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Report – PlayStation Now Rental Costs Revealed

Gaikai, the company powering PlayStation Now, recently saw a website design overhaul.

With it came some brief details about the new game streaming service, but the thing that’s getting the most attention is that they may have accidentally leaked pricing.

PS_now

As you can see from the image above, game rentals may range between $5-$6 depending on the game. If you take a look at The Last of Us ($49.99), it appears that purchasing full games will be an option as well. The service is currently testing in closed Beta and set to launch later this year. It will feature a wide variety of titles and will include multiplayer for games that have it.

Thanks, VG24/7.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Twitch Broadcasting Now Live on Xbox One

Reports are coming in that a 23 MB update is now available for the official Xbox One Twitch app that will allow users to broadcast directly from their console.

The update has been a long time in the making, ever since it was first promised to arrive on Xbox One via a post launch update, last November. At last, it’s here. Head on over to your Xbox One dashboard, download the Twitch App if you haven’t yet, or update your current app to connect your console and start streaming.

Here’s an overview of the service on the Xbox One from “Major Nelson”, if you missed it previously.

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Be sure to visit Twitch’s Xbox One troubleshooting page if you’re having issues.

David Veselka

Musician, Gamer, Geek. Subscriber

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H-Hour: World’s Elite – Beta Info, New Videos And Screens

Today, SOF Studios released a brand-new video showcasing the grenade in H-Hour: World’s Elite, along with revealing many new details about the game’s Beta and how you can participate in it.

For those who missed the Kickstarter chance to get in the Beta, SOF Studio is giving gamers another chance through their official Donation page. You’ll have to register first to access that page, but once you do they will require you a somewhat hefty donation of $45 to participate in the Beta. Please note that this doesn’t include the full game, only Beta access.

The Beta will be available on both the PC and PlayStation 4, although it’ll launch on PC first since it’s the lead platform. The wait for the PS4 Beta won’t be very long, however, as the team plans on launching them as close as possible. The estimated launch window for the Beta is about 10 months after game development, with a projected 2015 first quarter as the release.

In the meantime, here are some new screens showing off the PNM Mines and Ragdoll effect along with a new Grande video.

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[youtube id=”O1N2KTGacsI”]

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty Championship 2014 – The Competitors

This March 28-30, Activision, MLG, and Xbox are hosting the second annual Call of Duty Championship in Los Angeles, California.

After a weeks of regional championship tournaments, the final roster of competitors has been decided. Here are all 32 teams and the regions they will be representing. Who are your picks?

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United States

  • Strictly Business
  • CompLexity
  • Team Kaliber
  • FaZe
  • EnVyUs
  • Rise
  • OpTic Gaming
  • XFinity Gaming

Canada

  • VexX Revenge
  • WiLD Gaming

Brazil

  • Brazil 5 Stars
  • SSOF Gaming

Rest of North/South America

  • Aztek Gaming (Mexico)

UK/Ireland

  • TCM Gaming
  • Epsilon Esports
  • TEC Intensity
  • Team Orbit

France

  • Vitality Rises
  • Vitality Returns

Germany

  • Killerfish
  • SK Gaming

Nordic

  • Reign Mix (Sweden)

Benelux

  • AllStars (Netherlands)

Spain

  • Wizards

Italy

  • Sublime

Rest of Europe

  • Lightning Pandas

South Africa

  • Team Rize ZA

United Arab Emirates

  • Klarity Team

South Korea

  • Nsp

Hong Kong/Taiwan/Singapore

  • Echelon (Singapore)

Australia/New Zealand

  • Trident T1dotters
  • Immunity

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

New PlayStation 4 TV Spots Showcase Destiny and Watch Dogs Gameplay

Sony is hyping up two of this year’s biggest launches on the PlayStation 4.

The studio has launched two new TV spots, one for Bungie’s Destiny and the other for Ubisoft’s Watch Dogs, showing off the console’s sharing capabilities. There are also some pretty cool gameplay clips in both that are worth checking out.

