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Texas Chainsaw Massacre Update 1.000.003 Slices Out This September 5

The Texas Chainsaw Massacre update 1.000.003 is out now on last-gen and current-gen platforms this September 5, and this brings a host of fixes to the game, and temporarily removes PC players from the crossplay pool. Read on for everything new in the official Texas Chain Saw Massacre new update patch notes.

Texas Chainsaw Massacre Update 1.000.003 Patch Notes | Texas Chainsaw Massacre New Update Patch Notes:

PATCH NOTES

  • Fixed: PC stuttering on Ultra graphics settings
    • This fix resolves graphical issues when running the game on Ultra settings with appropriate hardware.
    • This also fixes an issue causing FPS drops when attacking or grappling with opponents while running the game on Ultra settings with appropriate hardware.
  • Fixed: Voice chat not working in lobbies for party members
    • This fix is for an issue where party members would lose voice chat functionality once in a lobby.
  • Fixed: XP Progression
    • This fix resolves a UI issue that would appear to rank up after every match, despite not gaining the required XP to do so.
    • This fix also resolves inaccurate XP and XP delays related to earning XP.
  • Fixed: Various Crashes and Freezes
    • This includes a PS4 crash related to unlocking trophies.
    • This also includes a fix for high level players experiencing a crash on the match results screen.
  • Changed: Key Rebinding
    • We’ve added key rebinding to the PC version of the game.
  • Changed: Lobbies will now launch with 6 players
    • This change should help lobbies get running smoother, quicker, and with less drops due to incomplete lobbies.
    • Leatherface is STILL required for a match.
  • Changed: Quick Match Menu
    • We’ve moved Quick Match to the top of the menu options when looking to join games.
    • Quick Match will result in not only quicker matchmaking into a lobby, but also fuller lobbies.
  • Changed: PC Removed from Cross Play
    • We are temporarily separating PC from the console player base in cross play while we continue to improve our anti-cheat tools and resources.
  • Tuning: EAC and Anti Cheat Improvements
    • We have made several improvements to our anti-cheat and protection from additional cheat resources.
    • We’ve also improved our tracking and logging for cheat detection and consistent future improvement.

Once a new patch is released, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Texas Chain Saw Massacre Update 1.02 for September 5 Brings Fixes, Here’s the Full Patch Notes

Gun Interactive has released The Texas Chain Saw Massacre update 1.02, and this is the game’s first post-release patch. This temporarily removes PC players from the crossplay pool alongside fixes. Read on for the official Texas Chain Saw Massacre game September 5 patch notes.

Texas Chain Saw Massacre Update 1.02 Patch Notes | Texas Chain Saw Massacre Update September 5 Patch Notes:

PATCH NOTES

  • Fixed: PC stuttering on Ultra graphics settings
    • This fix resolves graphical issues when running the game on Ultra settings with appropriate hardware.
    • This also fixes an issue causing FPS drops when attacking or grappling with opponents while running the game on Ultra settings with appropriate hardware.
  • Fixed: Voice chat not working in lobbies for party members
    • This fix is for an issue where party members would lose voice chat functionality once in a lobby.
  • Fixed: XP Progression
    • This fix resolves a UI issue that would appear to rank up after every match, despite not gaining the required XP to do so.
    • This fix also resolves inaccurate XP and XP delays related to earning XP.
  • Fixed: Various Crashes and Freezes
    • This includes a PS4 crash related to unlocking trophies.
    • This also includes a fix for high level players experiencing a crash on the match results screen.
  • Changed: Key Rebinding
    • We’ve added key rebinding to the PC version of the game.
  • Changed: Lobbies will now launch with 6 players
    • This change should help lobbies get running smoother, quicker, and with less drops due to incomplete lobbies.
    • Leatherface is STILL required for a match.
  • Changed: Quick Match Menu
    • We’ve moved Quick Match to the top of the menu options when looking to join games.
    • Quick Match will result in not only quicker matchmaking into a lobby, but also fuller lobbies.
  • Changed: PC Removed from Cross Play
    • We are temporarily separating PC from the console player base in cross play while we continue to improve our anti-cheat tools and resources.
  • Tuning: EAC and Anti Cheat Improvements
    • We have made several improvements to our anti-cheat and protection from additional cheat resources.
    • We’ve also improved our tracking and logging for cheat detection and consistent future improvement.

Once a new patch is released, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Sports WRC Releases November 3, 2023; Game Features Listed

Electronic Arts announced via press release this morning that EA Sports WRC will be coming to PlayStation 5, Xbox Series X|S, and PC on November 3, 2023. The developers behind the wheel are none other than Codemasters, known for their work on the DiRT Rally games. With the official WRC brand attached, EA is aiming to create an incredibly genuine rally car experience. They’ve also released a new trailer for the game, which can be seen here:

These are the features that fans can look forward to in EA Sports WRC:

EA Sports WRC Game Features:

  • Official Tracks – EA Sports WRC will feature 18 locations at launch, all pulled from official FIA World Rally Championship spots.
  • Dozens of Vehicles – Players will be able to choose from 78 different rally cars ranging from classic rally vehicles to cars used by modern WRC competitors.
  • Dynamic Handling System – This system will allow players to tune their vehicle handling however they want. They’ll even be able to copy set-ups that professional drivers use.
  • Builder Mode – This mode puts car creation tools in the player’s hands, granting them further customization options. Players will have the opportunity to change everything about their car down to the interior design.
  • 32-Player Multiplayer Mode – EA has promised a multiplayer mode with full cross-platform capability.
  • EA Racenet There will also be a racing companion app released alongside the game that will create a space for players to organize tournaments and view classic WRC Rally moments.
  • Pre-order Bonuses – Pre-ordering a digital copy of the game will allow players up to three days of early access, meaning they’ll be able to hop in on October 31, 2023. They’ll also receive five VIP passes which will add cosmetic content to their game inventory post-launch.
  • EA Play Pro Edition – Members of EA Play Pro will also get access to the pre-order bonuses with the EA Play Pro Edition.

To keep up on more news about EA Sports WRC, stay tuned in to us here at MP1st.

Jack Breitenbach

Game the night away!

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New Destiny 2 Weekly Reset September 5, 2023 and Eververse Inventory

As Xur bids Destiny players farewell until next Friday, a new set of weekly activities and Eververse offerings are here to keep players busy. The new Destiny 2 weekly reset September 5, 2023 refresh of activities is now live, fully detailed below along with the new Eververse inventory.

New Destiny 2 Weekly Reset September 5, 2023 and Eververse Inventory:

Nightfall – The Ordeal: The Scarlet Keep

Modifiers:

  • Nightfall: Hero
    • Shielded Foes: You will face combatants with [Arc] Arc and [Solar] Solar shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Solar] Solar Shields
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Arc Threat: 25% increase to incoming Arc damage.
    • Empath: Enhanced radar. Take increased damage from melee.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Strand Surge: 25% bonus to outgoing Strand damage.
    • Void Surge: 25% bonus to outgoing Void damage.
    • Overcharged Sniper Rifle: 25% bonus to Sniper Rifle damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.

Rewards:

  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Weekly Crucible Rotators

Relentless: Clash

Fight for victory by defeating opponents.

Party: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Surge: Solar Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Deep Stone Crypt
  • Dungeon: Pit of Heresy

Raid Challenges

Deep Stone Crypt

  • Red Rover: A challenge awaits…
  • Copies of Copies: A challenge awaits…
  • Of All Trades: A challenge awaits…
  • The Core Four: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…

Vault of Glass

  • The Only Oracle For You: A challenge awaits…

King’s Fall

  • The Grass Is Always Greener: A challenge awaits…

Last Wish

  • Summoning Ritual: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta’aurc

Loot


Neomuna

Campaign Mission: Breakneck

Stop the Vex incursion of the Neomuni CloudArk.

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Hero: Defeat Eramis’s technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Guns, etc.

Banshee’s Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Stochastic Variable Energy Submachine Gun Fluted Barrel // Smallbore Extended Mag // Armor-Piercing Rounds // Flared Magwell Killing Wind Elemental Capacitor
Typhon GL5 Heavy Grenade Launcher Linear Compensator // Smart Drift Control Proximity Grenades // Alloy Casing Genesis Wellspring
Gallu RR3 Energy Sniper Rifle Polygonal Rifling // Smallbore Tactical Mag // Alloy Magazine Steady Hands Dragonfly
Boudica-C Kinetic Sidearm Full Bore // Smallbore Armor-Piercing Rounds // Ricochet Rounds Moving Target Frenzy
Irukandji Kinetic Sniper Rifle Corkscrew Rifling // Fluted Barrel Extended Mag // Flared Magwell Keep Away Headstone
Geodetic HSm Heavy Sword Enduring Blade // Jagged Edge // Tempered Edge Burst Guard // Heavy Guard Flash Counter One for All

Ada-1’s Wares

Name Description Cost
Dark Omolon Equip this shader to change the color of your gear. 10000 Glimmer
Echoes of Io Apply this shader to change the color of your gear. 10000 Glimmer
War Cult Scheme Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Dance Off Emote 3250 Bright Dust
Dragonbone Equip this weapon ornament to change the appearance of Deathbringer. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Swirling Leaf Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Copperbrand Equip this shader to change the color of your gear. Shader 300 Bright Dust
Biolume Equip this shader to change the color of your gear. Shader 300 Bright Dust
Crabcore Emote 700 Bright Dust
Miniscule Melody Emote 400 Bright Dust
Bright Cycle Shell Ghost Shell 2850 Bright Dust
Gilded Prowler Ship 2000 Bright Dust
Surging Current Vehicle 2500 Bright Dust
Icthyic Flight Equip this weapon ornament to change the appearance of Quicksilver Storm. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Burning Maul Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Neopop Wave Equip this shader to change the color of your gear. Shader 300 Bright Dust
Butterbark Equip this shader to change the color of your gear. Shader 300 Bright Dust
Boreal Char Equip this shader to change the color of your gear. Shader 300 Bright Dust
Aposematism Equip this shader to change the color of your gear. Shader 300 Bright Dust
Cabal Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Ghost Purple Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Cannon Fodder Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Maximum Temper Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score. 7 Strange Coin 100 Orbs of Power & 125 Rapidly defeated & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards
Acolyte’s Ascent III Complete Week 3 of “The Bladed Path” quest. 1 Challenger XP
Athamethodology Complete Savathûn’s Spire or Altars of Summoning encounters with Season of the Witch weapons equipped. These include Locus Locutus, Eleatic Principle, Semiotician, Kept Confidence, The Eremite, and Brya’s Love. Earn bonus progress for each additional Seasonal weapon equipped. 18 Season of the Witch activities Challenger XP+++
Kinesic Spellcraft Defeat challenging combatants and earn melee or ability final blows in Savathûn’s Spire. 50 Challenging combatants & 100 Ability Challenger XP
Doom and Boom Defeat targets with Fusion Rifles or Grenade Launchers. Earn bonus progress by defeating Guardians or by defeating combatants in Season of the Witch activities. 200 [Fusion Rifle] or [Grenade Launcher] Final blows Challenger XP+
Commendation Appreciation Earn progress for giving commendations in Vanguard, Crucible, and Gambit activities. 10 Progress Challenger XP+ & Bright Dust
Neptune Activities In Neomuna, complete bounties, patrols, public events, and Lost Sectors. 30 Progress Challenger XP++ & Bright Dust
Ritual Violence Rapidly defeat targets in Season of the Witch activities. 25 Rapidly defeated combatants Challenger XP++ & Bright Dust
Iron Sharpens Iron Complete Iron Banner matches. Earn bonus progress for wins. 15 Progress Challenger XP+ & Bright Dust
Ultimate Champion Defeat Champions in any Nightfall strike on Hero difficulty or higher. Earn bonus progress at higher difficulty tiers. 60 Champions Challenger XP+ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Hunter Frumious Strides Ada-1 Leg Armor 2 28 2 12 7 6 57 25 Legendary Shards & 1000 Glimmer
Warlock Exodus Down Robes Nessus Chest Armor 26 2 2 2 12 13 57 25 Legendary Shards & 1000 Glimmer

That’s all for the new weekly reset! Check back here at MP1st for the upcoming Xur inventory and Trials of Osiris posts on Friday, as well as the next weekly reset.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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Company of Heroes 3 Update 1.106.001 for Sept. 5 Brings Version 1.1.6.1

Relic Entertainment has marched out Company of Heroes 3 update 1.106.001, which is for version 1.1.6.1! This brings new content in the form of the Catania Crossing map alongside other changes. Read on for everything new in the official COH3 update patch notes for September 5.

Company of Heroes 3 Update 1.106.001 Patch Notes | COH3 Update 1.1.6.1 Patch Notes:

This update brings the Console Edition of Company of Heroes 3 in line with the 1.1.6 PC update with the exception of the in-game store, Challenges and Merit, which will not be coming to console. We are hoping to bring cosmetics to console in a different fashion at some point in the future. We have also made several console specific changes in this update outlined below. Additionally, we are introducing a new map, gameplay and balance changes, and plenty of bug fixes.

NEW CONTENT 

Catania Crossing – 3 vs 3 Map

Adding a new 3 vs 3 bridge map released exclusively for Skirmish, Custom Games and Co-Op vs AI modes.

  • A return to classic CoH bridge maps, based on the Allied Landings in Sicily.
  • Features dense urban combat around critical bridge crossings, perfect for those who wish to hunker down and outlast their enemy.

CONSOLE CHANGES 

Dynamic Resolution 

  • Dynamic resolution will now allow the PS5 and Xbox Series X to track closer to their target settings. Performance will target 60 FPS and scale resolution to achieve it. Resolution will attempt to retain 4k at 30 FPS. There is no change to the Xbox Series S implementation.

Tutorial 

  • We adjusted the controller tutorial for changes in steps and updates from PC.
  • Added the ability to load Keyboard + Mouse tutorial on console. This will depend on the input method when loading into the tutorial mode. Saves will retain the input used and display a warning message if they detect the incorrect input type when loaded.

Online Requirement Change:

  • Removed consistent online check. Checks now occur on startup and when entering multiplayer. An online connection is still required for startup. This is to resolve issues of losing connection during gameplay.
  • The game will now display an error message when attempting to access multiplayer while offline
  • Saves can now be completed when a connection drops.

GENERAL CHANGES 

A.I. 

A.I. respond accordingly to different ping types

  • Attack ping, question ping – may send units to appropriate location pinged
  • Defend ping – may respond with defensive behaviors
  • Capture behavior when pings issued on capture points

Audio 

  • New voiceover for Gurkha Infantry unit.
  • Audio improvements for the British Forces War Cry ability. All players will now hear a trench whistle followed by a crowd swell indicating the ability has been activated.

Camera   

  • The camera now allows players to zoom out an additional 5 meters using the RS, increasing the overall zoom level.

Event Cues   

  • Event Cues are now aligned over top of the minimap.
  • Event Cues priority has been adjusted across the board to prevent less important cues taking over more relevant ones.
  • Event Cues are now limited to how many can display on screen at the same time
  • The background transparency of Event Cues has been reduced to improve readability

Italian Dynamic Campaign 

The A.I. (Artificial Intelligence) will now be performing offensive behaviors more often on difficulties above standard and easy. Expect to see the AI sending companies into player territory, recapturing towns and attacking player companies.

  • We expect a higher rate of defense missions triggered, which will occur when the A.I. attacks player towns where these missions exist. These differ from Skirmish modes, which we hope will add more variety and replayability to the Italian Dynamic Campaign. Expect more combat at towns/cities like Potenza, Foggia, Ortona, and Anzio.
  • It is expected to see more aggressive behaviors from the A.I. while playing on greater difficulty levels.
  • AI now uses Recon Runs less often, and on a wider variety of targets.
  • Campaign Map Population Capacity adjusted so more supporting units can be built in the early campaign.
  • P47 Population Capacity cost reduced from 3 to 2
  • B25 Population Capacity cost reduced from 4 to 3
  • Aircraft Carrier Population Capacity cost reduced from 6 to 4.

Maps  

Gazala Landing Ground

  • Minor adjustments to Strategic and Victory Point locations to ensure the Western points favor the Southern team and Eastern points favor the Northern team.

Mignano Gap  

  • Improved the southernmost engagement area (the bottom of the valley) to be approachable from more angles
  • Removed cover from Greek staircases to prevent unintended balance issues.
  • Territory layout adjusted to ensure a fair dispersal of munitions resources near each Team’s HQ areas.

Multiplayer 

  • Disabled battlegroup selection during match start countdown. This change helps prevent players from having non-functioning battlegroups when loading into a match.
  • Enemy A.I. in Skirmish mode is now less likely to try to capture the same point with several units and more likely to try to capture separate points with individual units.

Player Names   

  • A toggle for player names has been added to the game settings both while in a match and in the main menu
  • ON: Player names will be permanently displayed under the unit decorator.
  • OFF: Player names will not display under the unit decorator permanently, but players will still be able to toggle them temporarily using their assigned hotkey. (Hotkey is only available with Keyboard + Mouse input)
  • Player names will be displayed on unit information cards.
  • Player names will be using player’s selected color scheme in the UI (compatible with both team and unique colors). This will apply to names displayed in the RTS layer, on the unit card and in the player list.

Player List  

  • Added a tooltip when on Battlegroups in the Player List, containing the Battlegroup name and a brief description.
  • All Battlegroups from each player’s loadout will now be visible in the player list: it will no longer be possible to check which Battlegroups other players have picked.
  • Player names will respect the color scheme chosen by the player in the Gameplay settings: when Team Colors are enabled, the player will be assigned the blue color, allies the yellow color and opponents the red color. When enabling Unique Colors, the player’s team will be assigned the cold color palette, and the opposing team will be assigned the warm colors palette.
  • Team 1 and 2 background colors standardized to blue for player team and red for opponents’ team.

Unique team / Player Colors  

  • Team and Unique colors now apply to player names.
  • Team and Unique colors now apply to units’ health bars on the unit cards.
  • Territory point flag and capture UI now uses team colors rather than unique colors.

FACTIONS & ABILITY CHANGES 

General 

Anti-Tank Rifles 

Afrikakorps Panzerjager Panzerbusche & British Corps Infantry Section Boys Anti-Tank Rifles

  • Range decreased from 40 to 35
  • Weapon cooldown modifier when suppressed increased by +50%

Auto-Reverse Distance  

  • The distance a player can now issue an automatic auto-reverse command without using the auto-reverse ability has been set from 20 to 60

Barbed Wire  

  • Armor increased from 1 to 10

Bunkers 

Wehrmacht Bunkers & Afrikakorps Heavy Machine Gun Bunker

  • Build times standardized to 20 seconds

Button Abilities 

Wehrmacht Flak 30 AA Gun, US Forces M16 Multiple Gun Motor Carriage & US Forces M1919 Heavy Machine Gun Team

  • Button no longer disables weapons
  • Button now reduces sight by 50% and speed by 25%; speed penalty is increased to 50% on penetrating hits
  • Duration set to 15 seconds
  • Indicator now added when the ability is active
  • Recharge time standardized to 120 seconds

Forward Reinforcement Times  

  • Reinforcement time of in-combat units located +45m away from the HQ increased by +100% for a total of +200%
  • Reinforcement time of units located +45m away from the HQ increased by +100%

Infantry and Mortar Flares

  • Mortar and Infantry flare duration decreased from 30 to 15

Mobile Anti-Tank Guns 

  • Will hit objects and terrain significantly less
  • Horizontal traverse speed increased from 16 to 24
  • Aim-time decreased from 0.5 to 0.125
  • Build times standardized to 40 seconds
  • Reinforcement time standardized to 5 seconds
  • Accuracy at long-range increased by 7%

Mobile Heavy Machine Guns 

  • Cost standardized to 240 manpower
  • Crew health increased from 80 to 90
  • Horizontal traverse speed increased from 35 to 50
  • Infantry now become pinned around 17% faster
  • Reinforcement time standardized to 5 seconds
  • Suppression radius increased from 13 to 15
  • Suppression recovery now takes 3 seconds longer

Smoke 

  • Smoke duration decreased from 30 to 20 seconds

 

Snipers 

  • Aim-times standardized to 1.75 seconds
  • Target size increased from 1.33 to 1.5
  • Vision range decreased from 45 to 35
  • Weapon cooldown increased from 3.5 to 3.75/3.825 seconds

Planes

  • Standardized airplane arrival times:
  • Utility based airplanes (includes smoke & recon runs): 3 seconds
  • Strafing runs: 5 seconds
  • Bombing runs: 7 seconds
  • Airplanes now start their dives earlier to allow for a less aggressive angle.
  • Airplanes speed increase while loitering from 36 m/s to 72 m/s.
  • Airplanes turn angles are increased from 25 degrees to 60 degrees.
  • Adjusted Airplane crashes to create deformation and include a new effect.
  • Adjusted Airplane crashes to damage environmental objects.
  • Adjusted Airplane debris to last longer.
  • Adjusted Airplanes doing dives to only drop the projectile when at a distance from the target as opposed to only when on top of the target.
  • Adjusted Airplane abilities flares to match the center of the ability reticule.
  • Adjusted Airplane abilities reticule colors to match the proper intention of the ability (green for utility, red for damage)
  • Airplanes performing paradrop abilities are now invincible.
  • Airplanes performing Mark Target abilities now show a proper indicator on the target.

Airplane Weapon & Projectile Changes

  • Adjusted projectile speeds overall to be 2x to 3x times faster.
  • Adjusted bombs to have a 1.5x damage modifier against buildings and emplacements.
  • Adjusted deformation to better match the area of effect of some of the explosions.
  • Adjusted strafing runs to have an area of effect of 45m length.
  • Adjusted strafing runs to cover the area within 1s as opposed to 3s.

Loiters  

  • Loiters no longer acquire new targets in base sectors.
  • Loiters now display a ground indicator that reflects the target acquisition area.
  • Loiters now display an indicator on top of the unit they are targeting.
  • Loiters now properly display the time left for the ability to end.
  • Loiters now take longer in between passes.

