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Rumor: Xbox Series X Diablo 4 Edition Launching Alongside Game on June 6 for $559.99

It seems that fans of Blizzard’s Diablo franchise are in for treat after treat this year. A new leak has apparently revealed an Xbox Series X Diablo 4 edition console, set for a release on June 6 alongside the game itself and priced at $559.99.

The information comes from “bilibili-kun,” a reliable leaker who has previously been providing accurate leaks of new PlayStation Plus monthly game offerings over the last year. However, bilibili-kun has no images of the console to share at this point in time, but does state that the console is unlikely to be bundled with the game and will instead be a standalone purchase priced at $559.99, which is $60 more than the standard Xbox Series X MSRP of $499.99.

Given that that the leaker has no information regarding an announcement date for Xbox Series X Diablo 4 edition and neither Microsoft nor Blizzard have discussed the rumor, we advise our readers to take this information with a grain of salt pending further confirmation.

Diablo 4 launches June 6 on PS4, PS5, Xbox One, Xbox Series X|S, and PC. If you’re interested, read our (largely positive) impressions of the game gathered over the last two beta weekends here.

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Salman Haider Zaidi

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Tekken 8 Jun Kazama Gameplay Demonstrates Kazama Style Attacks & Ki Blast Rage Art

Jin’s mother returns as a playable character to Tekken for the first time in 10 years, equipped with her characteristic lethal grace. Bandai Namco Entertainment has released the Tekken 8 Jun Kazama gameplay trailer, debuting her controlled, yet devastating arsenal of attacks and her ethereal Ki blast rage art.

Watch the gameplay video below:

In her first feature as a playable character in the series since 2013’s Tekken Revolution, Jun Kazama returns with a unique moveset influenced by Asia’s rich martial arts history and mythology. Grace is the name of the game for Jun as she takes the fight to her son Jin and estranged lover Kazuya in the footage, using a variety of precise, seemingly effortless melee strikes reinforced by Ki energy.

While Jin takes quite the beating from his beloved mother, it is Kazuya that witnesses her true martial potential. Jun makes quick work of the Devil Gene-powered Kazuya with her Heat abilities, and tucks G Corporation’s domineering boss into bed with a Rage Art that spatially displaces both of them into a white dimension, followed by Jun dispatching a Ki blast straight into Kazuya’s chest. Talk about revenge!

Bandai Namco is regularly releasing Tekken 8 gameplay trailers in anticipation of the game’s launch, with trailers for Jin, KazuyaPaul PhoenixMarshall LawKing, Lars Alexandersson, and Jack having come out in the last few weeks. The game will launch for PC, PS5, and Xbox Series X|S at a currently-unspecified time.

More Tekken 8 Reading:

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Salman Haider Zaidi

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New Fallout 76 Atomic Shop Weekly Update for March 28, 2023

Vault Dwellers, it’s that time of the week again. That’s right, the new items in Fallout 76’s Atomic Shop have been updated!

MP1st is here to bring you the new Fallout 76 Atomic Shop weekly update today, March 28’s list of items for sale!

New Fallout 76 Atomic Shop Weekly Update for March 28:

Fallout 76 Atomic Shop weekly update for March 28

Notable Items This Week:

  • Roadside Attractions Bundle – 1200
  • Valorous Alistair Bundle – 1500
  • C.A.M.P. Signs Bundle – 750
  • Vertiguard Blood Eagle Bundle – 1800
  • Complete Chaos Bundle – 1800
  • Vertiguard Blood Eagle Paint – 1200
  • Comforts of Home Bundle – 1200
  • Contemporary C.A.M.P. Bundle – 960
  • Bunker Bundle – 800
  • Spring Winds Bundle – 800
  • M.I.N.D. Bundle – 1800
  • Clown Punk Ball Toss – 500
  • Cat Torpiary – Free

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players.

The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s reset. Is there anything in particular that interests you?

If not, there is always next week, which we’ll have covered, so be sure to check back in!

Thanks, Reddit!

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Salman Haider Zaidi

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Nintendo Switch OLED – The Legend of Zelda: Tears of the Kingdom Edition Launches April 28

Nintendo has revealed a Nintendo Switch OLED – The Legend of Zelda: Tears of the Kingdom edition console, launching ahead of the game itself on April 28. The reskinned console will be available for $359.99, and will be followed by a similarly-themed Pro Controller and Carrying Case to be released alongside the game on May 12.

Watch the reveal trailer for the console below:

Along with the 10+ minutes of new Eiji Aonuma-narrated gameplay from the title released today featuring Link’s powerful new abilities, Nintendo also unveiled a Tears of the Kingdom-themed Nintendo Switch OLED for release on April 28. The gold-white-green Switch OLED bears a design from the game on its body, including a version of the Hylian Crest on the front of the dock and a mysterious circular pattern that will feature in the game itself. Additionally, Nintendo will also release a Nintendo Switch Pro Controller and Carrying Case with the launch of the game on May 12, both of which feature the same crest and pattern.

The Tears of the Kingdom-themed Switch OLED is priced at a $359.99 SRP, while the Pro Controller and Carrying Case will be available at SRPs $74.99 and $24.99 respectively. The game itself will be released this May 12 on the Nintendo Switch. Stay tuned here at MP1st for further coverage of the game.

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Salman Haider Zaidi

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New The Legend of Zelda: Tears of the Kingdom Gameplay Demonstrates Powerful New Abilities

As promised yesterday, Nintendo has released over 10 minutes of new The Legend of Zelda: Tears of the Kingdom gameplay, played and narrated by series producer Eiji Aonuma. The footage demonstrates Link’s powerful new abilities, namely Recall, Fuse, Ascend, and Ultrahand, which let players navigate through the world in unique ways and craft powerful compound tools and implements from individual components.

Watch the gameplay video below:

Aonuma introduces players to the new interactivity-focused abilities in Tears of the Kingdom in the video. First, the Recall ability rewinds the movement of objects, and is particularly useful for when players seek to reach distant locations such as the Sky Islands in the game. The producer demonstrates this by climbing onto a rock that has fallen from the Sky Islands and rewinding its movement to ride it back up to the Islands.

The Fuse ability lets players combine items into a compound implement, which is particularly useful in combat. For example, combining a fragile tree branch with a boulder using Fuse creates a rock-on-a-stick that is both more durable and damaging than a tree branch. Fusing an ice elemental material with an arrow creates a freezing arrow, and a Keese Eyeball fused with an arrow results in a homing arrow that can target nearby enemies itself.

Movement is further simplified through the Ascend ability, which lets players move up through any visible roof to climb a structure from the bottom instead of manually scaling it. The Ultrahand ability allows Link to combine objects from the environment to create vehicles and other implements, which Aonuma demonstrates by creating a raft out of three logs and two fans and then using it to cross a river. The vehicles shown in the previous gameplay video are also created entirely using the Ultrahand ability.

The Legend of Zelda: Tears of the Kingdom will be released this May 12 on the Nintendo Switch. Stay tuned here at MP1st for further coverage of the game.

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Salman Haider Zaidi

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Sifu Update 1.20 Adds Arenas Expansion This March 28

Sloclap has released Sifu update 1.20 (PS5 version 1.020), and this is for the Arenas free expansion! This title update is now out on PlayStation, Xbox and PC, and you can read more about it in the Sifu March 28 patch notes.

Sifu Update 1.20 Patch Notes | Sifu Update 1.020 Patch Notes | Sifu March 28 Patch Notes:

Welcome to the Arenas! Our 4th free major content update for Sifu adds a massive chunk of content to the game with the Arenas expansion. Available now on all platforms.

With 9 new locations and 45 merciless challenges spread over 5 game modes, the Arenas Expansion is packing up to 10 extra hours of gameplay into the already demanding title. Masters of Kung Fu will be pushed to their limits as waves of enemies crash upon them in Survival mode, or pushed to perfection in the Performance mode. With Time Attack, players can also battle against the clock on a path filled with enemies. Sifus looking for a twist on the game’s impactful combat can try the new Capture mode – where players must take and hold a marked area – or Manhunt mode, where a specific target surrounded by protectors must be taken down.

No word yet if there are any gameplay-related changes in the patch, but once we know more, we’ll update the article to reflect it.

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Alex Co

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Report: Left 4 Dead 3 Reference Spotted in Counter-Strike 2 Files

It’s an unprecedented year for Valve: the company is finally following Counter-Strike: Global Offensive up with a refined, revamped sequel, but may also be looking to shut down the “can’t count to three” jokes for good. Fans have found a reference to Left 4 Dead 3 in the files of the Counter-Strike 2 closed beta, suggesting that Valve may finally be developing a new title in the franchise after nearly 14 years.

Following an all-time concurrent player count high for Counter-Strike: Global Offensive, dataminers discovered a Counter-Strike 2 entry in the then-latest Nvidia graphics driver which Valve followed up with an official announcement of the game. Now that the CS:GO sequel is in closed beta, eager fans have gone one step further, poking into the beta title’s files and discovering a Left 4 Dead 3 entry in the files:

left 4 dead 3

The code for the entry reads “Left4Dead3,” “version = 2,” “owner = triage*,” “severity = high,” “priority = none,” (prompting hilarious jokes from the community) “category = —,” “product = left4dead3,” and “component = other.”

While this little throwaway entry in the closed beta’s files does not at all guarantee the existence of a third Left 4 Dead title, this is the second time in the last few weeks that buried code for a new Valve game has surfaced in a datamine. Keeping in mind both the fact that Valve used the traction from the previous instance to actually reveal Counter-Strike 2 and that it loves practical jokes (with April 1 fast approaching), we advise our readers to simply await an official announcement confirming either scenario. It is pertinent to mention that the last time Left 4 Dead 3 rumors surfaced, the company was quick to definitively shoot them down in an official statement.

Stay tuned here at MP1st for all Valve and Left 4 Dead 3 updates and announcements.

Source: /u/PaP3s

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Salman Haider Zaidi

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DayZ Update 1.51 Pushed Out for Patch 1.20 Hotfix 4 This March 28

Bohemia Interactive has released DayZ update 1.51, which is for patch 1.20 hotfix 4! This brings another round of fixes to the game. Read on for everything new in the official DayZ March 28 patch notes.

DayZ Update 1.51 Patch Notes | DayZ Update 1.20 Hotfix 4 Patch Notes | DayZ March 28 Patch Notes:

Console Stable 1.20 Update 5 – Version 1.20.155981 (Released on 28.03.2023)

FIXED

  • Kick messages were displayed publicly on the server
  • Players met on a server were not properly displayed
  • Xbox: Fixed a game crash related to user login
  • Xbox: Individual characters were not properly displayed in the user’s gamer tag
  • Xbox: After re-entering a suspended game, no disconnect message was displayed
  • Xbox: Switching profiles in the Constrained mode wouldn’t switch the profile session
  • PlayStation: Entering the server browser without active internet connection could result in a crash

PC Stable 1.20 Update 5 – Version 1.20.155981 (Released on 28.03.2023)

FIXED

  • Kick messages were displayed publicly on the server
  • Fixed a game crash related to the server connection process

Source: DayZ forums (12)

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Salman Haider Zaidi

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New Battlefield 2042 Weekly Missions, Store Bundles for Season 4 Week 5 Listed (Mar. 28)

MP1st is here to bring players the new Battlefield 2042 weekly missions and store refresh for March 28. Check out the official Battlefield 2042 Season 4 Week 5 weekly missions, store bundles, and Featured Experiences!

New Battlefield 2042 Weekly Missions, Store Bundles for Season 4 Week 5:

Week 5 Missions:

  • 10 Teammates Healed or Revived (4)
  • 100 Damage Inflicted to Vehicles (4)
  • 8 Kills and Assists (4)

Available After 2 Missions Completed:

  • 10 Objectives Captured or Neutralized (5)
  • 30 Revives and Assists (5)
  • 15 Kills With LMGs or Marksman Rifles (5)

Available After 4 Missions Completed:

  • 60 Kills and Revives (6)
  • 2 Marksman Kills Performed (6)
  • 75 Teammates Revived (6)

Available After 5 Missions Completed (Bonus Mission):

  • 9 Combat, Objective, and Wingman Ribbons Earned (10)

Portal Featured Experiences:

New Battlefield 2042 Portal Modes Season 4 Week 5 March 28 New Battlefield 2042 Portal Modes March 28 Season 4 Week 5

  • Battlefield 2042 All-Out Superiority (2042 | Vehicle Superiority | 24v24)
  • Battlefield World Tour (All Eras | Conquest & Rush | 32v32)

New Store Bundles:

New Battlefield 2042 Store Items March 28 Season 4 Week 5

New Battlefield 2042 Biohazard Store Bundle Season 4 Week 5 March 28

  • Enthusiast (1400 BFC, 5 Items)
    • “Warrior’s Judgement” PKP-BP Weapon Skin
    • “Fierce Paragon” MAV Vehicle Skin
    • “Isekai Soldier” Weapon Charm
    • “Enthusiast” AH-64GX Apache Warchief Vehicle Skin
    • XP Booster (1 Hour)

That’s about it! Tune in next Tuesday for the Season 4 Week 6 new weekly missions, store bundles and more.

More Battlefield Reading:

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Salman Haider Zaidi

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Resident Evil 4 Alternate Outfits From The Mercenaries DLC Datamined; Luis Also Playable in the Mode

Following the leak yesterday, new Resident Evil 4 alternate outfits from the upcoming free The Mercenaries DLC have been datamined, revealing new looks for Leon and Ada, and likely indicating that Luis Serra will be playable in the mode as well for the first time.

Fans of the original game will remember The Mercenaries challenge mode, which let players assume the role of Leon as well as the game’s supporting cast to take on hordes of enemies in a time-limited challenge. While Ada Wong, Albert Wesker, HUNK, and Krauser were all playable in The Mercenaries when the mode was first released, major supporting character Luis Serra was notably omitted from the mode.

That seems to have changed with the Resident Evil 4 remake’s version of The Mercenaries, which not gives Leon a new gangster outfit and Ada a Chinese dress, but is quite likely to also make Luis a playable character in the mode for the first time in the game’s history. Check out the alternate outfits as well as the renders for each character datamined from the game below:

Additionally, references to the Ada-featuring “Separate Ways” DLC were found in the remake in yesterday’s datamine, though the release of the DLC has not been confirmed yet. However, The Mercenaries is set for an April 7 release as a free post-launch update. If you’re hopping into the title just now, check out our array of Resident Evil 4 remake guides which should streamline your journey through the horrors of Valdelobos.

Source: Gosetsu (via Resident Evil Central)

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Salman Haider Zaidi

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Microsoft-Activision Deal Cleared by Japanese Regulator

In yet another win for the Redmond corporation, the MicrosoftActivision deal has been cleared by Japan’s Fair Trade Commission. The Japanese antitrust watchdog has found that the deal will “not substantially restrain competition in a certain field of trade,” and has subsequently given it a green light in the region.

