Home > News

Spelunky 2 Update 1.27 Brings Fixes This September 23

Mossmouth has pushed out Spelunky 2 update 1.27, and this brings a few fixes to the game. This is the second title update for Spelunky 2, as we got one this past September 19 which added crossplay and more. Read up on the complete Spelunky 2 September 23 patch notes below.

Spelunky 2 Update 1.27 Patch Notes | Spelunky 2 September 23 Patch Notes:

Here’s what’s listed via the PS4 version’s update history:

  • * Optimized network clock drifting syncing in non-worst case scenarios.

Here are the rest of the changes made today (via Steam):

  • Cross-play with other platforms will only become available after the other platforms are using v1.27
  • Added back cross-play leaderboard filter.
  • Improved clock syncing to be as unobtrusive as possible (may fail to become unobtrusive very rarely) while still syncing properly 98%+ of the time.

That seems to be it. If there are other changes made that’s not mentioned above, leave a comment below and let us know what you spot.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Modern Warfare 2 and Warzone 2 Will Be Separate Downloads Confirms Infinity Ward

If you were one of the many people annoyed at how big Call of Duty: Warzone is, rejoice! While Activision hasn’t revealed just how big Warzone 2 is, take comfort in the fact that for the sequel, you won’t need to download and install a traditional Call of Duty game, as Infinity Ward has confirmed that Modern Warfare 2 and Warzone will be separate downloads.

Speaking to Gamestar, Infinity Ward’s Co-Design Director of Multiplayer for Modern Warfare Joe Cecot confirmed that players can choose to download and install Modern Warfare 2 and Warzone 2 separately, though the integration between games will be “seamless” again. Here’s what Cecot had to say (via Google Translate):

You should be able to download them separately. Still, the integration will be seamless again, so you don’t have to exit the game to switch from Warzone 2 to multiplayer, and vice versa. So this is very quick and easy, but you can still determine the installation yourself. – Joe Cecot, Infinity Ward Co-Design Director of Multiplayer

This is definitely good news, as there are those who might not want to play Modern Warfare 2’s multiplayer though are interested in Warzone 2, and vice versa. At the very least, this gives players an option and help control their disk space.

Speaking of MW2 multiplayer, go read what we think of the beta in our time playing with it here.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: GTA 6 Hacker Arrested in UK, Suspect Is 17 Year Old Teenager

The City of London Police have announced the arrest of a 17-year-old in connection with the Rockstar Games and Uber hacks this month. The suspect is alleged to be the GTA 6 hacker and connected with the Lapsus$ hacking group, which leaked loads of gameplay footage of the still-in-development game.

The arrest took place yesterday on the evening of September 22 in Oxfordshire, as part of an investigation supported by the National Crime Agency’s National Cyber Crime Unit (NCCU).

The teenage suspect is currently in police custody. Lapsus$ has been behind multiple cybersecurity attacks on industry giants in the last few years. The group most recently hacked into Rockstar India’s Slack channel and obtained hours of alpha footage of GTA 6, and allegedly the source code of GTA 6 and GTA 5 as well.

“teapotuberhacker” (as the hacker calls himself) threatened to sell the source code unless contacted by Rockstar with a suitable purchase offer. He has also claimed responsibility for the Uber security breach last week.

Rockstar eventually released a rare statement expressing its disappointment with the leaks, and reassuring players that work would continue on GTA 6 as planned and that there would be no service disruptions for existing products.

We’ll keep our readers informed as this story develops.

Source: Reuters

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

New Destiny 2 Trials of Osiris Rewards and Map This Week September 23, 2022

Those seeking for the latest reward in Destiny 2’s weekly PvP mode, MP1st is here to bring the new Destiny 2 Trials of Osiris rewards and map this week September 23, 2022 edition!

New Destiny 2 Trials of Osiris Rewards This Week September 23, 2022:

Trials of Osiris Map

Javelin-4

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Whistler’s Whim (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Xur Location Today September 23, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today, September 23, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today September 23, 2022 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location

European Dead Zone, Winding Cove


Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Vigilance Wing Kinetic Pulse Rifle  
Hawkmoon Kinetic Hand Cannon Chambered Compensator Hip-Fire Grip Smooth Grip  
Dead Man’s Tale Kinetic Scout Rifle Polygonal Rifling Accurized Rounds Fourth Time’s the Charm Hand-Laid Stock

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Raiden Flux Hunter Chest Armor 4 17 12 2 11 16 62 23 Legendary Shards
Aeon Safe Titan Gauntlets 8 8 18 7 16 9 66 23 Legendary Shards
Lunafaction Boots Warlock Leg Armor 2 13 17 2 16 12 62 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Gnawing Hunger Energy Auto Rifle Corkscrew Rifling // Smallbore Accurized Rounds // Flared Magwell Zen Moment Kill Clip
Code Duello Heavy Rocket Launcher Linear Compensator // Quick Launch Black Powder // High-Velocity Rounds Surplus Frenzy
Seventh Seraph CQC-12 Energy Shotgun Smoothbore // Corkscrew Rifling Appended Mag // Light Mag Lead from Gold Shield Disorient
Fractethyst Kinetic Shotgun Barrel Shroud // Corkscrew Rifling Appended Mag // Extended Mag Dual Loader Thresh
Seventh Seraph VY-7 Energy Submachine Gun Chambered Compensator // Full Bore Steady Rounds // Alloy Magazine Fourth Time’s the Charm Dragonfly
IKELOS_SMG_v1.0.2 Energy Submachine Gun Extended Barrel // Polygonal Rifling Extended Mag // Flared Magwell Dynamic Sway Reduction Surrounded
Friction Fire Kinetic Submachine Gun Chambered Compensator // Polygonal Rifling Extended Mag // Alloy Magazine Killing Wind Wellspring

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Simulator Gauntlets Titan Gauntlets 6 19 6 8 2 20 61 50 Legendary Shards & 1000 Glimmer
Simulator Plate Titan Chest Armor 7 15 9 13 2 12 58 50 Legendary Shards & 1000 Glimmer
Entanglement Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Simulator Helm Titan Helmet 2 19 9 2 22 8 62 50 Legendary Shards & 1000 Glimmer
Simulator Greaves Titan Leg Armor 6 12 10 6 15 9 58 50 Legendary Shards & 1000 Glimmer
Simulator Gloves Warlock Gauntlets 13 16 2 14 2 14 61 50 Legendary Shards & 1000 Glimmer
Simulator Robes Warlock Chest Armor 7 2 19 7 17 6 58 50 Legendary Shards & 1000 Glimmer
Entanglement Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Simulator Hood Warlock Helmet 13 2 16 13 15 2 61 50 Legendary Shards & 1000 Glimmer
Simulator Legs Warlock Leg Armor 16 8 6 9 2 22 63 50 Legendary Shards & 1000 Glimmer
Simulator Grips Hunter Gauntlets 22 7 2 10 12 9 62 50 Legendary Shards & 1000 Glimmer
Simulator Vest Hunter Chest Armor 10 10 11 20 7 2 60 50 Legendary Shards & 1000 Glimmer
Entanglement Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Simulator Mask Hunter Helmet 10 14 6 9 8 14 61 50 Legendary Shards & 1000 Glimmer
Simulator Boots Hunter Leg Armor 14 6 12 14 10 6 62 50 Legendary Shards & 1000 Glimmer

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Gotham Knights: Players Won’t See Everything in a Single Playthrough Due to Each Hero’s Perspective

With Gotham Knights featuring four different protagonists, it seems this will affect the game in not only which hero a gamer plays as, but in the storyline and other stuff, too.

Speaking to PLAY magazine (issue #19), WB Games Montreal’s Game Director Geoff Ellenor and Cinematics Director Wilson Mui talks about how each character essentially has their own story in Gotham Knights, and how gamers won’t be able to see everything in just one playthrough.

WM: Just to be on the record, we actually made four [stories], not just one!

GE: That’s actually true. [laughter] That’s actually true! You will not see all of it in a single playthrough. Just because there’s so much content that is unique to the hero’s perception of what’s going on and what’s happened.

PLAY: Because you can play pretty much any mission as any hero, right? How did you go about making those distinct?

WM: So from the cinematic standpoint, it’s very, very, very challenging. […] Structurally, we’re gonna have a very similar scene that overall falls in the flow for each character, but each character has their own version of that. So because, you know, they move differently, they speak differently, they have different histories with all the different characters, it allows us to make a scene that would be their version of that. If you were to look and play Batgirl, you’re gonna get Batgirl’s version, but if you play Robin, you’re gonna get Robin’s version of that same scene. Some of them are very similar in how they do it, but they’re gonna have little subtle differences.

For those worried about the game’s replayability, this should help a bit in that. Not only will gamers playthrough a new character with a new set of moves and abilities, but it seems even the story will somehow change a bit too.

Gotham Knights is officially releasing on October 25, 2022, for the PS5, Xbox Series X/S, and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Isonzo Update 1.05 Issued for Balancing & Bug Fixes ThIs September 23

BlackMill Games has fired out Isonzo update 1.05 on consoles today (September 23), and this brings a few important balance changes & bug fixes to the World War 1 shooter.

Isonzo Update 1.05 Patch Notes | Isonzo September 23 Patch Notes:

The official Reddit post lists a great number of balancing changes and bug fixes.

Balancing data is being gathered before any major adjustments are made. In addition, saving has been made more robust, providing fallback opportunities and more frequent saving.

Bots have also been adjusted, with a measure that reduces their lethality being re-enabled.

The XP curve, especially for early levels, has been eased in this patch to speed up unlocks and progression.

Call-ins have been made less prominent by reducing screen shake over distance, and adjusting their cooldown times.

