Home > News

Tchia Review – A Tropical Paradise with Soul

Misleading as can be but gladly so, Tchia will charm you with its soothing and whimsical vibe, only to lure you into a tale that holds quite a few revelations and a nightmarish reveal. An ingenious mix of genres and activities baked with a wonderful New Caledonia flavor but lightly seasoned with some mystical surrealism, Tchia will both surprise and leave an emotional mark even on the most hardened of players. Grab the ukulele and set sail in this open world one-of-a-kind adventure with hints of Super Mario and The Legend of Zelda.

Nomad Souls

Tchia starts in a magical, virtually dreamlike island, a true paradise on earth. It’s the twelfth birthday of our main character but for some reason, melancholy prevails. Slowly but surely, we are introduced to early mechanics such as the slingshot and become acquainted with this agile and spry little girl. After a while, things take an unexpectedly dark turn and what seemed to be a peaceful and relaxing adventure turns into a grim and occasionally controversial journey that should remain free from spoilers. You can be certain that this isn’t your average family-friendly game; Tchia is an astonishing trip that throws a few offbeat surprises along the way and fosters intense conversations with other players.

An action-adventure at heart and set within a few islands of varied sizes and themes, Tchia’s main story can be finished in little over 10 hours. However, this is a game with so much more to see and do, encouraging free roam and exhaustive exploration of all corners of the islands, easily doubling or tripling that playtime. A playground filled with possibilities, it is best enjoyed without quests as the absolute priority, as you make the most out of the game’s distinctive feature: soul-jumping.

Tchia Review

Tchia will soon realize that she holds a strong and mysterious power allowing her to jump into any object or animal and control it for a short period. This action removes all boundaries from the traditional navigation possibilities, with land, sea, and air ripe for exploration and only limited by the stamina bar. The joy of finding new types of animals and discovering their traits, their intrinsic behavior, the way that we may have an additional action to aid us or merely for fun… countless hours will be spent soaring the skies as a bird or a locust, exploring the beautiful deep sea as a dolphin, or clucking around as a chicken.

Some quests are both clever and obscure, ultimately tying into this soul-jump ability. If you’re wondering where to find an egg for a certain mission, the answer is right in front of you, but you may be running circles around it – transfer into a chicken and use the action to lay an egg, then pick it up. Simple? Absolutely. But how many players will browse every table, every shelf in search of an egg that isn’t there? A lot, most likely.

Using animals for land traversal may be the main purpose, but not all of them are built for speed, with some of them having more… let’s say, illustrative uses. Pigs and dogs, for example, can dig holes, while cats have night vision; crabs have a strong pinch that will be required for a certain quest, and cows can do their number two in commonly large amounts. How many games can you name where you can soul-jump into a cow, spawn a pile of explosive dung, soul-jump into it, and then aim and throw it at your enemies? None whatsoever, right? Such is the uniqueness of Tchia, a game where saving your people often comes second to controlling a giant gecko with a cute flower on its head.

Possessing explosive objects is a big part of the game, as you battle the decidedly very combustible Maano, soldiers made from pieces of cloth. Rolling around and approaching a pile of fabric or said soldiers, you aim and shoot the unstable item exactly when you soul-jump out of it, hopefully hitting the target and burning it to the ground. At one point, you will be asked to burn a certain number of enemies and devices using this strategy, so make sure that you master its intricacies before getting into the meat of the battles.

Songs for the Brave and the Soulless

Tchia Review

Shifting between serious tale of revenge and witty leisure simulator, Tchia will often place you right into the cheerful spirit of this community inspired by New Caledonia. With some truly delightful musical segments punctuating the story, you will use leaves and above all your trusty ukulele to give rhythm to the meaningful words. The emotional punch is significant, hitting you in the gut when you least expect it due to the events unfolding in the game. It’s hard not to feel some bond, some connection to the lyrics, even if a brief one, and while you may be willing to return to the exploration phase, these interludes are original, well-crafted, and poignant.

To make it even easier for the player to fully enjoy the songs, there’s an auto-mode that spares you from playing the instrument. But it’s hard not to examine the beautiful cutscenes and appreciate how Tchia slides her hand across the chords as you move between notes, another example of attention to detail that helps the game shine.

Tchia will move between islands using a small raft, controlling its speed and direction. Finding and unlocking docks will prove extremely useful, as these can be used as customization points for your raft, but also as extremely handy fast travel spots. Saving you both the trouble and time spent navigating between some locations, fast travel should be one of your priorities as you explore the outer limits of the two main islands, using the docks to quickly move to the area closest to the mission goal.

Tchia Review

You shouldn’t stop here when unlocking the map, as there are plenty more activities to find on the islands. Points of view are these sightseeing spots usually on higher ground, and activating them with a heartfelt shout will reveal many adjacent points of interest, from collectibles to  stamina fruit, destructible statues, race, diving, and shooting range challenges, among many others. It will take several hours to complete all the optional goals, and the diversity of challenges is quite compelling.

Rock balancing is a tough one, as you rotate and place rocks in a pile until you reach a certain height. This physics-based challenge may be for the most optional, but completing it will unlock mystical Soul-Melodies that trigger various effects, such as selecting the time of day by performing a short tune in your ukulele.

There’s so much more to say about the island activities, from hidden treasure maps to cosmetics that allow you to change Tchia’s look, right down to the bracelets and necklaces, but the fact is that a lot of effort was visibly placed into making this a playground that you don’t want to exit. You can also find a bit of humor and romance during your adventure, the latter remaining under secrecy as it may be considered a crucial plot point in the game.

Factory Life

Tchia Review

When you’re done with soul-jumping experimentation and wreaking havoc on the island, completing the quests is back on the table. From collecting items to meeting various characters, at a certain point you are told to investigate three factories. Starting by scouting the locations and taking some photos, you move from a rescue mission to a sabotage task, interspersed with a lot of fighting by the now familiar method of throwing an explosive item.

This is where I felt that Tchia lost a bit of its flair, pushing you through a series of missions that end up overstaying their welcome. Instead of keeping us on our toes and constantly moving across the islands, we are instead forced to spend a few hours inside drab factory plants, searching for the enemies or drills that are missing, and hoping to get the plot moving to another location. Part of the magic is gone… well, not gone, but on standby, as we finally culminate this episode and move on to the next area of interest.

It’s not that the fights aren’t exciting, because they can be, as you search for explosive items, frequently run and climb – there’s a good use of verticality throughout the entire game – and escape the tight grip of the pieces of fabric… there’s a bit of a thrill to be had, but it feels like it all comes too fast and too strong, when you only had a few optional battles that can easily be avoided during the remainder of the adventure.

Tchia looks wonderful, hopefully doing justice to the real-life locations that inspired it. The stunning water and the reflections, the almost blindingly beautiful sunset, and the contrast between the two isles: the mesmerizing nature in Ija Noj, and the harsh industrial reality of Madra Noj. The latter even has a small city with people and cars roaming around, but it somehow feels wasted in a story that barely makes any excuse to explore more of it.

There is little to faulter in technical terms, but the occasional frame drop did rear its ugly head in this PC version. There were also a few thankfully very rare events where Tchia decided to drop like a ragdoll when bumping into something that wasn’t bigger than her feet, but otherwise, the experience was very enjoyable and stable.

Paradise on Earth

Tchia Review

The initial impressions on Tchia pointed to something truly special and out of the ordinary, and developer Awaceb did not disappoint. Quite the contrary, in fact – this is a wonderful calling card for both New Caledonia, incidentally where the studio also hails from, and to the work from this clearly talented group with a passion, a vision, and the ability to execute it.

Tchia is a remarkable journey with lovable characters and gross villains that deserves the attention of every fan of action-adventure games with a twist. Soul-jumping is an addition in both senses of the word, a treat that is hard to ignore and that has the ability to distract us from the main campaign. Were it not for a certain feeling of ennui that sets in during the factory missions, it would be an almost flawless game that is way more daring than what it may seem at first.

Tchia comes out absolutely recommended for anyone who is looking for a fascinating adventure with a couple of original twists, with the bonus of some truly striking tropical vistas. This is a game brimming with soul – actually, make that souls.

Score: 9/10

Pros:

  • A remarkable trip into a paradisiacal island
  • Fantastic and addictive soul-jumping ability
  • Tons of activities to discover
  • A mesmerizing soundtrack that stares deep into your soul
  • The story takes a surprising but bold dark turn

Cons:

  • Factory levels overstay their welcome
  • A few minor technical issues

Tchia review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

Home > News

Century: Age of Ashes Update 1.22 Flies Out for Season 2 This March 21

Playwing has rolled out Century: Age of Ashes update 1.22, and this is for Season 2: The Fate of Dragons! Prepare for a new class, new map and more! Check out the Century: Age of Ashes Season 2 patch notes for March 21 below.

Century: Age of Ashes Update 1.22 Patch Notes | Century: Age of Ashes Season 2 Patch Notes | Century: Age of Ashes March 21 Patch Notes:

Added content
  • Rider Class: Thornweaver
  • Map: Eliean Càirn
  • Dragon Pass with themed dragons, weapons, armour and more
  • Story Arc unfolding in 8 Tomes
  • Ranked Season
New Class: The Thornweaver

Living peacefully in a cradle of forest hidden from known civilisations, Thornweavers are an elite force who have sworn to keep the balance with nature and dragons. Their willowy sylvian composition and symbiosis with the elements allows them to summon elder forces, and unleash devastating Nature-based attacks upon their enemies.


Century’s fifth character class can now be unlocked in the store for 800 Gems or 20,000 Iron Coins.

Abilities:

  • Numbing Retaliation (Passive): Accumulates charges. Upon taking direct damage, releases slowing projectiles towards a nearby enemy based on the number of charges.
  • Verdant Bulwark (Power): Enter a defensive stance, reducing incoming damage. Press the power button again to release poisonous spikes towards nearby enemies, up to 2 times.
  • Verdant Bastion (Rage): Enhances Verdant Bulwark for a brief time, further reducing the damage you take, increasing your movement speed and allowing you to release unlimited poisonous spikes.
  • Bramble Wall (Ability): Launches a projectile that releases a wall of thorns blocking your enemies’ path. The Wall is released upon colliding with a surface, or pressing the ability button a second time when close to one.
New Dragons: the Vinedrakes

Season 2 also introduces a new species of dragons deeply intertwined with the new Thornweaver class. Vinedrakes acquire their particular shape through symbiosis with their rider, and don’t be fooled by their bark-like skin for its robustness and speed have brought many to their doom.

Many different variants of the Vinedrake roam the world of Century, and you’ll get the chance to tame them for the very first time through the Dragon Pass!


Roaming freely in the backwoods of the Cradle, young Vinedrakes will sometimes hear a silent call coming from a Nassyan child ready for the Blooming Ritual. Upon completing it, a Thornweaver and their Vinedrake are bonded for life.

Dragon Pass: A treasure of rewards
 

New season also means new loot! More than 70 themed rewards will be up for grabs through the Season 2 DragonPass, including epic and legendary dragons for all classes, weapons, armor pieces, player customisations and in-game currency.

This new Dragon Pass relies on the same system as the previous season, where you’ll have to complete missions to earn Levels and Stars. Levels will unlock the rewards tiers in the Dragon Pass, and stars can be spent to buy rewards.

New Map: Eilean Càirn
 
Players who have mastered the corridors of the Hünavatn Lake are up for a new challenge, as Season 2 introduces a overhaul of this classic map in the Eilean Càirn. This abandoned outpost reclaimed by nature is boasting open areas for high speed chases, tunnels for close quarter combat, air flow boosts and hiding areas for dragoneers to engage in their chosen battle patterns.
Our team has reshaped the fly paths with outgrown vegetation, which now makes this map a perfect hunting ground for those who will master the Thornweaver’s attacks!

The Lore of Season 2

This time, the story of Season 2 takes players to a whole different part of the continent and introduces two new civilizations that’ll play a key role in the future of relationships between riders and dragons. Each chapter of the lore will be available to everyone for free in the Dragon Pass interface and will unlock on a regular basis.

“Dragons and humans maintain a sacred balance, woven centuries ago. But it only takes a spark to light a fire… Far in the northern cliffs of the Narairim Trench, an assembly of dissidents born from their ashes carries an extreme vision of dragoneering. Like a poison running deep through veins, their influence is spreading.
Hope resides on the shoulders of a tribe that once learned to live in symbiosis with dragons. Hidden in lush forests deep beyond the Kärsk Frontier, this peaceful civilization is now lost to the tides of time. Two worlds are about to collide, forging the fate of dragoneering for years to come.”
More to come
 
Season 2 will also introduce groundbreaking changes – including events, an overhaul of the acceleration, field of view and brake systems, a rework of the rage, HUD, and more. Additionally, players will be happy to know that we are leaning towards reintroducing an overarching progression path that would come on top of the seasonal progression. It’s currently under production and we will give more details as soon as we can.
As usual, we rely on your feedback to help us constantly improve everyone’s experience. We will even launch a community survey no later than this week to get your opinion on several potential events our team is currently designing.
 

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

EA Sports Adds New Anti-Racism Kits for Several European Leagues to FIFA 23

In line with its previous efforts to combat discrimination and bigotry in its sports games such as through the Positive Play Charter and the “No Room for Racism” Premier League kits, EA Sports has added new anti-racism kits for several European leagues to FIFA 23. These kits can be acquired through the completion of simple Objectives in-game, making them easily accessible to the vast majority of the playerbase.

EA Sports has collaborated with a number of its European football league partners to launch special kits for each playable league with progressive, anti-discrimination messaging inside the game. SVP of Brand at EA Sports Andrea Hopelain reiterated the company’s progressive values and mission:

EA SPORTS is committed to tackling toxicity not only in our games but also out on the pitch and beyond. We stand with our league partners and aim to use our platform to spread the anti-racism message through gaming. Players across the globe can now access the latest bespoke kits in-game and showcase their support for this important cause.

Players will be able to acquire the kits by completing simple FUT Objectives. The kits are described as follows:

  • Premier League – “There’s no room for racism” – The No Room For Racism Action Plan brings together the wide-ranging work the Premier League undertakes to tackle discrimination. The Premier League has also worked with designer Kingsley Nebechi and Nike, co-creating a kit and stadium vanity that displays the ‘NRFR’ message. The kit takes inspiration from tribal artwork, relating to ethnicities from around the world.
  • Bundesliga – “STOP RACISM” – The Bundesliga works hand in hand with its clubs to ‘STOP RACISM’ – a campaign that is supported by the clubs and partners of Bundesliga and Bundesliga 2 throughout the year. In collaboration with independent streetwear brand Beautiful Struggles the DFL has also created the ‘STOP RACISM’ kit; a purple shirt with a strong message, designed to reflect the German Foundation’s International Week Against Racism campaign. 
  • LaLiga Santander – “UNITY” – Spanish premier division LaLiga Santander worked with internationally awarded artistic collective BOA Mistura to create their ‘UNITY’ campaign. The campaign seeks to raise awareness of the importance of eradicating racism in all areas of society, through the union of people. The kit design features prominent blocked colouring across the front and back, with the word ‘UNITY’ featuring on the sleeves, delivering the league’s message on the fight against racism and discrimination. 
  • Ligue 1 Uber Eats and LICRA – “We are all responsible” – The French Ligue 1 Uber Eats and LICRA have created a campaign which focuses on reporting unacceptable behavior in stadiums and online, in the fight against racism and anti-semitism. Their co-created kit includes the logo “SIGNALEZ” (or “REPORT”) on top of a red training bib inviting people to “Step forward” (or “Entrez en jeu”) and report such behaviors. 
  • Serie A and UNAR – “Keep Racism Out” – Italian league Serie A are working with UNAR on the ‘Keep Racism Out’ awareness campaign to fight racism and all forms of discrimination, not only in the world of football and sport, but as the campaign tagline suggests ‘Together. Everywhere’. They’ve created a kit which features the Serie A brand colours, with the ‘Keep Racism Out’ logo in white taking a prominent position on the front. 
  • KNVB and Eredivisie – “ONE LOVE” – In a joint initiative between the Dutch FA, the Dutch League Eredivisie and others, the ‘ONE LOVE’ campaign looks to speak out against racism and discrimination. Alongside this awareness campaign, ‘ONE LOVE’ also consists of a training offer for football clubs to use and help educate about the power of diversity. The co-created kit going in-game features various shapes and colours which represent a statement against all kinds of discrimination. It’ll also feature the ‘ONE LOVE’ armband on the kit sleeve.

While the Bundesliga kit’s unveiling is a week away (March 29), the rest of the new FIFA 23 anti-racism kits and imagery can be seen below:

EA Sports’ FIFA 23 is available now for PC, PS5, PS4, Xbox Series X|S, and Xbox One.

