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Crytek Wants to Melt Your PC, Official Crysis 3 PC Requirements Revealed

Crytek wants to melt your PC.

These system requirements for Crysis 3 prove it. Crytek has released minimum, recommended and high-performance specifications for the PC version of Crysis 3, releasing this February, 2013.

Last April, Crytek said, “we’re just going for making the best looking game that’s ever been made, basically, and I think we’re well on the way.” They later added, “…we’re definitely pushing this game a lot from a visual standpoint, and for sure there’s going to be visual goodies in it that you can only get if you have a super-high-end PC.” So if you’ve dropped some cash on your rig, expect to be treated to some astounding visuals.

Last summer, we got a peak at some high-end Crysis 3 visuals in this tech demo. Have a look and check out the official Crysis 3 PC requirements below.

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MINIMUM SYSTEM OPERATING REQUIREMENTS FOR PC

  • Windows Vista, Windows 7 or Windows 8
  • DirectX 11 graphics card with 1Gb Video RAM
  • Dual core CPU
  • 2GB Memory (3GB on Vista)
  • Example 1 (Nvidia/Intel):
    • Nvidia GTS 450
    • Intel Core2 Duo 2.4 Ghz (E6600)
  • Example 2 (AMD):
    • MD Radeon HD5770
    • AMD Athlon64 X2 2.7 Ghz (5200+)

RECOMMENDED SYSTEM OPERATING REQUIREMENTS FOR PC

  • Windows Vista, Windows 7 or Windows 8
  • DirectX 11 graphics card with 1GB Video RAM
  • Quad core CPU
  • 4GB Memory
  • Example 1 (Nvidia/Intel):
    • Nvidia GTX 560
    • Intel Core i3-530
  • Example 2 (AMD):
    • AMD Radeon HD5870
    • AMD Phenom II X2 565

HI-PERFORMANCE PC SPECIFICATIONS

  • Windows Vista, Windows 7 or Windows 8
  • Latest DirectX 11 graphics card
  • Latest quad core CPU
  • 8GB Memory
  • Example 1 (Nvidia/Intel):
    • NVidia GTX 680
    • Intel Core i7-2600k
  • Example 2 (AMD):
    • AMD Radeon HD7970
    • AMD Bulldozer FX4150

So, the question is: can your rig run Crysis 3?

David Veselka

Musician, Gamer, Geek. Subscriber

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New BF3 Server Update Rolls Out, Adds Gun Master Weapon Progression Presets, PC Patch Now Live

Before we get into today’s brand new Battlefield 3 server update, we’d like to remind all PC players that the latest Battlefield 3 client update, (multiplayer update 5) is now live. This is the same patch that the consoles received last week. You can view the full update list right here.

DICE’s instructions on how to download the PC patch

As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.

DICE isn’t done updating yet, however. Earlier today, developers behind Battlefield 3 pushed out a brand new server update for all platforms with the biggest addition being a more flexible Gun Master weapon progression.

Check out the full update list below:

ADDED 5 NEW WEAPON LISTS TO GUN MASTER MODE

We’ve seen a lot of interesting discussions in the community on which order you want the weapons to appear in Gun Master mode – Now we are giving server admins the choice to decide between six different presets, each bringing a twist to this popular game mode in Close Quarters and Aftermath. The available weapon progressions are: Normal (default), Normal Reversed, Light Weight, Heavy Gear, Pistols Only, Snipers Heaven, US Arms Race, RU Arms Race and EU Arms Race.

Normal Reversed reverses the gun order but keeps the knife as the ending of the match. Light Weight is for players who love to play with PDW’s for a really fast paced round. Heavy Gear was added for the Assault and Support players out there wanting to only play with their favorite weapons – and to add a big bang we introduced the C4 just before the final knife kill requirement!Pistols Only is added for the pistol lovers, which also results in a bit of a slower paced version of Gun Master than the other lists. Snipers Heaven is for the skilled snipers out there wanting to prove their aim going from slow to medium paced games, ending with the new crossbow weapon that we’re bringing in from our latest expansion pack Aftermath. US Arms Race, RU Arms Race, and EU Arms Race all have unique weapon progressions focused only on weapons manufactured in each respective region.

We hope you will enjoy these new Gun Master options. Let us know what you think in the comments below!