Check out the rest of the changes:

  • Fixed Binoculars going through the hand in third person

  • Fixed Officers sometimes holding their weapons wrong after dying while using the whistle

  • Fixed sometimes not being able to spawn because of uniform selection

  • Fixed uniforms randomising on new match start

  • Fixed not being able to fire the Villar Perosa in some scenarios

  • Fixed the Glisenti reload animation

  • Fixed average time per life being displayed wrong in the After Action Menu

  • Improved height positioning for all HMGs across maps to help with player visibility and third person use animations

  • Improved optimization around the Sabotino train objective

  • Increased size for HMG muzzle flashes

  • Improved uniform syncing in squad screen

  • Fixed mechanical overlapping sound at end of match

  • Fixed music sometimes overlapping when sector is changed

  • Fixed wrong music playing in certain situations

  • Fixed squad tags being the wrong colour if a player switches squads

  • Marksman uniforms now use correct gas masks

  • Fixed Austro Hungarian Officer default uniform lighting

  • Fixed snow goggles not showing in customization screen

  • Fixed bandages clipping through the hand in third person

  • Minimap objective icons display objective status

  • Fixed offset muzzle flash for the bodeo

  • Improved Bodeo blackpowder muzzle flash visuals

  • Updated death animations

  • Fixed blood particles being too intense

  • Fixed moustache lighting issues

  • Lowered XP and challenge requirements for progression

  • Nerfed distance at which artillery screen shake affects the player

  • Potential fix for matches abruptly ending when there are still tickets left

  • Fixed gas mask lenses sometimes having odd reflections

  • Rebalanced Officer call-in timings

  • Decreased length of spotted icons above players and static weapons

  • Fixed corpses sometimes blocking vision when using a static weapon

  • Challenge progress reminder is now be shown at every spawn (if desired, the challenge reminder in general can be disabled in UI settings)

  • Improved performance in the Main Menu

  • Potential fix for players getting placed in solo matches instead of a fuller lobby

  • Fixed incorrect map/offensive info showing on the loading screen

  • Improvements to first person weapon sounds

  • Improvements to footsteps sound volume

  • When selecting Advanced custom match options you now get a big red warning

  • Fixed players not swapping to correct weapon in third person

  • Fixed Static weapons breaking if equipping them while aiming down sights

  • Fixed getting stuck in a bleeding state

  • Fixed players sometimes getting stuck in a slow state from bandaging

  • Fix for sometimes not being able to bandage self or others

  • Fixed players sometimes not dying from artillery when they should have

  • Fixes for spawning in objects (ongoing)

  • Bots should no longer vault into the second story of the fort on Cengio

  • Fixed duplicate scoreboard entries for bots

  • Fixed score being displayed for wrong categories in scoreboard

  • Fixed bots always taking same routes to points of interest

  • Fixed bots ignoring getting into combat to swarm the objective instead

  • Bots spread out more during gameplay where possible

  • Fixed defending bots being too focused on one objective if it becomes contested

  • Fixed bots not doing the appropriate amount of damage to players

  • LMGs will no longer auto deploy while the player is moving

  • Fixed missing sound for Lanciarazzi Very

  • Fixed Glisenti and Steyr 1912 clipping through the hand

  • Fixed sometimes being unable to spawn after switching from an Armour perk

  • Fixed corpses sinking into the ground too much

  • Fixed players sometimes being able to join as a third Officer without abilities

  • “Call-in boosting” by shooting two flares is now tracked per Officer, so that one Officer cannot use up the other Officer’s bonus

  • Fixed all players calling out officer call-ins instead of just the Officer

  • Removed unobtainable “Best player” medal

  • Players should no longer lose their match progress if they abruptly quit the game

  • Fixed “Play now” not working correctly in Offline mode

  • Pathing improvements for first sector of Fior

  • Various visual improvements and fixes for maps

  • Various lighting fixes

  • Data saving improvements

  • Performance improvements

  • Tutorial video now available

  • Better protection against the save data corruption error (PlayStation)

  • Possible fix for the ‘hang on main menu loading screen’ during startup (Xbox)

That’s about it. For those keeping score, this is the third patch for the game released in the last 10 days, since we got one back on September 21.

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Deep Rock Galactic Update 1.19 Released This September 23

Ghost Ship Games has fired out Deep Rock Galactic update 1.19 (PS5 version 1.000.019) today for all platforms. This is officially tagged as Season 2: Patch 8 and it comes with German language support and other small bug fixes. Check out the Deep Rock Galactic September 23 patch notes below.

Deep Rock Galactic Update 1.19 Patch Notes | Deep Rock Galactic Update 1.000.019 Patch Notes | Deep Rock Galactic September 23 Patch Notes:

Hello Miners,

OktoberFest can now also be enjoyed in German and other supported languages, and the performance point bar should now start correctly at the mission end screen.

With Love,

The Ghost Ship Crew

Patch Notes 

  • Fixed a visual issue with the Best Wurst Beer Mug x2 Performance Point bonus
  • Tweaked the lights at the Abyss Bar, should now be brighter
  • Added missing translations for Oktober Event
  • Updated the Oktober Splash Screen, scouts face is no longer obscured by a logo

That’s it for the patch notes. Deep Rock Galactic is out now for PC, PlayStation and Xbox. 

Source: Steam

Damien Seeto

Home > News

Temtem Update 2.000.003 Hatches for Patch 1.0.1 This September 23

Crema has released Temtem update 2.000.003, which is for patch version 1.0.1! This brings a host of improvements to the game ranging from balance changes, and fixes. Read on for what’s new in the official Temtem September 23 patch notes.

Temtem Update 2.000.003 Patch Notes | Temtem Update 1.0.1 Patch Notes | Temtem September 23 Patch Notes:

Improvements

  • We’re carrying out a set of improvements to Tamer Pass experience gain:
    • Battles against NPC Tamers will now give Tamer Pass experience. This experience has been added to all of your passes retroactively.
      • While Weekly Challenges and endgame activities, unlocked after completing the story campaign, will still be the easiest and main form of progressing through the Tamer Pass, it was a mistake to leave people progressing through the campaign out of it.
      • With this change, completing the campaign and all side quests will give you ~15 Tamer Pass levels.
      • This new way of gaining experience will stop being granted at Tamer Pass level 20 and higher, in order to prevent (or avoid forcing) players to keep resetting their accounts constantly to farm this XP.
    • All forms of gaining Tamer Pass experience now give 70% more experience, including Weekly Challenges. This experience has been added to all of your passes retroactively, too.
      • While some of the most dedicated players have already reached level 60 on the Pass, we wanted to improve the general feeling of progression on the Tamer Pass for the regular or more casual user.
      • Our goal is that completing the Tamer Pass feels rewarding and is something achievable for the majority of users by dedicating some hours during the week.
      • We’ll still be keeping an eye out for progression to see if there are any further changes needed. We’re also going to do some backend work so it’s easier in the future to change these values on the fly, without the need for a new patch.
  •   We’ve fixed an issue on the recently added new Tempedia icons that offer information on OT and caught Tems, regular and Luma.
    • Some of you might’ve noticed the icons weren’t always accurate or consistent with what you had tamed in the past. It was missing pre-evolutions, or anything that wasn’t in the box at the time of the update. We’ve fixed all these and you should now see everything you’ve Tamed since the launch of Arbury, which is when we started keeping track of this data.

Balance

  • 👥Telomere Trait Swaps can now be sold for Feathers: Telomere Hack – Trait Swap for 30 Feathers, and Telomere Hotfix – Trait Swap for 100 Feathers.
  • Evershifting Tower now gives 50% more Feathers.
    • After reviewing our analytics, the Feathers one could obtain by playing the Evershifting Tower were low compared to the amount of time invested. Although we believe the Evershifting Tower has a very steep learning curve, and that better and better runs will be achieved in the future, Feather reward was still far from where we wanted it to be, so we’ve boosted it.
    • The GritArena will receive a similar increase in Feathers in the next patch.
  • TemSafari now gives less Feathers. Since this is a formula and not a fixed number, we can’t give you an exact percentage.
    • Opposingly to the Evershifting Tower, analytics showed that the Feather gain was high for the time investment, and it was over the rest of activities and far from where we wanted it to be.

Fixes

Fixes in this patch vary heavily between platforms. Some of these fixes were already applied to certain platforms on version 1.0. We will eventually equalize all fixes across all platforms, but this could take a couple more patches, so for the time being please pay attention to the platform indicator above the fixes.

All platforms:

  • Fixed a hardlock when interacting with an invisible NPC at the Evershifting Tower.
  • Fixed not being able to progress on the quest Rebuilding Bridges. Please note: if you have already started the Naolin quest for Tamer’s Paradise you won’t be able to complete Rebuilding Bridges. This will be fixed in the next patch.
  • Fixed getting softlocked in the Archtamers’ cinematic while being in a Co-op Party where one of the players had completed the Archtamers Challenge and the other one hadn’t.
  • Fixed getting stuck after fighting two NPCs at the Xolot Reservoir.
  • Fixed Tamer’s Paradise Tokens quantity not updating client-wise after doing an activity.
  • 👥Fixed a delivery quest that could not be completed (Exhausted Refugee in Tucma).
  • Fixed not being able to deliver the Postal Delivery to Local Scholar in Zadar.
  • Fixed being able to put the Early Access Crystal Skates’ furniture in the Vault client-wise and not being able to use the Vault after that.
  • Fixed a initial Evershifting Tower room that had no exit door.
  • Fixed not being able to properly scroll in the bag after opening an items folder.
  • Fixed the speed arrow was not being shown on the battle log while fighting NPCs.
  • 👥Fixed Temtem in the TemDeck being put in the wrong position if a Tamer was moving them between boxes when a ranked match started.
  • Fixed that all gender pronouns were being displayed at once in the description of the Twitch Drops items.
  • 👥Fixed showing a transformed Mimit in the middle of the battle zone if a ranked match started in the exact moment a Tamer was in a wild encounter and their Mimit was in the middle of a transformation.
  • Fixed rainbow and bitonal dyes not showing correctly when applied on the last dye spot of a cosmetic set.
  • Fixed emote images not loading correctly if the player opened and closed the emote wheel fast.
  • Fixed text “Arbury The Alma Matter” in the Pansun.
  • Fixed Temcard seals’ preview background. It now shows a competitive battlezone.
  • Fixed Battle Intro animation preview reproducing twice when entering the Customization/Competitive menu.
  • Fixed Drums emote previewing without animation.
  • Fixed the cosmetics preview getting darker after previewing some mounts.
  • Fixed the Spanish gender pronouns not applying properly when initiating dialog with Yiota at the Prasine Coast.
  • Fixed gears not appearing translated in Spanish.
  • Fixed descriptions of dyes at the Trade House.

