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New Crysis 3 Gameplay Trailer Features Music From Muse

Crysis 3 gets the musical treatment in this amazing cinematic trailer accompanied by tunes from the English rock band, Muse.

While some of the gameplay may seem familiar, there are a few new shots of the single player campaign. If you missed Cryteks latest Crysis 3 multiplayer trailer, be sure to check that out as well.

Now for some more Crysis 3 action set to the song “Liquid State” from Muse’s second album, The 2nd Law.

[youtube id=”hJx3LZRLz4c” width=”618″ height=”378″]

The Crysis 3 multiplayer beta is still up and running on the Xbox 360, PlayStation 3 and PC. If you haven’t yet give it a try and check our impressions so far.

Crysis 3 launches on all three platforms this February 19.

David Veselka

Musician, Gamer, Geek. Subscriber

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Bungie Continues to Tease “Destiny,” Reveal “Within a Matter of Weeks”

Host Deej reads an “actual correspondance” delivered to the Bungie studies in act two of “Bungie Community Theatre.”

James, from whom the letter was sent, loves Halo and expresses his excitement for the series, as Deej reads the words aloud.

“Your enthusiasm is duly noted,” Deej responds. “It does, however, put a little bit of pressure on us. You see, we don’t make Halo games anymore. For years, we have been working under the cover of darkness on an entirely new universe and you’ll get to explore it very soon. We’re not ready to lift that curtain just yet.”

At this point, a pet (fake) tiger interrupts, admitting, “Everyone knows it’s called ‘Destiny,’ Bro.”

Deej continues: “Within a matter of weeks, we’ll be unveiling what we created for you.”

Check out the entire wonky but charming video below:

[youtube id=”HmQl_WP7t-s#!” width=”618″ height=”378″]

Earlier, Bungie announced that team members would be making an appearance at this March’s GDC to hold an hour long lecture discussing “a whole new world, filled with even more amazing mysteries, places, creatures, and opportunities for player investment.” The lecture is titled, “Brave New World: New Bungie IP.”

You can check out the latest and very revealing leaked details about “Destiny” right here.

Keep you sights on MP1st for more on Bungie’s new IP.

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – Black Ops 2 Revolution DLC Hits PS3 on Feb 28th, PC on March 1st

Update 2

Activision has also announced a February 28th release date for the PC version of the Black Ops 2 Revolution DLC.

Update 1

Activision and the official PlayStation Blog have confirmed that the Black Ops 2 Revolution DLC will hit the PlayStation 3 this February 28th.

Original Story

As expected, the latest DLC pack for Black Ops 2 will hit other platforms roughly one month after the Xbox 360.

MP1st reader, Moriarty1975, noticed that GameStop USA has dated Treyarch’s latest DLC offering for the PS3 on Feb 28th. Meanwhile, Treyach has shared on Twitter that PC and PS3 players will hear more on the topic of DLC next week.

“PS3 and PC BlackOps 2 players, we hear you loud and clear. Stay tuned next week for news on BO2Revolution,” stated Treyarch via CI.

In addition, we dug up Amazon’s date for Black Ops 2’s PC Season Pass. The date on Amazon USA indicates that the Season Pass, which kicks off with Revolution, is slated for March 1st. The PC download “will be available to download on March 1, 2013 at 12:00 AM (US/Pacific),” as advertised by Amazon.

Be sure to keep an eye on our dedicated Black Ops 2 page for the latest news and editorials.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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GTA V Predicted To Sell 18 Million Copies, Take-Two Expects Minimal Next-Gen Budget Growth

Grand Theft Auto 5 is going to sell well this September 17 – really well. Okay, we already know that. But, how well?

According to Sterne Agee analyst Arvind Bhatia, GTA V will do 18 million units well. Throughout Take-Two’s fiscal year of April 1, 2013 through March 31, 2014, Bhatia expects GTA V to sell 18 million units and earn roughly $230 million in operating profit.

According to Bhatia’s “hypothetical profitability model” – based on a five-year project using a team of 250 people – development costs of GTA V will have reached $137.5 million with the addition of between $69 million and $109.3 million in marketing costs.

If Take-Two can manage sales in the region of 25 million copies, something that would require additional marketing costs, they could generate an operating profit of up to $390.8 million, according to Bhatia.

With numbers like these, the only other title that could possibly rival GTA V in terms of sales would be Activision’s “Call of Duty: Modern Warfare 4,” expectedly releasing in the Fall of 2013.

Despite the inevitability of the arrival of next-generation consoles, GTA V is still expected to do well. Bhatia says, “This is a long-awaited title that consumers are unlikely to pass up and we remain bullish on our outlook for this title and for the company.” It would seem that Take-Two/Rockstar games aren’t too concerned, considering the recent move to push back GTA V’s release date in order to ensure quality of their product.

This confidence even carries over to the teams budget planning. According to Take-Two CEO Strauss Zelnick during a financial call yesterday, “We don’t have any reason to believe our development budget will change significantly [with the arrival of next-gen consoles]. If anything, we’ve become, group wide, much tighter in how we spend our money. It has been the challenge and we’ve been very focused on it. We can’t say specifically, but, no, we don’t expect to see a meaningful change in what it costs us to release these top quality products.”

It looks like Take-Two and Rockstar Games are in for a spectacular fiscal year ahead, as are gamers anxiously awaiting the return of GTA.

Sources: VideoGamer and Joystiq.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo Games Not Releasing On Steam, Despite Rumors

Despite recent sightings of PC versions of Halo: Combat Evolved, Halo 2 and Halo 3 on the Steam Database, Microsoft currently has no plans to release any Halo titles on the Steam Store.

Last Monday, a A NeoGAF user stumbled upon the three Halo titles on the Steam Apps Database, suggesting that all three might have been on their way to Valve’s digital distribution service.

