidearms
      • PvE damage increased to minor and major combatants by 16%
  • Sniper Rifles
      • PvE damage increased by +47% against minor enemies, +20% for others
          • Exotic sniper rifle perk damage bonuses have been modified to compensate for this change and they will not receive the full benefits as a result
  • Submachineguns
      • PvE damage increased by 22.5% against minor/major combatants
      • Aggressive Frame
          • Removed the intrinsic effect of “Deals bonus damage at close range.”
          • This bonus was 10%, but was unintentionally always active
          • The bonus damage has been moved to the base damage for 750 RPM Submachineguns, resulting in no damage change
          • As a result, Tarrabah and The Huckleberry gain 10% damage in both PvE and PvP
Exotics
  • Sweet Business
      • Increased magazine size from 100 to 150.
      • Increased PvE damage by 15%.
      • High Caliber rounds have been replaced with Armor Piercing rounds.
      • Damage changed to 15/21.2 base/precision (Previously 13.21/21.14)
      • This weapon no longer requires you to be firing when you pick up ammo to have it automatically reload.
  • Graviton Lance
      • PvE damage increased by 30%
  • Sunshot
      • Increased magazine size to 12
  • Vigilance Wing
      • PvE damage increased by 25%
  • Crimson
      • Damage changed to 19/30.5 base/precision (Previously 13.76/24.75)
      • Fixed an issue that was causing this weapon to deal higher flinch than intended
  • Merciless
      • Fixed the missing aim assist stat for this weapon
  • Ace of Spades
      • Memento Mori’s damage bonus is now affected by range falloff
  • Lumina
      • Noble Rounds should apply their buff to allies more reliably now
  • The Colony
      • “Serve the Colony” now functions as Auto Loading Holster does
Perks
  • Subsistence
      • Reduced the impact of this perk on total reserves
  • Ricochet Rounds
      • Removed the hidden bonus to damage falloff
  • Swashbuckler
      • Perk now activates when getting a kill with Ball Lightning
  • Grave Robber
      • Perk now activates when getting a kill with ranged melee abilities (ie: Ball Lightning, Explosive Knife)
  • One-Two Punch
      • Reduced the effectiveness of stacking One-Two Punch and Cross Counter (Liar’s Handshake)
      • Ex: Players won’t be able to defeat Riven in less than three seconds after Shadowkeep launches using the combo of One-Two Punch and Liar’s Handshake, but we know many of you will try other builds… and potentially even succeed.

Bungie has also announced that hotfix 2.5.2.3 will be released next week!

Destiny 2 Hotfix 2.5.2.3
Next week, Hotfix 2.5.2.3 will become available to players in Destiny 2. This hotfix targets an issue which is currently preventing a subset of players from enabling Cross Save, and marks the removal of negative modifiers from The Reckoning.
In other Destiny 2 news, Bungie is giving away Destiny 2 Year 1 pass for those who own the Forsaken expansion.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Remnant From the Ashes Update 1.06 Patch Notes and File Info – Adventure Mode Patch Is Live

As posted by us a few days ago, Gunfire Games has today released a new Remnant: From the Ashes update that brings the Adventure Mode gameplay changes and content! Clocking in at 1.10GB on PS4, check out the full Remnant From the Ashes update 1.06 patch notes below.

Remnant From the Ashes update 1.06 patch notes (build number 215646):

GENERAL

  • Added Adventure Mode!

DEVELOPER COMMENT: Introducing Adventure Mode – A new game mode that allows players to re-roll individual worlds. You and your party can embark on an adventure through dynamically generated Earth, Rhom, and Yaesha, beginning at a single World Stone and ending once you’ve defeated their World Boss. Dungeon locations, points of interest, enemy spawns, and more may be different than what you’ve come to expect from the main campaign. Activated from the World Stone in Ward 13, simply choose “World Settings” and select the “Adventure Mode” option to pick the world you would like to roll. This will not replace your campaign progress and can be re-rolled freely without affecting your story. Any items found or traits gained along the way will be kept by your character. More content, including Corsus, will be added in the future!

  • Dozens of system optimizations and stability fixes
  • Lots of art tweaks, lighting passes, collision fixes

DEVELOPER COMMENT: While this is the smallest section, it received the most amount of focus. We are always working on additional optimization and stability measures. For this update, we’ve done numerous passes on each area covering memory footprint, stability, lighting, collision, and a host of other fixes to help smooth out the gameplay experience.

