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Black Ops 2 is 33% Off on Xbox Live Starting Tomorrow

Call of Duty: Black Ops 2 is getting a price cut on the Xbox Live Marketplace as of tomorrow, June 25.

According to the official Call of Duty Twitter account, the team is slicing 33% off the Xbox 360 version Black Ops 2 in celebration of the upcoming expansion pack, Vengeance, which you can learn all about right here.

Screen Shot 2013-06-24 at 11.33.37 AMYou’ll be able to pick up the game on either the in-game Xbox Live Marketplace or on the official website. While they haven’t announced it, we’re going to assume the same deal will be made available for PlayStation 3 and PC users a few days before the Vengeance DLC released on those respective platforms.

Look forward to Black Ops 2: Vengeance DLC on the Xbox 360 this July 2.

David Veselka

Musician, Gamer, Geek. Subscriber

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Microsoft Details Games With Gold Initiative

Announced back at this year’s E3’s Microsoft convention, the Games With Gold initiative, which allows Xbox Live Gold members to add selected games per month onto their gaming library, will begin this July.

At first glance, it might seem as if Microsoft is taking a page out of its rival’s book, but according to officials details on Microsoft’s official site, it’s quite different.

Though you get two free games per month, only one game is available at a time. A new selected game becomes free on the 1st and then the 16th of each month. But thankfully, once the selected games go back to their regular prices, they will still be playable and you be able to keep them no matter what.

Microsoft has gotten an early start with this initiative as Fable 3 has been made free until the 30th of this month, so act now while you still can. Additionally, there’s no official word on which title, Halo 3 or Assassin’s Creed 2, will be made available first for free. The Games With Gold initiative won’t last long as it is set to expire at the end of this year.

Which game would you guys love to see become apart of this initiative? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Ubisoft’s The Crew Supports ‘No Player Limit’ And Boasts 10,000 km Worth Of Road

The Crew, an open-world racer co-developed by Ivory Towers and Ubisoft Reflections which was was revealed to the world during Ubisoft’s 2013 E3 conference, will be biggest game ever, according to developers.

Though it seems a little far fetched, Ivory Tower’s COO Ahmed Boukhelifa offers some concrete details to support this claim.

Talking with OPM, Boukhelifa admitted that saying game’s world covers the whole country of the United States is taking a bit of “poetic license.” However, Boukhelifa did reveal that The Crew will contain a rather impressive 10,000 kilometers (which roughly equals to 6,213 miles) of road, covering areas such as New York, Miami and the West Coast for it’s playground, with a coast to coast trip taking 90 minutes to complete.

With a game that huge, Boukhelifa  claims it “opens the road to much, much more gameplay experiences than before. You have this huge open-world. We spent lots of time-building a physics model with the goal to create all the cars with differences in handling, but also to tune them and make them behave correctly whether you’re on a dirt track, completely off-road, roaming the mountains, on circuits. With this and the variety of the physics experience, all the cars in this huge open-world, we can really provide this a la carte experience of driving the way you want, as you want.”

When asked how many players a server could support, Boukhelifa stated “Everyone” and that the game will include “No player limit.” He goes into more detail in his previous statement, saying, “The way we work is we split, technically speaking, the area around you is peer-to-peer, all the MMO services, they come from the server. Those MMO services can manage for everyone in the world from a selection of localized servers and those servers network together.”

Additionally, The Crew will feature different types of  missions such as races, takedowns and escape scenarios. Boukhelifa goes on to say “I think that we can create any mission that ever existed within a driving game. So we have this huge variety, and when you add in the modified terrain – on-road, off-road, with traffic, no traffic – there’s this huge, huge variety and we’re using it extensively for all the solo-missions, co-op missions, PvP missions.”

On top of all this, Boukhelifa also explained, “we have our story layer, our context layer that brings sense and meaning and which sends the gameplay mechanics into the world and because you’re online we can renew content all the time, get the community to be alive. And we’ll provide content for the whole country, all the time.”

