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Call of Duty: Black Ops 4 Fog of War Nerfed, Other Feedback From Beta Detailed

While some people might see the recently concluded Call of Duty: Black Ops 4 beta as a “demo” given the timeframe when it’s rolled out, the feedback gathered from it really can make a difference in the final product, and it seems it already has.

In a new post, Treyarch has now listed some of the key changes it’s making to the final retail version of Black Ops 4 based on beta feedback. Chief among them? The dreaded Black Ops 4 Fog of War is being nerfed! Note that Treyarch hasn’t listed or announced every single change it’s doing to the final game, but it seems like the big ones have been touched upon.

Fog of War & Minimap Awareness

Fog of War in the minimap was designed to strengthen situational awareness and guide moment-to-moment decision-making with a benefit to the entire team. Because we know a lot of players don’t want to talk on the mic or engage in teamwork, we designed it (and all gameplay features) to be effective first and foremost to the player using it, and then also helpful to teammates even passively. An enemy that’s spotted by your teammate will appear in your minimap as well, so even lone wolves are helping their team whether they mean to or not.

The full Fog of War reveal circle around each player in the minimap was designed to increase situational awareness for a fighting chance against attacks from the back. The circle generated just as much passionate debate within Treyarch as it did within the community, and we wanted to let it play out in the Beta to see where it landed. It’s proven to be too powerful as default functionality, so we’re making a few changes for a more balanced Fog of War:

  • The full reveal circle will be removed as default functionality, and the standard reveal area will be a cone that reflects the player’s field of view. This will continue to always be blocked by solid objects in the game, so it can never be used to “see through walls”.
  • We’re moving the full reveal circle to the Team Link perk. This way, players who want that power will need to spend a point in Create-a-Class to get it and compete with their choices for other powerful items. This also gives Team Link a much-needed boost, as it significantly underperformed in the Beta.
  • We’re adding an additional HUD indicator that lets you know when you’re visible to enemy players in the minimap so that you can react accordingly.
  • Red dots in the minimap that appear when firing your gun will fade faster so there’s more time to evade after engaging in a gunfight.
  • Those same red dots will no longer reveal teammates that are near the player firing their gun.

Tac-Deploy & Spawning

The spawn system is key to ensuring the gameplay of Black Ops 4 shines, and it is influenced by a number of factors which differ across every map and mode. We have a suite of tools that lets us track bad spawns (spawns where players give or receive damage within 3 seconds) and make changes to prevent them from happening. It’s impossible to get the percentage of bad spawns to zero, but we constantly tune to get it as low as possible, generally in the 2-3% range. Thanks to community video clips, comments, and gameplay data, we were able to identify several issues within the spawn system that were creating scenarios that did not meet our expectations. These issues were most prevalent in round-based game modes like Domination. The team is hard at work resolving those issues for the best possible spawn system on launch day.

The Tac-Deploy was designed to give the ability to redirect the flow of combat at strategically important moments by creating a secondary team spawn area in the map. The concept was inspired by the tactics employed by the community when playing Hardpoint in Black Ops 2, where a teammate would “anchor” spawns on the next Hardpoint to get their team to the objective faster. This cool, emergent behavior was not only a valid tactic but became necessary to consistently win the mode. The Tac-Deploy brings this idea into other modes with the goal of creating periodic team shifts to take or defend an objective, break out of a pattern, or strategically push in a new direction. An easy counter for the opposing team is to run the Engineer perk and hunt down any enemy-owned Tac-Deploys.

In the Beta, the Tac-Deploy proved to be a tad too strong and understanding when you spawned on a Tac-Deploy wasn’t strong enough. To smooth it out for launch, we’re making a few changes:

  • We’ve shortened the duration that a Tac-Deploy is active, lengthened its cooldown time, and limited the number of spawns per use to 10. This will help to fulfill the goal of providing short bursts of strategic positioning shifts.
  • We’re relaxing the radius around which players will spawn on a Tac-Deploy so that there is more room to spread out, and enemies attempting to disable it won’t suddenly get overwhelmed by a surge of defenders.
  • We’re adding a notification to the death cam (where camera breaks into third person when you die) that displays when a Tac-Deploy is active and whether there is danger nearby, and another notification that appears in the game HUD after you spawn on a Tac-Deploy.

Body Armor & Gear

In service to the overarching goal of increasing gameplay depth, we introduced the Gear category to Create-a-Class in Black Ops 4. Each Gear item will compliment different styles of play, allowing players to optimize into their preferred style. If you like to play aggressively, preferring to move in fast bursts and surviving multiple gunfights, you’ll likely find Stim Shot to your liking. If you’re a player who prefers to roll the dice for high risk and high reward, you may prefer the COMSEC Device to push for bigger Scorestreaks. If you enjoy supporting the team for the win, you’ll likely gravitate to Equipment Charge to power up your Specialist content more frequently. If you rely more on positioning and situational awareness for victory, the Acoustic Sensor is for you. And if you’re a more cautious player who likes the push and pull of objective play, Body Armor should be optimal for that.