NEW QUICK MATCH FUNCTIONALITY

It is now possible to Quick Match into Hardcore and Infantry Only servers on PC.

<4 PLAYERS = PREROUND

Servers where the number of players drop below 4 will go back to a pre-round state. Note that you will not lose any progression because of this – the current round will end, but a Battle Report will be sent as normal before the server goes into the pre-round state.

M-COM DISARM EXPLOIT FIXED

We now limit the number of times you can get scores for arming and disarming M-COM stations to 6 times per 180 seconds. This is to prevent people from taking turns on arming/disarming the M-COM stations to artificially boost their stats.

DICE also explains Battlefield 3’s matchmaking process.

Matchmaking – How does it work?

There has been some confusion as to how our Quick Match matchmaking system works. We’ll try to clear that up below.

For your server to receive players from the Quick Match matchmaking system it needs to fulfill these requirements:

  1. The server max player count must not differentiate more than 25% from any preferred game mode player count in your rotation. For example: A server that has Conquest Large (64 players) and Tank Superiority (24 players) in the same rotation cannot fulfill this requirement and will therefore not receive players from the Quick Match matchmaking system.
  2. You need to be running the Normal preset on a console server and Normal, Hardcore or Infantry only on PC servers.
  3. Game mode ticket count must be between 50% and 1,000%.

PC players can check if their server will receive matchmaking traffic with the RCON command: serverinfo (the last Boolean tells you whether it’s enabled or not). In addition to being match-makeable, your server will also need to have at least one player joined for the matchmaking system to send any Quick Matching players to it.

Nice to finally be able to tweak the weapon progressions in Gun Master, right? How are you guys enjoying the patch and server update so far?

David Veselka

Musician, Gamer, Geek. Subscriber

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Far Cry 3: Transmission and Domination Multiplayer Introduction and Gameplay

Check out these brand new multiplayer gameplay videos, provided by our good friends over at WreckedPixel. Learn all about Transmission and Domination mode in these videos, as we take you through a complete match.

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You’ll be able to watch more Far Cry 3 videos, including the First 15 Minutes, from Wreck’s official Youtube Channel.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty’s Lag Issues: What’s the Deal?

So, what’s the deal with Call of Duty’s lag?

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If you were to make a list of everyone’s internet connections in the world, you would end up with figures so extremely disparate, it would make your head spin.  While the average American internet connection is probably around 10Mbps Down/2Mbps Up @ 20-50ms ping, there are some countries where the average internet connection is at best 1Mbps Down/.2Mbps Up @ 500-1000ms ping.  Ping is essentially a measure of how much lag your connection has.  There are a variety of other factors that make up an internet connection, but those are the big three.  Because of the difference in those three elements of a connection between all the connections in the world, lag compensation is 100% necessary when it comes to online gaming.  If you want to game online, you have to negotiate the differences between every connection being used by everyone in your game, period.

Recently, lag compensation has become a huge point of contention for Call of Duty players.  Essentially, lag compensation, or lag comp for short, is the collection of coding and software that averages out everybody’s connections in a lobby.  It’s what makes gunfights fair, it’s what keeps your character in sync with how you control it, and it’s essentially the reason these games are even playable.  Black Ops 1 was the first time that COD players really came face to face with “bad” lag comp.  Most people pointed at Treyarch and asked “WHY DID YOU SCREW THIS UP!?”  After all, aside from it’s balance issues, MW2 was (and probably still is) by far the smoothest running COD ever released.  Every shot seemed to count in MW2 and dying was a matter of who shot first, not who lag comp was working for or against.  Why didn’t BO1 play in the same way?  The answer to why BO1 saw such a departure from MW2’s “lag quality” in my opinion has less to do with anything Treyarch did regarding lag comp than it does with the game itself.  BO1 was designed with a lot of extra features that had never been in a COD game before.  Dynamic stat tracking/aggregation, theater mode, split-screen support, custom emblem creation, and interactive maps were all a relative first for COD and BO1 made them a reality.  The way I see it, BO1 is physically moving more data from your Xbox, for example, to the host’s Xbox to Activision’s servers and back again.  Because COD is designed to run on outdated hardware (current-gen consoles) and has an engine that’s essentially aged its way into obsolescence (no amount of “updating” can overhaul a game engine enough to keep it current), I think BO1, MW3, and BOII all push the hardware beyond it’s capacity.  Blacklight Retribution, for instance, plays very well and most of the weapons have nearly the same TTK (time to kill) of COD weapons.  BLR was designed exclusively for PCs.  In fact, most well made PC games play better on PC than on consoles (BF3 anyone?), not just graphically, but in almost every way imaginable.  It’s not that consoles are inherently bad, it’s just that the ones we have sitting in our living rooms are so old they’ve reached the limits of their potential.