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Mount & Blade 2: Bannerlord Update 1.10 Spears Out for v1.1.2 This March 21

TalesWorlds has released Mount & Blade 2: Bannerlord update 1.10, and this is for the v1.1.2 patch where crashing fixes and more are implemented. Head on over for the complete Mount & Blade 2: Bannerlord March 21 patch notes.

Mount & Blade 2: Bannerlord Update 1.10 Patch Notes | Mount & Blade 2: Bannerlord Update v1.1.2 Patch Notes | Mount & Blade 2: Bannerlord March 21 Patch Notes:

v1.1.2

Singleplayer

Crashes
  • Fixed a crash that occurred when an army dispersed due to a related clan leaving their kingdom.
  • Fixed a crash that occurred when a party left an ongoing encounter.
  • Fixed a crash that occurred during the “Heir coming of age” cutscene.
  • Fixed a crash that occurred when leaving the kingdom.
Fixes
  • Fixed a performance issue that occurred due to dead wanderers occupying space in the encyclopedia for too long.
  • Fixed a bug that caused the player to get stuck in the game menu after sallying out against an enemy they had just made peace barter with.
  • Fixed a bug that caused the encounter menu to open after deciding to leave a siege.
  • Fixed a bug in the party screen that allowed the player to change the leader of their own party while creating a new party for a companion.
  • Fixed a bug that caused relationship loss when rescuing an ally from an enemy.

Multiplayer

Crashes
  • [Custom Server] Fixed a server crash that occurred when more than 6 players joined a team during a skirmish match.
  • [Custom Server] Fixed a server crash that occurred after 10 matches.
Fixes
  • Fixed a bug that caused scoreboard text strings to not gray out according to the status of the player (alive, dead,…).

Modding

  • Removed the relationships limit for kingdom objects in Kingdoms.xsd.
Source: TalesWorlds
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Atomic Heart Player Count Boasts Over 5 Million Total Players in Three Weeks

Atomic Heart, the sci-fi first-person shooter by developer Mundfish, just reached over 5 million players in the span of three weeks. The milestone was announced by Robert Bagratuni, CEO and founder of Mundfish.

Bagratuni expressed the studio’s excitement over Atomic Heart’s reception in a recent tweet and noted that the team had been working on the project since 2017.

With Atomic Heart having already been out for a few weeks, Bagratuni also mentions that Mundfish is now currently working on the DLCs for the game.

The DLCs will apparently be developed based on player feedback. This isn’t the first time that Mundfish has worked on Atomic Heart following voices from the community—last month, it was revealed that the studio was working on FOV settings following various requests for the feature. FOV settings have since been added to the game in an update that came out a couple of weeks ago.

For a debut title, Atomic Heart is pretty solid, with great graphics and fun gunplay, but it lacks polish in certain areas. Here’s a quote from our review of the game:

So what does Atomic Heart truly offer other than an occasionally fun, not at all original, game with too many ideas that aren’t fully fleshed out? Unfortunately, not much. It’s worth a rent or definitely checking out on a subscription service but it needs some more polish and refinement before the good things can surface the way they should.

When Mundfish releases information on their DLCs, we’ll keep you posted.

Carlos Perez

Home > News

Report: Marvel’s Spider-Man 2 Release Date Set for September 2023 According to Venom Voice Actor

After the earlier confirmation of a Fall 2023 release date for the game, Marvel’s Spider-Man 2‘s release date is reported to be in September this year, according to Venom voice actor Tony Todd. Todd also states that full-scale publicity for the game will begin in August with the release of formal commercials.

Read Todd’s tweet below:

https://twitter.com/TonyTodd54/status/1638253315136823297?s=20

We’ve captured a screenshot just in case it gets deleted (which we’re expecting it to be soon):

Insomniac Games’ Marvel’s Spider-Man 2 title has had a vague “2023” launch window since it was first announced, with the studio confirming in December 2022 that the game would be released in the fall of the current year. In a surprise development, Venom voice actor Tony Todd (famous for having repeatedly and accurately leaked details of the game) has now revealed a much more exact release window for the game.

In a Twitter thread where he revealed stills from his mo-cap work for the game, Todd has stated that Marvel’s Spider-Man 2’s release date “looks like September,” claiming to have been told that “massive” publicity for the game will begin in August with the airing of commercials. The actor asks fans “to hold [their] breath… gonna be necessary.” While Todd has been a reliable source of information for the game’s development, we advise fans to take his statements with a grain of salt until Insomniac Games confirms them with an official announcement.

As the sequel nears release, the original Marvel’s Spider-Man and the Miles Morales expansion are both enjoying a second wind of popularity with their PC ports. If you’re new to the franchise, check out our review of the original game where we found it to have “nailed Spider-Man on every front.”

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Aliens: Dark Descent Release Date Set for June 20; New Gameplay Trailer Creeps Out

Aliens: Dark Descent, an upcoming game based on the Alien franchise, now has a release date. First announced back in June 2022, a new trailer reveals that the game will be out a little over a year after the game’s world premiere, with Aliens: Dark Descent’s release date set for June 20. 

The trailer also features some gameplay footage of Aliens: Dark Descent. Have a look:

Aliens: Dark Descent is a real-time tactical action game that lets players take on the role of a commander. Your mission is to look into a xenomorph outbreak on the moon, and you’ll be issuing commands to Marines as they explore the game’s various levels. In Aliens: Dark Descent, death is permanent, so players will need to carefully plan out their strategies in real time. Thankfully, the game features a toggle that lets you slow down time, allowing you to plan out your next course of action while in the middle of combat.

If you’re interested in more information on Aliens: Dark Descent, here’s the full game description from the game’s official Steam store page:

In Aliens: Dark Descent, command a squad of hardened Colonial Marines to stop a terrifying Xenomorph outbreak on Moon Lethe. Lead your soldiers in real-time combat against iconic Xenomorphs, rogue operatives from the insatiable Weyland-Yutani Corporation, and a host of horrifying creatures new to the Alien franchise.

You are the commander. They are your weapon.

Infiltrate large open levels and annihilate enemies with your squad, dispatching orders strategically and intuitively at the touch of a button. Tread carefully, as your foes will adapt their tactics to your actions while hunting you down because death is permanent. Forge unique paths for survival, uncovering shortcuts, creating safe zones, and setting up motion trackers in a persistent world where your actions impact levels forever.

Customize your squad with a selection of different classes. Level up and specialize your soldiers with unique abilities and an arsenal of weapons, armor, and perks, for high stakes missions in treacherous territory. Develop your base to research new tech and improve your squad even further.

Manage your resources wisely and take calculated risks to outsmart the deadliest creature mankind has ever faced. Can you and your squad stop the outbreak before it’s too late?

• Face off in a gripping original Alien story against iconic Xenomorph creatures ranging from Facehuggers to Praetorians, Alien Queens and many more, including rogue human commandos and a brand-new threat unique to this Alien storyline
• Lead strategically and change squad tactics from mission to mission, carefully managing your soldiers’ health, resources, and sanity, to avoid permanent team losses and mental breakdowns
• Forge unique paths for survival in a persistent world, uncovering shortcuts, creating safe zones and setting up motion trackers to stay one step ahead of these creatures
• Assemble and level up squads composed of 5 starting Marines classes, with dozens of specializations, unique abilities and weapons.

Aliens: Dark Descent arrives this June 20 on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Carlos Perez

Home > News

WoW Dragonflight Update 10.0.7 Now Live This March 21, Here Are the Patch Notes

Blizzard has released (World of Warcraft) WOW Dragonflight update 10.0.7 and this brings a new zone, new challenges, new story quests and more! Read on for the complete World of Warcraft Dragonflight 10.0.7 patch notes for March 21 below.

WoW Dragonflight Update 10.0.7 Patch Notes | World of Warcraft Dragonflight 10.0.7 Patch Notes | WoW Dragonflight March 21 Patch Notes:

RETURN TO THE FORBIDDEN REACH

Return to the Forbidden Reach to learn more of the story of the dracthyr Evoker awakening now that the defeat of Raszageth has been secured. This zone includes new content for max-level players delving into the troubles left behind by the meddling of the Primalists and the chaos they’ve left behind among the elements. Players will discover hidden treasure rooms with the Dragonscale Expedition, encounter new bosses and objectives, more storms, new loot to add to their arsenal, and more. [LEARN MORE]


THE MONK CLASS EXPANDS TO NEW RACES

Lightforged Draenei, Worgen, and Goblin races have learned how to harness their Chi and can now become Monks.


WINTERPELT FURBOLG FACTION

The Winterpelt furbolg speak a language no one seems to understand. Learn to understand, and eventually speak, the language of the Winterpelt furbolg as you help Sonova Snowden crack their peculiar dialect and earn their trust.

Begin your journey to learning the Winterpelt furbolg language by accepting the quest “Academic Assistance” in the Adventure Guide after completing the Winterpelt Hollow and Rustpine Den quest chains in the Azure Span. Language progress can be viewed in the Spellbook.


BAINE’S SEARCH

Mayla Highmountain is worried—Baine Bloodhoof has traveled to the Ohn’ahran Plains in search of an old friend who has gone missing but insisted on making the journey alone. Help Baine solve the mystery of the missing tauren — and come to terms with old hatreds — with the help of an unlikely ally. Speak to Mayla Highmountain in Valdrakken to begin your journey.


FACTION ENVOY

Represent a Dragon Isles Major Faction every day by visiting the envoys in the Forbidden Reach and earn a 10% reputation increase of the chosen Major Faction for the day. Envoys also occasionally offer quests for extra reputation and Elemental Overflow to spend at the Envoy traders for new rewards such as four new dragonriding customizations, the Buckie battle pet, and the Noble Bruffalon mount.


ORC AND HUMAN HERITAGE ARMOR

Embrace your legacy with two new Heritage Armor sets—one for orcs and one for humans. These new quests are available for players level 50 and up —who have reached Exalted with Orgrimmar or Stormwind— to undertake and gain several variations of the new Heritage Armor to add to their collection. Begin your journey by speaking to Master Matthias Shaw in Stormwind or Eitrigg in Orgrimmar with the release of the 10.0.7 content update. [LEARN MORE]


RECRUIT A FRIEND REWARDS UPDATE

All new rewards are arriving to the Recruit A Friend (RAF) program, letting you bring in new (and returning) friends to World of Warcraft. To learn more about the current RAF program, you can visit our previously published article here on the official site.


ACHIEVEMENTS

  • Flying in Battle for Azeroth zones no longer requires Battle for Azeroth Pathfinder.

CHARACTERS

  • New hair colors are available for orcs and humans.