The balance for this category wasn’t quite dialed in for the Beta, and we’ll be improving that for launch. While Stim Shot was the most popular piece of Gear, Body Armor was the most controversial, so we want to address some of the changes that are coming to that specifically:

  • Explosives should shred Armor – that was not working in the Beta, and we’re fixing that.
  • Damage is now reduced by armor rather than being completely deflected by it.
  • Some of the player feedback from the game when fighting against a player with Armor was “cranked to 11,” and made it feel a lot worse than it actually was, so we’re reducing it to feel less annoying.
  • We added extra +25 bonus score reward for every kill against players with Armor to help feed your Scorestreak meter.
  • We’re also experimenting with a number of ideas to better support its role while also making it less appealing to highly aggressive players (for example, impacting certain aspects of movement speed or protection coverage area).

In the same post, Treyarch confirmed that UI navigation will support free cursor and d-pad in the final game. Also of note, loadouts in killcams will indeed be back as we’ve previously reported. You can check out the full post below. It’s a long read but it explains the design decisions the studio has made so far.

Beta Recap
byu/treyarch_official inBlackops4

In other Black Ops 4 news, the beta date for Blackout (battle royale mode) has been announced! You should also check out our beta impressions to see what we make of the game’s beta version so far. Finally, Black Ops 4 will be at gamescom later this month, and will feature a new map.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Activision to Be at gamescom, New Map to Be Shown for Call of Duty: Black ops 4

With gamescom right around the corner, Activision has announced that the publisher will be making its presence felt on the show floor! Making the show are Call of Duty: Black Ops 4, Destiny 2, Sekiro and Spyro!

While Black Ops 4 just had its beta (you can read our impressions of it right here), Treyarch will be bring the PC version of the game at gamescom! There’s also going to be a new, unnamed map making the rounds too!

Destiny 2: Forsaken will also be playable on the show floor where players can experience the Gambit hybrid mode.

You can check out which Activision-published title can be played on the show floor and where in the list below.

CALL OF DUTY: BLACK OPS 4
Playable on PC at the ASUS B2C booth in Hall 7.1

DESTINY 2: FORSAKEN
Playable at the Activision B2C booth in Hall 7.1

EKIRO: SHADOWS DIE TWICE
Playable at the Activision B2C booth in Hall 7.1

SPYRO REIGNITED TRILOGY
Playable in the Xbox booth in Hall 8.1

Once more info makes its way out of the gamescom show floor, we’ll be sure to let our readers know.

Gamescom will be held on August 21-25 at Cologne, Germany.

Source: Activision

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Alex Co

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Halo: Infinite Is Halo 6 According to Microsoft

At this year’s E3, one of Microsoft’s biggest guns on stage was the reveal of a new Halo title called “Halo: Infinite.” If you’re one of the many people wondering why Microsoft didn’t call it “Halo 6”, then worry no more.

In a recent Mixer broadcast,(via GameSpot) 343 Industries’ Jeff Easterling has confirmed that Halo: Infinite is indeed the sixth main entry in the Halo franchise — even if it’s not called directly by that title.

It is Halo 6. You should just consider it Halo 6. Don’t think of it as a weird prequel kind of thing. It’s the next story. It’s the next chapter in what is going on.

Aside from that tidbit, we also know that Master Chief will be the central protagonist in Halo: Infinite, which is a departure from Halo 5 where players divided time playing as the Chief and Agent Locke. Many had wished for it to be more focused around Chief story, though in its defense, Locke’s campaign wasn’t that bad.

Halo: Infinite is the 6th entry in the Halo franchise as it will be a direct continuation of Halo: 5. Let’s hope that Microsoft releases gameplay soon along with a possible release date.

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Alex Co

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Take a Look at Divinity: Original Sin 2 – Definitive Edition’s Character Creation, Co-Op and More

Bandai Namco Entertainment has released what looks to be Divinity: Original Sin 2 – Definitive Edition’s final trailer before it launches on consoles this August 31. In it, we can see the character creation mechanics, footage of crafting, conversation choices and more.

Given this is called the Definitive Edition and all that, expect to see new moves, spells and more. Check out the three-minute gameplay footage below

Also included in the console version of Divinity: Original Sin 2 is split-screen co-op, revamped Arena Mode that has solo gameplay, online multiplayer PvP, and a Hot Seat mode where players pass the controller around. In Arena Mode, there are 16 characters to choose from, including some first-time playable ones like Malady, Zandalor  and Radeka, each character has their own unique set of skills and abilities.

Finally, those who pre-order Divinity: Original Sin 2 – Definitive Edition will receive the Sir Lora DLC at launch, which features a new squirrel companion, Sir Lora.

Those looking for a deep RPG experience might want to keep an eye out for Divinity: Original Sin 2 – Definite Edition since if it’s anything like the PC version, it’s going to be one heck of a game.

