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Apex Legends Update 1.000.018 Hops Out for Fixes This September 6

Apex Legends update 1.00.018 has just been released by Respawn Entertainment for all platforms. It’s a minor one title update, so don’t expect to see anything major. Read on for the Apex Legends update patch notes for today.

Apex Legends Update 1.000.018 Patch Notes

Here’s what got fixed via Respawn Entertainment:

Don’t mind us, just some quick @PlayApex fixes that went live:

🦋Game crashing after Seer’s heartbeat detects Mirage decoy
💀Death Totem not working on Dropoff in Arenas
🦇Vantage voice lines stacking up in certain gameplay instances
🤝Negative challenge values in match summary

That’s about it. We’re on the lookout if there are more changes and fixes included in the patch, and if there any, we’ll update the post accordingly. If you want to see what got changed from the patch released back in August 22, head on over here.

Source: Respawn Entertainment (Twitter)

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Weekly Reset September 6, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset September 6, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset September 6, 2022 and Eververse Inventory:

Nightfall – The Ordeal: Fallen S.A.B.E.R.

Modifiers:

  • Nightfall: Adept
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
    • Acute Arc Burn: +25% Arc damage dealt and +50% Arc damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
    • Hero Modifiers: Extra Shields
    • Lightning Crystals: Arc and Stasis abilities recharge faster, but you receive more damage from both elements.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc and [Void] Void Shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Burn: Arc Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Taken
  • Round 2: Cabal
  • Final Round: Zydron

Savathûn’s Throne World

Campaign Mission: The Last Chance

Infiltrate Savathûn’s fortress to recover an artifact linked to her acquisition of the Light.


Legacy Activities

  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire Hunt: The Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
    • Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Photovoltaic Shell   Ghost Shell 2850 Bright Dust
Exosporangion   Ship 2000 Bright Dust
Ossified Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Cursed Azure Equip this shader to change the color of your gear. Shader 300 Bright Dust
ANOTHER!   Emote 3250 Bright Dust
Buzz Off   Emote 700 Bright Dust
Halcyon Visage   Vehicle 2500 Bright Dust
Synchrotron Advancer   Ship 2000 Bright Dust
Mantle of Remembrance Equip this ornament to change the appearance of Shinobu’s Vow. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Snakebite Equip this weapon ornament to change the appearance of The Huckleberry. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Pegasus Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Flavedo Core Apply this shader to change the color of your gear. Shader 300 Bright Dust
Coastal Suede Equip this shader to change the color of your gear. Shader 300 Bright Dust
Laguna Cruiser Equip this shader to change the color of your gear. Shader 300 Bright Dust
Reef Regalia Equip this shader to change the color of your gear. Shader 300 Bright Dust
Reef Awoken Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Loot Chest Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Pyramid Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
The Heat of Battle During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Phylaks, the Warrior defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Unlimited Horsepower Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Rocket Launchers, Linear Fusion Rifles, Sniper Rifles, or Grenade Launchers; defeat powerful combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 85 Weapon & 120 Defeated in streaks & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Antiquarian III Return the third relic to the H.E.L.M. Also, defeat Cabal. Defeating them with finishers will award bonus progress. 3 Relic placed & 250 Cabal Repute & Challenger XP+
Sextant Navigation I Collect Map Fragments and Treasure Coordinates during Season of Plunder. Earn Map Fragments in Ketchcrash and Treasure Coordinates through ritual activities. 60 Map Fragments & 600 Treasure Coordinates Challenger XP
Ketchcrasher I In Ketchcrash, destroy shield generators in the Maintenance Bay, hack terminals in the Treasure Hoard, and destroy storage tanks in Ether Storage. 5 Shield generators destroyed & 5 Terminals hacked & 10 Ether tanks destroyed Repute & Challenger XP
Cannonade Defeat targets with Machine Guns. Defeating combatants in Expedition and defeating Guardians will award bonus progress. 150 [Machine Gun] Machine Gun Challenger XP
Nessus Activities On Nessus, earn progress by completing bounties, patrols, public events, and Lost Sectors. 18 Progress Challenger XP+ & Bright Dust
Power Broker Reach Power Level {var:4112892655} by earning powerful rewards and Prime Engrams. 1570 Power Level Challenger XP+ & Bright Dust
Mid-Range Calibration Calibrate mid-range weapons—Hand Cannons, Glaives, Auto Rifles, Fusion Rifles, Machine Guns—on Nessus. Bonus progress for rapidly defeating combatants. 200 Calibration Challenger XP+ & Bright Dust
Primeval Entourage Defeat Taken in Gambit. Earn bonus progress for defeating tougher combatants. 100 Taken Challenger XP+ & Bright Dust
Iron Sharpens Iron Complete Crucible matches. Earn bonus progress in Iron Banner and for victories. 20 Progress Challenger XP+ & Bright Dust
Ultimate Champion Defeat Champions in any Nightfall strike on Hero difficulty or higher. Earn bonus progress at higher difficulty tiers. 60 Champions Challenger XP+ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Hunter Wildwood Grips EDZ Gauntlets 7 2 20 2 26 2 59 20 Legendary Shards & 10 Dusklight Shard
Hunter Road Complex AA1 Ada-1 Helmet 18 2 8 2 2 27 59 25 Legendary Shards & 1000 Glimmer
Warlock Exodus Down Hood Nessus Helmet 16 13 2 18 8 2 59 25 Legendary Shards & 10 Microphasic Datalattice

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghostwire Tokyo Update 1.006 Adds New Content, AMD FSR 2.0 & More This Sept. 6

Tango Gameworks has released Ghostwire Tokyo update 1.006, and this adds new cosmetic items, AMD FSR 2.0 support for PC, and more! Read on for the official Ghostwire Tokyo September 6 patch notes.

Ghostwire Tokyo Update 1.006 Patch Notes | Ghostwire Tokyo September 6 Patch Notes:

TSUKIMI – A DELICIOUS NEW EMOTE AND COLORFUL COSTUME
 
Tsukimi is a celebration held in early autumn to gather and view the beauty of the harvest moon. (No need to send lunar analysis data to Ed.)
 
It’s also a great time to eat snacks like Tsukimi dango and mochi! (Be sure to follow us on social media to find out the Tango Gameworks team’s favorite snacks throughout this week!)
 
Tomorrow, Wednesday, September 7, at 11 AM ET / 4 PM GMT (Thursday, September 8, 12 AM JST), a new Photo Mode emote and themed costume for this lunar festival will unlock:
  • Mochitsuki Emote: Akito and KK prepare mochi in the traditional way with this emote.
  • Happi Costume: A lightweight and brightly-colored coat worn during summer festivals.
TsukimiSelects 01 SmallerFile
 
AMD FSR 2.0
 
The moon isn’t the only beautiful thing this week: this update includes support for AMD FSR 2.0 on PC, AMD’s temporal upscaling technology that boosts framerates while delivering high-fidelity visuals.
You can enjoy these performance improvements on PC by enabling “AMD FSR 2.0” under Options > Graphics > Upscaling.
 
BUG FIXES
 
All Platforms
  • Corrected issue where a specific enemy attack was not working as intended
  • Special effects when Lamentation Visitor appears now display properly
  • Addressed “order of display” issue for one of the collectibles
  • Fixed fast travel issue during the Zashiki-warashi side mission
  • Fixed a “cannot proceed” bug in Chapter 2
PC Fixes
  • Addressed auto-save issue at the start of a boss battle in Chapter 3

If you haven’t tried the game yet, go read our review here.

Source: Bethesda
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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R6 Siege Update 1.000.036 Flies Out for Y7S3 Brutal Swarm This Sept. 6 (Update)

Ubisoft has fired out (Rainbow Six) R6 Siege update 1.000.036 on all platforms today, and this is for Y7S3 Operation Brutal Swarm. This adds a new operator in Grim, changes the recoil system and more! Read on for the full R6 Siege Y7S3 patch notes.

R6 Siege Update 1.000.036 Patch Notes | | R6 Siege Brutal Swarm Update Patch Notes | R6 Siege Y7S3 Patch Notes: 

Patch Sizes:

PC:

  • Steam: 45.GB (Base), 71.5GB (HD)
  • Ubisoft Connect: 39.36GB (Base), 66.71GB (HD)

Xbox:

  • Xbox One: 30.50GB
  • Xbox Series X|S: 33.47GB

PlayStation:

  • PS4: 59.59GB
  • PS5: 33.69GB

Ubisoft has not released the official patch notes just yet, but here’s the list of new content that’s incoming with today’s patch via our early hands-on time with the title update.

Update: Ubisoft has released the official patch notes!

BUG FIXES

GAMEPLAY

FIXED – Thermite’s Exothermic Charge only destroys the metal part of a reinforced wall.

FIXED – Shotgun rounds are invisible if a player reloads with 1 round left and fires the shotgun at the same time.

FIXED – An Operator’s gadget automatically activates after swapping from their gadget to their ability and then back.

FIXED – Some gadgets have no collision with the hostage.

FIXED – While crouch-walking, the Operator slows down when the controller stick-input is within a certain range.

FIXED – Defenders can still shoot with the Bulletproof Camera while Dokkaebi is hacking the Defenders’ Observation Tools.

LEVEL DESIGN

FIXED – Meleed barricades on Clubhouse map don’t always appear destroyed for some players after an Attacker has repelled through them.

FIXED – Operators can shoot through indestructible windows on Villa map.

FIXED – Multiple LOD issues on various maps.

OPERATORS

FIXED – Nokk’s head slightly changes position when activating HEL Presence Reduction, which makes her less vulnerable when peeking.

FIXED –  Can’t change the zoom level on Kali’s CSRX300.

FIXED – Blitz and Fuze’s vault animations with shields equipped don’t match between first and third person point of view.

FIXED – An Operator’s left knee clips through an equipped Ballistic Shield when looking around.

FIXED – Montagne can’t pick up or drop the defuser while Le Roc Shield is extended.

FIXED – IQ’s shoulder is displaced when activating the Electronics Detector.

FIXED – Observation Tools hacked by Dokkaebi aren’t deactivated by Thatcher’s EMP Grenade when an Attacker is using them.

FIXED – Ying’s Candelas are marked with a generic ping instead of a contextual one.

FIXED – Bandit’s Shock Wire can’t be deployed on a reinforced wall if Melusi’s Banshee or Goyo’s Vulcán Canister is deployed in the center.

FIXED – Ace’s S.E.L.M.A. Aqua Breacher has collision issues with other deployable deviced.

FIXED – The activation sequence of Ela’s Grzmot Mine doesn’t reset after being deactivated by Thatcher’s EMP Grenade.

FIXED – Mute receives score points when Blitz goes within range of a Signal Disruptor after activating a flash charge on the G52-Tactical Shield.

FIXED – Mira can’t deploy a Black Mirror near a Ballistic Shield.

FIXED – Operators can’t vault from the sides of Osa’s Talon-8 Shields.

FIXED – Missing Icon for both deploy and pick-up action reminder for Bandit’s Shock Wire.

FIXED – Pinging Iana’s Gemini Replicator produces a generic ping instead of a contextual one.

FIXED – Grim’s Kawan bots have different sizes depending on the set Field of View.

FIXED – Iana can control the Gemini Replicator from the Drone POV when deploying both of them in quick succession.

FIXED – Grim’s Kawan Hive Launcher has a delayed launch when double tapping the firing button with the launcher equipped.

FIXED – Nomad’s Airjab reload animation is incorrect when a grip is equipped to her weapon.

FIXED – Glaz’s Flip Sight is not aligned with the iron sight of the OTS-03 weapon.

FIXED – Various Victory Dance issues for multiple Operators.

FIXED – Various issues with Azami’s Kiba Barrier.

FIXED – Various weapon VFX issues.

FIXED – Various Operator and device VFX issues.

USER EXPERIENCE

FIXED – The suffix of a player’s nickname won’t load correctly if they reboot the game while reconnecting to a match.

FIXED – Incorrect voice lines are played when Operators are hit by friendly fire.

FIXED – Skip function doesn’t work for Situation videos.

FIXED – Camera gets stuck when spectating a match if the spectated Operator or drone is eliminated or destroyed.

FIXED – Missing drone icons in Match Replay.

FIXED – Missing highlight on the selected player card in Match Replay.

FIXED – Missing light VFX when an EMP Impact Grenade is held in Match Replay.

FIXED – Visual issues in the Home section and Operator Showcase.

FIXED – The After Action Report is not displaying the intended animation.

FIXED – Operator icons overlap when viewing someone else’s perspective as a Spectator.

FIXED – Hit indicator is the same color when destroying a teammate device as it is when destroying an opponent’s.

FIXED – Destroying Castle’s Armored Panel with Hibana’s X-Kairos does not count towards the Breakthrough Battle Pass challenge.

FIXED – The warning message is missing from the confirmation panel when activating any type of Booster.

FIXED – Operator Guide steps don’t update when changing between Advanced and Standard deployment for drones and devices.

FIXED – Players are unable to use voice and text chat while in the lobby of an Online Custom Game.

FIXED – Various Privacy mode issues.

FIXED – Various UI issues.

FIXED – Various input issues on controllers and keyboards.

FIXED – Various Audio and SFX issues.

FIXED – Various Match Replay issues.

FIXED – Various Spectator mode issues.

FIXED – Various Custom Game issues.

FIXED – Various Customization issues.

FIXED – Various Localization issues.


NEW PERMANENT MAP: STADIUM 2021

After a workshop and discussions with the pro teams, Stadium 2021 is being added to the map pool. However, you’ll be seeing this map under a different name: “Stadium Bravo.”

Stadium Bravo is a combination of Border and Coastline. The well-balanced sites and features are color coded and contain less clutter, making it feel different, and yet familiar.

GIFT A BATTLE PASS

Starting this season, Rainbow Six Siege players will be able to purchase the Battle Pass for their friends to join in the fun! The same Battle Pass you buy for yourself can now be purchased and given to friends via Ubisoft Connect, be it the Premium Battle Pass at 1200 R6 Credits or the Premium Battle Pass Bundle at 2670 R6 Credits. Owners get to enjoy a 10% discount on all Store purchases, such as weapon skins or Bundles, for the duration of that Battle Pass.

Players need to be friends through Ubisoft Connect for over 90 days and be using the same platform to gift of a Battle Pass to each other. Examples include PC players gifting to other PC friends, while Sony PS4 players can only give to PS4 and PS5 friends. There is no region lock on the other hand, so there is no better time to work on your team skills no matter the distance.

NEW OPERATOR: GRIM

This season introduces an all new operator going by the name of Grim. The team describes him as an aggressive attacker who has a utility that shoots out canisters of bees that follow players around. You can read up on the full character overview here: Rainbow Six Siege Operator Grim Abilities Overview and Gameplay

NEW GADGET: IMPACT EMP GRENADE

This season we’re adding the Impact EMP Grenade, a new throwable gadget that explodes on impact to deactivate nearby electronic devices for a short period of time.

You’ll be able to find it as 3rd gadget option for these Operators:

  • Blackbeard
  • Montagne
  • Dokkaebi
  • Nokk
  • Gridlock
  • Sledge
  • Lion
  • Osa

WEAPON RECOIL

NEW RECOIL SYSTEM (PC)

We overhauled the recoil system with the aim of making weapon recoil more meaningful. In this new system:

  • Vertical recoil has been reviewed on all weapons and adjusted to match the weapon’s expected power level.
  • Vertical and horizontal recoil intensity increases during sustained fire bursts. The longer the burst, the stronger the recoil.
  • Limits on weapons with strong recoil have mostly stayed the same.
  • LMGs and weapons with high capacity magazines now have a 4th stage of recoil that’s harder to control.
  • Weapons have more attachment options. This feature will be available for both Console and PC.

RECOIL CHANGES (CONSOLE)

Recoil on console now works differently compared to PC.

In the past, console recoil was adjusted based on PC values and modified for console. With this approach, console recoil values can be adjusted separately from PC allowing us to focus on the needs of console more accurately.

PLAYER PROTECTION

REPUTATION PENALTY: ABUSIVE TEXT CHAT

Last season we introduced Reputation Penalties by adding a penalty for abusive friendly fire, and this season we are introducing a new penalty for abusive text chat. While active, this penalty mutes repeat offenders by default to prevent hateful and abusive content in text chat. Muted players can still send and receive messages in text chat, however their messages will only be seen by players who choose to unmute them.

The abusive text chat penalty will become active later on in Season 3 rather than during the season release. When released:

  • All players will have a grace period so they can adapt to the new system.
  • After the grace period is over, players who’ve sent too many hateful or abusive text chats will get an active penalty for 30 matches.

REPORT CHEATERS IN MATCH REPLAY

We’ve added a new way to report cheaters in Match Replay. Now you can report a player if you weren’t able to during a match or if you discover someone cheating while watching footage from your last matches.

PLAYER COMFORT

MAP BAN CHANGES

We’ve changed the Map Ban Phase to now display 5 maps instead of 3.  This will increase map diversity while also maintaining player agency for removing certain maps from the pool.

TACTICAL MAP CHANGES

We’ve updated the Tactical Map to provide more crucial information to Attackers and help them make more informed decisions during the Preparation Phase.
Attackers can now see a list of available Defender objective locations.
The floor map and objective locations will be displayed when they are discovered by the Attacking team.

OPERATORS PRICE DECREASE

As with every season, Operation Brutal Swarm brings a price decrease for specific Operators. Amaru and Goyo are dropping to 10,000 Renown or 240 R6 Credits, Zero is changing to 15,000 Renown or 360 R6 Credits, and Osa will now cost 20,000 Renown or 480 R6 Credits. Now is the perfect time to add Operators to your roster and test them out.

