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New Modern Warfare 3 Trailer – Elite Drops: Liberation and Piazza Maps

Activision has released a new trailer for the new Modern Warfare 3 maps, New York based Liberation and Piazza , which is set on the Italian sea side.

After his debut in Elite’s latest trailer, Lt. Colonel Rob Riggle returns to break down the new maps for us.

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Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Hackers Attack Punkbuster At The Expense of Battlefield 3 Players

Errors of PC players being kicked from playing Battlefield 3 by Punkbuster are currently being looked into, but it turns out that there could me more to the situation than meets the eye.

“Game disconnected: you were kicked by Punkbuster errors are being looked into right now.” Stated Community Manager, Daniel Matros recently. He added that it “looks like it has something to do with Kaspersky, Avira and Norton AV.” For those who don’t know, Punkbuster is an anti-cheat system used for the PC platform to help keep hackers and cheaters from doing what they do. Speaking of which, Matros also mentioned that a “new PB version [is] out today. If you haven’t updated, it’s worth doing so as well.” At least it might help.

Interestingly, and most unfortunately, the problem seems to go much deeper than these surface issues, however. Looking at the Battlelog profiles of those claiming to have been unrightfully banned by PB, you’ll notice that they are, indeed, clean and do not use hacks or are not cheating. The real problem is that it looks like the ban itself could be a hacking attempt. According to these forums, a group of hackers have found a “security hole” in the PB system and are now trying to bring it to the attention of those in charge of security by banning players on the Battlelog. So far, they claim to have already banned over 150 Battlefield 3 players.

Upon discovering his account has been unrightfully banned, one user explains his situation on the Battlelog forums and warns others: “My account name has TWO GUID’s, which is impossible. I also run two servers that stream to GGC, and the MD5 tool hack that is linked to my account was caught from the UK and Austria with IP’s that do not match mine. Someone out there is using some sort of GUID scanner and using it for cheats/hacks.”

This is obviously a lose-lose situation and it is truly unfortunate that it had to come to this. While flaws in the system should be brought to the attention of those in charge, doing so at the expense of innocent gamers is certainly not the right way to do it. Let’s hope that the situation can be resolved quickly and those who have been banned unjustly will receive their accounts back. Have you been affected by this? Let us know your thoughts in the comments.

Make sure to follow MP1st on Twitter and Facebook!

Thanks to reddit user PR-0927 for getting it out there.

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 First DLC Now Live on Xbox 360

Call of Duty Elite’s first two pieces of content, Piazza and Liberation, are now available to download on Xbox Live.

Raven Software has released the first content drop for Call of Duty Elite paid members. When you fire up Modern Warfare 3 (Elite paid members), you’ll be greeted with a 5MB update. Click on the store icon in the multiplayer menu, then “Download Elite Content”. The first two Elite drops will set you back 173.91MB in memory. 100.43MB for Liberation and 73.48MB for Piazza. Remember, player feedback from these two maps will impact design decisions of future maps.

PS3 and PC players, please check the Modern Warfare 3 DLC timeline.

As previously hinted at, the new maps have exclusive playlists:

  • Elite TDM
  • Elite Kill Confirmed
  • Elite Domination
  • Elite Search and Destroy
  • Elite Objectives
  • Elite Hardcore Ricochet Mosh Pit

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 – The Smart Way To Rocket Spam

Learn how to rocket spam the smart way in Battlefield 3.

YouTuber “The Sentinal” shows us the efficient way to take out a group of enemies using a little bit of creativity. The Battlefield series has always rewarded players for taking advantage of the environment and Battlefield 3 is no different, especially with the Frostbite 2 engine’s Destruction 3.0.

Check out the destruction below!

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David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty to Receive DLC Packs “Four Times A Year”

Yes, you read that title correctly. According to Activision’s newest ELITE trailer, which you can view in our earlier post, Modern Warfare 3 will be receiving four DLC packs this year, and apparently, so will every other yearly Call of Duty title from here on out.

