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Generation Zero Update 1.32 Stomps Out for Recon Hotfix This September 15

Avalanche Studios has deployed Generation Zero update 1.32, which is a hotfix for the Recon patch released last month. Check out the official Generation Zero September 15 patch notes.

Generation Zero Update 1.32 Patch Notes | Generation Zero September 15 Patch Notes:

Today we’ve introduced some improvements to the game with a Hotfix for performance issues related to the Recon Update. This fix is now available on all platforms. Thank you all for your reports and feedback! Please see below for the included updates:

  • Fixed an issue where saves with many FNIX bases unlocked could cause the game to crash in Östervik
  • Fixed an issue where the game would crash during the FNIX Rising missions
  • Fixed an issue where the game would crash when approaching a FNIX Base
  • Fixed an issue where infinite ticks would spawn and crash the game

That’s about it. Once we know more changes, we’ll let our readers know.

Source: Generation Zero

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Down for Continued Maintenance This September 15

As Bungie has announced previously, Destiny 2 is undergoing week-long maintenance! If you’re seeing Destiny 2 down reports surface this September 15, it’s because the game servers will boot players for a short duration during which, a new hotfix (6.2.0.4) will be rolled out.

Destiny 2 Down Server Status and Updates for September 15:

Thursday, September 15, 2022
9:00 AM PDT -7 UTC
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the#Help forum.
9:45 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
10:00 AM PDT -7 UTC
    • Hotfix 6.2.0.4 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Console players who encounter issues updating to 6.2.0.4 should restart their console and try downloading the update.
    • Sign-on and game integration features will become available on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
 
Saturday, September 17, 2022
12:00 AM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Players who observe issues should report to the #Help forum.

If you haven’t already, go read the patch notes for hotfix 6.2.0.3 which was released this Tuesday.

If there are any changes to the maintenance schedule, we’ll be sure to update the post. We’ll also provide a link out to the official patch notes once they’re available.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty Next Livestream for September 15 – Watch It Here

Call of Duty fans, the moment you’ve been waiting for is here! I just a few short minutes, the Call of Duty Next event will start airing, which will bring the multiplayer reveal for Modern Warfare 2, a look at Warzone 2, Warzone Mobile and more! If you want to see the action unfold, check out the Call of Duty Next livestream below.

COD Next Schedule: September 15 at 9:30 am PDT/12:30 pm EDT/12:30 am HKT

Call of Duty Next Livestream for September 15

If you can’t watch the entire thing, don’t fret! MP1st will cover all the reveals and other details from it, so expect a ton of Call of Duty coverage from us today.

For those on PlayStation platforms, the Modern Warfare 2 beta is kicking off this weekend, with pre-loads starting today! 

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil Village Shadows of Rose New Gameplay Showcased at TGS 2022, Features Frost Abilities, Third-Person Gameplay

After the initial announcement in June and a precious few seconds of showcased gameplay back in July, Capcom has unveiled a new gameplay trailer for the Resident Evil Village: Shadows of Rose story expansion during the Tokyo Game Show 2022.

The gameplay trailer features Ethan Winters’ daughter, Rosemary “Rose” Winters, navigating in third-person through a series of dangerous environments and facing a new set of mutated horrors. Rose also appears to have special frost-based, powerful combat abilities that allow her to quickly and conveniently strike enemies’ weak points.

In Shadows of Rose, players will be especially vulnerable to damage and can die in a single hit from enemies; the trailer shows off such an instance, where a particularly aggressive enemy grabs Rose and “drains” her, in a manner reminiscent of the Harry Potter franchise’s Dementors.

Watch the Resident Evil Village Shadow of Rose new gameplay trailer below:

Here’s some more details straight from the press release:

New footage of the long-awaited DLC premiered at Tokyo Game Show 2022’s Capcom Online Program, showcasing Ethan Winters’ new animations from the highly requested “Third Person Mode.” The video also delved into the twisted realm within the mind of the Megamycete, providing a fresh look at the terrors lurking in “Shadows of Rose.” In this new story set 16 years after the main game, Rose Winters searches for a cure for her powers. However, she must use them to survive her encounters with the Face Eaters. These abilities allow Rose to stun her monstrous pursuers long enough to elude them or target their weak points. Finally, viewers got a glimpse of the new “The Mercenaries Additional Orders” characters in action, including Lady Dimitrescu summoning insect swarms to exterminate her enemies.

Shadows of Rose will be part of the larger “Winters’ Expansion” DLC for Resident Evil Village. The Winters’ Expansion releases October 28, 2022 for PC, PS5, PS4, Xbox Series X|S and Xbox One, and for the new Resident Evil Village Cloud on the Nintendo Switch on December 2, 2022. The Winters’ Expansion can now be pre-ordered on all platforms (excluding the Nintendo Switch cloud version) as a standalone or as part of the Gold Edition of the game.

Check out our review of Resident Evil Village here if you’re still undecided about the game.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Apex Legends Beast of Prey Collection Event Kicks Off Sept. 20; Patch Notes & More Revealed

Respawn Entertainment has announced an Apex Legends new Collection Event today! Called the “Beast of Prey” event, this will usher in new cosmetics, a new Battle Pass, gameplay adjustments and more! The Apex Legends Beast of Prey Collection Event starts September 20 on all platforms.

Apex Legends Beast of Prey Collection Event Patch Notes and Details:

  • All-New LTM Gun Run – Face off in a fast-paced, quick burst experience against three other squads and land kills to ascend through a track of 25 weapons. Gun Run is launching King Canyons’ original “Skull Town” and World Edge’s “Fragment East.”

  • Limited-Time Cosmetics – Collect 24 event-limited cosmetics including Legendary skins for Horizon, Lifeline, Loba, Fuse, Pathfinder, Octane and Rampart. Unlock them all to receive Loba’s Heirloom, the “Garra de Alanza.”

  • Event Rewards Track – Complete challenges to unlock and earn rewards on the event rewards track.

Respawn has also shared the upcoming changes to the game as well.

PATCH NOTES

ARENAS 

  • Increased cost for Hammerpoint Rounds for Mozambique
    • White: 100 -> 150
    • Blue: 200 -> 250
    • Purple: 500 -> 700

RAMPART

  • Sheila now inherits sensitivity settings for the most similar optic sens level
    • 2x – Mobile Sheila zoom
    • 3x – Mounted Sheila zoom

BUG FIXES AND QUALITY OF LIFE

  • [Vantage] – Fixed a bug with Vantage’s “Whittle Break” emote where it would lay flat on the ground instead of sitting upright.
  • Fixed a bug where the display showing Bocek Compound Bow arrow ammo was inconsistent.
  • [Vantage] – Fixed bug where using Vantage’s tactical inside Wraith’s Portal could cause the player to stay in flight and the tactical goes on cooldown.
  • Out of Bounds timer will now start once the player has touched the ground when landing out of bounds.
  • [PS5 ONLY] – Increased scroll speed in menus.
  • Fixed a bug where Shield Cells would display the incorrect amount of healing available while taking damage.
  • [Newcastle] – Fixed bug where Ultimate continues flight even after Newcastle has been downed.
  • [Control Mode] – Fixed bug where if a player exits the game while the map is loading they are unable to choose a spawn location after reopening the game.
  • [Control] – Fixed bug where players could not capture Control points while phased.
  • [Storm Front map] – Removed ability to tap-strafe on Gravity Cannons.

