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Uncharted 3 – Double XP Weekend, Patch 1.17 Due At the End Of This Month Along With “Big News”

It’s been a while since we’ve heard any reports on Uncharted 3’s multiplayer; we thought that we would get back on it by notifying you all that Naughty Dog will be hosting a double XP event this weekend (2/15 – 2/17). For those who haven’t reached the highest rank yet, now is your chance to do it.

Along with this news, the message of the day that’s displayed in Uncharted 3 has come out to confirm that Patch 1.17 is due later this month. Besides adding Labs that can be viewed per week available, nothing else is known about the patch.

Also, the big news that Naughty Dog has said that they would reveal has been delayed, sadly. However, it will be shown off later this month.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PlayStation 4 Reported To Stream PlayStation 3 Games, Latest Controller Specs

This Wednesday, February 20, Sony will be holding a special press event in order to make an important announcement, expectedly revealing the successor to the PlayStation 3.

The “PlayStation 4” is coming and the internet is riddled with rumors and speculation. Recently, we reported the possibility of Killzone 4 being a launch title for the PS4. We also rounded up the latest rumored specs of the next-gen hardware. Two more recent developments, however, concern the actual PS4 controller, as well as the PS4’s ability to stream older titles.

The PlayStation 4 Will Stream PlayStation 3 Games

The Wall Street Journal has reported that the PlayStation 4 will stream PlayStation 3 games.

Sonly will allegedly use Gakai’s streaming service, a company Sony purchased last June, to stream PlayStation 3 games, rather than building the hardware necessary to make the PS4 backwards compatible with PS3 games. Because the PS4 is expected to use AMD x86 chips, the hardware would not be compatible with the architecture used in previous PlayStation systems. Using Gakai’s streaming service would prove to be a cost-effective way to allow users to continue playing PS3 games, though it may not be ideal for actual PS4 games which are still expected to ship on optical discs.

Source: The WSJ, via The Verge.

The PlayStation 4 Controller

These images of a the rumored PlayStation 4 controller were recently sent to Destructoid and have been confirmed by numerous sources to be real. EuroGamer reported, via Digital Foundry, the following:

  • Part of a complete Orbis dev kit (50GB Blu-ray Dive with 2 USB 3.0 ports.)
  • Very recent. Not an early prototype.
  • “L” and “R” buttons are set lower than the DualShock 3.
  • New D-pad and analog sticks.
  • Analog sticks are now concave, matching the Xbox 360’s analog sticks.
  • The blue light is reported to be an inticator for PlayStation Move, now integrated into the pad, tracked by two cameras.
  • The controller will feature a two-point touch screen but with no PS Vita-style touch screen on the back.
  • Headphone socket at the bottom. Party chat and cross-game chat now a possibility. May ship with a wired mic and headset.
  • Integrated Speaker.

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original

Source: Destructoid, via EuroGamer.

What are your thoughts on the rumored PlayStation 4 controller? Is it what you expected? Is it something you’d like to play your games with? Let us know in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Takedown: Red Sabre – Serellan Partners With 505 Games For a Global Release

Serellan founder and former Ghost Recon creative director Christian Allen has announced today that the team’s successfully funded Kickstarter project, now named Takedown: Red Sabre, will be published by 505 Games in order to provide a global release for the title.

The project recently surpassed $200,000 in funds, at which point the original name of Takedown was changed to Takedown: Red Sabre, a shooter based on realism and tactical gameplay in the style of older Rainbow Six and Ghost Recon titles.

Takedown: Red Sabre is a community project, one of the latest to be born out of Kickstarter, and the team at Serellan have already garnered a significant following,” said Head of Global Brand for 505 Games Tim Woodley. “Our role in this partnership is to preserve and encourage the team’s direct dialogue with the community while ensuring we leverage our global presence to grow the audience, amplify the buzz and maximise the potential we and the community of early evangelists believe that Takedown: Red Sabre has.”

Christian Allen commented, “We are extremely pleased to be able to let our Kickstarter community know that their early faith in the Takedown dream will be rewarded with a global campaign from a committed partner who consistently launches successful global campaigns from IL-2: Sturmovik to Sniper Elite V2.”

Our last peak at Takedown: Red Sabre came in the form of a batch of images of the game in development. You can view them for yourself right here.

You can also check out Christian Allen’s original pitch for the title right here.

Takedown: Red Sabre will be released on multiple platforms this year, 2013.

David Veselka

Musician, Gamer, Geek. Subscriber

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[Updated] Destiny Promotional Posters Leaked, Will Include Competitive Multiplayer, Story Details Confirmed

An official Destiny reveal from Bungie and Activision is mere days away, but already we’re beginning to see some leaked promotional material surface, confirming a few story elements and revealing the inclusion of “competitive multiplayer modes.”

This image below, from the Twitter account @DestinyTips, reveals two pieces of promotional material whose purpose is to most likely hype up the idea of pre-ordering the game. Considering the the bright yellow caption, “reserve your copy today,” pre-orders may very well go live on or shortly after the 17th of February, the alleged reveal date of Destiny.

