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Star Wars Jedi: Survivor Delayed to April 28, “Content Complete” but More Time Needed for Bug Fixes, Polish

The first game delay of 2023 is here, as EA has announced that Star Wars Jedi: Survivor has been delayed to April 28 from its original release date of March 17. According to Respawn, the game is “content complete,” but needs more time for polishing.

This was announced by EA over on the official EA Star Wars Twitter account:

For the last three years, the Jedi team here at Respawn has poured its collective heart and soul into Star Wars Jedi: Survivor, and we are proud to say the next chapter in the tale of Cal Kestis is content complete. We are now focused entirely on the final stage: bug fixes to enhance performance, stability, polish and most importantly, the player experience.

Jedi: Survivor is a direct response to the feedback from our community, delivering expansive destinations to explore, evolved combat and traversal, and of course, the continuation of Cal and BD’s story. Making this game has truly made us a better team, and we have pushed ourselves at every level to make this the Star Wars sequel our fans expect from Respawn and Lucasfilm Games.

In order for the team to hit the Respawn quality bar, provide the team the time they need, and achieve the level of polish our fans deserve, we have added six crucial weeks to our release schedule — Star Wars Jedi: Survivor will now launch globally on April 28th.

Thanks to EA and Respawn for giving us the time to deliver the best experience for our players, and to all of you for your understanding.

May the Force be with you.

Stig, and the Star Wars Jedi Team

Six weeks isn’t that bad. Let’s hope Respawn puts it to good use, since I doubt anyone wants a game to launch that needs loads of patches before it becomes playable.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Refutes Report of Decreased PSVR2 Production

Sony’s PlayStation VR2 (PSVR2) headset is set to launch in less than a month on February 22, and while a recent report claimed that Sony predicted fewer shipments of the headset within its first year, an update revealed that the company states otherwise.

The original forecast report, which was published by Bloomberg, mentioned that shipments would decrease from 2 million units to 1 million during its launch quarter, with an expected total shipment count of 1.5 million units from its launch date through March of next year. This is a substantial decrease from the original forecast, and the article claims multiple reasons for this, such as “lackluster demand” for VR headsets and the PSVR2’s niche compatibility and high price point compared to frontrunners like Meta’s Quest devices.

A recent statement has been given by Sony, however. As reported by GamesIndustry.biz, Sony told the news outlet that it has “not cut PlayStation VR2 production numbers.” The statement also goes on to say that the company is “seeing enthusiasm from PlayStation fans for the upcoming launch, which includes more than 30 titles such as Gran Turismo 7, Horizon Call of the Mountain, and Resident Evil Village.” For context, the PSVR2 will launch with multiple titles, giving owners plenty of games to choose from.

Until the dust settles in the weeks following the PSVR2’s launch, we won’t know for certain if Sony’s investment in the next generation of console VR pays off.

Source: GamesIndustry.biz

Carlos Perez

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Dying Light 2 New Roadmap for 2023 Lists Combat Updates and More, New Story DLC Details Revealed

In celebration of Dying Light 2‘s first-year anniversary, Techland announced its plans for this year in a new Dying Light 2 roadmap for 2023 blowout. The roadmap includes update to combat, movement, and a new story expansion via the game’s second DLC.

Dying Light 2 New Roadmap for 2023:

Here’s a gallery of the roadmap made or easier viewing:

The two anniversary events, titled Bloody Anniversary and Dropkick Weekend, will give players lots to do in the coming weeks. Bloody Anniversary is set to run from January 30 to February 9, whereas Dropkick Weekend will follow from February 2 to 9. 

2023 will also see adjustments to Dying Light 2’s combat and movement mechanics. Melee combat is set for a rework, and parkour and traversal methods will see some changes, too. Franchise Director Tymon Smektala also teases a brand-new form of combat to come this year.

If you would like to fight the Infected using other means than melee combat, you should be quite satisfied with one of the additions to Dying Light 2: Stay Human we are currently preparing.

Dying Light 2 is known for being a melee-focused zombie game, so this may be hinting at the possibility of guns as part of a future update. Smektala didn’t mention guns specifically, however, and for all we know, this new form of combat could be entirely different from what we’re used to in the zombie game genre.

Aside from the event announcements, we also learn a bit more about the game’s second DLC, which follows the Bloody Ties DLC last year. This new expansion will be more story-driven in nature and will contain references to the first Dying Light game. The DLC was actually featured in a new YouTube video, which you can find below:

With all the content announced during the game’s first-year anniversary, Dying Light 2 fans will have a lot to look forward to in the coming months.

Carlos Perez

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NHL 23 Update 1.50 Slides Out for Patch 1.5 This January 31

EA has released NHL 23 update 1.50 (PS5 version 1.050) on all platforms today for its 1.5 patch. This update comes with tons of bug fixes and improvements. Check out the NHL 23 January 31 patch notes posted down below.

NHL 23 Update 1.50 Patch Notes | NHL 23 Update 1.050 Patch Notes | NHL 23 Update 1.5 Patch Notes | NHL 23 January 31 Patch Notes:

Online Modes

  • Fixed a crash that sometimes occurs on the World of Chel Hub
  • Fixed a crash that sometimes occurs during gameplay in EASHL 3 vs 3 games
  • Fixed a crash that sometimes occurs during gameplay in EASHL Drop-in games

World of Chel

  • Added additional content into World of Chel for upcoming Chel challenges. Check back often to collect the latest cool new content.