BUG FIXES

  • Fixed an issue with the Repulsor Banish description damage modifier showing the wrong info
  • Adjusted interactive volumes on doors to prevent characters warping to the other side
  • Players can no longer fight Ravager if they’ve already solved the Bell Puzzle
  • Fixed a problem preventing status updates from showing on the Advanced Stats tab
  • Minions can no longer trigger melee effects
  • Blink Token can no longer avoid scripted “instakill” damage
  • Fixed a soft lock if certain mods were used at the end of a melee attack
  • “Untouchable” achievement is now unlockable in multiplayer
  • Fixed an issue preventing simplified Chinese from showing up properly
  • Told Ace she REALLY needs to stick around in Ward 13 (hopefully she listens this time)
  • Empty weapons should begin auto reloading after using a Mod
  • Switching weapons right before activating a mod will no longer activate the new weapon mod

DEVELOPER COMMENT: In addition to optimizations, many smaller bugs have been addressed.

QUALITY OF LIFE

  • Stamina no longerdepletes when navigating through Ward 13
  • Changed DELETE CHARACTER button to a HOLD
  • Added additional analog dead-zone settings for Gamepad (can be set all the way to 0)
  • Reduced the time it takes for input to become active and to deactivate
  • Added inverse X option for aiming
  • Added a VOIP volume setting for PC
  • Added ability to disable subtitles in audio menu
  • Additional matchmaking optimizations
  • Dragon Hearts can be used at full health (for use with Elder set)

DEVELOPER COMMENT: Two of the biggest requests have been to make it harder to delete your character and giving more control over the controller dead-zone. We’ve addressed both and are working down the (huge) list of additional QOL features! A few additional fixes snuck into this update and we look forward to addressing more and more requests over time.

ENEMIES

  • General: Reduced Nightmare Mode enemy health scaling from 300% to 250%
  • Wasteland Contaminator: Properly flagged as “elite” to allow Lumenite drops
  • Nightmare: Fix to allow clearing array for selecting players if a player is knocked down
  • Nightmare: Reduced Nightmare Boss base health from 2 million to 1.5 million
  • Nightmare: Adjusted damage modifier in Nightmare Mode based on amount of players

DEVELOPER COMMENT: General feedback has been that Nightmare Mode is a bit bullet spongey. We reduced the total amount of HP boost to help with this, but we know that with updated armors it will be less of an issue. We are working hard to update values across the board which work with new armors and item updates while still maintaining the challenge. Look for this to be worked on over the next few updates as we lay the groundwork for even harder difficulties (with rewards!).

WEAPONS

  • Hunting Rifle: Increased magazine size from 9 to 10
  • Hunting Rifle: Increased total capacity from 45 to 50
  • Hunting Rifle: Increased base crit chance from 5% to 10%
  • Hunting Rifle: Added 5% weakspot bonus

DEVELOPER COMMENT: Hunting Rifle is in a good spot, but we wanted to give it just a little bit more love and home in closer to its intended identity.

  • Hunting Pistol: Increased base crit chance from 10% to 15%
  • Hunting Pistol: Added minimum crit range 5m

DEVELOPER COMMENT: Hunting Pistol is meant to be a very strong mid to long-range option, so we increased its critical chance while limiting the minimum crit range to 5m or farther. This allows even bigger hits at range and allows accuracy up close without becoming a single shot “shotgun”.

  • Revolver: Increased impact scalar by 10%

DEVELOPER COMMENT: The identity of the Revolver is massive staggering hits. It now has a bit more kick, but we are also monitoring the damage output and overall effectiveness of the weapon.

  • Sniper Rifle: Base crit increased from 10% to 20%
  • Sniper Rifle: Increased ammo reserves from 25 to 27
  • Sniper Rifle: Increased reload speed by 10%
  • Sniper Rifle: Increased unscoped Sway by from 0.5 to 0.75
  • Sniper Rifle: Reduced unscoped Sway delay by 90%
  • Sniper Rifle: Reduced unscoped Sway blend-in time from 2.0 to 0.75
  • Sniper Rifle: Drastically reduced scoped Sway
  • Sniper Rifle: Decreased initial unscoped reticle size by 50%
  • Sniper Rifle: Increased minimum unscoped reticle size from 1.0 to 1.5
  • Sniper Rifle: Increased minimum unscoped reticle size while moving from 1.5 to 1.75
  • Sniper Rifle: Increased post-firing unscoped reticle decay speed
  • Sniper Rifle: Added minimum crit range of 12.5m

DEVELOPER COMMENT: Sniper Rifle has also gone through many changes. We want to home in on the longer range and reduce the effectiveness up close. Pre-release we had a very inaccurate non-scoped reticle, but we knew it didn’t feel right, so we tightened it up. However, much like other long-range guns, it became another close-range shotgun which prevented us from buffing any of the stats without drastically reducing close range accuracy. We’ve made tons of buffs to the long-range functionality and doubled the crit chance while limiting the close-range effectiveness.