The Crew is slated for a early 2014 release on the PC, PS4 and Xbox One.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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MP1st Reader Blog: Did Microsoft Save Themselves, Dig The Hole Deeper, or Both?

The MP1st reader blog is an open discussion lead by MP1st readers about the multiplayer titles and topics we cover. To learn how to have your voice heard, check out the Blog section on the MP1st Forums in the Multiplayer’s Lounge.

Ever since late February, Microsoft has been looked on as the anti-christ of next-gen consoles, with rumors about always online, and then the confirmation of it, gamers have felt stabbed in the back when it comes to privacy, traveling and most importantly, gaming. After E3 however, Microsoft decided it was time to get rid of those policies, but did they save themselves, dig the hole deeper, or both?

Whether they did it for the gamers as they say they did, or for the investors, Microsoft dropped the ball on always online and decided that it was time to go back to what made their last console a contender in the market. Unfortunately, not everyone is happy about it, one gamer by the name of colbycheese3 stated “Good on them for changing, but I think they changed for the wrong reasons. And that tells me something about Microsoft as a company, and I don’t like it.” And while I personally believe it’s a win for gamers as well, it does make Microsoft look weak and I’ll even go as far saying that they surrendered to Sony.

Whether or not they changed it for the wrong reasons, it still baffles me and others that Microsoft did not see this coming months back when the rumors started flying. DRM has always been controversial for consoles and games that are single-player, and the fact that Microsoft still decided that it was okay for these policies to be implemented says to me and many alike, “We don’t care about you”. And yes, they are a buisness and their main goal is to provide a service and make money, but the way you can make even more money is by listening to the people who are going to pay for your service. Companies like EA and Sony are becoming more game savvy, dropping controversial services, adding extra incentives, and providing gamers with new ways to expand their experience.

Overall, I believe that Microsoft did save themselves, the gamers spoke and either they listened to us or the investors, but they did it at the cost of our trust in them, which means they dug the hole deeper. I think the next time they plan on making some policies, they dive a bit deeper into the world of gaming instead.

Author: PI3KY

Check out the original blog post on the MP1st forums right here.

MP1st

MP1st Staff

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Battlefield 4 – Frostbite 3 Feature Trailer

The developers behind the Battlefield series, Digital Illusions CE, have released a brand new trailer for Frostbite 3, detailing the engine that’s set to power their upcoming shooter, Battlefield 4.

Creative director Frank Vitz says, “I like to think of Frostbite as an evolutionary process, and Frostbite 3 is the next step in that evolution.”

Frostbite technology has been powering Battlefield titles, including other non-Battlefield titles ever since the first Bad Company, but it sure has come a long way since then. See where it’s at now in the trailer below.

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NOTE: The release date displayed at the end of the trailer is for European audiences.

Battlefield 4 is set to release on October 29 in North America, for the PC, PS3 and Xbox 360, with the next-generation release still to be announced.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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H-Hour Creative Director Offers Direction for Today’s Military Shooter, Current Trend “Is Unsustainable”

We recently had the chance to speak to former SOCOM creative director, also former creative director at Ubisoft, David Sears, about his upcoming project, H-Hour World’s Elite, a truly tactical and team-based military shooter that stays true to source material and honors the men and women of the world’s militaries.

Tactical and team-based. Those are words you’ve probably heard time and time again, but can you count on more than one hand the number of shooters today that actually reward tactical gameplay over spray-and-pray or run-and-gun play styles? How many shooters do you now of actually require a team to work-together in order to succeed in a lethal and unforgiving environment?

With H-Hour: World’s Elite, Sears and his team at SOF Studios have set out to deliver a statisfying experience to fans who crave authentic gameplay that rewards smart-thinking and those who work as a cohesive unit the same way special forces do in their real-world operations. You’ll be able to find out exactly how they’re going to do that and more in our interview with him tomorrow.