BDKe_-wCUAALayG

Other poster details confirm earlier story leaks, including the “Traveller,” a large, mysterious alien ship defending the last city on Earth, as well as gameplay based on “action and adventure,” including vehicles.

While it is pretty much a given, the poster also confirms a number of “competitive multiplayer modes.”

Are you excited to pre-order Destiny as soon as possible? Let us know in the comments, and be sure to keep your sights on MP1st for more on Destiny.

Thanks, SkickSkills.

Update 1

Additional images courtesy of Joystiq.

destinyfront

destinyback

Update 2

A pre-order card from Best Buy possibly confirms Destiny’s availability on the Xbox 360 and PlayStation 3.

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Update 3

VG247 reports a possible release date of October 6, according to French retailer Micromana which lists the Xbox 360 version of the game as such. Is also potentially reveals the box cover, which looks pretty sweet, if you ask us.

Screen Shot 2013-02-15 at 8.15.38 PM

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: End Game – All Maps Detailed With High-Res Images

At last, DICE reveals all four Battlefield 3: End Game maps in all their Frostbite 2 glory.

In End Game, DICE will be introducing four brand new maps, each based on a different season and roughly sized similar to Caspian Border and Operation Firestorm from the original game. The flag layouts, however, will resemble that in the previously released expansion Armored Kill. That means players should get to experience the entirety of each map when going for those flag captures.

All four maps, Operation Riverside, Nebandan Flats, Kiasar Railroad and Sabalan Pipeline, are also carefully designed for both the new dirt bike and the new AA vehicles.

Each of the new maps will support the two new game modes being introduced in Battlefield 3 with End Game: Capture the Flag and Air Superiority.

On the Battlefield Blog, DICE has provided images, descriptions and overviews of each new map which you can view below. Enjoy and let us know which one has you excited the most in the comments below!

Click on each image for a high-res version.

Operation Riverside

End_Game_Operation_Riverside_Water2

Internal working title

“XP5_001” or River”

Supported game modes

Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch

Distinguishing features

“This fall themed map houses an electric power substation at its center, with a small river flowing along its axis. The layout of the bases in Operation Riverside caters somewhat towards infantry action rather than all-out vehicle warfare. It’s generally speaking an infantry-friendly landscape where soldiers can go by foot between the bases, while ground vehicles need to take more roundabout roads to traverse the environment.”

Across the river giving this map its name, players can find a spectacular jump in the form of a partly destroyed wooden bridge. A lot of other ramps have been carefully placed in the environment on Operation Riverside to make sure that the map is full of exciting options for riders of the new dirt bike.”

Nebandan Flats

End_Game_Nebandan_Flats_Water

Internal working title

“XP5_002” or “Flats”

Supported game modes

Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch

Distinguishing features

“In this arid desert dotted with gigantic wind generators lies a seemingly non-distinguishing warehouse. But behind its unassuming exterior hides a secret weapons and munitions depot, leading to a clash in the area. The relative openness of the desert setting allows for full freedom of movement for the entire range of vehicles at disposal in Battlefield 3 multiplayer. The low amount of natural cover available also demands quick transportation between capture points, as players are otherwise open to attack.”

Kiasar Railroad

End_Game_Kiasar_Railroad_Water

Internal working title

“XP5_003” or “Railroad”

Supported game modes

Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch

Distinguishing features

“This picturesque summer logging industry setting sees a strategic railway stretch across the map – with covert weapons deliveries being its main purpose. The many height changes in this undulating landscape can be used to your advantage – There’s plenty of opportunity to hide from the enemy and use cover as you approach your targets.”

While this map also has ample opportunity for dirt bike riders to catch big air, the jumps on Kiasar Railroad are typically more carefully molded into the landscape itself, or not as obvious.”

Sabalan Pipeline

End_Game_Sabalan_Pipeline_Water

Internal working title

“XP5_004” or “Pipeline”

Supported game modes

Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch

Distinguishing features

“Ever since we demoed the Alborz Mountain map at GamesCom 2012 and saw the amazing fan reactions, we’ve known that snow is one of the most stunning settings we can provide in Battlefield 3. Sabalan Pipeline is no different. The oil pipeline traversing this frosty winter landscape has immense economic value and is a highly contested battlefield.”

Similar to Operation Riverside, Sabalan Pipeline was built to cater for a mix of vehicle and infantry gameplay. Compared to the other three maps in End Game, Sabalan Pipeline has fewer and narrower roads that are important to control if you want to dominate the opposition. At the center of this map lies a central base that is also an essential asset, as it allows you extended control over the road leading to and from your main bases.  This is equally important whether playing the signature Battlefield Conquest mode or our take on Capture the Flag that we are introducing in End Game.”

Thanks DeLuca FTW, for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: End Game – Capture the Flag Is Fast and Furious

As many of you already know, DICE will be re-introducing Capture the Flag, a classic game mode once featured in Battlefield: 1942, and will be translating it over to Battlefield 3 via the latest expansion, End Game.

