If you’ve been playing Call of Duty: Modern Warfare multiplayer, and you’ve played previous COD games before (which is likely), then chances are, you’ve found the game’s pace to be on the slow side. What’s more, you most likely experienced the Modern Warfare camping problem too.
While it’s a given that players camp in almost every shooter, it’s exacerbated in Modern Warfare given how loud footsteps are, how strong claymores are, and so on. This Modern Warfare camping problem thing hasn’t escaped the eye of the community, understandably.
People have been making memes out of Modern Warfare’s current gameplay design decision, and some of it are on the funny side.
If that wasn’t enough, even some of the Call of Duty YouTubers have published videos lamenting the same stuff. Here’s some from Xclusive Ace, MarkOfJ, and Chaos.
Will this change? Hopefully, it does. But the thing here is, Infinity Ward has kept silent on this Modern Warfare camping complaints. We have no confirmation whether they will change the game’s pace, or if they have any plans at all to do so. If they don’t have any plans, maybe just tell the community about it so they can move on? In any case, people on the Modern Warfare subreddit have upvoted a post asking Infinity Ward whether they can be as communicative as they were back when the game hasn’t launched yet.
While we just got a big World War Z update earlier this week bringing the Kill It With Fire content, Saber Interactive has released World War Z update 1.10, and it’s a huge download! Clocking in at 12GB on PS4, there seems to be no new content included in it, but just bug fixes.
Over on Twitter, Saber Interactive has mentioned how a “hotfix” has been deployed to fix matchmaking issues on the PS4.
Survivors! The team has just deployed a hotfix on PS4 to resolve matchmaking issues.
What’s weird here is how big this supposed hotfix is. 12GB to fix a matchmaking issue is hardly normal for any game. That said, that’s the only thing we got from Saber for now. We’ll update the post if we hear anything, though there is a chance — though highly unlikely — that this patch also included data for an upcoming DLC or something.
In case you didn’t know, Saber Interactive added Prestige ranks in the game as well as other content that’s live now! Read up on those here. Don’t forget to check out the Season 2 roadmap of the game here as well.
If you find anything that got changed that’s not known, leave a comment below or send us an email. We’ll also update the story if and when more changes are included in the patch.
While shooter fans might have gotten a treat today with the announcement and gameplay reveal of Overwatch 2, RPG fans are in a similar situation now as Blizzard has also shown off our first look at Diablo 4 gameplay! Officially called “Diablo IV,” Blizzard has released a cinematic trailer, as well as a gameplay one at BlizzCon today.
Diablo IV Announce Cinematic | By Three They Come
Diablo IV takes place many years after the events of Diablo III, after millions have been slaughtered by the actions of the High Heavens and Burning Hells alike. In the vacuum of power, a legendary name resurfaces.
Diablo IV Official Gameplay Trailer
Diablo IV is the newest incarnation of the genre defining ARPG players have come to know and love. Hellish new features, brutal challenges, and an indisputable return to darkness lie at the core of our hard work. Take a glimpse into the terror that awaits.
No release date has been given just yet, but we assume Blizzard will take its time with this, like in other entries of the franchise. Aside from PC, expect the game to appear on next-gen consoles too.
As rumored earlier this week, Blizzard Entertainment has announced Overwatch 2 at the on-going BlizzCon event. Not only did we get an official announcement cinematic trailer, but we even get our first glimpse of Overwatch 2 gameplay too!
Overwatch 2 Announce Cinematic “Zero Hour”
Stand together. When Null Sector attacks, Winston assembles a small strike team to fend off the invasion. But as hope begins to fade, the team must stand together to overcome the odds.
Overwatch 2 gameplay trailer:
Overwatch 2 is the globe-spanning sequel to Blizzard Entertainment’s acclaimed team-based game, building upon the original’s battle-honed foundation and carrying forward everything players have earned into a new era of epic competition and team play. Square off against rivals in PvP modes, and explore the Overwatch universe firsthand in all new, fully cooperative missions that challenge the world’s heroes to team up, power up, and take on an overwhelming outbreak of threats around the globe.
The rumor was true. There’s a new game mode called “Push,” new maps, new looks for the heroes, new talent/skills that can be unlocked, and we event get to see the newest hero added to the roster too!
No release date has been given yet, but we presume it’ll appear sometime in 2020 and be available on current-gen (or next-gen) platforms.
Are you excited for Overwatch 2 or does it look too similar to the first one so far?
If you’re a Call of Duty fan, chances are, you’ve already waded through Modern Warfare’s rather slower paced multiplayer. If you’re one of the many (or few?) annoyed at how slow everything is, and how campy the game has become, rejoice! New rumors have surfaced claiming that the Modern Warfare mini map is going back to “normal,” and how there are big changes coming.
This was reported on by reliable Call of Duty leaker TheGamingRevolution.
By “normal,” this means that when players fire weapons that aren’t using suppressors, they will show up as red dots on the mini map where enemies can see their location. In addition to that, he also claims that a “big overhaul” is being planned for the shooter as well.
Given how the game favors a camping-heavy meta, I suspect this change will be a welcome move by those who play Call of Duty multiplayer every year (I’m one of them).
While we got a pretty heft Fortnite update earlier this week, Epic Games has released yet another one today which consoles gamers will see as Fortnite update 2.43. For those expecting new content and the like, there’s none of that but there is a fix included. Clocking in at just 850MB on PS4, the Fortnite update 2.43 changes can be seen below.
According to Epic Games Fortnite patch v11.10.1 is out on PS4, Nintendo Switch, PC, Xbox One and even mobile (Mac and Android). It’s to fix a cosmetic issue and nothing more.
