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What Makes a Good Battlefield 3 Moment?

YouTuber EvilViking13 answers a unique but important question: “What makes a good Battlefield moment?”

As part of DICE’s ongoing “Only In Battlefield 3” contest, which calls for video submissions of your most epic Battlefield moment for a chance to win a trip to Stockholm, Sweden, EvilViking13 provides us with spectacular video proof of what makes a good Battlefield moment. After watching, make sure to check out his channel, and leave your thoughts in the comments below. Which of these rolls do you fill and what do you think makes a good Battlefield moment?

[youtube id=”QL4p7-EJZL0#!” width=”600″ height=”350″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Proficiency Exploit Update Now Live

Robert Bowling has just revealed that Modern Warfare 3 received a hotfix that will prevent players from exploiting the proficiency exploit.

Earlier today, we reported on the possibility of  proficiency exploit being hotfixed instead of waiting for patch 1.08 to be released. Luckily, Infinity Ward has released a hotfix to address the problem. Bowling stated that the security team has “released a hotfix for Modern Warfare 3 which prevents users from exploiting the ‘Damage Proficiency’ glitch.” Unlike patches (title updates), hotfixes are pushed at any time without the need go through the certification process by console manufactures. It worth noting that Infinity Ward has been “monitoring anyone who uses it [the exploit] and banning them,” according to Bowling.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Displeased Fans Attack Modern Warfare 3 – “It’s The #1 Most Played Game” Bowling Defends

Infinity Ward’s Community Manager, Robert Bowling, defends the Modern Warfare series against displeased fans and acknowledges other competitors to Modern Warfare 3.

Let’s face it, the Call of Duty series is one of the more popular videogame franchises in the history of first-person shooters, if not videogames in general. However, as with most things popular, there are those who feel it necessary to express nothing but negativity towards whatever that popular thing may be. In the case of the Call of Duty franchise, which has been under constant accusation of becoming “stale”, there are those who are convinced that Infinity Ward’s latest title is utterly “broken”. Robert Bowling responds, “lets not exaggerate. It’s the #1 most played game, clearly the core mechanic isn’t broken. However, can still be improved.” If we know one thing, it is that the team behind MW3 has a knack for improving things. Proof of this lies in the number of patches already released, plus a new one just around the corner (patch 1.08).

One unsatisfied fan likened the Modern Warfare series to the recent Transformer movies saying the “transformers movies make a ton of money and everyone hates them and Michael Bay too.” He added, “…just because it makes money, doesn’t mean it’s a good product.” Bowling defended, “if it makes money, then someone thinks its a good product. Simply because you don’t like it, doesn’t make it a bad product.”

Though Modern Warfare 3 is a force to be reckoned with, Bowling admits that it does have it’s fierce competitors. For example, “Epic Games’ Gears of War 3, DICE’s Battlefield 3, and Bethesda’s Skyrim [are] all amazing competitors.” Bowling went on to mention that if you haven’t given The Elder Scrolls: Skyrim a fair chance, “you’ve done yourself a great disservice.”

What are your thoughts? Are these “fans” rightfully disappointed, or is it just a side-effect of extreme popularity?

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Patch 1.08 Details and Possible Proficiency Glitch Hotfix

Update #1: Added the prestige token glitch fix confirmation and the proficiency hotfix.

Modern Warfare 3’s Robert Bowling reiterates what’s confirmed to be fixed in the next title update and hints at the likelihood of a hotfix to address the proficiency glitch.

Proficiency Hotfix

Robert Bowling previously stated that patch 1.08 will include a fix for the proficiency glitch, but as the exploit is becoming more popular, it turns out that Infinity Ward is trying to “hotfix this exploit” before the patch. The glitch enables players to use any proficiency on their weapon of the choice. For instance, assault rifles aren’t allowed to have the “damage” proficiency equipped; however, with this exploit, players can have damage on an assault rifle. *The glitch has been fixed.

What we know about Patch 1.08 so far

Bowling stated that both lag compensation and PS3 voice problems “are already improvements planned. The PS3 mic quality will be in the newest update specifically.” So, we might have to wait for further improvements to lag compensation. Bowling also said that the ‘out of memory 7 error’ will be addressed in the next title update, “along with many other theater improvements.” *The prestige token glitch “will be addressed in the next title update”, unlike the proficiency glitch which has been resolved through a hotfix because the prestige token glitch “requires a code change that can not be done via hot fix”.