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Alex Co

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New Battlefield V Gameplay Trailer Released, Teases Battle Royale Mode

Just as we reported yesterday, a new Battlefield V trailer has been released, and it includes gameplay — or at least snippets of it. Titled the “Devastation of Rotterdam,” the trailer is a huge step up from the reveal video we got a few months ago.

Check out the Battlefield V gameplay video below and prepare to be amazed, people! It’s DICE at their finest. Oh, and there’s even a tease of the battle royale mode at the end with the ring of fire, so don’t miss it!

In the “Battlefield V – Official Gamescom Trailer – Devastation of Rotterdam,” fans get a fresh look into the untold and unseen side of World War 2. The trailer features thrilling, never before seen gameplay footage of the new Rotterdam map, which immerses players in a battle fought throughout the streets of Holland, where the Germans attempted to seize the Dutch city.

Throughout the trailer, the game’s dynamic physicality and destruction is on full display. As the architecture crumbles and gives way, torn by the devastation of close quarters combat, truly no battle in Battlefield V will ever be the same.

Not only did we get a new Battlefield V trailer in time for gamescom, but the Rotterdam map will be playable on the show floor as well! Gamescom will be held this August 21-25, and will be open to the public! So expect gameplay footage to be in abundance in a few days’ time.

In other BFV news, we reported yesterday that according to analyst firm Cowen, the pre-order sales for EA’s shooter has been “weak.” Let’s hope this latest promotional trailer is the kickstart the game’s sales needs in order to get back on track.

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Alex Co

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Report: Battlefield V Pre-Orders Have Been “Weak”

It’s hard to argue that the biggest first-person shooter brands in all of gaming have been Call of Duty and EA’s Battlefield franchise in recent memory, but could Battlefield be losing some of its pull?

According to analyst firm Cowen, the pre-order sales of Battlefield V have been “weak,” and mentioned that this could be due to the game’s release date being sandwiched between Call of Duty: Black Ops 4 and Rockstar’s highly anticipated Red Dead Redemption 2. It even goes as far as to mention that Battlefield V could suffer the same fate as Titanfall 2 (which is another EA-published shooter) that didn’t do so well at launch since it was released in between Battlefield 1, and Call of Duty: Infinite Warfare.

While the release date could be one of the reasons for the slow pre-order sales, it could also have to do with the lack of any tangible marketing and promotion the game has received from EA. Things could be changing though, as there’s a new trailer set to be unleashed tomorrow, which I hope is the start of the Battlefield V info onslaught.

Do you think Battlefield V is suffering from low pre-order numbers? What could be the cause of this and should EA be worried?

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Alex Co

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Call of Duty: Black Ops 4 Beta Impressions -Shaking It Up

How things have changed. Before, fans clamored for Call of Duty to change things up, and with each studio’s iteration of the franchise, that’s what we got. It’s gotten so shaken up that now fans are yelling for studios to bring it back to what it once was.

We won’t be going over the basics of the beta (like how many maps it featured, Specialists, etc.) since you can read that here. What’s written below is an impressions piece on the overall gunplay, gameplay and core mechanics of the Black Ops 4 beta.

Treyarch is in an unenviable position wherein the studio needs to placate both the old school players who are asking for “boots on ground” gameplay, and the new school — the one that needs heros, abilities and more to spice up each encounter. While we’ll reserve judgement on the full game come October, has the Call of Duty: Black Ops 4 beta alleviated fears or left a sour taste in our mouths? Read on to find out.

Specialists Are Here to Stay

Introduced in Black Ops 3, Specialists are back in Black Ops 4, though with a few welcome tweaks. For those not familiar with Specialists, think of them as heroes from Overwatch or something to that effect. Each character has a special move and a “super” move that can help in various ways. In Black Ops 4, Specialists are given a much bigger role, and their abilities can determine the outcome of each match.

Like it or not, Specialists are here in Black Ops 4. First the good news: Specialists offer a whole other gameplay mechanic, and each Specialist is useful in their own right. The bad? Each side can only pick one Specialist per match! Yes, that means people with the better connection will manage to be able to pick first, so there’s a good chance you won’t be able to pick the Specialist that you want to play as every single time.

Aside from that little niggle, Specialists in BO4 are a step above those in BO3 in every conceivable way. There are now two abilities per Specialists, and you can tell each one was made with care and balance in mind. There’s no go-to Specialist (at least so far in the beta), or anything game-breaking.

However, it bears mentioning that if you didn’t dig the Specialists in BO3, then chances are you won’t be converted in BO4. These characters will definitely affect each match, and it’s highly unlikely that you’ll curse their existence at one time or another.

Die Now, Please!

If there’s one thing I’m certain of in Black Ops 4, it’s that the gunplay is very satisfying. Regardless of what gun you use, the sound and feel of each hit feels heavy and with impact. Having said that, the time to kill (TTK) in BO4 is definitely a lot longer compared to past Call of Duty games, and it’s something which will bother long-time fans.