As stated earlier, these DLC packs are bundles of the content that is to be released monthly for ELITE premium members. According to Activision, there is a total of 20 planned pieces of content to be released for Modern Warfare 3, so four DLC packs with 5 pieces of content each would make sense. What comes as a surprise to us is what comedian Rob Riggle cleverly stated in the trailer: “of course you can wait and get the DLC packs when they drop later – pay the 15 bucks, four times a year, like my grandmother buying a couch on layaway. Or, you could join ELITE for 50 bucks and get it all!” Of course, this does make sense with the addition of developers Raven Software, who are primarily focused on creating DLC for recent Call of Duty games. Having a separate studio would easily allow Activision to publish content often and this will also give more worth to the yearly $50 price tag for ELITE’s premium service.

Taking a look at past Call of Duty titles, we can see that Black Ops also had 4 DLC packs and is also covered by the ELITE service.

  • Call of Duty 4 – One DLC pack
  • World at War – Three DLC packs
  • Modern Warfare 2 – Two DLC packs
  • Black Ops – Four DLC packs

If you’re wondering when PS3 users or non-elite members will be receiving the upcoming DLC, check out this time line.

In the end, it looks like Call of Duty is here to stay for at least another couple of years. What do you think? Does this sound like a good deal to you?

David Veselka

Musician, Gamer, Geek. Subscriber

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New Call of Duty Elite Trailer – “Camping is for Noobs and Hippies”

Activision has released a new trailer for Call of Duty Elite titled “Official Call of Duty ELITE Trailer: Join Up, Soldier”. Lt. Colonel Rob Riggle walks us through why Elite is worth the price of admission in a humorous way. According to Lt. Colonel Riggle, “experience is the path to wisdom”, unlike “camping is for Noobs and Hippies.” Enjoy!

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Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 – Possible Spectator Mode Announcement? USAS-12 With Frag Rounds Update

DICE Gameplay Designer and Community Manager update Battlefield 3 fans on the situation regarding the infamous USAS-12 shotgun equipped with fragmentation rounds and teases the possibility of a spectator mode.

Community Manager, Daniel Matros, recently spoke of ClanBase’s Nations Cup which is beginning today. What he had to say, however, brought some attention to a possible upcoming Battlefield 3 announcement. Interestingly, he stated, “Nations Cup is exciting. It would even be more exciting with Spectator mode.” Of course, got many fans rather excited. Matros later followed up saying, “calm down now. It’s been a wish and an ambition of mine since way back to have spectator mode in our future games.” To be clear, he mentioned that there has been “nothing confirmed or said yet.” Nevertheless, let’s keep our fingers crossed and hope that a “Battlerecorder” will be making its way to Battlefield 3 soon. After all, Matros did mention earlier today, “new stuff happening. Good day today. Fans well be in for a treat later on.” Keep an eye on MP1st for any announcements!

On the subject of the ever popular USAS-12 shotgun equipped with fragmentation rounds, which Matros was recently asked about, he stated that DICE is “checking out how to balance it.” Hopefully this is something that will be making it into the next patch, along with other weapon/attachment tweaks, VoIP updates and other fixes. Many Battefield 3 players’ main gripe with this combination of a fully automatic shotgun with explosive ammunition is how effective it is at range. However, Senior Gameplay Designer, Alan Kertz, mentioned that “shotgun buck is effective IRL out to 30m or more with good chokes. Slugs 100m or more,” to keep things in perspective.

Don’t forget to follow MP1st on Twitter and Facebook and see why Battlefield 3 won MP1st’s Multiplayer Experience of 2011!

David Veselka

Musician, Gamer, Geek. Subscriber

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Feedback from MW3 Elite’s First DLC will Influence Future Maps

Robert Bowling talks about how the feedback from Call of Duty Elite’s first drop will influence the team behind Modern Warfare in terms of designing future maps.

In a recent One of Swords’ podcast, Robert Bowling breaks down the benefits of Elite for both, players and developers. Robert Bowling explains “that’s what’s so great about how we’re doing things now, we’re giving you an option of how you get to not only get content but the type of content that you get, so this full season of content allows us to do that.

“It allows us from a player benefit to have an option to get content early, so you don’t have to wait for those collections to come out.” Bowling is referring to the traditional map packs from previous Call of Duty titles. Modern Warfare 3 will receive its first map pack (collection) some time in March. On the flip side, “from a dev benefit, it allows us to get content out as it’s finished, which allows us a chance that we never had before to get feedback as we’re developing the DLC, so we can put out the first maps that come out in the first content drop begin getting feedback of what they like, what they want more of, let that impact our design decisions moving forward.”