Game Modes

  • Fixed an issue where newly generated prospects were all given a 0/99 skating style in Franchise Mode
  • Fixed an issue in Custom Leagues with incorrect team seeding in playoff tree
  • Fixed an issue in Custom Leagues showing incorrect ranking when a league has 0 conferences and 2 divisions
  • Fixed instances where home ice advantage was being given to the wrong team in the playoffs
  • Fixed a crash when in Franchise Mode while editing lines
  • Fixed a crash after exiting Franchise Mode gameplay and returning to Franchise Mode Hub

Hockey Ultimate Team

  • Fixed a crash that happened sometimes when loading into Hockey Ultimate Team

Art

The following uniforms have been added or updated in NHL 23

AHL

  • Springfield Thunderbirds – Third
  • Tucson Roadrunners – Third

ECHL

  • Cincinnati Cyclones – Third
  • Indy Fuel – Third
  • Jacksonville Icemen – Third
  • Kansas City Mavericks – Third
  • Newfoundland Growlers – Third

Canadian Hockey League

  • Edmonton Oil Kings – Third
  • London Knights – Third
  • Portland Winterhawks – Third

Liiga

  • Porin Assat – Third

Source: EA Answers

Damien Seeto

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Hi-Fi Rush Review – Rock and Roll Robot Rumble

We rarely get complete and out-of-nowhere surprise releases in the video game world. The most recent in memory was the big shadow launch was Apex Legends, which had about a week between announcement and launch. Microsoft and Bethesda didn’t even make us wait that long after announcing and releasing Hi-Fi Rush on the same day last week. That and the fact that this colorful, blue skies and happy times style action rhythm game has been in secret development at Tango Gameworks, a studio known for the dark horror franchise The Evil Within, made the announcement even more surprising. If you’re reading this, there’s a good chance you’ve already played the game since it is on Game Pass. But it has made such an impact that we decided to discuss it in this review anyway. Not to get ahead of myself, but it’s a blast.

The Extremely Colorful Keys and Beats

The rhythm genre and the Japanese hack-and-slash variety of action games have both seen better days. While there have been releases in both genres in the past few years, both have become far more niche since their glory days. Anyone above a certain age can remember the absolute cultural dominance that Guitar Hero and Rock Band once commanded. We’ve also seen a few other attempts to mix rhythm with different genres that have achieved varying success. But right from the opening, Hi-Fi Rush sets itself apart.

The art design and graphics Tango Gameworks have created is nothing short of fantastic. I have always been a fan of well-done cell-shaded graphics. The cell shading in Hi-Fi Rush is the best I’ve ever seen. I found myself exploring just to prolong getting to look at the environments. It is a shame that a large portion of the levels focus on similar factory settings because the open-air portions stand out with such strength. Even still, I can’t help but give a full-throat shoutout to the designers behind how this game looks because it is phenomenal.

The opening cinematic is a beautifully realized animated sequence that would best be described as Anime-lite. We’re introduced to Chai, a happy go lucky but kind of dumb hipster dancing along to his nondescript MP3 Player. He’s signing up for an experimental procedure to fix his broken arm. The game clearly intends to set a mood immediately and does it well, as it’s some of the best mood setting I’ve ever seen.

Seeing our slacker hero running along a colorful path in perfect timing to The Black Keys while a blue sky and warm sun shine down from above is absolutely infectious. We’re introduced to some of the executives of the Vandelay Corporation, this game’s literal and narrative “Bosses” (the game relies on a healthy dose of meta humor along with the more slapstick physical gags). In the process, Chai’s MP3 Player accidentally gets implanted Iron Man style into the chest piece that is powering and sending commands to his new robotic magnet arm. This is the reasoning behind the game’s rhythm-based combat and puzzle solving, which runs throughout the experience. If you’ve ever wanted a game where you destroy robots using a Cherry Red Flying V guitar made of scrap metal, you’ve found it.

I was surprised at how serious the game took its storytelling. It is a fun, well-paced narrative that is always in the background of what you’re doing. It isn’t going to win any originality awards in the core plot, but it was engaging and genuinely charming. As I previously mentioned, there is a sizable dose of meta-humor that mostly lands, but there were a couple of jokes that made me genuinely roll my eyes. Thankfully,those were far outweighed by genuine chuckles and smiles.

Whirring, Jumping, Bumping, and Bashing

The combat in Hi-Fi Rush is entirely rhythm based. Think Devil May Cry set to a basic 4/4 metronome. Even if you input a command off beat, the game plays a slightly different animation that makes a move take a smidge longer; so every single hit lands on the beat. If you press the button again right when the hit connects, you can stay on time and create combos. If you need a visual sense of timing, they have a couple of ways to make it easier. The biggest assist is the optional timing gauge that can appear on the bottom of the HUD. I found that I never needed it as the environment is bouncing or pulsing with the rhythm; plants bounce, pipes pulse, platforms shift like clocks, and Chai is constantly tapping his foot and snapping his fingers. Once I fall into the groove, the whole thing feels like an extremely satisfying version of Hack and Slash gameplay. The comic book style onomatopoeias emphasizing the last blows of perfectly timed combos and the flashy super moves contribute to this sense of action. I often use the word “kinetic” when I’m describing gameplay that feels impactful and has a good sense of flow to it. When I find myself in a perfect flow while playing this, it is the very definition of kinetic. To give our readers a sense of what it feels like, I would say it isn’t quite like the combat from the Batman Arkham games, but I imagine they initially started with something very much like this system when they developed that.

That isn’t to say that I don’t find some things frustrating. The game repeatedly introduces tutorials for new mechanics for roughly the whole first third. In some ways, it feels like the game didn’t really start until the fourth or fifth level. I also think they may have included too many mechanics to pay attention to during the fights. I was able to adjust and find a way to cheese my way through without constantly cycling through all the different things going on. I would have preferred to be able to attack new mechanics head on instead of finding ways around stuff. Granted, I understand why they decided not to dump everything on you at once so I imagine some people will not have this same problem.

The long platforming and puzzle sections between fights are mostly all good fun, and I enjoyed the world-building done in these portions. Chai’s frequent radio conversations with his friends back at base were well-written, and the constant music was great and never got old or repetitive. I will say that there were a couple of checkpoints that felt annoying. Such as one section where I was struggling with a particular fight, but the checkpoint before the fight was also before the platforming portion right before the fight. It meant that I had to go through the motions of finishing that before I could try again every time I died.

As for the music: I loved every single track. I don’t think there was a single dull piece in the whole game, and considering how important the music is to the gameplay, I was so glad to discover that. While there are a handful of licensed tracks around major events and boss fights, most of the level music is original compositions. As someone who usually likes to play games while listening to a podcast, I wouldn’t dare do that here.