Watch Dogs was recently announced to launch on May 27 while Bungie will be offering PlayStation users early access to Destiny’s beta this summer. Destiny officially launches September 9.

Check out the TV spots below.

Destiny

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Watch Dogs

[youtube id=”aT7HkhIwcIM”]

Also, as of this writing, over 100 Million Shares have been captured by the PS4 since launch.

David Veselka

Musician, Gamer, Geek. Subscriber

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Darks Souls 2 Launch Trailer

Dark Souls 2 is set to launch tomorrow for the PlayStation 3 and Xbox 360 and to celebrate, Namco Bandai has released a brand-new trailer featuring a bit of CGI and lots of in-game gameplay.

I think we can agree the opening lines of dialogue are quite fitting. Check it out above.

Be on the look out in the coming weeks for our console multiplayer review. For those of you who were planning on getting the game on PC, remember that it launches April 25th.

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 4 Game Update Now Live on Xbox One, Includes Weapon and Vehicle Tweaks

Xbox One users are getting a hefty Battlefield 4 game update today.

Like the recent PC update, this 1.5 GB patch includes a number of fixes while increasing the level cap and introducing a number of grenade, weapon, pistol, and vehicle tweaks.

It also prepares the game for the upcoming Battlefield 4 Naval Strike expansion launching later this month. Check out the full patch notes below:

Battlefield 4 March 10 Xbox One Game Update Notes

  • Several crash fixes and stability improvements
  • Fixed an issue with data re-sending that was causing rubberbanding on some servers
  • Increased the maxium rank to 120
  • Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
  • Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
  • Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
  • Tweaked timing for how long the killfeed stays on screen
  • Fixed an issue where the message “Joining Server” sometimes didn’t appear when the user tried to join the server
  • Added default player slots to server browser filters
  • Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
  • Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
  • Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
  • Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
  • Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
  • Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
  • Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
  • Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
  • Fixed an issue where Defuse could get stuck in an unplayable state between rounds
  • Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
  • Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
  • General improvements and bug fixes for the Battledash and Mission create screens
  • Fixed a bug where red laser dots would get stuck on textures
  • Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
  • Fixed a bug where the enemy health always displayed as full in the kill-cam
  • Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
  • The MAV has been updated to prevent players from exploiting it
  • Improved repair rates for vehicles with different base healths
  • Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
  • Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
  • Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
  • Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

SPECTATOR MODE

  • Added a chat feature, allowing spectators to take part of the chat of the match they’re spectating
  • Fix for the EMP/Proxy Attack effects being visible in Spectator Mode
  • Removed the black screen that was visible when switching between cameras and players in Spectator Mode
  • Removed squad colors in Spectator Mode, now only the red and blue team colors are visible
  • Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons
  • Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else
  • Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player
  • Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player
  • Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

GRENADE TWEAKS

  • Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
  • Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
  • Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
  • Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS

  • Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
  • Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
  • Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
  • Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
  • Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS

  • Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
  • Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
  • Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
  • The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
  • Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
  • The SRS bolt action time has been tweaked and the rate of fire has been lowered
  • The GOL bolt action time has been tweaked
  • The muzzle velocity for the MP7 has been reduced
  • The MTAR21 muzzle velocity has been reduced
  • Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
  • Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS

  • Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
  • Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
  • Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
  • Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
  • Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
  • Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
  • Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
  • Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
  • Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
  • Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
  • Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall – Life is Better With a Titan Gets Extended Cut

Electronic Arts and Respawn Entertainment have released a extended cut of the previously released trailer titled “Life is Better With a Titan”.

Titanfall is set to release tomorrow for the Xbox One and PC with the Xbox 360 version to follow later this month.

Which version will you be getting?

Louis Thompson

Louis Thompson is a Senior Video Editor at Multiplayer First, in charge of handling all media related content on YouTube and other social platforms.

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Report – Titanfall’s Generation System Tweaked for the Final Game

Respawn Entertainment has made a few changes to the Generation system that’s very akin to the Prestige system in Call of Duty.

NeoGAF user RazorUK has posted his findings on how the Generation system now works in the current version of Titanfall, nerfing some challenge requirements and removing ‘Arc Grenade’ challenges. You can learn more about the old system here.