However, in a recent statement issued to GameSpot, Microsoft commented on the matter, stating, “We currently do not have plans to release any Halo titles on Steam,”

As it stands. Halo: Combat Evolved and Halo 2 are already titles that can be purchased for the PC; however, Halo 3, Halo 3: ODST, Halo: Reach and Halo 4 remain Xbox 360 exclusives.

Unfortunate for those hoping for a third outing with Master Chief on the mouse and keyboard.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 Premium Members Get Double XP This Valentine’s Day

Forever alone this Valentine’s day? Why not get cozy with your controller or mouse and keyboard and spend some quality time with Battlefield 3 on this special occasion.

To make things extra hot and heavy, DICE is throwing in a warm serving of Double XP for all Battlefield 3 Premium members for the duration of Valentines day, this February 14th. Exact times are as follows:

February 14 at 2:00am PST until February 15 at 2:00am PST

Double XP will be available across all maps and modes during this time. All you have to do is make sure you’re a Battlefield 3 Premium member.

What are your plans this Valentine’s Day?

David Veselka

Musician, Gamer, Geek. Subscriber

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Grand Theft Auto 5 Delay Explained – Rockstar Wants It “To Be As Good As It Needs To Be”

Last Thursday, Rockstar announced the unfortunate delay of Grand Theft Auto 5, now releasing September 17, instead of the originally intended release time frame of Spring 2013.

In an update on the official site, the team explained the decision, stating that “unfortunately sometimes such delays are necessary in all forms of entertainment, and especially in the case of a game experience as massive and complex as GTAV.”

“Those of you saying or seeing various conspiracy theories about there being some other ulterior motive for this delay, rest assured that they’re all nonsense,” the post continued to read, dispelling all rumors floating about as of late. “Literally the only reason we’ve delayed the release is because we want the game to be as good as it needs to be.”

Lastly, the post also briefly mentioned the anticipated reveal of the official GTA V box art, which will now “be coming out a bit later as well.”

Keep your sights locked on MP1st for more GTA V news!

Thanks, IGN.

David Veselka

Musician, Gamer, Geek. Subscriber

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DayZ Gets Patched, New Weapons, Infection Tweaks, and More

Yesterday, the Arma 2 zombie mod, DayZ, was updated with a rather lengthy list of fixes and tweaks.

For starters, Zeds have a couple of new abilities like damaging vehicles and being able to pull you from open vehicles. They also now have a greater sense of awareness (they can hear you cutting down trees and can speak to each other within 80 meters). The infection system has also been tweaked. For example, blood bags can also give infections and you’ll need to be a little more careful with what you eat or how you eat certain items. Lastly, on top of the addition of a few new weapons, it sounds like scavenged weapons will will now come with a “limited amount of ammo.”

Check out the full change log below:

Patch Download

Dayz Files: http://cdn.armafiles…7.5.1-Patch.rar
Hive Files: http://cdn.armafiles…7.5.1-Patch.rar

Full Download

Client Files: http://cdn.armafiles….7.5.1-Full.rar
Server Files: http://cdn.armafiles….7.5.1-Full.rar

Prerequisites

Build Notes

Affected addons:

  • dayz code
  • dayz anims
  • dayz server  (server admins only)
  • mission file (server admins only)

Changelog

  • [NEW] Weapon – Sa58P_EP1. (Military)
  • [NEW] Weapon – Sa58V_EP1. (Military)
  • [NEW] Weapon – Sa58V_RCO_EP1. (MilitaryS)
  • [NEW] Weapon – Sa58V_CCO_EP1. (MilitaryS)
  • [NEW] Weapon – G36C. (HeliCrash)
  • [NEW] Weapon – G36C_camo. (HeliCrash)
  • [NEW] Weapon – G36A_camo. (HeliCrash)
  • [NEW] Weapon – G36K_camo. (HeliCrash)
  • [NEW] Weapon – M40A3 (MilitaryS)
  • [NEW] Vehicle – HMMWV_DZ.
  • [NEW] Vehicle – MH6J_DZ.
  • [NEW] – Ability to flip ATV’s.
  • [NEW] – Zeds spawn while in vehicles.
  • [NEW] – Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged.
  • [NEW] – Zeds now have the ability to pull you from open vehicles.
  • [NEW] – New Load screens added.
  • [NEW] – Chopper weapons can now be reloaded.
  • [NEW] – UH60Wreck added
  • [NEW] – New zed & loot spawn systems rewrote Phase 1.
  • [NEW] – Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des
  • [NEW] – Infection changes when eating food and drinking water. (tin and canned items don’t count)
  • [NEW] – Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) – Press Scroll Lock to use
  • [NEW] – Toolbox is now needed to build Wire,tanktrap.
  • [NEW] – Etool is now needed to build Sandbags.
  • [NEW] – 5 New types of food (“FoodmuttonCooked”,”FoodchickenCooked”,”FoodBaconCooked”,”HIDDEN”,”FooedRabbitCooked”).
  • [NEW] – 4 New Raw food. (“FoodbaconRaw”,”FoodchickenRaw”,”FoodmuttonRaw”,”foodrabbitRaw”)
  • [NEW] – Bloodbags can now give an infection.
  • [NEW] – Added moving combat roll (KK’s Volt).
  • [NEW] – Survived Dayz added to Epeen monitor.
  • [NEW] – Cutting down trees now attracts zeds.
  • [NEW] – After you have eatern a canned product you now get an empty tincan back.
  • [NEW] – Added definition of arrays for meatraw / meatcooked
  • [NEW] – You can now eat raw meat (low hp add + possible infection), and Cooked meat (high hp add w/o infection)
  • [NEW] – RawMeat blood values (beef-100,rabbit-400,bacon-150,chicken-100,mutton-100).
  • [NEW] – Cookedmeat blood values (beef-600,rabbit-1600,bacon-400,chicken-400,mutton-400).
  • [NEW] – You can now boil water using a fire,TrashTinCan or ItemSodaEmpty and fullwaterbottle
  • [NEW] – Water (possible infection), and Boiled Water (w/o infection)

