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Watch Dogs Multiplayer Trailer Is Filled With Hackers

Ubisoft shows you what multiplayer is like in their upcoming, open-world, espionage, action title, Watch Dogs, with this brand new gameplay trailer.

Watch as player one tries to stop a hacking attempt from another live player who’s entered his world. Then, later, see him attempt to hack another player himself, all while remaning undetected or planning his escape quickly if spotted.

Remember that while you’ll always see yourself as the main protagonist, Aiden, others will simply see you as a generic NPC being controlled by a live player, something that was mentioned in earlier reports from E3 2013.

Check it out!

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What do you guys think? Sound like your style of multiplayer?

Watch Dogs drops on the Xbox 360, PlayStation 3, and Wii U on November 19, later on the Xbox One and PlayStation 4.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

No Always-Online DRM Doesn’t Fix the Xbox One

At this point, I think everyone is shaking their heads in confusion and frustration.  One minute, Don Mattrick is telling people to buy Xbox 360’s, the next he’s saying the Xbox One needs to be improved and they’re changing key policies to make it better.

Frankly, whoever’s running the Xbox One ship at Microsoft is screwing up big time.  How do you screw up the launch of something people have been begging for since 2010?  How do you present something in such a complex way that news outlets like ours and others have to explain what you can and cannot do with the hardware you’re releasing?  Shouldn’t the Xbox One be exactly what we’ve been asking for and easy for everyone to use?  Isn’t that the core philosophy behind the idea of a console?

Well, if you’re Microsoft, apparently not so much.

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I will give Microsoft credit for sucking it up and changing their DRM strategy.  It’s the right move and it’s rare for a company as big as Microsoft to reverse their decisions like this.  So in that regard, Good Guy Microsoft.  However, the good doesn’t come without the bad.  In removing the always-online requirement for the Xbox One, Microsoft also removed the ability to share your game library with up to ten people.  This was a huge selling point of the Xbox One for me.  It was the one thing as a gamer that set it above the PS4 and made it a competitor to the PC market (just slightly, mind you).  Now that it’s gone, there goes the Xbox One’s competitive edge from a “this device can do this and others like it can’t” perspective.  Granted, buying a console should be a choice informed by both hardware features and games.  But the fact remains that Microsoft isn’t working with a unified strategy in mind.

What Microsoft desperately needs to do is stop talking about the Xbox One.  They need to gather their people and figure out what makes the Xbox One good and bad and what customers want out of it.  They need to stop having 10 different PR people saying 3 different things about every feature/restriction of the Xbox One.  And most importantly, they need to make a unified strategy that fixes all the issues people have been talking about for two months, and keeps the features that we like.

In short, this is what Microsoft needs to do to make the Xbox One something I’d even considering buying:
No always-online DRM, which they’ve done
The ability to share your game library
Make the Kinect the optional peripheral it is

Now, if the only way to enable game sharing is to have the always-online DRM for users that want to share/use shared games is the way to make it possible, I’m ok with that, provided it’s not required for anything else or at the very least disk-based games.

As far as the Kinect goes, I get that Microsoft is trying to make it a uniform thing that every developer can utilize for all their games, but the fact that it’s required and inflates the price of the Xbox One despite being non-essential is just unacceptable to me.

Regardless of what Microsoft does, they have a long road ahead of them before they can even begin to overcome the negative press they created for themselves over the past 2 months.

What do you think?  Is this reversal of policy, but removal of a key feature, make the Xbox One more or less attractive a product?

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

Home > News

Destiny To Feature Private Loot Streams, All Acquired Loot Meant For Your Character

Destiny, the upcoming shared-world shooter by Bungie, creators of the Halo series, seeks to fix many issues that loot-based games such as Borderlands 2 have been plagued with.

For example, Bungie wants to do away with “loot ninjas” stealing all the rare loot and acquiring loot that’s not meant for your character class, which makes “farming” for certain items much more tedious.

Speaking with Polygon last week at this years E3 event, Pete Parsons, COO of Bungie, Revealed that players working together won’t have to fight over any of the loot that enemies drop in Destiny. Instead it is shared by everyone and each player will have an equal opportunity to claim it. They call it “private loot streams.”

Additionally, you can expect the loot in Destiny to follow a ranked system, and players will be able build and their weapons over time. If you’re worried about the weapons featured in Destiny to just be bland, the folks over at Bungie have been working hard at making each weapon special and to create interesting character classes that players can dig deep into, according to Parsons.