SEASONAL WEAPON SKIN

Operation Brutal Swarm arrives with rugged new additions for your weapon skin collection. Acquiring the Torrid Jungle Bundle will unlock the Weathered Partner weapon skin and attachment skin, as well as the Smelly Durian charm. The weapon skin is released at Operation Brutal Swarm’s launch and is available for purchase throughout the season. Once unlocked, it remains in your inventory indefinitely and can be applied to all available weapons.

There you have it, the full breakdown of what’s coming this season to R6. We’ll have some additional information as we get closer to launch date, so be on the look out for that, including the full patch notes for Rainbow Six Siege Y7S3. 

We’ll post the official patch notes once they’re available, so sit tight and refresh this post from time to time.

Update: Ubisoft has released the official patch notes, and we’ve updated the post.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 Atomic Shop Weekly Update September 6, 2022

Vault Dwellers, it’s that time of week again. That’s right, the new items in Fallout 76’s Atomic Shop have been updated! MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today September 6 list of items for sale!

Fallout 76 Atomic Shop Weekly Update September 6:

https://imgur.com/a/6QbBsZE

Notable Items This Week:

  • Collectron Bundle
  • Junkyard C.A.M.P. Bundle
  • Red Rocket Mega Furniture Bundle
  • C.A.M.P. Bundle
  • Satrs Bundle
  • Camp Structure Bundle
  • Raiders Vs. Settlers Outfit Bundle
  • Riders Mega Bundle

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account. Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s reset. Is there anything in particular that interests you? If not, there is always next week which we’ll have covered, so be sure to check back in!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Cyberpunk 2077 Update 1.60 Deployed for Patch 1.6 This September 6 (Update)

CD Projekt RED has released Cyberpunk 2077 update 1.60 (PS5 version is 1.600), which is for the game’s major 1.6 patch. For those on last-gen, CDPR has confirmed that this is the last major update for the game on those platforms (PS4, Xbox One). Read on for the Cyberpunk 2077 September 6 patch notes.

Cyberpunk 2077 Update 1.60 Patch Notes | Cyberpunk 2077 Update 1.600 Patch Notes | Cyberpunk 2077 Update 1.6 Patch Notes | Cyberpunk 2077 September 6 Patch Notes:

ADDITIONAL CONTENT
 
Wardrobe

Wardrobe allows you to change the appearance of your outfit without changing your armor stats. You can create up to 6 outfits using the pieces of clothing you own by accessing the wardrobe in any of V’s apartments and safehouses and then switch between them in the Inventory panel.

3 New Gigs

Fixers will give you 3 new gigs:

Concrete Cage Trap
  • Gig type: SOS: Merc Needed
  • Location: Watson, Kabuki
  • Fixer: Regina
Desperate Measures
  • Gig type: Thievery
  • Location: Santo Domingo, Arroyo
  • Fixer: El Capitan
Nasty Hangover
  • Gig type: Search and Recover
  • Location: Santo Domingo, Arroyo
  • Fixer: Rogue
New weapons
6 new firearms:
  • Kappa (Smart Pistol)
  • Senkoh LX (Tech Submachine Gun)
  • Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap)
  • VST-37 (Power Shotgun)
  • MA70 HB (Power Light Machine Gun)
  • Kyubi (Power Assault Rifle)
5 new melee weapons:
  • Neurotoxin Knife (+ Iconic variant Blue Fang)
  • Punknife (+ Iconic variant Headhunter)
  • Claw (Axe)
  • Razor (Machete)
  • Cut-O-Matic (Chainsword)
Cross-progression

Added a Cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can continue where you left off easily on other platforms. Cross-progression provides the latest save for every save type (Quick, Auto, Manual, etc.). Feature becomes available after you log in with your account (from Main Menu or the in-game Load Game menu). Cross-progression may be limited when it comes to console versions with regional restrictions, you can find more details here.

Cyberpunk: Edgerunners content

Added some secrets related to the Cyberpunk: Edgerunners anime series to be discovered in Night City, including new equipment and new Photo Mode features.

Arcade game: Roach Race

You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments. Climb the leaderboard to earn special prizes including cash and items! If you’re enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. Remember that your high scores in the in-game and mobile versions are separate, though.

Nibbles in Photo Mode

You can now take photos of Nibbles in Photo Mode! While in Photo Mode, go to the “Pose” tab and choose Nibbles in the “Character” section. Please note that this option becomes available only after you invite Nibbles to V’s apartment.

GAMEPLAY
  • Inverted camera axis will now also apply to Photo Mode.
  • Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.
  • Added an option to modify V’s face and body at Ripperdoc clinics.
  • V won’t continuously fidget in Character Creation anymore.
  • Fixed an issue where it wasn’t possible to pick up loot from drones.
  • Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.
  • Fixed NPC reaction when bumping into them.
  • Fixed an issue where panicked NPCs were idling or crouching instead of using a designated “hands up” animation.
  • If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.
  • Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.
  • Added a new AWD performance variant of the Thorton Colby called the CST40.
  • Fixed an issue where vehicles went in reverse when braking at low speeds.
  • Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again.
  • Fixed an issue where the Biomonitor didn’t restore Health in some circumstances.
  • Fixed an issue where player’s HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.
  • Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.
WEAPONS
  • Changed stats of the Stinger Iconic Knife. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Attacks against bleeding enemies will have a 100% chance to cause poison.
  • Rearranged weapons from the Long Blade category to different categories:
    • Moved the Chef’s Knife to the Knife category.
    • Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category.
    • Moved the Machete and the Kukri to the new Machete category together with the new Razor machete.
  • Replaced the standard Butcher’s Cleaver with an Iconic version. If a player owned a Butcher’s Cleaver, it will be replaced with a Knife. If a player owned a crafting recipe for Butcher’s Cleaver, they will be granted a Knife recipe of matching rarity.
  • Balanced Sniper Rifles. Sniper Rifles should now be only able to one-shot enemies after the player invests in this weapon archetype. Lowered damage output for the Overwatch Sniper Rifle. The Nekomata Sniper Rifle will now be easier to handle while charging.
  • Lowered the price of the Slaught-O-Matic Power Pistol available for purchase from vending machines.
  • Sir John Phallustiff will now have a new Iconic effect, increasing damage when hitting NPCs in the face. It will also have a chance to stun enemies with strong attacks. Gamepads will now be constantly vibrating while holding the weapon.
  • The O’Five Sniper Rifle will now have a new Iconic effect, causing bigger explosions that can light the targets on fire. The more enemies are burning, the bigger are the buffs the player is getting to Crit Chance and Reload Speed. It will now come with a unique scope and require 20 Body to equip.
  • The Divided We Stand Assault Rifle will now have a new Iconic effect. Bullets will now have a greater chance to miss the target, with a chance to explode into Biohazard clouds. Biohazard clouds are guaranted to poison nearby enemies.
  • The Yinglong Submachine Gun will now have a new Iconic effect. The chance to cause EMP explosions has been significantly increased. Clip size has been increased to help wreak havoc with EMP explosions.
  • Removed the scope slot from Tech Precision Rifles (M-179 Achilles and Widow Maker). If the player owned such a rifle with a scope attached, the scope will be removed and placed in the inventory.
  • Different types of knives will now have their own specified return times indicated in their tooltip.
  • Fixed an issue where Skippy had extremely low DPS on saves made on Patch 1.3 and 1.31.
  • Fixed an issue where it was possible to buy/craft ammo after reaching the ammo cap, wasting money/components.
  • Fixed an issue where Mantis Blades with damage mods emitted blinding lights upon use.
  • Melee quick attacks won’t apply status effects from the currently equipped and drawn weapon anymore.
PERKS
  • Added new poison perks – Corrosive Poison and Critical Antidote (Ninjutsu skill tree), replacing Hasten the Inevitable and Neurotoxin perks respectively.
  • Fixed an issue where the Gun Whisperer perk didn’t work with the JKE-X2 Kenshin and the DR-12 Quasar.
  • Rebalanced the Long Shot perk. Now it grants bonus damage only up to a certain distance threshold.
  • Fixed an issue where crafting an item using an ingredient with a quest tag may not have removed that ingredient from the Inventory if the player had the Ex Nihilo perk.
QUESTS
  • Added more secrets in Night City to be discovered by players. Due to some technical challenges, this change isn’t available on the previous generation of consoles.
  • Various small fixes to interactions in V’s apartments and safehouses.
  • V will now sleep in bed for an amount of time set by the player.
  • Automatic Love – Fixed an issue where Lizzie’s Club was closed during regular opening hours.
  • Dream On – Using the vents to climb to the roof from the secret control room has been made easier.
  • Epistrophy: The Glen, Epistrophy: Badlands – Quest will now be properly failed if the player destroys Delamain.
  • I’ll Fly Away – Scorpion’s car will no longer glitch while driving off the ramp.
  • Tapeworm – Fixed an issue where the coughing animation played with a delay, causing visual issues.
  • The Ballad of Buck Ravers – Karim’s Samurai merch is back in stock and available anytime at Cherry Blossom Market after completing the quest.
  • The Heist – Fixed an issue where taking out enemies using a quickhack could result in the optional objective “Wait for an opportunity to take out the guards” to remain until the end of the quest.
  • The Hunt – Fixed an issue where saving the game could become permanently disabled after the Braindance sequence.
  • The Pickup – Fixed an issue where leaving mid-quest could result in stopping all combat music.
OPEN WORLD
  • Gig: Freedom of the Press – Fixed an issue where further quests from Regina were blocked if Max died during the gig.
  • Gig: Getting Warmer… – Fixed an issue of enemies spawning before the gig started, whereby if killed, the player couldn’t use the coolant on 8ug8ear.
  • Gig: Getting Warmer… – Fixed Wakako’s car driving away slowly and then disappearing in the player’s view.
  • Gig: Hot Merchandise – Fixed an issue where it was possible to kill Rebeca before activating the gig, blocking progress.
  • Gig: Jeopardy – Fixed an issue where it was possible to talk to some of the NPCs in the funeral home despite their being dead.
  • Gig: Olive Branch – Fixed an issue where the quest was reactivated with the “Talk to the man in the trunk” objective if the car with Alex Pushkin blew up.
  • Gig: Playing for Keeps – Fixed NPCs’ incorrect reactions after a fight in the Kashuu Hanten Bar breaks out.
  • Gig: Trevor’s Last Ride – Fixed an issue where Trevor’s body didn’t spawn in the freezer.
  • Fixed an issue where Psalm 11:6 might not have dropped in a Suspected Organized Crime Activity in Northside.
  • Added the Polycarbonate Nanoweave Techie Harness (outer torso piece from the Techie Set) as loot obtainable in the world.
  • Added the Lightweight Hardened-Rubber Media Steel-Toes (Media Set shoes) as loot obtainable in the world.
  • Readjusted the conditioning of some radio news related to gigs. As a result, there should be more radio news played in game.
UI
  • Added item preview so that it’s possible to see an item on V before you buy it.
  • Added an option to switch off radio subtitles in the Sound category in Settings. They will be switched off by default.
  • Items placed in the stash will now properly show their monetary value in the tooltip.
  • Regarranged some options and categories in Game Settings.
  • Fixed an issue where languages using double-byte characters (Korean, Simplified Chinese, Japanese, Traditional Chinese) displayed overlapping save file names and dates in the Load Menu screen.
  • Fixed an issue where the number of available pieces of gear for different slots didn’t update after disassembling gear.
  • Optimized performance in the Inventory and Vendor screens.
  • Fixed certain cases where a dark rectangle could remain stuck on the screen.
  • Various small UI adjustments and improvements in the Character Creation, Crafting and Messages menus, popups and quest tracker.
  • Added the ability to enable additional content through the Additional Content menu.
  • Fixed an issue where the number of available Attribute points displayed on the screen after leveling up was incorrect.
VISUAL
  • Neon rims on bikes now come in different colors.
  • Added new hairstyles in Character Creation.
  • Fixed certain instances where vehicles could spawn misaligned with the surface of the road.
  • Fixed an issue where cars in traffic clipped into each other when Slow HDD mode was enabled.
  • Addressed an issue where floating and indestructible parts were present when destroying cars.
  • Improvemnets in Dynamic Resolution Scaling.
  • Fixed an issue where the last shot fired from a gun didn’t have a recoil animation.
  • Totalimmortal – Fixed the grass clipping through the floor on the way to Yorinobu’s office.
AUDIO
  • Added SFX of reloading a weapon while carrying a body.
  • Improved knife throwing SFX.
  • Stadium Love – 6th Street party music will now be louder.
  • I Fought The Law – Fixed an issue where triggering the fight with the thugs in the market and then leaving the area without killing them caused the combat music to play indefinitely.
PC-specific
  • Adjusted graphics setting presets to provide a higher quality setup.
  • [Steam Deck] Fixed an issue where the dedicated preset was applying Ultra settings instead of properly crafted graphics settings.
  • [Steam Deck] Fixed an issue where the game became unresponsive after trying to change Key Bindings.

CONSOLE-SPECIFIC

  • [Xbox Series S] Added a new Performance Mode which can be enabled in Settings > Video > Graphics Mode. FPS is aiming at 60 in 900p with Dynamic Resolution Scaling (in 800p to 1080p range).
  • Added Brazilian Portuguese support for disc copies in Portugal (PlayStation codes: CUSA-16579 and CUSA-25194). For further details on language support see: Xbox, PlayStation.
  • Addressed an issue where switching between First Person Perspective and Third Person Perspective had a noticeable delay.
  • Addressed the issue with input lag in Ray Tracing Mode on next-gen consoles.

STADIA-SPECIFIC

  • Added the missing key bindings for Toggle Walking and Holster Weapon keys
MISCELLANEOUS
  • Added support for Razer Chroma.
  • Fixed the temporary FPS drops when opening the Map or Inventory on PC and Stadia.
  • Made some adjustments and improvements to the Arabic language localization.
REDmod Modding Tools
The following changes take effect only on the PC version of the game and once the REDmod is installed.
 
Mod users
  • Added support for the new mods folder. New, REDmod compatible mods should be placed in the \Cyberpunk 2077\mods folder. The game still supports loading old mods from the archive folder, but please keep in mind that they will not appear in the REDmod menu. New, REDmod compatible mods should be added using the new mods folder for the best experience.
  • Added -modded command line parameter to run the game with mods. This parameter also allows you to enable and disable mods using REDlauncher and GOG Galaxy.
  • Expanded the telemetry functionality to cover mods-related data.
Mod creators
  • Added the ability to load modified tweakdb.bin and .redscripts files.
  • Added the ability to load mods.json descriptor for user’s installed mods.
  • Added a separate audiothread for audio modding.
  • Fixed some issues with TweakDB memory allocations.

In other Cyberpunk 2077 news, the game’s first DLC has been announced called “Phantom Liberty,” and you can check details of that here.

Update: Added console-specific patch notes (via the official Cyberpunk website).

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Upcoming DLC “Phantom Liberty” Officially Revealed

The Cyberpunk Night City Wire special episode closed with the first look at the Cyberpunk 2077 upcoming DLC. Game Director Gabe Gabe Amatangelo made the announcement, and also revealed a teaser trailer, giving the fans a taste of what’s headed their way.

The Cyberpunk 2077 upcoming DLC also got is called “Phantom Liberty” and will introduce a new cast of characters that V will meet. Check out the teaser trailer for Phantom Liberty:

I, V, do solemnly swear that I shall faithfully serve the New United States of America.

Get ready for Phantom Liberty — a spy-thriller expansion for Cyberpunk 2077 set in an all new district of Night City.

After the teaser trailer, Keanu Reeves made an appearance to unveil that the superstar will be returning as Johnny Silverhand in the upcoming Phantom Liberty expansion. Cyberpunk 2077: Phantom Liberty is planned to launch in 2023 for PS5, Xbox Series X|S, Google Stadia, and PC. Other stuff including information about the Cyberpunk: Edgerunners anime was revealed at Night City Wire as well. You can watch the full presentation here.

Ibrahim Kabir

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Cyberpunk 2077 Patch 1.6 Is the Last Major Update for PS4/X1 as Team Moves Focus to Current-Gen & PC

CD Projekt RED today announced that they are moving away from last-gen gen consoles once the Cyberpunk 2077 1.6 update releases. 

As revealed during today’s Night City Wire stream, Cyberpunk 2077 update 1.6 will be the final major update that both the PS4 and Xbox One will receive. They didn’t reveal much as to what this update will include, but did confirm that players can expect to see the new wardrobe system and Edge Runner quest tie-in. We’ll have more details on that update shortly. 

After the patch has been released, the team stated that all major updates will only be available for current-gen consoles (PS5 and Xbox Series) as well as PC. While last-gen owners shouldn’t expect to see any major updates going forward, the team did state that they will be releasing smaller ones in order to continue to address performance and bug related issues. 

A rather shocking announcement, though one we aren’t entirely surprise by given the major issues that last-gen consoles had when they originally launched. In fact, they were so bad that PlayStation ended up pulling the title from the PlayStation Store shortly after release due to all the issues users had and wanting to get refunded. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Red Dead Online Monthly Update September 2022 Schedule and Info Revealed

Following today’s Red Dead Redemption 2 patch that brought in fixes and even new content, Rockstar Games is continuing with their monthly announcements for everything new heading to Red Dead Online! The Red Dead Online monthly update September 2022 schedule and info has been revealed, with the highlights and important details and dates listed below.