 

  • [UPDATED] – BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)
  • [UPDATED] – Added a much faster login process. (Advantages: Login Speed up)
  • [UPDATED] – Limited amount of ammo found with weapons.
  • [UPDATED] – Gender selection images updated thanks Des.
  • [UPDATED] – Updated infection chance during zed attacks from 1/1000 to 1/500.
  • [UPDATED] – Changed Loot tables to increase the supply of Antibiotic drops.
  • [UPDATED] – Combat Mode is now affected by everything you do and everything done to you
  • [UPDATED] – Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.
  • [UPDATED] – UH1 Crash sites no longer all spawn on server start but throughout the game.
  • [UPDATED] – Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu cycles)
  • [UPDATED] – Much faster fn_instring.
  • [UPDATED] – Cargo space redo.
  • [UPDATED] – CZ_VestPouch_EP1 to be more useful 12 slots 0 weapon slots.
  • [UPDATED] – Zeds will talk to other zeds within 80 meter.
  • [UPDATED] – Combat Logging is now active during Zombie chase.
  • [UPDATED] – Backpacks updated.
  • [UPDATED] – Animal Meat reset. 6(cow),4(goat),4(sheep),4(boar),2(Hen),1(Rabbit)
  • [UPDATED] – Epeen monitor moved to scroll lock key and work started on moving to diary
  • [UDDATED] – Massive cleanup remove all useless files.
  • [UPDATED] – Redone all public EH’s
  • [UPDTAED] – Combat/zombie logout + anti-duping overhall
  • [UPDATED] – String tables to include = English, German, Russian, Spanish, Dutch, French
  • [UPDATED] – All base class’s have been updated to match the dayz removal proc’s (weapons)

 

  • [FIXED] – Zeds hearing should now be fixed.
  • [FIXED] – Temperature icon color now ranges from iceblue (cold) to red (hot)
  • [FIXED] – German Tranlations updated.
  • [FIXED] – mi17 gunner seat is now fixed (you no longer stand outside)
  • [FIXED] – Bloodbag glitch fixed.
  • [FIXED] – UH1Y_DZ animation issues.
  • [FIXED] – Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)
  • [FIXED] – Epeen monitor animation should now work correct without the fps drop.
  • [FIXED] – DZ_Czech_Vest_Puch backpack class config.
  • [FIXED] – Variable spelling mistakes hsould be corrected now.
  • [FIXED] – Moved all new foods to stringtable.
  • [FIXED] – Fixed infection chance when giving blood.(No longer applys to player giving blood) 🙁
  • [FIXED] – ALT F4 Sync issue now fixed
  • [FIXED] – Pause menu can no longer be assigned to mouse keys to bypass respawn.

 

  • [REMOVED] – BAF_L85A2_RIS_CWS (Based on poll)
  • [REMOVED] – Banned m136 as it never really worked and served no real purpose.
  • [REMOVED] – In Combat bot removed while we work on speed improvements.
  • [REMOVED] – Peripheral Vision. (Peripheral Dots)
  • [REMOVED] – MPTable Removed.

Hotfix Changes 1.7.5.1.

  • [UPDATED] – STR_ITEMWATERBOTTLEBOILED_CODE_DESC – German (Eine Flasche mit abgekochten Wasser)
  • [UPDATED] – STR_ITEMWATERBOTTLEBOILED_CODE_DESC – French (Une bouteille a été remplie d’eau bouillie qui peut être consommée.)
  • [UPDATED] – HMMWV Cargo space. (transportMaxWeapons = 4;, transportMaxMagazines = 12;, transportmaxbackpacks = 4;)

 

  • [FIXED] – HMMWV Should now be able to be repaired fully.
  • [FIXED] – Gut object should be working without errors.
  • [FIXED] – Repair option should now only work on vehicles.
  • [FIXED] – AS50 was mistakenly banned now unbanned.

Thanks, PC Gamer.

David Veselka

Musician, Gamer, Geek. Subscriber

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Gears Goes Gold – Gears of War: Judgment Achieves Gold Status

The Xbox 360-exclusive 3rd-person shooter by Epic Games and People Can Fly, Gears of War: Judgment, has officially gone gold.

On Twitter, the Gears team writes:

Gears of War: Judgment has gone gold. Cheers!

Pictured below: The gears team celebrating over beer, Sprite, and Minute Made.

BCX3FnkCUAARAAe

While you patiently await GOW:J to arrive this March 19 in all its bloody, gory and chainsaw slashing glory, check out the latest gameplay trailer as well as the full list of Xbox 360 achievements.

What are you most looking forward to in the new Gears – A different angle on the story, or the revamped multiplayer?

David Veselka

Musician, Gamer, Geek. Subscriber

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Did Medal of Honor: Warfighter’s Failure Doom Battlefield?

With Medal of Honor: Warfighter being abandoned by EA, there’s a lot of concern that Battlefield developers DICE will be tasked with keeping an EA FPS game on store shelves in November year after year.  The concern comes from the fact that developing games like Call of Duty and Battlefield take at least 3 years to really get the best game out of the process.  People are worried that a stinted development cycle will hurt the BF franchise, and I agree.  Games like these need that extra time to really be the games they’re intended to be.

[youtube id=”vHjFfn2fEeo” width=”618″ height=”378″]

The way I see it, the fall gaming season is a traffic jam of half-baked game releases.  Honestly, I’m glad that EA dropped MOH.  Yes, it was unique and a bit more development probably would have made it a great game.  But as good as MOH:WF could have been, it still would have felt like a BF game with some gameplay differences, whereas games like Crysis 3 are almost wholly unique in the FPS genre right now.  That said, Frostbite 2 is a very robust engine and if MOH:WF proved anything, it’s that it could handle a variety of gameplay options that aren’t BF3-esque.

