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Battlefield 3 – Sweet Revenge

In today’s video, YouTuber codyc61 finds himself at the mercy of a chopper pilot on the opposing team as he “camps” the jet’s spawn. When all hope seems lost, codyc61 takes things into his own hands and turns the tide of battle. In his own words: “Oh so you want to exploit an in-game mechanic for easy kills? Well, I’ll exploit another one.”

Wait until around 1:00 mark for some sweet revenge!

[youtube id=”bNRkrcAUCw4″ width=”600″ height=”350″]

David Veselka

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Modern Warfare 3 Patch 1.08 Will Fix “Damage Proficiency Exploit”

Along with other updates, patch 1.08 will include a fix for the damage proficiency exploit in Modern Warfare 3.

Robert Bowling has revealed that “the ‘damage’ proficiency exploit is already fixed in the next patch. We’re now tracking anyone abusing it and will ban offenders.” Bowling went on to explain, “the exploit allowed you to assign Damage proficiency to primary weapon classes that didn’t have it available. No way to do it by accident.”

On another note, Infinity Ward is “doing some updates to the leaderboards right now, so you might notice some wonky scores or incorrect placements for a little bit.”

Title update #8, patch 1.08, will be available for players to download some time this month.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Further Improvements to Modern Warfare 3 Spawns, Double XP Teased

Creative Strategist at Infinity Ward talks about further improvements to Modern Warfare 3.

Robert Bowling was recently asked if the spawn logic of Modern Warfare 3 would be seeing further tightening and if shotguns will ever be buffed. To this, Bowling answered that “both are things I agree with and am discussing.” If you recall, MW3 received a recent fix to address spawns, but the game undoubtedly needs more work in this department.

Bowling also re-confirmed that the Theater Mode will be seeing some improvements stating that there “is a known issue with short videos.” For many, short videos just skip to the end when playing back. He added that “it will be fixed along with other Theater improvements in the next title update for MW3.”

When asked if developers would be doing anything about Dead Man’s Hand (or as one fan called it, “Dead Noob’s Hand”), Bowling stated “not at this time, but we’re always discussing and re-evaluating balancing. Taking all feedback into account.” In case you missed it, Bowling also recently spoke of Scoreboard Improvements.

During the last holiday season, Call of Duty Elite Founders were granted 2 hours of double XP, but what about non-Elite members? Previous Call of Duty titles had Double XP weekend more frequently. When asked, Bowling commented, “yeah, we’ll definitely have some Double XP weekends to celebrate. No dates set yet however.”

So far, the teams behind Modern Warfare 3 have done a decent job improving the game since launch. Make sure to stay tuned to MP1st and visit our Modern Warfare 3 page for the latest info.

PS3 Elite Members will get DLC “shortly after” 360, Elite Maps to have Separate Playlists

David Veselka

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PS3 Elite Members will get DLC “shortly after” 360, Elite Maps to have Separate Playlists

Call of Duty Elite subscription, coupled with Microsoft’s deal with Activision for one month DLC head start for 360 owner, has over-complicated Modern Warfare 3’s DLC schedule for PS3 and PC players.

As you might have heard, Xbox 360 Elite players will have access to the newly announced maps, Piazza and Liberation, on January 24. Meanwhile, regular Xbox 360 owners will have to wait until March to buy the new maps as part of the first DLC bundle, which means that PS3 and PC non-Elite owners will get the first bundle in April. However, where do PS3 Elite members fall in? We already know that Beachhead studio stated that PS3 Elite subscribers will gain access to the new maps before Xbox 360 regular owners. Now, Robert Bowling promised that “the content comes out first for Xbox Elite Premium members, then shortly after for subscribers on other platforms.” By other platforms, Bowling is referring to PS3 as the PC version of Elite is still in limbo.

The timeline below might help you make sense of it all.

On another note, the two new maps, Piazza and Liberation, will have a separate playlist as expected. Robert Bowling explained that when the DLC is released, players will “receive an in-game notification that new DLC is available for download.” Also, the new DLC will have its own “exclusive playlists.” Bowling assured that the new Liberation and Piazza maps can be played “in Spec Ops Survival mode as well.”

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Complete List of Maps and Game Modes In Twisted Metal

New details on maps and game modes have been released for Twisted Metal.

