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Killzone: Shadowfall Announced For The PlayStation 4

Sony announced during today’s PlayStation meeting that Killzone: Shadowfall will be the next FPS title in the Killzone series, coming exclusively to the PlayStation 4.

Guerrilla Games will once again lead development of the new title along with the recently announced Killzone: Mercenary for the PS Vita, launching this September.

Though it was rumored earlier that “Killzone 4″ would be a launch title for the PlayStation 4, Guerrilla games provided no release window for Killzone: Shadowfall.

Catch the first gameplay footage of Killzone: Shadowfall running on the PlayStation 4 below:

[youtube id=”fL2kXenfz1Q” width=”618″ height=”378″]

Keep your sights on MP1st for more on Killzone: Shadowfall.

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Op 2 Patch Hits The PC, Multiplayer and Zombie Updates

The PC version of Call of Duty: Black Ops 2 has received it’s very own patch today. It’s contents include updates for both the multiplayer and zombie mode portions of the game.

The notes differ ever so slightly from the previously released Xbox 360 and PlayStation 3 patch. You can catch the full list below.

Feature Improvements

  • Party Members now appear on the mini map as purple when colorblind assist is turned on.
  • Added hint text tool tips for map voter buttons.

Multiplayer Issues Addressed

  • Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
  • Addressed an issue where the player’s EMP grenade blast would cancel out the effects of an enemy’s EMP.
  • Players will no longer fly into the air when knife lunging other players on certain types of inclines.
  • Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
  • Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
  • Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
  • Resolved an issue with dog spawns in Slums.
  • Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
  • Fixed an issue where the player may not die by the train running over them in Express.
  • Players can no longer set their Clan Tag in non-Public Match lobbies if they haven’t reached the unlock level for the Clan Tag feature.
  • Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
  • Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
  • Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
  • Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
  • Resolved an issue with care packages bouncing unusually high.
  • Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
  • Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
  • Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
  • Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
  • Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
  • Addressed an issue with the wrong map appearing in theater lobbies.
  • Fixed the team filter in highlight reels for FFA games.
  • Fixed issues with the clicking on multiple items while in the Combat Record.
  • Addressed issue with not being able to use select fire when having select fire on the same weapon in another class.
  • Fixed an issue with the scroll bar in the Calling Cards Menu.
  • Gameplay Balancing
  • Adjusted the red flash damage indicator when using the Toughness Perk.
  • Reduced Guardian damage in Hardcore modes.

Zombies Issues Addressed

  • Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
  • Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
  • Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
  • Addressed several locations where players can survive a landing in unplayable space.
  • Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
  • Addressed an issue with taking screenshots in Theater mode
  • Addressed issues with the Buildables system
  • Addressed issues where players would say the wrong dialogue

David Veselka

Musician, Gamer, Geek. Subscriber

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Catch Sony’s ‘Big Reveal,’ February 20 at 6pm EST

Tomorrow, February 20, at 6pm EST, Sony will be revealing whatever it is they have been teasing and keeping secret during a special press event, presumably revealing the next-generation of PlayStation hardware.

We’re expecting something big, whether it’s an all-out PlayStation 4 announcement or not. If you’re as curious as we are, you can “be the first to know” by signing up on the official PlayStation website right here, or keep an eye, right here, on the stream below.

Video streaming by Ustream

While you wait, you might as well catch up on some of the latest PlayStation 4 rumors here as well.

For a quick refresher, you can catch the “See The Future Teaser” below:

[youtube id=”IXTqTDIARw8″ width=”618″ height=”378″]

Discuss the “PlayStation 4” with fellow MP1st-ers right here on our forums!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Shown To GameStop Employee, Reveal Incoming?

EA and DICE have unveiled Battlefield 4 to at least one person, perhaps more.

Earlier today, an employee from GameStop stated the following from the company’s official Twitter handle:

Trolling at its finest.

What does this mean for fans? Unfortunately, nothing, officially. But it does hint that an impending Battlefield 4 reveal might be upon us sooner than we think. After all, EA’s competitor Activision recently revealed Destiny, Bungie’s upcoming current and next-gen open-world shooter, and it’s not even coming out this year.

Keeping EA’s and Sony’s contract to release Battlefield 3 DLC on the PlayStation 3 first, might we see some Battlefield 4 during Sony’s big announcement?

What do you guys think?

Thanks, Mr Jigsaw, for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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Gears of War: Judgment – Microsoft Threatens Leaked Copy Owners With Lifetime Xbox Live Ban

Microsoft is taking action against pirates currently playing a leaked version of Gears of War: Judgment for the Xbox 360.

The game in its entirety has surfaced on several torrent sites over night, appearing early this Tuesday morning, a full month before Judgment’s official launch date of March 19.

“We are aware of isolated cases in which Gears of War: Judgment content has been propped on the web and are working closely with our security teams and law enforcement to address the situation immediately,” a Microsoft spokesperson recently told Eurogamer.

“Consumers should be aware that piracy is illegal and we take vigorous action against illegal activity related to our products and services.”

Similar actions were taken against those playing early, leaked copies of Halo 4 late last year. Additionally, a recent Xbox 360 dashboard update went live yesterday, adding “Anti-Piracy 3.0,” according to update notes. It’s quite possible this was quickly outed as a measure to deal with leaks and, perhaps, enforce these bans.

added new dashboard style, other security updates. Anti-Piracy 3.0, XGD 4.5 Challenge responses has been updated

“Playing pirated copies of games, such as Gears of War: Judgment, is a violation of the Xbox Live Terms of Use and will result in enforcement action, such as account and console bans.”

