While Dragon Age: The Veilguard might have gotten decent review scores when it was released last year, it seems that didn’t translate to sales, so much so, that publisher Electronic Arts’ stock has dropped because of it.
As of Wednesday’s after market trading, EA’s stock has dipped 9% due to the underperformance of EA Sports FC 25 and Dragon Age: The Veilguard.
While publisher Electronic Arts (EA) greenlit the Dead Space remake from Motive Studio, there's no word on whether we'll get a remake of the second game or a new game for the franchise.
EA CEO Andrew Wilson Confirms Dragon Age: The Veilguard Underperformed in Sales
Wilson said in a report on EA’s preliminary Q3 FY25 results, “During Q3, we continued to deliver high-quality games and experiences across our portfolio; however, Dragon Age and EA SPORTS FC 25 underperformed our net bookings expectations.”
Adding to that, Wilson mentioned how The Veilguard managed to engage approximately 1.5 million players. which is 50% lower than the publisher’s expectations. “Global Football had experienced two consecutive fiscal years of double-digit net bookings growth. However, the franchise experienced a slowdown as early momentum in the fiscal third quarter did not sustain through to the end. As a result, EA revises its outlook for Global Football to end the fiscal year down mid-single-digit at the midpoint of the new outlook. Separately, Dragon Age engaged approximately 1.5 million players during the quarter, down nearly 50% from the company’s expectations.”
BioWare just released Dragon Age: The Veilguard this October 31, and before that, the last new RPG released by the studio was Mass Effect: Andromeda back in 2017.
Due to the missed mark, EA has now cut its net bookings range from $7B to $7.15B for fiscal year 2025 from its prior target range of $7.5B to $7.8B. Overall, EA now projects a mid-single-digit decline in live services net bookings compared to its initial projection of mid-single-digit growth.
Looking ahead, Stuart Canfield, CFO of EA, mentioned, “We continue to balance investment for future growth with operational discipline and remain committed to EA’s long-term financial framework. As we look to FY26, we expect to grow as we launch more of our iconic franchises.”
EA will announce the results of its third fiscal quarter ending December 31, 2024, on February 4. We should know more details by then.
With the RPG underperforming commercially, it’s no wonder BioWare isn’t planning on developing any DLC for it. The studio has confirmed they have shifted focus to the next Mass Effect game, which we’re hoping fares better for the studio.
While the Battlefield franchise is one of the most revered shooter brands in gaming history, even hardcore fans won't deny that the series has lost some of its sheen with the last few franchise entries (namely: Battlefield V, Battlefield 2042).
Sleepy Mill Studio has released a free demo of their upcoming game, Drop Duchy. A mashup of genres, this debut game promises to offer a unique, challenging experience. We’ve spent many rounds building our town up, collecting resources, and fighting the enemy, and have our impressions available now.
In Rebel Wolves' upcoming dark fantasy RPG The Blood of Dawnwalker, players will be playing half-human, half-vampire protagonist Coen.
Drop Pieces, Collect Cards, Start Fresh
Part Tetris clone, part deckbuilding game, plus the Rogue-lite element of starting fresh each playthrough, describes Drop Duchy at a surface level. There are a lot of moving parts and pieces to consider, and as with either of the main genres the game finds itself in, a bit of luck can be required to get you out of a jam. When things are working well, you can feel like a genius as you beef up your defenses while demolishing the CPU-controlled opponent. When things aren’t going so well, you can’t help but laugh in despair as you flail in a vain attempt at surviving the wall that greets you at the end of the board.
So, for starters, you begin each run with a deck of cards, which dictates what kinds of tetromino-style pieces will be given to you in combat and/or collecting stages. You begin on a board game-like, top-down overview of your kingdom. There are several spots on the map that you can travel to, and each time you move up one level, you may encounter a branching path. Some of these paths are peaceful, or simply a break to collect or trade kingdom resources, while others involve combat against the opposing, CPU-controlled kingdom. Occasionally, the branching path forces you to choose to attack the enemy, or collect resources in a regular puzzle level, with no hostile forces to counteract, but at the cost of the boss waiting for you at the end of the level becoming more powerful. There is a decent amount of strategy to consider even in this simpler-looking portion of the game.
With the highly anticipated Nintendo Switch 2 on the horizon, fans are eager to learn which games will launch on the new console.
Strategic Placement Wins
Once you do land on a puzzle spot, the core of Drop Duchy begins. You’re given a deck of random tiles, which must be placed strategically as they slowly fall down the battlefield. What’s interesting here is that not only do you get to place your own units, but also those of the enemy’s. In fact, one valid strategy involves the Tetris-like aspect: you can use the reserve spot to simply hang on to an enemy unit. If you manage to place all the other tiles, then that reserve piece is never used. Another change for this part of Drop Duchy is that when a row of tiles is complete, rather than that row disappearing, you are awarded resources for each tile type, which can be used later to upgrade cards or trade at certain spots in the overworld.
As far as piece types go, there are a couple of categories. There are production units, which generate resources for your kingdom, as well as military units, which produce soldiers used to fight. For instance, one building produces 2-3 fighting units for each plains tile it is placed next to. These rules take effect whenever a tile is placed within range of that building, not only when the building is placed down. Therein lies some of the strategy: you can place a unit-generating building near some fields now, and generate some soldiers. But then, a few moves later, you can drop another unit which converts nearby tiles into plains, and the converted plains will generate additional soldiers because of the rules set on that military building you placed down earlier.
Adding further to the strategy in Drop Duchy, each card that generates these pieces can be upgraded, usually at a steep cost to your resources. This generates more units or resources per connected environmental tile, or some other boon to your town. Some passive cards can also be drawn, which have effects such as converting your first forest piece into another type of tile automatically, which can help if you’re focusing on building up a larger army.
Quite a Steep Learning Curve
Drop Duchy is a TOUGH game. Its mixture of strategy and luck remind me of another ruthlessly tough game, Tharsis. If you’re playing on Normal difficulty, expect to lose, and lose a LOT on the first playthroughs. Playing on Easy mode is not only recommended, it may be required for you to learn how the game’s many systems work together to challenge you. This may frustrate some, but considering the game bills itself as a strategy game, most players will likely be in it for the long haul as strategies get devised the longer one plays. Most runs are also short, as in half an hour or less, so you can very quickly test out new methods of collecting resources or see if that new card you discovered helps. Don’t expect the game to pull any punches, however – even a victory on Easy mode is not guaranteed. There is already talk on the Steam Discussions forum for Drop Duchy from Sleepy Mill Studio about needing to tweak the difficulty.
Drop Duchy has a unique mixture of genres going on here, and a difficulty curve to match. Starting on Easy difficulty is recommended, unless you’re a glutton for punishment or are otherwise a strategy expert. Despite this, it does feel rewarding to figure out a strategy that works against a boss, even if sometimes it feels like luck was simply on your side that round.
While the game isn’t due out until April 2025, anyone interested in checking it out for themselves can download the free demo, available on Steam now. Based on the minimum specs, it should run on any computer built within at least the last decade, so give it a shot if it piques your interest.
Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.
The latest major content drop for NHL 25 is now available on all platforms, and this is to bring the 4 Nations Face Off. Players can now download EA NHL 25 download version 1.040, which is for patch 1.4.0!
Expect the 4 Nations Face-Off integration, various gameplay fixes and a lot more all listed in the official patch notes.
With today's Spring Festival patch for Marvel Rivals, not only did NetEase deliver a new mode, hero adjustments, and new cosmetics, but the data also brought in code for a bunch of unannounced heroes and even the abilities.
Game Modes
Franchise General
Fixed an issue where game results didn’t populate in the HUB until advancing a day or switching leagues.
Franchise Conversations & Contract Negotiations
Fixed an issue where skater scheme fit conversation options under a prior coach remained unavailable after hiring a new coach.
Adjusted tuning to make it slightly easier to charm a player at the start of contract negotiations when their organization’s interest is low.
Statistical goals now display the minimum stat needed for the minimum attribute boost within the range. The info widget still shows the maximum goal required for the full boost.
World of CHEL
Fixed an issue in NHL Arcade where the tiny goalie could become stuck laying down after a desperation save.
Resolved an issue where controller disconnection in the creation zone caused WoC network issues.
Addressed Game Configuration failures when entering WoC Dressing Rooms.
Fixed a desync issue that occasionally occurred in NHL Arcade, EASHL Club Finals 3v3, or 6v6.
Corrected an issue in NHL Arcade where disallowed goals in regular games still did not count.
Fixed a Quickplay 3v3 issue where the goal replay displayed an empty Carter Lake rink instead of the correct goal celebration sequence.
Resolved an issue where users could be kicked out of the party on the post-matchup screen of an EASHL private drop-in game.
Hockey Ultimate Team
Various visual and art fixes.
Fixed team name being displayed twice on the jersey and logo card for the Coachella Valley Firebirds.
Corrected missing portraits for PWHL X-Factor players in the edit lines tab.
Fixed an issue allowing users to bypass Moments progression and access locked Moments.
Art
Uniforms
The following uniforms have been added or updated in NHL 25:
ECHL
Cincinnati Cyclones – Third
Indy Fuel – Third
Rapid City Rush – Third
Tulsa Oilers – Fourth
Wichita Thunder – Third
Worcester Railers – Third
Canadian Hockey League
Guelph Storm – Third
Owen Sound Attack – Third
Once the developers release another patch, which should be sometime in February or even March, we’ll let our readers know.
If you’re in the market for a pro-level video game controller, but mostly or only game on PC, your best bet was typically to piggyback off of something made with consoles in mind first.
Developer Slitherine Ltd. has released Warhammer 40K: Battlesector on console and PC, and this brings a host of balance changes and bug fixes in what the devs call patch 1.04.137.
According to the devs, today’s patch answers many of the community concerns that players have expressed in recent weeks.
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This is a balance and bug fixing patch with a central focus on responding to the first real battle-tests of the new Astra Militarum Faction
Pretty much all of the Astra Militarum roster has been updated to some degree. With the largest changes being to the abilities of the HQ Units
We have also fixed some significant issues with the core faction abilities that meant that the soldiers of the Astra Militarum were not receiving the benefits of their training
Other significant updates are the training of the Cadian Shock Troops to pull the trigger more rapidly, giving the Armoured Sentinel a bit more punch and utility and a rework of the Basilisk’s skills to be clearer and more reliable in action
Balance
Astra Militarum
Born Soldiers
Fixed issues with Per Momentum bonuses not being applied properly
Ordered Battleline
Receiving an order gives +10 baseline momentum whilst that unit has an Order
Fixed issue where Orders were not persisting into the enemy turn
Valkyrie Transport
Can now transport Ogryns
Commissar
Emperor’s Will, Bonus HP boost increased to 10% (5%)
Execute adds momentum to surrounding tiles as well as the target unit, and can be used to target a unit that was previously targeted (to refresh or to boost with Empowered)
Show Them Steel
Added Ranged Crit Chance +10%
Cooldown set to 2 turns (1)
Corrected Show Them Steel to use Additive maths
Cadian Castellan
Voice of Leadership, Accuracy boost increased to 10 (5)
Bring It Down, Increased range to 5 tiles, reduced cooldown to 2 turns, clarified Status Effect length (1 turn, removes at end of casters turn)
Move Move Move applies to all within a 1 tile radius of Castellan, 3 turn cooldown
Tank Commander
Shock and Awe damage bonus increased to 10% (5%)
Battle Cannon -> Range to 1/5/9
Pound Them To Dust is now a buff skill that gives +100% shots for all weapons to a nearby vehicle
Blitz Them now gives the “Blitz” Charge Ability to friendly Leman Russ or Rogal Dorns and an Incoming Graze buff to any vehicle
Leman Russ Battle Tank
Leman Russ Sponsons upgrades halved to match Tank Commander
Leman Russ Points to 250 (260)
Lascannon, cooldown to 2 (3), range to 1/5/8
Plasma Cannon range to 1/4/8
Demolisher, range to 1/3/5, AP 6 (5)
Vanquisher, range to 3/7/10
Rogal Dorn
Rogal Dorn Pulverisor to 0 points for upgrade
Sponson Multimelta to 10 points for upgrade
Twin Battle Cannon, range to 1/5/9
Heavy Bolter, attacks to 28 (24)
Oppressor, range to 1/6/9
Pulverisor, AP 5 (4)
Armoured Sentinel
Armoured Sentinel cost to 110 (125)
Plasma Cannon
Range to 1/4/8
Attacks to 2 shots @ 50 Damage
Multilaser range to 1/4/8
Harrassing Fire can now target 3 adjacent enemies, but fires fewer shots
Chimera
Multilaser range to 1/4/8
Run Over min range of 2 (1) to reflect that it’s a charge
Fixed issue with Run Over final charge damage
Cadian Shock Troops
Cost increase to 40 (was 35)
Added Frag Grenade to all loadouts
Increased cost of Bayonet Loadout to +5
Lasgun
Range to 1/3/6
Attacks to 4 shots @ 4 damage @ 80 Acc w AP1
Lasgun w Bayonet
Range to 1/3/5,
Attacks to 4 shots @ 4 damage @ 65 Acc w AP1
Bayonet Armour Piercing to 4 (3)
Removed cooldown from Bayonet weapon action
Increased Momentum Gained when killed to 2 (1)
Kasrkin
Evasion to 10 (5)
Hotshot Lasgun
Range to 1/3/7
Attacks to 7 shots @ 5 damage @ 90 Acc w AP3
All Unit targets single enemy model rather than spreading shots
Hotshot Volleygun
Range to 1/4/8
Attacks to 10 shots @ 5 damage @ 90 Acc w AP3
Upgrade cost to 10
Moved unit accuracy bonus to weapons for consistency with other units, no gameplay impact
Melta Mine HP to 1 (was 10)
Ogryns
Are now Transportable by Valkyrie
HP to 160
Fixed issue with Furious Charge final damage
Heavy Weapon Squad
Lascannon
Range to 1/5/8,
Accuracy to 60 (65), falloff to 6
All Unit targets single enemy model rather than spreading shots
Removed Cooldown
Autocannon
Range to 1/5/8
Accuracy to 60 (65), Attacks to 3 (2), falloff to 6
All Unit targets single enemy model rather than spreading shots
Pour It On adds +1 shots per 2 stacks of Set Up spent (from per 1 stack)
Pour It On cooldown to 2 (1)
Missile Launcher
Accuracy to 60, Ranged Falloff to 6
Primaris Psyker
Force Staff
Attacks to 2 (1)
Nightshroud
Casting gives +20 momentum
Disabled edge case where you could still get pistol reactions against buffed unit
Locked at start in Planetary Supremacy
Mental Shackles
Cooldown to 3 (2)
Casting gives +20 momentum
Accuracy debuff to -30
Fixed maths to be additive
Unlocked by default in Planetary Supremacy
Basilisk
Steady Aim updated
Used as an ability to make an attack with the Earthshaker with +10 accuracy for every Movement Point the Basilisk has left unspent
Barrage Updated to target a tile not a specific enemy
Does not use the weapon accuracy, instead scatters 3 shots in a 3×3 area
Artillery Targeting reworked to instead give a buff to the firing Basilisk each time it deals damage with an aimed Earthshaker Cannon shot
Stacks are lost on movement, like Set Up
Barrage does not add stacks (as unaimed)
Visual FX Tweaks
Increased rate of fire of Multilaser
Increased speed of all Las weapon projectiles
Added Supercharge WarmUp VFX to Armoured Sentinel
Updated default armies for Astra Militarum (Skirmish and Planetary Supremacy)
With the highly anticipated Nintendo Switch 2 on the horizon, fans are eager to learn which games will launch on the new console. While Mario Kart 9 is enough to excite many, players are hoping for a wider variety of games. According to a recent leak, a new 3D Super Mario game and a remake of The Legend of Zelda are set to release this year.
The leak comes from NewEgg, a retailer that is selling gift cards for the Nintendo Switch eShop. Their listing revealed several upcoming games from Nintendo, including Metroid Prime 4 and Pokemon Legends: Z-A. Most notably, it mentioned a new 3D Super Mario game and a remake or remaster of The Legend of Zelda.
Well, here's something I didn't have on my 2023 bingo card, and that's that Nintendo and Sony will work together to bring the live-action The Legend of Zelda movie to life.
New 3D Super Mario Game and Zelda Remake Could Launch with Switch 2
There isn’t much information about these two games yet. Fans have been waiting for Super Mario Odyssey 2 and HD versions of The Legend of Zelda: Twilight Princess and The Wind Waker for years. It’s also not clear if these games will only be on the Nintendo Switch 2 or if they’ll also come to the original Nintendo Switch.
Looking back at the Nintendo Switch’s first year, which featured hits like Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, and Mario Kart 8 Deluxe, it wouldn’t be surprising to see a strong lineup for the Switch 2 as well.
For now, fans can only wait and see what official announcements Nintendo will make. In related news, insider eXtas1s claims that several Xbox titles could make their way to the Nintendo Switch 2. The rumored games include Diablo 4, Fallout 4, Starfield, Microsoft Flight Simulator 2024, Halo: The Master Chief Collection, and many more!
With today’s Spring Festival patch for Marvel Rivals, not only did NetEase deliver a new mode, hero adjustments, and new cosmetics, but the data also brought in code for a bunch of unannounced heroes and even the abilities.
Per your usual datamine disclaimer, none of the info below have been officially confirmed by NetEase, and as such, there is no guarantee they’ll be present in the game in the future. Having said that, the fact that code on the characters has been added with the latest patch means they are being worked on the least.
More X-Men Have. Been Datamined From Marvel Rivals’ Spring Festival Patch
Per dataminer X0X_Leak, the following characters were spotted in the game code via the Spring Festival update:
Gambit – Duelist
Rogue – Strategist
Jubilee – Unknown
Nightcrawler – Duelist
Beast – Unknown
Not only that, but the abilities of some of the unannounced heroes and villains from the Season 1 datamine have been uncovered too! Note that only the ability names have been spotted, with some having what seems to be placeholder names/
Professor X
“X-Men Collection”
“Potential stimulation”
“Mind projection”
Jia Jing
“Fairy Wings”
“Fairy Healing”
Paste Pot Pete
“Sticky bomb”
“Glue lasso”
“Pay attention to your feet”
Colossus
“Giant Punch”
“Steel Colossus”
Locus
“Unstable structure”
“Stable structure”
“Energy lock”
Beast
“Dexterity”
“Field Experiment”
“Intelligence analysis”
Nightcrawler
“Foil style”
“Epee Style”
“Phase shift”
Jubilee
“Fireworks”
“Atomic bomb”
“Atomic Bomb-Excitation”
Rogue
“Ability to draw”
“Ability Acquisition-Skill One”
“Ability Acquisition-Skill Two”
“Ability Acquisition-Skill Three”
Gambit
“Kinetic Energy Card”
“Energy accumulation”
“Node Card Array-Projection”
“Node Card Array-Recycling”
Given that The Thing and Human Torch’s release date hasn’t yet been revealed, don’t expect these heroes anytime soon. While some might be planned for Season 2 (most likely), that’s still a few months away. Given the X-Men characters in the game’s code, I wouldn’t be surprised if Season 2of Marvel Rivals has an X-Men theme to it.
Based on the datamine, are you happy with the planned heroes and villains set to be part of the Marvel Rivals roster? Leave a comment below and let us know.
Even though it’s a PlayStation classic, Sony seems keen on supporting The Legend of Dragoon on current-gen platforms, as a new patch for it has been released on PS5. Players can now download Legend of Dragoon update 1.000.004 (no PS4 version, we checked), an unannounced patch.
Are you the type of PlayStation 5 gamer that puts the console in Rest mode when logging out? Or do you completely shut the console down after playing games? Which side do you think most gamers fall on?
As it turns out, it's about even.
The Legend of Dragoon Gets a PS5 Patch Years After Release
While Sony hasn’t said anything about the patch’s contents, the community is here to the rescue! Two years ago, one fan compiled a list of known issues with the PS5 release of Legend of Dragoon, and today, these issues have been fixed (per another Reddit user’s confirmation).
Jittering blue lines around objects in the background. These have been present on at least 50% of the screens in the game so far for me. (I’m in the back half of disc 1)
Weird garbled text after characters names (Hellena Warden8!&/)5agsi)
Battle sound effects being crushed, only playing half the sound, or completely missing
Battle Voice lines not playing at all. I haven’t heard lavitz say HARPOOOON this entire play through. There is a boss right before you get dragoon form for the first time who chants before he uses a spell, the audio of said chant is completely absent in said fight.
The after battle level up jingle sounds like it was ran through a wood chipper when multiple people level up at once.
Rose’s Magic attacks cause the game to completely crash. This one right here is mega sad. With the nature of the games design you are most likely going to use her magic mid boss fight and lose progress. I had someone in another post tell me about this one and I tested it myself to unfortunately find it was true.
The patch has resolved all these issues, which is good to see for an old game (even if some of the issues were never there in the original version).
The Legend of Dragoon was originally released over 20 years for the PS1 in 2000 (1999 in Japan), and soon became a cult favorite among RPG fans.
It was re-released digitally on February 21, 2023, for the PS4 and PS5 as part of the Classics Catalogue. This version isn’t just a simple port, as Sony slapped in new features such as up-rendering, rewind, quick save, and custom video filters.
Hopefully, other PS1 classics that were re-released also get significant updates as well.
While cloud technology is getting better and better each year, will it reach a point that it will replace traditional gaming consoles? Sony's PlayStation boss doesn't think that's happening anytime soon.
Epic Games released a new Fortnite patch on January 22. This is a surprise patch, given that we just got the v33.20 patch less than 10 days ago. Console players will see it as Fortnite update 4.53 on last-gen consoles, while PS5/XSX players will see it as download version 1.000.164).
While we expect bug fixes to be part of today’s patch, it probably won’t fix every issue affecting all modes. We’ve also included the list of confirmed known issues the developers are working on.
NetEase has delivered the Marvel Rivals Spring Festival Event today.
Fortnite Download Version 4.53 Now Available for Download
There are no official patch notes available yet, but check out the known issues below to see what would be fixed, and will be fixed in the future.
Update: Epic Games confirmed today’s patch fixes the emote wheel issue. It now defaults to the player’s Locker selection again. In addition, players unable to see certain Quests in their Quest menu have been resolved.
GENERAL TOP ISSUES
Fixed in Future Game Update
Incorrect Emote order in the Emote Wheel.
Emote Wheel defaults to the “Emotes” tab rather than the “Locker Emotes” tab when opened for the first time.
Homescape Wrap not animating.
Investigating
Players cannot close the emote wheel without selecting an emote
Unable to change the style of Outfits with customizable elements.
Built-In Emotes do not play in Creative / UEFN Experiences.
In Development
Nintendo Switch players encountering storage space issues
Jam Emotes may not function properly in Team Rumble and might not work in Battle Royale after a Team Rumble match.
Splitscreen Issue when player 2 logs out.
BATTLE ROYALE/RELOAD/OG TOP ISSUES
Fixed in Future Game Update
Players cannot gift OG Pass
Display issues in split screen when three or more players are signed in.
Display issues in split screen when three or more players are signed in.
Structures at BURD drop Stone instead of Metal.
Investigating
Some Outfits may change their rarity when scrolling in the Locker.
Players may float briefly after using Typhoon Blade’s Cyclone Slash upon exiting a vehicle.
In Development
Can’t edit structures while a DBNO (knocked) player is nearby.
Vampire Survivors’ popularity shows no signs of slowing down, and its developer, Poncle, continues to work hard to keep players engaged with new features and content.
ROCKET RACING TOP ISSUES
Fixed in Future Game Update
Lockjaw and Fuse Bundles missing reward icon and preview in the Quest tab.
Investigating
Players may observe extremely bright lights.
In Development
[Switch] Non Party Leaders may experience matchmaking errors when attempting to queue for Casual mode while in a party.
Locker’s Vehicles – SUV/Truck and Sports Cars sections changes to a different background color when navigating through the cosmetics options
Vehicle appears blurry at start of race
Placeholder icons may show when viewing Competitive Reward Boosts or Candy Cane Trail.
FORTNITE FESTIVAL TOP ISSUES
Investigating
Audio Stuttering On Switch After Extended Play
[Local Multiplayer] Incorrect HUD loading in Main Stage.
In Development
Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.
SAVE THE WORLD TOP ISSUES
Fixed in Future Game Update
Tornadoes may destroy Traps in Wargames or Endurance runs.
Fall damage not reduced while riding the Hoverboard.
In Development
Husks may phase through built floor/ceiling sections from ramps.
If any official changelog is released, we’ll update the article to reflect the fixes made.
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The energy company DISSUN is a big part of The Finals update 5.6.0. The Combustion Icon Set is available in a new store update, and several balance changes are also a part of this patch. Current-gen players will see this as update 1.000.070.
Read on to see the full and official patch notes below.
In Rebel Wolves' upcoming dark fantasy RPG The Blood of Dawnwalker, players will be playing half-human, half-vampire protagonist Coen.
DISSUN Takes Over in The Finals Update 1.000.070
Update 5.6.0
POWER IS POWER
The power levels are at an all-time high in The Arena this week as DISSUN unveils its newest advertisement in preparation for its takeover of the World Tour starting tomorrow. The fuel company has a lot in store for you, so get ready to celebrate Lunar New Year in a powerful way, as a brand-new throwable takes center stage in the festively decorated Arena!
For all DISSUN enthusiasts out there, you’re in luck! DISSUN has also taken over the store update!
DISSUN: FUEL. FIRE. POWER
And finally, you should check out the IVADA Cataclysm Set, now available in the shop! The bundle comes with +2400 Multibucks!
We have a patch full of bug fixes as well as some changes to spawns in both Quick Cash and Cashout. Check out the content and balance changes here:
Balance Changes
Quick Cash
Increased the max duration of respawn waves from 25s to 30s
Increased the respawn wave timer increment for players who die just before a new wave spawns from 5s to 7s
Dev Note: The changes we made to Quick Cash spawning increased the pace of the mode. These two changes should slow the pace down a little, similar to what we had previously, while maintaining the benefits of spawn waves keeping teams together. We’ll monitor how these perform and continue to adjust as needed.
Changed spawn behavior to prevent teams from spawning very close to enemy players
Cashout
Changed spawn behavior to prevent teams from respawning very far away or far too close to objectives
Changed spawn behavior to prevent teams from spawning very close to enemy players
Content and Bug Fixes
Animation
Very small reduction to visual recoil on Lewis and M60 Red Dots sights to keep the experience in line with other weapons
Fixed a rare issue where eliminated players would get frozen and not turn into coins
Clothing will now move correctly when spinning your character in the menus
Fixed an issue where inspecting and throwing grenade-type gadgets simultaneously could make character animations look broken
Clubs
Added a Club page quick navigation icon to the top of the menu
Party-up requests from Clubs will now show in the event log and prompt a new marker when available
Vampire Survivors’ popularity shows no signs of slowing down, and its developer, Poncle, continues to work hard to keep players engaged with new features and content.
Contracts
Fix some occurrences of contract tracking for Goo Barrel and Fire Extinguisher
Fixed inconsistencies in the “Eliminate 5 opponents from 30 meters or more using gadgets” contract
Gameplay
Fixed an issue with Goo being able to launch players and objects in rare cases
Jump Pads will now correctly launch players traveling on ziplines rather than detach and drop them
Fixed various issues when hold interactions would sporadically cancel
Gifting
Players can now gift full outfits to friends
Performance & Stability
Fixed a rare crash related to the lockbolt
Private Matches
We now allow spectators to reconnect even when a private match is paused
Fixed an issue where input was not working when reconnecting as a spectator
Retain camera rotation when moving from a player to the freefly cam in spectator mode
Settings
VOIP
Added the ability to toggle the automatic gain control of the microphone volume to the settings
Specializations
Winch Claw
Will now cancel and block vaulting for opponents on successful hits
UI
Fixed an issue with scrollbars not being consistent and overlapping in some situations throughout menus
Weapons
Spear
Fixed an issue where you could start or continue sliding while performing the secondary spin attack
Sword
Using the secondary attack at the same time as activating a Jump Pad will now launch players to the intended (longer) distance
Duel Blades
Fixed an issue when swapping back from a deployable like the Jump Pad would cause the Dual Blades to get stuck swinging only once
Dagger
Fixed an issue where the backstab wouldn’t re-trigger the charge up after a vault if the input was held down
Security and Anti-Cheat
Refined and updated several detection rules to improve the precision and effectiveness of identifying players exploiting unfair advantages
Updated anti-cheat methods
Next week there will likely be another update, so stay tuned for more details.
Crytek has released Hunt Showdown 1896 update 1.000.018 this January 22 for patch version 2.2.1. There is a fix for the US flag to show 45 stars instead of 50, and there are improvements to the game’s VOIP system.
Check out the full list of bug fixes and improvements below.
NetEase's hit free-to-play hero shooter is launching its next event this week, celebrating the Chinese New Year (Lunar New Year).
Hunt Showdown 1896 Update 1.000.018 Includes VOIP Improvements and More
Gameplay
Bounty Clash AI update
Removed Immolator, Hive, Meathead, and Hellhound spawns
Added Grunt spawns inside compounds
Reduced overall AI spawn rate
Reduced the inflicted melee damage when pulling stuck projectiles out of Hunters (from 70 to 14 for upper torso)
The amount of damage to other body parts differs based on hit location, but is generally even lower
While much reduced in effectiveness, the Blademancer Trait may still help finish off Hunters that are very low on health
VOIP Improvements
Team Communications now included when using all / proximity chat
The muted mic icon no longer auto-hides, providing better clarity about the muted state
The system now respects the muted state set in the options when joining a game and cycling through voice channels
A new “Toggle” state has been added to clearly differentiate between continuous and toggle behavior, both in-game and in the menu.
Fixed an issue where the muted team voice Input option was not being respected in the menu.
Resolved an issue where the Vivox Push To Talk state was incorrectly set to active on game launch for PC.
The last toggle state is now stored as an attribute and reinstated on game start.
Addressed a stalling issue by preventing the Mute All option state from being saved to a file during gameplay input.
Developer Note: We´re excited to launch the new VOIP system, enhancing in-game communication. Your feedback has been essential, and we’re committed to ongoing improvements in future updates. Thanks for being a part of this journey!