Hopefully EA recognizes that having a different feeling game coming out in addition to the lock & stock experience is a good thing.  Could DICE being stuck with making a yearly BF installment after MOH’s failure hurt the franchise?  Of course, but maybe it will lead to something better. Here’s to hoping that perhaps the highly secretive “AAA” shooter from ex-Infinity Ward heads and Call of Duty creators, Respawn Entertainment, now under EA publishing, might also bring something fresh to the over saturated ocean of fall shooters.

What do you guys think? Does MOH:WF’s failure put a burden on the head of developers like DICE?

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Black Ops 2 Community-Made Weapons Statistics Data

Reddit user and Black Ops 2 community member Gamamaster101 Black Ops 2 community member Marvel4 has published an in-depth weapon statistics analysis for Call of Duty: Black Ops 2.

The data is filled with statistics of all Black Ops 2’s multiplayer weapons, including the latest addition from the Revolution DLC, the Peacekeeper SMG. You’ll be able to find stats like damage, range, hits-to-kill, multipliers and much much more, so check it out and see how your favorite weapons stack up.

Black Ops 2 Weapon Stats

(Google Doc)

As it stands, it still looks to be a work in progress, as “Viewkick” and “Centerspeed” have yet to be verified. Keep checking back for updates!

Source: Denkirson Proboards.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – New Hot Fix Now Live, Notes Released

Ahoy, vault hunters! As of this writing, the lovely folks over at Gearbox Software have just released a new hot fix for Borderlands 2 that fixes a few known issues.

You can view the full hot fix notes by simply scrolling down:

February 5th Hot Fix Notes:

  • Commando’s Rifleman, Gunner and Shock Trooper class mods now correctly increase kill skill bonuses.
  • Increased Shock Spike shield damage by addressing issue where it was not being calculated properly.
  • Clients are now able to see explosions caused by Norfleets in multiplayer.
  • Thermitage (Sir Hammerlock DLC) is now friendlier and will no longer refuse to come play with some players.

In order to receive this hot fix, you must simply be connected to the internet at all times in order to be connected to the Shift servers. Since this is a hot fix, the fixes included are not permanent and only will be applied when you are connected to the internet.

Don’t forget to check out the previous hot fix notes here, which also secretly increased the spawn rate of the varkid raid boss, Vermivorous the Invincible in the Caustic Caverns. It also increased the chance of it dropping a legendary item upon it being slain.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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DayZ Standalone – First Gameplay Footage Released

We’ve heard the news and we’ve seen the screens, but today, we finally get to see the game in action.

Featuring an upgraded engine, this video will showcase many of the newly added components along with the graphical improvements of the standalone version of the popular Arma 2 zombie mod, DayZ.

Let creator Dean “Rocket” and production assistant Matt Lightfoot take you through the first real gameplay footage of DayZ Standalone.

[youtube id=”x_SKBJaJBcI” width=”618″ height=”378″]

Finally! What do you guys think?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo 4 Spartan Ops Episode 8 Arrives

It’s Monday, and that means more Halo 4.

Along with yet another War Games playlist update, a brand new episode of Spartan Ops is up and running with another set of five missions. So, grab your friends and find out what happened after last week’s rather intense outing.

To get you pumped, here’s a brand new Episode 8 teaser trailer.

[youtube id=”6zLf1zzfbC4″ width=”618″ height=”378″]

If you haven’t read up on this Monday’s War Games playlist update, make sure to do so here. You’ve got some Team Doubles and more Capture the Flag to look forward to.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 – February Premium Bonus Content Now Live

For those who are a part of the Premium membership of Battlefield 3, expect a few new items to now be available to you as of this writing.

None other than three exclusive new gold plated dog tags should now be available and ready to be worn as soon as you boot up your copy of Battlefield 3.

If, for some reason, you can’t access Battlefield 3 due to work/school or what ever that’s keeping you busy to view these exclusive new dog tags, scroll down a bit to check these beauties out.

February Bonus Premium Content

Bonus-Content-Feb

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Battlefield 3 – February Premium Bonus Content Now Live

For those who are a part of the Premium membership of Battlefield 3, expect a few new items to now be available to you as of this writing.

None other than three exclusive new gold plated dog tags should now be available and ready to be worn as soon as you boot up your copy of Battlefield 3.

If, for some reason, you can’t access Battlefield 3 due to work/school or what ever that’s keeping you busy to view these exclusive new dog tags, scroll down a bit to check these beauties out.

February Bonus Premium Content

Bonus-Content-Feb

David Veselka

Musician, Gamer, Geek. Subscriber

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Gears Of War: Judgement Achievements Revealed

Check out what sort of shenanigans you’ll be up to this March 19, when Gears of War: Judgment drops on the Xbox 360.

According to X360A, here’s what fans of the Gears Of War franchise can expect to see in terms of achievements for GOW:J.

Achievements

They Called Him Karn (10 points)
Completed Museum Of Military Glory

Open Arms (10 points)
Completed Halvo Bay Military Academy

The Real Thing (10 points)
Completed Seahorse Hills

Take Back This City (10 points)
Completed Onyx Point

I Told You (10 points)
Completed Downtown Halvo Bay

This One’s Not Over (10 points)
Completed Courthouse

Friends (10 points)
Completed Aftermath

Determined (10 points)
Completed all Campaign Chapters on at least Casual difficulty

Steel Nerves (10 points)
Completed all Campaign Chapters on at least Normal difficulty

Iron Fist (25 points)
Completed all Campaign Chapters on at least Hardcore difficulty