Beyond the next patch, Bowling would like to see further improvements to lag compensation, which is “always a priority”, game balancing, and connection.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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New Twisted Metal Details – Matchmaking, Private Matches, Party System, and More

David Jaffe speaks out about various aspects of Twisted Metal multiplayer and confirms Kamikaze’s name change.

The game will support a party system that comes featured with party chat only. This means that when your playing a game you can have the option to either speak with just your party or with everyone in the game. The chat is on an open connection, meaning that you won’t have to select any buttons to talk to one another. There will be party chat features. So, if another member of your party is in another game, you can simply switch to party mode so that you can communicate with that person. Also, there will not be text chat besides the message board, which only hosts can leave messages on.

The game will feature a matchmaking mode along with a server list for both ranked and unranked games. Players who join matchmaking games will be matched with other players based on skills, and the re-balancing of games will also be based on skill levels. Ranked games can only be started when there are a minimum of 6 people in the lobby, and no team can have no more then one person more.If the host chooses to leave the game then it will automatically find another host without ending the game. Players will also be able to host private matches, though there will not be any ranked rooms or dedicated servers options as some players might be inclined to boost each others ranks.  There will be options to keep certain players out of your rooms such as a skill level or a password protected option.

If you guys haven’t noticed it yet, Kamikaze name has now been changed to Spectre. Many fans were wondering whether he would make it in the game or not, and it appears that he has now been named swapped with Kamikaze. So, the vehicle still looks Kamikaze, just a different name.

Twisted Metal is set to release February 14th in North America and February 17th in Europe. Be sure to read about the latest Twisted Metal News.

Sources: Q&A and Twitter

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Top 6 WTF Moments in Battlefield 3

What sets Battlefield 3 apart from other multiplayer games is its unique moments ranging from pure awesomeness, funny, lucky, to WTF. These “only in Battlefield 3” moments were one of the reasons why Battlefield 3 won the first MP1st’s multiplayer experience of the year award. Today, we present 6 WTF videos we’ve compiled for your viewing pleasure.

Cars can fly too!
[youtube id=”BdxEYhg78fs” width=”600″ height=”350″]
Luck or skill, it’s epic!
[youtube id=”WwfsvysT5dY” width=”600″ height=”350″]
Is that a bunny, ohh wait!
[youtube id=”nvZK6z3kcBA” width=”600″ height=”350″]
Jets can d…
[youtube id=”Uix-vTjE6cU” width=”600″ height=”350″]
In Russia, we plant jets
[youtube id=”zb8w8yiSUA4″ width=”600″ height=”350″]
Too many WTF moments
[youtube id=”9w0DowRbAbA” width=”600″ height=”350″]

Be sure to share some of your favorite WTF videos in the comments’ section.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 Gameplay Designer Asks The One Thing You’d Change About BF3

With Battlefield 3’s future gameplay tweaks in the hands of a new set DICE developers, hopes are set high. Gameplay Designers Gustav Halling and Tim Kjell look after Battlefield 3 fans and ask some important questions.

You may remember yesterday that we reported Senior Gameplay Designer, Alan Kertz, leaving development of Battlefield 3 and putting it the hands of other DICE developers. Gustav Halling, one of these Gameplay Designers, recently took to Twitter to ask Battlefield 3 fans this question: “If you would get 1 wish and could tweak 1 thing about BF3′ gameplay, what would it be?” Kertz asked this earlier a few months back as well, which led to a number of changes, but it will be interesting to see what comes out of it this time. This is certainly a good way to set foot under the spotlight of Battlefield 3 fans, a spotlight that will also be shared with Gameplay Designer, Tim Kjell. Kjell recently assured fans that he “will be evaluating a lot of things together with Gustav Halling.” One example of this is Battlefield 3’s fall damage and parachute deployment. Many feel fall damage is too high or that the distance at which a player takes damage is too short. Kjell commented, “the more feedback, the better. I want to have a good look at it to see if/what it needs tweaking.”

Though one of our favorite DICE devs has moved on to bigger and better things (what could be bigger or better than Battlefield 3?), the future of Battlefield 3 looks bright.

