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Anthem Upcoming Patch Scheduled for Next Week, Here Are Some of the Changes

As part of BioWare’s weekly Anthem livestream, the studio talked a fair bit about what’s to come to the sci-fi loot shooter. BioWare revealed that an Anthem upcoming patch is set for next week, and it’ll bring 13 text pages of notes!

Thanks to Reddit user jwp12, we have a quick summary of what to expect in the next Anthem patch! Note that this isn’t everything, but just what was discussed during the livestream.

Elysian Caches

  • Elysian caches are available at the end of Strongholds when the boss has been killed
  • They can contain vanity items and crafting embers
  • You get a key for the cache by completing a select daily challenge
  • Everyone in the squad receives the rewards, so if all 4 players have keys, you will get 4 rewards
  • The number of keys is listed in Fort Tarsis next to how much coin you have

Forge improvements

  • There is now no loading screen to get into the Forge
  • It can be accessed anywhere from Fort Tarsis
  • All equipped components are now listed under the weapons and gear
  • These improvements are an incremental step to Forge improvements
  • A stat screen is still being investigated. No news to share yet.

Loot

  • Stronghold bosses still guarantee one Masterwork on GM difficulty, but now the remaining loot can be rolled for Masterworks/Legendaries
  • Strongholds and freeplay chests will see improved drop rates for rarer gear

Legendary missions

  • Legendary missions will be added to the game. These are more difficult, replayable critical path missions.
  • There will be 6 missions on release, with one playable each day.
  • There will be an apex creature at the end of each mission – these can be either an Ursix, Titan, Luminary or Fury
  • You do not need to start conversations with NPCs to initiate these missions – they will always be on the map

FOV Options

FOV sliders have been added to the PC version of the game. The options include:

  • Ground FOV
  • Zoomed FOV
  • Pilot FOV
  • Flight FOV
  • Swim FOV

Miscellaneous changes, improvements and fixes

  • NVIDIA DLSS support has been added. SLI support is still being looked into.
  • There is the usual performance optimisations included. This is described as being an ongoing project that is never finished.
  • Salvaging in the vault should be near instant now.
  • Lots of fog walls have been removed, especially in Strongholds.
  • More improvements have been made to bugged quickplay missions. If a missions has surpassed a 15 minute timer, you can no longer be matchmade into it.
  • You can also no longer be matchmade into a Stronghold after two minutes have elapsed (quickplay is not included in this).
  • The bug where you respawn timer would reset if your revive was cancelled has been fixed.
  • The bug where you could no longer interact with the environment or revive teammates has been fixed.
  • Javelin thrusters have been improved by 20% across the board. Overheat time has similarly been reduced by 20%.
  • You know hold the melee button to melee with Interceptor, instead of repeatedly mashing it. This change has not been made for the ultimate ability, however.
  • More universal components have been added. One example is Acid Slugs, which improves Shotgun damage and applies the acid effect if 7 pellets hit the enemy.
  • There have been various fixes and buffs to Masterwork components.
  • The inconsistent armour bug should have been addressed, but please feed back if you are still experiencing issues.
  • The bug where Strongholds/missions/contracts go missing from your map has been fixed.
  • Masterwork ember drop rates have been increased.
  • Improvements have been made to address the “Pilot data error” issue.
  • Consumables can now be sorted by name/rarity.
  • When diving into deep water, the transition is now smoother.

Still being looked into/investigated

  • Javelins receiving Legenday/Masterwork components that fit in the wrong Javelin
  • Power scaling issues
  • New enemies and new story additions
  • Better in-game communication systems
  • A stats screen
  • Achievements not popping
  • Support gear Masterworks
  • SLI support
  • Increased inventory space

Don’t forget to read up on BioWare’s message to Anthem fans, and what they have planned soon.

More Anthem Reading:

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Mortal Kombat 11 Kotal Kahn Reveal Trailer Released, Includes In-Depth Look at Jacqui Briggs

Warner Bros. Interactive Entertainment has released a new Mortal Kombat 11 trailer today, and it’s none other than for Kotal Kahn! Fighting him in the trailer is none other than Jacqui Briggs, which is showcased as well in the three-minute gameplay clip.

Kotal Kahn is an Osh-Tekk warrior and Emperor of Outworld. Years ago, Kotal saved the Empire from chaos and claimed the throne of Kahn. Now his reign is plagued by rising tensions at home and abroad. Determined to keep order, Kotal wrestles with the temptation to exercise the same brutal tactics as his predecessors. Kotal summons the power of the sun to strengthen his abilities against his opponents. Additionally, a more in-depth look at the fighting style of Kotal Kahn’s opponent, Jacqui Briggs, is showcased in the trailer with her implementing experience as a competitive fighter trained in kickboxing and martial arts.

In other Mortal Kombat 11 news, go check out the game’s story trailer which features a time-bending narrative. Speaking of which, the Mortal Kombat 11 story mode is said to last eight hours long, which is not a bad length.

Mortal Kombat 11 will kick its way out this April 23 on the PS4, Xbox One, PC, and Nintendo Switch.

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Battlefield V Patch Notes for Upcoming Update Released, Here’s the List of Changes

Just as we mentioned yesterday, DICE is scheduling to roll out a big Battlefield V update tomorrow, which will fix a lot of lingering issues, and of course, tweak the game balance.

Thankfully, DICE is letting us get a look at the Battlefield 5 March patch notes even before we get the actual patch! It’s a hefty read, so let’s get to it!

Vehicles

With the series returning to World War 2 for Battlefield V, the prospect of recreating the iconic dogfights of that theater was an exciting prospect.

During development of Battlefield V, we had a vision for flying that would be easy to pick up, but provide enough of a skill ceiling for those really skilled to push the boundaries of what was possible in Battlefield.

We set out to accomplish this by reducing the amount of secondary forces being applied to our planes while maneuvering. We limited the effects of stalling and losing lift by accident and generally weighed the flight model more towards engine power and drag, rather than gravity.

The outcome was a flight model that made planes simpler to fly and we were finding more and more players were able to achieve success from within the cockpit. However, we were seeing some downsides.

We’re finding that dogfights between two equally skilled pilots have become fairly undynamic and to combat this, we’ve got some changes on the way to our flight model that should allow veteran pilots to push the envelope of flying within Battlefield V even further.

We will be increasing the parameters you will need to consider before and during a dogfight, allowing for a wider range of maneuvers so that pilots can use their skills to outsmart their opponents and come out on top.

Here’s a quick breakdown of some of the changes we’ll be including in the next update.

Wings and Ailerons

  • Flap Scaling has been tweaked to give less maneuverability at speeds under 200 kmh.
  • Drag Coefficient is now less extreme at 90-degree angles to remove “floatiness” at low speed.
  • Going slow will now more heavily impact your ability to maneuver your plane.