At one point, however, we asked Sears if he could offer up some of his advice to today’s current popular, fast-paced, action-packed, AAA military-inspired shooter. Is the genre destined to continue in its ways, achieving bigger and better things, or is it on course to crash and burn, making way for a new type of military shooter?

“I would say that our current trend towards bigger and bigger and bigger theme park ride versions of military shooters is unsustainable,” Sears explained.

“It’s time to reach out to the military community because nobody knows authenticity like the people who have lived it everyday, their entire careers. I think it’s time to include these men and women in our teams and make them part of the design process, rather than hiring them as temporary consultants whose advice and opinions can then be discarded because it doesn’t fit the direction of production.”

“I think it’s very important to honor the contributions of our military and, actually, the militaries around the world. You know, these people get shot at in our defense, in defense of the country, and I think it’s time to look closer at the people who have inspired the runaway success of military shooters in the last 10 years and stop worrying about, ‘can we sell enough units to legitimize and rationalize these gigantic budgets?'”

“Why don’t we make a meaningful game that has great gameplay and honors the men and women of our special forces and our military forces. Players will totally like it.”

However, Sears knows that “… authentic doesn’t always necessarily mean fun, and we win when we treat fun as the most important thing, but we’re never going to do anything stupid or disrespectful because our source material is sitting at the desk to our right.”

Currently, David Sears is gathering funds for his next project for the PC and PlayStation 4, H-Hour: World’s Elite. Check out his kickstarter campaign here and be sure to stay tuned tomorrow for our full interview with him.

David Veselka

Musician, Gamer, Geek. Subscriber

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Tom Clancy’s The Division Is An Always-Online Title

Despite not needing your friends to play Tom Clancy’s The Division, you’ll still be required to always be connected online at all times.

This is somewhat surprising in light of the recent news of the Xbox One getting rid of the function, and the fact that Ubisoft are working on multiple open-world titles that don’t require an internet connection at all times.

In an interview with Eurogamer, Alain Corre, Executive Director at Ubisoft Europe, confirmed that both the Division and The Crew will be always-online titles. He went on to explain that the reasoning for The Division is that the world is like a living place.

The Division will be always-online, because this is how the game is designed. It’s a world that’s always on and always living. The fact you’re always-online is a must. It’s the same for The Crew. You can join your friends or not, but something is happening in this world all the time.

When you have freedom in a world – that can also have seamless multiplayer – that brings something new to the gamer, rather than having a scripted story. Freedom brings something unique.
There have been open-worlds before, but I think the feeling you have when you play an open-world is second to none. And now we’re pushing all of our creators to go in that direction.

What do you guys think about The Division and The Crew being always online titles, given the fact that we have other titles like Watch_Dogs that don’t require a connection?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Xbox One Interview With Craig Flannagan: The Cloud and Kinect – “That Gives You Opportunity”

During the hustle and bustle of E3 2013, I had the chance to sit down with Craig Flannagan, Microsoft Director of Marketing, to talk about some of the Xbox One‘s more unique features: The Cloud and the Kinect.

THE CLOUD

Being introduced to the new generation of console gaming is cloud computing. The Cloud, as Microsoft calls it, will open up a number of possibilities for game developers. We’ve already learned how developers Respawn Entertainment are going to utilize the Xbox One’s Cloud to host dedicated servers, and even offload some of the game’s data to provide a better, smoother experience.

I asked Flannagan for his take on how The Cloud will improve gaming on the Xbox One.

“The cloud is a really important part of it,” he reassured. “Xbox One is going to be the best place to play games and a big reason for that is that games come alive because of the cloud. So, the game that you get on that first day is going to change. It’s going to be a different game. It’s going to evolve, have living worlds, worlds that change, worlds that persist. What we’re doing is we’re giving developers a palette so they can create games they wouldn’t be able to create anywhere else.”

“From an Xbox Live standpoint, [you’ll have] the ability to play your games anywhere. Anywhere you go, you can sign in and all your games are there. With game DVR and Upload Studio, [you’ll have] the ability to capture your multiplayer moments, good or bad, epic wins or epic fails, edit them up, and share them out. Those are the social features of the cloud and what’s going to make games different and only available on Xbox One.”