In a recent developer blog, DICE detailed exactly how this iteration of CTF will work. One of the biggest differences from other games that becomes apparent right away is the inclusion of the new motor-bike vehicle. Obviously, the motor-bike will bring a different dynamic to the gameplay, giving players a choice between a fast but lightly armored getaway versus a slower but more heavily armored getaway.

The concept is fairly simple: capture the enemy flag and bring it back to your base. But players need to remember that the enemy is trying to do the same. If your flag is no longer at your base when trying to return the enemy flag, you’re not allowed to score.

DICE explains that “Capturing a flag is instantaneous. Just run over it to snatch it, then make it back home to score. Recovering your own flag that an enemy has dropped is not so simple, though. Rather, it is similar to how you would capture a base in Conquest. There’s a timer ticking down once you are within capture radius, and the time it takes to recover the flag is directly affected by how many friendly soldiers you have in the flag’s capture radius. Once it’s recovered, it will be automatically placed back home in your base again.”

Once you’ve captured the enemy flag, it’s carried on the back of your infantry soldier or attached to your vehicle,” as demonstrated by this guy below:

BF3
“This is how we do it in America.”

Are you excited to try your hand at the Battlefield 3 version of Capture the Flag?

Battlefield 3: End Game drops this March, two weeks early for Battlefield 3 Premium members and first for PlayStation 3 users.

David Veselka

Musician, Gamer, Geek. Subscriber

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Crysis 3 – Lethal Weapons Gameplay Trailer

Crysis 3 is just around the corner, so it’s time to get familiar with the killing tools you’ll be using to take on an alien invasion.

Crytek has released a brand new trailer for Crysis 3, launching this February 19 on the PC, Xbox 360 and PlayStation 3, showing off some crazy weaponry involved with this title, both human and alien.

The Predator bow makes its debut in Crysis 3, including four different bolt types for the different situations you’ll find yourself in on the battlefield. Meanwhile, the trusty SCAR returns in a slightly modified form with its many attachment options. This familiar weapon has been a reliable, go-to workhorse throughout previous Crysis titls as well. Specializing in quickly shredding through the Ceph aliens, the new, highly advanced Typhoon, firing at 500 per second, does a good job of cleaning up house. It even had its own episode of The 7 Wonders of Crysis 3 dedicated to it.

Some of the new alien weaponry include the Incinerator and the Reaper Cannon. Sounds pretty scary. But don’t take my word for it. Check out the video for yourself.

[youtube id=”PwrluMgmQJI” width=”618″ height=”378″]

There may be plenty of ways to kill in Crysis 3 when it comes to weaponry, but let’s be honest. Nothing beats tossing a deadly red barrel at your foe, killim them instantly, sometimes sending them flying. (Anyone remember that Crysis 2 achievement/trophy?)

David Veselka

Musician, Gamer, Geek. Subscriber

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Aliens: Colonial Marines Review

DLC

Patch Notes

Review

Like many, I too was a fan of the original Alien films while growing up. The dark and twisted sci-fi horror feeling that the film produced went on to inspire many top hitter titles today such as the Dead Space and Halo franchises. It’s not new to the industry to see a game based on Aliens; after all, we have had over twenty of them since the films first started. After countless letdowns, hearing that the developers behind the highly acclaimed series “Borderlands” would be taking charge of the Aliens project ignited a new flame of hope for fans. Sadly that flame nearly died the moment I started playing.

I’ll start with the multiplayer segment of the title. In multiplayer, there are two teams: The Marines (Humans) and the Xeno’s (The Aliens). As such, they both have their own leveling up system as well as unlocks and every match has two sets of rounds where you play as both. This is a pretty unique and clever way of doing it as each round will tally up the scores. So, say Marines got 40 kills and Xenos got 12, that round goes to Marines. In the next round (swap round), if Marines were to, say, get 50 kills and Xenos got 11, then the Marines (now Xenos) win because their overall score would be higher.

Playing as a Marine, I wasn’t expecting it to feel so bland. All the guns feel “nerfed,” meaning there is barely any recoil or feedback from them whatsoever. Walking feels extremely sluggish in a game that requires fast reactions. It’s not common for someone to randomly spawn with no weapon or clip through the floor for god knows what reason. As mentioned, you earn levels and with each level you get an unlock point. These points can be used unlock new attachments for weapons and support perks. It’s a nice touch, but honestly, the menu’s for the Marines load-outs are so unattractive compared to the simplicity of the Xenos, it’s an immediate turn off from even bothering with weapon modding.

Could have been a great survival title.

Could have been a great survival title.