Knowing that many of the projects covered by Kertz have already been completed and will most likely be making into the February patch, what are some things that you believe DICE developers should turn their attention to in order to make Battlefield 3 a better experience? Or, in this case, what’s the one thing? Let us know in the comments bellow!

David Veselka

Musician, Gamer, Geek. Subscriber

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Mass Effect 3 Multiplayer Demo Dated and PC Specs Revealed

How would you rather spend your Valentine’s day? Putting tons of effort and money into making your real-life girlfriend/boyfriend happy? Or shaping up your romance skills with blue and green aliens in the digital world of Mass Effect?

BioWare has officially announced that the Mass Effect 3 demo will be launching this Valentine’s day on February 14th for the Xbox 360, PS3, and PC. Not only will this demo include some of the intense opening scenes of ME3 where the Reapers begin to launch their attack on the galaxy, but it will also include fully-functional Kinect support using its voice-recognition technology on the Xbox 360.

Of course, what’s even more interesting to us here at MP1st, is that this demo will also act as a mini-beta for Mass Effect 3’s multiplayer. Normally, access to ME3’s cooperative “Galaxy at War” multiplayer will be available on the 17th of February, but those who own a copy of Battlefield 3 and have registered their online pass will have early access beginning on the 14th, the same time as the single-player demo. According to the official BioWare forums, two MP maps will be included: Slum and Noveria. Unfortunately, split-screen co-op will not be supported. The multiplayer portion of the demo will be deactivated March 5th, one day before the full retail release of Mass Effect 3.

BioWare has also revealed the official PC minimum and recommended specs.

Minimum:

CPU – 1.8 GHz Intel Core 2 Duo (equivalent AMD CPU)
RAM – 1GB for XP / 2GB RAM for Vista/Win 7
Disc Drive – 1x speed
Hard Drive – 15 GB of free space
Video – 256 MB* (with Pixel Shader 3.0 support)
Sound – DirectX 9.0c compatible
DirectX – DirectX 9.0c August 2009 (included)

Recommended:

OS – Windows XP SP3/Vista SP1, Win 7
CPU – 2.4 GHz Intel Core 2 Duo (equivalent AMD CPU)
RAM – 2GB for XP / 4GB RAM for Vista/Win 7
Disc Drive – 1x speed
Hard Drive – 15 GB of free space
Video – AMD/ATI Radeon HD 4850 512 MB or greater, NVidia GeForce 9800 GT 512 MB or greater
Sound – DirectX 9.0c compatible

How will you be spending this Valentine’s day?

Make sure to read up on why Bioware decided to include multiplayer in Mass Effect 3.

David Veselka

Musician, Gamer, Geek. Subscriber

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PlayStation Network will be Down for Maintenance Soon

The PSN will be offline due to a scheduled maintenance later on today.

On the PlayStation Blog, Sony has announced that the PlayStation Network will undergo maintenance from 8 am (Jan 19) until 9pm PST.

During this period, you will not be able to access the following:

  • PlayStation Store on PS3, PSP, and Media Go.
  • PlayStation Network Account Management.
  • PlayStation Network Account Registration.
  • PlayStation Home
  • Music Unlimited & Video Unlimited services

In terms of multiplayer gaming, if you’re online “before the start of the maintenance”, then you should be able to stay on to play online. However, if you try to sign in after the maintenance starts, you “may be presented with the site maintenance notification page if [you] haven’t signed in recently.” Any trophies you earn during the maintenance will be saved, and once the PSN is back up, your PSN ID will be updated.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Call of Duty Elite App Out Now on Android

As Beachhead studios promised last week, the Call of Duty: Elite app is now available to download for Android users. The app requires at least Android version 1.6 and 11MB in memory.

Some of the App’s features as shown on the Android Market:

  • Evaluate your multiplayer progress with in-depth stat analysis.
  • Formulate new strategies based on your recent performance and remotely incorporate edits to your loadouts.
  • Push your changes directly into Call of Duty®: Modern Warfare® 3 so you’re always ready to play.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 Dog Tags and Multiplayer Skins Bundles – Available Today for PS3, Next Week for 360 and PC

On the official Battlefield blog, DICE has announced two new DLC bundles for Battlefield 3, the SPECACT and Dog Tag Bundle and Promo Bundle.