Factions

British Forces

Bishop Self-propelled Gun  

  • Barrage recharge time increased from 30 to 45 seconds

B.L. 5.5 Inch Artillery Emplacement  

  • Build time decreased from 70 seconds to 40 seconds

Centaur  

  • Area of Effect radius increased from 4 to 6
  • Cost decreased from 380 manpower and 80 fuel to 360 manpower and 75 fuel
  • Horizontal traverse speed increased from 25 to 50
  • Reload speed decreased 6 to 4.5 seconds
  • Smoke Shot veteran ability now only fires 1 round
  • Speed increased from 5.2 to 6

CMP15 CWT AA Truck  

  • Anti-aircraft range bonus from +600% to +1000%
  • Horizontal traverse speed increased from 120 to 160
  • Now deals +50% extra damage against aircraft
  • Range reduced from 45 to 40

Commando Light Machine Gun Section  

  • Manpower cost reduced from 350 to 320
  • Population cost reduced from 9 to 8

Commandos  

  • Reinforcement cost decreased from 40 to 31

Crusader II  

  • Fuel cost increased from 60 to 70

Dingo  

  • Coordinate Barrage and Decoy Flare range decreased from 60 to 45
  • Coordinated Barrage cost decreased from 45 to 35 munitions
  • Distribute Medical Supplies duration increased from 15 to 45 seconds
  • Distribute Medical Supplies recharge time decreased from 180 to 120

Infantry Section  

  • Base of Fire passive veteran ability now requires the unit to be in cover to activate
  • Coordinated Barrage cost decreased from 45 to 35 munitions

Matilda II Heavy Tank  

  • Population cost reduced from 14 to 13

Royal Engineer Section  

  • Build time increased from 16 to 20 seconds

Training Center Upgrades  

  • Combat bonuses now only apply once to units with at least 1 level of Veterancy
  • Damage bonuses from all upgrades removed
  • Upgrades buff no longer stacks per veterancy level. It is now a consistent 10% bonus that is applied only once

Vicker Heavy Machine Gun Team 

  • Build time decreased from 41 to 30 seconds

Air and Sea Battlegroup

  • Hawker Typhoon Anti-Tank Loiter Command Point cost increased from 3 to 5
  • Incendiary Bombing Run Command Point cost increased from 1 to 3

Anti-tank Rocket Loiter  

  • Munition cost increased from 120 to 180
  • Typhoon rocket damage from 200 to 100
  • Typhoon rocket count from 6 to 5 per pass

Naval Blockade  

  • Duration reduced from 60 to 30 seconds
  • Munitions cost reduced from 80 to 50

British Armoured Battlegroup 

  • Churchill Black Prince Command Point cost increased from 6 to 7

Indian Artillery Battlegroup 

  • War Cry and Volunteer Infantry positions swapped; command point costs for both abilities unchanged

4.2 Inch Heavy Mortar  

  • Cost increased from 440 manpower to 440 manpower and 20 fuel

Perimeter Monitor 

  • Perimeter Monitor Cost increased from 150 to 225 munitions

Deutsches Afrikakorps

250 Light Carrier  

  • 20mm autocannon conversion cost reduced from 75 to 60 munitions
  • Build time reduced from 40 to 35 seconds
  • Distribute Medical Supplies duration increased from 15 to 45 seconds
  • Distribute Medical Supplies recharge time decreased from 180 to 120

Advanced Field Repairs 

  • Manpower cost reduced from 250 to 200

Booby Trap   

  • Increased cost from 30 to 55 munitions
  • Armor reduced from 35 to 1
  • Greatly reduced Boobytrap damage; damage now also tapers off from the blast point centered on the capture point

Emergency Repair Kits  

  • Manpower cost increased from 250 to 325

Fire Support Elements  

  • Cost reduced from 150 manpower and 45 fuel to 100 manpower and 40 fuel

Flak 36 88mm Anti-Tank Gun  

  • Build time increased from 30 to 45 seconds

Flakvierling Half-track  

  • Accuracy increased from 40% / 35% / 30% to 44% / 42% / 36%
  • Angle scatter reduced from 8 to 3
  • Burst duration increased from 1.75/2.5 to 3.5/4 seconds
  • Weapon cooldown reduced 2/2.5 to 1.5 seconds
  • Weapon long-range cooldown multiplier increased by 50%

 Kradschutzen Motorcycle Team  

  • Build time reduced from 35 to 30 seconds

L6/40   

  • Armor increased from 40/20/15 to 50/40/25
  • Flamethrower munition cost reduced from 75 to 50

Le.IG 18 Support Gun  

  • Build time reduced from 61 to 45 seconds

MG 34 Heavy Machine Gun Team 

  • Build time set to 30 seconds

Pak 38 Anti-Tank Gun Team 

  • Manpower cost reduced from 290 to 260

Panzerjaeger 

  • Panzerjaeger Tear Gas Shot ability no longer creates a White Phosphorous Cloud explosion effect. The performance is unaffected.

Panzergrenadier Squad  

  • Build time reduced from 25 to 20 seconds

Rapid Advance 

  • Rapid Advance manpower cost increased from 250 to 325

StuG III D Assault Gun

  • Acceleration increased from 2.5 to 2.67
  • Deceleration increased from 3 to 4
  • Rotation rate increased from 30 to 40
  • Support Advance ability range reduced from 60 to 45
  • Support Advance ability toggle recharge now from 0 to 5

Tungsten Rounds 

  • Damage bonus removed
  • Penetration bonus increased from 20% to 25%

Vehicle Survival Package 

  • Health bonus reduced from 80 to 40

Armored Support Battlegroup

  • Assault Salvage Command Point cost reduced from 3 to 2
  • Panzer III Flame Tank Command Point cost increased from 3 to 4
  • Panzer Storm Command Point cost reduced from 3 to 2
  • Superior Fire Drills Command Point cost reduced from 2 to 1
  • Stuka Anti-Tank Loiter Command point increased from 3 to 5
  • Veteran Gunners Command Point cost reduced from 2 to 1

Stuka Anti-Tank Loiter  

  • Munition cost reduced from 225 to 180
  • Damage reduced from 33 to 10
  • Damage against vehicles decreased to 22.5

Stuka Dive Bomb 

  • Munition cost from 250 to 150.

Italian Combined Arms Battlegroup

  • Force Recon Command Point cost reduced from 2 to 1
  • Secure Location Command Point cost reduced from 2 to 1

Carro Armato M13/40 Light Tank  

  • AP Rounds penetration bonus from +90% to +33%
  • Fuel cost increased from 45 to 50
  • Italian Vanguard reload bonuses per nearby Italian unit from -10% to -5%. Reload bonus maxes out at -25% or 5 units
  • Main Weapon rate of fire decreased from 3.2/3.5 to 3.5/4.125 seconds

Italian Infantry Battlegroup 

Guastatori  

  • Anti-tank satchel ability removed
  • Manpower cost reduced from 440 to 400
  • Now able to plant regular mines
  • T.35 Gas Mask ability now requires Veteran Level 1

US Forces 

4×4 Truck  

  • 30cal machine gun lethality increased by 13%
  • Self-repair speed increased from 8 to 12
  • Self-repair duration increased from 10 to 15
  • Veteran ability Capture and Decapture speed increased from 100% to 125%

Advanced Logistics  

  • Manpower cost reduced from 250 to 200

Assault Engineers  

  • Reinforcement cost decreased from 25 to 23

Bazooka Team  

  • The Destroy Obstacles ability damage penalty against infantry is increased from 25% to 75%
  • White Phosphorus Rocket ability cost increased from 25 to 35 munitions

Engineer  

  • Reinforcement cost decreased from 25 to 23
  • US Forces Engineer squad’s “Light It Up” veterancy ability can now be used without a Flamethrower. Costs 30 munitions without flamethrower upgrade.

Grenade Package

  • Fuel cost decreased from 25 to 15
  • Research time decreased from 30 to 25 seconds

High Velocity Armor Piercing Rounds 

  • M4A3E8 Sherman & M18 Hellcat
  • Can no longer pierce through shot-blocking obstacles
  • HVAP rounds now use the reload times of the parent vehicle’s main weapon, this is a general reload time decrease of 1 second resulting in increased rate of fire

M3 75mm Gun Motor Carriage

  • Aim-time decreased from 1 to 0.125
  • Barrage range decreased from 60 to 50
  • Barrage recharge decreased from 70 to 45 seconds
  • Penetration decreased from 300/250/220 to 200/160/140
  • Reload time decreased from 4/4.5 to 3.75 seconds
  • Rotation rate increased from 30 to 50

M3 Half-track

  • Conversion to M3 75mm Gun Motor Carriage decreased from 75 to 60 munitions
  • Manpower cost decreased from 270 to 250
  • Non-converted form now gains Shared Veterancy

M4 Sherman 105mm Dozer 

  • Manpower cost decreased from 420 to 400

M8 Greyhound  

  • .30cal Coaxial Machine Gun lethality increased by 10% at all ranges
  • .50cal Pintle Machine Gun lethality increased by 20% at all ranges
  • Speed increased from 6.4 to 6.75

M8 Scott

  • Barrage minimum range decreased from 15 to 10
  • Cost decreased from 320 manpower and 60 fuel to 280 manpower and 50 fuel
  • High Explosive Barrage reload time decreased from 3/4 to 2/2.75 seconds
  • Horizontal weapon traverse speed increased from 30 to 45
  • Reload time decreased from 4.5 to 3.5/4 seconds
  • Vertical weapon traverse speed increased from 10 to 15

M16 Multiple Gun Motor Carriage

  • Armor decreased from 12.5/9.375/6 to 10/7/5
  • Can now use the Prioritize Vehicles ability
  • Damage against aircraft decreased by -77.5%
  • Weapon penetration decreased from 2.5/2/1.5 to 2.5/1.5/1.25

M24 Chaffee Light Tank

  • Acceleration from 2.5 to 3.5
  • Deceleration from 3.5 to 5.5
  • Manpower cost reduced from 320 to 300
  • Now has medium vehicle pathing and medium crush
  • Rotation rate from 35 to 40
  • Reload time decreased from 3.875/4.375 to 3.5/4 seconds
  • Speed from 5.5 to 6.5

M1918 Browning Automatic Rifles 

  • Research time decreased from 45 to 30 seconds

M1919 Heavy Machine Gun Team 

  • Build time decreased from 45 to 30

Riflemen  

  • Browning Automatic Rifle long-range lethality increased by 15%
  • Browning Automatic Rifle mid-range lethality increased by 5%
  • Pour it On’Em Ability area suppression removed
  • Recharge time from 120 seconds to 180 seconds
  • Weapon suppression adjusted; changes are a general decrease
  • Browning Automatic Rifle suppression decreased from 0.005 to 0.003
  • Garand Rifle suppression increased from 0.005 to 0.0075
  • Thompson SMG suppression decreased from 0.01 to 0.00075

Scouts 

  • Build time increased from 25 to 33

Survival Training  

  • Fuel cost decreased from 80 to 50
  • Health increase now applies to team weapon crews

M4A3E8 Sherman  

  • High-Velocity Armor Piercing Rounds veteran ability is now a default ability
  • Veterancy abilities changed to the match standard M4A1 Sherman – High Explosive Rounds and White Phosphorous Rounds

76mm Sherman 

  • AOE damage drop-off reduced to Sherman 75mm levels
  • AOE model damage cap decreased from 4 to 3

Airborne Battlegroup 

Airborne Reinforcement Loiter  

  • Fixed the ability reinforcing squad to full strength even after the ability was over
  • Maximum number of reinforce entities from infinite to 12-15 total
  • Munition cost increased from 80 to 150
  • Reinforce rate dramatically reduced to 1 model replaced every 4 seconds

Pathfinders  

  • Build time increased from 25 to 33
  • Flare ability range decreased from 50 to 40
  • Now have access to the Utility Package
  • Flares, Rifle Smoke Grenades and Rifle Grenades now all require the Utility Package
  • Reinforcement cost increase from 25 to 30 manpower
  • Smoke Rifle Grenade recharge time increased from 120 to 180
  • Upkeep per population increased from 1 to 1.25 manpower per minute

Armored Battlegroup 

  • Rapid Production Command Point cost decreased from 1 to 0
  • Seek and Destroy Command Point cost increased from 2 to 3
  • Strength in Steel Command Point cost decreased from 2 to 1

Field Repairs

  • Ability duration increased from 30 to 45 seconds
  • Health restored per second increased from 11 to 20
  • Munitions cost decreased from 125 to 100
  • Will now activate if the vehicle is on the move

M4A3E8 Sherman Combat Group  

  • Cost decreased from 800 manpower and 120 fuel to 640 manpower and 100 fuel
  • Command Point cost decreased from 8 to 7
  • The Sherman Easy Eight will now enter the field carrying a Veteran Level 1 Assault Engineer Squad instead of the standard Rifleman Squad

Special Operations Battlegroup 

  • Sherman Whizbang Command Point cost decreased from 6 to 5

Sherman Whizbang  

  • Cost reduced from 400 manpower and 100 fuel to 380 manpower and 80 fuel
  • Population cost decreased from 14 to 13

Wehrmacht 

251 Medium Carrier  

  • Conversion to Stummel cost decreased from 90 to 60 munitions
  • Non-converted form now gains Shared Veterancy
  • Riegel Mines now properly camouflage and trigger
  • Riegel Mine damage increased from 300 to 500
  • Riegel Mine deployment time from 11.5 seconds to 7.5 seconds

Armored Car 221  

  • Cost decreased from 280 manpower and 30 fuel to 220 manpower and 25 fuel
  • Panzerbusche mid-range accuracy increased by 18%
  • Panzerbusche far-range accuracy increased by 43%
  • Speed increased from 6 to 7.75

Flak 30 20mm Anti-Air Gun  

  • Build time decreased from 50 to 45 seconds

Grenadiers  

  • Assault Package cost from 45 to 50 munitions
  • Assault Package Sprint ability munition cost removed
  • Sprint recharge time increased from 35 to 180
  • Manpower cost decreased from 270 to 260
  • Medical kit healing duration increased from 15 to 30 seconds
  • Medical kit healing rate per second reduced from 8 to 6
  • Veterancy Level 2 accuracy bonus multiplier increased from 10% to 15%
  • Veterancy requirements decreased from 900/2700/5400 to 800/2400/4800

Hulldown Ability

  • Hulldown bonuses are activated 10 seconds after the ability is triggered.
  • An indicator was added to represent the countdown before the bonus triggers.

Jäger Light Infantry

  • Capture and decapture rate decreased from 150%/125% to 133%/100%
  • Smoke grenade range decreased from 45 to 35
  • Sight reduced from 42 to 35
  • Reconnaissance Package now increases vision by +7 and capture and decapture rate back to 150%/125%

Panzerschreck  

  • Accuracy against infantry decreased by 50%
  • Area of effect damage removed
  • Long-range aim-time multiplier increased from +50% to +100%
  • Ready-aim time increased from 1/1.25 to 1.25/1.5 seconds
  • Scatter increased; rockets should no longer reliably scatter into vehicles at longer ranges

Marder III M Tank Destroyer 

  • Long range accuracy increased by 20%

MG 42 Heavy Machine Gun Team 

  • Build time decreased from 26 to 25

Officer Quarters Upgrades 

Infanterie Kompanie, Luftwaffe Kompanie, Panzergrenadier Kompanie & Panzer Kompanie

  • Research time decreased from 45 to 30 seconds

Panzer IV Command Tank  

  • Acceleration increased from 1.9 to 2.5
  • Deceleration increased from 3 to 4
  • Speed increased from 5 to 5.5

Panzergrenadier Squad

  • Manpower cost decreased from 360 to 340

StuG III G Assault Gun 

  • Acceleration increased from 1.9 to 2.67
  • Cost adjusted from 360 manpower and 50 fuel to 300 manpower and 60 fuel
  • Deceleration increased from 3 to 4
  • Long-range accuracy increased from 0.045 to 0.0475
  • Rotation rate increased from 30 to 40
  • Reload time decreased from 4/4.5 to 3.5/4 seconds
  • Weapon penetration increased from 180/140/110 to 250/180/140

Stosstruppen

  • Armor increased from 1 to 1.25
  • Overall DPS output increased by 13%
  • G43 accuracy increased from 62% / 61%/ 57% to 70% / 67% / 64%
  • G43 now properly reloads after 10 rounds fired, not 9
  • LMG accuracy from 46%/ 45%/ 40% to 48% / 47% / 44%
  • LMG will no longer spread damage on the targeted squads but instead focus down individual entities
  • Reinforcement cost increased from 39 to 40

StuG III D Assault Gun (Short Barreled)  

  • Acceleration increased from 1.9 to 2.67
  • Deceleration increased from 3 to 4
  • Rotation rate increased from 30 to 40

Stummel Half-track

  • Auto-fire range increased from 40 to 45
  • Auto-fire minimum range removed
  • Area of Effect radius from 5 to 6
  • Area of Effect damage increased from 33% / 25% / 15% to 35 % / 25% / 20%
  • Penetration for barrage and auto-fire standardized to 20

Sturmpanzer IV Brummbar

  • Build time decreased from 55 to 45 seconds
  • Cost decreased from 440 manpower and 120 fuel to 440 manpower and 110 fuel
  • Rotation rate increased from 25 to 28
  • Reload time decreased from 8.25 to 6/6.25 seconds
  • Speed increased from 4 to 4.25

Wespe Self-Propelled Gun  

  • Barrage recharge time reduced from 60 to 45 seconds
  • Creeping Barrage recharge time reduced from 180 to 70 seconds

Breakthrough Battlegroup 

Panzer IV Command Tank  

  • Command Point cost reduced from 4 to 2

Luftwaffe Battlegroup 

  • Lg 40 Paradrop and Reserve Infantry abilities positions are now interchanged in the Battlegroup tree

Fallschirmjaeger 

  • Manpower cost increased from 340 to 380
  • FG 42 ready-aim time from 0.125 to 0.5/1

Fallschirmpioneers  

  • Manpower cost increased from 260 to 280
  • Recharge time increased from 60 to 75 seconds
  • Reinforcement cost increased from 28 to 30 manpower

Fragmentation Bomb 

  • Fragmentation Bomb now drops 6 bombs instead of 4.
  • Fragmentation Bomb now has two airplanes in formation.

Stuka Loiter 

  • Stuka Anti-Infantry Loiter damage from 30 to 20
  • Stuka Anti-Tank Loiter damage against vehicles from 50 to 25
  • Stuka Anti-Tank Loiter rate of fire from 15 to 12

Mechanized Battlegroup 

  • 8 Rad Armored Car Command Point cost reduced from 3 to 2
  • Stosstruppen Assault Package Command Point cost reduced from 2 to 1
  • StuG III D Assault Group Command Point cost reduced from 4 to 3

Mechanized Assault

  • Munition cost increased from 80 to 120

BUGFIXES & IMPROVEMENTS 

General 

  • Fixed a save issue where the objective UI language was incorrect when loading a save that was made in a different language.
  • Fixed an issue with the main menu background not appearing.

Audio 

  • Added a new sound effect to campaign map captures.
  • Added an intel announcement for allied-controlled points that are attacked or taken by the enemy.
  • Afrikakorps Mortar Units have found their voice. Fixed an issue where recrewed Afrikakorps Mortar Units would have no voice lines.
  • Capture point now always plays capture sound when neutralized.
  • Fixed certain British vehicles not using American lines after being restored by the American recovery vehicle.
  • Fixed unnecessary intel message that played when using a CWT truck to recrew a team weapon.
  • Paratrooper Squad’s M1 Carbine now uses unique firing sound effects.
  • Recon ability sound effects will no longer be heard in the fog of war.
  • The Humber 15mm turret’s sound effect now correctly matches fire rate and animation.
  • US Forces halftracks now uses different audio after being upgraded.
  • US Forces Intel referred to pathfinders as scouts when deployed from HQ. They are now correctly referred to as pathfinders.
  • Victory and Defeat music on the results screen is now no longer affected by the muffling effect on remaining battle sounds.
  • Added audio cue for when a player joins or leaves a party.
  • Audio adjustments for map pings.
  • Combat music no longer starts immediately after intro to the Pomigliano airfield mission in the Italy Dynamic Campaign.
  • Errant intel no longer plays before Corporal Conti’s objective outline at the beginning of random skirmishes in the Italian Dynamic Campaign.
  • Fixed a bug that occurs when recovering an enemy vehicle and the vehicle would retain the enemy voice.
  • Fixed an issue where M2A1 Howitzers were missing voiceover lines.
  • Fixed an issue where restoring a wrecked vehicle would not play sound effects.
  • Fixed an issue where Victory and Defeat screen voiceover sometimes did not play.
  • Fixed an unnecessary intel message that played when using a CWT truck to recrew a team weapon.
  • Fixed silent voiceover line at the end of the defend Potenza mission.
  • Hover sound effects properly play in the Select Map screen.
  • Intel voiceover warnings for weapon crews such as Anti-Tank-guns and Mortars didn’t play when the unit was lost. Voiceover warnings now play correctly.
  • Refined the voiceover selection logic to reduce the recurrence of memorable lines.
  • Sound effect properly plays when hovering over A.I. difficulty settings.
  • Squads garrisoned in buildings now give a voiceover warning when the building is at risk of being destroyed.
  • The Humber Armored Car and CMP 15cwt Truck now have a radio effect applied to their voice lines.
  • US Forces infantry will make footsteps sound when retreating.
  • Various Audio fixes missing voiceovers in different airplane abilities.

Voice Over 

  • Fixed silent voice over line at the end of the Defend Potenza mission.
  • Intel voiceover warnings for weapon crews such as Anti-Tank guns and Mortars did not play when the unit was lost. Warnings now play correctly.
  • Squads garrisoned in buildings now give a voiceover warning when the building is at risk of being destroyed.
  • Victory and Defeat screen voiceover will now always play.

Art 

  • Afrikakorps Panzergrenadiers now understand how boots work, therefore their legs no longer clip through their boots. It’s leg day!
  • Anzio Annie crew now stands on the gun, where they should be.
  • British Forces M1 Pack Howitzer Team now uses the correct models and portrait.
  • Colors on the Afrikakorps Bersaglieri squad rifles have been adjusted to better match the unit.
  • CWT AA Mount seat no longer clips through benches.
  • Fixed smoke trails to match team colors.
  • Flame attacks correctly apply charring to vehicles.
  • Heavy machine guns no longer floats when the M8 Greyhound is destroyed.
  • Kattenkrad Recon Vehicle now produces debris when destroyed.
  • US Forces M1 carbine now uses the correct semi-automatic animation.
  • Added missing destruction to wrecked truck asset.
  • Buildings under construction no longer appear completed if you move the camera.
  • Fixed an issue where the main menu background would not appear.
  • Fixed lighting on the Battleship in the Italian Dynamic Campaign map.
  • Fixed missing hole in breech of British 6 pounder Anti-Tank gun.
  • Fixed several visual issues with debris physics from destroyed buildings.
  • Fixed taillights for Sherman tanks to bring them closer to real life taillights.
  • Fixed texture issue with Stuka plane wrecks already on maps that appear pure black.
  • Fixed textures on SSF Commando Squads Johnson LMG so it is not showing just black in game.
  • The Flammenwerfer 35 of the Wehrmacht and DAK is using player colors instead of the default grey.
  • Kettenkrad communication cables have an updated texture and color.
  • Sherman tanks explode with improved smoke effects.
  • Sherman Whizbang turret now has the correct color and material upon being upgraded.
  • The Devil’s Brigade Sherman now has the correct material on its upgraded 76mm turret.
  • The flag on the Devil’s Brigade victory point now connects with the flagpole.
  • Gurkhas now equip, attach, and animate correctly when obtaining new weapons.
  • US Forces M1 Anti-Tank gun team now holds their team weapon properly.
  • Victory and Defeat videos are now displayed in high resolution.
  • Wehrmacht Pioneers and Fallschirmpioneers now place schu-mine 42s when instructed instead of S-mines.