This is the first Alien title to actually feature classes and perks for Xenos, which is a great addition. However, it goes without saying that the controls for them are just as bad as the Marines. Climbing up walls, at times, becomes discouraging, even though they opted for third-person view to help cope with motion sickness from past titles. Often times, you’ll find yourself clipping onto other walls, pulling random reverse maneuvers, or even magically popping out in midair and getting stuck in place until you release the climb trigger. The camera is just a mess with it randomly going berserk often. Unlocks for the Xenos are, of course, better than the ones offered for Marines. One of the pluses found in the multiplayer: The Xenos’ unlocks range from changing their types of strikes all the way down to the type of fatality kill that they can perform. While at the start of a multiplayer campaign one would find that using the Xeno soldier was better, after progressing through and unlocking multiple unlocks, other classes like the Spitter become more ideal with its ability to stun spit followed by an almost immediate heavy death strike. The perk system on the Xenos side allows more robust combos to be performed, which is something that I found extremely enjoyable. There are also two special classes on each map (one at a time) for the Xenos. The Boiler is a fast paced Xeno whose only purpose is to die and take out as many Marines as possible. Upon combat, the Boiler will explode and spew acid on nearby enemies. The Crusher is literally a moving tank. It has an extremely high health capacity and a few attacks that are normally one hit kills. I can’t say that there is much to be enjoyed with the Xeno’s though, considering the problematic controls.

I want to get this out of my head with people complaining about Marines being overpowered or Xenos being overpowered: They aren’t at all. This review is coming off very negatively towards the game because most of it is negative. However, I did say that the flame was nearly extinguished in the intro of the review, meaning that there was something that kept me playing. The reason why Xenos or Marines feel overpowered is because most people out there rush in alone to take on groups of enemies or enemies who already know your location. Playing this game alone is a disaster, but playing with friends who are also fans of the film and know exactly how to play is where the joy of the multiplayer comes from. If you’re playing as Xenos, always stick together and attack to weaken an enemy. Don’t just rush in alone and get torn to shreds by bullets. On the Marines side, you always want to stick together and go defense while going offense only against single opponents. It’s a great feeling when it’s all done right, which is probably the main reason why I’m still playing. With that in mind, there is still some hope for Gearbox to patch the crap out of this game. 

Game Modes

The match-making in the game definitely needs work. Finding other players can be a hit and miss, either because the game sold so poorly or it’s just that bad. When in the lobby, the game has a chance to actually freeze up if you attempt to edit load-outs or even leave the game. It’s not really “frozen” like most games since you can still see the dynamic background moving, but all action buttons are rendered irresponsive. Anyway, here’s a brief explanation of the available game modes.

Team-death match

This is your multiplayer norm. No need for much of an explanation. Two teams fight for the most kills.

Extermination

In this mode, Marines work their way to nest beacons so that they may be captured. The job of the Xenos is to stop the Marines at all costs from destroying the eggs. There are two points at a time, and once one is captured, another one appears.

Survivor

This mode and Escape are pretty much the same. In Survivor, it’s the goal of the Marines to survive until the timer runs out, and the Xenos have to hunt each Marine down. Unlike in TDM, Marines are equipped from the start with an auto-turret and a full set of body armor, making it difficult for the Xenos to kill them. The main strategy here is if there are hoards of enemies, weaken them. If one Marine is red and the rest are still yellow, never ever go after him unless you’re in a pack that’ll kill him before the Marines can revive him, otherwise it would be pointless.

Escape

Exactly like Survivor, except Marines are given objectives rather than a timer limit. On the top of the score, you’ll be able to see the Marines progress through a level. The objectives include finding ammo stashes, opening doors, and defending points. This mode requires absolute teamwork because every time a Marine reaches a checkpoint, their health is replenished, making it more difficult for the Xenos to win.

Co-op

Like Borderlands 1 and 2, ACM features a campaign that can be played with up to three other players (4 player co-op). One would expect this to be the top feature of the title, considering Gearbox’s previous experience. That is, sadly, completely not the case. Saying that it’s utter trash would be going lightly. The story, which was meant to clear up those pesky Alien 3 questions, left a lot more to be desired. A buddy and I finished the whole campaign on Ultimate Badass (hardest difficulty) in less than 7 hours. To give a brief experience, here’s an image of me chasing the Queen Xeno, though she was gone on my partners screen.

Ugh, what is this, I don't even.

Ugh. What is this? I don’t even… 

This pretty much sums up my whole experience for the campaign: Buggy. Absolutely buggy. Xenos drop frame-rates, there are screen tears all over the place, and the friendly firing does not help in a game that net code is seemingly broken. It’s known that Aliens throw players into tight little spaces, but we were just a group of two and multiple times, we shot each other down without even looking one another. It’s hard to imagine what this would be like with 4-players battling it out for what little space is available. And when there is enough space to walk, such as outside, the space feels wasted with a lack of any objects, hidden items or special Easter eggs. It sounds like a strange complaint, but it’s so open at times that you would expect more than just a few random crates sitting around. And remember when games had loading screens? Well, ACM only has it when you open doors, but they might as well just say the game is loading when you’re opening them. We’ll sit there and wait for nearly 30 seconds or more at a time when we encounter sealed doors. It’s a terrible annoyance, along with clipped Xenos, random teleporting, and just an overall badly written script.

Bishop: Le plot twist sucks, it can't possibly get any worse..