SPECACT and Dog Tag Bundle

The SPECACT and Dog Tag bundle, priced at $2.99/€2.99, packs in 10 dog tags and “a set of new multiplayer skins.” It’s worth noting that the content of this bundle was a part of pre-order bonuses for Battlefield 3.

Promo Bundle

The promo bundle will also set you back $2.99/€2.99, and it features 10 dog tags and one skin. The items in the bundle were “promotional items for Battlefield 3 in North America” that available to everyone to purchase.

Release Dates

PS3: Both bundles are available today on PSN (except for Asia, where they will be avaible on January, 19.)

Xbox 360 and PC: The bundles can be purchased in one week on Xbox Live (240 Points) and Origin.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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DICE To Begin Development of “Next Generation of Titles”?

Could the team behind Battlefield 3 be preparing to begin work on their next project? Recent evidence suggests that Digital Illusion CE (DICE) is indeed beginning to shift focus away from Battlefield 3 and onto something new, perhaps even towards the “next generation.”

Within the past month, we’ve noticed DICE beginning to intensify their search to fill job openings among the DICE team, most noticeably for concept artists. This suggest that they want to begin building assets for their next project, whatever it may be. Examples of these include Cinematics Artist, Concept Artist, Level Artist, Senior 2D/UI Artist, Senior Level Artist, Senior VFX Artist, and Technical Artist. Interestingly, the description under the ‘Backend Developer’ position also mentions word of “next generation titles.” It reads, “DICE is looking for a world-class Backend Developer to join our online team and help propel this system to the next level for our next generation of titles.”

Just recently, we also saw Lead Gameplay Designer, Alan Kertz, announce his departure from continuing his work on Battlefield 3. He stated to fans on Twitter, “moving on from BF3, leaving the gameplay in the very capable hands of @gustavhalling and @stormonster. I will still read and pass on OFC!” However, he did clarify that he is “just departing from the team that’s still diligently working on BF3.” He assured worried fans, “no, I’m not leaving DICE.” This also left some fans wondering what is to come of the promised weapon tweaks like the one-hit-kill body shots with bolt-action rifles at close range and the weapon attachment rebalance. Kertz assured that “the work for that has been done already,” therefore making it extremely likely that these changes will be present in the upcoming February patch.

Having worked primarily on the multiplayer gameplay of Battlefield 3, we could safely speculate that Kertz would stick to his guns and continue working on the multiplayer of another project. This leaves us with a few possible conclusions – that he has left work on Battlefield 3 to begin work on either a title like Battlefield: Bad Company 3 or the already confirmed Medal of Honor 2. Although it has been confirmed that developers Danger Close will once again be the primary developers of Medal of Honor 2, DICE’s involvement hasn’t been denied and is still very likely. The rumored Mirror’s Edge 2 is also another possibility (see easter egg in Operation Metro here), but considering it is primarily a single-player based game, it wouldn’t be likely for Kertz to move over to development on this game.

Of course, these are just our thoughts. What are yours? Could DICE be beginning work on the multiplayer for Medal of Honor 2, or perhaps a next-gen title? Are you dying for a Mirror’s Edge 2? Let us know in the comments below!

Missed MP1st’s Multiplayer Experience of 2011? Check it out here!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 1943 – Taking Off Like a Boss

In today’s video, YouTuber TheEnd004500 demonstrates the power of DICE’s Frostbite engine in an a rather unexpected way. Here, he brings us back to some 1943 action and shows us how to free your airplane from some menacing palm trees, the man’s way.

Make sure to check out his channel for some awesome Battlefield content!

[youtube id=”ZTJHl11Fl3Y” width=”600″ height=”350″]

David Veselka

Musician, Gamer, Geek. Subscriber

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CoD Dev: “Stopping Power Isn’t a Viable Solution” to Perk and Weapon Balance

Recently, David Vonderhaar of Treyarch has been in conversation with Call of Duty fans regarding a fairly controversial topic: Stopping Power and its place as a perk in Call of Duty.

The Stopping Power was first introduced in Infinity Ward’s Call of Duty 4: Modern Warfare as a perk giving players a way to increase their bullet damage. The inclusion of this perk carried over into Treyarch’s Call of Duty: World at War and then once again into IW’s Modern Warfare 2. Unfortunately, many players quickly found, even back in CoD4, that Stopping Power became such a staple perk, it rendered all other perks in that tier negligible. Many would argue that if one didn’t use Stopping Power, they were at a serious disadvantage compared to the majority that would be using it.