Lion Heart (50 points)
Completed all Campaign Chapters on Insane difficulty

Party People (10 points)
Played any section in 4 player Co-Op

Blood Brothers (50 points)
Completed all Campaign Chapters in Co-op

Challenge Accepted (5 points)
Completed your first Declassified mission

Never Give Up (10 points)
Completed at least 20 Declassified missions

Quality Soldiering (50 points)
Completed all Declassified missions

A Peek into the Future (10 points)
Watched Aftermath teaser

The Aftermath (20 points)
Unlocked Aftermath

Rising Star (10 points)
Attained 50 Stars on at least Casual Difficulty

Shooting Star (20 points)
Attained 75 Stars on at least Normal Difficulty

Star Struck (50 points)
Attained 100 Stars on at least Hardcore Difficulty

Superstar (50 points)
Attained all Stars on Insane Difficulty

Never Forgotten (10 points)
Recovered 10 COG Tags during the Campaign

Remembrance (10 points)
Recovered 25 COG Tags during the Campaign

Respect for the Fallen (20 points)
Recovered all 48 COG Tags during the Campaign

Ribbon Master (10 points)
Earned 3 unique Ribbons in any section

Proud Wearer (5 points)
Equipped your first Medal

Ready for War (20 points)
Earned at least one Onyx medal

Sybarite (50 points)
Earned the Onyx “War Supporter” medal

Seriously Judgmental (75 points)
Completed all Declassified Missions on Insane difficulty

Level 5 (5 points)
Reached level 5

Level 10 (10 points)
Reached level 10

Level 20 (10 points)
Reached level 20

Level 30 (15 points)
Reached level 30

Level 40 (25 points)
Reached level 40

Level 50 (25 points)
Reached level 50

Let’s Do This (50 points)
Achieved level 50 and chose to re-up for another tour of duty

Fearless (50 points)
Achieved level 50 a second time and chose to re-up for another tour

Unstoppable (50 points)
Achieved level 50 a third time and chose to re-up for another tour

Death to Locust (10 points)
Killed with all classes of COG in Overrun or Survival

Death to the COG (10 points)
Killed with all classes of Locust in Overrun

Survivor (10 points)
Completed wave 10 on all maps in Survival mode

Globe Trotter (10 points)
Won a match on every map in all Versus modes

Jack of All Trades (10 points)
Won 10 matches of Overrun

Team Leader (10 points)
Won 10 rounds of Team Deathmatch

All Rounder (10 points)
Won one match in Free For All, Team Deathmatch, and Domination

Roaming Free (10 points)
Won one match on every map in Free For All

Team On Tour (10 points)
Won one match on every map in Team Deathmatch

Overran (10 points)
Won one match on every map in Overrun

Dominator (10 points)
Won one match on every map in Domination

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Features

Crysis 3 Multiplayer Beta Impressions

The Crysis 3 multiplayer beta is live and is here to stay until the 12th of February, one week before Crysis 3 officially launches on the PC, Xbox 360 and PlayStation 3 on February 19. What do we think of it so far?

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Let’s kick things off with what most Crysis games are judged by: The visuals. Needless to say, the PC version of Crysis 3 is the way to go here. It. Is. Beautiful. Only a few weeks away from release, hopefully the Beta is giving you PC players a chance to see where your hardware sits and whether or not you need to make any tweaks before February 19.

While it’s undoubtedly understood that the Xbox 360 and PlayStation 3 versions simply can’t and won’t match up to their PC counterpart, I was still expecting a larger margin of improvement over Crysis 2 in the visual department. Improvement is there alright, but at times, I feel like I’m still playing Crysis 2 all over again, but on new maps. A lot of the audio seems to be re-used. Even the weapons look a little too familier, with the tech-bow and other alien additions being the exception. As it stands, I’ve definitely seen better on my Xbox from games like Halo 4 and Battlefield 3, but I’m hoping that won’t be the case by launch.

Having said that, I can see that Crytek has learned a thing or two when it comes to the user interface. Text is bigger and clearer both in-game and in the menus. It makes more sense and is much nicer to look at. The HUD is clean and simple and sports a useful mini-map that keeps you informed, especially in multi-storied environments, which the two maps in this beta seem to feature a lot of. In the menus, party options and challenges are clearly presented and cycling through equipment customization is a breeze. It’s also made pretty clear what you need to do in order to unlock your next attachment or nanosuit module when browsing through your equipment.

So far, Crysis 3 feels a lot better than Crysis 2. Controls are tighter and more responsive, aiming and shooting doesn’t feel as clumsy, and jumping, sliding, and mantling has never felt smoother. You’ll notice that the gameplay has been significantly streamlined, which can be a good or bad thing. Sprinting, for example, no longer requires energy which increases the pace of the game significantly. However, those who enjoyed and mastered the meta-game of energy management found in previous titles might find Crysis 3’s gameplay a tad too hollow. I do wish there was a greater variety of weaponry as well, but I’m thinking the beta is simply limited – seeing that we can only manage rank 10 before initiating a “Nanosuit Reboot” – and that the full game will include more. The new tech-bow adds some interesting new gameplay elements, however. I’m not sure how many players will consistently consider using it as a primary weapon. The ability to tweak weapon attachments in-game on the fly is genius as well.

Both maps, Airport and Museum, are action packed and appropriately sized. The amount of verticality is appreciated and allows great use of the “Air Stomp” technique. Each layout is easy to maneuver and both maps make you feel like a Parkour bad-ass. Despite the darker tone of Museum, I find it to be more visually impressive than Airport due to its great use of lighting. Too bad I can barely find any games on it as everyone votes for the brighter, greener, and happier Airport. Crash Site is a rather fun objective-based mode that has you earning points by defending the vicinity of a crashed alien pod which randomly relocates throughout the match. The new Hunter mode has two permanently cloaked nanosuit-wearing soldiers stalking regular soldiers trying to extract from the battlefield. Each death of the hunted yields a brand new hunter until there are no more left. Honestly, this mode didn’t excite me all that much, though I could see it being a much different story when played with a large group of friends over microphones.

Generally, I do find the beta a tad buggy (sounds don’t sync, kill-cams are off, a few graphical glitches, etc.), which is okay. It is a real beta, after all, and the exciting and distinctly unique gameplay more than makes up for it. The end-of-match highlight reel is a nice touch, and the Halo-esque inspirations (alien weapon pick-ups, the Pinger, and VTOL ship with man-able turrets) are also very welcome in my books.