Japan’s regulatory review of Microsoft’s proposed acquisition of Activision Blizzard began last summer, and has now found that the deal bears no significant anticompetitive risk. Notably, the approval has been issued despite premier opponent Sony’s undisputed hold over the Japanese console gaming market. The Japanese Fair Trade Commission has found that the deal will “not substantially restrain competition in a certain field of trade,” and as such, will not be issuing a cease and desist order against it.

This development now brings the total number of markets the deal has been cleared in to five, after previous approvals from regulators in Saudi Arabia, Brazil, Chile, and Serbia. The EU is quite likely to clear the deal as well after Microsoft secured the support of Nvidia and Nintendo in February, and the UK CMA has also provisionally found that the deal is not likely to result in the console gaming SLC scenario it previously outlined.

Source: JFTC (via Tom Warren)

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Salman Haider Zaidi

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SMITE Update 12.46 Out for 10.3 Season of Hope Patch This March 28

Hi-Rez has deployed SMITE update 12.46 today on all platforms to release the new 10.3 Season of Hope patch. This includes new god skins and gameplay improvements. Check out the SMITE March 28 patch notes down below. 

SMITE Update 12.46 Patch Notes | SMITE Update 10.3 Patch Notes | SMITE March 28 Patch Notes:

NEW GOD SKINS – LIVE MARCH 28

Leading Lady Aphrodite

Unlimited | Hope Reborn

Annihilator Martichoras

Normal | Hope Reborn

Business Dog Anubis

Normal | Hope Reborn

Fenrawr XD Fenrir

Normal | Hope Reborn

Elven Enchanter Morgan Le Fay

Unlimited | Hope Reborn

Voidsworn Surtr

Normal | Hope Reborn

Cryomech Ymir

Normal | Hope Reborn

Shadow Tanuki Danzaburou

Exclusive | Hope Reborn Chest

Witch Seeker Amaterasu

Exclusive | Calendar Event

Lich Lord Ah Muzen Cab

Exclusive | Duality Battle Pass

Lich Reborn Ah Muzen Cab

Exclusive | Duality Battle Pass

Arcane Wizard Zeus

Exclusive | Duality Battle Pass

Arcane Charmer Zeus

Exclusive | Duality Battle Pass

Witch of the Mire Nox

Exclusive | Duality Battle Pass

Witch of the Woods Nox

Exclusive | Duality Battle Pass

Lifebringer King Arthur

Exclusive | Duality Battle Pass 

NOTE: 4K Wallpaper versions of card art can be found in the Community Resource Bank going forward
NEW BATTLE PASS: DUALITY
Battle Pass Changes
  • Increased Levels from 60 to 90
  • Battle Passes now last 11 to 14 weeks
  • This is not a prestige pass, just a bigger battle pass 
  • Battle Pass levels are purchasable now instead of Battle Points
  • More Skins 
    • Paid track only
    • 3 Alternate colors of new skins in this Battle Pass
  • 2 Additional Cosmetics
  • PRICE CHANGE FROM base 600 to 800 gems and premium 1200 to 1400 gems
  • Paid Battle Pass Track now includes 200 more earnable gems
Battle Pass Items
  • Battle Pass: Duality (800 Gems)
  • Battle Pass: Duality Plus (1400 Gems)
  • Paid Track Items:
    • Lich Lord Ah Muzen Cab
    • Arcane Wizard Zeus
    • Witch of the Mire Nox
    • Arcane Charmer Zeus
    • Lich Reborn Ah Muzen Cab
    • Witch of the Wood Nox
    • Cutesy Arcane Wizard Avatar
    • Duality Loading Frame
    • Hopeful Player Title
    • Lich Lord Announcer Pack
    • Lich Lord Avatar
    • Candle Ward Skin
    • Wizard Symbol Jump Stamp
    • Mystical Smoke Level Up Skin
    • Duality Global Emote
    • Witch of the Mire Announcer Pack
    • Witch Skull Jump Stamp
  • Free Track Items
    • Lifebringer King Arthur
    • Witch of the Mire Avatar
    • Wizard’s Death Death Stamp
    • Frost Lich Recall Skin
    • Duality Music Theme
    • Hollow Player Title
COMMUNITY CALENDAR EVENT
The Community Celebration Event is back! Make sure to log in and play 1 match every day for the next two weeks to claim a reward! Claim 6 days of the Community Celebration event and unlock the Witch Seeker Amaterasu Skin!
  • Event Items
    • RaCake Jump Stamp | @NekomataCoffee
    • Pixeltoskr Jump Stamp | @IsaacJBear
    • Lets GOOO! Global Emote | @CaptChrono
    • KuKuPuffs Global Emote | @BielBeaw
    • Awilix! Avatar | @dappio_art
    • Xbal! Avatar | @BomiDanuki
    • Celebrate! Avatar | @vvaspam
    • Ne Zha Avatar | @ZYZY88888
  • With a brand new Witch Seeker Amaterasu Tier 3 Skin for FREE!

HOPE REBORN EVENT
Welcome to the Hope Reborn Event! There will be 3 chapters in this event spanning over 3 updates. Each chapter has a Chest containing 5 skins and a Cosmetic Bundle. Roll from the chest or directly purchase the Skin from the store.

 

Purchasing any item from a chapter will unlock that chapter’s quests which reward Gems and a Season of Hope chest. Make sure to hit START on your quests in the quest tab!

 

Unlocking all items from the Hope Reborn event will unlock the Unlimited Leading Lady Aphrodite Skin!
  • Event Items:
    • Leading Lady Aphrodite
      • Leading Lady Recall Skin
      • Leading Lady Jump Stamp
    • Elven Enchanter Morgan Le Fay
    • Annihilator Martichoras
    • Business Dog Anubis
    • Fenrawr XD Fenrir
    • Voidsworn Surtr
    • Cryomech Ymir
    • Voidsworn Announcer Pack
    • Cottage Flame Global Emote
QUALITY OF LIFE
  • Martichoras
    • This god has received an additional pass to update its artistic features, with a focus on its texture. Martichoras and all skins will have a noticeable increase in the detail on the wings, fur, and hair. 
  • Commendations Update
    • Decreased the time limit for player to commend the same player twice from 24 hours to 12 minutes. Players can now party up and commend eachother after every match (assuming the 12 minute length limit is met)
    • Commendations at the end of the match will now only have 1 type instead of 3 types. This still contributes equally to the commendation reward progress.
    • Commending a player will now give you an option to invite them to a party. 
  • Split Ranked Rewards
    • 15 Wins – This will now be a Godlike Chest – the previous quests were awarding an older chest that wasn’t being updated. The Godlike Chest has been expanded to offer more content, including newer released items and higher tier rewards, and will be updated periodically moving forward. 
    • 50 Wins – This will now be 100 gems, increased from the previous 50 gems per split.
THE HUD UPDATE
  • SMITE’s in-game HUD has received a full rework in its Art, Engineering, and Design
  • This Includes
    • All On-Screen UI Elements while in a match
    • The Item Shop 
    • Scoreboard (Tab Screen)
    • Top Stats (T Screen)
    • Death Recap (Y Screen)
    • Ability Summary (K Screen)
    • The HUD Editor 
  • Our primary goals were
    • Provide a more sleek and modern visual design to SMITE’s gameplay HUD
    • Focus on the in-game experience first. HUD update has taken priority over any out-of-game Client UI updates. 
    • Provide a multitude of Quality of Life Updates that apply to all platforms SMITE is played on.
    • Significantly change the HUD for Console Platforms to provide a better experience with the lessons learned from the PC HUD.
    • Optimize the HUD for the PC Platform by focusing on QoL and Art updates. Minimize the amount of massive changes that could disrupt muscle memory. 
  • Many new Features have been added to each section of the HUD 
    • All On-Screen UI Elements while in a match
      • Improved Cooldown Visuals on Abilities and Relics 
      • A new Kill Feed element
      • Chat Improvements 
    • The Item Shop 
      • Changes to Layout, Spacing, and Art 
      • PC Players will notice minimal changes from old HUD to new HUD
      • Console Players will now have the same item shop as PC, a significantly bigger change 
      • Improved Glyph Purchase Flow
      • More item filters – Healing Reduction, Healing Bolstering
      • Ability to filter by multiple categories at once (ex: only show items with Magical Power AND HP on them) 
    • Scoreboard (Tab Screen)
      • Gold Fury and Fire Giant Kill Tracking
      • Kill Bounty Tracking
      • Killstreak Tracking
      • Improved Player Stats Preview when selecting the God Portrait
    • Death Recap (Y Screen)
      • New Death Recap Screen Layout to better highlight who killed you and how.
      • Breakdown of Damage by sources, and types.
      • Displaying CC Effects, and their source
      • Individual scrolling per enemy god 
    • Ability Summary (K Screen)
      • Ability Description Scrolling
      • Redefined all abilities to have a specific “Ability Type” that clarifies the core features of the ability.
    • The HUD Editor
      • Full Console Support
      • Ability to Preview Your Change
      • More HUD elements will be individually editable 
      • Additional HUD Element Options (Horizontal/Vertical Allied and Enemy God Picture)
  • HUD Skins
    • Equipped HUD Skins will temporarily display default HUD art instead of the skinned art.
    • Existing HUD Skins will be updated in the future to display on the new HUD. These will be described in Update notes as they become available. 
    • This also means new HUD Skins will be possible!
BUG FIXES

 

  • UI

 

      • Fixed an issue where Teammate Relic and Shard cooldowns were not visible on the scoreboard
      • Fixed an issue where surrendering would show unintended input text when using gamepad on PC
      • Fixed an issue with the boosters in the Pick Your Own chests. Players can now redeem multiple boosters in these chests
      • Fixed an issue with the Charity Champion player title not showing in-game
      • Fixed an issue where players could type some system commands in the pre-match lobby that were meant for Practice modes only

 

  • Item Store

 

      • Fixed an issue where old Blessings and Boots would sometimes show up in the Item Store
      • Fixed an issue where Dominance wasn’t showing under the Penetration filter in the Item Store
      • Fixed an issue with Auto-Buy not fully buying all items and relics
      • Fixed an issue where Auto-Buy would default to purchasing Carapace Shard

 

  • Localization

 

      • Fixed an issue with the True Damage wording text in Spanish
      • Fixed an issue where the item stats on Caduceus Club were appearing as Undefined in Spanish
      • Fixed an issue with the Critical Strike item tree missing a title description in Spanish
      • Fixed an issue with the inconsistency of tooltip abbreviations for Crowd Control and Cooldown Reduction in Spanish  
    • General Gameplay
      • Conquest
        • Fixed an issue where some God abilities couldn’t hit or target the Fire Giant
        • Fixed an issue where Phoenixes could target the Runic Bomb
        • Fixed an issue where the waist fire of the Fire Giant would only do three ticks of damage
        • Fixed an issue where the Bastions could reveal stealth
        • Fixed an issue where the Gold Fury and Pyromancer could be body blocked
        • Fixed an issue where enemies could see buff camp mini-map icons when dropped
      • Custom Games
        • Fixed an issue where the Corrupted Arena Adventure map had old Season 9 items in the Item Store

 

  • Gods

 

    • Surtr
      • Fixed an issue where he could walk through enemy Conquest base doors
    • Artio
      • Fixed an issue where the heal from Energy Surge wasn’t proccing certain interactions from healing items or God abilities
      • Fixed an issue with her Shapeshift ability not applying the correct Invigoration stacks when changing stances 
    • Aphrodite
      • Fixed an issue where the mana heal from her Kiss ability would proc Fae-Blessed Hoops passive 
    • Anhur
      • Fixed an issue where the tooltip on his Disperse ability was displaying old values
    • Chronos 
      • Fixed an issue where his Accelerate ability was providing more movement speed than intended 
    • Cliodhna
      • Fixed an issue where Banshee’s Wail was doing more damage than intended when used inside a wall
      • Updated the tooltip on her ultimate ability to mention traps can be destroyed by basic attacks
      • Fixed an issue where her passive would proc her own Prophetic Cloak Physical stacks
    • Martichoras
      • Fixed an issue with his ultimate ability where he could get into a broken state where he was permanently immune and couldn’t fire abilities
      • Fixed an issue with Spartan Flag and his Poisoned Barb ability proccing too many times
      • Fixed an issue where Axe of Animosity was applying on each tick of his Venom Basic Attacks
    • Fenrir
      • Fixed an issue where Brutalize was following Martichoras through his ultimate ability
    • Lancelot
      • Fixed an issue with where he could get into a state where he was able to double cast his ultimate ability
    • Maui
      • Fixed an issue where his passive was interrupting knockback immune targets 
    • Tyr
      • Updated the tooltip on his passive to mention Roots to reflect the new types of Hard Crowd Control
    • Horus
      • Added a buff bar icon for his ultimate ability to display the shield effect duration and updated his tooltip to mention how long the shield lasts for himself and allies
    • Ne Zha
      • Updated the tooltip on his Flaming Spear ability to mention he heals himself based on stacks from his passive
    • Poseidon
      • Updated the tooltip on his Trident ability to mention his basic attacks apply ability damage and trigger ability on-hit effects. Added ability damage scaling text.
    • Ao Kuang
      • Fixed an issue where the tooltip of his Wild Storm ability wasn’t matching in-game mana values
    • Ymir
      • Fixed an issue where the tooltip on his Ice Wall ability was displaying old values
    • Danzaburou
      • Fixed an issue where the tooltip on his passive was displaying old values
    • Sun Wukong
      • Fixed an issue where the tooltip on his Master’s Will ability was missing attack speed slow text
    • Cerberus
      • Fixed an issue where the tooltip on his ultimate ability didn’t mention it activates his heads for Paralyzing Spit
    • Tiamat
      • Updated the tooltip of her passive to mention the healing does not proc item effects
    • Neith
      • Fixed an issue with the VXG emote on her Basscannon skin
  • Items
    • War Flag 
      • Fixed the tooltip text to describe the intended buff duration of 10s
    • War Banner
      • Fixed the tooltip text to describe the intended buff duration of 10s
BALANCE LIVE WITH THE 10.3 UPDATE – MARCH 28
Game Modes