Red Dead Online Monthly Update September 2022 Schedule and Info

Red Dead Online’s Traders can now earn extra RDO$ and XP for their carefully harvested Hides and furs this month in the frontier. Plus, three new Hardcore Telegram Missions are available, now more easily accessible via the Player Menu or directly from the Camp Lockbox – just one of the gameplay improvements and fixes from today’s update

Additional highlights include:

  • Double RDO$ and XP on all Trader Sales, and for completing the Trade Route Free Roam Event, “A Tough Business” Hardcore Telegram Missions, Il Sovrano Blood Money Opportunity, and for taking up arms to Defend Campsites all month long
  • Earn Three Potent Herbivore Baits for completing a Trader Sale this month
  • Earn 50% more Trader Raw Materials and RDO$ for Perfect Carcasses, Pelts, Skins, and Hides
  • RDO$75 Bonus for Traders who rank up each week this month, plus 2 free Potent Predator Bait for reaching Trader Rank 20, and 32 Small Game Arrows for completing 3 Daily Challenges each week this month
  • Free Military Surplus 2 Outfit for completing a Trader Sale every week this month and keeping
  • RDO$50 bonus for Delivering Goods each week
  • Three new Hardcore Telegram Missions: In Bad Faith, Strong Medicine, and Sow and Reap
  • Double RDO$ and XP on Rich Pickings, Outrider, and A One Horse Deal Telegram Missions, taking place in all-new locations for the next two weeks
  • Four new Hostile Territory maps; Annesburg, Fort Mercer, Caliga Hall, and Strawberry
  • Coming September 13, New Sport of Kings maps near Lake Don Julio, Cotorra Springs, and more
  • Limited-time clothing item: Fanned Stovepipe Hat available from the Catalogue
  • Free Community Outfit, “The Silver Gunslinger,” inspired by Redditor XxMsterchiefxX, comprised of the Western Homburg Hat, Puff Tie, French Dress Shirt or Iniesta Shirtwaist, Opulent Vest, Classic Frock Coat, Leather Gloves, Bandito Pants, Worn Roper Boots, Gerden Morrow Spurs, and Explorer Gun Belt
  • Featured Series Calendar:
    • September 6 – September 12: Sport of Kings
    • September 13 – September 19: Hostile Territory
    • September 20 – September 26: Hardcore Last Stand
    • September 27 – October 3: Overrun Series
  • Earn returning limited-time clothing items for completing a Free Roam Event each week:
    • September 6 – 12: Furred Gloves
    • September 13 – 19: Morning Tailcoat
    • September 20 – 26: Darned Stockings
    • September 27 – October 3: Cardozo Vest
  • Discounts: 50% off Arrows, Varmint Rifle and Varmint Rifle Ammo, 40% off Large, Medium, and Trader Hunting Wagons, Sniper Rifles, and Bow, 35% off the Small Game Arrow Pamphlet, 30% off Turkomen Breed Horses and Trader Role Outfits, plus 5 Gold Bars off the Butcher’s Table
  • Prime Gaming: Red Dead Online players who connect their Rockstar Games Social Club account to Prime Gaming before October 5 will receive 5 Gold Bars, 25 Capitale, Cripps’ Traveling Opulence 1 Outfit, and the Prospector Jig Emote

New Showdown Maps and Weekly Featured Series

On September 13, four new Hostile Territory maps will be added to the rotation, requiring players to capture and defend tooth and nail in Annesburg, Fort Mercer, Caliga Hall and Strawberry. Meanwhile, there are new battlefields to conquer in Sport of Kings, with new maps now available on the lands around Lake Don Julio, Cotorra Springs, and more.

This Month’s Featured Series:

September 6 – September 12: Sport of Kings

September 13 – September 19: Hostile Territory

September 20 – September 26: Hardcore Last Stand

September 27 – October 3: Overrun Series

Community Outfit: The Silver Gunslinger
This month’s Community Outfit comes courtesy of Redditor XxMsterchiefxX, who shared an ensemble dubbed The Silver Gunslinger: a tonal gray get-up with hits of silver that glint and glitter in the light.

The following clothes and accessories will be available to claim for free, all month long, so be sure to visit your local Tailor or check the pages of the Wheeler, Rawson & Co. catalogue to assemble the Silver ‘Slinger’s duds:

Weekly Rewards

Complete a Free Roam Event each week this month to receive returning limited-time clothing items:

  • September 6 – 12: Furred Gloves
  • September 13 – 19: Morning Tailcoat
  • September 20 – 26: Darned Stockings
  • September 27 – October 3: Cardozo Vest

Discounts:

  • 30% off – Turkoman Breed Horses
  • 40% off – Sniper Rifles
  • 30% off – Trader Role Outfits
  • 50% off – Varmint Rifle
  • 50% off – Varmint Rifle Ammo
  • 40% off – Bow
  • 50% off – Arrows
  • 35% off – Small Game Arrow Pamphlet

That’s it for this month, cowpokes! See you in October!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Update 2.32 Fires Out for Y7S3 This September 6 (Update)

Ubisoft has pushed out Rainbow Six Siege update 2.32, which is for Y7S3 “Brutal Swarm.” This brings in a new operator in Grim, alongside a new map and more! Read on for the Rainbow Six Siege September 6 patch notes.

Rainbow Six Siege Update 2.32 Patch Notes | Rainbow Six Siege September 6 Patch Notes:

Patch Sizes:

PC:

  • Steam: 45.GB (Base), 71.5GB (HD)
  • Ubisoft Connect: 39.36GB (Base), 66.71GB (HD)

Xbox:

  • Xbox One: 30.50GB
  • Xbox Series X|S: 33.47GB

PlayStation:

  • PS4: 59.59GB
  • PS5: 33.69GB

Ubisoft has not released the official patch notes just yet, but here’s the list of new content that’s incoming with today’s patch via our early hands-on time with the title update.

Update: Ubisoft has released the official patch notes!

BUG FIXES

GAMEPLAY

FIXED – Thermite’s Exothermic Charge only destroys the metal part of a reinforced wall.

FIXED – Shotgun rounds are invisible if a player reloads with 1 round left and fires the shotgun at the same time.

FIXED – An Operator’s gadget automatically activates after swapping from their gadget to their ability and then back.

FIXED – Some gadgets have no collision with the hostage.

FIXED – While crouch-walking, the Operator slows down when the controller stick-input is within a certain range.

FIXED – Defenders can still shoot with the Bulletproof Camera while Dokkaebi is hacking the Defenders’ Observation Tools.

LEVEL DESIGN

FIXED – Meleed barricades on Clubhouse map don’t always appear destroyed for some players after an Attacker has repelled through them.

FIXED – Operators can shoot through indestructible windows on Villa map.

FIXED – Multiple LOD issues on various maps.

OPERATORS

FIXED – Nokk’s head slightly changes position when activating HEL Presence Reduction, which makes her less vulnerable when peeking.

FIXED –  Can’t change the zoom level on Kali’s CSRX300.

FIXED – Blitz and Fuze’s vault animations with shields equipped don’t match between first and third person point of view.

FIXED – An Operator’s left knee clips through an equipped Ballistic Shield when looking around.

FIXED – Montagne can’t pick up or drop the defuser while Le Roc Shield is extended.

FIXED – IQ’s shoulder is displaced when activating the Electronics Detector.

FIXED – Observation Tools hacked by Dokkaebi aren’t deactivated by Thatcher’s EMP Grenade when an Attacker is using them.

FIXED – Ying’s Candelas are marked with a generic ping instead of a contextual one.

FIXED – Bandit’s Shock Wire can’t be deployed on a reinforced wall if Melusi’s Banshee or Goyo’s Vulcán Canister is deployed in the center.

FIXED – Ace’s S.E.L.M.A. Aqua Breacher has collision issues with other deployable deviced.

FIXED – The activation sequence of Ela’s Grzmot Mine doesn’t reset after being deactivated by Thatcher’s EMP Grenade.

FIXED – Mute receives score points when Blitz goes within range of a Signal Disruptor after activating a flash charge on the G52-Tactical Shield.

FIXED – Mira can’t deploy a Black Mirror near a Ballistic Shield.

FIXED – Operators can’t vault from the sides of Osa’s Talon-8 Shields.

FIXED – Missing Icon for both deploy and pick-up action reminder for Bandit’s Shock Wire.

FIXED – Pinging Iana’s Gemini Replicator produces a generic ping instead of a contextual one.

FIXED – Grim’s Kawan bots have different sizes depending on the set Field of View.

FIXED – Iana can control the Gemini Replicator from the Drone POV when deploying both of them in quick succession.

FIXED – Grim’s Kawan Hive Launcher has a delayed launch when double tapping the firing button with the launcher equipped.

FIXED – Nomad’s Airjab reload animation is incorrect when a grip is equipped to her weapon.

FIXED – Glaz’s Flip Sight is not aligned with the iron sight of the OTS-03 weapon.

FIXED – Various Victory Dance issues for multiple Operators.

FIXED – Various issues with Azami’s Kiba Barrier.

FIXED – Various weapon VFX issues.

FIXED – Various Operator and device VFX issues.

USER EXPERIENCE

FIXED – The suffix of a player’s nickname won’t load correctly if they reboot the game while reconnecting to a match.

FIXED – Incorrect voice lines are played when Operators are hit by friendly fire.

FIXED – Skip function doesn’t work for Situation videos.

FIXED – Camera gets stuck when spectating a match if the spectated Operator or drone is eliminated or destroyed.

FIXED – Missing drone icons in Match Replay.

FIXED – Missing highlight on the selected player card in Match Replay.

FIXED – Missing light VFX when an EMP Impact Grenade is held in Match Replay.

FIXED – Visual issues in the Home section and Operator Showcase.

FIXED – The After Action Report is not displaying the intended animation.

FIXED – Operator icons overlap when viewing someone else’s perspective as a Spectator.

FIXED – Hit indicator is the same color when destroying a teammate device as it is when destroying an opponent’s.

FIXED – Destroying Castle’s Armored Panel with Hibana’s X-Kairos does not count towards the Breakthrough Battle Pass challenge.

FIXED – The warning message is missing from the confirmation panel when activating any type of Booster.

FIXED – Operator Guide steps don’t update when changing between Advanced and Standard deployment for drones and devices.

FIXED – Players are unable to use voice and text chat while in the lobby of an Online Custom Game.

FIXED – Various Privacy mode issues.

FIXED – Various UI issues.

FIXED – Various input issues on controllers and keyboards.

FIXED – Various Audio and SFX issues.

FIXED – Various Match Replay issues.

FIXED – Various Spectator mode issues.

FIXED – Various Custom Game issues.

FIXED – Various Customization issues.

FIXED – Various Localization issues.


NEW PERMANENT MAP: STADIUM 2021

After a workshop and discussions with the pro teams, Stadium 2021 is being added to the map pool. However, you’ll be seeing this map under a different name: “Stadium Bravo.”

Stadium Bravo is a combination of Border and Coastline. The well-balanced sites and features are color coded and contain less clutter, making it feel different, and yet familiar.

GIFT A BATTLE PASS

Starting this season, Rainbow Six Siege players will be able to purchase the Battle Pass for their friends to join in the fun! The same Battle Pass you buy for yourself can now be purchased and given to friends via Ubisoft Connect, be it the Premium Battle Pass at 1200 R6 Credits or the Premium Battle Pass Bundle at 2670 R6 Credits. Owners get to enjoy a 10% discount on all Store purchases, such as weapon skins or Bundles, for the duration of that Battle Pass.

Players need to be friends through Ubisoft Connect for over 90 days and be using the same platform to gift of a Battle Pass to each other. Examples include PC players gifting to other PC friends, while Sony PS4 players can only give to PS4 and PS5 friends. There is no region lock on the other hand, so there is no better time to work on your team skills no matter the distance.

NEW OPERATOR: GRIM

This season introduces an all new operator going by the name of Grim. The team describes him as an aggressive attacker who has a utility that shoots out canisters of bees that follow players around. You can read up on the full character overview here: Rainbow Six Siege Operator Grim Abilities Overview and Gameplay

NEW GADGET: IMPACT EMP GRENADE

This season we’re adding the Impact EMP Grenade, a new throwable gadget that explodes on impact to deactivate nearby electronic devices for a short period of time.

You’ll be able to find it as 3rd gadget option for these Operators:

  • Blackbeard
  • Montagne
  • Dokkaebi
  • Nokk
  • Gridlock
  • Sledge
  • Lion
  • Osa

WEAPON RECOIL

NEW RECOIL SYSTEM (PC)

We overhauled the recoil system with the aim of making weapon recoil more meaningful. In this new system:

  • Vertical recoil has been reviewed on all weapons and adjusted to match the weapon’s expected power level.
  • Vertical and horizontal recoil intensity increases during sustained fire bursts. The longer the burst, the stronger the recoil.
  • Limits on weapons with strong recoil have mostly stayed the same.
  • LMGs and weapons with high capacity magazines now have a 4th stage of recoil that’s harder to control.
  • Weapons have more attachment options. This feature will be available for both Console and PC.

RECOIL CHANGES (CONSOLE)

Recoil on console now works differently compared to PC.

In the past, console recoil was adjusted based on PC values and modified for console. With this approach, console recoil values can be adjusted separately from PC allowing us to focus on the needs of console more accurately.

PLAYER PROTECTION

REPUTATION PENALTY: ABUSIVE TEXT CHAT

Last season we introduced Reputation Penalties by adding a penalty for abusive friendly fire, and this season we are introducing a new penalty for abusive text chat. While active, this penalty mutes repeat offenders by default to prevent hateful and abusive content in text chat. Muted players can still send and receive messages in text chat, however their messages will only be seen by players who choose to unmute them.

The abusive text chat penalty will become active later on in Season 3 rather than during the season release. When released:

  • All players will have a grace period so they can adapt to the new system.
  • After the grace period is over, players who’ve sent too many hateful or abusive text chats will get an active penalty for 30 matches.

REPORT CHEATERS IN MATCH REPLAY

We’ve added a new way to report cheaters in Match Replay. Now you can report a player if you weren’t able to during a match or if you discover someone cheating while watching footage from your last matches.

PLAYER COMFORT

MAP BAN CHANGES

We’ve changed the Map Ban Phase to now display 5 maps instead of 3.  This will increase map diversity while also maintaining player agency for removing certain maps from the pool.

TACTICAL MAP CHANGES

We’ve updated the Tactical Map to provide more crucial information to Attackers and help them make more informed decisions during the Preparation Phase.
Attackers can now see a list of available Defender objective locations.
The floor map and objective locations will be displayed when they are discovered by the Attacking team.

OPERATORS PRICE DECREASE

As with every season, Operation Brutal Swarm brings a price decrease for specific Operators. Amaru and Goyo are dropping to 10,000 Renown or 240 R6 Credits, Zero is changing to 15,000 Renown or 360 R6 Credits, and Osa will now cost 20,000 Renown or 480 R6 Credits. Now is the perfect time to add Operators to your roster and test them out.

SEASONAL WEAPON SKIN

Operation Brutal Swarm arrives with rugged new additions for your weapon skin collection. Acquiring the Torrid Jungle Bundle will unlock the Weathered Partner weapon skin and attachment skin, as well as the Smelly Durian charm. The weapon skin is released at Operation Brutal Swarm’s launch and is available for purchase throughout the season. Once unlocked, it remains in your inventory indefinitely and can be applied to all available weapons.

There you have it, the full breakdown of what’s coming this season to R6. We’ll have some additional information as we get closer to launch date, so be on the look out for that, including the full patch notes for Rainbow Six Siege Y7S3. 

We’ll post the official patch notes once they’re available, so sit tight and refresh this post from time to time.

Update: Ubisoft has released the official patch notes, and we’ve updated the post.

Source: Ubisoft

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Alex Co

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Dead by Daylight Update 6.200.100 Released for 6.2.1 Patch This Sept. 6

Behaviour Interactive has released Dead by Daylight update 6.200.100, which is for bugfix patch 6.2.1! This brings a long list of adjustments and fixes to the Resident Evil crossover update released last week. Read on for the complete DBD Sept. 6 patch notes.

Dead by Daylight Update 6.200.100 Patch Notes | Dead by Daylight Update 6.2.1 Patch Notes | DBD Sept. 6 Patch Notes:

Features

  • The Mastermind
    • Increased the size of Survivor detection for triggering grabs with Virulent Bound
    • Damage done with Virulent Bound now counts towards the Chaser emblem

Content

Archives

  • Visual feedback has been updated for the “Glyph Massacre” orange glyph challenge.
PatchNotesDivider.png

Bug Fixes

  • Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players.
  • Fixed an issue that caused the face of survivor Carlos’s to be contorted after being Mori’d by some Killers
  • Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound.
  • Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs.
  • Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle.
  • Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used.
  • Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound.
  • Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge.
  • Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound.
  • Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it.
  • Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.
  • Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound.
  • Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate.
  • Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions.
  • Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial after installing a trap using the Wiretap perk.
  • Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking.
  • Fixed an issue that sometimes caused the HUD’s Player Statuses to be constantly displayed in their brightened state.
  • Fixed an issue that sometimes caused the Player’s Name tags to be partially cut in the Lobby.
  • Fixed an issue that caused the Pig’s Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages.
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Alex Co

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Dead by Daylight Update 2.60 Released for 6.2.1 Bug Fixes This September 6

Behaviour Interactive has deployed Dead by Daylight update 2.60, which is for bugfix patch 6.2.1! This brings in a host of fixes to the Resident Evil crossover patch released last week. Read on for the Dead by Daylight September 6 patch notes.