Switch, PS5, Xbox:

  • Fixed the gamepad vibration when passing through a jump or from ground to water (and vice versa) while using a flying mount.
  • Fixed the collision of a pickable item remains even after picking it up at the Properton Sewers.

PS5, Xbox:

  • 👥Fixed remaining inside the Dojo Park after reaching 0 encounters.
  • Fixed the possibility of skipping NPC battles in the Evershifting Tower by disconnecting and reconnecting when the NPC engages the player.
  • 👥Fixed players being able to change SVs, TVs and Techs of the Temtem included in a locked Battlebox during a Tournament/Dojo War.
  • 👥Fixed that stickers could be stored in vault.
  • Fixed bag items remaining highlighted after being selected but not used.
  • Fixed the Temessence Phial remaining highlighted in the bag when selecting it and quickly moving the cursor to other item.
  • Fixed selecting the Temessence Phial in the bag with keyboard or gamepad makes the focus go to the first item on the list for a few frames.
  • Fixed the layout of the Premium Store in French when not having sufficient funds to buy an item
  • Fixed an error when trying to open the bag at the first encounter with Max.
  • Fixed an error when using an item from the bag twice on a Temtem of the squad.
  • Fixed losing focus after selling an item at the store.
  • Fixed the scroll when changing between different sections of the Housing inventory menu.
  • Fixed Stowaway running instead of walking in some cutscenes in Arbury. He ran so the player could walk.
  • Fixed previews of housing items while at the Edit House menu.
  • Fixed that previews of some titles show the three gender pronouns instead of just the one corresponding to the player’s choice.
  • Fixed flying mounts leaving ripples when moving above water.
  • Fixed the VFX of the top TMR Tamer holograms in Tamer’s Paradise.
  • Fixed the VFX particles of some mounts.
  • Fixed Umishi’s and Ukama’s 3d models suddenly getting plump in the Gear/Seal equip menu.
  • Fixed player’s bag physics when dismounting from a mount that hid the bag.
  • Fixed some holes in scenery around various places in game.
  • Fixed popping of some scenery in the water reflections at Briçal del Mar.
  • Fixed a missing collision at the Temporium of Lochburg.
  • Fixed the default text when activating and deactivating items from the bag.

Switch:

  • Fixed a black screen and posterior lock that could happen during the evolution scene.
  • Fixed a black screen that could happen while doing a radar on Switch.

PS5:

  • Fixed a shadow not being displayed correctly at the second floor of the Accademia.

Steam:

  • 👥Fixed not getting Shuine’s Idol while doing the Free Matthew quest.
  • Fixed radar chain breaking if one played TemSafari and Evershifting Tower activities.
  • Fixed being able to gain tamer pass experience beyond level 60.
  • Fixed Premium Store prices appearing as zero when the player receives a Lair bonus store discount.
  • Fixed gender pronouns not being applied when talking with the Evershifting Tower minder NPC at Tamer’s Paradise.
  • 👥Fixed that the Data Processing message is always being shown after the initial loading.
  • 👥Fixed that a Temtem with a DNA Strand equipped could be traded without unequipping it.
  • Fixed wrong main quest markers while doing the Omninesia portion of the main quest.
  • Fixed spectating ranked matches was counting towards the completion of the “Defeat enemy Temtem in ranked” Weekly Challenge.
  • Fixed that players could receive trade requests from other players while doing the Evershifting Tower activity.
  • 👥Fixed the Trade House’s advanced filter not working properly if the dropdown was open when the player open the Trade House UI.
  • 👥Fixed captured Mimit maintaining its transformation into the next battle in the Evershifting Tower.
  • Fixed One-Eyed Matthew’s battle intro at Nanga always being displayed in English even if other language is selected.

Other

  • Tamer ID and Temtem version have been hidden from the screen, including battles. You can still see it on your Tamer card, accessible from the character section in the menu.

You can read our review of the game right here to see what we make of it.

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PUBG Update 2.19 Drops for Hotfix This September 23

PUBG Corp. has released (PlayerUnknown’s Battlegrounds) PUBG update 2.19, and this is a hotfix for some issues plaguing the game. Read on for what’s new in the PUBG September 23 patch notes.

PUBG Update 2.19 Patch Notes | PUBG September 23 Patch Notes:

Here’s the announcement from the studio:

[Console] A hotfix has been released to reduce the number of server crashes occurring.

This will only apply to PlayStation and Stadia platforms, however, a separate hotfix will be released on Mon 26th Sept for Xbox.

A download will be required to apply the hotfix.

In addition, Blue Chip Detector spawn rates have also been reduced.

Don’t forget, we just got the big 19.2 patch on September 15, which you can read about here.

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dungeon Defenders Awakened Update 1.05 Slashes Out for Pre-Episode 2 Patch 2 This September 22

Chromatic Games has released Dungeon Defenders Awakened update 1.05 and this is for the pre-episode 2 patch 2! This brings a host of balance changes and gameplay fixes. Read on for the full Dungeon Defenders Awakened September 22 patch notes.

Dungeon Defenders Awakened Update 1.05 Patch Notes | Dungeon Defenders Awakened Pre-Episode 2 Patch 2 Patch Notes | Dungeon Defenders Awakened September 22 Patch Notes:

Balance
  • Tweaked Boss Accessories potential to match that of Lycan King Boss Accessories when dropping at the same quality.
  • Removed Dark Elf Warriors from Mixed Mode Randomization due to their enemy cap causing slow waves.
  • Non-rifted Woodland weapons now drop as act drops instead of as a boss reward to match how fusion versions drop.
  • Massacre waves should move quicker than before when there are less enemies on the map.
  • Rifted Mix Mode should have less overall enemies now to be closer to survival, this won’t be perfect due to the randomness of the Mixed Mode.
  • Siren’s Explosion no longer damages cores and caps out at 75% of defense health
    • Damage against heroes remains unchanged.
Bug Fixes
  • Fixed issue with Mixed mode boss accessories not dropping.
  • Fixed Various VFXs that weren’t being removed causing performance issues.
  • Fixed issue with Dark Elf Warriors getting stuck on Tornado Valley.
  • Fixed issue where players had received wave 1000+ unlocked on specific maps.

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

NBA 2K23 Review – Nothing But Net (PS5)

It’s time to lace up your sneakers and hit the hardwood; NBA 2K23 is finally here. The latest iteration of the basketball simulator has hit the shelves, fully equipped with high-level gameplay, realistic graphics, and, of course, a few controversial player ratings. But it’s natural for sports games to raise a few eyebrows with their ratings, the real question is how does the game perform despite them?

Developer Visual Concepts has strived to create the most realistic basketball experience for gamers by tweaking how players shoot, dribble, and defend. While people might brush off each new sports game as just simply an update to the rosters, Visual Concepts tries to make adjustments on how we should be playing. So, is NBA 2K23 more of the same or is this year’s version a sign of a brighter future?

Takeover the NBA

NBA 2K23 features the same game modes as its predecessor: Franchise, MyCareer, MyTeam, The W, and Jordan Challenges. Most players immediately flock to the MyCareer mode to create their own NBA player to take over the league. Visual Concepts tweaked the shooting mechanics and the player builds to make it more difficult to, essentially, create a super player. In the past games, players would be able to create a max 99-rated player who excelled in virtually every category. Now, you’ll be hard-pressed to only focus on a few key areas in developing your player.

MyCareer has a similar storyline to last year’s game with your player being a controversial draft pick over a seemingly better prospect. Media networks and fans are shocked when the team of your choosing selects you with the eighteenth pick over rival Shep Owens. Before you’re able to make any sort of adjustments to your freshly created player, you’re thrust into a high-intensity fight for the Summer League Championship. Your performance in this title game will heavily influence the coach’s decision on how many minutes you play and what your role will be in the NBA.

Unfortunately, MyCareer brings back the side hustle gigs that you can participate in off the court. You’ll be able to pursue a side career in music, business, and fashion. Instead of having these be just simple side quests, NBA 2K23 splits The City into these specialized districts. By “defeating” the boss in each district, you’ll gain more fans and eventually force a final showdown against Shep. It’s all a bit cringe and over-the-top nonsense, but the NBA is a league full of drama.

Assembling the Squad

While more old-school players might rather dive into Franchise mode to control a team and try to bring home the Larry O’Brien trophy, MyTeam offers a fun twist to team-building. By taking the concept of collecting cards, MyTeam is all about earning card packs and creating a team based on those cards you collect. When you enter this mode, you’ll receive a starter pack that will contain one premier player in the form of an Evolution card. These types of cards can be upgraded by completing various statistical milestones for that player. Another specialized card is the Dynamic Duo. Certain players, like Chauncey Billups and Ben Wallace, were incredible duos together on the court and when you play both of these cards, they’ll receive a boost in their ratings.