All Game Modes

This change affects all SMITE game modes, and should help in a variety of situations. Year 10 has increased the amount of kills in the average match, especially in Conquest. Kills can be quite valuable, so we are adjusting their scaling factors to make them more impactful when a fed player is killed. We are also adding an additional shutdown bonus that benefits the whole team more. Taking down that opponent with the big kill streak will now have a reward that matches the challenge.
  • All Game Modes
    • Player kill XP reward changes
      • Decreased the amount of XP for killing lower level players
        • Penalty modifier increased from 0.1 to 0.2
          • (killing player more than 4 levels below you will no longer award XP)
      • Increased the amount of  XP for killing higher level players
        • Bonus modifier increased from 0.25 to 0.4
          • (killing player 1 level higher = 12% increase, 2 levels higher = 20% increase, 7 levels higher = 40% increase)
  • Shutdown bonus changes
    • Receiving the Shutdown accolade now gives a bonus, similar to First Blood GP
      • Grants +200 XP and +50 Gold
      • All 4 teammates receive Assist rewards, even if they are out-of-range or dead
  • Slash
    • Increased setup time from 60 to 75 seconds
  • Arena
    • This mode will now use the Roman Arena Art Set
  • Assault
    • Assault Reroll will now be 1 Gem or 50 Favor
    • The Following Gods have been added to the Assault Healer Tiers as Tier 3 Healers – Meaning if rolled their opponents will also have a tier 3 healer
      • Eset
      • Cthulhu
      • Artio
  • Ranked Reset 10.3 – Year 10 Season 2
    • Ranked Players at all MMR values will have some sort of reset applied to them in Ranked Conquest, Ranked Joust, and Ranked Duel.
    • Capped MMR 3500 players will be reset to 3000, and this effect gets proportionally weaker down the MMR Scale. Players close to 1500 will notice only a very slight reset. 
    • Masters and GM Will be reset to Diamond 1
    • All other Ranks will retain their current rank, and it will update after the first match depending on their new MMR after a win or loss + the reset. 
  • Conquest
Year 10 Season 1 Conquest is off to a strong start. We are seeing less early-surrenders, more kills, and a lot of strong interest in the game mode. For Season 2 we aim to bring some new tactics to the map for a fresh feel, while also addressing some of the role balance concerns around the map. Our core goals for this update were discussed in the previous blog post that can be found . We recommend reading that for a high level description, but most of those goals will be restated here in the various sections of this Update Notes.
  • Art Environment
    • With the dust settled from Surtr’s ascension, the Conquest map begins to regrow and flourish.
    • The map has undergone multiple art updates to feature a variety of glowing plant life, pools of water, and an entirely new skybox.
    • This update will also include the Spectator View Alternate Art set for this map that adjusts and lowers various environment pieces that can block the spectator camera view. 
  • Jungle Path Layout
    • Multiple adjustments have been made to the jungle paths. 
    • The rocks around the Back Harpy camps in all 4 map quadrants have been changed to allow for quicker pathing between camps and lanes.
    • This also results in slightly more open space for team fights directly North or South of the Fire Giant and Gold Fury Pits
    • Various walls around the Jungle have been lowered to help visibility. 
  • Cyclops Thieves’ Stash
This Season’s new mechanic is the Cyclops Thieves! These are a larger version of the Cyclops Rogues from Season 1, and they now have their own dedicated camp. This camp has a new type of dynamic gold reward that scales depending on how ahead or behind your team is compared to your opponents. This unique reward makes this camp especially valuable, so players should prioritize it highly when clearing, and it will also be a likely target for invades from the leading team.
  • Back Harpies on the Gold Fury side of the map have been replaced with a Cyclops Camp, which spawns extra treasure chests for the team that is behind in overall Gold
    • 1 Bonus Chest spawns for every 1000 Gold your team is behind, up to a maximum of 5 Chests
    • Destroying a chest awards 10 Team Gold plus 1.6% of your team’s gold deficit, up to a maximum of 500 Team Gold
    • Invading and destroying an enemy’s chest awards nothing
  • Team Gold awarded by a Bonus Chest is distributed unevenly across all teammates
    • 40% goes to the teammate with the least amount of Gold
    • 30% goes to the teammate with the 2nd least amount of Gold
    • 30% is split equally among the remaining 3 teammates
  • The Cyclops NPCs in the camp have the same stats and rewards as Back Harpies
    • This camp does not spawn Roaming Harpies
    • Respawns every 2 minutes
  • Back Harpies
This change might look simple but it has a huge impact on the map. The first effect it will have is changing the level 1 starts. Killing this camp in the same way as before will no longer grant players level 2 before the wave. This will also have a big impact on Junglers, and sometimes Mids, who will now need to show up to clear the camp 2x as often or will risk losing some farm efficiency. We are generally happy that there is more pvp combat on the 10.1 map, but we wanted to specifically address Junglers and challenge them more in their gank timing vs farm timing.
  • Decreased respawn timer from 4 to 2 minutes
  • Elder Harpy
    • Decreased base XP Reward from 40 to 20
    • Decreased base Gold Reward from 24 to 12
  • Small Harpy
    • Decreased base XP Reward from 24 to 12
    • Decreased base Gold Reward from 16 to 8
  • Fire Giant
    • Adjusted the Ring of Fire radius to more closely match the Fire Giant’s actual leash radius
    • Fire Giant Buff 
      • Decreased the duration of Fire Giant’s Might and Fire Giant’s Rage (Enhanced) from 4 minutes to 3 minutes
      • Fire Giant’s Might
        • Decreased Healing per second from 0.8% of your max health to 0.6%
          • (Decreased Healing from 4% of Max Health every 5s to 3% of Max Health every 5s)
        • Increased Magical Power granted from 70 to 85 
        • Increased Physical Power granted from 50 to 60 
      • Fire Giant’s Rage (Enhanced)
        • Decreased Healing per second from 0.8% of your max health to 0.6%
          • (Decreased Healing from 4% of Max Health every 5s to 3% of Max Health every 5s)
        • Increased Magical Power granted from 100 to 110
        • Increased Physical Power granted from 65 to 70
  • Gold Fury
    • Will now attack and damage close-range enemies that attempt to body block it
    • Increased Movement Speed from 325 to 400
  • Pyromancer
    • Will now attack and damage close-range enemies that attempt to body block it
  • Bastions
    • Increased base Max Health from 1200 to 1500
  • Tier 1 Tower
    • We are adjusting the Tier 1 Towers to protect laners more from ganks, and making an inverse change to keep tower clear vs minions at the same speed as always.
    • Increased Physical Power from 215 to 235
    • Decreased Physical Damage Scaling vs Minions from 140% to 130%
  • Tier 2 Tower
    • Decreased Physical Damage Scaling vs Minions from 140% to 130%
  • Roaming Back Harpies
    • With the change to back harpy camps and respawn timers, we also needed to adjust the rules of roaming harpies. These will now spawn multiple harpies at a single time – the midpoint of the camps respawn timer – and we are also adding more harpies roaming through more locations to add more contestable farm.
    • Disabled hit reactions on these minions
    • 2 Roaming Harpies spawn halfway through the respawn timer of Back Harpies (60 seconds after the camp is cleared)
  • NEW Roaming Mid Harpies
    • 2 Roaming Harpies spawn halfway through the respawn timer of Mid Harpies (45 seconds after the camp is cleared) 
    • These roaming harpies split off, one roaming towards Chaos-side, the other towards Order-side
    • They path around the Gold Fury or Fire Giant pit on their respective side of the map
  • Mid Harpies
    • This change is a significant decrease in farm for Jungle and Mid, who are currently clearly ahead of the other roles on the map. Some of this farm can be made up from the roaming harpies.
    • Removed 1 Mid Harpy from each camp
  • Purple Buff Camp
    • This is primarily a Mage ADC nerf hidden within the Conquest Map balance section, but it still makes the most sense to put it here. –
    • Purple Buff
      • Decreased Magical Basic Attack Damage from 15 to 10
  • Silver Buff Scorpion
  • There has been a lot of discussion about Solo Lane, especially in the high rank and SPL communities. We wanted to add more value to this lane to help Solos keep even with the rest of the map, and also to make each fight between Solos themselves more meaningful. Winning the neutral farm and invading buff camps will both be more valuable, and the Totem will aura will create a lot more kill potential.
    • Increased base XP Reward from 40 to 55
    • Increase base Gold Reward from 20 to 40
  • Blue Buff Camp
    • Buff Holder (Elder Satyr)
      • Increased base XP Reward from 70 to 95
      • Increased base Gold Reward from 44 to 52
    • Buff Guard (Mini)
      • Increased base XP Reward from 28 to 35
      • Increased base Gold Reward from 14 to 20
  • Totem
    • Totem Buff Reward
      • Capturing the Totem once again grants its reward buff to all Gods on the team
    • Totem Damage Aura
      • Increase damage output buff from 10% to 15%
      • Increase the area of the damage buff area from 40 to 45
Healing Update
  • Goals
    • Healing is a powerful effect in SMITE. We wanted to do a more in-depth and detail driven approach to adjust the balance of healing in SMITE 
    • With all changes combined, we expect to see lower healing numbers overall, but more player control over healing. It will be less likely to heal by huge amounts, but also more rare to have healing reduced to 0%.
    • Healing Gods and Items will have more utility and additional effects instead of relying entirely on healing. 
  • Action Plan
    • Healing abilities will no longer have Power Scaling on any gods. Aphrodite and Hel will receive level based scaling on their healing.  Other gods will have no scaling, only ranking up an ability or buying Healing Increase items will increase their healing. 
    • Gods and Items across the game will receive nerfs to their healing abilities, lifesteal stats, and similar effects – by roughly 30%. The scaling changes are included in this calculation.
    • Most God and Items will receive buffs to their non-healing abilities and stats in order to compensate for these nerfs. Gods more reliant on healing will receive more intense buffs and changes to their non-healing effects. Gods who needed nerfs already will receive healing nerfs and nothing else to compensate. 
    • Some New/Reworked items will allow players to increase their healing through builds, others will add more unique item effects that trigger on successful heals.
    • Healing Reduction on God Abilities and Items will be reduced by a small amount 
    • See the Gods and Item changes section for the specific numbers and changes related to these points 
  • System Changes
    • The “Brawling” System, has been removed from the game. Players will no longer have 40% decreased healing when they haven’t recently engaged in God vs God combat.
    • Healing Reduction will now be capped at 80% Reduction on the afflicted target. 
    • Gods like Serqet, Odin, and Osiris will be the only exception and have unique text to describe that their abilities prevent healing entirely. 
    • Physical Lifesteal cap has been decreased from 100% to 50%
    • Magical Lifesteal cap has been decreased from 65% to 40%
    • Shield Reduction Items will be introduced in this Update, and will apply debuffs to enemies that reduce the amount of shield HP of any shields applied to them while the debuff is active. 
    • Shield Reduction has a cap of 80% Reduction on future shields applied on the afflicted target.
Healing Items
Items like Breastplate of Regrowth and Lotus Sickle are the ideal healing items. We have seen these items maintain a reasonable pick rate for years, while generally avoiding frustration cases. For this Healing Update we are introducing more items like these to give healers more options. We are also keeping and buffing the traditional healing increase items, and even introducing a few new ways to boost healing numbers in conditional ways. We specifically avoided giving a large amount of healing% increase to new items. We want to keep control over the max amount of healing in SMITE and keep away from what we have described as “true healers.
  • New Healing Bolstering Items
    • These items provide a new way to increase your healing, or add more utility to heals
    • These items are contained within two new healing related item trees, 1 for Physical Gods, and 1 for Magical Gods

Magical Healing Tree

Magical Gods tend to rely on healer their team mates more than Physical gods who generally rely on self healing. These item trees are tuned with those differences in mind. Each tree has 2 new items. Rod of Asclepius is going to now buff only the owners Healing “dealt” as opposed to affecting the whole team, and its also going to provide a spicy new CDR aura, a very powerful effect. Rujevenating Heart is the item for players who want to go all in on big heals, but theyll need to work for it by building stacks in combat with other gods. And finally we wanted to introduce a more aggressive and sinister item that works with healers. Last Gasp can give a big power buff to the owner to help them turn a fight as long as they heal allies who are at low HP.

T1 – RESTORING WAND
  • 650g
  • + 15 Magical Power
  • + 50 Health
  • + 50 Mana

T2 – ROD OF HEALING
  • 1350g
  • +55 Magical Power
  • +75 Health
  • +75 Mana

REWORK – ROD OF ASCLEPIUS
  • 2600g
  • + 90 Magical Power
  • + 250 Health
  • + 250 Mana
  • PSV – Healing Dealt is increased by 30%. 
  • AURA – Allied gods within 30 units have 10% CDR

NEW – REJUVENATING HEART
  • 2450
  • + 70 Magical Power
  • + 300 Health
  • + 300 Mana
  • PSV – Successfully hitting enemy gods with Basic attacks and Abilities provides a stack of 6% Healing Dealt that is consumed by the next Ability heal used. Max 8 stacks. You may only gain one stack per god hit per ability.

NEW – LAST GASP
  • 2400
  • + 100 Magical Power
  • + 200 Health
  • + 200 Mana
  • + 15 Magical Penetration
  • PSV – After healing an ally with an ability you gain 10 Magical Power per 10% of their missing Health for 6s. This effect can only occur once every 10s.
The Physical Tree has the same configuration, but with effects that cater more to physical gods, mostly warriors. Caduceus Club has the same shift as Rod of Asclepius, but has a CCR and Movement Speed aura instead for maximum persistence. Vital Amplifier can build up basic attack power, and works especially well on heals with low cooldown or multiple ticks. Sekhmet’s Scepter rewards staying in the fight, giving CDR as you take hits after a heal.
  • Physical Healing Tree
    • Fortified Scepter in the Magical Power + HP Tree has been renamed to Fortified Staff to avoid confusion with this item tree.

T1 – BLESSED SCEPTER
  • 700g
  • + 10 Physical Power
  • + 50 Health
  • + 5 MP5

T2 – SPLENDID SCEPTER
  • 1300g
  • + 20 Physical Power
  • + 100 Health
  • + 10 MP5

REWORK – CADUCEUS CLUB
  • 2400g
  • + 30 Physical Power
  • + 250 Health
  • + 20 MP5
  • + 10% CDR
  • PSV – Healing Dealt is increased by 30%. 
  • AURA – Allied gods within 70 units have 10% CCR and 4% MS

NEW – VITAL AMPLIFIER
  • 2450g
  • + 40 Physical Power
  • + 200 Health
  • + 15 MP5
  • + 20% Attack Speed
  • PSV – After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

NEW – SEKHMET’S SCEPTER
  • 2500g
  • + 45 Physical Power
  • + 200 Health
  • + 15 MP5
  • + 10% CDR
  • PSV – After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities’ cooldowns are reduced by 0.5s. This reduction can only occur once per second and the effect may only occur once every 12s.
With all of the healing changes, shields stand to gain a lot of power. We did not nerf shields game wide in the way we nerfed healing, but we are introducing these new counter items that will decrease shields as they are applied, and also provide the item owners with other bonuses. This is a niche effect, so we only are creating 1 new item that focuses on the effect alone. Erosion will be a very specific counter item, but an important option to keep in the game even if its somewhat under-utilized. We are also adding this effect to Gem of Isolation and Envenomed Deathbringer to make sure DPS gods each have an option for countering shields. Envenomed Deathbringers changes are especially important, because the item is also gaining Healing Reduction and will become the primary anti-heal item for Hunters, but will also be losing the damage-dealt debuff as a tradeoff.
  • New Anti-Shield Oriented Items
    • With the nerfing of healing, we run the risk of seeing an increased priority on HP Shields, so we are introducing a new set of items that can counter those shields by decreasing their size as they are applied.