The finale, set to Whirring by The Joy Formidable, had me smiling so broad I felt like I was on morphine. The final boss did not keep up this same energy, though, and I found myself somewhat let down by it, but the final cinematic made up for it, and I was surprised at just how touching I found the dénouement that wraps up the story. Hi-Fi Rush made me care about these characters and their story more than I ever expected to. The music played a huge part in that. 

The Imperfect Drug

Tango Gameworks made something special here. I think it is my favorite looking game of all time. And while there were a couple of things that I can critique, the whole package of this product is so compelling that I can’t help but recommend everyone at least try it. I don’t imagine that everybody will get into the combat, and some might find it too difficult given the rhythm mechanics, but you should at least see the opening and play through the initial tutorial. If Microsoft was hoping to make a statement by dropping this game out of nowhere, they did a bang up job. Ironically I’m not a huge fan of the name, but Hi-Fi Rush is a shoo-in for my personal top five titles of the year and it’s still January. You should play it.

Score: 9.5/10

Pros:

  • Gorgeous Cell-shaded Graphics and Art Design
  • Fun Characters and Story Telling
  • Great Music
  • Kinetic Satisfying Combat
  • The Finale Level

Cons:

  • Long Drawn Out Tutorial
  • Some Unnecessary Feeling Combat Mechanics
  • The Tone Shift for the Final Boss

Game was purchased by the reviewer. You can read MP1st’s review and scoring policy right here.

Tim Lawrence

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Resident Evil 4 Remake Will Feature New Enemies, New Crossbow Weapon, Side Quests Added and More

While the obvious change in Resident Evil 4 remake are the graphics, there are a lot of changes incoming that will affect gameplay as well. Players can expect new enemies, a new weapon, new side quests and more.

This was revealed by Capcom in the latest issue of Game Informer where Resident Evil 4 is featured.

Resident Evil 4 Remake New Info (From Game Informer Cover Issue):

Some of the new RE4 remake details revealed in the mag:

  • Multiple new enemies
  • Side quests added
  • No QTEs
  • Can carry multiple knives
  • New crossbow weapon
  • Laser Sight is an upgrade
  • Yellow herbs are in the game
  • Ground Executions can prevent Plagas from forming
  • R3 used to command Ashley (She can follow closely or fall back but will not remain in one place).
  • There are no dumpsters for Ashley to hide in this time
  • Ashley does not have a health bar, but if she’s damaged too much she will need to be revived. She’ll die if attacjed again in this state
  • New enemy that wields a hammer and wears a bull mask
  • Side quests consists of fetch quests, puzzles and more
  • Attache Cases can have perks such as increasing ammo drops
  • You can barricade openings (like in the house section of RE2 remake)
  • According to the magazine, they were able to play for a few hours, and this remake is a much more faithful one compared to RE2 or RE3, as some scenes are 1:1 recreations.

Given the game is in the “final spurt” of development, these details are very reassuring to hear.  Resident Evil 4 remake will be released this March 24, 2023 on the PS4, PS5, Xbox Series X|S and PC.

Thanks, Shinobi602, Jawmuncher!

More Resident Evil 4 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warzone 2 New Small Map “Ashika Island” Announced, Check Out Some of the Locations

Just last month Activision revealed that Call of Duty: Warzone 2 will be getting a new (small) map when Season 2 launches on February 15. Well, today, we have more intel to share about that.

Called “Ashika Island,” the map itself will be playable on Resurgence and DMZ modes. Read on for more intel regarding the  map along with some key locations.

Warzone 2 New Small Map “Ashika Island” Overview:

Image

Underground Waterway – Ashika Island 📍

Deep below the Earth
Long tendrils branching outward
Warmth knows no home here

Image

Beach Club – Ashika Island 📍

Not a vacation
Don’t let cabanas deceive
Grab sand, take cover

Image

Town Center – Ashika Island 📍

Long range or up close
Through the market’s many stalls
Find the next shootout

Image

Tsuki Castle – Ashika Island 📍

Infiltrate quickly
Past the tower’s defenders
Reach the hidden space

That’s about it. Again, this is a smaller map, so expect more engagements and less running around than usual. Season 2 is set to launch this February 15, and some of the changes have been revealed by Activision! You can check the patch notes preview to see what’s being changed.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Overwatch 2 Item Shop Rotation for January 31, 2023

Blizzard has rolled out the new Overwatch 2 item shop rotation for January 31, 2023! This means that another round of character skins and other cosmetics can be bought via the in-game story using Overwatch Coins.

Don’t forget, a 100 Overwatch Coins converts to $1 USD, so 1,000 Overwatch Coin equates to $10 and so on.

New Overwatch 2 Item Shop Rotation for January 31, 2023:

Overwatch 2 January 31 New Store Bundles and Skins

Featured:

  • Owl Guardian Mercy Bundle (Epic) – 1000 OC (16% Off 1200 OC)
    • “Owl Guardian” Mercy Skin (Epic)
    • “Owl Guardian” Mercy Spray (Common)
    • “Birds of a feather get healed together” Mercy Voice Line (Common)
  • Drummer Bundle (Lucio) (Epic) – 2200 OC (26% Off 3000 OC)
    • “Samul Nori” Lucio Skin (Legendary)
    • “Drumming” Lucio Highlight Intro (Epic)
    • “Samul Nori” Lucio Spray (Common)
    • “Drumming” Lucio Victory Pose (Rare)
  • Opera Warrior Bundle (Brigitte) (Legendary) – 1800 OC (10% Off 2000 OC)
    • “Opera” Brigitte Skin (Legendary)
    • “Opera Warrior” Brigitte Spray (Common)
  • Jötunn Bundle (Doomfist) (Legendary) – 1900 OC (20% Off 2400 OC)
    • “Jötunn” Doomfist Skin (Legendary)
    • “Toast” Doomfist Victory Pose (Rare)
    • “They say chivalry is dead” Doomfist Voice Line (Common)
    • “Snow Punch” Doomfist Spray (Common)
  • “Face Changer” Sombra Skin (Legendary) – 1700 OC (10% Off 1900 OC)

That’s about it for the Overwatch 2 Item Shop Rotation this week. In case you didn’t know, Blizzard announced recently that for the game’s events, players will now be able to earn a skin for it just by playing just like the first Overwatch!