We've released on Xbox One, Mac, and Android patch v11.10.1, which addresses a cosmetic issue. A download is required.
v11.10.1 will also be released on PlayStation 4, Nintendo Switch, PC, and iOS. We will update you as it comes to these platforms. pic.twitter.com/8nRue2bqf2
We’ve released on Xbox One, Mac, and Android patch v11.10.1, which addresses a cosmetic issue. A download is required. v11.10.1 will also be released on PlayStation 4, Nintendo Switch, PC, and iOS. We will update you as it comes to these platforms.
We’ve released patch v11.10.1 on PlayStation 4, Nintendo Switch, and PC. A download is required. We will provide an update when it’s released on iOS.
Patch v11.10.1 has been released on iOS. A download is required.
If there are other stuff in the patch that’s not mentioned, let us know in the comments and we’ll update the post.
It might not be a flash sale, but a new PlayStation Store sale today has been posted by Sony called the “PSN Double Discounts” sale. Starting today, it ends November 22, 2019 at 8 a.m. PST.
PlayStation Store sale today (PSN Double Discounts):
It’s been some time since Hideo Kojima developed a game not related to the Metal Gear Solid franchise. which is surreal when you think about it. Enter the legendary creator (and Kojima Productions’) Death Stranding; a completely new IP not shackled by the previous mythos of an existing series. Not only that, but the gameplay doesn’t need to be tied to any specific genre, either. The question is, does Kojima’s latest become encumbered by his own vision or does it deliver? Read on and find out in our Death Stranding review.
Note that this Death Stranding review can only talk specific details of chapters 1-3 as per embargo rules, but without going into spoilers, we’ll try and explain some mild stuff happening in the game later on.
Ruptured America
Death Stranding tells a tale of a broken country (America), ruptured by the catastrophic phenomenon known as the Death Stranding. You embark on a journey to reconnect America, taking on the role of the legendary delivery man, Sam Porter Bridges (played by Norman Reedus). Death Stranding features a total of 15 chapters (or episodes), although half of those you’ll be spending a good chunk playing at a rather slow pace. While I initially enjoyed the long and lonely walks between missions, it quickly became a dull and repetitive choir to try to get to the next story progression checkpoint. This slow pace takes up a good chunk of the game, though having said that, it eventually pays off from both a narrative and gameplay standpoint as things quickly begin to ramp up in the second and final half of the game. Unfortunately due to embargo restrictions, we aren’t allowed to discuss specifics beyond chapter 3 of the game, though rest assured that every tedious moment that we experienced in what we believe was more of the intro to the game eventually does pay off, giving us perhaps one of the best stories from director Hideo Kojima to date.
Many were pretty skeptical about the use of celebrity actors. We’ve seen other studios attempt to push high profile actors as the main center point of their games, only to fail miserably in the overall quality of the end product. Not with Death Stranding, as all the actors bring their A-game; from their stunning motion captures to their believable voice work. The emotions portrayed in their faces and voices are so well done; it’s hard not to stay tear up during the big emotional moments. Their performance will keep you guessing at every turn, and never lose the slightest moment of interest. If this were an actual film, I’d wager that many of the actors here could potentially be up for an Oscar nomination.
One key marketing strategy that Kojima Productions has been doing since the game was first revealed back in 2016, is ensuring that things remain ambiguous. Up until the launch trailer, much of the game remained in shadows with minor hints at what the story may be about. While the game does go in-depth in exploring the lore built along the journey, it does leave some ideas unexplained that’ll surely confuse some players. Truth be told, perhaps this is for the best. While some may not like the idea, and see it as a cop-out, some of the best television shows and movies often leave their stories open to interpretation. Some examples include (spoilers warning for movies): John Carpenter’s The Thing ends with viewers questioning which of the two remaining survivors is the monster, and Neon Genesis Evangelion has one of the most controversial stories that has spawned countless fan theories, delving deep into society and loneliness. Both of these cannot be any further from being different from one another, yet they are so well respected in today’s culture due to the subjects that they tackle. It’s important to clarify that these two examples were selected because looking back, both titles struggled with viewers and critics alike only to eventually gain recognition decades later. Death Stranding will most likely follow a similar path, though we feel it will satisfy the many who pay close attention. It is, at the end of the day, a proper Hideo Kojima story filled with lengthy cut-scenes meant to bestow fan theories for many years to come.
The only complaint I do have is more so around the pacing I mentioned earlier. It may sound like nitpicking, but it does drag on and on for such a long time, that I started to lose interest. It’s there for a good reason when we look at it from a narrative perspective, but that doesn’t change the fact that it can be tedious and annoying at times. I’m just glad that it eventually shifts into high gear, making that struggle of the journey well worthwhile. Outside of the story, there are several explorable areas and side missions given by preppers. You’ll find a good amount of cameos, one including TV host Conan O’Brian, who was shown off recently by Kojima. These side missions are all optional, though they reward you greatly with some upgraded equipment. If you are someone who wants to get the story out of the way, you can always return to completing these missions after the primary campaign as they leave the world entirely explorable for you. Sadly we can’t 100 percent confirm if there is a new game plus. If it doesn’t exist, I wouldn’t be surprised if it gets patched in later on.