I admit, it bothered me at first as well, since this meant that it’s harder to get double or triple kills, but it makes engagements mean more when you take someone out. Add in the new health system (which we’ll touch on in a bit), and the fact that BO4 is just 5vs5 compared to the franchise’s staple 6vs6, and you have a Call of Duty title that’s not only shaking up in how it handles gameplay confrontations and the like, but it’s even changing things up in terms of core game mechanics.

Possibly the biggest change in Black Ops 4 compared to past Call of Duty titles is how health regeneration is handled. Before, regenerating health would kick in just by ducking out of harm’s way, but in BO4, you have to press L1 (or LB on Xbox One), and wait for the health to slowly fill up (which is now shown as a meter with numerical values). There’s no self regenerating health in BO4, and stabbing yourself with health will oftentimes mean you’re a sitting duck for a quick second or two, which is a long enough time to get killed in any CoD game.

Is this health change a good one? Depends on who you ask, I guess. On one hand, it provides a more campier playstyle given players can just poke constantly at long ranges and just inject themselves with health whenever they get shot; on the other, it promotes more skill when going head to head since it (health regen) now involves proper tactics as well. Should you regen health now? Or maybe try to get the kill since your enemy is most likely injecting themselves by being hit a few times. It’s big change to the franchise’s core mechanics, and time will tell if the fanbase will grow to love it or hate it.

Streaks and Stones May Break My Bones…

If you were disappointed by the scorestreaks in Call of Duty: WWII, then don’t fret! Black Ops 4 continues Treyarch’s streak of having meaningful ‘streaks in matches. While we weren’t able to see the entire list of scorestreaks, we did see enough to see that it’ll be at least on par with BO3. There’s the new Mantis bot that can fire missiles, old staples like the RCXD, and lots more. Those who missed the Attack Dogs in previous Treyarch-developed COD titles will be disappointed to hear that they aren’t returning. There’s no RAPS from BO3, but in BO4, they’re replaced by a duo of operatives that can shoot, hide and attack like a regular player.

While there’s a fair bit of balancing that needs to be made in terms of scorestreaks, it toes the fine line between being powerful enough that it feels rewarding getting ’em, and not too powerful that it can dictate the outcome of an entire match. Given this is a beta, I’ll give Treyarch the benefit of the doubt.

Fog of War?

Another big change in Black Ops 4 compared to past Call of Duty titles is the “fog of war” mechanic that lets you see players on your mini map in a 360 angle. Yes, that means sneaking up is super hard to do now, but given how much ruckus the community has made so far regarding it, I wouldn’t be surprised to see it heavily downgraded come launch.

In terms of map design, Treyarch seemingly has nailed it yet again. If you’re a fan of the studio’s three-lane approach to multiplayer level design, then you’ll find a lot to love in BO4. Sure, it might not be for everyone, but it’s hard to get annoyed when it just works, and you won’t feel like you got killed due to crappy level design that gives an advantage to one team and such.

Looking Ahead

After hours of leveling up and trying the different game modes, it’s safe to say I was converted to skeptical to now being excited to play the full multiplayer experience come October. Will there be enough depth? Will the Specialists, manual health regen and such get in the way of how much fun multiplayer matches of Call of Duty are? I honestly can’t say at this point without reaching Prestige and seeing if the thrill of resetting everything and grinding again is there or not.

While we wait for Treyarch to make adjustments and polish the multiplayer based on player feedback, the beta ultimately did what it was supposed to — provide feedback to the developers, and whet player appetites. Based on the Black Ops 4 subreddit, the beta managed to convert a lot of skeptics (including me) and turn them into fans, and if you’re Treyarch, that’s good enough for now especially after shaking the status quo this much.


Call of Duty: Black Ops 4 beta code provided by Activision for preview and giveaway purposes. Played on PS4 Pro. Black Ops 4 will be out this October 21 on the PS4, Xbox One and PC.

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Alex Co

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Deep Silver Acquires Timesplitters

Remember the Timesplitters franchise? The beloved first-person shooter franchise has found a new home in Koch Media or otherwise known as the parent company of Deep Silver (Dead Island, Saints Row)!

In a press release, Koch Media announced that it has acquired the intellectual property rights to the Timesplitters brand, and the rights to create games based on it. In addition to that, Koch Media has also acquired the IP the rights to sci-fi action-adventure game, Second Sight, which was also created by Free Radical Design.

It is with great pleasure that Koch Media today announces the acquisition of the cherished video games series Timesplitters. The agreement sees Koch Media become the owners of the intellectual property and the rights to create videogames based on the brand which will be produced by the Koch Media’s publishing label Deep Silver.