NEW – EROSION
  • 2350g
  • + 30 Physical Protection
  • + 30 Magical Protection
  • + 350 Health
  • PSV – Every time an enemy within 30 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s.
  • AURA – Any Shields applied on enemy gods within 30 units will be reduced by 30%.

REWORK – GEM OF ISOLATION
  • PASSIVE – Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 10 seconds.

REWORK – ENVENOMED DEATHBRINGER GLYPH
  • GLYPH – Critical hits on enemy gods afflict them with poison for 3s. This poison slows them by 10%, reduces their healing by 35%  and Shields applied on them are reduced by 50%.
    • Increased duration
    • Removed dmg reduction debuff
    • Added healing reduction
    • Added shielding reduction
  • Lifesteal Items
    • Shards and Relics (all nerfs)
These shards and relics are all being nerfed to keep in line with the healing change goals for this patch. These relics were also generally some of the more popular and powerful ones, so we feel like a nerf alone is appropriate. We expect these relics to still be considered viable options.

CLAW SHARD
  • Decreased Lifesteal from 20% to 15%  and 10% Physical Ability Lifesteal to 8%

CLOAK OF MEDITATION
  • Decreased Healing per tick from 10 + 3% of missing health to 8 + 2% of missing health
  • Mana gain is unaffected

GREATER CLOAK OF MEDITATION
  • Decreased Healing per tick from 10 + 3% of missing health to 8 + 2% of missing health
  • Mana gain is unaffected

CLOAK OF ASCETIC
  • Decreased Healing per tick from 30 + 4% of missing health to 20 + 3% of missing health
  • Mana gain is unaffected

CLOAK OF THE AVATAR
  • Decreased Healing per tick from 30 + 4% of missing health to 20 + 3% of missing health
  • Mana gain is unaffected

SUNDERING SIPHON
  • Decreased healing amount from 50% of the damage dealt to 40% of the damage dealt

 

  • Starter Items and Upgrades
Starter items have some big changes, some in regards to healing and some others are important buffs or nerfs for key roles. We will split out the dev notes for this section to help call attention to these various changes.

DEATH’S TOLL SHIFT
In general, this update provides a lot of buffs and power shifts to Hunters, whose viability is still constantly in question. Death’s Embrace relied too much on huge amounts of healing, so it has an entirely new CDR based effect in its passive. Gilded Arrow and its upgrades had little to no lifesteal on them, but these were specifically buffed to help improve Hunters.
  • Increased Physical Power from 15 to 18 
  • Decreased healing Trigger from 2 + 0.4% of your Maximum Health to 2 + 0.2% of your maximum health

DEATH’S EMBRACE SHIFT
  • Decrease the Health restored when Hitting an enemy with a Basic Attack from 2% to 1.4%
  • Added On successful enemy basic attack hit – reduce all non-ultimate active cooldowns by 0.33s
    • PASSIVE – Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

DEATH’S TEMPER BUFF
  • Increased the amount of stacks gained from a kill or assist on a god from 5 to 10

LEATHER COWL SHIFT
  • Decreased Cost from 700 to 650
  • Increased Physical Power from 15 to 18 
  • Decreased Lifesteal from 7% to 4%
  • Increased Attack Speed from 7% to 10%

HUNTER’S COWL SHIFT
  • Increased Physical Power from 60 to 70
  • Decreased Physical Lifesteal from 15% to 10%
  • Increased Attack Speed from 15% to 20%

LEADER’S COWL SHIFT
  • Increased Physical Power from 50 to 70 
  • Decreased Physical Lifesteal from 15% to 10%
  • Increased Attack Speed from 15% to 20%

GILDED ARROW BUFF
  • Increased Bonus Gold Gain from the passive from 3 to 4

DIAMOND ARROW BUFF
  • Increase Health from 100 to 150
  • Added +10% Penetration (Physical and Magical)

ORNATE ARROW BUFF
  • Increased Basic Attack Damage from 60 to 70
  • Increased Physical Critical Strike Chance from 5% to 15%

BLUESTONE PENDANT NERF
This item has continued to cause a lot of discussion, and will likely still need more followup changes, but for now we are applying a few nerfs to make sure the item is dominating across 3 different roles. We also see this nerf as an important reduction in proc damage, especially when build by Junglers. We hope the Conquest changes and other items will help warriors in various ways to offset these nerfs.
  • Decreased total damage from 48 to 40

BLUESTONE BROOCH NERF
  • Decreased total base damage from 180 to 160
  • Decreased current health damage from 15% to 12%

WARRIOR’S AXE
Warrior’s Axe is getting the simple healing decrease, and Sundering Axe is getting a partial revert after the huge nerf from last update. This buff should help Warriors stay threatening through the late game
  • Decreased Health and Mana restore from 30 + 1.5 per level to 20 + 1 per level
    • Damage kept the same

SUNDERING AXE BUFF
  • Increased damage from protection scaling from 1% to 1.5% 
  • This item can no longer trigger its bonus damage off of other item damage, and will only trigger on Ability damage.

BUMBA’S DAGGER SHIFT
The Jungler items are all healing shifts, but they also bring a lot of power and potential to the items. In Year 10, Junglers are less reliant on the sustain, so losing this healing is not much of a nerf. In return, they gain power on other key combat stats, which should help these options all look more attractive to build.
  • Increased Physical Power from 7 to 10
  • Increased Magical Power from 12 to 15
  • Decreased Health restore from 10% to 8%

BUMBA’S SPEAR SHIFT
  • Decreased Health restore from 10% to 8%

BUMBA’S HAMMER SHIFT
  • Increased Physical Power from 50 to 60
  • Increased Magical Power from 70 to 80
  • Decreased Health restore from 100 to 80

MANIKIN SCEPTER SHIFT
  • Increased Power scaling from 5% to 7%
  • Decreased Health restore from 3% to 2.5%

MANIKIN MACE NERF
  • Decreased Health restore from 3% to 2.5%

EYE OF THE JUNGLE BUFF
  • Increased Physical Power from 10 to 15
  • Increased Magical Power from 20 to 30

SEER OF THE JUNGLE BUFF
  • Increased Physical Power from 65 to 70
  • Increased Magical Power from 95 to 100
  • Increased Physical Protection from 35 to 40

SENTINEL’S GIFT NERF
Guardian Starters are all getting the standard healing nerfs, we think this will be fair within the realm of decreased healing and will not dissuade Supports from building these items.
  • Decreased Health restore from 15 to 12

SENTINEL’S BOON NERF
  • Decreased Health restore from 4 to 3

BENEVOLENCE NERF
  • Decreased Health restore from 0.75% to 0.6%

PROTECTOR’S MASK NERF
  • Decreased Health restore from 15 to 12

WAR FLAG NERF
  • Decreased Health restore from 5 to 4

WAR BANNER NERF
  • Decreased Health restore from 1.25% to 1%

VAMPIRIC SHROUD SHIFT
This specific Mage starter focuses entirely on lifesteal and self healing, so it definitely required the shift. With healing being more rare this item could be a huge source of sustain, boosting its meta share in Solo or Mid. Players will need some time to experiment with it before we re-evaluate its design.
  • Decreased cost from 700 to 650
  • Increased Magical Power from 30 to 35
  • Increased MP5 from 7 to 10
  • Decreased Lifesteal from 7% to 4%
  • Decreased Health restore from 4 to 3

BLOOD-SOAKED SHROUD SHIFT
  • Increased Magical Power from 95 to 110
  • Increased Health from 300 to 350
  • Decreased Lifesteal from 15% to 10%
  • Decreased Health restore from 1.5% to 1.2%

SACRIFICIAL SHROUD SHIFT
  • Increased Magical Power from 115 to 125
  • Increased Physical Protection from 40 to 50
  • Decreased Lifesteal from 15% to 10%
  • Decreased health cost from 5% to 3%

 

  • Physical Lifesteal Items (All Shifts)
This set of items follow our standard healing shift. All of these items are losing some amount of lifesteal, but gaining other aggressive stats. Hunter items are often affected in big ways by small power adjustments, so we expect there to be some possibilities for new builds and this will also increase Hunter DPS overall.

SPIKED GAUNTLET
  • Increased Physical Power from 5 to 7
  • Decreased Lifesteal from 5% to 2%

CURSED GAUNTLET
  • Increased Physical Power from 20 to 25
  • Decreased Lifesteal from 7% to 4%

DEVOURER’S GAUNTLET
  • Increased Physical Power from 30 to 35
  • Added .2 Physical Penetration per stack
  • Decreased stacking Lifesteal from .2% to .1%
  • Decreased Lifesteal from 15% to 10%
  • Decreased Physical Penetration on evolve from 10 to 5
    • (Net is still 15 instead of 10)

EVOLVED DEVOURER’S GAUNTET
  • Increased Physical Power from 65 to 70
  • Increased Physical Penetration from 10 to 15
  • Decreased Lifesteal from 25% to 15%

BLOODFORGE
  • Added 10% Attack Speed to this item
  • Decreased Lifesteal from 15% to 10%

BOUND GAUNTLET
  • Increased Physical Power from 15 to 20
  • Decreased Lifesteal from 10% to 6%

SOUL EATER
  • Increased Physical Power from 25 to 30
  • Decreased Lifesteal from 10% to 6%
  • Decreased Lifesteal from 5% Ability Lifesteal to 2.5%
  • Increased Physical Power on evolve from 15 to 20

EVOLVED SOUL EATER
  • Increased Physical Power from 40 to 50
  • Decreased Lifesteal from 15% to 10%
  • Decreased Lifesteal from 20% Ability to 10%

ASI
  • Increased Physical Power from 50 to 55
  • Decreased Lifesteal from 20% to 12%
  • Decreased Lifesteal from 25% passive to 15%

 

  • Magical Lifesteal Items
Mages have a lot of the usual shifts, but also a few clear nerfs mixed in. The Mage ADC items are getting another round of direct nerfs. Soul Gem is also getting a net nerf, by most considerations, as a popular and strong item that contributes to the proc damage build. Bancrofts will be full power active at higher HP thresholds, and Typhons will now e a 20% pen option, making both items especially interesting even given their large lifesteal nerfs.

TELKHINES RING NERF
  • Decreased Lifesteal from 10% to 6%

POLYNOMICON NERF
  • Decreased Lifesteal from 12% to 8%

SPEAR OF THE MAGUS SHIFT
  • Increase passive from 7.5% to 9% and duration from 7s to 8s
  • Decreased Lifesteal from 12% to 8%

TINY TRINKET SHIFT
  • Increased Magical Power from 20 to 25
  • Decreased Lifesteal from 6% to 4%

ENCHANTED TRINKET SHIFT
  • Increased Magical Power from 30 to 35
  • Decreased Lifesteal from 12% to 8%

PYTHAGOREM’S PIECE SHIFT
  • Increased Magical Power from 40 to 50
  • Decreased Lifesteal from 12% + 12/10% to 8 + 8/6%

SOUL GEM SHIFT
  • Increased Cost from 2300 to 2400
  • Increased Magical Power from 80 to 90
  • Decreased Lifesteal from 12% to 8%
  • Decreased Magical Power Scaling damage from 25% to 20%
  • Decreased Healing from 30% of Magical Power to 15 + 5 per level

TALON TRINKET SHIFT
  • Increased Magical Power from 60 to 65
  • Decreased Lifesteal from 8% to 5%

BANCROFT’S TALON (AND CLAW / NIMBLE GLYPHS) SHIFT
  • Increased Mana from 150 to 200
  • Increased Passive floor from 25% to 40% Health
  • Decreased Lifesteal from 15% + 20% to 10% + 10%

TYPHON’S FANG SHIFT
  • Decreased Cost from 2800 to 2650
  • Increased Magical Power from 70 to 85
  • Increased Magical Penetration from 10% to 20%
  • Decreased Lifesteal from 15% to 10%
  • Decreased Healing from Lifesteal from 25% to 15%
General Item Balance
The final changes to this role are grouped here, as they didn’t quite fit into the previous sections. The Conquest changes healing item changes will create some important shifts in each role, but we still had more balance items to consider! Many of the items in these sections will extend to other roles as well, but we had to pick one for sorting reasongs
  • Solo
Teleport is getting a cooldown nerf in order to raise the stakes in the Solo lane, we want it to be more rewarding to force your opponent back to base. Theyre also getting some buffs to hammers to bring about some possible higher power early-game builds. And finally, a nerf/shift to Oni Hunter’s Garb to continue to curb the amount of %mitigations available to tanks in SMITE.

TELEPORT FRAGMENT NERF
  • Increased Cooldown from 200s to 220s

GREATER TELEPORT FRAGMENT NERF
  • Increased Cooldown from 160s to 180s

FROSTBOUND HAMMER BUFF
  • Decreased Cost from 2400 to 2350
  • Increased Physical Power from 30 to 35 
  • Added to description that this item is only available to Assassins and Warriors

RUNEFORGED HAMMER BUFF
  • Decreased Cost from 2500 to 2400
  • Decreased the Cooldown of the Passive Effect from 20s to 15s

ONI HUNTER’S GARB SHIFT
  • Increased Health from 150 to 200
  • Decreased damage mitigation per stack from 4% to 3%

 

  • Hunters
As we continue to work on Hunter viability, we are playing it safe. We have a variety of buffs for Hunters that will add to the many small shifts their items will see in this update. Fail-Not is picking up the debuff that Deathbringer dropped, Transcendence and Bladed Boomerang are seeing cost buffs, and Demon Blade is getting some key buffs to make sure the Crit path is viable.

FAIL-NOT
  • Added 10% damage output reduction to the debuff mark of this item

TRANSCENDENCE BUFF
  • Decreased Cost from 2600g to 2500g

DEMON BLADE BUFF
  • Increased Physical Power from 25 to 30
  • Increased passive Attack Speed from 10% to 15%

BLADED BOOMERANG BUFF
  • Decreased cost from 2500 to 2350

GRIFFONWING EARRINGS BUFF
  • Increased Physical Power from 45 to 55

 

  • Support
This is a bit of a light update for Supports, although many gods will be adjusted heavily for the role. These changes here were more of a bit of upkeep to make sure all Support starter item upgrades have an additional gold source.

HEROISM BUFF
  • This item now has “You gain 8 GP5 if you have the lowest gold on your team.”

SPARTAN FLAG BUFF
  • This item now has “You gain 6 GP5 if you have the lowest gold on your team.”

 

  • MAGE
Finally we have Mages. The proc builds have received many nerfs over the past few updates, and we are targeting some new sources today with Divine Ruin (and the previously mentioned Soul Gem). In Addition to those proc nerfs we wanted to buff some of the items that rely less on procs, especially Doom Orb and Spear of Desolation.

