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Bungie Hints at Destiny Reveal This Monday With Alternate Reality Game

Something Destiny-related is on its way, set to arrive this Monday morning, February 18, according to an alternate reality game found on the official Bungie website.

The ARG features a week-long count-down to the 18th, displaying a new mini game or puzzle each day. Today’s puzzle yields two distorted images. Following the link at the bottom of the left-most image brings you to a page with the following text:

Our sky is filled with unseen signals. Radio-frequency emissions pulse and flit and dance all around us. Yet even a singing patch of sky can be observed, and transformed into a range of frequencies.

Can you hear it? No, not yet. It has not yet arrived. But together we can receive its call.

Imagine combining the observations of thousands across the globe on an object meandering through the heavens. The resulting array would be quite large. Quite powerful. This is your task.

Alone it will not be enough. Coordination and timing is needed. Observations must be made simultaneously.

Your window will be small. Five minutes at most. But windows may be reopened. And the distance between observer pairs will be key.

There will always be limitations in clarity, so the results must be archived for study. Highly technical observers may be required. Detailed frequency analysis is recommended.

Everything that belongs to us will be ours, but only if we create the capacity to receive it.

IGN notes that the page, called Alpha Lupi, refers to the brightest star in the Lupus constellation.

So far, Bungie has only confirmed that a lecture would be taking place during GDC 2013 where the team would be talking about their new IP. However, a marketing video released last Thursday hinted at a reveal “within a matter of weeks.” Looks like we’ll find out this Monday.

You can follow the countdown and play the game yourself right here.

The first installment of Bungie’s series of four games called Destiny is said to be released this year exclusively on the Xbox 360, with following titles releasing on the PC as well as Microsoft’s and Sony’s next-gen platforms. Learn more about Destiny, including leaked story concepts, right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Crysis 3 Multiplayer – Earn Up To 72 Hours of Double XP on Opening Weekend

Next week on February 19, Crysis 3 launches on the PC, Xbox 360 and PlayStation 3.

To celebrate, Crytek is holding the first ever Crysis 3 double XP multiplayer event during the launch weekend. How long the even lasts is up to you.

Crytek wants you to share this Facebook post for up to 72 hours of double XP. Every 60 shares before midnight on February 14 nets 1 hour of double XP during the launch weekend. According to an image included in the post, 1,000 shares will unlock a bonus mystery item.

Over on Twitter, you can also retweet this note 300 times before Thursday for another 6 hours of double XP to be added onto the first double XP weekend.

Crysis 3 is currently in beta on all three platforms and has already received some patching to make the experience smoother.

Happy XP hunting!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: End Game Dropship Spotted in Latest Test Video

A viewer of YouTuber TheEnd004500 spotted something interesting in a test video featured in the latest Battlefield Blog post about the some of the new maps and vehicles featured in Battlefield 3’s End Game DLC.

While the post itself may have been focused the new motor-bike, upon taking a closer look, you can also actually notice the new dropship far off in the background, said to act much like the AC130 gunship from Armored Kill, but will instead support infantry with additional troops and vehicles.

Check out the video below. Thanks, TheEnd and “TheGreatDestroyer34!”

[youtube id=”nt-pw8wLdXU” width=”618″ height=”378″]

Battlefield 3 End Game is due out this march for Premium members first.

David Veselka

Musician, Gamer, Geek. Subscriber

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Xbox 720 & The Halo Movie

The major roadblock to a Halo movie has always been money.  Not in the sense that Microsoft can’t get the money – in the sense that they don’t want to lose money.  Making a Halo movie with a major studio like Warner Brothers or Fox would require Microsoft to give up their rights to exclusively distribute Halo content, which is something Microsoft really can’t afford to do considering it’s their flagship title.  So how do we get a Halo movie out of Microsoft?  Simply put, they make it an Xbox 720/Windows 8 exclusive.

[youtube id=”eThw2ofskoU” width=”618″ height=”378″]

Now I know how silly this sounds, but bear with me.  The future of consoles isn’t in gaming.  Yes, it’s what they’ve built their empire on, but how many people game on their TV as opposed to how many watch movies on their TV?  The difference is extreme to say the least.  Microsoft and Sony both know this, it’s why Netflix is on both of them.  So obviously the big 2 are building their next generation systems to be capable gaming machines and powerful media centers.  Their goal is to make it so the only thing connected to your TV is a console.  But putting Netflix on something is really more a matter of how much stress your network can handle than it is that your network is a good distribution platform for entertainment in video form.  To prove that the consoles can take over the living room, the big two need to prove that the content they make for it will sell well outside of the gaming community.

A version of a Halo movie has been in development hell since Halo 1 launched, so the anticipation for it couldn’t be any more buzz-worthy.  People WANT a Halo movie.  Microsoft wants to prove that Windows 8 is the unified solution to connecting all of your devices.  Considering how broad reaching Windows 8 is becoming, how well the new consoles will sell (it’s a given at this point that they’ll sell well), and how easy it would be for Microsoft to run an ad universally across Windows 8 and the Xbox 720, a Halo movie exclusive to the Xbox 720 and Windows 8 users would undoubtedly sell well.

Assuming it does, a Halo movie would prove to the major studios, distributors, directors, and actors that the consoles are the new movie theater,  the new TV, and can be highly profitable because there’s no middle man.  You don’t have to ship thousands of film reels, you don’t have to securely deliver thousands of hard drives with movies on them, and you don’t have to pay a network like NBC or HBO to run your content on a console.