Some players have already ‘regenrated’ to level two. Here’s the run down on the higher levels:

Generation 1 to 2:

No Challenges Required

Generation 2 to 3:

If It Moves…
Kill X enemies with the EVA-8 Shotgun
Tiers: 10, 25, 50, 100, 200

Top Gun
Kill X Pilots with the EVA-8 Shotgun
Tiers: 5, 15, 30, 50, 75

If It Moves…
Kill X enemies with the 40mm Cannon
Tiers: 10, 25, 50, 100, 200

Titan Killer
Kill X Titans with the 40mm Cannon
Tiers: 10, 20, 30, 40, 50

Generation 3 to 4:

If It Moves…
Kill X enemies with the R-97 Compact SMG
Tiers: 10, 25, 50, 100, 200

Top Gun
Kill X Pilots with the R-97 Compact SMG
Tiers: 5, 15, 30, 50, 75

If It Moves…
Kill X enemies with the Plasma Railgun
Tiers: 5, 15, 25, 50, 100

Titan Killer
Kill X Titans with the Plasma Railgun
Tiers: 10, 20, 30, 40, 50

No Hitter
Kill X Pilots with Satchel Charges
Tiers: 1, 5, 15, 30, 50

Generation 4 to 5:

If It Moves…
Kill X enemies with the Longbow-DMR Sniper
Tiers: 10, 25, 50, 100, 150

Top Gun
Kill X Pilots with the Longbow-DMR Sniper
Tiers: 5, 15, 25, 35, 50

If It Moves…
Kill X enemies with the Quad Rocket
Tiers: 10, 25, 50, 100, 200

Titan Killer
Kill X Titans with the Quad Rocket
Tiers: 10, 20, 30, 40, 50

Critically Conditioned
Get X critical hits with the Charge Rifle
Tiers: 5, 10, 15, 25, 30

Top Gun
Kill X Pilots with the RE-45 Autopistol
Tiers: 5, 15, 25, 35, 50

Generation 5 to 6:

If It Moves…
Kill X enemies with the R-101C Carbine
Tiers: 10, 25, 50, 100, 200

Top Gun
Kill X Pilots with the R-101C Carbine
Tiers: 5, 15, 30, 50, 75

If It Moves…
Kill X enemies with the Arc Cannon
Tiers: 10, 25, 50, 100, 200

Titan Killer
Kill X Titans with the Arc Cannon
Tiers: 10, 20, 30, 40, 50

Titan Killer
Kill X Titans with the Sidewinder
Tiers: 1, 3, 5, 7, 10

Gooser
Kill a Pilot who is ejecting X times
Tiers: 10, 20, 30, 40, 50

Generation 6 to 7:

If It Moves…
Kill X enemies with the Spitfire LMG
Tiers: 10, 25, 50, 100, 200

Top Gun
Kill X Pilots with the Spitfire LMG
Tiers: 5, 15, 30, 50, 75

If It Moves…
Kill X enemies with the Triple Threat
Tiers: 10, 25, 50, 100, 200

Titan Killer
Kill X Titans with the Triple Threat
Tiers: 10, 20, 30, 40, 50

Titan Killer
Kill X Titans with the MAG Launcher
Tiers: 1, 3, 5, 7, 10

Brain Surgeon
Kill X Titans by rodeo
Tiers: 1, 5, 15, 30, 50

Generation 7 to 8:

If It Moves…
Kill X enemies with the G2A4 Rifle
Tiers: 10, 25, 50, 100, 200

Top Gun
Kill X Pilots with the G2A4 Rifle
Tiers: 5, 15, 30, 50, 75

If It Moves…
Kill X enemies with the XO-16 Chaingun
Tiers: 10, 25, 50, 100, 200

Titan Killer
Kill X Titans with the XO-16 Chaingun
Tiers: 10, 20, 30, 40, 50

Titan Killer
Kill X Titans with the Charge Rifle
Tiers: 1, 3, 5, 7, 10

Fresh Squeezed
Get X execution kills as a Stryder Titan
Tiers: 1, 5, 10, 15, 25

Generation 8 to 9:

If It Moves…
Kill X enemies with the C.A.R. SMG
Tiers: 10, 25, 50, 100, 200

Top Gun
Kill X Pilots with the C.A.R. SMG
Tiers: 5, 15, 30, 50, 75

Executioner
Get X execution kills as an Atlas Titan
Tiers: 1, 5, 10, 15, 25

Titan Killer
Kill X Titans with the Archer Heavy Rocket
Tiers: 1, 3, 5, 7, 10

All I Do Is Win
Win X rounds
Tiers: 10, 30, 50, 70, 100

Look Out Below!
Get X kills by dropping your Titan on the enemy
Tiers: 1, 5, 15, 30, 50

Critically Conditioned
Get X critical hits with the 40mm Cannon
5, 15, 30, 50, 75

Generation 9 to 10:

Top Gun
Kill X Pilots with the Smart Pistol MK5
Tiers: 5, 15, 30, 50, 75

Top Gun
Kill X Pilots with the Hemlok BF-R
Tiers: 5, 15, 30, 50, 75

Top Gun
Kill X Pilots with the Kraber-AP Sniper
Tiers: 5, 15, 25, 35, 50

Disarmed
Get X execution kills as an Ogre Titan
Tiers: 1, 5, 10, 15, 25

MVP
Be the player with the highest score on your team X times
Tiers: 1, 5, 10, 25, 50

Deadly Apparition
Get X kills whilst being cloaked
Tiers: 10, 25, 50, 100, 200

Death Reincarnate
Get a kill while ejecting X times
Tiers: 5, 15, 30, 50, 75

Critically Conditioned
Get X critical hits with the Plasma Railgun
Tiers: 5, 10, 20, 30, 50

Critically Conditioned
Get X critical hits with the XO-16 Chaingun
Tiers: 50, 100, 200, 300, 400

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Titanfall on X1 Likely to Receive a Resolution Patch In The Future, Targeting 900p or 1080p

In response to the reports on Titanfall’s resolution on Xbox One, Respawn Entertainment’s lead engineer, Richard Baker, had a few things to share.

“We’ve been experimenting with making it higher and lower,” Baker told Eurogamer. “One of the big tricks is how much ESRAM we’re going to use, so we’re thinking of not using hardware MSAA and instead using FXAA to make it so we don’t have to have this larger render target.”

Baker assured that Respawn is “going to experiment”. He went on to explain, “the target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimise… we don’t want to give up anything for higher res. So far we’re not 100 per cent happy with any of the options, we’re still working on it.”

The day one patch for Titanfall on Xbox One has already been released, however it didn’t increase the pixel count. “For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.”

“A lot of the performance is on the GPU side. There’s still room for optimisation and we’re still working on it. Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there’s big fights going on, lots of particle effects, lots of physics objects… we’re still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally.”

Rich Baker added, “there was an issue with decals taking a lot more time than they should which we fixed for launch,” he said. “The worst-case scenarios are better, I think. The average is probably about the same as the beta.”

The PC and Xbox One versions of Titanfall drop tomorrow in North America, later this week for Europe. You can learn more about the digital release schedule here.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Report – Drop Zone Playlist to be Introduced in Call of Duty: Ghosts

The game mode Drop Zone appears to be making its way back to the Call of Duty series.

The community-made game mode become popular back in Modern Warfare 3, even causing controversy when it was removed. However, since it was a fan-favorite, Infinity Ward reintroduced the game mode for MW3 players.

Over on Reddit, user Gotopiz discovered that after the recent Call of Duty: Ghosts patch, a script for the game mode was added to the title. You can take a look at a few images of the game mode below.

Drop Zone 2

Drop Zone 3

Drop Zone

Update 1

More images. Thanks, Gotopiz!

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Update 2

More evidence points to the Drop Zone game mode. From Reddit user, flipflopity.

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Are you excited about Drop Zone possibly returning to Call of Duty?

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Will Titanfall Kill Call of Duty?