  • Chicago Typewriter: Increased damage from 10 to 11
  • Chicago Typewriter: Reduced initial reticle size
  • Chicago Typewriter: Increased the per-shot reticle increment (shrinks faster)
  • Chicago Typewriter: Reduced the minimum reticle size (gets more accurate)
  • Chicago Typewriter: Reduced the decay speed (shrinks slower when not shooting but still in AIM)

DEVELOPER COMMENT: All around buffs for the classiest of weapons. With the recent Assault Rifle buffs to accuracy / handling, the Typewriter was left behind. We’ve upped the damage, handling, and overall effectiveness to ensure its rightful place in your arsenal.

  • Particle Accelerator: Increased base crit chance from 10% to 15%
  • Particle Accelerator: Increased damage from 75 to 80
  • Particle Accelerator: Increased fire rate from 1.4 to 1.45
  • Particle Accelerator: Reduced post-shot decay delay from 1.4 to 1.3
  • Particle Accelerator: Increased post-shot decay speed from 1.15 to 1.2
  • Particle Accelerator: Reduced initial reticle size by 40%
  • Particle Accelerator: Drastically reduced scoped Sway
  • Particle Accelerator: Added minimum crit range of 7.5m
  • Particle Accelerator Alt-Fire (Gravity Core): Now sucks more (many enemies can no longer run out of it)

DEVELOPER COMMENT: Along with the Sniper Rifle buffs; we didn’t forget about the Particle Accelerator. It received many similar changes making it very effective at mid to long range. Additionally, we increased the suck-factor of the Gravity Core to reduce the chances of more agile enemies escaping.

  • Devastator: Reduced initial spread to better match reticle
  • Devastator: Decreased post-shot delay time before auto-reloading by 50%
  • Devastator: Base crit chance increased from 5% to 10%
  • Devastator: No longer has 5x chance to proc Bandit Armor on a single target
  • Devastator: Each unique target hit has a chance to proc Bandit Armor
  • Devastator: Added minimum crit range of 5m

DEVELOPER COMMENT: We talked about the Devastator / Bandit interaction in a previous update and we finally addressed it. Instead of removing the infinite-shot scenario completely, we changed it to require multiple targets, so it isn’t the go-to boss weapon, but the multi-proc gameplay still exists. We also gave the Devastator a few buffs on handling and mid-range effectiveness.

  • Defiler: Increased ideal range from 10m to 12.5m
  • Defiler: Reduced reticle size from 2.0 to 1.5
  • Defiler Alt-Fire (Radioactive Volley): Power Requirement reduced from 350 to 300

DEVELOPER COMMENT: While having one of the most potent alt-fires in the game, the primary fire of the Defiler still fell behind many other sidearms. We’ve tightened up the spread and increased the effective range while also making the alt-fire power up slightly quicker.

  • Eye of the Storm: Increased base crit chance from 5% to 10%
  • Eye of the Storm: Added 5% weakspot bonus

DEVELOPER COMMENT: Since its little brother (the Hunting Rifle) got some love, we couldn’t leave Eye of the Storm out in the cold. A couple small damage increases to go along with the buffs from last update.

  • Hive Cannon: Added 20 impact damage to projectile (which benefits from weakspot modifiers)
  • Hive Cannon: Increased primary shot projectile size from 2 to 5 (better matches the VFX)
  • Hive Cannon: Fixed description showing actual AOE range of primary fire

DEVELOPER COMMENT: The Hive Cannon couldn’t hit weakspots with its initial blast, so we fixed it! We also updated the size of the primary fire projectile. It should be much easier to hit targets!

  • Curse of the Jungle God Alt-Fire (Tentacle Shot): Added lifeleech on Tentacle hits

DEVELOPER COMMENT: Since we removed the interaction of minions and leech ember (and minions interacting with specific rings in general), we decided to make the Tentacle lifeleech an actual intended mechanic. We added an innate lifeleech to tentacle strikes in a more official capacity.

  • Sporebloom: Increased damage from 160 to 200
  • Sporebloom: Increased pellet count from 7 to 12 (less dmg loss on a single pellet miss)
  • Sporebloom: Increased reticle size for better spread coverage
  • Sporebloom: Increased ideal range from 800 to 1000
  • Sporebloom: Reduced reload speed
  • Sporebloom: Spore Shot projectile damage increased from 50 to 100

DEVELOPER COMMENT: This is my bloomstick.

  • Worldbreaker: AOE Blast now affects breakable objects

DEVELOPER COMMENT: It made no sense that the “Worldbreaker” couldn’t break world objects. This was a drastic oversight and we are all ashamed. Now we are not!