Those who might be worried about weapon balances, Parsons revealed, “We have a set number of weapons [and we] balance each and every one of them, including all of [the] achievements, it’s just a huge amount of work”

Although Destiny does not have a set release date, you can get view the first gameplay glimpses of it now. Destiny will be available on the PS3, PS4, Xbox 360 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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EA Will Not Resurrect The Online Pass Following Recent Xbox One Policy Changes

Despite Microsoft’s decision to back-pedal with the Xbox One’s used games policies and online requirements, publishing company Electronic Arts will not resurrect the online passes for any of their games.

EA first revealed that they were to due away with the unpopular online passes back in May, in response to fan feedback. You can read all about it here.

Speaking with Polygon, senior director of corporate communications John Reseburg said in response to Microsoft dropping it’s DRM that “[There is] no change to our decision to discontinue Online Pass. It is dead.”

Additionally, Reseburg added, “As we said a few weeks ago, none of our new EA titles will include online pass, and we are removing it from existing games as well. Nothing else on today’s news, but did want to be clear that our online pass decision was based on player feedback, and there’s no change.”

Are you guys thrilled about EA and Microsoft having a change of heart when it comes to unpopular policies? Let us know in the comment section below.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Battlefield 4 Spectator Mode Detailed, More Complimentary Features To Come at Launch

Spectator mode is coming to Battlefield 4, a heavily requested feature throughout the lifetime of 2011’s Battlefield 3 that is finally making its appearance in this year’s iteration of the fan-favorite series.

While being demonstrated on this year’s E3 2013 show floor, Battlefield producer Daniel “zh1nt0″ Matros walked fans through a number of features available in Spectator Mode, which fans can expect to ship with Battlefield 4 this October 29.

Check out the interview below:

[youtube id=”tGR3llfD9HQ” width=”618″ height=”378″]

Interestingly, Matros also mentioned that “There is more really cool stuff coming to compliment the spectator mode at launch.” Might we expect a number of more eSports-oriented game modes? We’re pretty excited to find out.

What do you guys think? Are you happe to see a Spectator Mode in Battlefield 4?

If you haven’t yet, be sure to catch our first impressions of Battlefield 4 multiplayer and check out our lenghty interview with DICE’s Karl-Magnus Troedsson.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Microsoft Back-Pedals on Xbox One Online Requirements and Used Games Policy

According to official reports from Microsoft, it seems that the company is back-pedalling on their initial used games policy and online requirements.

President Don Mattrick wrote in an update today, “Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.”

He added, “You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.”

In response to such feedback, Microsoft will be making the following changes to the Xbox One console:

  • An internet connection will not be required to play offline Xbox One games– After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
  • Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition, gamers will also be allowed play downloaded titles offline and Xbox One games will be playable with no regional restrictions. Games can also be shared as they are today, just as downloaded titles cannot be shared or resold.

Lastly, disc-based games will require that the disc be in the actual tray, as is the case with the current Xbox 360.

Well, who saw that one coming? Tell us what you think in the comments below. Was is a smart move to back-pedal in such a manner, or should Microsoft have stuck to their guns?

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor – Xbox One’s Low Pre-Order Allotment Due to Ongoing Production Issues, Downclocking GPU (Update)

Microsoft has previously assured gamers that the Red Ring of Death issue will not reoccur in the Xbox One, but they may be taking extra precaution to fulfill their promise, according to a report.

STFUAndPlay, who previously leaked Evolution Studios was working on a next-gen racer for launch, claims two anonymous sources from Microsoft stated the Xbox One GPU will be under-clocked between 100 – 200mhz. The issue at hand is the new APU, which contains both the CPU and GPU on one dye, is generating more heat than anticipated. Instead of scrapping units already produced, Microsoft has reportedly opted for a GPU under-clock in order to get the system temperature to suitable levels that won’t result in hardware failure. Reportedly, the hope from Microsoft is that this will help remedy low yields in production so that there won’t be any shortage of consoles this fall. Because of the GPU under-clocks, developers may be forced to disable certain features such as AA and AF or lower the resolution in order to boost the frame rate.

Although this remains a rumor at the moment, a recent report about Gamestop’s Xbox One pre-orders may lend some credibility to it. According to internal e-mails, Gamestop has stopped taking in-store pre-orders for the Xbox One. These e-mails also state that each Gamestop location was allocated a mere 16 Xbox One units while the PS4 was allocated 60 units per store. Gamestop stores may resume taking pre-orders for the Xbox One in the future, but it appears they won’t be for quite some time, if ever again.

We have reached out to Microsoft for comment.

Thanks, Polygon and STFUAndPlay 

Update: Vice President of Microsoft Studios Phil Spencer has commented on the matter:

@Airgangstarr No yield problems.