Elevator and Rudder

  • Drag Coefficients for elevators and rudders have been separated out and tweaked to get a more physical stalling behavior as in nose down faster when stalling.
  • Elevator lift curves are tweaked for giving optimal turns above 180 kmh. This gives you a more realistic stalling behavior and allow good pilots to use this behavior in making more advanced maneuvers.

Airplane Body and Gravity

  • Drag over velocity tweaked per plane to max out at cruising speeds. This means that planes will retain energy for longer and not slow down as fast.
  • Gravity will affect planes more when climbing. Combined with drag changes, this makes it more viable to trade altitude for speed.
  • You will find that decreasing only throttle will no longer affect your speed as quickly. If you really want to slow down, make sure to use gravity to your advantage. With reduced drag in general, you will also find that diving allows you to gain speed faster than before.

Combined, these changes should increase the number of factors you should consider as a pilot. Not only second-to-second, but also longer term. Are you going fast or slow? What speed is your opponent going? What is your relative height to the enemy? Can you outclimb that Mosquito on your tail?

We hope that these updates will make it more fun for you to fly planes in Battlefield V, and we are looking forward to hearing your feedback!

Jim Fagerlund and Jesper Hylling, on behalf of the Vehicle Team.

Vehicle Fixes

  • The player is no longer clipping with the machine gun on the M3 halftrack when viewed from a third person perspective.
  • The throwing grenade animation will now properly play when throwing grenades while in the passenger seat of vehicles that support it.
  • Players can now fire the rocket launchers while in the passenger seat of a vehicle that supports it.
  • Players should no longer get crushed when exiting the Universal Carrier at steep angles on hills / uneven terrain.
  • Fixed some visual issues that would occur when using the Field Drab paint job for the Valentine Archer tank.
  • The Valentine Archer tank now properly shows that it’s using APDS rounds instead of MG rounds in the user interface.
  • It is now possible to repair the Valentine Archer tank’s engine once it gets damaged.
  • Fixed a bug which could trigger the enter vehicle animation when a player pressed the exit vehicle interaction button too many times.
  • Player are now ejected out of towables should they end up in deep water.
  • Airplanes will no longer collide with medical pouches and crates, which could cause accidents.
  • Fixed a bug which would cause players to trigger tank sights while in a Universal Carrier.
  • Players can no longer damage the PAK-40 with small melee weapons such as knives.
  • Fixed an issue where players could be immune to damage during a small window of the animation when moving between in-vehicle and the top gunner seat.
  • Players will now die if they exit a plane at the moment it gets destroyed, previously in some cases you would survive exiting while the plane just had started to explode.
  • Fixed an exploit related to the resupply stations for vehicles.
  • The “Camera Roll” option now works with the Blenheim planes.
  • Fixed an exploit that enables players to use tanks during the “waiting for players” phase.
  • New damage curves have been implemented for all large and medium bombs. These curves now give more predictable damage levels depending on proximity to a target. This change affects both armor and infantry targets. Additionally, some direct hit damage present on some bombs has been moved to the explosion damage in order to achieve better damage consistency.
  • The 75mm and 6 pounder cannons on airplanes have had their explosive damage reduced to approximately equal the effectiveness of the BK37 Stuka cannons in damage per second. With a substantial number of additional bombs available to these planes the high damage output of the cannons was simply over-performing.
  • The trail effects for rockets have been substantially improved to help in tracking the rockets both for the shooter and for victims.
  • The maximum explosive radius of the GR21 rockets has been slightly reduced to better balance them against RP-3 Rockets. The GR21 only needs to fire two rockets to get maximum damage, and the lethal killing range of these weapons was more effective than balanced.
  • The small bombs equipped on the BF-109 G2 can now be dropped together to allow both bombs to land closer to their target. This should enhance their effectiveness against infantry and make them a good choice against the GR21 rockets for that tree.
  • The 4000 lb. Blockbuster bomb has had a significant reduction in blast damage, but retains in impressive blast range. Additionally, the large bomb has significant drag, making it slower to reach the ground when dropped. This bomb is an area weapon designed to devastate a large amount of structures, vehicles, and infantry. For balance

purposes it’s important it reliably damages a large number of targets over a large area without outright killing all of the targets.

  • The 250 lb. bombs dropped by the Spitfire VA can now also be dropped together for a similarly greater effect on target. These bombs have also received a slight boost to their blast damage against infantry, as previously, a single bomb was unable to kill a full health soldier in a reliable manner. This is a change for consistency, and should not greatly increase the potency of the weapons.
  • Reduced the splash damage of the Bordkannone 37.
  • Fixed vehicles so that they take the correct consistent damage to the top and bottom of the tank.
  • Reduced the damage of the Valentine AA’s Canister shot so it takes a few shots to kill. With 40 rounds and a good rate of fire it should not reliably one-hit kill infantry at mid- range.
  • Increased the armor of turrets on medium and heavy tanks. These are now harder to destroy.
  • Adjusted the STUG and Panzer default HE shell trajectory to be slower initially but retain speed over distance better. This returns the howitzer feeling of this shell without making ranged hits significantly more difficult than other tanks.

Weapons, Gadgets, and Specializations

  • Adjusted the PIAT for the new tank values. It now has the proper blast damage for infantry kills, but has over all a slightly reduced damage.
  • The AP Mine’s blast damage has been reduced below a one-hit kill again, with a new damage curve model giving a reliable flat damage amount out to the edge of the blast’s effective range.
  • Adjusted the damage done to parts by explosives like mines and dynamite so they do not instantly destroy parts upgraded via the spec tree.
  • Added a new AT Mine and dynamite damage curve. Mines and dynamite do very good damage if stuck to or triggered by a vehicle, but rapidly drop off if detonated only near

the vehicle. This also makes the lethality against infantry good only at very close ranges and then reduces to a large wounding radius.