Now, it’s obvious that as far as movies are concerned, Netflix is the future, which is why a lot of people think my idea won’t work.  But if Netflix and the console makers team up, networks like HBO are screwed.  Getting a movie to viewers will be a lot easier when you don’t have to convince them to pay their cable company more for the same content you can get on your console for less money, WAY more control, and WAY more variety.  So maybe the premiere of the Halo movie is a “live” broadcast exclusive to the Xbox 720/Windows 8 on launch day and Netflix members can stream it the day after or something.

Regardless of how they do it, the Xbox 720 needs something to prove it can compete as source of original premium entertainment and not just another Netflix box.

Also, they should totally cast Veselka as the guy that gets blown up first in the Halo movie!

What are your thoughts?  Would you pay to see a Halo movie if it was only available on the Xbox 720 or Windows 8?  Let us know!

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Killzone 4 a Possible Launch Window Title For The “PlayStation 4”

Killzone 4 could be a launch title for the PlayStation 4, according to sources from VideoGamer.

According to these sources, the unannounced title said to be in development at Guerrilla Games could possibly be revealed during the PlayStation meeting this February 20, where Sony is expected to officially announce the “PlayStation 4.”

During the announcement of the PlayStation 3, similar circumstances occurred as a trailer was released for Killzone 2. Additionally, a solid shooter launching aside or close to the “PS4” launch would be likely considering the genre’s popularity.

The sources comments suggest that Killzone 4 could indeed be a title releasing in the launch window for the “PlayStation 4,” said to release by the end of 2013.

Killzone 3 was released on the PlayStation 3 in 2011.

Via, Gamespot.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – Gearbox President Addresses Issues Surrounding Increased Level Cap

By now, many of you guys have already reached the level cap of 50 on Borderlands 2 with various characters and are dying to get your favorite vault hunter to the new level cap, expected to arrive sometime during the first quarter of this year.

According to Gearbox’s president Randy Pitchford, implementing an increased level cap for Borderlands 2 may be a lot tougher then people think. This is due to various reason’s such as literally breaking the game, from impossible skill tree combinations and more. Speaking to Venturebeat, Randy explained the many challenges that come with increasing the level cap.

Randy admits that there are those players that are hesitant to continued the story as they wait for a level cap  – players who are “in this spot where you kind of want to wait until you have an opportunity to get the … . Experience drives toward leveling up. You want that to also be in the loop when you’re experiencing the new campaign content, so you’re holding off on the campaign content until you have that.”

“When it comes to skill tree combinations beyond level 50, Randy says that “Some of those things start to become game-breaking. This has actually created a huge problem for us. We designed the skills really well this time, but we did, for better or for worse, make a lot of the decisions with the knowledge that there will be no more skill points available to put into any trees after you reach level 50. We knew the impossible configurations. Some of the design exploits that. Some of the impossible configurations, if they were possible, would break the game. Sometimes very literally. ‘Oh, that’s gonna blow memory. Your Xbox will crash.'”

“So now we’re in a world where … . We, as customers and gamers ourselves, hear the fans. People want to level up more. It makes sense. We totally get it. We did it in Borderlands 1, so we have the precedent. And we’re gonna break our fucking game if we change the math. If we change it up, who knows what the balance will do? People don’t want to just level up. They also want the game to level up with them. If I’m level 55 and everybody else is level 50, it’s a walkover. I want to get level 55 gear if I’m level 55. I want to fight level 55 enemies. Then we have to make the whole game over again.”

“It becomes this really … ‘oh, shit, have we painted ourselves into a corner here?’ Yes, the Achievement indicates that some of us, somewhere, wrote that Achievement and anticipated it, just as many customers do, because of the last game. But we’re now in this world where we’re confronting the reality of what it means to do that work, and it’s terrifying and challenging. It’s easy to imagine, when we’re playing the game, “We could just change the number, and everything would be fine.” No, dude, there’s a lot … . This is the most fundamental thing about the game. It’s a big deal.”

Randy continues, “…we’re in the middle of it. There might be things that aren’t going to work the same way. We might have to radically change the game. We have to think, “What’s more important? Do you we maintain these skills, or do we let people level up? What if we have to change skills?” We shipped the game with this shield that was totally broken.”

When it comes to the expectation of increasing the level cap through DLC, Randy admits, “I think that’s a fair expectation because we did offer a level cap increase in Borderlands 1 in line with the third DLC.”

If and when the proposed level cap increase arrives, what would you guys like to see be the new level cap for Borderlands 2? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 3: End Game – All Map Names Revealed, More on Motor-Bikes and Big Jumps

Battlefield 3 developers DICE are busy fine-tuning and testing motor-bikes – motor-bikes you’ll be riding in End Game, that is, Battlefield 3’s last expansion pack due out this March.

DICE QA Analys Malin von Matern recently laid down some interesting tid bits of information on the Battlefield Blog regarding her favorite new Battlefield vehicle, the motor-bike.

BF3 End Game

As childish as it might sound, getting the jumps on End Game’s maps just right was an important aspect of her work. It’s important to maneuver the battlefield quickly and fluidly in order to keep the fight’s momentum going. To ensure minimal frustration on the player’s part, Malin needed to ensure that players weren’t crashing in awkward spots on the map when going for that sick air. One instance of this was on “Operation Riverside,” around the “mega jump.” Play testers were often crashing in a ditch hidden by the jump itself. Here’s an example of how she fixed the tricky situation.

