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Crysis 3 Gets a Multiplayer Gameplay Trailer

You’ve gotten a taste of Crysis 3 multiplayer with the ongoing beta on the PC, Xbox 360 and PS3, but Crytek is anxious to show off real deal.

The full Crysis 3 multiplayer package is set to include 12 different maps and 8 different game modes, including the unique Hunter mode you’re currently playing in the beta.

To show just how awesome beating each other to a pulp wearing the world’s most advanced technology can be, here is a brand new Crysis 3 Multiplayer Gameplay Trailer from developers Crytek.

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What do you think? Are you going to be spending some serious time in Crysis 3’s multiplayer this February 19?

Look forward to our Crysis 3 beta impressions soon!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Black Ops 2 Multiplayer: The Good, The Bad, and the “Are You Serious?”

At the tail end of Modern Warfare 3’s life cycle I wrote the end-all-be-all review of the game – more of a look back at what could have been than a buyer’s guide. That review attempted to cover in-depth MW3’s many issues and shortcomings and it received a warm reaction from you, the MP1st community.  While this article is limited to Black Ops II’s short existence, I feel an obligation to do my best to give you an objective analysis of the MP experience as it stands today.  Should patches be released that address major issues or modify the game in any substantive way, I will cover those changes in future articles.

Here, we, go.

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POSITIVES

01 NO FINAL STAND, FINALLY!!!!!!

I still remember watching Robert Bowling get up on a stage at Call of Duty XP in front of hundreds of players and press and say “fuck last stand” and then getting the word that *Final Stand* was in MW3.  So I was hesitant to accept that BOII was going to be the saving grace of the COD franchise with David Vonderhaar’s claims of “getting back to the basics” with BOII’s MP design.  Granted, removing something that should never have been in the game in the first place isn’t a reason to get excited, but it’s about damn time and I’m glad Treyarch finally found the courage to use their own common sense.  Overall, BOII feels like all the BS noob-centric aids have been either removed or made totally useless (sensor grenades).  Yeah, there’s the Target Finder, but MW3 had Marksmen Pro, which was way more effective and useful. The Target Finder restricts your field of view and has a cluttered reticle system, MMpro gave you the entire screen and your choice of optical attachments on all guns, including snipers.  Just imagine the DSR-50 with a Target Finder, that was what MMpro did.

02 Balance

There are a lot of arguments going around about how the SMGs in BOII are the dominant weapons, and to a certain extent, I agree.  But that’s only true on small maps or in the hands of players with the knowledge and skill to navigate a map to avoid long lines of sight.  With most of the SMGs taking 4-6 shots to drop someone beyond 15m, I’d argue that while SMGs are typically going to win against most other weapons in CQ gunfights, they are at a disadvantage in almost all other situations.  If the maps in BOII had more breathing room and were a little more linear, the SMGs wouldn’t feel nearly as powerful.  Overall, I have almost no complaints whatsoever regarding the balance of BOII.  Could some minor adjustments be considered? Of course.  But I really can’t think of anything in the game that’s truly “OP.”

03 Graphics

BOII is probably the first COD that almost impressed me from a graphics perspective.  Of course, by COD standards, BOII is a major step up from previous games, but compare it most other FPS titles being built on modern engines and you can see a substantial difference.  Overall, I think everything from the model animations, the lighting, atmospheric effects, and textures are great looking for a game running at 60FPS albeit in upscaled HD on consoles.

NEGATIVES

01 Sound Design

As much as I enjoy BOII’s many welcomed improvements to the COD sound engine (room effects, better tonality, more dynamic range, depth, clarity, and accuracy to name a few), the one glaring issue that needs to be fixed immediately is footstep audibility.  World at War was probably the last COD to feature useful sound information when it came to using footsteps as a tool.  While Modern Warfare 2 had the better sound engine with more pronounced and accurate footstep sounds, they were almost constantly drowned out by the profuse load of killstreak spam going on in matches.  BOII has actually found quite a nice balance between scorestreak audio and all the other in-game audio, but I’ll be damned if my character isn’t legally-deaf to enemy footsteps.  While I’m busy clomping around like a horse, everyone on the enemy team seems to be wearing slippers made of duckling feathers.  Add to that perks like Awareness doing basically nothing to increase the audibility of footsteps (it increases clarity and location accuracy, but barely increase the actual volume of footsteps at all), and it’s obvious that the duckling feather slippers need to go.