Maps

Adventure Park: 

In for a wicked ride? Big Time Adventure is no ordinary theme park, but a sadistic playland operated on twisted amusement.

Destroy the following:

  • Ferris Wheel (blow it up to change the map)
  • Tower of Terror
  • Super Swing
  • Catapults
  • Rollercoaster
  • Pirate Ship

Blackrock Stadium:

This is where death comes to play. The crowd at Black Rock Stadium screams for extreme head-to-head combat and ultimate destruction as they watch cars slaughter each other in Calypso’s beloved death-sport arena.

Watch out for the following:

  • Sections of the arena floor raise and lower, creating pits, a wide-open area and pit hazards
  • Ramps leading to enemy towers periodically electrify
  • Pressure plates launch fans into the arena from the stands

Diablo Pass:

Speed through the desert outside of Las Vegas with a dry sense of humor. Winding roads, canyon-side cliffs and steep hills make up the death-defying Devil’s Canyon.

Destroy the following:

  • Overpasses
  • Suspension bridge
  • Gas stations
  • Buildings in Mid-Point Town and Las Vegas

And watch out for the following:

  • Turrets on freeway overpasses

Diesel City:

The City isn’t what it used to be. The shady streets and run-down highways reek of mischief and corruption, ready for a massacre to explode at any moment.

Destroy the following:

  • Radio towers (blow them up to open new pathways)
  • Radio station signs

LA Skyline:

Ascend to a modern battle arena atop Los Angeles’ tallest skyscrapers. Witness opponents fall to their death from the dangerous rooftops of the LA Skyline.

Destroy the following:

  • Skyscrapers (blow them up to change the map)
  • Faction bases

Metro Square: 

Metro Square is the metropolitan heart for big-city action and annihilation. Bright lights become spotlights for high-speed violence and urban destruction.

Destroy the following:

  • Subway train
  • Museum display (blow up the whale to open a new pathway to the subway)
  • Statue of Liberty (head rolls around and can be bumped)

Sunsprings, CA:

The suburbs aren’t quiet anymore. In a classic warfare between two rival high schools, no one stands a chance. Demolish all the neighborhood buildings and houses that stand in your way.

Destroy the following:

  • Bob’s Beefy Boy statue (head rolls around and can be bumped)
  • The water tower
  • Radar dishes (blow them up to create new pathways)
  • Residential houses
  • Plus, many commercial buildings

Watkyn’s Harbor: 

Enter the industrial zone of east Los Angeles at your own risk. Harbor City is the city’s grimy oil center — lined with underground canals and smoky pathways.

Destroy the following:

  • Small gas storage tanks
  • Large gas storage tanks (blow them up to create new pathways)
  • Base buildings

Game Modes:

Death Match:

In Death Match, time is not on your side. The first player to score the set amount of points — or the player with the highest score — after a set amount of minutes is the winner of the round. Play for one minute or 90. The game host can set the number of rounds. The only end is death.

Supports:

  • 2-16 Players
  • 2P Online Splitscreen
  • 4P Splitscreen Offline
  • 2P Splitscreen Offline

Team Death Match:

Team Death Match consists of two teams battling to reach a set amount of points OR the most kills after a set amount of time. The game host can set the number of rounds.

Supports:

  • 2-16 Players
  • 2P Online Splitscreen
  • 4P Splitscreen Offline

Last Man Standing:

In Last Man Standing, each player begins with a finite number of lives. As the battle rages, lives diminish until the last player left alive wins. The game host can set the number of rounds. In the end, only one can claim victory.

Supports:

  • 2-16 Players
  • 2P Online Splitscreen
  • 4P Splitscreen Offline

Team Last Man Standing:

In Team Last Man Standing, two to four teams can battle to death. Each team begins a battle with a finite number of lives shared between its team members. The team left alive at the end of the battle is crowned the winner.

Supports:

  • 2-16 Players
  • 2P Online Splitscreen
  • 4P Splitscreen Offline

 Hunted:

In Hunted, one unlucky player is tagged as “prey” while all the other remaining players are tagged “hunters.” The hunters must pursue their marked prey until he’s completely massacred.

Supports:

  • 2-16 Players
  • 2P Online Splitscreen
  • 4P Splitscreen Offline

Team Hunted:

In Team Hunted, each team has a player tagged as “prey.” However, all other team members are tagged as “hunters”. The hunters must pursue their marked prey until he’s completely massacred.