1-2
Death trap (left) avoided by careful placement of tree as visual marker (right).
2-2
Same death trap as above, this time from a 1P view.

Malin mentioned that not all jumps on each of the four new maps are so obvious. While jumps on Operation Riverside might be made clear by metal ramps supported by dirt piles, Kiasar Railroad, for example, features jumps that are “molded with the landscape and often made out of wooden planks laid out on dirt mounds. This encourages players to explore the levels to see if they can find all the jump spots,” she writes.

Check out the DICE QA team testing out some jumps below.

[youtube id=”pAMyJyh_Gno” width=”618″ height=”378″]

While the two previously mentioned maps – Kiasar Railroad and Operation Riverside – are two of the more jump-centric maps, Malin writes that “the other two maps – Nebandan Flats and Sabalan Pipeline – rely more on using the skills you have learned on the constructed jumps on the raw terrain. I have personally had lots of “Battlefield Moments” during playtests on these maps. My knowledge of what I can make the motorbike do has saved my skin more than once. So don’t be fooled if you have a hard time spotting jumps on those maps. They are there, just a bit more hidden.”

BF3 End Game

If you haven’t yet, make sure to read up on the new dropship and AA vehicles. You can also catch the latest Capture the Flag gameplay trailer here.

Does the sound of catching some sweet air with the brand new motor-bike in End Game have you excited for Battlefield 3’s last expansion pack?

David Veselka

Musician, Gamer, Geek. Subscriber

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Crysis 3 Multiplayer Beta Gets First Patch, Tweaks Shotgun, Predator Bow, ADS Sensitivity and More

Crytek has been listening to the Crysis community and is deploying the first patch for the currently ongoing Crysis 3 beta.

It takes a look at and tweaks a number of weapons, ADS handling, as well as a couple of the kill streak rewards.

Check out the full Patch 1.0 notes below, via the official website, now available now on the PC and Playstation 3 and soon on the Xbox 360.

  • “Marshall” shotgun’s damage tweaked
  • “OGR” machine gun’s recoil reduced
  • Predator Bow’s  charge time reduced (from 1.3s to 1.0s)
  • ADS sensitivity modified to improve weapon handling and aiming
  • “Pinger” vehicle rotation speed increased
  • AY69 submachine gun damage increased
  • “Swarmer” kill streak reward damage increased
  • “Swarmer” kill streak reward damage tweaked

In addition Crytek also plans to make a few changes to the Crysis 3 multiplayer, “articularly to game balance and technical issues. Many of these improvements are based off of your feedback, so thanks again for enabling us to provide you with continued support.”

Crytek also commented on the matter of cheating, promising to work on identifying exploits and refining detection to protect legitimate Crysis 3 players from being banned by mistake.

Head on over to the MyCrysis forums to report cheaters, as well as to provide general feedback for the Crysis 3 Multiplayer beta.

David Veselka

Musician, Gamer, Geek. Subscriber

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Crytek on Crysis 4: “We Have So Many Different Ways We Can Go”

Crysis 3 is still in beta, but Crytek Producer Mike Read is already talking Crysis 4.

Speaking to VG247, Read said that while the team is already getting amped up for Crysis 4, they’re first looking forward to a much needed break after the release of Crysis 3. “We’re still at very early stages with things,” said Read. “We’re just literally getting gold status on Crysis 3 right now, so we wanted to give the guys a bit of a break, have them come back fresh, and have them start looking at what’s going to happen next.

He added, “But I think we have a lot of room left in the franchise. We have a lot of directions that we can go. Cevat Yerli has said it himself. We have a lot of ideas. His brain is always working. So, we’ll get there.”

There is certainly more Crysis to be had – beyond the story of Prophet. What’s the deal with the Ceph alines? What’s the true story behind the Nanosuit? What is to become of the human race? All this and more are stories waiting to be told.

“We’ve built such a strong franchise that – this is not the end of Crysis in general or the end of the series. There are still stories inside the Crysis universe. We have so many different ways we can go.

Despite the Crysis series being one of the most important FPS series of all time, that doesn’t mean Crysis 4 will follow the same footsteps. “Will it be an FPS? I have no idea,” stated Read. “That’s up to the designers, and when we have something to announce we’ll definitely talk more about that.”

Meanwhile, Crysis 3 is due out this February 19, only a few weeks away.

David Veselka

Musician, Gamer, Geek. Subscriber

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EA Origin Launches on Mac, Line Up Includes Dragon Age 2, Batman: Arkham City, Sims 3 and More

EA’s direct download application, Origin, is now available for Mac users worldwide.

Mac users will now have access to similar features to that found on the PC, “including cloud storage to save and continue games, social connectivity via friends lists, and more.” More importantly, for those who play on both Mac and PC devices, Origin will now allow dual-platform play for select EA titles. For example, users can purchase a game on a PC and download it on the Mac later on, provided the title is available for both platforms.

Origin for Mac launches with a few nifty titles, including Dragon Age 2, Batman: Arkham City, LEGO Harry Potterand The Sims 3. Those interested in the Sims will be happy to know that the Anniversary sale will give players the chance to download The Sims 3 base game, plus numerous expansion and stuff packs for as little as $10. These savings on Origin are only available for a limited time, so players should act fast.

EA notes that for the best experience on the Mac, users should be running OS X 10.6.8 or newer with an Intel Core 2 Duo processor or better.

Download Origin for Mac here

Now if we can just get Battlefield 3 to hop on over to the Mac side.