You can also check all these items out at the Battle.net Overwatch 2 Shop page.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Forza Horizon 5 Update for January 31 Drives Out for Season 17 “Japanese Automotive,” Here Are the Patch Notes

Playground Games has released the Forza Horizon 5 update for January 31, and this is the big Season 17 patch that adds the “Japanese Automotive” content into the game! Read on for the complete patch notes below.

Forza Horizon 5 Update for January 31 Patch Notes | Forza Horizon 5 Season 17 Patch Notes:

Series 17 “Japanese Automotive” Release Notes

New Features

  • “Car Park” Event Lab Prop Pack introducing 57 new props with certain pieces featuring the Snapping functionality and a selection of colors
  • Lucky Cat Collectible in the Winter “Dry” season
  • Evolving World Japanese Stone Lantern
  • “Catch Me If You Canyon” Showcase Remix: “A Twist of Freight”
  • 1 Japanese Automotive Accolade

Unlockable Cars 

  • New To Forza
  • 2023 Nissan Z
  • 1965 Toyota Sports 800
  • Returning To Forza
  • 1995 Toyota MR2 GT
  • 1992 Mitsubishi Galant VR4

Car Customization

23 New To Forza Japanese Branded Car Rims:

5Zigen

  • 5ZR Copse
  • Becketts MK6
  • D-Force RSX-6
  • FireballRR
  • Heidfeld
  • Heidfeld Mesh
  • Hyper 5ZR
  • ProRacer Z1
  • ProRacer ZR5-F
  • Sports Engine SC3000

Advan

  • AVS Model 6
  • RCIII
  • RG-D2
  • RS-DF
  • RSII
  • RZ-F2
  • Super Advan SA3R
  • TC-4

Enkei

  • TM7
  • TS-10
  • TSV
  • VR5

Gram Lights

  • 57BNA

PC Improvements

  • Added visual preset support for Intel ARC Series GPUs

Bug fixes

General

  • Fixed an issue with Horizon Promo List where an incorrect version of the Mercedes-AMG One was displayed
  • Fixed an issue where some veteran players were receiving Barn Find Gift meant to be delivered to new players
  • General performance and stability fixes

Cars

  • Fixed an issue with the 1992 Honda NSX-R where livery was misaligned when the Rocket Bunny wide body kit was applied
  • Fixed an issue with 2000 Nissan Silvia Spec-R rear license plate which was blacked out when Rocket Bunny wide body kit was applied
  • Fixed an issue with the 2003 Nissan Z Fairlady where diver hands were not holding the steering wheel correctly
  • Fixed an issue with the 2005 BMW E46 M3 where the roll cage was not visible when applying the Rocket Bunny wide body kit
  • Fixed an issue with the 2005 Subaru WRX STi Front Forza Street and Race bumpers which were appearing to be each other
  • Fixed an issue with the 2021 Lamborghini Siàn Roadster where the cockpit display was showing an 8th gear while being in 7th

Source: Forza Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Crew 3 Launches as “The Crew Motorfest,” Set for 2023 Launch

The Crew is back, but not as The Crew 3. Titled “The Crew Motorfest,” it’s set to be the third game of the racing game franchise, and it’s set to launch this year, too.

A trailer for The Crew Motorfest just came out. Take a look:

Welcome to Motorfest! This one-of-a-kind festival will let players enjoy the best experiences car culture has to offer. Motorfest will allow car lovers to fulfill their ultimate action driving bucket list through a series of tailor-made races, themed events and other unique challenges. Whichever way players enjoy cars and driving, there is something in there for them.

We also got a behind-the-scenes video that dives deeper into the development of The Crew Motorfest.

If you’re itching to try out the game before its official release later this year, you can do so by registering for the Insider Program. You’ll get the chance to join the game’s close beta, with tests starting as early as February 1.

The development team at Ubisoft Ivory Tower is committed to offering the most exciting and meaningful experience possible for all players. To do so, some of the most engaged players will be able to get behind the wheel early through the Insider Program, starting tomorrow, on February 1. This closed test, split into different phases, will help the development team gather feedback to ensure an optimal player experience at launch and beyond. The first phase of the Insider Program will be limited to PC in order to allow for quick iterations. During the final phases, this closed test will open up to consoles. Register now to get a chance to join the Insider Program – www.thecrewgame.com/insiderprogram.

The Crew Motorfest will be available on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Carlos Perez

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Sony Quietly Adds Trophy Support for Three PS Classic Games

Sony seems to be updating its PS Classic games to include trophy support, a move that wasn’t announced publicly. These games include Super Stardust Portable, No Heroes Allowed, and Jumping Flash!.

Here are all the gold trophies from each game to give you an idea of what they require:

JUMPING FLASH
(Full trophy list here via PSNProfiles)

No Balloon Was Safe
Find and complete all bonus stages.

Millionaire Hare
Earn a seven-digit score.

Airtime
Bounce on enemies at least five times before touching the ground.

Safety’s Always On
Complete a stage without firing ANY projectiles.

Can’t Hop, Won’t Hop
Defeat a boss without jumping once.

Don’t Rust!
Take a breather at a hot spring in World 1.

Doom Rooms
Find the three hidden passages in World 2.

Falling with Style
Be in the air for 6 seconds or more.

Stomping Flash
Defeat a boss without firing ANY projectiles.

More Cat, Than Rabbit
Have 9 lives.

SUPER STARDUST PORTABLE
(Full trophy list here via PSNProfiles)

Scrooge MacBoom
Arcade – Get 10 bombs.

Token Hoarder
Arcade – Collect 15 tokens with a single boost.

Well Prepared
Arcade – Get 20 bombs.

Shield Blaster
Arcade – Collect 5 shield tokens while already having a shield.

Scenic Route
Arcade – Complete a planet without using boost.

Multiplier Hero
Arcade – Get 10x multiplier.

Extra Ships Optional
Endless – Survive 7 minutes without dying.

Close Encounters
Survival – Survive 45 seconds without shooting or using bombs.

Late Boomer
Bomber – Get 15 bombs.

Shock and Awe
Endless – Destroy 10 nukes.