For the second time in his career, video game developer Vince Zampella walks an unfavorable path potentially leading him to the figurative death of some of his most accomplished work – the death of Call of Duty.

Now head of Respawn Entertainment, Zampella finds himself in a unique position that not many developers, if any at all, have ever had the slight misfortune of finding themselves in.

As we all know, both Zampella and partner Jason West left Medal of Honor: Allied Assault developer 2015, Inc. and publisher Electronic Arts to form their very own studio under rival publisher Activision back in 2002. That studio was Infinity Ward, which went on to kick off the highly popular first-person shooter franchise that would directly compete with their earlier project and would eventually crush it. That MOH-killer is what we all know and love (or hate) today as Call of Duty.

West-and-Zampella

Jason West (left) and Vince Zampella (right)

Over a decade later, after a severe bout of turbulence with publisher Activision, Zampella and West parted ways in the midst of Call of Duty’s booming success to head up newly formed studio Respawn Entertainment, once again under the wing and financial support of Electronic Arts. Following West’s eventual departure, Zamepella and gang now march towards the launch of their debut project only hours away, a sci-fi shooter called Titanfall.

While the intent to commit the bloody murder of Call of Duty, now in the hands of Activision-owned studios Treyarch, Sledgehammer Games, and Infinity Ward (or what’s left of it), is likely not on the minds of the ex-Call of Duty creators, it’s clear that the first-person shooter community sees things a tad differently. With the Titanfall hype train at full speed, the question on everyone’s mind is, ‘will Titanfall kill Call of Duty?’

Call of Duty has been around for a while now, and, as is the case with any excessively popular fad or fashion style, there are more than a few onlookers who want to see it go away for one reason or another. Many looked to EA and DICE’s epic-scale warfare shooter, Battlefield 4, to crush its competition. But as recent history goes, despite pushing the boundaries of what a first-person shooter is, both EA and DICE did nothing more than prove that a rushed product is not a good product. So, on the eve of Titanfall’s launch, can Zampella, with the help of his team, plant the seed once more that would grow into the old oak that overshadows the rest the forest’s envious trees?

Titanfall

Speaking strictly in terms of sales numbers and units sold, Titanfall will barely scratch the surface of Call of Duty’s current monopoly. Launching on only three platforms, the most important of which is currently being outperformed by Sony’s PlayStation 4 in sales, Titanfall statistically doesn’t have the foundation to ‘kill Call of Duty’. That said, Respawn’s shooter will undoubtedly hijack a significant chunk of Call of Duty: Ghosts’ already thin Xbox One audience. Hovering anywhere between 15,000 to 50,000 Xbox One users online throughout any given day, chances are Activision doesn’t want to give up any more of those already unimpressive numbers, and Titanfall is bound to be one of the console’s strongest launches yet.

But what about gameplay? Will Titanfall prove that Call of Duty’s formula is outdated? The answer to that is a bit more complicated.

After hours of playtime in the Alpha, Beta, and at press events, I have zero doubts that Titanfall will be the most fun-filled first-person shooter you will play all year, if not in the last few years. Jet packs, wall runs, double jumps, giant mechs, space guns – Titanfall has everything it needs to become that addicting substance that stimulates your eyes, ears, and other senses night after night. In that sense, I think Titanfall will blow Call of Duty out of the water. As they say, having fun is what playing video games is all about, and Titanfall appears to have it in spades. However, it’s through Respawn’s more casual and accessible approach that I think Call of Duty will maintain the upper hand in a few areas.

Ghosts

As it stands, Titanfall has yet to convince me that it carries the sort of competitive spirit that appeals to the more hardcore shooter audience. I’m mainly speaking to Titanfall’s introduction of AI grunts in player vs. player battles. Respawn has shown that its inclusion results in more action-heavy games that keep the pace constantly rolling. But direct competition between strictly human players is, in itself, a key ingredient in what’s fun for a lot of FPS enthusiasts. That, my friends, is impossible to emulate through anything computer or cloud-controlled.