— Phil Spencer (@XboxP3) June 18, 2013

Thanks to reader, xFistsClenchedx for bringing those tweets to our attention.

 

MP1st Staff

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Borderlands 2 – Next DLC Hinted, Assault On Dragon’s Keep DLC Trophies and Enemies Revealed

Although the upcoming Tiny Tina’s Assault On Dragon’s Keep add-on will be the final campaign DLC for the Borderlands 2 season pass, it doesn’t mean that the folks over at Gearbox are entirely done supporting Borderlands 2.

This is according to the latest compatibility pack that was released today, which contains quite a few interesting pieces of information.

It hints at a ‘Gardenia’ pack, which you may know by now was the code name for the standalone customization packs that included various new heads and skins for your favorite vault hunter. There is also mention of the vault hunters taking a certain trip up to the sky.

Additionally, I was able to locate the heads of the upcoming Gardenia and Dragon’s Keep, as well as some of the incoming skins. Check them out below:

Assault on Dragon’s Keep And Gardenia Heads and Skin Names

Axton

Heads
Skins

Gaige

Heads
Skins

Krieg

Heads
Skins

Maya

Heads
Skins

Salvador

Heads
Skins

Zero

Heads
Skins

Those who have downloaded the latest update for Borderlands 2 will also have their Trophy/Achievement list updated to include the Assault On Dragon’s Keep Trophies/Achievements. You can view them below:

Assault On Dragon’s Keep Trophies

  • I Totes Planned That Boss – Slew Mister Boney Pants Guy (Bronze)
  • Yaaaaay – Introduced Thyself to the White Knite (Bronze)
  • Shorty, You So Best – Completed thy quest by rescuing yonder queen (Silver)
  • Girl’s Gotta Eat – Fed they noble queen 3 times during one visit to her quarters (Bronze)
  • It’s Like That One Video – Showed thine worst enemy, the abomination as” The Darkness.” who is the nerdiest of them all (Bronze)
  • They Was All “Hey That’s Mine” – Unsheathed 5 swords from immortal skeletaurs without leaving the area (Bronze)
  • Dang Girl You Ace At This Game – Won the most challenging round in Murderlin’s Temple (Silver)
  • Hmmmmmm – Wielded the mysterious amulet (Bronze)
  • Keep Rollin’ Rollin’ Rollin’ – Demonstrated your skill, or lack thereof, at rolling the magical treasure orb of many sides (Bronze)
  • Make It raaaaid- Vanquished the Ancient Dragon’s of Destruction (Silver)

Assault on Dragon’s Keep Enemies

That’s not all, as we finally get a good look at the new enemy types that are set to arrive with Assault On Dragon’s Keep, thanks to the Borderlands 2 Facebook page. Among the new enemies is the infamous Spiderpants enemy. Check them out below:

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At the moment, the rumored DLC campaign add-on and customization pack doesn’t have a release date, nor have they been officially announced, but when more information arises, we will be sure to keep you informed.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Trailer – Interface and Features of PlayStation 4

Sony recently release a video on their YouTube channel showcasing the new interface and features of the PlayStation 4.

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A little bit of light was shed on how partial game downloads will be handled. The player in the video was given the option of first downloading either the single-player portion or the multi-player portion of Killzone: Shadowfall. For those who want to hop online as quickly as possible, this should be a great option.

Playback of user recorded videos was also displayed. With a push of a button, you can view videos your friends have recorded. Once your done watching, just push a button to resume gameplay seamlessly.

Sony also seems to have a fairly capable mobile app as well. Similar to some of the features found in Xbox Smartglass, you’ll now be able to message friends and queue downloads from PSN to your PS4 all on your mobile phone. An updated keyboard was also added to PS4 which features word-completion to make typing messages as fast and easy as possible.

What do you think of the interface and features of the PS4? Excited to try the video sharing features? Let us know in the comments below.

MP1st Staff

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Black Ops 2 Dev Teases Another Gun for Black Ops 2 “Buried” Zombies DLC Map

Recently on twitter, Treyarch’s Game Design Director, David “Vahn” Vonderharr teased the possibility of another gun to launch along side the Ray Gun Mark II in the upcoming Black Ops 2 Vengeance Map Pack Zombies Map “Buried.”

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He also revealed that if you own the Vengeance Map Pack, the Ray Gun Mark II will be available in all of the previous Zombies Maps.

The Vengeance Map Pack is slated for release on July 2nd for Xbox 360 First. We will have more information on the release date of the map pack for PlayStation 3 and PC as it is released.