While I agree that COD should be optimized to run exactly as it should for all systems, it’s obvious that it doesn’t.  Between the lopsided list of issues for BOII on the PS3 vs the Xbox and how many gunfights most players on both systems are losing when they shouldn’t, it’s wholly apparent that something isn’t right with the optimization of BOII.  But it’s not just BOII, it’s MW3 and BO1 too.

So what’s the solution?

Disable theater mode.  Having the host of every game recording all the player data in addition to acting as the pipe between all the players in a lobby and Activision’s servers is only hurting the optimization of the game.  The end result is a game that despite being easily the most well polished, thoughtfully designed, and arguably well executed being totally ruined by an inconsistent and frustrating experience.  As much as we all love theater mode, every COD since it’s implementation has suffered from spotty hit detection, bad host selection, and sometimes unreliable-matchmaking to name a few things.

The other, and probably more pleasing solution is to wait for the next gen consoles to debut.  With their extra horsepower they should be more than capable of handling the processing that the current hardware struggles to keep up with.

What are your thoughts?  Let us know in the comments!

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Borderlands 2 – Mysterious Bug Locks Out DLC Raid Bosses For The Month Of December, New Fix Found

If you have been recently enjoying Borderlands 2’s latest DLC’s, such as Captain Scarlet’s And Her Pirates Booty and Mister Torgue’s Campaign Of Carnage, you may have noticed a few unfortunate errors when defeating and looting their super tough raid bosses.

As of December 1st, a mysterious bug has hit Borderlands 2 that affects all three platforms which seems to lock out the three new raid bosses, Hyperious, Master Gee and Pyro Pete, for much longer then their original 24 hour lock-out. Instead, it locks them out for the whole month of December. Yes, that’s right. The whole month. The issue seems to stem from the lock-out value being changed from the original 24 hours to over 500,000 hours, meaning that these bosses would be locked out for the next 50 years, due to this bug.

Thankfully, not all hope is lost. There is a quick fix for this solution that I’m happy to share with those who really want to be able to farm these raid bosses – at least, while we wait for the folks over at Gearbox come out with an official statement regarding this issue, in which they are currently aware of moment and will hopefully release a patch for soon.

With that out of the way, here’s the quick fix for this issue, as promised:

Xbox 360

  • Sign into Xbox Live
  • Disconnect your Xbox from either router/modem or Xbox network adapter
  • Change your system date to 1/1/13, via System Settings on your Xbox.
  • Start the game
  • Go to Pete’s secret lair and spawn him
  • Pause the game as soon as he spawns
  • Connect your Xbox back to it’s router/modem/network adapter
  • Press the Guide button and reconnect to Xbox live
  • Kill Pyro Pete
  • It will now count as you killing Pyro Pete today instead of 1/1/13

PC

  • Alt-tab out
  • Change date on your PC to 1/1/13
  • Alt-tab back into Borderlands 2
  • Summon Pyro Pete
  • Pause game and Alt-tab out
  • Change the date to the correct date and Alt-tab back in
  • Kill Pyro Pete
  • It will now count as you killing Pyro Pete today instead of 1/1/13

Note: This bug does nott affect Terramorphous and Vermivirous as they don’t have a lock out like Hyperious, Master Gee and Pyro Pete do. Also, there is no known quick fix for the PlayStation 3 version, but once it’s found, I’ll update the article to include it.

That’s it. If you followed the steps above, you should be able to fight Hyperious, Master Gee and Pyro Pete without getting a message saying that they are locked out due to a player already defeating them within a 24 hour time frame, enjoy!

Do you think Gearbox should just remove the lock-out system completely? Let us know in the comment section below!

Thanks to Gearbox community members ‘Cmoney’ and ‘Heycarnut’ for coming up with these fixes.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Bungie’s “Destiny” Teased In Halo: ODST

Those devs at Bungie are a sneaky bunch.