“We’re just at the beginning. We’re a day and a half into this [at the time] and there’s so much more to come, but we’re already seeing the promise of games that you’ll only be able to find on Xbox One because we’re the only one giving those developers the tools to do that.”

THE KINECT

When it comes to the Xbox 360, the Kinect was a bit of a hit-and-a-miss. Not every 360 gamer had one in their household, and therefor, developers were constantly faced with the question, ‘do we use up resources to create an experience centered around a device that not everyone owns?’

While every Xbox One is going to come packed with the newest version of the Kinext, making things a bit clearer for game developers, Microsoft doesn’t want to shove it down your throat and have you waving and yelling at your TV non-stop for the rest of your gaming life time.

“I think you’re going to continue to see experiences that are predominantly Kinect, that include Kinect, and some that are mostly controller-based,” Flannagan explained. “We’ll continue to give consumers choice and, really, creators choice. The fun part, from a creator’s standpoint, for us, is that every Xbox One comes with a Kinect. There’s that toolset we’re giving developers that’s just awesome. Every Xbox One’s going to come with a Kinect, every Xbox One is going to be connected to The Cloud. That gives you opportunity. There’ll be a lot more to come on Kinect games as well.”

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Xbox One hits shelves this November. You can reserve yours here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – No Gear-Up Weekend For DLC 4, But Expect Other ‘Goodies’ In The Coming Weeks

Vault hunters awaiting news about the typical gear-up weekend which usually celebrates the release of a future DLC for Borderlands 2 may be saddened to know that Gearbox won’t be putting the event on this time.

According to the community manager over at Gearbox, Chris F., it’s because the studio was trying something new with the release of Tiny Tina’s Assault On Dragon’s Keep, but the timing, unfortunately, didn’t work out as planned. These things take weeks or months to properly prepare for, he says.

Although details for the studio does have in store for Borderlands 2 fans are scarce, Chris F. did reveal that they have prepared other ‘goodies’ which are set to appear in the upcoming weeks.

Additionally, Gearbox also recently released a trailer of the first five minutes of Tiny Tina’s Assault On Dragon’s Keep. Though the footage is rather old, this time around, it doesn’t have commentary on it like the past video. Check it out below:

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For more information regarding Assault On Dragon’s Keep DLC and the unannounced DLCs, check out our previous articles in which we cover the weapons, as well as details of a possible future DLC add-on that might have our favorite vault hunters taking a trip to the Hyperion moon base, future customization items, and much more.

Tiny Tina’s Assault On Dragon’s Keep, will be released this Tuesday for the PC, PS3, Mac and Xbox 360 for free if you purchased the Borderlands 2 season pass. Those who didn’t can purchase this campaign add-on for $9.99 USD or 800 Microsoft Points.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Microsoft Reveals The Xbox One Headset

Microsoft has revealed heir brand new voice-chat headset designed for the Xbox One, and shipping with it this November.

As the previous Xbox 360 headset before it, It sports a single speaker along with one controller input, a volume control and a mute control. As you can see in the image below, the controls will be located directly underneath the controller when plugged in, hopefully making easier to access.

For  sharper voice chat, the new headset will also use a wideband voice codec.

Xbox-One-Headset-610x610

According to IGN, Turtle Beach headsets, Polk’s soundbar and headphones, and a new MadCatz fight stick will be supported.

What do you guys think of the new design?

David Veselka

Musician, Gamer, Geek. Subscriber

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Warframe Gets Two Trailers Showcasing Character Classes

Warframe, the free-to-play third-person shooter from Digital Extremes for PC and soon for PlayStation 4, has received a pair of cool character trailers showcasing what they can do in action.