Bug Fixes
Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate
Fixed various issues with Hunters and equipment skipping
Fixed an exploit where water no longer slows down Hunters after being revived by a Revive Bolt
Fixed an issue where the US flag in Wolfshead Arsenal displayed 50 stars instead of 45
Fixed an issue where the game briefly stalls when the “Mute All” shortcut is pressed
Fixed an issue where the Choke Bolt caused the Immolator to explode on a direct hit, which shouldn’t have happened
Fixed an issue where the Serpent Trait had a reach of 50 meters even when in a team instead of being 25 meters when in a team and 50 meters when solo
Fixed an issue where the UI sometimes didn’t reflect the correct Mission Target status in the HUD or display the correct Missions on the map screen
Fixed an issue where players joining the in-game group could manipulate Contracts, causing chaos during task selection
Fixed an issue where the Frag Shredder on the mud dealt no damage to the Hunter
Fixed an issue where, when Charms were included in a Bundle, players were unable to purchase them separately
Fixed an issue where the Dark Sight Boost effect was clipping with the regular Dark Sight and hand model for Thorn Wreath (Hunter)
Fixed an issue where Ursa Mortis would float on water when dead, sometimes causing the creature to be launched into the sky
We will let our readers know very soon when the next update comes out.
NetEase has delivered the Marvel Rivals Spring Festival Event today. This limited-time event includes new cosmetics, some hero gameplay adjustments, and more. Console players will see this as Marvel Rivals download version 1.000.006, which NetEase tags as “20250122.”
PC players can download this 3.7GB, while console gamers will see this as 2.3GB.
NetEase Games, the developer behind Marvel Rivals, has announced a strict policy against using mouse and keyboard adapters on consoles, labeling it as cheating.
Marvel Rivals The Spring Festival Now Live With Update 1.000.006 on Consoles and PC
New Content:
The all-new Special Event “Fortune & Colors” gracefully lands on January 23, 2025, at 09:00:00 (UTC +0)!
Special Event: Fortune & Colors
Dive into the event to earn super rewards, including Star-Lord’s “Lion’s Mane” series costume rewards—completely FREE!
Get ready for epic showdowns as Iron Fist, Star-Lord, and Black Widow compete in Wakanda’s World Arena during the thrilling Clash of Dancing Lions.
Commemorative Gallery Card: Of Festivals and Friends
During the “Fortune & Colors” event, complete event missions and challenges to earn Danqing – a magical dye. Use Danqing to fill a vibrant illustration with color, and once it’s beautifully framed, you’ll receive an auspicious Gallery Card as a memento of this unforgettable event!
New Costumes: Clashing Lions Series
We are delighted to unveil the brand new “Clashing Lions” costume series, bringing festive blessings to the following heroes:
1. Star-Lord – Lion’s Mane (Free to obtain during the Fortune & Colors event)
2. Black Widow – Lion’s Heartbeat (Limited-time store release: 2025/01/23~2025/02/14 UTC+0)
3. Iron Fist – Lion’s Gaze (Limited-time store release: 2025/01/23~2025/02/14 UTC+0)
Among these auspicious offerings, Star-Lord – Lion’s Mane costume is up for grabs at NO COST during the event. The two other costumes will be available for purchase in the store and are also available in a special “Dancing Lions” Bundle that comes with a bonus “Blessing Lion” Nameplate.
If you're playing Marvel Rivals and still annoyed there's no role queue, better get used to it, as it seems it won't be implemented anytime soon.
System Adjustments
All Platforms
General
1. Optimized the alternate name feature in Streaming Mode, allowing players to define their own alternate names instead of relying on system-generated ones.
2. Added a season dropdown menu to the Leaderboard for easy access to different season rankings.
3. Enhanced the Career system by introducing a feature to view historical season rank information.
Bug Fixes
All Platforms
General
1. Resolved an issue where the game would freeze after battles under certain conditions.
2. Fixed an inconsistency with avatars when switching heroes while defeated in the Doom Match.
3. Addressed an issue where if Winter Soldier’s used his ultimate ability to defeat a shapeshifted Loki, it wouldn’t count towards the ultimate ability consecutive KO achievement.
4. Corrected a delay in synchronizing certain data on the Friends Leaderboard.
Maps and Gameplay
1. Implemented a series of fixes for various performance issues related to destructible environments.
2. Resolved multiple instances where players could get stuck in unique terrain.
3. Addressed several Reverse-Destruction performance issues after destruction repaired in Empire of Eternal Night maps.
With the Season 1 patch of Marvel Rivals already installed and enjoyed by countless gamers worldwide, it also brings a new string of code to datamine that gives us a peek at the game's future.
Hero Bug Fixes
1. Hawkeye’s Precision: Fixed an issue where Hawkeye’s passive ability Focus progress would sometimes display incorrectly. It’s now as accurate as he is.
2. Wolverine’s Unyielding Berserk Claw Strike: Frame rate no longer affects the number of attacks in the enhanced Savage Claw after using Feral Leap.
3. Invisible Woman’s Psionic Stranglehold: Mobility abilities for specific heroes are now fully operational within the range of Invisible Woman’s Psionic Vortex – no more containment issues!
4. Mister Fantastic Double Trouble: Addressed a bug where having two Mister Fantastic (like Loki in transformation) sometimes allowed one to reuse the second part of Distended Grip.
5. Namor and Invisible Woman: Fixed an issue preventing Namor and Invisible Woman from unleashing their ultimate abilities at certain door locations—now they can break through any barrier!
6. Storm’s Doppelganger: Resolved a problem where under low frame rate conditions, activating Storm’s ultimate ability as Loki after transforming into her would be canceled.
7. Wolverine’s Fury Corrected: Fixed an issue where Wolverine’s ultimate ability occasionally wouldn’t end properly after landing after being pulled back.
8. Heroic Hint Harmony: Corrected abnormal ping prompts for some heroes.
9. Magik’s Misstep: Addressed a bug where Magik could not use Stepping Discs after activating her ultimate ability in certain situations.
10. Peni Parker’s Precision: Fixed an issue where Peni’s Bionic Spider-Nest would be unintentionally lifted along with the Klyntar device when raised—now, her tech remains grounded and ready for action!
11. Loki’s Transformation Tweaked: Resolved a problem where Loki, after using his ultimate ability to shapeshift into the Punisher, if Warrior’s Gaze was triggered when the transform was about to end its effects lingered too long. The Warrior’s Gaze effect will now fade as soon as the ultimate concludes—no more lingering vision trickery!
12. Web-Slinging Adjustments: Fixed an issue where, in certain situations in Convoy Mode, if Peni Parker fired a Cyber-Web below the vehicle, her web would move with the vehicle. Now, her webbing sticks like it should.
13. Mister Fantastic’s Resilience Restored: Resolved a bug where if Mister Fantastic was knocked offline while in his inflated state and then rejoined, Mister Fantastic might be unable to use some abilities after reconnecting. He’s now back in action and ready to stretch into battle!
14. Webbing Dynamics Corrected: Corrected an issue where Peni Parker’s web being pulled back could be blocked by enemy heroes, leading to positional anomalies. Now, her webbing will behave as intended.
15. Camera Alignment Fixed: Fixed a camera misalignment issue that could occur while KO’d and revived by Adam Warlock while spectating Hela just as she rises up to launch her Ultimate Ability.
Console
1. Fixed an issue where the crosshair movement would automatically stop at extremely low pushing angles on the Xbox controller.
2. Resolved a problem where the camera would automatically move for Xbox controller users after being KO’d in certain situations.
Not a bad patch. Expect the bigger mid-season update that houses The Thing and Human Torch to be out sometime next month. Once NetEase makes an official announcement, we’ll let our readers know.
Developer HoYoLab has taken down the Zenless Zone Zero servers for a few hours to apply the version 1.5 “Astra-nomical Moment” patch. Those on consoles should see this as the ZZZ update 1.500 download, which has the same changelog as the PC and mobile versions.
For the Zenless Zone Zero server outage details, expect the servers to be down starting now, lasting for five hours. During this time, the patch can be download, though you won’t be able to login and play. You can, however, check the patch notes below to see what you’ll be diving into once the servers are back up.
NetEase's hit free-to-play hero shooter is launching its next event this week, celebrating the Chinese New Year (Lunar New Year).
[Update Start Time]
2025/01/22 06:00:00 (UTC+8)
It will take about five hours to complete.
[Compensation Details]
● Server Update Compensation
Compensation: Polychrome ×300
Requirements: Reach Inter-Knot Lv. 4 before 2025/01/22 06:00 (UTC+8).
※ Valid to claim until the end of Version 1.5.
※ Please note that Version 1.5 will run for 7 weeks, ending on 2025/03/12 06:00 (UTC+8).
● Issue Fix Compensation
Compensation: Polychrome ×300
Requirements: Reach Inter-Knot Lv. 4 before 2025/01/22 06:00 (UTC+8).
Please log in to the game and claim the compensation before 2025/02/21 23:59 (UTC+8).
The dev team will issue the compensation via in-game mail after the update has been completed. The mail will expire after 30 days, so don’t forget to claim the attachments.
Zenless Zone Zero Patch 1.500 Complete List of Content
[New Content]
1. New Characters
● S-Rank Agent Astra Yao (Support – Ether)
Astra Yao is a powerful support agent who can provide a variety of damage bonuses to teammates and restore their HP. Make good use of her skills to enable your team to trigger more frequent Quick Assists and Chain Attacks, and deal massive damage to enemies.
● S-Rank Agent: Evelyn (Attack – Fire)
Evelyn is an Agent who can trigger Chain Attacks with Basic Attacks and pull one enemy in for focused strikes. She can chain multiple hits or Special Attacks to her main target and enter a Binding Seal with it, where she accumulates Burning Embers and Burning Tether Points when dealing damage with skills. The accumulated points can be spent to unleash various skills, dealing heavy Fire damage to enemies.
While we've seen Capcom remake its Resident Evil franchise one game at a time, it seems there is one title that could be seeing a re-release soon, and it's probably the most despised mainline entry in the franchise.
7. New Gameplay
● Battle Trial: The Last Stand
Until the last drop of blood is shed, until the last blade is broken!
Fight in the Endless Tower, until the bitter end!
Availability: Available after the Version 1.5 update. Please stay tuned for future announcements regarding gameplay updates.
Requirements: Complete Main Story Chapter 3 “The Misnight Pursuit.”
● Bizarre Brigade: Shared Dream
Bizarre Brigade’s multiplayer mode, Bizarre Brigade: Shared Dream, will be available in Godfinger Arcade when the event begins.
Availability: Permanently available after 2025/01/28 10:00 (server time)
Requirements: Unlock Godfinger arcade in Prologue – Intermission.
In Version 1.5, the arcade game Bizarre Brigade has been updated. More details:
Bizarre Brigade Version 1.5 Update Details
● Mach 25
The arcade game Mach 25 will be available in Godfinger Arcade when the event begins.
Availability: Permanently available after 2025/01/28 10:00 (server time)
Requirements: Unlock Godfinger arcade in Prologue – Intermission.
8. New Systems
● New System: Outfit
After the Version 1.5 update, Proxies can change their Agents’ Outfits in the Outfits interface of each Agent.
Astra Yao: Chandelier
The black-and-white dress glimmers in both light and shadows. Every smile of hers seems to sink into the flowing light of the night, becoming a timeless classic.
※ After the Version 1.5 update – 2025/03/12 05:59 (UTC+8), Astra Yao’s Chandelier outfit will be on sale at a limited-time discount in Store – Today’s Outfit. During the discount period, the price is Monochrome ×1350. After the discount period ends, the price will revert to Monochrome ×1680. Limited to one purchase during the sale period.
Ellen: On Campus
The tail doesn’t quite match the school uniform, but with just a little bit of needlework, it can become even cuter!
※ After the Version 1.5 update – 2025/03/12 05:59 (UTC+8), Ellen’s On Campus outfit will be on sale at a limited-time discount in Store – Today’s Outfit. During the discount period, the price is Monochrome ×980. After the discount period ends, the price will revert to Monochrome ×1280. Limited to one purchase during the sale period.
Nicole: Cunning Cutie
Pink! Pink! Pink! Pink is Nicole’s signature color. So are you feeling it?
※In Version 1.5, Proxies can obtain Nicole’s outfit Cunning Cutie for free through the limited-time event “The Day of Brilliant Wishes.”
※ After the end of Version 1.5, Proxies can purchase this outfit from Store – Today’s Outfit.
*Known issue: During version 1.5, after Proxies have changed Agent outfits, the outfits temporarily cannot be displayed in the Friendly Talk area of Hollow Zero: Lost Void between floors or on the floor results screen. This issue will be fixed in later versions.
9. Other New Content
▶ New Content
● New enemies, Notorious – Dead End Butcher, Terror Raptor, Lumberjack, and Security Operative have been added.
● New collectibles Eous and Nicole Demara have been added to PS5™ and PS5™ Pro. During Version 1.5, Proxies can log in to the PS App on their mobile devices, go to the PS Stars page, participate in the corresponding events, and meet the requirements to unlock these collectibles. Proxies can download Zenless Zone Zero on PS5™/PS5™ Pro to unlock Eous, and earn the trophy Happy and Full! (Except for My Wallet) to unlock Nicole Demara.
● A new teleport location, Coastal Reef, has been added to Port Elpis, along with environmental changes during specific events.
● A new teleport location, Sān-Z STUDIO, has been added to Lumina Square, along with festive environmental changes during specific events.
● Some festive environmental changes during specific events in Sixth Street have been added.
● A new display format for certain dialogue has been added, with some dialogue now appearing at the bottom center of the screen. There may be instances where custom key bindings overlap with dialogue text on some devices. Proxies can adjust their key bindings to fix this issue.
● A new Battle Trial: The Last Stand exclusive avatar has been added, which can be unlocked by earning the corresponding badge.
● Dynamic backgrounds for Agents Astra Yao and Evelyn have been added. Obtain the corresponding Agent and increase your Trust Level to a certain amount to unlock.
● The dynamic wallpaper Bangboo Angler Club has been added, which can be obtained through the Version 1.5 event “Elpis Ultimate Angler Championship.”
● New random play function has been added for dynamic wallpapers. Proxies can select up to 5 wallpapers, and they will display randomly when this function is enabled.
● New Ridu Snapshots category has been added for dynamic wallpaper.
● New titles for Arcade, Agent Trust, and Battle Trial: The Last Stand have been added.
● New achievements for A Ridu Journey, Agent Story, Agent Trust Events, Special Episode, When Opportunities Converge, and Combat Achievements added, including some hidden achievements.
● Added new Bizarre Brigade Achievements that can be viewed on the achievement page in Bizarre Brigade.
● Added Godfinger Arcade game Bizarre Brigade: Shared Dream to Quality Time Mode: Store Gameplay.
● Trial Bangboo can now be viewed in the Bangboo Deploy interface.
● Customization function is now available in Special Training Plan. After the plan is Customized, the upgrade targets will be displayed in their respective modules.
● Updated the TV commercial for Urban Video Game Festival.
▶ Shiyu Defense
Critical Node
After the Version 1.5 update goes live, the buff effects of Critical Node are as follows:
Phase I:
Increases Agent CRIT DMG by 20%.
Every time an Agent triggers Quick Assist, all squad members’ ATK increases by 10% for 15s, stacking up to 4 times. Repeated triggers reset the duration.
Phase II:
Agents’ Fire and Ice DMG is increased by 20%.
Chain Attack DMG increases by 40%, and triggering Chain Attack will recover 10 Energy.
Phase III:
Increases Agent Impact by 15%.
Hitting an enemy with Chain Attack reduces their DEF by 25% for 10s. Repeated triggers reset the duration.
▶ Deadly Assault
After the Version 1.5 update, the enemies featured in Deadly Assault are as follows:
Phase I: Notorious – Dead End Butcher, Unknown Corruption Complex, Corrupted Overlord – Pompey
Phase II: Notorious – Dead End Butcher, Autonomous Assault Unit – Typhon Destroyer, Notorious – Marionette
Phase III: Notorious – Pompey, Sacrifice – Bringer, Dead End Butcher
*Due to recording schedule arrangements, some of the new content in Version 1.5 currently lacks English voiceovers. We sincerely apologize for any inconvenience caused
Adjustments & Optimizations
▶ Agents & Enemies
● Optimized the text descriptions of “on-field” for some Agent skills, adjusting the text from “on-field character” to “active character.” (These are text-only fixes and do not affect actual gameplay).
▶ Systems
● Optimized the Backup Battery system as the default option for restoring Battery Charge. When attempting a challenge with insufficient battery and selecting the Backup Battery to restore Battery Charge, the system will automatically show the required amount of Battery Charge needed.
● Optimized the crafting and dismantling of upgrade materials, allowing Proxies to do both directly in the conversion interface without switching to the Manage Item interface.
● Optimized the red dot display logic for Compendium > Shiyu Defense > Association Supplies Store.
● Optimized the badge system and added the Endless Last Stand series. Proxies can earn different tiers of Badge of Honor based on their performance upon reaching the corresponding level in “Battle Trial: The Last Stand.”
● Added a badge management feature, allowing Proxies to select up to three badges to display on the badge details screen. When the Auto-Adopts Default Settings option is enabled, badges will automatically follow the system’s default layout, which updates with each version.
● Optimized the display limit for badges in Simulated Battle Trial. When Proxies reach a floor higher than 99,999, the corresponding badge will display an infinity symbol.
● Optimized button layout in Marcel Maze. In certain scenarios where they are not needed, the Interaction and Bangboo View buttons will be hidden.
● Optimized button positions in the default mobile layout of Marcel Maze. Swapped the Dive and Jump buttons while keeping their positions as they are during Hollow exploration with Bangboo Sensory Sync.
● Enhanced UI for Bangboo Dive button.
● Adjusted rewards for certain Notorious Hunts levels. At Lv.65, the original reward of 13–14 Noise Reduction Master Copies has been changed to 2–3 Hi-Fi Master Copies. In Pursuit to the Depths, the original reward of 6–7 Noise Reduction Master Copies has been adjusted to 1–2 Hi-Fi Master Copies.
● Optimized the secondary confirmation screen when selecting precious relics under Hidden Treasure in the Logistics Shop.
● Optimized Agent invite-related interactions. When Proxies access the direct message interface with no unread messages, the Agent contact interface will appear first.
● Optimized Agent performance in arcade game Soul Hounds III: Group Hunt in Quality Time Mode: Store Gameplay.
● Optimized dialogue display in Quality Time Mode. Some dialogue will now be displayed at the center bottom of the screen.
● In Quality Time events, if the Proxy has equipped a new outfit for the Agent, the Agent will wear it while following the Proxy.
● In Quality Time events, some Agents do not have camera voice lines yet. They will be added in future updates.
● Optimized trigger requirements for certain Fun Events in Quality Time.
● Optimized all combat stages in Notorious Hunt except for Sacrifice – Bringer. After the Version 1.5 update, Proxies will face the Boss directly in Notorious Hunt and there will be no Normal or Elite Enemies.
● Optimized the W-Engine display order in the Agent W-Engine Equipment interface.
● Optimized the Drive Disc display order in the Agent Drive Disc filtering interface.
● Optimized the filtering logic for Drive Discs. Conditions are now saved for each Agent.
● Optimized the Character Details function. Character Details for trial characters can now be viewed from all screens.
▶ Gameplay
● Adjusted certain text in the Overlord’s Feast event.
▶ Optimizations for Mouse, Keyboard, and Controller
● Added a new feature to quickly toggle between mouse/keyboard and controller control in Combat Simulation, Expert Challenge, Investigator Training Course, and Simulated Battle Trial.
● Optimized the snap-to effect of the virtual cursor on the map interface in the event “Into That Pale Wasteland” event.
● Added haptic feedback effects for the PS5® controller’s L2 and R2 buttons.
▶ Others
● Optimized the rewards screen after using Victoria Housekeeping Coupons in Routine Cleanup.
● Added Drive Disc icons to the stage entrance in Routine Cleanup.
● Optimized the layout of the Mail interface.
● Optimized the camera angle during dialogues in the city.
● Optimized environment visuals for some combat stages.
● Fixed an issue where under certain circumstances, enemies affected by Agent Hoshimi Miyabi’s Frostburn status might display abnormal model behavior.
● Fixed an issue where the Ice Weakness of enemies Alpeca (Infested) and Tyrfing (Infested) did not take effect properly.
▶ Systems
● Fixed an issue on iOS devices where the actual download size of certain resources in the Resource Download feature did not match the displayed size.
● Fixed the problem where Proxies may encounter a pop-up message saying “Game data has been updated. Please log in again” when logging in, and clicking the “Cancel” button prevented access to the game.
▶ Gameplay
● Fixed an issue in Hollow Zero: Lost Void where using Bangboo Assist could sometimes result in Agents entering battle abnormally.
● Fixed an issue on certain devices where scratch cards are displayed incorrectly when opening the newsstand’s scratch card interface.
● Fixed the problem where dashing forward with a Bangboo while exploring the Marcel Maze during the event “Into That Pale Wasteland” may cause it to get stuck in specific terrain.
▶ Environments
● Fixed an issue where certain background music tracks are played abnormally in specific environments.
▶ Others
● Fixed an issue where, under certain circumstances, some sound effects do not play correctly.
● Fixed some typos in the in-game text.
● Adjusted, improved, and fixed the in-game text for some languages. These changes will not affect gameplay or functions.
You can check in here on MP1st for the next major Zenless Zone Zero patch once more details are known.
Vampire Survivors’ popularity shows no signs of slowing down, and its developer, Poncle, continues to work hard to keep players engaged with new features and content.
Riot Games has pushed out Valorant download version 1.000.025 on consoles and PC, and this for patch 10.1. Players can expect a short changelog for this one, with most of the changes applied to the Competitive Mode of the shooter.
It looks like Team Jade's second season of Delta Force is working its magic, as the community seems to have embraced the latest content drop for the free-to-play shooter.
Valorant’s January 21 Patch for PC and Consoles Bring Platform-Specific Changes
ALL PLATFORMS
COMPETITIVE UPDATES
Rank Shields have been added to Competitive Mode!
You are granted two Rank Shields while in Tier 1 (e.g. Silver 1, Gold 1, Platinum 1) of all Ranks except Radiant.
When you lose a game at 0 RR, one shield is consumed, leaving you with one shield remaining.
Losing again at 0 RR consumes the second shield, leaving you with zero shields remaining.
If you lose three games while at 0 RR, you demote to the lower rank (e.g. Gold 1 to Silver 3).
You do not have shields in the other tiers of a Rank (e.g. There are no shields when losing at 0 RR in Gold 2).
Only when you move into Tier 1 via promotion or demotion, will you replenish two shields for that tier.
Winning at 0 RR and going back to 10 RR will not replenish your shields.
You can see all information about Rank Shields in the Rank Details screen in the client!
BUG FIXES
Agents
Tejo
Fixed an issue where players who exited then re-entered Tejo’s Armageddon blast zone do not count as Displaced in the Combat Report.
Fixed an issue where Tejo’s Guided Salvo projectile would get stuck inside the wall when cast towards a path blocked by Sage’s Barrier Orb.
Fixed an issue where Tejo’s Stealth Drone affected by Nearsight could see Enemy Players’ model outline at certain distances.
Improved an issue where Tejo’s Guided Salvo smoke trail VFX could clip through thin walls and structures once cast.
Fixed an issue where Tejo’s Stealth Drone is slowed outside the AOE of Sage’s Slow Orb.
Fixed an issue where Tejo’s Guided Salvo missile visuals are set to draw as a Cylinder instead of Sphere, showing an incorrect damage zone.
Fixed an issue where Tejo’s Artillery Missile loses functionality and appears as stuck if he cast it while being outside of the map.
Fixed an issue where Tejo’s Guided Salvo damages players on elevation without showing a warning indicator.
Maps
Bind
Fixed an issue where invisible collision would sometimes impede agent utility inside one of the teleporter rooms.
PC ONLY
BUG FIXES
Premier
Fixed an issue where there were inconsistent font sizes on the Change Zone and the Delete Team pop-up screens in Premier.
Fixed an issue where Premier matches in match history did not show a mode tooltip when you hovered over them.
Fixed an issue where the ineligibility warning tooltip in the lobby was very hard to trigger.
CONSOLE ONLY
BUG FIXES
Competitive Systems
Fixed a bug where the queue timer overlaps with a portion of the Leaderboard page.
Expect the next patch to be released sometime in February given Riot’s update cadence.
Players can now download Diablo IV update 1.073 forthe game’s “Season of Witchcraft” seasonal content drop. There’s a lot to take in here, as there are new abilities, bosses, items and more.
The patch notes total over 14,000 words, with hundreds of fixes listed. There’s a lot to take in, so read on for the patch notes, which we’ve broken down into a table for an easier read.
A new report claims that several Xbox titles might be coming to the Nintendo Switch 2.
Diablo 4 Season of Witchcraft Download Now Live as Update 1.73
Highlights:
WITCHCRAFT: From the teachings of the Witches of Howezar, players can channel the power of the Swamp. Explore three different schools of Witchcraft Powers to find the ability combination that suits your playstyle, whether you seek supernatural strength, are a practitioner of connected mind and spirit, or wish to balance healing and harming skills. By finding and equipping the new Seasonal Legendary Gems, Occult Gems, you can harness devastating and iconic abilities, some of which harken back to Diablo III.
HEADROTTEN BOSSES: Cut from the Tree of Whispers, the Stolen Heads have mutated into ghastly abominations, desperate to become whole and human again. New Headrotten Bosses and enemies await as you follow the Whispers of the Dead. By completing the new endgame Headhunts, players can hunt down Headrotten and claim their heads in exchange for Occult Gems. If you’re lucky, you might find a “Headed” Headrotten Boss, a rare boss variant that grants even more valuable rewards.
ARMORY: The long awaited new armory feature allows players to quickly save and swap complete character loadouts. Save and overwrite different builds for your heroes as you please; all Gear, Skill Points, and Paragon Points will be automatically applied when swapping.
SEASONAL REWARDS: Season of Witchcraft adds additional Uniques and Legendaries to the loot pool. Vessel of Hatred players can also experience three new Runes and many updates to existing Runes. Those who seek more drops can ascend tiers of the Coven’s Favor, earn rewards like a Raven Pet via the Season Journey, or progress through the Battle Pass.
Vampire Survivors’ popularity shows no signs of slowing down, and its developer, Poncle, continues to work hard to keep players engaged with new features and content.
In Rebel Wolves' upcoming dark fantasy RPG The Blood of Dawnwalker, players will be playing half-human, half-vampire protagonist Coen.
General
Aspect of Apogeic Furor
Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%.
Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%.
Vehement Brawler’s Aspect
Ultimate Skill Ranks reduced from 4 to 2.
Ultimate Rank 5 Bonuses scaling two or more attributes have been adjusted due to scaling incorrectly and gaining too much value.
Barbarian
Skills
Hammer of the Ancients
Damage increased from 80% to 90%.
Furious Hammer of the Ancients
Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%.
Whirlwind
Damage increased from 18% to 22%.
Iron Maelstrom
Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%.
Prime Iron Maelstrom
Critical Strike Damage increased from 40% to 50%.
Supreme Iron Maelstrom
Previous – Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom’s Cooldown by 1 second.
Now – Swapping weapons reduces Iron Maelstrom’s Cooldown by 1 second.
Passives
Belligerence
Damage bonus after damaging with a Basic Skill increased from 3% to 4%.
Tempered Fury
Maximum Fury increased from 3 to 5.
Walking Arsenal
Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 20% Crowd Control Duration and Attack Speed.
Now – Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.
Gushing Wounds
Bleed explosion damage increased from 120% over 5 seconds to 150%.
Legendary Aspects
Aspect Of Incendiary Fissures
Earthquake damage bonus increased from 35-55% to 40-60%.
Executioner’s
Earthquake scaling reduced from 25% for every 100 Strength to 15%.
Of Earthquakes
Earthquake damage bonus increased from 10-30% to 20-60%.
Bul-Kathos
Earthquake damage bonus increased from 10-30% to 20-60%.
Unique Items
Mantle of Mountain’s Fury
Hammer of the Ancients damage bonus after an Earthquake explodes increased from 50% to 100%.
Fields of Crimson
Blood pool damage bonus increased from 50% to 70%.
Paragon
Force of Nature
Damage vs Close scaling amount increased from 30% to 40%.
Maximum bonus increased from 150% to 200%.
Druid
Skills
Lacerate
Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.
Can now be cancelled when using the skill again.
Raging Shred
Poisoning damage increased from 30[x] to 150%[x].
Passives
Toxic Claws
No longer requires critical strikes, now triggers off any damage from Lacerate or Shred.
Bonus damage per rank increased from 16% to 24%.
Bad Omen
Lightning Bolt damage increased from 55% to 70%.
Legendary Aspects
Runeworker’s Conduit
Lightning Bolt damage scaling reduced from 25% for every 100 Willpower to 15%.
Aspect of the Blurred Beast
Previous – Shred deals 55-70% more damage, and Shred’s first dash lands up to 4 additional strikes based on distance travelled.
Now – Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.
Unique Items
Dolmen Stone
Number of active Boulders now displays on the skill bar.
Can now move while casting Boulder.
Malefic Crescent
Lupine Ferocity Critical Strike Damage bonus increased from 100-150% to 150-200%.
Necromancer
Skills
Enhanced Bone Spear
Previous – Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each.
Now – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing 25% damage each.
Supernatural Bone Spear
Previous – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage.
Now – Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering.
Army of the Dead
Skeleton Mage and Golem Damage scaling bonus reduced from 80 to 40%.
Blood Wave
Rank 5 Bonus: Damage scaling reduced from 60% to 30%.
Bone Storm
Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.
Supreme Bone Storm
Previous – Your Critical Strike Chance is increased by 20% while Bone Storm is active.
Now – Your Critical Strike Chance and Attack Speed are increased by 20% while Bone Storm is active.
Legendary Aspects
Bone Duster’s Aspect
Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them.
Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them.
Unique Items
Deathless Visage
Critical Strike Damage increased from 30-50% to 40-60%.
Echo damage scaling increased from 20% of Critical Strike Damage bonus to 25%.
Lidless Wall
Additional Bone Storms now spawn closer together.
Critical Strike Damage per active Bone Storm increased from 10% to 20%.
Rogue
Skills
Disciplined Dance of Knives
Pierce chance increased from 20% to 35%.
Supreme Death Trap
Damage to enemies who resist its Pull In increased from 120% to 180% of its damage.
Shadow Step
Cleave area increased when using Shadow Step Cleaves Tempering affix.