At first, you won’t have the ability to create your own team logo or jerseys, but you will be able to create a custom team name. As you grind through MyTeam, you will eventually unlock more customization options for your squad. One of the biggest changes in NBA 2K23’s MyTeam mode is the removal of Contract cards. These cards would only let you keep some players for a limited amount of time, forcing you to be a bit more conservative in how you structure lineups. By removing them, players have more freedom in which players they have on the court. NBA 2K23 also added an online co-op version of Triple Threat, so you can team up with friends in three-on-three matchups.

Reliving Jordan’s Greatest Moments

Arguably the best mode featured in any sports game, the Jordan Challenges takes you down memory lane, revisiting all the major moments that defined Michael Jordan’s career. From his time with the University of North Carolina to winning six titles with the Chicago Bulls, these fifteen moments will confirm when His Airness is the greatest basketball player ever. Not only will you experience how amazing Jordan was, but you can also earn rewards that can be redeemed in MyCareer and MyTeam. Each moment will have a set of three conditions for you to meet to earn stars for a total of 45 stars.

Of the 15 challenges, there is only one where you won’t play the entire game. With each game having quarters of six minutes, it could take upwards of seven hours to fully complete all the Jordan Challenges. The game has a historic filter that will make the graphics look older like the game was being played back in the ’80s and ’90s; if you find the filter to be too distracting, you can disable it in the menu.

Verdict

At first glance, NBA 2K23 appears to be more of the same, but the gameplay adjustments made by Visual Concepts are more than enough for this year’s game to be accepted with open arms. The changes in the shot mechanics and making it more difficult to create godly players in MyCareer might make some players upset but will be beneficial for the game in the long run. MyTeam is still a fun team-building mode, and with the removal of contract cards, should be a more viable option as opposed to a normal Franchise. The player ratings will be a hot topic, as I’m not sure how we can rate the Los Angeles Lakers among the top teams when their third-best player is a 78 overall, but that’s an issue that might never be solved. Ultimately, NBA 2K23 isn’t simply a carbon copy of previous iterations and should be viewed as a step in the right direction for 2K’s continued evolution.

Final Score: 7.5/10

Pros:

  • Experience key moments in Michael Jordan’s career
  • Changes in shot mechanics
  • More difficult to create godly MyCareer player

Cons:

  • Cringe MyCareer storyline
  • Some player ratings are headscratchers

NBA 2K23 Review code was provided by the publisher. Version tested using the PS5 version. You can read MP1st’s review and scoring policy right here.

Avery Feyrer

Author

Home > News

Construction Simulator Update 1.04 Wrecks Out for Hotfix 1 This September 22

Developer Software Entwicklung has released Construction Simulator update 1.04, and this is for the game’s hotfix 1! This brings a small list of fixes for the game, which are listed in the official Construction Simulator September 22 patch notes.

Construction Simulator Update 1.04 Patch Notes | Construction Simulator Hotfix 1 Patch Notes | Construction Simulator September 22 Patch Notes:

We just released the Hotfix #1 for Construction Simulator here on Steam. This smaller update includes a fix for the multiplayer server settings, introduces the option to turn the dynamic camera off and a change for the default settings for looking around with the mouse. Here are the patch notes:

Patch notes: Hotfix #1
  • Implemented an option to turn the Camera Dynamic off (before, it could be set to “low”, “medium” and “high” only)
  • Camera Controls (Mouse): Changing the default setting to “Always”, so you can look around with the mouse without having to press or hold a button (can be switched to “Toggle” or “Hold” in the settings menu according your needs).
  • Multiplayer: Server fix (next to Europe servers in other regions are now selectable too)

The developers have also said that more updates are incoming, so stay tuned.

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dauntless Update 1.92 Roars Out for Patch 1.11.5 This September 22

Phoenix Labs has deployed Dauntless update 1.92 (PS5 version 1.000.021), which is for patch version 1.11.5! This brings final chapter of the Dire Discovery season, as well as new bonus events and more! Read on for the full Dauntless September 22 patch notes.

Dauntless Update 1.92 Patch Notes | Dauntless Update 1.000.021 Patch Notes | Dauntless Update 1.11.5 Patch Notes | Dauntless September 22 Patch Notes:

DIRE DISCOVERY: A SHADOW

Uncover the foreboding final chapter of the Dire Discovery season.

NEW BONUS EVENTS

Be on the lookout for new bonus events that will run from now until the end of the year. Each of these minor events will be linked to a character in Ramsgate, offer bonus progression, and a temporary repeatable quest.

For example, during the Bosun’s Bounty event, you will get a bounty token whenever you complete a bounty. Plus, you can complete the Bosun’s repeatable Escalation quest to earn more bounty tokens. Kat’s Weapon Training event will give you double weapon XP and a repeatable Behemoth slaying quest to earn combat merits.

We’re planning to start with five of these minor events and will put them into regular rotation.

Image

BALANCE

TITLES

  • Founder is now a legendary title.
  • Slayer of the Queen is now a legendary title.
 

TRIALS

  • The Umbral Nayzaga Normal Trial now features the Deadly modifier.
  • The Umbral Nayzaga Dauntless Trial now features the Deadly and Fury modifiers.
BUG FIXES

CHALLENGES

  • The challenge related to this season’s Week 9 Story Quest now appears in Week 10.

NAYZAGA

  • Nayzaga’s Mastery card now only lists the current interrupt objective level, instead of all three levels.

SKRAEV

  • Fixed an issue where Skraev’s feathers didn’t animate properly.

UI

  • All journal entries earned as rewards during the Clear Skies season now properly display in the journal screen. This means no more permanent breadcrumbs for this menu item.

Source: Play Dauntless

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

NHL 23 Player Ratings for Top 50 Players Revealed, Along with Top 10 Lists for Positions & Attributes

EA Sports has just revealed the complete Top 50 player ratings for the upcoming NHL 23, along with the Top 10 lists for various positions and attributes.

The list crowns Connor McDavid, star centre and captain of Edmonton Oilers as the #1 Overall Player!

NHL 23 Player Ratings – Top 50 Overall Players:

First Name Last Name Team Position OVR
Connor McDavid Edmonton Oilers Center 95
Auston Matthews Toronto Maple Leafs Center 94
Nathan MacKinnon Colorado Avalanche Center 94
Cale Makar Colorado Avalanche Right Defense 94
Andrei Vasilevskiy Tampa Bay Lightning Goalie 94
Leon Draisaitl Edmonton Oilers Center 93
Roman Josi Nashville Predators Left Defense 93
Sidney Crosby Pittsburgh Penguins Center 93
Patrick Kane Chicago Blackhawks Right Wing 93
Victor Hedman Tampa Bay Lightning Left Defense 93
Igor Shesterkin New York Rangers Goalie 92
Aleksander Barkov Florida Panthers Center 92
Jonathan Huberdeau Calgary Flames Left Wing 92
Artemi Panarin New York Rangers Left Wing 92
Nikita Kucherov Tampa Bay Lightning Right Wing 92
Alex Ovechkin Washington Capitals Left Wing 92
Kirill Kaprizov Minnesota Wild Left Wing 91
David Pastrnak Boston Bruins Right Wing 91
Brad Marchand Boston Bruins Left Wing 91
Mikko Rantanen Colorado Avalanche Right Wing 91
Adam Fox New York Rangers Right Defense 90
Matthew Tkachuk Florida Panthers Left Wing 90
Johnny Gaudreau Columbus Blue Jackets Left Wing 90
Mitchell Marner Toronto Maple Leafs Right Wing 90
Steven Stamkos Tampa Bay Lightning Center 90
Jacob Markstrom Calgary Flames Goalie 90
Connor Hellebuyck Winnipeg Jets Goalie 90
John Gibson Anaheim Ducks Goalie 90
Kyle Connor Winnipeg Jets Left Wing 90
John Carlson Washington Capitals Right Defense 90
Evgeni Malkin Pittsburgh Penguins Center 90
Patrice Bergeron Boston Bruins Center 89
Charlie McAvoy Boston Bruins Right Defense 89
Sebastian Aho Carolina Hurricanes Center 89
Elias Lindholm Calgary Flames Center 89
Gabriel Landeskog Colorado Avalanche Left Wing 89
Dylan Larkin Detroit Red Wings Center 89
Filip Forsberg Nashville Predators Left Wing 89
Anze Kopitar Los Angeles Kings Center 89
Mark Stone Vegas Golden Knights Right Wing 89
Brayden Point Tampa Bay Lightning Center 89
Alex Pietrangelo Vegas Golden Knights Right Defense 89
Alex DeBrincat Ottawa Senators Right Wing 89
Jack Eichel Vegas Golden Knights Center 89
Juuse Saros Nashville Predators Goalie 89
Aaron Ekblad Florida Panthers Right Defense 89
Drew Doughty Los Angeles Kings Right Defense 89
Mark Scheifele Winnipeg Jets Center 89
Frederik Andersen Carolina Hurricanes Goalie 89
Thatcher Demko Vancouver Canucks Goalie 89

NHL 23 Top 10 Centres:
nhl 23 player ratings

First Name Last Name Team Position OVR
Connor McDavid Edmonton Oilers Center 95
Auston Matthews Toronto Maple Leafs Center 94
Nathan MacKinnon Colorado Avalanche Center 94
Leon Draisaitl Edmonton Oilers Center 93
Sidney Crosby Pittsburgh Penguins Center 93
Aleksander Barkov Florida Panthers Center 92
Steven Stamkos Tampa Bay Lightning Center 90
Evgeni Malkin Pittsburgh Penguins Center 90
Sebastian Aho Carolina Hurricanes Center 89
Patrice Bergeron Boston Bruins Center 89