Apex Legends Beast of Prey Collection Items:

Prove yourself a predator and collect 24 themed limited-time cosmetics designed to instill fear in whoever your prey may be. Beast of Prey features new Legendary skins for Horizon, Lifeline, Loba, Fuse, Pathfinder, Octane, and Rampart!

Unlock all 24 limited-time items during this event and you’ll receive Loba’s Heirloom, the “Garra de Alanza”.

For a look at the upcoming store items, head on over to EA’s website.

Chances are, this event will be activated with a patch, and once it’s live, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Street Fighter 6 Returning Fighters, World Tour Mode Revealed in New Trailer; Closed Beta Test Set for October

A new trailer for Street Fighter 6 was unveiled at Capcom’s Tokyo Game Show 2022 presentation, revealing the Street Fighter 6 returning fighters including Blanka, Dhalsim, E. Honda, and Ken, and also giving us a look at the World Tour Mode, Fighting Ground, and the Battle Hub. Watch the new Street Fighter 6 trailer here:

Here’s a rundown of everything that was revealed in the trailer with a brief description:

  • World Tour:

Single-player immersive story mode. The story begins with freely customizing the player’s avatar and participating in the “basic training course” where Luke is the instructor. During his travels, he interacts with residents of the world through street fights, meets masters, deepens bonds, and learns techniques to become stronger.

  • Fighting Ground:

The highest mode of fighting games that inherits Street Fighter 6 using fighters “Ken”, “Blanca”, “Dhalsim”, and “Edmond Honda” will join the battle! In the new mode, “Extreme Battle” where you fight by choosing special rules and gimmicks, and party battles that anyone can enjoy!

  • Battle Hub:

Players can also interact with other players from all over the world using the avatars they have trained during their World Tour journeys while playing Fighting Ground’s online content. Let’s enjoy “Battle Hub Match” and “Extreme Battle” where you fight face-to-face on the battle table like an arcade, and “Game Arcade” where Capcom’s masterpiece games gather in this special space.

Moreover, the developers announced a closed beta test for Street Fighter 6 will be taking place from October 7 to October 10. The Street Fighter 6 closed beta will be available on Xbox Series X|S, PS5, and PC, featuring full crossplay. It will include eight characters, online matches and tournaments, Training Mode, Extreme Battle, and more.

Street Fighter 6 – Closed Beta Test

You can sign up for the closed beta test through this link. Street Fighter 6 releases for PS5, PS4, Xbox Series, and PC in 2023.

Ibrahim Kabir

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BlazBlue: Cross Tag Battle and Guilty Gear Strive are Coming to Xbox and Game Pass in 2023

Xbox has been hard at work to get major Japanese IPs to launch on their console. Today, Arc System Works revealed that two of their titles, namely BlazBlue: Cross Tag Battle and Guilty Gear Strive, are heading to Xbox and Game Pass.

The announcement was made at Microsoft’s Tokyo Game Show event earlier today, revealing that Arc System Works’ renowned 2D fighting games will be ported to Xbox Series and Xbox One. 

None of these titles are new, Guilty Gear Strive was released last year, and BlazBlue: Cross Tag Battle launched over three years ago. However, these titles were console exclusives to PlayStation and never received an Xbox port, until now. 

Guilty Gear Strive and BlazBlue: Cross Tag Battle will launch on Xbox Game Pass in Spring 2023 for consoles and PC. Other Game Pass announcements revealed at Microsoft’s show include Deathloop and Assassin’s Creed Odyssey. Stay tuned to MP1st for more reveals throughout the Tokyo Game Show 2022!

Guilty Gear Strive, which was released last year, earned top marks from us here on MP1st. Go check our review to see why.

Ibrahim Kabir

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GTA Online Weekly Update Reset for September 15, Here Are the Discounts, GTA Plus & More

Rockstar Games has rolled out the GTA Online weekly update reset of activities alongside the discounts, GTA Plus bonuses and more for September 15! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update Reset for September 15 – Discounts, GTA Plus & More:

GTA Online players can earn 2X GTA$ and RP this week by taking part in the all-new Community Series, a curated collection of Jobs made by the talented creators of the GTA Online community.

Plus, the Deathmatch Creator has been updated with all-new features including an updated Tutorial. To highlight some of these new features, six new Deathmatches made within the update Creator are available.

Full highlights from today’s update include:

  • Double GTA$ and RP on the all-new Community Series, a collection of community-made Jobs which will cycle in and out periodically
  • GTA$200K bonus for completing any 3 Community Series Jobs
  • Updated Deathmatch Creator and Deathmatch Creator Tutorial featuring new customization and modification options
  • Six new Deathmatch modes, all made using the updated Deathmatch Creator: Big Shot, Speed Kills, Hot Swap, Dead Head, Sumo Crush, and Friendly Fire
  • Triple GTA$ and RP on Southern San Andreas Super Sport Series
  • eCola has won the Sprunk vs. eCola Showdown: all players will receive the eCola Parachute Bag, Jacket, and Cap, plus a GTA$300K bonus for everyone who played GTA Online during the showdown
  • This week in Simeon’s Premium Deluxe Motorsport Showroom: A Classic Garnet Red Dinka Veto Modern equipped with the eCola livery, Classic Red Vapid Peyote Gasser complete with the Blacktop Burner livery, Annis Hellion painted Pearlescent Torino Red and wrapped in the Nightmare livery, a Metallic Bright Green version of the Weeny Issi Sport in a White Stripes livery, and The Obey Omnis in a tasteful shade of Matte Green and the Classic Rally livery
  • On display at the Luxury Autos Showroom: The Benefactor SM722 in Classic Garnet Red and decked out in the Speed Livery and a Classic Green Pegassi Tezeract wrapped in the Sprunk Livery
  • GTA$250K bonus for completing a Special Cargo Sale
  • Plus, another GTA$250K bonus for completing 3 Special Cargo Sales
  • 50% off sourced cargo from Lupe
  • On PlayStation 5 and Xbox Series X|S
    • Hao’s Premium Test Ride: The Principe Deveste Eight
    • This week’s Hao’s Special Works Time Trial takes place between Del Perro Beach and Murietta Heights
  • Lucky Wheel Top Prize: The Pegassi Tempesta
  • LS Car Meet Prize Ride: a red Maxwell Vagrant for winning a Street Race four days in a row
  • LS Car Meet Test Rides: The Ocelot Ardent, Pfister Comet SR, and Annis Savestra
  • Free Sprunk and eCola branded Liveries, Red and Green Tints, Lighting and Color Schemes for Auto Shops and Galaxy Super Yachts, respectively.
  • 50% off Executive Offices
  • 40% off all Executive Office upgrades and modifications and Special Cargo Warehouses
  • Vehicle Discounts: 30% off the Pegassi Tezeract and Brute Armored Boxville, 40% off the Pfister Comet SR, Annis Savestra, Ocelot Ardent and Pfister Comet Retro Custom, 50% off the Maxwell Asbo and Weeny Issi Sport, and 75% off the Nagasaki BF400
  • Ongoing Monthly GTA+ Benefits: The new Declasse Vigero ZX complete with a Hao’s Special Works Performance Upgrade, two exclusive liveries for the muscle car, a free Vespucci Beach MC Clubhouse, free clothing and accessories, and more
  • Prime Gaming Bonuses: GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming will get GTA$125K just for playing anytime this week