Animation 

  • Engineers will no longer T-pose when canceling construction or having construction aided by another squad.
  • Engineers will no longer T-pose when reinforcing a squad.
  • Fixed an animation issue when units attempted to ride the Centaur IV Medium Tank.
  • Fixed an issue that could cause animation bugs upon reloading a save.
  • Fixed animation issues that could occur when a medic was carrying a casualty and their assigned medical building was destroyed
  • Fixed several visual issues with spent magazines remaining in the weapon during reload animations.
  • Infantry will no longer look like they are falling when near destroyed churches.
  • Mortar crews no longer get stuck in an infinite animation loop when they retreat after issuing a stop command during an ability.
  • Mortar crews no longer T-pose when retreating just as they are hit by another mortar.
  • Smoothed airplane turning for certain bombing run and supply run abilities.
  • The Afrikakorps 254 Reconnaissance Tractor’s commander no longer has binoculars stuck to their face.
  • US Forces Heavy Machine Gun crews no longer have their ammo boxes float around after one of their comrades is killed.
  • Wehrmacht units holding STG 44s will no longer T-pose when rapidly turning around.
  • When aiming at a bridge with “Destroy Obstacles” ability, US Forces Bazooka squad members no longer T-pose to assert dominance over the bridge.
  • When riding in a vehicle towing a Heavy Weapon, the weapon’s crew will try to keep their hands, feet, and heads inside the vehicle at all times.

Gameplay 

  • Fixed a scaling issue where unit paths would be the wrong size on the minimap.
  • Fixed an issue where the cover dots indicators would be rendered floating in the air.
  • Fixed an issue where the game was not updating the player correctly when an enemy neutralized one of the player’s team-controlled sectors, and still showing the neutralized territory as player owned. With this change, after a point is neutralized by the enemy team, the player would correctly see it as neutral on both the RTS and the minimap/tactical map layers.
  • Fixed an issue where the minimap did not orient north correctly.
  • Fixed an issue where units got stuck when trying to exit certain buildings while retreating.
  • Fixed an issue with some environmental vehicles being targetable as if they were enemies.
  • Fixed A.I. players not supplying a direction to directional targeted abilities. This A.I. will now be using directional targeted abilities, such as the German Wespe Creeping Barrage veterancy ability.
  • Fixed several instances of overly zealous infantry running towards the enemy when retreating.
  • Fixed several issues related to bridges not correctly having cover.
  • Loiter planes no longer disappear off map while performing abilities.
  • Updated Line of Sight generated by capture points to be more consistent with past CoH games.
  • Artillery now properly collides with Vehicles.
  • Base buildings align with HQ by default rather than pointing to the map’s center.
  • Destroyed bridges no longer receive damage until they are fully repaired. This was because it was easy to deal damage faster than they could be repaired, resulting in permanently closed paths. Now to prevent bridges being restored after destruction, players will have to focus on disrupting or killing the engineers or recovery vehicles repairing them.
  • Fixed a bug where heavy weapons could not be recrewed when previous crew died while being towed
  • Fixed a few instances of AI-controlled Heavy Weapons tearing down instead of firing after setup.
  • Fixed an issue when A.I. controlled squads are entering from the map edge, where they would attack the players units from outside the playable area.
  • Fixed an issue where battlegroup abilities could spawn units targeting locations outside the map.
  • Fixed an issue where certain emplacements were missing veterancy description text
  • Fixed an issue where infantry inside specific buildings on specific maps could not attack or be attacked.
  • Fixed an issue where players had access to battlegroups from other factions.
  • Fixed an issue where sometimes vehicles would not rotate correctly to fire when given Attack or Attack Ground commands.
  • Fixed an issue where the icon was incorrect for auto-reinforce on Medical Stations and Field Infirmaries when de-activated
  • Fixed an issue with certain grenade abilities not going on cooldown properly after use.
  • Fixed several issues with units being able to leave the playable map area.
  • Heavy Machine Gunners no longer try to shoot targets that are out of range.
  • Heavy Weapon squads are now included in unit stats at the end of a match.
  • Improved vehicle movement and responsiveness.
  • Many tooltips and descriptions have been updated to better reflect abilities, units, veterancy, and upgrades for greater clarity and information to the player.
  • Fixed several tooltips and icons missing on abandoned British team weapons.
  • Fixed a tooltip issue where the advanced Self-Repair version of the 4×4 Truck did not state ‘Must be Damaged’ and instead, left a blank requirement
  • Paratrooper tooltip has been updated to reflect that paratroopers can be paradropped anywhere outside the enemy base, rather than only within friendly territory.
  • Plane wrecks no longer have unexploded bombs attached to them.
  • Recovery vehicles will no longer fail to repair vehicles the first time you attempt to repair a vehicle after recovering its wreck.
  • Removed ability for units to stand behind and shoot through the closed door on second story of stone barn.
  • Several tank turret abilities that can be fired on the move will now stop correctly if issued a stop command.
  • Tanks no longer do a dance on bridges on the campaign map.
  • Tier 1 battlegroup abilities no longer have a warning that they require a previous ability to be unlocked.
  • Units no longer have the high ground while paradropped reinforcements are dropping in.
  • Updated Line of Sight generated by capture points to be more consistent with previous CoH games.
  • Updated rubble piles to improve pathfinding around certain key buildings.
  • Vehicles commanded to face in a different direction will turn properly instead of driving in circles.
  • When selecting a wrecked vehicle, the unit info card now mentions info about salvaging.
  • When taking window positions while garrisoning a building, infantry now prioritize squad members with special or heavy weapons for better firing positions.
  • Wrecked vehicles no longer scoot backwards before being lifted by a recovery vehicle during the recovery sequence.
  • Airplanes performing a Mark Target will now leave the field properly if the target is destroyed.
  • Loiter airplanes no longer leave the field pre-emptively which was causing instances where instead of two airplanes loitering there would be only one.
  • Dingo is now properly affected by Training Center upgrades
  • Fixed an issue where all Marders would take additional damage on rear-hits
  • Fixed an issue where Improvised Armor did not apply to M4A1 Sherman 76mms and Sherman Whizbangs
  • Fixed an issue where mines would suppress retreating units
  • Fixed an issue where Paratrooper carbines did not ignore cover at short-range
  • Fixed an issue where the Commando Grenade had minimum range
  • Fixed an issue where the Training Center Upgrades would not apply
  • Fixed an issue where the Wehrmacht 8 Rad Armored Car did not share the same mobility or autocannon stats with its Afrikakorps counterpart
  • Fixed an issue where the White Phosphorous Rounds for the MG 42 would cause a Blind effect on vehicles
  • Fixed an issue where veterancy 3 was not providing the correct bonus to Anti-Tank Guns
  • Riegel Mines now properly camouflage and trigger
  • Fixed an issue where team weapons could get stuck if a retreat command is issued.
  • Fixed an issue where abilities upgraded with Double Sortie were not affected by Air Supply.

Localization 

  • Added Japanese text display improvements.
  • Adjusted and simplified tooltip text throughout the game.
  • Fixed several typos and inconsistencies in texts.
  • Fixed an issue with subtitles in Campaign not appearing at the correct time.
  • Improved localization in all languages and integrated missing translations.
  • Improved localization on several abilities and unit descriptions.

Maps 

  • Added missing cover to several objects in the environment.
  • Fixed an issue on Aere Perennius where the map zone/territory would be drawn incorrectly between ruined buildings.
  • Fixed an issue where certain buildings would make units garrisoned inside invincible.
  • Fixed an issue where territory lines did not display correctly on stairs.
  • Fixed missing collision on large standing fuel container on L’Aquila map.
  • Fixed several issues with indestructible hedges.
  • Fixed several issues with small objects taking up too much space and blocking unit movement.
  • Updated balustrades to provide cover as expected (identically to stone walls).
  • Updated hangar assets to no longer provide cover. Suspended sections were wrongfully providing cover to units beneath them.
  • Updated map edge visuals on Torrente, including railway tunnel and rail lines.
  • Improved width of impasse around some cliff areas across multiple maps to reduce clipping.
  • Fixed an issue where certain buildings would not let units kill the last few enemies holed up inside them.
  • Fixed an issue with certain buildings where units retreating from inside the building would get stuck when trying to exit.
  • Fixed an issue with territory being drawn outside the playable area of the map.
  • Fixed several issues related to bridges not correctly having cover.
  • Fixed several issues with small objects taking up too much space when blocking unit movement.
  • Improved width of impasse around some cliff areas to reduce clipping.
  • Minor adjustments to Strategic and Victory Point locations on (6) Gazala Landing Ground to ensure the Western points favor the Southern team, and Eastern points favor the Northern team.
  • Removed cover from Greek staircases to prevent unintended gameplay issues.
  • Territory layout adjusted on (8) Mignano Gap to ensure a fair dispersal of munitions resources near each Team’s HQ areas.
  • Tiger Heavy Tank call-in can no longer get stuck behind the Wehrmacht HQ on the Winter Line map.
  • Updated hangar assets to no longer provide cover. Suspended sections were providing cover to units beneath them.
  • Updated map edge visuals, including railway tunnel and rail lines.
  • Updated rock geometry to be impassible, preventing undesirable clipping.
  • Updated terrain behind several rows of buildings to prevent buildings from being indestructible.

Single Player 

  • Fixed an issue that caused some objectives to be started multiple times.
  • Fixed an issue where campaign save/load would become inaccessible after creating a skirmish game in single player.
  • Fixed a crash that sometimes happened when loading a save game.
  • Fixed mission failed dialog in certain campaign missions.
  • Fixed several issues of missing voiceover dialog in campaign missions.
  • Fixed several issues with camera fadeouts flickering or happening at the incorrect time during mission sitreps.
  • British Humber “Forward Barrage” ability no longer requires specific base buildings to be alive.
  • Churchill IV Heavy Tank call-in tooltip has been updated to reflect that it calls in ONE tank, not TWO.
  • Convoy routes in certain single player campaign missions no longer get stuck on the mini map.
  • Fixed an issue where the campaign call-in for Medical Half-Tracks and Medical CWT Trucks did not display their population on the ability UI.
  • Fixed an issue where the Italian Front CMP 15cwt Truck did not have a veterancy 1 ability like its African front variant.
  • Fixed an issue where the Italian Front CMP 15cwt Truck used the medical variant’s portrait.
  • Fixed an issue where the Stuart in certain campaign missions was using the incorrect portrait.
  • Fixed upgrade inconsistencies between the CMP15 CWT Truck that comes towing the 17-Pounder and the one built from the Platoon Command Post
  • US Forces Airborne Company now correctly reduces the cost of bombing runs after unlocking the Cost Reduction upgrade.

Dynamic Italian Campaign 

  • AA Emplacements can no longer shoot at Supply Crates.
  • AA emplacements no longer attack ships in the single player campaign.
  • Added a fix for a specific Save/Load issue that affected a kill counter not updating properly in Fire with Fire mission.
  • Added Relevant requirement text to the Heal, Repair, Encircle abilities when out of range.
  • Adding correct portraits to Supply Drop Crates.
  • Displaying correct description text on Supply drop Crates.
  • Adjusted description for the following UK Artillery company abilities/upgrades to more accurately match their functionality in-game:
  • Battle Hardened – Raises minimum Veterancy Level of Gurkha Rifles to 2.
  • First Class Fighting Men – Raises minimum Veterancy Level of all infantry squads to 1.
  • Adjusted out of bounds vista in Salerno to make for a smoother transition in the distance.
  • Adjusted timing of Conti’s Voice Over so it no longer overlaps with the sitrep.
  • Assassinate Baumann object will no longer auto-complete and the mission can be played.
  • Campaign Map A.I. no longer uses bombardment abilities from its ships and howitzer emplacements outside the playable area.
  • Combat music no longer starts immediately after intro to the Pomigliano airfield mission.
  • Companies requisitioned through a seaport now have the proper cost modifiers applied to their Heal and Repair abilities.
  • Disabled the forward artillery ability in Salerno until the player gets access to a base.
  • During campaign skirmishes, enemy squads no longer pick up supply caches at the start of the ‘Recover Discarded Supplies’ bonus objective.
  • Enemy companies in the single player campaign now use recon abilities more consistently.
  • Errant intel no longer plays before Corporal Conti’s objective outline at the beginning of random encounter skirmishes in the Italian Campaign.
  • Fixed a bug in the Italy campaign that caused the bombing run to fail after capturing 3 towns in the Volturno Line.
  • Fixed a bug in which narrative lines in the Ice Cream event could play out of order.
  • Fixed a narrative bug in the Winter Line mission where a line’s audio was assigned to the wrong character.
  • Fixed a narrative bug in the Operation Morning Glory mission where a line’s audio was assigned to the wrong character.
  • Fixed a narrative bug in the The Great Ammo Robbery mission where a line’s audio was missing and assigned to the wrong character.
  • Fixed an issue causing input to be blocked when exiting loading screens in certain cases
  • Fixed an issue in the Anzio mission in the Italy campaign where enemy units would spawn during a cutscene.
  • Fixed an issue on certain campaign missions where US Forces infantry were not properly displaying veterancy options.
  • Fixed an issue where Paratroopers would get stuck in specific areas of Ortona.
  • Fixed an issue where Partisan capture ability would sometimes not do anything
  • Fixed an issue where the British Armoured Company Fuel Airdrop tooltip was incorrect when it was upgraded to drop 3 fuel crates and still referred to 2.
  • Fixed an issue where the Destroying the Gun’s objective in the Italy Campaign mission in Gela would not complete properly before ending the mission.
  • Fixed an issue where units could have more movement points than their max movement points upon a new turn if they lost some supply on the previous turn
  • Fixed an issue with certain bridges on River Crossing Rescue not allowing vehicles to cross properly.
  • Fixed an issue with certain bridges where paratroopers would be unable to cross them after spawning on the wrong side.
  • Fixed German Mechanized Company that retreated on the Campaign Map near Camino that would get stuck and become un-targetable.
  • Fixed an issue that would make a company unusable if they were paradropped onto a destroyed town.
  • Fixed an issue where C-47 transport aircraft that were spawned in airfields that were captured by companies with the Air Support trait weren’t displaying in the airfield management page.
  • Fixed an issue where planes were spawned hovering over Foggia if it was captured on the same turn as the objective to capture it was started.
  • Fixed an issue where ships moved via the Transfer Seaports ability weren’t able to move on following turns.
  • Fixed an issue where the population cap was not increasing properly when picked as a reward for completing the southern foothold objective.
  • Fixed an issue with the Campaign map torpedo ability when used from Carriers that allowed it to be used against enemy land units and friendly ships.
  • Fixed lighting on battleships.
  • Fixed Partisan support ability sometimes not being selectable in skirmish/mission
  • Fixed post mission death animations for defending company playing on top of the initiating company
  • German Companies can no longer heal within the first 10 turns unless they are near a Hospital or Triage Centre.
  • German Company affecters/icons correspond with their Company Type
  • In the Anzio mission in the Italy campaign, aircraft can now be used without being shot down if the Destroy AA Guns objective was previously completed.
  • In the Enigma retrieval mission, added a small lump sum of manpower when the special aid station is captured to allow for limited reinforcements. The limited amount is to preserve a raiding party/commando fixed force feel that is smaller in scope than a typical skirmish or a larger scenario. A notification to the player is given when they get the resource.
  • Italy Finale Mission – Fixed an issue that prevented description text from appearing on the Swap Company ability button.
  • Navy Salvage and Repair abilities have been moved so they are no longer overlapped by other abilities
  • Removed friendly fire damage from area of effect abilities like Barrage, Bombardment, and Bombing Run in the Campaign.
  • Repair and Heal cost no longer increase on Save/Load
  • Re-trimmed boundaries in Calabria prologue so mountainous regions are more reliably recognized as impassable terrain.
  • Smoothed airplane turning for certain bombing run and supply run abilities.
  • Some missions in the Italian campaign now only trigger once.
  • The enemy territory that exists directly East of the player base in Gela now becomes player owned once the territory point to its north is captured by the player.
  • The Foggia mission now correctly registers when intel has been destroyed.
  • The Paratrooper tooltip has been updated to reflect that Paratroopers can be paradropped anywhere outside the enemy base, rather than only within friendly territory.
  • The rewarded Destroyer is no longer stuck at the seaport after repairing the seaport
  • Tiger Heavy Tank call-in can no longer get stuck behind the Wehrmacht HQ on the Winter Line map.
  • Added an impasse to prevent players from entering cliff rock assets placed throughout Hill Highway missions.
  • Added description text on Supply Drop Crates
  • Added relevant requirement text to the Heal, Repair, & Encircle abilities when out of range
  • Adding correct portraits to Supply Drop Crates
  • Adjusted and clarified objective text throughout the Italian Dynamic Campaign.
  • Adjusted buildings in Salerno mission to avoid overlapping placement.
  • Adjusted description for the following UK Artillery company abilities/upgrades to match their functionality in-game more accurately:
  • Battle Hardened – “Raises minimum Veterancy Level of Gurkha Rifles to 2.”
  • First Class Fighting Men – “Raises minimum Veterancy Level of all infantry squads to 1.”
  • Adjusted out of bounds vista to make for a smoother transition in the distance.
  • Adjusted position of Stuka assets in Pomigliano to prevent them from appearing sunken into the ground.
  • Adjusted the first few steps of the tutorial to restrict what the player can interact with.
  • Adjusted timing of Conti’s voiceover to not overlap with sitreps.
  • Anti-Air Emplacements can no longer shoot at Supply Crates.
  • Anti-Air emplacements no longer attack ships in the Italian Dynamic Campaign.
  • Assassinate Baumann objective was autocompleting. Now the mission must be played.
  • Adjusted the narrative objectives/dialogue in the Italian Dynamic Campaign to present less to the player on one turn. This will only be seen on new playthroughs, ongoing playthroughs will not be affected.
  • Companies requisitioned through a seaport now have the proper cost modifiers applied to their Heal & Repair abilities.
  • During campaign skirmishes, enemy squads no longer pick up supply caches at the start of the ‘Recover Discarded Supplies’ bonus objective,
  • Enemy companies in the Italian Dynamic Campaign now use recon abilities more consistently.
  • Fixed a bug in which narrative lines in the “Ice Cream” event could play out of order.
  • Fixed a bug that caused the bombing run to fail after capturing 3 towns in the Volturno Line.
  • Fixed a narrative bug in the “Operation Morning Glory” mission where a line’s audio was assigned to the wrong character.
  • Fixed several typos and inconsistencies in the game’s text.
  • Fixed air supremacy ability of P-47 not dealing any damage
  • Fixed an issue in the Anzio mission where enemy units would spawn during a cutscene.
  • Fixed an issue on certain missions where US Forces infantry were not properly displaying veterancy options.
  • Fixed an issue that prevented description text from appearing on the “Swap Company” ability button.
  • Fixed an issue where an affecter slot that is supposed to be empty would sometimes be occupied by the affecter from the previous skirmish/mission
  • Fixed an issue where C-47 transport aircraft spawned in airfields and captured by companies with the “Air Support” trait were not displayed in the airfield management page.
  • Fixed an issue where Repair and Heal cost increased on Save/Load
  • Fixed an issue where ships moved via the “Transfer Seaports” ability could not move on following turns.
  • Fixed an issue where some mini maps did not orient North correctly.
  • Fixed an issue where the “Destroying the Guns” objective in the Gela mission would not complete properly before ending the mission.
  • Fixed an issue where the Marston Mats upgrade was not correctly reducing the fuel/munitions cost of aircraft abilities on the Dynamic Campaign Map.
  • Fixed an issue where the partisan capture ability would sometimes not do anything
  • Fixed an issue where the population cap was not increasing properly when picked as a reward for completing the southern foothold objective.
  • Fixed an issue where the Churchill Command Tank call-in did not reference the proper unit and its abilities.
  • Fixed an issue with certain bridges not allowing vehicles to cross properly.
  • Fixed an issue with certain bridges where paratroopers would be unable to cross them after spawning on the wrong side.
  • Fixed dialogue bugs in the “The Winter Line” mission in which lines were assigned to the wrong characters.
  • Fixed objective UI language being incorrect when loading a save that was made in a different language.
  • Fixed partisan affecter sometimes not being selectable in skirmish/mission.
  • Fixed several issues where units could move through cliffs or rock faces.
  • Fixed the following towns (Lesina, Altamura) from running duplicate missions that were already used elsewhere.
  • In the Enigma retrieval mission, added a small lump sum of manpower (adjusted by difficulty) when the special aid station is captured to allow for limited reinforcements. The limited amount is to preserve a raiding party/commando “fixed force” feel that is smaller in scope than a typical skirmish or a larger scenario. A notification to the player is given when they get the resource.
  • German Companies can no longer heal within the first 10 turns unless they are near a Hospital or Triage Centre.
  • German Company affecters correspond with their Company Type.
  • In the Anzio mission, aircraft can now be used without being shot down if the “Destroy AA Guns” objective was previously completed.
  • If a Company is within range of the target and has 0 Movement Points it should still be able to heal or repair it. Navy Salvage and Repair ability have been moved so they are no longer overlapped by other abilities
  • Removed friendly fire damage from area of effect abilities like Barrage, Bombardment, and Bombing Run.
  • Replaced Forward HQ in Defend Salerno mission with a standard Headquarters building.
  • Some missions in the Italian Dynamic Campaign now only trigger once.
  • The enemy territory that exists directly east of the player base in Gela now becomes player owned once the territory point to its north is captured by the player to better reflect territorial gains. Previously, it stayed enemy owned because it is not capturable and has no resources.
  • The Foggia mission in the Italian Dynamic Campaign now correctly registers when intel has been destroyed.
  • The rewarded Destroyer is no longer stuck at the seaport after repairing the seaport
  • Updated Mignano Gap territory balance and improved southernmost engagement area to be approachable from more angles. When attacking Salerno, the British Indian Artillery company no longer starts with free veterancy on their first infantry units.