Epic Games and People Can Fly recently released a brand new trailer for Gears of War: Judgment showing off some multiplayer action which you can catch right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – New Hot Fix Now Live

In what seems to weekly series of hot fixes, fans of Gearbox’s FPSRPG Borderlands 2 can expect this week to be no different. A new hot fix is now available across all platforms which fixes the following issues, according to Gearbox’s community manager ChrisF:

February 19th 2012 Hot Fix Notes

  • Mr. Torgue DLC: Fixed an issue where the Lootsplosion would not always trigger after defeating Piston.
  • Addressed instances of audio distortion tied to Axton’s turret and kill skills.
  • Chere-amie sniper rifle and transfusion grenades no longer cause audio distortion.
  • Amp shots now use same sound effect regardless of whether player is client or host.
  • Assigned price to Anshin ‘Evolution’ shield so that players can sell it for money if desired.

In order to receive this and previous hot fixes, you must be connected to the internet at all times in order to be connected with the Shift server. Once connected, players will automatically be able to download all hot fixes.

In the near future, what would you like to see fixed in Borderlands 2 via patches or hot fixes. Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Black Ops 2 – Xbox 360 and PS3 Patch Improves Multiplayer and Zombies

Treyarch has deployed a brand new patch for the Xbox 360 and PlayStation 3 versions of Call of Duty: Black Ops 2 today looking at number of multiplayer and zombies issues with a few feature improvements along the way.

The update will set you back about 39 MB in hard drive space. Check out the full notes below:

Feature Improvements

  • Party Members now appear on the mini map as purple when colorblind assist is turned on.
  • Added hint text tool tips for map voter buttons.

Multiplayer Issues Addressed

  • Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
  • Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
  • Addressed an exploit where players could gain XP privately without matchmaking.
  • Addressed an issue where the player’s EMP grenade blast would cancel out the effects of an enemy’s EMP.
  • Players will no longer fly into the air when knife lunging other players on certain types of inclines.
  • Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
  • Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
  • Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
  • Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
  • Resolved an issue with dog spawns in Slums.
  • Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
  • Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
  • Fixed an issue where the player may not die by the train running over them in Express.
  • Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
  • Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
  • The System Link/LAN Party server list now sorts the available games by Host name.
  • Players can no longer set their Clan Tag in non-Public Match lobbies if they haven’t reached the unlock level for the Clan Tag feature.
  • Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
  • Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
  • Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
  • Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
  • Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
  • Resolved an issue with care packages bouncing unusually high.
  • Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.
  • Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
  • Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
  • Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
  • Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
  • Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
  • Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
  • Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
  • Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
  • Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
  • Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
  • Addressed an issue where players could get on top of a tent in Grind.
  • Fixed an issue in Grind where the player could see outside of the map.
  • Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.

Gameplay Balancing

  • Reduced the red flash damage indicator when using the Toughness Perk.
  • Reduced Guardian damage in Hardcore modes.

Zombies Issues Addressed

  • Addressed an issue where the players could not access the in game store.
  • Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
  • Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
  • Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
  • Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
  • Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
  • Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
  • Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
  • Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
  • Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
  • Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
  • Addressed issue where Sliquifier would create too many slippery spots.
  • Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
  • Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
  • Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
  • Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
  • Addressed several locations where players can survive a landing in unplayable space.
  • Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
  • Fixed an issue where users could not play the game in offline mode.
  • Players will now hear announcer dialogue in the Turned game mode.
  • Addressed an issue where players are able to start a game of turned with only one player.
  • Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
  • Addressed an issue with taking screenshots in Theater mode
  • Addressed issues with the Buildables system
  • Addressed issues where players would say the wrong dialogue
  • Addressed several issues in Die Rise where Zombies had trouble pathing to players.
  • Addressed an issue where players could jump out of the playable space in Die Rise.

David Veselka

Musician, Gamer, Geek. Subscriber

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Gears of War: Judgment Gets a Multiplayer Trailer – The Guts of Gears: Multiplayer

Learn about Gears of War: Judgment multiplayer with a guided tour by the dashing and charming Lt. Damon Baird himself.

Epic Games and People Can Fly are bringing you an all new Gears of War multiplayer experience when Judgment drops this March 19 on the Xbox 360. Expect new game modes, new weapons, new equipment, and of course, new skins and mods.

Team Deathmatch returns, but players may want to try out some of the new modes like Free-for-All, Domination and Overrun, Judgment’s classed-based Horde-vs-Cog multiplayer mode.

An assortment of new grenade types (which can now be thrown without the wind-up) have made their debut as well. Sticky grenades will glue themselves to your opponents, beacon grenades will allow you to see enemies through objects, and the new stim grenades will boost the health of any teammates nearby. You’ll also get a new mid-to-long range sniper rifle to play around with.

New elements to the multiplayer also include more verticality and the new prize boxes which grant bonus XP or other exclusive unlocks.

Check out the full video presentation below.

[youtube id=”NtS2rl9TbXE” width=”618″ height=”378″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 Majestic Map Pack Is All About Infantry Battles, “Making Of” Video and First Screens

Next Tuesday, February 25th, 343 Industries will be bringing an assortment of small-to-medium sized maps to Halo 4 in the form of the Majestic Map Pack.

This one is all about “what the fans have been asking for,” writes 343i – maps that “shine in small team play and Free For All.” Along with the three new close-quarters maps Landfall, Monolith and Skyline, fans can also look forward to the new game mode, Infinity Rumble.