Radius increased by 15%.
Angle increased by 33%.
Rain of Arrows
Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%.
Passives
Exposure
Active Cooldown reduction for Trap Skills increased from 20% to 30%.
Legendary Aspects
Aspect of Star Shards
Damage increased from 100-120% to 100-200%.
Aspect of Bitter Infection
Periodic damage increased from 30-50% to 30-70% of Shadow Imbuement’s damage.
Shadow Imbuement bonus damage increased from 30-50%[x] to 30-70%[x].
Slice and Dice Aspect
Twisting Blades’ cleave area increased.
Radius increased by 15%.
Angle increased by 33%.
Unique Items
Assassin’s Stride
Ranks of Mobility Skills affix increased from 1-2 to 2-3 ranks.
Ranks of Shadow Imbuement affix increased from 2-3 to 3-4 ranks.
Sorcerer
Skills
Ice Shards
Damage to Frozen enemies increased from 25% to 50%.
Mystical Frost Nova
Previous – Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
Now – Frost Nova makes enemies Vulnerable and increases the damage they take from you by 15%[x] for 4 seconds, increased to 8 seconds against Bosses.
Shimmering Frost Nova
Previous – Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15[+]. Dodging while this effect is active restores 20 Mana. Hitting a Boss with Frost Nova grants the maximum Dodge Chance Bonus.
Now – Casting Frost Nova grants 15%[+] Dodge Chance for 8 seconds and restores 10% of your Missing Mana for every enemy hit. Hitting a Boss with Frost Nova restores 100% of your Mana.
Invoked Ice Blades
Previous – Your Ice Blades gain 10% Attack Speed per active Ice Blade.
Now – You and your Ice Blades gain 10% Attack Speed per active Ice Blade.
Deep Freeze
Previous – Encase yourself in ice, becoming Immune for 4 seconds, continually dealing damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 183% damage.
Now – Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage.
Additionally, the final explosion will now happen no matter how Deep Freeze ends.
Rank 5 Bonus: Vulnerable Damage scaling bonus reduced from 40 to 30%.
Supreme Deep Freeze
Previous – When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.
Now – Deep Freeze’s initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal 25% increased damage for 5 seconds.
Inferno
Rank 5 Bonus
Previous – Enemies within Inferno are Vulnerable.
Now – Enemies within Inferno are continually made Vulnerable for 5 seconds.
Passives
Permafrost
Previous – Frost skills deal 5% increased damage to Elites.
Now – You deal 6% increased damage while a Frost skill is on your Action Bar.
Known issue: The tooltip for this incorrectly states that this bonus is only for frost skills, but it’s for all skills.
Elemental Synergies
The bonus is now doubled if all of your Skills are the same element.
Inner Flames
Damage increased from 4/8/12% to 6/12/18%.
Esu’s Ferocity
Critical Damage above 50% life increased from 25% to 50%.
Enlightenment
Charges gained per cast reduced from 15 to 8.
Enchantments
Fire Bolt Enchantment
Previous – Dealing damage has a 10% chance to heal you for 4% of your Maximum Life.
Now – Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy.
Spark Enchantment
Chance to form Crackling Energy increased from 14% to 20%.
Legendary Aspects
Aspect of Splintering Energy
The damage from Critical Strike Damage bonus now scales from 60-100%.
Aspect of Frozen Memories
Previous – The Avalanche Key Passive now applies to 2 additional casts.
Now – The Avalanche Key Passive now applies to 2 additional casts and its damage to Vulnerable enemies is increased to 50-75%.
Aspect of Engulfing Flames
Damage increased for each second burning from 6% (30% max) to 9% (45% max).
Encased Aspect
Life and Mana gained per second increased from 15-35% to 25-45%.
Unique Items
Strike of Stormhorn
Bonus damage from Super Ball Lightnings increased from 100% to 125%.
Paragon
Tactician Glyph
Damage increased from 10% to 15%.
Adept Glyph
Mastery skill area increased from 20 to 30%.
Damage increased from 2%[+] to 3%[+].
Scaling increased to match similar glyph’s that start at 3%.
Electrocute Glyph
Critical hit chance increased from 5% to 15%.
Static Surge
Damage increased from 40% to 50%.
Fundamental Release
Maximum Damage enemies take from you increased from 30% to 50%.
Enchantment Master
Bonus increased from 20% to 30%.
Searing Heat
Previous – Pyromancy Skills have a 12% increased Critical Strike chance and deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%
Now – Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%
Icefall
Previous – Your Frost Skills deal 25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Now – Your Frost Skills deal 25% increased damage. This bonus is doubled and applied to all of your damage against Frozen enemies and bosses.
Miscellaneous
Tooltips on various items have been updated for clarity.
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Latest Diablo 4 Bug Fixes
Vessel of Hatred
Fixed an issue where the Nagu rune would gain offering with a mercenary equipped.
Fixed an issue where Aspect of Pestilence was increasing Pestilent Swarm’s duration by longer than expected.
Fixed an issue where the Protector Rank 5 bonus to Thorns did not persist through the extended duration given by the Exalted Protector bonus.
Season of Witchcraft
Fixed an issue where Hex of Whispers was not displaying the correct Fortify value.
Fixed an issue where certain Headless monsters still had heads (Guess they missed the memo).
Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded.
Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt.
Fixed multiple instances where Whispers in Headhunts did not properly progress.
Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters.
Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade.
Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency.
Accessibility
Fixed an issue where the screen reader did not read out Loadout names in the Armory.
Gameplay
General
Fixed an issue where the Class Mechanic(i.e. Enchantments) would reset when loading an Armory loadout after logging back into the game.
Fixed an issue where some Tempering Recipes would have a lower minimum value at Legendary rarity than they did at Rare rarity.
Druid
Fixed an issue where Druid’s Wolves active would not interact with Lupine Ferocity nor Lust for Carnage when using Aspect of the Alpha.
Fixed an issue where Poison Creeper’s Passive effect could trigger the Clarity passive and the Untamed Legendary Paragon Node.
Fixed an issue where Aspect of the Virulent was not marked as an Offensive Aspect.
Fixed an issue where the amount of offerings required for the Snake Spirit was displayed as 100 when the actual value was 60.
Fixed an issue where the Affixes for Bonus ranks to Feral Aptitude and Werewolf Movement speed on the Malefic Crescent did not increase with Masterworking.
Fixed an issue where Malefic Crescent would overwrite the Ferocity Bonus from Mad Wolf’s Glee.
Fixed an issue where the Survival Instincts Legendary Paragon Node would scale damage higher than intended, which occasionally resulted in negative damage numbers.
Necromancer
Fixed an issue where the Aspect of Elemental Constellation appeared in the Codex of Power for Necromancers.
Fixed an issue where Summoning Damage Affixes always displayed 0%.
Fixed an issue where the tooltip for the buffs granted by the Cadaverous Aspect referenced core skills instead of one referencing ultimate skills.
Fixed an issue where Soulrift would generate more Barrier than intended when combined with another source of Barrier.
Rogue
Fixed an issue where Disciplined Shadow Step would not provide cooldown reduction if the target died before the Shadow Step dealt damage.
Fixed an issue where Aspect of Imitated Imbuements was not functioning properly.
Fixed an issue where Blended Cold Imbuement could cause the enemy to be instantly Frozen.
Fixed an issue where Clandestine Aspect was not properly increasing its value with legendary ranks.
Fixed an issue where Scoundrel’s Leathers did not properly treat all Trap and Grenade Skills as Core skills.
Fixed an issue where Scoundrel’s Leathers did not properly grant bonus core skill damage.
Sorcerer
Fixed an issue where Splintering Energy was not properly scaling with both Additive and Multiplicative Critical Damage sources.
Fixed an issue where Flame Shield Enchantment was not properly resetting damage taken.
Fixed an issue where Flame Shield Enchantment was activating too late.
Fixed an issue where the Flame Shield and Fire Blot Enchantments were receiving lower bonuses than intended from Enchantment Master.
Fixed an issue where Firebolt Enchantment was not overhealing.
Fixed an issue with Okun’s Catalyst that would cause it to not increase attack speed when casting a defensive skill.
Fixed an issue causing the damage from Okun’s Catalyst to deal half of its intended damage.
Fixed an issue where aspect of Mind’s Awakening was giving lower barrier than intended on its first hit.
Fixed an issue where Inferno was not gaining its chance to deal double damage effect.
Fixed an issue where the tooltip for the Combustion Key Passive stated it increased Damage to Burning instead of Damage with Burning.
Fixed an issue where Avalanche’s bonus damage to Vulnerable targets would only work on the initial target.
Fixed an issue where Enlightenment was not granting the proper additive and multiplicative damage bonuses.
Fixed an issue with Strike of Stormhorn where it wasn’t applying its bonuses at max range.
Fixed an issue with Strike of Stormhorn where it was dealing 50% less damage than intended.
Miscellaneous
Various visual, UI, performance, and stability improvements.
Vessel of Hatred – New Content
New Items
Aspect of Endless Talons
Razor Wings hitting an enemy increases your Eagle Skill damage by 1%[x] for 4 seconds, up to 30-50%[x]. Razor Wing Critical Strikes grant 3 stacks.
Sunstained War-Crozier – Unique Quarterstaff
Affixes
Inherent: 45% Block Chance
160-188 Dexterity
1060-1142 Maximum Life
2-4 Focus Skill Ranks
26-35% Chance for Potency Skills to deal Double Damage
Unique Power
Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20[x]% for 8 seconds, up to 100-200%[x].
New Runes
Ritual Runes
Nagu, Legendary (Tyrannical):
100 Offering generated.
Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons.
Igni, Legendary (Bomber):
25 Offering generated.
Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).
Invocation Runes
Chac, Rare (Cloudburst):
220% weapon damage.
Costs 20 Offering.
Invoke Druid Lightning Bolts, striking a nearby enemy.
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Vessel of Hatred Balance Updates
Spiritborn
Skills
Enhanced Thunderspike
Vigor generated increased from 5 to 7.
Accelerated Thunderspike
Vulnerable duration increased from 2 to 3 seconds.
Sharp Thrash
Ferocity gain increased from 1 to 2.
Stinger
Damage increased from 70% to 77%.
Enhanced Stinger
Damage increased from 50% to 60% of its Base damage.
Concussive Stomp
Damage increased from 40% to 50%.
Enhanced Concussive Stomp
Maximum Barrier increased from 30% to 40% of your Maximum Life.
Invasive Payback
Cooldown reduced from 15 to 8 seconds.
Touch of Death
Touch of Death’s swarm now ignores Invulnerable enemies.
Razor Wings
Maximum active Razor Wings increased from 12 to 15.
Endurance
Vigor generated increased from 5/10/15 to 10/20/30.
Velocity
Previous – If you’ve dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second.
Now – Generate 1/2/3 Vigor per second while moving.
Bastion
Thorns increased from 40/80/120 to 120/240/360.
Acceleration
Previous – Gain 1/2/3 additional Evade Charges. After you Evade your next Eagle Skill deals 10/20/30%[x] increased damage.
Now – Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8/16/24%[x] increased damage for 2 seconds.
Auspicious
Delay to gain Barrier after taking damage reduced from 5 to 2 seconds.
The Protector
Rank 5: The Protector’s domain pulses 100% 80% of your Thorns as Physical damage to enemies within every second.
The Seeker
Rank 5: The Seeker’s damage is increased by 50% 40% of your Critical Strike and Vulnerable Damage bonuses.
The Hunter
Rank 5: The Hunter’s initial damage will Execute Injured Non-Boss enemies.
The Devourer
Rank 5: The Devourer’s damage is increased by 150% of your Healing Received bonus.
Spirit Hall
Centipede Primary Spirit Hall
Previous – Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
Now – Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
Eagle Secondary Spirit Hall
Delay before the bonus is reset increased from 2 to 4 seconds.
Tempering Recipes
Sky Augments – Weapons Recipe
Chance for Razor Wings Projectiles to be Cast Twice replaced with Chance for Razor Wings to Deal Double Damage.
Brilliance Skill Ranks Removed.
Spiritborn Resolve – Defensive Recipe
Maximum Resolve Stacks replaced with Armor +X%.
Soil Augments – Weapons Recipe
Chance for Touch of Death Swarms to Reinfect on hit replaced with increase to Touch of Death duration.
Centipede Innovation – Utility Recipe
Touch of Death Swarm Duration removed.
Legendary Aspects
Bristleback Aspect
Thorns damage increased from 100-160% to 100-200%.
Blocked Damage Reduction increased from 10-30% to 20-40%.
Aspect of Reactive Armor
Blocked attacks no longer have to come from a Close enemy.
Sticker-thought Aspect
No longer drops for the Spiritborn, as they do not have Channeled Skills.
Aspect of Rallying Reversal
Aspect Category changed from Offensive to Utility.
Aspect of Exhilaration
No longer requires enemies to be Vulnerable for its effect to activate.
Lucky Hit bonus per stack of Ferocity increased from 3% to 5%.
Aspect of Pestilence
Pestilent Swarm Duration increased from 1.5 to 3 seconds.
Additional Swarm Duration reduced from 100% to 50%, increasing the Swarm Duration from 3 to 4.5 seconds.
Aspect of Tenacity
Previous – You gain Resolve for each 30-10 Vigor you gain over 100.
Now – You gain Resolve for each 40-20 Vigor you gain while at maximum Vigor. This Resolve can overfill your maximum Resolve stacks by 5.
Aspect of Binding Morass
Previous – Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20[x]% increased damage to Slowed enemies.
Now – Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30[x]% increased damage to Slowed enemies.
Aspect of Deflection
Invasive Razor Wings upgrade now causes reflected Razor Wings to spiral outwards.
Unique Items
Scorn of the Earth Unique Boots
Effects that reduce Evade’s cooldown now affect Soar’s Evade Override.
Soar Deals Damage Based on Distance Traveled increased from 203-275% to 308-425%.
Soar Grants Maximum Life as Barrier replaced with Lightning Resistance.
Bonus Soar damage increased from 10-50%[X] to 50-100%[X].
Band of First Breath Unique Ring
Lucky Hit Chance while you Have a Barrier replaced with Critical Strike Chance.
Bonus Damage after Gaining Resolve replaced with Resource Generated when Losing Resolve.
Ranks to Auspicious replaced with Maximum Resolve stacks.
Previous – Casting Evade consumes 1 stack of Resolve to generate 20-40 Vigor. Gain Armored Hide’s Passive Effect.
New: Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 20-40%[X] for 5 seconds. Gain Armored Hide’s Passive Effect.
Wushe Nak Pa Unique Glaive
Casting an Ultimate Skill Restores Primary Resource replaced with Maximum Life.
Primary Spirit Hall Potency increased from 50-100% to 100-200%.
Ring of Writhing Moon Unique Ring
Ranks of Unrestrained Power replaced with Chance for Pestilent Swarms to deal Double Damage.
Pestilent Swarm damage increased from 35-65% to 60-120%.
Delay between spawning Pestilent Swarms decreased from 10 to 4 seconds.
Pestilent Swarm Duration increased from 1.5 to 3 seconds.
Vigor generated when Pestilent Swarm hits an enemy increased from 1 to 3.
Rod of Kepeleke Unique Quarterstaff
Ranks of Velocity replaced with Ranks of Vigorous.
No longer reduces Core Skill damage dealt by up to 30%.
Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%.
Jacinth Shell
Life on Hit replaced with Armor +%.
Remaining Cooldown duration reduction reduced from 3 to 2 seconds.
Spending Vigor Healing increased from 1-10% to 5-10%.
Paragon
Hubris Legendary Glyph
Maximum Thorns increased from 2,000 to 3,000.
Spiney Skin Legendary Node
Bonus Thorns increased from 20% to 35%.
Bitter Medicine Legendary Node
Previous – When you heal for 100% of your Maximum Life, deal 20% damage to Close enemies. This damage is increased by your Healing Received bonus.
Now – When you heal for 100% of your Maximum Life, afflict Close enemies, dealing 200% Poisoning damage and causing them to take 10%[x] increased Poisoning damage for 6 seconds, up to 40%.
Mercenaries
Bartering Caches
Crafting Material Cache
Rewards now scale with Torment Tiers.
Cache can now drop Iron and Rawhide.
Boss Material Cache
Gold now scales with Torment Tiers.
Masterworking Cache
Obducite and Obols now scale with Torment Tiers.
Augment Cache
Gems now scale with Torment Tiers.
Runes are now guaranteed to drop in Torment Difficulties and the amount scales with Torment Tiers.
Rapport Track Caches
Masterworking Cache
Obducite drop increased from 30 to 100.
Local Mercenary Events
Rewards have been adjusted to be more in-line with other events.
Increased the amount of Pale Marks earned.
Runes
Developer’s Note: To better highlight the unique gameplay aspects of Runewords, we’ve reduced the average cost of Runes, and Overflow bonuses have been added to every Invocation Rune.
Ritual Runes
Noc
Can now gain half of the offering when inflicting a Slow or Chill.
Cir
Offering increased from 50 to 300.
Previous – Cast the same non-channeled skill 3 times.
Now – Cast 5 Skills then become exhausted for 3 seconds.
Hidden name changed from “Grinding” to “Lethargic”.
Developer’s Note: Exhausted in this case refers to a cooldown for the effect.
Moni
Hidden name changed from “Harmonic” to “Alacrity”.
Previous – Cast a Skill after moving.
Now – Cast 2 Mobility or Macabre Skills.
Offering increased from 35 to 100.
Invocation Runes
Ceh
Summoned Spirit Wolf now benefits from Summon and Companion bonuses.
Qua
Movement Speed increased from 7% (up to 35%) to 10% (up to 50%).
Changed from Rare to Magic.
Zec
Cool Down Reduction given reduced from 2 to 1.
Cost reduced from 200 to 100.
Cooldown reduced from 2 to 1 second.
Vex
Offering cost reduced from 1,000 to 150.
+3 to All Skills for 7 seconds. +1 to All Skills for 10 seconds.
Overflow: More Skill ranks, up to 3.
Increased the cooldown from 1 to 5 seconds to avoid overriding overflow bonuses.
Xan
Offering cost reduced from 800 to 700.
Overflow: Cast increases damage by 1% per 10 Offering.
Jah
Offering cost reduced from 400 to 250.
Overflow: Store Excess Offering.
Yom
Overflow: Increase Stun Duration.
Teb
Hidden damage bonus reduced from 300% to baseline 100%.
Overflow: Increase damage by 1% per Offering.
Xal
Offering cost increased from 200 to 300.
Previous – Overflow: Increase duration.
Now – Overflow: Gain More Maximum Life.
Increased the cooldown from 1 to 3 seconds to avoid overriding overflow bonuses.
Tzic
Offering cost reduced from 250 to 200.
Overflow: Increase damage by 1% per Offering.
Kry
Overflow: Increased size.
Tec
Offering cost reduced from 100 to 50 offering.
Damage increased from 700% to 1400%.
Overflow updated from 100% increased Radius to 100% increased Size.
Tun
Offering cost reduced from 100 to 25 offering.
Now drops one Stun grenade.
Tal
Offering cost reduced from 100 to 30 offering.
Now spawns one Pestilent Swarm.
Wat
Overflow: Increase duration.
Xol
Updated tooltips on runes that Invoke players skills to be more clear with the Xol rune effect.
Miscellaneous
Rune rarity has been adjusted on Tormented Bosses.
There is now a chance for the Infernal Hordes materials chest to drop an Undercity Tribute when opened with 200 or more Aether.
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Bug Fixes
Spiritborn
Fixed an issue where a Damage Resistance Aura could be removed by activating Mystic Circles with the Aspect of Soil Power.
Fixed an issue where the tooltip for Bristling Vengeance did not show the correct amount of Thorns applied by Payback.
Fixed an issue where Replenishing Ravager spent 5 stacks instead of 4 and would not stack multiple hits on the same Elite enemy.
Fixed an issue where the Health drain effect of Jacinth Shell did not trigger from Rushing Claw or Razor Wings.
Fixed an issue where non-damaging abilities could consume the buff from Enhanced Vortex.
Fixed an issue where Rod of Kepeleke could provide stacks towards Crown of Lucion or Banished Lord’s Talisman without costing anything.
Fixed an issue where the damage increase from Viscous Shield was calculated incorrectly and was granting far more increased damage than intended.
Fixed an issue where the Critical Strike Damage bonus from the Aspect of Redirected Force could be much higher than intended.
Fixed an issue where extra damage from Ravager, the primary Gorilla Spirit Hall upgrade, and the Dominant Passive could trigger off making enemies Vulnerable.
Fixed an issue where Quill Volley’s Feathers that hit a wall could not return to the player when using the Rebounding Aspect.
Fixed an issue where Maximum Resolve Stacks Affixes were receiving twice the expected benefits from Masterworking bonuses.
Kurast Undercity
Fixed an issue where the Tribute of Ascendence and Tribute of Refinement did not properly grant their respective rewards in specific scenarios.
Fixed an issue where the Tribute of Radiance did not properly grant Ancestral Legendary items in certain scenarios.
Fixed an issue where Torment only tributes could be accessed in lower difficulties.
Fixed an issue where large Gold values did not display properly in the Bargains UI.
Dark Citadel
Fixed an issue where Rare and Magic items weren’t always auto-salvaged as expected.
Fixed an issue where Dark Citadel did not function for the Party Finder Quick List.
Runes
Fixed an issue where the Teleport from the Jah Rune did not grant Unstoppable.
Fixed an issue where the damage increase from the Qax Rune could be increased by 200% instead of 100%.
Mercenaries
Fixed an issue where each attack from Iron Maelstrom triggered reinforcements.
Fixed an issue where Raheir’s reinforcement opportunity that casts when the player is hit with a control impairing affect did not function properly.
Miscellaneous
Fixed an issue where the Field of Giants Delver Challenge couldn’t be unlocked.
Fixed an issue where the Scroll of Abundance restored 30% of Base Life instead of 30% of Maximum Life.
Fixed an issue where Fog of War in Nahantu was not removed after using the Vessel of Hatred Campaign Skip.
Fixed an issue where the Dweller in the Dark enemy in the Kichuk Stronghold would become unkillable after being Staggered.
Fixed an issue where the Echo of Hatred dungeon was not available for Quick List through Party Finder.
Fixed an issue where the progression for the Blood in the Grove quest could be blocked if all enemies were defeated before the objective was started.
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Base Game
Game Updates
New Items and Tempering Recipes
General
Aspect of Apogeic Furor – Offensive
Casting an Ultimate Skill increases your Ultimate damage by 8-15.5% 6-10%, up to 80-155% 60-100%. At 10 stacks, your Cooldowns and this bonus are reset.
Vehement Brawler’s Aspect – Offensive
Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain 4 2 additional Ultimate Skill Ranks.
Barbarian
Mantle of Mountain’s Fury – Unique Chest Armor
Affixes
Inherent: 50% 100% Hammer of the Ancients damage for 5 seconds after an Earthquake explodes
200-350 Armor
3-5 Ranks to Hammer of the Ancients
2-3 Skill Ranks of Defensive Stance
13.5-22.5% Chance for Earthquake to Deal Double Damage
Power
Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Any Earthquakes it passes through explode for their total damage and are consumed.
Aspect of Incendiary Fissures – Offensive
Your Earthquakes deal 35-50% 40-60% increased damage and their damage is converted into Fire.
Vehement Brawler’s Augments – New Weapon Tempering Recipe
+Ranks of Warpath
+Ranks of Belligerence
+Ranks of Heavy Hitter
Druid
Malefic Crescent – Unique Amulet
Affixes
+7.8-10% Willpower
+154.8-200% Werewolf Critical Strike Damage
+8-12.5% Movement Speed while Shapeshifted into a Werewolf
+1-2 to Feral Aptitude
Power
The value of your Lupine Ferocity’s Critical Strike Damage is increased to 100-150% 150-200% [x] when consecutively Critical Striking.
Aspect Of Electrified Claws
Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal 20-40% increased damage and Stun for 2 seconds.
Aspect of Wolf’s Rain
Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 5-15%[X] of Hurricane’s damage for each active Wolf.
Werewolf Finesse – New Weapon Tempering Recipe
+% Poison Damage
+% Werewolf Attack Speed
+% Werewolf Critical Chance
Necromancer
Kessime’s Legacy – Unique Pants
Affixes
Inherent: Casting Blood Wave Fortifies You For 70% of Your Maximum Life
219-300% Ultimate Damage
9.5-14.5% Damage Reduction While Fortified
16-25% Blood Wave Cooldown Reduction
16-25% Chance for Blood Wave to Deal Double Damage
Power
Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for damage. Each time an enemy is hit by a wave, they take 5-10% increased damage from your Blood Waves, up to 150-300% in total.
Indira’s Memory – Unique Pants
Affixes
Inherent: Casting Bone Spear Reduces Blood Wave’s Cooldown by 2 Seconds
16-25% Maximum Life
82.5-105% Overpower Damage
18.5-27.5% Damage Reduction While Injured
2-3 Skill Ranks of Tides of Blood
Power
Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by 40-80% for 8 seconds when cast. Bone Spear is additionally a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it.
Aspect of Distilled Anima – Mobility Aspect
While Soulrift is active, you are Unhindered and gain 1% increased Movement Speed per absorbed soul, up to 30-60%. This lasts for 5 seconds after Soulrift ends.
Bone Duster’s – Offensive Aspect
Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them.
Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them.
Dreadful Augments – New Weapon Tempering Recipe
+Ranks of Fueled by Death
+Ranks of Finality
+Ranks of Titan’s Fall
Rogue
Assassin’s Stride – Unique Boots
Affixes
Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds
34.9-40% Shadow Resistance
10-15% Mobility Cooldown Reduction
2-3 Skill Ranks to Mobility Skills
3-4 Skill Ranks to Shadow Imbuement
Power
Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly trigger a free Shadow Imbuement explosion.
Slice and Dice – Utility Aspect
Twisting Blades’ initial hit cleaves. Twisting Blades returns 25-45% faster.
Aspect of Bitter Infection – Offensive Aspect
Enemies infected by Shadow Imbuement take 30-50% 30-70% of its damage every second. Shadow Imbuement deals 30-50% 30-70% [X] increased damage.
Ultimate Efficiency — New Resource Tempering Recipe
Death Trap Cooldown Reduction
Rain of Arrows Cooldown Reduction
Shadow Clone Cooldown Reduction
Energy after Casting an Ultimate Skill
Sorcerer
Strike of Stormhorn – Unique Focus
Affixes
Inherent: Replaces all Chance to Summon an Additional Ball lightning affixes with Chance to summon a Super Ball Lightning.
+1-2 Ranks to Ball Lightning
187-250% Ball Lightning Projectile Speed
67.5-108.5% Critical Strike Damage
13-17.5% Chance for Ball Lightning Projectiles to Cast Twice is Converted to Chance to Cast a Super Ball Lightning.
Developer’s Note: The inherent affix replaces all sources of Chance to Cast additional ball lightnings with Chance to cast a Super Ball Lightning.
Power
Ball Lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range.
Super Ball Lightnings are larger, deal 100% 125% increased damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds.
Okun’s Catalyst – Unique Focus
Affixes
Inherent: Ball Lightning can be cast while moving.
After Casting a Defensive Skill, 0.5-1.5% Damage Reduction for each active Ball Lightning.
23-35% Attack Speed for 5 seconds after casting a Defensive Skill
+1-2 Ranks to Ball Lightning
13-17.5% Chance to Cast an additional Ball Lightning
Power
Ball Lightning orbits you creating a static field that damages all enemies within for 140-180% damage per active ball and granting Unhindered while the field is active.
Aspect of Mind’s Awakening – Utility Aspect
Casting a Pyromancy Skill Immobilizes enemies hit for 0.5-1 seconds.
Casting a Shock Skill grants a burst of 15-30% Movement Speed for 1 second.
Casting a Frost Skill grants a Barrier for 3-6% Maximum Life.
While Enlightened, each Skill grants all benefits.
Prismatic Augments Tempering Recipe
Chance for Ice Blade to cast twice (Note: this has been removed from the Conjuration Augments Tempering Recipe).
Chance for Inferno to deal Double damage (Note: this has been removed from the Pyromancy Augments Tempering Recipe).
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Balance Updates
Barbarian
Skills
Hammer of the Ancients
Damage increased from 70% to 80% 90%.
Hammer of the Ancients can now strike ground areas without enemies, but will approach when a target is selected for attacks.
Furious Hammer of the Ancients
Previous – Hammer of the Ancients gain 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.
Now – Hammer of the Ancients gain 3% 5% Critical Strike Damage and Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.
Mighty Throw
Impact damage increased from 80% to 105%.
Pulse damage increased from 35% to 50%.
Kick
Skill Ranks now increase Kick’s damage.
Mighty Kick
Knockdown duration increased from 2 to 4 seconds.
Wrath of the Berserker
Rank 5: Wrath of the Berserker Pulls in enemies instead of Knocking Back and deals 200% damage to them.
Call of the Ancients
Now has the Summoning tag.
New Rank 5 Bonus: While Call of the Ancients is active, gain 40% 50% Movement Speed and 20% Distant Damage Reduction.
Prime Call of the Ancients
Damage bonus increased from 25% to 30%.
Iron Maelstrom
Two-Hand Bludgeoning Slam damage increased from 60% to 75%.
Duel Wield Swing damage increased from 33% to 43%.
New Rank 5 Bonus: Iron Maelstrom damage is increased by 80% 60% of your Damage to Injured and Healthy bonuses.
The following Skills Tree upgrades which directly deal damage will now scale up their damage with increased Skill Ranks of the base Skill.
Enhanced Charge
Mighty Kick
Power Kick
Battle Lunging Strike
Enhanced Rupture
Passives
Heavy Hitter
Previous – Your Ultimate Skills deal 15% more damage.
Now – Your Ultimate Skills, Earthquakes, and Dust Devils deal 15% more damage.
Defensive Stance
Previous – Increase the Damage Reduction gained while you are Fortified by an additional 2%.
Now – While Fortified, you gain an additional 2% Damage Reduction and Heal 0.5% Maximum Life every second.
Slaying Strike
Previous – You deal 5% increased damage against Injured enemies.
Now – You deal 5% increased damage to Injured and Healthy enemies.
Unbridled Rage
Previous – Your Core Skills deal 45% increased damage but cost 100% more Fury.
Now – Your Core Skills deal 45% increased damage but cost 100% more Fury. The damage is doubled against Injured enemies.