In this age of a market saturated to the brim with inexpensive/high-quality gaming headsets capable of 5.1 Dolby surround sound simulation, it’s an atrocity that footstep sounds, which are so critical to your awareness in a twitch-shooter like COD, are totally useless.  Treyarch, if you’re reading this, turn the volume of enemy footsteps up, way up.  As it stands now, there would hardly be any negative impact of totally removing enemy footstep sounds at all.

02 Map Design

Why is it that everyone seems to think maps in which you need a pair of eyes in the back of your head to be prepared for a gunfight are good maps?  Maybe it’s because I’m old and have enough patience to stop moving every once in a while, but come on…  Can you honestly say that Hijacked is an example of good map design?  I get it, maybe Standoff and Raid aren’t small enough for you crazy nutjobs that enjoy getting shot in the back every 15 seconds.  But if you ask any serious competitive COD player, they’ll tell you that maps like Hijacked are designed solely for people with no attention span and who have no interest in learning maps layouts.  Maps like Hijacked are designed to put you in a gunfight whether you want to be in one or not.  And yes, I get that that kind of map design makes the game feel fast paced, but if everyone was playing the objective and not camping in their spawn waiting for their loss, even maps like Carrier would play like fast-paced high-action maps.

Thankfully, there aren’t a lot of Hijacked’s in BOII, but map size isn’t the only design choice that I have an issue with in BOII’s maps.  Why is it that every room, line of sight, ledge, or window in BOII seems to have either 8 counters or 3 ways to navigate through it?  Don’t get me wrong, it’s nice knowing that I have options when it comes to dealing with people camping in buildings, but at the same time, how many ways are there to get onto the shipping containers on Cargo?  Do we really need 4 ways to get to every surface in the game?  There’s a lot to be said for simplistic design.  But it feels like most of BOII’s core maps are designed more to be eye candy or “detailed” than as gems of brilliant simplistic design like Firing Range and Shipment.  What made those two maps so great wasn’t how many colors, textures, counters, and barrels they had or where they were placed, it was that they were simple and well balanced.  The power-points were strong while still counter-able, the crates and barrels provided just enough cover to navigate the map safely without making hiding behind them a viable strategy, and there wasn’t 20 ways to get to every spot on the map.

Yeah, maybe I’m simply too slow to defend myself with paper-thin cover and from eight different entrances at once.  But perhaps the map design of BOII lends itself more to getting shot at then it does being able to use map knowledge to safely navigate the map without fear that you’re going to get shot at from a dozen directions at once.  Hopefully, the BOII DLC maps are a little less eye-candy and a little more Firing Range, but I won’t be able to tell you as I won’t be buying any BOII DLC until the next issue is fixed, not patched, not addressed, I mean fixed.

03 Connection/Lag related issues

At this point, it should be a given than COD games run flawlessly when played online.  That is after all exactly why 75-80% of COD players buy these game.  Unfortunately, ever since MW2, it seems as though COD’s connection and lag issues have done nothing but get steadily worse.  Now I’m no expert when it comes to networking on COD’s scale, but if I know one thing it’s that I die a lot in BOII due to lag.  To back up that claim, I submit this very well made video detailing exactly the kind of lag we’re dealing with.

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Additionally, I’ve been playing COD since WAW (arguably the worst COD as far as lag/hit-detection is concerned) was released and I have over 4 days logged on BOII already, so you can trust that I’m not just blaming every death I can remember on lag.  I know there are better players out there than me.  I know I lose gunfights because I was genuinely missing shots.  And I know not every gunfight is going to go my way even if I’m ready for it.  But the number of times and the consistency in which lag plays a factor in my deaths is absurd in BOII.  And no, it’s not my internet connection (trust me, I actually know what I’m talking about here and my connection is rock-solid).  The above video indicates to me that it’s not just the networking being done by BOII that’s to blame for the lag, it’s the engine running the game as well.  It’s almost as if the engine/hardware isn’t rendering the game in realtime.