In listening to community feedback, the tradition was finally broken when Treyarch released last year’s Call of Duty: Black Ops, which did not include any sort of perk that added to bullet damage. Generally, this was received rather well among the community, although, it did give rise to the infamy of the Ghost perk, which Vonderhaar also recently spoke about. One fan recently commented, No one b****ed about the stealth perks from CoD4-6 since they had stopping power in the same tier. Giv’em stealth or power,” to which Vonderhaar replied, “they just b****ed about stopping power, instead.”

This year’s Modern Warfare 3 also didn’t see the inclusion of the Stopping Power perk, though developers did opt to raise the damage of all weapons as if they had this perk already built in. This made for very little survivability, especially with the added “proficiencies” which could increase different attributes of each weapon. Some would argue that this also unbalanced gunplay – another topic explored by Treyarch’s own David Vonderhaar, who had some bold things to say about Call of Duty’s weapon balance in general. Though many found Black Ops to include some of the best weapon balance in a Call of Duty game yet, many also remember the over-powered FAMAS and AK74U. One fan asked, “looking back, do you feel you did the right thing with the Famas/74u patches? Are you more open to rebalancing requests now?” Vonderhaar replied, “yes and yes.”

 

In a continuation of the weapon and perk balance discussion, Vonderhaar took to Twitter to talk to Call of Duty fans about Stopping Power and its future. It has recently become a slight trend to wish for the return of Stopping Power since many are now saying that it did, in fact, balance gameplay in Cod4 even though it may have made for fewer choices in that perk tier. Vonderhaar simply put it: “Stopping Power isn’t a viable solution. Solid mechanics with good tuning (and ability to real-world experiment with those tunables) is.” He added, “I am not making any assumptions. I am looking at the root cause and core tuning and so should you. Good talk, though.” It looks as though the next Call of Duty (Black Ops 2?) still might not see the return of Stopping Power, but should hopefully include some of the most balanced gunplay yet.

What do you think? Should Stopping Power return to Call of Duty? Do you have high hopes for Treyarch’s next title? Let us know in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Repulse Closed Beta Key Giveaway

A closed beta for Aeria Games’ new sci-fi shooter Repulse is currently underway and we’d like to invite you to join! On top of this, we’re also giving away keys to hook you up with some sweet gear. Included in this “Plasma Pack” are the following:

  • Plasma Helmet (7-Day)
  • Plasma Gear (7-Day)
  • Plasma Pack (7-Day)
  • EMP Grenade (7-Day)

Repulse is a fast-paced and action-packed shooter that features both PvP and PvE online matches. For full details and to redeem your key, click here!

To get your free “Plasma Pack” key, simply tweet @MPFirst that you’d like one and we’ll send one your way through a direct message. For our friends on Facebook, make sure to like our page where we’ll be giving away keys at random! Don’t worry, we have a ton to give away and won’t be running out shortly. However, there are only 16 days left in the closed beta, so make sure to act fast!

David Veselka

Musician, Gamer, Geek. Subscriber

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Should Exploiters be Punished for MW3 Devs’ Mistakes? Bowling Answers

The infamous prestige token glitch is coming to an end with the next Modern Warfare 3 patch (1.08), but this particular glitch has raised an interesting debate between the “abusers” and MW3’s creative strategist, Robert Bowling.

Robert Bowling believes that a fix is included in “the next title update for MW3” to rectify the prestige token glitch, but with all the bans that Infinity Ward issued, this issue definitely left its mark. Some players, who admittedly abused the glitch, are arguing with Robert Bowling that since the team behind MW3 dropped the ball in terms of game design, the exploiters shouldn’t be punished for it. Bowling explained “we will fix it [prestige token glitch]. However, it’s important “we make it clear that its not okay to exploit, even while we’re fixing.” One angry player questioned Bowling on the merit of banning players for exploiting a design flaw, Bowling reiterated players are “not banned for there being a glitch, banned for abusing it.” In regard to the argument of how can the security team hand out bans for problems in the game itself, Bowling explained why it’s not his (security team’s) fault, “unless I came over to your console and got you prestige tokens that you knew you didn’t earn. Then no, I promise you, I am not.”