Walkling Arsenal
Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 8% increased damage for 10 seconds. While all three damage bonuses are active, you gain an additional 10% increased damage and Attack Speed.
Now – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, gain 20% Crowd Control Duration and Attack Speed. Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.
Legendary Aspects
Executioner’s
Previous – Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing Physical damage over 4 seconds. Can only occur once every 4 seconds.
Now – Your Overpowers will spawn an Earthquake every 4 seconds that deals Physical damage over 4 seconds. Your Earthquake damage is increased by 25% 15% for every 100 Strength you have.
Of Earthquakes
Previous – Ground Stomp creates an Earthquake damaging enemies for Physical damage over 4 seconds. While standing in Earthquakes, you deal 10-25% increased damage.
Now – Ground Stomp creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal 10-25% increased damage. Your Earthquakes deal 10-25% 20-60% increased damage.
Of Bul-Kathos
Previous – Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes, you gain 10-25% increased Damage Reduction.
Now – Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you gain 10-25% increased Damage Reduction. Your Earthquakes deal 10-25% 20-60% increased damage.
Of Ancestral Echoes
Now gives a 20-40% Summoning Skill damage bonus.
Of Ancestral Charge
Now gives a 20-40% Summoning Skill damage bonus.
Of Encroaching Wrath
Previous – After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals 40-70% increased damage.
Now – After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals 50-80% increased damage.
Of Herculean Spectacle
Mighty Throw damage increased from 15-35% to 25-45%.
Unique Items
Twin Strikes
Previous – After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage.
Now – After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage and Stunning for 1 second.
Unbroken Chain
1-2 Skill Ranks of Pit Fighter swapped to 2-3 Skill Ranks of Slaying Strike.
Enemy Damage Reduction increased from 10-30% to 20-40%.
Ugly Bastard Helm
Fire damage bonus increased from 60-80% to 80-100%.
Inherent Fire Resistance increased from 50% to 100%.
Paragon
Bone Breaker – Legendary Node
Previous – Every 12 seconds, your next Skill is guaranteed to Overpower.
Now – Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal 10% increased damage for 10 seconds, up to 80%.
Weapons Master – Legendary Node
Previous – Swapping weapons grants you 8% of your Maximum Fury.
Now – Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.
Druid
Skills
Hurricane
Can now be cast while moving.
Raging Shred
Previous – Shred’s third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds.
Now – Shred’s third combo attack is larger, applies an additional 143% Poisoning damage over 5 seconds, and causes enemies to take 30% 150% [X] increased Poisoning damage for 5 seconds.
Innate Blood Howl
Previous – Blood Howl also generates 20 Spirit.
Now – Blood Howl also generates 20 Spirit. You deal 25%[x] increased damage until you shapeshift out of Werewolf form.
Grizzly Rage
Damage bonus increased from 50%[X] to 60%[X].
Rank 5: Casting Grizzly Rage Knocks Down surrounding enemies for 5 seconds and deals 200% damage to them.
Lacerate
Damage increased from 560% to 600%.
Rank 5: Lacerate damage is increased by 40% 30% of your Critical Strike Damage bonus.
Cataclysm
Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.
Petrify
Rank 5: Casting Petrify resets all your non-Ultimate Skill Cooldowns.
The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
Fierce Claw
Innate Earthen Bulwark
Raging Shred
Passives
Lupine Ferocity
Previous – Every 3rd Werewolf Skill hit Critically Strikes and deals 100% increased damage, doubled to 200% against Injured enemies.
Now – Every 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal 75%[x] increased damage.
Toxic Claws
Previous – Critical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds.
Now – Critical Strikes with Shred and Lacerate deal an additional 16% 24% of their Base damage as Poisoning damage over 4 seconds.
Heightened Senses
Previous – When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 2% Movement Speed. Both bonuses persist as long as you are in either Animal form and are doubled while both are active. They are lost after 3 seconds in Human form.
Now – When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 3% Movement Speed.Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form.
Charged Atmosphere
Previous – Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
Now – Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. Your Lightning Bolts deal 10% increased damage.
Spirit Boons
Spirit Offering unlocks reduced from 100 to 60 per Spirit Animal.
Deer – Prickleskin
Previous – Gain 480 Thorns.
Now – Deal 5% increased damage to enemies for 5 seconds after they attack you.
Deer – Gift of the Stag
Previous – Gain 40 Maximum Spirit.
Now – Gain 40 Maximum Spirit. You gain 5 Spirit every second.
Eagle – Scythe Talon
Previous – Gain 15%[+] increased Critical Strike Chance.
Now – Gain 15%[+] increased Critical Strike Chance and 15%[X] increased Lucky Hit Chance.
Wolf – Energize
Previous – Lucky Hit: Dealing damage has a 15% chance to restore 30 Spirit.
Now – Lucky Hit: Dealing damage has a 15% chance to fully restore your Spirit.
Snake – Obsidian Slam
Previous – Every 10th kill will cause your next Earth Skill to Overpower.
Now – Every 6th attack cast will cause your next Earth Skill to Overpower.
Snake – Overload
Previous – Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 120% Lightning damage to surrounding enemies.
Now – Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 1% chance to summon a Lightning Bolt on the target dealing 120% damage.
Legendary Aspects
Blurred Beast
Previous – While dashing, Shred seeks out Nearby Poisoned and deals 55-75%[X] increased damage to them.
Now – Shred deals 55-75% more damage, and Shred’s first dash lands up to 4 additional strikes based on distance travelled. Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.
Unsatiated
Previous – After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20-40%[X] increased damage when cast above 50 Spirit.
Now – After Critically Striking an enemy with Shred, you gain 15 Spirit. While at 100 Spirit, Werewolf Skills deal 20-40%[x] increased damage until you go below 30 Spirit.
Virulent
Changed from Utility to Offensive aspect.
Previous – When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds. This Cooldown reduction is tripled when infecting Elite enemies.
Now – When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds, tripled when infecting Elite enemies. You deal 25%[X] 25-50%[X] increased damage to enemies affected by Rabies.
Runeworker’s Conduit
Previous – Critical Strikes with Storm Skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for Lightning damage. Your Lightning Bolts deal 20-40% increased damage.
Now – Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolt damage is increased by 50% 15% for every 100 Willpower you have.
Unique Items
Tempest Roar
Changed flat damage Willpower affix to +% Willpower affix.
Mjölnic Ryng
Previous – While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage.
Now – While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. Cataclysm receives your Lightning Bolt benefits.
Tempering
Shapeshifting Finesse
Removed +% Werewolf Attack Speed
Removed +% Werewolf Critical Chance
Added +% Damage while Fortified
Paragon
Heightened Malice
Previous – While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage.
Now – While a Poisoned enemy is Nearby, you deal 35%[X] increased damage plus an additional 5%[X] for each additional Poisoned enemy, up to 4.
Survival Instincts
Previous – While in Werebear form, you deal 1% increased damage, up to 60%, for every 1% difference in current Life percent between you and the enemy.
Now – While in Werebear form, you deal 30%[X] increased damage or 45%[X] when you are at full Life. You have 1%[X] increased Overpower damage, up to 25%[X], for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.
Ancestral Guidance – Legendary Node
Previous – After spending 75 Spirit, you deal 40% increased damage for 5 seconds.
Now – After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal 1% increased damage per Spirit when cast.
Keeper Glyph
Increased the Non-Physical damage bonus from 10%[X] to 15%[X].
Territorial Glyph
Increased Damage Reduction against Close enemies from 10% to 15%.
Undaunted Glyph
Increased Damage Reduction while Fortified from 10% to 15%.
Werewolf Glyph
Increased Werewolf form damage from [+]11.12% to [+]16.6%.
Necromancer
Skills
Blight
Essence cost reduced from 25 to 20.
Enhanced Blight
Previous – Blight’s radius is increased by 15%.
Now – Blight’s radius is increased by 15%, directly hitting an Elite with it doubles the damage of its defile area.
Paranormal Blight
Previous – Blight Chills enemies for 15% every second.
Now – Blight has a 25% chance to instantly Freeze enemies on impact for 3 seconds and its defiled area also Chills enemies for 15% every second.
Developer’s Note: The impact Freeze works with the smaller projectiles from the Ebonpiercer Unique item.
Bone Spear
Damage increased from 85% to 100%.
Supernatural Bone Spear
Previous – Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
Now – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage. Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering.
Paranormal Bone Spear
Previous – Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear’s primary projectile Critically Strikes, it fires 2 additional Bone Shards upon being destroyed.
Now – Bone Spear has 5% more Critical Strike Chance. If its main projectile Critically Strikes, 2 more Bone Shards form upon expiration and you gain 10% Maximum Essence for 5 seconds.
Enhanced Sever
Previous – Sever damages enemies along its path for 75% of its initial damage.
Now – Sever deals 85% of its initial damage along its path and Slows enemies by 40% for 3 seconds.
Paranormal Sever
Previous – Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.
Now – Every 3rd cast of Sever Fears enemies and makes them Vulnerable for 3 seconds.
Supernatural Sever
Previous – Sever deals 2% increased damage for each Minion you have upon cast.
Now – Sever deals 2% increased damage for each Minion you have upon Cast and spawns a Corpse at its end point.
Soulrift
New Functionality: While soul draining from a Boss, Soulrift will now additionally also drain up to two other enemies at the same time.
Rank 5: Every 30 souls consumed refills 1 of your Healing Potions with the lifeblood of your tortured victims.
Supreme Soulrift
Maximum stacks increased from 30 to 100.
Damage bonus reduced from 1% to 0.5% per soul absorbed.
Maximum damage bonus increased from 30% to 75%.
Prime Soulrift
Previous – Enemies with their souls ripped out become Vulnerable for 2 seconds. Damaging enemies affected by Soulrift has a 5% chance for their souls to be ripped out and absorbed.
Now – Soulrift extracts twice the souls from enemies and applies Vulnerable to them for 3 seconds. After it ends, all surrounding enemies are Feared and Slowed by 85% for 5 seconds.
Blood Mist
Baseline damage increased from 2% to 35%.
Ghastly Blood Mist
Previous – Blood Mist leaves behind a Corpse every 1 second.
Now – Blood Mist is now a Mobility Skill that grants 30% Movement Speed, spawning a Corpse every second and applying Vulnerable for 5 seconds to enemies it passes through.
Dreadful Blood Mist
Previous – You gain 10% Critical Strike Chance for 4 seconds after Blood Mist ends.
Now – You gain 15% Critical Strike Chance and 10% Critical Strike Damage for 5 seconds after Blood Mist ends.
Bone Prison
Cooldown reduced from 18 to 15 seconds.
Enhanced Bone Prison
Previous – Enemies within Bone Prison when cast are made Vulnerable for 8 seconds.
Now – Enemies within Bone Prison when it appears are made Vulnerable and take 15% more damage for 8 seconds.
Dreadful Bone Prison
Max Cooldown Reduction increased from 3 to 5 seconds.
Ghastly Bone Prison
Previous – If an enemy is trapped by Bone Prison, gain 25 Essence, plus another 5 per enemy trapped.
Now – Casting Bone Prison grants 40 Essence. Trapping a Boss generates another 25 Essence.
Army of the Dead
Damage increased from 90% to 120%.
New Functionality: Volatile Skeleton explosions now Stun enemies for 2 seconds.
Now has the Summoning tag.
Rank 5: Army of the Dead’s damage is increased by 125% 40% of your Skeleton Mage and Golem Damage bonuses.
Blood Wave
The Knockback on Blood Wave is now much more consistent and will sweep enemies farther along its course.
Rank 5: Blood Wave’s damage is increased by 100% 30% of your Damage While Healthy and Damage While Fortified bonuses.
Bone Storm
Rank 5: Bone Storm’s damage is increased by 60% 30% of your Critical Strike Damage bonus.
The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
Blighted Corpse Explosion
Enhanced Decompose
Passives
Reaper’s Pursuit
Previous – Damaging enemies with Darkness Skills increases your Movement Speed by 5% for 3 seconds.
Now – For each Darkness Skill on your Skill Bar, gain 2% increased Movement Speed and 2% more damage.
Amplify Damage
Previous – You deal 4% increased damage to Cursed enemies.
Now – You deal 4% increased damage to Cursed and Feared enemies. These bonuses can stack.
Hellbent Commander
Previous – While you control at least 7 Minions, your Minions deal 10% increased damage.
Now – While you control at least 7 Minions, gain 10% Summoning Damage.
Coalesced Blood
Previous – While Healthy your Blood Skills deal 6% increased damage.
Now – You deal 6% increased damage while Healthy.
Spiked Armor
Previous – Gain 40 Thorns and 5% additional Armor.
Now – Gain 40/80/120 Thorns, 5/10/15% Armor, and 10% Block Chance.
Rathma’s Vigor
Now additionally provides 120% Overpower damage.
Affliction
Explosion damage scaling based on your Shadow Damage Over Time bonus has been replaced with a Critical Strike Damage bonus.
Legendary Aspects
Numerous Legendary Aspects from Spiritborn are becoming available to the Necromancer which supports its Block archetype:
Developer’s Note: These items are still exclusive to owners of the Vessel of Hatred expansion.
Bristleback: When you Dodge or Block an attack you trigger a 100-160% Thorns attack against the attacker.
Aspect of Redirected Force: Gain increased Critical Strike Damage equal to 30-70% of your Block Chance. Blocking doubles this bonus for 10 seconds.
Aspect of Layered Wards: Your Blocked Damage Reduction is increased by 10-30% while you have a Barrier.
Tidal
Previous – Blood Wave fires 2 additional waves, each dealing 100-120% of normal damage.
Now – Blood Wave fires 2 additional waves, each dealing 200-240% of normal damage, but you can no longer recast it until the last wave ends.
Of Gore Quills
Damage of Blood Lances spawned from Blood Orbs increased from 20-60% of normal damage to 40-80%.
Blood Seeker’s
Previous – Blood Lance deals 10-25% increased damage to its primary target per lanced enemy.
Now – Blood Lance deals 10-25% increased damage to its primary target per lanced enemy. While Healthy, your Blood Lances deal 25-40% increased Critical Strike Damage.
Cadaverous
Previous – Consuming a Corpse increases the damage of your Core Skills by 3.5-7% for 5 seconds, up to 17.5-30%.
Now – Consuming a Corpse increases the damage of your Core and Ultimate Skills by 3.5-7% for 5 seconds, up to 17.5-30%.
Of The Void
Previous – Blight’s defiled area, when spawned, pulls in enemies around the affected area.
Now – Blight’s defiled area Pulls In enemies and has a 35-50% chance to Stun them for 3 seconds when it appears.
Of Plunging Darkness
Previous – Bone Prison spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds.
Now – Bone Prison is now a Darkness Skill and spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds.
Unyielding Commander
Previous – While Army of the Dead is active, your Minions deal 70-110% increased damage and take 90% reduced damage.
Now – While Army of the Dead is active, gain 70-110% Summoning Damage and your Minions take 90% reduced damage.
Of the Great Feast
Previous – Your Minions deal 30-45% increased damage but each one drains 1 Essence from you per second. If you have no active Minions, this bonus applies to you instead and you lose 7 Essence per second.
Now – Gain 30-45% Summoning damage, but each active Minion drains 1 Essence from you per second. If you have no active Minions, you gain 30-45% increased damage instead, and you lose 7 Essence per second.
Unique Items
Blood Moon Breeches New Affixes:
9-11% Critical Strike Chance.
2-3 Curse Skill Ranks
1-2 Skill Ranks of Golem Mastery.
1-2 Skill Ranks of Hellbent Commander.
Power
Previous – Your Minions’ attacks have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 100-150% increased Overpower damage to enemies affected by your Curses.
Now – Your Summoning Skills have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 20-50% increased Critical Strike Damage to enemies affected by your Curses.
Curses can now be applied from all of your Summoning Skills, not just Minion attacks.
Deathless Visage
Previous – Bone Spear leaves behind echoes that explode for Physical damage, increased by 5% for every 30% Critical Strike Damage you have.
Now – Bone Spear deals 30-50% 40-60% more Critical Strike Damage and forms echoes that burst for Physical damage, increased by 5% for every 25% of your Critical Strike Damage bonus.
Lidless Wall
Previous – Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 15-45% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases this chance by 25% and the maximum possible Bone Storms by 1.
Now – Lucky Hit: While you have an active Bone Storm, hitting an enemy has up to a 15-45% chance to spawn a Bone Storm around their location. Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 more Bone Storm. Each active Bone Storm grants 10% 20% Critical Strike Damage.
Paragon
Wither – Legendary Node
Intelligence cap raised from 1,200 to 2,000.
Bloodbath – Legendary Node
Previous – Deal 70% increased Overpower damage.
Now – Deal 100% increased Overpower damage. After Overpowering, you deal 25% increased Blood Skill damage for 5 seconds.
Tempering
Profane Cage – Defensive Temper Recipe
Removed Ranks of Spiked Armor
Developer’s Note: Spiked Armor can still be found in the Thorn Army recipe.
Rogue
Skills
Twisting Blades
The 8%[X] bonus damage to targets impaled by Twisting Blades duration increased from 1.5 to 3 seconds and now stacks.
Enhanced Penetrating Shot
Chance to shoot an additional arrow when hitting an Elite or Boss increased from 25% to 40%.
Enhanced Shadow Imbuement
Previous – You gain 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
Now – You gain 15%[+] increased Critical Strike Chance against enemies infected by Shadow Imbuement.
Blended Shadow Imbuement
Previous – Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
Now – Shadow Imbuement’s damage makes enemies Vulnerable for 3 seconds.
Blended Cold Imbuement
Previous – Lucky Hit: Cold Imbued Skills have up to a 35% Chance to instantly Freeze enemies for 3 seconds.
Now – Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.
Caltrops
Can now be cast at a target location, rather than always at the Rogue’s feet.
Casting animation updated to no longer moves you backwards.
No longer has the Mobility Skill Tag.
Death Trap
New Functionality: Enemies are Pulled into Death Trap when it activates.
Damage increased from 250% to 300%.
Rank 5: Death Trap has an additional Pull In effect when it appears.
Prime Death Trap
Previous – Enemies are Pulled into Death Trap when it activates.
Now – Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates.
Disciplined Shadow Step
Damage increased from 200%[X] to 300%[X].
Shadow Clone
Is now also considered a Summoning Skill.
Damage from the Shadow Clone is now attributed to the Rogue, allowing it more consistently trigger effects and benefit from damage bonuses.
Rank 5: Casting Shadow Clone will Daze surrounding enemies for 3 seconds and deal 200% damage to them. Your Shadow Clone becomes a Cutthroat Skill on cast.
Rain of Arrows
Previous – Arrows rain down over a large area 2 times, each wave dealing damage. Rain of Arrows’ first wave Knocks Down enemies for 3 seconds.
Now – Arrows immediately rain down over a large area dealing damage and Knocking Down all enemies hit for 3 seconds.
Damage increased from 220% to 450%.
Delay before arrow impact reduced from 1 second to 0.25 seconds.
Casting animation has been smoothed out and improved.
Lucky Hit Chance increased from 4% to 12%.
Rank 5: Rain of Arrows damage is increased by 100% 80% of your Damage to Distant bonus.
Supreme Rain of Arrows
Previous – Rain of Arrows deals 60% increased damage to Crowd Controlled enemies.
Now – Rain of Arrows deals 60% increased damage to both Vulnerable and Crowd Controlled enemies.
The following Skills Tree Upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
Methodical Dance of Knives
Subverting Smoke Grenade
Passives
Deadeye
You deal 10/20/30%[X] increased damage to Distant enemies.
Shadow Crash
Previous – Lucky Hit: Shadow Damage has up to a 10% chance to Stun enemies for 0.5/1.0/1.5 seconds.
Now – Lucky Hit: Shadow Damage has up to a 10/20/30% chance to Stun enemies for 1.5 seconds.
Precision
Stacks required to activate the guaranteed Critical Strike reduced from 4 to 3.
Casting a Marksman Skill no longer generates an additional stack if the skill Critically Strikes.
Baseline Critical Strike Damage bonus increased from 50%[X] to 65%[X].
Legendary Aspects
Aspect of True Sight
Now goes up to 21 ranks.
Bonus damage while Inner Sight is active increased from 21-30%[X] to 35-55%[X].
Aspect of Corruption
Previous – Your Imbuement Skills have 25-45%[X] increased potency against Vulnerable enemies.
Now – Your Imbuement Skills have 40-60%[X] increased potency.
Aspect of Siphoned Victuals
Previous – Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-25% chance to drop a Healing Potion.
Now – Lucky Hit: Damaging a Vulnerable enemy has up to a 5-25% chance to drop a Healing Potion.
Aspect of Stolen Vigor
Time between Unstoppable Buffs reduced from 8 seconds to 6 seconds.
Aspect of Cruel Sustenance
Previous – Explosions from the Victimize Key Passive Heal you for 42-252 Life for each enemy damaged, up to a maximum of 126-755 Life.
Now – Explosions from the Victimize Key Passive grant you a Barrier for 5-15% of your Maximum Life for 5 seconds.
Clandestine Aspect
Skill Ranks of Agility and Subterfuge Skills increased from 1-3 to 3-5.
Trickster’s Aspect
Previous – Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.
Now – Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.
Unique Items
Grasp of Shadow
Affix
New Inherent: Shadow Clones Execute Injured Non-Elite Enemies
Skill ranks of Core Skills Affix is now Skill ranks of Markman and Cutthroat Skills
Lucky Hit Chance Affix is now Critical Strike Chance
Power
Previous – Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a 24-44% chance to summon a Shadow Clone that mimics the Skill.
Now – Casting a Marksman or Cutthroat Skill has a 30-50% chance to summon a Shadow Clone that mimics the Skill.
Internal cooldown on summoning the Shadow Clone reduced from 3 seconds to 1 second.
Scoundrel’s Leathers
New inherent affix: Your Trap and Grenade Skills are now also considered Core Skills.
Unique effect now also grants 10-20%[x] Core Skill Damage.
Internal cooldown on triggering a trap reduced from 1 second to 0.75 seconds.
Word of Hakan
Additionally grants 30-50% increased Damage to Distant bonus.
Paragon
Ambush Glyph
Damage bonus to Trapped enemies increased from 10%[X] to 12%[X].
Canny Glyph
Non-Physical damage bonus stacking limit increased from 10%[X] to 15%[X].
Chip Glyph
Physical damage bonus stacking limit increased from 10%[X] to 15%[X].
Ranger Rare Node
Damage to Distant increased from 40% to 80%.
Danse Macabre Legendary Node
Damage bonus to your next Skill after casting a Mobility or Subterfuge Skill increased from 50%[X] to 75%[X].
Eldritch Bounty Legendary Node
Damage increase after using an Imbued skill increased from 20%[X] to 30%[X].
No Witnesses — Legendary Node
Ultimate Skill Damage bonus increased from 10% to 20%.
Maximum Bonus increased from 45% to 60%.
Tempering
Imbuement Abundance — Resource Recipe
Changed to Utility Recipe.
Rogue Motion — Mobility Recipe
Removed Movement Speed Affix.
Specialist Evolution — Offensive Recipe
Stun Grenade Size Affix removed.
Rogue Innovation — Utility Recipe
Stun Grenade Size Affix added.
Agile Augments — Weapon Recipe
Chance for Shadow Clone to Deal Double Damage Affix added.
Sorcerer
Developer’s Note: All Sorcerers eventually use Burning and Conjuration builds. The focus behind all of these changes is to try and fix these outlying issues and open more build options. As always, we will continue to monitor the effect this has on Sorcerer’s power level.
Skills
Conjurations
All now show the max limit on the tooltip.
Enhanced Ball Lightning
Previous – Ball Lightning’s Attack Rate is increased by your Attack Speed Bonus, up to 25%.
Now – Your attack speed is increased by 5% for 3 seconds each time you cast Ball Lightning, up to 20%.
Wizard’s Ball Lightning
Previous – Hitting an enemy 4 times with one ball lightning spawns a Crackling Energy. 2 times per cast.
Now – Casting Ball Lightning spawns 2 Crackling Energies.
Mage’s Ball Lightning
Previous – After hitting Close enemies 50 times with Ball Lightning, your next cast stuns enemies for 1 second.
Now – Ball Lightning deals 30%[X] increased damage against Stunned enemies.
Deep Freeze
Final explosion damage increased from 100% to 125%.
Rank 5: Deep Freeze damage is increased by 40% of your Vulnerable Damage bonus.
Prime Deep Freeze
Previous – When Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Now – When Deep Freeze ends, gain 50% of your Maximum Life as a Barrier for 8 seconds.
Inferno
Rank 5: Enemies within Inferno are Vulnerable. Enemies within Inferno are continually made Vulnerable for 5 seconds.
Supreme Inferno
Previous – While Inferno is active, your Pyromancy Skills cost no Mana.
Now – While Inferno is active, your Pyromancy Skills deal 50% increased damage and cost no Mana.
The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
Enhanced Spark
Enhanced Fireball
Enhanced Familiar
Enchantments
Fire Bolt
Previous – Dealing Damage has a 10% chance to heal you for 4% of your Maximum Life.
Now – Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy.
Flame Shield
Previous – Flame Shield automatically activates after cumulatively taking 100% of your life. Can only happen once every 30 seconds.
Now – Taking 30% of your life within 2 seconds activates Flame Shield. Can only happen once every 30 seconds.
Passives
Devouring Blaze
Previous – You deal 7% Critical Strike damage against Burning Enemies. If they’re Crowd Controlled this increases to 10%.
Now – Your Pyromancy Skills deal an additional 10% increased Critical Strike Damage.
Shocking Impact
Previous – Every time you Stun an enemy, you deal X% Lightning Damage to them.
Now – Every time you Stun an enemy or attempt to Stun a Boss, you deal X% Lightning Damage to them.
Inner Flames
Previous – Your Pyromancy Skills deal 4/8/12% increased damage while you are Healthy.
Now – You deal 6/12/18% increased damage while Healthy.
Icy Touch
Previous – You deal 4% increased Cold damage to Vulnerable enemies.
Now – You deal 4% increased damage to Vulnerable enemies.
Conjuration Mastery
Renamed to Primordial Binding.
Previous – Gain a stacking bonus for each active Conjuration, up to 30 stacks. 1% damage, 1% movement speed, 2% Mana Regeneration.
Now – Gain a stacking bonus for each active Summon, up to 10 Summons. 2% Summoning damage, 2% movement speed, 4% Mana Regeneration.
Developer’s Note: The power of Conjuration mastery in the endgame limits all Sorcerer builds to become which build can summon the most conjurations possible. We are looking to redistribute the power boost gained from this passive into other parts of the Sorcerer kit.
Legendary Aspects
Splintering Energy
Now an extension of Lightning Spear.
Previous – Critical Hits with Lightning Spear cause lightning to arc from it dealing 50-90% damage to its target and up to 5 other enemies. This damage is increased by 100% of your Critical Strike Damage Bonus.
Now – Critical Hits with Lightning Spear cause the spear to arc again to the target and up to 5 other enemies. This damage is increased by 100% 60-100% of your Critical Strike Damage Bonus.
Aspect of Tenuous Destruction
Damage increased from 25-45% up to 30-50%.
Aspect of Tenuous Agility
Bonus when not using Defensive skills has been increased from double to tripled.
Aspect of Recharging
Mana gained per bounce of Chain Lightning increased from 1.0-5.0 to 2.5-5.0.
Aspect of Searing Wards
Previous – After spending 125-65 Mana, your next Firewall is free to cast and will destroy incoming Small Missiles.
Now – Firewall slows enemies within by 60%. After spending 125-65 Mana your next Firewall is free to cast, destroys incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds.
Gravitational
Moved to Utility category.
Previous – Ball Lightning orbits around you and deal [10 – 30]%[x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each.
Developer’s Note: The previous version of this affix has been reworked into Okun’s Catalyst.
Now – After creating 7-2 Ball Lightnings, your next Ball Lightning implodes pulling in close enemies before dealing [90% weapon damage] damage in a small area. This damage scales with Ball Lightning.
Of Armageddon
Previous – A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
Now – A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. While Inferno is active, your Meteorites deal 300% increased damage.
Unique Items
Sidhe Bindings
Non-physical damage affix replaced with Ranks to Primordial Binding.
Paragon
General
Damage Reduction from Burning Enemies has been changed to Damage Reduction While Healthy.
Searing Heat Node
Previous – Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 20% of your Damage with Fire bonus, up to 60%.
Now – Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%.
Burning Instinct Node
Previous – Your Burning damage is increased by 10% of your Critical Strike Damage Bonus, plus 2% for every 30 Intelligence you have, up to 90%.
Now – Your Burning damage is increased by 20% of your Damage with Fire bonus, plus 2% for every 30 Intelligence you have, up to 90%.
Ceaseless Conduit Node
Previous – Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy’s damage is increased by 2% per 20 Intelligence you have up to 120%.
Now – While you have Crackling Energy charges, your Skills deal 10% increased damage. This amount increases by 4% per 20 Intelligence you have up to 60%. When you reach full charges, your Crackling Energy damage is increased by three times this amount until you run out of charges.
Static Surge Node
Previous – After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Now – Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by 40% 50% for 8 seconds. This cannot be refreshed while active.
Fundamental Release – Legendary Node
Previous – Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30%.
Now – Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30% 50%. Your Ultimate Skill damage is increased by 10% of your Non-Physical Damage bonus, up to 40%.
Conjurer Glyph
20% Conjuration duration replaced with 15%[X] Conjuration Critical Hit Chance.
Tempering Recipes
Ice Blades cast twice removed from Conjuration Augments.
Inferno double damage removed from Pyromancy Augments.
Nightmare Dungeons
A new Affix has been added, Elemental Totems. While in Combat, one of three Totems can spawn.
Cold Totem
Affected monsters slow players and apply vulnerable on hit.
Demonic Totem
Affected monsters move and attack faster.
Spirit Totem
Affected Monsters revive once when killed. Revived monsters do not grant loot or experience upon being defeated.
Monsters only have the buff while inside the area and the totems can be destroyed by attacking them, but they slowly lose health over time and are destroyed on their own after 20 seconds.
In the reveal trailer for The Blood of Dawnwalker, the last bit of it showed a few seconds of gameplay that gave us a look at how powerful the game's protagonist, Coen, is once he has the powers of the vampires in him.