David Veselka

Musician, Gamer, Geek. Subscriber

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Aliens: Colonial Marines “Bug Hunt” DLC Leaked, Pricing And Release Date Revealed

For those who were disappointed by the announcement of no hoard mode in Colonial Marines, you may be happy to hear that GearBox is working on it, and according to a Walmart ad, it will be releasing next month.

Posted on the official Gearbox forums, the image down below was taken at a Walmart. It reveals that the DLC “Bug Hunt” which appears to be a survival/hoard mode, will be releasing on March 19th for $14.99. Members over at the Gearbox forums have been wondering if this would be a Walmart exclusive, and although we can’t confirm whether it is or not, we are confident enough that it’ll most likely make it’s way to everyone.

20130206121814906

Thanks PGN,

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Borderlands 2 – Cross Platform Play For PC And Mac Available Now, Add-On Disk Coming Feb 26th.

Have you been enjoying Borderlands 2 on the PC or Mac and always wanted to team up with fellow vault hunters of the opposite operating system?

If so, then as of this writing, your wish has come true according to the latest tweet from Aspyr, the people behind the Mac version of Borderlands 2.

In order to enable cross-platform gaming between PC and Mac, just simply restart your Steam client and re-boot your copy of Borderlands 2 to receive this update.

In other Borderlands 2 news, for those who have been waiting to get their hands on first two add-on DLCs for Borderlands 2, including the fifth playable class, Gaige the Mechromancer and a golden key, are in luck. A special Borderlands 2 add-on disc is in the works, according to Game Informer, which will net you the following items and DLC:

  • Captain Scarlet And Her Pirate’s Booty
  • Mister Torgue’s Campaign Of Carnage
  • Gaige the Mechromancer
  • Golden Key
  • Collector Edition Pack ( Special Edition Skins and Heads, Contraband Grenade Mod)
  • Pre-Order Bonuses ( Golden Gearbox weapons, Vault Hunter’s Relic, Access to the Creature Slaughter Dome)

The Borderlands 2 add-on disk will be available on February 26th at your local video game retailer for the price of 29.99 USD. You will end up saving more then 14.99 USD, if you were to purchase the content of this add-on DLC separately.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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PS All-Stars Wins DICE Fighting Game of The Year, SuperBot Entertainment Let Go By Sony, All DLC Handled Internally

This week sure has been busy for Playstation All-Star: Battle Royale. We’ll start with the good news first, and that’s that this year’s DICE event has awarded PS All-Star fighter of the year. No doubt that this is an incredible feat for the title.

As for the bad news, Sony and SuperBot Entertainment have revealed that they are no longer working with each other. Sony announced that they have cut ties with SuperBot and that all future DLC wil be handled by Santa Monica, the developers of God of War.

The two DLC sets that are set to release in a few weeks is still on schedule. As for planned DLC that SuperBot had such as “Abe from Abe Odyssey,” there are no details from Sony whether this has been cancelled, but Sony did say that they do plan on continuing supporting the title with more DLC.

It’s important to note that SuperBot Entertainment was an independent studio that wasn’t actually owned by Sony. They are currently seeking another publishers, so don’t expect this to be the last time we hear from them. Thanks IGN

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo 4 – Team Snipers Re-Visits in Next Monday’s War Games Playlist Update

This Monday, February 11, 343 Industries will be re-introducing Team Snipers in another War Games playlist update with a few tweaks here and there.

Two iterations will be joining this party: Team Snipers and Shotty Snipers.

Team Snipers is for the hardcore sniper. Rader is turned off and grenades, ordinance and secondary weapons are all disabled. Full settings below:

Mode

Team Snipers

Teams 4 vs. 4
Score to Win 600 [60 Kills]
Loadouts UNSC Sniper Rifle Only
Instant Respawn Disabled
Death Cam Disabled
Motion Tracker Disabled
Ammo Unlimited
Time Limit 12 Minutes
Personal Ordnance Disabled
Grenades Disabled
Ordnance Drops Disabled

 

Shotty Snipers is for those who like to add a bit of variety to the long range gameplay. Full settings are as follows:

Mode

Shotty Snipers

Teams 4 vs. 4
Score to Win 600 [60 Kills]
Primary UNSC Sniper Rifle
Secondary Shotgun
Instant Respawn Disabled
Death Cam Disabled
Motion Tracker Disabled
Ammo Unlimited
Time Limit 12 Minutes
Personal Ordnance Disabled
Grenades Enabled
Ordnance Drops Disabled

 

343 will be launching the playlist “with several medium-sized maps – slightly modified versions of Haven, Abandon and some Forge favorites will be available,” according to an update on the Halo Bulletin.

In addition, 343 will also be launching Team Objective which “will group together 4 vs. 4 Team Regicide, Oddball and King of the Hill (she’s back!). The biggest changes you’ll see to these game types are that Complex Oddball has been removed, and instant respawn has been disabled for both KoTH and Oddball.”

Of course, brand new Spartan Ops content will be making its way to Halo 4 this monday alongside the new playlist update, so be sure to keep an eye out for that.

Are you excited to get back in the arena, sniper rifle in hand? Or, are you going to be getting your game on in the objective playlist?

David Veselka

Musician, Gamer, Geek. Subscriber

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Counter-Strike: Global Offensive – Valve Launches Map Workshop

Valve has launched the Map Workshop for Counter-Strike: Global Offensive, making it easier for players to discover and play new maps and modes that come straight from the hands of the Counter-Strike community.