MP1st Staff

Home > News

Borderlands 2 – Assault on Dragon’s Keep DLC Weapons Revealed

With the the fourth campaign DLC for Borderlands 2, Assault On Dragon’s Keep, only a week away, here are a few of the weapons that you can look forward to getting your hands on once it’s out.

In the gallery, you’ll see a lot of grenades which act as spells from other RPG games, which replenish over time, mimicking RPG elements like Mana.

In addition to all these weapons, there are also reskins of regular weapons that will drop throughout the DLC.

Tiny Tina’s Dragon Keep will be available on June 25 for $9.99 USD or 800 Microsoft Points. Those who have the Borderlands 2 season pass, will get it at no extra charge.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

COD: Ghosts – Infinity Ward Can’t Push AI Development Further Until Next-Gen Hardware is Finalized

While Infinity Ward is hard at work crafting the next-generation experience of Call of Duty, development isn’t without it’s road bumps.

Studio Head Mark Rubin recently told Polygon that, when it comes to development of AI in Call of Duty: Ghosts, work can be “slower than some of the graphics.” He explained that this is due to the lack of finalized hardware for the Xbox One and PlayStation 4.

“Obviously we are in crazy early development and we will have to see how the consoles play out,” Rubin added.

He mentioned that the team is shooting for some very dynamic AI – enemies that will react differently depending on the situation they are in.

“They might behave differently to the dog, or behave a little differently compared to the events that are happening in the level,” Rubin explained. “They take some of the environment cues and pay attention to them. A lot of times they just kind of ignore the environment, they are just like, ‘OK this guy is supposed to be here I’m shooting, but the building is falling all over me… No, I’m still shooting you.’ So sort of doing stuff like that. It is subtle, really subtle. AI in general is one of those things [where] the subtle things are often easy to notice when it is bad.”

Infinity Ward is making “big strides” in development, but Rubin says they can’t really push things any further until they know exactly what they are working with in terms of hardware.

“We need some hardware, some finished hardware, before we can really expand,” he said.

If you’re interested to see some of the development process for Ghosts, check out this recent tech-demo:

[youtube id=”tZgXfCpnx3M#!” width=”618″ height=”378″]

Call of Duty: Ghosts hits next-generation hardware sometime after its release on the Xbox 360, PlayStation 3 and PC on November 5.

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Why the Xbox One Needs to be Online

At this point, it’s pretty clear that Microsoft’s PR team for the Xbox One is doing damage control.  With nearly two months of overwhelmingly negative customer feedback at their front door, spokespeople doing nothing but confusing everyone about the Xbox One’s confusing DRM and used games policies, and competitors lapping up praise for not really doing much of anything, Microsoft is feeling the pressure to change.  Unfortunately, it seems unrealistic to think they can change much about the Xbox One.

The major point of contention for the Xbox One is it’s 24-hour check in cycle.  Don’t have internet to make that daily check in with?  No Xbone for you!

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The reason Microsoft can’t remove the check in requirement is simple, it’s the only way to guarantee every Xbox One will be online.  An online Xbox One can download ads, enable netflix playback, and get customers shopping on the XBL Marketplace.  All these things are massive cash crops for Microsoft and when you throw in games requiring cloud computing to run, you have a company that has backed themselves into a corner with no way out.

The Xbox 360 Kinect wasn’t the popular device Microsoft had hoped it would be for one simple reason: Install base.  Kinect sales stagnated very quickly and this led to developers dropping support for it almost immediately.  There were no really amazing games for the Kinect and the homebrew community made better use of it than Microsoft did.  So with the Xbox One, Microsoft, in requiring both a Kinect and internet connection for every console sold, is guaranteeing to developers that any and all features possible with the Xbox One system will be available to every user.  This leads to more digital transactions which means more money per-sale which means more income for Microsoft.

Now, don’t take this the wrong way.  Microsoft is as much a capitalist company as Sony or Nintendo and there’s nothing wrong with that.  While yes, it might mean that they prioritize profits over customers, Sony at least has proven that they understand making products all their customers can use and enjoy is the best way to make a profit.

In the end, Microsoft has misjudged their customers or, at the very least, isn’t thinking of all their customers.  There are millions of Xbox 360 owners without internet that have lost their upgrade path thanks to the very company making that upgrade a reality.  While some might argue that Microsoft is doing this because it’s eventually going to become the norm, I believe they’re doing this because it’s the most profitable way to do it.  If they had taken just a little more care, I think they could have avoided this disaster of a PR campaign, but then again, removing the online requirements would make most of the Xbox One’s new features totally useless to developers.