Seasonal Nightmare Dungeon Rotation
Vessel of Hatred Dungeons
Beast Graveyard
Farai Cliffs
Feeding Grounds
Forge of Malice
Forgotten Remains
Hallowed Stones
Hierophant Pyre
Iron Cenotaph
Murmuring Spiral
Putrescent Larder
Razak’s Descent
Remnants of Rage
Ruined Wild
Seething Underpass
Sleepless Hollow
Ularian Sepulcher
Base Game Dungeons
Black Asylum
Caldera Gate
Dead Man’s Dredge
Derelict Lodge
Forbidden City
Forsaken Quarry
Hallowed Ossuary
Hoarfrost Demise
Kor Dragan Barracks
Light’s Watch
Maulwood
Mercy’s Reach
Nostrava Deepwood
Zenith
Akkhan’s Grasp
Ancient Reservoir
Bastion Of Faith
Belfry Zakara
Blind Burrows
Faceless Shrine
Haunted Refuge
Heathen’s Keep
Iron Hold
Leviathan’s Maw
Lost Keep
Maugan’s Works
Oblivion
Witchwater
Abandoned Mineworks
Collapsed Vault
Conclave
Corrupted Grotto
Deserted Underpass
Forgotten Ruins
Hakan’s Refuge
Halls of the Damned
Heretic’s Asylum
Inferno
Putrid Aquifer
Shivta Ruins
Sirocco Caverns
Sunken Library
Tomb of the Saints
Uldur’s Cave
Vile Hive
Calibel’s Mine
Domhainne Tunnels
Garan Hold
Hive
Howling Warren
Luban’s Rest
Maddux Watch
Mariner’s Refuge
Oldstones
Sarat’s Lair
Sunken Ruins
Whispering Pines
Ancient’s Lament
Betrayer’s Row
Bloodsoaked Crag
Buried Halls
Carrion Fields
Champion’s Demise
Charnel House
Grinning Labyrinth
Komdor Temple
Mournfield
Path of the Blind
Sealed Archives
Seaside Descent
Incense Updates
Storm of the Wilds
Maximum Resistances increased from 2% to 4%.
Desert Escape
Maximum Resistances increased from 2% to 4%.
Song of the Mountain
Armor increased from 200 to 300.
Sage’s Whisper
Core Stats increased from 25 to 100.
Queen’s Supreme
Core Stats increased from 25 to 100.
Blessed Guide
Core Stats increased from 25 to 100.
Ancient Times
Core Stats increased from 25 to 100.
Spiral Morning
All Stats increased from 15 to 60.
Soothing Spices
Maximum Resistances increased from 1% to 2%.
Scents of the Desert Afternoon
Thorns increased from 250 to 400.
Reddamine Buzz
Maximum Life increased from 500 to 750.
Loot Updates
The general chance for an Ancestral item to drop has been increased.
The general chance for an Elixir to drop from Elite monsters has been reduced.
The minimum roll for a Legendary affix on an Ancestral item is now equal to the max roll of a non-ancestral item.
The acquisition rate of Infernal Compasses has been adjusted.
The chance to acquire one from Greater Helltide Chests has been increased.
The chance for an Infernal Compass to drop from the following sources have been decreased:
Whispers
Nightmare Dungeons
Lesser Helltide Chests
The Pit
A new Whisper Cache has been added, Collection Keys. This will include 3 Infernal Compasses and 3 Nightmare Dungeon Sigils.
The overall drop chance of Gem Fragments has been reduced.
The variance on the roll of a Unique Item’s power has been reduced. Additionally, the variance for the strength of the power further reduces for each Greater Affix present.
Developer’s Note: It doesn’t feel good to get an item that has multiple Greater Affixes with poorly rolled power. This change will make it so that a 4 GA item will always have a good roll on the Unique power.
The Greater Crafting Whisper Cache has been adjusted.
It’s now a normal cache, so it will appear more often.
Now contains 4 times as many crafting materials than other caches would drop.
No longer contains non-crafting items.
Affix Updates
Inherent Affixes for Critical Strike Damage on base items has been increased to match the range of Inherent Vulnerable Damage Affixes.
Items that have affixes that are class specific are no longer class-restricted. Instead, the specific affix is now class-restricted.
Developer’s Note: Any affixes that are inactive due to being incompatible with your class will be explicitly called out as disabled on item tooltips.
Items and affixes that are not usable by your current class will explicitly denote which classes can use them on the tooltip using class iconography.
The following list details what affixes are now class restricted or have had the class they are restricted to updated.
Developer’s Note: Most of these affixes are from class-specific Tempering recipes. To acquire them on other classes the item must be tempered by the class that has access, then transferred.
Restricted to Barbarians
Damage to Injured
Damage with Dual-Wielded Weapons
Damage after Swapping Weapons
Restricted to Necromancers
Ultimate Cooldown Reduction
Damage While Fortified
Blood Orbs restore essence
Restricted to Rogue
Damage to Poisoned Enemies
Lucky Hit: Chance to Daze
Bonus Maximum Life while Dark Shroud is Active
Restricted to Sorcerer
Bonus Fire Damage
Bonus Cold Damage
Bonus Lightning Damage
Damage to Frozen enemies
Increased Freeze Duration
Damage to Immobilized Enemies
Lucky Hit: Chance to Heal
Restricted to Barbarians and Necromancers
Thorns while Fortified
Restricted to Barbarians and Sorcerers
Bonus Crowd Control Duration
Restricted to Barbarians, Necromancers, Druids, and Sorcerers
Casting Ultimate Restores Resource
Summons and Minions Update
All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.
Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue Shadow Clone, Barbarian Call of the Ancients, in addition to Necromancer Raise Skeleton, Golem, and Army of the Dead.
Units created by these Skills are now collectively referred to as Summons.
All damage from Summons is attributed to the player’s character, rather than the Summoned unit.
Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.
Updated wording on various effects to remove “You and your Summons” where it is now redundant to specifically call out your Summons.
Developer’s Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.
Infernal Hordes
Infernal Compasses have been updated.
Compasses now stack, based on tier. Maximum stack count is 99.
Old compasses from previous seasons will now become “Broken Compasses.” These Compasses can be consumed to generate random Compasses.
User Interface and User Experience
The customization screens for both the Wardrobe and Stablemaster have been updated to improve general readability.
Comparing lower Item Power Rings or Dual wield weapons now always compares a default slot instead of selecting one with the lowest item power.
All nearby crafting materials will now be collected when picking up a stack from the ground.
The description for the Hardcore Challenges for defeating Andariel, Duriel and Lilith now clarify that this refers to the campaign bosses.
The tooltip for Yen’s Blessing has been updated to clarify that the free casts triggered by the item do not count as if the player cast the skill, which implied other effects should also trigger in these cases.
The Key Item Details button is now a toggle instead of requiring you to hold the button down.
Miscellaneous
Mounts can now be customized anywhere.
There are now no more mounts that can be bought with gold, now all Mounts can be acquired either as rewards from various activities or through being purchased in the Shop.
A new option in the Training Yard has been added to toggle damage variance on and off.
Scrolls of Amnesia will no longer drop. Any remaining scrolls on characters created in previous seasons can easily dispose of them.
Gems can now be transmuted into random Legendary and Unique Jewelry.
The Quest to unlock the class mechanic now only needs to be completed once on account wide.
Monster Density has been increased in the following Strongholds:
Nostrava
Malnok
Vyeresz
Altar of Ruin
Moordaine Lodge
Hope’s Light
The Infernal Hordes Gold Chest now rewards more Gold.
Completion of a class quest now rewards a cache of Legendary loot tailored to the class.
Scrolls of Escape can now drop in Infernal Hordes and The Pit.
Once Spirit Boons has been unlocked for the first time, Spirit Offerings will stop dropping for Druid characters on the account and all interactions can be completed through the Spirit Boons menu.
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Bug Fixes
Accessibility
Fixed an issue where the Screen Reader did not read the Input field in the Create Clan Menu.
Infernal Hordes and Strongholds
Fixed an issue where progression in Kor Dragan could be blocked if Vampiric Corruptions were killed before the objective updated.
Fixed an issue where some enemies could become untargetable in Infernal Hordes, which would block progression.
Fixed multiple instances where progression could be blocked in Infernal Hordes, particularly during Local Co-Op Play.
Season of Witchcraft
Fixed an issue where Hex of Whispers was not displaying the correct Fortify value.
Fixed an issue where certain Headless monsters still had heads.
Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded.
Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt.
Fixed multiple instances where Whispers in Headhunts did not properly progress.
Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters.
Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade.
Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency.
Gameplay
General
Fixed an issue where some Whisper Cache rewards were based on the character opening them, rather than the character who earned them.
Fixed an issue where ranged Crowd Control effects could cancel Suppressor fields from outside the field.
Fixed an issue where the Wildbolt Aspect did not pull in as many enemies as intended in certain scenarios.
Fixed an issue where Life Per Second Affixes had much lower values than intended.
Fixed an issue where Unique and Mythic Unique items were more frequently attainable from the Purveyor of Curiosities than intended.
Fixed an issue where certain shadow monster attacks in Pit boss encounters had attacks with visuals that did not match with the hitbox of the attack.
Fixed an issue where Changing Difficulty would grant 2 stacks of Mother’s Favor from Heir of Perdition.
Fixed an issue where Killing Echo of Lilith would grant a Resplendent Spark for both Hardcore and Non-Hardcore characters.
Fixed an issue where Legacy versions of Andariel’s Visage on the Eternal Realm could not be equipped.
Fixed an issue where Stormbane’s Wrath could hit players before they first moved in a Nightmare Dungeon.
Developer’s Note: Developer’s Note: Stormbane’s Wrath now has a 60-second grace period of not moving. It will behave as usual once the player moves for the first time.
Fixed an issue where the +% Damage affix rolled incorrectly on Items with between 750 and 800 power. Examples:
Item Power 750
Previous – On a Weapon, the affix would always roll at 50%.
Now – Affix range is 42-50%
Item Power 800
Previous – On a weapon, the affix range was 64-70%
Now – Affix Range is 56-70%
Barbarian
Fixed an issue where Barbarian’s Mighty Throw could snapshot bonuses from the initial instance to the rest of the explosions.
Fixed an issue where Earthquakes were not properly consumed by the Seismic Line spawned by Hammer of the Ancients when using Mantle of the Mountain’s Fury.
Fixed an issue where the description for Power Kick did not mention that the upgrade made Kick a Core Skill.
Fixed an issue where Tactical Iron Skin would Heal for more than intended.
Fixed an issue where the screen would jitter when casting Whirlwind.
Fixed an issue where Talic from Call of the Ancients would occasionally fail to cast his Whirlwind ability. Additionally, Call of the Ancients now spawns the Ancients slightly faster.
Druid
Fixed an issue which prevented the One With Nature damage bonus from applying to the Vine Creeper Druid Companion’s active effect.
Fixed an issue where the Nature Magic Wall tempering affix did not increase Earthen Bulwark’s duration.
Fixed an issue where Stone of Vehemen was not tradeable.
Fixed an issue where Shred could Dash without the Primal Shred upgrade learned.
Fixed an issue where Shred could have visual issues when cast with high amounts of attack speed.
Fixed an issue where Stone of Vehemen incorrectly required Vessel of Hatred to equip.
Fixed an issue where the bonus damage to Petrified granted by The Basilisk did not function without the Prime Petrify upgrade unlocked.
Fixed an issue where the Petrify effect from The Basilisk did not reduce Petrify’s Cooldown when hitting boss monsters.
Fixed an issue where the Ultimate Duration bonus from the Calamity Spirit Boon did not fully function with Supreme Lacerate.
Fixed an issue where a Lacerate Critical Strike only refreshed the damage bonus buff from Supreme Lacerate at 10 stacks instead of always refreshing on a Critical Strike.
Necromancer
Fixed an issue where the Affliction key passive did not always deal 2 instances of Shadow damage from both Decrepify and Iron maiden when the Aspect of the Cursed Aura was equipped.
Fixed an issue where the Needleflare Aspect would incorrectly trigger its pulse of damage around the Necromancer rather than around the Minion when the Minion triggered it.
Fixed an issue where the Shademist Aspect could trigger Ring of Mendeln.
Fixed an issue where the Abyssal Glyph granted 21% bonus damage instead of 10%.
Fixed an issue where the free cast from Blood Artisan’s Cuirass scaled off both current and Maximum Life.
Fixed an issue where Soulrift could overpower when using the Blood Boiled Aspect.
Fixed an issue where Blood Orbs spawned from the Tidal Aspect and Blood Wave could overlap and appear as if the orbs did not spawn.
Fixed a bug where Iron Maiden was not being applied by Aspect of the Cursed Aura.
Fixed a bug where Aspect of the Cursed Aura would not gain the 50% bonus from amulets.
Fixed an issue where movement could become difficult if Corpse Tendrils was assigned to left mouse button.
Fixed an issue where Ghastly Bone Prison did not grant additional essence when used on Bosses.
Fixed an issue where Bone Golem would not correctly deal increased damage while you had bonus Summoning Damage.
Fixed an issue where Volatile Blood drops with the Blood Boiling Aspect were reaching the spawn cap instantly.
Rogue
Fixed multiple instances where Tempering affixes for chance to deal double damage, chance to spawn bonus projectiles, and chance to hit twice did not work properly when using Shadow Clone.
Developer’s Note: The following effects and affixes still do not work properly in the context of Shadow Clone:
Additive damage per combo point
Effect Size increase
Effect duration increase
Fixed an issue where Pitfighter’s Gull was Account bound on pickup.
Fixed an issue where the affix for bonus Maximum Life while Dark Shroud is active did not factor in all sources of additional Maximum Life.
Fixed an issue where No Witnesses Paragon node was activating on Ultimate skills which had been cast for free.
Fixed an issue where both Critical Strike Chance bonuses to Vulnerable and Crowed Controlled enemies from Trap Mastery could apply at the same time.
Fixed an issue where Shadow Step would incorrectly deal additional damage to adjacent enemies when it killed a target.
Fixed an issue where the Second Wind Passive would not trigger if you had infinite resources, such as from Inner Sight.
Fixed an issue where the Stun Grenade tag on Dance of Knives was not properly flagged as a search-only tag.
Fixed an issue where Enhanced Poison Imbuement would incorrectly increase Poisoning duration.
Fixed an issue that caused Dance of Knives to infinitely cast while using Yen’s Blessing.
Fixed an issue where Methodical Dash reduced Charge cooldown by 2 seconds instead of 3.
Fixed an issue where multiplicative damage to Close Enemies, was not being properly accounted for in the bonus from Close Quarters Combat Key Passive, such as from the Turf and Closer Glyphs.
Fixed an issue where Rapid Fire projectiles with Scoundrel’s Kiss equipped couldn’t hit certain stationary enemies, such as Hollow Defilements.
Fixed an uncommon issue where Preparation wouldn’t reduce your Ultimate Skill’s Cooldown by the appropriate amount.
Fixed an issue where Shroud of Khanduras could trigger certain Lucky Hit effects.
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Fixed a bug causing Ravager’s Aspect to gain its bonuses multiplicatively with each stack of itself.
Fixed an issue where you could get stuck after using the Volley dismount ability in certain scenarios.
Fixed an issue where the bonus from the Aspect of Sly Steps could be randomly removed.
Sorcerer
Fixed an issue where automatic casts of Familiar were not always Lightning based if spawned by Unstable Currents.
Fixed an issue where the Sorcerer’s Familiar was not triggering the Shocking Impact passive.
Fixed an issue where Incinerate’s visuals could occasionally be incorrectly sized when using Flamethrower’s Aspect.
Fixed an issue where Meteor would occasionally stop recharging after changing zones while using Starfall Coronet.
Fixed an issue where Incinerate and its Enhancement were not stacking their damage on the same target.
Fixed an issue where the Aspect of Overheating would do more damage than intended when combined with Incinerates Enchantment.
Fixed an issue where Sidhe’s Bindings would be account-bound on pick up.
Fixed an issue where Familiar, Ice Blades, and Hydras’ Lucky Hit tempers did not give their bonuses.
User Interface and User Experience
Fixed several instances where some skills, paragon nodes, glyphs, and legendary aspects did not properly appear when using Keyword search.
Fixed an issue where Controller navigation in the Party Finder menu was inconsistent.
Fixed an issue where the controller focus would default to required resources instead of the confirm button when enchanting a previously enchanted item.
Fixed an issue where the Welcome Back Booster quest would be tracked as the primary quest even after another quest was completed.
Fixed an issue where the Stats and Materials panel could appear empty when interacting with a Vendor or Crafter NPC.
Fixed an issue where the tooltip for unlocking mounts still referenced the previous requirement to reach Level 25.
Fixed an issue where the red X over other choices when making an exclusive Skill choice, such as an Ultimate or Key Passive, did not appear when hovering over the Skill before investing a skill point into it.
Fixed an issue where Dodge Chance could display with values greater than 100%.
Fixed an issue where the Lock Cursor option in Gameplay Settings did not function.
Miscellaneous
Fixed an issue where Lord Zir did not drop a Khazra Horn as expected.
Fixed an issue where the Fully Equipped Challenge only unlocked if all equipped items were of Magic Quality.
Fixed an issue where Smoldering Ashes did not auto-claim as expected.
Fixed an issue where Progression for the Dead to Rights quest could be blocked if Orton was killed too quickly.
Various stability, UI, audio, visual, and performance improvements.
Given the scope of this patch, we are expecting a follow up or two to be released in the coming days and weeks.
NetEase’s hit free-to-play hero shooter is launching its next event this week, celebrating the Chinese New Year (Lunar New Year). The Marvel Rivals Spring Festival event will introduce a new limited-time mode, new cosmetics, and more.
Starting at January 23 at 9 am UTC/4 am ET/1 am PT/5 pm HKT, players can expect a new limited-time mode in Clash of Dancing Lions.
If you're playing Marvel Rivals and still annoyed there's no role queue, better get used to it, as it seems it won't be implemented anytime soon.
Marvel Rivals New Event Brings New Cosmetics
What to Expect in The Spring Festival Event
Clash of Dancing Lions mode: A new limited-time entertainment mode in which teams compete in a 3v3 format on a designated map. The objective for both teams is to use their skills to gain possession of the ball and maneuver it into the scoring zones located on either side of the field. The first team to reach a predetermined score will be declared the winner.
Gallery Card customization event – Fortune & Colors: Completing tasks will reward players with limited-time items such as the Star-Lord: Lion’s Mane costume, nameplate, spray and other rewards.
New Cosmetics: Star-Lord: Lion’s Mane, Iron Fist: Lion’s Gaze, and Black Widow: Lion’s Heartbeat. (Will be released in the “coming weeks”).
NetEase also promises a game update that will include hero adjustments will be released as well.
It doesn’t end there, as the studio will also introduced a new outfit for Spidey to celebrate the launch of Marvel’s Spider-Man 2 on PC.
Available on January 30, the bundle includes the Advanced Suit 2.0 costume, nameplate, and spray.
Once the patch notes are out, expect it here on MP1st ASAP. While we already know The Thing and Human Torch will be released this season, a recent datamine spotted a few members of the X-Men that are headed to the game as well.
NetEase Games, the developer behind Marvel Rivals, has announced a strict policy against using mouse and keyboard adapters on consoles, labeling it as cheating.
Blizzard has pushed out the latest major update for Overwatch 2, and this brings the Year of the Snake seasonal event in time for Chinese New Year, as well as data for Valentine’s Day 2025 and more. Players will see this as Overwatch 2 download version 3.93 on last-gen, and version 1.000.057 on PS5/XSX.
The patch includes tweaks for Competitive and Hero, which are detailed in the official patch notes.
If you're playing Marvel Rivals and still annoyed there's no role queue, better get used to it, as it seems it won't be implemented anytime soon.
Overwatch 2’s New Update for January 21 Brings New Events and Hero Changes
YEAR OF THE SNAKE SEASONAL EVENT
Celebrate the Lunar New Year – Year of the Snake – in Overwatch 2 with the return of Mischief & Magic, a festive game mode that blends strategy, stealth, and skill along with Bounty Hunter and Capture the Flag. Complete event challenges to unlock exclusive rewards, including Lunar New Year-themed cosmetics that capture the joy and vibrancy of the season. Don’t miss your chance to outwit, outplay, and outlast your opponents!
VALENTINE’S DAY 2025
Take aim and fall in love again with the return of the Love of Geometry game mode. This team Deathmatch brawl pits teams of four Cupid Hanzos against each other. Be sure to watch out as hiding around corners is not safe as everyone can use the original Scatter Arrow ability for Hanzo. This is an event that you’ll fall in love with again as it runs from February 4 to February 18.
6V6 EXPERIMENTAL – MINIMUM 1, MAXIMUM 3
Step back into Overwatch’s origins even more with a fresh twist on the beloved six-player team format. The 6v6 Min 1, Max 3 Mode is a unique experiment that blends nostalgia with modern gameplay dynamics, offering a structured composition alongside the flexibility to switch roles mid-match. And your participation in this experiment will help shape the future of Overwatch 2’s gameplay—so don’t miss this chance to leave your mark.
Heroes are selected first come, first serve.
Each team must have at least one hero from all three roles, but cannot have more than three heroes from any given role.
Players can switch between roles while in the spawn room.
Hero balance for this experiment uses the same hero balance from the 6v6 2-2-2 Role Queue experiment.
This game mode is available to play in Unranked from January 21 to February 3.
OVERWATCH CLASSIC – MOTH META
Overwatch Classic – Moth Meta brings you back to one of the most iconic and chaotic chapters in Overwatch history. Mercy’s legendary “Moth” gameplay takes the spotlight as her lightning-fast Resurrects redefine team fights, while heroes like DPS Doomfist and Symmetra with her Shield Generator make a triumphant return to the battlefield. Step onto beloved maps Oasis, Eichenwalde, and Junkertown, where every skirmish is packed with nostalgic strategies and unpredictable mayhem.
Heroes added include Ana, Sombra, Orisa, and Doomfist.
Maps added include Eichenwalde, Oasis, Horizon Lunar Colony, and Junkertown.
Hero balance is adjusted to the September 2017 Hero Balance.
NEW MYTHIC WEAPON – ASHE’S LEAD ROSE
Our latest Mythic Weapon is Ashe’s Lead Rose. Growing up in the Lead Rose Manor, Ashe was expected to be the perfect daughter. But while her parents had hoped for a flawless rose, they never expected Ashe’s thorns. Like Ashe, this weapon is both beautiful and lethal. The more Ashe embraces her rebellious nature by earning eliminations, the more she blooms into the person she was meant to be! At level one, players will unlock her base Mythic weapon. Level two unlocks reactivity and the Mythic HUD. The beloved flourish is on Level Three which allows Ashe to tauntingly toss a rose at her opponents. And Level Four is the elimination effects, exploding enemies in a burst of rose petals.
COMPETITIVE DRIVES
A new Drives signature is available to earn from February 11 to February 16
Players can now earn up to 6,000 Competitive Points by completing Competitive Drive Stages, enough to unlock 2 Jade or Golden Weapon Variants.
COMPETITIVE REWARDS
As the 2024 Competitive Year concludes, Season 14 is the last chance to redeem Competitive Points for Jade Weapon Variants. After Season 14 is complete, any accumulated Competitive Points will be converted to Legacy Competitive Points which can be redeemed for Golden Weapon Variants. Jade Weapon Variants will not be available to collect starting in Season 15.
NetEase Games, the developer behind Marvel Rivals, has announced a strict policy against using mouse and keyboard adapters on consoles, labeling it as cheating.
Overwatch 2 Latest Hero Updates From January 21 Patch
These hero balance updates only apply to our standard game modes and not the 6v6 Experiment or Overwatch Classic.
TANK
Ramattra
Developer Comment: Ramattra has been underperforming relative to other brawl tanks. Adding a small increase to his armor will provide a necessary boost without altering his core gameplay.
Base Armor increased from 75 to 100
Winston
Developer Comment: Winston’s dive potential has been impacted by the increased health pools of enemies. By boosting the damage of the Tesla Cannon’s secondary fire and providing more ammo, this will allow Winston to follow up and finish off enemies without needing to reload as often.
Tesla Cannon
Ammo increased from 100 to 120
Secondary fire max charge damage increased from 50 to 60
Primal Rage
Ultimate ability cost increased by 12%
Hazard
Developer Comment: We’re finding our newest tank’s mobility to be a little too hazardous. By decreasing Violent Leap’s cooldown, Hazard will have to be more selective with how he dives into the opponent backlines.
Violent Leap
Violent Leap cooldown increased from 5 to 6 seconds.
DAMAGE
Echo
Developer Comment: Echo has been slightly underperforming recently, so we are increasing the base damage of the Focusing Beam. This change will make it easier to push enemies into the critical health threshold.
Focusing Beam
Damage-per-second on targets above 50% HP increased from 50 to 75.
Tracer
Developer Comment: Tracer has remained less threatening since the damage reduction to her Pulse Pistols. Reducing their spread will make her damage more consistent at slightly longer ranges.
Pulse Pistols
Spread decreased by 15%
SUPPORT
Ana
Developer Comment: Recent changes to her rifle have made Ana a highly impactful support. Reducing the damage of her Biotic Grenade will adjust some of her breakpoints and slightly affect her self-sustainability.
Biotic Grenade
Explosion damage and healing decreased from 90 to 75.
Illari
Developer Comment: lllari can struggle to heal allies without her Healing Pylon. Increasing the maximum resource of her secondary fire will allow her to support her team more effectively during those moments.
Solar Rifle
Secondary Fire Maximum resource increased from 3 to 3.5 seconds.
Juno
Developer Comment: Juno’s ultimate remains too powerful when used effectively by her allies. Reducing both the duration and damage amplification will reduce the potency of the ultimate.
Orbital Ray
Duration reduced from 10 to 8 seconds
Damage amplification reduced from 35% to 30%
BUG FIXES
GENERAL
Fixed an issue where competitive titles will sometimes unequip after a logout.
MAPS
Circuit Royal
Fixed an issue which now prevents turrets from being placed inside the sportscars.
HEROES
Bastion
Fixed in previous release, fixed an issue causing Bastion’s Ultimate to not have impact sounds or VFX.
Hazard
Fixed an issue where Hazard’s Jagged Wall projectiles would pass through certain player made objects such as Cryo-Freeze, Ice Wall, Petal Platform.
Sombra
Fixed an issue where Sombra’s EMP can sometimes fail to hit opponents if they had previously interacted with Jagged Wall.
Zenyatta
Fixed an issue causing Zenyatta to T-Pose with the “Retro Hero” emote.
That’s about it for this latest Overwatch 2 patch from Blizzard.
With the Season 1 patch of Marvel Rivals already installed and enjoyed by countless gamers worldwide, it also brings a new string of code to datamine that gives us a peek at the game's future.
The latest season of Diablo 4 is now live for Season of Witchcraft. Players can expect new powers, new bosses, seasonal rewards, and a lot more in today’s Diablo 4 download version 1.73 on consoles and PC.
Below, we have the summary of what Season of Witchcraft brings, as well as the complete patch notes, sorted into a table given its massive size.
A new report claims that several Xbox titles might be coming to the Nintendo Switch 2.
Diablo 4 Season of Witchcraft Download Now Live as Update 1.73
Highlights:
WITCHCRAFT: From the teachings of the Witches of Howezar, players can channel the power of the Swamp. Explore three different schools of Witchcraft Powers to find the ability combination that suits your playstyle, whether you seek supernatural strength, are a practitioner of connected mind and spirit, or wish to balance healing and harming skills. By finding and equipping the new Seasonal Legendary Gems, Occult Gems, you can harness devastating and iconic abilities, some of which harken back to Diablo III.
HEADROTTEN BOSSES: Cut from the Tree of Whispers, the Stolen Heads have mutated into ghastly abominations, desperate to become whole and human again. New Headrotten Bosses and enemies await as you follow the Whispers of the Dead. By completing the new endgame Headhunts, players can hunt down Headrotten and claim their heads in exchange for Occult Gems. If you’re lucky, you might find a “Headed” Headrotten Boss, a rare boss variant that grants even more valuable rewards.
ARMORY: The long awaited new armory feature allows players to quickly save and swap complete character loadouts. Save and overwrite different builds for your heroes as you please; all Gear, Skill Points, and Paragon Points will be automatically applied when swapping.
SEASONAL REWARDS: Season of Witchcraft adds additional Uniques and Legendaries to the loot pool. Vessel of Hatred players can also experience three new Runes and many updates to existing Runes. Those who seek more drops can ascend tiers of the Coven’s Favor, earn rewards like a Raven Pet via the Season Journey, or progress through the Battle Pass.
Vampire Survivors’ popularity shows no signs of slowing down, and its developer, Poncle, continues to work hard to keep players engaged with new features and content.
In Rebel Wolves' upcoming dark fantasy RPG The Blood of Dawnwalker, players will be playing half-human, half-vampire protagonist Coen.
General
Aspect of Apogeic Furor
Ultimate Skill Damage bonus per stack reduced from 8-18% to 6-10%.
Maximum Ultimate Skill Damage bonus reduced from 80-180% to 60-100%.
Vehement Brawler’s Aspect
Ultimate Skill Ranks reduced from 4 to 2.
Ultimate Rank 5 Bonuses scaling two or more attributes have been adjusted due to scaling incorrectly and gaining too much value.
Barbarian
Skills
Hammer of the Ancients
Damage increased from 80% to 90%.
Furious Hammer of the Ancients
Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%.
Whirlwind
Damage increased from 18% to 22%.
Iron Maelstrom
Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%.
Prime Iron Maelstrom
Critical Strike Damage increased from 40% to 50%.
Supreme Iron Maelstrom
Previous – Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom’s Cooldown by 1 second.
Now – Swapping weapons reduces Iron Maelstrom’s Cooldown by 1 second.
Passives
Belligerence
Damage bonus after damaging with a Basic Skill increased from 3% to 4%.
Tempered Fury
Maximum Fury increased from 3 to 5.
Walking Arsenal
Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 20% Crowd Control Duration and Attack Speed.
Now – Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.
Gushing Wounds
Bleed explosion damage increased from 120% over 5 seconds to 150%.
Legendary Aspects
Aspect Of Incendiary Fissures
Earthquake damage bonus increased from 35-55% to 40-60%.
Executioner’s
Earthquake scaling reduced from 25% for every 100 Strength to 15%.
Of Earthquakes
Earthquake damage bonus increased from 10-30% to 20-60%.