ITEMS

  • Ring of the Admiral (NEW): 300% bonus incoming damage, +15% Ranged & Melee damage

DEVELOPERCOMMENT: Added a new ring for those that like to make things more challenging. While this is a best-in-slot ring for damage, it’s also a worst-in-slot (by a longshot) for defense. It’s a great choice for making Normal and Hard “faster” experiences because you chew through enemies, but it’s also solid in Nightmare because most things already one-shot you! Give it a try!

The Ring of the Admiral can be purchased at Reggie for 2 (TWO!) scrap at the start of the game.

  • Cleansing Jewel: When used with Elder Armor, cleansing applies to all allies
  • Ring of Evasion: Added +1 iFrame (+4 total) & 10% Evade Speed
  • Leech Ember: Slightly reduced Leech amount
  • Soul Anchor: Added +5% dmg per summon (wearer)
  • Soul Anchor: Duration from 40% to 50%
  • Soul Anchor: Removed additional charge bonus

DEVELOPER COMMENT: These trinket changes were to help support the armor rework. We have many additional item updates coming soon!

ARMOR

DEVELOPER COMMENT: We’ve been listening to the community regarding the desire for more build variety at all levels of play. We wanted to bring up all armors instead of reducing the effectiveness of the current “best” (Radiant!). This is our initial pass to help separate each armor and give them unique playstyles while also encouraging mix and matching. Each armor set now has an additional 1-piece flat bonus that does not scale. Armor Values have also been increased. We will be actively monitoring the builds and tune numbers up or down in the next update to bring them even closer together.

  • Adventure (Bonus): Increases the amount of scrap picked up by 10%
  • Adventure: Total Armor value increased from 10 to 20
  • Hunter (Sharpshooter): Reduced range requirement from 15m to 10m
  • Hunter (Bonus): Weakspot damage is increased by 15%
  • Hunter: Total Armor value increased from 19 to 35
  • Ex-Cultist (Bonus): Mod Power is slowly generated over time
  • Ex-Cultist: Total Armor value increased from 20 to 36
  • Scrapper (Bonus): All stagger damage within Challenger range is increased by 20%
  • Scrapper: Total Armor value increased from 36 to 60
  • Bandit (Bonus): Ammo acquired on pick-up is increased by 25%
  • Bandit: Total Armor value increased from 11 to 28
  • Elder (Believer): Dragonhearts increases ally damage by 20% for 10 seconds (includes Minions)
  • Elder (Bonus): Dragonheart heal allies for 50% (includes Minions)
  • Elder (Bonus): Dragonheart heal now works on Liz/Liz and Root Mother (at reduced rate)
  • Elder (Misc): Increased Range on Armor Skill/Bonus from 15 to 30m
  • Elder: Total Armor value increased from 13 to 32
  • Akari (Opportunist): Perfect Dodge increases Move, Firing, Melee, Reload, Evade Speed by 20% for 7s
  • Akari (Bonus): Perfect Dodge increases ALL Crit Chance by 15% for 7s
  • Akari: Total Armor value increased from 21 to 37
  • Drifter (Bonus): Movement Speed while in Standing Aim is increased by 25%
  • Drifter: Total Armor value increased from 28 to 45
  • Slayer (Assassin): Assassin Armor Skill changed to multiplicative instead of additive (stronger)
  • Slayer (Bonus): Reload Speed is increased by 10%
  • Slayer: Total Armor value increased from 29 to 43
  • Twisted (Bonus): Melee Hits steal health from enemies (original Leech Ember values)
  • Twisted: Total Weight value increased from 33 to 55 (50 with Twisted Mask)
  • Twisted: Total Armor value increased from 30 to 74 (62 with Twisted Mask)
  • Osseous (Bloodlust): Ranged/Melee hits against same target increases damage to that target
  • Osseous (Bonus): Fire Rate & Melee Speed increased by 5%
  • Osseous: Total Armor value increased from 35 to 47
  • Radiant (Bonus): Reduced recoil by 10%
  • Radiant: Total Armor value increased from 51 to 62
  • Void (Power Transfer – NEW): Gain a damage stack every 10s (3 max).
  • Void (Power Transfer – NEW): Taking damage removes a damage stack and adds defensive stack (3 max).
  • Void (Bonus): Slightly increases iFrames on evades (+2)
  • Void: Total Armor value increased from 70 to 120
  • Bomber Hat: Total Armor value increased from 2 to 10

MODS

  • Summons (Seed Caller, Beckon, Iron Sentinel, Tentacle Shot): Reduced to 2 charges per mod

DEVELOPER COMMENT: To better facilitate summoner build, balance, and performance, we reduced all summon mod charges to 2 (each summon by the caster counts towards increased damage for them only while wearing Soul Anchor). This also helps with summons blocking the paths of enemies. In our next update, we will be looking at powering up the effectiveness and identity of the individual summons.