NO HEROES ALLOWED
(Full trophy list here via PSNProfiles)

Cheaters Never Win
Defeat pwner666 in Advanced Training 16: Battle Stations!

Slime Factory
Create 100 Slimes.

PS Classic games are available via the PS Plus Premium tier, and you can buy them separately, too, though this varies from title to title. As the Premium tier is the highest and most expensive version of PS Plus, it’s not very budget-friendly, and for a lot of people, the Classics catalog just isn’t worth the extra monthly fee. It’s worth mentioning that the games mentioned here are all first-party titles, so we’re still not sure if any third-party games will have trophies added.

As Sony continues to add trophy support to more and more of its Classic catalog games, this may give more PS owners a reason to bump up their subscriptions to Premium.

Source: ResetEra

Carlos Perez

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Destiny 2 Update 1.073 Rolled Out for Patch 6.3.0.7 This Jan. 31

Destiny 2 update 1.073 is now out on both last-gen and next-gen platforms, and is for hotfix patch version 6.3.0.7. This brings a slew of fixes to the game regarding rewards, weapons and more. Read on for the full Destiny 2 January 31 patch notes.

Destiny 2 Update 1.073 Patch Notes | Destiny 2 January 31 Patch Notes:

ACTIVITIES

SEASONAL

  • Fixed an issue where Security Drone 01 from Operation: Seraph’s Shield was not visible for players who had not completed enough Beyond Light campaign missions. 
  • You now can obtain Deepsight weapons from the Seasonal vendors daily instead of weekly. Get your patterns, Guardian! 

IRON BANNER 

  • Increased Iron Banner Rank gains. 
  • Doubled multipliers from wearing Iron Banner gear. 
  • Halved the multipliers for completing challenges. 
  • Significantly increased the multiplier for wearing an Iron Banner emblem. 

CRUCIBLE 

  • Added quitter protections to Competitive Division.
    • Players completing matches that end in losses where one or more teammates were missing from the start of the match will not result in division point loss.

GAMEPLAY AND INVESTMENT

WEAPONS 

  • Fixed an issue where the Full Auto setting could occasionally stop firing while the trigger is held. 
  • Fixed an issue where with Full Auto setting turned on, auto loading a charge-based weapon after emptying the mag allowed you to shoot them without a charge delay. 

BOUNTIES AND PURSUITS 

  • Fixed an issue where a dialog prompt during the initial Enigma crafting quest would fail to advance. 
Source: Bungie
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 2.78 Rolled Out for Hotfix 6.3.0.7 This January 31

Bungie has released Destiny 2 update 2.78, which is for hotfix 6.3.0.7! This brings seasonal fixes, Iron Banner changes and loads more! Read on for the Destiny 2 hotfix 6.3.0.7 patch notes.

Destiny 2 Update 2.78 Patch Notes | Destiny 2 Hotfix 6.3.0.7 Patch Notes:

ACTIVITIES

SEASONAL

  • Fixed an issue where Security Drone 01 from Operation: Seraph’s Shield was not visible for players who had not completed enough Beyond Light campaign missions. 
  • You now can obtain Deepsight weapons from the Seasonal vendors daily instead of weekly. Get your patterns, Guardian! 

IRON BANNER 

  • Increased Iron Banner Rank gains. 
  • Doubled multipliers from wearing Iron Banner gear. 
  • Halved the multipliers for completing challenges. 
  • Significantly increased the multiplier for wearing an Iron Banner emblem. 

CRUCIBLE 

  • Added quitter protections to Competitive Division.
    • Players completing matches that end in losses where one or more teammates were missing from the start of the match will not result in division point loss.

GAMEPLAY AND INVESTMENT

WEAPONS 

  • Fixed an issue where the Full Auto setting could occasionally stop firing while the trigger is held. 
  • Fixed an issue where with Full Auto setting turned on, auto loading a charge-based weapon after emptying the mag allowed you to shoot them without a charge delay. 

BOUNTIES AND PURSUITS 

  • Fixed an issue where a dialog prompt during the initial Enigma crafting quest would fail to advance. 
Source: Bungie
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Fallout 76 Atomic Shop Weekly Update for January 31, 2023

Vault Dwellers, it’s that time of the week again. That’s right, the new items in Fallout 76’s Atomic Shop have been updated!

MP1st is here to bring you the new Fallout 76 Atomic Shop weekly update today, January 31’s list of items for sale!

New Fallout 76 Atomic Shop Weekly Update for January 31:

https://imgur.com/a/nZrxLc5

Notable Items This Week:

  • Drive Into Love Photo Bundle – 1400
  • Blood Eagle Bundle – 960
  • Share the Love Mega Bundle – 980
  • Ole Timey Diner C.A.M.P. Bundle – 840
  • Flyboy Bundle – 613
  • The Armory Weapon Paint Bundle – 1400
  • Fallout First Quarterly Catchup Bundle 5 – 1000

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players.

The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s reset. Is there anything in particular that interests you?

If not, there is always next week, which we’ll have covered, so be sure to check back in!

Thanks, Reddit!

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Salman Haider Zaidi

That's a nice argument, Senator.

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Dead by Daylight Update 2.72 Released for Patch 6.5.1. This January 31

Behaviour Interactive has released Dead by Daylight update 2.72, which is for patch 6.5.1! This brings a host of fixes to the game. Read on for the full Dead by Daylight January 31 patch notes.

Dead by Daylight Update 2.72 Patch Notes | Dead by Daylight Update 6.5.1 Patch Notes | Dead by Daylight January 31 Patch Notes:

Features

  • Survivor activity HUD now shows Generator progress.
PatchNotesDivider.png

Bug Fixes 

General 

  • The game should no longer crash on exit. 
  • Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.  
  • Items on sale in the Store display the correct discounted Iridescent Shard price. 
  • Customization Reward notifications will now correctly appear.  
  • The copyright year has been updated in the intro trailer.  
  • Simultaneously levelling up and swapping character should no longer trigger a soft lock. 

Custom Games 

  • In a Custom Game, changing to Survivor after having multiple players in the Killer role now displays the correct role to all party members. 
  • Bots will now hit regular Skill Checks correctly.