  • Fixed an issue where weapons would not gain full accuracy quickly enough when zooming in and not using iron sights.
  • FG42: Reduced base horizontal recoil to 0.5 (was previously 0.525). The FG42 was a bit too uncontrollable for its small magazine.
  • Sturmgewehr 1-5: Reduced reload threshold to 0.78 (was previously 0.82) to better match the reload animation. This means you can switch to a different weapon a bit earlier without aborting the reload.
  • Semi-automatic rifles: Tweaked recoil decrease and recoil per shot. The weapon type now has more and longer felt recoil. Numbers are not directly comparable to older versions of the game.
  • Polished Action: This Specialization now provides a stronger effect on the first shots to make it a better choice.
  • Fixed a bug which would cause Sticky Grenades to self replenish sometime after using an ammo crate.
  • Fixed a visual bug that would appear when picking up the Bren gun with an allied Medic that has The Phantom equipped on their torso slot.
  • Throwing ammo and health pouches have been improved in those cases where they would sometimes be standing close to other objects.
  • Melee attacks now properly does damage when both players are in deep water.
  • Improved the V-1 Rocket explosion when directly hitting water and when hitting really close to players.
  • Fixed a bug where players sometimes would still see a certain gadget in their hand, while the functionality was for another gadget.
  • Fixed a visual issue with the ZK-383 where a bullet was visible through the body of the weapon when using ADS with the iron sights.
  • Made additional minor improvements to bipod placement on certain objects.
  • Fixed a bug which caused weapons to not reload properly, after players had climbed on top of a vehicle while reloading.
  • The Reinforcement binoculars will no longer float if the player has them equipped and does a slide.
  • The Kar98k will no longer show the wrong number of bullets inserted during a reload animation after the player has placed the spawn beacon and the last bullet has been fired.

Soldier • Fixed a bug where the walking animations would stop updating if players walked over

certain obstacles while crouch-walking.

  • Improved ground detection to prevent transitioning to falling state when crawling under a low object.
  • Fixed a bug where a movement animation would be played when standing still.

Maps and Modes

  • Improved vaulting through certain windows on Narvik.
  • In Combined Arms, the end-of-mission slow motion effect will now only trigger during the last three seconds of the mission timer.

UI/HUD/Options/Assignments

  • The Combined Arms mission details screen will now properly show which map it takes place on.
  • The Tides of War screen on the end-of-round screen will now always show the descriptions for each node.
  • The player can now choose whether to hold or press button for request/skip revive when down via a new control option.
  • Screenshot resolution is now affected by the resolution scale setting. For example, if you take a screenshot at 1920×1080 with resolution scale set to 200%, the resolution of the screenshot will be 3840×2160.

Stability • Multiple crash fixes and stability improvements.

PC-Specific Improvements

  • Made performance improvements in Combined Arms.
  • Improved NVIDIA DLSS image clarity at 4K and 1440p.

Xbox One-Specific Improvements

  • The specialization and customize buttons have been added to the Replace Weapon screen.
  • Made previously implemented vault activation improvements to work on 30hz servers.

PlayStation® 4-Specific Improvements

  • The specialization and customize buttons have been added to the “Replace Weapon” screen.
  • Made past vaulting activation improvements to also work on 30hz servers.

Don’t forget to check out the Battlefield V battle royale map overview right here to see how massive it is.

Once the patch is out, we’ll be sure to let our readers know.

Source: EA Assets (PDF file)

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The Division 2 Faction Key Locations Guide

If you’re knee-deep in The Division 2, chances are you’ve traversed the game’s sewers a few times. If you have, you might have noticed locked boxes/chests that require faction-specific keys. Each sewer tunnel holds a Faction key, but given how big the game’s levels are, it’s easy to get lost when looking for ’em.

With that said, we’re here to help! Thanks to Reddit user Kegger15 (Keagan Looze) who gave us permission to use his work, we now know how many keys are in each tunnel and where to get them! Check out this The Division 2 Faction key locations guide in images below.

Note that faction keys are in an orange glowing containers, so you shouldn’t miss it if you’re in the vicinity.

The Division 2 Faction key locations guide:

Tunnel System North West of Lincoln Memorial 5-6 Keys

Tunnel System North of Lincoln Memorial 3 Keys

Tunnels South of West Potomac Safehouse 7 Keys (Tunnel next to safehouse is safehouse entrance to avoid Confusion)

South West of Washington Monument 2 keys DON’T go in white Locked door in tunnel: You will transcend into another universe.

Tunnels South East of Washington Monument 2 Keys

Tunnels Left of American History 2 Keys

Tunnels North of Air and Space Mission 1 Key

Right of Southwest Safe house 1 Key (Located in large room)

Tunnels Left of Viewpoint Museum Main Mission 2 Keys

Tunnels Left of Downtown East Safehouse 3 Keys

Tunnels South of White House 3 Keys

Tunnels North of Campus Settlement 3 Keys This is not all the tunnel systems but its the only ones where i obtained keys from.

Ivory Tunnel – Across from supply room is a tunnel 5 Keys

For more The Division 2 guides, make sure to bookmark our The Division 2 game hub for the latest news and more!

Related The Division 2 Reading:

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Apex Legends Pathfinder Hitbox Update Comparison Video Shows Us What Changed

Possibly one of the biggest tweaks included in yesterday’s Apex Legends patch 1.05 is the adjustment made to the hitboxes of Gibraltar, Caustic, and Pathfinder. In case you didn’t know, these three are the Legends that are easiest to hit, which is a bit of a problem for those who want to last long in gunfights.

If you’re curious how Pathfinder’s hitbox has changed (given he had the biggest one out of the lot), you can check out the video to see! Check out the super short Apex Legends Pathfinder hitbox comparison video below (via MisterSleeyk):

Not a bad update, right? With the hitbox changes, it makes using these three Legends a lot more viable.

In other Apex Legends news, you might be interested to know that the origins of new Legend Octane is from a real person, and he’s the world record holder for the Gauntlet run in Titanfall 2!

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Battlefield 5 Upcoming Patch Scheduled for This Week Pending Certification, New Firestorm Trailer Out Thursday

Over the weekend, we mentioned that a Battlefield 5 upcoming patch is scheduled for this week, which will be called Trial By Fire Update #1. While it’s still scheduled for Thursday, it’s being reviewed for certification, which means that if it fails, it won’t be released at the scheduled date and time.

Also of note, we’re set to receive the patch notes for this upcoming update tomorrow if things go according to plan. Another big thing dropping this Thursday is a new Firestorm gameplay trailer, which should whet the appetites of those who want to experience battle royale the Battlefield way.

Please note: Items could shift or be moved out.