CLASSES

  • DEATH KNIGHT
    • Frost
      • Developers’ note: Frost will be seeing a few updates to their tree in 10.0.7. Currently Frost feels 1 or 2 points off from being able to make more meaningful choices within their spec tree. To help ease some of this we are shifting a few talents to be auto-learned on level up and replacing them with a new or existing talent. The new version of the tree should offer a little more variety and feel less linear when allocating your talent points and give you more choice based on the content you are running.
      • Remorseless Winter has been removed from the talent tree and now learned at level 19.
      • Might of the Frozen Wastes has been removed from the talent tree and now learned at level 25.
      • Frostreaper has been removed from the talent tree and now learned at level 28.
      • New Talent: Fatal Fixation – Killing Machine can stack up to 1 additional time. Replaces Frostreaper on the talent tree.
      • Obliteration now causes Soul Reaper to also grant Killing Machine and have a chance to generate a Rune during Pillar of Frost.
      • Biting Cold has moved to Remorseless Winter’s old position in the Frost specialization tree.
      • Everfrost has moved to Biting Cold’s old position in the Frost specialization tree.
      • Breath of Sindragosa damage has been increased by 25% and Runic Power spent per second increased to 18 (was 16).
      • Frost Strike damage increased by 10% and Runic Power cost increased to 30 (was 25).
        • Developers’ note: Frost Death Knight currently has a surplus of Runic Power income which is leading to wasted Runic Power overflow in Obliteration builds and longer than intended durations in Breath of Sindragosa builds. In order to help address this we are increasing both the cost and damage of Frost Strike and Breath of Sindragosa. Maintaining a long breath can feel satisfying for many players but it can also feel disheartening when you lose it for reasons out of your control since so much of your damage becomes reliant on a very high uptime of Breath. The goal with this change is to bring the duration of Breath to a much more reasonable and compact window that allows you to deal the majority of your Breath damage in a shorter window.
    • Unholy
      • Rotten Touch duration increased to 10 seconds (was 6 seconds).
      • Runic Mastery now also increases Runic Corruption’s Rune regeneration rate by an additional 10/20%.
      • Commander of the Dead has been updated to always buff your Gargoyle (or Dark Arbiter) and Army of the Dead Ghouls for 30 seconds after using Dark Transformation.
        • Developers’ note: The previous implementation of Commander of the Dead had too many edge cases where it would not always buff your minions or the window was too tight and created less than ideal rotational impact. We have instead updated it to be an aura around the Death Knight for the duration that will always buff their Gargoyle or Army of the Dead ghoul regardless of when they were spawned in after Dark Transformation was used.
      • Harbinger of Doom now also increases the damage of your next Death Coil by 20% or Epidemic by 10%.
      • Ruptured Viscera now has a 25% chance to apply a Festering Wound to enemies struck by the explosion.
      • Ruptured Viscera damage increased by 10%.
      • Feasting Strike now also has a 15% chance to grant Runic Corruption.
      • Defile now works with the Pestilence talent.
      • Defile now has additional functionality – If an enemy is inside Defile, it grants 1% Mastery every second, stacking up to 8% Mastery.
      • Defile is no longer a choice node with Unholy Pact and has replaced Pestilent Pustules within the specialization tree.
      • Pestilent Pustules has been removed from the Unholy specialization tree.
      • Epidemic has swapped places with Unholy Blight within the talent tree.
      • Pestilence implementation has been updated to better reflect the functionality of the tooltip.
  • DEMON HUNTER
    • Developers’ note: Fodder to the Flame changes are intended to help with consistency of behavior for the spawned Demon and its Soul. Vengeance should consistently 1-shot its Demon with Throw Glaive, and needing to collect a Demon Soul 40 yards away will be a thing of the past.
    • Reduced the range that Fodder to the Flame demons can spawn by 20%.
    • The Demon Soul generated upon killing a Fodder to the Flame demon will now land in front it (towards the Demon Hunter), whenever possible.
    • Havoc
      • Blind Fury now increases Eye Beam damage and duration by 10%/20% (was duration only by 25%/50%).
        • Developers’ note: Blind Fury added an uncomfortably large amount of time to Eye Beam’s channel effect. It is a now a mix of damage and duration increases such that the point-for-point value of the talent remains very similar, but asks for 60% less additional time rooted in order to realize that value.
      • Improved Fel Rush and the choice node of Desperate Instincts/Netherwalk have swapped locations in the specialization tree. Furious Throws and Fel Eruption have swapped locations in the specialization tree.
        • Developers’ note: These talent positions swaps are intended to be a minor change and likely won’t significantly shake-up the current talent build meta, but talents before the first gate are generally less ‘expensive’ and this will make taking a defensive/utility option more reasonable for some builds, in content where it’s desired.
    • Vengeance
      • Reduced the health of Fodder to the Flame demons by 20%.
  • DRUID
    • Protector of the Pack’s cap now stores up to 400% of the Druid’s spell power for Balance, Feral, and Guardian, and 300% spell power for Restoration (was 240% for all specializations). 
    • Balance
      • Stellar Flare now has an additional effect – If dispelled, causes a Star Burst to crash into the dispeller, dealing damage and knocking them back.
    • Feral
      • Merciless Claws now increases the damage of Swipe and Brutal Slash by 15% (was 10%)
      • Berserk: Frenzy now bleeds targets for 100% of damage dealt by combo point generators during Berserk (was 125%).
      • Shred, Swipe, Brutal Slash, and Thrash damage increased by 6%.
      • Developers’ note: Berserk: Frenzy consolidates a lot of the damage players deal with builders in their Berserk windows. This change is intended to spread more of builders’ damage to outside the Berserk window.
    • Guardian
      • Thorns of Iron has been redesigned – When you cast Ironfur, also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards. Damage reduced above 4 applications.
        • Developers’ note: This talent was intended to be a compromise in those situations where it’s necessary to index heavily into survivability. In the original version, this unfortunately incentivized very high Ironfur stacks and excessive APM during cooldown windows. With this change we hope to maintain the intent of the original design while reducing the incentive to chase very high Ironfur stacks.
      • Thorns of Iron is now affected by the Guardian Druid specialization passive, and its damage values have been adjusted accordingly.
        • Developers’ note: This is a net neutral change to the Thorns of Iron ability.
      • Fixed an issue that was causing Bristling Fur’s global cooldown to not be reduced by Haste.
      • Fixed an issue that was causing Circle of Life and Death to incorrectly reduce Pulverize’s duration.
    • Restoration
      • Developer’s note: Our goals with Restoration changes are to increase the effectiveness of some underutilized talents and open new talent combinations that were previously difficult to reach.
      • New Talent: Tranquil Mind – Increases Omen of Clarity’s chance to activate Clearcasting to 5% and Clearcasting can stack 1 additional time.
      • New Talent: Deep Focus – When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 40%.
        • Developer’s note: We are bringing back the Deep Focus ability to offer a dps option that is particularly effective while attacking a single target and does not reduce the duration of your heal over time effects.
      • Embrace of the Dream now also triggers on targets with the Regrowth heal over time effect.
      • Regenerative Heartwood now also extends the duration of Ironbark by 4 seconds.
      • Improved Wild Growth has moved to a new location one slot to the right.
      • Cultivation has moved to Improved Wild Growth’s previous location.
      • Nourish has moved to Cultivation’s previous location.
        • Developer’s note: We are moving Nourish and its associated talents into a place within the talent tree that leads into other abilities with the goal of not impacting the pathing of other builds that would prefer to skip it.
      • Tranquil Mind occupies Nourish’s previous location.
      • The Forest’s Flow/Wild Synthesis choice node has moved to a new location directly below Nourish’s new location.
      • Embrace of the Dream and Budding Leaves have swapped locations.
      • Germination and Power of the Archdruid have swapped locations.
      • Invigorate is no longer on a choice node with Power of the Archdruid and has moved locations to directly beneath Overgrowth.
      • Power of the Archdruid is now on a choice node with Undergrowth.
      • Circle of Life and Death is now on a choice node with Deep Focus.
  • EVOKER
    • Developers’ notes: We’ve seen Devastation have difficulty recovering from burst damage. These changes are intended to primarily help in those scenarios, with direct increases to Verdant Embrace and Draconic Legacy, and improvements to talent options such as Foci of Life and Ancient Flame that have been relatively underutilized.  
    • Dracthyr’s racial ability Chosen Identity will now also cause Dracthyr to automatically assume their Visage form when they resurrect.
    • Dracthyr now know the Aerial Halt ability, like Dragonriding drakes, that allows them to significantly reduce their forward movement.
    • Draconic Legacy now increases Stamina by 3%/6% (was 2%/4%).
    • Foci of Life has been redesigned – Renewing Blaze restores you more quickly, causing damage you take to be healed back over 4 seconds.
    • Ancient Flame has been redesigned – Casting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by 40%.
    • Ancient Flame has been moved to Roar of Exhilaration’s location in the talent tree.
    • Roar of Exhilaration has been removed.
    • Devastation
      • Verdant Embrace healing increased by 35%.
    • Preservation
      • Developers’ notes: In 10.0.7, we are trying to address the dominance of Temporal Anomaly and Resonating Sphere. Ideally, Emerald Blossom talents should be a good pick in situations where your allies are stacked together, but even in those cases we are seeing Temporal Anomaly focused builds winning. These changes are a step towards creating a variety of viable builds for Preservation, and we’re keeping an eye on feedback and continuing to makes changes here to keep gameplay and talent choices in a healthy place.
      • Ouroboros has been redesigned – Casting Echo increases the healing of your next Emerald Blossom by 30%, stacking up to 5 times (was Emerald Blossom and Dream Breath increase healing of Echo).
      • Fluttering Seedlings healing increased by 20%.
      • Temporal Anomaly absorption value reduced by 20%.
      • Resonating Sphere now applies Echo to the first 4 allies hit (was 6 allies).
      • Temporal Compression can now be gained from casting Tip the Scales.
      • Empowered spells cast with Tip the Scales no longer consume stacks of Temporal Compression.
      • When Lifebind is applied through a lower value Echo with Temporal Anomaly, its healing value is reduced to match the value of the Echo.
      • When Golden Hour is applied through a lower value Echo with Temporal Anomaly, its healing value is reduced to match the value of the Echo.
  • HUNTER
    • Developers’ note: Neltharax, Enemy of the Sky has been adjusted (see Items and Rewards section for details). The bow has a bonus effect on it that was intended to be a boost to the Hunter’s auto-shot damage when shooting a single target, and we still want to keep it that way. The special effect from the bow was not intended to also increase the melee auto-attack speed of any summoned pets. The power gain from this special Equip effect, in addition to its rarity, has made a pretty big divide between Hunters who have this bow, and Hunters who don’t. We’re changing the bow to have an equip effect that increases your auto-attack damage, rather than auto-attack speed. This auto-attack damage bonus will only affect you, the Hunter, and your own auto-shot damage – nothing from your pets will be increased from having this special bow. We recognize that the power gain of this bow was very large, and are tuning up some Hunter abilities to compensate for the changes made to the bow.
    • Death Chakram damage increased by 100%.
    • Serpent Sting damage increased by 25%.
    • Rejuvenating Winds now also increases maximum health by 4% per rank.
    • Beast Mastery
      • Cobra Shot damage increased by 50%. Does not apply to PvP combat.
      • Kill Command damage increased by 10%.
      • Barbed Shot damage increased by 12%. Does not apply to PvP combat.
      • Stomp damage increased by 25%.
      • Kill Cleave now transfers 60% of Kill Command’s damage (was 50%).
    • Marksmanship
      • Multi-Shot damage increased by 15%.
      • Arcane Shot damage increased by 25%. Does not apply to PvP combat.
      • Chimaera Shot damage increased by 25%. Does not apply to PvP combat.
      • A few talent connections have been adjusted.
      • Steady Focus and Tactical Reload have swapped spots back to their pre-10.0.5 spots.
  • MONK
    • Mistweaver
      • Developers’ note: We are making a few quality-of-life Mistweaver Monk updates in 10.0.7 focused on the availability of instant-cast healing, Sheilun’s Gift and its associated modifiers becoming more predictable, and making the global cooldown attached to Invoking Chi-Ji or Yu’lon have an immediate impact.
      • New Talent: Legacy of Wisdom – Sheilun’s Gift heals 2 additional allies and its cast time is reduced by 0.5 seconds.
      • Sheilun’s Gift healing increased by 20% and now triggers Mastery: Gust of Mist exclusively onto its primary target.
      • Sheilun’s Gift’s clouds now reset upon raid boss encounters end and Mythic+ start.
      • Shaohao’s Lessons: Lesson of Fear now increases Haste by 20% (was 25%).
        • Developers’ note: We are decreasing the high-roll potential of Lesson of Fear to disincentivize aggressive “fishing” for a favored buff. Moving forward, we plan to monitor the gameplay and community feedback around this talent change closely to ensure the outcome of adding a tracking buff is in-line with our goals.
      • Shaohao’s Lessons now displays a tracking buff indicating which Lesson will be learned on the next Sheilun’s Gift cast.
      • Thunder Focus Tea now causes Enveloping Mist to become instant cast in addition to its current effect.
      • Zen Pulse no longer requires an enemy to be present to be cast.
      • Fixed an issue that caused Zen Pulse to not function with in-game mouseover settings.
      • Enveloping Breath has been renamed to Celestial Harmony.
      • Celestial Harmony now has an additional effect: When activated, Yu’lon and Chi’Ji apply Chi Cocoons to 5 targets within 40 yards, absorbing damage for 10 seconds.
      • Enveloping Breath’s heal over time effect is now visible on raid frames.
      • Enveloping Mist healing increased by 10%.
      • Enveloping Mists applied by Misty Peaks may now be extended by Rising Mist up to 2 additional seconds (was 6).
    • Windwalker
      • Developers’ note: Several Windwalker Monk talents have been adjusted to allow players to focus on specializing in single target damage.
      • Inner Peace’s maximum Energy Bonus increased to 30 (was 10).
      • Inner Peace now also increases Tiger Palm damage by 10%.
      • Rising Star now increases Rising Sun Kick damage by 3/6% (was 5/10%) and critical strike damage by 6/12%.
      • Faeline Harmony’s damage and healing bonus increased to 10% (was 8%).
      • New Talent: Skytouch – Tiger Palm applies an effect which increases your critical strike chance by 50% for 6 seconds on the target. This effect cannot be applied more than once every 1 minute per target.
        • Developers’ note: This has been added as a choice node on Skyreach for players that still want the benefit additional critical strike benefit but do not want to dash to their target.
  • PALADIN
    • Retribution Aura has been redesigned – When any party or raid member within 40 yards takes more than 30% of their health in damage in a single hit, each member gains 5% increased damage and healing, decaying over 30 seconds. This cannot occur within 30 seconds of the aura being applied.
      • Developers’ note: The previous version of Retribution Aura was a more selfish design, impacting only the paladin. This version is intended to be group oriented while still fulfilling the spirit of Retribution.
    • Of Dusk and Dawn has been redesigned – When you cast 3 Holy power generating ability, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dust.
      • Blessing of Dawn has been redesigned – Your next Holy Power spending ability deals 20% additional increased damage or healing (10% for Retribution specialization). This effect stacks 2 times.  
      • Blessing of Dusk has been redesigned – Damage taken reduced by 5% for 10 seconds. 
      • Developers’ note: The previous version of this talent demanded a high degree of discipline in managing Holy Power and maintaining its buffs, which caused some frustrating situations with procs disrupting its cadence. Our intent is that this new version will occur more naturally and offer more rotational flexibility.
    • New Talent: Justification – Judgment damage increased by 10%.
    • New Talent: Punishment – Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.  
    • New Talent: Lightforged Blessing – Retribution: Divine Storm heals you and up to 4 nearby allies for 3% of maximum health. Holy/Protection: Shield of the Righteous heals you and up to 4 nearby allies for 3% of maximum health. 
    • New Talent: Crusader’s Reprieve – Your Crusader Strike, Rebuke, Hammer of the Righteous, and auto-attack range is increased by 3 yards. Using Hammer of the Righteous, and Crusader Strike heals you for 1% of your maximum health. 
    • New Talent: Faith’s Armor – Word of Glory grants 20% bonus armor for 4.5 seconds.
    • New Talent: Sanctified Plates – Armor increased by 10%, Stamina increased by 5%, and damage taken from area of effects attacks reduced by 5% per rank. 2 Ranks.
    • New Talent: Strength of Conviction – While in your Consecration, your Shield of the Righteous and Word of Glory have 10% per rank increased damage and healing. 2 Ranks.
    • New Talent: Fading Light – Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%, healing cap of 30% maximum health. Blessing of Dusk causes your Holy Power generating abilities to also grant and absorb shield for 20% of damage or healing dealt.
    • New Talent: Vengeful Wrath – Hammer of Wrath always critically strikes. This talent is located on the Class tree for Retribution specialization only.
    • Divine Toll and Divine Resonance have been added to the class tree.
    • Seal of Might has been adjusted – Mastery increased by 2% per rank and Strength/Intellect increased by 2% per rank.  
    • Seal of Alacrity has been adjusted – Haste increased by 2% per rank and Judgment cooldown reduced by 0.5 seconds per rank. 2 Ranks.  
    • Seal of the Crusader has been redesigned – Your auto attacks now deal additional Holy damage (was your attacks have a chance to cause your target to take 3% increased Holy damage for 5 seconds).
    • Quickened Invocations has been adjusted – Divine Toll’s cooldown is reduced by 15 seconds.
    • Judgment of Light has been adjusted – Judgment causes the next 5 successful attacks against the target to heal the attacker.
    • Divine Steed has been adjusted – No longer on the global cooldown and now lasts an additional second.
    • Seal of Order has been redesigned – Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%. Blessing of Dusk increases your armor by 10% and your Holy Power generating abilities cool down 10% faster. 
    • Recompense can no longer critically strike.
    • Seasoned Warhorse duration increased to 2 seconds (was 1 second).
    • Righteous Protector is now a 1 rank talent, granting 3 seconds of cooldown reduction.
    • Divine Shield now also prevents movement forces (such as pushbacks) from affecting you. 
    • Divine Purpose no longer interacts with Execution Sentence as Execution Sentence no longer costs Holy Power.
    • Divine Purpose proc chance reduced to 10% (was 15%) and bonus damage reduced to 10% for Retribution Paladin only (was 15%).
    • Blinding Light will now be removed from the target if they suffer Holy damage. Consecration damage will continue to not break Blinding Light. Tooltip will be updated at a later time. 
    • Seal of Mercy is now a 1 rank talent (was 2).
    • Holy Avenger, Sanctified Wrath, Seraphim, Seal of Reprisal, Aspiration of Divinity, Hallowed Ground, Seal of the Templar, and Seal of Clarity have been removed from the talent tree.
    • Unbound Freedom is now located on the class tree for Retribution and Protection specializations only.
    • Healing Hands is now a shared node with Afterimage for Retribution specialization only.
    • Zealot’s Paragon has been removed from the talent tree for Retribution specialization only.
    • Eye of Tyr moved to Row 9.
    • Inmost Light moved to Row 10.
    • Switched positions of Fist of Justice and Repentance/Blinding Light nodes on the talent tree.
    • Moved Cleanse up to row 2.
    • Moved Obduracy up to row 2.
    • Rebuke and Greater Judgment moved up a row.
    • Fist of Justice moved to row 4.
    • Turn Evil moved up to row 2.
    • Seal of Might moved up to row 8.
    • Seal of Alacrity moved up to row 8.
    • Judgment of Light moved below 20-point gate.
    • Holy
      • Aura Mastery’s Retribution Aura interaction has been redesigned – Now increases healing by 15% while Retribution Aura’s effect is active.
      • Afterimage’s Holy Power tracking now has a cap of 39 Holy Power. 
      • Divine Toll and Divine Resonance have been moved from the specialization tree to the class tree.
      • Sanctified Wrath now occupies Divine Toll’s previous location.
      • Added a connection between Sanctified Wrath and Glimmer.
    • Protection
      • Developers’ note: The Protection tree has been adjusted in part to account for Paladin class tree changes, and additionally to help resolve some issues with low-value talents and talent groupings.
      • New Talent: Seal of Charity – When you cast Word of Glory on anyone not yourself, you also heal yourself for 50% of the healing done.
      • New Talent: Inmost Light – Eye of Tyr deals 300% increased damage and has 15% reduced cooldown.
      • Faith in the Light’s block chance increased to 15/30% (was 5/10%).
      • Righteous Protector is now a 1 rank talent, granting 3 seconds of cooldown reduction.
      • Focused Enmity has been redesigned – When Avenger’s Shield strikes a single enemy, it deals additional Holy damage.
      • Sanctified Wrath and Seal of Reprisal have been moved to the Protection talent tree (was in the Paladin class tree).
      • Seal of Reprisal damage bonus increased to 20%.
      • Replaced Improved Lay on Hands with Tirion’s Devotion.
      • Blessed Hammer and Hammer of the Righteous have switched places with Holy Shield.
      • Fixed an issue with Final Stand causing a delay between Divine Shield activating and the taunt effect being applied.
      • Fixed an issue with Incandescence causing it to incorrectly damage Explosive orbs.
      • Corrected a tooltip error with Light of the Titan’s heal over time effect. 
      • Resolute Defender is now a 2-rank talent (1/2 seconds of cooldown reduction on Ardent Defender and Divine Shield).
      • Talents positioned around the 20 point gate have been adjusted.
      • Uther’s Counsel moved below 20-point gate and is now a 2-rank talent.
      • Faith’s Armor and Strength of Conviction have moved to the Paladin class tree (was in the Protection talent tree).
      • Fixed an issue that caused Divine Resonance to sometimes interrupt players’ casts. 
      • Fixed an issue that was causing the Consecration debuff to fade from targets prematurely. 
    • Retribution
      • Developers’ note: Retribution Paladin’s have received a substantial rework in patch 10.0.7. We’ve rebuilt the Retribution talent tree from the ground up, so there are a large amount of changes to the talent tree, abilities, survivability and maneuverability. As a part of this we’ve tried to provide a broad set of talents that allow you to heavily invest in abilities that you personally enjoy, so that you can customize how you want to play and change your talents to meet the demand of the different types of content you want to engage with. We’re excited to see how this plays out and we hope you enjoy our new take on Retribution Paladins!
        The goals for the rework have been as follows:

        • Buttons: Retribution Paladins had a fairly large number of abilities, some of which we believe felt unnecessary and inefficient. We’ve worked to tone this down and have tried to provide Retribution Paladin’s with a more focused set of abilities and cooldowns.
        • Stacking modifiers: There were many several talents and abilities that provided small stacking bonuses, which we believe made for a confusing and unpredictable playstyle. This led to periods of extreme burst damage, that in return would leave your core abilities feeling unsatisfying and under-tuned. We’ve significantly changed this and hope that your core abilities feel good and are powerful when used in all situations. This doesn’t mean we’ve reduced all elements of burst damage, but we hope to have provided more purposeful and deliberate periods of burst damage, while also allowing options that provide excellent sustained damage.
        • Survivability: Retribution Paladins have had one of the highest death rates across various forms of content. For a plate wearing class with hybrid healing, this hasn’t felt feel right. We’ve strengthened Retribution Paladins significantly through a mixture of passive bonus and improvements to active abilities and cooldowns that should make them much more survivable.
        • Maneuverability: We recognize that there has been as issue here and we have made some improvements to allow make Retribution Paladins more mobile. We’ve also made some changes to allow Retribution Paladins to engage in combat more effectively from a distance that we feel helps compensate for a lack of mobility compared to some other classes.
      • Mastery: Hand of Light now provides less Holy damage bonus per point in Mastery. 
        • Developers’ note: Retribution Paladin’s damage is made up of both Physical and Holy damage, this leaves their Physical damage in a fairly bad place due to their mastery, so we’re toning down the bonus you gain in order to give Retribution Paladins a more even damage profile across their abilities.
      • Divine Protection and Improved Crusader Strike are now granted when choosing Retribution specialization.  
      • Retribution specialization gains Blessing of Freedom as a starting talent.  
      • New Talent: Swift Justice – Reduces the cooldown of Judgement by 2 seconds and Crusader Strike by 2 seconds.
      • New Talent: Light of Justice – Reduces the cooldown of Blade of Justice by 2 seconds.
      • New Talent: Improved Blade of Justice – Blade of Justice now has 2 charges.  
      • New Talent: Light’s Celerity – Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 second cooldown.  
      • New Talent: Guided Prayer – When your health is brought below 25%, you instantly cast a free Word of Glory at 100% effectiveness on yourself. Cannot occur more than once every 60 seconds.  
      • New Talent: Unbound Freedom – Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. Also causes Blessing of Freedom’s cooldown to be reduced by 6 seconds if dispelled. 
      • New Talent: Righteous Cause – Templar’s Verdict, Final Verdict, and Justicar’s Vengeance have a 20% chance to reset the cooldown of Blade of Justice.
      • New Talent: Jurisdiction – Final Verdict and Blade of Justice deal 10% increased damage. The range of Final Verdict and Blade of Justice is increased to 20 yards.
      • New Talent: Judgment of Justice – Judgment deals 10% increased damage, increases your movement speed by 10% for 5 seconds, and slows enemies by 30% for 15 seconds.
      • New Talent: Zealot’s Fervor – Auto-attack speed increased by 20%. 
      • New Talent: Improved Judgment – Judgment now has 2 charges.  
      • New Talent: Boundless Judgment – Judgment generates 1 additional Holy Power. 
      • New Talent: Inquisitor’s Ire – Every 2 seconds, gain 5% increased damage to your next Divine Storm, stacking up to 10 times.
      • New Talent: Blade of Vengeance – Blade of Justice now hits nearby enemies for damage. Deals reduced damage beyond 5 targets. 
      • New Talent: Crusading Strike – Crusader Strike replaces your auto-attacks and generates 1 Holy Power every 2 attacks. 
      • New Talent: Heart of the Crusader – Crusader Strike and auto-attacks deal 10% increased damage and have a 10% increased critical strike damage.  
      • New Talent: Blessed Champion – Crusader Strike and Judgment hit an additional 2 targets for 60% damage. 2 ranks.
      • New Talent: Divine Hammer – Divine Hammers spin around you damaging enemies within 8 yards for Holy damage over 12 seconds. Generates 1 Holy Power. Replaces Consecration. Deals reduced damage beyond 8 targets.
      • New Talent: Adjudication – Critical Strike damage of your abilities increased by 5% and Hammer of Wrath critical strikes cause a Blessed Hammer to spiral around you dealing (30% of Attack power) Holystrike damage to enemies.
      • New Talent: Aegis of Protection – Divine Protection reduces damage you take by an additional 10% and Shield of Vengeance protects you from 20% more damage.
      • New Talent: Blades of Light – Crusader Strike, Judgment, Templar’s Verdict, Final Verdict, Justicar’s Vengeance, and Hammer of Wrath now deal Holystrike damage.  
      • New Talent: Highlord’s Judgment – Judgment’s duration is increased by 3 seconds. If you have Greater Judgment, targets take 20% increased damage from your next 2 Holy Power abilities. 2 ranks.
      • New Talent: Burning Crusade – Divine Storm, Divine Hammer, and Consecration now deal Radiant damage and your abilities that deal Radiant damage deal 10% increased damage.
      • New Talent: Penitence – Increases the damage of your periodic effects by 15%.
      • New Talent: Divine Auxiliary – Final Reckoning and Execution Sentence grant 3 Holy Power.  
      • New Talent: Seething Flames – Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out 2 extra times for Radiant damage.  
      • New Talent: Divine Arbiter – Abilities that deal Holystrike damage deal 10% increased damage and your abilities that deal Holystrike damage grant you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes Holystrike damage to your primary target and Holystrike damage to enemies within 6 yards.
      • New Talent: Searing Light – Your Radiant abilities have a chance to call down an explosion of Holy Fire dealing Radiant damage to all nearby enemies and leaving Consecration in its wake. Deals reduced damage beyond 8 targets.
      • New Talent: Vanguard of Justice – Your damaging Holy Power abilities cost 1 additional Holy Power and deal 25% increased damage.
      • New Talent: Divine Wrath – Avenging Wrath/Crusade duration increased by 3 seconds.
      • New Talent: Rush of Light – The critical strikes of your damaging single target Holy Power abilities grant 5% Haste for 10 seconds.
      • New Talent: Divine Wrath – Avenging Wrath / Crusade duration increased by 3 seconds.
      • New Talent: Judge, Jury and Executioner – Increases the critical strike chance of Judgment by 10%.
      • New Talent: Templar Strikes – A 2 part combo that deals increased damage with each strike. If you successfully cast the second part of the combo within the time limit the second strike has a 100% increased critical strike chance.
        • Templar Strike slashes an enemy for Radiant damage. You have 3 seconds to continue the combo with Templar Slash.
        • Templar Slash strikes an enemy for Radiant damage and has a 100% increased chance to critically strike.
      • Expurgation has been adjusted – Your Blade of Justice causes the target to burn for damage over 6 seconds.
      • Art of War has been adjusted – Your auto-attacks have a 20% chance to reset the cooldown of Blade of Justice.  
      • Consecrated Blade has been adjusted – Blade of Justice has a 100% chance to cast Consecration at the target’s location. This effect can only occur once every 10 seconds. Replaces Consecration.
      • Final Verdict now has a 15% chance to reset the cooldown of Hammer of Wrath and make it useable regardless of the target’s health (was 10%).
      • Avenging Wrath: Might cooldown reduced to 60 seconds (was 120 seconds).  
      • Crusade duration increased to 35 seconds (was 25 seconds).
      • Sanctify damage bonus reduced to 25% (was 100%).
      • Vanguard’s Momentum has been adjusted – Hammer of Wrath has 1 extra charge and on enemies below 20% health generates 1 additional Holy Power.
      • Wake of Ashes damage reduced by 18% and its cooldown reduced to 30 seconds (was 45 seconds).  
      • Truth’s Wake now also causes Wake of Ashes to burn targets for additional Radiant damage over 10 seconds.
      • The old functionality of Executioner’s Will has been removed and now simply increases the duration of Execution Sentence and Final Reckoning by 4 seconds.
      • Justicar’s Vengeance now has a default range of 8 yards.
      • Justicar’s Vengeance now heals for 6% of your maximum health instead of healing based off damage dealt.
      • Justicar’s Vengeance now deals 25% increased damage to stunned targets (was 50%).
      • Virtuous Silver Cataphract (Set Bonus) now works with Justicar’s Vengeance.
      • Final Reckoning now lasts 10 seconds (was 9 seconds) and now causes your target to take 30% bonus damage from your next Holy Power ability.
      • Final Reckoning damage reduced by 4.5%.
      • Empyrean Legacy lockout period now 20 seconds (was 30 seconds).
      • Hammer of Wrath damage increased by 16%.
      • Execution Sentence now causes 20% of the damage you deal to be added to Execution Sentence (was 10%).
      • Tempest of the Lightbringer no longer consumes a stack of Judgment.
      • Empyrean Power now causes Crusading Strikes to have a 5% chance to make your next Divine Storm free. Divine Storm damage bonus reduced to 15% (was 25%). 
  • PRIEST
    • Rhapsody now grants a stack every 2 seconds (was 5 seconds).
    • Fixed an issue causing Protective Light to trigger when casting Flash Heal on allies without Binding Heals talented.
    • Discipline
      • Dispel Magic now costs 2% of base Mana (was 1.6%).
      • Fixed an issue causing Divine Star and Halo healing to not be increased from Shadow Covenant. 
    • Holy
      • Lightwell healing increased by 40%.
      • The cooldown of Lightwell is now 2 minutes (was 3 minutes).
      • Lightwell is now instant cast (was 0.5 seconds).
      • Divine Image now triggers off all Holy Word casts instead of having a chance to trigger.
        • Developers’ note: Divine Image was previously unreliable by having a chance to trigger. Our adjustments to the talent are aimed putting the Priest in control of the summon timing for a more interesting gameplay experience.
      • Divine Image duration reduced to 9 seconds (was 15 seconds).
      • The Divine Image buff on the Priest now has a stack count representing the number of active Divine Images.
      • The Divine Image buff on the Priest has been added to the Personal Resource Display.
      • Afterlife and Divine Ascension now increase the radius of Divine Hymn, Cosmic Ripple, and Symbol of Hope.
      • Fixed an issue with Divine Image causing some healing or damaging Priest spells to not have a similar spell cast from the Naaru.
      • Fixed an issue causing Spirit of Redemption with Afterlife talented to not increase the range of some spells.
      • Fixed an issue causing Afterlife to not increase the range of any spells during Spirit of Redemption with Spirit of the Redeemer talented.
      • Burning Vehemence now causes Holy Fire to deal 30%/60% of its initial damage to all nearby enemies (was 15%/30%).
    • Shadow
      • Fixed an issue causing Void Eruption to fire 4 missiles instead of 2.
      • Fixed an issue causing the Echoing Void debuff to be exclusive to one Priest.
      • Fixed an issue causing Insanity generation from Shadowy Apparitions to trigger on spawn instead of when the apparition deals damage.
  • SHAMAN
    • Developers’ note: The changes to the Shaman class tree are focused on cutting back on talents that feel mandatory and improving balance between available talents.
    • Starter builds have been updated for all 3 specializations. 
    • Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies the Shaman is not in combat with.
    • Astral Shift duration increased to 12 seconds (was 8 seconds).
    • Planes Traveler no longer increases the duration of Astral Shift.
    • Astral Bulwark now reduces damage taken by an additional 20% (was 15%).
    • Lightning Bolt damage increased by 20% for all specializations.
    • Earth Shield healing increased by 60%.
    • Fixed an issue causing the self-cast version of Earth Shield from Elemental Orbit to not increase the healing done by Healing Stream Totem or Healing Tide Totem.
    • Earth Shield is no longer removed any time the Shaman or the Shaman’s target changes talents.
    • Go With the Flow now reduces the cooldown of Spirit Walk by 10/20 seconds (was 7.5/15 seconds).
    • Thunderous Paws can now trigger once every 20 seconds (was 60 seconds).
    • Poison Cleansing Totem now removes all Poisons effects from the target (was 1).
    • Enfeeblement now applies during Hex and lasts for 6 seconds after Hex ends.
    • Swirling Currents has been redesigned – Increases the healing done by Healing Stream Totem and Cloudburst Totem by 10%/20% for Restoration and 20%/40% for Elemental and Enhancement.
    • Fixed an issue causing Totemic Projection to sometimes fail to move totems.
    • Several talents have moved positions in the class tree.
    • Earthgrab Totem now replaces Earthbind Totem. Earthgrab Totem is now the left-most option.
    • Ancestral Wolf Affinity has moved to the class tree and removed from all specialization trees.
    • Focused Insight has moved to the Enhancement and Elemental specialization trees in place of Ancestral Wolf Affinity.
    • Improved Lightning Bolt has been removed.
    • Thunderstorm has been moved to Improved Lightning Bolt’s position in the talent tree.
    • The following abilities now show on the Personal Resource Display: Spiritwalker’s Grace, Spiritwalker’s Aegis, Ancestral Guidance, and Astral Shift.
    • Elemental
      • Electrified Shocks duration increased to 9 seconds (was 6 seconds).
      • Fixed an issue that sometimes prevented Electrified Shocks from applying to the primary target.
      • Ghost Wolf no longer removes the Shaman’s Maelstrom bar while active.
      • Fixed an issue causing Fire and Ice to not increase the overload damage of multiple spells.
      • Fixed an issue causing Primordial Surge to incorrectly increase the damage of multiple overload spells.
      • The following abilities now show on the Personal Resource Display: Echoes of the Great Sundering, Primordial Wave, and Ascendance.
      • Shamans that are in Ghost Wolf now display the Maelstrom resource on their Personal Resource Display instead of mana if they are Elemental specialization.
      • Swirling Currents increases the healing done by Healing Stream Totem by 40%/80% for Elemental (was 20%/40%).
    • Enhancement
      • The following abilities now show on the Personal Resource Display: Doom Winds, Primordial Wave, Ascendance, and Ethereal Form.
      • Swirling Currents increases the healing done by Healing Stream Totem by 40%/80% for Enhancement (was 20%/40%).
    • Restoration
      • Developers’ note: We have a few goals with our changes to Restoration Shaman. One is to reduce the number of modifiers to abilities that are used in preparation for a large burst of healing and instead increase overall healing so that the additional modifiers are not needed. This should allow for a more reactive healing experience. A second goal is to cut back on less exciting talents and the overall number of talents that improve DPS so that more points can be spent focused on a particular healing style. A third goal is to improve build diversity by adding new talents and balancing existing talents.
      • New Talent: Current Control – Reduces the cooldown of Healing Tide Totem by 30 seconds.
      • New Talent: Tide Turner – The lowest health target of Healing Tide Totem is healed for 30% more and receives 15% more healing from you for 4 seconds.
      • New Talent: Resonant Waters – Increases the duration of Mana Tide Totem by 4 seconds and increases its radius by 20 yards.
      • New Talent: Spiritwalker’s Tidal Totem – After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50% and the mana cost of Healing Wave and Chain Heal are reduced by 50% for 10 seconds.
      • All healing done increased by 8%.
      • Acid Rain damage reduced by 20%.
      • Ancestral Awakening heals for 15%/30% of the amount healed (was 10%/20%).
      • Earthen Harmony has been redesigned – Earth Shield reduces damage taken by 3%/6% and its healing is increased by 50%/100% on targets below 75% health.
      • Cloudburst Totem healing no longer contributes to Ancestral Guidance.
      • Ancestral Awakening and Ancestral Guidance now contribute to Cloudburst Totem healing.
      • Lightning Bolt damage has been increased by 35%.
      • Chain Lightning damage increased by 35%.
      • Wellspring healing reduced by 30%.
      • Water Shield has been removed from the talent tree and is now learned at level 12.
      • Flow of the Tides now grants an additional bounce of Chain Heal in addition to its current effect.
      • Unleash Life now converts 40% of Wellspring overhealing to an absorb shield (was 25%).
      • Improved Primordial Wave increases the healing done by Healing Wave by 13%/25% (was 8%/15%).
      • Improved Earthliving Weapon increases the healing of Earthliving by 20%/40% (was 15%/30%) and always triggers on targets below 18%/35% health (was 13%/25%).
      • Earthliving Weapon’s proc sound effect has been lowered in volume.
      • Fixed an issue causing Ancestral Awakening to double dip into healing reduction effects.
      • Chain Heal’s tooltip has been updated to indicate its jump distance to give more context to the Tidebringer talent.
      • The PvP Talent Tidebringer has moved to Nature’s Focus’ position as a 2-point talent.
      • Ever-Rising Tide, Nature’s Focus, and Call of Thunder have been removed.
      • Downpour has been moved to Ever-Rising Tide’s position in the talent tree. 
      • Resurgence has moved to Water Shield’s position in the talent tree.
      • A connection has been added between Tidebringer and Primal Tide Core/High Tide.
      • Acid Rain and Overflowing Shores are no longer on a choice node together. Acid Rain remains in its position and Overflowing Shores is directly below Healing Rain.
      • The following abilities now show on the Personal Resource Display: Primordial Wave, Tidebringer, Spiritwalker’s Tidal Totem, and Ascendance.
  • WARLOCK
    • New Talent: Sargerei Technique – Shadow Bolt/Drain Soul/Incinerate damage increased by [8/15%][5/10%].
    • New Talent: Socrethar’s Guile – Agony/Wild Imp/Immolate damage increased by [8/15%][10/20%][10/20%].
    • New Talent: Horrify – Your Fear causes the target to tremble in place instead of fleeing in fear.
    • Demonic Inspiration has been redesigned – Increases the attack speed of your primary pet by 5%. Increases Grimoire of Sacrifice damage by 15%.
    • Wrathful Minion has been redesigned – Increases the damage done by your primary pet by 5%. Increases Grimoire of Sacrifice damage by 15%.
    • Summon Soulkeeper damage increased 100%.
    • Summon Soulkeeper can no longer be used if you have a Soulkeeper already active.
    • Inquisitor’s Gaze damage increased by 270%.
    • Gorefiend’s Resolve, Desperate Pact, and Greater Banish have been removed from the class tree.
    • Lifeblood has moved to Nightmare’s previous location.
    • Accrued Vitality has moved to Desperate Pact’s previous location.
    • Nightmare has been moved to Gorefiend’s Resolve previous location and is now a 1 rank talent.
      • Developers’ note: We are readjusting the tuning of Inquisitor’s Gaze and Summon Soulkeeper once more so that they are more attractive and exciting capstone options for players to path towards as they descend their class tree. In addition, we are removing some defensive talents that felt a bit niche and replacing them with basic throughput talents to avoid adding complexity to each specialization’s rotational gameplay. 
    • Affliction
      • Developers’ note: Looking at talents early in the Affliction tree, Xavian Teachings feels overly mandatory to smooth out Affliction’s gameplay. Additionally, Harvester of Souls is difficult to tune to be competitive with other options on Affliction’s tree due to how it affects survivability. Due to this, we are making Xavian Teachings baseline and removing Harvester of Souls and in their place adding basic throughput increase talents, to avoid additional complexity. 
      • New Talent: Dark Virtuosity – Increases Shadow Bolt/Drain Soul damage by 15/30%.
      • New Talent: Kindled Malice – Increases Malefic Rapture and Seed of Corruption damage by 8/15%.
      • Dread Touch now lasts 8 seconds (was 6 seconds).
      • Darkglare has been redesigned – Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 seconds. The Darkglare will serve you for 20 seconds, blasting its target for Shadow damage, increased by 25% for every damage over time effect you have active on their current target.
        • Developers’ note: Darkglare has been increasingly difficult to tune due to how they scale in multi-target situations. To remedy this, we are changing how Darkglare scales so that they contribute more in single-target encounters. This should also increase the effectiveness of Grim Reach, emphasizing Darkglare as a powerful AOE option when talented. 
      • Xavian Teachings has been removed from the talent tree and is now baseline.
      • Harvester of Souls has been removed.
      • Writhe in Agony has been moved to row 3 and is now a 1 rank talent.
      • Dark Virtuosity now increases the damage of Shadow Bolt and Drain Soul by 5/10% (was 15/30%).
      • Kindled Malice now increases the damage of Malefic Rapture and Seed of Corruption by 4/8% (was 8/15%).
    • Demonology
      • New Talent: Immutable Hatred – When your primary Felguard’s Legion Strike damages only 1 target, its damage is increased by 120%. Your primary Felguard deals Physical damage after auto-attacking the same enemy 3 consecutive times.
      • New Talent: Umbral Blaze – Hand of Gul’dan has a 8/15% chance to burn its target for additional Shadowflame damage every 2 seconds for 6 seconds.
        • Developers’ note: Hounds of War has little room for further tuning due to it hooking onto rotational, frequently used spells in the Demonology toolkit. To replace it, we are bringing back Umbral Blaze as a choice to further improve Hand of Gul’dan.  
      • Reign of Tyranny now increases the damage of Demonic Tyrant by 50% in addition to its original effect.
        • Developers’ note: Reign of Tyranny has continued to underperform. However, rather than put additional emphasis on the ramp up required, we are wanting to bring up its ‘floor’ value while retaining the skill expression aspect of the talent. Ideally, this makes Reign of Tyranny the more passive, friendly option compared to the frequent skill checks that Grand Warlock’s Design demands. 
      • Pact of the Imp Mother now has an 8/15% chance (was 5/10%) to cast Hand of Gul’dan a second time.
      • Guillotine damage increased by 200% and now lasts 6 seconds (was 8 seconds).
        • Developers’ note: Guillotine has been underperforming. To rectify this, we are increasing its overall throughput and decreasing its duration to make it a more competitive choice. In addition, we are adding a new capstone to the right side of the tree that focuses on improving Demonology’s contribution to single target encounters without adding complexity to their rotational gameplay.
      • Stolen Power now triggers after 75 applications (was 100).
      • Hounds of War has been removed.
      • Felguard auto-attack damage increased by 20%.
      • Wild Imp damage increased by 20%.
      • Vilefiend damage increased by 30%.
    • Destruction
      • Burn to Ashes now stacks up to 6 times.
      • Mayhem is now tracked under the Personal Resource Display.
      • All ability damage increased by 3%.