Killer Bugs 

  • The Knight can no longer break an un-dropped Pallet that was reset by the Perk Any Means Necessary. 
  • Survivors will no longer remain stuck in the the Remove Chain action when chained by The Cenobite’s Summons of Pain or Chain Hunt. 
  • Lethal Pursuer will no longer inadvertently reveal Auras while Blinded.  
  • The Hillbilly’s Chainsaw no longer risks going silent when using the Apex Muffler or Off-Brand Motor Oil Add-Ons. 
  • The Whispers icon no longer appears lit before its first activation. 
  • The frame rate has been stabilized during Killer Moris. 
  • The Nurse will now gain Blink Charge correctly while using Jenner’s Last Breath.   
  • Status Effects from The Pig’s Add-Ons will no longer remain after a Reverse Bear Trap has been removed. 
  • Killers will no longer receive Merciless Killer after Killing fewer than 4 Survivors. 
  • Killers will no longer get stuck in the Shattered Square Map. 
  • Fixed an unreachable Bear Trap placement in the Gas Haven Map. 
  • Killers can no longer climb on the Vat Room rails in The Game Map.  
  • Killers can no longer completely body block access to basements in the Autohaven Wreckers Realm. 
  • Exiting a locker as The Dredge while a Survivor is moving away no longer causes a sound cut. 
  • The Blight will no longer keep William Birkin’s voice in the menu while changing to another Outfit. 
  • The Knight’s Enchanted Plates and Frosty Eyes outfits no longer disappear while he is using his Power. 

Survivor Bugs 

  • Female Survivor legs will no longer clip through the ground during The Nurse’s Mori. 
  • The Red Envelope of a dead or disconnected Survivor will no longer remain visible. 
  • The Breakout Perk icon is now correctly visible to Survivors being affected by it 
  • Carried Survivors are now able to see if they are affected by Iron Grasp.  
  • Missing a Skill Check when letting go of a Generator will now lead to a loss of Potential Energy Tokens.  
  • The Map Item no longer allows for indefinite Aura reading. 
  • Survivors using the Glass Bead Add-On can now make Markers as intended. 
  • The Healing Hud icon will not activate when a Survivor is in a Cage of Atonement. 
  • The HUD Indicator should now reveal accurate Generator progress information. 
  • Fixed an issue that may cause Reverse Bear Traps to remain floating in front of the Jigsaw Box after being removed. 
  • Reverse Bear Traps will now disappear correctly upon being removed. 
  • Survivors who bleed out or die to a Killer’s Special Power (The Onryo’s Condemned, etc) will no longer see the Escaped Result on the End Game screen. 
  • The Item of Obsession Achievement can now be unlocked as intended. 
  • Survivors can no longer trap The Knight’s Guards inside lockers with a rushed exit. 

Source: Behaviour Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset January 31, 2023 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The new Destiny 2 weekly reset January 31, 2023 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

New Destiny 2 Weekly Reset January 31, 2023 and Eververse Inventory:

Nightfall – The Ordeal: Birthplace of the Vile

Modifiers:

  • Nightfall: Adept
    • Empath: Enhanced radar. Take increased damage from melee.
    • Acute Void Burn: +25% Void damage dealt and +50% Void damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions. You must equip Anti-Overload and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions.
    • Hero Modifiers: Extra Shields
    • Subtle Foes: Certain foes are stealthy when at a distance. They become visible when near a Guardian.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Burn: Solar Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

The weekly featured raid and dungeon have all challenges available and are infinitely farmable for loot.

  • Raid: Vault of Glass
  • Dungeon: Grasp of Avarice

Raid Challenges

Deep Stone Crypt

  • The Core Four: A challenge awaits…

Garden of Salvation

  • A Link to the Chain: A challenge awaits…

Vow of the Disciple

  • Base Information: A challenge awaits…

Vault of Glass

  • Ensemble’s Refrain: A challenge awaits…
  • Wait For It…: A challenge awaits…
  • Strangers in Time: A challenge awaits…
  • The Only Oracle For You: A challenge awaits…
  • Out of Its Way: A challenge awaits…

King’s Fall

  • Hands Off: A challenge awaits…

Last Wish

  • Strength of Memory: A challenge awaits…

Dares of Eternity: Legend

Contestants: The Way of the Hoof

  • Round 1: Fallen
  • Round 2: Hive
  • Final Round: Zydron

Loot


Savathûn’s Throne World

Campaign Mission: The Ghosts

Follow Fynch’s tip to a Hive temple that may contain a clue about how Savathûn stole the Light.


Legacy Activities

  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire HuntThe Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
    • Exo ChallengeSimulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Campaign Mission: A Mysterious Disturbance
    • Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly MissionThe Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Shattered Ruins, Spine of Keres
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

We’ll update the post these as soon as we have them.


Weekly Bounties

Starhorse, Eternity

Name Description Cost Requirement Reward
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Balmung’s Return Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with Arc Swords, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 100 [Arc] [Sword] final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Weekly Records

Name Description Objectives Rewards
Legend Heist Battlegrounds II Complete each Heist Battleground on Legend difficulty. 1 Legend Heist Battleground: Europa & 1 Legend Heist Battleground: Moon & 1 Legend Heist Battleground: Mars 8 Seraphic Umbral Energy & Challenger XP++
Heavy Loadout Defeat targets with Machine Guns. Bonus progress for defeating Guardians. Defeat powerful combatants in Heist Battlegrounds. 100 [Machine Gun] final blows & 35 Challenging combatants Challenger XP+
Pinnacle Reach Power Level {var:1131227462} by earning pinnacle rewards. 1590 Power Level Challenger XP+++ & Bright Dust
Armory-Wide Calibration Calibrate Kinetic, Energy, and Power weapons. Bonus progress against Champions. 200 Kinetic weapon & 200 Energy weapon & 200 Power weapon Challenger XP+++ & Bright Dust
Icy Singularity Defeat targets with Void or Stasis effects. Bonus progress for defeating invading Guardians. 200 Progress Challenger XP++ & Bright Dust
Cosmic Chill Defeat combatants with Void or Stasis effects in Vanguard playlists. 300 Progress Challenger XP++ & Bright Dust

Thanks, Reddit!