  • Explosive Shot: Projectile damage increased from 60 to 130
  • Explosive Shot: AOE damage increased from 120 to 170
  • Explosive Shot: Increased range from 3.5m to 4.0m
  • Explosive Shot: Increased minimum dropoff damage from 65% to 80%

DEVELOPER COMMENT: In our ongoing endeavor to increase the effectiveness of each mod, we powered up Explosive Shot for those that really love AOE damage. Enjoy!

  • Swarm: Fixed bug where projectile lifetime was limited to 12s
  • Swarm: Fixed projectile duration to 20s (and not 12 or 25)

DEVELOPER COMMENT: In the last update, we realized a bug (no pun intended) in the behavior of Swarm AFTER we submitted the update but before we finalized the update notes. We originally intended to increase the time and we mistakenly thought 25s would rectify the issue. We’ve since fixed the issue that forced Swarm to remain at 12s and capped it at 20.

  • Mender’s Aura: Nor works on Liz/Liz and Root Mother (at a reduced rate)

DEVELOPER COMMENT: This is more of a Quality of Life change, but you can now heal NPCs in combat at a reduced rate by using Mender’s Aura.

  • Iron Sentinel: Will no longer target enemiesthat it cannot see

DEVELOPER COMMENT: If a turret loses line-of-sight on enemies and has no target, it will stop firing.

MISC

  • Wasteland Goodboy has been buffed from Goodboy to Very Goodboy

DEVELOPER COMMENT: I mean, he is a very goodboy.

Don’t forget, the next update is hitting later this month and it includes a new dungeon!

Source: Remnant Game

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Alex Co

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Star Wars Battlefront 2 Clone Commando Abilities and Overview

With the Clone Commando set to assault players in Star Wars Battlefront 2, DICE has seen it fit to give us a Star Wars Battlefront 2 Clone Commando abilities and character overview! Prepare to read up on the hero’s weapons, skills and more.

Before diving in, check out this awesome .gif of the character!

Primary Weapon: DC-17m Repeating Blaster Rifle

The DC-17m is the unique weapon of the Clone Commando and became standard issue throughout the Clone Wars.
Due to its ability to reconfigure into a standard blaster rifle or grenade launcher it is capable of fulfilling various combat roles. It’s versatility makes it a dangerous weapon to come up against.

Left Ability: Anti-Armor Attachment

The DC17m reconfigures into a grenade launcher that fires up to 3 small grenades, with high efficiency against vehicles and shields. If the grenade launcher runs out of shells the ability will revert into its cooldown state. Once in cooldown the DC-17m will revert back into a blaster rifle.

Reconfiguration into a blaster rifle can also occur manually, regardless of how many shells you have left. After each shell is fired there will be a brief reload time while the Clone Commando equips another shell into the chamber.

Middle Ability: Battle Focus

The commando goes into battle focus and immediately grants himself and allies around him a damage protection buff, which lowers all damage taken by 25%. Additionally, any damage the commando deals will heal a percentage of his base health.

Right Ability: Repulsor Blast

The commando extends his left arm and discharges a shockwave from his arm-mounted repulsor, that instantly knocks nearby enemies to the ground.

Lastly, DICE has also listed down the changes and progress they’ve made to the Clone Commando since gamescom and they are:

  • Added the repulsor gadget to the Clone Commandos arm
  • Further improvements and refinements to the abilities
  • Added a first version of a passive messaging system that shows allies and enemies that the Battle Focus buff is active
  • General balance tweaks
  • Updated icons for Battle Focus and Repulsor (ones above are from gamescom)
  • Tweaked default look with details added to key areas

The Clone Commando is set to be released later this month as part of the Cooperation update on September 25. You can check out gameplay of the Clone Commando right here.

Source: Reddit

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Alex Co

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Call of Duty: Modern Warfare Beta Week 1 Info Breakdown

It’s live, people! If you’re on PS4, and you pre-ordered the game, or got a key another way, the Modern Warfare beta is live! Infinity Ward has now outlined what participants can expect in the first week of the beta in this Modern Warfare beta week 1 info breakdown.

Weekend One Breakdown:

Beta Duration for Weekend One: Thursday, September 12th – Monday, September 16th

Early Access: Thursday, September 12th-Friday September 13th – Available to players who have pre-ordered Call of Duty: Modern Warfare on PlayStation 4.