Largely considered as one of the most influential console games of the early 2000s Timesplitters was originally created by Free Radical Design, who later became Crytek UK Ltd and finally Deep Silver Dambuster, also part of the Koch Media family. The three game series earned a large and passionate fan base thanks to its unique humour, art style and pop culture references while encouraging customisation and modification to give each person their own individual experience. “We are hugely excited to have acquired Timesplitters,” commented Klemens Kundratitz, CEO Koch Media GmbH. “The original games gave fans a massive content offer and provided a pure and genuinely fun arcade shooter experience. We have many fans of the Timesplitters series among our own staff who are passionate about creating a product that will thrill todays gaming audience.”

According to the press release, full details on the future of both Timesplitters and Second Sight will be revealed “in due course.”

What does this mean for the Timesplitters Rewind? Your guess is as good as mine at this point. But if you’re a Timesplitters fan, it’s hard to not get a little excited given it’s been ages since we last saw the franchise have a proper entry (Timesplitters: Future Perfect was released way back in 2005).

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Alex Co

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Battlefield V Gamescom Trailer Hitting Tomorrow

Find the lack of any Battlefield V news or info disturbing? Yeah, you’re not the only one. Thankfully, DICE and EA are set to unveil a new Battlefield V trailer tomorrow!

Called the “Devastation of Rotterdam,” the trailer will be the official Gamescom trailer, and will be shown at 9 a.m. ET (6 a.m. PT). A super brief teaser is shown as well where we can see a tank and a bunch of soldiers going into battle.

Given the information drought we’ve had since the initial trailer reveal, I assume we’ll see actual gameplay tomorrow. Let’s hope that’s the case.

Gamescom will run from August 21-25, and will feature a fair number of games on display. However, no press conference has been announced so far.

What do you expect to see tomorrow? Will an actual gameplay trailer make up for the lack of info we’ve had so far?

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Alex Co

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Rainbow Six Siege Grim Sky Operator Revealed, Hereford Base Reworked

While Ubisoft has announced the first few details of Rainbow Six Siege’s third season called Grim Sky, we now know one of the first new Operators joining the roster! Meet the latest defender named Crash! She’s the new Rainbow Six Siege Grim Sky Operator, and definitely won’t be the last.

Meet Clash, the first Defender with a shield.

Born and raised in England, she’s a tough officer who served with the Territorial Support Group, holding the front line during the 2011 London Riots. She earned her spot with the Specialist Firearms Command (SCO19), making herself known within London’s Metropolitan Police Services (MPS).

She’s an expert at devising crowd-control strategies and she even acquired special permission to attend Gold Command meetings. She later made Detective Constable. Her experience, service record and persistence in her line of work got her noticed by Rainbow Six.

Twitch and Mira combined their engineering backgrounds, leading an R&D project to create the CCE Shield (Crowd Control Electro Shield). Clash is the perfect Operator to handle this new gadget and weapon because she understands mob behavior and she pioneered snatch squad tactics, not to mention her experience as a riot officer. She knows exactly when and where to deploy this shield to deny entry and slow down her opponents. Not only that, Clash has the backbone to stand her ground and a cooperative mindset to set herself up for assists. She shows no mercy and she has zero-tolerance for nonsense.

Despite her new title as DC at the MPS, she knows she belongs on the front line. This new Defender joining Rainbow Six, she’s none other than Morowa “Clash” Evans.

Crash will be revealed in full this August 17-19 during the first ever Six Major in Paris.

In addition to that, Herford Base is also getting reworked in Grim Sky! Check out the new trailer showcasing the reworked level! Ubisoft also says this about it:

Check out the Hereford Base rework. The map will keep the soul of the original but with a new layout and many twists, the map will feel fresh and new.

Once we know more details regarding Operation Grim Sky, we’ll let our readers know.

Source: Rainbow 6

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Alex Co

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Strange Brigade Gameplay Overview Trailer Shoots Out, Brings the Fun

Rebellion has released a new Strange Brigade gameplay overview trailer that dissects what to expect from the third-person multiplayer game. If you prefer your multiplayer games more co-operational than competitive, then this game might be for you.

Go watch six minutes of Strange Brigade gameplay footage to see what’s in store for you when the game’s released this August 28!

Today’s terrific new trailer gives newcomers to STRANGE BRIGADE all the info needed to become a fully-fledged hero. From the lowdown on the Brigade’s supernatural powers to the veritable legion of mystical malefactors in their way, this video has got the lot!

Jump into rip-roaring 1930s adventure for 1-4 players when STRANGE BRIGADE launches on August 28, 2018 for PS4, Xbox One and PC.

Who says shooters have to be super competitive affairs, no? If the quality is anything close to Rebellion’s other games like the Sniper Elite franchise and more, then we’re in for a treat.

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Alex Co

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PlayStation Store Sale for the Week Is a Ubisoft Publisher Sale

It’s Tuesday, and that means another PlayStation Store sale is underway on Sony’s digital storefront! For this week’s PSN sale, it’s all about Ubisoft!