Check them out below:

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Warframe will be a launch title for the PlayStation 4, but is currently in the open beta phase for PC. You can signup for it here.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Titanfall – Zampella Explains Absence Of Single Player Campaign, Won’t Be Competing With Call Of Duty

Titanfall, the highly anticipated shooter from the creative minds of the Modern Warfare franchise, will not be implementing a single player campaign, according to Respawn Entertainment studio head, Vince Zampella.

“For us, we’re a small startup studio,” Zampella said, speaking to Game Industry. “We’re 60-some developers. So for us to be able to focus on one platform [helps]. For us it was really helpful to focus on the core game and what’s fun. It’s scoped more adequately to what we have the power to do as a start-up studio.”

“We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes,” he added. “And how many people finish the single-player game? It’s a small percentage. It’s like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus ‘as little time as possible rushing to the end’ [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense.”

Although, Titanfall won’t include a single player campaign. It will feature some sort of narrative that can be accessed through the multiplayer mode, Zampella revealed.

Additionally, he also stated the following on why Titanfall won’t be competing against the Call Of Duty franchise; “We’re going for something different. We’re not gunning for Call of Duty. We’re doing our thing. The important thing is to make sure what we’re doing is fun. I’m OK with Call of Duty being big. I helped create it, so I’m proud to see it’s something so big that it goes beyond me.”

Titanfall will be released on the Xbox One, Xbox 360 and PC sometime the Spring of 2014. Though it’s release date is rather far off, you can catch the first glimpse of Titanfall in action right here.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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PSA – Some PlayStation 3 Users Unable to Boot Up Console After Latest Update [Updated]

As a word of caution, a number of PlayStation 3 users are reporting some serious issues after downloading the latest 4.45 firmware update.

According to posters on the official PlayStation 3 support forum, some users are unable to boot up their PlayStation 3 after downloading the update. Others experiencing the same issue have tried restoring file systems, but to avail. So far, it is said to be affecting most users with upgraded hard drives.

According to PlayStation’s official Twitter account, the latest update improved trophy notification options and system stability. Not for all folks, it looks like.

While we wait for official word from Sony, we recommend skipping the update, for now. We’ll make sure to update when we learn more.

Update 3

PlayStation Europe has announced that “A new system software update is planned to be released on June 27 that resolves the issue.”

Update 2

According to reddit user LolBurn, following these steps will alleviate a “bricked” PS3 that was affected by the update.

“you can fix it yourself. to do this, boot into safe mode and re-update the firmware. to access safe mode (i didn’t know it existed until this): power off the ps3, then hold down the power on key until the system has powered up three times. do not release the power key until the third power up. the 1st power up is normal mode (which is broken), the 2nd is video reset mode (which won’t help) but the 3rd will bypass the broken firmware and let you re-update. sony gets bad marks for releasing an incompletely tested firmware update, but kudos for having the safe mode which saves you having to send it in and them from being sued.”

Update 1

For the time being, Sony has taken the system software update (version 4.45) offline as they have found it “caused the XMB to not display on a small number of PS3 systems.” They will announce when it is rereleased.

Thanks, Joystiq and BattleChatterOnline

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts on the Late Night Show With Jimmy Fallon, Will Be a Next-Gen Launch Title

Infinity Ward Executive Prodecer Mark Rubin recently dropped by the set of The Late Night Show to give Jimmy Fallon and viewers a taste of Call of Duty: Ghosts.

The demo is identical to that which we saw during the “All Access” event only a few days ago, but now with the added, humorous commentary of Jimmy Fallon.

Check it out:

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Mark Rubin also confirmed on the show that Call of Duty: Ghosts will be a launch title for the Xbox One and PlayStation 4. Hopefully that will help you decide for which system you’ll be picking up the game.

Expect Call of Duty: Ghosts for the Xbox 360, PlayStation 3 and PC on November 5, and to launch alongside the Xbox One and PlayStation 4.

David Veselka

Musician, Gamer, Geek. Subscriber

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Understanding the Internet Troll

As a reader of gaming websites such as MP1st, or any other online forum for that matter, you are more likely than not familiar with the “Internet Troll,” an individual that “flame baits” others into argumentative conversations on various comment threads while hiding behind nearly complete anonymity.