NHL 23 Top 10 Left Defensemen:

nhl 23 player ratings

First Name Last Name Team Position OVR
Roman Josi Nashville Predators Left Defense 93
Victor Hedman Tampa Bay Lightning Left Defense 93
Devon Toews Colorado Avalanche Left Defense 88
Morgan Rielly Toronto Maple Leafs Left Defense 88
Miro Heiskanen Dallas Stars Defense 88
Rasmus Dahlin Buffalo Sabres Left Defense 88
Quinn Hughes Vancouver Canucks Left Defense 87
Zach Werenski Columbus Blue Jackets Left Defense 87
Jaccob Slavin Carolina Hurricanes Left Defense 87
Shea Theodore Vegas Golden Knights Left Defense 87

NHL 23 Top 10 Right Defensemen:

nhl 23 player ratings

First Name Last Name Team Position OVR
Cale Makar Colorado Avalanche Right Defense 94
Adam Fox New York Rangers Right Defense 90
John Carlson Washington Capitals Right Defense 90
Charlie McAvoy Boston Bruins Right Defense 89
Alex Pietrangelo Vegas Golden Knights Right Defense 89
Aaron Ekblad Florida Panthers Right Defense 89
Drew Doughty Los Angeles Kings Right Defense 89
Kris Letang Pittsburgh Penguins Right Defense 88
Dougie Hamilton New Jersey Devils Right Defense 88
Moritz Seider Detroit Red Wings Right Defense 87

NHL 23 Top 10 Left Wingers:

nhl 23 player ratings

First Name Last Name Team Position OVR
Jonathan Huberdeau Calgary Flames Left Wing 92
Artemi Panarin New York Rangers Left Wing 92
Alex Ovechkin Washington Capitals Left Wing 92
Brad Marchand Boston Bruins Left Wing 91
Kirill Kaprizov Minnesota Wild Left Wing 91
Johnny Gaudreau Columbus Blue Jackets Left Wing 90
Matthew Tkachuk Florida Panthers Left Wing 90
Kyle Connor Winnipeg Jets Left Wing 90
Gabriel Landeskog Colorado Avalanche Left Wing 89
Filip Forsberg Nashville Predators Left Wing 89

NHL 23 Top 10 Right Wingers:

nhl 23 player ratings

First Name Last Name Team Position OVR
Patrick Kane Chicago Blackhawks Right Wing 93
Nikita Kucherov Tampa Bay Lightning Right Wing 92
Mikko Rantanen Colorado Avalanche Right Wing 91
David Pastrnak Boston Bruins Right Wing 91
Mitchell Marner Toronto Maple Leafs Right Wing 90
Alex DeBrincat Ottawa Senators Right Wing 89
Mark Stone Vegas Golden Knights Right Wing 89
Andrei Svechnikov Carolina Hurricanes Right Wing 88
Vladimir Tarasenko St. Louis Blues Right Wing 88
Jordan Kyrou St. Louis Blues Right Wing 87

NHL 23 Top 10 Goalies:

nhl 23 player ratings

First Name Last Name Team Position OVR
Andrei Vasilevskiy Tampa Bay Lightning Goalie 94
Igor Shesterkin New York Rangers Goalie 92
Connor Hellebuyck Winnipeg Jets Goalie 90
Jacob Markstrom Calgary Flames Goalie 90
John Gibson Anaheim Ducks Goalie 90
Thatcher Demko Vancouver Canucks Goalie 89
Juuse Saros Nashville Predators Goalie 89
Frederik Andersen Carolina Hurricanes Goalie 89
Ilya Sorokin New York Islanders Goalie 88
Sergei Bobrovsky Florida Panthers Goalie 88

NHL 23 Top 10 Speed – Overall:

nhl 23 player ratings

First Name Last Name Team OVR
Connor McDavid Edmonton Oilers 97
Cale Makar Colorado Avalanche 96
Nathan MacKinnon Colorado Avalanche 95
Mathew Barzal New York Islanders 95
Dylan Larkin Detroit Red Wings 93
Matt Duchene Nashville Predators 93
Johnny Gaudreau Columbus Blue Jackets 93
Kasperi Kapanen Pittsburgh Penguins 93
Quinn Hughes Vancouver Canucks 93
Taylor Hall Boston Bruins 93

NHL 23 Top 10 Speed – Centre:

nhl 23 player ratings

First Name Last Name Team OVR
Connor McDavid Edmonton Oilers 97
Nathan MacKinnon Colorado Avalanche 95
Mathew Barzal New York Islanders 95
Dylan Larkin Detroit Red Wings 93
Evgeny Kuznetsov Washington Capitals 93
Matt Duchene Nashville Predators 93
Steven Stamkos Tampa Bay Lightning 92
Jack Eichel Vegas Golden Knights 92
Martin Necas Carolina Hurricanes 91
Jack Hughes New Jersey Devils 90

NHL 23 Top 10 Speed – Defense:

nhl 23 player ratings

First Name Last Name Team OVR
Cale Makar Colorado Avalanche 96
Quinn Hughes Vancouver Canucks 93
Adam Fox New York Rangers 92
Samuel Girard Colorado Avalanche 92
Morgan Rielly Toronto Maple Leafs 91
Ryan Merkley San Jose Sharks 90
Bowen Byram Colorado Avalanche 90
John Klingberg Anaheim Ducks 90
Jared Spurgeon Minnesota Wild 90
Miro Heiskanen Dallas Stars 90

NHL 23 Top 10 Speed – Wingers:

nhl 23 player ratings

First Name Last Name Team OVR
Johnny Gaudreau Columbus Blue Jackets 93
Taylor Hall Boston Bruins 93
Kasperi Kapanen Pittsburgh Penguins 93
Artemi Panarin New York Rangers 92
Nikolaj Ehlers Winnipeg Jets 92
Anthony Duclair Florida Panthers 92
Patrick Kane Chicago Blackhawks 92
Nikita Kucherov Tampa Bay Lightning 92
David Pastrnak Boston Bruins 92
Alex DeBrincat Ottawa Senators 92

NHL 23 Top 10 Strength:

nhl 23 player ratings

First Name Last Name Team Position OVR
Milan Lucic Calgary Flames Left Wing 93
Jamie Oleksiak Seattle Kraken Left Defense 93
Tom Wilson Washington Capitals Right Wing 93
Alex Ovechkin Washington Capitals Left Wing 93
Victor Hedman Tampa Bay Lightning Left Defense 93
Ryan Reaves New York Rangers Right Wing 92
Zack Kassian Arizona Coyotes Right Wing 92
Leon Draisaitl Edmonton Oilers Center 92
Evgeni Malkin Pittsburgh Penguins Center 92
Roman Josi Nashville Predators Left Defense 92

NHL 23 Top 10 Body Checking:

nhl 23 player ratings

First Name Last Name Team Position OVR
Radko Gudas Florida Panthers Right Defense 94
Matt Martin New York Islanders Left Wing 93
Ryan Reaves New York Rangers Right Wing 93
Milan Lucic Calgary Flames Left Wing 93
Tom Wilson Washington Capitals Right Wing 92
Tanner Jeannot Nashville Predators Left Wing 91
Brady Tkachuk Ottawa Senators Left Wing 91
Nicolas Deslauriers Philadelphia Flyers Left Wing 91
Luke Schenn Vancouver Canucks Right Defense 91
Zack Kassian Arizona Coyotes Right Wing 91

NHL 23 Top 10 Skills – Deking:

nhl 23 player ratings

First Name Last Name Team Position OVR
Cale Makar Colorado Avalanche Right Defense 97
Connor McDavid Edmonton Oilers Center 97
Nikita Kucherov Tampa Bay Lightning Right Wing 96
Artemi Panarin New York Rangers Left Wing 96
Patrick Kane Chicago Blackhawks Right Wing 96
Johnny Gaudreau Columbus Blue Jackets Left Wing 96
David Pastrnak Boston Bruins Right Wing 95
Kirill Kaprizov Minnesota Wild Left Wing 94
Nathan MacKinnon Colorado Avalanche Center 94
Mitchell Marner Toronto Maple Leafs Right Wing 94

NHL 23 Top 10 Skills – Slap Shot Power:

nhl 23 player ratings

First Name Last Name Team Position OVR
Alex Ovechkin Washington Capitals Left Wing 96
Victor Hedman Tampa Bay Lightning Left Defense 94
Steven Stamkos Tampa Bay Lightning Center 94
Patrik Laine Columbus Blue Jackets Right Wing 94
Adam Pelech New York Islanders Left Defense 93
Andrei Svechnikov Carolina Hurricanes Right Wing 93
Colton Parayko St. Louis Blues Right Defense 93
John Carlson Washington Capitals Right Defense 93
Kaapo Kakko New York Rangers Right Wing 92
Nathan MacKinnon Colorado Avalanche Center 92

NHL 23 Top 10 Skills – Wrist Shot Power:

nhl 23 player ratings

First Name Last Name Team Position OVR
Auston Matthews Toronto Maple Leafs Center 94
Alex Ovechkin Washington Capitals Left Wing 94
Patrik Laine Columbus Blue Jackets Right Wing 93
John Carlson Washington Capitals Right Defense 93
Andrei Svechnikov Carolina Hurricanes Right Wing 92
Leon Draisaitl Edmonton Oilers Center 92
Steven Stamkos Tampa Bay Lightning Center 92
Nathan MacKinnon Colorado Avalanche Center 92
Nikita Kucherov Tampa Bay Lightning Right Wing 92
Evgeni Malkin Pittsburgh Penguins Center 92

NHL 23 Top 10 EU Players:

nhl 23 player ratings

First Name Last Name Team Position OVR
Andrei Vasilevskiy Tampa Bay Lightning Goalie 94
Leon Draisaitl Edmonton Oilers Center 93
Roman Josi Nashville Predators Left Defense 93
Victor Hedman Tampa Bay Lightning Left Defense 93
Igor Shesterkin New York Rangers Goalie 92
Aleksander Barkov Florida Panthers Center 92
Nikita Kucherov Tampa Bay Lightning Right Wing 92
Artemi Panarin New York Rangers Left Wing 92
Alex Ovechkin Washington Capitals Left Wing 92
Kirill Kaprizov Minnesota Wild Left Wing 91

NHL 23 Top 10 Under 23:

nhl 23 player ratings

First Name Last Name Team Position OVR
Andrei Svechnikov Carolina Hurricanes Right Wing 88
Rasmus Dahlin Buffalo Sabres Left Defense 88
Trevor Zegras Anaheim Ducks Center 87
Jack Hughes New Jersey Devils Center 87
Moritz Seider Detroit Red Wings Right Defense 87
Bowen Byram Colorado Avalanche Left Defense 85
Tim Stützle Ottawa Senators Center 85
Spencer Knight Florida Panthers Goalie 84
Noah Dobson New York Islanders Right Defense 84
Cole Caufield Montreal Canadiens Right Wing 84

And that’s about it for the complete NHL 23 Player Ratings and Top 10 Lists! Let us know in the comments below if you agree with the ratings or not.