What do you think?  Is Microsoft doing something smart by embracing the future, or is their pursuit of profit driving them to create products that millions of customers can’t use?

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

Home > News

Black Ops 2 Vengeance DLC is Coming July 2

Activision and Treyarch have unveiled Call of Duty: Black Ops 2’s third set of DLC, Vengeance, and announced that it will be coming first to the Xbox 360 on July 2.

It will come packed with four brand new maps, a whole new zombie experience, and a new zombies weapon that you’re sure to have a ‘blast’ with.

Game design director David Vonderhaar mentions that “Vengeance addresses a community desire to have head-to-head, super controlled gameplay that’s pushing you, and the players who have the skill, are the ones who are going to come out on top of those battles.”

Check out some of the new content:

Cove

Screen Shot 2013-06-18 at 11.01.51 AM

  • A rocky outpost island in the Indian ocean
  • Lots of flanking opportunities
  • Surrounded by water on all sides

Detour

Screen Shot 2013-06-18 at 11.02.21 AM

  • Set on a large bridge with multiple levels
  • Lots of head-on-head gameplay
  • Caters to all ranges of play styles

Rush

Screen Shot 2013-06-18 at 11.02.40 AM

  • Battle in a paintball arena
  • Supports multiple environments
  • Different shapes of cover
  • All about fast-paced action

Uplink

Screen Shot 2013-06-18 at 11.03.00 AM

  • Places you in a satellite control facility
  • A re-imagining of Black Ops’ Summit
  • Lots of good choke points
  • Different ways to play the map

Buried

Screen Shot 2013-06-18 at 11.08.09 AM

  • Old Western Zombies map set in an underground cave
  • Characters have a lot more information to share, as far as the story goes
  • New character that could be friend or foe

Ray Gun Mark II

Screen Shot 2013-06-18 at 10.56.14 AM

  • An evolution of the Ray Gun
  • Will go through entire trains of Zombies

Check out the recently released trailer for Black Ops 2: Vengeance and let us know what you think in the comments!

[youtube id=”ujU9yS6qUrc” width=”618″ height=”378″]

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

The Last of Us Vs. Uncharted 3 – The Best Easter Egg Comparison Yet

Yes, guys, I am still working on the multiplayer review for The Last of Us, but there’s only so much of it that I can play before the urge to play single player kicks back in.

I know normally we don’t cover things that focus on the single player of a title, but this was just way to cool to miss. If you’ve played Uncharted 3, then you’ll know the opening scene is set inside an Irish Pub. Well, it seems that after enough treasure hunting to last him fives lives, Victor Goddamn Sullivan did the unthinkable and bought his own Irish Pub set in The Last of Us Universe.

The video below shows off the pub from both games, which are nearly identical with a few differences.

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Pretty neat don’t you think? Oh, and our review should hopefully be up later this week with a few other surprises, hopefully.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Update To Hit Borderlands 2 Soon, According To Dev

With the final campaign DLC add-on for Borderlands 2’s season pass set to arrive next week, the folks over at Gearbox are already starting their usual preparation for any upcoming DLC that’s set to launch by releasing a compatibility pack before-hand.

Although there’s no specific date in which Borderlands 2 players across all available platforms can expect the update to arrive, Gearbox community manager Chris F. did reveal that the new update will be ready to roll out in the upcoming days. Once downloaded, it will allow anyone who hasn’t purchased Tiny Tina’s Assault On Dragon’s Keep DLC, to play online with their friends or join a matchmaking game.

Additionally, Borderlands 2 players can expect yet another update to be pushed out soon, this time addressing any of the recent hotfixes and making them permanent, as well as other changes. Details are still being finalized.

The fourth campaign for Borderlands 2, Tiny Tina’s Assault On Dragon’s Keep, is set to arrive on the PC, Mac, PS3 and Xbox 360 on June 25th for $9.99 USD or 800 Microsfot Points. Those who purchased the Borderlands 2 season pass will receive it at no extra cost.

If you can’t wait to get your hands on the next Borderlands 2 DLC, check out the stage demo that was featured at this years E3 convention.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Rumor – Black Ops 2 Advert Allegedly Outs Third DLC, “Vengeance”

It appears a new image has been leaked revealing what looks like the third Black Ops 2 DLC pack, reportedly dubbed ‘Vengeance.’

According to the image there will be four new multiplayer Maps and one new Zombie map, following previous DLC standards, as well as a new weapon for the Zombies game mode called the ‘Ray Gun Mark II.’