DECIMA-ted
Moving on, let’s talk about the visuals and general performance. Death Stranding is running on a modified version of the DECIMA engine, which was supplied by the very talented team at Guerrilla Games. Playing on the PlayStation 4 Pro, Death Stranding is perhaps one of the most breathtaking titles I have ever played in the last few decades. Visuals come off super crisp and clean, with little to no jaggies whatsoever. The visuals are pretty damn near photorealistic, with beautiful ranges of color spreading across several different environments. The game has everything from snow-covered mountains, plant-filled terrains, to eerie dead zones reminding us of the old world before the Death Stranding occurrence. Not only that, but the character models are just filled with details too. In one particular scene featuring Cliff (played by Mads Mikkelsen), I could make out all the small hair follicles covering around his mouth, and in another with Sam detailing all the small pores on his hands and face. These details shine mostly in the game’s cutscenes, though not much is lost when it transitions into gameplay.
As for the general performance, you can expect the game hold a steady 30 frames-per-second and at 4K (most likely dynamic or checkerboarding) resolution on the PlayStation 4 pro. We can’t comment on how the base console will perform, but we are certain the optimization is there for it.
Sadly the game doesn’t feature a day and night cycle like Horizon Zero Dawn did (another DECIMA game), though it does have dynamic weather that ties into the gameplay. Yet despite this, Death Stranding is still one of the best-looking titles out there, and with a PC version on the horizon, it’ll only be pushed to further heights. Don’t be surprised if you spend a good chunk of the game time just freely exploring the world while taking in the sights. Of course, all this is accompanied by the excellently selected soundtrack.
Music and sound design are such as big deal when it comes to telling a story, and Death Strandings brings it all together so well. Every piece of music compels the story and pulls you in, adding to those emotional scenes of happiness, sadness, and loneliness. My favorite moments in the traveling segments always would be when a song by Low Roar would kick in playing nearing the end of a long journey. It all just perfectly matched the tone that the game was going for, and this may be my favorite soundtrack featured in a game. I want to point out for those who plan on streaming the game that it does feature a big list of third-party music, which can not be turned off in the menu. Just a small thing to consider if you plan on streaming this game on YouTube as you’ll most likely be flagged for content ID, Twitch will be fine, as always.
Time to Address the Elephant in the Room
Alright, this is probably the part that everyone is waiting to hear. Let’s talk about the gameplay. I mentioned earlier in the review that pacing can be slow, to the point that it can get boring. This was mostly due to the first half of the game, focusing on the idea that Sam is a delivery man. As much as many people joked about it, you can go in expecting a good chunk of the game to play like a walking simulator. Take this as you will, I didn’t mind it at first, but the excessiveness of it can be draining on a person. And again, it’s done for a narrative purpose to convey loneliness in the player, though you’ll soon grow to care for the BB that Sam is carrying as you check on him for some rather adorable moments. BB plays a significant role in the gameplay as he is equipped with a status bar indicating his comfort levels. The more he cries, the more the bar drains, and once it reaches zero, you won’t be able to detect the main threat of BTs (Beached Things) anymore.
Not being able to detect BTs spells big problems, as the BTs are the major world threat outside of the Mules, of course. Our first encounter with the BTs was extremely stress-inducing as we had to navigate quietly not to be caught by them. They’re brutal and relentless once they spot you, with the only hope of being trying to escape, or if you have a gun, try and shoot your way out, though the latter only brings more attention. BTs are only present during time fall events, which you encounter very frequently. You can avoid them, but this would mean taking to the long road as you’ll need to travel around it. The riskier path is drive right on through it, which we attempted many times, thinking we could cheese the area. Still, the time fall blocks the sunlight, which drains any solar-powered devices, and it also wears down the durability of equipment and vehicles. Not only that, but cars are loud and attract BTs, which are quick to yank you off your motorbike.
The Mules allow you to play more stealthily as you can sneak up behind them and knock them out at their camps. Camps are often filled with stolen loot (from other players connected online), though it can be a significant risk if you get caught as they all gang up on you. I would advise not getting found, as the close-quarter hand to hand combat isn’t all too good, but the use of luggage as a weapon does help. I will say fans of the Metal Gear franchise to keep their expectations in check, as the combat isn’t as diverse as the following titles in that series.
Eventually, you will unlock better upgrades that improve the slow pacing, such as the floating carrier that allows you to move large loads with ease. And there’s quite a bit of action in the game’s second half as you begin to unlock lethal weaponry. I was pleasantly happy with the way guns handled, very reminiscent of Metal Gear Solid V. You’ll still have the option to take the stealthier route when fighting against enemies, but there is enough to cater to those seeking more action-packed moments, especially during boss fights. By mid-game, I was deciding how I wanted to approach scenarios rather than be dictated on them, and for this, a lot of the anger I felt early on washed away as it felt like a perfect reward.
So while the game does cater to those who want a calm, explore the world as you like adventure, there are the more exciting parts that many had wanted to be shown during the reveals.
We’ve mentioned in the past that the game will feature asynchronous multiplayer, and it stays true to that as you never actually encounter another player. Instead, the purpose of the online is the enhance the gameplay as players can leave each other items such as vehicles and crafting goods. It gets even more in-depth with structures that can provide shelter from time fall storms, and bridges and ladders to ensure more accessible travel. Doing some backtracking later in the game, I was surprised to see a high-way system had been built in an area that was mostly rough terrains. Everything about the online component enhances the gameplay and goes hand in hand with the narrative of connecting people around the world. It’ll be interesting to see how far this evolves when the game launches next week, seeing that the online player pool was low due to the minimum amount of review copies. Perhaps maybe the game may even feature additional story scenes once everyone is connected and progresses far enough. Either way, online connectivity was a welcome feature. It is optional, but seeing that it doesn’t require a PlayStation Plus subscription, I highly recommend taking advantage of the function.