If you were sitting on getting Rainbow Six Siege, The Division and so on, this might be the time to get ’em! If and when the sale expands to include other titles, we’ll be sure to update the post.

itle Price (PS Plus)
America’s Greatest Game Shows: Wheel of Fortune® & Jeopardy! $19.99
Assassin’s Creed® IV Black Flag™ $9.89
Assassin’s Creed®IV Black Flag™ Gold Edition $16.49
Assassin’s Creed® Origins $29.99
Assassin’s Creed® Origins Deluxe Edition $34.99
Assassin’s Creed® Origins – Deluxe Pack $5.99
Assassin’s Creed® Origins Gold Edition $49.99
Assassin’s Creed® Origins Season Pass $23.99
Assassin’s Creed® Origins – The Curse of the Pharaohs $11.99
Assassin’s Creed® Origins – The Hidden Ones $5.99
Assassin’s Creed Rogue Remastered $17.99
Assassin’s Creed® Syndicate $19.99
Assassin’s Creed® Syndicate Gold Edition $27.99
Assassin’s Creed® The Ezio Collection $19.99
Assassin’s Creed Triple Pack: Black Flag, Unity, Syndicate $29.69
Assassin’s Creed® Unity $11.99
Eagle Flight $9.99
Far Cry® 3 Classic Edition $20.99
Far Cry® 4 $11.99
FAR CRY 4 + FAR CRY PRIMAL BUNDLE $27.99
Far Cry® 4 Gold Edition $17.99
FAR CRY 5 $35.99
FAR CRY 5 DELUXE EDITION $41.99
FAR CRY 5 GOLD EDITION $53.99
Far Cry® Primal $19.99
Far Cry® Primal – Digital Apex Edition $21.99
For Honor $17.99
For Honor Deluxe Edition $20.99
For Honor Gold Edition $29.99
Hasbro Family Fun Pack – Conquest Edition $15.99
Just Dance® 2018 $29.99
Monopoly Family Fun Pack $7.99
Rayman® Legends $13.99
Rocksmith® 2014 Edition – Remastered $11.99
South Park™: The Fractured but Whole™ $19.79
South Park™: The Fractured but Whole™ Gold Edition $29.69
South Park™: The Stick of Truth™ $17.99
South Park: The Video Game Collection $31.99
Star Trek™: Bridge Crew $19.99
Star Trek™: Bridge Crew The Next Generation Bundle $38.49
Steep and The Crew $27.49
Steep™ – Winter Games Edition $16.49
Steep™ – Winter Games Gold Edition $23.09
Syberia 3 $14.99
The Crew $9.89
The Crew® 2 $41.99
The Crew® 2 Deluxe Edition $48.99
The Crew® 2 Gold Edition $69.99
The Crew and Trackmania Turbo $17.99
The Crew™ Calling All Units $9.99
The Crew™ – Season Pass $9.99
The Crew® Ultimate Edition $14.99
Tom Clancy’s Ghost Recon® Wildlands and Rainbow Six Siege® $32.99
Tom Clancy’s Ghost Recon® Wildlands Deluxe Edition $23.09
Tom Clancy’s Ghost Recon® Wildlands Gold Edition $32.99
Tom Clancy’s Ghost Recon® Wildlands Standard Edition $19.79
TOM CLANCY’S RAINBOW SIX® SIEGE $19.99
Tom Clancy’s Rainbow Six® Siege Advanced Edition $23.99
Tom Clancy’s Rainbow Six® Siege Complete Edition $64.99
Tom Clancy’s Rainbow Six® Siege Gold Edition $44.99
Tom Clancy’s The Division™ $14.99
Tom Clancy’s the Division and Rainbow Six Siege Bundle $38.49
Tom Clancy’s The Division™ Gold Edition $26.99
Trackmania Turbo $11.99
Trials Fusion™ $5.99
Trials Fusion™ – Awesome Level MAX $6.49
Trials Fusion: Awesome MAX Edition $11.99
Valiant Hearts: The Great War™ $4.49
Watch Dogs™ $9.89
Watch Dogs 1 + Watch Dogs 2 Gold Editions Bundle $39.99
Watch Dogs 1 + Watch Dogs 2 Standard Editions Bundle $30.99
Watch Dogs 2 $17.99
Watch Dogs 2 – Deluxe Edition $20.99
Watch Dogs 2 – Gold Edition $29.99
Watch Dogs™ Gold Edition $14.99
Werewolves Within™ $6.59

If you like anything from the list, here’s the PSN Store browser link. Don’t forget that Sony’s flash sale from last week is still on-going for the time being so give that one a look as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Blackout Beta Date Announced for PS4

Earlier today, we posted an alleged leak of the Call of Duty: Black Ops 4 Blackout beta date. Well, as it turns out, the leak wasn’t far off — at least for PlayStation 4 gamers.