In case you missed it, be sure to read about the punishment the “abusers” received.

Please follow MP1st on Twitter and Facebook for latest Modern Warfare 3 news.

Modern Warfare 3 Patch 1.08 Will Fix “Damage Proficiency Exploit”

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 Hardcore Servers Back Up and Running

Those frustrated with the lack of hardcore servers in the console versions of Battlefield 3 need not worry any longer.

DICE has recently announced that “hardcore servers for console should be recovered and functioning properly.” They also ask to “please let [them] know if you’re still having problems!”

For those unaware, hardcore servers on the Xbox 360 and PS3 versions of Battlefield 3 unexplainably disappeared about four days ago. Though no reason was given as to why this happened, it looks as though the servers are now back up and running. We tested this ourselves on the Xbox 360 version and they are indeed there.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 – DICE is “Investigating” Hardcore Server Issues

Many Battlefield 3 fans have noticed a lack of hardcore servers in the consoles’ browser recently. DICE, however, has stated that they are looking into the issue.

About three days ago, hardcore servers seemed to have disappeared completely from the server browsers on consoles. So far, this issues seems to be limited only to the Xbox 360 and PS3 versions of Battlefield 3. DICE recently stated that they are “aware of issues affecting console hardcore servers and working to correct them.” They went on to thank “everyone who reported – much appreciated!” Community Manager Ian Tornay, aka Crash7800, also assured that the team is “looking into reports about hardcore servers not working correctly.” However, no details have been given as to what could have possibly caused this problem or what steps the team is taking to resolve the issue. Stay tuned to MP1st for more details!

Thanks to Derek Rossler for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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MP1st’s Multiplayer Experience of 2011

Now before I even begin writing, I can visualize the comment section rather clearly: “How can Battlefield 3 be the multiplayer experience of 2011 while still facing so many bugs and issues?” If you have no idea what I am talking about, great. Steer clear of internet forums. However, if I was forced to answer this very legitimate question, I would say that being one of the most ambitious multiplayer-focused first person shooters ever, Digital Illusions CE, the developers of Battlefield 3, had to take some risks. The biggest question is whether or not these risks were worth it in the end. I would argue yes, but at the same time, we are far from the end. While we deem Battlefield 3 as the best MP experience of 2011, for many, it will carry on well into 2012 and beyond.

Post-Launch Support

Simply put, Battlefield 3 is only going to get better and better thanks to the devotion of those at DICE still hard at work on this title. However, not all the credit can be given to them. The community behind Battlefield 3 is one of the best. The Battlefield 3 community, so far, has done an amazing job at providing constructive and in-depth feedback to developers, and thankfully, DICE is very good at listening. On top of patches filled to the brim with content, we’ve already seen the Back to Karkand expansion pack, a throwback to monumental Battlefield 2 maps, vehicles and weapons. DICE has made it clear that what we see next in terms of downloadable content is up to the community. Of course, any and all types of feedback can be given on the Battlelog, a social networking service provided to all Battlefield 3 owners for free. While there are still features left to be desired; namely a battlerecorder, private servers for consoles, better clan/platoon support to name a few, DICE is far from finished with Battlefield 3. If we can take past titles as an example, Battlefield 3’s future is bright indeed.

A Brand New Engine

A stand-alone reason for Battlefield 3 winning this years’ MP experience of the year is how high DICE managed to raise the bar. Not only does Battlefield 3 boast some of the best visuals of this generation, but we also have insanely large-scale battles including jets, tanks, helicopters, as well as one of the most immersive experiences in an FPS yet thanks to the amazing sound design and intense destruction. All of this wouldn’t be possible without the power of the Frostbite 2 engine. Of course, in creating a new engine for a game with such high expectations, risks run high. Unfortunately, this has shown in a less than perfect launch, as well as in the bugs and issues we still face today. On the flip side, thanks to this new technology, DICE was able to accomplish something that other studios could only dream of. These guys set out to innovate, and that they did.

Battlefield 3 “Moments”

If you asked me why I play Battlefield 3, I’d simply say that it’s for the amazing moments that can only be experienced in a game this epic. Don’t believe me? Check out the plethora of truly breathtaking videos on YouTube, many of which we’ve featured here on MP1st. Whether it be a slow-motion sprint across the beautiful landscape, an insanely long-distance sniper headshot, an amazing jet stunt, or a crazy helicopter crash, you’re bound to find yourself in a moment that you will not soon forget.