Not only were initial plans for their recently announced IP already set in motion as far back as 2008, it has recently been discovered that “Destiny” was even teased within their second to last Halo title, ODST. It only took us until now – late 2012 – to find it.

Compare the image below, found in 2008’s Halo: ODST, to some of the leaked Destiny concept art and story details. Pretty similar! Not to mention the “Destiny Awaits” caption.

Destiny Awaits in Halo: ODST

This Easter Egg was later confirmed by former Bungie developer, Vic Deleon, via Twitter, who now works on the development of 343 Industries.

Considering the scope and size of Bungie’s upcoming project, Destiny, it’s no surprise that it has been in the making for a some time now. Not only will it be spanning four epic titles, each bridged by numerous pieces of DLC, it will also usher in the coming generation of consoles with a universe meant to rival that of the Star Wars franchise.

Now, we can’t help but ask the question, did they leave any goodies like this one in Halo: Reach? Do you remember seeing this image in Halo: ODST?

Thanks, FPSGeneral

David Veselka

Musician, Gamer, Geek. Subscriber

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PS All-Star Patch 1.02 Adds New Item, Fixes Network Issues and More

Nearly two weeks have gone by since the release of Playstation All-Stars Battle Royale and SuperBot Entertainment is already gearing up to release the first true patch for the title.

Collecting feedback from the community, this patch will address just of the few network issues that players have been experiencing along with adding some new items and character tweaks.

1.02 Patch Notes:

  • A new item, Medusa’s Gaze, has been added to the game
  • View Invites has been added to the Party Bar Menu
  • Voice chat icon added to loading screens
  • AI logic enhancements
  • Network performance improvements
    • Issue where players were stuck with a different character than the one picked has been addressed
    • Issue with matchmaking in regards to player skill has been addressed
    • Overall improvements to network connectivity
  • Sackboy changes
    • Level 1 Super – Increase cost from 100 to 150 AP
    • Level 2 Super – Increase cost from 325 to 400 AP
    • Level 3 Super – Increase cost from 600 to 750 AP
    • Jam Session (Neutral Triangle) – Reduced AP generation from 25 down to 10 AP
    • Cakeinator (Neutral Circle) – Reduced AP generation from 25 down to 20 AP
The patch is set to release early next week. Interesting to see Sackboy receiving a nerf, considering that I found him to be one of the hardest character to use. How do you guys feel about it?
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Microsoft Reveals Black Tusk Studios, Hopes To Create The Next Big Franchise Like Halo

If you haven’t heard the good news yet, Microsoft has finally opened (or rather renamed MS Vancouver) a new studio that’ll be focussing on creating fresh new IPs. Sitting right in MP1st’s own backyard, Black Tusk Studio, which originally started with only 5 people, is now a full operation – a 55-eveloper studio located in Vancouver, Canada.

Bursting with talent, the team has high ambitions for their upcoming projects. Speaking with Studio Manager Mike Chump (VancouverSun), Mike discussed how their staff’a average experience in the industry is up to 12 years, which is equivalent to a Hollywood Summer blockbuster film. Expect to see “Big games, budget, teams, and timelines” he said.

“What that means is we are working on Microsoft’s next big entertainment franchise,” he said. “We’re not working on an existing franchise, we’re looking to build the next Halo here in Vancouver, for example, which is really exciting. We are building something from the ground up.”

While studios have been closing left to right in Canada, the team believes that Vancouver is the right place with much investment.

“And the last piece of it is — the reason we really believe in Vancouver is it’s such a great place to live that when we are going out and we’re recruiting, whether it’s California or Frankfurt, it is never a tough sell to convince somebody to move to Vancouver.”

So what do you guys think? Don’t be fooled by the statement about Halo, as it’s speaks more of the success of the franchise rather than pertaining to another sci-fi FPS shooter.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo 4 Spartan Ops Episode 5 Incoming This Monday, New Trailer

Next Monday, December 3 will mark the half-way point of 343 Industries Spartan Ops, a set of story-related missions taking place six month’s after the events of Halo 4.

10 episodes, each that can be completed solo or co-operatively, have been planned in total. Next week, Halo 4 fans will be treated to number 5 where the story starts building some real intensity.