DIVINE RUIN NERF
  • Decreased Magical Power Scaling damage from 20% to 10%

ROD OF TAHUTI BUFF
  • Increased Magical Power from 135 to 150
  • Increased passive floor from 50 to 60%

CALAMITOUS ROD OF TAHUTI
  • Increased Magical Power from 135 to 150
  • Increased passive floor from 50 to 60%

PERFECTED ROD OF TAHUTI
  • Increased Magical Power from 135 to 150
  • Increased passive floor from 50 to 60%

DOOM ORB BUFF
  • Removed Mana
  • Added 10% Magical Penetration
  • Increased Movement Speed from 4% to 6%

CURSED ORB BUFF
  • Removed Mana
  • Added 5% Magical Penetration

SPEAR OF DESOLATION BUFF
  • Decreased Cost from 2500 to 2350
Gods
TEAM HEALER GOD BALANCE
  • This first section of god balance will focus on the gods who have the most team healing. Gods are listed in order of the intensity of their team healing. The second half of the god balance section will list gods alphabetically, and include all the rest of the roster who has any form of healing, most self-healers and lifesteal gods.
APHRODITE

KISS
  • This ability now deals 40/60/80/100/120 (+25% of your Magical Power) damage to enemy gods
  • Aphrodite now shares 50% of her MP5 and 20% of her Physical and Magical Protections with her soul mate, instead of sharing a portion of her Mana Regeneration

LOVE BIRDS
  • Decreased Heal per tick from 10/17/24/31/38 (+10% of your Magical Power) to 9/12/15/18/21 + 2 per level
  • This ability now provides a flat 0.25s ability Cooldown reduction per tick to self and allies – Including on this ability

UNDYING LOVE
  • Using this ability provides self and ally the Jealousy effect for 5s
    • Refresh not stack
  • Using this ability now provides 5s of the Jealousy Buff to Aphrodite and her Soul mate, Increasing their damage dealt by 8/11/14/17/20%
HEL

STANCE ATTUNEMENT
  • New Light Stance Passive – Hel now applies 8% Power Reduction to enemies in the aura radius instead of giving increased healing to allies. This effect scales up as she becomes attuned to the stance.

DECAY
  • Projectile now goes through walls

RESTORATION
  • Decreased Heal from 60/90/120/150/180 (+25% of your Magical Power) to 55/70/85/100/115 + 5 Per level
  • This ability now damages and passes through minions
  • This ability now provides a 55/70/85/100/115 Mana Heal to Self and Allies on successful hit

INSPIRE
  • Decreased Self Heal from 50/80/110/140/170 (+30% of your Magical Power) to 45/60/75/90/105 + 6.5 Per level
  • Decreased Ally Heal per tick from 8/12/16/20/24 (+5% of your Magical Power) to 7/9/11/13/15 + 1.1 Per level
    • This also affects ally minion heal (50%)
      • 3.5/4.5/5.5/6.5/7.5 + 0.55 per level
  • This ability now provides 20% Attack Speed to self and allies for the duration

SWITCH STANCES
  • Decreased Cooldown from 2s to 1s
YEMOJA

MENDING WATERS
  • Decreased Heal from: 30/55/80/105/130 (+15% of your Magical Power) to 20/40/60/80/100
  • Increased Shield Health from 30/55/80/105/130 to 30/60/90/120/150
  • Increased damage from 50/80/110/140/170 to 65/95/125/155/185
    • This also affects the shield damage
SYLVANUS

WISPS
  • Decreased Heal from 15/20/25/30/35 (+10% of your Magical Power) every 1s for 5s to 10/14/18/22/26 every 1s for 5s
  • Minions are Healed and Damaged for 25% of the amount
    • Minions are unaffected by the initial bonus proc, should remain the 50% value
  • This ability does not proc seed pods on hitting minions
CHANG’E

MOONFLOWER DANCE
  • Decreased Heal from 50/70/90/110/130 (+30% of your Magical Power) to 40/80/120/160/200
  • Removed the Healing Reduction Debuff on this ability

NEW DEBUFF APPLIED FROM DAMAGING ABILITIES
  • Chang’e deals 5% increased damage to this enemy, stacking 3x. This debuff lasts 4s
RA

SOLAR BLESSING
  • Decreased Heal per Tick from 10/20/30/40/50 (+10% of your Magical Power) to 12/24/36/48/60
  • Increased Protections Buff from 8/11/14/17/20 to 10/14/18/22/26
  • Increased Physical Power Buff from 8/11/14/17/20 to 10/14/18/22/26
  • Increased Magical Power Buff from 14/18/22/26/30 to 15/20/25/30/35
  • Decreased Cooldown from 18s to 16s
  • Decreased Mana Cost from 65/75/85/95/105 to 50/60/70/80/90

SEARING PAIN
  • Decreased Magical Power Scaling from 115% to 110%
  • Added a new damage component that deals True Damage equal to 5% of the target’s max HP to enemy gods
GUAN YU

CONVICTION
  • Decreased Healing from 50/75/100/125/150 to 30/50/70/90/110
  • This ability now applies the 1s Flat CDR effect on allied gods healed

TAOLU ASSAULT
  • Increased Max Stacks from 3 to 4
TERRA

MONOLITH
  • Decreased Heal Per Tick from 3/6/9/12/15 (+5% of your Magical Power) to 2/4/6/8/10
  • This ability now provides 10/15/20/25/30 Protections while inside this area

EARTHEN FURY
  • Decreased Heal from 100/150/200/250/300 (+30% of your Magical Power) to 70/105/140/175/210
  • Removed the heal over time from this ability
  • Increased ally damage mitigation from 5% to 10%
HORUS

RESOLUTE
  • Increased Protections per Stack from 1.5 to 2.5
  • Decreased Heal per Stack from 2 + 0.75 per Level to 1 + 0.6 per Level

PROTECTOR’S SURGE
  • Decreased Heal from 70/115/160/205/250 (+10% of your Physical Power) to 40/70/100/130/160
  • Decreased Cooldown from 16s to 10s
  • Decreased Mana Cost from 65 to 45
OLORUN

CONSECRATION
  • Decreased Heal per Tick from 10/15/20/25/30 (+5% of your Magical Power) to 10/15/20/25/30
CUPID

SHARE THE LOVE
  • Decreased Heal per Heart from 40/65/90/115/140 (+20% of your Physical Power) to 25/50/75/100/125
  • Cupid now gains a passive stack whenever he or an ally picks up a heart from this ability
  • Decreased Cooldown from 14s to 13s
BARON SAMEDI

CONSIGN SPIRITS
  • Decreased Flat Heal from 40/65/90/115/140 (+10% of your Magical Power) to 30/55/80/105/130
  • Decreased Missing Health Heal from 7.5% to 5%
  • This ability now applies slow immunity for the buff duration
    • Instead of just slow cleanse
ESET

DISPEL MAGIC
  • Decreased Cooldown from 16 to 14

CIRCLE OF PROTECTION
  • Increased Damage Mitigation from 25% to 30%
  • Decreased Healing from 90/115/140/165/190 (+25% of your Magical Power) to 75/110/145/180/215
    • 180/259/350/454/570 (+50%/56.25%/62.5%/69%/75% of your Magical Power) to 150/248/363/495/645
ARTIO

ENERGY SURGE (MAUL PREY)
  • Decreased Heal from 60/80/100/120/140 (+20% of your Magical Power) to 40/55/70/85/100

ENTANGLING VINES (FEROCIOUS ROAR)
  • Increased Druid Power Debuff from 5/7.5/10/12.5/15% to 9/10.5/12/13.5/15%

FEROCIOUS ROAR (ENTANGLING VINES)
  • Increased Bear Self Buff from 10/15/20/25/30 Protections to 15/20/25/30/35

LIFE TAP (HEAVY CHARGE)
  • Decreased Heal Per Hit from 10/15/20/25/30 (+5% of your Magical Power) to 6/10/14/18/22

HEAVY CHARGE (LIFE TAP)
  • Increased Bear Slow from 20/22.5/25/27.5/30% to 30%

SHAPESHIFT
  • Increased Movement Speed Per Stack from 1/1/2/2/3% to 1/1.5/2/2.5/3%
CTHULHU

SANITY BREAK
  • Increased Attack Speed Slow from 10/15/20/25/30% to 20/22.5/25/27.5/30%

THE MIRE
  • Increased base Damage per shot from 50/95/140/185/230 to 60/105/150/195/240

TRANSFUSE
  • Decreased Self damage of this ability from 6% to 4% of Max. Health
  • Decreased Ally Healing from 8/9/10/11/12% Max. Health to 5/6/7/8/9% Max Health
  • Note the reduced healing while Cthulhu is below 20% Health
NON-TEAM HEALER GOD BALANCE
  • A huge amount of SMITE gods have some form of self healing – so this was a huge balance pass
  • Certain gods who are already performing well had their healing nerfed and no other changes to compensate – Martichoras, Mage ADCs, and Ao Kuang for example. 
  • The rest of the gods received buffs to mitigate or overshadow their self healing nerfs. Some of them are especially spicy!
  • Gods with HP5 style effects were not included, such as Ares and Xing Tian
  • The base Healing Reduction on god abilities has been decreased from 50% to 40%, these gods are listed below
  • The notable exceptions to this are Ah Puch and Cerberus, who are keeping their current Healing Reduction amounts to highlight their counterpick ability
  • Also Osiris, Serqet, and Odin will retain their ability to “Prevent All Healing” on their ultimate abilities.
ACHILLES

GIFT OF THE GODS
  • Increased Protection bonus per level from 1.5 to 2
  • Increased Physical Power bonus per level from 1.5 to 2
  • Revert

RADIANT GLORY
  • Decreased heal effect from 20/23/26/29/32 (+10% of your Physical Power) to 15/18/21/24/27
AH MUZEN CAB

GENERAL
  • Increased HP per level from 77 to 82
  • Increased Basic attack power per level from 2.2 to 2.5

HIVE
  • Removed passive healing from this ability

ADDED
  • Now AMC gains 20/25/30/35/40 HP5 while in the Hive area
AH PUCH

HOLLOW GROUND
  • Decreased maximum Health restoration from 7% to 5%

UNDEAD SURGE
  • Decreased Cooldown from 14s to 12s
AMATERASU

DIVINE PRESENCE
  • Increased Benevolence Aura MS from 5/9/13/17/21% to 9/12/15/18/21%
  • Decreased Heal Per Tick from 15/25/35/45/55 (+5% of your Physical Power) to 10/18/26/34/42
ANUBIS

SORROW
  • Decreased Healing Increase per stack from 33% to 20%

PLAGUE OF LOCUSTS
  • Anubis can now move at 50% speed while using this ability
  • This ability now deals damage every 0.25s instead of 0.5s
  • Decreased Damage per Tick from 35/50/65/80/95 (+40% of your Magical Power) to 18/26/34/42/50 (+20% of your Magical Power)
AO KUANG

DRAGON KING’S SWORD
  • Decreased maximum Health Heal from 5% to 3%
ARACHNE

VENOMOUS BITE
  • The debuff from this ability now applies 40% Healing reduction for the duration
  • Decreased Healing per Tick from 8/16/24/32/40 (+8% of your Physical Power) to 8/15/22/29/36

COCOON
  • Targets successfully stunned by Cocoon also have their active cooldowns increased by 2s flat (anti-CDR)
  • Decreased Cooldown from 15s to 14s
BABA YAGA

CREEPING CABIN
  • Decreased Heal Per Tick from 0.8% max health to 0.6%

BABA’S BREW
  • Decreased Cooldown from 12 to 10
  • Decreased Mana Cost from 60/65/70/75/80 to 60
BACCHUS

CHUG
  • Decreased Healing from 0/30/40/50/60/70 (+15% of your Magical Power) to 0/22/29/36/43/50

BELCH OF THE GODS
  • Decreased Healing Reduction from 50% to 40%
BAKASURA

TAKE DOWN
  • The debuff from this ability now applies 40% Healing reduction for the duration

EAT MINION
  • Decreased Healing from 70/120/170/220/270 (+70% of your Physical Power) to 60/115/170/225/280
  • Cooldown decreased from 15s to 8s
BASTET

NIGHTSTALKER
  • Decreased Lifesteal and Ability Lifesteal gained from 5% + 0.5% per level against gods, 0.15% per level against minions to 4% + 0.4% per level against gods, 0.1% per level against minions

POUNCE
  • Increased Damage from 80/135/190/245/300 to 95/150/205/260/315
BELLONA

SHIELD BASH
  • Increased Damage from 80/120/160/200/240 to 90/130/170/210/250
  • Increased Slow from 10/12.5/15/17.5/20% to 20% at all ranks

SCOURGE
  • Decreased Healing from 25/30/35/40/45 to 16/20/24/28/32
CAMAZOTZ

ESSENCE DRINKER
  • Decreased Heal per drink from 2% Max Health to 1%
  • Decreased Essence Drinker Buff from 6% Physical Lifesteal and Increased Healing to 3%
  • Note this is extra compared to the normal 30%

SCREECH
  • Increased Damage from 90/135/180/225/270 (+80% of your Physical Power) to 100/145/190/235/280 (+85% of your Physical Power)
  • Increased Echo Buff from 10/15/20/25/30 Physical Power to 15/20/25/30/35
  • Decreased Cooldown from 13s to 12s

VAMPIRE BATS
  • Decreased Heal from 20 (+100% of your Physical Power) to 20/40/60/80/100
  • Decreased Buff per Stack from 3% Physical Lifesteal and Increased Healing to 2%
  • Now provides anti-heal effect

DEVOUR
  • Decreased Heal Per Hit from 8/14/20/26/32 (+25% of your Physical Power) to 10/20/30/40/50
  • Decreased Cooldown from 17/16.5/16/15.5/15s to 15s
CERBERUS

SPIRIT OF DEATH
  • Increased Healing reduction from 30% to 40%
  • Increased Healing stolen from 50% to 80%

PARALYZING SPIT
  • Increased Stun Duration from 1/1.2/1.4/1.6/1.8s to 1.4/1.5/1.6/1.7/1.8s
  • Decreased Cooldown from 14s to 13s

SOUL EXPULSION
  • Heal per Minion: 15/25/35/45/55 (+25% of your Magical Power) to 12/19/26/33/40
  • Heal per God: 40/65/90/115/140 (+25% of your Magical Power) to 20/40/60/80/100
  • Decreased Soul Health from 60/100/140/180/220 to 50/75/100/125/150
CERNUNNOS

SHIFTER OF SEASONS
  • Decreased Spring Growth Physical Lifesteal from 5/7.5/10/12.5/15% to 4/5.5/7/8.5/10%
  • Increased Summer Heat Physical Power bonus from 7% to 8%
  • Increased Autumn Decay debuff duration from 7s to 10s
  • Increased Winter Chill Slow duration from 1s to 1.4s
  • Increased Winter Chill Slow from 7/9/11/13/15% to 9/10.5/12/13.5/15%
CHAAC