With the new Map Workshop, players can find new maps, vote for favorites and subscribe to maps and game modes as well. Upon subscribing, Steam will automatically download and update changed made by the author. Maps from the workshop can be used in quickmatches, private matches through Play With Friends, and offline bots as well.

You can learn all about the Map Workshop in more detail right here.

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty Black Ops 2 – MLG Dallas Ruleset Announced

For those interested, Major League Gaming has officially published the ruleset for the “MLG Dallas Warm Up Tournament,” which will be the same rules used for MLG Dallas event.

Sign-ups are still taking place until February 9 and will cost 10 GB per player. You can learn more about the event on the official website.

Check out the official ruleset below, via callofdutyesports.

MLG Dallas Ruleset

General Settings

Party Privacy: Invite Only
Team Change In-Game: Not Allowed
Dynamic Map Elements: No
Revenge Voice: No
ScoreStreaks: Allowed
Friendly Fire: On
Game Recording: On

Search and Destroy

Rules

Time Limit: 1.5 Minutes
Rounds to Win: 6
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: No
Switch Side: Every Round
Silent Plant: Yes

Maps

Express
Meltdown
Raid
Standoff

Hardpoint

Rules

Time Limit: 10 Minutes
Score Limit: 250
Lifetime: 1 Minute
Capture Time: None
Location: Linear
Scoring: Constant

Maps

Raid
Slums
Standoff
Yemen

Capture The Flag

Rules

Time Limit: 5 Minutes
Win Condition: Total Flag Captures
Capture Limit: 10
Round Limit: 2
Respawn Delay: 5 Seconds

Maps

Raid
Slums
Standoff

Banned Items

Banned Weapons

SMAW
RPG

Banned Lethals

C4
Claymore
Bouncing Betty

Banned Tacticals

Shock Charge
Tactical Insertion

Banned Attachments

Launcher

Banned Perks

Ghost
Hardline

Banned Scorestreaks

UAV
Care Package
Counter UAV
Hunter Killer Drone
Guardian
Orbital VSAT

David Veselka

Musician, Gamer, Geek. Subscriber

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Dead Space 3 Co-Op Review

Dead Space 3 Co-Op is a gamers’ game. It’s rare these days to sit down with a buddy and have a fun, high-action, shoot’em up experience. With every developer trying to either wow or impress us, it feels like every game is hitting us over the head with a sack full of set pieces and dramatic cutscenes. Visceral Games has struck a really nice balance with the DS3 Co-Op gameplay of drama, action, horror, and pseudo-RPG. The scares are scarce enough to not make them feel bland or predictable (beware the pinball machine). The controls handle quite well, though my two left hands seem to like pulling out the stupid scavenger bot in every panic-inducing boss fight. Speaking of boss fights… DAYUM SON! Honestly, I’ve never looked forward to a boss fight like I have in DS3 Co-Op. Not only do the boss fights require teamwork, they’re easy enough to not be annoying but hard enough to be challenging. They also look cool as hell, so there’s that.

Before we get into the nitty gritty, I thought I’d share my playthrough of the game that I’m doing with WingsOfRedemption. We’re old school gamer nerds that have a lot of fun playing games like DS3 and I think that’s a sharp contrast to the other people doing “let’s plays” these days:

[youtube id=”NXbpIWxhutY” width=”618″ height=”378″]

Teamwork

This is probably the one thing DS3 could do better. Rather than giving you and your partner enemies that require two minds (and guns) to defeat, the game more or less just throws an extra set of enemies at you. Making a partner a requisite more for survival and progress then creative “problem” solving, except for the boss fights, where two guns seems like barely enough. There are of course some puzzle moments where it seems like flipping a switch wakes up every necromorph in the universe and you’re stuck rotating space junk while your partner has to fight the fires of hell itself just to keep you from getting killed. But overall, it feels like your partner is just backup and not an integral part of the experience. The gameplay is fun enough to make up for the lack of depth in this regard though and the game takes great care in reminding you of how dead you would be without someone to cover your ass.

Environments

You’d think people would have figured out by now that derelict space ships are nothing but trouble and just end up exploding anyway. Thankfully, there’s a planet in this one! Lapses in judgment aside though, every room in this game is fantastic looking and each set of levels feels very unique. Visceral Games really put a lot of thought into each set of levels, giving them their own distinct place in time and matching the wear and tear to it. Some levels looks brand-spanking new, others look like burned-down crack houses. All of them look fantastic. The planet you end up on about ⅓ of the way through the game is like Hoth 2.0, and that’s ok. When you first land, staying alive is more dependant how long you have until you freeze to death than how fast you can take down necromorphs, but the two combine to make for some of the most frantic and fun gameplay I’ve had in a Co-Op game to date. Being a big “The Thing” fan, this planet made me super nostalgic for Kurt Russel’s alien-ass-kicking. Thankfully, I get to kick plenty of ass in DS3.

RPG Elements

I don’t have much to say about the weapon customization built into DS3 other than while I’d rather just be given pre-built guns, being able to make a flamethrowing shotgun with an assault rifle and medkit sharing device built into it is pretty freakin’ sweet, especially once you have the right parts. Most of the time, you’ll find yourself building useless pea shooters or super-powerful death-bringers that have the fire rate of a musket, but putting together your latest experiment in munitions absurdity has it’s novelty. Though I wish DS3’s weapon building system had more in the way of a guide to making the “right” weapons, overall I find it to be more of a background annoyance that’s easily overlooked than anything else. Weapon building is more of a “two rednecks shooting fancy guns” than it is an intuitive and simple experience, but it gets the job done and helps pace the game quite nicely. There’s nothing like knowing you’re going to be safe until you leave a room too.