These are our reasons why Battlefield 3 is our multiplayer experience of 2011. What are yours? Perhaps a different game all together took your top spot. Let us know in the comments below!

For a full review of Battlefield 3 including all up-to-date patch notes, click here.

We’d also like to thank everyone for participating in our poll. Out of a total of 2,896 participants, a whopping 1,980 voted for Battlefield 3. Full results can be viewed below:

  • Battlefield 3 – 1,980
  • Modern Warfare 3 – 459
  • Other – 105
  • Uncharted 3 – 99
  • Gears of War 3 – 78
  • Portal 2 – 70
  • Dead Island – 28
  • Crysis 2 – 26
  • Assassin’s Creed: Revelations – 19
  • Homefront – 18
  • Brink – 14

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Why PC Gamers Are So Passionate About Their Mods

PC gamers are becoming a minority. Not because less people play PC games, but because more people are playing on the consoles. 15 years ago, almost every gamer could be considered hardcore by today’s standard. Things have changed.

The gaming industry is as big, if not bigger, than the movie industry and along with that, a lot of “mainstream” gamers came along. I say mainstream, not casual, because they play the same games as we do and almost love them as much. The difference between today’s hardcore gamer and “them” is that the hardcore gamers have played the older generations: They know their roots. I know a lot of the readers here at MP1st probably fall under my definition of mainstream gamers. There’s nothing wrong with that! You made a very wise decision. The quality and diversity of games has never been higher and thanks to the consoles and Steam on PC it has never been easier to get started.

But everything has a flipside. The amount of games with official mod support is getting lower every year. A lot of PC gamers love mods, myself included. It increases the longevity of a game after the developer stops supporting it. There are many kinds of mods. Some mods fix bugs, others completely transform the game. A lot of mods don’t stand the test of time because the developer of that mod just loses interest, but some others somehow cause a huge boost in sales for the game. Counter-Strike is an example for that. Counter-Strike was a mod for the first Half Life game. The game sold really well because of the groundbreaking singleplayer (it laid the foundation for almost every modern FPS campaign), but the multiplayer wasn’t that good. So, as expected, the sales dropped steadily. The slow descent  was only short term, however. After the Counter-Strike mod went beta and became available for people to download, the sales picked up again. Valve (The developer of Half Life) took notice and hired the guys working on the mod. 2 years after the original release of Half Life in 1998, Counter-strike was released. A game still being played competitively 11 years later.

Counter-strike 1.6

Something even more spectacular happened with Warcraft 3. Warcraft 3 is a regular realtime strategy (RTS) game. It was released alongside with great modding tools. The result? Defense of the Ancients, also known as DotA. A mod developed by a guy named IceFrog. This free mod didn’t just cause 1 standalone game or series to be made, it defined a whole new genre: The Action RTS. As an illustration for how popular the concept is, there are several big DotA style games out right now already like League of Legends and Heroes of Newerth, each with millions of players. But, that’s just the beginning. Blizzard’s Dota and Valve’s Dota 2 are expected to launch in 2012. For the first time ever, the 2 behemoths of PC gaming will be competing directly, all thanks to the brilliant idea of IceFrog.

Defense of the Ancients

Did anyone notice the huge deal with zombie modes lately? It got really big after CoD:WaW did it really well. But Treyarch wasn’t the first to implement zombies into CoD. There are numerous, very popular zombie mods for CoD4 and even some for CoD2. They don’t have the same graphics and gore as the multi million dollar budget versions, but I can guarantee you from my personal experience that they are just as intense. Maybe even more intense because they are filled with glitches. For example, your camp spot may seem solid for 10 waves, but in the 11th wave, a zombie might find a way to glitch up there. So next time you play Nazi Zombies, be glad earlier versions of CoD had modtools! You just cannot let your guard down. There is also another variant where the zombies are also players: it starts with 1 zombie. That player needs to try to melee another player. That player will get infected and the plague starts spreading. The last one to get bitten is the first zombie in the next game.