Dead by Daylight Update 2.60 Patch Notes | Dead by Daylight September 6 Patch Notes:

Features

  • The Mastermind
    • Increased the size of Survivor detection for triggering grabs with Virulent Bound
    • Damage done with Virulent Bound now counts towards the Chaser emblem

Content

Archives

  • Visual feedback has been updated for the “Glyph Massacre” orange glyph challenge.
PatchNotesDivider.png

Bug Fixes

  • Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players.
  • Fixed an issue that caused the face of survivor Carlos’s to be contorted after being Mori’d by some Killers
  • Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound.
  • Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs.
  • Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle.
  • Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used.
  • Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound.
  • Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge.
  • Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound.
  • Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it.
  • Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.
  • Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound.
  • Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate.
  • Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions.
  • Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial after installing a trap using the Wiretap perk.
  • Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking.
  • Fixed an issue that sometimes caused the HUD’s Player Statuses to be constantly displayed in their brightened state.
  • Fixed an issue that sometimes caused the Player’s Name tags to be partially cut in the Lobby.
  • Fixed an issue that caused the Pig’s Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 Gray Camouflage Collection Includes New DualSense Color, PS5 Console Cover, and PULSE 3D Headset

Sony has just announced the Gray Camouflage Collection for the PS5. The PS5 Gray Camouflage Collection includes a gray camouflage-themed DualSense wireless controller, PULSE 3D wireless headset, and console covers for the PS5. Sony revealed the collection through a trailer showcasing all three items separately. You can watch the trailer here:

Bring a fresh unique aesthetic into play with the Gray Camouflage Collection. Infused with unique patterns of the iconic PlayStation Shapes, this brand-new camo design restyles the DualSense wireless controller, PULSE 3D wireless headset, and the console covers for the PS5 console and PS5 Digital Edition console.

PS5 Camouflage Collection will be available this fall, and pre-orders will start on September 15. The DualSense controller and PS5 console covers will launch on October 14 worldwide, and the Pulse 3D headset will be released sometime in December. 

The Gray Camouflage collection adds to the variety of console covers and DualSense colors that were showcased last year. However, this is the second special edition for the Pulse 3D Wireless Headset we have seen, following the midnight black version that launched last year.

Source: PlayStation Blog

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Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 2 Week 2 Listed (Sept. 6)

For those looking forward to some new weekly missions in Battlefield 2042, we got good news, they’re live! MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for September 6 Check out the official Battlefield 2042 Season 2 Week 2 weekly missions, Battle Pass rewards and Featured Experiences!

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 2 Week 2:

Week 1 Missions:

  • Play a Round of Breakthrough (4)
  • 15 Enemies Spotted (4)
  • 3 Squadmates Revived (4)

Available After 2 Missions Completed:

  • 5 Kills and Assists While in Smoke or to Enemies in Smoke (5)
  • 15 Kills and Assitsts with LMGs (5)
  • 10 Enemies Disrupted with EMP Effects (5)

Available After 4 Missions Completed:

  • 30 Kills and Assists with Utility or Marksman Rifles (6)
  • 2 Rounds of Breakthrough Won (6)

Available After 5 Missions Completed (Bonus Mission): 

  • 16 Kills and Assists – Bonus Mission

Battle Pass Rewards for Season 2 Week 2:

S2-W2-WeeklyRadar-BattlePass1.png

Featured Experiences 

S2-W2-WeeklyRadar-FeaturedExperiences.png

Sept. 6 to 8:

  • Ultimate 
  • Gun Master

Store Bundle:

S2-W2-WeeklyRadar-Store1.gif

That’s about it! Tune in next Tuesday for the Season 2 Week 3 new challenges and more.

Source: EA Answers

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Damien Seeto

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RDR2 Update 1.31 Rides Out This September 6 (Update)

Rockstar Games has sprung the (Red Dead Redemption 2) RDR2 update 1.31 patch on all platforms, and this is an unannounced title update! Same as before, this is primarily for Red Dead Online, and, there seems to be new missions added and more. Read on for the RDR2 September 6 patch notes.

RDR2 Update 1.31 Patch Notes | Red Dead Redemption 2 September 6 Patch Notes:

Size: 4.5GB (PS4), 5.3GB (PC)

Update: Rockstar has released the full patch notes!

[September 6, 2022] – New Content and Features, General Updates, Bug Fixes, and Stability Fixes in Red Dead Online

Additional Content and Features

  • Players can now launch Telegrams from both the Player Menu and the Camp 
  • A link to the credits has been added to the Pause Menu
  • Three new Hardcore Co-op Telegrams have been added to Red Dead Online:
    • In Bad Faith (1-4 Players)
      • Capture the 7th Generation members and bring them to Skelding’s man
    • Strong Medicine (1-4 Players)
      • Steal the 7th Generation supplies and bring them to Skelding’s man
    • Sow and Reap (1-4 Players)
      • Find the 7th Generation leader and bring him to Skelding’s man
  • One new location added to three existing Telegram Missions in Red Dead Online:
    • A One Horse Deal
    • Rich Pickings
    • Outrider
  • Four new locations added to two existing Showdown Modes  in Red Dead Online:
    • Hostile Territory
    • Sport of Kings

PC Only

  • Reflex has been implemented to reduce lag on gamepad only (this does not apply to mouse & keyboard input)
  • Improvements have been made to Temporal Anti-Aliasing (TAA)
  • AMD FidelityX Super Resolution (FSR) 2.0 has been implemented

Game Stability

  • Fixed several issues with bad data being sent to players in a session that resulted in crashes 
  • Fixed an issue with players prompting their horse to flee that resulted in a crash
  • Fixed an issue with reconnecting to the network while using the Filter menu on the Nomination tab of Rockstar Games Social Club that resulted in a crash
  • Fixed an issue when idling in Free Roam after joining another player that resulted in a crash
  • Fixed an issue with entering and leaving Rockstar Games Social Club or the Online menu after selecting a tile from the Pause Menu that resulted in a crash
  • Fixed an issue with wave 4 of Call to Arms that resulted in a crash
  • Fixed an issue with killing an enemy while out of bounds in Call to Arms that resulted in a crash

Game Stability – PC Only

  • Fixed an issue when switching from fullscreen to window mode using ALT+Enter that resulted in a crash 
  • Fixed an issue when switching to fullscreen with HDR enabled that resulted in a crash
  • Fixed an issue that occurred due to no warning prompt being displayed after multiple disconnections and connections of a monitor HDMI cable that resulted in a crash

Matchmaking & Networking

  • Fixed an issue that resulted in malicious players being able to kick other players from Red Dead Online
  • Fixed issues that resulted in players being unable to connect to Rockstar Games Services

Content

  • Fixed an issue where players reported missing ammo for weapons and throwables after launching Outlaw Opportunity – Covington Emerald on Ruthless difficulty
  • Fixed an issue that resulted in players getting stuck while loading into Sport of Kings
  • Fixed an issue that resulted in players getting stuck in a Sport of Kings lobby
  • Fixed an issue that resulted in players getting stuck during the Free Roam Event – Wild Animal Tagging
  • Fixed an issue that resulted in players getting stuck on a death screen after dying during Hostile Territory
  • Fixed an issue that resulted in players being unable to launch the Telegram Mission – Rich Pickings
  • Fixed an issue that caused inconsistencies with the RDO$ and XP payouts for some Telegram Missions
  • Fixed an issue where the cooldown wouldn’t be applied after completing Telegram missions

Shops

  • Fixed an issue that resulted in players being unable to receive or see any deliveries in the Post Office
  • Fixed issues with the Gunsmith menu that resulted in the UI disappearing

Miscellaneous

  • Fixed an issue with placing a Wilderness Camp that resulted in players getting stuck on a black screen
  • Fixed an issue allowing player access to the Wardrobe during cutscenes
  • Fixed an issue that resulted in players being unable to accept invites from the Player Menu
  • Fixed an issue that resulted in animal carcasses placed on horses to not be visible after a certain distance
  • Fixed an issue with Aim settings that resulted in players auto-locking onto objects despite ‘Aim lock-on to object’ being set to ‘No’

PC Only Fixes

  • Fixed an issue with running the game in fullscreen that resulted in HDR being toggled off
  • Fixed an issue with the game displaying in 4:3 aspect ratio when playing in fullscreen at 5120×1440

Once the Rockstar Support site is properly working, we’ll have the rest of the patch notes available, so check back regularly. 

Update: Post has been updated to reflect proper patch notes.

Source: Rockstar Support

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Alex Co

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Rainbow Six Siege Down for Y7S3 Maintenance and Patch Roll Out This September 6

Those looking forward to the next major update to Rainbow Six Siege, that’s happening today! Before that though, Ubisoft is triggering Rainbow Six Siege down on the game’s servers for maintenance this September 6, during which time the Year 7 Season 3 (Y7S3) patch will be rolled out.

Rainbow Six Siege Down Server Status and Updates for September 6:

Here’s the announcement from Ubisoft:

Maintenance Start Time:

PC: 9 am ET/6 am PT/9 pm HKT

Xbox: 10 am ET/7 am PT/10 pm HKT

PlayStation: 11 am ET/8 am PT/11 pm HKT

Duration: 1 Hour

Patch Sizes:

PC:

  • Steam: 45.GB (Base), 71.5GB (HD)
  • Ubisoft Connect: 39.36GB (Base), 66.71GB (HD)

Xbox:

  • Xbox One: 30.50GB
  • Xbox Series X|S: 33.47GB

PlayStation:

  • PS4: 59.59GB
  • PS5: 33.69GB

In addition to that, Ubisoft has announced that a larger download will be required for Y7S3 due to data consolidation.

If the maintenance goes over the allocated time and schedule, we’ll update the post. We’ll also link out the official patch notes for the title update once it’s live, so make sure to update the post from time to time. 

For the list of new content, which includes the map, recoil system and more, head on over here.

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Alex Co

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The Elder Scrolls Online Update 2.35 Brings Lost Depths DLC This September 6

Bethesda has released The Elder Scrolls Online update 2.35 (PS5 version 1.005.000) today on consoles for the Lost Depths DLC, which was released on PC earlier this month. Here are The Elder Scrolls Online September 6 patch notes. 

The Elder Scrolls Online Update 2.35 Patch Notes | The Elder Scrolls Online Update 1.005 Patch Notes | The Elder Scrolls Online September 6 Patch Notes:

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    Lost Depths DLCTwo New Dungeons

    • Earthen Root Enclave: For centuries, the Earthen Root Enclave stood as a spiritual sanctuary for the druids of the Systres. Now, the Firesong circle has invaded this honored haven, and Druid Laurel of the Stonelore needs heroes to come to its defense. But why have they attacked? And what secrets does the enclave truly protect?
    • Graven Deep: Tamriel’s sailors whisper warnings about Graven Deep, a strange region of the Abecean Sea where any ship that enters vanishes without a trace. Join former pirate Dhulef as he hunts for information on the legendary Druid King’s voyage to the Systres and seeks to uncover an ancient secret buried far beneath the waves.
    • Earthen Root Enclave and Graven Deep are 4-player dungeons which can be reached via High Isle and Amenos respectively.
      • Earthen Root Enclave’s entrance is in southwestern High Isle. The entrance is west of the Coral Road Wayshrine.
      • Graven Deep’s entrance is located in southern Amenos, on the docks of Amenos Station.
    • Both dungeons include a Normal version in addition to a challenging Veteran version. Each dungeon features challenging Hard Modes for each of their three boss encounters.
    • There are unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons.
    • Achievement awards are available for completing the dungeons, including:
      • Unique Body and Face Markings
      • A unique Memento
      • Several Titles
      • Unique housing items

    New Item Sets
    We have added several new item sets and Monster Masks to acquire from the Lost Depths dungeons:

    • Earthen Root Enclave
      • Stone’s Accord – Light
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 4% Healing Done
        • 4 – Adds 1096 Maximum Magicka
        • 5 – On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone’s Accord, restore 550 Magicka. The restore can occur once every 5 seconds.
      • Rage of the Ursauk – Medium
        • 2 – Adds 1487 Offensive Penetration
        • 3 – Adds 1487 Offensive Penetration
        • 4 – Adds 657 Critical Chance
        • 5 – When you deal damage with a Heavy Attack, create a 12 meter area for 12 seconds that grants Empower to allies inside, increasing the damage of their Heavy Attacks against monsters by 80%. This effect can occur once every 8 seconds.
      • Deeproot Zeal – Heavy
        • 2 – Adds 1096 Maximum Stamina
        • 3 – Adds 1096 Maximum Magicka
        • 4 – Adds 1206 Maximum Health
        • 5 – When you deal direct damage to a taunted target, restore 525 Stamina and Magicka. This effect can occur once every 2 seconds.
      • Archdruid Devyric – Monster Mask
        • 1 – Adds 1487 Offensive Penetration
        • 2 – When you deal damage with a Heavy Attack, after 1.2 seconds deal Shock Damage to up to 6 enemies within a 7 meter cone on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
    • Graven Deep
      • Grave Inevitability – Light
        • 2 – Adds 657 Critical Chance
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 657 Critical Chance
        • 5 – Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%. While you have an aura of focus, allies within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
      • Phylactery’s Grasp – Medium
        • 2 – Adds 129 Weapon and Spell Damage
        • 3 – Adds 657 Critical Chance
        • 4 – Adds 657 Critical Chance
        • 5 – On Light Attack Critical Damage, you apply Withered Soul, dealing Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 575 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
      • Pangrit Denmother – Heavy
        • 2 – Adds 4% Healing Taken
        • 3 – Adds 1487 Armor
        • 4 – Adds 129 Health Recovery
        • 5 – Adds 1890 Maximum Stamina
        • 5 – When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
      • Euphotic Gatekeeper – Monster Mask
        • 1 – Adds 129 Stamina Recovery
        • 2 – When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.

    New Achievements and Titles
    This update introduces over 46 new achievements and 6 new titles.

    • The “Invaders’ Bane” title can be obtained by completing the Invaders’ Bane achievement.
    • The “Earthen Root Avenger” title can be obtained by completing the Earthen Root Avenger achievement.
    • The “Earthen Root Champion” title can be obtained by completing the Earthen Root Enclave Champion achievement.
    • The “Fist of Tava” title can be obtained by completing the Fist of Tava achievement.
    • The “Breathless” title can be obtained by completing the Breathless achievement.
    • The “Graven Deep Champion” title can be obtained by completing the Graven Deep Champion achievement.

    New Collectibles & Dyes

    • Markings
      • The Touch of the Draoife Face Markings can be obtained by completing Light of the Lost Depths achievement.
      • The Touch of the Draoife Body Markings can be obtained by completing the Earthen Root Enclave Conqueror achievement.
    • Mementos
      • The Dhulef’s Bubble Ward Memento can be obtained by completing the Graven Deep Conqueror achievement.
    • Pet
      • The Mulberry Hermit Crab pet can be obtained by completing the Lost Depths Explorer achievement.
    • Dye
      • The Brightfern Green dye can be obtained by completing the Lost Depths Delver achievement.

    New Furnishings
    New Bust and Trophy furnishings have been added to commemorate victory in Earthen Root Enclave and Graven Deep. In addition, completing these dungeons on any difficulty unlocks purchase of two new achievement furnishings from Undaunted Quartermasters:

    • Deeproot’s Undying Bloom
      • Favoring darker biomes, this glowing flower provides both light in the darkness and a remembrance of adventures past.
    • Reinforced Dwarfglass Window, Massive
      • Dwarven artistry created these stalwart windows, which can withstand the pressure of the deepest seas.
  •  

    Base Game

    New Rewards for the Worthy
    Several new Rewards for the Worthy are now available to acquire:

    • Langour of Peryite – Light
      • 2 – Adds 129 Weapon and Spell Damage
      • 3 – Adds 424 Critical Resistance
      • 4 – Adds 1487 Offensive Penetration
      • 5 – You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Langour for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 248. This effect can occur once every 10 seconds.
    • Nocturnal’s Ploy – Medium
      • 2 – Adds 1487 Offensive Penetration
      • 3 – Adds 424 Critical Resistance
      • 4 – Adds 129 Stamina Recovery
      • 5 – When you apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you apply a Minor Debuff to an enemy, remove a Minor Buff with a duration from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
    • Mara’s Balm – Heavy
      • 2 – Adds 1487 Armor
      • 3 – Adds 424 Critical Resistance
      • 4 – Adds 4% Healing Taken
      • 5 – When a negative effect is removed from you, restore 951 Health. When you take damage and have 6 or more negative effects, cleanse all negative effects. This effect can occur once every 15 seconds.

    New Furnishings

    • Faustina Curio now sells Deadlands Mixed Furnisher’s Documents, which contain random furnishing plans from Deadlands and Fargrave, similar to prior Mixed Furnisher’s Documents.
    • Rolis Hlaalu, the Mastercraft Mediator, also has 7 new furnishing plans available for purchase:
      • Diagram: High Isle Beacon, Unlit
      • Pattern: High Isle Tapestry, Seaside Tourney
      • Blueprint: High Isle Caravel, Miniature
      • Praxis: High Isle Hearth, Tilework
      • Design: Shark Jaw, Massive
      • Formula: Potted Trees, Stonelore Dogwood
      • Sketch: High Isle Hourglass, Gold
    • As usual, Rolis has also handed the prior set of furnishing plans over to his assistant, Faustina Curio. These can now be purchased at the reduced price of 100 writ vouchers:
      • Diagram: Deadlands Throne
      • Pattern: Deadlands Tapestry, Mehrunes Dagon
      • Blueprint: Alinor Easel, Carved
      • Praxis: Deadlands Puzzle Cube
      • Design: Blackwood Provisioning Station
      • Formula: Fargrave Water Globules, Static
      • Sketch: Fargrave Window, Grand Medallion
    • Faustina has bundled up the previous set of furnishing plans into a new Blackwood Furnishing Folio, which can be purchased for 700 writ vouchers and contains the following plans:
      • Diagram: Deadlands Torture Rack
      • Pattern: Leyawiin Tapestry, Hunting Party
      • Blueprint: Leyawiin Divider, Carved Starfish
      • Praxis: Leyawiin Hearth, Carved Wood
      • Design: Leyawiin Bowl, Squid Special
      • Formula: Blackwood Cottage Painting, Unframed
      • Sketch: Leyawiin Lightpost, Ornate

    Choose Title Music (for real this time!)
    You actually now have the ability to choose which title music theme plays on the game’s login screen. In the Audio Settings tab, there is a new drop down labeled “Intro Music”. Select which Chapter you’d like to listen to and just give it a few moments to swap over (the default will always play the most recent chapter’s song).