The Verdict
Death Stranding is a title that will be remembered for a very long time. Offering a unique approach to gamers and showcasing what Hideo Kojima can do when he appears to have full control over a video game.
Score 9/10
Pros:
Gigantic Open World
Stunning Visuals
Unique Story
Amazing Soundtrack
Oscar-worthy performances
Replayability with side-missions
Cons:
Pacing can be slow for many, especially around the repetitive nature of deliveries.
With Call of Duty: Modern Warfare now out for a few days, multiplayer fans have most likely played through all the maps the game has to offer. If you’re looking for more, then this new rumor that lists the Modern Warfare DLC maps might brighten your day.
Reliable leaker TheGamingRevolution has revealed what he says are the Modern Warfare DLC maps! Important to note, Infinity Ward has already confirmed that ALL maps will be free.
Wet Work (6v6)
Terminal (6v6)
Crash (6v6)
Vacant (6v6)
Broadcast (6v6)
Scrapyard (6v6)
Rust (6v6 and Gunfight)
Farah
Boneyard
Caged
Hook
+4 Ground War Maps
+3 Gunfight maps
Again, same as always, this is not confirmed in any way, so take it with a grain of salt, alright? That said, given how he has been spot-on most of the time, I wouldn’t be surprised if this is indeed the list.
Don’t forget to check out our Modern Warfare review, and we’ll also be posting a multiplayer in-depth review where we’ll pull no punches! So stay tuned.
If you’re late to the Battlefield 5 party, don’t worry! The game won’t be replaced by a new Battlefield game anytime soon, so you might want to jump in now. If you are, you’ll want to get the Battlefield 5 Year 2 Edition that’s currently available.
Available via digital download on PS4, Xbox One, and PC, here’s what’s in the Battlefield 5 Year 2 Edition:
17 Primary Weapons: Powerful firearms you missed during Tides of War await, including the Boys AT Rifle, Model 38, ZK-383, and many more.
4 Vehicles: Pilot heavy machinery including the Archer tank destroyer and three other vehicles rewarded during the year.
2 Epic Soldier Outfits: Fight with flair with the Double Down and Baron Von Zorn uniforms.
10 Weapon Skins: Adorn your arsenal with Epic skins like the Firestarter and White Tiger.
4 Vehicle Skins: Give vehicles like the Stug IV and Spitfire Mk VB paint jobs of the Epic kind.
Again, the Battlefield 5 Year 2 Edition is now available on your platform’s respective digital store.
Also of note for Battlefield 5 players and would-be players, EA is introducing “new ways to play” it soon-ish, so might be best to jump on it now.
As expected from yesterday’s announcement that Remnant: From the Ashes is getting a new Hardcore mode, the new Remnant From the Ashes update is now live! Clocking in at 1.6GB on PS4, the full Remnant From the Ashes update 1.09 patch notes can be seen below, and yes, it also has gameplay changes aside from the addition of Hardcore mode.
Remnant From the Ashes update 1.09 patch notes:
NEW CONTENT
New Mode: Added Hardcore (permadeath) option
New Feature: Added Communications / Ping / Emote System
New Rewards: Added 6 new items (rewards for Hardcore Mode achievements)
New Rewards: Added Emotes (3 base emotes, additional Emotes as gameplay rewards)
DEVELOPER COMMENT: To give players a new way to play, we added a Hardcore (permadeath) option. This requires the creation of a new character and allows you to play the game on Story or Adventure Mode on any difficulty with the caveat of permadeath (die once, GG!). In multiplayer, the team does not die until everyone is knocked down. This means that even if only one person is alive, they can revive the entire team at a World Stone. We also added a few rewards for beating biomes (and the game) on Hardcore. GOOD LUCK!
Additionally, we created a new Communications system. This is the initial implementation and will only get better over time. The goal is to allow players to more-easily communicate with each-other when the tried-and-true “crouch a lot” method just won’t do. You can now request either Ammo Type, point in a direction, request help, request a return to a World Stone, Request Rest at Stone or Return to Town, and play emotes! Don’t forget to play the game to unlock more emotes!!!
We look forward to player feedback so we can continue to make this feature even better.
QUALITY OF LIFE
Settings: Added the ability to hide helmet (Gameplay > Show Helmet)
Settings: Added the ability to hide Tutorial Prompts (Gameplay > Tutorial Prompts)
Character Creation: Added ability to skip tutorial
Gameplay: Changed Scope option to Double Tap + Hold RMB/L2 (to facilitate Comms wheel)
General: Added the ability to support account-bound items (including the new Hardcore and Emote rewards)
General: Added another character slot
General: Many tooltip descriptions have been updated for clarity and accuracy.
DEVELOPER COMMENT: One of the most-requested features was “Hide Helmet”… so now you can! We also added the ability to disable tutorial prompts which is extremely helpful when making new characters or playing the new Hardcore Mode. In addition, you can completely skip the tutorial sequence.
Additionally, to best support the new communications wheel, we adjusted how Scoping works. This allows players on console to have a dedicated ping button which can be used while aiming. We found it to be a fair trade-off. Players on PC can re-bind the original scope functionality on a button should they so desire.
MATCHMAKING
General: Added public session browse
PS4: Fixed matchmaking for Power Level 20 players
PS4: Fixed “Session is Full” error
WEAPONS
General: Removed minimum crit range on all weapons
DEVELOPER COMMENT: We’ve decided to revert this change until we have a better solution for players using weapons intended for long range at closer ranges.