Landfall’s emphasis is on infantry battles amidst a glittering ocean and a city under siege on a distant world. Monolith is an open battlefield; a Forerunner monument that exposes you to the naked vacuum of space – and the firepower of opposing teams. Skyline puts you in the air on a new construction site, and its distinctly industrial surroundings and sky-high locale provides new challenges in confined spaces.

Check out this “making of” video revealing what went into the creation of the upcoming map pack.

[youtube id=”NLycGF8_6P8″ width=”618″ height=”378″]

We’ve also included some images of the three new maps for your viewing pleasure. Click here for the full gallery.

Does the Halo 4 Majestic Map pack sound like something you’ve been waiting for? Let us know in the comments!

Don’t forget to catch up on this week’s newest War Games competitive playlist update: Team Throwdown.

David Veselka

Musician, Gamer, Geek. Subscriber

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Crytek Has “A Big Plan To Support” Crysis 3

Crytek has “some plans in mind” when it comes to supporting Crysis 3 post-launch.

CVG recently asked Crytek CEO Cevat Yerli if the studio had any DLC plans that might differ from the expected map pack or new game modes like additional campaign or co-op experiences.

“We’re still exploring that,” Yerli answered. “We have some plans in mind that we can’t disclose yet, but we are going to wait a little bit to see how the beta’s running and how the game does for the first few days. We do have a big plan to support it.”

Crysis 2 received two multiplayer map packs in its lifetime, none of which saw any significant playtime. Though, community made maps were also made available to PC users at a later date.

What sort of Crysis 3 DLC plans would you consider “big?” More campaign, co-op and/or other?

On another interesting note, Yerli also told CVG that “people will be astonished that next-gen launch titles from other companies might not be much different” from Crysis 3.

Crysis 3 launches on the PC, PlayStation 3 and Xbox 360 this Tuesday, February 19 in North America.

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 Revolution DLC Review

Call of Duty: Black Ops 2’s first DLC, Revolution, is surprising. Not only is it the first instance that a competitive multiplayer weapon is included its list of features, but it’s also the first Call of Duty DLC to offer four multiplayer maps (plus a new zombie playground), none of which I dislike.

Not to demean Call of Duty DLC, but when it comes to the roster of new maps, it’s usually not that hard to pick and choose favorites. I find myself struggling this time around to do just that. Grind, Hyrdo, Downhill and Mirage all offer unique gameplay experiences while maintaining strong visual appeal.

Grind, a colorful skate park-themed location based on the Venice Beach area in L.A., is a fast-paced, close-quarters map, but with a bit of a twist. Whilst the center of the map promotes that familiar, indoor, CQB action, the outer circle is riddled with half pipes, ramps and jumps. Thing is, everything is curved, meaning that you don’t get that comforting rectangular cover you’re used to. With less traditional CoD-style cover, the outer areas of this map play out more like a Halo game, or any other arena-style shooter. It’s a welcomed breath of fresh air and its gameplay is seemingly turning out to be one of the more popular choices in matchmaking. One small, but annoying gripe I have with Grind while playing Domination is that the A-flag marker, while walking down the right-most lane from the C-flag spawn, obstructs a deadly sniper nest from which you can easily be taken out from. Yeah, the marker disappears if aiming down sight directly at that particular spot, but it’s impossible to keep tabs on it in your peripherals when advancing up that side. A small inconvenience that could easily be fixed.

Personally, I can’t wait to see the crazy community videos of players taking RC-XD’s off of all the jumps and ramps that will be born from this map.

Black Ops 2

War at a Venice Beach skate park

Hydro, while one of the more visually bland maps, provides some very competitive gameplay. There are three main “lanes” which allow for some seriously tactical domination matches. Some of the most intense matches I’ve experienced thus far have taken place on this map. The interactive element is a nice touch, though not necessary for exciting gameplay. Simply keep an ear out for an audio que indicating the rush of water that flows perpendicularly in a tunnel underneath the map, a tunnel used primarily as a flanking route. A walkway over top of the B-flag serves as a good vantage point as well, but one that can be countered thanks to its two entrances. I can see Hyrdro becoming a favorite amongst the competitive crowd.

Mirage is interesting in that it features a triangular Domination flag layout, meaning you won’t get that tug-of-war style of gameplay you might be used to from Call of Duty. The setting is also rather unique: an exotic, sand storm-hit resort that makes for some seriously uneven terrain. The map is circular in that an outer ring encloses an inner circle which can be extremely deadly to traverse, as there is not a whole lot of cover. Unless your skills are sharp, I recommend advancing along the outsides of the map. Trying to capture the B-flag is a b*tch thanks to the two death-balconies on either side. It sits wide open and bare inside and empty pool with absolutely no cover. It requires some serious teamwork to cover and capture, but how often does that happen in “pub” games? Mirage also happens to be this DLC’s largest map, if not one of Black Ops 2’s largest maps in general.

mirage-pool-closed-for-season

Apparently, the pool is off limits

If tied to an electric chair and absolutely had to choose a favorite here, I would most likely choose Downhill as the most enjoyable map to play on. This map is all about variation. You’ll certainly find some close quarter battles along the cliffside, inside the ski lift area where the gondolas can knock you out cold if not careful. The center lane is sniper valley and also happens to be where the B-flag is located in Domination. While there is not as much cover along the cliff face higher up, the winding paths provide some good flanking routes, but be careful and check your corners. There could be a gunfight around any corner and there’s not much cover to save your ass here. There are also two smaller indoor areas at either end of the map – watch out for campers! I find the overall setting most pleasing, however. Why US Navy SEALS and a group of Mercenaries would engage in combat on a serene ski hill in the French Alps is beyond me, but whatever. It’s a videogame and it’s nice to look at.