“Secrets are revealed, trusts betrayed and the Sangheili leader Jul ‘Mdama’s ultimate plan nears success. As Infinity’s command crew makes a discovery that changes everything we thought we knew about the Forerunner Prometheans, the Spartans must attempt to rescue one of their own.”

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Don’t forget to check out the brand new War Games playlist update incoming this Monday as well.

How are you enjoying Spartan Ops so far? Do you usually play them solo, or with friends?

David Veselka

Musician, Gamer, Geek. Subscriber

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New Borderlands 2 Patch On The Way For PS3/Xbox 360 And More

Good news vault hunters! If you’re currently enjoying Borderlands 2 on the PS3 and XBOX 360 platforms but have been affected by a mysterious freezing bug or have been waiting patiently for a fix for the Master Gee freezing issues, then you’re in luck.

Community manager over at Gearbox Software, Chris F. has recently stated that the upcoming patch for Borderlands 2 is currently under the certification process and they’re looking at a Dec 3rd-7th release for it. This patch is set to fix numerous of bugs, as well as finally nerf the Bee shield and every other Amp Shield. If your interested in readin more on this patch make sure to read our previous articles which contains all the patch notes.

In other Borderlands 2 news, a representative of Gearbox by the name of HellFace has also recently let the cat out of the bag on where to find one of the latest pieces of loot to be added into the game thanks to the recently released DLC add-on, Mister Torgue’s Campaign Of Carnage. If you’re wondering which loot in particular is in question, it’s none other than Tiny Tina’s Cobra Sniper Rifle. Hellface swrites:

So I will do what we normally don’t do, which is straight up tell you where the Cobra lives. Normally, you see, we enjoy the exploration and discovery, but in this case, it’s taking more exploration than we’d like.

The Cobra is dropped by…

The Burners!

Not one of the bosses. Just the regular guys. Any sniper rifle dropped by The Burners has a .88% chance to be Tiny Tina’s Cobra.

Perhaps at some point in the future we will revisit these odds in a patch. I make no promises.

For those who are wondering what exactly is so special about this particular sniper that people are farming aimlessly for, Tiny Tina’s Cobra has a 100% chance to cause an explosion causing massive damage to anything it hits, instantly killing any non bad-ass/bosses enemies. It is also capable of having a 180% critical damage bonus adding to its rather hefty base damage of 27,000.

If you plan on playing Borderlands 2 this weekend, don’t forget to check out the monthly Golden Key give away the good folks over at Gearbox have. For more information on what time it starts and when exactly the Golden Key’s will be given away, feel free to check out this link.

In your opinion, do you think Gearbox should fix the drop rates of weapons? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Ex-Free Radical Dev: Star Wars Battlefront 3 Was 99% Done Before Cancelled

The Co-founder of Free Radical Design, Steve Ellis, opens up to the development of the much wanted yet now cancelled Star Wars title, Battlefront 3.

Speaking with gamesTM Magazine,

“It felt like we had turned a corner as a company,” he said. “We had had a dark period during the development of Haze, we’d had problems with our tech and we’d had some growing pains as we expanded to the size we needed to be, but it really felt like we were finally coming out of the other side intact.

For those who remembered the PS3 exclusive, HAZE, you’ll know that the title showed much promises but in the end, turned out to disappoint many.

“We were making a game with very high ambition. You could start a battle on the ground, jump into a ship and fly into space, continuing on to dock in a capital ship and continue the battle there. We’d had to build all kinds of new tech and overcome numerous technical challenges and limitations but we had done it.

“We had a 99% finished game that just needed bug fixing for release. It should have been our most successful game, but it was cancelled for financial reasons. I’m happy that people did at least get to see what we were working on and share the team’s enthusiasm for it.

Sad to see a project of such a size just be canned so far into development. Maybe one day we’ll see the revival of the title, till then we’ll just have to look forward to the other upcoming titles.

Thanks Nowgamer,

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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CCP’s Dev Dairy: The Vehicles of DUST 514 Part 2

Last week, we saw the lead vehicle designer of Dust 514, Ryan Thornton, give us a brief look at some of the vehicles of the title, detailing them and outlining some future plans.

This week he returns with yet another Vehicle video, detailing yet another set of DUST 514 war machines.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 3 Aftermath – More Mirror’s Edge and Dino Easter Eggs Discovered

DICE continues to tease Battlefield fans in Battlefield 3’s latest multiplayer expansion, Aftermath, currently available for PlayStation 3 Battlefield 3 Premium members.