GTA+

This month’s benefits for GTA+ Members include:

  • The new Declasse Vigero ZX complete with a Hao’s Special Works Performance Upgrade
  • Two liveries for the Declasse Vigero ZX exclusive to GTA+ Members
  • The Vespucci Beach MC Clubhouse
  • 50% bonus GTA$ and RP on Biker Sell Missions, Clubhouse Contracts, and Extra Income Jobs Double Rewards on all Survivals
  • Free clothing and accessories, and more


Visit the GTA+ website to check out all the GTA+ Membership Benefits available through September 28. To learn more about how to make the most of your GTA+ Membership, check out the GTA+ Guide.

Discounts:

With the historic Sprunk vs. eCola showdown coming to an end, GTA Online players can claim all Sprunk and eCola branded Liveries, as well as Red and Green Tints, Lighting and Color Schemes for Auto Shops and Galaxy Super Yachts, respectively.

Upwardly mobile businesspeople can establish themselves in brick and mortar by purchasing any Executive Office for 50% off, modify and upgrade it to their specifications, and add a Special Cargo Warehouse to their holdings, both for 40% off.

There is also a selection of vehicles on sale this month – read below for the complete list.

  • Nagasaki BF400 – 75% off
  • Weeny Issi Sport – 50% off
  • Maxwell Asbo – 50% off
  • Pfister Comet Retro Custom – 40% off
  • Ocelot Ardent – 40% off
  • Annis Savestra – 40% off
  • Pfister Comet SR – 40% off
  • Brute Armored Boxville – 30% off
  • Pegassi Tezeract – 30% off

Tune in next seek for the new GTA Online weekly update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Exoprimal Story Trailer Revealed at TGS 2022

Capcom revealed the story trailer for their upcoming third-person shooter, Exoprimal at the Tokyo Game Show Xbox stream today. The story trailer gave a fresh look at the gameplay and revealed the outline of Exoprimal’s narrative. Check out Exoprimal’s story trailer here:

Dinosaur swarms are ravaging the planet, striking across the globe from mysterious spacetime distortions.

Humanity’s salvation lies in the hands of Exofighters. Equipped with state-of-the-art Exosuits, they fight in never-ending wargames against the dinos and each other as they seek to eliminate the origins of the dinosaur threat.

However, wielding the power of the Exosuits also comes at a price…

Here’s an overview of the game (via Steam):

Exoprimal is an online, team-based action game that pits humanity’s cutting-edge exosuit technology against history’s most ferocious beasts – dinosaurs.​​

Exosuits are grouped into different roles, and players will pilot these exosuits to hold firm against overwhelming dinosaur swarms in online-only, team-based action game modes.

Dino Survival, the main game mode, sees two teams of five players compete in a variety of PvE and PvP missions.

Players will be transported to the scene of the latest dinosaur outbreak and follow Leviathan’s guidance to complete objectives. The team that completes the mission first will emerge victorious.

Whether players are engaging the other team directly, or fighting alongside them against a common enemy, the aim is to accomplish objectives as quickly as possible. Missions vary depending on player skill and other factors, meaning no two matches will unfold the same way.

Exoprimal launches for Xbox Series X|S, Xbox One, PS5, PS4, and PC sometime in 2023. 

Ibrahim Kabir

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Star Ocean The Divine Force Final Gameplay Trailer Debuted, Free Demo Launches Sept. 20

Developer Tri-Ace and publisher Square Enix have revealed the final trailer for Star Ocean The Divine Force at the Tokyo Game Show 2022. The new trailer features the gameplay and also introduces the theme song for Star Force The Divine Force called PANDORA by HYDE. Check it out:

Star Ocean The Divine Force – Final Gameplay Trailer

Here’s an overview of the game’s story (via its official website):

On a routine transport mission, Raymond Lawrence’s spaceship is attacked by the Pangalactic Federation and he crash lands on an underdeveloped planet. He meets Princess Laeticia, who is fighting to protect her homeland from an invading empire. Together, they set off on an adventure that will shake the foundations of the entire universe.

Additionally, the developers announced that a free demo version will be available from September 20 at 11 am ET / 8 am PST / 11 pm HKT for Xbox Series, Xbox One, PS5, and PS4. Star Ocean The Divine Force will launch globally on October 27, 2022.

Square Enix also revealed a new trailer for PS5 exclusive, Forspoken, focusing on the game’s characters and dragons. Check it out over here.

Ibrahim Kabir

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For Honor Update 2.38 Slices Out for Y6S3 Demon Dagger This September 15

Ubisoft has pushed out For Honor update 2.38, which is for the big Y6S3 The Demon Dagger title update! This is called patch version 2.38.0, and is a sizable download. Read on for the official For Honor September 15 patch notes.

For Honor Update 2.38 Patch Notes | For Honor Udpate 2.38.0 Patch Notes | For Honor Y6S3 Demon Dagger Patch Notes | For Honor September 15 Patch Notes:

PS4: 1.3 Gb, Xbox One: 1.6 Gb, PC: 1.6 Gb

IMPROVEMENTS

New Side Dodge Attacks

The following heroes now have Side Dodge Attacks:

  • Warlord
  • Centurion
  • Highlander
  • Black Prior
  • Jormungandr

For each hero except Highlander, these new Dodge Attacks are performed by pressing the Light Attack button (Highlander uses the Heavy Attack button). In addition, they are all 600ms, performed at 300ms in the Side Dodge, and have appropriate iframes. They also all act as chain openers, and chain into what their neutral Light attacks chain into.

Developer’s Comment: With this pass, every hero in the game now has a Side Dodge attack, giving them tools to punish bashes. With the exception of Highlander, we’ve purposefully given these heroes Side Dodge attacks that are not optimal; they are intended to punish bashes, but should be risky in other situations, and are not meant to be used as good tools during group fights.

Highlander is a special case where the hero’s Defensive Stance was underperforming in these situations, and we wanted to make sure the hero was able to defend himself in outnumbered situations; the other heroes already have strong tools to defend themselves, and as such Highlander needed a better Side Dodge attack to compensate.

(Quick extra note: 26/31 heroes already had a Dodge Attack. It’s become clear that Dodge Attack is a mandatory tool in a For Honor fighter’s toolkit, so the lack of Dodge Attacks on these 5 fighters wasn’t built to help their ‘uniqueness’, but it’s clear it was leaving them unable to function at all in certain situations.)

Fighter Improvements

Developer’s Comment: We’re doing a pass on multiple heroes to give them Quality of Life as well as Balancing changes – many of these heroes have small tweaks, but others have bigger changes that should help bring them to a better state. We’ll keep an eye on how these changes affect the meta.