NHL 23 will be available worldwide on October 15 for the PS5, PS4, Xbox Series X|S, and Xbox One.

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

A Plague Tale Requiem Game Length to Be 15-18 Hours Long With “No Filler”

A Plague Tale fans hoping for a lengthy campaign in the long awaited sequel, The A Plague Tale Requiem game length has been revealed, and fans will be happy to know that Asobo Studio has upped the time to complete it over the first game, though not at the cost of packing it with unwanted fillers. 

How Long Is A Plague Tale Requiem?

Speaking in the latest issue of PLAY Magazine (issue #19), Asobo Studio’s Lead Level Designer Kevin Pinson revealed that players can expect A Plague Tale Requiem’s campaign to run somewhere between 15-18 hours long. Do note that this suggested length is based from their own playthroughs, meaning it could potentially be shorter, or longer depending on the player. 

Of course, with the campaign being nearly double the length of the original, some of you may be thinking to yourselves that this means that the studio has “padded” the game for the sake of making it longer. Well, at least according to Kevin, that isn’t the case, with publisher Focus Interactive even encouraging the team to make it however long they wanted, as long as they were able to tell the story that they wanted. 

“It’s about pacing, there’s no filler, there’s no trying to make it longer because we needed to,” Pinson assures Play Magazine. “Our publisher Focus Interactive encourages us to do the length that we want to do for the game for the story we want to tell. So we’re not aiming for a specific amount of hours. This is not something that we take into account when we first design the game. We are a small team of 70 people so we have to be really drastic about our choices.”

Great to see when a studio is given enough flexibility, and we cannot wait to see it all unfold next month when A Plague Tale Requiem launches on October 18 for the PS5, Xbox Series, and PC. 

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Diablo 2 Resurrected Update 1.21 Delivers Terror Zones in Patch 2.5 This Sept. 22

Blizzard has pushed out Diablo 2 Resurrected update 1.21 (PS5 version 1.021) today, and this is for patch version 2.5! In the update, players can expect Terror Zones, a look at the Ladder Season 2 and more! Read on for the info-filled Diablo 2 Resurrected September 22 patch notes below.

Diablo 2 Resurrected Update 1.21 Patch Notes | Diablo 2 Resurrected Update 1.021 Patch Notes | Diablo 2 Resurrected Update 2.5 Patch Notes | Diablo 2 Resurrected September 22 Patch Notes: 

TERROR ZONES

The journey to level 99 is a celebrated experience for players and quite the milestone if achieved—a rite of passage, even. We want the journey to level 99 to be accessible to a larger population of players, offer more variety other than repeatedly farming Baal, Diablo, and Nihlathak, and most importantly, remain challenging. This is where Terror Zones come in. As we get into details, please note that players can choose to opt-out of Terror Zones if desired.

To unlock the Terror Zones feature, you must defeat Baal per character, per difficulty using any expansion character—existing characters that have already fulfilled the requirements will automatically have this feature unlocked. Once Ladder Season Two begins, players will need to meet the aforementioned requirements to unlock Terror Zones for their new ladder characters.

When playing a Terror Zone-enabled game, every hour, diabolical tremors infused with the Lord of Destruction’s unwavering corruption creep into specific zones, emboldening the monsters within, and terrorizing them. The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty. The experience received and the loot dropped by killing a terrorized monster will be based on this new level—terrorized monsters will also grant additional experience points.

Here are the level details for each monster type per difficulty:

Normal

  • Base: +2 levels up to level 45
  • Champion: +4 levels up to level 47
  • Unique: +5 levels up to level 48

Nightmare

  • Base: +2 levels up to level 71
  • Champion: +4 levels up to level 73
  • Unique: +5 levels up to level 74

Hell

  • Base: +2 levels up to level 96
  • Champion: +4 levels up to level 98
  • Unique: +5 levels up to level 99

The base player level used for the above calculations are taken from the creator of the game. If the host leaves the game, a new player will be selected for the base once the next Terror Zone is announced. Upon entering a Terror Zone-enabled game, you’ll be informed of the current terrorized areas through a message sent to you via the Chat Box. When the time for new terrorized zones draws near, you will be informed of the impending changes via the Chat Box.

In addition, you will be informed that you’re entering a terrorized area by several indicators:

  • Unique iconography next to a terrorized monster’s name
  • On-screen text and messaging
  • Special audio cue
  • In-game text on the auto-map
  • Unique environmental lighting
  • Ember visual effects

Waypoints have also received some changes to assist in locating the current Terror Zone:

  • An icon will display on the Waypoint menu next to the Waypoint that is closest to the current Terror Zone.
  • The Waypoint closest to the current Terror Zone will have its name displayed in a purple font.

Here’s a complete list of all the zones that can become terrorized:

Act I

Blood Moor and Den of Evil
Cold Plains and The Cave 
Burial Grounds, The Crypt, and the Mausoleum 
Stony Field 
Dark Wood 
The Forgotten Tower 
Jail 
Cathedral and Catacombs 
The Pit 
Tristram 
Moo Moo Farm 

Act II

Sewers
Rocky Waste and Stony Tomb 
Dry Hills and Halls of the Dead 
Far Oasis 
Lost City, Valley of Snakes, and Claw Viper Temple 
Arcane Sanctuary 
Tal Rasha’s Tombs 

Act III

Spider Forest and Spider Cavern
Flayer Jungle and Flayer Dungeon
Kurast Bazaar, Ruined Temple, and Disused Fane
Kurast Sewers
Travincal
Durance of Hate

Act IV

Outer Steppes and Plains of Despair
River of Flame/City of the Damned 
Chaos Sanctuary 

Act V

Bloody Foothills
Frigid Highlands 
Glacial Trail 
Crystalline Passage and Frozen River 
Arreat Plateau 
Nihlathak’s Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught 
Ancient’s Way and Icy Cellar 
Worldstone Keep, Throne of Destruction, and Worldstone Chamber

LADDER SEASON TWO

Our first Ladder Season for Diablo II: Resurrected has been an absolute success—adept heroes raced to save Sanctuary, some cementing their name on the leaderboard, but all of them striking fear into the tormented hearts of their demonic adversaries in the process.

Ladder Season Two will begin on October 6, ushering in a new opportunity for brave heroes to race to level 99 and amass powerful loot along the way. This will also be the first Ladder Season with Terror Zones! Can you handle the increased ferocity of the Burning Hells, or will you perish under their amplified might? We cannot wait to see how Terror Zones will influence the leaderboard, or hopefully, allow new players the opportunity to see their name on it for the first time.

We’ll also introduce six new Sundering Charms with Ladder Season Two, more information about these can be found in the next section.

As it was with the previous season, Ladder Season Two will feature four different modes:

Version Description
Pre-Expansion Ladder The standard version of Ladder play that encompasses playing only with the original four acts.
Pre-Expansion Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing only with the original four acts.
Ladder The standard version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.
Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.

For those new to Ladder Seasons, you might be wondering what happens to your Shared Stash loot once the current season ends.

Once Ladder Season One ends, all Ladder characters will be transferred to their respective non-ladder group. All items in that character group’s shared stash go into a new Withdraw Only set of Shared Stash tabs, denoted by a check marked Past box. You will have all of Ladder Season Two to withdraw any items you would like to keep. When Ladder Season Two ends, this withdraw only set of stash tabs will be overridden with any items in the Ladder Season Two Shared Stash. Be sure to get any items out before then or they will be forever lost!

NEW SUNDERING CHARMS

In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.

To promote increased class build diversity, we have introduced six Sundering Charms that allow the player to break specific monster immunity types while the charm is in their inventory. Once Ladder Season Two begins on October 6, Sundering Charms will be a possible drop for new Ladder characters. These new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty.

You’ll notice a new keyword below called Sunder. This keyword means that if a monster has immunity to a specific damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players. There is one tradeoff that comes with the Sundering Charms: while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type. The specific percent that your resistance is reduced by the Sundering Charm will vary per charm, so look out for the charms offering the most advantageous percentages to maximize your build. Any abilities granted by a Sundering Charm will also extend to your pets and summons, so keep that in mind as you upgrade your character.