  • Monday, 3/18/2019
    • This Week in Battlefield V – What you’re reading right now! An overview of this week’s news, blogs, content, and more.
  • Tuesday, 3/19/2019
    • Weekly Community Highlight – Best Only in Battlefield Moment of the Week- Hot new OIB moment coming in with a new weekly winner! Think you’ve got a winner? Send it our way on any of the Battlefield channels. Each weekly featured clip will be awarded a Best Community in the World emblem!
    • Last Chance for Weekly Mission Reward – Give the ToW Mission a final push if you haven’t completed it yet.
  • Wednesday, 3/20/2019
    • (TBD PENDING CERT) Battlefield V Chapter 3: Trial By Fire Update #1 Notes
    • (TBD PENDING CERT) Battlefield V Chapter 3: Trial By Fire Update Deploy Timing
    • DISCUSSION: Classes in Battlefield V – While there may be some overlap with our Classes discussion and our previous Gadgets discussion, let’s focus specifically on Classes and Combat Roles.
  • Thursday, 3/21/2019
    • (TBD PENDING CERT) Battlefield V Chapter 3: Trial By Fire Update #1 Releases
    • Battlefield V: Firestorm Gameplay Trailer Releases – Our gameplay trailer for Battlefield V: Firestorm goes live.
    • DISCUSSION: Battlefield V: Firestorm Trailer – Let’s talk about that gameplay trailer.
    • (TBD PENDING CERT) DISCUSSION: Battlefield V Chapter 3: Trial By Fire Update #1
    • Battlefield V Quality of Life Tracker Update
    • FIRESTORM BLOG: Firestorm Overview
    • FIRESTORM BLOG: Objectives and Reinforcements
    • FIRESTORM BLOG: Weapons, Gadgets, and Armor
    • FIRESTORM BLOG Combat Vehicles, Transport Vehicles, and Towables
  • Friday, 3/22/2019
    • DEV TALK – Dev Talks have returned!
    • BLOG: Chapter 3 FAQ
    • Weekly Debrief – Your one-stop destination for all the blogs, videos, and major news that happened in the week.

New patch, new trailer, blog posts and more! It’s a big week for Battlefield V, and you can bet MP1st will be on hand to cover any relevant news.

Source: Reddit

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Apex Legends Octane Is Based on Titanfall 2 Gauntlet World Record Holder

Today, Respawn Entertainment commenced Season 1 of Apex Legends, and the biggest content to come with it is undoubtedly the new Legend named Octane.

While Octane’s abilities and design are designed from the ground up by Respawn, it seems this new Legend was based on the person (Reddit user Cash_Mayo) who holds the record for the fastest Gauntlet run in Titanfall 2! For those not familiar with both, the Gauntlet is part of Titanfall 2’s training area, and this is where you come to grips with the game’s (TF2) controls, movement system and more. Titanfall 2 is, of course, Respawn’s previous major game release before Apex Legends.

This was highlighted by Reddit user APEX_Wraith who underlined the following message to emphasize Octane’s origins.

Given Octane’s abilities are all based on movement and whatnot, I’d say it’s a good homage, no? In case you’re curious, you can watch Cash_Mayo’s Gauntlet run of 12 seconds (!!!) below.

Also of note, to put any doubt to rest, Respawn has even linked to the Gauntlet run in the game’s “Meet Octane” video. I have to admit, this is an insanely cool move by Respawn, and one I hope gets copied by other studios in the future.

In other Apex Legends news, you can read up on the Battle Pass contents right here to see what you’ll be getting for spending real world money.

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Call of Duty: Black Ops 4 Game Settings Update Introduces Shamrock & Awe on PC/XB1

Xbox One and PC Call of Duty: Black Ops 4 players, the Shamrock & Awe event is finally available for your platform! Treyarch has rolled out a Black Ops 4 game settings update that should let PC and Xbox One players experience what PS4 gamers have been playing since last week.

For PS4 players, there’s a few fixes rolled out that you might want to check out too.

General

  • Weapons
    • Melee range for Cha-Ching and Secret Santa weapons adjusted to match the range of the Combat Knife.
  • Theater
    • Reinstated proper pause/play functionality in Theater.

Multiplayer

  • Game Modes
    • Featured category updated:
      • Mercenary Objective Moshpit
      • Hardcore Moshpit
      • One in the Chamber
      • Domination (Xbox One/PS4), Objective Moshpit (PC)

Blackout

  • Shamrock & Awe
    • Addressed an issue that allowed players to activate the Shamrock & Awe Easter Egg multiple times in a match.
    • Addressed an issue that prevented the rainbow from appearing when the Shamrock & Awe Easter Egg is available in an area.
  • Game Modes
    • Hot Pursuit continues on all platforms.

Zombies

  • Stability
    • Dead of the Night
      • Fixed a crash that could occur during the Stake Knife Quest.

Xbox One and PC:

General

  • Events
    • Shamrock & Awe Event now live in Multiplayer, Blackout, and Zombies.
    • Players can visit the Black Market to collect their free St. Patrick’s Day Gesture & Calling Card.

Multiplayer

  • Shamrock & Awe Event
    • St. Patrick’s Stockpile
      • Carry your banked enemy shamrocks to the nearest pot of gold to score points and claim victory for your team in this limited-time game mode.

Blackout

  • Game Modes
    • Hardcore added as Featured Playlist.
    • Quads version of Blackout with no HUD, armor, vehicles, or zombies.
    • No mini-map, player information, team information, compass, player count, or killfeed.
    • Quick Equip Menu disabled.
    • Med Kits are the only available healing items (no Trauma Kits or Bandages).
    • A fleet of helicopters drops flares overhead to inform players of each new circle location.
  • Weapons
    • Contraband Stashes
    • Contraband Stashes allow access to the latest weapons: Rampage shotgun, Switchblade X9 SMG, and KAP 45 auto-pistol.
  • Vehicles
    • Muscle Car & SUV
    • Muscle Car and SUV now available in Solos, Duos, and Quads, without their special abilities exclusive to Hot Pursuit.
  • Shamrock & Awe Event
    • St. Patrick’s-themed map updates, including additional loot available in Pot-o-Gold Stashes, Homunculus Leprechaun hoards, and in Mystery Boxes at the end of the rainbow.

Zombies

  • Gauntlets
    • Hellcatraz
      • Take on 30 rounds of new challenges as the Primis crew in “Blood of the Dead” for rewards at Tiers 10, 20, and 30.
  • Shamrock & Awe Event
    • Green-eyed zombies and a new seasonal Easter Egg now live in Classic Chaos story maps.

PC:

Multiplayer

  • Featured Playlists
    • Split the Deathmatch Moshpit back out into separate Team Deathmatch and Kill Confirmed playlists.
    • Objective Moshpit added to Featured category this week.

Blackout

  • General
    • Reduced the number of players required to auto-start Blackout Quads, Duos, and Solo matches from 100 to 80 for faster match start times.

Zombies

  • “New Map” Playlist
    • Temporarily removed the “New Map” playlist for Zombies, which was previously “Dead of the Night”.
    • This playlist will return on PC once “Ancient Evil” has been released for Black Ops Pass holders.
    • “Dead of the Night” can still be played in the “Chaos” playlist.

 

​Source: Reddit:

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Red Dead Online Upcoming Features, Spring Update Content Revealed

If you’re trekking through Red Dead Online’s multiplayer world and want to know what’s next, we got you covered! Rockstar has announced the Red Dead Online upcoming features, which will be out in four weeks’ time.