Supports:

  • 2-16 Players
  • 2P Online Splitscreen
  • 4P Splitscreen Offline

Nuke:

Nuke is a twisted take on capture the flag. Capture the other team’s leader and drag him back to the missile launcher at your base. Then, by sacrificing the leader into the missile launcher, you can launch a missile directly into the enemy’s statue.

However, the enemy can shoot down the missile in the air. Destroy the enemy’s statue, and your team wins.

Supports:

  • 8-12 Players
  • 2P Online Splitscreen

Source: Official Twisted Metal Website

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Complete List of Weapons and Vehicles In Twisted Metal

The Twisted Metal Forums have finally gone live and have been updated with a full list of weapons and vehicles.

Weapons

Missile: Per single shot, power missiles create massive damage without any target tracking.

Napalm: When launched over the enemy, a napalm canister explodes when it hits the ground, causing immediate damage. To make the napalm fall even faster to the ground, press fire a second time when the napalm canister is in the middle of the air. Fire from the napalm explosion will rage and spread. Drive through the fire to cause even more long-term damage.

Remote Bomb:  To launch bombs from the top of any vehicle: Press fire once to launch, then press fire again to detonate remotely. Press triangle to enter aim-mode, and use the left analog to zoom and the right analog to aim.

Ricochet: The ricochet shoots a small explosive charge from a self-propelled cart. The ricochet will bounce around the environment until it finally explodes, either from contact with an enemy or when time runs out.

Shotgun: The shotgun is a powerful, single-shot weapon with short range but ridiculously high damage in a forward arc.

Sniper Rifle: Use the single-shot sniper rifle to aim directly at targets. The longer you hold a target in your snipe before firing, the more powerful the damage. With maximum charge, a straight head-shot results in an instant kill.

Super Gun Bullets:  Super gun bullets are an intense but temporary upgrade for the machine gun.

Vehicles

Axel: Two insane wheels of fury smash anything in their path.

 

Darkside:  The most-feared semi-truck cab across every interstate.

 

Death Warrent: All muscle. Built with fire-rocket brawn and blazing speed.

 

Crimson Fury: Speed is an understatement. Fire rages in its super engine.

 

Juggernaut: Turret-spewing semi-truck, tractor and trailer. A triple threat.

 

Junkyard Dog:  Taxi-launching tow truck. Need a ride?


Meat Wagon: Emergency-shrieking ambulance explodes bodies onto the scene.

Outlaw:  The killer of off-road. Jacked-up and grenade-happy.

Reaper: A soul-sucking, chainsaw-ripping custom chopper.

Roadboat: The sick force ’70s steel with a totally magnetic personality.

Roadkill: Mine-dropping muscle car. With a vendetta since the ’60s.

Shadow: Death’s favorite ride packed with explosive coffins.

Spectre: Wicked-fast speed and style burn a lot more than rubber.

Sweet Tooth: The taste of sweet destruction sprinkled with serial mastermind.

Talon: Once a news helicopter, now an in-flight massacre machine.

Vermin: Every enemy is a dirty rodent ready for utter extermination.

Warthog: Heavy-duty station wagon chained to ridiculous tank treads.

Source: Official Twisted Metal Website

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Starhawk – PS+ Public Beta Begins Next Week

The official date for Starhawk Public Beta has finally been set.

Starhawk Public Beta dates have been revealed in this month’s episode of the Official Playstation Podcast. Starting January 17th, Playstation Plus users will be able to download early access to Starhawk Public Beta. Some enhancements have been made since the private beta by using much of the community feedback. As another reminder, if you were part of the closed Beta that happened late last year, then don’t delete it off your console. Once the Public Beta goes live, an update will be available that will re-enable the closed beta, meaning you’ll have access with PS+ members. As for those who have an Uncharted 3 code, stay tune tomorrow as more details and beta schedules will be released.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Incoming Battlefield 3 Updates – Red Dot/Holo Fix, M320 Tweak, and Javelin Nerf

Alan Kertz, Senior Gameplay Designer at DICE has recently listed some updates that we can soon expect to see in Battlefield 3.