RAIN DANCE
  • Decreased Healing from 10/15/20/25/30 (+10% of your Physical Power) every 0.5s to 8/13/18/23/28 every 0.5s
  • Increased Attack Speed Reduction from 5/10/15/20/25% to 15/17.5/20/22.5/25%

STORM CALL
  • Increased Damage from 250/300/350/400/450 to 300/350/400/450/500
CHIRON

HERBAL MEDICINE
  • Decreased Healing Per Consumed Stack from 30 + 5 per god level over 5s to 20 + 3.5 per god level
  • Increased base Physical Power from 5 to 10
  • Increased base Magical Power from 10 to 15

MASTERFUL SHOT
  • Decreased Cooldown from 16s to 15s
CHRONOS

ACCELERATE
  • Decreased Section I Heal from 1.5% Max Health Per Second to 1% Max Health Per Second
CU CHULAINN

BARBED SPEAR
  • Decreased Healing Reduction from 50% to 40%
DANZABUROU

FOOL’S GOLD
  • Increased base damage from 85/130/175/220/265 to 95/140/185/230/275
    • This affects multi hit

ALLURING SPIRITS
  • Decreased Healing from 30/50/70/90/110 (+20% of your Physical Power) to 20/40/60/80/100

TANUKI TRICKERY
  • Increased Field Movement Speed from 10/12.5/15/17.5/20% to 20%
  • Increased Leaf Movement Speed from 20/25/30/35/40% to 30/32.5/35/37.5/40%
ERLANG SHEN

SPOT WEAKNESS
  • Decreased Lifesteal from 4/8/12/16/20% to 3/6/9/12/15%
  • Increased Damage Reduction per stack from 3/4/5/6/7% to 5/5.5/6/6.5/7%

9 TURNS BLESSING
  • Decreased Heal from 150/225/300/375/450 (+15% of your Maximum Health) to 100/150/200/250/300 (+12% of your Maximum Health)
  • Increased Damage Mitigation from 10/12.5/15/17.5/20% to 25%
  • Increased Taunt Duration from 1.2s to 1.5s
FAFNIR

ENDLESS GREED
  • Increased Bonus Protection cap from 25 to 35

COERCE / DRAGON COERCE
  • Increased Attack Speed Buff from 10/15/20/25/30% to 20/22.5/25/27.5/30%
  • Decreased Self Heal from 50/70/90/110/130 (+30% of your Magical Power) to 35/50/65/80/95
FENRIR

SEETHING HOWL
  • Decreased Physical Lifesteal from 35% to 20%
FREYA

BRISINGAMEN’S BLESSING
  • Decreased Lifesteal from 10% + 0.25% per Level to 7% + 0.2%
GILGAMESH

GENERAL
  • Increased Basic Attack Power from 34 to 39

HERO’S ADVANCE
  • Decreased lifesteal from 10% to 7%
    • Decreased bonus Lifesteal from 15% of Gilgamesh’s highest Protection to 10%
      • Allies who enter the beacon will gain bonus Lifesteal, boosted by 15% of Gilgamesh’s highest Protection.
      • Allies will be granted up to 58.75% lifesteal if Gilgamesh has 325 of either type of protections

WINDS OF SHAMASH
  • Decreased Cooldown from 110 to 100s
HADES

DEVOUR SOULS
  • Decreased Detonated Healing from 25/35/45/55/65 (+10% of your Magical Power) to 20/35/50/65/80

PILLAR OF AGONY
  • Increased Cooldown reduction per hit from 0.2s to 0.4s
HERCULES

DRIVING STRIKE
  • Decreased Cooldown from 13s to 11s
  • Decreased Mana Cost from 60/65/70/75/80 to 50/55/60/65/70

EARTHBREAKER
  • Decreased Cooldown from 13/12.5/12/11.5/11s to 11s
  • Decreased Mana Cost from 60/65/70/75/80 to 50/55/60/65/70

MITIGATE WOUNDS
  • Decreased Initial Heal from 60/100/140/180/220 to 45/75/105/135/165
  • Decreased Damage Returned as Healing from 30/40/50/60/70% to 20/28/36/44/52%
KALI

MARKED FOR DEATH
  • Decreased Heal on Kill from 60% to 40%
  • Decreased Heal on Assist from 20% to 15%

NIMBLE STRIKE
  • Increased Damage from 70/120/170/220/270 to 85/135/185/235/285
  • Decreased Heal from 20% of target’s missing Health to 15%

LASH
  • Decreased Physical Lifesteal from 10/15/20/25/30% to 8/11/14/17/20%

INCENSE
  • Increased Stun Duration from 1 to 1.2s
  • Decreased Cooldown from 18s to 15s

DESTRUCTION
  • Increased Damage from 25/30/35/40/45 (+5% of your Physical Power) every 0.5s to 30/35/40/45/50 (+8% of your Physical Power)
MARTICHORAS

MONSTROSITY
  • Decreased Physical Lifesteal and Physical Ability Lifesteal from 1% each to 0.7% each

POISONED BARB
  • Decreased Healing Reduction from 50% to 40%
MEDUSA

ACID SPRAY
  • Decreased Healing Reduction from 50% to 40%
MORGAN LE FAY

SIGIL MASTERY
  • Decreased Cooldown from 12 to 11

DRAGONFLIGHT
  • Decreased Cooldown from 16/15/14/13/12s to 14/13.5/13/12.5/12s

CONSUMING POWER
  • Decreased Missing Health Heal from 6/7/8/9/10% to 4.5/5/5.5/6/6.5%
MULAN

CROSS STRIKE
  • Decreased Cooldown from 16/15/14/13/12s to 14/13.5/13/12.5/12s

SPEAR THRUST
  • Increased Slow from 20% to 25%
  • Decreased Heal from 15/30/45/60/75 (+10% of your Physical Power) to 12/23/34/45/56
NE ZHA

FLAMING SPEAR
  • Decreased Heal from 2/4/6/8/10 (+5% of your Physical Power) to 2/4.5/7/9.5/12 per stack
  • Increased AS from 15/25/35/45/55% to 25/32.5/40/47.5/55%
  • Increased Critical Strike Chance from 15% to 20%
NEITH

GENERAL
  • Increased Base HP from 609 to 640

SPIRIT ARROW
  • Increased Root duration from 1.2/1.4/1.6/1.8/2s to 1.6/1.7/1.8/1.9/2s

UNRAVEL
  • Decreased Healing from 20/35/50/65/80 (+15% of your Physical Power) to 15/30/45/60/75
  • Decreased Weave Heal from 40/70/100/130/160 (+30% of your Physical Power) to 30/60/90/120/150

BACK FLIP
  • Increased Slow from 25% to 30%
NEMESIS

SLICE AND DICE
  • Increased base damage from 45/75/105/135/165 to 50/80/110/140/170

RETRIBUTION
  • Decreased Healing from 100% of damage received to 70%
  • Decreased Cooldown from 16s to 14s
NIKE

REND
  • Increased Protections Shred from 4/8/12/16/20 to 8/12/16/20/24

BARRIER FORMATION
  • Decreased Cooldown from 15/14.5/14/13.5/13s to 13s

SENTINEL OF ZEUS
  • Increased base Damage from 100/165/230/295/360 to 200/250/300/350/400
ODIN

RAVEN SHOUT
  • Decreased Cooldown from 16/15/14/13/12s to 14/13.5/13/12.5/12s
PELE

EVERLASTING FLAME
  • Increased Power from 5 + 1 per level to 10 + 1.5 per level
  • Decreased Lifesteal from 40% to 30%
  • Decreased Ability Lifesteal from 15% to 10%
PERSEPHONE

HARVEST
  • Decreased Heal from 22/29/36/43/50 (+10% of your Magical Power) to 18/30/42/54/66
  • Decreased Cooldown from 15 to 13

GRASP OF DEATH
  • Increased Damage scaling from 75% to 85%
RATATOSKR

LIVELY ACORN
  • Increased Physical Power from 10 to 15
  • Decreased Health restore from 3% of Maximum Health to 2%

EVERGREEN ACORN
  • Increased Physical Power from 35 to 40
  • Decreased Health restore from 7% of Maximum Health to 5%

THICKBARK ACORN
  • Increased Physical Power from 35 to 40
  • Decreased Health restore from 3% of Maximum Health to 2%

BRISTLEBUSH ACORN
  • Increased Physical Power from 45 to 50
  • Decreased Lifesteal from 20% to 15%

ACORN BLAST
  • Increased Damage Per Acorn from 50/70/90/110/130 (+40% of your Physical Power) 70/95/120/145/170 (+60% of your Physical Power)
  • Increased Damage reduction from multiple acorns from 25% to 40%
  • Decreased reduction floor from 25% to 20%
  • Decreased Cooldown from 14/13.5/13/12.5/12 to 12s
RAVANA

OVERHEAD KICK
  • Decreased Cooldown from 18/17/16/15/14s to 16/15.5/15/14.5/14

10-HAND SHADOW FIST
  • Decreased Healing from 10/25/40/55/70 to 6/17/28/39/50
SET

SANDSTORM
  • Increased Damage Reduction from 10% to 15%
  • Decreased Cooldown from 15s to 14s

KINGSLAYER
  • Decreased Heal from 35/45/55/65/75 (+25% of your Physical Power) to 25/40/55/70/85
  • Increased Movement Speed from 25% to 30%
SHIVA

SAMSARA
  • Increased Bliss base HP5/MP5 Buff Aura from 4 to 8
  • Increased Destruction base HP5/MP5 Debuff Aura from 2 to 4

DAMARU’S TEMPO
  • Decreased Cooldown from 14 to 13s

SHIVA TANDAVA
  • Increased Mana Restore from 10% to 15%
  • Decreased Healing from 80/100/120/140/160 (+10% of your Physical power) to 55/70/85/100/115
  • This affects Amplify Healing and Amplify boosted Healing
SOBEK

TAIL WHIP
  • Increased damage from 80/125/170/215/260 to 90/135/180/225/270
  • Decreased Cooldown from 14 to 13s

SICKENING STRIKE
  • Decreased Heal from 30/40/50/60/70 (+10% of your Magical Power) to 22/29/36/43/50
  • Decreased Healing Reduction from 50% to 40%
SOL

RADIANCE
  • Decreased Heal from 25% of missing Health over 5s to 18%
    • 5% per tick to 3.6%
SUN WUKONG

MASTER’S WILL
  • Increased Attack Speed Debuff from 25% to 35%

72 TRANSFORMATIONS
  • Decreased Cooldown from 18/17/16/15/14 to 16/15.5/15/14.5/14s

SOMERSAULT CLOUD
  • Decreased Healing from 5% per second for 5s to 3.5%
SURTR

OBSIDIAN FLESH
  • Decreased Heal per tick from 1% to 0.6%
THANATOS

GENERAL
  • Decreased Health cost from abilities from 5% to 4%
    • Ulti – 10% to 8%

HARVESTER OF SOULS
  • Decreased HP Restore (Gods) from 20% of target’s max HP to 15%
  • Decreased HP Restore (Minions) from 10% of target’s max HP to 7%

DEATH SCYTHE
  • Decreased Cooldown from 13s to 12s
  • Decreased Healing from 75% of damage dealt to 50%

SOUL REAP
  • Decreased Cooldown from 15s to 14s

HOVERING DEATH
  • Increased base Damage from from 90/125/160/195/230 to 110/145/180/215/250
  • Increased Stun Duration from 1s to 1.5s
TIAMAT

DEATH BEGETS LIFE
  • Decreased Large heal from 30 + 6 per level to 20 + 4.5 per level
  • Decreased Small heal from 5 + 0.5 per level to 4 + 0.3 per level
TSUKUYOMI

KUSARIGAMA
  • Increased Swing Damage from 30/55/80/105/130 (+35% of your Physical Power) to 35/60/85/110/135 (+40% of your Physical Power)
    • This happens twice

SHINGETSU & MANGETSU
  • Decreased Heal from 2 (+15% of your Physical Power) to 4 + 1 Per level
TYR

CHANGE STANCE
  • Decreased Cooldown from 12/12/11/11/10s to 10s

POWER CLEAVE
  • Decreased Healing from 20/45/70/95/120 (+20% of your Physical Power) to 15/35/55/75/95
ULLR

EXPOSE WEAKNESS
  • Decreased Cooldown from 16s to 14s

HAIL OF ARROWS
  • Decreased Cooldown from 15s to 14s

WIELD AXES (WIELD BOW)
  • Decreased Physical Lifesteal (Axe) from 10/15/20/25/30% to 8/11/14/17/20%
VAMANA

GENERAL
  • Increased Base Attack Speed from 0.9 to 1

SLEEPING GIANT
  • Increased Physical Protection Conversion from 20% to 25%
  • Increased Attack Speed Conversion from 10% to 15%

COLOSSAL FURY
  • Increased Protections gained from 15/20/25/30/35 to 25/30/35/40/45
  • Increased Power from 40/55/70/85/100 to 60/70/80/90/100
  • Decreased Physical Lifesteal from 30% to 25%
ZHONG KUI

EXORCISM
  • Decreased Heal from 20/35/50/65/80 (+20% of your Magical Power) to 15/40/65/90/115

BOOK OF DEMONS
  • Decreased Cooldown from 15 to 13
  • Increased Stun Duration from .6/.7/.8/.9/1s to 1s
    • (2x for marked targets)
NEW SKIN VOICE ACTORS
  • Lich Lord Ah Muzen Cab: Sean Chiplock
  • Arcane Wizard Zeus: Beau Marie
  • Witch of the Mire Nox: Linsay Rousseau
  • Witch Seeker Amaterasu: Tara Langella
  • Shadow Tanuki Danzaburou: Hunter Peterson
  • Leading Lady Aphrodite: Kaitlyn Robrock
  • Annihilator Martichoras: Tom Schalk
  • Business Dog Anubis: Tom Schalk
  • FenRAWR XD Fenrir: Adin Rudd
  • Elven Enchanter Morgan Le Fay: Anjali Kunepaneni
  • Voidsworn Surtr: Chuck Kourouklis
  • Cryomech Ymir: Michael Sorich

Source: SMITE

Damien Seeto

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Tchia Update 1.008 Adds 60fps at 1080p Support and More This March 28

Awaceb has released Tchia update 1.008 (PS4 1.08), and this adds 60fps (frames-per-second) at 1080p support, or otherwise known as performance mode to the PS5 version of the game. There are also bug fixes include, which you can read more about in the Tchia March 28 patch notes.

Tchia Update 1.008 Patch Notes | Tchia Update 1.08 Patch Notes | Tchia March 28 Patch Notes:

🏝️ New Tchia update is out!🌺

✅PS5 now supports 60fps at 1080p🌟
✅Resolved crashes experienced in some cutscenes on all platforms💥
✅Minor bug fixes and polishing on all platforms🐞

Available now on PS4, PS5, and Epic Games Store!