Fighters

Warden

  • Zone Attack Stamina cost is now 30, down from 60
  • Second Light Attacks in chain are now 500ms, down from 600ms

Developer’s Comment: These changes should help both reduce Warden’s stamina costs as standardize Warden’s chained Light attacks to a more standard speed.

Peacekeeper

  • Dagger Cancel can now cancel its recovery to a dodge from 200ms to 300ms (from static at 333ms)
  • Dashing Thrust can now be performed from 200ms to 500ms during a Front Dodge (was static at 300ms)
  • Bleed Stabs (Guardbreak Followups) now do a total of 28 damage (down from 38)
  • All Guardbreak Throws now have 200ms less recovery
  • Side and Back Guardbreak Throws can now be cancelled by a Dodge in their last 100ms
  • Front Guardbreak Throw can now be cancelled by a Dodge in the last 300ms
  • Increased forward movement on the following attacks:
    • Light Openers and Chained Lights
    • Heavy Openers and Finishers
  • Updated Trajectory for Zone Attack’s first strike
  • Crossbow feat now deals 15 damage + 10 Bleed damage over 10 seconds, from 25 flat damage.

Developer’s Comment: We’re tweaking some part of Peacekeeper’s kit – Dagger Cancel should now be able to be used in a safer manner and should give the hero better options when it lands. The changes to Dashing Thrust as well as Guard break Throws should enable Peacekeeper to land Dashing Thrust consistently when wall splatting. Her Zone Attack’s first strike trajectory has also been updated to be more consistent with its animation. Finally, all her neutral and chained attacks now have better forward movement, giving the hero more mobility in group fights as well as in 1v1 scenarios.

We have also lowered the damage Peacekeeper deals on Guard breaks to a more standard level, especially considering the new changes to wall splats, giving her more interesting options.

Finally, her Crossbow feat now has extra utility by applying Bleed, opening up more of her kit.

Lawbringer

  • Increased forward movement of all Light attacks by 0.25m
  • Increased forward movement of all side Heavy attacks by 0.25m
  • Updated the trajectories of all Side Heavy attacks to better match the weapon strikes
  • Increased input window for Parry followups by 66ms
  • Impaling Riposte from Parry is now 800ms, down from 900ms

Developer’s Comment: We’ve focused our changes on Lawbringer to address issues related to the hero’s movement and weapon trajectories; with these changes, Lawbringer should have a bit more mobility during team fights, but more importantly the new weapon trajectories should greatly help with the weapon not hitting external targets. We’ve also done a pass to ensure Lawbringer’s Parry followups are easier to perform with a larger input window.

Warlord

  • Updated Board and Blade’s trajectory to better match the weapon strike
  • Increased forward movement of Board and Blade by 1m
  • Zone Attack now costs 30 Stamina, down from 60

Developer’s Comment: Warlord’s Board and Blade was lacking in that while the move is Undodgeable, its trajectory wasn’t matching the weapon correctly and the move was lacking forward movement to be able to properly catch opponents who were dodging or rolling away. In addition, we’ve adjusted the stamina cost of his Zone Attack to help with Warlord’s stamina economy.

Berserker

  • Front Zone Attack and Back Zone Attack now each cost 30 Stamina, down from 65
  • Berserker now has 130 HP, up from 120

Developer’s Comment: Berserker’s Zone Attacks’ stamina costs were prohibitive, making the move too costly to use. We’ve also updated Berserker’s health values so that it fits the hero’s identity as a hero who wants to trade hits with their opponents.

Kensei

  • Zone Attack now costs 30 stamina, down from 60
  • Chained Lights can now chain to Top Heavy Finisher at 100ms on hit
  • Top Heavy Finisher is now 1100ms, down from 1200ms
  • Top Heavy Finisher now soft feints to Fast Guardbreak instead of regular Guardbreak
  • Increased forward movement on Top Heavy Finisher slightly

Developer’s Comment: Most of these changes were made so that Kensei can soft feint to Guard break and catch opponents trying to roll away instead of after a chained Light attack. We’ve also standardized the stamina cost of Kensei’s Zone Attack to be less restrictive.

Orochi

  • Side Heavy Finishers are now 700ms, down from 800ms

Developer’s Comment: We’re speeding up Orochi’s side Heavy Finishers to give them more utility in outnumbered situations; they already have good trajectories, and this change should help Orochi land them more often.

Nobushi

  • Updated trajectories for Side Heavy Openers and Side Heavy Finishers to better match the weapon strikes
  • Side Cobra Strikes are now 533ms, down from 600ms
  • Side Cobra Strikes now have proper iframes
  • Front Cobra Strike is now 500ms, down from 600ms
  • Front Cobra Strike can now be accessed from 200ms to 500ms during Forward Dodge (from 0m to 500ms)
  • Slithering Thrust and Coiling Slash’s miss recoveries are now 600ms, down from 700ms and 800ms, respectively.
  • Side Light Opener and Chained Side Light miss recoveries are now 800ms, down from 900ms
  • Heavy Opener recoveries on Hit, Block, Superior Block and Miss are now standardized at 800ms, down from various values ranging from 900ms to 1100ms
  • Heavy Finisher miss recoveries are now 800ms, down from 1000ms for top and 1100ms for side
  • Out of Lock Heavy Finisher is now a Left attack, from a Top Attack

Developer’s Comment: We’ve adjusted multiple aspects of Nobushi – her side Heavy attacks should perform much better, side Cobra Strikes should now perform like standard dodge attacks with iframes, and we’ve also made a pass at many of her recoveries to make her attacks less risky and less prone to be guardbroken.

Finally, we’ve also changed her Out of Lock Heavy Finisher attack direction to a side attack to help the hero perform better in the minion lane

Shugoki

  • Zone Attack now costs 30 Stamina, down from 60 Stamina

Developer’s Comment: Shugoki’s Zone Attack still cost too much stamina, so we decided to standardize it.

Centurion

  • Zone Attack now costs 12+12+12 Stamina, for a total of 36, down from 20+20+20, for a total of 60
  • Charged Heavy Openers now move forward 0.75m more
  • Charged Punch now has better tracking to catch early Dodge Attacks better
  • Charged Punch is now 1300ms total, down from 1400ms
  • Charged Punch now gains Uninterruptible Stance at 1000ms, down from 1033ms

Developer’s Comment: Centurion should now perform better with these changes – Charged Heavy Openers now have extra forward movement to help perform them from slightly further away, and Charged Punch should now perform similarly to Warden’s Shoulder Bash mixup and catch dodge attacks in a similar manner.

We’ve also adjusted Centurion’s Zone Attack costs to be more in-line with the rest of the cast.

Gladiator

  • Zone Attack now costs 30+20 Stamina, for a total of 50, down from 40+40, for a total of 80
  • Front and Side Sucker Punches now cost 12 stamina, down from 24
  • Increased input window for Counter Jab by 400ms when Parrying

Developer’s Comment: We’ve adjusted Gladiator’s stamina economy to let the hero be more on the offensive. Gladiator already has a high stamina pool, but this should help him perform even better.