In my head, I’m thinking that Crysis 3’s multiplayer will be “beast” if things and network issues are cleaned up and polished to a shine. If Crytek can manage that, I’ve got the feeling that Crysis 3 might just surprise a lot of MP aficionados when it releases this February 19.

Now, a lot of you will be tempted to blow this game off as “just another shooter,” but I promise that you will find some charm here that just might seduce you into making the switch, especially if you’ve got yourself a pretty powerful PC. The beta is free, after all, so you’d be doing yourself a disservice by not giving it a shot. Call of Duty players will find themselves comfortable in the fast-paced action, while Halo vets might take some interest as well.

How are you enjoying the beta so far and on what platform are you playing it? Let us know your thoughts in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Aliens: Colonial Marines – Over Two Hours of Multiplayer and Single Player Gameplay

For those who had growing fear of Gearbox not delivering us a true Aliens title with Colonial Marines, fear no longer.

Last Saturday, IGN held a two hour gameplay session. In this session, we get an in depth look at the multiplayer and the single player, which can also be played with up to three other players.

I don’t know about you guys, but everything that I felt I worried about has vanished with this stream. I look forward to picking this beauty up next week, so prepare your Face Huggers.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PlanetSide 2 Gets a Major Update – Infantry, Vehicle and UI Tweaks Galore

Yesterday, SOE deployed a major update to the MMOFPS PlanetSide 2, tweaking a number of gameplay elements and fixing a few bugs.

It’s a long read, so grab some coffee or tea and check out some of the changes you can expect next time you boot up PlanetSide 2.

General Updates

  • Client performance improvements
  • Client stability improvements

Infantry Updates

Spotting

  • Repeated spotting without a valid target will now put your ability to spot on cooldown.
  • Spotting an enemy at 30+ meters now has to be more precise.
  • You now have to be closer to the center of the target to see their nameplate.

Existing Weapon tuning changes

  • Added medals to all weapons that were missing them.
  • VS Pistols
    • Increased iron sight accuracy, from 0.5 to 0.4.
  • All shotguns
    • Lowered vertical recoil, from 1.75 to 1.5 per shot.
    • Reduced accuracy loss per shot, from 1.0 to 0.5.
    • Increased damage falloff range. Damage used to start scaling at 5m and end at 15m. Now it starts at 8m and ends at 20m.
  • Jackhammer
    • Lowered vertical recoil, from 1.75 to 1.2 per shot.
    • Reduced accuracy loss per shot, from 1.0 to 0.5.
    • Increased damage falloff range. Damage used to start scaling at 5m and end at 30m. Now it starts at 12m and still ends at 30m.
    • Reduced pellet spread, from 3.0 to 2.5.
    • Increased projectile speed, from 300m/s to 400m/s.
    • Increased iron sight move accuracy. From 0.3375 crouch-walking and .9 running, to .25 crouch-walking and .75 running.
    • Increased iron sight move speed, from 0.5x to 0.75x of the player’s base speed.
    • Increased hip-fire accuracy. It now matches all the other shotguns.
    • Very small adjustment to reload times. Cut 100 whole milliseconds off the reload chamber time and added it to the reload empty time. It’s now 2 seconds to reload when reloading with at least one bullet remaining and 3 seconds if empty.
  • TX2 Emperor
    • Fixed audio not playing when in iron sights.
  • Underbarrel grenade launchers
    • Fixed underbarrel grenade launchers not doing any damage after a reload.
    • Grenade rounds must now travel at least 10 meters before they arm and explode.
  • Underbarrel Grenades
    • Increased internal radius damage, from 1125 to 1250.
    • Reduced internal damage radius by 0.5 of a meter
    • Reduced external damage radius by 1 meter.
    • End result with these is that direct and near misses are stronger, but the overall explosive radius is smaller.
  • Frag & Sticky grenades
    • Reduced external explosion radius by 1 meter.

Misc Changes & Fixes

  • Added a short invulnerability on newly spawned players. This invulnerability goes away if the player moves or takes any action.
  • Added auto-run to infantry. Defaults to ‘=’ key and can be re-mapped in the keybinding settings.
  • Ctrl-F11 will now turn off the first person arms and weapon. You cannot shoot or interact with terminals while this option is turned on.
    • Reminder: Ctrl-F10 will turn off the UI.
  • Purchasing the second Medic C4 cert will no longer grant every class the ability to carry an additional C4. This bug allowed a number of classes to carry more C4 than what was intended.
  • Ace Tool ammo packs should now be properly affected by Ammo Pack certs.
  • Fixed bug that caused client and server ammo counts to be out of sync (for example, extra underbarrel rounds on your client that were doing no damage).

Vehicle Updates

  • Mouse movement optimizations have been made for vehicle turrets. They should feel a bit smoother and more responsive. Some players may find the sensitivity to be different and should adjust the sensitivity slider.
  • Players in vehicles can no longer capture points.
  • Some improvements were made for ground vehicles sliding – although hitting the slope maximum will still cause you to slide
  • Made adjustments to the Magrider so that combining strafe and forward velocity no longer provides an advantage to hill climbing

ESF Adjustments

  • Rotary Cannons
    • Added 10 rounds to the magazine of each rotary.
      • Magazine certifications reduced to 2/5/7/10
      • Ammo capacity raised
    • Projectile speed decreased slightly on all rotary cannons to help further define their role as a close range weapon.
  • Reaver M20 Mustang
    • Fire rate increased
    • CoF Reduced
  • Saron Laser Cannon
    • Projectile speed decreased slightly. (The Saron has no bullet drop, while equivalent cannons do.)