ARMOR
General: Many armor values adjusted (generally no greater than 1-2% up or down)
General: Increased the speed and recovery of Light, Medium, and Heavy Rolls
Elder: Increased healing effectiveness of Dragonheart vs NPCS by 100%
Elder: Increased Believer buff significantly (from 20% max to 35% max)
Osseous: Increased damage ramp-up speed
Osseous: Increased damage ramp-down delay (damage remains higher for longer)
Osseous: Decreased damage ramp-down speed
Void: Reduced Power Transfer time from 10s to 5s (regain damage buff faster)
Leto: Increased the overall resistances of Leto’s for all elements and status
DEVELOPER COMMENT: We feel that most of the armors are in a good spot for different playstyles but we wanted to ensure that the focus of each primary damage-related armor is enhanced. While the effectiveness of Radiant has served as our baseline (and remains so) we’ve made a few tweaks to Elder, Osseous, and Void to give them a stronger unique identity.
MODS
Seed Caller: Increased base damage from 20 to 50
Seed Caller: Reduced power cost from 500 to 400
Beckon: Increased base damage from 15 to 40
Beckon: Reduced power cost from 500 to 350
Iron Sentinel: Increased base damage from 4 to 5
Iron Sentinel: Increased power cost from 600 to 750
Tentacle Shot: Increased power cost from 350 to 400
DEVELOPER COMMENT: As promised, we’ve increased the overall effectiveness of the summoning playstyle. In addition to significant buff to Elder armor (from 20% to 35% max damage), we’ve also increased the base damage of 3 of the 4 core summons. We also removed the soft-collision on Tentacle Shot which allows enemies to get closer to them and take more hits overall.
ITEMS / TRAITS
General: Adjusted many Trait & Item values to better coincide with heavier reliance on items/armors
General: Fixed an issue with Shadow Walker Trait not activating properly
DEVELOPER COMMENT: Since our Trait system allows players to have all of the bonuses at end-game with no tradeoffs/choices, we are gradually reducing the massive gains from Traits and shifting more of the benefits towards items. The goal is to bring back more choice in your loadouts and allow Traits to be smaller boosts.
MISC
Gave the Wasteland Goodboy a nice bath. He immediately proceeded to roll around in the dirt, and is just as happy as ever.
Don’t forget to check out the roadmap planned for 2019-2020 as well to know what’s coming next year.
Spiders has released a new patch for its action-RPG hit Greedfall, and it’s live now. While this is technically the third official patch released for the game, console gamers will see this as Greedfall update 1.04. Check out the list of changes below.
Greedfall update 1.04 patch notes:
Quest
Fixed an issue where Cera didn’t appear in the High King’s village during the “Vinbarr’s Sactuary” quest
Fixed an issue where the player could not convince Derdre in the “Trouble in Eden” side quest despite having high reputation with her clan.
Fixed an issue where romance cut-scenes would not play.
Fixed an issue where the “Catch the drop box user” objective in the Naut questline would stay active despite completing it.
Fixed an issue where the “Find the scouts of San Matheus” in “San Matheus under attack” quest was not completed, stopping a guardian from spawning.
Fixed an issue where the player could not convince Derdre in the “Trouble in Eden” side quest despite having high reputation with her clan.
Fixed an issue where saving was disabled after a specific dialogue in “The suffering of Constantin” quest.
Localization
Increased the size of Russian texts for reading comfort
Fixed some grammatical mistakes
Gameplay
Fixed some issues where waypoints were incorrectly displayed.
Fixed an issue with the “sort by name” feature in the equipment list.
Fixed an issue where the combat tutorial would advance without player input.
Engine
Fixed an issue where companions would stop following the player
Fixed some collision issues
Improved stability thanks to additional crash fixes.
(PC only) Fixed multiple issues with key bindings
(PC only) Dodge and parry are now correctly shown on the key bindings page
If you haven’t picked it up yet, check out our Greedfall review where we call it one of the best RPG experiences of the year.
It’s a good day to be a Gran Turismo Sport fan, as the game just got an update today, and it adds a fan-favorite track! Gran Turismo Sport update 1.47 patch notes can be seen below, with the actual file clocking in at 2.6GB.
Gran Turismo Sport update 1/47 patch notes:
Main Features Implemented
1. Cars
– The following 4 new cars have been added:
・Mercedes-Benz 300 SEL 6.8 AMG ’71
・Porsche Taycan Turbo S ’19
・Mazda Demio XD Touring ’15
・Lamborghini Aventador LP 750-4 Superveloce ’15
2. Tracks
– The “Circuit de Spa-Francorchamps” track has been added.
3. Campaign Mode
– The following events have been added to the “GT League”:
・“Group 4 Cup” Rounds 6 and 7
・“Real Circuit Tours” Rounds 6 and 7
・“Nostalgic 1979” Rounds 6 and 7
・“X2019 Competition Endurance Series” Rounds 3
4. Scapes
– “Spa-Francorchamps – A high-speed track that will put your skills to the test” has been added to the special featured section.
With the floodgates now being open on every platform for cross-play, Ubisoft has revealed that they are well underway to bringing the much-wanted feature to all their PvP-based titles.
During their quarterly two earning conference call, CEO of Ubisoft Yves Guillemot commented on the companies goal, ensuring that they are in full support of cross-play.
“Our goal is to put cross-play on all the PvP games we have, over time,”
Currently, two of their titles support crossplay between PC and consoles, them being Brawlhalla and the recent Just Dance game. No further details were given on when we could expect titles such as the Division 2, Rainbow Six Seige and other major AAA games by them would get cross-play, though with the push for live-services we expect sooner rather than later.