We’ve also adjusted the input comfort for Counter Jab – the initial window to perform Counter Jab after a Parry was quite short, and with an extra 400ms it should now be more comfortable to perform.

Highlander

  • Zone Attack now costs 12+12+12 stamina for a total of 36, down form 40+10+10 for a total of 60

Developer’s Comment: In addition to gaining a Side Dodge Attack, Highlander’s Zone Attack, which is his primary Guardbreak punish, now costs a more standardized amount of stamina.

Shaman

  • Zone Attack now costs 12+6+6+6 stamina for a total of 30, down from 40+10+5+5, for a total of 60
  • Increased Heavy Finishers forward movement by 0.75m
  • Left Heavy Finisher is now 900ms, down from 1100ms
  • Predator’s Hunger now costs 12 stamina, down from 20
  • Removed the stamina penalty incurred when switching from Wild Cat’s Rage to Predator’s Mercy and Predator’s Hunger and vice versa

Developer’s Comment: We’ve adjusted two major aspects of Shaman; her stamina economy as well as her Heavy Finishers.

We’ve reduced the costs on her Zone Attack to be more in-line with the rest of the cast, but we’ve also removed the stamina penalty she had when performing Wild Cat’s Rage and switching to Predator’s Mercy/Hunger (and vice versa). This should help Shaman’s stamina economy and let her be more aggressive.

We’ve also given her Heavy Finishers extra forward movement to help her perform better in a variety of situations, and we’ve sped up her Left Heavy Finisher to a speed where if your opponent is mashing Light attack, Shaman’s attack will trade (but quite favorably, both in terms of damage and frame advantage) whereas she used to lose. We’re hoping this change helps Shaman perform better in 1v1 situations.

Aramusha

  • Zone Attack now costs 20+20 stamina for a total of 40, down from 60

Developer’s Comment: This should help Aramusha use their Zone Attack more often.

Nuxia

  • Zone Attack now costs 20 stamina, down from 30+12 stamina, for a total of 42

Developer’s Comment: Nuxia’s Zone Attack is an interesting mixup, but used to be too costly. With this new cost, we expect Nuxia to use her Zone Attack more often.

Black Prior

  • Increased Tenebris Thrust’s forward movement by 1m
  • Fixed an issue that could make Tenebris Thrust unparriable when used at very specific distances
  • Sprint Attack is now 700ms, down from 1000ms
  • Sprint Attack now deals 20 damage, down from 26
  • Bulwark Slash’s Guardbreak Vulnerability is now 100ms, down from 400ms

Developer’s Comment: Tenebris Thrust’s range was not sufficient to catch opponents who were further away; the extra range should now help Black Prior perform better in these situations. Similarly, the hero’s Sprint Attack was lacking – it was too slow to be used effectively, so we’ve sped it up so that it should be more in-line with other Sprint Attacks.

We’ve also lowered the Guardbreak Vulnerability on Bulwark Slash to make it less vulnerable when outnumbered; players could sync up and force a Guardbreak on Black Prior, nullifying Bulwark Counter and Slash. This should no longer happen.

Zhanhu

  • Zone Attack now costs 30 stamina, down from 50

Developer’s Comment: With this change, Zhanhu should be able to use their strong Zone Attack more often – being Undodgeable, it is a strong counter to Dodge Recovery Cancel heroes, and at 30 stamina it should no longer drain too much of Zhanhu’s stamina.

Hitokiri

  • Fully Charged Heavies now cost 12 Stamina, down from was 25

Developer’s Comment: Hitokiri’s Fully Charged Heavies initially did not have a Stamina Penalty when parried, but cost more to offset this strength. Since this has been removed, the extra stamina cost is no longer necessary.

Warmonger

  • Zone Attack now costs 20 Stamina, down from 40
  • Heavy Finishers now have Uninterruptible Stance at 100ms, down from 500ms on Top and 400ms on Side
  • Preying Claw now deals 8 Bleed Damage
  • Preying Claw Stab now deals 7 Damage, down from 8
  • Preying Claw Slash now deals 20 damage, down from 28

Developer’s Comment: Warmonger’s Uninterruptible Stance starting earlier in her Finishers should help give her more safety and usability in both outnumbered situations as well as against opponents who are dodge attacking too often.

The changes to Preying Claw should help Warmonger land damage more often, as well as pushing for more synergy with Nobushi, Shaman and Peacekeeper, who all benefit from sources of Bleed.

Gryphon

  • Forceful Swirl now costs 20 Stamina, down from 50
  • Veteran’s Lesson now gains Unterruptible Stance at 100ms, down from 500ms
  • Mind Cleaver Miss recovery is now 800ms, down from 1000ms, and regains block defense at 500ms in the recovery
  • Mind Cleaver’s Hit and Block recoveries are now 700ms, down from 800ms, and regains block defense at 500ms in their recoveries

Developer’s Comment: Gryphon’s changes are based around making the hero safer – Veteran’s Lesson gaining armor much earlier should help deal with dodge attack-happy opponents as well as making the move much safer to use when outnumbered, and Mind Cleaver should also be safer to use; it should now be harder to land dodge attacks on it.

Forceful Swirl costing 20 stamina should also help Gryphon access his chains more safely.

Kyoshin

  • Zone Attack now costs 20 stamina, down from 40

Developer’s Comment: We’re standardizing Kyoshin’s Zone Attack cost to be more in-line with the rest of the cast.

Out Of Lock Contextual Hint

  • The Out of Lock contextual hint that exists in-game was hardly visible to the player, so we reworked the visual contrast, size and animation, to make it more visible to the player.
  • It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Lock Indicator.

Out Of Stamina Contextual Hint

  • The Out of Stamina (OOS) that exists in-game has been visually edited it make it more visible to the player.
  • It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Stamina Bar.

Developer’s Comment: In both of these Contextual Hint improvements, we’re trying to help newer players especially understand these states, and what they’re expected to do as players in these states.

Player Block List

  • Add new in-game blocklist system to help players easily block people for better toxicity management (auto mute voice chat and text chat, hide their emblem, disable group invites from them)

Voice Chat

  • Voice Chat has been re-enabled for cross-platform matches

Removal of all remaining P2P connections

  • Custom Match will now be on Dedicated Servers. 
    • Note that we will deactivate Nvidia Ansel to do so in custom matches
  • All remaining P2P game modes like Story, Arcade and Training are moved on Servers.
  • Group system has also been moved into Servers
  • We removed the necessity of having NAT configuration. NAT status have been removed in game. All communications are now transmitted via Servers.

Developer’s Comment: This is a necessary step to bring us closer to Crossplay Phase 2 in an upcoming patch.