The Black Cleft

  • Monster Magic Immunity if Sundered
  • Magic Resist –45% to -65%

The Bone Break

  • Monster Physical Immunity is Sundered
  • Physical Damage Received Increased by 10% to 30%

The Cold Rupture

  • Monster Cold Immunity is Sundered
  • Cold Resist –70% to -90%

The Crack of the Heavens

  • Monster Lightning Immunity is Sundered
  • Lightning Resist –70% to -90%

The Flame Rift

  • Monster Fire Immunity is Sundered
  • Fire Resist –70% to -90%

The Rotting Fissure

  • Monster Poison Immunity is Sundered
  • Poison Resist –70% to -90%

Developer’s Note: We have heard much of the community’s thoughts on how the new Sunder Charms work with the sorceresses Cold Mastery ability. Looking at the percentage of monsters that are cold immune, the trade-offs of having to gain and equip a new grand charm, and re-checking our damage output, we feel the current behavior of Cold Mastery is not significantly more powerful than many of the other abilities affected by Sunder and does not need to change at this time.

PATCH NOTES

Gameplay/Quality of Life

  • Added additional warning text to the mercenary confirmation prompt if your previous mercenary still has items equipped.
  • Damage value for the Paladin’s Thorns aura is now present on the character menu.
  • Dead Finger Mages now reset correctly to their original state when revived by Necromancers.
  • Fixed an issue where casting delays could desync at very high ping.
  • Fixed an issue where monster unique mods were triggering from another unique mod’s trigger. For example, monsters that were both lightning and fire enchanted created an explosion every time they were put into hit recovery (Ex: repeatedly hit by Warcry).
  • Fixed a rare issue where item names on the ground would erratically flicker and shift while pathing around them.
  • Fixed an issue where players and monsters were able to walk through doors that visually looked closed.
  • Fixed an issue where certain Rune Words could not be repaired in the same game session they were created.
  • Fixed an issue where loading a character on a console that was created on PC was causing texture and lighting issues on console.
  • Fixed an issue that would occur when binding a skill to a multi-key binding (Ex: Ctrl + X, Alt + X) the action bound to the first key became unbound from that key.
  • Fixed an issue where the game name and password were not properly updating and displaying in-game when toggling the setting for showing it.
  • Fixed an issue where updates to stats, skills, or quests were displaying when no updates were available.
  • Fixed an issue where hardcore character names were not displaying in red text on the character list.
  • Fixed an issue with the Legacy Graphics gamble refresh icon containing graphical artifacts and corruption.
  • Fixed an issue where single and dual-wielding basic attacks with Claw weapons could have inconsistent attack speeds.
  • Fixed an issue where flags associated with previous characters (Ladder, Hardcore, and Classic) would persist for newly created characters in the Legacy Graphics Character Creation Screen.
  • Fixed an issue where the “buy” button legend in the vendor window would not display on the first weapons tab.
  • Fixed an issue where certain VFX were causing graphical corruption when fighting Uber Diablo.
  • Fixed an issue where Iron Golems could lose the aura granted by the item they were created with when the Golem was frozen.
  • Chosen game settings now persist in lobby game creation and filtering rather than being reset.
  • Fixed an issue where Iron Golems created in a previous game would disappear instead of teleporting to you.
  • Fixed an issue where performing a weapon swap during a trade would sometimes freeze the game.
  • Fixed an issue where visuals effects granted by set bonuses would sometimes toggle on and off.
  • Fixed an issue where environmental screen-space VFX were not playing.
  • Fixed an issue where Iron Golems summoned through a charge of the skill (Ex: granted by Metalgrid) would disappear when performing an inventory update.
  • Fixed an issue where Iron Golems created by a charged skill would not save between games.
  • Fixed an issue where players on console and controller would sometimes get the red-flash indicator for health loss while performing an inventory update.
  • Fixed an issue where the Horadric Cube could not be quick-dropped if there were items in it when playing on console or with a controller.
  • Fixed an issue where similar items weren’t grouping together when auto-populating into the belt while using a controller.
  • Fixed various issues when quick-moving a belt with items in the additional belt slots it provides while using a controller.
  • Fixed an issue where you sometimes couldn’t quick-equip an item that has its requirement met by another equipped item.
  • Fixed an issue where an item with requirement reductions would sometimes still show as requirements not met when equipped on a mercenary.
  • Fixed a desync with mana values when the consumption and regeneration of mana happened in a short frame window.
  • Fixed an issue where Quick Cast would sometimes restore the previous skill to the wrong mouse button.
  • Act V Dual-Wielding mercenaries now accurately animates two attack swings instead of one.
  • Fixed an issue where there were no corresponding Suicide Minion versions of the three guest Minion variants. These guest Minions will no longer visually transform into a skeleton and continuously stack explosion damage when whipped by Nihlathak or an Overseer.
  • Fixed an issue where Fist of the Heavens could unintentionally be used when it was bound on controller or assigned to left click on M+KB.
  • Fixed an issue where pets summoned by “chance to cast” skills on items would disappear after performing an inventory update.
  • Fixed an issue where Ravens summoned by charged skills would disappear after a few seconds.
  • Necromancer
    • Difficulty penalties for life drain now apply to the Blood Golem’s attacks.
    • Fixed an issue where Blood Golem was not correctly stealing life from a PvP opponent.
  • Fixed an issue where the experience sharing calculation for an eight-player party would rarely overflow and award less experience than normal.

PC-Specific Fixes

  • Added functionality to revoke and undo friend rejection so it’s no longer a permanent rejection.
  • Fixed an issue where the “/friends list” chat command was being truncated after 256 characters.
  • Removed the ability to bind the Print Screen key.
  • Fixed an issue where if the players opened chat after dying with Legacy Graphics active, all controls stopped functioning.
  • Fixed an issue if a linked item in chat exceeded one line, the item was unable to be selected and shown.
  • Fixed an issue where if a player entered the lobby, then entered a game, the difficulty selection would be blank upon returning to the lobby.
  • Removed the scroll bar and buttons from the autosuggest menu for chat commands.
  • Fixed an issue where if a skill was bound, then the key was removed from the skill binding, the unbound skill would still display without a binding.
  • Improved the scrolling on the ladder season, ladder type, and class drop-down in the ladder tab in the online lobby.
  • Fixed a tooltip that incorrectly stated “Show game name and password” to correctly state “Show game name.”
  • Fixed an issue where the latency indicator visual in the lobby was off center.
  • Fixed an issue where if the player activates controller mode while in the lobby, the latency indicator visual would disappear.
  • Skills can now always be set to the left or right slots, regardless of if you meet the requirements to use them.
  • Fixed an issue where rings were always quick-equipped to the right-hand slot, even if the left-hand slot was open.
  • M+KB can now quick-equip and quick-unequip items to and from their character and mercenary.
  • Fixed an issue where dragging an item onto a mercenary’s portrait was not swapping their currently equipped item.
  • Text-to-speech now uses Voice (installed on Windows) which corresponds to the voice language selected (Set in Battle.net launcher).
  • Text-to-speech option reads out all chat commands regardless of channel.
  • Text-to-speech, when reading an item link, will now only read the item text instead of including various numbers and letters.
  • Added an in-game icon to represent friends who are online playing Overwatch 2.
  • Fixed an issue where whispering someone in a different channel would not automatically bring the user to the whisper channel with the other user.

Console-Specific Fixes

  • Character names are now correctly shown in the Game Details screen.
  • Classic characters can no longer create a game targeting any non-classic content (Ex: Act V) in the Game Creator menu.
  • Updated the icon on the Game Creator menu to further differentiate from the Search Menu.
  • Updated the magnifying glass icon in the Game List Search to match the text color.
  • Fixed an issue where the Ladder Season end message was incorrectly displaying on the front end.
  • Fixed an issue where connecting a second controller that logs into a different user would cause the game to lose connection.
  • Improved the Ladder leaderboard loading on PS4 / PS5.
  • Fixed a rare issue where Unknown could appear in console’s language if language was changed while in-game.
  • Fixed an issue on Switch where the quest log tab text was being cut off in Italian.
  • Fixed an issue where the Ladder end time displayed the time inaccurately.
  • Fixed an issue where dying would disable the Emote Wheel.
  • Closing the inventory on controller with an item in your cursor will now try to place the item in your inventory before dropping it.

Localization

  • Updated gender pronoun strings that referred to the player from “his / her” to the neutral counterpart “their.”
  • Added a prefix for online Uber Diablo messages received in offline games.
  • Added localization translations for the automap tooltip.
  • Fixed an issue where the maximum gold in-game text for Polish, Russian, Mexican Spanish, and Portuguese languages were exceeding their bounds in the UI.
  • Fixed a variety of equipped skill names that were exceeding their bounds in the UI for the Russian and Polish languages.
  • Removed unnecessary spacing between tabs on PC in the quest log, waypoints, and player stash UI screens when playing with a controller while using the large font option.
  • Changed the date formatting for Japan to be displayed as Year / Month / Day.
  • Fixed a typo in the Japanese translations for quick equip and unequip to mercenary tooltip.

Stability

  • Fixed a crash on PC that occurred when resizing the client window while in the lobby.
  • Improved game join and game create backend request for a smoother player experience.
  • Various game stability improvements.

Modding

We have made some changes to enhance the offline single-player modding experience. While these changes will cause compatibility issues for current offline single-player mods, they will allow for further customization options for mod developers.

  • Added a new file: LevelGroups.txt. This file allows levels to be grouped together for the purpose of condensing Terror Zones messages.
  • Added a new file: hirelingdesc.txt. This file defines hireling data specific to the monsterclass but not the hireling statblock. Currently it only controls voice type.
  • Various mercenary UI attributes are now modifiable through data. This includes skill icons, inventory slot backgrounds, and class names.
  • New AI parameters have been added to the mercenary’s AI for the purpose of removing hardcoding. See monai.txt for details.
  • Removed hardcoded relationships for beltable items. Similar items are now determined by spell type for scrolls and item type for everything else.
  • Fixed a crash on controller when using new player skills that are listed after the vanilla skills.