Please follow MP1st on Twitter and Facebook for the latest Modern Warfare 3 news.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Resident Evil 6 Co-op: Do it Right, Capcom

Resident Evil 6’s trailer reveal was a nice little late-winter bombshell, and the further affirmation of a mysterious 6-player cooperative mode has many survival-horror fans chomping at the bit. Resident Evil 5 is the highest-selling installment in the franchise, and its exemplary co-op mode has a great deal to do with that. With 2-player split-screen co-op confirmed, as well as the online cooperative game modes supporting 2-6 players, Capcom could have a genre-defining cooperative masterpiece on their hands. IF…they do it right:

Resident Evil 5 switched some fundamental gears; much of the franchise’s dread-soaked horror elements were sloughed off in favor of a more intense, action-focused design philosophy. While it made for a fantastic cooperative experience, Capcom would do well to remember why gamers first fell in love with the series, and reinstate a little of the “horror” in their “survival-horror” game. The assumed 2-player campaign co-op should operate essentially the same as in RE5, but supplies should be made more scarce, and there should be a renewed emphasis on puzzle-solving and non-combat roles for players. Playing through the campaign with a friend should not make the experience any less scary and foreboding, and one way they could do this is by forcing players to operate with extremely limited resources and maybe even deteriorating equipment that would need to be repaired (bring back RE 4’s “traveling salesman, please).

Implementing the Merchant into multiplayer could create a unique inventory dynamic.

Resident Evil 6’s 6-player cooperative mode will probably be an iteration on the popular Mercenaries game type, or yet another version of the ubiquitous horde/survival mode (let’s be honest – 6-player campaign co-op is not really feasible). While Mercenaries was a popular diversion in the past two installments, Capcom could turn it into a hallmark online mode with some beefy additions and tweaks (it could be a true Horde Mode rival). How could they pull this off? By essentially turning the mode into a survival-horror-RPG hybrid. Resident Evil 5 already had a few superficial RPG elements in the ways of exploration, item management, and weapon collection and upgrading. If Capcom were to enhance this customization element of the game, it could do wonders to their online modes. Introducing specific player roles (or classes) would be a unique and appropriate addition. Now, a leveling system would probably not work, because it has the potential to ruin the balance of such a game, but classes would work well; players’ class choice would limit their ability to use certain weapon and armor types, and would also offer them different melee combos (similar to the differences in RE5’s two protagonists). For example, in the Mercenary game mode, I could choose to play as, say, a “Hunter.” The Hunter class would have the ability to use rifles, the long bow, and a throwing knife, but not a close-range knife, SMGs, shotguns, or other weapon classes. The “Warrior” character class would have the ability to wield shotguns, SMGs, close-range melee weapons, and armor, but long-range weapons and special weapons would not be available to that character.

Six players on the field operating within their respective roles and truly cooperating could put RE6's co-op on a whole different level.

This focus on player specialization would impress upon players the need to work together to survive. Hunters who wandered too far from their partners could be in for a world of hurt if ambushed by a pack of infected. Taking the idea further, there could be classes/roles that were able to hold more healing herbs, and their healing actions healed a certain percentage more than the other classes. This emphasis on fitting a role to survive would greatly enhance the concept of surviving a horrific experience, and would build an even greater need for cooperation in a game which already requires it.

Will these ideas be viable for Resident Evil 6? I don’t know, but I hope so. Capcom will hopefully unveil the rest of the online details soon (possibly a beta/multiplayer demo?). However, the developers have the opportunity to build upon the multiplayer success of Resident Evil 5, and offer something unique on November 20th that will give gamers a refreshing alternative to Halo 4, Call of Duty, and whatever else enjoyable, if staid, titles release in that window.

What other multiplayer additions does Resident Evil 6 need to rise above the competition? Let us know in the comments!

Graham

I teach, and I game. That is all. Subscriber

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Twisted Metal Demo Detailed, Sixaxis Support, Splitscreen, and More

David Jaffe speaks out about the Twisted Metal Demo, Bots, Rear View Mirrors, and More.

The demo is set to release sometime before the game launches. It will contain both single player and online components, and players who get to play the demo may get the opportunity to play with the developers as they will be jumping on to do further testing on the game. The demo will contain one level, and two online modes which are Nuke Mode and one type of Death Match mode.