Many recon players are noticing severe inaccuracy when firing immediately after aiming down sight when using a red dot or holographic sight with a sniper rifle. Some might assume that this is a counter-measure to so called “quick-scoping,” but when asked if this is something that will be “fixed” in the future, Kertz answered, “indeed.”

Adding on to the complaints are the issues players are having with the M320 grenade launcher. Many are hoping for some sort of nerf to be applied to this weapon. Kertz has suggested that perhaps “the refill speed [when replenishing ammo] on them is too fast” and that he “will update.”

When it comes to the Javelin, Kertz did mention that he had some intentions of nerfing the anti-aircraft weapon. When asked for clarification, he stated that he may nerf it “against choppers a bit maybe.”

Kertz also mentioned earlier that the .44 Magnum would be seeing “some love” in the near future. Today, he re-confirmed some more details agreeing with fans that 5 hits to kill at range is a bit much. One fan stated, “I love the .44 Magnum but don’t you think 5 hit kill at range is a little much? It has 6 rounds.” Kertz responded, “we agree, you and I.”

We are hoping to see these updates in the February patch, which we will have notes for as soon as they become available.

Battlefield 3 – DICE To Step Up Their Punishment of Cheaters

Please follow MP1st on Twitter and Facebook for the latest Battlefield 3 news.

David Veselka

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Battlefield 3 – DICE To Step Up Their Punishment of Cheaters

More and more, Battlefield 3 players are beginning to notice an increasing number of cheaters on the leaderboards.

If you were to take a look right now, you’d notice that all top spots on each platform are taken by players with score per minutes between 15k and 20k. Does this seem likely to you? Fortunately, DICE has stated that they are “continuing to crack down on cheaters” and also mentioned that they will be “stepping up [their] punishment of cheaters.” What exactly this entails, we are still unsure, but stay tuned to MP1st for more details as they become available. For now, DICE stresses that to report cheaters, use these methods explained in the Battlelog (below), rather than naming names on the various social network services.

GetSatisfaction –  getsatisfaction.com

Via Profile – Visit the users battlelog profile, click the report “exclamation” mark symbol at the top-right of their page, and fill it in with the reason for reporting them. (direct report)

Via EA Support – You can use the Feedback & Support yellow box at the left side of this screen to contact EA Support in regards to reporting individuals. (last resort)

We’d like to hear from you in the comments below. Is DICE doing enough to stop cheaters?

Battlefield 3′s VO Producer On “Dialed Down” Language and Incoming Teamwork “Updates”

David Veselka

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An Extremely Lucky Battlefield 3 Moment

Mamma always said, shoot for the stars and you’ll hit… a jet?

YouTuber VallumGaming gives us a look into an extremely lucky moment he experienced in Battlefield 3. Moments like these only happen once in a lifetime, but thankfully he was able to get this one on video and put up on the eternity of YouTube.

If you missed it, yesterday we shared one of the funniest Battlefield 3 videos we’e ever seen.

[youtube id=”W8ozgdarF3M” width=”600″ height=”350″]

Thanks to Randy for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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Twisted Metal – Vehicle and Faction List, Hosting, and Nuke Mode

New details for Twisted Metal have arrived from this month’s episode of QORE and also from this year’s CES.

Depending on the game mode, you may begin a match in either close quarters or in a race. In close quarters, players will be locked up in a tight space where they will battle it out with other players. For races, players can be eliminated until there is one left. Destruction is  just one of the many highlights in Twisted Metal. During all of these matches, things such as buildings or bridges can be used to players’ advantages. Nearly everything in Twisted Metal is destructible.

Below is a list of just some of the vehicles and factions that will be available upon launch. Any Faction leaders can be used for any vehicles depending on host settings. Vehicles can also be custom painted to meet any players’ needs.  Note that this list is NOT a complete list of every available vehicle in the game.

Vehicles:

  • Crimson Fury
  • Darkside
  • Death Warrent
  • Juggernaut – Allows you to carry up to two additional teammates.
  • Junkyard Dog
  • Kamikaze – The “Speed Demon” of Twisted Metal
  • Meat Wagon
  • Outlaw
  • Reaper – In terms of health, this vehicle is low compared to the others, however the amount of damage caused by a throwing chainsaw attack makes up for all that.
  • Road Boat
  • Roadkill
  • Shadow
  • Sweet Tooth – A bobble head has been added, which can be launched and is regenerated over time. Also can transform into Sweet Bot.
  • Talon
  • Vermon

Faction Leaders:

  • Clowns
  • Dolls
  • Holy Men
  • Skulls

Here are just some of the Game Modes available at launch.