The official Call of Duty Twitter account just tweeted the video below, and in it, not only did it announce the Black Ops 4 Blackout beta date (September 10), but confirmed it’s once again a private beta, and that date is only for PS4 gamers, with Xbox One and PC betas “to follow.”

Unfortunately, that’s it. No gameplay was shown, or any other details shared. We do know you can go at it (Blackout) solo, with a partner or as a group of four based on the text and skulls that the video showcased.

Xbox One and PC players most likely will be getting the Black Ops 4 Blackout beta a week after, which is the norm given Sony’s timed exclusivity deal with Activision.

If you took part in the multiplayer beta (regardless of platform), don’t forget to NOT delete the beta client since it’ll be used for Blackout.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: Call of Duty: Black Ops 4 Blackout Beta Release Date Allegedly Leaked by Xbox Store

While we already know that Call of Duty: Black Ops 4 will have a beta for its battle royale mode called Blackout in September, the specific details haven’t been announced just yet. However, a recent image making the rounds allegedly lists the Black Ops 4 Blackout beta release date ahead of its official announcement!

Over on Reddit, user vorkot3 has posted a screenshot of what seems to be Xbox store stating the Black Ops 4 Blackout release date as 9/8/2018! Check out the image below.

Bear in mind that this could very well be a fake — especially if you consider that September 8, 2018 is a Saturday. Also of note, if recent trends are anything to go on, the PlayStation 4 will most likely have a week’s head start compared to the PC and Xbox One platforms due to Sony and Activision’s partnership.

We’ve reached out to Activision for a statement on the matter and will update the post if and when we get a response.

In related news, Treyarch announced yesterday that the Black Ops 4 multiplayer beta client will also be used for the Blackout beta, though an update will be rolled out for it.

Call of Duty: Black Ops 4 will be out this October 12 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter World PC Crash Fix for Alt-Tab and More Is Here and It’s Unofficial

While console players have been enjoying slaying monsters in Monster Hunter World since January, PC players are only experiencing the joys of monster killing this past week. Unfortunately, the PC version of Monster Hunter World has been mired in technical issues that have made the game unplayable for some.

Fortunately, fans are here to save the day! Steam modder Kaldaien has released a mod pack that fixes a few nagging issues, and thankfully, the Monster Hunter World PC crash fix is included! Called the “Special K” mod pack, it fixes the game’s issues when alt-tabbing out of the game, and even improves the CPU usage, which is godsend for those who don’t have a lot of RAM.

You can check out the full mod features right here, and we’ve outlined some of the current features and a short intro from the modder.

[Special K] HDR10 (Actual HDR Display Output) Fix

Introduction

I’m working on various improvements for this game, and wanted to release something for the community. The anti-mod BS in this game is the strongest I’ve ever seen (puts FFXV’s stupid anti-debug to shame).

I do not know if this is a part of Denuvo that has never been used before or if it’s actually a trumped up ad-hoc solution from people who have no business imposing restrictions on the consumer. Anti-debug / anti-mod is always bad, but it’s exponentially worse when done by amateurs who do not have the necessary experience to ensure their stupid charade doesn’t do more harm to the customer than benefit (is there any?) to the publisher.

</end anti-mod rant>

    • Current Features:
      • HUDless screenshots
      • Texture/button mods
      • Pre-HUD ReShade
      • Fixes for fullscreen exclusive problems the engine has
    • Possible Future Features
      • Aspect Ratio Correction

In other Monster Hunter World news, the game has now cemented itself as the biggest Japanese Steam game of all time! Don’t forget to check out our multitude of game guides for the game which include some end-game builds!

Source: Steam via PCGamer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Enemy Loadout Will Be Visible in Killcam at Launch

If you were playing the Call of Duty: Black Ops 4 beta last week or this past weekend, you might have noticed that you couldn’t see the loadout of the enemy that killed you in the killcam, which is a bummer, right? Fortunately, this Call of Duty staple will be in the final version of the game!

Over on Twitter (via Reddit), Treyarch Game Designer Matt Scronce has confirmed that the Black Ops 4 enemy loadout info screen will be present in killcams — at least it’s planned to be come launch!

While this might seem like a minor thing to most, it’s a good way to get a feel of the current meta of the game after a week or so. This is a good and easy way to see what everyone’s using, or even what’s overpowered. It’s been this way in past Call of Duty titles for a long time, and I’m glad to see Treyarch isn’t changing it up just for the sake of being different.

In other Black Ops 4 news, make sure to NOT delete the multiplayer beta client if you plan on playing Black Ops 4’s battle royale mode, Blackout. Treyarch confirmed that they’ll be using the same client though will be rolling out an update.

What other Call of Duty staple do you want to see make it in Black Ops 4? Let us know in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Nintendo Switch vs Android (Samsung S9) Shows Us a Clear Winner

Like it or not, the Nintendo Switch isn’t the most powerful console out right now. And if you’re buying one for the graphics and technical prowess, then you’re in for a rude awakening. That said, Nintendo’s latest console isn’t a slouch, either — regardless of what many people think.