Recently, we reported on why David Jaffe didn’t want an online pass for Twisted Metal. Click here to check it out.

There is also confirmation of Sixaxis Support. One of the unlocks is known as Ram. What this does is it allowa you to flick your sixaxis controller and do a ram attack. It’s very similar to Twisted Metal: Black Dark Sider’s Speed Boost Attack, which has now returned back into a pick up item. The change for this is because they felt that the boost would regenerate too slowly and that they found players would often just tap the boost button, even when they have the smallest amount of it as a pick up item makes it a whole lot better to use. The rear view mirror display is in the game coding, but it’s actually not available in the shipped game. This is mainly due to frame-rate issues. However, if the community asks for it, then Eat, Sleep, Play does plan on adding it later on after finding a fix for the frame-rate issue.

We would like to make a correction to something we reported on earlier. Last week we said that Spectre was indeed in the game. This is somewhat not true. As listed on the official website, the vehicle known as Spectre is a mistake. The name of the vehicle is Kamikaze, but according to Jaffe both Kamikaze and Spectre are pretty much the exact same. Last week, members of the Twisted Metal community noticed that Kamikaze name had been changed to Spectre as shown on the official Twisted Metal Website. It has now been confirmed that it was a mislabel, although technically Kamikaze is similar to Spectre, they are indeed different characters.

Splitscreen info:

  • Bots have been confirmed, but they are only available in 2 player splitscreen, meaning there are no bots for 3 and 4 player splitscreen.
  • In total you can have up to 10 bots.
  • 2 player splitscreen can play all 30 maps.
  • 3-4 players can only play about 10 maps.

Twisted Metal is set to release February 14th in North America and February 17th in Europe. Be sure to read about the latest Twisted Metal News.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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David Jaffe Explains Why He Didn’t Want An Online Pass For Twisted Metal

In a recent lengthy video, David Jaffe goes into detail as to why he didn’t want an Online Pass for Twisted Metal.

David Jaffe explains that he isn’t against online passes at all like people have been making him out to be. The reason why he didn’t want one for Twisted Metal was because he wanted to treat the game as if it were a new IP. Meaning that he wanted to build the community back up to what it once was before, catering both to the hardcore fans and building a whole new fan base for the game. The main idea was to rebuild the brand. If Sony ever wanted to do a sequel to Twisted Metal, then David Jaffe would support an online pass for it. Even if it meant loosing money on the first title, they know that there would be enough support and big enough fanbase to do an Online pass for the next title.

On the topic of used game sales. When people buy used copies, developers/publishers lose money for that copy. However, this brings in new fans to the series, which for them is a very positive thing.

Twisted Metal is set to release February 14th in North America and February 17th in Europe. Be sure to read about the latest Twisted Metal news.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 2 Intro Beautifully Remastered in Battlefield 3

YouTuber, , has recreated the intro of Battlefield 2 in Battlefield 3’s frostbite 2.0 engine. You can see below both the remastered intro and the original from 2005.  Acheron90 noted that he only left out the slap at end of the intro because he/she couldn’t recreate it. With or without the slap, it’s quite an achievement that just goes to show how talented the Battlefield community is. Be sure to check out our new video section.

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Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Is Call of Duty Better Without KDR? CoD Gameplay Designer Answers

Treyarch Developer, David Vonderhaar, speaks with Call of Duty fans about what role statistics play in a first-person shooter.

“I don’t understand the argument [Call of Duty] is better without KDR,” Vonderhaar stated in response to a number of fans wishing for the abolishment of in-game stats, specifically the kill-to-death ratio. This can be a touchy subject for many FPS enthusiasts. Questions like, “does the k/d ratio truly measure ones skill?” are usually asked when it comes to this topic. Some arguments that you might see against the inclusion of a k/d ratio in any FPS is that it places too much importance on shooting down enemies when the objective of the game type might be something completely different like planting bombs or capturing flags. Of course, this topic is very subjective and can completely depend on how much importance you give to your stats. “If you freak out over your stats … that just makes you a freak. If you obsess over other peoples stats … that just makes you obsessive,” Vonderhaar jokingly yet truthfully stated. He also mentioned that “stats works both ways. You also need to measure if you are getting better.” Vonderhaar has recently been gathering a lot of feedback from the Call of Duty community, most likely in preparation for Treyarch’s title. Make sure to heck out Treyarch Dev: “Perks Are a Reason Why CoD Isn’t Natively Competitive”.