  • Hunted
  • Last Man Standing
  • Nuke: It’s a “Twisted version” of Capture the flag. In this mode, players  will be prompted to capture faction leaders, where they will then be dragged behind the players’ vehicle. Depending on which vehicle you have, you’ll be required to stay in a designated area. Once the required time is met, you’ll then be able to “sacrifice” the leader for control of a Nuke Missile. Your goal here is to destroy the other teams’ statue, which is destroyed after three hits from a Nuke Missile. You can be shot down in Nuke Missile form.
  • Team Death Match
  • Team Last Man Standing – Each team has  a limited amount of respawns. The main goal here is to deplete the other team of their respawns.

Host Settings:

These are just some of the basic settings that can be used in a hosted game. The settings do go into a bit more then what’s listed below, but don’t be expecting Call of Duty amount of host tweaks. The tweaks that allow players to control what kind of vehicle and pickups that are on each map are meant to be meaningful and enhance the players game style to suite their specific needs.

  • Game Name: Allows you to set a custom name for your hosted lobby.
  • Game Password: Allows you to set a password for your lobby.
  • Ranked Game: Decide whether or not you want your room to be counted as a ranked game.
  • Game type: Set what game mode you want to play.
  • Skill Filter: Filter what type of skills are allowed in your game.
  • XP Rank Filter: Filters players based on rankings.
  • Max Players: How many players you want in your game.
  • Reserved Slots: Secure a place for anyone.

There is LAN support.

Twisted Metal is set to release February 14th in North America and February 17th in Europe. Be sure to read about the latest Twisted Metal News.

Thanks to Pr0gaming for their awesome work at CES 2012

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 3’s VO Producer On “Dialed Down” Language and Incoming Teamwork “Updates”

Obviously, DICE made a number of improvements to Battlefield 3 after data was gathered from their Beta. However, there was one aspect in particular that was noticeably “dialed down” since the Beta. This was the, shall we say, “aggressive” voice-over language used among soldiers in-game.

Tomas Danko, Voice-Over Producer at DICE was asked this question earlier on Twitter: “Hey, did you remove some bad language VO in retail, the VO seems abit uhh.. tame in comparison with what I played in alpha.” Danko responded, “yes, I dialed it down a bit because people got offended despite it being [rated] M17+.” Surprisingly, he added that “most people still think it’s over the top.” There are many points that could be argued for or against aggressive language in an online FPS. Some may find it simply unnecessary, while others appreciate it as being a way to simply enhance the immersion even further. What would you be screaming if bullets whizzed past your head in the heat of battle or if all of a sudden you found a live grenade at your feet in real life? Though still a video game, Battlefield 3 does explore the very mature theme of war.

In other news, danko also recently mentioned on that “there will be updates on the teamwork aspect [of Battlefield 3] next month,” most likely referring to the upcoming February Patch. This statement was in response to criticism regarding DICE’s latest Battlefield entry to have seemingly taken a step backwards from past Battlefield titles, particularly in the teamwork aspect. Could we be seeing a change in the way we work with others in Battlefield 3?

Now, we want to hear from you. Do you feel Battlefield 3 was, in some cases, a step back from previous Battlefield titles? What’s your take on the tone of language in an FPS like Battlefield? Do you have a favorite VO line?

In case you missed it, DICE has PS3 VoIP issues planned for next month.

David Veselka

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MW3 – Hints at Scoreboard Improvements and Next Gametype in Matchmaking

Infinity Ward’s Robert Bowling touches on the lack of objective oriented variables in the in match scoreboard and teases the next game mode to make it to public matchmaking in Modern Warfare 3.

The team behind Modern Warfare 3 omitted one of the features that Black Ops did so well last year, scoreboards that go beyond kills and deaths. The scoreboards in MW3 lack any objective scores, such as Flags Capped, Bombs Planted, or Kills Confirmed. Robert Bowling explained, “I haven’t got much traction on that yet.” However, he went on to give us a glimmer of hope, “it’s something I would love to do if we can get the code support for it.” This could be viewed as a minor improvement, but it elevates objective play to some extent. On a different note, Bowling did promise new gamestypes coming to Modern Warfare 3’s matchmaking in the form of community made gamemodes, but it seems that the next addition will be the private mode, Infected. Bowling asked his followers on Twitter “if you could bring the Infection gametype from private match into public playlists. What default Infected & Survivor classes would you use?”