Bul-Kathos
Earthquake damage bonus increased from 10-30% to 20-60%.
Unique Items
Mantle of Mountain’s Fury
Hammer of the Ancients damage bonus after an Earthquake explodes increased from 50% to 100%.
Fields of Crimson
Blood pool damage bonus increased from 50% to 70%.
Paragon
Force of Nature
Damage vs Close scaling amount increased from 30% to 40%.
Maximum bonus increased from 150% to 200%.
Druid
Skills
Lacerate
Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.
Can now be cancelled when using the skill again.
Raging Shred
Poisoning damage increased from 30[x] to 150%[x].
Passives
Toxic Claws
No longer requires critical strikes, now triggers off any damage from Lacerate or Shred.
Bonus damage per rank increased from 16% to 24%.
Bad Omen
Lightning Bolt damage increased from 55% to 70%.
Legendary Aspects
Runeworker’s Conduit
Lightning Bolt damage scaling reduced from 25% for every 100 Willpower to 15%.
Aspect of the Blurred Beast
Previous – Shred deals 55-70% more damage, and Shred’s first dash lands up to 4 additional strikes based on distance travelled.
Now – Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.
Unique Items
Dolmen Stone
Number of active Boulders now displays on the skill bar.
Can now move while casting Boulder.
Malefic Crescent
Lupine Ferocity Critical Strike Damage bonus increased from 100-150% to 150-200%.
Necromancer
Skills
Enhanced Bone Spear
Previous – Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each.
Now – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing 25% damage each.
Supernatural Bone Spear
Previous – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage.
Now – Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering.
Army of the Dead
Skeleton Mage and Golem Damage scaling bonus reduced from 80 to 40%.
Blood Wave
Rank 5 Bonus: Damage scaling reduced from 60% to 30%.
Bone Storm
Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.
Supreme Bone Storm
Previous – Your Critical Strike Chance is increased by 20% while Bone Storm is active.
Now – Your Critical Strike Chance and Attack Speed are increased by 20% while Bone Storm is active.
Legendary Aspects
Bone Duster’s Aspect
Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them.
Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them.
Unique Items
Deathless Visage
Critical Strike Damage increased from 30-50% to 40-60%.
Echo damage scaling increased from 20% of Critical Strike Damage bonus to 25%.
Lidless Wall
Additional Bone Storms now spawn closer together.
Critical Strike Damage per active Bone Storm increased from 10% to 20%.
Rogue
Skills
Disciplined Dance of Knives
Pierce chance increased from 20% to 35%.
Supreme Death Trap
Damage to enemies who resist its Pull In increased from 120% to 180% of its damage.
Shadow Step
Cleave area increased when using Shadow Step Cleaves Tempering affix.
Radius increased by 15%.
Angle increased by 33%.
Rain of Arrows
Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%.
Passives
Exposure
Active Cooldown reduction for Trap Skills increased from 20% to 30%.
Legendary Aspects
Aspect of Star Shards
Damage increased from 100-120% to 100-200%.
Aspect of Bitter Infection
Periodic damage increased from 30-50% to 30-70% of Shadow Imbuement’s damage.
Shadow Imbuement bonus damage increased from 30-50%[x] to 30-70%[x].
Slice and Dice Aspect
Twisting Blades’ cleave area increased.
Radius increased by 15%.
Angle increased by 33%.
Unique Items
Assassin’s Stride
Ranks of Mobility Skills affix increased from 1-2 to 2-3 ranks.
Ranks of Shadow Imbuement affix increased from 2-3 to 3-4 ranks.
Sorcerer
Skills
Ice Shards
Damage to Frozen enemies increased from 25% to 50%.
Mystical Frost Nova
Previous – Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
Now – Frost Nova makes enemies Vulnerable and increases the damage they take from you by 15%[x] for 4 seconds, increased to 8 seconds against Bosses.
Shimmering Frost Nova
Previous – Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15[+]. Dodging while this effect is active restores 20 Mana. Hitting a Boss with Frost Nova grants the maximum Dodge Chance Bonus.
Now – Casting Frost Nova grants 15%[+] Dodge Chance for 8 seconds and restores 10% of your Missing Mana for every enemy hit. Hitting a Boss with Frost Nova restores 100% of your Mana.
Invoked Ice Blades
Previous – Your Ice Blades gain 10% Attack Speed per active Ice Blade.
Now – You and your Ice Blades gain 10% Attack Speed per active Ice Blade.
Deep Freeze
Previous – Encase yourself in ice, becoming Immune for 4 seconds, continually dealing damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 183% damage.
Now – Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage.
Additionally, the final explosion will now happen no matter how Deep Freeze ends.
Rank 5 Bonus: Vulnerable Damage scaling bonus reduced from 40 to 30%.
Supreme Deep Freeze
Previous – When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.
Now – Deep Freeze’s initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal 25% increased damage for 5 seconds.
Inferno
Rank 5 Bonus
Previous – Enemies within Inferno are Vulnerable.
Now – Enemies within Inferno are continually made Vulnerable for 5 seconds.
Passives
Permafrost
Previous – Frost skills deal 5% increased damage to Elites.
Now – You deal 6% increased damage while a Frost skill is on your Action Bar.
Known issue: The tooltip for this incorrectly states that this bonus is only for frost skills, but it’s for all skills.
Elemental Synergies
The bonus is now doubled if all of your Skills are the same element.
Inner Flames
Damage increased from 4/8/12% to 6/12/18%.
Esu’s Ferocity
Critical Damage above 50% life increased from 25% to 50%.
Enlightenment
Charges gained per cast reduced from 15 to 8.
Enchantments
Fire Bolt Enchantment
Previous – Dealing damage has a 10% chance to heal you for 4% of your Maximum Life.
Now – Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy.
Spark Enchantment
Chance to form Crackling Energy increased from 14% to 20%.
Legendary Aspects
Aspect of Splintering Energy
The damage from Critical Strike Damage bonus now scales from 60-100%.
Aspect of Frozen Memories
Previous – The Avalanche Key Passive now applies to 2 additional casts.
Now – The Avalanche Key Passive now applies to 2 additional casts and its damage to Vulnerable enemies is increased to 50-75%.
Aspect of Engulfing Flames
Damage increased for each second burning from 6% (30% max) to 9% (45% max).
Encased Aspect
Life and Mana gained per second increased from 15-35% to 25-45%.
Unique Items
Strike of Stormhorn
Bonus damage from Super Ball Lightnings increased from 100% to 125%.
Paragon
Tactician Glyph
Damage increased from 10% to 15%.
Adept Glyph
Mastery skill area increased from 20 to 30%.
Damage increased from 2%[+] to 3%[+].
Scaling increased to match similar glyph’s that start at 3%.
Electrocute Glyph
Critical hit chance increased from 5% to 15%.
Static Surge
Damage increased from 40% to 50%.
Fundamental Release
Maximum Damage enemies take from you increased from 30% to 50%.
Enchantment Master
Bonus increased from 20% to 30%.
Searing Heat
Previous – Pyromancy Skills have a 12% increased Critical Strike chance and deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%
Now – Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%
Icefall
Previous – Your Frost Skills deal 25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Now – Your Frost Skills deal 25% increased damage. This bonus is doubled and applied to all of your damage against Frozen enemies and bosses.
Miscellaneous
Tooltips on various items have been updated for clarity.
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Latest Diablo 4 Bug Fixes
Vessel of Hatred
Fixed an issue where the Nagu rune would gain offering with a mercenary equipped.
Fixed an issue where Aspect of Pestilence was increasing Pestilent Swarm’s duration by longer than expected.
Fixed an issue where the Protector Rank 5 bonus to Thorns did not persist through the extended duration given by the Exalted Protector bonus.
Season of Witchcraft
Fixed an issue where Hex of Whispers was not displaying the correct Fortify value.
Fixed an issue where certain Headless monsters still had heads (Guess they missed the memo).
Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded.
Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt.
Fixed multiple instances where Whispers in Headhunts did not properly progress.
Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters.
Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade.
Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency.
Accessibility
Fixed an issue where the screen reader did not read out Loadout names in the Armory.
Gameplay
General
Fixed an issue where the Class Mechanic(i.e. Enchantments) would reset when loading an Armory loadout after logging back into the game.
Fixed an issue where some Tempering Recipes would have a lower minimum value at Legendary rarity than they did at Rare rarity.
Druid
Fixed an issue where Druid’s Wolves active would not interact with Lupine Ferocity nor Lust for Carnage when using Aspect of the Alpha.
Fixed an issue where Poison Creeper’s Passive effect could trigger the Clarity passive and the Untamed Legendary Paragon Node.
Fixed an issue where Aspect of the Virulent was not marked as an Offensive Aspect.
Fixed an issue where the amount of offerings required for the Snake Spirit was displayed as 100 when the actual value was 60.
Fixed an issue where the Affixes for Bonus ranks to Feral Aptitude and Werewolf Movement speed on the Malefic Crescent did not increase with Masterworking.
Fixed an issue where Malefic Crescent would overwrite the Ferocity Bonus from Mad Wolf’s Glee.
Fixed an issue where the Survival Instincts Legendary Paragon Node would scale damage higher than intended, which occasionally resulted in negative damage numbers.
Necromancer
Fixed an issue where the Aspect of Elemental Constellation appeared in the Codex of Power for Necromancers.
Fixed an issue where Summoning Damage Affixes always displayed 0%.
Fixed an issue where the tooltip for the buffs granted by the Cadaverous Aspect referenced core skills instead of one referencing ultimate skills.
Fixed an issue where Soulrift would generate more Barrier than intended when combined with another source of Barrier.
Rogue
Fixed an issue where Disciplined Shadow Step would not provide cooldown reduction if the target died before the Shadow Step dealt damage.
Fixed an issue where Aspect of Imitated Imbuements was not functioning properly.
Fixed an issue where Blended Cold Imbuement could cause the enemy to be instantly Frozen.
Fixed an issue where Clandestine Aspect was not properly increasing its value with legendary ranks.
Fixed an issue where Scoundrel’s Leathers did not properly treat all Trap and Grenade Skills as Core skills.
Fixed an issue where Scoundrel’s Leathers did not properly grant bonus core skill damage.
Sorcerer
Fixed an issue where Splintering Energy was not properly scaling with both Additive and Multiplicative Critical Damage sources.
Fixed an issue where Flame Shield Enchantment was not properly resetting damage taken.
Fixed an issue where Flame Shield Enchantment was activating too late.
Fixed an issue where the Flame Shield and Fire Blot Enchantments were receiving lower bonuses than intended from Enchantment Master.
Fixed an issue where Firebolt Enchantment was not overhealing.
Fixed an issue with Okun’s Catalyst that would cause it to not increase attack speed when casting a defensive skill.
Fixed an issue causing the damage from Okun’s Catalyst to deal half of its intended damage.
Fixed an issue where aspect of Mind’s Awakening was giving lower barrier than intended on its first hit.
Fixed an issue where Inferno was not gaining its chance to deal double damage effect.
Fixed an issue where the tooltip for the Combustion Key Passive stated it increased Damage to Burning instead of Damage with Burning.
Fixed an issue where Avalanche’s bonus damage to Vulnerable targets would only work on the initial target.
Fixed an issue where Enlightenment was not granting the proper additive and multiplicative damage bonuses.
Fixed an issue with Strike of Stormhorn where it wasn’t applying its bonuses at max range.
Fixed an issue with Strike of Stormhorn where it was dealing 50% less damage than intended.
Miscellaneous
Various visual, UI, performance, and stability improvements.
Vessel of Hatred – New Content
New Items
Aspect of Endless Talons
Razor Wings hitting an enemy increases your Eagle Skill damage by 1%[x] for 4 seconds, up to 30-50%[x]. Razor Wing Critical Strikes grant 3 stacks.
Sunstained War-Crozier – Unique Quarterstaff
Affixes
Inherent: 45% Block Chance
160-188 Dexterity
1060-1142 Maximum Life
2-4 Focus Skill Ranks
26-35% Chance for Potency Skills to deal Double Damage
Unique Power
Your Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 10-20[x]% for 8 seconds, up to 100-200%[x].
New Runes
Ritual Runes
Nagu, Legendary (Tyrannical):
100 Offering generated.
Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 6 Summons.
Igni, Legendary (Bomber):
25 Offering generated.
Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).
Invocation Runes
Chac, Rare (Cloudburst):
220% weapon damage.
Costs 20 Offering.
Invoke Druid Lightning Bolts, striking a nearby enemy.
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Vessel of Hatred Balance Updates
Spiritborn
Skills
Enhanced Thunderspike
Vigor generated increased from 5 to 7.
Accelerated Thunderspike
Vulnerable duration increased from 2 to 3 seconds.
Sharp Thrash
Ferocity gain increased from 1 to 2.
Stinger
Damage increased from 70% to 77%.
Enhanced Stinger
Damage increased from 50% to 60% of its Base damage.
Concussive Stomp
Damage increased from 40% to 50%.
Enhanced Concussive Stomp
Maximum Barrier increased from 30% to 40% of your Maximum Life.
Invasive Payback
Cooldown reduced from 15 to 8 seconds.
Touch of Death
Touch of Death’s swarm now ignores Invulnerable enemies.
Razor Wings
Maximum active Razor Wings increased from 12 to 15.
Endurance
Vigor generated increased from 5/10/15 to 10/20/30.
Velocity
Previous – If you’ve dealt damage within the last 5 seconds and are moving, you generate 1/2/3 Vigor per second.
Now – Generate 1/2/3 Vigor per second while moving.
Bastion
Thorns increased from 40/80/120 to 120/240/360.
Acceleration
Previous – Gain 1/2/3 additional Evade Charges. After you Evade your next Eagle Skill deals 10/20/30%[x] increased damage.
Now – Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8/16/24%[x] increased damage for 2 seconds.
Auspicious
Delay to gain Barrier after taking damage reduced from 5 to 2 seconds.
The Protector
Rank 5: The Protector’s domain pulses 100% 80% of your Thorns as Physical damage to enemies within every second.
The Seeker
Rank 5: The Seeker’s damage is increased by 50% 40% of your Critical Strike and Vulnerable Damage bonuses.
The Hunter
Rank 5: The Hunter’s initial damage will Execute Injured Non-Boss enemies.
The Devourer
Rank 5: The Devourer’s damage is increased by 150% of your Healing Received bonus.
Spirit Hall
Centipede Primary Spirit Hall
Previous – Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
Now – Hitting an enemy with a Centipede Skill reduces their Damage by 2%, Slows them by 10%, and deals 70% Poisoning damage over 6 seconds, stacking up to a maximum of 8 times. All Skills are now also Centipede Skills.
Eagle Secondary Spirit Hall
Delay before the bonus is reset increased from 2 to 4 seconds.
Tempering Recipes
Sky Augments – Weapons Recipe
Chance for Razor Wings Projectiles to be Cast Twice replaced with Chance for Razor Wings to Deal Double Damage.
Brilliance Skill Ranks Removed.
Spiritborn Resolve – Defensive Recipe
Maximum Resolve Stacks replaced with Armor +X%.
Soil Augments – Weapons Recipe
Chance for Touch of Death Swarms to Reinfect on hit replaced with increase to Touch of Death duration.
Centipede Innovation – Utility Recipe
Touch of Death Swarm Duration removed.
Legendary Aspects
Bristleback Aspect
Thorns damage increased from 100-160% to 100-200%.
Blocked Damage Reduction increased from 10-30% to 20-40%.
Aspect of Reactive Armor
Blocked attacks no longer have to come from a Close enemy.
Sticker-thought Aspect
No longer drops for the Spiritborn, as they do not have Channeled Skills.
Aspect of Rallying Reversal
Aspect Category changed from Offensive to Utility.
Aspect of Exhilaration
No longer requires enemies to be Vulnerable for its effect to activate.
Lucky Hit bonus per stack of Ferocity increased from 3% to 5%.
Aspect of Pestilence
Pestilent Swarm Duration increased from 1.5 to 3 seconds.
Additional Swarm Duration reduced from 100% to 50%, increasing the Swarm Duration from 3 to 4.5 seconds.
Aspect of Tenacity
Previous – You gain Resolve for each 30-10 Vigor you gain over 100.
Now – You gain Resolve for each 40-20 Vigor you gain while at maximum Vigor. This Resolve can overfill your maximum Resolve stacks by 5.
Aspect of Binding Morass
Previous – Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 20[x]% increased damage to Slowed enemies.
Now – Close enemies or those you deal indirect damage to are Slowed by 30-70% for 3 seconds. You deal 10-30[x]% increased damage to Slowed enemies.
Aspect of Deflection
Invasive Razor Wings upgrade now causes reflected Razor Wings to spiral outwards.
Unique Items
Scorn of the Earth Unique Boots
Effects that reduce Evade’s cooldown now affect Soar’s Evade Override.
Soar Deals Damage Based on Distance Traveled increased from 203-275% to 308-425%.
Soar Grants Maximum Life as Barrier replaced with Lightning Resistance.
Bonus Soar damage increased from 10-50%[X] to 50-100%[X].
Band of First Breath Unique Ring
Lucky Hit Chance while you Have a Barrier replaced with Critical Strike Chance.
Bonus Damage after Gaining Resolve replaced with Resource Generated when Losing Resolve.
Ranks to Auspicious replaced with Maximum Resolve stacks.
Previous – Casting Evade consumes 1 stack of Resolve to generate 20-40 Vigor. Gain Armored Hide’s Passive Effect.
New: Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 20-40%[X] for 5 seconds. Gain Armored Hide’s Passive Effect.
Wushe Nak Pa Unique Glaive
Casting an Ultimate Skill Restores Primary Resource replaced with Maximum Life.
Primary Spirit Hall Potency increased from 50-100% to 100-200%.
Ring of Writhing Moon Unique Ring
Ranks of Unrestrained Power replaced with Chance for Pestilent Swarms to deal Double Damage.
Pestilent Swarm damage increased from 35-65% to 60-120%.
Delay between spawning Pestilent Swarms decreased from 10 to 4 seconds.
Pestilent Swarm Duration increased from 1.5 to 3 seconds.
Vigor generated when Pestilent Swarm hits an enemy increased from 1 to 3.
Rod of Kepeleke Unique Quarterstaff
Ranks of Velocity replaced with Ranks of Vigorous.
No longer reduces Core Skill damage dealt by up to 30%.
Bonus Critical Strike Damage for each point of Vigor consumed reduced from 1-3% to .1-.5%.
Jacinth Shell
Life on Hit replaced with Armor +%.
Remaining Cooldown duration reduction reduced from 3 to 2 seconds.
Spending Vigor Healing increased from 1-10% to 5-10%.
Paragon
Hubris Legendary Glyph
Maximum Thorns increased from 2,000 to 3,000.
Spiney Skin Legendary Node
Bonus Thorns increased from 20% to 35%.
Bitter Medicine Legendary Node
Previous – When you heal for 100% of your Maximum Life, deal 20% damage to Close enemies. This damage is increased by your Healing Received bonus.
Now – When you heal for 100% of your Maximum Life, afflict Close enemies, dealing 200% Poisoning damage and causing them to take 10%[x] increased Poisoning damage for 6 seconds, up to 40%.
Mercenaries
Bartering Caches
Crafting Material Cache
Rewards now scale with Torment Tiers.
Cache can now drop Iron and Rawhide.
Boss Material Cache
Gold now scales with Torment Tiers.
Masterworking Cache
Obducite and Obols now scale with Torment Tiers.
Augment Cache
Gems now scale with Torment Tiers.
Runes are now guaranteed to drop in Torment Difficulties and the amount scales with Torment Tiers.
Rapport Track Caches
Masterworking Cache
Obducite drop increased from 30 to 100.
Local Mercenary Events
Rewards have been adjusted to be more in-line with other events.
Increased the amount of Pale Marks earned.
Runes
Developer’s Note: To better highlight the unique gameplay aspects of Runewords, we’ve reduced the average cost of Runes, and Overflow bonuses have been added to every Invocation Rune.
Ritual Runes
Noc
Can now gain half of the offering when inflicting a Slow or Chill.
Cir
Offering increased from 50 to 300.
Previous – Cast the same non-channeled skill 3 times.
Now – Cast 5 Skills then become exhausted for 3 seconds.
Hidden name changed from “Grinding” to “Lethargic”.
Developer’s Note: Exhausted in this case refers to a cooldown for the effect.
Moni
Hidden name changed from “Harmonic” to “Alacrity”.
Previous – Cast a Skill after moving.
Now – Cast 2 Mobility or Macabre Skills.
Offering increased from 35 to 100.
Invocation Runes
Ceh
Summoned Spirit Wolf now benefits from Summon and Companion bonuses.
Qua
Movement Speed increased from 7% (up to 35%) to 10% (up to 50%).
Changed from Rare to Magic.
Zec
Cool Down Reduction given reduced from 2 to 1.
Cost reduced from 200 to 100.
Cooldown reduced from 2 to 1 second.
Vex
Offering cost reduced from 1,000 to 150.
+3 to All Skills for 7 seconds. +1 to All Skills for 10 seconds.
Overflow: More Skill ranks, up to 3.
Increased the cooldown from 1 to 5 seconds to avoid overriding overflow bonuses.
Xan
Offering cost reduced from 800 to 700.
Overflow: Cast increases damage by 1% per 10 Offering.
Jah
Offering cost reduced from 400 to 250.
Overflow: Store Excess Offering.
Yom
Overflow: Increase Stun Duration.
Teb
Hidden damage bonus reduced from 300% to baseline 100%.
Overflow: Increase damage by 1% per Offering.
Xal
Offering cost increased from 200 to 300.
Previous – Overflow: Increase duration.
Now – Overflow: Gain More Maximum Life.
Increased the cooldown from 1 to 3 seconds to avoid overriding overflow bonuses.
Tzic
Offering cost reduced from 250 to 200.
Overflow: Increase damage by 1% per Offering.
Kry
Overflow: Increased size.
Tec
Offering cost reduced from 100 to 50 offering.
Damage increased from 700% to 1400%.
Overflow updated from 100% increased Radius to 100% increased Size.
Tun
Offering cost reduced from 100 to 25 offering.
Now drops one Stun grenade.
Tal
Offering cost reduced from 100 to 30 offering.
Now spawns one Pestilent Swarm.
Wat
Overflow: Increase duration.
Xol
Updated tooltips on runes that Invoke players skills to be more clear with the Xol rune effect.
Miscellaneous
Rune rarity has been adjusted on Tormented Bosses.
There is now a chance for the Infernal Hordes materials chest to drop an Undercity Tribute when opened with 200 or more Aether.
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Bug Fixes
Spiritborn
Fixed an issue where a Damage Resistance Aura could be removed by activating Mystic Circles with the Aspect of Soil Power.
Fixed an issue where the tooltip for Bristling Vengeance did not show the correct amount of Thorns applied by Payback.
Fixed an issue where Replenishing Ravager spent 5 stacks instead of 4 and would not stack multiple hits on the same Elite enemy.
Fixed an issue where the Health drain effect of Jacinth Shell did not trigger from Rushing Claw or Razor Wings.
Fixed an issue where non-damaging abilities could consume the buff from Enhanced Vortex.
Fixed an issue where Rod of Kepeleke could provide stacks towards Crown of Lucion or Banished Lord’s Talisman without costing anything.
Fixed an issue where the damage increase from Viscous Shield was calculated incorrectly and was granting far more increased damage than intended.
Fixed an issue where the Critical Strike Damage bonus from the Aspect of Redirected Force could be much higher than intended.
Fixed an issue where extra damage from Ravager, the primary Gorilla Spirit Hall upgrade, and the Dominant Passive could trigger off making enemies Vulnerable.
Fixed an issue where Quill Volley’s Feathers that hit a wall could not return to the player when using the Rebounding Aspect.
Fixed an issue where Maximum Resolve Stacks Affixes were receiving twice the expected benefits from Masterworking bonuses.
Kurast Undercity
Fixed an issue where the Tribute of Ascendence and Tribute of Refinement did not properly grant their respective rewards in specific scenarios.
Fixed an issue where the Tribute of Radiance did not properly grant Ancestral Legendary items in certain scenarios.
Fixed an issue where Torment only tributes could be accessed in lower difficulties.
Fixed an issue where large Gold values did not display properly in the Bargains UI.
Dark Citadel
Fixed an issue where Rare and Magic items weren’t always auto-salvaged as expected.
Fixed an issue where Dark Citadel did not function for the Party Finder Quick List.
Runes
Fixed an issue where the Teleport from the Jah Rune did not grant Unstoppable.
Fixed an issue where the damage increase from the Qax Rune could be increased by 200% instead of 100%.
Mercenaries
Fixed an issue where each attack from Iron Maelstrom triggered reinforcements.
Fixed an issue where Raheir’s reinforcement opportunity that casts when the player is hit with a control impairing affect did not function properly.
Miscellaneous
Fixed an issue where the Field of Giants Delver Challenge couldn’t be unlocked.
Fixed an issue where the Scroll of Abundance restored 30% of Base Life instead of 30% of Maximum Life.
Fixed an issue where Fog of War in Nahantu was not removed after using the Vessel of Hatred Campaign Skip.
Fixed an issue where the Dweller in the Dark enemy in the Kichuk Stronghold would become unkillable after being Staggered.
Fixed an issue where the Echo of Hatred dungeon was not available for Quick List through Party Finder.
Fixed an issue where the progression for the Blood in the Grove quest could be blocked if all enemies were defeated before the objective was started.
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Base Game
Game Updates
New Items and Tempering Recipes
General
Aspect of Apogeic Furor – Offensive
Casting an Ultimate Skill increases your Ultimate damage by 8-15.5% 6-10%, up to 80-155% 60-100%. At 10 stacks, your Cooldowns and this bonus are reset.
Vehement Brawler’s Aspect – Offensive
Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain 4 2 additional Ultimate Skill Ranks.
Barbarian
Mantle of Mountain’s Fury – Unique Chest Armor
Affixes
Inherent: 50% 100% Hammer of the Ancients damage for 5 seconds after an Earthquake explodes
200-350 Armor
3-5 Ranks to Hammer of the Ancients
2-3 Skill Ranks of Defensive Stance
13.5-22.5% Chance for Earthquake to Deal Double Damage
Power
Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Any Earthquakes it passes through explode for their total damage and are consumed.
Aspect of Incendiary Fissures – Offensive
Your Earthquakes deal 35-50% 40-60% increased damage and their damage is converted into Fire.
Vehement Brawler’s Augments – New Weapon Tempering Recipe
+Ranks of Warpath
+Ranks of Belligerence
+Ranks of Heavy Hitter
Druid
Malefic Crescent – Unique Amulet
Affixes
+7.8-10% Willpower
+154.8-200% Werewolf Critical Strike Damage
+8-12.5% Movement Speed while Shapeshifted into a Werewolf
+1-2 to Feral Aptitude
Power
The value of your Lupine Ferocity’s Critical Strike Damage is increased to 100-150% 150-200% [x] when consecutively Critical Striking.
Aspect Of Electrified Claws
Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal 20-40% increased damage and Stun for 2 seconds.
Aspect of Wolf’s Rain
Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 5-15%[X] of Hurricane’s damage for each active Wolf.
Werewolf Finesse – New Weapon Tempering Recipe
+% Poison Damage
+% Werewolf Attack Speed
+% Werewolf Critical Chance
Necromancer
Kessime’s Legacy – Unique Pants
Affixes
Inherent: Casting Blood Wave Fortifies You For 70% of Your Maximum Life
219-300% Ultimate Damage
9.5-14.5% Damage Reduction While Fortified
16-25% Blood Wave Cooldown Reduction
16-25% Chance for Blood Wave to Deal Double Damage
Power
Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In surrounding enemies and exploding for damage. Each time an enemy is hit by a wave, they take 5-10% increased damage from your Blood Waves, up to 150-300% in total.
Indira’s Memory – Unique Pants
Affixes
Inherent: Casting Bone Spear Reduces Blood Wave’s Cooldown by 2 Seconds
16-25% Maximum Life
82.5-105% Overpower Damage
18.5-27.5% Damage Reduction While Injured
2-3 Skill Ranks of Tides of Blood
Power
Blood Wave is additionally a Bone Skill that spawns a Bone Prison at its end point and increases your Blood Skill damage by 40-80% for 8 seconds when cast. Bone Spear is additionally a Blood Skill and will drain 10% Maximum Life each cast after hitting an enemy to consume a surrounding Corpse and launch one new Bone Spear from it.
Aspect of Distilled Anima – Mobility Aspect
While Soulrift is active, you are Unhindered and gain 1% increased Movement Speed per absorbed soul, up to 30-60%. This lasts for 5 seconds after Soulrift ends.
Bone Duster’s – Offensive Aspect
Previous – Bone Spear is guaranteed to Critically Strike enemies within Bone Prison and deals 20-40% increased damage to them.
Now – Bone Spear is guaranteed to Overpower enemies within Bone Prison and deals 30-50% increased damage to them.
Dreadful Augments – New Weapon Tempering Recipe
+Ranks of Fueled by Death
+Ranks of Finality
+Ranks of Titan’s Fall
Rogue
Assassin’s Stride – Unique Boots
Affixes
Inherent: Casting a Mobility Skill grants +100% Movement Speed for 2 seconds
34.9-40% Shadow Resistance
10-15% Mobility Cooldown Reduction
2-3 Skill Ranks to Mobility Skills
3-4 Skill Ranks to Shadow Imbuement
Power
Mobility Skills are always Shadow Imbued with 40-80% increased potency. Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 40-80% chance to instantly trigger a free Shadow Imbuement explosion.
Slice and Dice – Utility Aspect
Twisting Blades’ initial hit cleaves. Twisting Blades returns 25-45% faster.
Aspect of Bitter Infection – Offensive Aspect
Enemies infected by Shadow Imbuement take 30-50% 30-70% of its damage every second. Shadow Imbuement deals 30-50% 30-70% [X] increased damage.
Ultimate Efficiency — New Resource Tempering Recipe
Death Trap Cooldown Reduction
Rain of Arrows Cooldown Reduction
Shadow Clone Cooldown Reduction
Energy after Casting an Ultimate Skill
Sorcerer
Strike of Stormhorn – Unique Focus
Affixes
Inherent: Replaces all Chance to Summon an Additional Ball lightning affixes with Chance to summon a Super Ball Lightning.
+1-2 Ranks to Ball Lightning
187-250% Ball Lightning Projectile Speed
67.5-108.5% Critical Strike Damage
13-17.5% Chance for Ball Lightning Projectiles to Cast Twice is Converted to Chance to Cast a Super Ball Lightning.