We certainly like this news ourselves as the more players available to play with, the better, though some may not share this same opinion. Hopefully, when cross-play is implemented in their more notable titles, the option to opt-out is given to those who do not wish to partake in it.
Ubisoft will be yet another major publisher to join in on the push for Cross-play, with the most recent one being Activision and their latest release of Call of Duty: Modern Warfare.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Gunfire Games has struck gold with Remnant: From the Ashes, as the game has now sold more than one million units announced via a press release. In addition to that, the Remnant From the Ashes new roadmap for 2019-2020 has been revealed, as well as an announcement that Hardcore mode will be dropping tomorrow!
Remnant From the Ashes new roadmap:
Hardcore Mode is a new game mode where death is truly the end. Players create a new Hardcore character and play until their first death, after which they are permanently lost. To maintain a level playing field, Hardcore characters can only play online with other Hardcore characters and will not be able to random matchmake. Players will have to manually invite friends or other stalwart Survivors to a game. The most dangerous challenges will also receive great rewards, as defeating a World Boss on Hardcore mode will drop new rings with powerful effects. These items will be available to all of the characters on a player’s account (old and new, Standard and Hardcore) after they’ve obtained them. This means all future characters, including those in Hardcore mode, will begin their journey with greater potential.
Once this title update is out tomorrow, you can be sure we’ll let our readers know.
While Star Wars Battlefront 2’s development and launch was marred by the now-infamous loot box controversy that made EA backtrack on its decision due to consumer backlash, it seems the first two games in the series published by EA didn’t really suffer in terms of sales.
During EA’s quarterly earnings call, EA mentioned that the Star Wars Battlefront franchise sales (Battlefront 1 & 2 that were developed by DICE) have combined for 33 million copies sold!
You all might be surprised, but we have sold over 33 million copies of Star Wars Battlefront I and Battlefront II combined. That’s a huge tale for our business going forward. – Blake Jorgensen – Chief Financial Officer and Chief Operating Officer
Given the amazing post-launch support DICE has given to Star Wars Battlefront 2 so far, it is kind of understandable why the two games have managed to sell this much. Of course, the fact that its Star Wars might have something to do with that, too.
Those thinking that Chapter 5: War in the Pacific will be the last content drop in Battlefield 5, that won’t be the case, as EA has confirmed that not only are we getting Battlefield 5 new content, but that players will also get “new ways to play” DICE’s latest shooter in fiscal year 2021!
This was revealed by EA CEO Andrew Wilson during the publisher’s latest quarterly earnings call.
Our Battlefield franchise and its community are also a major focus for us, and we’ll add new content and new ways to play Battlefield V in FY ’21.
Important to note that fiscal year 2021 doesn’t mean that the new content and such will be out in 2021, but in its fiscal year (April 2020 to March 2021).
What could this “new way to play” Battlefield 5 be? Perhaps another new mode in addition to Firestorm? For those playing the shooter, what would you like to see in terms of new content? Bear in mind that whatever it is, we’ll be playing it for a while as EA has confirmed that the next Battlefield game won’t be out until fiscal year 2022, and even explains why.
Crystal Dynamics has released a brand-new trailer for Marvel’s Avengers, giving us some fresh new details on the game’s world along with it’s multiplayer. In the short, yet detailed Avenges game latest trailer that was published today on the PlayStation Blog, Cyrstal Dynamics game overview video rounds up the story details we know thus far, while also explaining how the online component works. You can watch the video below, and additionally, read up on the roundup we have supplied from details on the PlayStation Blog.
While the game has a single-player that is strictly for solo play, eager players who want to play with friends will be delighted to learn that Crystal Dynamic is allowing players to fast track to the multiplayer once they have finished the opening A-day level. They did warn, however, that this will leave players open up to spoilers as the multiplayer missions will be tied to the game’s story. Luckily though, you can always go back to progress the campaign as you see fit, and any character progression gained in the multiplayer will be retained in the single-player campaign as it’s all shared. Noah Hughes, the Creative Director at Crystal Dynamics, then goes in-depth on the character progression and unlocks.
“We have a vast amount of Gear unique to each Super Hero in Marvel’s Avengers, each with its own rarity, stats, and Perks to unlock,” Hughes says. “When we say ‘play your way,’ we mean it. Players can dive deep into min-maxing their hero build through Skills and Gear. Players can switch out Gear and choose which pieces suit individual playstyles as new, better Gear is discovered or earned, allowing them to further tune their playstyle.”
“For Gear — the real powers are found by unlocking their innate Perks. Perks are unique modifiers tied to Gear that augment or enhance how each Super Hero plays — examples of Perks are the ability to unleash an AOE Burst upon taking damage or faster recharging Heroics. In addition, Branded Gear Sets, which enable more custom builds with stat bonuses are present in the game. Gear — and Skills — are a foundational part of our progression system and allow players to really flex their creativity. This, combined with the crazy number of purely cosmetic Outfits available for each Super Hero, will make everyone feel unique. What you’re seeing in the Game Overview video is pre-Alpha so it’s subject to change and evolve as we develop the game.”
As for how co-op works, the team has said that they will be giving us a deeper dive as we cross into the 2020 year, though gave us a brief description of the structure that we can expect when the game launches.
there are two different types of missions: Hero Missions and Warzone Missions. Hero Missions are single-player only and are part of the overall Campaign. These Hero Missions are specific canvases to showcase each hero as you reassemble them to your growing roster. Warzone Missions can be played solo or with a group of up to four players as any Hero in your roster, allowing you to embody an Avenger within a team of Avengers! Each mission scales based on the team size and makeup.”