Bishop: Le plot twist sucks, it can’t possibly get any worse…

Story-wise, the plot “twist” is an absolute insult to all Alien fans out there. Nonetheless, it’s recommended not to play alone as you’ll most likely suffer from aneurysm due to the crap plot. Oh, and don’t be afraid to play on Ultimate Badass mode, because it’s 7 hours, tops, and extremely easy.

The only good thing about the co-op is the legendary weapon placed in each level. Collecting dog tags is also fun since you’re seeing some classic movie marines’ name, but the audio logs add absolutely nothing to the story more than what we already know.

I wasn’t expecting the graphics to be a huge reason to buy Colonial Marines, but my god, they are absolutely terrible. Playing ACM in 2013 sends us back in time to the early 2005-2006 titles that released on Xbox and the PS2. I’ll admit the lighting is pretty good, which was a crucial part of the films. However, often times, you’ll be struck with screen tears, unfinished textures or slow loading ones, or other graphical issues. There was one part in the campaign (Raven) where you sneak through the sewers without a gun. It was probably the best part of the game seeing that it truly felt like something from an Alien(s) movie with its dark atmosphere and flickering lights.

However, for most of the parts in Co-op, you’re facing very linear level design. As for the multiplayer, the maps themselves aren’t that bad, if it weren’t for the broken controls and bugs. For both Xenos and Marines, there are varieties of locations on each map that can be used as defensive outpost or paths for stealth attacks. Xenos can crawl through ventilation shafts for quick shortcuts to confuse the Marines, but for the most part, you’ll be battling with bad texture pop-ins and horrible lighting drop-ins and -outs instead.

Environment could have looked better weren't for some muddy and overused textures. The character models though are extremely lifeless.

Environment could have looked better if it weren’t for some muddy and overused textures. The character models are extremely lifeless.

One thing I do like about the visuals, though, are the characters’ appearances. I like that we can edit what type of gear is present on our Marines, but with the Xenos, it’s pretty cool to see the different skins and head models in the appearance menu. They are so highly detailed that it makes me wonder why the whole game couldn’t match it. There is a disappointment of no 3rd-person view – just the frontal portions. The sound is spot on, however, as they perfectly mimic the same sounds from the movies. The pulse rifle sounds like the pulse rifle, the motion tracker pings when an Xeno is near, and the screams of the Xenos sound great.

Score: 1 / 5

From a studio that won our Game of The Year Award (MPE2012), we expected much more from Gearbox. It’s such a shame that we won’t be getting the Aliens title we longed for. In a year where both the PS3 and Xbox 360 are nearing their deaths, one has to wonder why Gearbox bothered with releasing Colonial Marines in its current state. This is perhaps one of the most unpolished pieces of Xenomorph turd I have ever played, right up there with Duke Nukem Forever and Aliens Resurrection. If, for some reason, you still want to get this game, wait until it goes into the bargain bin, which shouldn’t be too long. Or, buy it on PC considering that the mod community will most likely end up fixing it. I don’t know if I would rather be dipped in a pool of Acid or be flown out to LV-426, but any of those two fates are better than playing this hot trash. This is a title that I can only recommend to the extremely hardcore Aliens fan; though, prepare to be deeply disappointed. The promises that Gearbox has told their fans but failed to deliver on is unforgiving. General consumers, stay away.

This review was based on the PlayStation 3 version of the Aliens: Colonial Marines, patch: version 1.02, copy courtesy of SEGA. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo 4 Competitive Playlist Team Throwdown Arrives Next Week, Title Update 2 Details

Next week 343 Industries delivers the Halo 4 War Games playlist many of you have been waiting for: Team Throwdown.

343 Industries Matchmaking Systems Team member “Bravo” writes on the Halo Bulletin, “we have been monitoring community game type settings and feedback over the past few months, and teamed up with competitive community leaders Walshy, StrongSide and Gh057ayame to build this playlist. We created an experience that will feature the popular ‘v2’ settings and maps, which have been carefully developed and tweaked for competitive play. The playlist will feature Team Slayer, Capture the Flag, Extraction and King of the Hill at launch.”

Last month, initial details of the Team Throwdown playlist were released which you can check out right here and compare with the v2 settings below, going live this Monday, February 18:

Mode
v2 Settings
Teams 4 vs. 4
Score to Win Dependent upon game type
Loadouts Game Loadout
Instant Respawn Disabled
Death Cam Disabled
Motion Tracker Ally Movement
Personal Ordnance Enabled
Join In Progress Disabled
Guests Disabled

 

v2 Game Loadout
Starting Weapon Battle Rifle
Secondary Weapon None
Grenades 2x Frags
Armor Abilities None
Tactical Mod Resupply
Support Mod Explosives

 

Game Types
Maps
CTF Adrift
Simplex
Solace
Extraction Dispatch
Haven
King of the Hill Shutout
Team Slayer Abandon
Haven
Shutout
Simplex
Solace

 

Bravo mentions that the team is aware that there is a portion of the community who’d prefer utilizing the DMR instead of the Battle Rifle as well as the ability to use secondaries, armor abilities, etc. He adds, “we are working with Walshy, StrongSide and Gh057ayame to develop alternate settings with balanced loadouts that offer varied options for Primary Weapons, Armor Abilities, Tactical Packages and Support Upgrades. We are still making final tweaks to these settings – they may launch with the playlist on Monday, or may be released in a future update.”