Open: The rest of the Beta, from Saturday, September 14th to Monday morning, September 16th, is free to all PlayStation 4 owners. If you have a PlayStation console but haven’t pre-ordered, you’ll be able to download the Beta and hop online. Keep in mind that some territories might require PlayStation Plus.

What will you be playing during Weekend One?

Weekend One of the Beta is PACKED with content, including 6v6, 10v10, multiple game modes, and more. Let’s take a look at what’s in store for day one…

Thursday, September 12

Maps:

  • 6v6 Azhir Cave (Day)
  • 6v6 Hackney Yard (Day)
  • 6v6 Grazna Raid
  • 10v10 Grazna Raid

Playlists:

  • Game Mode Filter: TDM (Team Deathmatch)
  • Game Mode Filter: Dom (Domination)
  • Featured Playlist: HQ (Headquarters)

Other Intel:

  • Progression: To Level 10

In other Modern Warfare news, go watch the first-ever nuke obtained in the game right here! Sadly, it seems Supply Drops (read: loot boxes) are also coming back, which really shouldn’t surprise anyone.

Source: Reddit 

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Alex Co

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Call of Duty: Modern Warfare Loot Boxes Confirmed via the Beta

While Infinity Ward has said that it’ll talk about the Modern Warfare microtransactions as we get neared to launch (which is presently), it seems Modern Warfare loot boxes will still be a thing! Called “Supply Drops” in the franchise,

YouTuber NerosCinema has posted a video of him earning one in what seems to be a glitch in the beta (since it doesn’t seem to be showing up for everyone). He saw it in the After Action report that summarizes your performance after every match,

According to NerosCinema, he got the “Common Supply Drop” unlock after he hit rank 6 in the beta.

Of course, this shouldn’t surprise anyone anymore given Activision earns a TON of money from Call of Duty microtransactions.. Hopefully, Infinity Ward sticks to their guns when they said they’re pushing for a “player-first” system in the game, and makes the Modern Warfare loot boxes cosmetics only, and not like in the Black Ops franchise where weapons in loot boxes were almost impossible to get without spending real-world money.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Modern Warfare Nuke Earned in Less Than 2 Hours of Availability, Here’s What It Looks Like

In case you didn’t know, the Call of Duty: Modern Warfare beta is now live on PS4 — if you pre-ordered the game or obtained a key, that is. While the beta isn’t even half a day in, it seems someone already obtained the Modern Warfare nuke!

Pro gamer Optic_Karma has already earned a Modern Warfare nuke killstreak and in his first game! Watch how it looks like below. Just a reminder, this guy screams a lot so make sure to mute or lower the volume unless you want someone shouting at you.

In the game, the nuke killstreak can be earned by going off on 30 straight kills, which is no small feat given it has to be guns that kills enemies and not killstreaks. Of course, there being no mini-map, and this guy having a full team (most likely) playing with him helps, but you can’t discount his skill.

Make sure to check back soon for our Modern Warfare beta impressions.

In other Modern Warfare news, rumor has it that Infinity Ward is dropping the decade-old Prestige system for something new.

More Modern Warfare Reading:

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Alex Co

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Bungie Giving Away Destiny 2 Year 1 Pass Free for Forsaken Owners

Bungie has announced that they’re going to give away the Destiny 2 year 1 pass free to all players who own the Forsaken expansion. While the motivation behind this hasn’t been explicitly explained, it’s clear that Bungie wants all Destiny 2 players to be as far along the game’s story as possible before Shadowkeep releases on October 1, 2019.

Destiny 2’s Shadowkeep expansion and the new free-to-play version of the game, Destiny 2 New Light, both launch at the start of October. While Destiny 2 New Light will bring most of the core Destiny 2 story to players for free, it misses out on the last large scale expansion, Forsaken. The story in Forsaken isn’t essential for players to know, but they might get a shock when moving from the end of the Destiny 2 story to Shadowkeep once they notice that a key NPC is no longer in the game.

Due to this huge plot point in Forsaken, and the fact that Bungie wants players to know as much of the Destiny 2 story as possible before they play Shadowkeep, Bungie is encouraging players to purchase the expansion before September 17, 2019, after which they’ll give the year 1 annual pass away for free to anyone who owns Forsaken. The year 1 annual pass packs in all of the seasons of Destiny 2 that have launched since Forsaken did, with the latest being Season of Opulence.

This is a great deal for anyone who hasn’t purchased the pass yet, since it costs around $35 by itself. After October 1, 2019 seasons will be changing, and instead of an annual pass, players will purchase seasonal passes that are similar to battle passes, allowing them to chart a premium course through the season’s content if they want to.