The bottom line is that it’s inexcusable, especially for a franchise as big, long-running, and successful as COD, to have these kinds of issues. Period.  I don’t care how much stress Activision’s servers have to deal with.  I don’t care how outdated the hardware running these games is.  There is no excuse for connection/lag issues when the kingpin of your entire franchise is the online experience and you have the kinds of resources Activision can easily afford.  If Treyarch, Infinity Ward, and Activision can’t make these games run well on current-gen hardware, they’re doing something wrong.  Believe me, I know the Xbox 360 and PS3 are basically paperweights, but you don’t build a game designed to run on the paperweights of tomorrow and release it for the paperweights of today.  I would rather sacrifice superficial content like COD ELITE connectivity, improved graphics, and the myriad of eye-candy BS the developers of these games keep dumping in them if it meant these games would run the way they’re supposed to.  They’ve proven with MW2 that a smooth-running COD is totally possible, so why has every other COD aside from COD4 played so poorly in comparison?  Did West and Zampella take the magical code that makes COD run smoothly with them when they “left” IW?

Connectivity on COD’s scale is an amazing challenge and the fact that these games are even playable online is a miracle in itself, but that’s no excuse for something that’s advertised as a core feature being fundamentally flawed.  This is the gamebreaking flaw of BOII and it’s totally unacceptable.  I am tired of having to write articles like this about a franchise that makes billions of dollars a year when there are games barely breaking even on their development costs running without issues even remotely as bad as COD.  It’s ridiculous that Activsion thinks it’s okay to release a game on COD’s scale that plays the way BO2/MW3 do, and to a lesser extent Black Ops 1 did.

This single issue is what’s ruining BO2 for me.  If Treyarch puts out a patch tomorrow that fixes the lag in BO2, I will totally reverse my opinion of the game as lag is the only really major issue.

It doesn’t matter how well balanced the weapons are or how good an online shooter looks if you’re constantly losing gunfights that you should be winning.  I put up with it in BO1 and Mw3, but enough is enough.  Treyarch and Activision have billed BO2 as the best COD ever in more ways than any COD has ever been promoted, it’s about time their product lived up to its own description.

SUMMARY

If you enjoy BOII, that’s perfectly fine.  I don’t expect you to agree with me nor are you obligated to.  But as someone that has played enough COD to have a non-commercial pilots license (which means a lot), I feel obligated to say that BOII is broken in its current state and that I see it as the biggest letdown of the franchise.  Yes, “MW4” is going to be a massive success.  Yes, COD probably isn’t going to die unless a “better” game comes along and kills it.  But the COD I played in COD4 and MW2 has been long dead and I doubt we’ll ever see a return to form for the franchise.  For me, the time has come to find something else to play.  Hopefully you’re still able to enjoy the franchise that I have given up on despite the thousands of hours of entertainment it has given me.

How do you rate Black Ops 2’s multiplayer in its current state?

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Call of Duty: Black Ops 2 – Treyarch Community Update

Game Design Director David Vonderhaar of Treyarch fills in the Call of Duty: Black Ops 2 community with the latest happenings in an all-inclusive video update.

He covers some of this week’s and last week’s most important events like the Revolution DLC, double weapon XP, the latest patch, Treyarch’s eSports initiative and more.

Check out the full update below.

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David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty Championship 2013 – 32 Teams From Around The World Battle For $1 Million Prize Pool

This April 5-7, taking place in Hollywood, California, Xbox presents the Call of Duty Championship 2013, a worldwide championship made up of 32 teams from around the globe battling for a share of the $1 million prize pool.

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You can have a chance at entering by participating in the Call of Duty Championship 2013 World League Champions Series Online Qualifying Contest, from which the top eight eligible teams in the Call of Duty®: Black Ops II World League Champions Series, Season 3 (February), on Xbox 360, Master Division will be selected as the winners.

Visit Elite’s official Call of Duty Championship page to learn how to qualify and to check out their FAQ. We leave you with the general settings that will be used in this competition.

  • Scorestreaks: Allowed
  • Score Streak Delay: 15 Seconds
  • Team Change In-Game: Not Allowed
  • 3rd Person Spectating: Not Allowed
  • Revenge Voice: No
  • Hardcore: Off
  • Dynamic Map Elements: Off
  • Friendly Fire: On
  • Game Recording: On

So, gather your team and get practicing. Are you aiming at participating in this year’s Call of Duty Championship?