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Zombies? Check! But what about lasers? And I don’t mean those weak sauce lasers that show where you are aiming, I mean real lasers, the ones you use to provide people you don’t like with additional breathing holes. Star Wars lasers! Admit it, we all were kids once, and we all shot our friends with imaginary laser pistols from Star Wars making “pew pew” sounds. While there are plenty of Star Wars games, they mostly focus on the lightsaber stuff. Lightsabers are cool too, but lasers man! That was the idea behind a project made by and for the community. They wanted full blown Star Wars laser action, Call of Duty style! And so the “Galatic Warfare Mod” for CoD4 was born.

The Galatic Warfare Mod for CoD4 is a total conversion mod for Call of Duty 4 transforming the multiplayer from the 21st century to “a long time ago, in a galaxy far away”. It features 7 new maps, new guns, new sounds, new music, new textures, etc… Everything has been changed with immense dedication and attention for detail. After 2.5 years of hard work the final version released in July 2011.

The best part? It is totally free and the installations is a breeze, all you have to do is join a server with the mod and you will start downloading it automatically (don’t worry, the mod turns off again when you try to join a regular server). Click here to find out more about this awesome mod, and be sure to check the trailer below.

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Mods can be complete conversions, but they don’t have to be. Some games are really good to begin with, but some people prefer slightly different rules. One of the best examples of such a mod is Promod for CoD4. Promod removes all killstreaks, locks the perks, rebalances weapon damage, gets rid of all unnecessary ambient noise, removes weapon sway and much much more. The result is very balanced gameplay with a focus on skill and strategy when played competitively in a 5v5 Search and Destroy mode, or extremely fast paced action with no downtime at all when playing in a free for all or team deathmatch mode

Mods also mean something else. If a game supports mods, it also has a console built in most of the time. Not a console as in the device you put under your TV, but as in the way we know it from the 80’s: A place where you can put in almost every command imaginable. It can sound and look complicated at first, but it makes a lot of things so incredibly easy to do. For instance if you know the IP address of a server and you want to connect to it, you can type “/connect [the ip]”. If you get disconnected for some unknown reason, just give it “/reconnect”. Want to change your ingame name without wrestling through menus? Try “/name [your name]”. These are some simple examples, but there are much more possibilities. Executing commands opens the door to so called “configs”. A config is a combination of commands saved in a file which can be run ingame. In those commands, a lot of settings are applied, from keybindings to render settings and where the HUD elements are placed. Especially interesting are those render settings. Professional gamers don’t have the same graphics as most people. They use special configs to increase the visibility. You can call it unfair, but so is having a bigger monitor.

Visibilty Config

Left: default graphics, Right: visibility config

Other people use it to make so called “fragmovies”. Similar to montages, but a lot more work goes into making a good fragmovie. While competitive gamers play, they record their actions with the “/record [name]” command. This only saves actions, not images, so there is no impact on performance at all and you’re left with a file of just a few MB. This can be played back later by the movie maker who has complete control over every pixel. They start by applying a movie config to boost the graphics or to stylize the colors. After that, they use some other commands to record it in super high speed. You think 60fps is fast? Some of these guys record at 240fps or even 480fps for the ultra slow-motion shots. You don’t actually need to be able to play it at this framerate. It takes a lot of time to render footage at that framerate, but the result is ultrasmooth footage with real natural motionblur and it allows for slick slow motion shots. The modtools also allow for extraction of ingame assets so the movie maker can do custom 3D animations. The results of this can be true pieces of art. Mix the high level of competitive play from Promod with these advanced techniques and you’ve got yourself a winner.

Movie Config

Left: default graphics, Right: movie config

The video below features some of the best players in the world in a private 5v5 S&D match. Getting 3 kills in a row at that level is extremely hard. These guys are fast, accurate and smart, just like their opponents.

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I mainly focused on CoD4 because I’m very familiar with that scene, but it is absolutely not limited to CoD4. There are thousand of mods that add new functionality to Minecraft and most of the UI features Blizzard added to World of Warcraft in the past few years were available as third party addons first. Modders also managed to build a multiplayer mod for GTA: San Andreas, a game that didn’t ship with any online functionality whatsoever. Right now a multiplayer mod is even in development for TES: Skyrim! The list goes on and on. I hope I managed to clarify why PC gamers sometimes nag for modtools and why developers should probably listen.

What mods out there are you currently enjoying?

MP1st Staff

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