Again, none of these maps have made their way to my “avoid” list and probably won’t be any time soon. I’d be more than happy sticking to a DLC-only playlist for days. In this regard, kudos to Treyarch.

The Peacekeeper sub-machine gun DLC weapon is seriously cool. It looks awesome and fits a very particular role nicely. Sitting somewhere in between a SMG and an Assault Rifle, the Peacekeeper can do both long and short range, though it does neither of them amazingly well. It has it’s definite uses without being an over-effective beast machine, something the Call of Duty community was understandably worried about before the launch of Revolution. It’s got a sleek, futuristic look to it with some very workable iron sights and is a very welcomed addition to the arsenal of Black Ops 2’s weapons. It will be interesting to see where Treyarch goes with additional DLC weaponry in future map packs and if they can keep up the same level of balance.

Black Ops 2

The Peacekeeper SMG – here to keep the peace, and pwn sum noobs

The new Zombies content features a hit and miss. The new survival map, Die Rise, is a panic-inducing, joy ride of exploration and discovery. The new game mode Turned didn’t hold my interest very long at all, however.

Turned is an utterly simple game mode that pits three zombie players against one human fighting for survival. Should a Zombie manage to “turn” a human player, he or she will instantly be transformed into that human who must now set up shop in a good, easily defendable corner and blast away at the rather speedy and lively undead. It’s fun and very fast-paced, but it gets old quickly – the sort of mindless fun you might enjoy with a group of friends over tea and biscuits. (That’s what kids do now-a-days, right?) New maps and a greater variation in weaponry would be a welcome improvement. As it stands, Turned feels more like an after-thought.

Die Rise. Now, here, I could spend hours. This Zombie survival map set on a crumbling high rise in the far east adds some serious spice to the rather bland assortment of vanilla Zombie maps (non-DLC maps that came included with the game). There is a lot to discover here and a ton of path choices to consider. Communication and planning is key here, as it can be really easy to get separated and lost from your crew. The verticality and narrow pathways can sometimes make it impossible to link back up if you don’t know where your going or which corridor leads to where. Use the elevators wisely and keep an eye out for weapon and “trample-steam” parts.

black-ops-2-zombies-die-rise-zombie-1 (1)

A lone zombie roams the crumbling Die Rise

If Revolution is any indication of the type of content we’ll be receiving from Treyarch during Black Ops 2’s life time, you can take comfort in knowing the season pass may have been a good investment after all. Four new maps, a new weapon, a new zombie map and a new zombie mode is a lot to chew on for one piece of DLC. Of course, only time will actually tell if this sort of quality can be kept up. For now, I’m a happy camper. Well, not an actual camper. Camping is for noobs.

Black Ops 2 Revolution is currently available on the Xbox Live Marketplace and arriving on the PlayStation Network and PC February 28.

For some gameplay videos on all the new DLC maps, including some zombies tips and tricks, be sure to head on over to the official MP1st YouTube channel!

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny Not Included In 2013 Outlook, Confirms Activision

Bungie’s recently revealed decade-spanning IP Destiny will not ship this year, according to Activision.

Confirmed during Destiny’s reveal yesterday, Bungie’s “next-generation game engine” will allow the title to come to life on the Xbox 360, PlayStation 3 as well as “future console platforms.”

Initial details of the contract between Bungie and Activision suggested that Destiny would see a release in 2013 exclusively on the Xbox 360, while subsequent titles in the franchise would appear on both Microsoft’s and Sony’s future console platforms.

Yesterday’s reveal already threw a curveball by announcing the first Destiny title’s availability on the PlayStation 3, but according to Activision, not even the original release time frame will be upheld.

The company confirmed in a recent press release that they have “not included [Destiny’s] launch in its 2013 outlook and there should be no speculation or expectation of a different result.”

If the “future console platforms” are indeed meant to launch this upcoming holiday season, as rumors suggest, might we see a simultaneous release of the first Destiny title on both current and next-generation hardware? What do you think?

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4: Forged from Scratch – Custom Maps & Gametypes Pt. 1

With the launch of Halo 4, 343i updated Forge Mode to help streamline the content creation process to make it as efficient as possible. Unfortunately, the online File Browser previously seen in both Halo 3 and Halo: Reach was not implemented for Halo 4. Since there is no longer a ‘central base’ for finding custom gametypes, maps, images, and videos, players have to resort to perusing YouTube, Halo fansites, and random forums in an attempt to find quality content. Until the File Browser makes its return (if ever), the goal of Forged From Scratch is to feature the most phenomenal content that we can round up for you to download and help keep the Halo 4 experience as fresh as possible.

Over the years, Halo’s Forge community has sharply refined their creative talents to a razor’s edge. Whether it’s the creation of imaginative new gametypes or reimplementing ones from past Halo titles, the Forge community continues to impress with each passing day. Now, with the 3rd generation of Forge Mode available, the Forge community has put the new tools to exceptional use and put out some of its best work yet.

This week, Forged from Scratch will focus on Custom Maps & Gametypes. All maps featured in this article are original creations and have an associated gametype that is either required or recommended for the map.