Speaking of updates, title update 2 is on its way and is “expected to release within the next two weeks,” writes 343i community manager Jessica Shea. Full update notes will be released after launch, but here are a few of the key points.

  • Reduced the range of the Boltshot’s damage scaling over distance. The previous effective range for 1-hit kills was 20′-25′. The range has been reduced to 15′.
  • Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
  • Fixed issues with friendly fire against vehicles. If FF is disabled, damage / EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.

Keep your sights on MP1st for the full details on title update 2 when it goes live.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – Sir Hammerlock’s Big Game Hunt Now Available For Mac, Special Shift Codes To Be Released Soon

Those enjoying Borderlands 2 on the Mac need not wait any longer to get their hands on the latest add-on DLC, Sir Hammerlock’s: Big Game Hunt.

According to Aspyr, the people who handle the Mac version of Borderlands 2, players can can expect Sir Hammerlock’s Big Game Hunt to be available for purchase on the Steam store as of now. If you’re still on the fence to purchase this DLC, make sure to check out our review here.

To celebrate the upcoming Valentines Day, the folks over at Gearbox have recently revealed that fans of Borderlands 2 can expect some love to come there way tomorrow in the form of special Shift codes from Moxxi herself. As of now, there’s no other known information on what is unlocked with these special Shift codes, but you wil be able to redeem them for a couple of days.

Make sure to keep your eyes peeled on our forums tomorrow so you don’t miss out on your opportunity to be able to redeem the upcoming special Shift codes.

In additional Borderlands 2 news, Gearbox Community Manager Chris F. has recently given fans some insight on which issues are being looked into that fans can expect to be fixed in the near future via hot fixes or patches. You can view them here, or simply scroll down:

Issues being investigated

  • Maya Restoration / Splash Damage Heal
  • Flynt / McNally Sometimes Not Dropping Loot Properly
  • Hammerlock DLC: Pt. 1 Seraph Gear / Some Drops Capped at 30
  • Feedback Re: Gaige DoT Scream
  • Feedback Re: Searph Gear
  • “Shady Dealings” Challenge Not Tracking in DLC1/2
  • Mouse Interface Issues w/ Seraph Vendor (Esp. Item of the Day)
  • Torgue DLC Heads
  • Deathtrap Robot Rampage Audio

Note: Some issues above may take a while to fix due to some of them requiring a more intensive code fix. But so far, from the above list, only the Torgue DLC heads and Deathtrap Robot Rampage audio issues have been identified and will be fixed as a part of the next proper update.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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MP Games You Might Have Missed – Special Forces: Team X

If their glowing success with Blacklight: Retribution is any indication of something, it’s that Zombie Studios knows how to make good games.  Special Forces: Team X (STX) is no exception to that.

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When I complimented Jared Gerritzen (Studio Head/Creative Director at Zombie Studios) latest effort in STX, he had this to say:

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FINALLY!  A developer that knows better than to fight for my attention by making “bigger” and “better” games than everyone else and making games that are actually just plain fun.  Don’t worry, STX is no goofball of a half-baked game, it’s well done, solid overall, and is easily worth the $15 cost of pickup.

While STX might not be the next COD, it’s not the next Brink either.  STX caters to people that like online shooters, but don’t like the stress of worrying about killstreaks or stats.  It’s a plain, simple, and fun shooter that’s easy to pick up but hard to put down, especially when playing with friends.

If you’ve hit the mid-season boredom stage of the most recent fall shooter market or are just looking for a good time, buy STX.  You might not walk away with a lifetime of memories, but it’s solid gameplay and interesting take on map design will keep you coming back for more, even after some “other” game’s DLC drops, which will probably cost as much as STX does anyway.

Buy on Xbox 360 here
Buy on Steam here

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Nexuiz’s Future Uncertain After THQ Bankruptcy

Illfonic, developers of Nexuiz, an arena-based shooter powered by the CryENGINE 3 available on XBL and Steam, are uncertain of the game’s future after a U.S. Bankruptcy Court judge approved the sale of THQ’s assets last month.

Illfonic president Chuck Brungardt recently told Polygon, “Our deal with THQ was basically a licensing deal through THQ Partners, so we do have a period of time [in which] THQ has the rights to be the exclusive publisher. Now with them folding we are still trying to figure out what this means and awaiting details from our contacts handling the transitions at THQ.”

Currently, Nexuiz remains an unsold asset along with others like THQ Partners, Darksiders developer Vigil Games and other remaining intellectual properties which are valued at $29 million.

We praised Nexuiz for its fast-paced yet fun and care-free nature and still consider it a highly recommended multiplayer title for anyone interested in the arena-based shooter genre. You can check out our full review here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Diablo III Patch 1.0.7 Now Live in The Americas, Introduces PvP Brawling

Player-versus-player is, at last, introduced to Diablo III via patch 1.0.7, now live in the Americas.