North African Operation 

  • Corrected historical facts on a loading screen that claimed Italian and German troops clashed with British forces in 1940, when German forces did not arrive until February 1941.
  • Finale Mission – Fixed units clipping into each other during the introductory camera pan.
  • Fixed an issue where players had access to battlegroups from other factions in the desert village ambush mission.
  • Fixed an issue where destroying enemy vehicles for an optional objective would complete the primary mission objective and end the mission early.
  • Fixed an issue where sometimes victory cinematics at Tobruk would play twice.
  • Updated minor timing issues with camera sequences.
  • Added a fix for a specific Save/Load issue that affected a kill counter not updating properly in Ajdabiya and “Fire with Fire” missions
  • Adjusted some tutorial text to include special cases when using different control profiles.
  • Fixed a narrative bug in the “The Great Ammo Robbery” mission where a line’s audio was missing and assigned to the wrong character.
  • Fixed an issue where sometimes victory cinematics would play twice.
  • Fixed an issue with subtitles not appearing at the correct time.
  • Fixed missing Mission Failed dialog in certain campaign missions.
  • Fixed several instances of overly zealous infantry running towards the enemy when retreating.
  • Fixed several issues of missing voiceover dialog in campaign missions.
  • Fixed several issues with camera fadeouts flickering or happening at the incorrect time during mission sitreps.
  • Fixed units clipping into each other during the introductory camera pan.
  • Removed an unintended vehicle ability from the Ajdabiya mission

Skirmish

  • The Panzergrenadier Unit from the mechanized reserve can no longer equip MP40 in campaign skirmishes.

Tutorial

  • Adjusted the first few steps of the tutorial to restrict what the player can interact with. This change should improve clarity, limit confusion and guide new players more directly.
  • Fixed a minelaying tutorial tooltip staying active indefinitely.
  • Fixed an issue in the tutorial in which hint arrows were not being removed upon objective completion.
  • Fixed an issue that prevented some hint messages from appearing.
  • Minor additional instruction hint added to the aid post tutorial sequence.

Multiplayer 

  • Added missing foundation under some exterior props for German Luftwaffe Kompanie to stop them from floating if built on uneven terrain.
  • Afrikakorps “Emergency Repair Kits” upgrade no longer works while vehicles are moving.
  • Afrikakorps Panzerjagers no longer receive the Salvage Kit ability.
  • British Forward Observer Barrage abilities now consistently require that a barrage not already be active.
  • British Infantry Section’s “Forward Barrage” ability no longer throws a flare but uses flares consistent with the Dingo and Humber.
  • British Matilda II Heavy Tank will now shoot infantry with its coaxial machine gun.
  • Afrikakorps Panzer IV and StuG G now properly provide the benefits of armory upgrades.
  • Fixed a bug where Afrikakorps Panzer III tanks could not use their smoke launchers a second time after the ability was used once.
  • Fixed a bug where US Forces Armored Battlegroup’s “Fast Deploy” ability was not properly reducing production times.
  • Fixed a UI issue where the Fallschirmpioneer icon would appear locked in the Battlegroup menu when Infantry Reserves was unlocked.
  • Fixed an issue where Battlegroup Icons on the player list were incorrect.
  • Fixed an issue where the cost for Carpet Bomb and Rocket Strafe refunded 1 CP when unlocked.
  • Fixed an issue where the Grenadier Medkit would not heal the squad while moving
  • Fixed an issue where the LG 40 could not be paradropped if they had 5 or less population space available.
  • Fixed an issue with the Airborne Rally company ability was not applying bonuses correctly.
  • Flare and Smoke cooldowns will now persist when upgrading from Scouts to Pathfinders
  • Improved handling of disconnects while the game is loading
  • Infantry Section “Forward Barrage” ability no longer requires specific base buildings to be alive.
  • Killing Wehrmacht infantry now correctly updates the kill count UI.
  • Smoke Rifle Grenade minimum range now correctly set at 15
  • Stuart Mark Target can no longer stack.
  • Taking the Pathfinders upgrade for Scouts in the US Forces Airborne Battlegroup now works correctly on scouts that were in the building’s production queue at the time the upgrade was taken. Previously they would spawn without the extra unit in the squad.
  • The Afrikakorps Italian Infantry Battlegroup’s Cannone da 105/28 Howitzer can now shoot at its minimum range.
  • The British Air and Sea Battlegroup’s Supply Surplus ability is no longer available for other factions.
  • The US Forces Special Operations battlegroup’s “Assault Operation” ability no longer disables retreat while active.
  • US Forces Heavy Machine Gun fighting positions no longer displays a veterancy bar.
  • US Forces Heavy Weapons stolen by other factions now keep their veterancy abilities.
  • US Forces Infantry Support Center’s “Advanced Logistics” discount has been adjusted to be more consistent across every unit. Previously, the amount varied slightly between units.
  • US Forces SSF Commando squad’s demolition charge description updated to reflect that it is a manual rather than a timed trigger.
  • Wehrmacht MG 42 Bunker impasse bug has been fixed. Previously it was not blocking units’ pathfinding or other building’s construction, leading to unintended gameplay issues, like being able to stack four bunkers for a 360° area coverage.

Performance 

  • Fixed a crash that would sometimes occur when skipping a cutscene.
  • Reduced memory increases across missions.

Stability 

  • Improved desync handling to only remove the desynced player allowing the match to continue.
  • Fixed a crash that occurred when a voice over line was unavailable.
  • Fixed a frequent Italy Campaign crash triggered by a deleted capture point.
  • Bloom was removed. Fixed blur or “haze” on the maps.
  • Fixed a bug that could cause a soft lock if the player started a campaign mission with another in-game window open
  • Fixed a bug where sometimes skipping a cutscene would cause the game to crash.
  • Fixed a crash caused by A.I. trying to give movement orders to emplacements that lost line of sight of their target due to smoke.
  • Fixed a crash related to the Tungsten Round ability used by Partisan marksmen.
  • Fixed a crash that sometimes happened when loading a save game
  • Fixed an issue where sometimes the green dots used to indicate cover would be rendered floating in the air.
  • Fixed an issue with units not rendering properly after adjusting the game scale in Graphics settings and then zooming the camera out.
  • Reduced memory increases across missions.

Tactical Map 

  • Fixed an issue with the tactical map where capture point animations were offset.

UI/UX 

We performed a full review of all text in our User Interface.

  • A.I. players listed in the custom browse game screen now display the correct icon.
  • Added a confirmation when leaving the settings that leaving with unsaved changes will discard them. Also applies to control remapping.
  • The Hellcat Aimed shot ability now has an icon/status decorator above the unit when in idle state.
  • Adjusted the color, styling, and duration of many event cues that appear on the left edge of the screen during real-time gameplay.
  • Battlegroup icons now remain visible after switching sides in the lobby.
  • Company names in skirmish missions are no longer cut off in Japanese.
  • Description of Companies in skirmish missions are no longer cut off in Japanese.
  • Fixed a bug where changing UI settings in Main Menu would not impact single player skirmish.
  • Fixed an issue causing input to be blocked when exiting loading screens in certain cases.
  • Fixed an issue in the tutorial in which hint arrows were not being removed upon objective completion.
  • Fixed an issue that caused some objectives to be started multiple times.
  • Fixed an issue where campaign save/load would become inaccessible after playing a skirmish game in single player.
  • Fixed several issues related to special characters not displaying correctly in non-English languages.
  • Pause menu will be closed at the end of match before transitioning to Victory/Defeat screen
  • Added Labels to all missing Player Statistics in the Post-Match Screen.
  • Realigned tooltip positions on main menu buttons.
  • Replaced several icons and portraits with the correct Company of Heroes 3 icons
  • Text in the load screen is no longer cut off in Japanese.
  • Updated Unique Player Color option. Colors are now unique per team: allies will be cool colors, and enemies will be warm.

Whew! That’s one meaty patch! Once a new one is pushed out, we’ll let our readers know.

Source: Company of Heroes Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Baldur’s Gate 3 Update 1.002.003 for September 5 Pushed Out for Hotfix 5

Larian Studios has released Baldur’s Gate 3 update 1.002.003 on both PS5 and PC this September 5, and is called Hotfix 5 by the devs. Read on for what’s new in the official BG3 Hotfix 5 patch notes.

Baldur’s Gate 3 Update 1.002.003 Patch Notes | BG3 Hotfix 5 Patch Notes for Sept. 5:

Size: 1.2GB (PS5)

HIGHLIGHTS

  • Fixed a bug that locked players out of many of Minthara’s lines of dialogue.

CRASHES AND BLOCKERS

  • Fixed sometimes not being able to talk to NPCs or party members because the game thought you were still in a dialogue.
  • Fixed a rare crash that would occur when faraway characters got close to the party.
  • Fixed a crash that would occur if a guard responding to a crime created a summon (e.g. an elemental), and you fled the combat or were incapacitated without killing the summon.
  • PS5
  • Fixed an issue causing the game’s audio to stop working on PS5.
  • Fixed graphical issues on HDR TVs when the HDR black level calibration was set to 0.
  • Fixed a crash that would occur when opening the onscreen keyboard.

PERFORMANCE

  • Fixed a memory leak when creating and destroying many objects.

MULTIPLAYER

  • Improved performance when cycling through Character Sheet tabs in splitscreen.
  • Fixed splitscreen not working correctly when a client with splitscreen already enabled joins a multiplayer game.
  • Fixed dismissed avatars not showing up properly in Withers’ Wardrobe if the host is at camp and is already looking inside the wardrobe.
  • Fixed characters sometimes disappearing on splitscreen when the client reconnects after disconnecting while listening in on a dialogue.
  • Clients rejoining a multiplayer game where there’s a dismissed avatar in Withers’ Wardrobe will now be able to pick that avatar up again rather than have to create a new avatar. (This bug would happen when the client left the session and another player selected that client’s avatar in the middle of the dismiss-to-camp dialogue.)

FLOW AND GAMEPLAY

  • Trader NPCs will now retain their Approval Rating of avatars and companions even after they’re dismissed to Withers’ Wardrobe.
  • Fixed the Emperor not dying and therefore not triggering the Game Over flow if you bring him to 0 HP outside of combat in the Astral Plane.
  • Fixed not being able to talk to Minthara at camp if you dismissed her outside of camp.
  • Fixed Level Up not working as expected if you level up while the game is saving.
  • Fixed Hag’s Bane not having an effect on Auntie Ethel.
  • UI
  • Fixed text being cut off in the title of tutorial pop-ups.
  • Fixed button prompts getting cut off on the Multiplayer Settings screen on splitscreen.
  • Fixed some UIs not updating when saving, causing, for example, Shadowheart’s inventory to appear empty when you recruit her on the beach.
  • Fixed the tadpole count in the Radial Menu on controller.

CONTROLLER

  • Fixed characters getting stuck when the Analog Stick Selection setting is set to Left Stick and you rotate the stick in circles as far as it can go.

ART

  • Added nipple covers to Cazador’s spawn for when the nudity filter is enabled.

LEVEL DESIGN

  • Moved Withers’ Wardrobe in the crèche camp to avoid clipping with Shadowheart’s tent.

That’s about it. Once a new patch is released, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Fallout 76 Atomic Shop Weekly Update for September 5, 2023

It’s a new Tuesday, bringing yet another store refresh for Fallout players. That’s right, the items for sale in Fallout 76’s Atomic Shop have been updated!

As usual, MP1st is here with the new Fallout 76 Atomic Shop weekly update today, September 5’s list of items for sale. Check out this week’s best Atomic Shop items and bundles below.

New Fallout 76 Atomic Shop Weekly Update for September 5:

Fallout 76 Atomic Shop weekly update for September 5

Notable Items This Week:

  • Roadside Roaster Bundle – 1200
  • Super Mutant Gladiator Outfit – 700
  • Fire Hydrant Bat Paint – 500
  • Pit Boss Bundle – 1500
  • Big Fred’s Trailer – 700
  • BBQ Pit Boss Outfit – 700
  • Finger Lickin’ Good Bundle – 1200
  • Field of Stars Bundle – 1800
  • Captain Cosmos Power Armor – 1050
  • Lawn Flamingo – Free
  • Free Scout’s Banner – Free
  • Robco Jumpsuit – 360

What is the Fallout 76 Atomic Shop?

The Atomic Shop is an in-game store in Fallout 76 offering cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s refresh. Is there anything in particular that interests you?

If not, there’s always next week, which we’ll have covered, so be sure to check again next Tuesday!

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Salman Haider Zaidi

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Dead Island 2 Update 1.06 for Sept. 5 Released

Dambuster has pushed out Dead Island 2 update 1.06 (PS5 version 1.006) and this is a surprise update given we just got Patch 2 about two weeks ago that included a host of gameplay improvements. Read on for what’s new in the Dead Island 2 September 5 patch notes.

Dead Island 2 Update 1.06 Patch Notes | Dead Island 2 Update 1.006 Patch Notes:

So far, Dambuster has not released any patch notes just yet, which is kind of odd. Both the official Dead Island Twitter account and the website have not updated to acknowledge today’s patch.

Chances are, this patch brings a host of fixes that wasn’t addressed in the last patch. If you spot any changes made, leave a comment below and let us know.

We’ve reached out to the devs to see what changes are part of today’s patch, and once we hear back, we’ll update the article.

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Alex Co

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Marvel Snap Update for September 5 Brings Infinite Rank Revamp and More

Second Dinner Studios has deployed the Marvel Snap update for September 5, which is now out on mobile and PC, and this brings new features alongside a host of improvements.

Marvel Snap Update for September 5 Patch Notes:

GENERAL UPDATES

New Feature: Infinite Rank Revamp

  • Infinite Rank Leaderboard: When reaching Infinite, rank will be replaced by your leaderboard standing
  • Snap Points: Your standing is determined by your Snap Points (SP) – the more cubes you win, the more SP you get!

Conquest Mode Improvements

  • Improved UI/UX experience after completing a Conquest run to remove extra screens
  • Mute now saved across multiple battles in the same match
  • New improved visuals for Infinite Avatar border!

AUDIO

  • Seasonal Audio: We love our in-game menu music, but we’ve been hoping for some more variety in our lives. Starting this season, we’ll be changing our in-game menu music to match the vibe of each new season.
  • Agatha SFX added.

BALANCE UPDATES

We have another handful of card updates with this patch! We also wanted to clarify expectations around patch changes to cards. Our goal on “patch day” is to make the adjustments we can’t make via OTA. That often includes changes with balance impacts, but it just as often includes interesting changes we want to try out. When they intersect, such as last patch’s Spider-Man update, that’s great too! Our OTA releases remain our primary tool for balance, as we lock patch changes to cards at least two OTAs ahead of the patch’s release. This gives us the most flexibility to react, and keeps things as fresh as possible for all of you.

CARD UPDATES

Blade

    • [Old]

      1/3 –

      On Reveal:

      Discard a card from your hand.

  • [New]

    1/3 –
    On Reveal:

    Discard the rightmost card from your hand.

Developer Note: A solid card in early discard strategies, Blade has dropped off in both popularity and win percentage. As we examined weaker cards that could use a little love, we’d also been thinking about ways we could give a little push to some discard synergy cards, like Hela, Ghost Rider, Swarm, and of course Apocalypse. Because Blade is a card players acquire early on, a change accomplishing both of these goals needed to be clean and simple, and we think this fits the bill. It might not be enough to breathe new life into the daywalker, but we like to find opportunities for small changes with the potential to make some interesting waves.

Soul Stone

  • [Old] 1/1 – On Reveal: Draw a card. Ongoing: Enemy cards here have -1 Power.
  • [New] 1/1 – Ongoing: Enemy cards here have -1 Power.

Developer Note: It took players a few months to fully grasp the might of Thanos, but since then he’s been a metagame mainstay with multiple stints at the top of the heap. We love Thanos, but his combination of flexibility and powerful synergy enablers has proven to be a bit dangerous over time. We decided we wanted to shave a piece of strength out of the kit, and decided to hit two birds with one stone by simplifying the only card in the kit with two abilities. We understand this is a bit ironic, considering the recent changes to Mystique and Rogue to copy the Soul Stone’s draw effect, but oh well. While a meaningful loss of Power, we don’t expect Thanos to fall out of favor once the dust settles.

Spider-Ham

  • [Old] 2/2 – On Reveal: Transform the highest-Cost card in your opponent’s hand into a Pig, keeping its Power and Cost.
  • [New] 2/2 – On Reveal: Transform the leftmost card in your opponent’s hand into a Pig, keeping its Power and Cost.

Developer Note: As we mentioned in the OTA that adjusted Spider-Ham from 1/1 to 2/2, we weren’t happy with how damaging his effect was to a few of our cooler 6-Cost cards, especially Apocalypse. However, we liked that Spider-Ham hit a solid sweet spot of disruption without fully denying you the card, and even had some risk due to Destroyer and Infinaut. This change aims to retain those positive elements without applying it exclusively to higher-Cost cards, and also makes the effect a lot easier to play around if you suspect Peter Porker might be paying you a visit. The trigger will still hit 6-Cost cards slightly more often, since they’ll tend to migrate leftward in your hand as you wait to play them, but Apocalypse will safely hide on the right if you can keep discarding him.

Snowguard

  • [Old] 1/2 – While in your hand, this transforms each turn into a Hawk or a Bear.
  • [Old] Hawk: 1/2 – On Reveal: Ignore all location abilities next turn.
  • [Old] Bear: 1/2 – On Reveal: Trigger the effect of this location.
  • [New] 1/2 – On Reveal: Add the Hawk and Bear auroras to your hand.
  • [New] Hawk: 2/3 – On Reveal: Ignore all location abilities until the end of next turn (or the game).
  • [New] Bear: 2/3 – On Reveal: Trigger the effect of this location.

Developer Note: It feels like every patch includes at least one wacky, unexpected card change these days, so here’s one for today! Snowguard has turned out to be a largely unsatisfying card for players, posting poor stats on both popularity and actual wins. Our goals for Snowguard were to create a novel tool for Hot and Featured locations that might also see some play in Conquest decks looking to surprise the enemy, but we fell short. In revising the design, we aimed to:

1. Make her stronger.
Granting both the Hawk and the Bear is more total Power on-curve, and decreases the variance around whether either is useful.

2. Give her deckbuilding identity.

A few decks (and more to come) already care about adding material from outside your starting deck to your hand

3. Reduce confusion.

Results weren’t matching intuition around the Hawk, so we extended the window to start after it resolves. We also added text clarifying the effect won’t last through the end of the game, even if you Hawk on the final turn.

4. If possible, let her variants stay in play.

Leaning into summoning instead of transforming cleanly solved this.

Absorbing Man

  • [Old] 4/5 – On Reveal: If the last card you played has an On Reveal, copy its text. (if it’s in play)
  • [Change] 4/5 -> 4/4

Developer Note: What is this, an OTA patch? After last week’s balance updates were locked, but before they went live, we saw a huge surge in the strength and popularity of decks based on the Forge + Brood + Absorbing Man curve. We knew our changes weakened other top decks, and that the new kid was already becoming a Big Deal in ranked and Conquest. We’re often happy to let things breathe for a minute when a new deck appears, but this case was unique because it risked an especially dull metagame to let it ride until our next OTA. We decided to make a change now, and we’ll evaluate it again with the data gathered from the most recent weekend post-OTA.

BUG FIXES

Previous Release Bugs Fixed (Not Caught in 18.x Notes)

    • Fixed an issue that prevented some inbox assets from displaying correctly.
    • Fixed an issue that prevented the Conquest reward conversion screen from displaying when the season rolled over
    • Fixed an issue that allowed some players to purchase expired Conquest rewards for a short time
    • Cleaned up some issues where Conquest assets would display incorrectly in various languages
    • Resolved a UI hitch that would occur when scrolling between Conquest towers in some languages
    • When at the power cap, The Nexus will no longer cause other locations to wrap around to a negative value
    • Maria Hill’s card art should once again be visible players who play in Vietnamese
    • Fixed an issue that was causing some navigation buttons to disappear within the carousel for PC
    • Resolved a flicker that would occur for PC clients in Conquest during matchmaking
    • Cards in the token shop should no longer appear purchasable after already being owned by the player
    • Matchmaking should no longer briefly fade to black!
    • Fixed an issue with text occasionally overlapping the Daily Offer punch card
    • Featured Cards in the Spotlight Cache should now actively update when acquired elsewhere throughout the app
    • Fixed an issue where an error was occurring upon closing the PC client
    • High Evolutionary’s VFX should no longer persist after Attilan activates
    • The name of your chosen deck should once again display during the matchmaking screen
    • Mission reward icons should no longer be missing
    • Fixed an issue that prevented Mister Negative from capping costs at 6
    • Resolved an issue that resulted in a blurry overlay when accessing the shop from the post-match upgrade screen
    • UI elements behind the retreat confirmation prompt should no longer be interactable
New Bug Fixes (19.x)
    • Deck carousel feels less sticky now.
    • Collecting Mission Rewards without loading delay.
    • Sandman and Electro and Daredevil SFX now fade out, rather than looping until turn end.
    • Fixed bug blocking Space Stone trigger SFX.
    • Should no longer be able to navigate between menus while the Settings window is open
    • Fixed an issue that sometimes caused Sandman and Electro from displaying the power of a locked down location
    • Cards that changed abilities such as Mystique should now show the updated ability text if returned to hand
    • Omega Red’s copy should no longer spam its VFX on Sinister London
    • Fixed an issue that prevented Time Stone from incrementing the displayed energy number
    • The carousel should be a bit easier to scroll on PC
    • Fixed an issue that would sometimes cause the “Next” button in Friendly Battles to be missing its asset
    • Gold and Season XP assets should no longer be missing when viewed in the mission details
    • Snowguard’s VFX should turn off appropriately when the game ends and not persist to the post-match screen
    • VFX for the Mystery Premium Variant icon should no longer display weirdly while scrolling
    • Fixed an issue that could cause the Daily Offer Punchcard progression pips to display weirdly
    • Resolved an issue where claiming a card off of a Season Pass could cause the claim screen to display incorrectly
    • Fixed an issue that caused users in some languages to hang at the initial loading screen
    • Carousel images should no longer be cropped along the top on some iPhones
    • Season Pass rewards should no longer clip through the assets along the top of the screen when scrolling
    • Fixed an issue where tapping on the Gold icon in the Conquest shop could lock users out of the game mode
    • Cleaned up some font sizing issues with the multi-upgrade feature in Vietnamese and Japanese
    • Multi-upgrade should now count appropriately for mission progress
    • Fixed a small asset sizing issue with the Free Credits claim button
    • Fixed an issue where the claim button for Season Pass items wasn’t properly localized in most languages
      • Resolved an issue where certain devices could try to resize the game which could lead to many UI issues

That’s about it. You can check out the known issues in the game after this patch has been implemented right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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UFC 5 Cover Athletes Revealed – Meet The Three Fighters Leading the Next Gen

EA is going big this year, as this year’s UFC cover features not one, not two, but three athletes! Here’s your first look at the UFC 5 cover athletes 

MP1st was invited by EA to take part in an early, closed door look at the upcoming MMA sports sim where the new cover athletes were revealed and more.