Players can expect new Showdown Modes, Racing Modes in the next four weeks, and a Free Roam Event with new items and bonuses set to out later today. In spring, expect a new update that will add Free Roam missions, and lots more.

The next Red Dead Online major update is scheduled for spring, and will bring a host of feature upgrades and new content.

The Hostility System

The Hostility system builds upon the anti-griefing measures added in February with smarter and responsive features that keep players immersed in the world through confrontations and PvP action. For example, players who have damage inflicted on them by attackers will be able to defend themselves without incurring Bounties or Hostility increases. Previously, the attacker and target would be marked as an enemy – now the attacker who inflicts damage will be immediately marked as an enemy to the attacked player; players will not accumulate Hostility increases for killing other players who are marked as an enemy.

Hostility increases will not apply within structured events such as Free Roam Events, Free Roam Missions, Showdowns and Races. Engaging in player vs player behaviors related to Free Roam missions will not incur Hostility increases, however attacking other players not engaged in the activity will cause your Hostility level to rise.

The Hostility System has many more functions and will help balance experiences for all play styles.

Offensive and Defensive Playing Style Options

Some players just want to immerse themselves in the world, riding, hunting and fishing in peace. We want to offer these options while allowing players to coexist comfortably alongside other players in the world. The Offensive Playing Style is much like the current Free Roam play as we know it while the Defensive Playing Style is a more evolved version of the Passive Mode concept, designed for Red Dead Online’s more grounded experience – giving players more flexibility in how they interact with the world and at the same time de-emphasizing hostile contact with other players.

Choosing the Defensive option introduces balances that compliment a less confrontational approach: Defensive players cannot be lassoed by rival players – although if a Defensive player lassos another player, they’ll be removed from Defensive play and incur a significant Hostility level increase. Defensive players will trade the ability to lock on to other players for the benefit that other players will not be able to lock on to Defensive players.

While Defensive players can target and be targeted in free aim, they cannot deliver or receive critical hits – if a Defensive player is attacked with a headshot, they’ll survive and be able to defend themselves via the Hostility system or escape all while remaining Defensive.  There are several other adjustments that come with the Defensive Playing Style, all of which are built to work seamlessly with systems like Hostility and Bounties to keep all players rooted in the world.

Some other new additions include:

  • More A Land of Opportunities Missions: continue Jessica LeClerk’s search for revenge as you explore between the path of a Gunslinger or an Outlaw
  • New Free Roam Mission givers and mission types: Red Dead Online is set in the years before the single player story so expect to encounter a range of new and familiar faces as you traverse the frontier
  • The Introduction of dynamic events: fight off ambushes, initiate rescues, defend folks in need and more as you travel across the world

According to Rockstar, players can also expect updates to the character creator, restructured Daily Challenges that eliminate hostile gameplay in Free Roam, and even the return of a classic weapon the LeMatt Revolver from the original Red Dead — all coming soon.

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Apex Legends Update 1.05 Now Live, Here’s the Complete Patch Notes

With Apex Legends Season 1 starting today, Respawn Entertainment has released Apex Legends update 1.05, which is live now on all platforms (PS4, Xbox One, and PC).

Clocking in at 3GB on the PS4, this Apex Legends update adds Octane to the mix, a bunch of technical fixes, and of course, the Battle Pass!

SEASON 1: WILD FRONTIER PATCH NOTES

INTRODUCING BATTLE PASS SEASON 1

  • Added Battle Pass tab to Lobby.
  • Cost: 950 Apex Coins
  • Earn over 100 unique items throughout the season – everything you snag before the season is over is yours to keep.
    • Updated dashboard images for Season 1 on PC and Xbox [PS4 is on the way!]
    • Updated Main Menu with new Season 1 art.
    • Updated the Lobby visuals for Season 1.
    • Updated Apex Legends site FAQ with info on Battle Pass.

​

INTRODUCING THE BATTLE PASS BUNDLE

  • Get the Battle Pass, plus unlock your next 25 levels for Season 1 instantly.
  • Cost: 2,800 Apex Coins.

​

FREE REWARDS

Everyone that plays Apex Legends during Season 1 can earn the following rewards:

  • 1 Wild Frontier Legend Skin
  • 5 Apex Packs
  • 18 Wild Frontier themed Stat Trackers

Read full blog about Battle Pass with FAQ and video here:

​

NEW LEGEND: OCTANE

High-Speed Daredevil

If it doesn’t involve diving, leaping, plummeting, or racing, then Octane wants nothing to do with it. Always the life of the party, Octane truly believes winning the Championship isn’t enough… not if you didn’t cheat death at least twice to get there.

​

Passive: Swift Mend

  • While not taking damage, Octane restores 1 health every 2 seconds.

Tactical: Stim

  • Move 30% faster for 6 seconds. Costs health to use. While active, Octane is affected less by attacks that cause slowdown. 2 second recharge.

Ultimate: Launch Pad

  • Deployable jump pad that catapults players through the air. Takes 90 seconds to recharge.

Cost:

  • 12,000 Legend Tokens
  • 750 Apex Coins

​

STABILITY & PERFORMANCE

We’ve got some fixes in this patch that will improve stability on PC but we know there are still issues out there we need to address. We also added crash reporting so we can better understand how to tackle the issues we haven’t solved yet and address future ones.

  • Improved stability for various GPU configurations.
  • Capped PC FPS to 300 to balance improving stability but still letting you folks enjoy those sweet frames.
  • Addressed issue with PS4 crashes due to running out of memory.
  • Introducing better reporting when Apex crashes on PC without error message.
    • We really want to fix any crashes people happen to get on PC. We also respect our player’s privacy. So, if the PC game crashes, it will write “apex_crash.txt” to your “Documents” folder. This tiny file is plain text, so you can easily see for yourself that it has no personal information. If you choose to share this file with us, it will tell us whether the crash was in Apex or in third party software. If the crash was in Apex, our programmers can use the information to find and fix it. If you experience a crash, please include this file when you report.
      • We protect your personal information.
      • You can easily see everything in the file yourself; we have no secrets.
      • You’re in control of whether we ever see the file.
  • Added Report a Player feature for cheating and abuse on PC.
    • Players can now report cheaters they encounter in-game and it’ll be sent directly to Easy Anti-Cheat. You can do this from either the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
    • We have lots of other work going on behind the scenes and this remains high priority for us. We won’t be able to share many specifics of what we’re doing but we’ll strive to provide updates on progress for the things we can talk about.
    • As I’m finishing the notes this morning, 499,937 accounts and counting have been banned for cheating.
    • Speed hacking: We do currently have anti-speed hacking in Apex Legends, but it’s not being as effective as intended due to a bug that we believe we’ve identified and will be addressing in our next server update. Will provide ETA for it when I have it. Working to get it out ASAP.
  • Added Report a Player for abuse on Consoles
    • You can report players from the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
  • Optimized skydiving to improve overall server performance.
  • Fixed bug where sometimes the client could crash when opening Apex Packs one right after the other.