The new MP Maps are said to be Detour, Uplink, Rush, and Cove. The new Zombies Map is called Buried.

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Those of us who follow David “Vahn” Vonderharr on twitter may have noticed a bit of a tease in the form of an image he posted, showing a lone Zombie, perhaps on the map “Buried.” We assume the image shows their progression on the trailer, which we expect to be released sometime soon.

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Treyarch has yet to officially announce such DLC, but we’ll surely have more information as it is, or if it is, revealed.

Source: Facebook, via: Reddit and CoDOnlineBlog

MP1st Staff

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Battlefield 3 PC Download And Premium Heavily Discounted Until June 19

Those who always wanted to get their hands on the PC version of Battlefield 3 but have been waiting for a sweet deal to arise, then you’ll want to hear this.

As of today, Origin is offering the PC download version of Battlefield 3 at 75% off. Making the discounted price of the game to come out to only $5 USD. In addition, to get the full experience out of Battlefield 3, Origin is also offering the Battlefield: Premium pass for Battlefield 3 at a discounted price as well.

Premium includes all five expansion packs and all the goodies that come with them such as new weapons, vehicles and Premium only in-game items like the ACB-90 knife and carbon fiber dog tags, among other Premium exclusive items, all for $15 USD.

Hurry, as this offer is good only up to June 19, so you might want to act quickly.

Speaking of Premium-exclusive items, the Premium-only Double XP event for this weekend is being extended. Read more about it here.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Fable III Now Free For Xbox Live Gold Members, More Free Games to Come

Those who are Xbox Live Gold members may have heard the good news: a recent promotion that Microsoft has revealed during their 2013 E3 conference is gifting all Xbox Live Gold members two free games per month, starting this July.

However, Microsoft seems to have started promoting early, as the Games-on-Demand version of Fable III has been recently made free for all Xbox Live Gold members earlier this week. For those limited space on their hard drive should take caution, however, as downloading Fable III will take up about 5.67 GB of space.

Which games would you like to see at $0.00 in the future? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 4 Interview With DICE GM and VP, Karl-Magnus Troedsson

Despite a hectic week at E3 2013, MP1st had the very fortunate chance to speak with General Manager and Vice President of DICE, the studio currently at the helm the next iteration of the highly acclaimed Battlefield franchise.

Karl-Magnus Troedsson, who could often be seen on the E3 show floor either demonstrating the newly re-introduced Commander mode or speaking with other Battlefield fans, is currently heading development on Battlefield 4 at DICE back in Stockholme, Sweden, and is also a member of the Board of Directors for the Swedish Gaming Industry.

During his brief stay in LA, he took the time to talk to us about Battlefield 4 multiplayer and more.

Karl Magnus Troedsson - General Manager DICE

MP1st: When you first sat down with the DICE team to talk Battlefield 4 multiplayer, what were the big staples or the big items that you said, “these need to be in Battlefield 4 multiplayer, or else we’re not shipping it.”

Troedsson: “It’s not a defined process, but every time we start a new project, we look at the one we did just before and say, “that was okay and that was okay, that was almost good.” We’re pretty hard on ourselves. And then there’s a long list of things that we actually feel were pretty bad. Those are usually the things we say, “either we cut them or we fix them.” But at the same time, we also strive for innovation. We always want to bring something new to the table and that might be small things or it might be big things.

Some of the bigger things that we talked about in this game was that we really wanted to bring back the commander, to expand the teamplay in the game with also having that “eye in the sky,” and as I call it, a chess-like tug-of-war going on in between [commanders]. That was definitely one of the things that we wanted to do. With that came also the idea that we want to expand that experience away from the client, if you so want to, into tablets as well – so, to create even more of this connected experience.

A lot of that is based on how we play the games ourselves. I mean, when I’m on my couch playing in front of my TV, I always have either a lap-top or a tablet next to me and I do believe that a lot of people do this. I do this when I watch TV as well. It’s very rarely that I just watch one thing. So this idea we wanted to bring to it and in there is also the idea of Battlelog. If there’s one thing we definitely said we were going to do at the beginning was to make sure that Battlelog on the consoles, this time around, is equally successful as it was on PC for BF3. The Battlelog on console for BF3 we were absolutely not happy with. We’re not going into all the details there, but it’s going to be a big overhaul going on here, and that idea also then extends to – you can use Battlelog as a widget inside your client, you can see it on top of everything, but then of course we also want people to use it on the tablet and on the go.