  •  

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    Dungeons

    • Shipwright’s Regret
      • Fixed an issue with various effects in the Captain Numerril encounter being reflected when those effects should not allow reflection.

    dme17hduzzxi.png
    General

    • Fixed an issue that was causing Z’Baza in Coral Aerie to not always respect curated RNG rules.

    Achievements

    • The Ascending Tide achievement category is now in the proper order in the achievement list.
  •  

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    General

    • You can now jump to friends. groupmates, and guildmates in Zenithar’s Abbey and the Silent Halls. 

    Achievements

    • You can now repeat the Adoring Admirer encounters on additional characters.
      • Note: Due to the manner in which this was rescripted, you have the option to redo it on the original character that completed the Most Admired achievement if you so desire.

    v7chg5fnbq0c.png
    Quests

    • The Golden Anvil: The locking mechanism to the Adytum is now much easier to interact with.

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    General

    • Fixed some instances of “death hopper” being incorrectly hyphenated or capitalized when it shouldn’t be (the big frog monster).
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    General

    • Fixed an issue where using Zone Guide to find the Skyshard in False Martyrs’ Folly couldn’t locate the shard (and also an issue where it wouldn’t show up on the map even when standing next to it). 

    Achievements

    • Fixed an issue where the House of Whims services would give you the wrong greeting if you completed the “Treat Yourself” achievement on another character. 

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    Quests

    • Death Stalks the Weak: Group members can now use the exit portal during this quest. 
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    Quests

    • Order of the New Moon: Fixed an issue where Caska was not showing up during this quest.
    • The Dark Aeon: Fixed an issue where you could share this quest with other players who had not completed the appropriate preceding quests.
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    Sunspire Trial

    • Lokkestiiz’s Hypothermia is now removed once Lokkestiiz is defeated and no longer persists outside Sunspire.
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    Antiquities

    • Fixed some issues in the Deadlands and Greenshade where dig sites were spawning out of bounds.
    • Corrected the Mythics help entry that erroneously noted being able to sell and deconstruct Mythics for other Leads.
    • The Draoife Storystone can now be found throughout High Isle, in addition to its usual sourcing.
    • The Leads for the following items will now glow and sparkle when you get close to them:
      • Bog Blight Funerary Mask
      • Blackwood Tapestry
      • Ironclad Sarcoshroud
      • Nighthunter’s Cowl
      • Druidic Provisioning Station
    • The Druidic Provisioning Station is now available to purchase from Jeran Antieve at Furnishings of Finesse in Gonfalon Bay, for adventurers who have found and assembled that Antiquity.

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    Quests

    • Digging Up Trouble: Fixed an issue where you couldn’t read the note from the basket unless you opened it from your quest inventory.
    • Prisoner of the Past: Fixed an issue where the step to find Hagridden’s remains would incremental too many times in a group at each location.
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    Dreadsail Reef Trial

    • Bow Breaker
      • Fixed an issue where Bow Breaker may fail to move upon casting Bog Burst.
        • Note this fix was included in PTS patch v8.1.0 and the patch note was unintentionally missed.
    • Reef Guardian
      • The achievement “Once into the Depths” will no longer be awarded if you go into the depths more than once.

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    General

    • Fixed a number of book titles and object name inconsistencies throughout the zone.
    • Added a number of High Isle books to the proper collection category.
    • Fixed a number of issues with lootable objects in Gonfalon Bay.
    • Fixed an issue that caused several High Isle quest reward items to not properly scale to your character’s level. These quests include:
      Spoiler
       
      • Wisdom of the Druids
      • People of Import
      • Deadly Investigations
      • Scalding Scavengers
      • A Sheep in Need
      • Tournament of the Heart
      • Buried at the Bay
      • To Catch a Magus
      • Blood, Books, and Steel
      • The Corrupted Grove
      • An Experiment with Peace
      • The Missing Prowler
      • A Father’s Pride
      • The Large Delegate
      • A Chance for Peace
      • Balki’s Map Fragment
      • Ferone’s Map Fragment
      • Rhadh’s Map Fragment
      • The Long Way Home
      • The All Flags Curse
      • The Intoxicating Mix

    Achievements

    • Fixed some text errors related to High Isle achievements.

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    General

    • A new set of 20 High Isle Structural Furnishing Plans are available from High Isle Reward Coffers earned from daily Delve and World Boss quests in High Isle.
      • This includes a variety of walls, platforms, and stairways, as well as a transparent window, functional doors and doorframes, and a lovely tile platform with a timber ceiling on the reverse side.

    Furnishings

    • The “High Isle Wall, Thin Castle” furnishing can now be correctly found in the Walls and Fences subcategory, instead of the Platforms subcategory.

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    General

    • The Map Completion Guide now properly shows Achievement Progress through the main quest.
    • Fixed a number of VO/text mismatches throughout the zone.
    • Fixed a number of typos throughout the zone.
    • Gonfalon Bay now appears correctly on the map and compass.
    • Fixed an issue where Razor Fangs found in Ghost Haven Bay could be fought in weird spots.
    • The Gonfalon Bay Outlaws Refuge map now displays correctly in certain corners of the crypt.

    Quests

    • A Special Reagent: This world boss daily now properly increments the High Isle Monster Hunter achievement as well as granting Isobel rapport.
    • An Experiment with Peace: Added the correct quest pin during the quest step “Talk to Seraphyne”.
    • Escape from Amenos:
      • The quest step to Reach the Northern Shore will no longer advance if you exit the Whalefall delve.
      • King Emeric will no longer walk through (and get stuck in) walls if he is following you.
    • Island Games: You will now receive quest items correctly, regardless of whether you’re in a group or not.
    • Of Knights And Knaves: Accepting the quest from the Crown Store will now direct you where to go to start the quest.
    • People of Import: You now see the proper quest items appear in your inventory, correcting a number of issues on various quest steps.
    • Race for Honor: The quest reward, “Cynric’s Heavy Shield”, can now be sold to vendors for gold.
    • Spies in the Shallows: This quest will no longer become blocked while completing it with a group member also on the quest.
    • The All Flags Curse: Fixed an issue where the quest would not progress if you logged out during the step to talk to Lady Laurent.
    • The Intoxicating Mix: Potions awarded from this quest can now be sold to vendors.
    • The Missing Prowler: You will now be directed back to the right location if you log out or leave the area during the quest step to talk to Jimila.
    • The Sacred Shield: The compass pin for this quest will now display correctly.
    • To Catch a Magus:
      • Fixed some issues with the Ascendant Helm quest reward.
      • Fixed an issue where Jakarn would disappear and not return if he got stuck in the catacombs.
    • Tournament of the Heart:
      • Improved the interactions with the Cat’s Eye Pillar.
      • You will now be properly directed through the catacombs during the quest step to find the Gilded Lute.
    • Tower Full of Trouble:
      • Fixed an issue where you could get stuck trying to change a cow or sheep in the wrong spot or wrong time.
      • You can now use the Spoon of Undo on Huldressa the Guar once you reach the bridge where she tires out from running.

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    General

    • Tribute NPCs are now a little smarter during matches.
    • Companion chatter is now suppressed while in a Tales of Tribute match.
    • Fixed an issue that prevented placement and ranked Tribute matches from updating experience after a match ends.
    • Fixed an issue that could cause someone to forfeit a match as it started when hitting the Alt key.
    • Fixed an issue where matches could get unintentionally interrupted.
    • Fixed a few issues that could cause you to get stuck in the Tribute activity finder queue.
    • Fixed an issue where you could get stuck in a state where your game interactions were disabled.
    • Fixed an issue where spamming Patron powers while a card was being played could result in the game getting stuck.
    • The maximum loss and gain from a Rubedite ranked match is now capped at 150 points.
    • Fixed an issue that caused the ranked play Ebony tier to require more experience to advance than intended. The Ebony tier now requires 1,000 experience to advance, similar to other non-leaderboard tiers.
    • Brahgas no longer sits out of view during your conversation before he teaches you how to play.
    • You will now receive automatic placement match wins when a new season begins based on your final tier in the prior season.
    • Fixed an issue that allowed you to receive a Tales of Tribute invite while still in the summary screen from a previous match.
    • Fixed an issue where the Tales of Tribute patron draft timer could stall at 0.0 seconds.

    Achievements

    • The achievement “Tales of Tribute Master” now requires all its components to be completed.
    • The Tribute daily quest “Cards Across the Continent” will now increment the Tribute Daily quest-related achievements properly

    Audio

    • Fixed an issue that could cause audio to be cut off during the final match of the Tribute questline.

    Clues

    • Aligned the clue for “Summerset Sacking” with the card upgrade that it points to: Summerset Raid.

    Gameplay

    • Duke of Crows
      • Increased the gold cost of Scratch to 4 gold from 3.
    • Grandmaster Hlaalu
      • Increased the gold generation from Hireling to 2 gold from 1.
      • Increased the acquire value of Oathman to 6 coin from 5.
    • Psijic Loremaster Celarus
      • Reduced the replace cost from Cephorah’s Insight to 1 from 2, and increased the toss to 4 from 3.
      • Reduced the replace from Psijic’s Insight to 1 from 2, and increased its toss to 4 from 3.
      • Reduced the replace from Prescience to 1 from 2, and increased its gold generation to 3 from 2.
      • Removed the replace from Time Mastery and increased its toss to 4 from 2.
    • Rajhin the Purring Liar
      • Increased the gold generation from Prowling Shadow to 2 from 1 and reduced the gold cost to 4 from 5.
      • Prowling Shadow no longer has a taunt.
      • Jeering Shadow now generates gold as a base effect and no longer has a taunt.
      • Reduced the gold cost of Jeering Shadow to 4 from 5.
      • Increased the gold cost of Jarring Lullaby to 7 from 6, and increased the gold generation to 2 from 1.
      • Shadow’s Slumber now generates gold as a base effect.
    • Red Eagle
      • Reduced the combo 2 power generation from Midnight Raid to 2 from 3.
      • Imperial Spoils now generates 1 gold on combo 2.
      • Increased the gold generation from Imperial Plunder to 2 from 1.
    • Saint Pelin
      • Increased the gold cost of Armory to 6 gold from 5.
      • Increased the gold cost of Rally to 8 from 7.
      • Reduced the gold generation from Siege Weapon Volley’s combo 2 to 1 from 2.

    Quests

    • Dueling Tribute: Fixed an issue that prevented you from receiving quest credit in ranked matches where your opponent concedes.
    • The Final Round: Fixed an issue that caused the appearance of a bonus Master Razhamad during the celebrations for this quest.

    Rewards

    • Tribute Season Rank Trophy furnishings will now be granted for Orichalcum, Ebony, Quicksilver and Voidsteel.
    • Doubled the gold found in Tribute Reward Bags.
    • Tribute Reward Bags no longer grant potions, poisons, Soul Gems, food or drinks.
    • Reduced the chance of receiving some Alchemy materials from Tribute Reward Bags.
    • Reduced the chance of receiving furnishing patterns and cooking recipes from Tribute Reward Bags.
    • Winning multiple matches for Tribute Daily Quests will now grant a progressively higher quality Reward Bag based on your victories when turned in, instead of additional bags of lower quality.
      • PvE Tribute Daily Quests will offer a green, blue and purple quality reward bag for 1, 2 and 3 wins, respectively.
      • PvP Tribute Daily Quests will offer a blue, purple and gold quality reward bag for 1, 2 and 3 wins, respectively.
    • Fixed an issue that caused ranked tier rewards to display Transmute Crystals rewards in stacks of 1 instead of a single stack with all crystals.
    • Gold received from some Tribute Reward bags will no longer be affected by passive bonuses.

    Visuals

    • Playable and damageable cards now have different highlights.
    • Fixed numerous minor visual issues.
    • Fixed an issue that would cause your screen to visibly shake when playing Tribute near a Volcanic Vent.

    UI

    • The post-game match summary now displays your club rank increases.
    • Updated the descriptions of Patron collectibles.
    • Patron collectibles now have clearer acquire hints.
    • Improved the messaging when knocking out agents with a taunt.
    • Fixed a typo on the Grandmaster Delmene Hlaalu Patron unlock message.
    • Fixed an issue that caused the Tribute Game Summary to display deck fragments as a reward after you’d already earned it.
    • Adjusted the leaderboard text on the Tribute post-match summary.
    • Adjusted the positioning of current and next rank icons on the Tribute post-match summary.
    • Fixed an issue that could cause you to remain in cursor-targeting mode when exiting a Tribute match.
    • Fixed an issue where you could get stuck in a state where your game interactions were disabled.
    • Updated the text on cards using the refresh mechanic to explicitly say if they can target any card or a specific type.
    • Updated the text on some game elements.
    • Added Patron lore to their respective entries in your Collections.
    • Fixed an issue with the card Imperial Spoils that prevented this from displaying its combo effect in tooltip text.
    • Clarified Tribute Patron tooltips to better communicate all their requirements and mechanics.

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    General

    • Boats/Caravans from the major Alliance cities to High Isle now have map icons.
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    Dungeons

    • Imperial City Prison
      • Fixed an issue if you were in the Daedric Shackles Trophy Vault, you would join encounters in progress, potentially disrupting the ability to loot an opened Trophy Chest.
    • White-Gold Tower
      • Fixed an issue if you were in the Daedric Embers Trophy Vault, you would join encounters in progress, potentially disrupting the ability to loot an opened Trophy Chest.

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    General

    • Completed Imperial City vault keys (and their dungeon counterparts) can now be banked or laundered if stolen.
    • The Carved-Bone Key is now like its counterparts in that it is no longer character bound (but still bound to your character), can be banked, and can be laundered.
    • Fixed an issue where Imperial City vault keys generated from various sources would not stack.
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    General

    • Fixed an issue if you sprinted like whoa off of the ledge, you might miss the area that triggers the Red Eagle’s Flight achievement before you pancake on the ground. The designer’s petition to rename the achievement “Red Eagle’s Splat” was denied.

    Achievements

    • A Friend in Need Achievement
      • You can once again have interactions with Melina Cassel on characters who already possess this achievement due to a reconstruction of this experience. As a result, you can have these interactions again even on the original character who completed the achievement. 
      • Melina Cassel will no longer appear randomly in the Reach if you’ve completed her storyline on a given character, as she has no additional dialogue available for you at that point.
    • Fixed an issue where companion kills would not count towards the Saint Pelin’s Avenger achievement.

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    General

    • You can now see the quest turn-in NPC for Wayward Guardian dailies if they are shared with you before you can technically unlock these dailies.
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    Halls of Fabrication Trial

    • Scrapyard Trio
      • This encounter no longer has a chance to reset spontaneously when Necromancer pets and corpses are present.
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    General

    • Reworked the repair states of Orsinium to be driven off quest completions in Wrothgar instead of achievement progress. The key quests are For King and Glory, Blood Price, The Hand of Morkul, Blood and Faith, and Blood on a King’s Hands. There’s a theme with some of these names, eh?
    • A guard no longer camps the door to the Greedy Gut looking for cheap arrests.
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    Dungeons

    • ​Ruins of Mazzatun
      • Mighty Chudan can no longer be affected by mangle.
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    Quests

    • Depths of Madness: Nuulehtel now has a proper compass and overhead pin when you find him in the frozen cave.
    • Sever All Ties: Fixed an issue where the quest pins would disappear while approaching the Sigil Stones during this quest.
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    General

    • The quest reward associated with Red Petal Bastion is now appropriately named “Red Petal Bastion Armaments”.
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    General

    • Adjusted the standards of Light and Heavy Attacks in terms of damage and resource restores:
      • Reduced the damage that Light Attacks do by approximately 26% to ease back on their overall impact while retaining their importance in a rotation.
      • Updated the damage scaling coefficients from fully charged Heavy Attacks to follow a streamlined model that looks at their total cast time, cooldown, and damage when paired with a “spammable” attack (such as Lava Whip), to help reduce the DPS loss seen when you utilize Heavy Attacks instead of Light Attacks. Their coefficient will now be a total of 1 per second rather than varying between 0.97 and 1.12. This will result in the following adjustments:
        • One Hand and Shield Heavy Attacks: Damage reduced by approximately 1%
        • Two-Handed Heavy Attacks: Damage reduced by approximately 1%
        • Dual Wield Heavy Attacks: Damage reduced by approximately 28%
        • Inferno and Ice Staff Heavy Attacks:
          • Damage reduced by approximately 26%.
          • Total cast time reduced to 1.8 seconds (identical to the total cast of Two-Handed weapons), down from 2.1 seconds.
          • Reduced resources to retain the same restore per second.
        • Restoration Staff Heavy Attacks: Damage reduced by approximately 15%
        • Lightning Staff Heavy Attacks: Damage reduced by approximately 2%
        • Bow Heavy Attacks: Damage increased by approximately 1%
        • Werewolf Heavy Attacks: Damage reduced by approximately 14%
        • Volendrung Heavy Attacks: Damage reduced to 7500, down from 7560
      • Streamlined resources restored from fully charged Heavy Attacks to grant an average of approximately 1350 resources based on their total cast time and cooldown, rather than varying values with no standardization.
        • Two Handed and Volendrung now restore 2425 Stamina, down from 2426.
        • Restoration Staff now restores 3267 Magicka, up from 3219.
        • One Hand and Shield now restores 2293 Stamina, up from 2014.
        • Ice and Inferno Staves now restore 2425 Magicka, down from 2823. Note these attacks are also much faster.
        • Dual Wield now restores 2095 Stamina, up from 1798.
        • Bow now restores 2772 Stamina, up from 2724.
        • Lightning Staves now restore 2970 Magicka, down from 3632.
        • Unarmed combat now restores 2095 Stamina, up from 1617.
      • The final hit from Restoration and Lightning Staves can now be dodged once again to ensure there is better counter play at denying an opponent resources and the stronger portion of the attack.
      • Adjusted many bonuses from sets, abilities, and passives to better equate for these changes, which are listed under their sourced areas.
      • Fixed an issue where Dual Wield medium attacks could deal more damage than their fully charged counterpart in some cases.