Skydock

Skydock

Created by: The Psycho Duck ( Map ), Flying Shoe ILR ( Gametype )

  • Gametype : One Flag CTF  ( Recommended )

  • Compatible with default Gametypes : Yes  ( All )

Skydock is a fairly small asymmetrical map with plenty of long walkways and great vantage points. Of all the maps I’ve played in Forge, Skydock seems to scale the best for matches 1v1 all the way through 6v6. Cover is a bit sparse as there are only a couple of areas where you have complete coverage. The best part about this is in the event you’re playing a small match (either 1v1 or 2v2), its fairly easy to figure out which spot the enemy is camping at so finding a firefight should never be an issue.

The map is very conducive for the jetpack, grenades, and hologram. Since the sight lines are so long, its easy to get caught out in the open with no cover within running distance. A jetpack can help remedy this as you can elevate to a higher level where there tends to be more crates and obstacles to find cover. If you are a self-proclaimed grenade enthusiast , you’ll appreciate the straight walkways and their close proximity to walls. In many areas of the map, these walls can serve as a ‘backboard’ of sorts (particularly if you are on the upper floors) dropping your grenade at an unsuspecting enemy’s feet. For those who want to make a ‘Hail Mary’ montage, this map is for you. Hologram’s are great on this map for drawing enemy grenades, sniper fire, and baiting your enemy into moving away from cover. With the shortage of areas with complete coverage, Promethean Vision isn’t really needed, but all other armor abilities can prove to be quite useful.

One interesting inclusion is the time-delayed spawn of the Banshee. It is the only vehicle on the map but it adds a very interesting twist to the match dynamics. The left half of the map is wide open allowing the Banshee to easily pluck enemies from a distance. However, should the firefight veer to the right half of the map, the Banshee will have to swoop in under the overhang in order to attack enemies. This close proximity to Spartans on the ground leaves the Banshee very prone to being hit with a charge shot from a plasma pistol. Should the Banshee be disabled over an area where there is nothing but sky underneath, the Banshee will tumble into an instant kill zone before the engine comes back on. Even if you don’t think you’d fly aggressively low to the ground, the small dimensions of the map don’t provide a lot of space to fly like in Ragnarok or Exile. As a result, focused DMR/BR fire quickly becomes an issue. Thus, piloting the Banshee carries a label of high risk/high reward.

Although Skydock is compatible with all gametypes, there is a classic custom game mode that also works with the map: One-flag CTF. For some reason unbeknownst to myself, 343i left out this classic mode not only in the playlists, but excluded it from custom games as well. This mode was a staple of past Halo titles and its exclusion is baffling. Thankfully, Flying Shoe ILR and The Psycho Duck have rectified the error of this exclusion and created the gametype using the Forge tools. Basically, two flags still spawn, but one of them is inaccessible. The round will end once the flag has been captured once or time has expired, and teams will switch sides per the classic rules. If you want to see how this is created for curiosity’s sake or adapt it to any retail or Forged map, check out the how-to video here.

The Psycho Duck has made a map that is quite versatile in handling games of all types and player counts. The frenetic pacing of matches, easy to learn map layout, and compatibility with all default gametypes makes Skydock an easy recommendation.

Nom Nom

Nom_Nom

Created by: AJ Yusi

  • Gametype : Yum Yum  ( Required )

  • Compatible with default Gametypes : No

Nom Nom is actually an adaption of a Forge creation from Halo: Reach. Besides having one of the weirdest greatest ridiculous most unique named Gametype/Map combos ever, Nom Nom offers up some very fun gameplay as well.

The object of the game is simple. Blue Team tries to reach ‘the mouth’ (pictured above) using Mongooses as many times as possible in 3 minutes. The only way to get there is a straight and narrow pathway through the center of the map connected from the Blue Team spawn to the mouth. Be careful as there are no railings on either side preventing you from falling off. Should a player make it all the way across without driving off or being killed by the Red Team, Blue Team earns a point. Once a player scores, he/she is teleported back to Blue Team spawn. However, arriving unscathed will be no easy task.

Red Team will be up on two rafters which extend the length of the level and flank left and right of the narrow pathway. The Red Team will be armed with plasma grenades which have multiple respawn points every 5 seconds (so you’ll never run low) as well as access to a couple Sticky Detonators. As the Red Team, you can’t jump at all which relegates players to the rafters only. Don’t worry about Blue Team Mongooses outpacing you. As a member of the Red Team, your movement speed is increased significantly in order to keep up with the Mongooses. There are various teleporters that allow Red Team to travel to either rafter should you wish to try your attack from a new angle or you’re just looking for more grenades to pick up.

With the height of the rafters, both the plasma grenades and the Sticky Detonator grenades do take a while to travel down to the pathway. Timing is important in order to get a sticky kill. However, the blast radius of the explosion is sometimes enough to knock a Mongoose off the left or right ledge of the pathway. It’s interesting to note that since the rafters are so high, the plasma grenades bounce more like frag grenades rather than plasma grenades. So why is this interesting? It makes getting a kill about timing the throw of your grenade rather than aiming your grenade. Since the grenades will bounce forward, they have a chance of getting the kill even if the trajectory was a little short. Not only does it make aiming grenades a little less significant, but the grenades almost never bounce too far as to fall off the pathway, which results in more kills and less misses. I’m not sure if A J Yusi did that intentionally, but it definitely makes playing as Red Team a lot more enjoyable. Don’t be dismayed if you aren’t killing a lot of enemies with plasma grenades. My personal best in a round is 6 kills (not including Sticky Detonator kills, which are a lot easier to get).

Overall, AJ Yusi has made Nom Nom a very fun and unique diversion from the standard Halo gametypes. I can attest that being a grenade whore has never been so much fun.

(If you want to have some additional fun, might I suggest trying to reach ‘the mouth’ while driving the mongoose in reverse?)