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Why Multiplayer In Mass Effect 3? BioWare Answers

Casey Hudson, BioWare Executive Producer, answers the burning question among Mass Effect fans: “Why Multiplayer in Mass Effect 3?”

In an interview with Game Informer, Casey Hudson spoke of why he feels the release of Mass Effect 3 is a good time to introduce multiplayer to the franchise. As many already know, the first two Mass Effect entries were primarily focussed on the story of Commander Shepard and his team as they discovered the secrets of a menacing, ancient race of machines bent on devouring the Galaxy known as the Reapers. The difference in BioWare’s upcoming title is that the story now shifts focus to the battle between these evil dudes and the entire Galaxy. “That’s what’s different with Mass Effect 3. It’s now an open war across the galaxy. We try to show that to give you the scale of the war.” Hudson added, “It’s also the thing that finally made sense with why we’d have multiplayer and why it’s interesting to be someone else other than Shepard.” BioWare will now be giving players a chance to step into the shoes a different character (as well as different races). “On the multiplayer side, you get to be one of those special ops that’s constantly fighting to hold these locations around the galaxy. The more you do that, the easier it’s going to be for Shepard. The less of that you do, the less help you’re getting essentially.”

It’s widely known by now that the multiplayer will have some effect on the single-player. However, Hudson promised that those wishing to forgo the MP can still get the full experience out of the SP. (But we know all you amazing MP1st readers are here for some amazing Sci-Fi MP action!) Hudson explained that “some people will want to get to the end as fast as possible, but they’ll play multiplayer whenever, indefinitely. That’s one way to play it – to play the single-player story, go straight to the end, and not do any of the character stuff or side plots, but you play a little multiplayer now and then. Alternately, if you’re really focused on the single-player, you can do a more completionist playthrough and end up with the same results.”

In terms of downloadable content for multiplayer, Hudson mentioned that “there’s some multiplayer stuff, but we’re also planning some DLC on the single-player side, because it did really good in Mass Effect 2.”

If you haven’t yet, check out Mass Effect 3 Multiplayer: “N”7 Things We Want

Are you going to be giving Mass Effect 3’s multiplayer a spin on day one?

David Veselka

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Ghost Recon Future Soldier Confirmed for PC But Delayed Again, Beta Date Revealed

You may remember Ubisoft originally announcing that Ghost Recon Future Soldier would only make it to the PC in the form of their free-to-play equivalent, Ghost Recon Online, mainly due to concerns of piracy. Basically, ‘if gamers are going to pirate it for free, might as well give it to them for free’ was Ubisoft’s line of thinking. Of course this would mean only utilizing a limited amount of resources for PC’s F2P version since it wouldn’t be seeing much of a profit. However, according to Game Trailers, It seems Ubisoft has had a change of heart as they recently announced that Ghost Recon Future Soldier would finally be making it to PC as well, although at a later date then consoles.

Speaking of a later date, it seems that GRFS will be delayed further into the year, seeing a May release. May 22nd, to be exact. Also recently dated was the Beta for consoles which will be available some time in April. Again, the PC beta will be available at a later date. Make sure to stay tuned to MP1st for more details as they become available.

Are you going to be picking up Ghost Recon Future Soldier this May?

Make sure to check out ‘Ghost Recon Future Soldier: The Next Online Sensation?‘

David Veselka

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Funniest Battlefield 3 Video Ever

Today, YouTuber shosho10199 brings us one of the funniest Battlefield 3 videos we’ve ever seen.

Here, he documents a truly epic getaway attempt by one particularly creative recon player. Enjoy.

[youtube id=”HzyXcjqzEw8″ width=”600″ height=”350″]

Source: Reddit

David Veselka

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Unlike CoD4 and MW2, MW3 has the “Technology” to Ban Players

Infinity Ward’s Robert Bowling explains why Call of Duty 4 and Modern Warfare 2 weren’t policed as aggressively as Modern Warfare 3.