Developer’s Note: The inherent affix replaces all sources of Chance to Cast additional ball lightnings with Chance to cast a Super Ball Lightning.
Power
Ball Lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range.
Super Ball Lightnings are larger, deal 100% 125% increased damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds.
Okun’s Catalyst – Unique Focus
Affixes
Inherent: Ball Lightning can be cast while moving.
After Casting a Defensive Skill, 0.5-1.5% Damage Reduction for each active Ball Lightning.
23-35% Attack Speed for 5 seconds after casting a Defensive Skill
+1-2 Ranks to Ball Lightning
13-17.5% Chance to Cast an additional Ball Lightning
Power
Ball Lightning orbits you creating a static field that damages all enemies within for 140-180% damage per active ball and granting Unhindered while the field is active.
Aspect of Mind’s Awakening – Utility Aspect
Casting a Pyromancy Skill Immobilizes enemies hit for 0.5-1 seconds.
Casting a Shock Skill grants a burst of 15-30% Movement Speed for 1 second.
Casting a Frost Skill grants a Barrier for 3-6% Maximum Life.
While Enlightened, each Skill grants all benefits.
Prismatic Augments Tempering Recipe
Chance for Ice Blade to cast twice (Note: this has been removed from the Conjuration Augments Tempering Recipe).
Chance for Inferno to deal Double damage (Note: this has been removed from the Pyromancy Augments Tempering Recipe).
Concord was just the start of PlayStation's live service game troubles, as a new report claims that two unannounced titles have been canceled.
Balance Updates
Barbarian
Skills
Hammer of the Ancients
Damage increased from 70% to 80% 90%.
Hammer of the Ancients can now strike ground areas without enemies, but will approach when a target is selected for attacks.
Furious Hammer of the Ancients
Previous – Hammer of the Ancients gain 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.
Now – Hammer of the Ancients gain 3% 5% Critical Strike Damage and Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.
Mighty Throw
Impact damage increased from 80% to 105%.
Pulse damage increased from 35% to 50%.
Kick
Skill Ranks now increase Kick’s damage.
Mighty Kick
Knockdown duration increased from 2 to 4 seconds.
Wrath of the Berserker
Rank 5: Wrath of the Berserker Pulls in enemies instead of Knocking Back and deals 200% damage to them.
Call of the Ancients
Now has the Summoning tag.
New Rank 5 Bonus: While Call of the Ancients is active, gain 40% 50% Movement Speed and 20% Distant Damage Reduction.
Prime Call of the Ancients
Damage bonus increased from 25% to 30%.
Iron Maelstrom
Two-Hand Bludgeoning Slam damage increased from 60% to 75%.
Duel Wield Swing damage increased from 33% to 43%.
New Rank 5 Bonus: Iron Maelstrom damage is increased by 80% 60% of your Damage to Injured and Healthy bonuses.
The following Skills Tree upgrades which directly deal damage will now scale up their damage with increased Skill Ranks of the base Skill.
Enhanced Charge
Mighty Kick
Power Kick
Battle Lunging Strike
Enhanced Rupture
Passives
Heavy Hitter
Previous – Your Ultimate Skills deal 15% more damage.
Now – Your Ultimate Skills, Earthquakes, and Dust Devils deal 15% more damage.
Defensive Stance
Previous – Increase the Damage Reduction gained while you are Fortified by an additional 2%.
Now – While Fortified, you gain an additional 2% Damage Reduction and Heal 0.5% Maximum Life every second.
Slaying Strike
Previous – You deal 5% increased damage against Injured enemies.
Now – You deal 5% increased damage to Injured and Healthy enemies.
Unbridled Rage
Previous – Your Core Skills deal 45% increased damage but cost 100% more Fury.
Now – Your Core Skills deal 45% increased damage but cost 100% more Fury. The damage is doubled against Injured enemies.
Walkling Arsenal
Previous – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 8% increased damage for 10 seconds. While all three damage bonuses are active, you gain an additional 10% increased damage and Attack Speed.
Now – Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, gain 20% Crowd Control Duration and Attack Speed. Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.
Legendary Aspects
Executioner’s
Previous – Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing Physical damage over 4 seconds. Can only occur once every 4 seconds.
Now – Your Overpowers will spawn an Earthquake every 4 seconds that deals Physical damage over 4 seconds. Your Earthquake damage is increased by 25% 15% for every 100 Strength you have.
Of Earthquakes
Previous – Ground Stomp creates an Earthquake damaging enemies for Physical damage over 4 seconds. While standing in Earthquakes, you deal 10-25% increased damage.
Now – Ground Stomp creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal 10-25% increased damage. Your Earthquakes deal 10-25% 20-60% increased damage.
Of Bul-Kathos
Previous – Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes, you gain 10-25% increased Damage Reduction.
Now – Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you gain 10-25% increased Damage Reduction. Your Earthquakes deal 10-25% 20-60% increased damage.
Of Ancestral Echoes
Now gives a 20-40% Summoning Skill damage bonus.
Of Ancestral Charge
Now gives a 20-40% Summoning Skill damage bonus.
Of Encroaching Wrath
Previous – After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals 40-70% increased damage.
Now – After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals 50-80% increased damage.
Of Herculean Spectacle
Mighty Throw damage increased from 15-35% to 25-45%.
Unique Items
Twin Strikes
Previous – After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage.
Now – After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage and Stunning for 1 second.
Unbroken Chain
1-2 Skill Ranks of Pit Fighter swapped to 2-3 Skill Ranks of Slaying Strike.
Enemy Damage Reduction increased from 10-30% to 20-40%.
Ugly Bastard Helm
Fire damage bonus increased from 60-80% to 80-100%.
Inherent Fire Resistance increased from 50% to 100%.
Paragon
Bone Breaker – Legendary Node
Previous – Every 12 seconds, your next Skill is guaranteed to Overpower.
Now – Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal 10% increased damage for 10 seconds, up to 80%.
Weapons Master – Legendary Node
Previous – Swapping weapons grants you 8% of your Maximum Fury.
Now – Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.
Druid
Skills
Hurricane
Can now be cast while moving.
Raging Shred
Previous – Shred’s third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds.
Now – Shred’s third combo attack is larger, applies an additional 143% Poisoning damage over 5 seconds, and causes enemies to take 30% 150% [X] increased Poisoning damage for 5 seconds.
Innate Blood Howl
Previous – Blood Howl also generates 20 Spirit.
Now – Blood Howl also generates 20 Spirit. You deal 25%[x] increased damage until you shapeshift out of Werewolf form.
Grizzly Rage
Damage bonus increased from 50%[X] to 60%[X].
Rank 5: Casting Grizzly Rage Knocks Down surrounding enemies for 5 seconds and deals 200% damage to them.
Lacerate
Damage increased from 560% to 600%.
Rank 5: Lacerate damage is increased by 40% 30% of your Critical Strike Damage bonus.
Cataclysm
Rank 5: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.
Petrify
Rank 5: Casting Petrify resets all your non-Ultimate Skill Cooldowns.
The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
Fierce Claw
Innate Earthen Bulwark
Raging Shred
Passives
Lupine Ferocity
Previous – Every 3rd Werewolf Skill hit Critically Strikes and deals 100% increased damage, doubled to 200% against Injured enemies.
Now – Every 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal 75%[x] increased damage.
Toxic Claws
Previous – Critical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds.
Now – Critical Strikes with Shred and Lacerate deal an additional 16% 24% of their Base damage as Poisoning damage over 4 seconds.
Heightened Senses
Previous – When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 2% Movement Speed. Both bonuses persist as long as you are in either Animal form and are doubled while both are active. They are lost after 3 seconds in Human form.
Now – When Shapeshifting, Werebear grants 3% Damage Reduction and Werewolf grants 3% Movement Speed.Both bonuses persist as long as you are in either animal form. They are lost after 3 seconds in Human form.
Charged Atmosphere
Previous – Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
Now – Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. Your Lightning Bolts deal 10% increased damage.
Spirit Boons
Spirit Offering unlocks reduced from 100 to 60 per Spirit Animal.
Deer – Prickleskin
Previous – Gain 480 Thorns.
Now – Deal 5% increased damage to enemies for 5 seconds after they attack you.
Deer – Gift of the Stag
Previous – Gain 40 Maximum Spirit.
Now – Gain 40 Maximum Spirit. You gain 5 Spirit every second.
Eagle – Scythe Talon
Previous – Gain 15%[+] increased Critical Strike Chance.
Now – Gain 15%[+] increased Critical Strike Chance and 15%[X] increased Lucky Hit Chance.
Wolf – Energize
Previous – Lucky Hit: Dealing damage has a 15% chance to restore 30 Spirit.
Now – Lucky Hit: Dealing damage has a 15% chance to fully restore your Spirit.
Snake – Obsidian Slam
Previous – Every 10th kill will cause your next Earth Skill to Overpower.
Now – Every 6th attack cast will cause your next Earth Skill to Overpower.
Snake – Overload
Previous – Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 120% Lightning damage to surrounding enemies.
Now – Dealing Storm damage also applies an additional 20% Poisoning damage over 5 seconds. Lucky Hit: Dealing Poison damage has up to a 1% chance to summon a Lightning Bolt on the target dealing 120% damage.
Legendary Aspects
Blurred Beast
Previous – While dashing, Shred seeks out Nearby Poisoned and deals 55-75%[X] increased damage to them.
Now – Shred deals 55-75% more damage, and Shred’s first dash lands up to 4 additional strikes based on distance travelled. Shred deals 55-70% more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.
Unsatiated
Previous – After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20-40%[X] increased damage when cast above 50 Spirit.
Now – After Critically Striking an enemy with Shred, you gain 15 Spirit. While at 100 Spirit, Werewolf Skills deal 20-40%[x] increased damage until you go below 30 Spirit.
Virulent
Changed from Utility to Offensive aspect.
Previous – When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds. This Cooldown reduction is tripled when infecting Elite enemies.
Now – When Rabies infects an enemy, reduce its Cooldown by 0.2-0.99 seconds, tripled when infecting Elite enemies. You deal 25%[X] 25-50%[X] increased damage to enemies affected by Rabies.
Runeworker’s Conduit
Previous – Critical Strikes with Storm Skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for Lightning damage. Your Lightning Bolts deal 20-40% increased damage.
Now – Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing Lightning damage. Your Lightning Bolt damage is increased by 50% 15% for every 100 Willpower you have.
Unique Items
Tempest Roar
Changed flat damage Willpower affix to +% Willpower affix.
Mjölnic Ryng
Previous – While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage.
Now – While Cataclysm is active, you gain unlimited Spirit and deal 40-100% increased damage. Cataclysm receives your Lightning Bolt benefits.
Tempering
Shapeshifting Finesse
Removed +% Werewolf Attack Speed
Removed +% Werewolf Critical Chance
Added +% Damage while Fortified
Paragon
Heightened Malice
Previous – While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage.
Now – While a Poisoned enemy is Nearby, you deal 35%[X] increased damage plus an additional 5%[X] for each additional Poisoned enemy, up to 4.
Survival Instincts
Previous – While in Werebear form, you deal 1% increased damage, up to 60%, for every 1% difference in current Life percent between you and the enemy.
Now – While in Werebear form, you deal 30%[X] increased damage or 45%[X] when you are at full Life. You have 1%[X] increased Overpower damage, up to 25%[X], for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.
Ancestral Guidance – Legendary Node
Previous – After spending 75 Spirit, you deal 40% increased damage for 5 seconds.
Now – After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal 1% increased damage per Spirit when cast.
Keeper Glyph
Increased the Non-Physical damage bonus from 10%[X] to 15%[X].
Territorial Glyph
Increased Damage Reduction against Close enemies from 10% to 15%.
Undaunted Glyph
Increased Damage Reduction while Fortified from 10% to 15%.
Werewolf Glyph
Increased Werewolf form damage from [+]11.12% to [+]16.6%.
Necromancer
Skills
Blight
Essence cost reduced from 25 to 20.
Enhanced Blight
Previous – Blight’s radius is increased by 15%.
Now – Blight’s radius is increased by 15%, directly hitting an Elite with it doubles the damage of its defile area.
Paranormal Blight
Previous – Blight Chills enemies for 15% every second.
Now – Blight has a 25% chance to instantly Freeze enemies on impact for 3 seconds and its defiled area also Chills enemies for 15% every second.
Developer’s Note: The impact Freeze works with the smaller projectiles from the Ebonpiercer Unique item.
Bone Spear
Damage increased from 85% to 100%.
Supernatural Bone Spear
Previous – Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
Now – Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage. Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering.
Paranormal Bone Spear
Previous – Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear’s primary projectile Critically Strikes, it fires 2 additional Bone Shards upon being destroyed.
Now – Bone Spear has 5% more Critical Strike Chance. If its main projectile Critically Strikes, 2 more Bone Shards form upon expiration and you gain 10% Maximum Essence for 5 seconds.
Enhanced Sever
Previous – Sever damages enemies along its path for 75% of its initial damage.
Now – Sever deals 85% of its initial damage along its path and Slows enemies by 40% for 3 seconds.
Paranormal Sever
Previous – Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.
Now – Every 3rd cast of Sever Fears enemies and makes them Vulnerable for 3 seconds.
Supernatural Sever
Previous – Sever deals 2% increased damage for each Minion you have upon cast.
Now – Sever deals 2% increased damage for each Minion you have upon Cast and spawns a Corpse at its end point.
Soulrift
New Functionality: While soul draining from a Boss, Soulrift will now additionally also drain up to two other enemies at the same time.
Rank 5: Every 30 souls consumed refills 1 of your Healing Potions with the lifeblood of your tortured victims.
Supreme Soulrift
Maximum stacks increased from 30 to 100.
Damage bonus reduced from 1% to 0.5% per soul absorbed.
Maximum damage bonus increased from 30% to 75%.
Prime Soulrift
Previous – Enemies with their souls ripped out become Vulnerable for 2 seconds. Damaging enemies affected by Soulrift has a 5% chance for their souls to be ripped out and absorbed.
Now – Soulrift extracts twice the souls from enemies and applies Vulnerable to them for 3 seconds. After it ends, all surrounding enemies are Feared and Slowed by 85% for 5 seconds.
Blood Mist
Baseline damage increased from 2% to 35%.
Ghastly Blood Mist
Previous – Blood Mist leaves behind a Corpse every 1 second.
Now – Blood Mist is now a Mobility Skill that grants 30% Movement Speed, spawning a Corpse every second and applying Vulnerable for 5 seconds to enemies it passes through.
Dreadful Blood Mist
Previous – You gain 10% Critical Strike Chance for 4 seconds after Blood Mist ends.
Now – You gain 15% Critical Strike Chance and 10% Critical Strike Damage for 5 seconds after Blood Mist ends.
Bone Prison
Cooldown reduced from 18 to 15 seconds.
Enhanced Bone Prison
Previous – Enemies within Bone Prison when cast are made Vulnerable for 8 seconds.
Now – Enemies within Bone Prison when it appears are made Vulnerable and take 15% more damage for 8 seconds.
Dreadful Bone Prison
Max Cooldown Reduction increased from 3 to 5 seconds.
Ghastly Bone Prison
Previous – If an enemy is trapped by Bone Prison, gain 25 Essence, plus another 5 per enemy trapped.
Now – Casting Bone Prison grants 40 Essence. Trapping a Boss generates another 25 Essence.
Army of the Dead
Damage increased from 90% to 120%.
New Functionality: Volatile Skeleton explosions now Stun enemies for 2 seconds.
Now has the Summoning tag.
Rank 5: Army of the Dead’s damage is increased by 125% 40% of your Skeleton Mage and Golem Damage bonuses.
Blood Wave
The Knockback on Blood Wave is now much more consistent and will sweep enemies farther along its course.
Rank 5: Blood Wave’s damage is increased by 100% 30% of your Damage While Healthy and Damage While Fortified bonuses.
Bone Storm
Rank 5: Bone Storm’s damage is increased by 60% 30% of your Critical Strike Damage bonus.
The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
Blighted Corpse Explosion
Enhanced Decompose
Passives
Reaper’s Pursuit
Previous – Damaging enemies with Darkness Skills increases your Movement Speed by 5% for 3 seconds.
Now – For each Darkness Skill on your Skill Bar, gain 2% increased Movement Speed and 2% more damage.
Amplify Damage
Previous – You deal 4% increased damage to Cursed enemies.
Now – You deal 4% increased damage to Cursed and Feared enemies. These bonuses can stack.
Hellbent Commander
Previous – While you control at least 7 Minions, your Minions deal 10% increased damage.
Now – While you control at least 7 Minions, gain 10% Summoning Damage.
Coalesced Blood
Previous – While Healthy your Blood Skills deal 6% increased damage.
Now – You deal 6% increased damage while Healthy.
Spiked Armor
Previous – Gain 40 Thorns and 5% additional Armor.
Now – Gain 40/80/120 Thorns, 5/10/15% Armor, and 10% Block Chance.
Rathma’s Vigor
Now additionally provides 120% Overpower damage.
Affliction
Explosion damage scaling based on your Shadow Damage Over Time bonus has been replaced with a Critical Strike Damage bonus.
Legendary Aspects
Numerous Legendary Aspects from Spiritborn are becoming available to the Necromancer which supports its Block archetype:
Developer’s Note: These items are still exclusive to owners of the Vessel of Hatred expansion.
Bristleback: When you Dodge or Block an attack you trigger a 100-160% Thorns attack against the attacker.
Aspect of Redirected Force: Gain increased Critical Strike Damage equal to 30-70% of your Block Chance. Blocking doubles this bonus for 10 seconds.
Aspect of Layered Wards: Your Blocked Damage Reduction is increased by 10-30% while you have a Barrier.
Tidal
Previous – Blood Wave fires 2 additional waves, each dealing 100-120% of normal damage.
Now – Blood Wave fires 2 additional waves, each dealing 200-240% of normal damage, but you can no longer recast it until the last wave ends.
Of Gore Quills
Damage of Blood Lances spawned from Blood Orbs increased from 20-60% of normal damage to 40-80%.
Blood Seeker’s
Previous – Blood Lance deals 10-25% increased damage to its primary target per lanced enemy.
Now – Blood Lance deals 10-25% increased damage to its primary target per lanced enemy. While Healthy, your Blood Lances deal 25-40% increased Critical Strike Damage.
Cadaverous
Previous – Consuming a Corpse increases the damage of your Core Skills by 3.5-7% for 5 seconds, up to 17.5-30%.
Now – Consuming a Corpse increases the damage of your Core and Ultimate Skills by 3.5-7% for 5 seconds, up to 17.5-30%.
Of The Void
Previous – Blight’s defiled area, when spawned, pulls in enemies around the affected area.
Now – Blight’s defiled area Pulls In enemies and has a 35-50% chance to Stun them for 3 seconds when it appears.
Of Plunging Darkness
Previous – Bone Prison spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds.
Now – Bone Prison is now a Darkness Skill and spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds.
Unyielding Commander
Previous – While Army of the Dead is active, your Minions deal 70-110% increased damage and take 90% reduced damage.
Now – While Army of the Dead is active, gain 70-110% Summoning Damage and your Minions take 90% reduced damage.
Of the Great Feast
Previous – Your Minions deal 30-45% increased damage but each one drains 1 Essence from you per second. If you have no active Minions, this bonus applies to you instead and you lose 7 Essence per second.
Now – Gain 30-45% Summoning damage, but each active Minion drains 1 Essence from you per second. If you have no active Minions, you gain 30-45% increased damage instead, and you lose 7 Essence per second.
Unique Items
Blood Moon Breeches New Affixes:
9-11% Critical Strike Chance.
2-3 Curse Skill Ranks
1-2 Skill Ranks of Golem Mastery.
1-2 Skill Ranks of Hellbent Commander.
Power
Previous – Your Minions’ attacks have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 100-150% increased Overpower damage to enemies affected by your Curses.
Now – Your Summoning Skills have a 3-7% chance to randomly inflict Decrepify or Iron Maiden. You deal 20-50% increased Critical Strike Damage to enemies affected by your Curses.
Curses can now be applied from all of your Summoning Skills, not just Minion attacks.
Deathless Visage
Previous – Bone Spear leaves behind echoes that explode for Physical damage, increased by 5% for every 30% Critical Strike Damage you have.
Now – Bone Spear deals 30-50% 40-60% more Critical Strike Damage and forms echoes that burst for Physical damage, increased by 5% for every 25% of your Critical Strike Damage bonus.
Lidless Wall
Previous – Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 15-45% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases this chance by 25% and the maximum possible Bone Storms by 1.
Now – Lucky Hit: While you have an active Bone Storm, hitting an enemy has up to a 15-45% chance to spawn a Bone Storm around their location. Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 more Bone Storm. Each active Bone Storm grants 10% 20% Critical Strike Damage.
Paragon
Wither – Legendary Node
Intelligence cap raised from 1,200 to 2,000.
Bloodbath – Legendary Node
Previous – Deal 70% increased Overpower damage.
Now – Deal 100% increased Overpower damage. After Overpowering, you deal 25% increased Blood Skill damage for 5 seconds.
Tempering
Profane Cage – Defensive Temper Recipe
Removed Ranks of Spiked Armor
Developer’s Note: Spiked Armor can still be found in the Thorn Army recipe.
Rogue
Skills
Twisting Blades
The 8%[X] bonus damage to targets impaled by Twisting Blades duration increased from 1.5 to 3 seconds and now stacks.
Enhanced Penetrating Shot
Chance to shoot an additional arrow when hitting an Elite or Boss increased from 25% to 40%.
Enhanced Shadow Imbuement
Previous – You gain 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
Now – You gain 15%[+] increased Critical Strike Chance against enemies infected by Shadow Imbuement.
Blended Shadow Imbuement
Previous – Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
Now – Shadow Imbuement’s damage makes enemies Vulnerable for 3 seconds.
Blended Cold Imbuement
Previous – Lucky Hit: Cold Imbued Skills have up to a 35% Chance to instantly Freeze enemies for 3 seconds.
Now – Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.
Caltrops
Can now be cast at a target location, rather than always at the Rogue’s feet.
Casting animation updated to no longer moves you backwards.
No longer has the Mobility Skill Tag.
Death Trap
New Functionality: Enemies are Pulled into Death Trap when it activates.
Damage increased from 250% to 300%.
Rank 5: Death Trap has an additional Pull In effect when it appears.
Prime Death Trap
Previous – Enemies are Pulled into Death Trap when it activates.
Now – Death Trap Slows all surrounding enemies by 85% for 5 seconds when it activates.
Disciplined Shadow Step
Damage increased from 200%[X] to 300%[X].
Shadow Clone
Is now also considered a Summoning Skill.
Damage from the Shadow Clone is now attributed to the Rogue, allowing it more consistently trigger effects and benefit from damage bonuses.
Rank 5: Casting Shadow Clone will Daze surrounding enemies for 3 seconds and deal 200% damage to them. Your Shadow Clone becomes a Cutthroat Skill on cast.
Rain of Arrows
Previous – Arrows rain down over a large area 2 times, each wave dealing damage. Rain of Arrows’ first wave Knocks Down enemies for 3 seconds.
Now – Arrows immediately rain down over a large area dealing damage and Knocking Down all enemies hit for 3 seconds.
Damage increased from 220% to 450%.
Delay before arrow impact reduced from 1 second to 0.25 seconds.
Casting animation has been smoothed out and improved.
Lucky Hit Chance increased from 4% to 12%.
Rank 5: Rain of Arrows damage is increased by 100% 80% of your Damage to Distant bonus.
Supreme Rain of Arrows
Previous – Rain of Arrows deals 60% increased damage to Crowd Controlled enemies.
Now – Rain of Arrows deals 60% increased damage to both Vulnerable and Crowd Controlled enemies.
The following Skills Tree Upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
Methodical Dance of Knives
Subverting Smoke Grenade
Passives
Deadeye
You deal 10/20/30%[X] increased damage to Distant enemies.
Shadow Crash
Previous – Lucky Hit: Shadow Damage has up to a 10% chance to Stun enemies for 0.5/1.0/1.5 seconds.
Now – Lucky Hit: Shadow Damage has up to a 10/20/30% chance to Stun enemies for 1.5 seconds.
Precision
Stacks required to activate the guaranteed Critical Strike reduced from 4 to 3.
Casting a Marksman Skill no longer generates an additional stack if the skill Critically Strikes.
Baseline Critical Strike Damage bonus increased from 50%[X] to 65%[X].
Legendary Aspects
Aspect of True Sight
Now goes up to 21 ranks.
Bonus damage while Inner Sight is active increased from 21-30%[X] to 35-55%[X].
Aspect of Corruption
Previous – Your Imbuement Skills have 25-45%[X] increased potency against Vulnerable enemies.
Now – Your Imbuement Skills have 40-60%[X] increased potency.
Aspect of Siphoned Victuals
Previous – Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-25% chance to drop a Healing Potion.
Now – Lucky Hit: Damaging a Vulnerable enemy has up to a 5-25% chance to drop a Healing Potion.
Aspect of Stolen Vigor
Time between Unstoppable Buffs reduced from 8 seconds to 6 seconds.
Aspect of Cruel Sustenance
Previous – Explosions from the Victimize Key Passive Heal you for 42-252 Life for each enemy damaged, up to a maximum of 126-755 Life.
Now – Explosions from the Victimize Key Passive grant you a Barrier for 5-15% of your Maximum Life for 5 seconds.
Clandestine Aspect
Skill Ranks of Agility and Subterfuge Skills increased from 1-3 to 3-5.
Trickster’s Aspect
Previous – Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.
Now – Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second.
Unique Items
Grasp of Shadow
Affix
New Inherent: Shadow Clones Execute Injured Non-Elite Enemies
Skill ranks of Core Skills Affix is now Skill ranks of Markman and Cutthroat Skills
Lucky Hit Chance Affix is now Critical Strike Chance
Power
Previous – Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a 24-44% chance to summon a Shadow Clone that mimics the Skill.
Now – Casting a Marksman or Cutthroat Skill has a 30-50% chance to summon a Shadow Clone that mimics the Skill.
Internal cooldown on summoning the Shadow Clone reduced from 3 seconds to 1 second.
Scoundrel’s Leathers
New inherent affix: Your Trap and Grenade Skills are now also considered Core Skills.
Unique effect now also grants 10-20%[x] Core Skill Damage.
Internal cooldown on triggering a trap reduced from 1 second to 0.75 seconds.
Word of Hakan
Additionally grants 30-50% increased Damage to Distant bonus.
Paragon
Ambush Glyph
Damage bonus to Trapped enemies increased from 10%[X] to 12%[X].
Canny Glyph
Non-Physical damage bonus stacking limit increased from 10%[X] to 15%[X].
Chip Glyph
Physical damage bonus stacking limit increased from 10%[X] to 15%[X].
Ranger Rare Node
Damage to Distant increased from 40% to 80%.
Danse Macabre Legendary Node
Damage bonus to your next Skill after casting a Mobility or Subterfuge Skill increased from 50%[X] to 75%[X].
Eldritch Bounty Legendary Node
Damage increase after using an Imbued skill increased from 20%[X] to 30%[X].
No Witnesses — Legendary Node
Ultimate Skill Damage bonus increased from 10% to 20%.
Maximum Bonus increased from 45% to 60%.
Tempering
Imbuement Abundance — Resource Recipe
Changed to Utility Recipe.
Rogue Motion — Mobility Recipe
Removed Movement Speed Affix.
Specialist Evolution — Offensive Recipe
Stun Grenade Size Affix removed.
Rogue Innovation — Utility Recipe
Stun Grenade Size Affix added.
Agile Augments — Weapon Recipe
Chance for Shadow Clone to Deal Double Damage Affix added.
Sorcerer
Developer’s Note: All Sorcerers eventually use Burning and Conjuration builds. The focus behind all of these changes is to try and fix these outlying issues and open more build options. As always, we will continue to monitor the effect this has on Sorcerer’s power level.
Skills
Conjurations
All now show the max limit on the tooltip.
Enhanced Ball Lightning
Previous – Ball Lightning’s Attack Rate is increased by your Attack Speed Bonus, up to 25%.
Now – Your attack speed is increased by 5% for 3 seconds each time you cast Ball Lightning, up to 20%.
Wizard’s Ball Lightning
Previous – Hitting an enemy 4 times with one ball lightning spawns a Crackling Energy. 2 times per cast.
Now – Casting Ball Lightning spawns 2 Crackling Energies.
Mage’s Ball Lightning
Previous – After hitting Close enemies 50 times with Ball Lightning, your next cast stuns enemies for 1 second.
Now – Ball Lightning deals 30%[X] increased damage against Stunned enemies.
Deep Freeze
Final explosion damage increased from 100% to 125%.
Rank 5: Deep Freeze damage is increased by 40% of your Vulnerable Damage bonus.
Prime Deep Freeze
Previous – When Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Now – When Deep Freeze ends, gain 50% of your Maximum Life as a Barrier for 8 seconds.
Inferno
Rank 5: Enemies within Inferno are Vulnerable. Enemies within Inferno are continually made Vulnerable for 5 seconds.
Supreme Inferno
Previous – While Inferno is active, your Pyromancy Skills cost no Mana.
Now – While Inferno is active, your Pyromancy Skills deal 50% increased damage and cost no Mana.
The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
Enhanced Spark
Enhanced Fireball
Enhanced Familiar
Enchantments
Fire Bolt
Previous – Dealing Damage has a 10% chance to heal you for 4% of your Maximum Life.
Now – Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy.
Flame Shield
Previous – Flame Shield automatically activates after cumulatively taking 100% of your life. Can only happen once every 30 seconds.
Now – Taking 30% of your life within 2 seconds activates Flame Shield. Can only happen once every 30 seconds.
Passives
Devouring Blaze
Previous – You deal 7% Critical Strike damage against Burning Enemies. If they’re Crowd Controlled this increases to 10%.
Now – Your Pyromancy Skills deal an additional 10% increased Critical Strike Damage.
Shocking Impact
Previous – Every time you Stun an enemy, you deal X% Lightning Damage to them.
Now – Every time you Stun an enemy or attempt to Stun a Boss, you deal X% Lightning Damage to them.
Inner Flames
Previous – Your Pyromancy Skills deal 4/8/12% increased damage while you are Healthy.
Now – You deal 6/12/18% increased damage while Healthy.