Horror

It’s funny. I caught myself complaining that the game wasn’t messing with my mind enough, then it started throwing creepy hallucinations and birthday gifts at me. Honestly, DS3 isn’t as scary as it’s predecessors, but I think that has more to do with how stone-cold of a badass I am than it does that they’re aren’t scary. Co-Op is really challenging to make scary because you know your partner is always right there with you. Splitting us up more would have made the horror more immersive, but I find that getting split up typically just alienates me from the game as I always want to go back and replay the game as my partner to experience their side of the split. Generally, despite maybe not being a horror-ride like DS1, DS3 is eerie as hell 99% of the time and Visceral knew going into it that we’ve played this game twice already, so the jump scares are subtle and as infrequent as possible.

Navigation

Let’s be real, the objective marker in Dead Space is the best obj. marker of all time. It’s simple, always works right, and is really cool. The level design lends itself to leading you in the right direction, so getting lost isn’t really an option, but because each level’s environments all have the same look and feel, getting turned around while trying to complete the side missions will happen every now and then. Don’t get me wrong, the environments don’t get bland, and when they’re about to, a giant monster tries to eat you, destroying the level in the process. But I found that all the doors in an area being the same left me wondering if I was going the right way, then I hit the B key.

Story/Characters

All you really need to know is that the characters of DS3 have just enough substance to not feel invisible, but they’re never going to feel “well-developed,” which is fine to be honest. I want to shoot creepy abominations, not commiserate with the people they’re trying to eat. The storyline is, well dumb. I mean, not that it doesn’t make sense and isn’t interesting, it is, very much so, an engrossing and fun story, just for people that haven’t been playing Dead Space since the series started. It feels recycled, but not in a distracting or boring way. That’s not to say it isn’t good, just that we still have no freakin’ clue why the markers exist and someone’s always either trying to blow them up or worship them. I WANT ANSWERS DAMNIT! I just wish everyone wasn’t so obsessed with repeating the mistakes that they’ve been making since DS1. Maybe the storyline was a missed opportunity to do something interesting in DS3’s Co-Op, but I’m too busy kicking ass to care.

Summary

DS3’s Co-OP does right what every other DS game did, albeit a slightly less “interesting,” but that’s only because we’ve been on this ride before. A lack of freshness is inherent to the concept of the sequel, so I’m not going to throw a hissy fit for getting the same polished experience DS has been known for since DS1. Overall, the game plays well and is just downright fun to play. The Co-Op is engrossing, well paced, exciting, and doesn’t feel like a side note. Regardless of whether or not you played any of the other DS games, If you’re looking for a solid 2 player experience and don’t mind blood-covered hallways and corpses with tentacles trying to maul your face, Dead Space 3’s Co-Op is well worth the $60, plus you get a whole other game!

This review was based on the PC version of Dead Space 3.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Aliens: Colonial Marines “Contact” Extended Trailer, Trophy/Achievement List Revealed

Today, SEGA released a new version of the Aliens: Colonial Marines “Contact” trailer that debuted last year. It’s made up of all CGI and has an upgraded look along with nearly a minute of extended footage.

Extended version

[youtube id=”dIE8nk2UByw” width=”618″ height=”378″]

The original

[youtube id=”yH6js9tI_78″ width=”618″ height=”378″]

Below is a list of the PS3 trophies, though they are exactly the same as the Xbox 360 achievements with the exception of the PS3 version having 51 trophies due to it’s platinum. Thanks PSMania for posting them.

Another Glorious Day in the Corps: Complete Distress
Bad Feeling About This Drop: Complete Sulaco Falls
Quoth the Raven: Complete The Raven
Still Got a Job to Do: Complete Rampart
Dragged Queen: Complete Home
Short, Controlled Bursts: Defeat all Xenomorphs in the Sulaco hangar bay without them crossing your barricade
Fire Drill: Arm the emergency release and escape in under 2:30 on Sulaco Falls
Mostly Come at Night…: Find Newt’s doll
Just a Grunt: Complete Hope in Hadley’s
No Need For Alarm: Complete One Bullet without setting off the alarm
Heavy Lifting: Defeat the Raven in under 1:10 on Soldier difficulty or higher
Easter Egg: Find the Easter Egg
Adios, Muchachos: Gib two enemies at once
Field Promotion: Earn Rank 2 as a Marine
Lean and Mean: Earn Rank 20 as a Marine
Oorah to Ashes: Collect a Dog Tag
Personal Friend of Mine: Collect a Legendary Weapon
Another Bug Hunt: Complete a Challenge
Stay Frosty: Complete an entire Challenge category
I Feel Safer Already: Have another player join your party
Don’t Count Me Out: Revive a teammate
Ready to Fry Half a City: Edit a Marine Loadout
Structural Perfection: Edit a Xenomorph Loadout
Perfect Killing Machine: Upgrade every Loadout slot for a Xenomorph class
Field Modified, Kill Certified: Upgrade every slot for a weapon
Majority Shareholder: Spend 30 Commendations
I Heard THAT: Collect all 12 Audio Logs
Entry Prohibited: Kill 10 Xenomorphs that are using vents
Let’s Rock!: Kill 10 Xenomorphs in a game with the M56A2 Smart Gun
Need a Deck of Cards?: Set up a UA 571-C Remote Sentry
Micro Changes in Air Density: Track 100 hostile targets with the Motion Tracker
It’s a Dry Heat: Kill 3 enemies with a single U4 Firebomb
Eat This!: Kill a Xenomorph with a shotgun at very close range
Coming Outta the Walls!: Kill a Xenomorph climbing on the walls or ceiling
Secreted from What?: Kill 5 Spitters without being damaged by acid
Anytime, Anywhere: Kill a Crusher without it damaging you
Love at First Sight: Survive a Close Encounter with a Facehugger
… But No Cigar: Rescue a teammate from a Close Encounter
Game Over, Man!: Complete all Campaign levels on any difficulty
Not Bad For a Human: Complete all Campaign levels on Hardened difficulty
Remember the Fallen: Collect all 35 Dog Tags
I Like to Keep These Handy: Collect all 6 Legendary Weapons
Distinguished Service Medal: Complete all Challenges
You Look Just Like I Feel: Upgrade every Appearance slot once for your Marine
Adaptive Morphology: Upgrade every Appearance slot once for a Xenomorph class
I Can Handle Myself: Purchase all Upgrades for a weapon
No Offense: Melee a Lurker that is pouncing toward you
Arbitrarily Exterminated: Kill 2179 Xenomorphs
State of the Badass Art: Complete all Campaign levels on Ultimate Badass difficulty
I Love the Corps!: Earn Rank 60 as a Marine
Platinum Trophy: Earn all Trophies