So far, Treyarch’s last title, Call of Duty: Black Ops, did an exceptional job of including objective-based stats on the in-game leaderboards on top of your k/d ratio, something that Infinity Ward’s Modern Warfare 3 has yet to implement, though it was recently hinted at.

Notice these leaderboards also track the amount of "captures" and "defends"

What do you think about stats like the kill-to-death ratio? Is it important to you? Let us know in the comments below, and if you haven’t yet, make sure to join the discussion: Playing for your K/D Ratio vs Playing the Objective.

David Veselka

Musician, Gamer, Geek. Subscriber

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Catch Up on Co-op: 2011’s Underdogs

2011 has come and gone, and the last of the ubiquitous Game of the Year awards have trickled through the blogosphere. MP1st has already declared its greatest multiplayer experience of 2011, but there is more to multiplayer then competitive gaming. Sometimes the heat of the battlefield induces rage-quitting, creative profanity-spewing, and the KDR sweats (My Modern Warfare 3 KDR is below 1.0; I can’t even log into the game without my kneepits dripping).

When the going gets tough, the tough call their friends. Cooperative gaming can be the peanut butter to competitive gaming’s chocolate; the red sauce to competitive gaming’s pizza; the fried egg to competitive gaming’s bacon cheeseburgers (just me?).

Wherein the buns are my friends, the egg is a video game, the cheese is a free weekend, and the beef is, of course, beef.

Gamers were inundated with some great cooperative experiences in 2011, and the following titles may have been lost in the shuffle, but absolutely deserve your interest.

Dungeon Siege III

Dungeon Siege III can be a divisive game. It’s yet another established RPG franchise taken over by developers Obsidian, whose narratively solid yet incredibly buggy games tend to sell decently, but have a hard time matching their predecessors. Dungeon Siege III is a huge departure for the series, but is absolutely worth your time. The cooperative element was met with derision, but actually makes complete sense. Instead of playing as your established character in a friend’s game, you play as one of the established characters in his or her game. This prevents you from upgrading your heroes when joining a friend’s game, but it keeps the cooperative element soundly balanced; no cooperative partners will ever be over-leveled, and neither will a player ever be dangerously underleveled, or lack appropriate gear (assuming the host has kept tabs on his in-game characters). Hacking, slashing, looting, and leveling is always more fun with a friend, and Dungeon Siege III’s crazy bosses will be much easier when you have the opportunity to strategize with a buddy or two. The game is readily available for about twenty bucks; it’s not the greatest action-RPG out there, but it’s worth the investment.

Skylanders

Skylanders is an excellent local cooperative game, but I recommend it with some caveats. It’s entirely possible to beat the game and get every achievement/trophy with the three included characters, but it becomes a much more enjoyable experience when you supplement them with some additional purchases. Amassing an army of Skylanders makes for a supremely enjoyable cooperative experience, but the seemingly kiddie nature of the game (along with the 69.99 price tag) turned a lot of gamers off. The game offers what I would term “Diablo For Dummies,” with secret areas, hack-and-slash gameplay, leveling, and item collection. While the setting and characters (all part of Spyro’s universe/mythology) are decidedly cartoony and kid-centric, the game is a blast for cooperative gamers of any age, and the difficulty ramps up with the half a dozen or so bosses. My aging wife (just kidding, honey!) and I have sunk dozens of hours into the game, and I am considering buying another copy for my nephews. A sort of “My First Dungeon Crawl” if you will.

Earth Defense Force: Insect Armageddon

This game is a must. I’m throwing it out there right now – if you have gaming friends, you need to buy this game. Yes, it’s a niche budget title, and yes, it’s still better than most AAA games that released in 2011. The game shines in co-op, where its massive, skyscraper-sized bosses, random loot drops, and ridiculously powerful, screen-clearing weaponry go hand-in-hand with the need to heal your partner(s), watch their backs, and coordinate assaults on house-sized robot spiders. The games runs very smoothly online, and also features a unique spin on the ever-present horde/survival mode (which supports twice as many players). Any fan of action games, sci-fi, B movies, co-op games, and loot grinding will have a blast with this one. Arachnophobes need not apply.