David Veselka

Musician, Gamer, Geek. Subscriber

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God of War: Ascension “From Ashes” Live Action Trailer, New Demo Coming This Month

After releasing a small tease yesterday, Sony has finally revealed the full live action trailer for the PS3 exclusive, God of War: Ascension.

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While we are on the subject of it, they have also revealed that this month, a new demo will be appearing on the PlayStation Network. For those who have been participating in the God of War: Rise of The Warrior social networking game, you’ll be able to get your hands on the demo early, before it releases on the net. The demo will be single-player and will be different from the one shown off at E3 and the one packaged in Total Recall. Gametrailers premiered the first 30 minutes during last nights GTTV, which you can view here.

If you missed out the recent multiplayer Beta, here’s some gameplay footage, courtesy of WreckedPixel.

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So what do you guys think of the new trailer? Does it capture a more human side of Kratos?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Defiance – New Live Action Trailer, Advanced Mission Beta 2 and VBI Kit Giveaway

A new live action trailer for Trion World’s upcoming, open-world shooter sets Defiance on course for an April 2 release date. Additionally, new beta details arise and we got stuff to give away.

First off, have a gander at the brand new live action trailer for demonstrating some alien vs human action as the Ark Hunters search for rare alien artifacts.

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According to a few frames near the end, it appears that you’ll be able to “join the fight” on April 2, 2013.

Defiance

Thanks, BattleChatterOnline.

PC players can also look forward to yet another beta – “Advanced Mission Beta 2” – this February 8. It is set to go live at 8 AM PST and will go through to February 10 at 9 PM PST. Click here to sign up.

Lastly we’ve got two Von Bach Industries (VBI) kits filled with Defiance goodies to give away. Each kit includes:

  • Unique VBI Branded Case
  • VBI Watch
  • Ark Hunter Title Plaque
  • VBI Contract
  • VBI Pen/USB Stick/Laser
  • VBI T-Shirt

For more info on how to win, visit our Forums or follow us on Twitter.

David Veselka

Musician, Gamer, Geek. Subscriber

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Sony Teases “See The Future,” PlayStation 4 Announcement Next Month?

Rumors of next-gen consoles have been appearing all over the internet these past few months, and while none of them are confirmed yet we believe that it’s safe to say that the next-gen Playstation and Xbox are right around the corner, and perhaps literally.

Today, Sony released a teaser trailer on their blog site with no other details whatsoever other than the heading title “See the Future.” Normally, if it was a game tease, it would have some form of text or at least a hint of the title. However, this seems to indicate that Sony is prepping up for a major announcement set to happen February 20th.

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Micahel Patcher, a gaming Analysis, has confirmed that media outlets and investors will be at this meeting.

Also, if you remember the last time Sony had a PlayStaion meeting back in 2011, they announced the NGP, which is now known as the PS Vita.

What do you think?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 4 Reveal Incoming “In About 90 Days”

Expect more Battlefield goodness in about three months, according to Electronic Arts.

Commenting earlier on the recent challenges that EA faced with the poor reception of Medal of Honor: Warfighter, the company made it clear that it would no longer be included in the rotation of yearly blockbuster shooters. However,  chief operating officer Peter Moore expressed the company’s intent “to bring year-over-year continuity to our shooter offerings.”

When asked to clarify in a recent earnings call what was exactly meant by this, President of EA Labels Frank Gibeau said, “it was really about a hit missing, but the rest of the studios have really performed and delivered on their goals.”

He added, to clarify Moore’s earlier statement, “…we’ve already talked a little bit about that we have a Battlefield title coming next year, but we’re not in a position right now to talk about our development plans and our SKU plan long term. That will come in about 90 days when we get to show you some Battlefield stuff.”

Considering post-launch DLC support for Battlefield 3 will (officially) end by March, after the release of End Game, an official reveal of DICE’s next installment in the series would be more than likely by April, the latest. With Battlefield 4 being an obvious choice, might we also hear talk of an increased production rate of Battlefield games in general?