DRAGONRIDING

  • Discover new Dragonriding Glyphs in the Forbidden Reach to unlock 2 new Dragonriding traits:
    • Aerial Halt – Flap back, reducing forward movement.
    • Airborne Recovery – Activating Aerial Halt while affected by Thrill of the Skies generates 1 Vigor.
  • 16 new customization manuscripts have been added.
  • Put your dragonriding skills to the test in 6 new races.
  • Dragonriding racing world quests have a new icon.
  • Dragonriding traits can now be refunded by using right click.
  • Dragonriding traits no longer require a confirmation to unlock.
  • Fixed an issue where player spell visual effects such as Shadowform and Glyph of the Stars Moonkin Form were being applied on the dragons while customizing in the Rostrum of Transformation.

ELEMENTAL STORMS

  • With the Primalist focus on the Forbidden Reach they are concentrating their attacks around the Dragon Isles reducing the storm count to 1 (was 2).
  • The Dragonbane Keep will no longer be an Elemental Storm.
  • Additional primalists have been recruited from around Azeroth and are reinforcing the forces in Elemental Storms. This includes increasing the power granted to the primalists allies making these areas a bit more dangerous.
  • The storm bosses have had their respawn timers shortened and will not scale up their health as fast when more people engage them.
  • These areas will reward more Elemental Overflow and also have a chance for some of the new bind on account gear tokens similar to the Forbidden Reach.
  • The tooltips for the Elemental Storms have also been updated to give more information including potential weekly drops that can be gained in the areas.

ENEMIES AND NPCS

  • Orc, Tauren, and Highmountain Tauren Priest NPCs are now located in Orgrimmar, and Thunder Bluff has welcomed their first Highmountain Tauren and Tauren Priest NPCs.
  • A new item upgrade NPC has been added to the Sapphire Enclave in Valdrakken.
  • Added Ancient Bats and Ancient Tigers to Zul’Gurub as a new source of Primal Bat and Tiger leather.

ITEMS AND REWARDS

  • Neltharax, Enemy of the Sky’s equip effect has been redesigned – Auto-attacking an enemy grants you 10% auto-attack damage, stacking 5 times. This bonus resets upon auto-attacking a different target.
  • The Balance of Power questline artifact appearance rewards are now account-wide. After unlocking the base appearance, the criteria for additional color variants (such as the Glory of the Legion Hero and Unleashed Monstrosities achievements) may be completed on any character to earn the appearances. For example, completing the requirements for certain color variants on your hunter, will also be unlocked on your priest that’s on the same account.
  • Vendors have found a use for Dragonflight enchanting materials and are now interested in purchasing them: 
    • Chromatic Dust: 1 gold, 50 silver
    • Vibrant Shard: 7 gold, 50 silver
    • Resonant Crystal: 20 gold
  • Stolen Breath of Ohn’ahra now also drops from The Nokhud Offensive on Mythic+ difficulty.
  • Vile Fumigator’s Mask can now be transmogged.
  • Item levels on legacy raids in the Dungeon Journal should now properly reflect the dropped items once more.
  • The Divine Kiss of Ohn’ahra mount has been updated to its correct visual in the mount journal.

PET BATTLES

  • Collect new pets, pet achievements, and challenge new pet battle masters in the Forbidden Reach.

PLAYER VERSUS PLAYER

  • End of Season PvP rewards will no longer be tied to a specific faction. Additionally, the end of season title will no longer require a specific number of games played on your faction but instead will be that number of games played within the season. For example, for Crimson Gladiator, a player will need 150 games played in Dragonflight Season 1 and ending at .1% of the ladder to earn the title.
    • Developers’ note: End of Season PvP rewards will have the rank cutoff extended by duplicate/alt characters by the same player battle.net account for rated arenas, rated battlegrounds, and rated solo shuffle. For example, if the cutoff for Crimson Gladiator would equate to the top 100 characters and 5 of those characters are the same player, the cutoff will now be the top 104.
  • RATED SOLO SHUFFLE
    • The duration of Solo Shuffle’s “No-Show” leaver penalty can now be increased if any character on your account leaves a game.
    • Players can now queue for Solo Shuffle while queued for other Rated PvP modes or participating in Group Finder.
      • Developers’ note:  We’ve heard the feedback that players would like to be able to search for and participate in multiple rated PvP activities and Group Finder while they are in a Solo Shuffle queue. We understand that Solo Shuffle can have long queues for DPS players and would like for players to have more agency in their time, so we are making this change.
  • CLASSES
    • DEMON HUNTER
      • Reverse Magic (PvP Talent) now triggers the backlash effects from dispelled debuffs.
    • DRUID
      • Restoration
        • Tranquility healing is now increased by 100% while in arena combat with 5 or less allied players.
        • Keeper of the Grove (PvP Talent) now increases the healing of Tranquility by 20% (was 100%).
    • EVOKER
      • Preservation
        • Rewind healing is now increased by 100% while in arena combat with 5 or less allied players.
        • Chrono Loop’s cooldown has been reduced to 1 minute (was 1.5 minutes) and can no longer reduce an enemy below 20% health.
    • HUNTER
      • Beast Mastery
        • Piercing Fangs now has 40% reduced effectiveness in PvP combat.
    • MAGE
      • Frost
        • Glacial Spike deals 15% less damage and its Mastery scaling is now 60% effective (was 75%) in PvP combat.
        • Frostbolt deals 100% increased damage in PvP combat (was 50%).
    • MONK
      • Mistweaver
        • Revival healing is now increased by 100% while in arena combat with 5 or less allied players.
        • Restoral healing is now increased by 100% while in arena combat with 5 or less allied players.
        • Enveloping Mist now heals for an additional 20% in PvP combat (was 25%).
        • Healing Sphere (PvP Talent) spell visual has been updated to be more noticeable.
    • PALADIN
      • Divine Protection no longer reduces damage by an additional 10% in PvP combat.
      • Protection
        • Flash of Light no longer deals increased healing in PvP combat (was 15%).
        • Unbound Freedom (PvP Talent) has been removed. 
        • Uther’s Counsel effectiveness reduced by 33% in PvP combat.
        • Righteous Protector effectiveness reduced by 50% in PvP combat.
      • Retribution
        • Flash of Light no longer deals increased healing in PvP combat (was 15%).
        • Final Verdict no longer deals increased damage in PvP combat (was 10%).
        • Templar’s Verdict no longer deals increased damage in PvP combat (was 10%).
        • Blade of Justice no longer deals increased damage in PvP combat (was 20%).
        • Crusader Strike no longer deals increased damage in PvP combat (was 80%).
        • Healing Hands effectiveness reduced by 50% in PvP combat (was 30%).
        • Unbound Freedom (PvP Talent) has been removed. 
        • Law and Order (PvP Talent) has been removed. 
        • Execution Sentence is now 65% effective in PvP combat.
        • Wake of Ashes now deals 20% less damage in PvP combat (was 32%).
    • PRIEST
      • Shadow Word: Pain and Purge the Wicked now have a spell highlight when Catharsis is above 80% of its maximum stored damage.
      • Renew healing is now increased by 22% in PvP combat (was 15%).
      • Prayer of Mending healing is now increased by 6% in PvP combat.
      • Holy
        • Divine Hymn healing is now increased by 100% when in arena combat with 5 or less allied players. 
        • Heal healing is now increased by 43% in PvP combat (was 35%).
        • Flash Heal healing is now increased by an additional 6% in PvP combat for Holy only.
          • Developers’ note: These are targeted buffs to Holy Priests’ overall throughput, which has continued to fall behind other healers.
    • ROGUE
      • Subtlety
        • Dark Shadow effectiveness reduced by 20% in PvP combat.
        • Danse Macabre effectiveness reduced by 33% in PvP combat.
        • Perforated Veins effectiveness reduced by 25% in PvP combat.
        • Gloomblade damage increased by 20% in PvP combat.
        • Backstab damage increased by 20% in PvP combat.
    • SHAMAN
      • Tidebringer (PVP Talent) has been removed. 
      • Restoration
        • Healing Tide Totem healing is now increased by 100% while in arena combat with 5 or less allied players.
        • Living Tide reduces the cooldown of Healing Tide Totem by 60 seconds (was 90 seconds) and it heals for 25% more each time it pulses (was 100%).
    • WARLOCK
      • Affliction
        • Darkglare from Summon Darkglare now has 80% more health.
        • Corruption damage increased by 10% in PvP combat.
        • Agony damage increased by 10% in PvP combat.
        • Siphon Life damage increased by 20% in PvP combat.
        • Focused Malignancy increases Malefic Rapture damage by 10%/20% in PvP combat (was 15%/30%).
          • Developers’ note: These changes are targeted at improving Affliction Warlocks’ instant cast damage, while offsetting the potential burst from Malefic Rapture with the 10.0.7 talent changes.
      • Destruction
        • Bane of Havoc now has an 18 second internal cooldown with Mayhem talented.
        • Incinerate no longer deals increased damage in PvP combat (was increased by 13%).
        • Shadowburn damage is now increased by 25% in PvP combat (was 30%).
          • Developers’ note: We’re targeting a decrease to Havoc uptime and offsetting the PvE tuning changes with some reductions to Shadowburn and Incinerate. We want builds with instant casts to be viable, while preferring that the spec relies on Chaos Bolts for most kills.
    • WARRIOR
      • Arms
        • Fatality now stacks Fatal Mark up to a maximum of 8 times against enemy players (was 20).

PROFESSIONS

  • The professions pane has been reduced in size.
  • The currently selected recipe will now stay selected when switching to and from the Specializations tab.
  • Added a new Profession Specialization summary screen which can be viewed for any unlocked profession specializations.
  • Legion Rank 3 Shoulder recipes originally sourced from Rated Battlegrounds can now be purchased from PvP quartermasters in your faction’s hub in Dalaran at a cost of 3 Marks of Honor.
  • Fixed an issue that caused incorrect difficulty for recrafting order with changed optional reagents.
  • CRAFTING ORDERS
    • Public Orders no longer require the customer to provide non-soulbound reagents.
    • A button has been added next to the customer or crafter’s name to whisper or ignore them.
    • The layout for reagents has been rearranged.
    • Due to the layout changes, Optional Reagent labels (e.g. “Add Embellishment”) have been moved into a tooltip and Optional Reagents provided by the customer no longer have a checkmark next to them.
    • Search for customers now shows the range of possible item levels for each item.
    • Added text log output when filling Crafting Orders.
  • ENGINEERING
    • Zapthrottle Soul Inhaler has received several quality of life improvements:
      • The device can now be used while moving.
      • The channel time of the device has been reduced to 4 seconds (was 12 seconds)
      • Channeling the device for its full duration now marks the target elemental for 30 seconds. Slaying it during this window will also grant its soul.
      • The cooldown for a successful soul capture has been reduced to 5 minutes (was 15 minutes).
    • Bomb success chance now only scales off of Specialization nodes (was specialization nodes and item quality). The contribution from quality is now baseline.
    • Increased the chances to discover EZ-Thro variants of bombs.
    • Fixed an issue that caused regular bombs to have a higher baseline chance to backfire than intended.
  • SKINNING
    • Skinning enemies has a new animation.

QUESTS

  • Big Kinook’s Community Feast has attracted culinarians from far and wide. Many have made the pilgrimage to Iskaara with new ingredients for the soup.

USER INTERFACE AND ACCESSIBILITY

  • The Revival Catalyst now displays how many charges you have stored.
  • The following cursors have been updated with high resolution art: Buy, Cast, Cogwheel, Loot All, Lock, Mail, and Trainer.
  • Added a tag in the Chat typing bar to tell players what language they are typing in if they are not typing in Common or Orcish.
  • The chat command button now has arrows for menu items that have flyouts.
  • Fixed an issue where the Raid Self Highlight setting didn’t work.
  • Fixed an issue where calendar invites were still displaying after the player removed or reported it.
  • Fixed issues with inaccurately displayed Rogue combo points and Arcane Mage charges.

WOW COMPANION APP

  • Requirements for using an item are now listed in its tooltip.

Source: World of Warcraft

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Final Fantasy 16 Gameplay Highlights Clive’s Wolf Companion Torgal in Combat

With Final Fantasy 16 being much more action-oriented than older Final Fantasy titles, the game’s combat contains systems and features that add more depth to your battles. One such feature is Torgal, the wolf companion of Clive, FF16’s protagonist. Some newly revealed Final Fantasy 16 gameplay features Torgal’s moves in action.