If there are more specific changes, we’ll update the post to reflect it. 

If you haven’t picked Tchia up yet, go read our review on the PC version where we state, “Tchia comes out absolutely recommended for anyone who is looking for a fascinating adventure with a couple of original twists, with the bonus of some truly striking tropical vistas. This is a game brimming with soul – actually, make that souls.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

TES Online Update 1.007 Released for Fixes This March 28

Bethesda has released (The Elder Scrolls Online) TES Online update 1.007 for PlayStation and Xbox, and this contains a small list of fixes. Check out TES Online March 28 patch notes.

TES Online Update 1.007 Patch Notes | The Elder Scrolls Online March 28 Patch Notes:

Hi everyone, today we performed a hotfix that will add a three-minute timer* between console NA and EU megaserver logins, per platform. For example, if you log into Xbox NA and then want to log out and go to Xbox EU, there will be a three-minute wait between those log in attempts starting from the moment you first log out. This hotfix is to ensure a better technical experience and provide additional security for accounts switching between different megaservers.

The hotfix is now complete as it took place during scheduled maintenance. If you run into issues, please restart your game or submit a customer service ticket. Thanks everyone.

*The timer between megaserver logins is also subject to change in the future.

We will update this post if more details are revealed about this patch. Keep it locked at MP1st for more updates on this game. 

Source: Elder Scrolls Online forums

Damien Seeto

Home > News

The Elder Scrolls Online Update 2.42 Out for Fixes This March 28

Bethesda has released The Elder Scrolls Online update 2.42 for console platforms, and this contains a small list of fixes. Read on for The Elder Scrolls Online March 28 patch notes.

The Elder Scrolls Online Update 2.42 Patch Notes | The Elder Scrolls Online March 28 Patch Notes:

Hi everyone, today we performed a hotfix that will add a three-minute timer* between console NA and EU megaserver logins, per platform. For example, if you log into Xbox NA and then want to log out and go to Xbox EU, there will be a three-minute wait between those log in attempts starting from the moment you first log out. This hotfix is to ensure a better technical experience and provide additional security for accounts switching between different megaservers.

The hotfix is now complete as it took place during scheduled maintenance. If you run into issues, please restart your game or submit a customer service ticket. Thanks everyone.

*The timer between megaserver logins is also subject to change in the future.

We will update this post if more details are revealed about this patch. Keep it locked at MP1st for more updates on The Elder Scrolls Online. 

Source: Elder Scrolls Online forum

Damien Seeto

Home > News

BF2042 Update 1.000.034 Deployed for Season 4 Patch 4.0.1 This March 28

DICE has pushed out (Battlefield 2042) BF2042 update 1.000.034, which is for Season 4 mid-season patch version 4.0.1! Players can expect new weapons, a new event, and loads more! The complete patch notes including an overview of everything new is available in the BF2042 new update patch notes for March 28 below.

BF2042 Update 1.000.034 Patch Notes | BF2042 New Update Patch Notes for March 28:

Size: 3.8GB (PS4), 3.5GB (PS5), 7.2GB (XB1), 4.8GB (XSX), 4.5GB (PC)

Here’s an overview of what’s new:

  • New vault weapons: AEK 971, RPK-74M & MP443
  • IBA Armor Plate Overhaul
  • Chat Improvements
  • X6-Infiltration Device Improvements
  • OV-P Recon Drone Improvements
  • Specialist Mastery Progression Alterations

The Leviathan Wakes…

A special division has begun to stir. The next mid-season event is just around the corner.

You can expect brand-new themed cosmetics to earn alongside the ability to jump into a new mode that will task you with getting up close and personal with the enemy.

But for now, one question remains – will you be able to shut down the Leviathan in time?

Stay tuned for more details.

CONTENT

New Vault Weapons

AEK 971

This fully automatic firing weapon has a 30-round capacity with a low spread and decent recoil. If you’re a fan of utilizing burst-fire modes on your weapons, optics are suggested for staying on target.

RPK-74M

Feeding from a magazine instead of a belt affords this LMG the fastest reload speed of its class – at the cost of magazine capacity. Risk versus lethality.

MP443

This short recoil and high mobility sidearm was standard issue for a long time, but don’t let its age (or size) fool you, this quick-firing weapon means business

IBA Armor Plate Overhaul

In this update we’re overhauling the protective benefits of the Armor Plate.

Armor protection benefits will now only apply to the torso area of your character, and no longer provide protection for the entire character.

This means any hit to an enemies torso while they have IBA Armor Plates applied will result in a deduction to the player’s  armor first and once depleted, damage will follow through to the character’s health.

The functionality of the IBA Armor Plate outside of this remains unchanged, including explosive damage to armor.

With this overhaul, we are responding to player feedback that armor plating is too effective, and we’re making steps to allow you to counter that gadget by providing a skill enhancement to gameplay, encouraging you to prioritize your shots in order to earn faster takedowns.

Chat Improvements

  • We added a new and improved design which leads to a less cluttered experience.
  • Other improvements include, but are not limited to: Background Opacity decoupling, now allowing for text to remain strong while lowering the opacity of the background. Decoupled the Chat Box background opacity, if the opacity is set to below 20% your text will now glow.
  • Color formatting changes, resulting in handles being color coded and white text for chat dialogue.

CHANGELOG

General & Gameplay Improvements

  • As indicated above, IBA Armor Plates will now exclusively provide protection to the chest area of your Specialist. Your limbs and head area will remain unprotected
  • Increased XP earned and feedback when destroying an enemy EOD Bot
  • You now earn Objective Fortified XP for placing Gadgets such as Ammo Crates, Claymore Mines, etc. in a friendly objective area
  • You now earn Objective Revive XP when reviving a teammate inside an objective area in Breakthrough
  • Resolved an animation issue that would break while crawling in prone with a throwable gadget in hand
  • Fixed an issue that prevented grenades from being able to be thrown through a window on Renewal at E2
  • Fixed an issue that would cause inconsistent melee damage to occur when dragging the mouse in any direction just before the hit occurred
  • Meleeing an enemy who is on a ladder will now deal the same damage as the standard melee attack at a rate of 50 damage
  • Reduced the traversal sprint delay when barging through doors
  • You will now be able to barge through doors whilst sliding
  • Fixed an issue that would cause traversal sprint to become broken upon quickly exiting a vehicle
  • Fixed an issue that would sometimes result in sliding to gain unintended acceleration
  • Fixed an issue that caused a small amount of unwanted camera shake after performing a low vault
  • Smoothed out the animation of vaulting to reduce a popping sensation that occurs at the end
  • Improved the animations of the Recoilless M5 and G-84 TGM
  • The default weapon for Engineer has now moved from the DM7 towards the LCMG to appropriately synergise with the Weapon Proficiency

Dev Comment: In order for this change to take place, any Engineer that had a DM7 equipped will find that their loadout has changed to the LCMG.

Specialist Mastery Improvements:

  • Adjusted Sundance’s Mastery requirement from 30 to 20 Kills and Assists with the Smart Explosives
  • Adjusted Crawford’s Mastery requirement from 50 to 30 Kills and Assists with the Mounted Vulcan
  • Adjusted Zain’s Mastery requirement from 50 to 30 Kills and Assists with the XM370A
  • Updated Lis’ Mastery requirement from 10 Vehicles Destroyed with the G-84 TGM to 10 Kills when destroying Vehicles with the G-84 TGM
  • Updated Dozer’s Mastery requirement from 20 Kills with the SOB-8 Ballistic Shield to 40 Close-distance Kills, to allow for a more varied playstyle with Dozer, but still making sure he gets up close and personal

Audio

  • HDR Audio overhaul to create a higher dynamic range in the mix
  • We have made some gearbox tweaks to the EBLC-RAM to minimize shifting going up hills. This will help with repetitive audio being heard
  • Fixed an issue where a buzz sound could be heard after using a Sniper scope
  • Improved the audio that plays when various vehicle projectiles are flying by you, such as Air-to-Ground missiles, 40mm and 30mm cannons, Kinetic Grenade Pods and more. It is worth noting that you’ll mostly benefit from this experience if you’re dodging such projectiles, if you’re not – well, seek a Support Specialist.
  • The “update airburst distance” sound will now appropriately trigger in accordance to the visuals and range displayed within the UI
  • The Repair Tool should now be more audible whilst in the MV-38 Condor
  • Improved the audio feedback when you become stuck with a projectile from the SPH Explosive Launcher
  • Fixed an issue where Javelin’s lock on sound or engine sound doesn’t trigger
  • Fixed an issue where Javelin’s projectile sound doesn’t trigger

Gadgets

  • Updated the tutorial video of the FGM-148 Javelin
  • Updated EMP grenades description to more accurately reflect its updated damage mode
  • Tooltips have been added for the defibrillator on Battlefield Portal
  • Melee weapons from Battlefield 2042 will now be listed within Battlefield Portal
  • Smoke grenades now explode underwater, sorry Penguins
  • Fixed an issue that caused the BF3 SOFLAM to not be accessible after being deployed
  • Friendly Claymores are now displayed on the minimap
  • The Repair Tool animation will no longer persist when switching to another Gadget
  • The Tracer Dart can no longer lock-on through large environmental objects
  • The Tracer Dart now allows friendlies to lock onto stealth helicopters even when they are in stealth mode.
  • FXM-33 Stinger UI now animates when locking onto an enemy Nightbird that’s designated by a friendly tracer dart
  • M18 Claymore sensor can no longer be triggered by enemies under its radius
  • M18 Claymore Icons now flash while looking at them
  • In some cases players were able to pick up M18 Claymores through solid objects. This should no longer happen
  • Players are now notified via the correct icon while a Ranger is hacked or under the effect of EMP
  • Fixed an issue that caused the FXM-33 Stinger to not deal damage to soldiers that had been designated by a tracer dart.
  • Temporarily disabled the ability to defuse Rush MCOM stations with the EOD Bot. This functionality will be re-enabled in a future update

Specialists

Angel

  • Angel does it again, as his loadout crate can’t be called in on top of vehicles
  • Angel’s Loadout Crate can no longer be placed on bushes, try doing that one again

Blasco

  • Fixed an issue that caused the X6-Infiltration Device to not show in the restrictions section of the Portal Builder
  • Fixed an issue that would cause Blasco to use misleading voice lines when pinging a threat at long distances
  • The radius on the X6-Infiltration Device should now display correctly while the Big Map is open

Casper

  • Casper’s OV-P Recon Drone now deals damage to Claymores, C5, Anti-Tank Grenades, and Proximity Sensors
  • Casper’s OV-P Recon Drone can now EMP the Deployable Spawn Beacon from the EBLC-Ram

Dozer

  • Damage numbers will now take Dozer’s 50% damage reduction against explosives into account.;

Falck

  • It’s no longer possible to heal Ranger by the S21 Syrette Pistol

Irish

  • Irish’ APS-36 Shootdown Sentinel now intercepts the Ghostmaker R10’s explosive bolt
  • Improved the consistency of the interaction prompt on Irish’s DC-2 Deployable Cover

Zain

  • The XM370A range counter should no longer become stuck at 0 while in a vehicle

Weapons

  • Fixed an issue that caused the wrong icon to appear in the Portal Web Builder for the AC9
  • Fixed an issue where dropped weapons would be difficult to pick up after a player died whilst they were prone
  • Fixed an issue where the wrong killcard information would be displayed after killing an enemy with any “Mass” underbarrel
  • Fixed an issue where the MTAR-21 briefly clips with the camera when aiming down sights in crouch after switching from the Smoke Grenade Launcher
  • Fixed an issue where players could sometimes get stuck in a melee attack loop while repeatedly pressing both melee attack and weapon fire at the same time
  • M240B now has the correct headshot multiplier of 2X
  • Fixed an issue that would cause magazines to disappear while using certain attachment combinations and sprinting
  • A-91 no longer has incorrect sprint settings applied
  • Fixed an issue that would cause a flickering dot to be visible on the AC9 Kobra sight
  • Fixed an issue where scopes were disabling other distortion effects even when not ADSing
  • Shooting with the RM68 will now display you on the minimap when using non-suppressor barrels
  • Kobra sight vertical crosshair no longer disappears during ADS when customized on SVD and Type 88 LMG
  • Fixed an issue where the reload SFX on the RPT-31 would not play as intended
  • Improved consistency of the VCAR weapon icon
  • Intended magazine size of 30 bullets is now shown for AC9 Subsonic in Collection tab
  • Sniper Rifles now have a dispersion penalty while moving

Vehicles

  • Fixed an issue which would cause open seat blast damage to be improperly applied
  • Fixed an issue that would cause the overheat crosshair to grow in size when swapping between primary and secondary weapons
  • RWS on MAV with 50mm cannons now use the correct crosshair
  • Grenades that have already detonated such as incendiary and smoke are no longer intercepted by vehicle AMPS systems
  • Fixed an issue that would result in the rotors of Battlefield 3 Air Vehicles not displaying correctly
  • Rocket lock-on’s will now immediately go away from a vehicle that had SOFLAM lock-on’s active and the vehicle was “Below Radar”
  • RWS on the LATV4 are now coloured more appropriately to its base color

CAV-Brawler

  • Player legs should no longer stick out of the vehicle while crouched in the open seats of the CAV-Brawler
  • Gadgets can no longer be deployed under the CAV-Brawler
  • Only disabled abilities are now grayed out in the inventory while crouching in the CAV-Brawler open seat

While nothing official has been announced, it looks like DICE is about to unleash Year 2 support for the shooter based on what was unearthed recently.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 2042 Update 1.31 Fires Out for Patch 4.1.0. This March 28

Battlefield 2042 update 1.31 has just been released by DICE, and this is the first major update of Season 4! Called patch version 4.1.0, this brings a new event in, new weapons and more! Read on for the complete Battlefield 2042 March 28 patch notes.

Battlefield 2042 Update 1.31 Patch Notes | Battlefield 2042 March 28 PatchSize

Size: 3.8GB (PS4), 3.5GB (PS5), 7.2GB (XB1), 4.8GB (XSX), 4.5GB (PC)

Here’s an overview of what’s new:

  • New vault weapons: AEK 971, RPK-74M & MP443
  • IBA Armor Plate Overhaul
  • Chat Improvements
  • X6-Infiltration Device Improvements
  • OV-P Recon Drone Improvements
  • Specialist Mastery Progression Alterations

The Leviathan Wakes…

A special division has begun to stir. The next mid-season event is just around the corner.

You can expect brand-new themed cosmetics to earn alongside the ability to jump into a new mode that will task you with getting up close and personal with the enemy.

But for now, one question remains – will you be able to shut down the Leviathan in time?

Stay tuned for more details.

CONTENT

New Vault Weapons

AEK 971

This fully automatic firing weapon has a 30-round capacity with a low spread and decent recoil. If you’re a fan of utilizing burst-fire modes on your weapons, optics are suggested for staying on target.