Earlier in April, Sony and Microsoft are rumored to reveal next-generation hardware as well. This could tie in to the reveal of next-gen “Battlefield stuff,” seeing that EA CEO John Riccitiello stated later in the call, “we think Battlefield and FIFA are going to help us lead as we move into the next set of technology opportunities and platform opportunities, and continue to get bigger.”

So far, Battlefield 4 has only been confirmed to release before March, 2014.

Are you excited to hear more about Battlefield 4?

Via, StickSkills and VideoGamer.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 – Next Week’s Playlist Update is All About Team Doubles, Competitive Playlist Officially Named

This Monday, February 4, Team doubles will be making its way to Halo 4, along with a few other Capture the Flag updates and new Specialization unlocks.

First and foremost, the Community Forge Test playlist will be taking a break next week, but will return at a later date. Those looking forward to the recently detailed competitive playlist will be happy to know that it has now been officially named. Though further details are still forthcoming, “Team Throwdown” will be the title of this particular playlist. If you haven’t yet, check out the initial details for Team Throwdown here.

343 Industries has three different Team Doubles game types lined up for this Monday’s playlist update: Infinity Doubles, Doubles Pro and CTF Doubles.

Descriptions as seen on the Halo Bulletin:

Infinity Doubles

The Infinity Slayer experience in 2 vs 2 form. In this variant, players have the option to choose their custom loadout, and instant respawn and radar are enabled. Personal ordnance will kick in at the traditional 70 point mark, but the options are tweaked specifically for Team Doubles. Games are played up to 300 points.

Doubles Pro

An experience that features preset game loadouts. The score limit is the same as above, but radar, personal ordnance and instant respawn are disabled. Here are the loadouts that will be featured:

Loadout 1:
Starting Weapon – DMR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 2:
Starting Weapon – BR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 3:
Starting Weapon – LightRifle
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

Loadout 4:
Starting Weapon – Carbine
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity

CTF Doubles

The ever-popular Capture the Flag game type, customized for 2 vs 2 play. Custom loadouts and radar are enabled, and respawn time is set to 10 seconds. Flag settings provide an optimal experience for small maps and teams: 5 flags to win, 3 second return, and 15 second reset. Lastly, your flag does not have to be home to score.

As for the non-Doubles CTF playlist, new maps will be added (Relay and Exile) while the flag reset time on Adrift, Abandon, Solace and Relay will be dropped to 15 seconds. This is to account for the smaller map sizes. Those looking to get their CTF fix more often will be happe to know that Infinity CTF will now be added as a voting option when matchmaking. This variant will allow players to call in personal ordinance, something that should hopefully add variety to the game play.

As for specializations, this week’s unlocks include Rogue and Tracker.

Rogue

Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required. The Stability armor mod allows users to increase their aiming stability when being fired upon.

Tracker

Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold. The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.

That about does it for next week’s Halo 4 playlist updates. Are you looking forward to more Capture the Flag?

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: End Game Maps Inspired by Four Seasons, More on Dropship and AA Vehicles

There’s quite a bit to look forward to this march with Battlefield 3’s final expansion, End Game.

Just recently, we learned the Air Superiority game mode would be joining the re-introduction of Capture the Flag (originally seen in Battlefield 1942) which would star the fast and furious motor-bike as a brand new vehicular addition to Battlefield 3’s already vast lineup of war machines.

What we still don’t know very much about are the four new maps themselves or some of the other vehicles that will also become a part of Battlefield 3’s gameplay this March like the lightweight AA vehicle or the new dropship.

According to a recent post on the Battlefield 3 blog, you’ll be able to “jump into the seat of two new AA vehicles or use the new dropship to call in reinforcements or parachute in behind enemy lines.”

You’ll be able to defend yourself from both aerial and ground attacks with the new roof mounted AA turret and rocket launcher attached to this troop transport vehicle. Considering it’s original purpose of “transportation,” it most likely won’t be that heavily armored, however. Like the AC130 Gunship introduced in Armored Kill, the dropship will be awarded to the team that captures and holds the central flag in Conquest. It will let you drop in an additional Fighting Infantry Vehicle by parachute or allow soldiers to paradrop from its location.