      Developer Comment:

      Spoiler
       
    • Adjusted Player Damage over Time abilities to generally follow the following rules, based on their type:
      • Target based Damage over Time abilities will now last 20 seconds in duration, up from 10 seconds.
        • Target based refers to abilities that stick to a target, such as Fiery Breath or Blade Cloak.
        • These abilities continue to tick once every 2 seconds.
        • Their damage per tick has been streamlined to .105 per second, down from .1575 per second, resulting in an increase in damage per cast but a decrease in damage per second.
        • Most costs have been untouched, reducing the overall cost per second of these abilities by half. This means their cost per second has decreased to 135, down from 270.
        • Individual notes for affected abilities will be listed under their sourced skill lines.
      • Static based Damage over Time abilities will continue to last between 10 and 15 seconds based on their sourced skill line.
        • Static based refers to abilities that are locked to an area after casting, such as Spear Shards or Volley.
        • These abilities continue to tick once every second.
        • Their damage per tick has been streamlined to .14 per second, down from .1575 per second, resulting in a slight overall loss in damage.
        • Their cost per second has been reduced to 270, down from 351.

      Developer Comment:

      Spoiler
       
      In this Update, we’re re-evaluating our Damage over Time standards and cleaning up a lot of the power discrepancies between them, which are stagnating diversity of weapon choice in a lot of areas. Overall, we’re trying to improve accessibility of damage production in the game, while simultaneously lowering the overall maximum DPS potential when playing super efficiently. As such, we’ve made Damage over Time effects easier to keep up, in addition to more obvious winners in terms of damage production over a spammable, but now with the added caveat that they take longer to deal their damage. This will create situations where Damage over Time will have much more clear advantages and disadvantages, making them easier to decide when to use and to upkeep or counter. We’ve also tried to retain some options for faster paced gameplay with static “over time” effects and better differentiating the pros and cons of the type of damage over time to ensure there are still options for you and your preferred playstyle.
    • Adjusted the power of Player Healing over Time abilities in tandem with the Damage over Time changes:
      • Target based Healing over Time abilities now heal for .1575 coefficient per second, down from .196875.
      • Static based Healing over Time abilities now heal for .21 coefficient per second, up from .196875.
      • Tick rates for healing abilities remain relatively untouched. Target based remain at a frequency of 2 seconds, while static based remain at a frequency of 1. Some abilities retain their ability to tick faster in some cases, such as tethers.
      • Durations remain relatively untouched but now generally last 10 seconds in duration, aside from class abilities and morphs.
      • Individual notes for affected abilities will be listed under their sourced skill lines.

      Developer Comment:

      Spoiler
       

      Since Damage over Time has been adjusted in this Update, it means we also needed to re-evaluate some of our healing standards as well to ensure they feel properly balanced against one another. In order to preserve the more reactive gameplay our healer and support roles fulfill, we opted to not make Healing over Time effects easier to keep up in most cases (with a few exceptions with class skills). Currently, Healing over Time feels significantly stronger than Damage over Time and we’re attempting to address that in a few ways.

      “Sticky”, or target based, Healing over Time effects that apply to a character will now be weaker than before, while static-based Healing over Time will be ever so slightly stronger. The logic there is that static-based healing currently feels far riskier to engage with as it roots you to an area, making you more susceptible to burst and high damaging Area of Effect attacks, while target-based healing effects can stack much easier and allow for free range of movement.

    • Adjusted Target Dummies with raid buffs with the following changes:
      • Adjusted the Crusher Enchant on Target Dummies to mirror an Infused value, rather than an Infused + Torug’s Pact value.
      • Engulfing Flames now matches the proper 6% maximum value, down from the old 10%.
      • Alkosh’s Roar is now the maximum 6000 Armor reduction, up from the old 3010 value.
      • Attackers now gain Minor Courage and Major Slayer when hitting the targets.
      • Added Elemental Catalyst’s full stack value.
        Developer Comment:

        Spoiler
         
        Note that this may create a situation where your damage seems to have gone up in comparison to other patches, when in reality it is merely closer to a coordinated group environment where these powerful bonuses were being brought. We have tried to focus on important buffs and debuffs that we see a large majority of groups build around, rather than every possible buff and debuff, as many of them are not able to be ran in tandem with one another or require more specific builds to be brought to a composition.
    • Fixed an issue where some pet-based attacks were not properly interacting with stealth.
    • Fixed an issue where you could avoid being interrupted while interacting with certain objects, such as relics in Battlegrounds.

    Buffs and Debuffs

    • Fixed an issue were several status effects’ Minor debuffs were not properly flagged as procs.
    • Empower:
      • This buff now increases your damage against monsters with Heavy Attacks by 80%, rather than your damage done with Light and Heavy 40%.
        • Note that this bonus does not apply to partially charged Heavy Attacks, only fully charged Heavy Attacks or channeled Heavy Attacks. This was done to prevent “medium” weaving from becoming a dominant playstyle.

      Developer Comment:

      Spoiler
       
      We have turned this buff type into a more niche playstyle focus buff that is meant to help empower more accessibility driven builds, as Heavy Attacks requiring less precise activation and frequency of inputs compared to their Light Attack counterparts. In addition to this, we have decided to remove the impact it can have in PvP environments to avoid re-enabling one shot builds.
    • Hemorrhaging: Fixed an issue where Minor Mangle was not being removed if the Bleed was removed early.

    Dragonknight

    • Ardent Flame
      • Fiery Breath:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 17%.
      • Fiery Chains
        • Empowering Chains (morph): Increased the duration of Empower granted from this morph to 10 seconds, up from 3.
      • Lava Whip
        • Molten Whip (morph):
          • This morph now causes the ability to split the cost to half Stamina and half Magicka.
          • Reduced the stacking damage bonus to Molten Whip to 20% per stack, down from 33%.
          • Increased the Weapon and Spell Damage per stack to up to 100, up from 75.
          • The Weapon and Spell Damage portion of Seething Fury is no longer consumed when using Molten Whip.
          • Increased the duration of Seething Fury to 15 seconds, up from 10 seconds, to help it be easier to keep up with the new duration timers of Fiery Breath and Searing Strike.

          Developer Comment:

          Spoiler
           
          To help this ability become more available to hybrid builds, we’ve opted to take a very unique route with the ability where the cost is now split evenly between Magicka and Stamina. In doing so, we hope to see more unique interactions with the skill as well as aiding more Stamina-focused Dragonknights in sustaining the skill.
      • Searing Heat: Reduced the damage done bonus from this passive to 25%, down to 33%.
      • Searing Strike:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 10.
        • Reduced the damage per tick by 25%.
          • Burning Embers (morph): Increased the amount of healing this morph allows to up to 100% of the damage caused, up from 50%.
            Developer Comment:

            Spoiler
             
            The previous reduction was made as a stop gap before this pass could be completed. Now that the ability deals less damage per tick, we feel comfortable bumping it back up.
          • Venomous Claw (morph): This morph now increases damage done per tick by 9 – 12%, down from 17 – 20%, as it now stacks up for longer to a higher value.
    • Draconic Power
      • Dark Talons: Reduced the cost of this ability and the Burning Talons morph to 3780, down from 4050, to help them be slightly more accessible in usability and to better account for the fact that the Immobilize may fail in many cases.
      • Inhale: Reduced the cost of this ability and its morphs to 3510, down from 4050.
        Developer Comment:

        Spoiler
         
        Originally, this was higher in cost to account for the fact that its initial hit damaged and healed, but since these values are each half of an Area of Effect based attack, it wasn’t gaining additional ability functionality (which dictates cost) so we’re easing it back to make up for this oversight.
      • Protective Scale
        • Protective Plate (morph): Increased the duration of the Snare and Immobilization immunity to 4 seconds, up from 2.
      • Spiked Armor: This ability and its morphs now deal Flame Damage, rather than Magic Damage.
        • Volatile Armor (morph):
          • Increased the duration of the Damage over Time to 20 seconds, up from 10.
          • Reduced the damage per tick of this morph by approximately 33%.
    • Earthen Heart
      • Ash Cloud:
        • This ability and Cinder Storm now tick 1 extra time over their duration.
        • Increased the cost per tick to 351, up from 278.
          • Eruption (morph):
            • Reduced the cost per tick of this morph to 270, down from 278, to ensure it costs a similar amount of other DoTs.
            • Reduced the damage per tick by approximately 29%.
      • Molten Weapons
        • Igneous Weapons (morph): This morph now extends the duration of the effects to up to 60 seconds, up from 45.
        • Molten Armaments (morph): This morph now grants the caster Empower for the duration of the effect, rather than increasing the damage of their Heavy Attacks by a unique value.
      • Petrify: This ability and its morphs now deal Flame Damage, rather than Magic Damage.

    Necromancer

    • Grave Lord
      • Boneyard:
        • Reduced the damage per tick by approximately 27%.
        • Fixed an issue where this ability’s bonus visual effects for consuming a corpse would fail to play.
        • Reduced the cost to 2970, down from 3780.
        • Reduced the bonus damage when consuming a corpse to 30%, down from 50%.
      • Death Knell: This passive now increases your Critical Chance by 4/8% per ability slotted, up from 2/4%.
      • Rapid Rot: This passive now increases your damage done with Damage over Time effects by 5/10%, down from 7/15%.
      • Shocking Siphon:
        • This ability and its morphs now tick every .666ms over 20 seconds rather than once every .333ms over 12 seconds.
        • Increased the damage per tick by approximately 30%.
      • Skeletal Mage:
        • This ability and its morphs now last for 20 seconds, up from 16.
        • Reduced the cost of these abilities to 2970, down from 4320.
          • Skeletal Arcanist (morph): Increased the radius of the splash damage to 5 meters, up from 4.
          • Skeletal Archer (morph): Increased the damage done per stack to up to 15%, up from 5%.
    • Bone Tyrant
      • Death Scythe
        • Hungry Scythe (morph):
          • The Heal over Time from this morph now lasts for 10 seconds and ticks once every 2 seconds, rather than lasting for 5 seconds and ticking once every second.
          • Increased the Heal over Time to 6.198% of your Max Health, up from 2%.
      • Grave Grasp: This ability and its morphs’ Minor Maim now last for 10 seconds, up from 5.
        • Ghostly Embrace (morph): Increased the duration of Minor Maim on this morph to 15 seconds, up from 7.
        • Empowering Grasp (morph):
          • Increased the duration of Empower granted from this morph to 10 seconds, up from 5.
          • The Empower for pets now increases their damage and healing potency by a flat 1000, rather than 40%. The Empower can now target Blastbones as well.
    • Living Death
      • Restoring Tether:
        • This ability and its morphs now tick once every 0.666 seconds, down from once every 0.333ms.
        • Increased the healing per tick by approximately 81%.
      • Spirit Mender:
        • Reduced the healing per tick of this ability and its morphs by approximately 48%.
        • Fixed an issue where this ability and its morphs could sometimes lose a tick of healing when cast.
          • Spirit Guardian (morph): Fixed an issue where the transferred damage from this morph was not applying to the guardian’s health, circumventing the risk of the ability ending early in situations you are taking a significant amount of damage over the duration. It will now die after absorbing 30,000 total damage, meaning after damage reductions you can take up to 300,000 damage over its duration before it will perish.

    Nightblade

    • Assassination
      • Assassin’s Blade
        • Killer’s Blade (morph):
          • This morph now causes the execute scaling to change to a linear increase of up to 400% damage done to targets under 50% Health, rather than the static 300% damage done to targets below 25% Health.
          • The heal from this morph now scales off of your highest offensive stats, rather than Max Health.
        • Impale (morph): This morph now also increases the execute scaling to 330%, up from 300%.
      • Blur:
        • This ability and its morphs now reduce the cost of your next Roll Dodge by 10% whenever you take direct damage, stacking up to a maximum of 100%, with a half second cooldown between each stack.
        • Reduced the duration of this ability and its morphs to 20 seconds, down from 26.
      • Mark Target:
        • This ability and its morphs now once again cost 2700 Magicka, rather than having no cost.
        • These abilities will now heal you to full Health when a marked enemy dies, to sweeten the risk reward gameplay. This heal ignores Battle Spirit but does not ignore other healing reductions or bonuses.
          • Reaper’s Mark (morph): Increased the duration of Major Berserk granted to 10 seconds, up from 5, since the morph no longer increases the healing done as that would be unnecessary.
      • Teleport Strike
        • Lotus Fan (morph):
          • Increased the duration of the Damage over Time to 20 seconds, up from 10.
          • Reduced the damage per tick by ~23%.
    • Shadow
      • Aspect of Terror: This ability and its morphs now apply Major Cowardice to enemies hit for 10 seconds. Increased the target cap of this ability to 6, up from 3.
        • Mass Hysteria (morph): This morph now removes the target cap from the ability.
        • Manifestation of Terror (morph):
          • This morph no longer fires 2 traps and instead fires 1 trap at your targeted location, as it was allowing you to effectively double the target cap and step on the morph distinction of Mass Hysteria.
          • Reduced the duration of the trap to 20 seconds, down from 1 minute.
          • Reduced the duration of the fear to match the base ability.
          • Reduced the cost of this morph to 3240 at rank 4, down from 3780.
          • This morph no longer summons a pet for a brief second to fear the target, and now instead immediately fears the target, to reduce situations where it could fail to go off.
      • Path of Darkness: This ability and its morphs now apply their effects instantly, rather than after a delay.
        • Twisting Path (morph):
          • Reduced the damage per tick of this morph by approximately 38%.
          • Reduced the cost to 2700, down from 3510.
        • Refreshing Path (morph): Reduced the healing per tick by approximately 35%.
      • Shadow Cloak
        • Dark Cloak (morph):
          • Reduced the base healing by approximately 42%.
          • This morph has a new added functionality where the Heal over Time is increased by 150% when not moving.

          Developer Comment:

          Spoiler
           
          The reason this morph has been iterated on so many times is due to the difficulty in finding a sweet spot where it feels powerful enough for specific builds (primarily tanks in PvE encounters) without being too dominant/enabling in other areas (primarily PvP encounters). By finding a solution that is not as synergistic with some of the classes’ main advantages in PvP encounters, while empowering the enforced playstyle for the builds it is meant to help in PvE, we think the new iteration will finally reach a point where it can settle (aside from potentially adjusting the simple numbers) and see less swings in design.
      • Summon Shade:
        • This ability and its morphs now last 20 seconds, rather than ranking up to between 12 and 18 seconds.
        • Increased the damage per hit of Summon Shade and Shadow Image by approximately 16%.
        • Reduced the cost of this ability and the Dark Shade morph to 2970, down from 4050.
          • Dark Shade (morph): Reduced the damage per hit of this morph by approximately 25%.
          • Shadow Image (morph): Reduced the cost of this morph to 3780, down from 4050.
      • Veiled Strike: This ability and its morphs no longer stun targets when used from the flank.
        • Surprise Attack (morph): This morph now also always Critically Strikes, up to once every 4 seconds, when flanking an enemy.
        • Concealed Weapon (morph):
          • This morph now passively grants Minor Expedition while slotted, instead of increasing your movement speed by 25% while in sneak or invisible.
          • This morph now also increases your Damage Done by 7-10% for 5 seconds after leaving sneak or invisibility, or Major Expedition Ends while in combat.

          Developer Comment:

          Spoiler
           

          Currently, the Nightblade’s melee spammable options are a bit behind other melee spammables in terms of both flavor and impact in PvE areas, so we’re adjusting both morphs to give some love. Surprise Attack’s morph option reinforces the need for positioning as an assassin and continues to add some minor damage with the Sundered proc, while Concealed Weapon retains its stealthy and agile emphasis with less restrictions and more reward for playing from the shadows.

          We’re also taking away the ease of access of having crowd control on their primary ability to reduce some of their overbearing nature in PvP situations, ensuring they need to look to other tools and make operational costs for running CC options like other classes. This was originally added since the class lacked a potent crowd control option in their kit, which has been amended in this Update by improving the functionality of Aspect of Terror.