MBTs

  • Magrider
    • Saron HRB
      • Slowed Projectile down slightly. It retains no projectile drop.
  • Vanguard
    • Side and Top armor increased. Allowing it to withstand roughly 1 more hit from a weapon as powerful as a tank cannon.
    • Titan-150 HEAT and Titan-150 AP
      • Increased projectile speed
      • Reduced Vanguard 150mm AP explosion visual. Visual was set larger than intended (and larger than the actual blast damage)
    • Enforcer ML85
      • Fixed an issue that prevented the projectile from reaching its intended top speed.
      • Reduced time to reload to 3.25 seconds (down from 3.5 seconds)
      • Added some drop to the projectile.
      • Updated missile trail FX in first person so that it is easier to see.
    • Enforcer C85 Modified
      • Changed to have a 3 round clip instead of 1 shot reload.
        • 333ms Fire Rate
        • Removed exaggerated COF
        • Reload speed increased from 1.5 to 2.5 seconds.
      • Base ammo capacity increased from 30 to 60.
      • Ammo Capacity certifications now increase capacity by +6 each rank.
  • Prowler
    • Prowler P2-120 HEAT and P2-120 AP
      • Damage per round increased
      • Increased Projectile Speed
    • Anchored Mode
      • Anchored Mode now increases projectile speed of the equipped 120mm cannon. (In addition to the improved reload rate)
    • G30 Vulcan
      • Increased minimum damage.
      • Decreased maximum (close range) damage (It still maintains the best TTK at close range by a large margin).

Other Weapon Adjustments

  • M40 Fury and M40 Marauder
    • Projectile speed and gravity increased.
    • New, more distinct first person trail, to make it easier to see where shots are going.
  • M20 Drake & M20 Basilisk
    • Reload speed reduced to 3 seconds (down from 4 seconds)
  • M20 Drake
    • Increased projectile speed
    • Reduced gravity on projectile
  • E540 Halberd
    • These changes to E540 Halberd should put it between the Saron HRB and the ML85 Enforcer with their new changes.
    • Increased projectile speed.
    • Reduced projectile drop.
    • Increased time to reload by .25 seconds.
  • CAS30 Tank Buster
    • Reduced maximum damage slightly.
    • Damage fall off now begins at 50 meters. Down from 100.

Item Updates

New Decals

Back in my day, we didn’t have any decals. We had emblems, and we liked it that way! Relive the glory days with these classic decals.

  • Classic Bull Head Decal
  • Classic Celtic Decal
  • Classic Flame Decal
  • Classic Poodle Decal
  • Classic Red Star Decal
  • Classic Wings Decal

New Camos

Continent-specific camouflage will teach you the value of not being seen.

  • Amerish Scrub Camo
  • Indar Scrub Camo
  • Amerish Grassland Camo
  • Indar Canyons v2 Camo
  • Amerish Leaf Camo
  • Esamir Snow Camo
  • Indar Savanna Camo

New Weapons

Each faction now has a submachine gun that is useable by all classes except the MAX.

  • TR: SMG-46 Armistice
  • NC: AF-4 Cyclone
  • VS: Eridani SX5

UI Updates

  • A tiny bar that represents your progress towards earning your next cert point has been added to the cert point area on the HUD
  • Players now have the ability to customize empire colors on the HUD. The game will default to our “Enemy vs. Ally” color preset. The default colors can be changed from the General section in Settings.
  • The player’s total experience bonuses are now displayed on the HUD, above the minimap. Mousing over the component will display a tooltip which details the bonuses.
  • Hotspots have been reworked. They have a much more visual representation on the map and are dependent on more precise and up-to-date activity metrics. Also, the color of the hotspots is now tied to the empire that is dominating the area.
    • With this change, “Instant Action” and “Hotspots” are no longer synonymous. Instant Action is meant to take you to a large fight where there’s already a significant amount of allies. Hotspots are visual cues for where fights are, regardless of whether you have a significant amount of allies there or not.
  • Each column on the Outfit Members screen is now sortable.
  • New “Report” window. Typing “/report <playername>” into text chat will bring up an improved reporting UI to better help players inform CS of hackers, griefers, and general nuisance.
  • Clicking on player names with a bracket [] around them in the chat log and Voice & Chat screen will bring up a player actions menu with a variety of options: send message, add/remove friend, add/remove from squad, add/remove from outfit, and report.
  • You can click and drag in the chat log and Voice & Chat page of the Social window to select text for copy/pasting.
  • Added ignore list to Voice & Chat page of the Social window where you can view, add, and remove players that are ignored.
  • More contextual player nameplates : squad members have a green circle with the squad member # next to the player name, squad leaders/platoon leaders have stars next to the name
  • Smarter player indicator visibility logic using Line Of Sight ( LOS ) checks for non-squad/platoon allies to reduce HUD indicator clutter
  • Better mechanism for determining when to display the player indicator name text
  • Vehicle indicator nameplate inherits the nameplate style of the driver
  • Delta squad platoon color changed from yellow to black to avoid confusion with Bravo squad coloring.
  • Profile screen, leaderboards, stats page, and tab scoreboard screen have been polished to show BR icons and revised to de-emphasize K/D as an important metric. Facilities Captured and Facilities Defended stats have been added to help emphasize teamwork instead.
  • Population bonuses (XP/Resources) are now granted based on continent population instead of server/world population.
  • Updates to Character/Vehicle Loadout Screens:
    • Attachment button should always be visible on the Equipment page and the selected weapon view of the Equipment Edit page.
    • All weapons that have attachments will always display the Change Attachments button regardless of whether the player owns attachments or not.
    • All tabs for attachments/customizations of weapons will be visible regardless of whether the player owns that type of attachment or not.
      • Tabs for which the player owns no attachments will be displayed as disabled.
    • If the player owns no attachments for a particular weapon, the customization screen will display a “You have no attachments…” string.
    • A Get More button has been added to the Customization view of the Equipment Edit page that will link the player to the certs page for that particular weapon.
    • The Get More button that was on the Weapon Selection view has been changed to be gold (since it links to the marketplace).
    • All equipment that does not have attachments (suit slots, ability slots, melee slots, etc) no longer have an information panel.
    • The item selection now spans the whole screen and has the ability to display up to four columns of items.
    • The resupply and auto resupply button/checkbox has been moved up to the stats area for items that can be resupplied.
    • Weapons now display camo in the loadout UI
    • Loadout Weapon Stats Bars now use the same ticks as seen in the Marketplace
    • Larger loadout screen changes will be coming next month
  • Fixed an issue that sometimes prevented individual squad leaders from within a platoon from promoting other members of their squad to leader status.
  • Mousing over chat area on top left of screen now brings up the chat menu
  • Heal/repair reticle does not clear out when it is at 100%
  • Kill spam player names no longer have default red/green outer glow. The glow is now player type specific ( enemy, ally, squad member, platoon member…etc )
  • Fixed resource icons for Mechanized and Infantry resources in the session stats panel of the tab scoreboard (they were swapped).
  • Fixed an issue with grenade counts showing up as “1/0” when you were out of grenades.
  • Fixed issue with icons for connected benefits not drawing at low resolutions.
  • Added a stat tooltip to bundle items on the purchase preview screen- Items in bundles that have stats will have a stats tooltip when moused over on the purchase preview screen.
  • Clicking on the command list button should now take you to the commands list, with the top of the commands list being visible. Also, updated list of commands with new commands and removed commands no longer used.
  • Fix for wrong killspam icon showing up when a player crashes their own vehicle.
  • Broadcast messages should no longer show up twice in the chatbox.
  • Added music to the credits screen Music should start up when the player opens the credits screen.
  • Better text positioning for weapon thumbnail labels and cert title bars to prevent truncation.
  • Better loading indicator for in-game web browser
  • Resource tooltip now scales with resolution on escape menu
  • Not showing the vehicle slot on the vehicle health schematic on the HUD if the vehicle capacity is 1
  • Instant Action and Redeploy buttons on the Map screen will now play a “ticking” sound effect during the 10 second countdown to activation.
  • New sounds added for item unlock, broadcast, and medal earned notifications
  • Back button has been added to Bug Submission page that will return the player to the Support Menu Back button has been added to Command List page that will return the player to the Support Menu
  • Render Distance slider added to Graphics Settings
  • Significant UI performance improvements