Interestingly, the four new maps in End Game will be based on the four seasons within a year, according to the blog. “By making each map distinctly unique, End Game serves as a beautiful reminder of the broad range of vistas we can deliver with the Frostbite 2 engine, and how the environment influences gameplay in subtle ways,” writes DICE. “From the beautiful fall-themed Operation Riverside, with its many rivers and electrical sub-stations, to snowy Sabalan Pipeline, End Game brings all of your favorite settings into one tight package.”

Operation Riverside is most likely the map that was featured in End Game’s premier trailer.

So far, End Game seems to be a fitting close to Battlefield 3’s post-launch DLC support. Each of the four new maps will bring flavors of Spring, Summer, Fall and Winter, while classic game modes from both Battlefield: 1942 and 1943 return in style.

Looking forward to it?

Thanks, DelucaFTW, for the tip.

David Veselka

Musician, Gamer, Geek. Subscriber

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Grand Theft Auto V Releases on September 17th

“Today, we have an official release date to share with you: Grand Theft Auto V will arrive in stores on September 17, 2013,” Rockstar Games wrote on the studio’s blog.

“We know this is about four months later than originally planned and we know that this short delay will come as a disappointment to many of you, but, trust us, it will be worth the extra time,” elaborated the team behind arguably the most anticipated game in 2013. “GTAV is a massively ambitious and complex game and it simply needs a little more polish to be of the standard we and, more importantly, you require.”

GTA-V-Release-Date

“To all Grand Theft Auto fans, please accept our apologies for the delay, and our promise that the entire team here is working very hard to make the game all it can be. We are doing all we can to help ensure it will meet if not exceed your expectations come September – we thank you for your support and patience,” concluded the GTA Team.

GTA V was officially announced for only PS3 and Xbox 360. Rockstar hasn’t given any update on PC plans.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3: End Game “Capture the Flag” Debut Trailer

DICE has released Capture the Flag Gameplay Premiere for Battlefield 3: End Game. Watch the trailer below for some stunning dirtbike action.

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Are you a Battlefield 3 Premium member? If so, you can also catch some gameplay footage from the recently announced Air Superiority game mode making its way to End Game here in the Premium video section.

End Game is the fifth expansion pack for 2011’s Battlefield 3, and is slated for March.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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The 7 Wonders of Crysis 3 – Episode 5: “The Perfect Weapon”

Crytek and Albert Hughes are back with the 5th installment in a series of short films films called The 7 Wonders of Crysis 3, a video series leading up to the release of Crysis 3 this February 19 on all platforms.

Crysis has always been a game about making you feel bad ass – like an unstoppable force equipped with the world’s most advanced technology: The Nanosuit. This week’s film is all about that suit. The the suit that makes the man. Or, the man that makes the suit. Err… or the man who makes the suit that makes… the man. Just watch the film.

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Pretty sweet, huh?

Remember, the Crysis 3 beta is currently underway on the PC, PlayStation 3 and Xbox 360, so do yourself a favor and try it out! Read here for more details.

Meanwhile, why not catch up on episodes 1 through 4 of the 7 Wonders of Crysis 3?

Any favorites so far?

David Veselka

Musician, Gamer, Geek. Subscriber

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Counter-Strike: Global Offensive Update Nerfs the Deagle and Adds New Spectator Mode

Last week, Valve and Hidden Path made a number of weapon tweaks in an effort to fine tune the balance between each along with adding a brand new Team Deathmatch mode.

This week, weapon tuning continues with a notable “nerf” of the Deagle. Additionally, a new feature has been introduced allowing players to spectate friends’ games via GOTV through the ‘Play With Friends’ menu.

Check out the full release notes below:

Release Notes for 1/30/2013

NOTABLE

  • Nerfed the Deagle.
  • Added a feature to spectate friends games via GOTV.
    •  In ‘Play With Friends,’ if a friend is on an official matchmaking server the WATCH option will appear next to their name.
  • DM immunity changes:
    •  Default immunity was raised to 10s.
    •  Moving cancels immunity.