UFC 5 Standard Edition Cover

Image

On the standard edition cover for UFC 5, we have former Flyweight Champion Valentina “Bullet” Shevchenko and current Featherweight Champion Alexander “The Great” Volkanovski. 

UFC 5 Deluxe Edition (Digital Only) Cover

Image

The deluxe edition of UFC 5 features current Middleweight Champion Israel “The Last Stylebender” Adesanya.

That’s all the information we have today, but fret not, as EA will reveal more of UFC 5 this coming Thursday! Till then, enjoy this tease from EA!

Make sure to keep it locked here on MP1st, as we’ll have more UFC 5 coverage on the site. If EA’s support for UFC 5 is anything like UFC 4, then gamers are in for a treat when it comes to free fighters being added post-launch.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Star Wars Jedi: Survivor Update 1.000.009 for Sept. 5 Sabers Out for Patch 7, Patch Notes Listed

Respawn has released Star Wars Jedi: Survivor update 1.000.009 and this is for what the studio calls Patch 7! This adds Variable Refresh Rate (VRR) support for the PS5 version alongside a host of other improvements. Read on for for the official Star Wars Jedi: Survivor Update 7 patch notes for September 5.

Star Wars Jedi: Survivor Update 1.000.009 Patch Notes | Star Wars Jedi: Survivor Update 7 Patch Notes for September 5:

Patch 7 for Star Wars Jedi: Survivor arrives today for PC, PlayStation 5, and Xbox Series X | S.

Here are the fixes you can expect with this patch:

  • This patch introduces several performance-related improvements* on PlayStation 5 and Xbox Series X/S including:
    • Performance mode has been completely reworked to substantially improve player experience.
      • A number of GPU and CPU optimizations – along with disabling Ray Tracing – has resulted in a better player experience, including a solid 60 FPS in Performance mode.
    • Quality Mode has also received optimizations to help reduce FPS fluctuation and introduce other visual improvements.
  • Variable Refresh Rate support added for PS5.
  • Additional performance & optimization improvements for PC, including DLSS support.
  • Save system tweaks to help prevent save game corruption.
  • Fixed issues where players could not retrieve their XP after dying under certain circumstances.
  • Various crash fixes.
  • Various bug fixes & improvements across all platforms, including fixes for cloth, lighting, and UI.

* Note: Cinematics in Star Wars Jedi: Survivor on console are locked to 30 frames per second.

For those on last-gen consoles (PS4, Xbox One), don’t forget, Jedi: Survivor is also getting ported there and it’s in “early stages” of development per EA.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Update for September 2023 – Monthly Schedule, Rewards and Info Revealed

Rockstar Games is continuing with their monthly announcements for everything new heading to Red Dead Online! The new Red Dead Online update for September 2023 has now been released, with the monthly schedule, rewards and other info detailed in full below.

Red Dead Online Update for September 2023 – Monthly Schedule, Rewards and Info:

Enterprising Bounty Hunters will benefit from a host of rewards and discounts this month, including double payouts on all Bounties and triple the usual on Bounty Hunter Award Trade-Ins.

In addition, players who wish to start their vigilante career can pick up the Bounty Hunter License in Rhodes with 5 Gold Bars off.

Full highlights from September’s update include:

  • Triple RDO$, Gold, and XP on all Bounty Hunter Award Trade-Ins
  • Triple RDO$ and XP on Day of Reckoning and Manhunt
  • Double RDO$, Gold, and XP on the Featured Series
  • Double RDO$ and XP on all Bounties
  • Free Community Outfit assembled by Carly GB
  • Returning clothing for a limited time: The Squat Stovepipe Hat and Charro Jacket
  • Featured Series Calendar:
    • September 5 – 11: Contrast Series
    • September 12 – 18: Explosive Series
    • September 19 – 25: Blackwater Series
    • September 26 – October 2: Contrast Series
  • Month-Long Rewards:
  • Complete any Bounty Hunter Free Roam Event before October 2 to land a grey and navy pair of Griffith Chaps
  • Those with a Prestigious Bounty Hunter License who successfully nab both a Legendary and Infamous Bounty this month will receive a dark olive Benbow Jacket and a pack of Cigarettes
  • Complete any Blood Money Opportunity to get the green and light tan colorway of the Calhoun Boots
  • Complete three Blood Money Contracts to get the grey Winter Shotgun Coat
  • Weekly Rewards for completing any Bounty:
    • September 5 – 11: A green and light tan Winter Shotgun Coat
    • September 12 – 18: A green pair of Calhoun Boots
    • September 19 – 25: White and navy Griffith Chaps
    • September 26 – October 2: a gray Benbow Jacket
  • Discounts: 5 Gold Bars off the Bounty Hunter License; 10 Gold Bars off the Prestigious Bounty Hunter License; 30% off Ammo Crafting Pamphlets, Ponchos, Turkoman Horses, Revolvers, and Rifle and Pistol Ammo; 40% off all Bounty Hunter Emotes (Distinguished and Prestigious) and “Dramatic Actions” Emotes; and 50% off Bolas (including Hawkmoth, Brookstone, Gravesend)

Featured Series Calendar:

Test your competitive instincts by taking part in the Featured Series at any point during this month to earn 2X RDO, Gold, and XP.

  • September 5 – 11: Contrast Series
  • September 12 – 18: Explosive Series
  • September 19 – 25: Blackwater Series
  • September 26 – October 2: Contrast Series

Free Community-Inspired Outfit:

Carly GB creates fantastic outfits in Red Dead Online accompanied by cinematic videos showcasing the ensembles out and about in the world. Claim the following items through October 2 from participating Tailors statewide, as well as the pages of the Wheeler, Rawson & Co. Catalogue, to build one of Carly’s dapper creations:

In addition to the above, merchants are selling the Squat Stovepipe Hat and Charro Jacket for a limited time only. Be sure to visit your local Tailor or order from the Catalogue to get them before they’re gone.

Discounts:

  • Bounty Hunter License – 5 Gold Bars off
  • Prestigious Bounty Hunter License – 10 Gold Bars off
  • Ammo Crafting Pamphlets – 30% off
  • All Bounty Hunter Emotes (Distinguished and Prestigious) – 40% off
  • “Dramatic Actions” Emotes – 40% off
  • Ponchos – 30% off
  • Turkoman Horses – 30% off
  • Revolvers – 30% off
  • Bolas – 50% off (including Hawkmoth, Brookstone, Gravesend)
  • Rifle and Pistol Ammo – 30% off

That’s it for this month, cowpokes! See you in October!

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Salman Haider Zaidi

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Alone in the Dark Delayed to January 16, 2024 to Avoid Alan Wake 2, Marvel’s Spider-Man 2

With a packed gaming line up awaiting players this October, THQ Nordic has decided to push back the Alone in the Dark remake from its original October 25 release date to January 16, 2024! What’s interesting here is, the Alone in the Dark new release date announcement fully acknowledges the other big titles hitting that month.

In the press release sent out, THQ Nordic states that not only are they delaying the game to “perfect the gaming experience,” but also to avoid competing with Alan Wake 2 (Oct. 27) and Marvel’s Spider-Man 2 (Oct. 20).

Our intention is to avoid competing with the wake of Alan’s epic release and to evade the dazzling skyline of cities adorned by the graceful swings of Spider-Man. We aim to truly remain as Alone in the Dark as possible. To honor this, the spine-chilling horror game has been rescheduled to unveil its horrors on January 16th, 2024. This extension will serve a dual purpose: not only will it permit us to meticulously perfect the gaming experience, but it will also grant us the opportunity to fully immerse ourselves in the remarkable releases of October.

Not familiar with the Alone in the Dark remake? Here’s a few key details about it:

About Alone in the Dark

Explore Derceto Manor in this reimagination of Alone in the Dark, a love letter to the 90’s cult classic horror game! Set in the gothic American south in the 1920’s, Alone in the Dark features a noir-setting with classical Lovecraftian horror-elements, where the familiar meets the surreal.

  • Return to the roots of psychological horror and experience an atmospheric journey worthy of the game that started the genre.
  • Dive into a world full of sounds that make your skin crawl with a haunting, yet mesmerizing doom jazz soundtrack.
  • Enjoy the thrill of desperate survival in a world where reality starts to crumble, evil lurks in every shadow and ammunition is scarce.
  • Experience this nightmare from either Emily Hartwood’s or Edward Carnby’s perspective and unearth the dark secrets of a gothic mansion.
  • Immerse yourself in a deep psychological story that goes beyond the realms of the imaginable, by Mikael Hedberg, cult horror writer of SOMA and Amnesia.

This is honestly a good move on THQ Nordic’s part, as this makes sure that gamers already have a big game to look forward to when 2024 starts. Aside from Alan Wake 2 and Marvel’s Spider-Man 2, Assassin’s Creed Mirage is also due this October as well.

Alone in the Dark’s new release date is January 16, 2024 and will be available on the PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy Pixel Remaster Sales Top 3 Million

Square Enix has just announced that the Final Fantasy Pixel Remaster sales have surpassed 3 million units.

The journey to completion was gradual, starting in July 2021 with the release of first three Final Fantasy titles on PC, iOS, and Android. Later that year, Final Fantasy IV and Final Fantasy V joined the lineup. In February, 2022, the collection reached its completion with the launch of Final Fantasy VI.

All six titles were consolidated into the Final Fantasy Pixel Remaster, which was then released for PlayStation 4 and Switch on April 19, 2023. Since its release, it has been steadily gaining momentum. In May 2023, sales had already reached the 2 million mark, and in just three months, an additional 1 million units were sold.

Final Fantasy Pixel Remaster sales

Not a lot of people got a chance to play the original Final Fantasy titles when they launched back in the day. However, this new iteration allows new players to experience the roots of one of the most beloved gaming franchises.

If you are one of the three million players who contributed to Final Fantasy Pixel Remaster sales, please share your experience in the comments below!

Hammad Taufeeq

Fear the Old Blood

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Generation Zero Update 1.40 for September 5 Released for Bug Fixes

Avalanche Studios has released Generation Zero update 1.40 today for all platforms. This is the September patch featuring a ton of bug fixes. Check out the full Generation Zero September 5 patch notes down below.

Generation Zero Update 1.40 Patch Notes | Generation Zero September 5 Update Patch Notes:

BUG FIXES

Companion

  • Fixed an issue where the Companion item could be dropped by pressing R
  • Fixed an issue with Companion targeting, where rocket launcher projectiles would continue to target a destroyed enemy, instead of retargeting a new one
  • Fixed an issue where the Companion would react to flares and fireworks by attacking them instead of attacking an enemy
  • Fixed an issue where ‘Repair Companion’ button failed to grey out after using the Repair Kit in the Companion Workbench
  • Fixed an issue where a client’s Companion might end up invisible to the host
  • Fixed an issue where Companion could remain stuck in the Pet the Dog emote animation, if players interrupted it with any other emote
  • Fixed an issue where the Companion could go out of bounds or clip through geometry when performing the Pet the Dog emote
  • Fixed an issue where performing the Pet the Dog emote could catapult players into the air or cause them to fall through geometry
  • Fixed an issue where item quality was not shown for items in the Companion inventory
  • Fixed an issue where the Companion could be picked up while performing emotes
  • Fixed an issue with missing sound effects in the Companion Workbench
  • Fixed an issue with the Companion Spotting Module, where it kept calling out the same enemy over and over
  • Fixed an issue in multiplayer games, where there was no VFX shown for other players getting healed by a Companion with the Medic Module equippedMission
  • [Community reported] Fixed an issue where the Building Blocks mission might not be able to complete due to a missing FNIX baseEquipment and Weapons
  • [Community reported] Fixed an issue where players were unable to attach Vision Modules to scope on the RLG-7
  • Fixed an issue where players could use the Sensory Jammer despite being detected by Scouts
  • Fixed an issue where Explosive Arrows did no damage on FNIX Outpost GeneratorsGameplay
  • Fixed an issue where players might join a multiplayer game with a difficulty setting other than the preferredUI
  • Fixed an issue where Completion and Station might overlap on the map screen
  • Fixed an issue where icons could be erroneously displayed on Warboard maps
  • Fixed an issue where opening Inventory while interacting with a Station or Storage Container might cause UI overlaps
  • Fixed an issue where UI prompts did not update if player rebound keys while in control of an RC TickMap
  • Fixed a large amount of terrain holes and floating props

KNOWN ISSUES

Machines

  • Some armor plates on the Tank’s legs are invulnerable
  • Some Machines that are visible for one party member are invisible for others in the same lobby
  • Dead machines sometimes still produce idle soundsGameplay
  • Assignment “Destroy 5 Runners with a hunting rifle” does not track correctlyUI
  • Multiplayer Matchmaking – Player fails to join the correct session as per the preferred multiplayer matchmaking settings
  • Safehouses might get lost when logging in. This is most commonly encountered on PlayStation.Performance
  • (PC) Tabbing out may result in unusually high GPU usage

Source: Generation Zero Blog

Damien Seeto

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New Battlefield 2042 Weekly Missions, Store Bundles for Redux Week 2 Listed (September 5)

A new set of weekly missions and store items has now arrived in Battlefield! Our Battlefield 2042 Redux Week 2 weekly missions, store bundles, and Portal Modes post details the new missions, modes, and store items for this week below.

New Battlefield 2042 Weekly Missions, Store Bundles for Redux Week (September 5):

Weekly Missions:

Per the in-game notice, Weekly Missions will be “back soon.” We’ll update this post whenever they’re live.

Portal Modes:

  • 2042 All-Out Superiority (2042 | Vehicle Superiority | 24v24)
  • S.C.O.U.T. (BF3 vs. BC2 | Conquest | 32v32)

New Store Bundles:

No new bundles; Liquidators, Visceral, One Man Army, Leave No Trace, Morning Raid and Exodus Specialist Kit remain available in the store. Recon Shortcut Kit has been replaced with Engineer Shortcut Kit.

That’s all for Redux Week 2. Check back next Tuesday for the weekly missions refresh post from MP1st!

More Battlefield Reading:

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Salman Haider Zaidi

That's a nice argument, Senator.

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The Elder Scrolls Online Update 2.48 Released This Sep. 5 for Update 39

Bethesda has released The Elder Scrolls Online update 2.48 (PS5 version 1.009.000) for the PlayStation and Xbox platforms this September 5. This is update 39 and it includes loads of improvements and gameplay additions. Read on for the patch notes for The Elder Scrolls Online.

The Elder Scrolls Online Update 2.48 Patch Notes | The Elder Scrolls Online Update 1.009.000 Patch Notes | The Elder Scrolls Online Update 39 for September 5 Patch Notes | ESO Update 9.1.5 Patch Notes:

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Quest & Content Improvements for New Players
As part of an ongoing initiative to improve the initial experience of the early game and make it less overwhelming with “endless quest pin spam”, we’ve revised many quests in major cities to show up later along your leveling path so as not to misdirect the unwary. The changes made include, but are not necessarily limited to, the following broad categories listed below. As always, each location may have its own special requirements (such as cities that need to be saved and/or zone story quests that need to be completed). Please note that if you acquire the quests any other way (such as being shared, or through the Crown Store for a prologue, etc.) then you should be able to continue them normally.

  • The Prophet and other Base Game main quest bestowers will now only appear in Chapter and DLC cities after you are at least level 5 and have completed the first quest in the respective Zone Story.
  • Story quests (not “join the guild” quests) offered by the Fighters and Mages Guild will now only be visible to players level 5 or above.
  • Reworked Fighters Guild bestowals in all zones so that Bera Moorsmith does not chase you down anymore, instead waiting patiently by the guild entrance to flag you down.
  • Thieves Guild and Dark Brotherhood vector quests now require you to be at least level 5. These quests are still available at any level within their respective zones.
  • A Room to Spare (Housing Introductory quest) flyers are now only visible to players level 6 or higher. The quest is now also more consistently available across appropriate locations.
  • Sorinne Gerard no longer yells at you to learn how to play Tribute in places outside of High Isle before you reach at least level 6.
  • Availability of crafting certification quests has been standardized at level 6 in most locations.
  • Bestowers for delve, world event, and world boss daily quests will now only be visible to players level 7 or above (or if they are shared with you, as noted above).
  • Bolgrul, the Undaunted daily questgiver, will now only be visible to players level 7 or above.
  • Daily quest bestowers from the Fighters and Mages Guild will now only be visible to players level 7 or above.
  • Bestowers for Battleground and Undaunted introductory quests are now only visible to players level 10 or above.
  • Bestowers for zone vectoring quests (such as Craglorn) will now only be visible to players level 15 and above.
  • Bestowers for prologue quests will now only be visible to players level 15 and above.
  • Bestowers for Trial introductory quests will now only be available to players level 50 and above in cities; you can still get them in the trials themselves at any point.

Navigator Quest Pins
As part of this update, we’ve introduced a new system that utilizes the navigator service NPCs in Tamriel’s major cities so tracked quests (either actively tracked or not-currently-tracked) indicate if any links will take you to locations where you have quests. This manifests as the “door” pin that is typically used for transit between spaces, which is now present over the navigator NPC if they have a suitable link to your destination. While in conversation with them, their conversation line options will also have “door” pins next to them indicating that is the dialogue option you should select to reach your quest location.

Update to Event Tickets
We have introduced a new safety rail for Event Tickets that come from looted sources (and only looted, as quest-ones already have a warning involved when you go to turn them in).

  • When you complete an action which would have dropped Event Tickets while at or near the Event Ticket currency cap (and not on daily cooldown) you will now receive a message letting you know you could have gotten Event Tickets from this source but did not have enough room to loot them.
  • Once you spend enough Event Tickets to properly loot additional tickets, you will be able to loot them from the next event-appropriate source.
  • If you fail to loot your Event Tickets at all (because you forgot, because you crashed, or because an asteroid hit your hometown and you managed to survive but lost internet) you will not automatically be put on the daily reset. You may attempt additional dungeons, kill bosses, or whatever the event-appropriate activity is until you completely loot your Event Tickets for that day.
  • You can still only receive Event Tickets once per day.
  • This behavior is currently in place for Undaunted Celebration and Witches Festival, and will roll out to other appropriate events over time.

New Cyrodiil Monster Masks
Three new Cyrodiil Monster Masks are being released in this update. The masks and shoulders can be purchased from the Elite Gear Vendor in three new containers for 50k AP each, and Style Pages can be purchased from the War Researcher Vendor as individual pages for 150k AP each.

  • Jerall Mountains Warchief
    • 1 – Adds 129 Weapon and Spell Damage
    • 2 – Dealing damage applies a stack of Malady to your enemy, reducing Healing Taken by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing Healing Taken by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
  • Nibenay Bay Battlereeve
    • 1 – Adds 424 Critical Resistance
    • 2 – When you are forcefully moved via a Pull, Knockback, or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from Players by 5%.
  • Colovian Highlands General
    • 1 – Adds 1487 Offensive Penetration
    • 2 – When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 Group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.

New PvP Face & Body Markings
We’ve also added a new PvP Face and Body Mark Set: the Unfeathered Battle markings. This requires 100,000 AP to purchase and 50 Gladiator Proofs to combine.

PvP Death Notifications
We’ve added a new death notification feature to Cyrodiil, Imperial City and Battlegrounds to give more details about combat and deaths.

  • This new chat feature will alert you to who defeated whom, around what area the death occurred, and show alliance ranks of those in the battle.
  • In Cyrodiil and Imperial City specifically, you will also get more information on “crossed swords” showing who’s currently winning in that particular fight.
    • “Crossed sword” indicators are displayed when there have been 3 or more kills in an area within a short period of time, and last for 30 seconds after their initial creation if no more deaths occur.
  • While in Battlegrounds, this messaging will be truncated slightly as the area which a death occurred isn’t necessary.
  • These notifications can be toggled on and off in the Social settings.

Improved Imperial City Treasure Scamp Loot
Scamps located in the Imperial City sewers will appear less frequently but offer significantly increased rewards!

  • Cunning Scamps will now reward a greatly increased quantity of Tel Var Stones.
    • Note: This reward is NOT multiplied by the Imperial City Tel Var multiplier.
  • Trove Scamps will now drop a tradeable piece of Imperial City Gear in addition to their previous rewards. Item Sets that can be dropped include:
    • Black Rose
    • Galerion’s Revenge
    • Imperial Physique
    • Meritorious Service
    • Phoenix
    • Powerful Assault
    • Reactive Armor
    • Shield Breaker
    • Thews of the Harbinger
    • Vicecanon of Venom
  • In conjunction with this change, we are also lowering the number of scamps required to kill for the following achievements:
    • Trove Scamp Slayer has been reduced from 15 kills to 5 kills
    • Trove Scamp Exterminator has been reduced from 100 kills to 10 kills
    • Cunning Scamp Slayer has been reduced from 15 kills to 5 kills
    • Cunning Scamp Exterminator has been reduced from 100 kills to 10 kills

New & Updated Achievements
In this update, we’ve added new achievements for some existing content. If you have accomplished these already, they will be awarded automatically upon first log in.