A Twitter post from the Final Fantasy 16 Japanese Twitter account showcases Torgal fighting a monster called a “Cray Claw” in what appears to be an open area.

Here’s the English-translated tweet (via Google):

Introducing Torgal, the main character Clive’s partner 🐺Part 1
In battle, you can give orders to Torgal and fight together. Combinations that match Clive’s attacks are also possible!

“Final Fantasy XVI”
🔔 Now accepting reservations 🔔

Controlling Torgal is fairly straightforward. The D-Pad buttons each issue a different command to Torgal in combat, allowing you to quickly and easily give out orders to Torgal in the middle of a heated fight. Players can tell Torgal to Sic your current target, Heal you when your HP bar gets low, or Ravage them. The tweet itself also mentions that you can perform combos with Torgal and Clive in tandem. 

Final Fantasy 16 releases exclusively on PS5 this June 22 on PS5.

Carlos Perez

Home > News

Battlefield 2042: Specialists Lis, Crawford & Zain Free to Unlock Until April 4, Seasons CQ & Conquest 64 Live This Week

DICE has announced that the Battlefield 2042 specialists Lis, Crawford, and Zain, each the highlight of their respective Battle Passes, will be free to unlock as a login reward until April 4. Additionally, the Conquest playlist has been rotated for this week, with Seasons CQ and Conquest 64 available for all players until March 28 alongside the regular Conquest mode.

Previously, the Specialists Lis, Crawford, and Zain (introduced with the Battle Passes of Season 1, 2, and 3 respectively) were only available through reaching the fourth tier of their respective Battle Passes, or through completing certain gameplay challenges in the following Seasons. Now, DICE has announced that all players who log into Battlefield 2042 at any time until 8am ET/5am PT on April 12 will receive these three Specialists for free as a login reward.

Additionally, for this week, DICE has rotated the Battlefield 2042 Conquest playlist to include the following modes in addition to the regular Conquest mode:

  • Seasons CQ – Featuring Stranded, Exposure, Spearhead, and Flashpoint on repeat.  
  • Conquest 64 – An adaptation of the Exodus Playlist, featuring maps from different eras.

Should you feel like finally hopping into the game, Battlefield 2042 can be enjoyed on PC, PlayStation, and Xbox platforms right now through either Xbox Game Pass or PlayStation Plus for no additional cost.

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Battlefield Bad Company 1 & 2, BF 1943 Sunsetting and Server Shutdown Set for Dec. 8, 2023 (Update)

We’re here to be the bearer of bad news for those who are still playing some of the old Battlefield games, as EA has announced that Battlefield: Bad Company 1 and BC2, Battlefield 1943 and even Mirror’s Edge are all sunsetting (servers shutting down) this December 8, 2023!

The announcement from EA also states that these three titles will be pulled from all digital storefronts and will no longer be purchasable on April 28, 2023. 

Starting April 28 2023, Battlefield 1943, Battlefield: Bad Company 1 & 2 and Mirror’s Edge will be removed from digital storefronts and you will no longer be able to purchase them. This is in preparation for the retirement of the online services for these titles which will happen on December 8 2023. For Bad Company 1 & 2 and Mirror’s Edge, you can still continue playing them and use their respective offline features, such as the single player campaign. You can also read our FAQ and Service Updates for further information on the retirement of online services.

Thankfully, offline modes will still be playable at the very least — though that’s still a hard blow for multiplayer fans — especially since some Battlefield players consider Bad Company 2 as the best multiplayer experience for the franchise. 

If you know anyone who’s a Battlefield game fan, let them know about this. Play BC2 and even BF1943’s multiplayer as much as you can, we just have a few short months to savor it before they’re gone forever (outside of the modding scene).

Update: EA has issued a clarification that Mirror’s Edge is not included in the games being delisted!

Image

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Overwatch 2 Item Shop Rotation for March 21, 2023

Blizzard has rolled out the new Overwatch 2 item shop rotation for March 21, 2023! This means that another round of character skins and other cosmetics can be bought via the in-game story using Overwatch Coins.

Don’t forget, a 100 Overwatch Coins converts to $1 USD, so 1,000 Overwatch Coin equates to $10 and so on.

New Overwatch 2 Item Shop Rotation for March 21, 2023:

Featured:

  • Necromancer Ramattra Bundle (Legendary) – 1900 OC (13% Off 2200 OC)
    • “Necromancer” Ramattra Skin (Legendary)
    • “Necromancer” Ramattra Victory Pose (Rare)
  • Sniper Ana Bundle (Legendary) – 1300 OC (22% Off 1675 OC)
    • “Sniper” Ana Skin (Legendary)
    • “Sniper” Ana Player Icon (Rare)
    • “Ghillie Suit” Ana Spray (Common)
    • “The Ghost Watches” Ana Voice Line (Common)
  • One-Punch Man Mega Bundle (Legendary) – 4400 OC (45% Off 8200 OC)
    • “Genos” Genji Skin (Legendary)
    • “Terrible Tornado” Kiriko Skin (Legendary)
    • “Saitama” Doomfist Skin (Legendary)
    • “Training Regimen” Doomfist Emote (Epic)
    • “Terribly Impressive” Kiriko Emote (Rare)
    • “One Hundred Push-Ups…” Doomfist Voice Line (Common)
    • “Saitama Punch” Doomfist Highlight Intro (Epic)
    • “Genos – Genji” Name Card (Rare)
    • “Terrible Tornado – Kiriko” Name Card (Rare)
    • “Saitama – Doomfist” Name Card (Rare)
  • Genji x Genos Bundle (Legendary) – 1900 OC (13% Off 2200 OC)
    • “Genos” Genji Skin (Legendary)
    • “Genos – Genji” Name Card (Rare)
  • Doomfist x Saitama Bundle (Legendary) – 2500 OC (28% Off 3500 OC)
    • “Saitama” Doomfist Skin (Legendary)
    • “Training Regimen” Doomfist Emote (Epic)
    • “One Hundred Push-Ups…” Doomfist Voice Line (Common)
    • “Saitama Punch” Doomfist Highlight Intro (Epic)
    • “Saitama – Doomfist” Name Card (Rare)
  • Kiriko x Terrible Tornado Bundle (Legendary) – 2100 OC (16% Off 2500 OC)
    • “Terrible Tornado” Kiriko Skin (Legendary)
    • “Terribly Impressive” Kiriko Emote (Rare)
    • “Terrible Tornado – Kiriko” Name Card (Rare)

That’s about it for the Overwatch 2 Item Shop Rotation this week. In case you didn’t know, Blizzard announced recently that for the game’s events, players will now be able to earn a skin for it just by playing just like the first Overwatch! The new One Punch Man-themed Soldier 76 free skin is a prime example of this.

You can also check all these items out at the Battle.net Overwatch 2 Shop page.

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Crash Team Rumble Release Date Set for June 20, Closed Beta Runs April 20-24

Developer Toys For Bob and publisher Activision have announced that the recently-revealed Crash Team Rumble now has an explicit release date of June 20, 2023. Starting today, the game can be pre-ordered for access to a closed beta running from April 20 to April 24.

Watch the Crash Team Rumble release date trailer below:

Crash Bandicoot returns in Toys For Bob’s new 4v4 team-based multiplayer game Crash Team Rumble, with crossplay acorss all platforms. From the developers:

The Crash Team Rumble Closed Beta will feature five heroes and villains from the Crash universe and three unique arenas full of color, danger, and surprising strategic advantages, with the charm and personality that Toys for Bob is known for. Fans who jump into the Closed Beta can play as Crash Bandicoot, Coco, Tawna, Neo Cortex and Dingodile – and will be able to pair their hero with unique equipable powers and strategically use special moves and abilities to win. In the Closed Beta, squads can select from three colorful and varied maps – each varying in size, layout, challenges and Relic Stations that unlock unique powers to give teams the upper hand against their opponents.

Crash Team Rumble shoots out June 20 for the PS5, PS4 (including Pro), Xbox Series X|S, and Xbox One (including Xbox One X) for $29.99 SRP for the Standard Edition, and $39.99 for the Deluxe Edition. The Standard Edition includes the base game, post-launch seasonal content and limited time modes, the Season 1 Premium Battle Pass, and access to the April closed beta. The Deluxe Edition includes the content of the Standard Edition as well as the Season 2 Premium Battle Pass and 25 tier skips for the Season 1 Premium Battle Pass, and the digital “Proto Pack” which includes customization options for each hero and villain at launch and additional items.

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Tekken 8 Lars Alexandersson Gameplay Trailer Reveals His New Electrifying Moves and Rage Art

Lars Alexandersson makes his Tekken 8 debut in a recent gameplay trailer released by Bandai Namco. Tekken 8’s Lars Alexandersson gameplay trailer goes over all of the Swedish fighter’s moves, attacks, and Rage Art.

The trailer comes a few days after the previous character spotlight, which featured King. Like in previous games, Lars wields the power of lightning, and his moves are just as flashy as they are deadly. Here’s the trailer below:

Lars is a prominent character in the Tekken games as well as its story, being the illegitimate son of Heihachi. His Rage Art causes Lars to turn into a streak of lightning, dashing through his opponent before landing a final devastating blow and landing in style. We also get more footage of Lars’ new outfit, with a white coat and ornate metal accessories to give him an imposing look.

With the new gameplay footage, Lars is now the sixth playable character to have a gameplay trailer. Aside from King, Bandai Namco has also released footage for Marshall Law, Paul Pheonix, Jin Kazama, and Kazuya Mishima. Currently, the game is set for closed alpha testing, with the tests to begin during EVO Japan 2023. Close alpha tests will also be held in North America, Europe, and other locations, with dates and other information to be announced in the future.

Carlos Perez

Home > News

Marvel’s Midnight Suns Update 1.009 Adds Morbius DLC This March 21 (Update)

Firaxis has released Marvel’s Midnight Suns update 1.009, and this is for the Morbius DLC pack! This premium (read: paid) DLC titled “The Hunger” introduces a new character, new story missions and more! Read on for everything new in the Midnight Suns March 21 patch notes.

Marvel’s Midnight Suns Update 1.009 Patch Notes | Marvel’s Midnight Suns March 21 Patch Notes:

Update: 2K has confirmed that this patch fixed the trophies/achievements issue but with a little caveat:

Via the Marvel’s Midnight Suns community, here are some of the confirmed fixes in today’s patch:

  • Orbs fixed –The essence orbs have been shifted to the right of the War Room console computer. You can finally pick them up. (via PureLionHeart)
  • Clean Sweep fixed (via wolan1337)

Here’s what’s included in The Hunger DLC:

  • New Recruitable Hero: Morbius, a living vampire wielding 11 unique Hero Abilities
  • New Story Missions: Fight a host of fresh enemy types across challenging new encounters
  • New Abbey Upgrade: Laboratory
  • 3 Additional Hero Skins, 7 Abbey Outfits, and 2 Swimsuits for Morbius

More info straight from the press release:

Morbius is recruited by completing his first story mission “Weird Science,” which becomes playable after completing the “Spidermaaaans” mission and Spider-Man unmasks in the Abbey during Act One.
 
In combat, Morbius is all about applying Bleed to enemies, and then capitalizing on that effect for increased damage. Similar to Captain Marvel, he can enter a “Bloodlust” state after using a few of his abilities, granting him Block and causing all of his damaging abilities to apply Bleed. While Blade is the master of distributing Bleed through Chain abilities, Morbius focuses more on increased single-target damage – try pairing the both of them and see how they really feed off each other! His “A Greater Hunger” Passive from building Friendship lowers the required amount of cards needed to activate Bloodlust.
 
Morbius’ unique Abbey Research project Laboratory allows the purchase of permanent modifications to a hero’s secondary stats, though these will always have a trade-off. Upgrading Laboratory increases the amount of stat options and their rarity.

No mention yet of if there are gameplay-related changes included, but once we know more, we’ll update the article to reflect it.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Destiny 2 Weekly Reset March 21, 2023 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The new Destiny 2 weekly reset March 21, 2023 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

New Destiny 2 Weekly Reset March 21, 2023 and Eververse Inventory:

Nightfall – The Ordeal: The Arms Dealer

Modifiers:

  • Nightfall: Hero
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Solar Threat: 25% increase to incoming Solar damage.
    • Pestilence: When defeated, Psions spawn Void grenades at their feet.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Void Surge: 25% bonus to outgoing Void damage.
    • Strand Surge: 25% bonus to outgoing Strand damage.
    • Overcharged Rocket Launcher: 25% bonus to Rocket Launcher damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.

Rewards:

  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Weekly Crucible Rotator: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Surge: Strand Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Vault of Glass
  • Dungeon: The Shattered Throne

Raid Challenges

Deep Stone Crypt

  • Of All Trades: A challenge awaits…

Garden of Salvation

  • Leftovers: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…

Vault of Glass

  • Ensemble’s Refrain: A challenge awaits…
  • Wait For It…: A challenge awaits…
  • Strangers in Time: A challenge awaits…
  • The Only Oracle For You: A challenge awaits…
  • Out of Its Way: A challenge awaits…

King’s Fall

  • Devious Thievery: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta’aurc

Loot


Neomuna

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: beep boop failed to fetch
    • Exo Challenge: beep boop failed to fetch
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Guns, etc.

Banshee’s Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Redback-5si Energy Sidearm Chambered Compensator // Smallbore Accurized Rounds // Flared Magwell Subsistence Surrounded
Taipan-4fr Heavy Linear Fusion Rifle Corkscrew Rifling // Extended Barrel Liquid Coils // Particle Repeater Clown Cartridge Firing Line
IKELOS_SG_v1.0.3 Energy Shotgun Corkscrew Rifling // Full Choke Extended Mag // Light Mag Feeding Frenzy One-Two Punch
Seventh Seraph Officer Revolver Kinetic Hand Cannon Arrowhead Brake // Full Bore Seraph Rounds // Accurized Rounds Air Assault High-Impact Reserves
Jararaca-3sr Kinetic Scout Rifle Chambered Compensator // Polygonal Rifling Appended Mag // Flared Magwell Fourth Time’s the Charm Headstone
Marsilion-C Heavy Grenade Launcher Quick Launch // Smart Drift Control Proximity Grenades // Mini Frags Stats for All Impulse Amplifier


Ada-1’s Wares

Name Description Cost
Goldleaf Equip this shader to change the color of your gear. 10000 Glimmer
Echoes of Io Apply this shader to change the color of your gear. 10000 Glimmer
Dead Orbit Vision Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Trap Setting   Emote 3250 Bright Dust
Overcharged Shell   Ghost Shell 2850 Bright Dust
Stasis Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Lion’s Pride Equip this shader to change the color of your gear. Shader 300 Bright Dust
Iridescent Coral Equip this shader to change the color of your gear. Shader 300 Bright Dust
Pick a Card   Multiplayer Emote 4250 Bright Dust
Limitless Subversion Grips Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
Wanderer’s Shell   Ghost Shell 2850 Bright Dust
The Lone Howl   Vehicle 2500 Bright Dust
Prometheus OSP   Ship 2000 Bright Dust
Blooming Gilt Equip this weapon ornament to change the appearance of Osteo Striga. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Infinity Door Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Vibrant Beach Equip this shader to change the color of your gear. Shader 300 Bright Dust
Gloamstrife Equip this shader to change the color of your gear. Shader 300 Bright Dust
Transcendental Ambition Apply this shader to change the color of your gear. Shader 300 Bright Dust
Erebos Glance Equip this shader to change the color of your gear. Shader 300 Bright Dust
Plesiohedral State Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Signal Processed Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Harpy’s Cry Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Bring the Overkill Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score. 5 Strange Coin 75 Super & 80 Disintegrations & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards
All That Matters Complete Week 4 of the “We Stand Unbroken” quest. 1 War Table Upgrade & Challenger XP+
Cunning Liberator Defeat combatants in the Defiant Battlegrounds playlist using Energy weapons. Earn bonus progress if they also deal Void or Arc damage. 75 Energy weapon War Table Upgrade & Challenger XP
Focused Defiance Decode or focus Defiant Engrams at the War Table during Season of Defiance. 10 Defiant Engram War Table Upgrade & Challenger XP
Strandweaver Complete “The Final Strand” quest. Also, rapidly defeat combatants throughout Neomuna. Bonus for Sidearm final blows. 1 The Final Strand & 100 Rapidly defeated combatants Challenger XP++
Mod Collector Unlock artifact mods. 12 Mods unlocked Challenger XP++ & Bright Dust
Momentum Crash Defeat Guardians in Momentum Control. Earn bonus progress with Zone Advantage. 50 Guardians Challenger XP+ & Bright Dust
Razor’s Edge Defeat targets with Swords, Bows, and Glaives in Gambit. Bonus progress for defeating Guardians. 60 [Glaive] Glaive & 30 [Sword] Sword & 100 [Bow] Bow Challenger XP++ & Bright Dust
Darkest Nightfall Complete any Nightfall strike on Hero difficulty or higher. 3 Nightfall Nightfall Weapon & Challenger XP+ & Bright Dust
Precision Calibration Calibrate marksman weapons—Scout Rifles, Sniper Rifles, and Linear Fusion Rifles—by landing precision final blows. Bonus progress against Guardians. 200 Calibration Challenger XP+ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Exodus Down Greaves Nessus Leg Armor 26 2 2 2 6 19 57 25 Legendary Shards & 1000 Glimmer
Warlock High-Minded Complex Ada-1 Leg Armor 26 2 2 12 11 2 55 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

New Fallout 76 Atomic Shop Weekly Update for March 21, 2023

Vault Dwellers, it’s that time of the week again. That’s right, the new items in Fallout 76’s Atomic Shop have been updated!