YouTuber xXHerseyBoyXx has spotted two interesting Easter Eggs hidden in two of Aftermath’s maps, Markaz Monolith and Epicenter.

Battlefield 3: Aftermath Mirror’s Edge Easter Egg

You may remember back in Battlefield 3’s beta days when players discovered Faith Connors’ messenger bag in Operation Métro. Yet again, DICE nods their heads at the Mirror’s Edge series, this time by placing Faith’s running shoes at the top of one of the buildings in Markaz Monolith. As xXHerseyBoyXx explains in the video below, you can also hear her breathing upon further inspection.

This Easter Egg is particularly interesting considering the recent news of DICE members working on a non-Battlefield project.

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Battlefield 3: Aftermath Dino Easter Egg

This one is simply tradition. [#BF3Dinos]

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Have you found any other Dino Easter Eggs or hints referring to the Mirror’s Edge series? Post them in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty Sales in Decline With Black Ops 2 Down 15%, Halo 4 “Could Have Impacted Sales”

Though Treyarch’s Call of Duty: Black Ops 2 may have sold an impressive $500 million worth of copies within its first 24 hours of release, current total sales aren’t quit matching up to the standards set by previous titles.

According to Sterne Agee analyst Arvind Bhatia, Call of Duty sales are on the decline.

“We believe unit sales of Call of Duty: Black Ops II are tracking down double digits year-over-year,” says Bhatia. “Our checks show initial sales of CoD: Black Ops II at some retailers were down as much as 20 percent. Subsequently, it appears sales of CoD did pick up a bit over the Thanksgiving holiday. We think the current sales curve suggests CoD: Black Ops II unit sales in its first year could ultimately be down 10 percent to 15 percent year-over-year,”

As it turns out, the original Black Ops could very well have been the series’ peak, in terms of sales. Bhatia explains, “If we are right, this would be the second year in a row this critical franchise will have seen units decline (Call of Duty: Modern Warfare 3 is down an estimated 5 percent versus Call of Duty: Black Ops). We estimate CoD generates 40 percent to 45 percent of the company’s EBIT on an annual basis and it goes without saying that weakness in this franchise is a cause for concern.”

Of the three main factors contributing to Black Ops 2’s dipping sales figures, the launch of 343 Industries’ Halo 4 may have certainly had in impact, mentions Bhatia. “We think there are possibly three reasons for the weakness in Black Ops II: 1) We note that ratings for Black Ops II on average were slightly lower than Modern Warfare 3, which may have impacted initial sell-through; 2) Black Ops II launched only a week after Halo 4, which could have impacted its sales; and 3) Black Ops II launched only a week before Thanksgiving, which may have caused some consumers to delay purchases in anticipation of potential deals/discounts.”

Bhatia also points out the significance of the next two years for Activision and the Call of Duty franchise. Not only will Battlefield 4 pose some stiff competition next fall, but 2014 will also see the release of the highly-anticipated FPS by newly formed EA studio, Respawn Entertainment.

What do you think? Are we seeing the beginning of the end of Call of Duty’s dominance in the FPS market? Did you skip Black Ops 2 this Fall for Halo 4? Tell us in the comments below!

Thanks, gamesindustry

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 Playlist Update For Monday, December 3

Another week, another Halo 4 playlist update! Along with news of next week’s updates, 343 Industries lets us in on what was patched and tweaked in last week’s update.

Along with last Monday’s playlist update and 4th Spartan Ops episode, 343 Industried pushed out yet another playlist update tweaking the following items:

  • Fixed scripting issues in Regicide
  • Fixed exploit locations on Solace
  • Fixed KotH on Complex
  • Fixed Mantis spawn timer on Meltdown
  • Made late joining improvements to Join in Progress in all game types
  • Reduced the window for Join in Progress in Slayer game types
  • Made improvements to Join in Progress for uneven starts

As for this coming Monday, SWAT will once again be returning due to its continued popularity, though FFA Throwback will be swapped for Team Regicide. As explained in the latest Halo Bulletin update, “Team Regicide is an all-new game mode in Halo 4, and it is a much different experience from the FFA version. The leading player from each team is crowned King and is worth a fixed 25 points to the other team; this makes protecting your King just as important as killing the enemy leader.”