Experience Updates

  • As an added bonus to our earliest supporters, we’ve increased the bonus percentage of our Alpha Squad boost to 50% resources and XP.
  • Added tiered kill xp
    • Killing a player who has been alive for less than 10 seconds and has not earned more than 5 xp will yield a diminished “Spawn Kill” xp reward of 25 xp
    • Killing a player who has been alive for more than 10 seconds, or earned more than 5 xp and less than 1000 xp will yield a normal “Kill” xp reward of 100 xp
    • Killing a player who has earned equal to or more than 1000 xp but less than 2000 xp will yield an enhanced “High Threat Kill” xp reward of 150 xp
    • Killing a player who has earned equal to or more than 2000 xp will yield an enhanced “Extreme Menace Kill” xp reward of 300 xp
  • Added Surface-to-Air Damage experience rewards
    • Applying a fair amount of damage to air vehicles while not in an air vehicle should now grant a 20 xp reward
  • Increased Sunderer Kill xp
  • Fixed a bug with the Sunderer ammo dispenser where a squaded driver did not receive xp from resupplying non-squadded friendly player vehicles
  • The global population xp and resource reward adjustments should now be granted to players on a continent based on that continent’s population level instead of the world population level

Facility Updates

  • Upgraded all spawn rooms to be more defensible. This should lead to less spawn camping.
  • Adjusted the tower to help reduce spawn camping.
  • Added Tunnels to the Amp Station and Tech plants. These tunnels are only accessibly by the defenders and emerge in key locations throughout the Facilities. This should lead to less spawn camping. (I see a theme)
  • At all Amp Stations and Saurva and Andvari, we added faction specific Jump Pads. Only the facility owners can use these jump pads. This should make getting around in these bases a little trickier for attackers, but not impact the defenders.
  • Warpgate ownership on all three continents were rotated.
  • Redesigned the Biolabs. There is better cover at the landing platforms which should lead to more interesting fights there.

Audio Updates

  • Optimized assets being loaded into memory.
  • Optimized all factions infantry automatic weapons rate of fire. No longer dependent on composite effects.
  • Added peak limiter on master bus to prevent explosions/multiple sounds from summing up and distorting
  • Adjusted dynamic mixers during weapons firing, and menu screen.
  • SMG’s unique audio for each faction
  • NC and VS scout rifles have been assigned their correct firing sounds
  • Fixed Flash grenade to play blast and “stunned” effect
  • Fixed distorting issue with T1-S Cycler.
  • G40-F Ranger had incorrect firing audio. Corrected.
  • Increased possibility of playback on “travel” music cues

Other Bug Fixes

  • Jump Jets should no longer fail to function after switching to a different class from the deployment screen
  • Should no longer be able to get a vehicle into a bugged out state of invincibility
  • IFF shields should once again consistently block enemy fire
  • Engineers should no longer be able to maintain a repair even after they’ve entered the vehicle
  • Plugged a hole in the world near Shadespire Farms
  • Removed the pain field from the roof of the spawn room at Old Shore Checkpoint
  • Addressed incorrect spawning behavior for vehicles created at Freyr’s Northern Barracks
  • Fixed an issue that could prevent players from re-entering vehicles after they’d exited
  • Fixed the spawn point at Jagged Lance Mine so it is properly tied to facility ownership
  • Corrected the capture timer at the Tawrich Tech Plant tower.
  • The Gate Shield at the Wokuk Shipping Dock will no longer persist when the generator is destroyed
  • Corrected mismatched description text for MAX Flak Armor II
  • The Hailstorm Turbo Laser’s 3rd and 4th tier magazine size upgrades should now give the correct amount of ammo
  • Removed a phantom road from the minimap near the Mekala Tech Plant
  • Players in a MAX should now be able to use Instant Action to hot drop to a hotspot on the continent they are on

David Veselka

Musician, Gamer, Geek. Subscriber

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