Other details from the blog post also again state that all future DLC characters will be free, with paid content coming in the form of outfits. And no need to worry about them being any kind of pay-to-win elements, as the blog states that they are only for cosmetic reasons.
“…no loot boxes, no pay-to-win, you’re not going to be paying money to beat the game or be better at the game,” Hughes clarified on the blog post, “We treat each of these Heroes as wanting to be able to star in their own game… The truth is the hardest thing is deciding which Heroes to not make.”
This is certainly some great informative information given by the team, and as for me personally has excited my interest even more. Hopefully, this overview will clear up a lot of questions that viewers have been having since the first initial reveal.
Marvel’s Avengers is set to launch May 15 on the PlayStation 4, Xbox One, PC, and Stadia. We’ll be sure to report on all news related to the game as we get closer to release, and hopefully, we get some details on the beta real soon.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Call of Duty is back, baby. It’s no secret that creators of Call of Duty, Infinity Ward has seen better days this generation regarding their corner of the Call of the Duty franchise. Ghosts, while solid, wasn’t quite up to the standards set by Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. While I personally maintain that Infinite Warfare had the best campaign of the franchise this generation up till now, others don’t seem to share that sentiment as it was so far removed from what people love about the franchise; boots on the ground, run and gun combat with some good old action movie spectacle thrown in for good measure. Well, Infinity Ward is here to reclaim their status as the A-team for Call of Duty, and as far as I’m concerned Call of Duty: Modern Warfare is the best game in the franchise since Modern Warfare 2.
War Is Hell
It all starts with the stellar campaign. Easily the best in the franchise since the original Modern Warfare, Call of Duty: Modern Warfare tells a great story with even better characters. While I think much of the “This is the darkest Call of Duty yet” from the media and marketing team seems to be hyperbole, the game can definitely get dark to the point that some may feel uncomfortable. Having been conditioned by other forms of media that portray similar events to those in Modern Warfare, I never found myself feeling this way. What Modern Warfare does is help me understand the stakes and the character motivations which is precisely why I think the story works so well. Every character is so well drawn and performed that I even felt pangs of sadness and sympathetic anger over the events of the campaign.
Infinity Ward didn’t just settle for telling a good story, they wanted a presentation to match. Call of Duty: Modern Warfare has some of the best character models of the franchise, and the cut-scenes and in-game actions are so well animated and acted that I could easily see and feel every thought and emotion the characters were portraying. During the actual gameplay sections, the lighting, especially at night, would complement the characters and environment, giving them a photorealistic look. Often I would find myself stopping to take in the visuals as a big, dumb smile ran across my face. It’s clear that Infinity Ward put a lot of care into this campaign to make sure fans of the original Modern Warfare series got the most from it.
That’s not to say the campaign is flawless. It does have a couple of issues that kept it from being a perfect return to form. For starters, there is a stealth section towards the end of one of the missions that just isn’t that good and seems designed around getting a specific trophy as opposed to making it a compelling section of the game. Additionally, while the campaign is almost consistently excellent, the final mission isn’t as strong as the rest of the game and robs you of a truly emotional moment due to an odd storytelling decision. These minor issues aside, I can’t stress enough how excellent this campaign is, and I look forward to revisiting it like rewatching a favorite movie.
Beyond the story, there is the tried and true Call of Duty gameplay that many are familiar with. Physics feel smooth, despite being slower than previous entries, and the controls are easy to learn, especially for veteran FPS players. All the essentials are there, plus some added moments that have you going beyond the basic FPS gameplay. One particular highlight that I had involved using a laser pointer to call in drone strikes on entrenched enemies, vehicles and support helicopters. Just point, click the right trigger and watch the glorious explosions. An early mission set in London’s Piccadilly Circus is particularly chaotic and harrowing. Additionally there are also a couple of nighttime missions in which you’re tasked with clearing out buildings, in the dark, one floor at a time. These missions are easily the best and on higher difficulties make for some tense experiences.
Multiplayer Sweet, erm Suite
[Editorial note, we will be going over a more in-depth look at multiplayer later]
While the campaign is a series highlight, multiplayer is the real bread and butter of Call of Duty: Modern Warfare, and is where most people will be spending their time. It’s undoubtedly one of the most robust offerings in the franchise’s history, having something for just about everyone. Taking elements from all of the previous games while bringing in some new ones, multiplayer is really strong, if not as strong as it has been with past offerings from Infinity Ward. If you were a fan of the “three-lane” approach to Treyarch’s map design, that is all but gone here. If you’re unfamiliar with what “three-lane” map design means, it’s essential that every map has three main lanes where players can travel to get around the maps and reach objectives. This made the maps easier to control for good players, and teams and a miserable experience for less experienced players and teams of randoms. A good team will be able to pretty much keep a team spawn trapped and matches one-sided. For this iteration of Modern Warfare, there are still three identifiable lanes but the new wrinkle is that Infinity Ward has given all of these lanes alternate paths so you can no longer be sure where enemy players will be coming from.
There is a lot of verticality to the maps as well so enemies can travel above and in some cases, below the “main area” of the maps. This will definitely lead to being shot in the back many times. That said, it does keep the matches less one-sided and makes them far more competitive. At least for now, being a few days removed from the release. We’ll see how it pans out once players really get to know the minor details of every map.