  • Completing a Mythic will now grant an achievement, and there are also meta-achievements for completing all the Mythics in a given zone.
  • Getting a respective class to level 10 and to level 50 will trigger an achievement.
  • Antiquities that require you to find multiple fragments will now have an achievement associated with them.
  • Fencing 20,000 gold worth of items at a given outlaw’s refuge will now trigger an associated achievement.
  • Dungeon collectible fragments are now usable. Using all the necessary items will trigger the associated achievement and award the collectible.
  • There is a new achievement when you max out your Excavation and Scrying skill lines for Antiquities.
  • Adjusted the point value for several achievements or edited their text to better communicate how to trigger the achievements.
  • Lowered the count for many achievements which includes the following:
    • Imperial City treasure and Tel Var scamps
    • The medals awarded for certain chaos ball and relic PvP achievements
    • Jee-Lar’s dailies
    • Several Orsinium achievements

Updates to Item Set Sourcing
In order to make it easier to find and obtain various item sets, we have fixed, adjusted, and otherwise cleaned up some item set sourcing, detailed below:

  • Cyrodiil
    • Rewards for the Worthy will continue to have the newest item sets.
    • As new sets continue to get added, older sets will be removed from the Rewards of the Worthy and added into other sources including Cyrodiil delves, dolmens, board missions, daily quests, town merchants and elite gear vendors.
      • Town Daily Quest and Town Merchants will be divided by Light, Medium and Heavy. With the exception of Cheydinhal and Chorrol/Weynon Priory, these daily quest reward coffers can reward any set.
      • All PvP sets are available as individual containers on both Town Merchants and Elite Gear Vendors.
        • Town Merchants have a discount price of 12k AP
        • Elite Gear Vendors have a higher price of 20k AP
      • All PvP item sets will now drop from Cyrodiil delves, dolmens and board missions.
        • Delves will drop waist and feet item sets
        • Dolmens will drop jewelry
        • Board Missions will drop all other armor pieces.
          • Bounty and Scout missions will award armor pieces from a new container.
          • Battle and Warfront missions will reward weapon slot pieces from a new container.
    • Any discrepancies in drop rates based on item slots have been brought up to current standards. This means rather than having a significantly higher chance of getting jewelry drops from sources, you will now have an equal chance of getting any piece of gear. This standard will be maintained for item sets going forward.
  • Craglorn Trials
    • In order to fix a number of item set curation issues in the Craglorn Trials, we have adjusted the locations of some item sets. The “shared set pool” will now be broken up and each Trial will now drop 4 sets. The breakdown is outlined below:
      • Aetherian Archive
        • Defending Warrior
        • Healing Mage
        • Infallible Mage
        • Quick Serpent
      • Hel Ra Citadel
        • Berserking Warrior
        • Destructive Mage
        • Eternal Warrior
        • Poisonous Serpent
      • Sanctum Ophidia
        • Immortal Warrior
        • Twice-Fanged Serpent
        • Vicious Serpent
        • Wise Mage
    • To fix a discrepancy in Item Slot sourcing, Varlariel in Aetherian Archive will now drop Head, Chest, Shoulders and Leg set pieces; the two Atronachs will drop Hands, Waist and Feet set pieces.
    • Completing a Craglorn Trial on Normal difficulty will award blue-quality gear, while completing a Trial on Veteran difficulty will award purple-quality gear, with jewelry potentially being gold.
  • Hew’s Bane
    • Delves in Hew’s Bane will now drop Hands, Waist and Feet set pieces in all weights.
    • World Bosses in Hew’s Bane will now drop Head, Chest, Leg, and Shoulder set pieces in all weights, in addition to Jewelry and Weapons.
    • Chests and monsters in the overland will drop sets in all slots and weights.
    • Daily Delve and World Boss Quest Coffers can award sets in all slots in all weights.
    • Added reward coffers with a Hew’s Bane Item Set drop to the following quests:
      • Memories of Youth
      • The Lost Pearls
      • The Sailor’s Pipe
      • Thrall Cove
    • Thieves Guild Heist containers will drop sets in all slots and all weights.
  • Gold Coast
    • Delves in the Gold Coast will drop Hands, Waist and Feet set pieces in all weights, including Flanking Strategist and Hide of Morihaus.
    • World Bosses in the Gold Coast will drop Head, Chest, Leg, and Shoulder set pieces in all weights, in addition to Jewelry and Weapons, including Flanking Strategist and Hide of Morihaus.
    • Chests and monsters in the overland will drop sets in all slots and weights.
    • Daily Delve and World Boss Quest Coffers will continue to award sets in all slots and all weights.
    • Dark Brotherhood Sacrament Containers will continue to award sets in all slots and all weights for Sithis’ Touch.
    • Remains-Silent will continue to award all slots in all weights for Sithis’ Touch.

Stacking of Identical Crown Store Items 
We’ve made some changes to how certain Crown Store items appear in your inventory, which will allow for items that appeared to be the same (but came from different sources) to be stacked.

  • Select the “Stack All Items” keybind from the UI if you have some affected items to reclaim inventory space.
  • Items from Daily Login Rewards will now stack with their associated Crown Store items.
    • Note: This does not affect items that can be exchanged for gems, which are denoted with a gem icon.

Unifying Unsellable Items 
We’ve made changes to certain items to allow for better understanding surrounding what can and cannot be sold. These changes should make the experience of selling items significantly more consistent and clearer.

  • Any item that is listed as 0 gold in your inventory cannot be sold.
  • Certain items that were previously listed as 0 gold in your inventory but could still be sold to merchants will now be valued at 1 gold. Items impacted by this change include:
    • Weapons and armor picked up directly from clickable items throughout the environment
    • Certain crafting materials
    • Low level provisioning food and drink
    • Lockpicks
    • Items found in the tutorial

New Furnishings
In this update, we’re providing you with some new furnishing offerings, including:

  • 29 new Structural furnishing plans, which can be acquired via the Necrom Reward Coffer, obtainable by completing the Telvanni Peninsula World Boss or Delve Daily Quests.
  • 7 new Master Writ furnishing plans, detailed below.

Master Writ Vendor Offering Adjustments

  • We have introduced seven new Master Writ furnishing plans on Rolis Hlaalu, which can be individually purchased for 125 Writ Vouchers each:
    • Blueprint: Necrom Cart, Funerary
    • Design: Indoril Chandelier, Vine-Covered
    • Diagram: Dwarven Door, Bronze
    • Formula: Telvanni Lantern, Luminous Mushroom
    • Pattern: Dark Elf Tent, Multiroom
    • Praxis: Necrom Crematory, Furnace
    • Sketch: Mirror of the Weaver
  • The previous seven Master Writ furnishing plans on Rolis Hlaalu, which were introduced in the Scribes of Fate DLC, have been moved to Faustina Curio (Rolis Hlaalu’s assistant) for discounted individual purchase at 100 Writ Vouchers each if you have completed the “Unsurpassed Crafter” Achievement.
    • Blueprint: Druidic Bridge, Living
    • Design: Druidic Oven, Stone
    • Diagram: Statue, Bronze Tentacle
    • Formula: Druidic Throne, Y’ffre’s Bloom
    • Pattern: Mage Tapestry, Aurbic Phoenix
    • Praxis: Stone, Lava-Etched
    • Sketch: Resonance Crystal, Cerulean
  • The previous seven Master Writ furnishing plans that were on Faustina Curio, which were mostly High Isle in style, have been collected into a new item called the “High Isle Furnishing Folio”. This can be purchased from Faustina if you have the Unsurpassed Crafter Achievement, for 700 Writ Vouchers. This new folio contains the following items:
    • Blueprint: High Isle Caravel, Miniature
    • Design: Shark Jaw, Massive
    • Diagram: High Isle Beacon, Unlit
    • Formula: Potted Trees, Stonelore Dogwood
    • Pattern: High Isle Tapestry, Seaside Tourney
    • Praxis: High Isle Hearth, Tilework
    • Sketch: High Isle Hourglass, Gold
  • Faustina Curio now offers a new item, the “Galen Mixed Furnisher’s Document” which contains any of our Blue or Purple Quality recipes from Galen available for 30 Writ Vouchers, provided either the “Agent for Arabelle” or “Mornard Mercenary” Achievements have been completed.

Placing Furnishings from Inventory
You will now be able to place furnishings directly from your Inventory and from the collections screen while in your house.

Furnishing Preview Placement
There is now a Preview Placement option available when previewing items from the Purchase tab of the Housing Editor so you can see exactly what a new furnishing will look like in your home.

Suppressing Companions in Favor of Assistants 
When you have a Companion out and you summon an Assistant, your Companion will automatically be re-summoned when your Assistant is un-summoned.

New Endeavor Activity Types
We are introducing multiple new Endeavor types in Update 39, all of which may now show up in your daily and weekly Endeavor activities, offering you new ways to earn Seals of Endeavor.

Antiquity Skill Line Crown Store Unlock 
Fully completing the Excavation and Scrying skill lines on one character now unlocks the ability to purchase those skill lines on other characters.

  • You must maximize both the Excavation and Scrying skill lines before this new product is available for purchase.
  • Purchase of this product will unlock both the Excavation and Scrying skill lines, if not already unlocked, and advance both skill lines to their maximum rank on the character that purchases it.
  • This new offering will be located under “Upgrades -> Skill Lines” in the Crown Store.

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General

  • When stamina is drained to zero and when using Gamepad Mode, your character may briefly twitch rapidly when attempting to attack.

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As mentioned earlier this year, we’ve taken a change in approach with this update where we’re taking more time for polish and quality of life improvements during this time of year. This means that the focus of changes this time around are aimed at polishing experiences within combat systems and fixing bugs with existing things, as well as beginning to integrate some new fancy technology we obtained from creating the Arcanist class. We have some targeted balance adjustments too, of course, but the list is quite short compared to other updates and is not indicative of everything we’d like to tune and tweak. With that being said, let’s talk about what the major changes are focused on.

In this update, the major focus outside of the stated bug fixing is polishing weapon passives to help better define and diversify those choices when making your build. Weapons are traditionally seen as tools that push your class advantages or make up for some of their disadvantages, and we’ve noticed based on feedback and metrics on their engagement that they’ve been falling short of that. In aims to improve this experience, we’ve taken some specific passives and adjusted them to target some pain points on how you can build or play around them. These changes are focused on our more offensive weapons since Restoration Staff and One Hand and Shield are in a relatively solid place.

Aside from this pass on weapon passives, we’ve also started to roll in some back-end reworks that utilize the fancy new “While this ability is slotted on either bar” functionality that the Arcanist added with the Tome-Bearer’s Inspiration ability. We’re not planning to use this everywhere we have passive bonuses for ability slotting, but we did immediately see an opportunity to drastically improve the flow and user experience on Grim Focus and Bound Armaments. These abilities will now no longer require you to activate them to be eligible to begin generating stacks with Light or Heavy Attacks, as they’ll now build stacks any time the ability is slotted on either bar. This removes the need for the “dead cast” to activate them – removing the buff management portion of the ability – while also removing those frustrating moments when you activated them too early, wasting a global cooldown. We’re very excited for Nightblades and Sorcerers to get their hands on these changes!

Of course, as mentioned earlier, you can still expect some minor tweaks and changes to abilities and item sets for balance or bug fixing, but this covers most of the work in this update. We’ve done a lot of back-end improvements to many Area of Effect-generating item sets – swapping them over to the Area of Effect improvements we started working on almost two years ago – but we won’t bore you with those details since they shouldn’t impact how you use them! Safe journeys and we look forward to seeing you in Tamriel!

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General

  • Fixed an issue that could cause pet health bars to not appear.
  • Updated the visibility of the highlight effect that Crux spending abilities have when at 3 Crux, to make them stand out more.
  • Bonuses that increase your damage done to monsters will now also apply their effects to proc based damage.
  • While grouped, you can no longer leave an instanced area while in combat.
  • Fixed an issue where targets hit by displacement effects while stealthed or invisible could fail to be revealed in some cases.
  • Fixed an issue that prevented Break Free from properly granting Crowd Control immunity after the original Crowd Control was removed.
  • Fixed an issue where some visual effects could play erroneously after coming out of stealth while dueling.
  • Fixed an issue where the final hit of channeled Heavy Attacks (Lightning and Restoration) were not considered channeled attacks, despite totally being channeled attacks.

Arcanist

  • Herald of the Tome
    • Abyssal Impact: Fixed an issue where this ability and its morphs did not cause you to unsheathe your weapons on cast.
    • Fatecarver:
      • Fixed an issue where this ability and its morphs could fail to return as a channeled or Damage over Time effect in some cases.
      • Fixed an issue where this ability and its morphs did not properly interact with interrupts between the lock out duration and immunity behavior, after being affected by an interrupt.
  • Curative Runeforms
    • Fixed an issue where this skill line leveled faster than other skill lines.
    • Apocryphal Gate
      • Passage Between Worlds (morph): Fixed an issue where the synergy from this morph failed to act as casting a synergy for many item sets and other proc based events.
    • Remedy Cascade:
      • Fixed an issue where the aim assist feature for the Stamina versions of this ability and its morphs would attempt to lock onto enemies rather than allies.  Stamina builds confirmed rebels?
      • Fixed an issue where this ability and its morphs did not properly interact with Interrupt’s lock out behavior and immunities.

Dragonknight

  • Ardent Flame
    • Combustion: Reduced the damage bonus this passive provides to Burning and Poisoned status effects to 12/33%, down from 25/50%.

Draconic Power

  • Dragon Blood
    • Green Dragon Blood (morph):
      • This morph now also adds a small Heal over Time, lasting 5 seconds and scaling off your Max Health (~3% per tick).
      • This morph no longer increases in duration of effects by 1 second for every rank, but rather ranks up the healing done of the healing over time.
    • Dragon Leap: Fixed an issue where this ability could be cast on swimming targets, resulting in some extreme tomfoolery.

Necromancer

  • Grave Lord
    • Frozen Colossus:
      • Reduced the cost of this Ultimate and its morphs to 175, down from 225.
      • Increased the damage per hit of all versions by approximately 11%.
        • Pestilent Colossus (morph): This morph now also always guarantees the Diseased status effect on each hit.
        • Glacial Colossus: This morph now also extends the duration of Major Vulnerability to 17 seconds per hit, up from 12.

Bone Tyrant

  • Bitter Harvest
    • Deaden Pain (morph): This morph now also increases the duration of the effects it grants to 4 seconds per corpse consumed, up from 2.

Nightblade

  • Assassination
    • Death Stroke
      • Incapacitating Strike (morph): Fixed a VERY old and very annoying bug where the special version of this Ultimate could fail to be activated in some cases where your Ultimate cost was being affected by bonuses or penalties that changed the original 120 Ultimate cost requirement for the Stun. The tooltip, animations, and ability cast will now always update their cost and activation phases when you meet their augmented cost values.
    • Grim Focus:
      • This ability and its morphs no longer need to be activated to generate stacks, as they will now generate stacks any time you meet their original requirements simply with the ability slotted on either bar.
      • Increased the cost of the special activate to 1890, up from 1350, to make up for the fact that you no longer need to activate the buff portion of these abilities.
      • These abilities now all use consistent naming and icons, rather than having separate names for the active versus stacking portions.
      • Updated the tooltips to mention that fully charged Heavy Attacks grant double stacks.
      • These abilities will now highlight on your ability bar when you are at full stacks, rather than becoming a different icon.
        • Relentless Focus (morph):
          • This morph now increases the amount of Weapon and Spell Damage each stack grants to 80 at rank IV, rather than increasing the duration of the buff, since the buff no longer has a duration.
          • This morph now costs 1377, rather than 1148.
  • Shadow
    • Shadow Cloak: This ability and the Shadowy Disguise morph now also grant Major Savagery and Prophecy for slotting on either bar, to help them offer more functionality outside of PvP and to ensure the abilities still offer something when they are being countered.
      • Dark Cloak (morph): This morph now swaps the Major Savagery and Prophecy to Minor Protection for slotting on either bar, rather than granting it for 10 seconds after casting the ability.
    • Veiled Strike
      • Surprise Attack: Reduced the cooldown of the guaranteed Critical Strike on this morph to 3 seconds, down from 4.
      • Concealed Weapon: This morph now grants Major Berserk for 7-10 seconds based on rank, rather than a unique 7-10% damage done when meeting its conditions.

Sorcerer

  • Daedric Summoning
    • Bound Armor:
      • This ability and its morphs now grant their passive bonuses on both bars while slotted, rather than only the bar they are actively slotted on.
      • This ability and the Bound Aegis morph now passively grant their Minor Protection while slotted, rather than for a duration after casting.
      • Increased the base Max Magicka granted to 8% at rank IV of the base ability, rather than having each morph rank up to 8% separately.
        • Bound Armaments (morph):
          • This ability no longer needs to be activated to be eligible to generate Bound Weapons, and instead will generate a Bound Weapon whenever you Light or Heavy Attack with the ability slotted on either bar.
          • The ability activation now requires you to have at least 1 Bound Weapon active and additionally highlights when you have all 4 Bound Weapons active, for improved clarity.
          • Fully charged Heavy Attacks now also grant two Bound Weapons, rather than 1.
          • Fixed an issue where you could generate Bound Weapons while using Mend Wounds or its morphs.
  • Storm Calling
    • Overload:
      • Fixed an issue where this Ultimate and its morphs would not remove their toggle when you no longer had the cost necessary to activate a Light or Heavy Attack from them.
      • Fixed an issue where this Ultimate and its morphs’ Light and Heavy Attacks did not properly interact with Bound Armaments’ stacking behavior. The Light Attacks now always grant 1 stack, and the Heavy Attacks will now always grant 1 stack every tick.

Templar

  • Dawn’s Wrath
    • Backlash: Fixed an issue where this ability and morphs’ visual effects did not fade when the caster died, despite the effect ending.

Warden

  • Animal Companions
    • Swarm
      • Growing Swarm (morph): Fixed an issue where this morph would remove itself when the caster died, unlike the other two versions of the ability.
  • Green Balance
    • Living Vines: Fixed an issue where this ability and its morphs’ cast could return as Area of Effect abilities.

Weapon

  • Bow
    • Long Shots:
      • This passive now increases your damage done by 2/5% against enemies within 15 meters of you and increases your Critical Chance by 657/1314 against enemies that are further than 15 meters from you, rather than increasing your damage done with Bow attacks by 6/12% based on how far away you are.
      • Renamed this passive to “Vinedusk Training” to accurately adjust its implications to its new functionality, with a flavorful lore twist.

Destruction Staff

  • Ancient Knowledge
    • Flame Staff: This passive now increases your damage done with Status Effects and Damage over Time effects by 6/12%, rather than increasing your single target damage by 5/10%.
    • Lightning Staff: This passive now increases your damage done with direct damage and channeled effects by 6/12%, rather than increasing your area of effect damage by 5/10%.
  • Penetrating Magic: This passive now causes your Destruction Staff attacks to ignore 1487/2974 Spell Resistance, rather than 5/10% of the target’s Spell Resistance.

Tri Focus

  • Flame Staff: This passive now applies a Damage over Time equal to power of a standard Damage over Time effect, over 10/20 seconds with a fully charged Heavy Attack, rather than increasing the damage done of your fully charged Heavy Attacks by 6/12%
  • Ice Staff: Increased the damage shield granted by this passive to 16.5/33% of your Max Health, up from 12.5/25%.
  • Lightning Staff: This passive now only triggers on fully charged Heavy Attacks, rather than any tick of a Heavy Attack.
    • Wall of Elements: Fixed an issue where the damage shield granted from Wall of Frost and its morphs could stack with other morphs’ damage shields. The exception to this is that Unstable Wall of Frost’s smaller shield when it denotates will stack with all versions, as it is a new functionality and considered a different shield. The rules will follow Obsidian Shield, where the latest applied Shield will always remove the previous version.
    • Weakness to Elements
      • Elemental Susceptibility (morph): Fixed an issue where the Concussed and Chilled status effects applied from this morph could be treated as Damage over Time in some cases, and could fail to interact with sets such as a Baron Zaudrus.
  • Dual Wield
    • Twin Blade and Blunt: Reduced the bonuses on this passive to ensure it is in line with other adjustments being made to weapon passives.
      • Maces will now grant 743/1487 Offensive Penetration per mace, down from 825/1650.
      • Swords will now grant 64/129 Weapon and Spell Damage per sword, down from 71/142.
      • Daggers will now grant 328/657 Critical Chance rating per dagger, down from 406/812.
  • Restoration Staff
    • Steadfast Ward: Fixed an issue where the damage shield granted from this ability and its morphs could stack with other morphs’ damage shields. The rules will follow Obsidian Shield, where the latest applied Shield will always remove the previous version.
  • Two Handed
    • Heavy Weapons: Reduced the bonuses on this passive to ensure it is in line with other adjustments being made to weapon passives.
      • Maces now grant 1487/2974 Offensive Penetration, down from 1650/3300.
      • Swords now grant 129/258 Weapon and Spell Damage, down from 142/284.
    • Follow Up: This passive now increases your damage done with all two handed attacks by 5/10% for 4 seconds after completing a fully charged Heavy Attack, rather than increasing the damage of your next direct damage by 10% after completing a fully charged Heavy Attack.

Guild

  • Psijic Order
    • Concentrated Barrier: Fixed an issue where this passive’s damage shield would not properly recharge over time.

World

  • Vampire
    • Mist Form: Fixed an issue where this ability and its morphs failed to properly animate their cast animations. This will result in a very slight delay in moving your character, as the abilities were intended to have.
  • Werewolf
    • Werewolf Transformation
      • Pack Leader (morph): The summoned Direwolves from this morph will no longer attempt to snare enemies.

Alliance War

  • Volendrung
    • Pariah’s Resolve:
      • Fixed an issue where this ability’s visual effects could stack.
      • Fixed an issue where the Major buffs granted from this ability could fail to apply in some cases.
      • Fixed an issue where the Major Endurance from this ability could affect targets outside of its range.
      • This ability now also grants Major Sorcery in addition to Brutality, for consistency.

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Warfare

  • Reinforced: Fixed an issue where the shield granted from this Champion node was not considered a proc.

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General

  • Updated many item sets that generate Area of Effects to use more performant back-end setups; this shouldn’t affect any functionality.

Ability Altering Weapons

  • Merciless Charge: This set now increases your damage done with direct damage attacks by 9.3% of your Weapon or Spell Damage, up to a maximum of 560, rather than causing enemies to bleed over 10 seconds when they are damaged by Critical Charge.

Crafted Sets

  • Coldhardbour’s Favorite: Fixed an issue where the heal from this set did not have the normal healing target cap of 6.
  • Naga Shaman: Fixed an issue where this set could proc off other proc based shields.
  • New Moon Acolyte: Fixed an issue where this set did not increase the cost of Power Bash and its morphs.

Dungeon & Arena Sets

  • Azureblight Reaper:
    • This set’s damage explosion now can only happen once every half second, rather than having no cooldown.
    • Targets will no longer become immune to stacks for 2 seconds after reaching the full stack count.
    • Reduced the damage of the explosion by approximately 15%, but the damage now increases by 30% for each enemy hit, up to a maximum of 180% bonus damage.
  • Gossamer: Fixed an issue where this set could proc from other procs.
  • Fixed an issue where this set could build up stacks with non damage over time effects such as Flurry or Puncturing Strikes.
Overland Sets

  • Trinimac’s Valor: Fixed an issue where this set could proc off other proc based shields.

PvP Sourced Sets

  • Elf Bane: Fixed an issue where this set was increasing the duration of some siege weaponry effects.

Trial Sets

  • Healing Mage: Fixed an issue where this set could activate off some single target heals.
  • Lunar Bastion: Fixed an issue where this set’s damage shield could not be enhanced or reduced by effects other than its own ramping effect.
  • Pillager’s Profit: Fixed an issue where this set’s effects could target pets, despite them not having Ultimate.