​

QUALITY OF LIFE

  • Added “Swap LT/RT & LB/RB” / “Swap L1/R1 & L2/R2”) toggle in the Controller Button Layout settings.
    • Lets you quickly swap what your bumpers & triggers are set to, with any controller preset.
  • Added “Sprint View Shake” setting under the Video tab.
    • Setting this to “Minimal” can be especially helpful for players susceptible to motion sickness.
  • Added “Trigger Deadzones” setting under the Controller tab.
    • Customize how far you want to pull the triggers before they register.
  • Added “Advanced Look Controls” settings submenu under the Controller tab.
    • Fine-tune specific aspects of the look controls for a custom feel; such as Deadzone, Response Curve, Target Compensation (aim assist), and more.
  • When you relinquish the Jumpmaster position to another player you will now hear your Legend’s VO line in addition to the new Jumpmaster. The third player won’t hear it though.
  • Pathfinder grapple: updated icon
  • Pathfinder grapple: added indicator near crosshair to show when player is in range of grapple-able geo
  • Improved mantling from a grapple point.
  • Pathfinder can now grapple ziplines.
  • We’ve added D-pad navigation as a convenience in most of the menus. Our hope is this will speed up browsing and improve accessibility.
  • UI improvements to the KO Shield
    • Shield bar drains to indicate the remaining health of the shield.
    • When you have a Gold KO Shield and are down, we’ve added an effect to the label that reminds you that you can self revive.
  • We saw that the Ring indicator that appears when players are viewing the whole map wasn’t accurately showing the player’s position so we fixed that.
  • Character animations while taking damage now accurately reflect the direction the damage is coming from.
  • Fixed a bug where occluded sounds would sometimes sound unoccluded.
  • Patched up some issues with missing geo on Kings Canyon and fixed a few spots where players were getting stuck.
  • Fixed a script error that could happen when removing attachments on holstered weapons.
  • General polish to game UI fixing some grammar issues, improved navigation, and composition of elements.
  • Fixed PC users constantly switching weapons while scrolling through items in a Death Box.
  • Fixed issue where we were seeing server stability issues sometimes caused by purchasing items while matchmaking.
  • Fixed script errors that could occur during the skydive.
  • Reduced skybox fog.
  • Adjusted the code for Supply Bins so they are less likely to kill players. If you do still get killed by one please let us know!
  • Made it so push-to-talk is no longer on when a chat box is active.
  • LT/RT no longer switches between players in spectator mode while the map is open.
  • Updated the minimap to more accurately reflect the geo and points of interest on the main map.
  • Adding sound FX to the UI for the key binding menu.
  • Fixed issue where a player’s name would not show up when they send a message that reached the character limit.
  • Fixed bug where sometimes the Champion screen resolution would be stretched in widescreen resolutions.
  • Fixed audio bug where sometimes the zipline sounds FX would keep playing after disembarking.
  • Added accessibility option to modify the subtitle size.
  • Improvements / fixes for color blind players:
    • Added better color blind support for Blood Hound’s Threat Vision.
    • Colorblind colors per setting are now displayed in the settings menu.
    • Colorblind settings moved from Video Settings to Gameplay->Accessibility. They are now applied on the fly.
    • Enemy pings now use proper enemy color instead of only using red.
  • Audio:
    • Turned down volume when Wraith activates a portal.
    • Turned down the end sounds on the Peacekeeper charged shot.
    • Turned down the draw/holster sound slightly for thermite grenades.

​

LEGEND BALANCE & HITBOX ADJUSTMENTS

  • Adjusted hitboxes for Gibraltar, Caustic, and Pathfinder to better align with their shapes.

​

Caustic:

  • Reduced cooldown of Traps 25 -> 30 seconds.
  • Increased radius and proximity radius by about 10%.
  • Removed a 1 second delay on the smoke dealing damage to players.
  • Reduced cooldown of Gas Grenade 2:30 -> 2:00 seconds.

​

Pathfinder:

  • Grapple
    • Increased distance 850 -> 900.
  • Insider Knowledge
    • Increased the number of beacons in the world 10-> 12.

​

Bangalore:

  • Double Time
    • Reduced move speed bonus to 40% -> 30%.

​

Gibraltar:

  • Defensive Bombardment
    • Fixed a bug where your teammates wouldn’t be affected by Shell Shock. This was meant to be the same as Bangalore’s ultimate.

WEAPONS

  • Fixed players being able to shortcut weapon swap by changing stance
  • Fixed players being able to shortcut Peacekeeper rechamber sequence
  • Fixed inaccurate auto ranging fullscreen (sniper) optics when base FOV is not set to default
  • Spitfire: fixed ADS view on Legendaries partially obscured by custom geo. (The Continuum, The Heavy Construct)
  • Fixed ADS view being blocked when using Caustic legendary skins with certain weapon/ optic combos
  • Digital threat optics: threat highlights are now more visible (slightly brighter; no longer affected by TSAA)
  • Fixed bug where Devotion audio sometimes wouldn’t accurately reflect rate of fire.

​

ADDITIONAL BUG FIXES

  • Fixed rare issue where a player could get stuck on the drop ship and be invulnerable.
  • Patched up the hole we found in Gibraltar’s shield.
  • Fixed issue where Lifeline’s revive shield wouldn’t stay put while on a moving platform.
  • Fixed issue where sometimes players would get stuck in map geometry while skydiving from the dropship or Jump Towers.
  • Fixed bug where players could still shoot even after being downed.
  • Fixed bug where occasionally Lifeline’s D.O.C. drone would stay connected to a player but not heal them.
  • Limited the amount of Lifeline’s D.O.C. drones that can connect to a player to 2.
  • Fixed Pathfinder’s zipline not deploying when jumping.
  • Fixed a bug with the HUD where sometimes the Heal Bar would stay up if the heal was cancelled right after it was started.
  • Fixed a bug where sometimes the audio would continue to play sound FX for the Knockdown Shield even after it’s been destroyed.
  • Fixed issue where sometimes players could get disconnected when unplugging their controller during a game.
  • Fixed the exploit where you could do infinite wallclimb using Pathfinder’s Grapple.
  • Fixed bug where sometimes you couldn’t fire the Peacekeeper after riding a zip line.
  • Fixed issue where sometimes the skybox fog would not appear while spectating after you died.
  • Fixed bug where Banner Cards would show through walls occasionally when viewed through a very high FOV.
  • Fixed some odd light flickering that was happening on the ballon flags attached to Jump Towers.
  • Fixed bug where sometimes a player’s Banner Card would not show up after character select.