BUG FIXES

FIGHTERS

Warden

  • [Bug Fix] Fixed an issue that caused the Warden “Valliant Breakthrough” to not allow to switch target during the dodge

Berserker

  • [Bug Fix] Fixed an issue that caused the Berserker Infinite Chain to be a have different speeds when the locked versus out of lock, now the timings are unified (FH-3997)

Medjay

  • [Bug Fix] Fixed an issue that caused the Medjay’s “Throne Guard” attack to be missing frames if performed with the guard on the left side
  • [Bug Fix] Fixed an issue that caused the Medjay to immediately enter guard in Axe mode after going Out of Lock by performing Out of Lock attacks
  • [Bug Fix] Fixed an issue that caused the Medjay to have some input issues around Throne Room melee input, Axe mode entry from Out of Lock, and Zone Attack input

MAP

  • [Bug Fix] Fixed an issue that caused the player to be able to break a collision in the Forest map

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Peacekeeper “Cursed Fugitus” Sword to be facing the wrong way unlike the Dagger (FH-4142)
  • [Bug Fix] Fixed an issue that caused the Shaolin’s “Taibai Headgear” to have stretching parts inside the mouth. (FH-4094)
  • [Bug Fix] Fixed an issue that caused the Valkyrie’s “Dyrk Chest” texture to be missing when the character is decapitate (FH-3981)
  • [Bug Fix] Fixed an issue that caused the Orochi “Honkyo Arms” top of the gloves are straight (FH-3982)
  • [Bug Fix] ] Fixed an issue that caused the Orochi “Honkyo Chest” to have the front metal flap floating on alternate body type (FH-3982)
  • [Bug Fix] Fixed an issue that caused the Warlord’s “Hlytha Chest” to be missing physics on the drinking horn (FH-3847)
  • [Bug Fix] Fixed an issue that caused the Orochi “Honkyo Helm” to have wiggle physics on default body type (FH-3776)
  • [Bug Fix] Fixed an issue that caused the Execution “Deceitful Concision” to continue on adjacent opponent if the opponent quits the session while the player is performing it
  • [Bug Fix] Fixed an issue that caused some executions to continue on adjacent opponent if the opponent quits the session while the player is performing it (FH-1678)
  • [Bug Fix] Fixed an issue that caused the Black Prior “Aphractum Chest” belt texture to stretch unnaturally (FH-3474)
  • [Bug Fix] Fixed an issue that caused the Warlord “Cumbered Bash” execution to clip at various points (FH-3171)
  • [Bug Fix] Fixed an issue that caused the “Ware Shinaba” execution to make the floor black and reduce execution visibility (FH-2189)
  • [Bug Fix] Fixed an issue that caused the Highlander “Bonecrusher” execution to throw the victim over a shorter distance in-game than shown in the Barracks preview (FH-3314)
  • [Bug Fix] Fixed an issue that caused the Kensei “Kikashi” execution to throw the victim over a shorter distance in-game than shown in the Barracks preview (FH-3314)
  • [Bug Fix] Fixed an issue that caused the Kyoshin scabbard to float when he moves in any direction and perform a double top light attack (FH-3353)

SPECTATOR MODE

  • [Bug Fix] Fixed an issue that caused the Spectator to be kicked out of session after selecting any player from Interactive Scoreboard while spectating

ACCOUNT

  • [Bug Fix] Fixed an issue that appeared to reset profiles to default (FH-4134)

PC

  • [Bug Fix] Fixed an issue that caused Dismantling loot during the end of match screen to sometimes crash the game (FH-4269)
Source: Ubisoft
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed Odyssey Joins Xbox Game Pass

Microsoft announced that Assassin’s Creed Odyssey will be joining Xbox Game Pass at the Tokyo Game Show Xbox stream today. The game will be available for Game Pass subscribers across consoles and PC starting today. A trailer was revealed to make the announcement, check it out:

Assassin’s Creed Odyssey is now available with Xbox Game Pass and PC Game Pass. Write your own epic odyssey and become a legendary Spartan hero in Assassin’s Creed Odyssey, an inspiring adventure where you must forge your destiny and define your own path in a world on the brink of tearing itself apart. Influence how history unfolds as you experience a rich and ever-changing world shaped by your decisions.

In other Assassin’s Creed news, Ubisoft announced the next mainline title in the franchise, called Assassin’s Creed Mirage, taking players all the way to Baghdad, Iraq. You can find the cinematic reveal trailer and more details about the game right here.

Also announced at the Tokyo Game Show Xbox presentation was that Deathloop will finally be coming to Xbox and Game Pass next week on September 20 with a brand new update called “Golden Loop.”

Ibrahim Kabir

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For Honor Down This September 15 for Maintenance and Y6S3 Deployment

Warriors seeing For Honor down reports surface this September 15, it’s not you, but rather, Ubisoft has taken down the servers, and it’s for planned maintenance.

For Honor Down Server Status and Updates for September 15:

Update: Patch notes for The Demon Dagger Y6S3 are available here.

Here’s the announcement from Ubisoft:

Greetings Warriors,

🛠 We’ll be performing an update on #ForHonor today from 09:00 EDT / 13:00 UTC to deploy Y6S3 “The Demon Dagger”!

🕑 Expected downtime: 1h 30min

🎮 Platforms : PC, PlayStation & Xbox

As you can see, this maintenance will also see the roll out of Year 6 Season 3 “The Demon Dagger” title update. If you’re curious what’ll be in it, head on over here.

Same as always, if the maintenance goes over the allocated scheduled, we’ll update the post. We’ll also provide a link out to the patch notes once they’re available.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Riftbreaker Update 1.000.021 Released for Fixes This September 15

EXOR Studios has deployed The Riftbreaker update 1.000.021 for some small changes and several bug fixes. Check out the full The Riftbreaker September 15 patch notes posted down below.

The Riftbreaker Update 1.000.021 Patch Notes | The Riftbreaker September 15 Patch Notes:

Changes:
  • Added custom minimap markers for meteors and comets of all varieties.
  • Arachnoid Boss’ projectiles now leave an acid stain behind. It will damage and slow you down if you walk through it.
  • The game will now always display its version number if modified content is found. This will help us identify bugs caused by mods.
Fixes:
  • Optimized memory usage reducing the overall memory footprint by about 500MB
  • Optimized frame buffer memory formats improve GPU performance by up to 10%
  • Introduced various optimization during map generation steps in order to optimize memory usage.
  • Many sound samples are now streamed to optimize memory consumption.
  • Added instance limits for monster idle sounds – to optimize memory consumption.
  • Fixed lights and other effects in various props – you can guess why.
  • Implemented Target Finder Throttling in drones. Thanks to this change, you should see a large CPU performance uplift in bases that utilize a large number of drones (repair towers, cultivators, minelayers, etc.). It should also fix gameplay ‘hiccups’.
  • Optimized the UpdateEnvironment component of the TimeOfDay system. Depending on the circumstances, it can save up to 5ms of logic calculation time. In human terms – it can save you a lot of CPU performance!
  • Introduced extensive optimizations of the LuaSystem that can increase both stability and CPU performance.
  • Introduced a large number of small optimizations in various other game systems. Taken individually, the performance gains from them are negligible, but as a whole, they should free up a decent amount of resources for the game and make it run better as a result.
  • Fixed a memory leak in TerrainAffectorSystem that caused performance degradation when loading old save files.
  • Fixed an error that could potentially unlock research rewards before the relevant research item has been discovered.
  • Fixed building grouping errors in the new building menu screen.
  • Fixed an issue that could cause save file corruption if a player died after they completed a mission during the campaign.
  • Fixed an obscure crash that occurred while disassembling items.
  • Fixed collisions in small metallic crystals – they will no longer block Mr. Riggs’ movement.
  • Sentry Gun and Sentinel Tower projectiles should now be able to hit the Metallic Valley alien towers.
  • Fixed a visual bug that prevented pipes from connecting to Geothermal Power Plants.
  • Fixed Phirian dash screen shake effect – the effect would affect the player’s screen regardless of distance.
  • Fixed death effects for small units by lowering their scale – previously, the effect would cover up the entire unit.
  • Enemies should no longer be able to shoot their projectiles over tall buildings – we fixed their collision heights.
  • Fixed ‘Resist All’ function not always working properly.
  • Fixed drexolian_medium_03 tree – the TreeDesc now has a proper mesh name in it.
  • Fixed a couple of missing voiceover lines.