MP1st is here to bring you the new Fallout 76 Atomic Shop weekly update today, March 21’s list of items for sale!

New Fallout 76 Atomic Shop Weekly Update for March 21:

https://imgur.com/a/OFW6YTe

Notable Items This Week:

  • Vertigard Blood Eagle Bundle – 1553
  • Complete Chaos Bundle – 1800
  • Spring Winds Bundle – 1500
  • Spring C.A.M.P. Bundle – 933
  • Deep Cave Hunter Outfit Bundle – 960
  • Skiing Bundle – 600
  • Fallout First Catch Up – 1000
  • Cosmos and Jangles Bundle – 824

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players.

The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s reset. Is there anything in particular that interests you?

If not, there is always next week, which we’ll have covered, so be sure to check back in!

Thanks, Reddit!

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Need for Speed Unbound Update 1.000.008 Races Out for Vol. 2 This March 21

Criterion has released Need for Speed Unbound update 1.000.008, which is for the previously announced Volume 2! Players can expect not only gameplay adjustments, but new content as well! Read up on everything new in the NFS Unbound March 21 patch notes.

Need for Speed Unbound Update 1.000.008 Patch Notes | Need for Speed Unbound Volume 2 Patch Notes | NFS Unbound March 21 Patch Notes:

TL;DR Overview of What’s New:

  • New Ways to Hit the Streets: Enjoy a plethora of additional content, including Endurance Events and brand-new Rumble Races. Players can now provoke cops into thrilling high-speed multiplayer chases with the help of friends, or turn the tables to play against them to earn the biggest rewards.

  • More Ways to Play: Compete in 40 new challenges, including 3 new daily challenges to earn rewards including XP and Bank; players can also take on new Hot Laps circuits for an intense 30-second rush as they race against the clock to earn new reward content. New Playlist Events inject even more variety into the mix; complete Playlists to earn big rewards, including a Rare Custom Lotus Emira Balmain Edition.

  • Rewards: Players can show off their style on the streets of Lakeshore with new driving effects, poses, stickers and more.

  • Keys to the Map DLC: Now available for $4.99, this update reveals the map location of all 260 collectibles (100 Bears, 80 Street Art, and 80 Billboards) and 160 activities. It also comes with an exclusive “Fury and Zen” clothing pack, including a jacket, T-shirt, sweatpants and cap.

AI Rivals & Cops

  • Fixed a number of issues where traffic cars were spawning in unexpected places
  • Fixed an issue that caused AI rivals’ icons to flicker on screen
  • Fixed an issue where AI rivals were getting busted during events and completing the race early
  • Fixed an issue where cops would remain idle in some areas after busting the player
  • Fixed an issue where Helicopters were not chasing correctly during a pursuit
  • Fixed an issue where the ‘Old Town Road’ event had B tier, rather than A tier rivals
  • Fixed an issue where Waru’s vehicle has a default player “NFS” number plate
  • General fixes and balancing to AI racers
  • Improved cop chat trigger conditions

Balance and Meta Tweaks

  • Limited the ability to downgrade cars to one tier below stock   
  • Resolved an exploit where players could access extra gears using 3rd party hardware
  • Fixed an issue where A$AP Rocky’s custom vehicle only allowed 3 engine swaps
  • Fixed an issue where the track reset could give an unfair advantage on ‘Rapid Transit’
  • Balanced Aston Martin Vulcan’s top-end acceleration in S class

Challenges

  • Added the ability to pin a challenge directly from a locked item
  • Fixed a number of UI issues relating to challenges
  • Fixed an issue that caused the player to receive only one challenge complete pop-up notification after completing multiple challenges
  • Fixed an issue that caused the return to garage rewards screen to appear twice after completing challenges
  • Fixed an issue where certain Challenges displayed incorrect information
  • Improved challenge unlock criteria feedback to the player

Client & Performance 

  • Fixed a number of HUD resolution issues on PC related to launching the game in windowed mode and resizing the window
  • Fixed an issue that caused certain menus and HUD elements to display incorrectly in wide aspect ratios
  • Fixed an issue that caused some PC players to freeze whilst launching the game for the first time
  • Fixed an issue that caused the screen VFX to flicker whilst in critical health state
  • Fixed an issue that showed DLSS as available for non-supported GPUs
  • Fixed an issue where Nvidia Reflex reports 0 PC latency
  • Fixed an issue where raindrops could flicker on-screen at high speeds
  • Improved performance for low-spec PCs

Customization

  • Added the ability to select a driving tag on a per-vehicle basis
  • Improved the performance customization flow to show whether performance parts will move the car below a tier
  • Fixed and issue where the player can’t equip any character customization after rebooting the game
  • Fixed a number of character poses
  • Fixed a number of decal thumbnails that were displaying incorrectly
  • Fixed a number of issues where owned items were unable to be equipped
  • Fixed an issue that caused the “new” label to appear on Auxiliary items even after revealing them all
  • Fixed an issue that caused the player to not be informed how to unlock palace edition cars when previewing them
  • Fixed an issue that occasionally caused visual issues with equipped sunglasses
  • Fixed an issue where a customisation part was incorrectly labeled on the Lamborghini Aventador LP750-4 Super Veloce Roadster
  • Fixed an issue where a customisation part was incorrectly labeled on the Lamborghini Aventador SVJ Roadster_(2019)
  • Fixed an issue where decals applied incorrectly on the Chevrolet C10 Stepside Pickup (1965)
  • Fixed an issue where decals applied incorrectly on the Honda Civic Type-R (2015)
  • Fixed an issue where decals applied incorrectly on the Honda NSX R (1992)
  • Fixed an issue where decals applied incorrectly on the Land Rover Defender 110 – Supertuner
  • Fixed an issue where decals applied incorrectly on the Nissan GT-R Premium Edition (2017)
  • Fixed an issue where decals applied incorrectly on the Nissan Silvia K’s (1998)
  • Fixed an issue where decals applied incorrectly on the Porsche 911 Carrera GTS (2018)
  • Fixed an issue where decals are unable to be placed on the Porsche Cayman GT4 (2015) side window
  • Fixed an issue where decals are unable to be placed on the Porsche Panamera Turbo (2017) front fender
  • Fixed an issue where decals on the Honda NSX R wouldn’t apply correctly
  • Fixed an issue where decals weren’t removed when previewing or equipping new body kits
  • Fixed an issue where decals would appear corrupt on the rear of the Chevrolet Stepside Pickup
  • Fixed an issue where driving effects didn’t display correctly on Turbofan rims
  • Fixed an issue where players were unable to report custom wraps after highlighting the player
  • Fixed an issue where rain didn’t appear correctly on some Turbofan rim parts
  • Fixed an issue where some aftermarket wheels were narrower than the stock version
  • Fixed an issue where the glossiness slider didn’t work correctly with decals that have gradients
  • Fixed some issues where changes to a vehicles paint were occasionally being reverted
  • Improved several decals that appeared desaturated
  • Resolved an issue where the player receives the “wrap too complicated” message even where there is space to apply decals
  • Resolved some issues where community wraps cannot be edited or equipped

Map & Mini Map

  • Added District names to the map
  • Locked but purchasable safehouses can now be seen on the map
  • Fixed a number of issues that caused the minimap to disappear in certain areas of the game
  • Fixed an issue that caused an unintended chevron arc to appear on the player vehicle when arriving at a routed player
  • Fixed an issue that caused certain map elements to not appear whilst in 1600×1200 resolution
  • Fixed an issue that caused map icons to pull in the player cursor too strongly
  • Fixed an issue that caused meetup icons to flicker and disappear on the edge of the minimap
  • Fixed an issue that caused player icons to show as stacked on-top of each other in multiplayer lobbies
  • Fixed an issue that caused player icons to show incorrectly on the map whilst transitioning between events in a playlist
  • Fixed an issue that caused the player arrow icon to appear as backwards on the minimap
  • Fixed an issue that caused the safehouse purchase card to be present on map whilst in a race
  • Fixed an issue that caused two routes to be displayed at once on the minimap during certain missions
  • Fixed an issue that caused waypoints on the minimap to be oversized
  • Fixed an issue that caused Yaz’s “High Heat” delivery missions on the map to have Tess’ name on the mission card
  • Fixed an issue where routing to players in multiplayer would occasionally draw a straight line towards them
  • Fixed an issue where some billboards wouldn’t display correctly on the minimap
  • Fixed an issue where the multiplayer icons in the map were updating slowly
  • Fixed an issue where waypointing to a player whilst in a meet-up would draw the route incorrectly
  • Resolved a number of issues relating to routing to POIs whilst in an active delivery mission

Multiplayer

  • Added the ability for players to see what other players are up to whilst on the map, meetups and the on-server list of the party menu
  • Fixed an issue that caused traffic cars to have delayed responses to collisions in Multiplayer
  • Improved the way player position is handled in multiplayer lobbies, smoothing out gameplay in playlists
  • Fixed a number of issues preventing players from sending multiplayer invites
  • Fixed a number of issues that caused the users platform icon to be displayed incorrectly
  • Fixed a number of issues with viewing friends in the party widget
  • Fixed an issue that caused menu narration to activate when accepting a multiplayer invite from a friend
  • Fixed an issue that caused player banners to be invisible after an idle kick from a multiplayer session
  • Fixed an issue that caused the party menu to function incorrectly when opened in the wrap library or singleplayer
  • Fixed an issue that made players unable to back out of the block player menu without selecting a block option
  • Fixed an issue where some decals were not appearing on other players cars over Cross-Play
  • Fixed an issue where the player is not informed that the server is full when trying to join a friend in a full server
  • Fixed an issue where the user was able to access Cross-Play servers even with Cross-Play disabled
  • Fixed an issue where visual damage on the users vehicle gets repaired when another player exits the garage nearby
  • General improvements to party information and visibility
  • General improvements to the multiplayer playlist invite flow
  • General server stability improvements
  • Resolved some issues where players were disconnected from a multiplayer session after matchmaking
  • Tweaked the amount of time the player has to hold the map button down to access the party menu

Playlist and Racing

  • Added the ability to swap cars out on each race in a playlist, so players can choose cars better suited to each event type
  • Added visual feedback in playlist UI to indicate whether the player was using a rental car.
  • Increased base payouts for all Multiplayer playlists, and added greater payouts scaling with higher player counts
  • Fixed a number graphical, camera, and vehicle issues in the playlist intro and outro flow
  • Fixed a number of collision and camera issues when entering multiplayer meetups
  • Fixed a number of issues where Event Card information was incorrect
  • Fixed a number of issues where events were named incorrectly in some Multiplayer Playlists
  • Fixed a number of issues where the player may sometimes get reset incorrectly
  • Fixed a number of issues with car selection in multiplayer playlists after accepting an invite from the garage
  • Fixed an issue that caused certain player animations to stutter during the multiplayer playlist podium sequence
  • Fixed an issue that caused drift and takeover event names to not appear from the “scores to beat” screen
  • Fixed an issue that caused each player not to appear at the top of the player list in the car select screen
  • Fixed an issue that caused some text to be larger than others in the playlist podium sequence
  • Fixed an issue that caused the detailed stats of owned cars to not appear after selecting them in multiplayer
  • Fixed an issue that caused the playlist invite to display “Not enough players” as soon as it is sent
  • Fixed an issue where parked cars were incorrectly placed in the ‘Road Trippin’ endurance event
  • Fixed an issue where rental cars would show the customised version in the podium if the player owns that car in a different tier
  • Fixed an issue where some Playlists weren’t being marked as ‘new’ correctly
  • Fixed an issue where the Apex Predator event type was Endurance rather than Corner King
  • Fixed an issue where the Making Bank event could become inaccessible.
  • Fixed an issue where the player car appears as damaged during the retry race transition
  • Fixed an issue where the player character occasionally doesn’t spawn during races
  • Fixed an issue where the player is loaded into their personal vehicle instead of the selected rental vehicle during mixed tier playlists
  • Fixed an issue where the player may continue to respawn after crashing in the ‘This Shit is Tight’ takeover event
  • Fixed an issue where the player occasionally isn’t notified when they miss a checkpoint during certain playlists
  • Fixed an issue where the player was left in the car they used during a playlist after completion, rather than the previously equipped car
  • Fixed an issue where the player would resume from an incorrect position when finishing the ‘Wild Thing’ event while in a cop chase
  • Fixed an issue where the side bet screen sometimes doesn’t show the correct AI racer
  • Fixed an issue where the train can block the route on the ‘Rapid Transit’ event
  • Fixed an issue where users are stuck at the start of a playlist race until one player leaves the playlist
  • Improved the end-of-playlist flow to spawn players next to each other
  • Improved the playlist car select flow to load in 3D models of each car from the selection, rather than just the thumbnail
  • Resolved an issue where the NOS boost can get locked during multiplayer gameplay, preventing use for the rest of the race
  • Resolved an issue where wrecked vehicles were returning at full speed
  • Show the player’s car performance rating in the race summary screen at the end of each event in the playlist
  • Fixed an issue where the player character occasionally doesn’t spawn during races

User Interface

  • Added option to reverse sort order of cars in the garage
  • Fixed a number of issues relating to the confirmation text when backing out of snapshot mode
  • Fixed a number of UI graphical issues
  • Fixed an issue that caused loading screen tips to be hard to read in relation to their background
  • Fixed an issue that caused some text to be hard to read during drift and takeover practice events during the day
  • Fixed an issue that caused stuttering when navigating through the multiplayer banner menu
  • Fixed an issue that caused the Grip/Drift sliders to not update consistently when leaving the menu and re-entering
  • Fixed an issue that caused the pause menu to be unavailable when the “start delivery” prompt is on screen
  • Fixed an issue that caused the quick route function to still be available during a playlist
  • Fixed an issue that caused the safehouse purchase button to occasionally disappear when approaching them
  • Fixed an issue that caused the text after finishing an activity to stay too long on screen
  • Fixed an issue that caused the vehicle performance UI panel to disappear after selling a rewarded car
  • Fixed an issue that caused the waypoint icon to disappear after reaching a custom waypoint for the first time in a session
  • Fixed an issue that caused very long player names to be cut off at the bottom of the party menu
  • Fixed an issue that made the player unable to return to the garage menu after selecting play and backing out
  • Fixed an issue where the ‘Route to Safehouse’ message incorrectly appeared when restarting some events
  • Fixed an issue where the lock animation didn’t play correctly on event cards
  • Fixed an issue where the player was not returned to previous menu after taking a snapshot for the banner
  • Fixed an issue where the player was receiving an incorrect ‘Wrong Way’ notification
  • Fixed an number of issues that caused some performance upgrades to be highlighted in red even if they were an improvement
  • Fixed multiple UI issues with equipping car vanity items
  • Improved the results screen in single player takeover and drift events
  • Improved the visual quality of event cards
  • Removed unnecessary quotation marks from multiple wrap library confirmation texts
  • Resolved an issue where textures could flicker in Snapshot mode