Hunted: The Demon’s Forge

In all honesty, I am only recommending Hunted because of its current price point (it’s going between 10 and 20 dollars at most brick and mortar stores). Featuring gameplay that can most easily be described as “Gears of War as a Dungeons and Dragons campaign,” the game is built on its cooperative element. Players take hold of one of the beefy fantasy archetypes, and hack their way through a variety of dungeons, dank forests, and dark caves, using their swords, bows, axes, and some elementary magic to cut down the baddies. Some in-depth puzzles, loot hunts, and unique enemies make for a fine cooperative experience. I hope you like brown, though, because this game has a color palette in the single digits.

Rayman Origins

Rayman Origins. If you do not own this game, go purchase it now. I don’t care what kind of gamer you are, what your interests are, or whether or not you have friends. Everybody needs this game. The incredible has-to-be-seen-to-be-believed art style (the first title to support UbiArt) is worth the price of admission alone, and the exquisite level design, spot-on controls, and hilariously fun cooperative element cement this game as not only one of 2011’s best, but one of the best titles this generation. I spent thirty bucks on this game, and would have gladly spent twice that. It’s that fun. Co-op is a great time, and with a bevy of unlockable characters to play as, and a slew of secrets crammed into every level, you and your offline gaming buddy will never be bored with this title. The first 75% of this game is pretty easy, and you shouldn’t have any problems. The last quarter of the game however, becomes exponentially harder in co-op. The levels move at a dizzying pace, and when your buddy dies, you won’t have the time to wait for their bubble to revive them. In fact, to be completely transparent, my wife and I have not yet beat the final level (the first “end” of the game; a more devious and nearly-impossible world opens up once you find a certain amount of collectibles). That being said, this game is a true gem.

Cooperative gaming is my gaming bread and butter. Look for my 2012 co-op picks and review in the coming months. Thanks for reading!

Graham

I teach, and I game. That is all. Subscriber

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Starhawk Public BETA Update 1.2.2 Full Patch Notes

Starhawk Public Beta Update 1.2.2 is now live. Here are the official patch notes:

  • Homing Missiles and Swarm Lasers now begin homing far more quickly.
  • All 4 speeds have been greatly increased for Normal & Advanced flight modes.
  • Advanced flight afterburner now requires a double-tap of R2.
  • Advanced flight now has high-engine speed on press-and-hold of R2.
  • Afterburner speed for Arcade mode has been reduced slightly.
  • Increased Swarm Laser targeting range & reticle box.
  • Hawk Flare cool-down time has been lengthened.
  • Hawks now decelerate far more quickly when transforming from flight to mech mode.
  • Lowered the Hawk Mech stomp attack camera.
  • Camera in Arcade flight mode has been pulled a bit further back.
  • Missile Scrub values for “canned” dodges have been slightly increased.
  • Hawk off-screen target tracking time has been increased slightly.
  • Sniper Rifle aim assist while scoped has been increased slightly.
  • Increased firing time for Razorback turret before over-heat.

You can find a thorough explanation provided by LightBox Interaction on the reasons behind some of these changes over on their blog.

Starhawk is set to release May 8th of this year.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Day One Patch Confirmed for Twisted Metal

David Jaffe speaks about a day one Patch coming for Twisted Metal.

Although Jaffe has stated that he hates day one patches, he confirms that there will be a day one patch for Twisted Metal. However, the patch will be “a very small download”. Not much details have been given out other than that it “fixes a few bugs”, but he went on to explain that “it mostly is there to address some balance issues that we [Eat, Sleep, Play] had to get fixed for certain vehicles that we discovered post disc [after the game went gold]”, thus the reason for the patch. However, the main focus of the patch is to address certain balancing for vehicles. As mentioned before, David and the team have been working hard for the last few weeks of development to assure that the game is as balanced as possible.

Be sure to check out the latest Twisted Metal news.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Treyarch Dev: “Perks Are a Reason Why CoD Isn’t Natively Competitive”

Recently, Gameplay Designer at Treyarch, David Vonderhaar, has been talking to fans about Call of Duty’s perk system and how it affects the competitive nature of first-person shooters.