The other reason that Bungie is giving away this year 1 pass for free is that Destiny 2 New Light players will need to purchase it if they’re going to experience everything Destiny 2 has to offer. The free-to-play version of the game doesn’t include access to Forsaken content or Shadowkeep content, meaning players will need to purchase these expansions in order to play everything in Destiny 2. Bungie is trying to keep the costs down for these players by offering the year 1 pass for free, meaning most players should only need to purchase the Forsaken expansion at this point.

However, it will still be possible to play through the sandbox areas from both Forsaken and Shadowkeep once Destiny 2 New Light launches. In this way players can experience a little bit of what they’re missing out on, which might entice them into buying the expansions separately.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Project Resistance Gameplay Reveal Gets Flooded With Downvotes

Earlier today at the Tokyo Game Show (TGS), Capcom unveiled the Project Resistance gameplay reveal video, which also confirmed our assumptions that it will be a multiplayer-focused game. While that might be the case, people might have been expecting another Resident Evil Revelations, or something to that effect, but most likely not an asymmetric multiplayer game (Dead by Daylight) where the match’s villain is also played by a player.

Well, it seems that fans either didn’t expect this, or are not happy, as the Project Resistance gameplay reveal has been met with a flood of downvotes on YouTube! To date, the downvotes (thumbs down) are at over 4,300, while the likes are at just 3,000. On YouTube channel Gamers Prey, the video has been downvoted over 200 times, with upvotes not even reaching 100.

While downvotes aren’t a barometer whether a game fails or not at launch, it is worrisome that fans doesn’t seem to be embracing the game as Capcom might have hoped. Is it because of the asymmetrical multiplayer? Maybe the graphics need work? Or maybe the gameplay shown isn’t exactly riveting material?

On the upside, players will be able to test it themselves in the Project Resistance closed beta which is launching next month.

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GTA Online Update Today Adds New Races, a Supercar, and More

A new GTA Online update today adds two new races, a new supercar, and so much more to the online free roam title. Players looking to spend some of their hard earned in-game money will have no trouble once they see the Benefactor Krieger, and those who want more of a challenge from their races need look no further.

New Benefactor Krieger

benefactor-krieger

The brand new Benefactor Krieger is a visionary cross between a great-looking supercar, and a well tuned military machine. The new supercar is available from Legendary Motorsport now.

Racing Bonuses

racing-bonuses

This update marks the beginning of racing season in Los Santos. To celebrate, two new races have been added, Mudslide and Troubled Waters. These races form part of Race Series, which players can earn double rewards from this week in addition to all Stunt Series events.

New Podium Vehicle – Bravado Gauntlet Classic

bravado-gauntlet-classic

In The Diamond Casino and Resort players have the chance to win not only RP and $GTA, but they also have a shot at the grand prize, the Bravado Gauntlet Classic. The vehicle is a throwback to classic designs and looks simply stunning.

Some new items have also been added to the Casino store with this update. Players can now purchase the Adorned Hoodie or Ornate High Roller Jacket to wear and pretend to look awesome, while actually looking quite gaudy. Instead players might opt for a new Bertolt sculpture for their penthouse, so they can show off to all of their guests.

With this update beginning Race Series, a number of automotive parts are now being sold at a discounted price. The discounts are as follows.

  • Garage Properties (excluding Vehicle Warehouse) – 40% off
  • Garage Add-Ons – 40% off
  • Dinka Jester Classic (Sports) – 30% off
  • Vapid GB200 (Sports) – 30% off
  • Declasse Hotring Sabre (Sports) – 30% off
  • Pegassi Infernus Classic (Sports Classic) – 30% off
  • Ocelot Ardent (Sports Classic) – 30% off
  • Grotti Cheetah Classic (Sports Classic) – 30% off
  • Vapid Clique (Muscle) – 30% off
  • Schyster Deviant (Muscle) – 30% off
  • Vapid Dominator GTX (Muscle) – 30% off
  • Brakes & Handling – 40% off
  • Engine Upgrades – 40% off
  • Turbo – 40% off
  • Transmission – 40% off
  • Spoilers – 40% off
  • Suspension – 40% off

Twitch Prime Discounts

Any players who linked their Twitch Prime accounts with their Rockstar Games Social Club account before September 9, 2019 will now receive the Diamond Casino and Resort Master Penthouse for free. In addition, they’ll also get a 100 percent rebate on the Lago Zancudo Bunker after purchasing it, 70 percent off the ramp Buggy and Phantom Wedge, plus an additional 10 percent off of the above discounts.