RAZER CHROMA SUPPORT

Apex Legends will now detect Razer Chroma peripherals and supported devices will now play animated colors that react to things you do in the game! Some examples:

  • Red lights during banner transitions.
  • While skydiving colors will tune to the color of your smoke trail.
  • Picking up loot.
  • Opening Apex Packs
  • Firing and taking damage.
  • Colors that flash when your Ultimate is ready.
  • And more!

Possibly the best news from the patch is the confirmation that hitboxes for Gibraltar and the rest have been tweaked! Want to know how bad it was then? Her’s a comparison chart.

Source: Reddit

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Alex Co

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Google Gaming Platform Called “Stadia” and It’s a Streaming Service Not a Console

It’s been rumored for some time now that tech giant Google would be entering the gaming sector, and now we know how. The Google gaming platform is called “Stadia,” and it’s a platform for streaming rather than hardware.

Google CEO Sundar Pichai admits that he’s not a big gamer, but that Google wants to solve the hardware limitations offered in each console generation. Currently, the press conference is still on-going now, which you can watch below.

We’ll post more news on Stadia as it becomes available as the event is still on-going.

Don’t forget to check out the prototype mock ups of the controller based on patents filed by Google back in 2018.

Are you disappointed with the Stadia announcement or do you think Google can achieve success and we’ll have a platform-free gaming landscape soon?

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Alex Co

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Anthem Post Launch Update From BioWare Mentions New Story Content, Features & More

While Anthem has been going through one uphill climb after another, that hasn’t stopped BioWare from delivering patches, and reassuring fans of their support for the game.

Today, BioWare General Manager Casey Hudson has posted a new Anthem post-launch content message, where not only does he thank the fans for their support, but also mentioned how new story elements, world events, and even features are all coming to the game later this spring!

In these first few weeks, our Live team has worked hard on that, delivering over 200 improvements through patches and live updates, across stability, loot and progression, customization, and more.

We also continue to listen to your feedback, with more improvements to endgame loot and progression, game flow, and stability and performance coming soon – so there’s a lot more work that we intend to do.  This is all a learning experience for us, and as we work to make sure the game is improved and perfected, we can’t emphasize enough how much we appreciate you staying with us.  Especially because the next stage is where things really get exciting.

As we move through this most difficult period of launching a new game and IP, we are also working on the things that will really show what Anthem is capable of – a series of world events, new story content, and new features, that all build towards the Cataclysm later this spring.

For the full message where Hudson also mentions how he understands the skepticism of people and whatnot, head on over here.

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Call of Duty: Mobile Announce Trailer Shows Us Gameplay, Read Up on the Details

In a press release, Activision has announced Call of Duty: Mobile, which is — you guessed it — for mobile phones. In what appears to be an ambitious move by the publisher, it appears that they are aiming to bring the franchise’s bread and butter multiplayer to everyone with a capable smartphone!

Check out the our first look at Call of Duty: Mobile gameplay below in the announcement trailer!

This is the same Call of Duty made for mobile games that’s out in China, and other parts of the world. Activision has partnered with Tencent to bring the mobile game to North America, South America, Europe, and more.  As one can expect, it’s a free-to-play title, and will bring maps, mdes, weapons, and even characters from across the Call of Duty universe!

Call of Duty: Mobile is being developed by Tencent’s Timi studio for Android and iOS, and the release date will be announced at a later time.

Those interested can sign up and pre-register here to gain access to the public beta, which is expected to come out this summer in select regions.

Are you interested to try this out? Personally, I’m wondering how the controls would translate to touch buttons without feeling too loose, which will be a problem for a multiplayer game, right? Nonetheless, will try it out just for the experience.

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Alex Co

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Close to a Month After Launch, Anthem Still Has Placeholder Text for One of the Missions

By now, it’s safe to say that Anthem’s launch, and what it’s currently navigating through now in the gaming landscape is less than ideal.  Is EA to blame for making BioWare rush a game that could have benefited from more time in the oven?

While we can’t answer that for sure, possibly one of the signs that a game got rushed is when something is in the game that wasn’t meant to be there permanently. If your line of thinking falls into that thought pattern then you’ll find this next bit of news a bit intriguing (or worrying) depending on your point of view.

It seems Anthem still has placeholder text for some missions even after close to a month after launch, and after multiple patches have been rolled out! This was shared by Reddit user DocNightmare with a screenshot, which you can see below.

Naturally, this has caused discussion over in the Anthem community, which you can read about here.

Is this a sign that Anthem was rushed or just an honest mistake? Let us know your thoughts in the comments below.

More Anthem Reading:

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Call of Duty: Black Ops 4 Update 1.15 Now Live, Here’s What’s New

Treyarch rolled out a super small Call of Duty: Black Ops 4 update today, and i t’s Black Ops 4 update 1.15! Clocking in at just 160MB on PS4, it’s mostly bug fixes and a few tweaks.

Check out the full patch notes for the Black Ops 4 update today:

The following updates are now live on all platforms since our last update:

General

  • Stability
    • Fixed a crash that could occur when frequently switching between modes at the main menu.

Multiplayer

  • Collision
    • Addressed an issue causing increased player collision boundaries with teammates.
  • Specialists
    • Outrider
      • Addressed various issues that could occur when parking the Hawk immediately after deploying it.
  • Stability
    • Fixed a crash that could occur when using Mesh Mines in certain situations.

World League Hub

  • Miscellaneous
    • Updated friendly hitmarker.
    • Added improved stats in Hardpoint.

Zombies

  • Stability
    • Fixed a crash that could occur when setting Custom Option “Damage Multiplier” under enhanced AI.

The patch for PC is a lot beefier, and includes a host of fixes.

March 18 Update: PC 1.14 Update, Player Collision Fix, CWL Fort Worth Recap
byu/treyarch_official inBlackops4

In other Black Ops 4 news, Treyarch said that an answer to where the Combat Record is, will be given “ASAP.”

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The Division 2 Maintenance for Today Over, Upcoming Patch DroppingThis Week to Fix Skills Issue

If you’ve tried logging in to The Division 2 but couldn’t, it’s because Ubisoft has once again taken down the servers for some The Division 2 maintenance, though it should be up again by the time you read this.

According to Ubisoft, the 15-minute downtime was triggered so they can roll out a server-side update that should fix The Division 2 skills issue. The publisher also shared that a The Division 2 upcoming patch is scheduled sometime later this week that should clear everything up.