Perks have always been a hot topic among Call of Duty fans. If you’ve missed it, check out Vonderhaar expressing his views on controversial perks like stopping power, and ghost/assassin.

The Call of Duty franchise has, so far, done a great job of catering to a wide audience of gamers. However, if there is one group that many think could use some more attention, it is the hardcore group. These are competition-level players who are extremely skilled at their FPS of choice. Of course, catering to a more hardcore crowd does leave the newer, less-experienced players with a much more frustrating experience. Make a game too competitive, and you lose the casual audience that likes to play games for pure enjoyment and fun. It seems that David Vonderhaar, developer on World at War and Black Ops, would agree and has looked to fans on Twitter for important feedback.

“Perks are a reason why the game isn’t natively competitive,” said Vonderhaar, breaking it down to the core of the issue. While perks add a whole new dimension to first-person shooters like Call of Duty, it does take away from the simple gun-on-gun gameplay that many hardcore players have come to love, players who rely solely on their quick reflexes and skill. Vonderhaar suggested, “if we can fix this, perks will be for ‘pub type’ fun and no perks for ‘competition type’ fun. They are different things.” He went on to add that “perks are effectively game cheats. Cheating is fun … except when trying to make the game genuinely competitive.” One fan brought up the point that perks allow for role specialization. Vonderhaar countered that “role specialization can come from gun class choice. It works that way in all competitive shooters except ours.”

MW2 Perks

These are some pretty bold statements coming from a developer who has worked on one of the most significant FPS franchises of this generation. However, it does show a willingness to break traditions and explore new territory, something many fans would argue the Call of Duty series could use at the moment. Could Treyarch’s next Call of Duty title be the first to break the mold?

Let us know your thoughts in the comments below. Do you think perks break the competitive nature of an FPS?

David Veselka

Musician, Gamer, Geek. Subscriber

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The Most Popular Map in Modern Warfare 3 and Boosters Discussion

Robert Bowling acknowledges boosters in Modern Warfare 3 and reveals the most popular map at the moment.

Boosters and Modern Warfare 3

Only if I had a dollar for every time I come across boosters in Kill Confirmed; it is one of the most irritating problems I face in Modern Warfare 3, especially in my favorite gamemode. Personally, whenever I see boosters, I make their experience a living hell, like backing one into a corner where he/she can’t move, until they rage quit. Otherwise, when the match is over, I report the boosters in game, and I encourage everyone to do the same. If you’re a booster and you’re reading this, then please leave a comment explaining why you go out of your way to ruin the game for others; there are private matches to fool around with friends. Of course, tactical insertions make this possible, but there has to be a way to rectify this problem. Luckily, Infinity Ward is aware of the issue. One fan questioned Bowling on Twitter whether there’s a way to stop this from happening. Bowling explained, “there are definitely some actions you can take from a script standpoint, but they come with some risks.” He went on to reassure that the security team is “discussing” a way to address the problem. Be sure to read more about Modern Warfare 3’s code of conduct.

Most Popular Map

You saw this one coming. Dome is the most “played and most voted for map” in Modern Warfare 3 according to the game’s statistics. Interestingly, Robert Bowling prefers “bigger maps.” Historically, the Call of Duty community has gravitated towards smaller maps. One example would be another small map called Dome from Treyarch who developed World at War. What is your favorite Modern Warfare 3 map so far? Does it depend on the gamemode you’re playing?

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Crysis 2 One-Day Sale on Amazon

If you’ve yet to experience the amazing visuals and unique gameplay that Crysis 2 has to offer, today is the day you might want to consider giving the Nanosuit 2.0 a spin.

Amazon is on its last day of their “Game Downloads Deal of the Week” and are now offering Crysis 2 on PC for only $9.99USD – $4.99 with your $5 holiday promo code. Visit the official Amazon webpage today to check it out!

David Veselka

Musician, Gamer, Geek. Subscriber

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SSX Online Features Look Promising with RiderNet

EA Canada has released a new gameplay video with developer commentary detailing the social aspect of SSX when playing offline. From what we have seen so far, the offline multiplayer portion the game seems to be solid with RiderNet. You can complete with friends ghost runs and such. The SSX reboot is set to release on February 28, 2012 for PS3 and Xbox 360. Check out the video below for more details.

[youtube id=”-Yrhb-lVg8Q” width=”600″ height=”350″]

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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