Take one of the most beloved FPS games of all time: Counter-Strike. What makes it so addicting and so fun for so many? A wide selection of maps? Thousands of weapon choices? Pretty graphics? No. In fact, some of the most dedicated of CS players boot up match after match on only one map, settle on only one or two favorite weapons, and play with all graphics settings turned low. So what drives them when such little variation is involved in a shooter that boasts only some of the most basic principles of game design? I think it’s pretty simple: the primal instinct to prove yourself better others. And the less complicated the medium through which that sort of competition lies, the better. Perks, killstreaks, and weapon attachments aside, when it comes down to it, Call of Duty is all about one nerd using his or her chosen input device to outsmart, outplay, or outgun another nerd – and they love it.

While Titanfall will be busy making tens of thousands of thumb stick and keyboard warriors feel like a totally badass space mech pilot shooting down or stomping on grunt after grunt, Call of Duty will always be there to remind you how bad you suck at shooters, constantly – hopefully – driving you to improve. In the end, it really comes down to what your definitition of fun is.

Titanfall

So, will Titanfall ‘kill Call of Duty’? I think, for some, the answer is clear on an individual basis. For every one gamer that will be more than happy to throw Call of Duty out the window and never look back, another simply won’t see what a game like Titanfall has to offer. I think most will come to realize that both are here to stay. As the new kid on the block, Titanfall has a lot to prove while, at the same time, it’s clear Mr. Zampella and his colleagues know how to make a good game. Call of Duty, on the other hand, still has some fight left and a lengthy future ahead of it.

It will surely be interesting to revisit this topic in few years, however, on the eve of Call of Duty 2016 and Titanfall 2.

What are your thoughts? Can Titanfall and Call of Duty co-exist peacefully?

Be sure to read up on my Titanfall preview and stay tuned to MP1st for incoming Titanfall coverage.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall – Respawn Will Have “Good News Soon” Regarding Australian Servers

Titanfall fans in Australia and New Zealand are in for some “good news”, according to Respawn Entertainment head Vince Zampella.

Judging by recent tweets, it looks like the studio may be gearing up to make an announcement regarding local Azure server support in the region soon.

Connection issues have been a major point of concern amongst gamers in that part of the world. As some readers have directly pointed out to us via email, connection quality during the game’s beta last month was not ideal. Thus far, Microsoft has been unable to confirm exactly when data centers in the region might open up. But by the looks of it, it doesn’t seem to be likely that they’ll appear in time for Titanfall’s launch.

A similar circumstances in South Africa eventually lead to the game’s cancellation in the region, sadly.

Titanfall launches on March 11 in North America, March 13 in Europe and Australia, and March 14 in the UK.

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall on Xbox One Allegedly Confirmed to Run at 792p, Despite Hopes of Improvement

Recent reports allegedly confirm that the Xbox One version of Titanfall is running at a 792p resolution.

According to Reddit user “revimack” who claims to have counted the pixels, that is the final, shipped resolution the Xbox One version of the game will be running at. You can check out the screens used for reference here.

Earlier, it was noted that the studio was hoping to push the resolution closer to 900p by launch, though official channels have yet to make mention of that happening.

Last week, we learned that Titanfall’s install size on the Xbox One is just over 16 GB.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall – Respawn is ‘Working On’ Unlocking FPS on PC

Respawn Entertainent CEO Vince Zampella says the studio is working on unlocking Titanfall‘s 60 FPS cap on the PC.

During the Titanfall beta on the PC, a number of gamers were upset with the fact that the game would run no faster than 60 frames per second, as it was strictly locked at that rate. Yesterday, Zampella answered one questioner on Twitter asking about the possibility of it being unlocked in a day one patch.

Though it won’t be the game’s first patch, it sounds like it eventually will make it in:

Users resorted to turning on V-sync to alter the frame rates during the beta, though it would cause noticeable input lag and screen tearing. Hopefully, PC gamers won’t have to wait too long for a fix.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Isn’t Out Yet, But Players Have Already Prestiged, aka ‘Regenerated’

Are you counting down the hours until Titanfall finally releases? Did you set your alarms according to the release table?