Save Data Changes

Some changes to save data have been made in “ItemStatCost.txt”. If an existing single player mod has edited these values, then their mod’s saves may become corrupted when migrating old saves to the new save version. It is recommended to create backups of existing saves before loading them.

  1. “damageresist” and “magicresist”
    1. Save Bits: 8 -> 9
    2. Save Add: 0 -> 200
  2. “fireresist”, “lightresist”, “coldresist”, and “poisonresist”
    1. Save Bits: 8 -> 9
    2. Save Add: 50 -> 200

Text File Column Changes

Developers of existing offline single player mods can remake their changes with the new data, or they can add the new columns before merging.

levels.txt

  • “LevelGroup”

monstats.txt

  • “CannotDesecrate”
  • “NoShldBlock” -> “ShieldBlockOverride”

skillsdesc.txt

  • “hireableiconcel”

soundenviron.txt

  • “InheritEnvrionment”

Source: Blizzard

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 1.060 Released for Patch 6.2.0.6 This September 22

Destiny 2 update 1.060 has been released by Bungie on all platforms today. For those keeping tabs, Bungie is calling this patch version 6.2.0.6, which is a jump from the previously released 6.2.0.4 patch. The title update was released during today’s maintenance period. Read on for the Destiny 2 September 22 patch notes.

Destiny 2 Update 1.060 Patch Notes | Destiny 2 Update 6.2.0.6 Patch Notes | Destiny 2 September 22 Patch Notes:

ACTIVITIES 

CRUCIBLE 

  • Adjusted map frequency weighting for Disjunction and Cathedral of Dusk. 
  • Fixed an issue where Players could not progress the weekly Crucible challenge in Crucible Labs. 

KING´S FALL RAID 

  • Fixed an issue where the Daughters of Oryx were taking extra damage from Rocket Launchers and other sources. 
  • Fixed an issue where players were able to survive certain wipe mechanics throughout the activity. 
  • Fixed an issue where players could sometimes spawn behind doors during the Warpriest encounter. 

GAMEPLAY & INVESTMENT 

ARMOR 

  • Fixed an issue where the Seasonal mod Improved Sword Scavenger and leg armor mod Sword Scavenger would stack. If you equip one of these mods you no longer can equip the other. 
  • Additionally, the regular and artifact Machine Gun Scavenger mods were able to stack as well. This has been fixed. 

WEAPONS 

  • Fixed an issue where Touch of Malice blight projectile could affect allies, blinding them and causing them to take increased damage from Weapons of Sorrow.  
  • Fixed an issue where the Touch of Malice final round was incorrectly doubling its damage when hitting a Divinity field. 

ABILITIES 

  • Fixed an issue where the Spark of Feedback Fragment could cause abilities, buffs, and debuffs to stop functioning in rare cases. 

PLATFORMS & SYSTEMS

  • Removed embedded links in Korean purchase dialogs that are not functional on Xbox and PlayStation consoles. 
  • Fixed a crash that could occur at startup on PlayStation 4 when users own a large number of platform entitlements. 
  • Fixed an issue where the 120Hz refresh rate option was missing on PlayStation 5 and Xbox Series X. 
Source: Bungie
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 2.65 Pushed Out for Hotfix 6.2.0.6 This September 22

Bungie has released Destiny 2 update 2.65, and this is for hotfix 6.2.0.6! If you remember the last patch as 6.2.0.4, you’re not wrong, and it seems Bungie has rolled the two hotfixes together for this one. Read on for what’s new in the Destiny 2 hotfix 6.2.0.6 patch notes.

Destiny 2 Update 2.65 Patch Notes | Destiny 2 Hotfix 6.2.0.6 Patch Notes:

ACTIVITIES 

CRUCIBLE 

  • Adjusted map frequency weighting for Disjunction and Cathedral of Dusk. 
  • Fixed an issue where Players could not progress the weekly Crucible challenge in Crucible Labs. 

KING´S FALL RAID 

  • Fixed an issue where the Daughters of Oryx were taking extra damage from Rocket Launchers and other sources. 
  • Fixed an issue where players were able to survive certain wipe mechanics throughout the activity. 
  • Fixed an issue where players could sometimes spawn behind doors during the Warpriest encounter. 

GAMEPLAY & INVESTMENT 

ARMOR 

  • Fixed an issue where the Seasonal mod Improved Sword Scavenger and leg armor mod Sword Scavenger would stack. If you equip one of these mods you no longer can equip the other. 
  • Additionally, the regular and artifact Machine Gun Scavenger mods were able to stack as well. This has been fixed. 

WEAPONS 

  • Fixed an issue where Touch of Malice blight projectile could affect allies, blinding them and causing them to take increased damage from Weapons of Sorrow.  
  • Fixed an issue where the Touch of Malice final round was incorrectly doubling its damage when hitting a Divinity field. 

ABILITIES 

  • Fixed an issue where the Spark of Feedback Fragment could cause abilities, buffs, and debuffs to stop functioning in rare cases. 

PLATFORMS & SYSTEMS 

  • Removed embedded links in Korean purchase dialogs that are not functional on Xbox and PlayStation consoles. 
  • Fixed a crash that could occur at startup on PlayStation 4 when users own a large number of platform entitlements. 
  • Fixed an issue where the 120Hz refresh rate option was missing on PlayStation 5 and Xbox Series X. 
Source: Bungie
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Modern Warfare 2 Beta Review – Familiar Territory

With Call of Duty: Modern Warfare 2, Infinity Ward seeks to tread familiar ground while providing something fresh for Call of Duty multiplayer fans — at least that’s the impression I got from playing the Modern Warfare 2 beta. The big question here is: have they succeeded? Read on for the MP1st Modern Warfare 2 beta review.

Firing on All Corners

If you liked Modern Warfare 2019’s multiplayer, chances are, you’ll dig Modern Warfare 2’s as well. While what we’ve played in the beta feels like an extension of Modern Warfare’s multiplayer, there are certain key changes that might not sit well with Call of Duty players.

Before we dive into those said changes, it’s worth noting that Modern Warfare 2’s gunplay feels tight, the audio work is superb once again. Simply put, Infinity Ward didn’t deviate much from MW2019’s DNA, and that’s either a good or bad thing depending on how you feel about the studio’s Modern Warfare reboot.

The game, for better or for worse (depending on your point of view), is still a lot slower compared to your traditional Call of Duty multiplayer experience. Expect a lot of players to camp, given the game rewards being deliberate, and with red dots not appearing on the map again, it’s easy to sit in one area without fear of being spotted if you fire your weapons. Having said that, MW2 does feel a tad faster overall, though not by much. 

Learning From the Past

One of the things Infinity Ward seems to have improved noticeably is the map design. Remember Azhir Cave? Piccadilly? Those were hard maps to play through given the choke points, and just odd level design choices. While the sample size is quite small in the beta, the maps available were a lot more balanced, and implemented the usual three-lane design most COD players are used to. Of course, we can’t say if all the maps will be good, but we’re off to a great start with the beta.

Another thing that has been vastly improved upon is the Gunsmith. Infinity Ward essentially pumped it up with more attachments, more ways to level up. The Gunsmith system was a tremendous introduction to the franchise, and IW knows this and has, for the most part, left it untouched.

If you didn’t like how Infinity Ward prioritized kills over scoring to get your ‘streaks, then that won’t be an issue in Modern Warfare 2. Infinity Ward has wisely implemented a toggle so players can choose whether they want to earn ‘streaks as either a killstreak, or a scorestreak. Mind, getting killstreaks is relatively easier (requirements are lower), but the fact that players can toggle this depending on their mood/playstyle is definitely a plus.

Fire in the Hole!

While MW2019 fans will find a lot to love in the beta, those who didn’t like the camp-friendly focus of that game will find that MW2 is, by and large, the same. Footsteps are loud once again, firing without suppressors won’t ping you on the mini map, most attachments penalize aim down sight speed, movement speed and the like, and the list goes on. Essentially, the game (MW2) pushes players to be a lot more passive. Now, the verdict on whether that’s good or bad for the franchise depends on the person you’re asking.

Modern Warfare 2’s multiplayer focusing on a more “grounded” experience seems to be something people already expect given MW2019. However, one thing I didn’t expect was the change to the traditional Perks system. In MW2, instead of getting three perks to choose from in matches, we now get the “Perk Package” system. What it does is it gives the player two starting Perks to use, and during the course of the match, you’ll be able to unlock a third Perk, and finally, an “Ultimate” Perk.

To put this bluntly, I have no clue why this change was made. I mean, I don’t think I’ve heard anyone complain about the regular Perk system, and this feels like a change, just for the sake of changing. It feels limiting, and the fact that you need to “earn” your other Perks? Yeah, not a fan. 

The outcry from the community regarding the red dots and the Perk changes have become so loud that Infinity Ward has acknowledged them; though there’s no promise that they’ll be changed during the rest of the beta, or at launch. 

Another thing that felt really off in the beta was shooting and tracking targets. The gunplay was fine, but the fact that smoke and muzzle flash blocked your view from the target you’re trying to shoot wasn’t. I’ve lost count on how many enemies I tried shooting and the damn smoke effects blocked my views. Thankfully, this too, is another issue that Infinity Ward has acknowledged (and promised to adjust).

Still in Beta

While I do have concerns about the Perk Package system and the red dots, and other stuff, I do know this is a beta, and a lot of stuff can change. I’m already sold on the gunplay, and I can come to gripes with the camper-friendly focus, but let’s hope the other kinks are ironed out too.

Still, as a vertical slice of what we’re about to play come October 28, this isn’t half bad. Modern Warfare 2 knows what it wants to be, it seems, but let’s hope that in doing so, it doesn’t lose focus on what made it Call of Duty in the first place.


Call of Duty: Modern Warfare 2 beta code provided by Activision for preview purposes.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

╳