Icy Touch
Previous – You deal 4% increased Cold damage to Vulnerable enemies.
Now – You deal 4% increased damage to Vulnerable enemies.
Conjuration Mastery
Renamed to Primordial Binding.
Previous – Gain a stacking bonus for each active Conjuration, up to 30 stacks. 1% damage, 1% movement speed, 2% Mana Regeneration.
Now – Gain a stacking bonus for each active Summon, up to 10 Summons. 2% Summoning damage, 2% movement speed, 4% Mana Regeneration.
Developer’s Note: The power of Conjuration mastery in the endgame limits all Sorcerer builds to become which build can summon the most conjurations possible. We are looking to redistribute the power boost gained from this passive into other parts of the Sorcerer kit.
Legendary Aspects
Splintering Energy
Now an extension of Lightning Spear.
Previous – Critical Hits with Lightning Spear cause lightning to arc from it dealing 50-90% damage to its target and up to 5 other enemies. This damage is increased by 100% of your Critical Strike Damage Bonus.
Now – Critical Hits with Lightning Spear cause the spear to arc again to the target and up to 5 other enemies. This damage is increased by 100% 60-100% of your Critical Strike Damage Bonus.
Aspect of Tenuous Destruction
Damage increased from 25-45% up to 30-50%.
Aspect of Tenuous Agility
Bonus when not using Defensive skills has been increased from double to tripled.
Aspect of Recharging
Mana gained per bounce of Chain Lightning increased from 1.0-5.0 to 2.5-5.0.
Aspect of Searing Wards
Previous – After spending 125-65 Mana, your next Firewall is free to cast and will destroy incoming Small Missiles.
Now – Firewall slows enemies within by 60%. After spending 125-65 Mana your next Firewall is free to cast, destroys incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds.
Gravitational
Moved to Utility category.
Previous – Ball Lightning orbits around you and deal [10 – 30]%[x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each.
Developer’s Note: The previous version of this affix has been reworked into Okun’s Catalyst.
Now – After creating 7-2 Ball Lightnings, your next Ball Lightning implodes pulling in close enemies before dealing [90% weapon damage] damage in a small area. This damage scales with Ball Lightning.
Of Armageddon
Previous – A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
Now – A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. While Inferno is active, your Meteorites deal 300% increased damage.
Unique Items
Sidhe Bindings
Non-physical damage affix replaced with Ranks to Primordial Binding.
Paragon
General
Damage Reduction from Burning Enemies has been changed to Damage Reduction While Healthy.
Searing Heat Node
Previous – Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 20% of your Damage with Fire bonus, up to 60%.
Now – Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 60%. Current Direct Damage Bonus: X%.
Burning Instinct Node
Previous – Your Burning damage is increased by 10% of your Critical Strike Damage Bonus, plus 2% for every 30 Intelligence you have, up to 90%.
Now – Your Burning damage is increased by 20% of your Damage with Fire bonus, plus 2% for every 30 Intelligence you have, up to 90%.
Ceaseless Conduit Node
Previous – Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy’s damage is increased by 2% per 20 Intelligence you have up to 120%.
Now – While you have Crackling Energy charges, your Skills deal 10% increased damage. This amount increases by 4% per 20 Intelligence you have up to 60%. When you reach full charges, your Crackling Energy damage is increased by three times this amount until you run out of charges.
Static Surge Node
Previous – After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Now – Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by 40% 50% for 8 seconds. This cannot be refreshed while active.
Fundamental Release – Legendary Node
Previous – Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30%.
Now – Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30% 50%. Your Ultimate Skill damage is increased by 10% of your Non-Physical Damage bonus, up to 40%.
Conjurer Glyph
20% Conjuration duration replaced with 15%[X] Conjuration Critical Hit Chance.
Tempering Recipes
Ice Blades cast twice removed from Conjuration Augments.
Inferno double damage removed from Pyromancy Augments.
Nightmare Dungeons
A new Affix has been added, Elemental Totems. While in Combat, one of three Totems can spawn.
Cold Totem
Affected monsters slow players and apply vulnerable on hit.
Demonic Totem
Affected monsters move and attack faster.
Spirit Totem
Affected Monsters revive once when killed. Revived monsters do not grant loot or experience upon being defeated.
Monsters only have the buff while inside the area and the totems can be destroyed by attacking them, but they slowly lose health over time and are destroyed on their own after 20 seconds.
In the reveal trailer for The Blood of Dawnwalker, the last bit of it showed a few seconds of gameplay that gave us a look at how powerful the game's protagonist, Coen, is once he has the powers of the vampires in him.
Seasonal Nightmare Dungeon Rotation
Vessel of Hatred Dungeons
Beast Graveyard
Farai Cliffs
Feeding Grounds
Forge of Malice
Forgotten Remains
Hallowed Stones
Hierophant Pyre
Iron Cenotaph
Murmuring Spiral
Putrescent Larder
Razak’s Descent
Remnants of Rage
Ruined Wild
Seething Underpass
Sleepless Hollow
Ularian Sepulcher
Base Game Dungeons
Black Asylum
Caldera Gate
Dead Man’s Dredge
Derelict Lodge
Forbidden City
Forsaken Quarry
Hallowed Ossuary
Hoarfrost Demise
Kor Dragan Barracks
Light’s Watch
Maulwood
Mercy’s Reach
Nostrava Deepwood
Zenith
Akkhan’s Grasp
Ancient Reservoir
Bastion Of Faith
Belfry Zakara
Blind Burrows
Faceless Shrine
Haunted Refuge
Heathen’s Keep
Iron Hold
Leviathan’s Maw
Lost Keep
Maugan’s Works
Oblivion
Witchwater
Abandoned Mineworks
Collapsed Vault
Conclave
Corrupted Grotto
Deserted Underpass
Forgotten Ruins
Hakan’s Refuge
Halls of the Damned
Heretic’s Asylum
Inferno
Putrid Aquifer
Shivta Ruins
Sirocco Caverns
Sunken Library
Tomb of the Saints
Uldur’s Cave
Vile Hive
Calibel’s Mine
Domhainne Tunnels
Garan Hold
Hive
Howling Warren
Luban’s Rest
Maddux Watch
Mariner’s Refuge
Oldstones
Sarat’s Lair
Sunken Ruins
Whispering Pines
Ancient’s Lament
Betrayer’s Row
Bloodsoaked Crag
Buried Halls
Carrion Fields
Champion’s Demise
Charnel House
Grinning Labyrinth
Komdor Temple
Mournfield
Path of the Blind
Sealed Archives
Seaside Descent
Incense Updates
Storm of the Wilds
Maximum Resistances increased from 2% to 4%.
Desert Escape
Maximum Resistances increased from 2% to 4%.
Song of the Mountain
Armor increased from 200 to 300.
Sage’s Whisper
Core Stats increased from 25 to 100.
Queen’s Supreme
Core Stats increased from 25 to 100.
Blessed Guide
Core Stats increased from 25 to 100.
Ancient Times
Core Stats increased from 25 to 100.
Spiral Morning
All Stats increased from 15 to 60.
Soothing Spices
Maximum Resistances increased from 1% to 2%.
Scents of the Desert Afternoon
Thorns increased from 250 to 400.
Reddamine Buzz
Maximum Life increased from 500 to 750.
Loot Updates
The general chance for an Ancestral item to drop has been increased.
The general chance for an Elixir to drop from Elite monsters has been reduced.
The minimum roll for a Legendary affix on an Ancestral item is now equal to the max roll of a non-ancestral item.
The acquisition rate of Infernal Compasses has been adjusted.
The chance to acquire one from Greater Helltide Chests has been increased.
The chance for an Infernal Compass to drop from the following sources have been decreased:
Whispers
Nightmare Dungeons
Lesser Helltide Chests
The Pit
A new Whisper Cache has been added, Collection Keys. This will include 3 Infernal Compasses and 3 Nightmare Dungeon Sigils.
The overall drop chance of Gem Fragments has been reduced.
The variance on the roll of a Unique Item’s power has been reduced. Additionally, the variance for the strength of the power further reduces for each Greater Affix present.
Developer’s Note: It doesn’t feel good to get an item that has multiple Greater Affixes with poorly rolled power. This change will make it so that a 4 GA item will always have a good roll on the Unique power.
The Greater Crafting Whisper Cache has been adjusted.
It’s now a normal cache, so it will appear more often.
Now contains 4 times as many crafting materials than other caches would drop.
No longer contains non-crafting items.
Affix Updates
Inherent Affixes for Critical Strike Damage on base items has been increased to match the range of Inherent Vulnerable Damage Affixes.
Items that have affixes that are class specific are no longer class-restricted. Instead, the specific affix is now class-restricted.
Developer’s Note: Any affixes that are inactive due to being incompatible with your class will be explicitly called out as disabled on item tooltips.
Items and affixes that are not usable by your current class will explicitly denote which classes can use them on the tooltip using class iconography.
The following list details what affixes are now class restricted or have had the class they are restricted to updated.
Developer’s Note: Most of these affixes are from class-specific Tempering recipes. To acquire them on other classes the item must be tempered by the class that has access, then transferred.
Restricted to Barbarians
Damage to Injured
Damage with Dual-Wielded Weapons
Damage after Swapping Weapons
Restricted to Necromancers
Ultimate Cooldown Reduction
Damage While Fortified
Blood Orbs restore essence
Restricted to Rogue
Damage to Poisoned Enemies
Lucky Hit: Chance to Daze
Bonus Maximum Life while Dark Shroud is Active
Restricted to Sorcerer
Bonus Fire Damage
Bonus Cold Damage
Bonus Lightning Damage
Damage to Frozen enemies
Increased Freeze Duration
Damage to Immobilized Enemies
Lucky Hit: Chance to Heal
Restricted to Barbarians and Necromancers
Thorns while Fortified
Restricted to Barbarians and Sorcerers
Bonus Crowd Control Duration
Restricted to Barbarians, Necromancers, Druids, and Sorcerers
Casting Ultimate Restores Resource
Summons and Minions Update
All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.
Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue Shadow Clone, Barbarian Call of the Ancients, in addition to Necromancer Raise Skeleton, Golem, and Army of the Dead.
Units created by these Skills are now collectively referred to as Summons.
All damage from Summons is attributed to the player’s character, rather than the Summoned unit.
Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.
Updated wording on various effects to remove “You and your Summons” where it is now redundant to specifically call out your Summons.
Developer’s Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.
Infernal Hordes
Infernal Compasses have been updated.
Compasses now stack, based on tier. Maximum stack count is 99.
Old compasses from previous seasons will now become “Broken Compasses.” These Compasses can be consumed to generate random Compasses.
User Interface and User Experience
The customization screens for both the Wardrobe and Stablemaster have been updated to improve general readability.
Comparing lower Item Power Rings or Dual wield weapons now always compares a default slot instead of selecting one with the lowest item power.
All nearby crafting materials will now be collected when picking up a stack from the ground.
The description for the Hardcore Challenges for defeating Andariel, Duriel and Lilith now clarify that this refers to the campaign bosses.
The tooltip for Yen’s Blessing has been updated to clarify that the free casts triggered by the item do not count as if the player cast the skill, which implied other effects should also trigger in these cases.
The Key Item Details button is now a toggle instead of requiring you to hold the button down.
Miscellaneous
Mounts can now be customized anywhere.
There are now no more mounts that can be bought with gold, now all Mounts can be acquired either as rewards from various activities or through being purchased in the Shop.
A new option in the Training Yard has been added to toggle damage variance on and off.
Scrolls of Amnesia will no longer drop. Any remaining scrolls on characters created in previous seasons can easily dispose of them.
Gems can now be transmuted into random Legendary and Unique Jewelry.
The Quest to unlock the class mechanic now only needs to be completed once on account wide.
Monster Density has been increased in the following Strongholds:
Nostrava
Malnok
Vyeresz
Altar of Ruin
Moordaine Lodge
Hope’s Light
The Infernal Hordes Gold Chest now rewards more Gold.
Completion of a class quest now rewards a cache of Legendary loot tailored to the class.
Scrolls of Escape can now drop in Infernal Hordes and The Pit.
Once Spirit Boons has been unlocked for the first time, Spirit Offerings will stop dropping for Druid characters on the account and all interactions can be completed through the Spirit Boons menu.
It looks like Team Jade's second season of Delta Force is working its magic, as the community seems to have embraced the latest content drop for the free-to-play shooter.
Bug Fixes
Accessibility
Fixed an issue where the Screen Reader did not read the Input field in the Create Clan Menu.
Infernal Hordes and Strongholds
Fixed an issue where progression in Kor Dragan could be blocked if Vampiric Corruptions were killed before the objective updated.
Fixed an issue where some enemies could become untargetable in Infernal Hordes, which would block progression.
Fixed multiple instances where progression could be blocked in Infernal Hordes, particularly during Local Co-Op Play.
Season of Witchcraft
Fixed an issue where Hex of Whispers was not displaying the correct Fortify value.
Fixed an issue where certain Headless monsters still had heads.
Fixed an issue where the Doom Orb damage did not properly increase as the ability was upgraded.
Fixed an issue where Headrotten Monsters could spawn while there was no active Headhunt.
Fixed multiple instances where Whispers in Headhunts did not properly progress.
Fixed an issue where Exposed Roots in Rootholds could be interacted with multiple times and spawn multiple boss monsters.
Fixed an issue where the Roothold Ritual of Shackles did not increase the cooldown of Evade.
Fixed an issue where Forgotten Altars spawned in Nightmare Dungeons with a lower than intended frequency.
Gameplay
General
Fixed an issue where some Whisper Cache rewards were based on the character opening them, rather than the character who earned them.
Fixed an issue where ranged Crowd Control effects could cancel Suppressor fields from outside the field.
Fixed an issue where the Wildbolt Aspect did not pull in as many enemies as intended in certain scenarios.
Fixed an issue where Life Per Second Affixes had much lower values than intended.
Fixed an issue where Unique and Mythic Unique items were more frequently attainable from the Purveyor of Curiosities than intended.
Fixed an issue where certain shadow monster attacks in Pit boss encounters had attacks with visuals that did not match with the hitbox of the attack.
Fixed an issue where Changing Difficulty would grant 2 stacks of Mother’s Favor from Heir of Perdition.
Fixed an issue where Killing Echo of Lilith would grant a Resplendent Spark for both Hardcore and Non-Hardcore characters.
Fixed an issue where Legacy versions of Andariel’s Visage on the Eternal Realm could not be equipped.
Fixed an issue where Stormbane’s Wrath could hit players before they first moved in a Nightmare Dungeon.
Developer’s Note: Developer’s Note: Stormbane’s Wrath now has a 60-second grace period of not moving. It will behave as usual once the player moves for the first time.
Fixed an issue where the +% Damage affix rolled incorrectly on Items with between 750 and 800 power. Examples:
Item Power 750
Previous – On a Weapon, the affix would always roll at 50%.
Now – Affix range is 42-50%
Item Power 800
Previous – On a weapon, the affix range was 64-70%
Now – Affix Range is 56-70%
Barbarian
Fixed an issue where Barbarian’s Mighty Throw could snapshot bonuses from the initial instance to the rest of the explosions.
Fixed an issue where Earthquakes were not properly consumed by the Seismic Line spawned by Hammer of the Ancients when using Mantle of the Mountain’s Fury.
Fixed an issue where the description for Power Kick did not mention that the upgrade made Kick a Core Skill.
Fixed an issue where Tactical Iron Skin would Heal for more than intended.
Fixed an issue where the screen would jitter when casting Whirlwind.
Fixed an issue where Talic from Call of the Ancients would occasionally fail to cast his Whirlwind ability. Additionally, Call of the Ancients now spawns the Ancients slightly faster.
Druid
Fixed an issue which prevented the One With Nature damage bonus from applying to the Vine Creeper Druid Companion’s active effect.
Fixed an issue where the Nature Magic Wall tempering affix did not increase Earthen Bulwark’s duration.
Fixed an issue where Stone of Vehemen was not tradeable.
Fixed an issue where Shred could Dash without the Primal Shred upgrade learned.
Fixed an issue where Shred could have visual issues when cast with high amounts of attack speed.
Fixed an issue where Stone of Vehemen incorrectly required Vessel of Hatred to equip.
Fixed an issue where the bonus damage to Petrified granted by The Basilisk did not function without the Prime Petrify upgrade unlocked.
Fixed an issue where the Petrify effect from The Basilisk did not reduce Petrify’s Cooldown when hitting boss monsters.
Fixed an issue where the Ultimate Duration bonus from the Calamity Spirit Boon did not fully function with Supreme Lacerate.
Fixed an issue where a Lacerate Critical Strike only refreshed the damage bonus buff from Supreme Lacerate at 10 stacks instead of always refreshing on a Critical Strike.
Necromancer
Fixed an issue where the Affliction key passive did not always deal 2 instances of Shadow damage from both Decrepify and Iron maiden when the Aspect of the Cursed Aura was equipped.
Fixed an issue where the Needleflare Aspect would incorrectly trigger its pulse of damage around the Necromancer rather than around the Minion when the Minion triggered it.
Fixed an issue where the Shademist Aspect could trigger Ring of Mendeln.
Fixed an issue where the Abyssal Glyph granted 21% bonus damage instead of 10%.
Fixed an issue where the free cast from Blood Artisan’s Cuirass scaled off both current and Maximum Life.
Fixed an issue where Soulrift could overpower when using the Blood Boiled Aspect.
Fixed an issue where Blood Orbs spawned from the Tidal Aspect and Blood Wave could overlap and appear as if the orbs did not spawn.
Fixed a bug where Iron Maiden was not being applied by Aspect of the Cursed Aura.
Fixed a bug where Aspect of the Cursed Aura would not gain the 50% bonus from amulets.
Fixed an issue where movement could become difficult if Corpse Tendrils was assigned to left mouse button.
Fixed an issue where Ghastly Bone Prison did not grant additional essence when used on Bosses.
Fixed an issue where Bone Golem would not correctly deal increased damage while you had bonus Summoning Damage.
Fixed an issue where Volatile Blood drops with the Blood Boiling Aspect were reaching the spawn cap instantly.
Rogue
Fixed multiple instances where Tempering affixes for chance to deal double damage, chance to spawn bonus projectiles, and chance to hit twice did not work properly when using Shadow Clone.
Developer’s Note: The following effects and affixes still do not work properly in the context of Shadow Clone:
Additive damage per combo point
Effect Size increase
Effect duration increase
Fixed an issue where Pitfighter’s Gull was Account bound on pickup.
Fixed an issue where the affix for bonus Maximum Life while Dark Shroud is active did not factor in all sources of additional Maximum Life.
Fixed an issue where No Witnesses Paragon node was activating on Ultimate skills which had been cast for free.
Fixed an issue where both Critical Strike Chance bonuses to Vulnerable and Crowed Controlled enemies from Trap Mastery could apply at the same time.
Fixed an issue where Shadow Step would incorrectly deal additional damage to adjacent enemies when it killed a target.
Fixed an issue where the Second Wind Passive would not trigger if you had infinite resources, such as from Inner Sight.
Fixed an issue where the Stun Grenade tag on Dance of Knives was not properly flagged as a search-only tag.
Fixed an issue where Enhanced Poison Imbuement would incorrectly increase Poisoning duration.
Fixed an issue that caused Dance of Knives to infinitely cast while using Yen’s Blessing.
Fixed an issue where Methodical Dash reduced Charge cooldown by 2 seconds instead of 3.
Fixed an issue where multiplicative damage to Close Enemies, was not being properly accounted for in the bonus from Close Quarters Combat Key Passive, such as from the Turf and Closer Glyphs.
Fixed an issue where Rapid Fire projectiles with Scoundrel’s Kiss equipped couldn’t hit certain stationary enemies, such as Hollow Defilements.
Fixed an uncommon issue where Preparation wouldn’t reduce your Ultimate Skill’s Cooldown by the appropriate amount.
Fixed an issue where Shroud of Khanduras could trigger certain Lucky Hit effects.
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Fixed a bug causing Ravager’s Aspect to gain its bonuses multiplicatively with each stack of itself.
Fixed an issue where you could get stuck after using the Volley dismount ability in certain scenarios.
Fixed an issue where the bonus from the Aspect of Sly Steps could be randomly removed.
Sorcerer
Fixed an issue where automatic casts of Familiar were not always Lightning based if spawned by Unstable Currents.
Fixed an issue where the Sorcerer’s Familiar was not triggering the Shocking Impact passive.
Fixed an issue where Incinerate’s visuals could occasionally be incorrectly sized when using Flamethrower’s Aspect.
Fixed an issue where Meteor would occasionally stop recharging after changing zones while using Starfall Coronet.
Fixed an issue where Incinerate and its Enhancement were not stacking their damage on the same target.
Fixed an issue where the Aspect of Overheating would do more damage than intended when combined with Incinerates Enchantment.
Fixed an issue where Sidhe’s Bindings would be account-bound on pick up.
Fixed an issue where Familiar, Ice Blades, and Hydras’ Lucky Hit tempers did not give their bonuses.
User Interface and User Experience
Fixed several instances where some skills, paragon nodes, glyphs, and legendary aspects did not properly appear when using Keyword search.
Fixed an issue where Controller navigation in the Party Finder menu was inconsistent.
Fixed an issue where the controller focus would default to required resources instead of the confirm button when enchanting a previously enchanted item.
Fixed an issue where the Welcome Back Booster quest would be tracked as the primary quest even after another quest was completed.
Fixed an issue where the Stats and Materials panel could appear empty when interacting with a Vendor or Crafter NPC.
Fixed an issue where the tooltip for unlocking mounts still referenced the previous requirement to reach Level 25.
Fixed an issue where the red X over other choices when making an exclusive Skill choice, such as an Ultimate or Key Passive, did not appear when hovering over the Skill before investing a skill point into it.
Fixed an issue where Dodge Chance could display with values greater than 100%.
Fixed an issue where the Lock Cursor option in Gameplay Settings did not function.
Miscellaneous
Fixed an issue where Lord Zir did not drop a Khazra Horn as expected.
Fixed an issue where the Fully Equipped Challenge only unlocked if all equipped items were of Magic Quality.
Fixed an issue where Smoldering Ashes did not auto-claim as expected.
Fixed an issue where Progression for the Dead to Rights quest could be blocked if Orton was killed too quickly.
Various stability, UI, audio, visual, and performance improvements.
Given the scope of this patch, we are expecting a follow up or two to be released in the coming days and weeks.
With today’s maintenance of Fallout 76, Bethesda has also rolled out a new title update that brings various improvements to the game. Players can now download Fallout 76 update 2.01 on consoles and PC, and this is for patch version 1.7.17.9, which adjusts CAMP and Workshops, events, and a lot more.
In Rebel Wolves' upcoming dark fantasy RPG The Blood of Dawnwalker, players will be playing half-human, half-vampire protagonist Coen.
Gleaming Depths
Mothman is no longer whispering in the Gleaming Depths.
The electricity hazard on top of the EN06 Guardian’s platform will now become active sooner.
Vulcan Research Lab health and progress bars are now localized.
The electric field in the ENO6 Guardian fight has been expanded to cover the intended range on the guardian’s platform.
Fixed an issue where the Epsilon Squad Trophy wasn’t being granted to players who completed the fight under the required time limit.
We are still investigating reports of performance issues within The Gleaming Depths raid. Thank you all so much for all your reports so far!
Items
Added Mutation Suppression to the effect descriptions for Rad-X and Rad-X Diluted.
Quests
The Ol’ Weston Shuffle: Fixed an issue that would prevent Johnny from shooting at the end of the quest.
Hunter for Hire: Fixed an issue where Roper and Jacky were unresponsive to quest actions.
Novice of Mysteries: Fixed a rare case where the quest could get stuck.
Weapons
Fixed Cauterizer displaying static VFX when on a weapon rack.
Adjusted the smoke effects of the Gauss Minigun.
Revolutionary Sword now uses the correct melee weapon icon in the weapon wheel.
Fixed an issue where colored baseball bats would not display their correct textures.
The Description of the Lickety-Split weapon now correctly states that “Railway Spikes Shatter & Ricochet for up to 30 Damage”.
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Miscellaneous Fixes
“Mute Pings” and “Unmute Pings” are now localized.
Fixed an issue where some players were unable to earn the Player Title “Vault” and “Dweller” despite completing vault 76.
Supplies will correctly display in the Pip-Boy Currencies tab.
Owned Nuclear Winter Player Icons will now appear again in the Atomic Shop.
Fixed an issue which could cause V.A.T.S. firing to be misaligned on some ultrawide screens.
Screen narration accessibility setting will now display correctly in all languages.
The Motorized Butter Churn will now be found in the “Resources” tab of the workshop menu.
Season Booster widget will now correctly display boosters carried over from the previous season.
In the social menu there should no longer be a blue “shadow” being cast on the text of player names who are online.
Fixed inconsistent capitalization in some legendary effect descriptions.
Fixed a typo in the Golden Enclave Officer Outfit.
Player Titles will no longer obscure the player’s face from a distance.
Removed extra word “Outfit” from the name of Grim Reaper Outfit and Headwear.
Nuka-World On Tour’s “Bottle Blaster” game now correctly calculates the Nuka-cade points earned.
Fixed an issue that caused the Splash informational screen to not display correctly when launching the game on Xbox.
Fixed an issue causing Mutated Party Packs to not drop after completing the mutated version of Safe and Sound.
Mods
Updated the description for the One-Star “Bolstering” mod to correctly state that it ““Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently +0” (Currently + will display the current value applicable for that player).
Improved descriptions on the barrel mods for the Karma Syringer.
Fixed an issue with duplicate text in many legendary effect descriptions.
Electrician’s Four-Star mod now correctly persists after the player dies.
UI
Four-Star Legendary flyouts will now display the correct mod and appear and disappear appropriately.
Some Lunchbox effects now provide more informative descriptions in the Pip-Boy.
Improved maximum quantity behavior on purchase window.
Fixed an issue which could cause some UI overlap when viewing Item Statistics or Camp slots.
Pip-Boy no longer shows 3D renderings of items after a list becomes empty.
Updated UI of Ammo Per Shot to show currently instanced weapon rather than default weapon value.
Fixed an issue which would cause the first letter to not display in the disclaimers for AP and Carry Weight Boosters.
A bigger patch is set to be released soon, and it’s on the PTS (Public Test Server). Expect Bethesda to release that in the coming months once all the bugs are ironed out.
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There’s a new patch for Grand Theft Auto 5 out today on consoles, though it doesn’t bring in any new content. Players can now download GTA 5 update 1.008.001 on PS5 and Xbox Series X|S (the patch isn’t out on last-gen platforms), which slaps in various performance improvements to the game.
Given we got the big Agents of Sabotage patch for GTA Online last month, don’t expect anything major from this patch download.
In December of 2023, Rockstar Games unveiled our first look at Grand Theft Auto 6, which quickly amassed millions of views.
Grand Theft Auto 5 Download Version 1.008.001 Now Available for Consoles
[January 21, 2025] – (PS5 / Xbox Series X|S)
Game Stability and Performance
Fixed a set of issues which were resulting in crashes when playing GTA Online
Fixed an issue that resulted in a crash when playing ‘Gather Intel’ for The Cayo Perico Heist on Xbox Series X|S consoles
Fixed an issue that resulted in a crash when playing the mission ‘Pack Man’ in GTAV on Xbox Series X|S consoles
While GTA 5 might still be getting updates, all eyes are now on Grand Theft Auto 6, which is scheduled to drop later this year. The game’s reach is so massive that even competing video game publishers are steering clear of it with their game releases.
GTA 6 is set to be released on PS5, Xbox Series X|S later this year, with no mention of the PC version. Having said that, Take-Two’s CEO sort of confirms it’s on the way, though via another announcement.
The 18-year-old hacker who breached Rockstar Games to steal and post Grand Theft Auto 6 (GTA 6) game clips has been sentenced to life in a secure hospital.
Guardians can now download the latest patch for Destiny 2 on all platforms as patch 8.1.5.4. Console players can see the patch as Destiny 2 download version 3.49 on PS4/XB1, and version 1.144 on PS5/XSX.
The changes touch on various activities, the Crucible, and more, and they are all listed in the patch notes.
Competitive Call of Duty players on consoles will be glad to know that Season 2 for Call of Duty: Black Ops 6 and Warzone is bringing a much-requested community feature: the ability to turn on console-only crossplay for ranked matches!
This news comes from Activision, which vows to improve the game's anti-cheat system and servers, address several major bugs, and improve quality of life.
Destiny 2’s Latest Patch Released This January 21 Implements Various Adjustments
Activities
Seasonal
The Last City
Fixed an issue where Eramis and Mithrax remained in their pre-Act III conclusion states after completing it.
Onslaught Salvation
Fixed an issue where the Operable Turret would disappear if a player was teleported to join allies while sitting in it
Tomb/Contest of Elders
Fixed an issue where the Servitor would sometimes flicker while judging the players.
Kell’s Vengeance
Fixed an issue where only one player would receive progression towards Slayer’s Fang’s Exotic Catalysts when destroying Illusionary Anchors.
Fixed an issue where the Slayer’s Fang Catalysts quests would not properly progress when defeating combatants.
Crucible
Maps
Fixed an issue on the crucible map Dead Cliffs, where landing zones for both teams were not up to date for on control and zone control game modes.
Fixed an issue where the Heavy Ammo crates would spawn in a non-neutral zone in Dead Cliffs.
Dungeons and Raids
Vesper’s Host
Fixed an issue in Master difficulty where champions could get stuck outside of the locked down room and not teleport in.
Vampire Survivors’ popularity shows no signs of slowing down, and its developer, Poncle, continues to work hard to keep players engaged with new features and content.
Gameplay and Investment
Triumphs and Titles
Reduced the required number of Revenant Barons and Defenses required for the Barren Ground and Defender of Innocent triumphs, respectively.
Fixed an issue where The Scorgan Melodies triumph sometimes didn’t track the played melodies.
Fixed an issue where the number of Seasonal Challenges required for the Reborn triumph was higher than intended.
Platforms and Systems
Fixed an issue where the Kell’s Fall Exotic Mission required a PlayStation Plus subscription to access it.
General
Fixed an issue where the Doki Doki Armor Ornament Set was not properly displayed in Collections.
The game’s maintenance should now be over. We’ll let our readers know once Bungie releases another patch.
It looks like Team Jade's second season of Delta Force is working its magic, as the community seems to have embraced the latest content drop for the free-to-play shooter.