Once available in your region, you will be prompted to download the new patch upon booting up your copy of Diablo III. Those in the American Region will be unable to log into European or Asian servers using Global Play until the same patch has been applied to those servers as well.

While there are many welcome fixes and tweaks found in patch 1.0.7, all of which you can find in the full patch notes below, the most notable addition is the inclusion of Brawling, a brand new PvP game mode that pits 2-4 characters in a free-for-all brawl to the death. Players will be able to enter a new zone called “The Scorched Chapel” where the entirety of your Brawling experience will take place. It can be accessed by speaking with Nek the Brawler who can be found in any of the four Act hubs.

Check out the full details below:

Brawling

General

  • Brawls can be initiated by speaking with Nek the Brawler, a new NPC located in each Act hub
    • Speaking with Nek will transport you and your party to the Scorched Chapel, a new zone featuring four different areas: the church, the graveyard, the river, and the lake
    • The Scorched Chapel currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or full four-player FFA
    • Death is not permanent in the brawling world (not even for Hardcore characters) nor will players take any durability damage from PvP combat
    • To leave the Scorched Chapel, players can take the exit portal or use their Town Portal ability
  • Demon Hunters, Witch Doctors, and Wizards receive a 30% damage reduction while in the Scorched Chapel
  • Barbarians and Monks receive an additional 5% damage reduction (in addition to the 30% they inherently receive, for a total of 35%) while in the Scorched Chapel

Full 1.0.7 patch notes here

Check it out and let us know what you think of the new Brawling feature!

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 2 PC Multiplayer Support Extended to June, “Further Support Options” a Possibility

Despite earlier announcements made by 343 Industries community manager Jessica Shea that Halo 2 multiplayer support on the PC would be dropped by mid-February, it looks like fans will be able to hold on for at least a little while longer, maybe even more.

Designer David Ellis recently announced that Halo 2 multiplayer support on the PC will be extended to June while also hinting that the team was possibly looking into “further support options.”

“Halo 2 PC support extended through June 2013 while we investigate further support options,” Ellis stated on Twitter.

No reasoning for the sudden change of plans was communicated, but hey, whatever, right? Halo 2 fans on the PC – all 20 of you – can now look forward to fragging your way into the Summer, maybe even longer.

Thanks, CVG.

David Veselka

Musician, Gamer, Geek. Subscriber

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The 7 Wonders of Crysis 3 – Final Episode: “End of Days”

In collaboration with Crytek and EA, director Albert Hughes brings us the last and final episode of The 7 Wonders of Crysis 3, a series built entirely on in-game assets using the CryENGINE 3.

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With Crysis 3‘s official release only a few days away, The 7 Wonders of Crysis 3 is a series of gameplay videos shot in a cinematic fashion meant to introduce some of the settings, characters and weapons of the game leading up to its release. If you haven’t, we highly recommend checking out the preceding episodes below:

You might be asking the same thing we are: “Shouldn’t there be 7 episodes?” Either one of the various trailers, like the multiplayer gameplay trailer, might have counted as one, or we just have to hope for a 7th episode down the road.

Which one has been your favorite so far?

Cryses 3 launches on the PC, PlayStation 3 and Xbox 360 February 19.

David Veselka

Musician, Gamer, Geek. Subscriber

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Aliens: Colonial Marines PS3 Patch 1.02 Now Live

Today, gearbox Software has published a brand new patch for the PS3 version of Aliens: Colonial Marines. It comes with many interface improvements, along with fixes for bug and other issues.

General

  • General user interface improvements.
  • Various performance improvements.
  • Fixed issue where a door may not function properly if a Xeno was killed while opening it.
  • Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
  • Fixed collision issue where bullets would not pass through certain open doorways.
  • Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
  • Addressed an issue where doors would sometimes not open properly.
  • Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
  • Fixed some collision detection issues that could result from a close encounter.
  • Prevented campaign pop-ups from appearing outside of campaign.

Campaign

  • Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
  • NPCs no longer attempt to open doors while being welded.
  • Fixed issue where Raven could sometimes pass through welded door.
  • Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
  • Adjusted the distance between players before they’re warped to the location of furthest player in co-op.
  • Fixed issue where torch would sometimes appear incorrectly to co-op clients.
  • Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
  • Fixed issue where co-op player would not recover properly after being saved from a close encounter.
  • Fixed issue where Russian players could not drop into a co-op match in some missions.
  • Updated late-game close encounter moment to disable player input, which could cause them to become stuck.
  • Splitscreen: Weapon Radial menu no longer appears for other players when the pause menu is opened.
  • Splitscreen: Fixed issue where if the Game Menu is opened while accessing the Weapon Radial, it stays up on does not function properly.