MISC

  • Fixed dedicated server memory leak.
  • Reserved server with connected GOTV spectators will hold reservation after all players disconnected for at least TV delay time to allow spectators to watch the match to the end.
  • Added convar sv_hibernate_punt_tv_clients to also punt lingering TV spectators after all players disconnected and at least TV delay time elapsed.
  • tv_snapshotrate will now correctly adjust client-side rates automatically for smooth spectating experience.
  • Added convar tv_relayradio, 0 = off, 1 = relay team radio commands to GOTV (default value = 0).
  • Added convar tv_relaytextchat, 0 = off, 1 = relay “say” chat only, 2 = relay “say” and “say_team” chat to GOTV (default value = 1).
  • Team kills and team damage is now preserved for players in competitive games across disconnects and reconnects.
  • Fixed a regression in naming of tv_autorecord demo files.

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 Revolution DLC – Design Directors Give “Bullet Points” For Success on New Maps

Design Directors David Vonderhaar and Jimmy Zielinski give out a few “bullet points” to help maximize your K/D ratio and familiarize yourself with Call of Duty: Black Ops 2 Revolution’s brand new DLC maps, including the brand new zombie content.

Speaking with GameTrailers, Vonderhaar tells you everything you need to know about the new multiplayer maps while Zielinski gives you a few tips to succeed in Die Rise and the new game modes, Turned, in this video series below.

Speaking of tips, we also learned a thing or two from Zielinski when it comes to kicking zombie ass. You can find out what we discovered here. Don’t forget to check out our multiplayer gameplay as well.

Onto some “bullet points” for the latest Black Ops 2 Revolution DLC.

Grind

Downhill

Mirage

Hydro

Zombies

 

Thanks, GameTrailers.

David Veselka

Musician, Gamer, Geek. Subscriber

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Killzone: Mercenary Gameplay Trailer – Runs and Looks As Good As Console, Multiplayer Details

It’s been months since we last heard about the PS Vita FPS exclusive, Killzone: Mercenary, and with today being the lift of the media embargo, many outlets have come out to say that the title runs and looks just as good as PlayStation 3 console titles.

Running on the very same engine that Killzone 2 and 3 used, Mercenary is set to offer the PS Vita one unique, and for the first time, true Multiplayer experience for handhelds. Don’t believe us? Take a look at this new gameplay trailer, showing it off in all its glory.

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As for the Multiplayer, the game will sadly have a total of only 8 players, meaning 4 vs. 4 matches. While that’s a bit of a bummer, we have to remember that the Vita has yet to receive a first-person shooter on this scale. As for maps, it will have a total of 6 with three game modes, one being the popular Warzone. And, as title of the game suggests, you’ll be playing as a mercenary, earning money for every single action you do. This is all stored in a unified bank, so whether you’re playing single-player or multiplayer, all the money is shared and can be used for unlocks and such.

VG24/7 has also posted a full six minute gameplay video, showing exactly how Mercenary utilizes the Vita.

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Killzone: Mercenary is set to release this September, exclusively for the Vita. One thing I would like to point out is that you’ll notice the frame-rate issues in both videos. While it may be there, we have to remember that this is nearly 8 months away from release. So expect mass improvements when it comes to performance, which was said to run somewhere between 45 to 60 FPS.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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EA: “Medal of Honor Was An Obvious Miss,” Will Be Taken Out of Rotation of Yearly Shooters

Due to poor performance, Electronic Arts will be pulling the Medal of Honor series out of the rotation of yearly blockbuster shooters.

During an investor call today, chief operating officer Peter Moore commented on some of the challenges EA face this holiday quarter, namely, “the slowdown that impacted the entire sector and poor critical and commercial reception for Medal of Honor: Warfighter.”

“Medal of Honor was an obvious miss,” he adds. “The game was solid but the focus on combat authenticity did not resonate with consumers.”

This one is behind us now. We are taking Medal of Honor out of the rotation, and have a plan to bring year-over-year continuity to our shooter offerings.”

Released last October 23rd, Medal of Honor: Warfighter was met with shaky reviews, earning low scores across the board. However, Moore felt they were, “…frankly, lower than it deserved.” We commended Danger Close for a solid multiplayer effort, though it was not enough to keep a happy and healthy community.

Are you sad to see the Medal of Honor franchise go? Do you think the series might ever see yet another “reboot” in the future?

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 – Treyarch and TwitchTV Announce Live Streaming Support

Treyarch and Twitch TV are teaming up to bring a little bit of extra live streaming support to Call of Duty: Black Ops 2.