Let us know if you’re purchasing any of this new content in the comments, and don’t forget to check out our recent article about Bully 2 possibly being teased with the Casino update to GTA Online.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Death Stranding Will Feature Real-World Product Placement & Here’s Some of Them, New Artwork Released

It’s no secret that Hideo Kojima likes to sneak in Easter eggs, and even real-world products in his games. We got Axe body spray product placement in Metal Gear Solid: Peace Walker, a CalorieMate showing in MGS3, and more. It seems you can chalk up Kojima’s latest game — Death Stranding — as part of this group, as there will be Death Stranding product placement, and it’s not being shy about it.

The Death Stranding product placement runs the gamut from Monster Energy drinks, shirts and more! Check out what we know so far gathered from today’s livestream demo.

[Update] Hi-Red images coming from the official Twitter channel.

Yep, that’s a lot, and that’s not even the complete list, I reckon.

In other less advertising-y Death Standing developments today, Hideo Kojima has released a bunch of new artworks of the game during the livestream (and over on his Twitter), and they look friggin’ fantastic!

Images of the Nendoroid

New artwork by Pablo Uchida

In other Death Stranding news, make sure to watch the 50-minute gameplay video showcased by Hideo Kojima at the Tokyo Game Show earlier today.

More Death Stranding Reading:

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Alex Co

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Apex Legends Update 1.19 Patch Jumps Out

It seems Respawn Entertainment has released a new Apex Legends update, and it’s an unannounced one, which means it’s mostly to fix bugs and not usher in new content. The Apex Legends update 1.19 patch clocks in at just 600MB on PS4, 660MB on PC.

Currently, Respawn has remained mum on what the patch does. On the PS4 front, checking the update history only reveals that it’s for stability improvements and bug fixes.

Yep, that’s it. But usually, the update history doesn’t list down the specific changes (hence why you read them on MP1st!). We’ve reached out to EA to see if there are specific notes. If and when Respawn posts ’em, we’ll update the post accordingly.

In case you didn’t know, the last Apex Legends update (1.18), introduced the Wraith Voidwalker event, and here’s the list of changes included. Hopefully, we’ll get a lot of new datamined info from this patch, since the last patch revealed that Respawn is working on 14 new legends!

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Alex Co

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Battlefield 5 Weekly Challenge Reset (Chapter 4, Week #12) – New Weapon Is This Week’s Reward!

It’s another week, and that means another set of challenges in Battlefield 5! For the Battlefield 5 weekly challenge reset this week (Chapter 4, Week #12), we’re getting a new weapon the Breda M1935 PG, which is an assault rifle for the Assault class.

Called “Cloaks, Daggers and Muddy Boots,” this new last challenge for Chapter 4, Week 12 is mostly about Squad Conquest, which isn’t really ideal, but what can you do.

All nodes matchmake to playlist of

  • Squad Conquest Provence
  • Squad Conquest Lofoten Islands
  • Squad Conquest Marita
  • Squad Conquest Mercury
  • Squad Conquest Al Sundan

FIRST STEPS – 4,000 CHAPTER XP
Play 1 round of any mode.

CHAIN SMOKER – 12,000 CHAPTER XP
Deploy smoke 20 times.

CREATOR ERADICATOR – 12,000 CHAPTER XP
Build fortifications in friendly objective areas or destroy fortifications in enemy objective areas 40 times.

DEEP DIVE – 25,000 CHAPTER XP
Earn 35000 score.

THOSE WHO DARE – 12,000 CHAPTER XP
Win 3 rounds of Squad Conquest.

PATCH UP JOB – 12,000 CHAPTER XP
Revive teammates or resupply bandages 50 times.

MASTERY – 25,000 CHAPTER XP
Kill or assist in killing 30 enemies.

In other Battlefield 5 news, make sure to check out some of the stuff planned for the game unearthed in the game’s files! There’s new weapons, and even a mention of Battlefield fan-fave map, Wake Island!

Source: Battlefield forums

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Alex Co

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Watch 50 Minutes of Death Stranding New Gameplay Straight From TGS, Showcases Multiplayer Interaction

In case you didn’t catch the Death Stranding livestream by Hideo Kojima, you can watch the 50-minute Death Stranding gameplay right here at your own pace straight from the Tokyo Game Show (TGS). Bear in mind, it’s entirely in Japanese, but you’ll be able to see the fighting and the walking part (lots of walking). Watch the Death Stranding new gameplay footage below!

In case you didn’t see it, there’s multiplayer footage in it as well! It’ll be fully playable offline, but you can also see a messaging system similar to Dark Souls in the footage if you decide to play online. We can see glimpse of other players making interactions such as deliveries and even losing packages. For the most it seems to follow that of the Soul series, minus the online co-op, we can see throughout the demonstration of the player being left packages.

Death Stranding will launch this November 8 exclusively on the PS4.

More Death Stranding Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.