Additionally, “Team Regicide features several medals, HUD, an announcer VO unique to the team variant, and is a heavily teamwork-focused game type, emphasizing many 4 vs. 4 team encounters and strategy. Unlike FFA Regicide, the King’s bonus does not fluctuate as the King gets kills.”

Team Regicide will be playable on the following maps:

  • Haven
  • Adrift
  • Complex
  • Solace
  • Abandon

As usuale, Community Manager Jessica Shea provides us “noobs” with a few tips and tricks for the newly introduced game mode:

  • Protect your King: Keeping your King alive is the key to success in Team Regicide. The other team will know where your King is!
  • Communicate: Keep an open line of communication with teammates and your King.
  • Use the boosts: It’s often best to time an offensive when your King has a power-up for that extra advantage in a team fight.
  • Hunt the enemy King: Especially if your team is down, the points are almost always worth it!

Lastly, check out the settings used for Team Regicide:

  • Teams: 4 vs. 4
  • Score to Win: 750
  • King Logic: Leading player [medal points] from each team
  • Regicide Points: 25 Fixed
  • Execution Points: 15
  • King Power-Up: Enabled
  • Time Limit: 12 Minutes

That concludes what you can look forward to in this Monday’s playlist update. As usual, expect another episode of Spartan Ops. Also, make sure to check out the latest trailer and screens for Halo 4’s first DLC, the Crimson Map Pack.

David Veselka

Musician, Gamer, Geek. Subscriber

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[UPDATED] God of War: Ascension Early Beta Access Within Reach, New Videos And Screen

Early God of War: Ascension multiplayer Beta is almost among us, as players of the browser title, Rise of The Warrior, near the targeted point mark.

Updated: It appears that the Spartan team has won the competition. When codes will be going out is not known at this time, but expect it to be real soon.

While for those who happened to be on the losing side, a recent tweet by Santa Monica may indicate that you’ll still get into the beta early,

If you did play the game, you’ll know that it was very lop-sided, so this may be an indication that they’ll let both side in.

With less than 50,000 points to go, players have been promised to be given early access to the Beta, which is set to launch next month. As a reminder ,you’ll want to get in on this action ASAP if you want early Beta access. You’ll be able to join in on the official page. Hopefully, your set on the winning team. You’ll also be able to get access when it becomes available on PS+.

Players who have been playing the browser title have also gotten opportunities for free DLC along with early in-game XP.

Here are two brand new videos, one featuring a “bad-ass” moment in the game, and the other continuing where we last left off with the behind the scene dev diary.

[youtube id=”tI8-6QyVcys” width=”618″ height=”378″]

[youtube id=”jSQ4UlPW6fI” width=”618″ height=”378″]

And, lastly, here’s a screenshot of one of the four pre-order DLCs, The Might of Orion.

Looks pretty cool! What do you guys think?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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[Updated: Screens Added] First Halo 4 DLC Trailer – Crimson Map Pack

Halo 4’s first map set of DLC, the Crimson map pack, will be in your hands December 10, according to this trailer uploaded by YouTuber OdysseusVA.

This date falls in line with the previous leaks we reported earlier.

Along with more of the same Halo action you love, the Crimson map pack will include three brand new maps: Harvest, Shatter and Wreckage. Check them out in action below.

[youtube id=”w67gkN15Ics” width=”600″ height=”350″]

Don’t forget that the Halo 4 War Games eason Pass will net you all map packs for the one price of 2000 Microsoft Points. If the dates reported earlier are solid, then we’ll be seeing the Majestic map pack, on February 25 and the the Castle map pack on April 1.

Via, HaloCouncil

Update

The Crimson map pack will go for $10.00 USD or 800 Microsoft Points.

Also included in the Crimson map pack are 8 new achievements and the brand new Extraction game mode, a 5v5 objective-based game type that tasks opposing teams of Spartans to secure and extract assets from various sites around the map.

Also, check out these Crimson map pack screens courtesy of the official Halo Bulletin.

David Veselka

Musician, Gamer, Geek. Subscriber

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Far Cry 3 Day-One PC Patch Detailed

Far Cry 3’s release is just around the corner: December 4th for North American players, tomorrow for European and today for our Australian friends.

Along with the PC release comes a day-one patch, according to Ubisoft, which will look at a number of multiplayer, co-op, map editor and single player updates.