A recent presentation by Acedemic Earth looks into the psychology of the Internet Troll and provides significant insight on the topic. We highly recommend checking it out below.

Created by AcademicEarth.org

“We all behave differently when alone. Anonymity frees us from a perceived obligation to act in accordance with certain social norms,” writes the author. “Anonymity makes all the difference, and unfortunately, this frees some to partake in some pretty egregious behavior. This is particularly true online. We’re 20 years into the experiment of the World Wide Web, and we can clearly see how Internet anonymity plays out across social media, chat rooms, and comment sections.”

What are your thoughts on the Internet Troll? Have ever participated in ‘troll-ish’ behavior? Have you ever been a victim of severe trolling?

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out Diablo 3 Running On The Xbox 360, Console Versions Will See Numerous Tweaks

Having already given you a glimpse of Diablo 3, the fastest selling PC game of 2012, running on the PlayStation 3, the folks from Blizzard are finally showing off the popular dungeon crawler running on the Xbox 360.

Check out the video below:

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The console version of Diablo 3 will feature significant changes and additions to the game, but will also be removing the auction house completely, due to the feedback of the PC community who’ve essentially deemed it unnecessary and a hindrance to the way the game works.

Additionally, you can also expect to see some changes in the area of crafting. Crafting now has a better chance of returning higher quality, more targeted items. Items will drop less, but those items that are dropped will be of higher quality.

Speaking of items, the Diablo 3 console version will also ensure that any items found will be geared to the class that you are currently playing as.

Those worrying how exactly Diablo 3 will play compared to it’s PC counterpart, with the ability to map multiple functions on the keyboard, can rest at ease. Blizzard is making it possible to quick-equip items via the d-pad and is also adding an evade feature, which can be used to quickly get out of harm’s way by just by flicking the right thumbstick.

Diablo 3 is set to launch on the PlayStation 3 and Xbox 360 this September 3, with the PlayStation 4 release date to be announced in the near future. Pre-ordering Diablo 3 will also net you the ‘Infernal Helmet,’giving your character an in-game XP boost.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Call Of Duty: Black Ops 2 – PlayStation 3 Users Can Try Out Revolution DLC Free This Weekend

Those playing Black Ops 2 on the Playstation 3 have a very special treat to look forward to up until June 24.

Developers, Treyarch, recently announced that they are allowing every PlayStation 3 player to download a trial of the first DLC, Revolution, as a part of a special promotion, one which saw its way first on to the Xbox 360.

Revolution DLC includes the typical four multiplayer maps (Downhill, Grind, Hydro and Mirage), a zombie map (Die Rise), and a first for Call Of Duty DLC, the Peacekeeper sub-machine gun weapon. For more information about Revolution, check out our review.

To download the trial version of Revolution, simply go to the Call Of Duty: Black Ops 2 in-game store and select “Revolution Free Trial.”

Make sure to watch out for Black Ops 2’s third DLC, Vengeance, out on the Xbox 360 first on July 2, later on the PlayStation 3 and PC.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Watch Dogs Multiplayer Trailer Is Filled With Hackers

Ubisoft shows you what multiplayer is like in their upcoming, open-world, espionage, action title, Watch Dogs, with this brand new gameplay trailer.

Watch as player one tries to stop a hacking attempt from another live player who’s entered his world. Then, later, see him attempt to hack another player himself, all while remaning undetected or planning his escape quickly if spotted.

Remember that while you’ll always see yourself as the main protagonist, Aiden, others will simply see you as a generic NPC being controlled by a live player, something that was mentioned in earlier reports from E3 2013.

Check it out!

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What do you guys think? Sound like your style of multiplayer?