 

Aliens: Colonial Marines is set to release next Tuesday on the PC, PS3, and Xbox 360. The Wii U version is set to release later this year.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Next Call of Duty Announced for 2013, Activision Expects Sales To Be Down From Black Ops 2

Activision announces yet another Call of Duty release for Q4 2013, but what might surprise you about this rather unsurprising reveal is that the company expects that it will not perform as well as the previously released Call of Duty: Black Ops 2.

During a recent investor call, Activision Publishing CEO Eric Hirshberg stated, “For Call of Duty, consistent with our past practices, we are planning for the mainline release in Q4 to be down versus 2012.”

Black Ops 2, despite earning half a million dollars within its first 24 hours of release and one billion dollars within 15 days, ended up at a 15% decrease in sales, not quite matching up to standards set by previous titles.

Hover, what is attributed to “Call of Duty 10’s” predicted decrease in revenue is the “challenged global economy” and “the ongoing console transition,” according to Hirshberg. Factors such as these make predictions for 2013 much more cloudy.

He added, “For 2013 on the Activision Publishing side, there is increased volatility this year due to the ongoing console transition, which makes predicting the future more challenging than in normal years in the cycle.”

Regarding the next Call of Duty release, or “Call of Duty 10,” no confirmation was made detailing who would be developing it or whether or not it would be another entry in the Modern Warfare series. We can safely assume, however, that developers Infinity Ward and Sledgehammer games along with Raven Software may be involved, as was the case with Modern Warfare 3.

Along with this year’s Call of Duty, Activision is also planning on the release of Call of Duty: Online, a free-to-play Call of Duty title currently in beta testing in China, as well as Bungie’s new IP, “Destiny,” both of which are not accounted for in Activision’s 2013 earnings expectations.

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Next-Gen Console Rumor Round-Up: Xbox 720, PlayStation 4, Steam Box and OUYA

Next-gen buzz is at an all-time high as we inch closer to the hardware reveals – platforms on which you’ll be gaming for roughly the next decade – of companies like Microsoft and Sony. New rumors regarding Microsoft’s next project have surfaced while Sony fans look forward to a potential reveal of the next PlayStation this February 20th. Meanwhile Valve and and others gear up to make a stand with newcomers like the Steam Box and the OUYA.

To help you keep up to date with all the next-gen talk, we’ve rounded up the latest on all four consoles in an easy-to-read point form.

All details on Microsoft’s and Sony’s next-generation consoles below are gathered from various sources who state that the info originates from “unidentified,” or “inside” industry sources and, therefore, should not be considered fact until proven otherwise by official Microsoft or Sony channels.

Having gotten that out of the way, lets take a look at the latest on the next Xbox and PlayStation.

Microsoft “Xbox 720″/”Xbox”/”Durango”

  • The next Xbox will require an internet connection to use.
  • Xbox Live will be an integral part of the consoles functionality.
  • Improved Kinect hardware will come shipped with the console.
  • Games can be purchase in physical form, though the system is committed to online functionality.
  • Games will be manufactured on 50GB Blu-ray discs.
  • It is believed that new games will ship with activation codes. (Unsure if used games will require users to purchase a new code.)
  • Specs: AMD eight-core x64 1.6GHz CPU, a D3D11.x 800MHz graphics solution and 8GB of DDR3 RAM.
  • Hard drive capacity is said to be undecided, though MS suggests that it will be the largest unit it has put inside a console to date.
  • Studios working with the next-gen Xbox are being forced to work with only approved development libraries.
  • Operating system overhead of the new Xbox could be considered more oppressive than Sony’s equivalent.
  • MS is continuing to invest heavily in motion-control interfaces.

Source: Edge

  • Microsoft will greatly improve its speech recognition technology inside the next Xbox.
  • The next Xbox will support wake on voice, natural language controls, and speech-to-text.
  • Kinect sensor will detect individuals in a room and suggest appropriate multiplayer games after a user queries the Xbox using voice.
  • Xbox will also reply back to users with answers to queries, making it an improved search service too.
  • Users will also be able to automatically resume video content where it left off simply by asking the new Xbox to play a particular movie.
  • With speech-to-text built-in, it’s likely that Microsoft will utilize this support to type out messages using the new Xbox.
  • Skype will make its Xbox debut on the new console.
  • Microsoft will fully detail its new Xbox at E3 this year, with suggestions from sources that the company may hold a separate event to unveil its new hardware ahead of E3.
  • Expected to release later this year.