So those are some of the things that we really set out early on that we wanted to change. We also wanted to bring back some more amphibious assault, more water-based vehicles. We wanted to change some things in the actual “second-to-second” as we call it, you know, just the running and gunning, so anything from movement to you can sprint-swim, you can dive under the water, you can customize your sidearm – a lot of these things that when you talk to somebody that perhaps doesn’t play the game says, “eh, but that’s just small details,” but for the people that are going to spend hundreds of hours in this game, its big differences – or you can have different kinds of grenades, etc. We wanted to do quite a bit of an overhaul on the second-to-second experience.

Maybe, finally, I should bring up the whole idea of what we wanted to do with the destruction. We wanted more destruction than what we had in BF3, more in the shape of a sky scraper coming down like we have now, but also in various parts ranging from micro to the big destruction, which I think we really achieved now. We like to wrap that concept in what we call “Levolution,” which is much more than just destruction. It’s about the interactivity in the world and how the world is affected by how you play the game. It can be things like bollards coming out of the ground, or elevators being now available. You can hear people when they run through, maybe, a metal detector, so there’s a lot of that spacial awareness thing going on as well.

From the top of my head, those are a couple of the things we talked about quite early on.

There’s some changes, to the single player, as well, that we were very adamant about in the beginning. We wanted to make a single player that was less linear than the one we had in BF3, meaning that we will have parts of it where we – sometimes we call it that we brought signature multiplayer elements into the single player, meaning player choice, choice of weaponry, choice of tactic, choice if you want to use vehicles, etc. So, that’s really what we’re developing in the single player this time around.”

MP1st: So, you have commander on display at the E3 show floor and a lot of people are really excited about that. I’m curious – how does it work? How do you step into the seat of the Commander? Who has the right to get in there?

Troedsson: “Well, you can apply. From inside the game, you can just apply to be the commander and then the player with the highest rank will be selected automatically. Then you can vote to get rid of of the commander and these kind of things as well, if you don’t feel that the person is suited.”

MP1st: So, if you’re on the go with a tablet, can you sort of “matchmake” your way into a game through your mobile device?

Troedsson: “I don’t think we’re entirely done with how that’s going to work. But basically, I think you’re going to be able to browse the servers, or maybe just quick match as a commander, but I’m not entirely sure if this is all decided.”

MP1st: We’ve got to play Battlefield 4 multiplayer on the E3 2013 show floor and we’ve managed to figure out a lot of the new features you guys are bringing to Battlefield 4, but there’s a couple things that are still, sort of, mysterious to us and I was wondering if I could ask you about them.

Next to the mini-map, there’s a little green bar there with what looks like different specializations at certain benchmarks. How does that work? How does that bar fill up and what am I exactly unlocking?

Troedsson: “Well, that’s a concept that we call “Field Upgrades.” Long-lasting fans might recognize part of this concept from 2142. Basically, it’s a non-persistant upgrade system that goes for you and your squad, meaning that if you play together and you have team scoring events, you will upgrade in various tiers on this Field Upgrade list. You will unlock things like more ammo, more grenades, and various boosts that can help you and your squad. But there’s a couple of twists, that is if your squad, for instance, is wiped out, you will fall down a tier, and it’s also, as I mentioned, not persistant, so this will just be per-session, and then you have to restart. We put this in there because we really wanted people to play – be recognized for playing even more together. It’s going to be interesting to see how people use this. This then replaces the old specialization system that we had.”

MP1st: Another thing: How do the reversible knife kills work? Not a lot of people are getting into that situation to test it out on the show floor and we’re really curious to know how it works.

Troedsson: “This isn’t entirely done, but as it currently stands, if somebody comes up to you and you actually have the opportunity to see them – so there’s an element that you can actually sneak up behind somebody and they can’t counter you, as it is now. But basically, if somebody melees you, and you melee them back with the right timing, you are actually the winner instead. We know how interested people are in taking people’s dog tags, especially ours. They keep hunting us all over the internet. Very frustrating. Thank you players. So actually we implemented the feature just for our own sake [laughs]. No we didn’t. We think a lot of people are really interested in this, but sometimes it can be a bit frustrating – you know, somebody managed to just press the melee button before you and you actually want to have a chance at countering it. But currently, it’s not like it turns into a sword fight. You can counter once and if you miss, then you miss, and if you manage to do it, then you manage. It’s something I think we’re going to need to test a bit and see how it works out, but it’s definitely a feature we’re excited about.”

MP1st: To reconfirm, on the next generation platforms – so the PlayStation 4 and Xbox One – are we looking at 64 players and 60 frames-per-second?