Smashy Chase

Smashy_Chase_VOP_3

Created by: TEETMARE

  • Gametype : Smashy Chase

  • Compatible with default Gametypes : No

Somehow, someway, someone has figured out how to incorporate gameplay mechanics from Super Smash Bros. into Halo 4. That someone is TEETMARE and his gametype, Smashy Chase, immediately conjures up memories of doing everything in your power to knock your buddies off the stage.

Functioning as a ‘Flood’ gametype, one team spawns as ‘Humans’ and has access to indestructible Rocket Warthogs and Mongooses (think Halo 1 vehicle rules). The other team spawns as the ‘Flood’ (though you’ll appear as Spartans) who have highly increased movement speed and access to infinitely charged  Gravity Hammers. While riding in vehicles, the ‘Humans’ cannot be damaged by the ‘Flood’, but the Gravity Hammers can force vehicles to flip over. Should the vehicles be flipped, and the ‘Humans’ are ejected from the vehicles, they can be taken out with one swing. This isn’t the only way for the ‘Humans’ to meet their demise. Vehicles can also be knocked off the map at the edges of the level in addition to the gaps in the center of the stage. ‘Humans’ can kill the ‘Flood’, but aim carefully as rockets aimed too low can cause your own Warthog to flip. Being the driver can actually be a lot of fun as you can not only splatter enemy ‘Flood’, but also drive on a multitude of trick ramps and air lifts as well.

TEETMARE made 3 custom stages that are all unique to the Smashy Chase gametype. Should you get bored of this one made on Ravine, he has a stage made on Erosion as well as Impact. For those who are DWG (Drinking While Gaming) and still would like to win a round or two, you may want to designate a driver before playing Smashy Chase.

Check some footage from our Halo 4 community night with the MP1st community.

[youtube id=”fSc1C45e7SI” width=”618″ height=”378″]

If you’re interested in downloading these maps and more, you can do so easily inside Halo 4.
  1. After advancing past the start screen, press Start again to bring up the menu.
  2. Go down to Settings and Files and select File Browser.
  3. Select the type of content you wish to download. In this case, select either Map Variants or Game Types.
  4. Scroll down to New Custom Search and select it. In the Tag field, type in MP1st.
  5. Hover over the file you wish to download, and Press Y for File Options. When the menu pops up, select Download.
  6. Congratulations! You have successfully downloaded the file.

Have a look at our earlier analysis of some classic, remade Halo maps in Halo 4: Forged From Scratch – Classic Maps Remade Pt. 1.

MP1st Staff

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Black Ops 2 “Orientation” Map Pack Is Fake

Yesterday, an alleged Black Ops 2 DLC poster suggested the game’s next map pack would be called “Orientation.”

The image also suggested the map pack would contain four new multiplayer maps (Water, Mobile, Southpaw and Plane), a new zombie map called Dead High, and another new DLC weapon. It’s legitimacy, however, has been unconfirmed up until now.

Thanks to MP1st community member MasonMei (originally discovered by “Wolf”), we’ve learned that many of the images used in this poster are, in fact, ripped directly from the promotional material of Call of Duty Online, a free-to-play version of Call of Duty aimed at the Chinese audience.

Compare the “leaked” poster below to the Call of Duty Online images underneath. You’ll see that all four soldiers in the “Orientation” poster are simply reversed images of the soldiers used in the Call of Duty Online wallpapers.

Black Ops 2 “Orientation” DLC

2d401077740ffce44b07c0beaea32613

Call of Duty Online

10-120F9152G3

call_of_duty_online-wide

Codo_wallpaper_v05

See the similarities? Needless to say, this proves the “Orientation” DLC poster to be fake. Nice try!

Thanks again, MasonMei.

David Veselka

Musician, Gamer, Geek. Subscriber

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DayZ Standalone Development Focuses on Character Customization, Large-Scale Testing Next Week

DayZ creator Dean “Rocket” Hall updates the zombie-loving community with some of the progress being made on the standalone version of the popular Arma 2 mod.

According to his blog, internal testing is going well and the team hopes to begin their “first large-scale capacity testing next week,” provided they have a stable enough build. Testing will range from 50 to 150 people on a server.

The team has also “been experimenting with some novel approaches [to loot] such as not having loot spawned at the server level, but having it spawned at the database level – therefore negating the ease with which loot tables could be produced and allowing us to conduct a form of economic regulation to item spawns dynamically.”

Along with these architectural developments, character design has become “the absolute core of [their] current design efforts. As demonstrated in the gallery at the bottom of this post, you’ll see a few new ethnic heads available for female characters. Hall also comments, “we want to allow characters to be fully customized and reflect the players story as they are going along. This has included some fantastic ideas inspired by the community. Until initial release, the vast majority of our efforts will be with expanding options for developing and customizing your character.”

This applies to inventory as well: “…we want to allow maximum ability for the customization and development of a players weapons. As part of this, all weapons being introduced into DayZ are being redeveloped from scratch at extremely high detail. The work being produced so far is outstanding! This means that, on release, there will be less weapons in the standalone – but it allows us the ability to continue each week to release content updates with new weapons and items.” So, expect continuous updates with regards to weapons and equipment.

World development is back in full swing as developer Ivan Buchta has returned to the studio. You can check out some of his new work in the gallery below as well.

Don’t forget to catch some of the first gameplay footage of DayZ SA here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – Bungie Wants Everyone To Be Able to Play It

Bungie wants their new IP Destiny to appeal to everyone – people of all ages and all skill levels.