Check out the notes below and read up on Ubisoft’s tutorial on how to download the patch.

MULTIPLAYER

General

  • Improved overall Multiplayer stability and performance.
  • Added SHOW TOP, SHOW YOU, PAGE UP and PAGE DOWN options in Leaderboards.
  • Fix the voice chat issue that would mute players by default.
  • Lobby chat can now be accessed when a controller is connected.

Co-op

  • Fixed graphical issues on loading screen hints.
  • Fixed the issue that would prevent maps from being displayed or randomized the first time a user enters Public Co-op.
  • Health regeneration option no longer has inverted functionality.
  • “Flare gun” kills are no longer considered as Assist kills.

PVP

  • Fixed ground texture resolution.
  • Grass surrounding fire spawns no longer remain red on Firestorm maps.

Map Editor

  • Improved white objects thumbnails legibility.
  • Users can now start a private match in 1 player on user created maps.

SINGLE PLAYER

  • Improved game stability and performance.
  • Fixed issues with flickering on specific water textures.
  • Fixed small UI glitches related to different display resolutions.
  • “Weapon cache” mission: Mission Zone and Mission Marker no longer stays on mini-map and on screen after mission completion.
  • Crafting items are now auto selected when entering a new crafting category.
  • Added sound when zooming in and out the camera with the mouse scroll button.

While most of these notes are PC specific, don’t be surprise if there’s a day-one patch for home consoles as well.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Ops 2 – Treyarch Game Design Director Seeks Feedback From The Hardcore Community

Treyarch Game Design Director David Vonderhaar has recently reached out to the Hardcore Call of Duty community in order to make the Hardcore experience in Black Ops 2 a better one.

In a thread on the official Black Ops 2 forums, Vonderhaar addresses the Hardcore community and the apparent “lack” of Hardcore playlists. He states that while Treyarch would love to add more Hardcore playlists, “the problem here is that not every game mode playable in a hardcore variant has sufficient enough traffic to warrant having it’s own playlist. Hardcore Free-For-All, for example, has a very low traffic count. This makes Matchmaking in that playlist more difficult.”

So, that’s why he wants your feedback. Treyarch would like to know what they can do to improve the Hardcore experience in Black Ops 2. “I am taking feedback as we think about how to provide more hardcore game modes as Public Playlists without fragmenting the small Hardcore community or matchmaking,” he adds. To get a picture of the current states of popularity for each Hardcore game mode, here is a small list provided by Vonderhaar in order of most to least popular.

  1. Hardcore TDM (by a large margin)
  2. Hardcore CTF
  3. Hardcore Search
  4. Hardcore FFA

While many if you may be tempted to ask for a Hardcore playlist of every game mode, Vonderhaar answers, “Hardcore is not a game mode. It’s a variant on the game rules. One that is popular with a very passionate, but very small crowd of people. Keeping the 80,000 (or so, across 2 platforms) of you together and able to play together has to be a priority over any specific variant.”

In closing, he promises the Black Ops 2 Hardcore community, that this year is no different from the rest. “Of course we’ll make adjustments. We always do.”

Are you a Hardcore Call of Duty player? If so, make sure to leave your contribution in the aforementioned thread right here. While your here, let us know what changes you would like to see made to Hardcore playlists in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Ubisoft Survey Hints Assassin’s Creed 3 Sequel, Asks About Co-op in Solo Mode and More

We all know that no matter how the last installment of Assassin Creed ended, Ubisoft will never truly be done with the series. In a recent survey deployed by Ubisoft themselves, they ask gamers for their opinion on the next Assassin’s Creed title.

As reported by TheGamingLiberty, Ubisoft has asked whether or not players would want to see Connor or Desmond once again or even revisit the same time period again in future AC titles. Among those questions, they also ask whether players would like to see the possibility of being able to invite/join your friends so that they/you may assist in the solo missions.

Assassin’s Creed 3 does feature co-operative play, however this is limited to the online mode and not directly tied to the single player campaign.

Interestingly, they also asked if gamers were willing to purchase the next Assassin’s Creed if it released next year and also how their experience was with the highly acclaimed PS3 exclusive, Uncharted 3.

How do you guys feel about this, if it were to become true? Can we expect the next AC to follow co-op play similarly featured in the Borderlands series?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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