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General

  • Bastian’s potent potions now correctly grant the following combat buffs and resources:
    • Bastian’s Potent Health now correctly grants Health, Magicka, Major Intellect and Major Fortitude
    • Bastian’s Potent Magicka now correctly grants Magicka, Major Sorcery and Major Intellect
    • Bastian’s Potent Stamina now correctly grants Stamina, Major Brutality and Major Endurance

Audio

  • Reduced how often Mirri comments when you harvest materials.
  • Mirri now comments slightly more frequently when you cast an Ultimate.
  • Reduced the frequency of Mirri commenting when visiting the Wrothgar Museum.
  • Mirri is more likely to have something to say when doing the Morrowind Relic Daily quest and Fighter’s Guild Daily quest.
  • Mirri is more likely to comment when entering combat.
  • Mirri will no longer comment on killing livestock if you are in combat.
  • Ember is slightly more likely to comment about her joy of harvesting runestones.

Quests

  • Azandar al-Cybiades
    • Adversarial Adventures: Fixed an issue where unsummoning Azandar while scrying for fates would prevent you from progressing.
    • Paths Unwalked:
      • Polished the beginning sequences of the quest in Azandar’s Sanctum.
      • The description for the quest item “Arcanomystical Stencil” now more closely resembles the icon for the item.
    • Tempting Fates: Fixed an issue where dying in Azandar’s sanctum would cause your character resurrect at Errinorne Island.
    • The Fateweaver Key:
      • Polished the introductory sequence in Ciphers Midden.
      • Fixed an issue where Azandar would not reappear in the Underweave if he accidentally disappeared.
      • Fixed an issue where a quest guide pin would appear incorrectly on a door in the Underweave.
      • Fixed an issue where relogging in Martina’s Sanctum would put your character in a strange state.
      • Polished the confrontation sequence in Fathoms Drift.
  • Isobel Veloise
    • The Lost Symbol: Fixed an issue where grouped players could block one another when confronting Kiv.
  • Sharp-as-Night
    • Between a Rock and a Whetstone:
      • Polished the animation and timing of the sequence in Federo’s house.
      • Fixed an issue where a quest pin would not direct you to the proper location.
      • Fixed an issue where Sharp would not have dialogue even though you could interact with him.
      • Fixed an issue where Sharp could not be spoken with in Sadrith Mora to progress the quest.
      • Rotated the Clothier’s Sale Chest.
      • Fixed an issue where Sharp’s summoned tracker would not vanish properly after successfully tracking a quest objective.
      • Fixed an incorrect quest item you would receive when going to the Bridge at Arkngthunch-Sturdumz.
      • Fixed an issue where Sharp would get stuck in a quest-specific posture.
    • Dim and Distant Pasts:
      • Fixed an issue where you would not see a quest marker over the Tyranite Calx quest object in Broken Tusk mine.
      • Fixed an issue where Sharp was missing a quest marker at certain stages of the quest.
    • Light the Way to Freedom: Fixed an issue with quest navigation breaking in Elistrenne Starflower’s hideout.
    • The Double Edge: Fixed an issue where the quest pins would behave incorrectly in the Gorne smugglers tunnels.

Rapport

  • Mirri now gives rapport when looting treasure chests.
  • Fixed an issue where some Companion rapport achievements were not triggering correctly. This affects the following achievements:
    • Brother-in-Arms
    • Treasured Comrade
    • A Friend to All
    • Ember’s Gang
    • A Knights Best Friend
    • Candies and Cutpurses
    • Darkest Before the Dawn
    • The Consummate Cohort
    • Mercenaries and Metamagic
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Quests

  • Competition and Contracts: Fixed an issue where the map pin for throwing the lever to open the hidden passage was off center.
  • Shadows in the Swamp: Fixed an issue where you could see two versions of Brigadine Lieutenant Viria at the end of this quest if you were also on the step of Pyre of Ambition where you needed to recruit him as an optional step.

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Quests

  • Deepening Shadows:
    • The interaction pin for slotting the second Animo Core is now more centered.
    • You should now be properly directed through the stairwell to find the second Animo Core, even if you are close enough to it to force the pin to draw over the object.
    • Slotting the Animo Core in the Imperfect the first time now has a proper pin in-game.
    • Fixed an issue with Clockwork City world boss The Imperfect, where Verminous Fabricant adds’ self-detonation ability did not have damage and the telegraph synced up with other effects.
  • Where Shadows Lie: Fixed an issue where the map wouldn’t show you quest pins when on the step to wake Sotha Sil.
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General

  • Reworked all Dark Brotherhood guild quests so there is no longer a skill rank requirement. No more skill grinding needed to just do the story!

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General

  • Fixed an issue where map icons for services in the Gold Coast Outlaw’s Refuge had vanished.
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Achievements

  • The description for the Deadlands Delver achievement now states “explorable caves”, making it more in-line with similar achievements.
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Quests

  • Order of the New Moon: Ranza will no longer put his drunk cat-dude hands through the sideboard when he is drawing the “map.”
  • Uneasy Alliances: Fixed an issue where Za’ji may disappear, requiring you to leave the area and return, after speaking to Clan Mother Tadali.
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General

  • The map for Tomb of the Serpents no longer displays upon approaching the exterior.

Quests

  • The Lunacy of Two Moons: Fixed an issue where the scene during this quest would hang on “Wait for <spoiler>” and cause the portal to not spawn.
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Achievements

  • Added an achievement if you find all the fragments for the Blessings of Stone antiquity.

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Quests

  • The Dream of Kasorayn: Eldertide Hollow now has a proper error message when trying to go back inside through the rear entrance.
  • The Siege of Vastyr: Fixed a rare issue if you rushed ahead at maximum possible speed, you could potentially get failed back to the step to find Count Mornard after having already spoken to him.
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General

  • Imperial City treasure chests now properly highlight/glow if you have the associated Keen Eye passive from Antiquities.
  • Fixed an Antiquity Dig Site in Bal Foyen that was underground.
  • Fixed an issue that caused the Apocryphal Well furnishing Leads to be harder to acquire than intended.

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General

  • You will no longer be dismounted and/or unable to mount near the entrance to the Frozen Coast delve.
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General

  • Fixed an issue where the cart from Mournhold to High Isle was being double purposed with the Necrom one. There is now a donkey that will take you to High Isle.

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Quests

  • An Experiment with Peace: Forcing the lock to the Dispensary now properly teleports you inside.
  • Cold Blood, Old Pain: There is now a proper gate on the conversation to ask Ember how to find Jhaka if you have her present in Marbruk, which checks whether you’re on the actual step where that is relevant.
  • Deadly Investigations: The upstairs of Mandrake Manor will no longer play havoc with your quest pins.
  • Race for Honor: Fixed an issue where Amunara’s Censer could reappear out in the wilderness toward the end of this quest.
  • The Large Delegate:
    • Eliminated situations in which Rigurt keeps putting his face in the middle of the conversation camera when you’re talking to people who are not Rigurt.
    • Fixed an issue where map pins for speaking to Ulgonash and Tanillin near the end of the quest were off in slaughterfish space.
    • Fixed an issue where you could speak to Rigurt when he was invisible outside of Tanillin’s room. It makes sense in context. Rigurt hasn’t learned to make himself invisible, thank Stendarr.
  • Tournament of the Heart: Fixed an issue where logging out and back in near where Aspirant Mortens is locked behind the door could make him appear on your side of it for a fraction of a second.

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General

  • Tribute NPCs are now less susceptible to Patron victories.
  • Fixed an issue where you could occasionally be prevented from queuing for Tribute matches.
  • Adept, Expert and Grand Master ranked Tribute NPCs will now take their actions more quickly.
  • Fixed an issue with Tales of Tribute rewards not being properly granted when leveraging the Activity Finder.
  • Expert NPCs will now use all the cards available in the Almalexia deck.
  • Novice NPCs now play more appropriate to their level.
Manager
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General

  • Fixed a rare occurrence where your character could fall below certain floors in sections of the Lambent Passage.

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General

  • The Sublime Brazier: Added a new hint step to inform you to use the ballista, and changed the goal text of the step to defend the area since the explicit goal is “murderize them there Daedras in the facemeats” and you can do that however you like.
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Quests

  • The Missing Prophecy: Fixed an issue where Rhea’s letter could briefly appear and disappear before she gets kidnapped.
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General

  • Fixed an issue where your game could crash when choosing to remain silent when talking with Choixth.

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Quests

  • Ruthless Competition: Fixed some odd door pin issues in the Daggerfall version of this quest while within Sunless Hollow.
  • The Cursed Skull:
    • Fixed an issue where you were directed back out of the ritual chamber on the steps to disrupt said ritual.
    • Taxatl now animates more appropriately for her state of mind.

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General

  • Fixed various environmental issues including clipping assets, misaligned assets, floating assets, invisible collision issues, gaps in terrain where your character could get stuck, issues with lootable items and chests and more!
  • Polished various animations across multiple quest dialogues and sequences.

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Sanity’s Edge Trial

  • Ansuul the Tormentor
    • In Normal difficulty, player characters will once again be stunned when venturing into the Ritual Maze before the effect has diminished.

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General

  • Slightly more Lake fishing holes will now spawn at a time in the Telvanni Peninsula.
  • Psijic Portals in Galen, Telvanni Peninsula and Apocrypha will now properly reward Overland Set Items from their relevant zone.
  • Updated multiple issues with books in the zone not being in the proper collection, being unobtainable, or otherwise having visual issues.

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Monsters

  • Mind-Terror
    • Grasping Scream now only attempts to stun and grab the monster’s primary target, rather than all nearby enemies. If you block the initial projectile, it no longer staggers through block.
  • Shadow Mage
    • Shadeway now snares rather than stunning, in most encounters.
    • Shadowy Duplicate is now treated more like other Crowd Control abilities when determining how often it can be cast.

World Bosses

  • Corlys the Chainmaker
    • Fixed an issue where Coryls’ death animation would play very slowly if he was struck down while Negate Magic was active.
  • Valkynaz Dek
    • Dreamcarvers summoned by the World Boss Valkynaz Dek will no longer drop loot.
    • Fixed an issue where Valkynaz Dek could hurt their own summons and occasionally reset the fight.
    • Fixed multiple issues with the visual effects for Valkynaz Dek’s Damage Immune shield.

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General

  • Fixed an issue where quest items would not correctly tally when progressing through several different daily quests.
  • Fixed a broken door to Necrom from Mournhold.
  • Updated ambient audio on various monsters, environments and other scenes across the zone.
  • Corrected various typos, updates to mismatched audio on dialogue lines, and clarified quest journals.

Main Quest

  • A Calamity of Fate:
    • Fixed an issue where Mezzamma the Lurker could not be targeted.
    • Fixed an issue where you could access parts of the Mythos before intended to.
  • A Hidden Fate:
    • Fixed an issue where searching the Ciphers Midden stacks in a group led to strange behavior with Meln the Mouthless.
    • Fixed an issue where certain corruption visual effects would not properly disperse in the Infinite Panopticon.
    • Fixed an issue where your quest progress could get stuck if you backtracked too far in the Infinite Panopticon.
    • Fixed an issue where a quest guide pin would appear in the incorrect spot on the final step of the quest.
    • Fixed an issue where relogging near the end of the quest would put you on a different quest step.
  • An Unhealthy Fate:
    • Polished the sequence during the final boss fight so Meln and the boss will not speak over one another.
    • Fixed an issue where there would be a visual pop when talking to Torvesard while skipping through the dialogue too quickly.
    • Fixed an issue where Leramil would vanish after helping disable the Eastern Manufactory.
    • Added “Joining Encounter In Progress” functionality to the Shelreni/Vaermina encounter.
    • Fixed an issue where dialogue subtitles would not appear for one of Meln’s lines.
  • Conclave of Fate:
    • Fixed an issue where Meln would not immediately appear when meeting him at Tel Rendys.
    • Updated the areas where you can use Meln’s Ghost Sight while exploring Tel Rendys.
    • Polished the Tel Huulen conclave and trial sequences.
    • Fixed an issue where Scruut would move out of frame in the middle of conversation.
    • Polished multiple parts of the glyphic sequence on the Iris Shore.
    • Fixed an issue where group mates could make other players’ followers recite lines.
    • Fixed an issue where Sharp as Night would vanish from the Necropolis if the quest was completed and he wasn’t summoned as a Companion.
    • Fixed an issue where Sharp’s conversation would loop on itself in the Necropolis.
    • Updated an incorrect quest map pin.
    • Gadayn will now look at you in the eye when talking to you for the quest.
    • Fixed an issue where the vial in Tel Huulen would remain interactable after you had already investigated it.
    • Fixed an issue where you could not interact with the Black Book in the Shrine of Vaermina.
  • Fate’s Lost Dream: Your character will no longer get knocked back (and thus stuck inside assets) during the boss fight.
  • Fate’s Proxy:
    • Fixed an issue where Hermaeus Mora would very noticeably pop in the middle of certain animations.
    • You can no longer mount up inside the Necrom Bindery
  • Keeper of Fate:
    • Added an error message to a locked door in the Necropolis.
    • Fixed an issue where Port Agent Randas would appear at the incorrect time.
    • Fixed an issue where you could access areas of the Necropolis and Necrom Catacombs before intended.
    • Fixed an issue where dialogue lines would play out of context when relogging in Abott Ivel’s office at the end of the quest.
    • Updated the quest boss Plague-Gusher to include missing boss abilities.
    • All Plague-Gusher’s abilities now have proper public-facing names in the death recap.
  • Spirit of Fate: Fixed an issue where Leramil will walk out of frame in conversation.

Quests

  • A Memory of Mystery:
    • Fixed multiple issues with Protus not following correctly, following characters not on the quest, etc.
    • Fixed an issue where multiple versions of a story NPC could appear if you relogged during the quest.
    • Fixed an issue where Kemel Ze’s map icon wouldn’t properly appear on the compass.
  • A Thief to Catch a Thief:
    • Fixed an issue where you would be guided to an inaccessible door to the Sailenmora Outpost.
    • Fixed an issue with Rilasi’s behavior when returning to her after investigating portions of Sailenmora.
  • Dream of Apocrypha: Fixed an issue where your quest would not properly advance when collecting the Tear of Hyrma Mora.
  • Escape of the Sane: You can no longer mount in certain interior sections of the Feral Gallery.
  • Forgotten Glories: Fixed multiple issues where dying and reviving at wayshrines would put your character at incorrect locations throughout the quest.
  • Llaro’s Headache: Fixed an issue where key NPCs would disappear if you left Ald Isra before talking to them.
  • Lost in Thought:
    • Fixed an issue with Huzmargo not reappearing if he gets stuck.
    • Polished the querier quest item behavior to make it easier to use.
    • Updated quest navigation to make it clearer how to progress the quest in the Rectory Chorus.
    • Cipher Huzmargo will now react when your character is damaged by Gaze of the Eye.
  • Lovesick:
    • Fixed an issue where you could get steps out of sequence in Tel Dreloth caverns.
    • Addressed several map/navigation issues that could occur while in Tel Dreloth Caverns.
    • Fixed an issue where Dacia would awkwardly appear in the conversation camera.
  • Piteous Envoys:
    • Fixed an issue where meeting Hezekh at the start of the quest would not consistently progress the quest.
    • Fixed an issue where you would be guided to an inaccessible passage if you left the Obscure Forum in the middle of the quest.
  • Tracing Shadows: Conscripted Workers in the House Dres camp no longer have a meaningless interact prompt.
  • Under Malign Stars:
    • Fixed an issue where you would not be correctly guided through part of the Sidereal Cloisters.
    • Polished multiple sequences of the quest where NPCs lacked animations.

Public Dungeons & Delves

  • Apogee of the Tormenting Eye
    • Polished the sequence where Vre cleanses the Apogee Shrine.
    • Polished the visual effects of the Dremnaken Portals.
  • Fathoms Drift
    • Polished the sequence at the Unquenchable Brazier at the end of the quest Destiny’s Tide.
  • Gorne
    • Fixed multiple navigation issues during the quest “In a Troubled House.”
    • Polished the sequence involving Arcane Foci and Dreynis Confront.
  • The Disquiet Study
    • Updated the Rime Shard Aura buff to re-apply if you disconnect when playing the quest.

World Events

  • Reduced the health and damage output of Herald’s Seekers in the Apocrypha and Telvanni Peninsula zones.
  • Each Bastion Nymic daily quest now has its own unique name to help you differentiate between them.
  • Added additional guidance to direct you to Ordinator Tandessa for optional conversations.
  • Reduced the amount of Daedric Ichor you need to harvest to 4, down from 5.
  • Peryite diseases no longer fall off involuntarily in certain locations.
  • Fixed an issue where Kynmarcher Strix would not respawn properly if stuck.
  • Fixed an issue in the Irrefutable Herald fight that would sometimes cause your character to become desynced after dying.
  • Removed an errant poison gas cloud that was emitting under a door.

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General

  • The “Portal to Necrom” map icon in the Chroma Incognito will now properly be set to discovered status when you approach it.
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General

  • Old Orsinium: Slightly repositioned Nasruth when you enter Old Orsinium.
  • You can no longer enter Coldwind’s Den prematurely.

Quests

  • Draugr Dilemma:
    • Fixed an issue where, if you left the vault while tricking Narsis Dren, you would not be lead back inside.
    • Fixed an issue where there was no direction on the map for the step to unlock the Main Burial Chamber.
  • For King and Glory: Fixed an issue if you selected “Goodbye” in Forge-Mother Alga’s conversation at the meeting of chiefs, you could get blocked as Kurog storms in prematurely.
  • Graystone Quarry Depths: The back door to this location no longer lacks an error message telling you that it is sealed.
  • Sorrow’s Kiss: The spawn in of Kharstun, Stibbons, and Lady Laurent is no longer quite as obvious after you find the second stanza.
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Quests

  • A Pearl of Great Price: The disappearance of Valsirenn and Iachesis is now better timed with their visual effects.
  • The Queen’s Decree:
    • A version of Aldarch Tilacar that was confusingly referred to as the Earl of Clavicus Vile overhead when the journal clearly identifies him by name has now been made consistent.
    • The cage door to free Minone no longer has its floating pin way above the actual door.
  • The Tower Sentinels: Fixed some quest pin issues when looking for Hannayel’s Quiet Room that were preventing the pedestals and Hannayel themselves from being properly pinned.
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General

  • Reworked all Thieves Guild story and personal quests so there is no longer a skill rank requirement. No more skill grinding needed to just do the story!
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Dungeons

  • March of Sacrifices
    • Fixed an issue where Hircine would occasionally slide into place or appear in the wrong location.
    • Balorg is once again immune to taunt during the hunt phase.
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General

  • Fixed an issue where Cropsford’s flag guardians for one of its capture points were sunken into the stone up to their shins.
  • Lindai shadow zombies no longer speed walk through the fields, frolicking in search of brains to eat.
  • You will no longer be attacked by slaughterfish while harvesting materials in certain areas of Cyrodiil.
  • You can now teleport to owned homes from Cyrodiil Wayshrines.
  • Fixed an issue where certain Cyrodiil Item Sets would sometimes be available in Item Styles other than your Alliance Faction.

Battlegrounds

  • Fixed an issue where Random Battleground queuing was enabled for characters below level 50 during a Battleground weekend.
  • Added short tutorial pop ups when entering Battleground modes that link to their respective Help entries.
  • Fixed an issue where falling off a certain rampart in Mor Khazgur would not lead to your character’s death.
  • Fixed an issue where Battleground leaderboards would not calculate rank correctly and would show scores out of order.

Quests

  • You will now only see your “Kill Enemy Player” quest counter increment when you have contributed to a kill or dealt the killing blow.
  • The Conquest Board “Kill Players” quest is now group shared. To counterbalance the rapid progress of this quest during certain PvP engagements, the number of kills required has been increased from 40 to 150.
  • The Shadowed Path, Black Daggers, and Goblin bounty quests now point to a few likely locations you are to find them to apply justice directly to the chin.
  • The Gray Viper bounty quest now properly tracks all kinds of Gray Viper Cryomancers for progressing the goal.
  • Kill 150 Players: The bestowal and finisher text now consistently refers to the new required number in the Aldmeri version of this quest.
  • Lost and Alone:
    • Slightly increased the area pin radius on the condition to rescue villagers, to encompass all the places they can spawn.
    • Adjusted postures on some of the villagers you can rescue so they stand before the interaction camera opens.
  • Offerings to Zenithar: Components of this quest’s optional activities are now group shared.
  • Overdue Supplies: Relocated the Overdue Supplies in question so you don’t have to try to wall hop to get to it.
  • The Burned Estate: Progress for this quest is now properly shared with groupmates.
  • The Unseen: This quest now properly shares credit for closing the portals.

Siege

  • Fixed an issue where Lancer siege engines did not deal their respective damage types to keeps and siege engines.
  • Fixed an issue where siege Damage over Time could miss invisible targets in some cases. All siege damage, regardless of its type, will now actively remove invisibility as a rule breaker. There is no escape from siege.
  • Ballista: This siege type no longer has varying hit sizes between hitting siege and player characters, and now shares the same 8 meter radius between all target types.
    • Fire Ballista: Fixed an issue where the visuals from this siege damage could last longer than intended.
    • Lightning Ballista: Fixed an issue where the Damage over Time from this siege could stack indefinitely. It will now behave like other Damage over Time, where it can only stack between multiple sources.
  • Trebuchet
    • Icepot Trebuchet:
      • Fixed an issue where the snare visuals from this siege failed to appear.
      • Fixed an issue where the snare could stack in some cases.
    • Firepot Trebuchet: The damage to siege, from this siege, is now instantaneous rather than over a duration.
    • Meatbag Trebuchet:
      • The damage to siege, from this siege, is now instantaneous rather than over time.
      • Increased the Damage over Time to player characters by approximately 17%.
      • The debuff from this siege no longer affects Health Recovery.
      • Fixed an issue where the Healing Received debuff could affect targets outside of the area of impact.
    • Cold Harbor Trebuchet: The damage to siege, from this siege, is now instantaneous rather than over time.
  • Flaming Oil Pot: Fixed an issue where this siege could interact oddly with proc conditions, unlike other siege.
  • Catapult
    • Oil Catapult: Fixed an issue where the snare from this siege could stack in some cases.

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General

  • Fixed numerous issues with clipping monsters, books, cats, resource nodes… all sorts of things!
  • Fixed yet more off-centered interaction cameras with NPCs and objects.
  • The visual effects when mounting up will now immediately stop when switching between previewing mounts and exiting the preview.
  • Fixed an issue where group mount passengers could be seen riding on the ground without a visible mount.