RPK-74M

Feeding from a magazine instead of a belt affords this LMG the fastest reload speed of its class – at the cost of magazine capacity. Risk versus lethality.

MP443

This short recoil and high mobility sidearm was standard issue for a long time, but don’t let its age (or size) fool you, this quick-firing weapon means business

IBA Armor Plate Overhaul

In this update we’re overhauling the protective benefits of the Armor Plate.

Armor protection benefits will now only apply to the torso area of your character, and no longer provide protection for the entire character.

This means any hit to an enemies torso while they have IBA Armor Plates applied will result in a deduction to the player’s  armor first and once depleted, damage will follow through to the character’s health.

The functionality of the IBA Armor Plate outside of this remains unchanged, including explosive damage to armor.

With this overhaul, we are responding to player feedback that armor plating is too effective, and we’re making steps to allow you to counter that gadget by providing a skill enhancement to gameplay, encouraging you to prioritize your shots in order to earn faster takedowns.

Chat Improvements

  • We added a new and improved design which leads to a less cluttered experience.
  • Other improvements include, but are not limited to: Background Opacity decoupling, now allowing for text to remain strong while lowering the opacity of the background. Decoupled the Chat Box background opacity, if the opacity is set to below 20% your text will now glow.
  • Color formatting changes, resulting in handles being color coded and white text for chat dialogue.

CHANGELOG

General & Gameplay Improvements

  • As indicated above, IBA Armor Plates will now exclusively provide protection to the chest area of your Specialist. Your limbs and head area will remain unprotected
  • Increased XP earned and feedback when destroying an enemy EOD Bot
  • You now earn Objective Fortified XP for placing Gadgets such as Ammo Crates, Claymore Mines, etc. in a friendly objective area
  • You now earn Objective Revive XP when reviving a teammate inside an objective area in Breakthrough
  • Resolved an animation issue that would break while crawling in prone with a throwable gadget in hand
  • Fixed an issue that prevented grenades from being able to be thrown through a window on Renewal at E2
  • Fixed an issue that would cause inconsistent melee damage to occur when dragging the mouse in any direction just before the hit occurred
  • Meleeing an enemy who is on a ladder will now deal the same damage as the standard melee attack at a rate of 50 damage
  • Reduced the traversal sprint delay when barging through doors
  • You will now be able to barge through doors whilst sliding
  • Fixed an issue that would cause traversal sprint to become broken upon quickly exiting a vehicle
  • Fixed an issue that would sometimes result in sliding to gain unintended acceleration
  • Fixed an issue that caused a small amount of unwanted camera shake after performing a low vault
  • Smoothed out the animation of vaulting to reduce a popping sensation that occurs at the end
  • Improved the animations of the Recoilless M5 and G-84 TGM
  • The default weapon for Engineer has now moved from the DM7 towards the LCMG to appropriately synergise with the Weapon Proficiency

Dev Comment: In order for this change to take place, any Engineer that had a DM7 equipped will find that their loadout has changed to the LCMG.

Specialist Mastery Improvements:

  • Adjusted Sundance’s Mastery requirement from 30 to 20 Kills and Assists with the Smart Explosives
  • Adjusted Crawford’s Mastery requirement from 50 to 30 Kills and Assists with the Mounted Vulcan
  • Adjusted Zain’s Mastery requirement from 50 to 30 Kills and Assists with the XM370A
  • Updated Lis’ Mastery requirement from 10 Vehicles Destroyed with the G-84 TGM to 10 Kills when destroying Vehicles with the G-84 TGM
  • Updated Dozer’s Mastery requirement from 20 Kills with the SOB-8 Ballistic Shield to 40 Close-distance Kills, to allow for a more varied playstyle with Dozer, but still making sure he gets up close and personal

Audio

  • HDR Audio overhaul to create a higher dynamic range in the mix
  • We have made some gearbox tweaks to the EBLC-RAM to minimize shifting going up hills. This will help with repetitive audio being heard
  • Fixed an issue where a buzz sound could be heard after using a Sniper scope
  • Improved the audio that plays when various vehicle projectiles are flying by you, such as Air-to-Ground missiles, 40mm and 30mm cannons, Kinetic Grenade Pods and more. It is worth noting that you’ll mostly benefit from this experience if you’re dodging such projectiles, if you’re not – well, seek a Support Specialist.
  • The “update airburst distance” sound will now appropriately trigger in accordance to the visuals and range displayed within the UI
  • The Repair Tool should now be more audible whilst in the MV-38 Condor
  • Improved the audio feedback when you become stuck with a projectile from the SPH Explosive Launcher
  • Fixed an issue where Javelin’s lock on sound or engine sound doesn’t trigger
  • Fixed an issue where Javelin’s projectile sound doesn’t trigger

Gadgets

  • Updated the tutorial video of the FGM-148 Javelin
  • Updated EMP grenades description to more accurately reflect its updated damage mode
  • Tooltips have been added for the defibrillator on Battlefield Portal
  • Melee weapons from Battlefield 2042 will now be listed within Battlefield Portal
  • Smoke grenades now explode underwater, sorry Penguins
  • Fixed an issue that caused the BF3 SOFLAM to not be accessible after being deployed
  • Friendly Claymores are now displayed on the minimap
  • The Repair Tool animation will no longer persist when switching to another Gadget
  • The Tracer Dart can no longer lock-on through large environmental objects
  • The Tracer Dart now allows friendlies to lock onto stealth helicopters even when they are in stealth mode.
  • FXM-33 Stinger UI now animates when locking onto an enemy Nightbird that’s designated by a friendly tracer dart
  • M18 Claymore sensor can no longer be triggered by enemies under its radius
  • M18 Claymore Icons now flash while looking at them
  • In some cases players were able to pick up M18 Claymores through solid objects. This should no longer happen
  • Players are now notified via the correct icon while a Ranger is hacked or under the effect of EMP
  • Fixed an issue that caused the FXM-33 Stinger to not deal damage to soldiers that had been designated by a tracer dart.
  • Temporarily disabled the ability to defuse Rush MCOM stations with the EOD Bot. This functionality will be re-enabled in a future update

Specialists

Angel

  • Angel does it again, as his loadout crate can’t be called in on top of vehicles
  • Angel’s Loadout Crate can no longer be placed on bushes, try doing that one again

Blasco

  • Fixed an issue that caused the X6-Infiltration Device to not show in the restrictions section of the Portal Builder
  • Fixed an issue that would cause Blasco to use misleading voice lines when pinging a threat at long distances
  • The radius on the X6-Infiltration Device should now display correctly while the Big Map is open

Casper

  • Casper’s OV-P Recon Drone now deals damage to Claymores, C5, Anti-Tank Grenades, and Proximity Sensors
  • Casper’s OV-P Recon Drone can now EMP the Deployable Spawn Beacon from the EBLC-Ram

Dozer

  • Damage numbers will now take Dozer’s 50% damage reduction against explosives into account.;

Falck

  • It’s no longer possible to heal Ranger by the S21 Syrette Pistol

Irish

  • Irish’ APS-36 Shootdown Sentinel now intercepts the Ghostmaker R10’s explosive bolt
  • Improved the consistency of the interaction prompt on Irish’s DC-2 Deployable Cover

Zain

  • The XM370A range counter should no longer become stuck at 0 while in a vehicle

Weapons

  • Fixed an issue that caused the wrong icon to appear in the Portal Web Builder for the AC9
  • Fixed an issue where dropped weapons would be difficult to pick up after a player died whilst they were prone
  • Fixed an issue where the wrong killcard information would be displayed after killing an enemy with any “Mass” underbarrel
  • Fixed an issue where the MTAR-21 briefly clips with the camera when aiming down sights in crouch after switching from the Smoke Grenade Launcher
  • Fixed an issue where players could sometimes get stuck in a melee attack loop while repeatedly pressing both melee attack and weapon fire at the same time
  • M240B now has the correct headshot multiplier of 2X
  • Fixed an issue that would cause magazines to disappear while using certain attachment combinations and sprinting
  • A-91 no longer has incorrect sprint settings applied
  • Fixed an issue that would cause a flickering dot to be visible on the AC9 Kobra sight
  • Fixed an issue where scopes were disabling other distortion effects even when not ADSing
  • Shooting with the RM68 will now display you on the minimap when using non-suppressor barrels
  • Kobra sight vertical crosshair no longer disappears during ADS when customized on SVD and Type 88 LMG
  • Fixed an issue where the reload SFX on the RPT-31 would not play as intended
  • Improved consistency of the VCAR weapon icon
  • Intended magazine size of 30 bullets is now shown for AC9 Subsonic in Collection tab
  • Sniper Rifles now have a dispersion penalty while moving

Vehicles

  • Fixed an issue which would cause open seat blast damage to be improperly applied
  • Fixed an issue that would cause the overheat crosshair to grow in size when swapping between primary and secondary weapons
  • RWS on MAV with 50mm cannons now use the correct crosshair
  • Grenades that have already detonated such as incendiary and smoke are no longer intercepted by vehicle AMPS systems
  • Fixed an issue that would result in the rotors of Battlefield 3 Air Vehicles not displaying correctly
  • Rocket lock-on’s will now immediately go away from a vehicle that had SOFLAM lock-on’s active and the vehicle was “Below Radar”
  • RWS on the LATV4 are now coloured more appropriately to its base color

CAV-Brawler

  • Player legs should no longer stick out of the vehicle while crouched in the open seats of the CAV-Brawler
  • Gadgets can no longer be deployed under the CAV-Brawler
  • Only disabled abilities are now grayed out in the inventory while crouching in the CAV-Brawler open seat

While nothing official has been announced, it looks like DICE is about to unleash Year 2 support for the shooter based on what was unearthed recently.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Riders Republic Update 1.17 Out for New Events This March 28

Ubisoft has released Riders Republic update 1.17 (PS5 version 1.017) today for all platforms. This update includes new events and gameplay improvements. Check out the full Riders Republic March 28 patch notes down below.

Riders Republic Update 1.17 Patch Notes | Riders Republic Update 1.017 Patch Notes | Riders Republic March 28 Patch Notes:

PATCH HIGHLIGHTS

The brand-new Ridge Ultimate Pack will be available in the shop from the 29th, with 8 new spectacular events, legendary customizations, and unique rewards. You can now find 4 new freestyle playgrounds from the content pack added in the map, and accessible in free roam in Mammoth, Yosemite, and Grand Teton regions. A gravity-defying new toy, the Hoverboard! We’re in the future, riders! You’ll be able to purchase it from this season’s second week, and to try it during one of this week’s event!
A new event “PRADA Unlimited” featuring the Hoverboard, check it out! A new special feature, the LIVE EVENTS! Available every week: play events with some time-limited modifiers!

Update of the rules for Tricks Battle mode, check this dedicated article (https://ridersrepublic.com/tb_new_rules) !

Miscellaneous elements for Cutting Edge season.
You want to take a dip in the Colorado River? Well, now you can swim in the Republic!
 
IMPROVEMENTS

The Freestyle Snowmobile get some improvements!
A small speed burst ability (using left trigger)to perform higher jumps.
And an increased absorption tolerance to land those higher jumps!
A new cinematic mode only in the Ridge. Activate a special camera to watch videos running in the Giant Screen.

MAJOR ISSUES FIXED

Fixed a lag occurring when disconnecting an Xbox controller connected via Bluetooth.
Squashed an exploit where players could capture entire districts in Tricks Battle using manuals.
Fixed a Bike speed boost exploit after landing a jump on front wheel.
 

MINOR ISSUES FIXED

Fixed the Weekly Level 3 not registering for weekly challenge when you play Mass Races.
Added a thumbnail for the facial hair colour and hair colour 19.
Fixed the Head clipping in 1st view mode with both Ezio outfits.
Fixed an issue with secondary objectives in the events “Back2School BMX” and “Dare you attempt?”.
Fixed an issue with the leaderboard ranking positions.
Fixed the frame formats of the Shop Screens and UGC screens have broken frame formats.
The “0%” discount tag won’t be visible on a pack if it’s already owned.
Un-Jitterring a grab animation on board/ski.
Players can perform a grind near the wall with ‘Mini BMX’ Bike in Area 52.
Fixed some clipping issues with The paramotor clips with balloons.
Wheelie Bike can now perform all tricks correctly.

Source: Ubisoft

Damien Seeto

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Two Point Campus Update 1.17 Released for Fixes This March 27

Two Point Studios has released Two Point Campus update 1.17, and this ushers in gameplay-related fixes. This patch was released a few days ago on PC, and is now available on consoles. Read up on the Two Point Campus March 27 patch notes.

Two Point Campus Update 1.17 Patch Notes | Two Point Campus March 27 Patch Notes:

We’ve also included the fixes for PC, which is by and large, the same.

Release Notes

Fixed a bug where captured ghosts were shared between Janitors
Fixed an issue where job assignments would toggle to off for newly trained staff.
Fixed a bug where prestige was shown on unowned plots on Lifeless Estate
Fixed an issue preventing Level 2 Green Screen research for Space Academy and School Spitis DLC.
Fixed a bug where interrupting Janitors from cleaning would leave the litter in an unclearable state, but would still cause unattractiveness.
Fixed an issue with preventing Ghost Students from counting towards room capacity.
Updated UI to search for suitable earliest available times for events.
Fixed a bug causing delay of animations on visitors after a save is loaded.
Fixed a bug with DLC job not appearing on the job assignment UI
Fixed a crash caused by earning Haunted Housework Achievement
Updated the course UI to remove extra tiles
Added some VFX for NPCs using the Ectovat
Adding some logging to help track down an occasional issue with saving the game on Switch
Fix for crash that occasionally happens when overwriting templates

That’s about it. If there’s a new patch released, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy 14 Free Login Campaign Returns Until May 8 with 96 Hours of Game Time

Final Fantasy 14’s free login campaign returns once more, and this time it’s set to run for over a month until May 8. The campaign will give players up to 96 hours of free game time, allowing them to play a bit of the game without needing to re-subscribe to the service.

Final Fantasy 14’s official Twitter account announced the campaign:

The free login campaign isn’t open to anyone, however. Here are all the requirements listed by Square Enix on their website:

  • Have previously purchased and registered FINAL FANTASY XIV.
  • All registered service accounts must be set as inactive during the campaign period.
  • Registered service account must have been inactive for at least thirty days.

In other words, eligible players must have bought Final Fantasy XIV: A Realm Reborn at the very least. This means that free trial players are unable to claim the free game time. Eligible accounts must also have been inactive when the campaign period began for at least 30 days, so players with a currently active subscription won’t be able to add the 96 hours to their remaining game time. 

While 96 hours may not seem like a whole lot, it’s a great opportunity for eligible players that own the Starter Edition of FFXIV, as Square Enix is also offering the Stormblood expansion for free to Starter Edition owners. 

Carlos Perez