For those unfamiliar, TwitchTV is popular online video platform where gamers can broadcast their gameplay to the world (or their followers) via live streaming.

Currently, Black Ops 2 allows live streaming to YouTube, but considering the popularity of TwitchTV, this is great news.

On Twitter, Treyarch recently announced,

I heard you would like to stream Black Ops 2 directly to Twitch? We’ll be turning that on today. Watch this space for details.

Getting into more specific details, TwitchTV stated that broadcasting will go live 9AM PDT / 12PM EDT.

Twitch broadcasting in Black Ops II may not be live until 9AM PDT / 12PM EDT. If it doesn’t show up for you, hang tight! It’s oscar mike.

You’ll be able to stream directly to your Twitch channel from the game itself with no additional hardware or software required. To get started, check out this video tutorial below:

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David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – Developers Hint At Upcoming DLC, New Hot Fix Now Live With Notes

With Borderlands 2’s latest expansion DLC, Sir Hammerlock’s Big Game Hunt, now in our hands, fans are left to wonder what’s to expect for the fourth expansion, set to hit before June 2012, according to the Borderlands 2 season pass.

Thankfully, you don’t have to wait long for details. Creative director Paul Hellquist and writer Anthony Burch of Borderlands 2 give us a small hint on what we can be expecting on the unannounced expansion DLC during a recent interview with the folks over at  Gamerzone.

When asked about exploring unexpected, bizarre ideas and territories like other games in the past have done with their DLCs (eg. Red Dead Redemption and the inclusion of zombies), Paul Hellquist stated that fans of Borderlands 2 might see a rather bizarre idea come to light with an upcoming add-on DLC in the near future.

But that’s not all, if you are one of the many Zero players who have been distraught due to a bug in the Slayer Of Terramorphous class mod, which included a skill from the Gunzerker class, you’ll be happy to know that as of now, a new hot fix is live that fixes this issue and more. Issues like Torgue’s vending machines not containing level 50 legendary loot have also been looked at. For the full rundown of what exactly has been addressed with this hot fix, feel free to check the notes over at Gearbox’s site, or just scroll down:

January 29 Hot Fix Notes

  • Adjusted Mechromancer’s Sweetheart class mod to correctly increase team health.
  • Assassin’s “Slayer of Terramorphous” class mod no longer includes Gunzerker skill bonus.
  • Mr. Torgue’s Campaign of Carnage : Critical hits against Midgets now register properly.
  • Mr. Torgue’s Campaign of Carnage : Rat Thief enemies are no longer allowed in Pete’s Bar due to patron concerns regarding excessive theft.
  • Mr. Torgue’s Campaign of Carnage : Torgue vending machines can now stock up to level 50 legendary weapons.

Unfortunately, since this is a hot fix, you’ll have be connected to the internet at all times if you wish to have the above fixes working.

In additional Borderlands 2 news, here’s a sweet image of a rather bad-ass boss that was set to be included in Borderlands 2 by the name of Tyrant, but was cut from the game:

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With a game as quirky and unexpected as Borderlands 2, what do you wish to see be included in the world of Pandora via DLC? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Black Ops 2 Revolution DLC – Party Games Gameplay on All Multiplayer Maps

We got to play Call of Duty: Black Ops 2 Revolution at Treyarch studios, and it was awesome.

As you know, the Revolution DLC includes four brand new multiplayer maps; Mirage, Grind, Downhill and Hydro, as well as a brand new weapon; the Peacekeeper sub machine-gun.

For your viewing pleasure, we got footage of all four maps in a couple rounds of Black Ops 2 Party Games. I’m not 100%, but I’m pretty sure you can hear Game Design Director David Vonderhaar laughing in “Sticks and Stones on Mirage.”

Check out the action below and let us know what you think so far in the comments!

Get some playtime already? What maps are you digging the most?

For more upcoming Black Ops 2 Revolution footage, keep your sights on our YouTube channel, MP1stTV. We also have some Zombie action for you to check out.

Call of Duty: Black Ops 2 Revolution is now available on the Xbox 360.

Sticks and Stones on Mirage

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One in the Chamber on Grind

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Sharpshooter on Downhill

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Gun Game on Hydro

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David Veselka

Musician, Gamer, Geek. Subscriber

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