Animations

  • Sprint animations for your character will no longer be incorrectly played as a result of increasing movement speed to high levels.
  • Fixed an issue where the Alchemy writ turn-in boxes would not always animate when doing the highest level writs.
  • Fixed numerous animation blending issues, skeletal deformations, and postures which led to wildly convulsing NPCs or limbs clipping with one another during conversation animations.
  • Fixed an issue where you were prevented from moving for two seconds after using a Wayshrine while having a polymorph equipped.
  • Fixed an issue that could cause odd animations when under the effects of movement speed bonuses or penalties.
  • Fixed an issue where the animation for the Legion Zero Recall was changed to an unrelated animation.

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General

  • Fixed an issue where some music or sound effects could drop out when your character was near lots of other players.
  • Fixed an issue where some NPC dialogue or other sound effects were missing.

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General

  • Fixed an issue in which New Moon Acolyte and Daring Corsair set crafting stations were being attuned as each other.
  • Fixed an issue that could result in Provisioning recipes not dropping as often as expected in many DLC zones.
  • A number of legendary-quality crafting writs will now properly advance to their hint steps to tell you where to go to turn the quest in.

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General

  • Fixed an issue where passengers on multi-rider mounts could appear floating and stuck.

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General

  • Hoarfrost, Takubar Trader and Pyroclast, Infernace Conservator assistants can now be summoned in Trials.

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General

  • Updated the tooltips of several Event mementos, including the Skeletal Marionette, the Jester’s Festival Joke Popper, and the Festive Noise Maker.
  • Adjusted the way select Event items work so when combining them, they properly prioritize bound versions over unbound ones in the event that you have excess total pieces.
  • Fixed an issue where the Passion Dancer Garment costume was erroneously referred to as a skin in some tooltips.

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General

  • Character bound items obtained from level up rewards that previously shared a name with non-character bound items now have “Bound” in their name, to differentiate them from each other.
    • For example, a character-bound version of a Crown Experience Scroll will now be listed as “Bound Crown Experience Scroll” in your inventory.
  • Updated various treasure map names to better reflect where they come from.
  • The acquisition hints for the Dreadsails and Ascendant Order Styles now indicate the correct source of the styles.
  • Reworked the ownership of objects near all the crafting writ turn-in boxes to prevent any accidental stealing while attempting to turn in your completed Writs. The guards’ racketeering comes to an end.
  • Added contextual sourcing for the following outfits:
    • Thane of Falkreath
    • Highland Gallant
    • Cumberland Cavalier

Achievements

  • Adjusted achievements referring to “Launderer” to instead say “Larcenist”.
  • Fixed an issue where using Pirharri the Smugler while not in an Outlaw’s Refuge could increment the Outlaw’s Refuge fencing achievements.

Eidetic Memory

  • The rest of Falkfyr’s Notes are now visible and interactable at their original locations following the associated quest.
  • Moved the Letter to Ando to a nearby crate lid instead of the cot.
  • Pibiha’s Note is now available after the quest “Reformatory Rescue” is completed just inside the entrance of the Brandfire Reformatory.

Endeavors

  • Fixed an issue where digging up the mound for the Glenumbra Treasure Map II would not trigger the associated Endeavor, as well as increasing Sharp-as-Night’s rapport.
  • Fixed an issue where some zones did not have any daily or weekly endeavors.
  • Fixed an issue that could cause Endeavors to not switch to the new day’s selections.

Fishing

  • Fixed an where fishing with Sharp-as-Night could prevent you from reeling in normal fish in fishing holes that do not drop trophies.

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General

  • Fixed an issue that caused irrelevant keybinds to appear when changing the pathing type of a pathed furnishing in a house.
  • Fixed an issue that could cause the game to freeze when attempting to purchase a House Guest or Assistant while previewing its placement in a house.

Furnishings

  • Increased the depth of the stage for Housing Preview items to better accommodate larger items. Those playing with more square aspect ratios may have seen the sky poking out from underneath larger items before this fix.
  • Fixed an issue where furniture items could behave erratically in the preview window if your character fell while the window was open.
  • Fixed an issue where in the Crown Store preview for the “Sand Drift, Oceanic” furnishing where the background flooring was not large enough.
  • Fixed an issue with the “Eight-Star Chandelier” furnishing where it was missing the “Light” furnishing behavior tag.
  • Fixed an issue where “Kelp Grouping, Thin” and “Kelp Grouping, Robust” furnishings were missing the “Animated” furnishing behavior tag.
  • Fixed an issue with the “High Isle Fountain, Wall” furnishing was missing the “Interactable” and “Animated” furnishing behavior tag.
  • Fixed an issue where in the Crown Store preview for the “Deadland Platform, Tower” and “Deadlands Base, Tower” where the background flooring was not large enough.
  • Fixed an issue where the “Breton Shelves, Double” furnishing was not snapping to the ground in the correct orientation.
  • Fixed an issue with the recipe name for “Druidic Throne, Y’ffre’s Bloom” where the name had misspelled “formula”.
  • Fixed an issue where a furniture item placed by the house owner would not correctly show up in a visitor’s furniture list.
  • Fixed an issue where a furniture item placed by the house owner would sometimes not correctly show up in a visitor’s furniture list.
  • Fixed an issue where the “Necrom Lamppost, Single” furnishing was miscategorized as a Lamp under Lighting. It is now correctly set as a Lightpost.

Homes

  • Bastion Sanguinaris
    • Fixed an issue where you could hear lava sound effects way up in the sky above the surface.
    • Added some missing sounds when entering the Bastion Upper Chamber fireplace door.
  • Colossal Aldmeri Grotto
    • Fixed an issue where water sound effects and ambience cuts could be heard way up in the sky above the surface.
    • Fixed some missing water sounds in some areas.
  • Doomchar Plateau
    • Fixed an issue where you could hear lava sound effects way up in the sky above the surface.
    • Adjusted some lava sound effects boundaries.
  • Kushalit Sanctuary
    • Fixed an issue where the interior map was erroneously displaying the movable statue of Sheogorath as a permanent fixture.
    • Fixed an issue where you could hear lava sound effects way up in the sky above the surface.
    • Adjusted some lava sound effects boundaries.
  • Golden Gryphon Garrett Inn Room
    • Fixed an issue where ownership of the Golden Gryphon Garrett Inn Room in Summerset would not unlock gold purchases for other inn rooms.
  • Seaveil Spire
    • The map for Betnikh now more accurately depicts the dock access for the Seaveil Spire home.
  • Tel Galen
    • Fixed an issue in Tel Galen where the house icon was displaying while inside the home.

Houseguests

  • Fixed a rare issue that could prevent certain Houseguests from saying certain lines of dialogue reflecting prior experiences with them.

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General

  • Fixed a rare issue where the game could crash when you logged out while sprinting.
  • Updated multiple in-game mail senders to more accurately describe who the mail is coming from. For example, “Customer Appreciation” will now be displayed as “The Elder Scrolls Online Team”.
  • Fixed an issue where the camera would slowly lift into position after closing out the pet preview window.
  • Fixed a crash caused by Daedric Sacrifices in Dragonstar Arena.
  • Fixed a rare crash related to audio.
  • Fixed a crash that could occur when trying to render certain areas or load into the same areas of Reaper’s March.
  • Fixed an issue if you changed your account name while offline, it would not be reflected in active groups when logging back in.
  • Fixed a rare issue where using Target Markers in some scenarios could cause a crash.
  • Fixed an issue that caused the client to crash when attempting to leave an area that included a theater scene with sound effects that had not yet completed.

Activity Finder

  • Fixed an issue where premade groups queuing for a dungeon in the Activity Finder could sometimes have members desync from the group.

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Monsters

  • Bone Colossus: The Bone Saw ability now correctly staggers enemies that are further away in the damage radius.
  • Shade Colossus: The Stomp ability now correctly staggers enemies that are further away in the damage radius.

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General

  • Fixed numerous typos in text, NPC dialogue, and player responses throughout the game.
  • Added default graveyards to certain Outlaws Refuges in case you somehow kick the bucket in there and need a place to resurrect.
  • Fixed an issue where completing certain newer quests, such as the Kill 20 Arcanists quests from Cyrodiil, could affect visibility and progression requirements on some older quests.
  • Reduced the number of Anchors required for Fighters Guild, Summerset Geyser and Dragon Hunt dailies from 3 to 1.

Auridon

  • Fixed issue where defeating Auridon group boss Anarume would not grant the achievement for participants at some locations within the fighting area.

Bangkorai

  • Fixed an issue where you could not interact with a treasure chest between Thieves’ Oasis and Klathzgar.
  • Anything quest-related trying to lead you into Rubble Butte now properly does so.

Betnikh

  • Tormented Souls: Fixed an issue where Azlakha and/or Warcaller Targoth’s spirit could follow you into unlikely places.

Bleakrock Isle

  • Hozzin’s Folly: The mine door now gives you a proper error message if you cannot use it for whatever reason.

Coldharbour

  • The Harvest Heart: Virgar, when following you, now puts up a defensive shield and hangs back rather than standing in your face while you brawl.
  • Wisdom of the Ages: Fixed some issues where map pins wouldn’t display inside Haj Uxith.

Craglorn

  • The Seeker’s Archive: Fixed an issue where leaving the base of Hermaeus Mora’s statue and coming back, or being outside of the room when the scene begins, could make the statue uninteractable for around 30 seconds each time you approached the statue’s base.
  • The Star-Gazers: The Star-Gazers’ cart horse is now properly tacked and harnessed instead of pulling the cart behind it with HORSE TELEKINESIS.

Eastmarch

  • Cradlecrush: Fixed an issue where the North Gate would sometimes fail to teleport you to the other side if you stood very close to it.

Glenumbra

  • A particular cart associated with a prologue quest now has a proper location name associated with it rather than “The Location Shown On Your Map.”
  • The Lost Patrol: Slightly repositioned the frozen corpse that bestows this quest to reduce floating feet. He’s frozen, but not THAT solid.

Grahtwood

  • Moved an Alchemy node that was spawning inside a tree.
  • Enemies at the Gate: The spider cave now directs you through it properly.
  • Keeper of Bones: Fixed an issue where using Dringoth’s Rib on a monster could cause their unlootable corpse to be highlighted.
  • Root Sunder Ruins: Made some adjustments to Rootbiter so they will no longer spawn in the ceiling.

Greenshade

  • You can no longer interact with a random orc tent in Camp Gushnukbur.
  • Fixed an issue where the Zone Guide would direct you to Hazazi, who would not be present inside the gates of Marbruk if you had completed The Orrery of Elden Root.
  • A Storm Upon the Shore: Fixed an issue where the compass and map pins would relocate into weirdspace when you got too close to the beacon tower ladder.

Khenarthi’s Roost

  • Tears of the Two Moons: Fixed an issue where you would have duplicate map and compass pins on one of the steps where you confront Uldor.

Mages Guild

  • Simply Misplaced: Fixed an issue where the visual effects from Rashomta and Sahdina’s essences could somehow get stuck on your character.

Main Quest

  • Rimmen, Alinor and Vivec City will now spawn The Prophet when appropriate.
  • Council of the Five Companions: Fixed an issue where Sai Sahan didn’t have a pin over his head on a talk-to step.
  • Soul Shriven in Coldharbour: Fixed an issue where Lyris would swing at air if you let her run ahead, pause to wait for you, then catch up to her.
  • The Tharn Speaks: Fixed an old issue where Tharn could tell you to meet him at a delve you’re already inside.

Malabal Tor

  • Payment in Kind: Fixed an issue where Shaman Yarnag might instantly respawn.
  • Sacred Prey, Profane Hunt: Fixed an issue where you could not interact with the fire pit to throw in the knife.

Shadowfen

  • The Skin-Stealer’s Lair: Fixed an issue where you may not be properly directed back into the lair if you had to leave the instance prematurely.

Stonefalls

  • The waterline is no longer cut off near the shores of Davon’s Watch.
  • An Unwanted Twin: Fixed an issue where the idol couldn’t be used on Tiril after an associated fix.
  • Evening the Odds: Fixed an issue where there were conflicting pins directing you inside and upon exiting Fort Virak Tower.
  • Kinsman’s Revenge: Greatly increased the quest pin radius for the cocoons on the first step.
  • Recovering the Guar: Expanded the quest pin radius on the steps to encompass that one little guar hanging out on the eastern edge of the area.
  • Shattering Mirror: The Idol can no longer be used on anyone except Ulov.
  • The Brothers of Strife: Expanded some areas of this objective so your “time displaced-ness” covered a slightly larger area.
  • The Curse of Heimlyn Keep: Expanded the quest pin radius on the map to encompass all of the potential sources of quest items.

Stormhaven

  • Bonesnap Ruins: Fixed an issue where a certain section of hallway in the northern part of the dungeon would make your quest pins disappear.
  • General Godrun’s Orders: Falling boulders no longer take out companions, pets, or assistants.

The Rift

  • Drink, Drink, and Be Merry: Fixed some animation issues that caused your character to be stuck in bed after talking to Darva.
  • Kalodar’s Farewell: Fixed an issue where Helfhild would disappear at certain ranges if you already completed parts of Vernim Wood’s quests.
  • The Troubleshooter: Fixed an issue where this quest could not be acquired if you performed a certain action during the quest “Concealed Weapons.”

Tutorial

  • The movement tutorial now teaches you how to jump, just in case.
  • Gates of Adamant: Fixed an issue where you weren’t properly directed into the last chamber.

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General

  • Fixed an issue where the UI would display the incorrect time remaining until the “Get Me Unstuck” button would be available again.
  • Updated many fish icons.
  • Fixed an incorrect alert message that would display when attempting to withdraw from a Guild Bank with a full inventory.
  • Added Arcanist-related icons to the Armory.
  • Fixed a rare UI error that could occur when clicking a keybind in a dialog.
  • Stack counts on radial menus, such as quick slot wheels, are now abbreviated once the quantity reaches 1000. Once the quantity surpasses 9000, the stack count will simply show as 9k+.
    • Note: This also applies to the quick slot button on the ability bar.
  • Fixed an issue where your name on a Trial or Challenge leaderboard would not update after changing your display name.
  • Edit boxes will now lose focus, and not gain focus, when the game client itself is not focused.
    • For example, if you launch ESO and switch to another program, the Username and Password fields will no longer indicate that typing will enter text into them. (No longer share your password with all your friends thinking you’re entering it in ESO!)
  • Fixed a UI error when interacting with social lists.
  • Fixed an issue where the audio for a group ready check starting would play every time a group member responded if you hadn’t yet.
  • Fixed an issue where the interaction prompt was incorrectly greyed out if you blocked right as you sheathed your weapon to gather a node.
  • Fixed an issue where the random mount options in the Collections UI would disappear if all the mounts in the category were favorited.
  • Fixed an issue where you could navigate through the advanced stats panel even though an attribute panel is shown.
  • Fixed issue where locked collectible icons were showing as white silhouettes instead of the intended greyed-out visual.
  • Vendor windows will now display an icon indicating items that cannot be sold.

Crafting

  • Updated the name of the keybinds in the various crafting UIs to be clearer about what the keybind does, especially in Gamepad Mode.
    • For example, “Refine Selected” is now “Refine Multiple”.

Help & Tutorials

  • Added a new help entry to explain ability terminology between direct effects, over time effects, single target effects, and area of effects.
  • Updated almost all existing help entries on core combat mechanics such as Roll Dodge, Block, and Break Free to extrapolate on their behaviors and use cases, to better arm those who read them with vital knowledge.
  • Added a new help entry on describing Off-Balance and its many behaviors, and properly called out in other help definitions such as Interrupts and Block where Off-Balance can be applied, rather than just a description of what Off-Balance is.
  • Updated various tutorial/help entries to reference the daily reset language instead of the incorrect 20-hour reset language.
  • Various currency tutorials will now only be displayed when you gain that currency instead of when there is any change to that currency (gain or lose).

Housing

  • Fixed a rare UI error that could occur when adding/removing a furniture item to your inventory.
  • Furniture containers will now correctly be removed from your inventory after you empty them.

Target Markers

  • Target Markers on enemy summons and combat pets will no longer appear on the compass while in PvP areas.
  • Target Markers are now cleared for both players and their summons both at the beginning and end of a duel.
  • Fixed some issues with syncing Target Markers across zones when you form a group and when you are in a group.

Damien Seeto

Home > News

Immortals of Aveum Update 1.003 for Sept. 4 Blinks Out for Patch 2

Ascendant Studios has released Immortals of Aveum update 1.003 on all platforms this September 4, and this is for Update 2! This brings key fixes to performance, gameplay and more. Read on for what’s new in the Immortals of Aveum Update 2 patch notes.

Immortals of Aveum Update 1.003 Patch Notes | Immortals of Aveum Update 2 Patch Notes:

KEY FIXES:

  • Increased the mouse sensitivity range so users can adjust the setting lower as needed
  • Fixed underlying issue that could cause console brightness to appear too dark or too bright

GAME PERFORMANCE:

  • Fixed multiple instances of occasional crashes and progression blockers
  • Fixed an issue where game was overwriting save slots when the user spawned at a specific location
  • Improved various instances of FPS drops and stuttering throughout the game
  • Addressed areas where the game would occasionally hitch or freeze momentarily
  • Improved loot spawn time

GAMEPLAY:

  • Fixed instances where objects were sometimes not appearing in the correct location
  • Fixed various instances where spell cooldown, reload, and animations could trigger incorrectly or interfere with spell function
  • Fixed various possible issues caused by dying and respawning
  • Prevented spells being cast in the background of cinematics
  • Addressed exploits in the Chapter 2 Howler fight
  • Addressed exploit in the Obelisk Fane
  • Addressed display issue with Spell preview videos
  • Fixed various combat quirks with Archon and Red Elementals
  • Addressed exploits when navigating the terrain in specific locations
  • Fixed multiple areas where user could fall through map or get stuck
  • Minor balancing and stat updates
  • Addressed minor combat exploits

UI/UX:

  • Added text to display unspent Ascension points when the user earns Arcanum
  • Various level map fixes and improvements to ensure UI elements display as intended
  • Fixed various instances where text did not display properly
  • Improvements to the Performance Budget tool UI
  • Fixes to Objective marker and Quest descriptions occasionally not displaying correctly

PC-SPECIFIC:

  • Dialogue options now clickable using the mouse
  • Prevented Fury Spells from being cast during conversations with NPCs
  • Added a loading animation on the “Optimize Game Files” screen
  • Fixed issue where message prompts were occasionally not appearing upon changing settings
  • Added three graphics settings: Mesh Pool Quality, Shadow Rendering Pool Size, Render Target Pool Size
  • Fixed issue on low and min spec PCs where some settings would be set to ultra by default, causing performance problems
  • Fixed issues that sometimes occurred when changing the display resolution or display mode

CONSOLE-SPECIFIC:

  • Removed empty boxes from Display menu tab

XBOX-SPECIFIC:

  • Slightly improved graphical quality on Xbox Series S

MISC. CHANGES & MINOR FIXES:

  • Made it so that tutorials related to combat appear again if you die before completing the tutorial
  • Added a link to a help page when the game experiences online connectivity issues
  • Fixes for missing or mistimed subtitles
  • Fixed an issue where colorblind mode was displaying incorrectly
  • Fixed an issue where combat banter would not play during The Morbane boss battle
  • Updated localized Privacy and Cookie Policy documents
  • Game credits list updated
  • Minor visual improvements and fixes throughout the game to UI, VFX, animation, cinematics, and other art
  • Minor fixes to audio mix and SFX

That’s about it for this patch. If a new one is released, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > guides

Starfield Affinity – Here’s What Big Role It Plays in the Main Plot Quest “A High Price to Pay”

MP1st is here to bring a guide explaining what role Affinity has in Starfield regarding the main story mission, “A High Price to Pay.”

As a warning, this post contains significant spoilers in Starfield (thus, the title not being specific.) I don’t recommend reading this post unless you’ve beaten the campaign or reached a particular part in the story (you’ll know) and are wondering what other options you have.

Again, this is a major spoiler. It’s your last chance to turn back. Still with us, huh? Alright, don’t say I didn’t warn you.

Starfield – High Price to Pay – How Affinity Plays a Role

Upon completing “No Sudden Moves,” players will be given a new main quest dubbed “A High Price to Pay.” This quest will see you return to the Lodge, where our mysterious space foes suddenly attack The Eye, where some of your companions are currently. Here, players must decide to Stay and defend The Lodge from the incoming attack or go to The Eye to rescue those attacked.

Regardless of which one you decide on, one companion will die, either one in The Lodge or one on The Eye.

While it seems that whoever the game decides to live and who dies does at first appear random, this is where “affinity” in Starfield comes into play. For those unfamiliar with affinity, it’s essentially the level of relation you have with a companion, otherwise known as companion levels. Having learned from a friend that they were given a different option for who they could save, I decided to test around and alter the in-game values of each of my companions’ affinity and discovered that whichever two had the highest would be chosen as the companions you have to decide between.

Other factors could potentially be at play here, but as far as we know from tinkering with affinity values, it seems to be the significant contributor.

So if there’s a companion you don’t want to die, make sure you build that affinity up with someone you’d rather see go. It’s a bit dark, but we all have our favorites. You might as well do everything you can to make sure they make it out alive.

Starfield is available to play in early access for premium owners, while standard owners can start their journey into the stars this Wednesday, September 6. If you haven’t already, read our Starfield review to discover why this is one space adventure you don’t want to miss out on.

More Starfield Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Texas Chain Saw Massacre Upcoming Update Will See PC Players Temporarily Removed From Crossplay

The next The Texas Chain Saw Massacre update dropping tomorrow, September 5th, 2023, is going to temporarily remove PC from crossplay, separating them from the console player base, Gun Interactive has revealed. This action is in a bid to enhance the game’s anti-cheat tools and resources, and there is no date yet for the return of full-fledged PC and console crossplay.

This means that PC players will have to play with other players on the same platform until further notice, while PS5 and Xbox Series S|X are able to crossplay, but not with PC players for the time being.

Work on The Texas Chain Saw Massacre anti-cheat measures have already started, with some of it coming with this new update. The patch notes mention “added protection from additional cheat resources,” while tracking and logging for cheat detection has been improved and serving as a base for future improvements.

While Gun Interactive didn’t specify the kind of cheats that some players are using in the game, a Reddit post mentions a few actions that hackers may be taking advantage of, such as automatically and permanently opening all the doors in the map, or automatically eliminating victims whenever they want at the press of a button.

The Texas Chain Saw Massacre released in August 2023 to great acclaim, and in our review we stated that “the anguish and thrills that it conveys are almost one of a kind, delivered with confidence and brutality to match the source.”

Source: Steam

More The Texas Chain Saw Massacre Reading:

Vitor Braz