Source: Steam

Damien Seeto

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Elden Ring Snags Game of the Year Title at the Japan Game Awards

Elden Ring has won its first Game of the Year title at the Japan Game Awards today. FromSoftware announced the news on Twitter, thanking all the gamers who played their game. 

You may think to yourself that it’s still a little too soon to hand out Game of the Year awards, but Japan’s Game Awards’ are selected from April through March, instead of the usual January to December period. Elden Ring became the talk of the town ever since its release, with fans and critics praising the developers for creating such a masterful title. It also proved to be a commercial success, with over 16 million copies sold globally in just over three months.

Elden Ring received a perfect score of 10/10 in our review of the game, with our writer calling it “FromSoftware’s best game to date and a genuine masterpiece.” Don’t be surprised if we Elden Ring again at Keighly’s Game Awards show in December!

Source: Twitter

Ibrahim Kabir

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Fall Guys Update 1.13 Out for Season 2 Content This September 15 (Update)

Mediatonic has rolled out Fall Guys update 1.13 today for all platforms to introduce the new Season 2 content to the game. This includes new rounds, challenges, and obstacles. Check out the Fall Guys September 15 patch notes below.

Fall Guys Update 1.13 Patch Notes | Fall Guys Season 2 Patch Notes | Fall Guys September 15 Patch Notes:

Update: Mediatonic has released the official patch notes!

NEW ROUNDS AND OBSTACLES!

  • Tip Toe Finale: Up to four squads, well, tip-toeing their way to victory.
  • Starchart: Take a leap of faith and walk the invisible paths to the end of the race! Bump the buttons to reveal the way.
  • Pixel Painters: Hop on tiles to spell out the correct patterns.
  • Cosmic Highway: Players hop across rows of moving platforms.
  • Hyperdrive Heroes: You gotta stay on your hoverboard and reach the finish without falling off. It just so happens that the hoverboard moves in a circular route.
  • Hex-a-Terrestrial: Navigate floating platforms without a single mistake.
  • Space Race: It’s the Gauntlet, in the stars. Got that, space ranger?
  • Frantic Factory: Bash bash bash those buttons to get points! Easier said than done…

NEW THINGS

  • A LOOOOT OF NEW VARIATIONS ON CLASSIC LEVELS, and Blast Ball variations from the previous season have now been added into regular rotation
  • 100 bonus levels have been added to the Season Pass, including 3 additional costumes and plenty of Crown Shards!
  • Fame earned from Rounds has been increased!

FIXES AND IMPROVEMENTS

  • Fame earned from Rounds has been increased!
  • Fixed visual bugs on Nintendo Switch when encountering obstacles with full-screen VFX such as Gravity Zones
  • Removed levels have been re-added to the game and are back in Custom Lobbies
  • Fixed Gravity Zone SFX persisting after a player is eliminated within the zone
  • Fixed players having to make new Custom Lobbies if they wish to change Shows
  • Fixed some instances where Custom Lobby shows would disband if all players are eliminated
  • Fixed instances of both teams qualifying in Power Trip
  • Fixed players appearing to slide around in their start pose when starting a game on Switch
  • Head Turner achievement changed to only require a legendary Top and Bottom
  • Fixed incorrect controller inputs showing for PS5 controllers

All New Rounds

We’ve got an incredible collection of BRAND NEW Rounds to share with you! Our levels team have been working hard to create some of our most exciting, fun and challenging levels to date, including brand new variations to our existing levels! With new Rounds such as Pixel Painter, Hex-a-Terrestrial, Cosmic Highway and more, you’re guaranteed to have a blast in the Blunderdome!

All New Obstacles

What is a Fall Guys Round without some extra ridiculous obstacles?! With brand new obstacles like Ion Thrusters, Hover Platforms and Trolleybots warping their way into the Blunderdome, you’re bound to go careening into the cosmos!

All New Challenges

All new challenges will push you to beat the best players in our all-star Rounds! Be it solo or with your squad, do you have what it takes to surpass these tests and unlock some stellar rewards?

ATELLITE SCRAMBLE CINEMATIC

The residents of the Blunderdome are leaving the relative safety of their planet for the first time, hearts hungry for adventure. Go galactic to explore orbiting obstacles and cosmic courses! The Blunderdome Construction Crew invites you all, players old and new, to stumble towards greatness in the quest for the Crown!

If actual patch notes are released, we’ll be sure to update this post as soon as we can. Fall Guys is out now for the PC, PlayStation, Xbox and Nintendo Switch. 

Source: Fall Guys, Reddit

Damien Seeto

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Forspoken TGS 2022 Trailer Features Characters and Dragons

Square Enix has fired out the Forspoken TGS 2022 trailer, and this features the characters that will be making an appearance in the game outside of the protagonist, Frey.

Check the trailer out, which is in Japanese (a given since it was released for the Tokyo Game Show).

Key Features of the game (per Steam):

KEY FEATURES:

The Odyssey of a Reluctant Hero

Lead Frey on an unforgettable journey in her search for a way home after being mysteriously transported to a breathtaking, fantastical land. Unravel the mysteries of Athia as Frey travels through the calamitous Break and discovers how to wield an immense power.

A Beautiful and Cruel Open-World –

Explore the sprawling realms of Athia, a striking land of remarkable vistas and otherworldly creatures brought to life through stunning graphics and cutting-edge technology. Venture deep into corrupted territories where a mysterious darkness defiles everything it touches.

Customizable Arsenal of Spells –

Take on twisted monsters in magical combat with a wide range of powerful abilities catering to a variety of playstyles – from fast-paced and exhilarating to strategic and methodical.

Intuitive, Magic-Enhanced Parkour –

Scale walls, vault across canyons, leap from dizzying heights, and dash through vast landscapes. Frey’s unique abilities allow her to fluidly traverse the open world with ease.

 
In other Forspoken news, Luminous Productions has confirmed that the game’s length will clock in around 30-40 hours for the main quest, though there’s endgame content to dive into after.

Forspoken will be released this January 24 on PS5 and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball Xenoverse 2 Update 1.32 Out for New Raid and More This Sept. 15

Developer Dimps and Bandai Namco have fired out Dragon Ball Xenoverse 2 update 1.32 today which adds a new raid and some crossover content for Dragon Ball: The Breakers. Check out the translated Dragon Ball Xenoverse 2 September 15 patch notes below.