    • Siphoning
      • Cripple:
        • This ability and its morphs now last 20 seconds, up from 10.
        • Reduced the damage per tick of these abilities by approximately 23%.
          • Crippling Grasp (morph): This morph now also reduces the cost of the ability to 2700, down from 2970.
      • Malevolent Offering
        • Healthy Offering (morph): Increased the duration of Minor Mending to 10 seconds, up from 8.

    Sorcerer

    • Dark Magic
      • Crystal Shard
        • Crystal Weapon (morph):
          • Reduced the damage of this ability so that it now does 145% of a ranged spammable attack between both attacks, rather than 200% of a melee spammable. This damage reduction was taken out of the second hit rather than both, to help reduce situations where you are penalized for missing the 2nd part of the attack.
          • Reduced the cost to 2983, down from 3443, to make up for the above adjustments.
          • This ability now removes stealth and invisibility after casting.

          Developer Comment:

          Spoiler
           
          In the previous Update, we wanted to help reinforce the uniqueness of this morph by giving Sorcerers the ability to change their rotation by have a spammable that persists through other ability activates. While we succeeded in this, not adjusting the damage of the morph caused it to spiral out of control in terms of raw DPS and burst potential. After spending a lot of time and testing, we believe we’ve hit the sweet spot where the morph brings something unique and powerful, without being too over the top.
      • Daedric Mines:
        • Fixed an issue where this ability and its morphs could detonate instantly on a target multiple times.
        • There is now a short cool down window where a target cannot be targeted again from the mines to prevent moments of immense instantaneous burst. This will also mean your mines will no longer detonate without dealing any damage to a target, vastly improving the viability of this ability in long term encounters where a single enemy may walk through the area.
      • Dark Exchange:
        • This ability and its morphs now restore their resources in increments of 2 seconds over their duration, up from 1.
        • Reduced the healing of these abilities to 8000, down from 8090.
          • Dark Conversion (morph): This morph now increases the amount of healing and resources restored, rather than reducing the cost. As a result, the cost is now 3240, up from 2160. It now heals for up to 10000, immediately restores up to 4500 Magicka, and up to 3000 Magicka over time rather than 8090 Health, 3600 Magicka, and 2400 Magicka over time.
          • Dark Deal (morph): Increased the cost of this morph to 2700, up from 2430. This morph now also causes the secondary resources to return over 10 seconds, rather than 20 seconds.
    • Daedric Summoning
      • Bound Armor: This ability and the Bound Aegis morph now also grant Minor Protection for 10 seconds after casting.
        • Bound Aegis (morph):
          • This morph now extends the duration of the effects as well.
          • The block mitigation now lasts for 5 seconds and the Minor Protection now lasts 20 seconds.
        • Bound Armaments (morph):
          • Reduced the damage per hit of this ability by approximately 11%.
          • This ability no longer passively increases your Light Attack damage.

          Developer Comment:

          Spoiler
           
          We’re bringing this morph down to match a lot of the hybrid adjustments that the class has received. It was originally intended to help give Stamina Sorcerers a powerful option of a DPS skill since they couldn’t use any of the other shiny abilities, such as Haunting Curse or Crystal Fragments. Now that those can be properly utilized on any build, this ability was enabling too much power that could be dumped at a moment’s notice when used in tandem with even just one of the others.
      • Conjured Ward
        • Empowered Ward (morph): This morph now also grants you and allies Minor Endurance as well.
      • Daedric Curse
        • Daedric Prey (morph): Increased the bonus to your pets’ damage to 45%, up from 20%.
      • Summon Storm Atronach:
        • Reduced the duration of this ultimate and its morphs to 15 seconds, down from 21 seconds.
        • The base cost has been increased to 275, up from 200, but reduces in cost back down to 200 when at rank IV of the base ability.
        • The synergy, Charged Lightning, now goes to the synergizer and 5 nearby allies in a 12 meter radius, rather than the synergizer and the Atronach itself. This effect only targets players, as pets will inherit their owner’s bonuses naturally.
          • Greater Storm Atronach (morph): This morph now increases the damage of the Atronach’s single target attack by 30% rather than increasing the duration of the summon.
          • Summon Charged Atronach (morph):
            • The Atronach from this morph now only uses its Area of Effect attack rather than a mixture of single target and AoE.
            • Increased the frequency of the attack to once every 2 seconds.

        Developer Comment:

        Spoiler
         
        This Ultimate is currently persisting for too long and creating scenarios where certain builds can get multiples of these impactful pets out, and producing significantly more damage than any other Ultimate in the game in relation to its cost. With the reduced duration, it’s now much more reigned in while bringing more group utility with the improved synergy granting. Additionally, we’ve reinforced the distinction of each morph where the Charged Atronach provides much more Area of Effect damage, while Greater focuses on single target melting.
      • Summon Unstable Familiar:
        • Increased the duration of the special ability from this ability and Summon Volatile Familiar to 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 23%.
          • Volatile Familiar (morph): This morph now stuns on the 4th and final ticks of the ability, rather than only on the final.
      • Winged Twilight
        • Twilight Tormentor (morph):
          • Reduced the damage per hit of this morph’s basic attacks by approximately 33%.
          • Reduced the cost of the special ability for this morph to 2700, down from 2970.
          • Increased the bonus damage to targets above 50% Health to 60%, up from 53%.
    • Storm Calling
      • Lightning Form:
        • This ability and its morphs now tick once every 2 seconds, rather than once every second.
        • Increased the damage per tick by 100%.
          • Hurricane (morph): This morph now increases in damage by 12% per tick, up from 8%. Along with the frequency adjustment, this will reduce the total maximum to 120%, down from 160%.
      • Lightning Splash:
        • Reduced the damage per tick by approximately 20%.
        • These abilities now properly tick one final time before ending.
        • Reduced the cost to 2970, down from 3780.
          • Liquid Lightning (morph): This morph now increases the duration by 5 seconds, down from 10 seconds.

    Templar

    • Aedric Spear
      • Burning Light:
        • This passive now triggers after dealing damage with any attack, rather than only Aedric Spear abilities.
        • Increased the cooldown of stack generation to 500ms, up from 1ms.
        • Reduced the damage of the proc by approximately 33%.

        Developer Comment:

        Spoiler
         
        Currently, this passive is strong arming the Templar into only using Puncturing Strikes as your spammable ability, removing a lot of the potential for other abilities that center around different gameplay. With maintaining the original identity of keeping up the pressure against your primary target, we’ve removed the restrictions of damage source completely and added a longer cooldown window to reduce burst potential and message spam on the server, helping the passive stabilize to a more expected power budget while vastly improving its flexibility.
      • Puncturing Strikes:
        • This ability and its morphs now hit 3 times over a channel time of 800ms, rather than 4 times over 1 second.
        • Implemented new animations and visual effects to match the attack cadence.
        • Reduced the cost of this ability and the Puncturing Sweeps morph to 2295, down from 2700.
        • Reduced the overall damage of the primary attack by approximately 21% since this ability no longer incurs a DPS loss while weaving within the 1 second global cooldown window.
        • Increased the damage of the Area of Effect hits by approximately 7%.
        • Reduced the duration of the snare to 0.5 seconds per hit, down from 1 second.
          • Puncturing Sweeps (morph):
            • Reduced the healing of this morph to 33%, down from 40%.
            • Fixed an issue where this morph was only healing up to 5 times in large target count encounters, instead of the intended 6 times.
          • Biting Jabs: This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
      • Spear Shards:
        • Reduced the damage per tick by approximately 23%.
        • Reduced the cost to 2970, down from 3780.
          • Blazing Spear (morph): This morph now increases damage done of the entire ability by 30%, up from 20%.
    • Dawn’s Wrath
      • Backlash
        • Purifying Light (morph):
          • This morph’s heal now ticks every 2 seconds over 10 seconds, rather than once every second over 6 seconds.
          • Reduced the healing per tick by approximately 12%.
      • Radiant Destruction: Increased the base damage of this ability and its morphs by approximately 23% to ensure it stands up to execute abilities when looking at their ability to be more frequently weaved with.
      • Solar Flare: Increased the duration of Empower granted from this ability and Dark Flare to 5 seconds, up from 3.
        • Solar Barrage (morph):
          • This morph now lasts 20 seconds, up from 8.
          • Reduced the damage per tick by approximately 24%.
          • The damage visual effects for this morph now only pulse when successfully dealing damage, rather than all the time.
      • Sun Fire:
        • This ability and its morphs now last 20 seconds at base, up from 10.
        • Reduced the damage per tick by 25%.
          • Vampire’s Bane (morph): This morph now increases the duration of the effects by up to 10 seconds, up from 4.
    • Restoring Light
      • Cleansing Ritual:
        • This ability and its morphs now last 20 seconds, up from 12.
        • These abilities now tick one extra time over their duration.
        • Reduced the healing per tick of this ability and Extended Ritual by approximately 3%.
          • Ritual of Retribution (morph):
            • Reduced the damage per tick of this morph by approximately 52%.
            • This morph now increases by 12% damage per tick, up from 5%.
      • Healing Ritual
        • Hasty Prayer (morph): Increased the duration of Minor Expedition granted from this morph to 10 seconds, up from 5.
      • Restoring Aura: This ability and the Radiant Aura morph now grant Minor Endurance, Fortitude, and Intellect to you and nearby allies for 20 seconds, rather than applying Minor Magickasteal to enemies. It still will passively grant these buffs for slotting the ability as well.
        • Radiant Aura (morph): This morph now also extends the duration of its effects to 60 seconds.

    Warden

    • Animal Companions
      • Advanced Species: This passive now increases your Armor Penetration by 495/990 per Animal Companion skill slotted, rather than damage done by 1/2%.
      • Dive
        • Cutting Dive (morph): This morph now applies a Bleed on targets for 10 seconds if they are not off-balance, rather than a stacking bleed on targets for 7 seconds if they were already off-balance.
        • Screaming Cliff Racer (morph): This morph now increases your Weapon and Spell Damage by 100 for 10 seconds after hitting an enemy and increases by an additional 300 when hitting an Off Balance enemy, rather than increasing its damage by up to 15% based on your distance from the enemy. The bonus Weapon and Spell Damage is tracked separately so you do not need to worry about losing the bonus when hitting an enemy that is no longer Off Balance.

        Developer Comment:

        Spoiler
         
        We’re going back and adjusting the morph distinction of these abilities by helping them focus on different areas where we feel the Warden can struggle. Cutting Dive’s bleed is now much easier to maintain but will produce less damage as it no longer requires as intense of requirements to upkeep, while Screaming Cliff Racer will help increase your overall damage by more, rather than making the attack itself more bursty.
      • Falcon’s Swiftness: This ability and its morphs now also grant 4 seconds of snare and immobilization immunity after activating.
      • Scorch:
        • This ability and the Deep Fissure morph now last for 9 seconds in total, detonating once after 3 seconds and again 6 seconds after that, rather than only once every 3 seconds.
        • These abilities now hit with 2 unique damage sources – the first hit deals approximately 20% less damage. The second hit does 38% more damage when compared to the new base value.
        • Increased the cost to 2700, up from 2430, now that they can potentially cost significantly less per cast if you let their full durations ride out.
          • Subterranean Assault (morph):
            • This morph continues to reduce the time it takes for the second hit to go off, but this second hit does not gain the extra damage.
            • This morph retains its cost of 2066.
            • Reduced this morph’s damage by the 20% reduction of the base ability.

        Developer Comment:

        Spoiler
         
        The changes to Scorch and their morphs were done in attempts to try and help the class feel less intensely focused on buff management and allow for other actions in combat, while still trying to retain their burst-oriented nature, to a more balanced degree when comparing them to other burst skills and taking their total time before impact better into account. By separating the damage, we can also better allow the skill to function as a burst skill or a sustained DPS skill, where recasting it earlier will result in more total DPS, whereas waiting for the bigger explosion will result in those dopamine printing burst combos.
      • Swarm:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Decreased the damage per tick by approximately 23%.
          • Fetcher Infection (morph): Increased the bonus damage on the second cast to 60%, up from 50%.
      • Wild Guardian:
        • The bear from this ultimate and morphs now attacks once every 2 seconds, instead of a mixture of timers.
        • Reduced the damage of the bear’s passive attacks by approximately 19%.
        • Increased the cooldown of the Crushing Swipe attack to 8 seconds, up from 5, so it better lines up with CC immunity timers as this attack can stun enemies.
        • The active ability, Guardian’s Wrath, now has a 700ms cast time for the bear (not your own cast!) so that it properly matches up with the attack animation and reduces the desync potential of the attack.
          • Feral Guardian (morph): This morph now quintuples (5x) the status chance application of Hemorrhaging, instead of guaranteeing the effect, to reduce the ease of access of the status without investment into applying it.
          • Eternal Guardian (morph): This morph now also increases the execute scaling of the special activate to 150%, up from 100%.
    • Green Balance
      • Healing Seed
        • Budding Seed (morph): Increased the healing per tick of this morph by approximately 3%.
      • Nature’s Grasp: Reduced the healing per tick of this ability and Nature’s Embrace by approximately 33%.
    • Winter’s Embrace
      • Arctic Wind:
        • This ability and the Polar Wind morph no longer deal damage over their duration.
        • The Healing over Time effects now tick once every 2 seconds over 10 seconds, rather than once every second over 5.
        • Increased the healing per tick to 6% of your Max Health, up from 2.5%.
          • Polar Wind (morph):
            • This morph now causes the initial heal and Heal over Time to target an additional ally, rather than only the initial heal.
            • Increased the healing over time by 20%.
          • Arctic Blast (morph):
            • This morph now causes the initial heal to scale with your highest Offensive stats, rather than Max Health.
            • This morph now causes the Heal over Time to be converted to Damage over Time.
            • This morph no longer ranks up in cost reduction.
            • This morph now stuns immediately upon cast, rather than requiring hitting the same target 5 times in succession. The stun is no longer unblockable.
            • Increased the duration of this morph to 20 seconds, up from 10 seconds.
            • Reduced the damage per tick by approximately 3%.
            • Increased the chances of applying a status effect with this morph to 15%, up from 1% per tick.

        Developer Comment:

        Spoiler
         
        We’re readjusting (again) the requirements and differentiations of these morphs to help improve their gameplay distinctions for different types of activities. The base ability and Polar Wind will now have their added functionality act closer to a Heal over Time ability, while Arctic Blast will be centered on allowing more offensive oriented Ice Wardens to gain access to extra damage and a long time requested on-demand stun ability.
      • Crystallized Shield:
        • Fixed numerous visual errors with this ability and its morphs.
        • Fixed an issue where the shield could fail to grant its full value when recasting it while it was already active.
          • Crystallized Slab (morph):
            • Fixed an issue where the 3rd projectile would fail to visually appear in many cases.
            • This morph no longer has a 500ms cooldown, as it was allowing the ability to sometimes absorb more than 3 projectiles.

            Developer Comment:

            Spoiler
             
            Since the projectile limit exists and this morph’s damage return is not bound by a duration but rather charges, the cooldown does not need to exist. This does, however, mean that builds that weave multiple projectiles in tandem will feel extreme pain when attacking users with this morph.
      • Frozen Armor: Increased the amount of Armor granted from this passive to 495/990 per Winter’s Embrace skill slotted, up from 250/500.
      • Ice Armor
        • Ice Fortress (morph): Increased the duration of this morph to 30 seconds, up from 25.
        • Impaling Shards: Reduced the damage per tick of this ability and Gripping Shards by approximately 25%.
          • Gripping Shards (morph): Reduced the cost of this morph to 2970, down from 3240.
          • Winter’s Revenge (morph):
            • Decreased the damage per tick of this morph by approximately 55%.
            • This morph now deals 30% more damage if you cast it with a Destruction Staff equipped, to help it stand out more for the spell caster focused Wardens.

    Weapon

    • Bow
      • Volley:
        • Reduced the damage per tick by 12%.
        • Reduced the cost to 2700, down from 3510.
          • Endless Hail (morph): This morph now increases the duration of the effect by 5 seconds, up from 4.
      • Poison Arrow: This ability and its morphs now last for 20 seconds, up from 10.
        • Poison Injection (morph): Increased the execute scaling of this morph to 120%, up from 100%.
    • Destruction Staff
      • Wall of Elements:
        • Reduced the damage per tick by approximately12%.
        • Reduced the cost to 2970, down from 3510.
        • Wall of Frost and its morphs now cost 3240, down from 3780.
        • Wall of Fire and its morphs now deal 10% increased damage against Burning enemies, down from 20%.
          • Blockade of Elements (morph): This morph now increases the duration of the effects by 5 seconds, up from 4.
          • Unstable Wall (morph): Decreased the damage of this morph’s explosion by approximately 33%.
      • Destructive Touch:
        • This ability and the Destructive Reach versions now last for 20 seconds, up from 10.
        • Reduced the damage per tick by 25%.
          • Destructive Clench (morph):
            • Frost Clench now costs 2700 Magicka, up from 1350.
            • Frost Clench now has a range of 28 meters, up from 15.
    • Dual Wield
      • Flurry:
        • This ability and its morphs now hit 4 times over a channel time of 800ms, rather than 5 times over 600ms. Their total damage remains relatively the same over their channel time.
        • These abilities now have completely new animations and visual effects to match their attack cadence.
          • Rapid Strikes (morph):
            • This morph now increases the damage done of the next hit by 5% per stack, up from 3%, resulting in approximately 2.5% more overall damage.
            • Reduced the base cost to 2430, down from 2700.
          • Bloodthirst (morph): Fixed an issue where the heal from this ability was considered Magicka rather than Stamina based.
      • Twin Slashes:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Decreased the damage per tick by 25%.
          • Rending Slashes (morph): This morph now also applies Hemorrhaging from the initial hit’s damage.
          • Blood Craze (morph):
            • This morph now heals anytime the ability deals damage, rather than only when the Damage over Time deals damage.
            • Reduced the healing coefficient to match the Damage over Time coefficient.
      • Blade Cloak:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Increased the damage per tick of this ability and Quick Cloak by approximately 7%.
          • Quick Cloak (morph): This morph now adds 10 seconds to the duration, up from 4.
          • Deadly Cloak (morph): Reduced the damage per tick of this morph by approximately 41%.
    • Restoration Staff
      • Grand Healing:
        • This ability and its morphs now last for 10 seconds, up from 8.
        • Increased the heal per tick by approximately 9%.
          • Illustrious Healing (morph):
            • This morph now adds 5 seconds to the duration of the effect, up from 4.
            • This morph no longer increases in healing done.
          • Healing Springs (morph): This morph now increases your Magicka Recovery by up to 15 for every target healed, stacking up to 20 times, rather than restoring up to 30 Magicka for every target healed.
      • Regeneration: Reduced the healing per tick of this ability and its morphs by 40%.
        • Rapid Regeneration (morph): This morph now also increases healing done by up to 50% on targets under 100% Health.
    • Two Handed
      • Cleave
        • Carve:
          • Reduced the damage per tick of this morph’s damage over time by approximately 20%.
          • Increased the duration of the final stack to 32 seconds, up from 30, to grant it a better grace period in a real rotation when paired with other duration effects.
      • Critical Charge
        • Stampede (morph): Decreased the damage per tick by approximately 47%.
      • Forceful: Increased the splash damage of this passive to 50/100% of damage done with Light and Heavy Attacks, up from 25/50%.
      • Uppercut
        • Wrecking Blow (morph): Increased the duration of Empower granted to 5 seconds, up from 3.