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Salman Haider Zaidi

That's a nice argument, Senator.

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Destiny 2 Servers Down for Maintenance and Hotfix 6.3.0.7 Roll Out This Jan. 31 (Update 2)

Bungie has taken the Destiny 2 servers down for routine maintenance this January 31. During this time, hotfix 6.3.0.7 will be released on all platforms. Read on for more details and the schedule.

Destiny 2 Servers Down Schedule and Status for January 31:

Update 3: Bungie has announced that maintenance has concluded!

Update 2: Bungie has announced that maintenance has been extended again!

Update: Bungie has announced that maintenance has been extended!

Tuesday, January 31, 2023
8:00 AM PST -8 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
8:45 AM PST -8 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 9 AM PST.
    • Ongoing Destiny maintenance is expected to conclude at 10 AM PST.
9:00 AM PST -8 UTC
    • Hotfix 6.3.0.7 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
10:00 AM PST -8 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 6.3.0.7 should restart their console and try downloading the Hotfix.
    • Players who observe issues should report to the #Help forum.

Same as before, once the patch is out, we’ll provide a link out to it. We’re not expecting the downtime to continue past what Bungie has listed, but if it does, we’ll update the article.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Tomb Raider Franchise Sold by Embracer to Amazon for $600M, Amazon to Build Marvel-Like World

Last year, Embrace Group shocked the gaming world when it announced that it has acquired Square Enix’s western studios Crystal Dynamics, Eidos Montreal, Square Enix Montreal along with various IPs for $300 million. Well, it seems the company has already profited from it, as a new report has surfaced that Embracer has sold the Tomb Raider rights to Amazon for a whopping $600 million!

In a report by The Hollywood Reporter, it’s mentioned that Amazon wants to build a Marvel-like franchise using the Tomb Raider brand. The goal of this is to connect the upcoming Tomb Raider TV series, the video game, the movie and possibly even more.

While we don’t know what the title of the next Tomb Raider game, it’s mentioned in the report that there are “additional games” in the franchise that’s likely being considered.

One source with knowledge of the agreement states that this is one of the largest commitments by Amazon after the Lords of the Rings. In comparison, Amazon is said to have spent an estimate $250 million on the rights alone to Lords of the Rings with that deal covering a multiple-season show (which is The Rings of Power), along with spinoffs.

We’ve reached out to Embracer to seek clarification on this, and will update the article if we hear back.

As for the new Tomb Raider game, it was confirmed a few months back that Amazon would be publishing it with Crystal Dynamics at the helm once again.

Source: Fellowship of Fans, The Hollywood Reporter, ResetEra

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Controller Default Mapping Changes via Update 3.2 Outlined

If you play Battlefield 2042 using a controller and just installed today’s massive 3.2 update, chances are you’ve realized something was a bit off. Well, it’s not you, as there have been Battlefield 2042 controller default mapping changes thanks to today’s update.

Battlefield 2042 Controller Default Mapping Changes (PlayStation and Xbox):

If you’ve changed your Controller Settings prior to this update, we encourage taking a moment to update your controls and familiarize yourself with these changes before jumping into a game.

The below changes represent the new Default Mapping layouts for the Xbox and PlayStation controller, some of these buttons can be altered to your liking via Options > Controller

PlayStation Controller (PS4, PS5):

Xbox Controller (Xbox One, Xbox Series):

That’s about it. If you have any issues with how controllers changed in patch 3.2, share them below in the comments.

Source: EA Answers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Update 1.25 Pushed Out This January 31 (Update)

Techland has released Dying Light 2 update 1.25 (PS5 version 1.025), which is tied to the game’s first year anniversary celebration today! Read on for what’s new in the Dying Light 2 January 31 patch notes.

Dying Light 2 Update 1.25 Patch Notes | Dying Light 2 Update 1.025 Patch Notes | Dying Light 2 January 31 Patch Notes:

Update: Techland has revealed what’s in today’s patch and then some! Dive in to the official changelog below.

Community Update #2 (1.9.0)

It’s gonna be Legen-wait for it-dary!
Gain new passive abilities and progress faster than ever before, even when you think you’ve reached the end. See what you’re capable of and take your game to the next level!

PC | XBOX | PS

It’s gonna be Legen-wait for it-dary!
Gain new passive abilities and progress faster than ever before, even when you think you’ve reached the end. See what you’re capable of and take your game to the next level!

Cross-gen for Xbox and PlayStation is here
Ready to explore The City with your friends? With Cross-gen for Xbox & PlayStation, you can now team up with fellow Survivors on different generations of consoles! Team up and have fun!

Ragdolls physics and AI Reaction improvements
We’ve upgraded your experience to include the new, improved ragdoll animations, physics and AI reactions. Infected now behave more more realistically upon taking damage. Equip yourself with the best tools, and check out these enhancements yourself!
● New ragdoll code that more realistically applies the forces of the hits
● New ragdoll presets change the hit reactions of human-sized enemies
● Changed a number of animation-based hit reactions to ragdolls
● Changes to AI behavior around the ledges of buildings

Dynamic Competitions are back
Looking for something new to spice up your online experience? Check out a classic feature from Dying Light — Dynamic Competitions! It will give you the thrill of tackling something unexpected!

Highlights
This update brings a number of major changes that will impact gameplay. Let’s take a look at some of the highlights in this update.
● Players can now experience more immersive and frightening audio during the night chases
● Cutscenes can be skipped by holding down the dedicated button.
● Hazmat Biters won’t explode instantly when hit with a weapon using fire or electric mods
● Players can now determine any amount of crafted items – not only one or all.
● Players can now instantly kill grabbing Biters with the Stab Skill upgrade
● Rare Trophies will now drop more often from Infected
● Newly added apparel — Pilgrim Outfit — granted at the beginning of the game.
● Ability to dodge when looking up
● Improved world textures — selected floors, walls, and surfaces
● Lowered Biter-grabbing frequency
● New 1-handed axe animations — and we’re not stopping with animations improvements there!