Dragon Ball Xenoverse 2 Update 1.32 Patch Notes | Dragon Ball Xenoverse 2 September 15 Patch Notes: 

This is an online event to subdue the new raid “Extra Raid Boss” that awakens the boss during the battle.
In this extra raid boss battle, “Cell” will appear. Keep fighting off bosses that get stronger each time you defeat them.
After level 99, it will be an “extra raid boss battle” where you will always loop at level 99 and continue fighting. If you defeat the Extra Raid Boss, you’ll have a chance to get a random “Oolong Outfit (Top)” as a drop reward! !

■ How to participate
Participate from the floating “Time Rift (a large blue hole floating in the sky)”.

■ Schedule
September 15, 2022 (Thursday) 20:00 to September 21, 2022 (Wednesday) 22:00

■ Reward
1 satan badge common, 50 TP medals

Damage dealt 5,000: 50 TP medals, street name “Motto”
Damage dealt 15,000: 50 TP medals
Damage dealt 30,000: 50 TP medals
Damage dealt 50,000: 50 TP medals, limited illustration 935
Damage dealt 100,000: 50 TP medals, nickname “Avenger”
*Up to 1 super soul can be obtained in-game.
* The schedule and reward contents are subject to change without notice.
* Rewards may be distributed at other events at a later date.
*Please be careful if you change your online ID after confirming the reward and before receiving it.

“Dragon Ball The Breakers Collaboration!” Oolong Comes to Conton Capital! ?
Experience the world of “Dragon Ball The Breakers” by playing the Time Break Quest!

■ Start time
Starts after maintenance on September 15th (Thursday) at 14:00

■ Coordination element: “Toki no quest”
By talking to Oolong in Conton Capital, you can receive the “Tear of Time Quest” where you can experience the world of Breakers! Talk to Oolong after clearing the quest to get an “Oolong Set”! If you have the “Oolong Set”, you might have a good time with “Dragon Ball The Breakers”…

* The schedule and reward contents are subject to change without notice.
* Rewards may be distributed at other events at a later date.

Thank you for your continued support of “Dragon Ball Xenoverse 2”.

If proper English patch notes are released, we’ll be sure to update this post as soon as possible. Dragon Ball Xenoverse 2 is out now for PC, PS4, Xbox One, and Nintendo Switch. 

Source: Dragon Ball Xenoverse  (Japanese website)

Damien Seeto

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The Elder Scrolls V: Skyrim Update 1.001.005 Released This Sept. 15

The Elder Scrolls V: Skyrim update 1.001.005 has been released by Bethesda on all platforms, and this is an unannounced title update, and is a small download, so don’t expect any new content. Read on for what’s new in the Skyrim update today patch notes.

Update (Sept. 20, 2022): Bethesda has issued a new patch this September 20 that includes fixes! Read here for the official patch notes.

The Elder Scrolls V: Skyrim Update 1.001.005 Patch Notes | Skyrim September 15 Update Patch Notes:

Here’s what got shared by Bethesda via the studio’s official Discord channel

Good Morning! 👋 We recently had a few updates to some of the Skyrim Creations:

All Creations
Language files updated.
Dwarven Armored Mudcrab
– Teleport Pet spell works again.
Farming
– Shrines at your homestead are now free to use when Survival Mode is enabled.
Goldbrand
– Cultists will now stop spawning and attacking the Arcanaeum indefinitely.
Headman’s Cleaver
– Namesake weapons can now be enchanted.
– Fixed wrong names in the journal.
Nix-Hound
– Teleport Pet spell works again.
Relics of the Crusader
– Revised text in “Viparth’s Journal”.
Shadowrend
– The player can no longer receive permanent debuff.
Survival Mode
– An issue with arrow weights was resolved.
The Cause
– The Dremora Gatanas now has the Daedric Gauntlets of Negation, justifying his ability to wield Scourge.
– Typo fixes.
Fishing
– Fixed bug where if the player owns multiple Hearthfire homes with aquariums fish would only be displayed on the fish racks in one.

The community has been digging through the update files as well and found the following:

I’m digging into it right now but it looks like there are modifications to:
SkyrimSE.exe
Dawnguard.esm
Dragonborn.esm
HearthFires.esm
Skyrim – Interface.bsa
Skyrim.esm
Update.esm
SkyrimSELauncher.exe
Skyrim – Misc.bsa

via Samantha Says

I don’t know if I can send links here, but I found the patch update on ModDB. Just looks like they modified a bunch of files. Lots of changes to the Chinese and Japanese versions of the game too. – via Ramen Llama 

If there are more changes included that’s not mentioned above, well update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Elder Scrolls V: Skyrim Update 1.25 Flies Out This September 15

Bethesda has released The Elder Scrolls V: Skyrim update 1.25 today, and this is an unannounced title update, so don’t expect any new content. Read on for what’s new in The Elder Scrolls V: Skyrim September 15 patch notes.

Update (Sept. 20, 2022): Bethesda has issued a new patch this September 20 that includes fixes! Read here for the official patch notes.

The Elder Scrolls V: Skyrim Update 1.25 Patch Notes | The Elder Scrolls V: Skyrim September 15 Patch Notes:

Size: 54MB (PC)

Update: Here’s what got shared by Bethesda via the studio’s official Discord channel

Good Morning! 👋 We recently had a few updates to some of the Skyrim Creations:

All Creations
Language files updated.
Dwarven Armored Mudcrab
– Teleport Pet spell works again.
Farming
– Shrines at your homestead are now free to use when Survival Mode is enabled.
Goldbrand
– Cultists will now stop spawning and attacking the Arcanaeum indefinitely.
Headman’s Cleaver
– Namesake weapons can now be enchanted.
– Fixed wrong names in the journal.
Nix-Hound
– Teleport Pet spell works again.
Relics of the Crusader
– Revised text in “Viparth’s Journal”.
Shadowrend
– The player can no longer receive permanent debuff.
Survival Mode
– An issue with arrow weights was resolved.
The Cause
– The Dremora Gatanas now has the Daedric Gauntlets of Negation, justifying his ability to wield Scourge.
– Typo fixes.
Fishing
– Fixed bug where if the player owns multiple Hearthfire homes with aquariums fish would only be displayed on the fish racks in one.


So far, Bethesda has not mentioned anything regarding today’s patch, and we’re hoping this will be amended later today. In the meantime, the Skyrim community has unearthed the following on the patch:

I’m digging into it right now but it looks like there are modifications to:
SkyrimSE.exe
Dawnguard.esm
Dragonborn.esm
HearthFires.esm
Skyrim – Interface.bsa
Skyrim.esm
Update.esm
SkyrimSELauncher.exe
Skyrim – Misc.bsa

via Samantha Says

I don’t know if I can send links here, but I found the patch update on ModDB. Just looks like they modified a bunch of files. Lots of changes to the Chinese and Japanese versions of the game too. – via Ramen Llama 

That’s about all we can dig up for now. Once the official patch notes are out, we’ll be sure to update the post, You can check out the changes in the latest patch released back in January 2022 for the next-gen versions right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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