Speaking to Shack News, Bungie’s Jason Jones said, “If you have the basic coordination to play a shooter, you can experience all Destiny has to offer.”

“All core activities can be able to be enjoyed by a novice player, even as we we get into those complex six-player activities, like raids.”

Jones added that Bungie wants “everybody that wants to play to be able to play Destiny.” Not everyone is able to invest the sort of time any energy many hardcore gamers can afford to put into titles like these. He admits that a lof of gamers “don’t want to work hard, they don’t want to read, they don’t want to go on the internet to figure out our bullshit”.

“They want to be entertained, they want to become heroes, they want to feel things they don’t feel in their everyday lives. So our core experience has to be delivered as simply and directly as possible.”

While keeping things inviting for the more casual player, Bungie does have plans to keep the more advanced player hooked. The team knows striking a balance between the two demographics can be a challenge, but Jones said, “We’re going to succeed, because we’re advanced players. We play our own game all the time. We’d go crazy if it was anything less than fun.”

Do you think Bungie is taking the noble route here, or might they stumble trying to cater to a wider audience?

Destiny was revealed earlier today as an always online, first-person “shared world shooter” available for the Xbox 360, PlayStation 3 and future-generation hardware. Learn more about Destiny and check out some of the first gameplay footage here.

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 “Team Throwdown” Competitive Playlist – Full Details

Tomorrow, Monday, February 18, 343 Industries will be going live with Halo 4’s official competitive playlist: Team Throwdown.

On the Halo Waypoint, an administrator recently posted the final settings that will be used for the playlist. Check them out below:

Overall Settings

“The following will be applied to the entire playlist and all game types.”

  • Friendly Fire: Enabled
  • Game Length: 15 minutes
  • Custom Loadouts: Disabled
  • Death Cam: Disabled
  • Initial Ordnance: Enabled
  • Random Ordnance: Enabled – Used to create static weapon spawns
  • Personal Ordnance: Enabled in BR start / v2 settings:
    • Left: Thruster Pack
    • Down: Hologram
    • Right: Hardlight Shield
  • Personal Ordnance: Disabled in “Deluxe” settings
  • Split-Screen: Enabled
  • Guests: Disabled
  • Sensor Mode: Allied movement – 25 meters
  • Player Speed: 110%
  • Overshield: 200%
  • Power Weapon / Powerup Spawns:
    • Railgun: 2:00
    • Sticky Detonator: 2:00
    • Energy Sword: 2:00
    • Sniper Rifle: 2:00
    • Incineration Cannon: 3:00
    • Rockets: 3:00
    • Overshield: 2:00

“The playlist will launch with two different variants in the voting options:”

BR Start Settings

“These variants are the “v2” settings that have become popular within the competitive community. In the playlist voting options, they will appear as “Slayer BRs,” Extraction BRs,” etc. These settings will only feature one loadout:”

v2 Game Loadout

  • Starting Weapon Battle Rifle
  • Secondary None
  • Grenades 2x Frags
  • Armor Abilities None
  • Tactical Mod Resupply
  • Support Mod Explosives

These settings will be available in the first and second voting slot at launch. Now, onto the new settings that we’ll be testing out in the Team Throwdown playlist.

“Deluxe” settings

“These variants were developed with help from veteran competitive players Walshy, StrongSide, and Ghostayame. We will be testing these variants in the Team Throwdown playlist, and they will only be available in the third voting option at time of launch. The goal of these settings is to offer a very different option from the BR start / v2 settings – Deluxe will feature 3 different starting rifles: the DMR, Battle Rifle, and Light Rifle – all mixed across 5 different loadouts. Additionally, to balance these rifles, we’ve added select armor abilities, tactical packages, and support upgrades to the loadout options. Here they are:”

Deluxe Game Loadouts

Loadout 1
  • Primary Weapon – DMR
  • Secondary Weapon – None
  • Grenades – 2x Plasma
  • Armor Ability – None
  • Tactical Package – Shielding
  • Support Upgrade – None
Loadout 2
  • Primary Weapon – Battle Rifle
  • Secondary Weapon – None
  • Grenades – 2x Frag
  • Armor Ability – Hologram
  • Tactical Package – Resupply
  • Support Upgrade – Dexterity
Loadout 3
  • Primary Weapon – Battle Rifle
  • Secondary Weapon – None
  • Grenades – 2x Pulse
  • Armor Ability – Hardlight Shield
  • Tactical Package – Mobility
  • Support Upgrade – Sensor
Loadout 4
  • Primary Weapon – Battle Rifle
  • Secondary Weapon – None
  • Grenades – 2x Frag
  • Armor Ability – Thruster Pack
  • Tactical Package – Grenadier
  • Support Upgrade – Awareness
Loadout 5
  • Primary Weapon – LightRifle
  • Secondary Weapon – None
  • Grenades – 2x Frag
  • Armor Ability – Regeneration Field
  • Tactical Package – AA Efficiency
  • Support Upgrade – Ammo

“These loadout options were the result of extensive brainstorming, testing, and modifying with professional players, and we look forward to hearing your feedback. In the Deluxe settings, you’ll notice that each loadout can play a distinct role, and it is our hope that these loadouts are not only balanced, but allow for interesting and evolving strategy. For consistency and comparison purposes, the Deluxe settings will feature the same overall game and map settings as the BR start / v2 game types, but personal ordnance will be disabled entirely, as discussed earlier.”