Multiplayer

  • Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
  • Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
  • Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
  • ‘Switch Teams’ option removed from the Pause menu.
  • Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
  • Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
  • Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
  • Corrected bug where clients appeared to spawn outside of world before match start.
  • Removed placeholder text from appearing on scoreboard in certain situations.
  • Improved camera transition when Xeno enters a vent.
  • Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
  • Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
  • Spitter’s “Acid Spray” now originates from the mouth.
  • Escape: Fixed issue where Xenos could spawn in unplayable space.
  • Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
  • Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
  • Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
  • Escape: Improved timing and placement of warp locations in Emergency Evac map.

Regarding our Review

We are in the progress of reviewing the both multiplayer and co-op campaign. We know that there are already some very low scores, but we’re over 10 hours into multiplayer and prepping to form an in-depth review of how the multiplayer is, so stay tuned!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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EA Says Medal of Honor Will Return Once They “Get the Leadership Aligned”

EA has followed up on earlier statements regarding the Medal of Honor franchise being pulled from the company’s yearly rotation of shooters, saying it wil return once they “get the leadership aligned.”

Speaking to RPS during the recent DICE conferences, EA chief creative director Rich Hilleman admits, “We don’t think its a genre problem. It’s an execution problem.” He added, “We don’t think Medal of Honor’s performance speaks to any particular bias in that space against modern settings or World War II or any of that. It’s much more that we had some things we should’ve done better.”

What we think right now is that, for the next couple years, we can just have one great thing in that space. So we’re choosing for it to be Battlefield.”

Hilleman also explained how EA plans to be more careful with IP’s like Medal of Honor and that caution must be taken in order to not “kill those products by trying to do them when we can’t do them well.”

He elaborated, saying “I think a key part of this is having the right amount of high-quality production talent, and we didn’t have the quality of leadership we needed to make [Medal of Honor] great. We just have to get the leadership aligned. We’re blessed to have more titles than we can do well today. That’s a good problem, frankly. In the long term, we have to make sure we don’t kill those products by trying to do them when we can’t do them well.”

According to Hilleman, Medal of Honor will return, but it just needs someone to properly helm the project.

“There’s always someone at EA who’s sticking up for any number of the properties we have. You know, I had somebody the other day say, ‘Come on, Mutant League Football. We gotta bring back Mutant League Football.’ So, to my mind, there’s always somebody at EA who loves a property. That property will come back when it’s time is right and there’s someone to carry it.”

Looks like its not all doom and gloom for the series after all. Are you happy to know Medal of Honor isn’t gone for good?

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny Confirmed – Bungie Announces Reveal On February 17

Having opened an official Twitter account for their up and coming brand new IP, Destiny, Bungie not only confirms the game’s name, but it’s reveal date as well.

“You can be the first to see the reveal of #Destiny right here on Feb. 17 (T-Minus 5 days),” writes the new Twitter account.

Earlier, Bungie booted up an alternate reality game that could be found through their official website which teased a reveal, or some similar event, in roughly a week’s time.

So, keep your eyes out this Sunday for more on Destiny!

You can learn everything we know about the title so far right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – February 12th Hot Fix Now Live, Gardenia Skins Now Available On Mac

Gearbox has implemented a new hot fix for Borderlands 2 that’s set to fix a few issues and buff certain weapons.

For full details on this new hot fix, feel free to scroll down below:

February 12th Hot Fix Notes

  • Mechromancer’s Prodigy class mod now correctly increases reload speed.
  • Seraph Gear from Captain Scarlett and Mr. Torgue DLC re-balanced to be more powerful.
  • Sir Hammerlock DLC: Arizona no longer refuses to spawn if players are too far away.

If you’re wondering exactly which weapons have been buffed by this new hot fix, Gearbox Community Manager Chris F. has revealed that the Ahab, Seraphim, Actualizer and Tattler have received damage buffs.

In addition to the above hot fixes, those who have been playing Borderlands 2 on the Mac will now be able to purchase all of the ‘Gardenia’ skins and heads in the Steam store, according to Aspyr. This package features 15 new individual heads and skins that are theme-based for your favorite vault hunter and will only set you back $0.99 USD for each theme.

For a closer look an all the new skins that you will be able to purchase, feel free to take a look at our previous article showcasing all of these new customization options.

Remember folks, in order to receive the newest and latest hot fix. You must be connected to the internet at all times while playing Borderlands 2 in order to connect to the Shift server, which applies the update.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Crysis 3 – Sharp Dressed Man Commercial and More Community Unlocks

Yesterday, Crytek announced Crysis 3’s first multiplayer double XP event to take place during the first weekend after its launch on the Xbox 360, PlayStation 3 and PC this February 19.

Fans were to “like” and “share” various pages in order to earn more double XP, as well as to unlock a bonus mystery item. Having reached the 1,000 shares goal, Crytek and EA released the following, rather humerous Crysis 3 TV spot:

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In addition, the cover photo on Crysis 3’s Facebook page now lists yet another mystery item to be unlocked at 10,000 shares, of which 16% has already been reached as of this writing.

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What did you think of the commercial? Are you picking up Crysis 3 this Tuesday?

David Veselka

Musician, Gamer, Geek. Subscriber

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