Vehicle

  • Add a missed licence plate light on the Ferrari LaFerrari (2016)
  • Added a Speedhunters spoiler for the Chevrolet Corvette Stingray 2020
  • Fixed a graphical issue on the Nissan Silvia K (1998)
  • Fixed a number of issues that caused some character body parts to clip through the sides of certain cars
  • Fixed a number of issues that caused some hairstyles and hats to stick out of the roof of certain cars
  • Fixed an issue on the BMW M2 where there is an empty rear bumper interaction point
  • Fixed an issue where air suspension caused clipping on the Chevrolet Camaro SS (1967)
  • Fixed an issue where clipping occurred on the Chevrolet Bel Air (1955) when the vehicle stance is lowered and damaged at 50%
  • Fixed an issue where clipping would sometimes occur on the Land Rover Defender 110 Double Cab Pickup when the stance is lowered
  • Fixed an issue where decals placed on the windows of cars cannot have their material type changed to metallic
  • Fixed an issue where some handling menu items were missing for the Lamborghini Urus
  • Fixed an issue where some vehicles weren’t showing the correct amount of model deformation when damaged
  • Fixed an issue where the colour & tint of the Mercedes AMG GTR (2017) lights weren’t able to be changed
  • Fixed an issue where the exhaust camera was incorrectly placed on the Subaru Impreza WRX STi (2006)
  • Fixed an issue where the Ford Mustang Foxbody (1990) air suspension didn’t work correctly
  • Fixed an issue where the headlights on the Aston Martin DB5 (1964) would light up incorrectly
  • Fixed an issue where the Lamborghini Huracan Performante Spyder had an incorrect interaction point
  • Fixed an issue where the licence plate on A$AP Rocky’s Mercedes-Benz 190E 2.5-16 (1988) didn’t edit correctly
  • Fixed an issue where the lighting was incorrect on the Nissan 370Z (2019) tail light
  • Fixed an issue where the Mazda MX 5 (1996) displayed options incorrectly for the diffuser
  • Fixed an issue where the Nissan Skyline GT-R KPGC10 had empty or unselectable interaction points
  • Fixed an issue where the Rally Lamp Pods on the Subaru Impreza WRX STI (2006) worked incorrectly
  • Fixed an issue where the ride height adjustment would work incorrectly on the BMW M3 Evolution II E30 when the LTO body kit was equipped
  • Fixed an issue where the slide windows and wing mirrors on the Chevrolet Colorado ZR2 were positioned incorrectly
  • Fixed an issue where the spoiler on the Lamborghini Countach LPI 800-4 (2021) didn’t animate while driving
  • Fixed an issue where the SUBARU BRZ Premium (2014) had an incorrect interaction point
  • Fixed an issue where the the ride stance worked incorrectly with certain body kits on the Mazda RX8
  • Fixed an issue where the wheels clipped on the Mercedes GT R (2017) if air suspension is equipped
  • Fixed an issue where the wrap wasn’t correct on the BMW M3 E46 Razer
  • Fixed an issue where there is an empty trunk interaction point on the Subaru BRZ Premium (2014)
  • Fixed an issue where wheels clip the front fenders on the Chevrolet Camaro SS (1967) if vehicle stance or air suspension is on its lowest setting
  • Fixed an issue with the Subaru Impreza WRX Sti (2006) where the vehicle canards were restricted when font bumpers were removed
  • Improved the readability of the Ferrari 458 Italia licence plate at night
  • Improved the readability of the Ferrari 458 Spider licence plate at night
  • Improved the readability of the Lamborghini Diablo SV (1995) licence plate at night
  • Improved the readability of the Subaru Impreza WRX STI (2006) licence plate at night
  • Upped the volume of the Subaru Impreza WRX STI when using near and far cameras

World

  • Fixed a number of graphical and collision issues within the world of Lakeshore
  • Fixed a number of lighting issues within the world of Lakeshore
  • Fixed an issue that caused water puddle surfaces to appear as blocky when placed over dirt terrain
  • Fixed an issue where the player is unable to collect billboard rewards in some areas
  • Resolved an issue where the camera can be pushed through the environment on a number of vehicles
  • Resolved an issue where the player could collect certain billboards at the ground level

General Fixes and Improvements

  •  Added an option to reset the camera in Snapshot mode
  • Added idle camera to garage
  • Added the ability to skip music tracks in races
  • Resolved some inconsistencies in the way race routes are displayed in the map, meetup, and in-game
  • Fixed an issue that caused driving tags to occasionally appear incorrectly on other players or AI rivals
  • Fixed a number of audio issues
  • Fixed a number of camera issues
  • Fixed a number of graphical issues
  • Fixed a number of issues relating to missing vehicle reward names after earning them in the campaign
  • Fixed a number of issues that caused items to be sorted incorrectly in the garage
  • Fixed a number of issues where the player is not being given the correct rewards in singleplayer
  • Fixed a number of VO sync issues
  • Fixed an issue that caused campaign car delivery events to not display consistently
  • Fixed an issue that caused some vehicles to enter the “tumble” state unrealistically
  • Fixed an issue that caused the “auto sign in” off preference to not be saved after rebooting
  • Fixed an issue that caused visual animation issues whilst pausing during a collision
  • Fixed an issue where game difficulty didn’t save correctly between reboots
  • Fixed an issue where the player is able to buy safehouse access multiple times
  • Improved audio feedback for losing Signature boost
  • Improved quality of certain cut scenes
  • Improved the flow between the front-end garage and multiplayer lobby
  • Improved the way collisions are handled, reducing the number of unreasonably violent collisions
  • Improvements to visual feedback on the way heat is carried over the campaign
  • Resolved an issue where the text to speech function wasn’t converting text exceeding 100 characters
  • Resolved multiple issues where the players save file would get corrupted or save incorrectly

Localization

  • Fixed a number of issues that caused certain text elements to appear incorrectly in non-English languages
  • Fixed an issue that caused the EA Sign in page to appear in English even when non-English languages are set
  • Fixed an issue that caused VOIP TTS options to show as being available for non-English languages

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

R6 Siege Update 1.000.050 Fires Out for Y8S1.1 This March 21

The (Rainbow Six Siege) R6 Siege update 1.000.050 download is out now on all platforms, and this is for the Y8S1.1 changes! While there’s no new content introduced, there’s a long list of bug fixes and adjustments made that are listed in the official R6 Siege March 21 patch notes.

R6 Siege Update 1.000.050 Patch Notes | R6 Siege Y8S1.1 Patch Notes | R6 Siege March 21 Patch Notes:

File Sizes:

  • Ubisoft Connect: 0.00 GB
  • Steam: 0.00 GB
  • Xbox One: 1.28 GB
  • Xbox Series X: 1.59 GB
  • PS4: 1.88 GB
  • PS5: 1.36 GB

Bug Fixes

GAMEPLAY

FIXED – Maestro’s Evil Eye, Valkyrie’s Black Eye, and the Bulletproof Camera cannot be accessed in Online matches with the unique or secondary ability input button.

FIXED – Brava’s Kludge Drone does not display out of range feedback on HUD when failing a hack due to distance.

FIXED – Reload animation for 6P41 doesn’t start from the same spot when cancelled while inserting the magazine.

FIXED – Hack VFX does not switch team colors after hacking a Defender drone converted by Brava’s Kludge Drone, then converted again with Mozzie’s Pest.

FIXED – Zero’s Argus Camera is destroyed by electrified walls when hacked by a Kludge Drone controlled by Mozzie.

FIXED – Bailiff 410 reload animation does not play properly after firing a bullet during the reload animation.

FIXED –   IQ’s Electronics Detector doesn’t detect Claymores or Nomad’s Air Jab that are converted by a Kludge Drone controlled by Mozzie.

FIXED –  IQ’s Electronics Detector doesn’t show wave VFX on Observation Tools converted by a Kludge Drone controlled by Mozzie.

FIXED – Grenade Launcher projectiles and Kaid’s Electroclaw  are not caught by Wamai’s Mag-NET if it’s been converted while an elite skin is equipped.

FIXED – Glitch VFX shows on Bulletproof Cameras after Mute’s Signal Disruptor converted by Brava’s Kludge Drone is destroyed.

FIXED – IQ’s Electronics Detector detects Solis at all times.

FIXED – Bullet hole exploit allowed for unfair lines of sight on Kafe Dostoyevsky map.

FIXED – .44 Magnum magazine appears from the top of the screen during reload animation

FIXED – Drone order is incorrect in Observation Tools when switching between a Kludge Drone controlled by Mozzie’s Pest and other drones controlled by Mozzie.

AUDIO

FIXED – Echo’s Yokai is missing deactivated state SFX after being hacked by Brava’s Kludge Drone and going within range of Mute’s Signal Disruptor.

OPERATORS

FIXED – Maestro’s Evil Eye open and shoot prompt is missing after being converted by Brava’s Kludge Drone.

FIXED – Hack VFX is visible on screen after Brava takes back a Kludge Drone previously hacked by Mozzie’s Pest.

FIXED – Brava’s Commando Striker Uniform replaces the position of the default uniform in the uniforms menu after unlocking the Brava Guerreira Bundle tile in Battle Pass.

FIXED – Thorn’s Razorbloom Shell remains visible after being destroyed by a Mag-NET converted by Brava’s Kludge Drone.

FIXED – Zero’s Argus Launcher Laser has white team color regardless of what’s set in the accessibility options.

FIXED – Echo’s Yokai firing VFX is missing in first person and misplaced in third person.

FIXED – Defenders receive negative score points when destroying converted security cameras by Brava’s Kludge Drone.

FIXED – Azami’s Kiba Barriers are not caught by a Mag-NET converted by Brava’s Kludge Drone.

FIXED – Brava’s Kludge Drone consumes a charge even when the device is picked up before a successful conversion.

FIXED – Lesion’s Gu Mines are not caught by a Mag-NET converted by Brava’s Kludge Drone.

USER EXPERIENCE

FIXED – Multiple LOD issues on various maps.

FIXED – Various Shop and Customization issues.

FIXED – Various Localization issues.

FIXED – Play Again button in Play section isn’t working.

FIXED – Opening and closing the Battle Pass minimap prolongs item loading times.

FIXED – Operator icon in unique ability loadout preview is displayed multiple times on some operators.

FIXED – Placeholder names and art present for attachment skins instead of a bundle.

FIXED – Parade Companion drone skin is incorrectly listed as a unique drone skin.

FIXED – Penalty sanction pop-ups appear during custom games.

FIXED – Overlapping text is displayed on all weapon skins that are a part of a bundle.

FIXED – Device icons overlap with success icon while Brava’s Kludge Drone is converting a device.

FIXED – The Copper card background is displayed instead of the Champion one in the Rank and Rewards section.

FIXED – Detail info aren’t displayed after the user switches to another elite while watching a victory celebration.

FIXED – Background doesn’t scale properly in different menus after changing the aspect ratio to 21:9.

FIXED –  User isn’t returned to the Home section if the Battle Pass expires while navigating through the Battle Pass.

FIXED – Operator Guide in Match Replay controls.

FIXED – Brava’s Guerreira bundle in Battle Pass contains art from another bundle.

FIXED – Y7S4 rewards in unused token conversion popup appears as locked unless Y8S1 Premium Pass is purchased.

FIXED – Rewards to be received aren’t displayed properly when buying Battle Pass levels.

FIXED – Operator Portraits don’t display correct Operator icons in the enlarged Battle Pass map.

FIXED – Prices aren’t displayed in item previews in the Bravo Collection.

FIXED – Using the Skip Cinematic button before loading completes causes a black screen.

FIXED – Counter-defuser progression bar VFX is unavailable.

FIXED – Shifting textures when firing the 9mm C1 weapon.

FIXED – Input key icon isn’t displayed on the Upgrade to Premium, Buy Battle Pass Levels, and Confirm Unlock buttons.

As for what’s coming next, the big console anti-cheat program is out in Y8S1.2! You can read more about it here.

Source: Ubisoft

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rainbow Six Siege Update 2.46 Out for Patch Y8S1.1 This March 21

Ubisoft has released Rainbow Six Siege update 2.46 on all platforms today. This update is for patch Y8S1.1 and it comes with lots of bug fixes. Check out the Rainbow Six Siege Y8S1.1 patch notes down below.

Rainbow Six Siege Update 2.46 Patch Notes | Rainbow Six Siege Y8S1.1 Patch Notes | Rainbow Six Siege March 21 Patch Notes:

Y8S1.1 Patch Size

Find the download sizes for each platform below.

  • Ubisoft Connect: 0.00 GB
  • Steam: 0.00 GB
  • Xbox One: 1.28 GB
  • Xbox Series X: 1.59 GB
  • PS4: 1.88 GB
  • PS5: 1.36 GB

Bug Fixes

GAMEPLAY

FIXED – Maestro’s Evil Eye, Valkyrie’s Black Eye, and the Bulletproof Camera cannot be accessed in Online matches with the unique or secondary ability input button.

FIXED – Brava’s Kludge Drone does not display out of range feedback on HUD when failing a hack due to distance.

FIXED – Reload animation for 6P41 doesn’t start from the same spot when cancelled while inserting the magazine.

FIXED – Hack VFX does not switch team colors after hacking a Defender drone converted by Brava’s Kludge Drone, then converted again with Mozzie’s Pest.

FIXED – Zero’s Argus Camera is destroyed by electrified walls when hacked by a Kludge Drone controlled by Mozzie.

FIXED – Bailiff 410 reload animation does not play properly after firing a bullet during the reload animation.

FIXED –   IQ’s Electronics Detector doesn’t detect Claymores or Nomad’s Air Jab that are converted by a Kludge Drone controlled by Mozzie.

FIXED –  IQ’s Electronics Detector doesn’t show wave VFX on Observation Tools converted by a Kludge Drone controlled by Mozzie.

FIXED – Grenade Launcher projectiles and Kaid’s Electroclaw  are not caught by Wamai’s Mag-NET if it’s been converted while an elite skin is equipped.

FIXED – Glitch VFX shows on Bulletproof Cameras after Mute’s Signal Disruptor converted by Brava’s Kludge Drone is destroyed.

FIXED – IQ’s Electronics Detector detects Solis at all times.

FIXED – Bullet hole exploit allowed for unfair lines of sight on Kafe Dostoyevsky map.

FIXED – .44 Magnum magazine appears from the top of the screen during reload animation

FIXED – Drone order is incorrect in Observation Tools when switching between a Kludge Drone controlled by Mozzie’s Pest and other drones controlled by Mozzie.

AUDIO

FIXED – Echo’s Yokai is missing deactivated state SFX after being hacked by Brava’s Kludge Drone and going within range of Mute’s Signal Disruptor.

OPERATORS

FIXED – Maestro’s Evil Eye open and shoot prompt is missing after being converted by Brava’s Kludge Drone.

FIXED – Hack VFX is visible on screen after Brava takes back a Kludge Drone previously hacked by Mozzie’s Pest.

FIXED – Brava’s Commando Striker Uniform replaces the position of the default uniform in the uniforms menu after unlocking the Brava Guerreira Bundle tile in Battle Pass.

FIXED – Thorn’s Razorbloom Shell remains visible after being destroyed by a Mag-NET converted by Brava’s Kludge Drone.

FIXED – Zero’s Argus Launcher Laser has white team color regardless of what’s set in the accessibility options.

FIXED – Echo’s Yokai firing VFX is missing in first person and misplaced in third person.

FIXED – Defenders receive negative score points when destroying converted security cameras by Brava’s Kludge Drone.

FIXED – Azami’s Kiba Barriers are not caught by a Mag-NET converted by Brava’s Kludge Drone.

FIXED – Brava’s Kludge Drone consumes a charge even when the device is picked up before a successful conversion.

FIXED – Lesion’s Gu Mines are not caught by a Mag-NET converted by Brava’s Kludge Drone.

USER EXPERIENCE

FIXED – Multiple LOD issues on various maps.

FIXED – Various Shop and Customization issues.

FIXED – Various Localization issues.

FIXED – Play Again button in Play section isn’t working.

FIXED – Opening and closing the Battle Pass minimap prolongs item loading times.

FIXED – Operator icon in unique ability loadout preview is displayed multiple times on some operators.

FIXED – Placeholder names and art present for attachment skins instead of a bundle.

FIXED – Parade Companion drone skin is incorrectly listed as a unique drone skin.

FIXED – Penalty sanction pop-ups appear during custom games.

FIXED – Overlapping text is displayed on all weapon skins that are a part of a bundle.

FIXED – Device icons overlap with success icon while Brava’s Kludge Drone is converting a device.

FIXED – The Copper card background is displayed instead of the Champion one in the Rank and Rewards section.

FIXED – Detail info aren’t displayed after the user switches to another elite while watching a victory celebration.

FIXED – Background doesn’t scale properly in different menus after changing the aspect ratio to 21:9.

FIXED –  User isn’t returned to the Home section if the Battle Pass expires while navigating through the Battle Pass.

FIXED – Operator Guide in Match Replay controls.

FIXED – Brava’s Guerreira bundle in Battle Pass contains art from another bundle.

FIXED – Y7S4 rewards in unused token conversion popup appears as locked unless Y8S1 Premium Pass is purchased.

FIXED – Rewards to be received aren’t displayed properly when buying Battle Pass levels.

FIXED – Operator Portraits don’t display correct Operator icons in the enlarged Battle Pass map.

FIXED – Prices aren’t displayed in item previews in the Bravo Collection.

FIXED – Using the Skip Cinematic button before loading completes causes a black screen.

FIXED – Counter-defuser progression bar VFX is unavailable.

FIXED – Shifting textures when firing the 9mm C1 weapon.

FIXED – Input key icon isn’t displayed on the Upgrade to Premium, Buy Battle Pass Levels, and Confirm Unlock buttons.

Source: Ubisoft

Damien Seeto