Watch Dogs drops on the Xbox 360, PlayStation 3, and Wii U on November 19, later on the Xbox One and PlayStation 4.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

No Always-Online DRM Doesn’t Fix the Xbox One

At this point, I think everyone is shaking their heads in confusion and frustration.  One minute, Don Mattrick is telling people to buy Xbox 360’s, the next he’s saying the Xbox One needs to be improved and they’re changing key policies to make it better.

Frankly, whoever’s running the Xbox One ship at Microsoft is screwing up big time.  How do you screw up the launch of something people have been begging for since 2010?  How do you present something in such a complex way that news outlets like ours and others have to explain what you can and cannot do with the hardware you’re releasing?  Shouldn’t the Xbox One be exactly what we’ve been asking for and easy for everyone to use?  Isn’t that the core philosophy behind the idea of a console?

Well, if you’re Microsoft, apparently not so much.

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I will give Microsoft credit for sucking it up and changing their DRM strategy.  It’s the right move and it’s rare for a company as big as Microsoft to reverse their decisions like this.  So in that regard, Good Guy Microsoft.  However, the good doesn’t come without the bad.  In removing the always-online requirement for the Xbox One, Microsoft also removed the ability to share your game library with up to ten people.  This was a huge selling point of the Xbox One for me.  It was the one thing as a gamer that set it above the PS4 and made it a competitor to the PC market (just slightly, mind you).  Now that it’s gone, there goes the Xbox One’s competitive edge from a “this device can do this and others like it can’t” perspective.  Granted, buying a console should be a choice informed by both hardware features and games.  But the fact remains that Microsoft isn’t working with a unified strategy in mind.

What Microsoft desperately needs to do is stop talking about the Xbox One.  They need to gather their people and figure out what makes the Xbox One good and bad and what customers want out of it.  They need to stop having 10 different PR people saying 3 different things about every feature/restriction of the Xbox One.  And most importantly, they need to make a unified strategy that fixes all the issues people have been talking about for two months, and keeps the features that we like.

In short, this is what Microsoft needs to do to make the Xbox One something I’d even considering buying:
No always-online DRM, which they’ve done
The ability to share your game library
Make the Kinect the optional peripheral it is

Now, if the only way to enable game sharing is to have the always-online DRM for users that want to share/use shared games is the way to make it possible, I’m ok with that, provided it’s not required for anything else or at the very least disk-based games.

As far as the Kinect goes, I get that Microsoft is trying to make it a uniform thing that every developer can utilize for all their games, but the fact that it’s required and inflates the price of the Xbox One despite being non-essential is just unacceptable to me.

Regardless of what Microsoft does, they have a long road ahead of them before they can even begin to overcome the negative press they created for themselves over the past 2 months.

What do you think?  Is this reversal of policy, but removal of a key feature, make the Xbox One more or less attractive a product?

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Destiny To Feature Private Loot Streams, All Acquired Loot Meant For Your Character

Destiny, the upcoming shared-world shooter by Bungie, creators of the Halo series, seeks to fix many issues that loot-based games such as Borderlands 2 have been plagued with.

For example, Bungie wants to do away with “loot ninjas” stealing all the rare loot and acquiring loot that’s not meant for your character class, which makes “farming” for certain items much more tedious.

Speaking with Polygon last week at this years E3 event, Pete Parsons, COO of Bungie, Revealed that players working together won’t have to fight over any of the loot that enemies drop in Destiny. Instead it is shared by everyone and each player will have an equal opportunity to claim it. They call it “private loot streams.”

Additionally, you can expect the loot in Destiny to follow a ranked system, and players will be able build and their weapons over time. If you’re worried about the weapons featured in Destiny to just be bland, the folks over at Bungie have been working hard at making each weapon special and to create interesting character classes that players can dig deep into, according to Parsons.

Those who might be worried about weapon balances, Parsons revealed, “We have a set number of weapons [and we] balance each and every one of them, including all of [the] achievements, it’s just a huge amount of work”

Although Destiny does not have a set release date, you can get view the first gameplay glimpses of it now. Destiny will be available on the PS3, PS4, Xbox 360 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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