Over on YouTube, content producer TiLMENDOMiNATiON whipped up a short Fortnite Switch vs mobile video, showcasing the Nintendo Switch (in portable mode) against a Samsung S9. Just a few seconds in, it’s plainly obvious the Nintendo Switch version is leagues better, which shouldn’t be that surprising, no?

Not only are the Switch version’s colors better, the resolution is a whole lot better as well. Draw distance and the amount of items on screen at any given time are also tilted to the Switch’s favor, too.

Hopefully this puts a stop to all the “hur dur the Nintendo Switch is weaker than a mob1le phone!111” statements. You can check out the latest Fortnite Battle Royale patch and its list of changes here.

Are you surprised at the results? Have you seen a mobile version of a game that looks better than its console counterpart?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Closed Alpha Invites Being Sent Out

For those fortunate enough to be a part of it, the Battlefield V closed alpha is set to start tomorrow once more! Now, if you were part of the first wave, then rejoice! The second Battlefield V alpha emails are being sent out as we speak!

Over on Reddit, multiple users have posted that email invites are being sent out, which houses a key that PC players can then use to download and gain access to the BFV closed alpha client. Check out the email below.

One user states that people should check their emails since EA has been issuing new keys even to past participants. Hey, it’s worth a shot, right?

Also of note, Battlefield Community Manager Jeff Braddock has posted a messaged welcoming players to the closed alpha!

Battlefield V Closed Alpha #2 Goes Live Aug 14
byu/Braddock512 inBattlefieldV

Console players or those who don’t have access to the closed alpha, don’t fret! An open beta will take place sometime in September!

Battlefield V will be released this October 21 for the PS4, Xbox One and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Blackout Beta File to Use Updated MP Beta Client

It’s finally over! Treyarch has flipped the switched (off this time) for the Call of Duty: Black Ops 4 beta! While a good number (including me!) of people might be sad at the studio not extending the beta, there’s a very good reason for it! Sometime next month, the Black Ops 4 Blackout beta will start!

If you haven’t heard what Blackout is, it’s the new Battle Royale mode made just for Black Ops 4. Given how hot the genre is, it’s a no-brainer to see Call of Duty take a stab at it. If you’re part of the Black Ops 4 multiplayer beta, don’t delete the file just yet! Over on Reddit, Treyarch confirmed that those who downloaded the beta client will only need to download an update in order to play the Black Ops 4 Blackout beta!

And now…
byu/TreyarchPC inBlackops4

Also, quick heads-up that the game file from this weekend will be updated for the upcoming Blackout beta, so no need to download the full game again.

Given how big the beta client was, this is definitely good news for everyone involved. Also, in case you didn’t know, if you reached the beta’s level cap (which was at 40), there’s a surprise waiting for you when the full game is released.

Call of Duty: Black Ops 4 will be available for the PS4, Xbox One and PC this October 12.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Beta Update Lists the Changes for Day 2 and More

We’re down to the last 24 hours in Treyarch’s Call of Duty: Black Ops 4 beta! Even so, Treyarch isn’t done tweaking the game and has released a list of changes to the latest Black Ops 4 beta update.

If you’re one of the people near the level cap or set to hit it (it’s currently set at 40), then you’ll be glad to know that Treyarch will be rewarding players who attain the max beta rank with a permanent unlock that can be used in the final version of the game! Check out the full update from Treyarch below.

Beta – Week 2: Day 2 Recap
byu/treyarch_official inBlackops4

With approximately 24hrs left in this week’s Beta, we’re still making updates – here’s a list of what you can expect today:

  • General Fixes
    • General Stability and Performance Improvements.
  • Scorestreaks:
    • General
      • Increased the delay at the start of a round before you can activate certain lethal Scorestreaks.
    • Strike Team
      • Doubled the health of each Strike Team squad member. This should help the Strike Team survive and react in situations where they are taking fire from several enemies at once.
    • Mantis
      • Fixed a text string on the Care Package containing the Mantis.
  • Maps:
    • Gridlock:
      • Fixed an exploitable location near the bath house which allowed players to look across the map.

Yesterday, we discussed that some people were encountering difficulties booting up the game on Xbox One. We’ve deployed a fix and all signs suggests that it has been resolved.

Once we get out of the immediate blast radius of the Beta weekend, we plan to come back with a comprehensive recap of the full Beta weekend, as well as address a few design changes that are on the horizon . . . stand by.

In the meantime, you’ve got 2XP and 2xWeaponXP to keep you busy, a new map to dominate (Hacienda), a new mode to master (Heist), and a Level Cap of 40 to hit.

Regarding the level cap, you’ve got some work to do on that last one (you know who you are). And the reward for doing it? Players that achieve max rank during the Beta will earn one permanent unlock token, which unlocks any item from the Create-a-Class menu at launch.

See you online!

Treyarch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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