Game Update
On top of the changes in the first part of the update notes, we’ve implemented other fixes!
Check them out in the full list below:
● Co-op
○ Any player can now use the host’s Nightrunner Tools during a co-op session, regardless of personal progression in single player
○ Added respawn ability — spawns 45 seconds after death near another player
○ Challenges should now end for all the players if one completes it
○ Ropes will look natural and not warped when swinging
○ Decreased neck sturdiness for lower-tier enemies — takedowns will work properly
○ Changed UI placement of the information about the party
○ Doors in X13 will open properly for the players in the co-op session
○ Fixed issue with players respawn in X13
○ Fixed immunity exploit after repeatedly healing. No more god mode.
○ Fixed jittering of the players’ model while in hiding/vents
○ Improved UI regarding players in need of a revive
○ The list of games found in the online menu will auto-refresh after a failed joining attempt
○ Fixed rare issue with flashlight remaining turned on during Aiden’s flashbacks
○ Fixed rare graphical issues with Military Containers opening and closing repeatedly
○ Fixed TPP animations issue for players using baseball bats
○ Bloody Ties —- fixed matchmaking issues despite owning said story DLC
○ Bloody Ties — fixed issue of music not playing for all players in Rush and Carnage challenges
○ Bloody Ties — players now don’t need to wait for other players in critical moments during timed sequences
○ Bloody Ties — player looks more natural when unlocking the safes
○ Bloody Ties — Rush challenges will end for everyone once the host finishes
○ Bloody Ties — objectives for Spectacles now update properly in UI for all players in co-op
○ Fixed TPP animation of attaching a power cable to the generator
○ Improved co-op widgets of other players — including status icons (poisoned, burned, etc.)
○ Player no longer loses the ability to attack from a turret after a triggered cutscene
○ Let’s Waltz — rope replaced with monkey bar to prevent players from falling to death and blocking the quest’s progress
○ Teleport to the host shortened from 10s to 3s
○ Increased bleeding-out time from 20s to 40s — now you have extra time to help your fallen friends!
○ The player healing his moving friend won’t get dragged down anymore — in other words, healing is stopped if the patient run away
○ Veronika Quest — fixed issue of one invisible NPC for every player in the session
○ Fixed rare occurrences of the host’s difficulty reverting to Normal when other players would leave the game
○ When using the controller, reviving other players won’t unintentionally use up other consumables outside of the medkit selected in the item wheel

● Gameplay
○ Addressed the issue of players being unable to craft lockpicks despite the free space
○ Barb wires around Huntress camp will now inflict damage — beware!
○ Crossbow now has finite ammo in Harper’s Elite Mission
○ Kick attacks are now a little bit faster and more powerful
○ Hurting friendly NPCs won’t count anymore toward “the King of the Hill” goal

● Technical
○ The game will no longer use DRM protection
○ PC only — addressed the issue of the darker picture on certain configurations after one of the last patches
○ PC only — the Carnage Manica shield no longer displays twice when holding the scroll wheel on the mouse
○ PS5 only — Bloody Ties will now load properly when launched from the Resume Activity tab
○ “Heartbeat” sound won’t be audible anymore if the player muted all audio in the game’s settings
○ Increased variation of ferns models in the city
○ Background music for the “Cathedral” quest no longer audible everywhere upon tracking the quest
○ Fixed graphical issue of fog or smoke appearing underwater
○ Fixed graphical issues of buildings’ geometry showing dark gaps in the distance
○ Fixed issue with menu background shaking due to in-game explosions
○ Fixed rare instances of players falling through the elevator’s floor
○ Improved quality of VFX/particle effects
○ SFX are now audible for the weapon’s blast mod explosion
○ Improved shooting animation for crossbows
○ Fixed the issue of missing VO lines
○ Fixed lack of combat music while fighting in GRE Anomalies
○ Fixed rare instances of missing audio after previewing an outfit in the stash
○ Fixed TPP animations for blocking with Cranage Manica while holding 2h weapon
○ Fixes to distant NPCs occasionally stuck in their animation
○ Improved lightning consistency in the game
○ UV Flashlight — increased audio intensity when burning Biters
○ Furniture and other assets moved in a few locations to mitigate clipping anomalies
○ Increased rendering range for volumetric fog and lights
○ Higher resolution for the sky
○ Increased number of objects casting shadows
○ Enhanced transition for LOD of trees
○ General CPU, GPU, and DirectX 12 performance optimizations
○ Improvements to memory usage and performance in longer play sessions
○ PC only — the disappearance of the FSR 2.0 option on certain configurations has been addressed
○ Fixes to True Nightrunner Achievement completion. Please note there may be a need to redo one of the Nightrunner Trials
○ Improved LODs on the Highway leading to X13

● UI
○ Added a quest marker for “Portrait of a Hangover”
○ Added an additional seventh health bar segment for healthy players with over 600 HP
○ Added a tooltip to the map icon for the vendor at Carnage Hall
○ Added a tooltip to the map icon for Severus at Carnage Hall
○ The camouflage icon won’t be replaced anymore by other status icons
○ Clarified quest objectives in “The Master”
○ Fast Travel hint will now be properly added to the Hints Menu
○ The order of icons for mod weapons is no longer different in different parts of UI
○ The “Quest Update” text overlapping the health bar is fixed
○ Improved loading times of Messages of the Day in the main menu
○ Players can now easily swap accessories and Nightrunner tools in the Quick Slot


No official patch notes have been released just yet, which is understandable given there is an anniversary stream set to go live later at 11 am PT/2 pm ET/3 am HKT! In it, Techland promises surprises are in tow, so perhaps new DLC?

There’s also freebies for watching streamers as well:

🎁The birthday of Dying Light 2 promises to be unusual because you don’t need to bring presents — we will share gifts with you! Watch the Dying Light 2 streams on Twitch 31.01 — 07.02, and grab the unique Bozak Bow! (details in pinned comment)
byu/GamerMom1969 indyinglight

While there are no patch notes available yet, we do know some of the stuff included in the patch! Legend levels have apparently been added (via legal-bagel)

Once we know more about today’s patch, we’ll be sure to update the article, so refresh it from time to time.

Update: Post has been updated with official patch notes.

Source: Dying Light

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.