Here’s the full message (via The Division forums):

Agents, good news! We have identified several issues that were causing skills to immediately destroy themselves and go on a 15 second cooldown. Our development team has been hard at work during the weekend and throughout today to find a fix for those problems.

We will be able to solve most of these occurrences with the brief maintenance today, March 18th at 10:15 PM CET / 5:15 PM EST / 6:15 AM KST / 8:15 ACT. The servers will be down for approximately 15 minutes and you should encounter these issues way less often from this point on.

The team is continuing their work to resolve all the remaining issues on this topic with a future patch later this week. Until then you can try to avoid the talents EXTRA and OVERLAP which seem to be the culprit and can cause skills to act up even after maintenance, albeit still much less often.

We want to thank everybody for your continued reports, your feedback and most importantly your patience. The health of the game continues to be our highest priority!

Once the patch later this week goes live, we’ll be sure to let you know.

More The Division 2 Reading:

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The Division 2 Weapon Talents, Gear Talents, Gear Set Bonus List

If you’re playing The Division 2, then you’re no doubt, collecting weapons, gear and more, right? What makes collecting these things so much fun isn’t just the stats, but the talents each weapon has.

Curious what you’re missing out on? We’re here to help. Thanks to Reddit user Apocryphate, we now have The Division 2 weapon talents, gear talents, and gear set bonus list! It’s a pretty extensive list, which you can browse in Google Spreadsheet form here. If you want to check it out ASAP, the list can be viewed below as well (used with permission).

The Division 2 Weapon Talents List:

The Division 2 Weapon Mods List:

The Division 2 Brand Talents List:

The Division 2 Brand Set Properties List:

The Division 2 Brand Attributes List:

Hopefully, this will help you overtake Washington, Agent! For more The Division 2 news and guides, make sure to bookmark our The Division 2 game hub!

More The Division 2 Reading on MP1st:

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Battlefield V Battle Royale Map “Halvoy” First Full Look

With Battlefield V’s battle royal mode “Firestorm” set to launch before the month’s out, DICE is now slowly opening the dam when it comes to info! Today, the Battlefield 5 battle royale map called “Halvoy” is shown off!

For comparison’s sake, Halvoy is ten times as big as Hamada, which is the biggest map in Battlefield V!

That’s big, no? In other Battlefield V Firestorm news, go check out this leaked quick tutorial video to know what to expect. Not only that, but there’s also the full cinematic trailer to watch as well!

Battlefield V Firestorm is set for release this March 25, and will be free for all existing Battlefield V owners.

Source: Reddit

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Alex Co

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Apex Legends Battle Pass Release Date Set for Tomorrow, Pricing and Info Revealed

If you’re an Apex Legends player, chances are you’ve been looking forward to the Apex Legends Battle Pass release date ever since its existence was mentioned. Today, EA has finally lifted the lid on the Battle Pass, and that includes what’s in it, and more.

The Apex Legends Battle Pass release date is set for tomorrow, March 19, and will be available at 10 a.m. PT. It’ll cost 950 Apex Coins, or roughly $9.50. There’s also the Apex Legends Battle Pass Bundle, which costs 2,800 Apex Coins, and will instantly unlock the next 25 levels for Season 1 instantly.

So, just what do buyers get when they purchase the Battle Pass? First off, they instantly unlock the Wraith Survivor skin, Mirage Outlaw skin, and the Lifeline Revolutionary skin! Here’s what they look like:

According to EA, there are over “100 unique items” throughout the season which players can obtain. Those who don’t want to spend anything can also get the following free rewards:

Finally, EA has also published an FAQ for those looking to buy the Apex Legends Battle Pass, and those just curious what they can earn, and more.

BATTLE PASS FAQ

How do I buy the Battle Pass?

The Battle Pass can only be purchased in the in-game store using Apex Coins. Launch Apex Legends, navigate to the Battle Pass tab, and purchase the Battle Pass from there. If you need to purchase Apex Coins, you can do that in the store, too.

What happens if I buy my Battle Pass late in the season?

You’ll receive all the rewards up to your Battle Pass level (which is your current level for the season) retroactively! For example, if you’re on level 20 for the season when you buy the Battle Pass, you’ll unlock all rewards for every level up to 20, plus three special Battle Pass skins.

If you buy the Battle Pass Bundle, you’ll get the rewards for 25 levels in addition to the levels you’ve already reached. So, if you’re on level 20 for the season when you buy the Battle Pass Bundle, you’ll get all the rewards through level 45 and the three special Battle Pass skins.

Can I keep leveling my Season 1 Battle Pass after the season ends?

No, the rewards available in the Season 1 Battle Pass can only be earned until the season is over. After it ends, you won’t be able to earn new Wild Frontier content.

Do I keep my stuff after the season ends?

Yes! You keep every Battle Pass reward you’ve unlocked after the season is over.

What if I don’t buy the Battle Pass? Can I still earn rewards for free?

Yes. Even if you don’t purchase the Battle Pass, you can still earn the following items for free:

  • 1 Wild Frontier Legend skin
  • 5 Apex Packs
  • 18 Wild Frontier stat trackers

If I buy the Battle Pass, can I also get the free rewards?

Yes! Everyone can earn the free rewards during Season 1.

Don’t forget, Octane is also coming with Apex Legends Season 1! Read up on his abilities and watch his ultimate in action here.

Source: EA

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New Splinter Cell Game Being Teased by Italian Voice Actor for Sam Fisher (Update)

Update: 

Ubisoft has replied to our email and gave told us, ” Ubisoft does not comment on rumors and speculation,” which is par for the course.

Original Story:

While Ubisoft constantly reminds us that the Splinter Cell franchise is alive and kicking, we still haven’t heard anything regarding a new Splinter Cell game.

Could this be changing soon? Over on Facebook (via Reddit), Luca Ward, who’s the Italian voice actor for Splinter Cell protagonist Sam Fisher, has changed his profile cover with the franchise’s three-light goggles.  Check out the image below just in case he changes it or is ordered to change it:

Ward even posted footage of him voicing Sam Fisher in Splinter Cell: Pandora Tomorrow. Of course, this could all be for nothing, but could also be the start of something. We’ve reached out to Ubisoft and will update the story if we hear anything back.

For reference, the last proper Splinter Cell game was “Blacklist,” which was received well critically, when it was released back in 2013.

Could 2019 be the year we finally hear from Sam Fisher? Former Ubisoft exec Jade Raymond confirmed that she was working on a Splinter Cell game before she left, so we know the publisher isn’t letting the franchise hibernate or something.

What do you want to see in a new Splinter Cell game? Do you think Ubisoft will debut one at E3?

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