Source: The Verge

Sony “PlayStation 4″/”PlayStation”

  • Sony’s console is preferable over the next Xbox when it comes to leveraging power.
  • Sony is encouraging coders to get closer to the metal of its box.
  • PS4 will ship with a redesigned controller which is the same size as an existing DualShock but features a small touchpad in place of the existing Select, Start and PS buttons.
  • The tech is based on Vita’s rear touchpad, and is similarly responsive in use.
  • A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online.
  • The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.
  • PlayStation 4 will launch in Japan and the US by Christmas, with a Euro rollout following in early 2014, the delay attributed to the complexities involved in European distribution.
  • Alongside the console, Sony will also introduce a new, improved iteration of its PlayStation Eye peripheral, which remains compatible with the PlayStation Move controller.
  • Move will be available at launch, but it’s not clear yet whether it will be bundled with the hardware.

Source: Edge

  • The “PlayStation 4” will launch this year for over 40,000 yen (about $428 USD).
  • Sony isn’t pricing the PS4 too aggressively next to the likes of the Wii U, it may have learned its lesson from the shaky PlayStation 3 launch.
  • Were the PS4 to launch at 40,000 yen in Japan, we’d expect an American price point of around $400 or more.
  • The PS4 controller will feature a touch pad and be “roughly the same shape” as the current Dual Shock 3.
  • The Asahi Shimbun states in no uncertain terms that February 20th is the date when Sony will officially introduce the PlayStation 4 to the world.
  • The Nikkei business daily has published its own report on the PlayStation 4, becoming the latest source to state that it will be announced on February 20th.
  • The most notable part of the Nikkei‘s report is that the PS4 will apparently use cloud technology from Gaikai, the gaming service that Sony bought for $380 million last year.

Source: The Verge

Of course, we can’t forget about two new competitors on the market: The Steam Box and OUYA. The details below on the Steam Box and OUYA can be considered facts as they have been outlined by official representatives.

Steam Box

  • It would be a cheap addition to any TV, starting at $100 and eventually hitting $0.
  • “The price point that’s going to be hit is going to be much, much lower than things we’ve traditionally seen in living room devices. Better, it’s basically a PC in the console form factor and at the console price point. There’s nothing really magical about the hardware – this is the great thing about PC, is that it’s been evolving so quickly.”
  • “A user who has a great experience using in-home streaming is going to be much more likely to upgrade to a PC in a console form factor and then continue to invest.”
  • The Steam Box will hinge on in-home streaming rather than cloud gaming.
  • “One thing we believe is latency sensitivity is going to increase in the future.”
  • “The ability to do local, high-speed processing will become more important than it is right now.”

Source: Joystiq

  • Even though the core operating system will be Linux, its Steam Box will boot directly to Big Picture Mode. Users won’t see Linux at all, unless they want to.
  • Creators are not particularly impressed with motion control, and that Valve wants to take advantage of advances in technology that can allow games to respond to your body in deeper ways, like adjusting the flow of a game based on your emotions.
  • The technology that can make that happen is already out there.
  • Focus will be on mods, player-created content, stores and sharing.

Source: The Verge

OUYA

  • Once a Kickstarter project, the Ouya will now be sold at Amazon, Best Buy, Target, and GameStop this June.
  • The team is already planning to introduce a new version of the Ouya — with as much mobile processing power as possible — each and every year.
  • While the Ouya’s Nvidia Tegra 3 chipset is no slouch, there’s already a Tegra 4 inbound, and developers are already questioning the Ouya’s hardware limitations.
  • “Our plan is to have a yearly refresh of Ouya where we leverage the best-performing chips and take advantage of falling component prices to create the best experience we can at the $99 price point”
  • “If we could do it for less than $99, we would.”
  • Ouya should be slightly more powerful than a comparable Tegra 3 tablet.
  • Since the Ouya plugs into the wall with no need to save battery, all four Tegra processor cores can run continuously at 1.6GHz.
  • Though some have complained that the console’s 8GB of internal flash storage might not hold many games, you’ll be able to hook up an external hard drive to the device’s USB port.
  • The company is “in conversations” with Google, Netflix, Hulu, and Amazon about accessing their services, suggesting nothing’s been fully worked out yet.
  • While Ouya will conduct a “light review” to filter out copyright infringement, malware, and pornography, there’s no standard for quality.
  • You can be a triple-A publisher, or you can be an independent developer who hasn’t released his first game yet, or you can be a student who is just learning the tricks of the trade, and all of you can develop games for the television.
  • Founder wants to curate the Ouya app store based on engagement metrics rather than sales data.
  • “We don’t believe it’s the number of downloads, or the amount of money spent. It’s how many times you play a game in a given period of time, and how quickly you start playing a game. When you boot up Ouya, how many times is it the first game you play? How many friends do you tell about a particular game? These are indicators that you really love a game.”
  • “Our goal is to have television-exclusive games.” Games “may be available on other platforms, but the only place that you can find them on the television is through Ouya.”

Source: The Verge

That about wraps up the latest on the big four next-generation consoles that we can look forward to in the coming months. At the moment, which platform is currently holding your interest the tightest?

David Veselka

Musician, Gamer, Geek. Subscriber

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