As far as game modes go, the standards are here; Team Deathmatch (TDM), Domination, Search and Destroy, Free-for-all, Kill Confirmed, and Headquarters. The newest edition, Cyber Attack, is possibly my favorite mode. Not unlike Sabotage, players vie for one EMP device (a bomb in Sabotage) somewhere in the middle of the map. Once picked up the team should escort the carrier to the enemy base to plant the bomb. Players theoretically get one life per round unless a teammate can revive them. The round ends either when the device is successfully planted and goes off or when all of the players on one team have been completely eliminated. It’s a fast-paced mode with a lot of back and forth and strategy involved.
All of these modes are available for 1-6 player teams (some larger maps make it 10 v 10) and can be accessed via Quick Play or can be filtered to remove game modes and keep the matches to whichever game mode or modes you prefer. For example, if you only want to play TDM and Domination you can un-check the other modes and you will only play those two modes. Of course, there is a hardcore playlist for those that want a little bit more realism in the game where everyone has less health, friendly fire and there are limited HUD elements.
Another addition to Call of Duty: Modern Warfare is Gunfight, which is a 2v2 game mode broke up into rounds where every player starts with the same loadout that rotates every two rounds. The first team to win six rounds wins the game. Maps are small and you only have 40 seconds to eliminate the other team or, if time runs out, capture a flag that spawns in the middle. Gunfight is a fun diversion to play with a buddy while you’re waiting for the rest of your friends to get online but I got what I wanted from it in about six or so games. Then there is Ground War, which used to be Call of Duty’s “big” game mode with 9v9 matches, it has changed completely in Modern Warfare. Playing out on the largest maps and some maps exclusive to the mode, Ground War is 32v32 players and is pure chaos. Personally, I’m not a fan of these more massive skirmishes and don’t find them to be very (or any, really) fun but I know for fans of this mode, they will get a lot of mileage out of it.
On top of everything I’ve outlined, there are also night versions of every map for every mode which requires players to use their night vision goggles and the laser sights every gun has gives away your position when aiming. It makes a whole new kind of strategy that isn’t present in the daytime versions. However, at the time of this review, Infinity Ward has temporarily removed them from regular rotation due to fan feedback and will be bringing them back as their own playlist.
Last, but certainly not least there is “Realism” mode. This mode removes the HUD completely, with no bullet counters, killstreaks, weapons do more damage, there is no targeting reticle when not aiming down sights, and the damage is modified not unlike Hardcore mode. Unlike Hardcore, friendly fire is disabled (thankfully). Let me tell you, Realism is a hurdle to get over for someone like me who has been playing these games for 13 years. I’m not sure I’ll ever be able to lose my crutches of reticles and my HUD.
Express Yourself Through Weaponry (and some skins)
All of that is just the game modes and I haven’t even touched on the customization options you have at your disposal. First, there is the Gunsmith. Each gun in the game levels up separately from the player. By leveling up weapons you unlock attachment options, each with their pluses and sometimes minuses and you can only have five on at a time, including a perk (yes, now guns have perks unto themselves) such as FMJ (Full Metal Jacket) for better bullet penetration behind cover, Sleight of Hand, and basically anything that has to do specifically with how your weapon handles. Weapons are once again back to being unlocked via character leveling so you may have to wait to unlock your favorite gun, but you will spend so much time leveling up the weapons you do have and it’s so addicting that you might find yourself a new favorite.
As if all of this wasn’t enough Infinity Ward has brought in Operators to multiplayer to be unlocked through online progression. Operators are merely different skins for the player to use during multiplayer and this seems like the area that got the least attention insofar as there aren’t that many and each one only has three pre-selected variants so there isn’t much customization for these at launch. It’s possible that Activision and by proxy, Infinity Ward, will monetize more skins in the future but that’s merely speculation and really didn’t affect my enjoyment of multiplayer in the slightest.
The best thing out of these Operators? They’re skins only and do not have abilities like in Black Ops 4.
Oh, and Spec Ops Is a Thing
Spec Ops feels like something that was added much later into development and seems entirely perfunctory. Not only is it a separate download, but it’s also basically a big map that you and three other players run around on completing objectives while fighting off the occasional wave of enemies. It’s not that deep but I suppose it could offer some fun for people in the mood for it. There are other Spec Ops modes such as classic and if you’re on PlayStation 4, Survival, which is a watered-down version of Horde mode.
Infinity Ward has put in an exhaustive amount of content and care into their “reboot” of Call of Duty: Modern Warfare and it shows. The campaign is a return to form, offering intense action sequences, moments of immersive stealth that had me holding my breath, and is anchored by the most likable cast in the history of the series. The multiplayer is going to be divisive for sure, as the larger, less controllable maps take some getting used to but the breadth of modes and Gunsmith options make the learning curve more enjoyable. It’s really only Spec Ops where the package is somewhat let down. It feels tacked on and entirely skippable but does little to bring the overall package down and it’s more content for those that want it. A minor mister in what I consider to be one of the best first-person shooter packages since Titanfall 2.
Don’t forget, we’ll have a separate in-depth look at multiplayer coming up on the site soon.
Overall score: 8.5
Pros:
The best campaign the series has offered this generation
Understandable and likable characters
Intense moments and missions
The same, standard-bearing shooting and movement mechanics
A robust multiplayer suite with just about something for everyone
Cyber Attack
Gunsmith is a tremendous and addictive addition
Cons:
The campaign doesn’t end as strong as the rest of the game
An odd character decision in the climax robs the ending of some of its impact
A brief section mid-game is needlessly frustrating
Multiplayer maps require some getting used to for fans of the previous Modern Warfare games…
….which can lead to more camping than moment to moment action