“Here are the game types and maps that will be featured for both variants:”

Team Slayer

  • 50 points to win, kill point = 1 point
  • Maps: Abandon, Haven, Shutout, Simplex, Solace

Extraction

  • 5 points to win, 1 active site, sequential site movement, 5 second arm and conversion time, total extraction time = 1 minute per location, conversion timer pause enabled
  • Maps: Dispatch, Haven

King of the Hill

  • 250 points to win, progressive hill movement, hill move: 2 minutes, hill spawn penalty disabled
  • Maps: Shutout

CTF

  • Adrift – 5 flags to win, 15 second flag reset, 3 second flag return, flag at home
  • Simplex -5 flags to win, 15 second flag reset, 3 second flag return, flag at home
  • Solace – 3 flags to win, 15 second flag reset, no flag return, flag does NOT need to be at home

David Veselka

Musician, Gamer, Geek. Subscriber

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[Updated] Black Ops 2 DLC Rumors – Orientation Map Pack

Update

The alleged Black Ops 2 “Orientation” map pack poster has been confirmed to be fake. Read more here.

Original Story

A new Call of Duty: Black Ops 2 image suggest the title’s next DLC will be called “Orientation.”

Found by simply googling the map pack’s name, the image suggest that the DLC will feature four new multiplayer maps, one new zombie map and an additional weapon, as did Black Ops 2’s first DLC, Revolution.

Multiplayer Maps

  • Water
  • Mobile
  • Southpaw
  • Plane

Zombie Map

  • Dead High

New Weapon

  • ?

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The image cuts off the name of the new weapon, though it looks like it could possibly be a semi-automatic marksman rifle of some sort.

Currently, there is no telling whether this image is fake or real. It looks similar in style to the Revolution DLC’s promotional material but it seems unlikely that a poster of Black Ops 2’s next DLC would surface so soon. Of course, we’ll be sure to update should more details appear or should its legitimacy become certain.

PlayStation 3 and PC users are still awaiting the Black Ops 2 Revulution DLC to hit their respective platforms this February 28.

What do you guys think? Let’s hear it in the comments below.

David Veselka

Musician, Gamer, Geek. Subscriber

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Bungie’s Destiny Revealed

Bungie’s Destiny is, at last, revealed.

In this vidoc below, Bungie talks about their brand new massive universe, Destiny, and even shows off some of the first gameplay footage ever.

Enjoy and make sure to read on to learn more about Destiny.

Destiny ViDoc

[youtube id=”xkkdn22DRPg” width=”618″ height=”378″]

Destiny is a first-person “shared world shooter,” similar to a massive multiplayer online shooter. It will constantly require an internet connection, but no paid subscription will be required.

Destiny will be primarily a console shooter, available only on the Xbox 360 and PlayStation 3, later on “future generation technology.” A release date has yet to be announced.

You’ll be able to play Destiny like an MMO, either completely solo, or with friends in small co-op groups. Friends can drop in and out seamlessly, similar to games like Borderlands 2 with a mix of Borderlands to and, of course, Halo. Multiplayer is opt-in, meaning that you’ll have to volunteer to play online with others. “Lobbies” will not play a part in matchmaking, but there will certainly be more to come in regards to multiplayer.

Players will play as a generic hero called a Guardian but will be able to choose one of three classes available: the Titan (weapon-focused), the Hunter (stealth-focused) and the Warlock (magic-focused). Magic does play a part in the gameplay as it is tied to the story. Players “borrow” abilities from the mysterious “Traveler,” a gigantic alien space ship hovering over the last city on Earth, presumably protecting it from mysterious alien invaders.

Weapon and gear customization will also play a large role in Destiny’s gameplay, as will vehicles. Players will be able to travel between every planet in our solar system via space travel; however, it is unsure whether space flight will be an actual gameplay element.

According to the vidoc above, it appears that there will be a social companion tool, available on iOS devices, that will launch with Destiny.

Destiny can now be pre-ordered for either the Xbox 360 or PlayStation 3 through Amazon for a Destiny Star Map digital wallpaper, or through GameStop for a sweet double-sided poster.

Check out the full Destiny FAQ put up by IGN right here as well as some concept art below.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: End Game Developer Interview, Air Superiority to Support 24 Jets At Once

DICE producer Craig McLeod and game designer Gustav Halling walk Battlefield 3 fans through some key aspects of End Game, Battlefield 3’s final expansion pack due out this March.

Speaking to Battlefield TV in a video interview (below), McLeod and Halling detail the two new game modes being brought to the battlefield: Capture the Flag and Air Superiority.

A key take-away from this portion of the interview is that Air Superiority will support up to 24 jets in the air at the same time, 12 on each side. In order to win a match of Air Superiority, your team will need to have a higher presence of jet fighters within the vicinity of three different capture points, depicted by three different airships.

Like Armored Kill, vehicles will play a large role in End Game’s gameplay. Three new vehicles are being introduced: the motor bike, new AA vehicles, and the drop ship. Halling mentions that the motor bikes mimic real physics, including leans and quick stops by sliding. The two new anti-air vehicles are based on the Vodnik and Humvee from the original game, but with AA weaponry attached to the roof of each. Of course, the drop ship will allow the controlling team to deploy troops and additional vehicles on to the battlefield.

Check out the full interview with Battlefield TV below (1:07 – 3:50).

[youtube id=”rgpfkKczrTI#!” width=”618″ height=”378″]

Also, don’t miss out on these high-res images of all four new End Game maps, plus a brief description of each.

David Veselka

Musician, Gamer, Geek. Subscriber

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