Troedsson: “Yes, I can confirm. That is some of the most important parts of where we want to spend all this additional memory and power that we get out of the new platforms. We’ve had this experience on PC for quite some time, not being locked to 60 FPS – I better say that or the community will kill me – but we know how really visceral this experience can be when you play with so many other players and we’re really excited to bring that to next-gen consoles a well.”

MP1st: What about the current-generation? So, the Xbox 360 and PlayStation 3?

Troedsson: “We’ve proven so far, I would argue, that we can make really good games there as well, but they’re going to stay at 24 players and the 30 FPS rule that we’ve had before. We know that we can make really great games from that as well and in order to have all these huge, open environments with all the vehicles, all the players and all the destruction, etc., you know, that is where we land when it comes to how much power we have out of those platforms.”

As a reminder, Troedsson mentioned that when we’re talking about next-generation platforms and the PC, we’re actually talking about 66 players if you include the two commanders, or 26 on current-generation platforms.

MP1st: It might be a bit early, but a lot of people are wondering if, for example, they buy Battlefield 4 on, let’s say, the PlayStation 3, and then later on for the PlayStation 4, are they going to be able to carry over any sort of stats or unlocks?

Troedsson: “We just started having this discussion, so this is not settled yet. But we have heard that – I don’t know if this came from inside or outside of DICE – but that is being discussed. It might not be entirely up to us. We have to wait and see how first-parties see this.”

MP1st: You guys almost stole the show here at E3 2013 with some really big announcements, including the return of Mirror’s Edge 2 and Star Wars: Battlefront. I’m wondering if you can tell me when we might hear a little bit more about Battlefront?

Troedsson: “Well, we’re keeping all the secrets very tight and it’s very early on. For both of those games, it’s very early days, so people should be ready to wait for a while. But at the same time, we really wanted to bring it to the world’s attention that we are working on this because we are super excited about it as well. What I can say about the Battlefront game is that, at DICE, when we heard about this opportunity, when I talked to my boss, Patrick Söderlund, for instance – he was involved in the whole deal that EA was making, etc. – you know, he just casually brought it up and we actually asked [in a raised voice], “why haven’t you brought this up before? We absolutely want to do this. We want to work with this game.”

We actually already have a lot on our plate with everything we do, but we just felt like we need to make this work some how and that’s what we’re doing now. So, we’re very, very excited about the opportunity and, actually, the reaction from back hom in the studio, when we had our studio meeting and were told this, was quite similar to the reaction at the press conference. It was a lot like, “woooooo yeaaahh!” – you know, whooping and fist-pumping in the air, etc. So, it’s really, really cool. We’re super excited about it. Then, in combination with now that it’s the right time for us to bring back the Mirror’s Edge franchise. It makes for very exciting times.”

MP1st: What are some of the upcoming games, either announced or shown here at E3, that you’re looking forward to?

Troedsson: “Well, as a typical working at E3, I have had pretty little time to actually walk around and get hands-on. I watched The Division, which I’m really excited about from what I’ve seen. I haven’t played it myself just yet, but what I’ve seen, I think it both looks good and has an interesting concept. It’s also very cool to see another Swedish studio that’s actually from Malmö, my home town. It’s not in Stockholm but it’s another Swedish studio building that, so kudos to those guys and girls. I would like to see more from Metal Gear. That’s going to be very interesting to see that as well, see what Mr. Kojima-san can come up with. Those are some of the games I’m pretty excited about.”

MP1st: Anything else you wanted to add about Battlefield 4 multiplayer that we might have missed?

Troedsson: “There’s so many new things under the hood in that second-to-second experience that I think a lot of people will like. I tried to remember all of it but I can’t. Small things like we’re really revamping the entire suppression system. So, in close quarters fights, we actually don’t have that much suppression and suppression is actually toned down on a lot of the weapons. It’s more the LMG’s role to actually be the suppressor. Things like making carbines and DMRs for all the kits. So, we’re doing some changes there with the kits.

We have an additional feature now which is zoom-peek. So if you’re behind cover and you zoom your weapon, you automatically lean over the cover. We’re not entirely done with it just yet, but, actually, it’s testable on the floor if you want to try it out. We’re not done with it but I think that’s going to be pretty cool. I mentioned spring-swim and diving and these kind of things. Melee combat. There’s a lot of these things that are smaller details but actually get me really excited because I love to play the game as well. You know that that’s what you’re going to do over and over and over again when you play.”

Look for Battlefield 4 on the Xbox 360, PlayStation 3 and PC this October 29, a little later for the Xbox One and PlayStation 4.

David Veselka

Musician, Gamer, Geek. Subscriber

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