We are sorry to tease you, but it appears that some players have already ranked up in Titanfall to 2nd generation, or simply ‘prestiged’ in Call of Duty talk.

As we have reported earlier, Titanfall features a ranking system that allows you to reset and start from scratch after reaching level 50 – up to 10 generations in total. We have come across a few people on Twitter and Reddit who have already “regenerated” since Respawn doesn’t mind you playing the game early, as long as you don’t upload footage.

UPDATE

Respawn community manager Abbie Heppe has informed us that the studio doesn’t intend to reset stats at launch.

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Here is how later generation symbols look:

Titanfall generations

Keep your sights zoomed in on MP1st for more Titanfall coverage.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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MLG Call of Duty US Championship Results and Recap

This weekend’s MLG Call of Duty US Championship has come to a close as the top eight US teams moving on to the Global Championship have been decided.

The winners are:

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  • Team KaLiBeR
  • Strictly Business
  • Rise Nation
  • Team EnVyUs
  • compLexity
  • FaZe Competitive
  • OpTic Gaming
  • Xfinity Gaming

All eight teams will be competing in the Call of Duty Global Championship taking place this March 28-30 in Los Angeles, California.

Here’s how the final placement went down:

  • 1st \\ Strictly Business
  • 2nd \\ compLexity
  • 3rd \\ Team KaLiBeR
  • 4th \\ FaZe Competitive
  • 4th + 6th \\ Rise Nation, Team EnVyUs
  • 7th + 8th \\ Xfinity Gaming, OpTic Gaming
  • 9th – 12th \\ Vexx Gaming, Justus, Curse NY, Denial East
  • 13th – 16th \\ Final Boss, Denial West, Curse LV, Adversity

You can catch a full recap of the final match up between Strictly Business and compLexity below:

Game 1, Part 1

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Game 1, Part 2

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Game 2

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Game 3

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Game 4, Part 1

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Game 4, Part 2

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Game 5

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David Veselka

Musician, Gamer, Geek. Subscriber

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Leaked Titanfall Xbox One Footage on All Maps [Updated]

Update

Well, that was fast! Looks like all the videos have been removed. Nothing to see here…

Original Story

YouTuber ChuckNyce83 is uploading 1080p footage of full Attrition matches on all of Titanfall’s maps.

In line with Respawn Entertainment’s policy on playing the game early, it appears that neither Respawn nor EA are taking down YouTube footage of leaked Titanfall gameplay.

So, with that, enjoy the footage below and hope that it says up! Titanfall officially launches this Tuesday on the Xbox One and PC.

David Veselka

Musician, Gamer, Geek. Subscriber

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Cancelled Crash Team Racing Reboot Footage Leaks

Here’s a blast from the past, famed PlayStation icon, Crash Bandicoot, was planned to get another game after nearly a decade of being asleep.

The original racer, Crash Team Racing, that released for the PS1 back in the 90’s was an excellent title for couch versus. Later, Activision bought the rights to the franchise and developed a few other titles including sequels to CTR.

Sadly though, it seems that he won’t be coming out of this long winter hibernation, as the project was later cancelled. Also, Crash Bandicoot was rumored to make a return in Sony’s version of Super Smash Brothers, All-Star Battle Royale. However, he did not make it.

Why do all my childhood dream continue to get crushed?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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EA Rep Confirms Battlefield 4 Console Rent-a-Server Coming “Soon”

Rentable Battlefield 4 servers are confirmed to be making their way to consoles “soon”, according to an EA representative.

Over on the Battlelog forums, a user inquiring about rentable Battlefield 4 servers on consoles had his question answered by an EA rep who goes by the name “EA_Stiv”.

“Indeed, it is coming,” the rep said. “I’m afraid we don’t have any information on this quite yet, but it is coming soon!”

The ability to rent a server on consoles was a major feature of 2011’s Battlefield 3, though, as is the case with Battlefield 4, they weren’t available at launch, but at a later date. They offer players the ability to tweak game settings and map/mode rotations, offering a more customizable experience.

Thanks, Behind Games.

David Veselka

Musician, Gamer, Geek. Subscriber

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