Laying Down the Law

Some Modern Warfare 3 players have been up in arms since Infinity Ward issued a series of bans over the prestige token glitch. One fan argued that all premium Xbox Live players have the right to play “however they like”, Bowling explained that “no player should ever have the right to ruin the experience for another player. Cheating ruins online gameplay.” Bowling assured that the security team doesn’t ban players by taking “reports simply on their word”, player stats and video are verified first. The gist of Bowling’s argument is that “players have the option to opt-out of our code of conduct, by simply not playing online, always welcome to play offline.”

CoD4 and MW2 vs. MW3

Some fans questioned Bowling on why Infinity Ward wasn’t as strict with its previous titles, Call of Duty 4 and Modern Warfare 2. Bowling referenced the technological improvements that Modern Warfare 3 features compared to its predecessors. He stated that Infinity Ward “didn’t have the technology” to ban players for glitching or other offences two and four years ago, and “that was one of the major developments we’ve made in MW3.” Bowling went on to explain that Modern Warfare 3 “was built from the ground up to incorporate and be integrated with this tech.” That’s why the can’t go back to CoD4 and MW2 add banning measures because “it’s not a code agnostic platform.”

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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MW3 First Collection of DLC Coming in March for Non-Elite

Robert Bowling has just revealed via twitter that players with non paid elite subscription will be able to purchase the first collection of DLC in March.

Bowling stated “ELITE subscribers get free monthly DLC content drops for MW3. In March, the first paid collection of DLC comes out for non-subscribers.” If history is any indication, the first map pack will set you back $14.99 on PSN/PC or 1200 Microsoft points. Earlier today, the first two maps have been revealed, Piazza and Liberation (Be sure to check out the behind the scenes video). Of course, the collection of DLC in March will pack in more than the two maps Elite subscribers will be getting later this month. Bowling explained “by the time the collection comes out, there will have been multiple drops. These two maps are just the first Jan drops.”

Keep in mind, the 360 players will have access to the DLC in March meaning that PC and PS3 non elite players will have to wait until April to buy the first collection.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Modern Warfare 3 Content Season Kicks Off with 2 Maps on Jan 24

Activision has announced that the first DLC drop coming for Elite paid members on January 24th packs in two new maps, Piazza and Liberation. This DLC drop will be available on the 360 first. If you’re an Elite subscriber, then you’ll be able to download the two maps for free as it’s part of the Elite subscription. Elite members expect monthly 20 pieces of content over the next 9 months.

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Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Treyarch Dev Talks Perks: “Is The Problem Really Assassin?”

In David Vonderhaar’s ongoing discussion with Call of Duty fans, he recently spoke of everybody’s favorite perks: Ghost and Assassin.

Many complaints regarding perk balance in Call of Duty stem from perks like Assassin who’s base version in MW3 grants users immunity to UAV, portable radar, thermal, and heartbeat. The Pro version grants immunity to the CUAV and EMP, as well as hides the red crosshair and name over your character. Considering the minimap and all these other items are such a key component to a players situational awareness, it’s easy to see how many could view a perk like this to be “overpowered.” David Vonderhaar, Treyarch Gameplay Designer, shares some of his thoughts on the subject.

“Is the problem really Assassin? Isn’t it those uber Pro upgrades, too much UAV spam, and stacking with Blind Eye where it starts to derail?” he asked his followers on Twitter. Some followers suggested that it isn’t Assassin that is the problem, but rather the Pro version. Many feel that it shouldn’t block the the EMP or CUAV. Vonderhaar responded, “agreed. Assassin isn’t a problem. Too much UAV spam, stacking with Counter UAV and EMP & good choices in the same category.” When told that Assassin should only block UAV and nothing else, Vonderhaar mentioned, “that’s what I’m thinking. Combined with good UAV tuning.” This is perhaps another change to the perk system that we could be seeing in Treyarch’s next title.

This isn’t the first time Vonderhaar questioned the ways of the Call of Duty franchise. If you haven’t yet, check out Treyarch Dev Talks CoD Gun Balance and Why It’s Broken.

What do you think about the Assassin perk or perks like it? Should it only block the UAV? Should it be rid from Call of Duty completely? Let us know your thoughts in the comments below.

David Veselka

Musician, Gamer, Geek. Subscriber

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