    Armor

    • Heavy Armor
      • Resolve: Fixed an issue where this passive’s bonus Armor could fail to contribute to abilities or effects that used Physical or Spell Resistance to scale in many cases, as it was looking at your current target’s information to derive its values rather than always your own.

    World

    • Soul Magic
      • Soul Trap:
        • This ability and the Consuming Trap morph now last for 20 seconds.
        • Reduced the damage per tick of all versions of this skill by approximately 23%.
          • Soul Splitting Trap (morph): This morph no longer reduces the damage done per tick of the skill, and instead cuts the base duration in half.
    • Werewolf
      • Howl of Agony: Fixed an issue where this ability and its morphs were not properly updating their facing requirements to your current target.
      • Infectious Claws:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 17%
          • Claws of Life (morph): Reduced the amount of healing based on damage done from this morph to 66%, down from 100%, since it can instantly apply in an Area of Effect and provide significantly more healing than other morphs of its like.
          • Claws of Anguish (morph): This morph now causes the entire ability to apply the Diseased status effect, rather than only the initial hit. Decay and rot!

    Guild

    • Fighters Guild
      • Circle of Protection: Reduced the cost of this ability and its morphs 3780, down of 4590.
        • Ring of Preservation (morph):
          • This morph now heals once every second over 10 seconds, rather than once ever half second over 8 seconds.
          • Increased the healing per tick by approximately 278%.
        • Turn Evil (morph): Reduced the duration of fear from this morph to 4 seconds at max rank, down from 5 seconds.
      • Trap Beast:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 15 for the trap and 10 for the triggered effects.
        • Reduced the damage per tick by 25%.
          • Barbed Trap (morph): This morph now decuples (x10) the chance of applying the Hemorrhaging status effect, rather than increasing the duration. This means the initial hit will have a 50% chance of applying it, rather than a 5%, and the Damage over Time will have a 30% chance per tick instead of 3%.
    • Mages Guild
      • Entropy:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 23%.
          • Structured Entropy (morph): Increased the coefficient of the healing portion of this morph by approximately 9% to match the damage coefficient.
      • Fire Rune
        • Scalding Rune (morph):
          • Increased the duration of this morph’s damage over time to 22 seconds, up from 12 seconds.
          • Reduced the damage per tick by approximately 12%
    • Psijic Order
      • Accelerate:
        • Increased the base cost of this ability and its morphs to 4050, up from 3780.
        • Increased the duration of Minor Force granted to 20 seconds, up from 12. Note this will cause Channeled Accelerate’s Minor Force to triple to 60 seconds now as well, instead of tripling to 36.
          • Race Against Time (morph): Increased the duration of the snare and immobilization immunity to 4 seconds, up from 2.
      • Imbue Weapon: This ability and its morphs now removes stealth and invisibility after casting.
    • Undaunted
      • Necrotic Orb:
        • Reduced the damage per tick by approximately15%.
        • Reduced the cost of Necrotic Orb and the Mystic Orb morph to 2970, down from 3780.
        • Increased the movement speed to 1.2 meters per second, up from 1 meter per second.
          • Mystic Orb (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 100 while its active, rather than increasing the damage done by 20%.
          • Energy Orb (morph):
            • This morph retains its original duration, movement speed, tick rate, and cost.
            • This morph now ticks 1 extra time over its duration.
            • Reduced the healing per tick by less than 1%.

    Alliance War

    • Assault
      • Caltrops:
        • Reduced the damage per tick by approximately 12%.
        • Fixed an issue where these abilities failed to apply their effects when cast at long ranges when under the effect of range enhancing bonuses.
        • Reduced the cost to 2295, down from 2984.
          • Anti-Calvary Caltrops (morph): This morph now increases the duration of the effect by 5 seconds, up from 4.
      • Vigor:
        • This ability now lasts 10 seconds at base, up from 8.
        • Reduced the healing per tick of this ability and Echoing Vigor by approximately 17%.
          • Echoing Vigor (morph): This morph now extends the duration by up to 6 seconds, up from 2.
          • Resolving Vigor (morph):
            • Increased the duration of the Heal over Time to 5 seconds, up from 4.
            • This morph now grants Minor Resolve for 20 seconds after casting.
    • Support
      • Siege Shield: Fixed an issue where this ability and its morphs would end early.
  •  
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    Warfare

    • Cutting Defense: Fixed an issue where the damage from this node was not proccing enchantments or poisons as advertised.
    • Force of Nature:
      • Reduced the amount of Armor Penetration this node grants to 660 per status effect, down from 900.
      • Fixed an issue where this node did not properly work with many of the status effects and could lose effectiveness with some status effects, such as Chilled, if the named buff provided from the status effect was overridden by a longer duration version.
    • Weapons Expert: This passive now increases Light and Heavy Attack damage by 4% per stage, up from 3%.

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    General

    • Updated the loot stream icons for Companion rapport changes to be visually distinct based on how strongly the Companion feels about your character’s actions.
    • Mirri and Bastian’s keepsakes now clearly state that they convey a passive benefit when unlocked.
    • Fixed an issue that caused all Companions to call out their low health much more rarely than intended.
    • Isobel will now more consistently respond to defeating bosses throughout the world with their player.
    • Selecting Bind from the inventory on Companion gear now successfully binds the gear as expected.
    • Fixed an issue that could sometimes cause Companions to become temporarily unresponsive after being issued pet commands in combat.
    • Fixed an issue where Companions would not unsheathe their weapon when a weapon style was changed in the Outfit Station.
    • Fixed a number of spoken dialogue to text mismatches for various Companions.
    • Ember now has more to say when you complete a Thieves Guild heist or other repeatable Thieves Guild quest.
    • Ember now has a higher chance to comment when entering the cities of Skywatch and Senchal.
    • Fixed an issue where Isobel (and possibly other Companions) would get upset with you for killing a specific spawn of Sul-Xan Warrior that was incorrectly flagged as a civilian.
    • Companions now only block incoming blockable attacks if they are the target or are standing in the relevant Area of Effect.
    • Ember now has more things to say when successfully trespassing in areas of Tamriel.
    • Fixed an issue where Ember and Isobel were incorrectly commenting on equipped polymorphs. Ember now only has unique responses for the Factotum and Werewolf Lord polymorphs, with Isobel commenting on the Xivkyn Tormentor and Cadaverous Assassin polymorphs.

    Achievements

    • Fixed an issue where the Isobel’s Favor achievement might not increment due to a race condition.

    Quests

    • A Mother’s Request: Fixed an issue where Isobel was despawning as you approached the gate to Rivenspire.
    • Shattered and Scattered: This quest can no longer be shared for consistency with other Companion quests.
    • The Lost Symbol: If you are grouped and on the same quest step, you no longer block your group mates during the quest step “Follow the Trail”.
    • Tower Full of Trouble: You can now use the Spoon of Undo on Huldressa the Guar once you reach the bridge where she tires out from running, if you did not previously receive the prompt.

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    Consumables

    • Ravage Health Potions: Fixed an issue where this potion affix was not correctly labeled as a proc and could trigger many sets or events that checked for dealing damage.

    Item Traits

    • Charged Trait: Reduced this trait’s maximum value to 365%, down from 480%.
      Developer Comment:

      Spoiler
       
      Since its buff, this trait has eclipsed the niche category it once was a part of, where it was beating out other traits even if you were only using 2 status effects. The new value should now have this trait be much closer in power to others when using 2 status effects, with the potential to still eclipse them when using more.

    Ability Altering Weapons

    • Crushing Wall: This set now increases the damage of your Wall of Elements by 1250, rather than increasing the damage done with your Light and Heavy Attacks against enemies in your Wall of Elements by 1358.
      Developer Comment:

      Spoiler
       
      Based on some fair feedback during the early iterations of Light and Heavy Attack changes, we have decided to remove the more intense skill interaction of this set to be closer in power and requirements to other Maelstrom sets. We have slightly reduced the damage bonus to make up for the fact that it now has much more readily available cleave damage potential.
    • Grand Rejuvenation: This set now restores 224 Magicka and Stamina 4 times over 6 seconds rather than 117 Magicka and Stamina 5 times over 4 seconds.
    • Merciless Charge:
      • This set now deals lasts 10 seconds , up from 7 seconds.
      • Reduced the damage done per tick by approximately 53%.
      • This set no longer stops refreshing early when using in tandem with Stampede.

      Developer Comment:

      Spoiler
       
      This change was done as the set no longer needs to carry the damage of Stampede to be more competitive with other weapons and should help it bite a little less in PvP encounters.
    • Thunderous Volley: Increased the ramping damage per stack to 191, up from 143, to help make this set stand up to others with its added requirement of the full duration dealing damage.

    Dungeon & Arena

    • Blood Moon: This set now increases the damage of your Light Attacks by 2050 while active, rather than 55%.
    • Ironblood:
      • This set now grants Major Protection, Major Aegis, and Minor Protection for 10 seconds when it activates, rather than reducing your damage taken by a unique 30%.
      • Reduced the snare potency of the set to 25%, down from 50%.
      • Reduced the cooldown to 10 seconds, down from 15.

      Developer Comment:

      Spoiler
       
      When we did the Major and Minor balance pass years past, we intentionally left this set alone to try and make sure the curse aspect of the set was justified, but we’re seeing this set enable far too much mitigation with not enough penalty. Rather than increasing the curse further and running the risk of making the set inaccessible outside of incredibly niche scenarios, we’ve instead adjusted to named bonuses so there is similar power with more accessibility as we can ease back the curse as well.
    • Noble Duelist’s Strikes: This set now increases your damage done with Light and Heavy Attacks against monsters by 2110, rather than increasing their Weapon and Spell Damage scaling (since they don’t have any scaling).
    • Savage Werewolf:
      • This item set now only procs off Light Attacks when you are within melee range of your enemy, instead of Light or Heavy Attacks from any range.
      • This set now ticks once every 2 seconds instead of 1, to reduce situations where it could tick twice instantly. Note that it still continues to tick instantly upon application, which is intended.

      Developer Comment:

      Spoiler
       
      This set’s trade secret of proccing off each Light or Heavy Attack instantly, while intentional, has created situations where it can produce some pretty oppressive results when utilized from range or with channeled Heavy Attacks. Rather than harming the intended synergy of the set with Light Attack focused builds, we’ve restricted it to only affect the intended build types instead. Keep in mind that this set can still proc off range focused Light Attacks, such as bows or staves, as it requires you to be within melee range when attacking rather than outright excluding those weapons!
    • Sergeant’s Mail: This set has been reworked to now grant you a stack of Sergeant’s Focus for 5 seconds whenever you deal damage with a Heavy Attack, increasing the damage of your Heavy Attacks by 645 per stack. This effect can occur once every half second and stacks up to 4 times.
      Developer Comment:

      Spoiler
       
      We’re moving the focus of this set to be on any Heavy Attack to aid in the flexibility and use case of the set so that more builds can engage with it, while also reducing its potential as a front-loaded burst set.
    • Undaunted Infiltrator and Unweaver: These sets now increase your damage done with Light and Heavy Attacks against monsters by 1645, rather than increasing their Weapon and Spell Damage scaling.

    Monster Masks

    • Kargaeda: Fixed an issue where this set’s damage was not properly increasing with Area of Effect augmenting effects.

    Mythic Items

    • Baron Thirsk: Fixed an issue where this set would not proc with certain area direct damage abilities.
    • Oakensoul: This set now grants the Minor versions of Courage, Berserk, Force, Protection, and Heroism, rather than the Major versions. This set now also grants Minor Mending, Slayer, and Aegis, as well as Empower.
      • Known Issue: The Empower buff will currently fall off after your character dies. The set must be re-equipped after death to get the bonus back.

      Developer Comment:

      Spoiler
       
      The original intent of this set was to improve accessibility of one bar builds by providing many bonuses that you would get from running extra abilities on your back bar, and a few other named sources that may come from coordinated groups to help make up for the flexibility and specialization loss of having 5 ability choices instead of 10. While we did see the suggestions we’re incorporating now, we didn’t want to go too hard on the set after the heavy nerfs to the original form without some more concrete metrics and evidence, which we have gathered since Update 34 had launched. We now feel comfortable that the set will still be incredibly impactful for its target audience but in a much more balanced way. It may end up even stronger on some builds now, depending on your focus!

    PvP Sourced

    • Dark Convergence: Increased the cooldown of this set to 25 seconds, up from 15, to help reduce the frequency in which it can introduce Ultimate-like effects to the battlefield.
    • Hrothgar’s Chill: This set’s damage can no longer be blocked.
    • Plaguebreak:
      • This set now has a cooldown of 20 seconds per target, rather than only against targets that do not already have the DoT on them.
      • Reduced the Damage over Time by approximately 48%, but this damage can now Critically Strike as it does not have ingrained modifiers built into it.
      • Increased the damage by explosion by approximately 3%.
      • The damage from this set now always applies the Diseased status effect.
      • Fixed an issue where this set was not proccing off some direct damage abilities.
    • Developer Comment:
      Spoiler
       
      This set is being run in far too many situations outside of its target audience. The set was made to punish groups that are stacking purges in tight groups, but due to the current nature of the set, it is punishing those who aren’t using a cleanse either as the DoT is dealing sizable damage and has no downtime. With the cooldown window, we hope to introduce more counterplay to the set by giving a window of safety from becoming a carrier again for a time, while still retaining the pain for those who are purging (or dying) too close together.
    • Powerful Assault:
      • Increased the duration of this set to 15 seconds, up from 10, to better match the durations of many of the morphs in the skill line.
      • Increased the radius to 12 meters, up from 10.

    Trial Sets

    • Arms of Relequen: Fixed an issue where this set’s visuals were not appearing.
    • Mantle of Siroria:
      • Reduced the duration and cooldown of this set’s Area of Effect to 8 seconds, down from 10 seconds, to help it be slightly more mobile in encounters where you need to move.
      • Increased the Weapon and Spell Damage granted per stack to 63, up from 52, to ensure its high requirements are better rewarded.
      • This set’s 4-piece bonus is now 129 Weapon and Spell Damage, rather than 1096 Max Magicka.
  •  

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    General

    • Increased XP granted from killing monsters and player characters in Cyrodiil and Imperial City by 10%.
    • Increased XP granted from completing quests in Cyrodiil, Imperial City and Battlegrounds by 10%.
    • Two guards at Bruma’s quartermasters will no longer be buried up to their necks in the snow.

    Imperial City

    • Increased the monster density in the Ebonheart Level 1, Ebonheart Level 2, and Aldmeri Level 1 Sewer areas.
    • Fixed an issue where faction guards at Imperial City control points would attack fleeing Imperial Citizens.

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    General

    • Fixed an issue where the Silver Rose Motif would appear invisible.
    • Fixed an issue with the Nazaray Arms Pack where the off-hand weapon was not displaying its visual effects.

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    General

    • Added audio for the opening and closing of the loot window for generic containers, whereas previously a sound would only play when looting corpses.

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    General

    • Fixed a long outstanding issue where deconstructing shields with the “Intricate” trait will now correctly grant additional inspiration and materials.
    • Adjusted various trait-related Jewelrycrafting items so they are a bit easier to obtain:
      • Increased the number of Slaughterstones that will drop from weekly Trial reward coffers.
      • Increased the chance to obtain Dibellium from LFG Daily Rewards.
      • Increased the chance to get Aurbic Amber from Psijic Portals.
      • Increased the chance to get Pulverized Titanium outside of Summerset.
      • Lowered the cost of Dawn-Prism from 100,000 AP to 25,000 AP.
      • Lowered the cost of Gilding Wax from 20 Writ vouchers to 5 vouchers.

    Writs

    • Fixed an issue where the Mahogany Ice Staff wouldn’t appear under Quest Only options in crafting daily Writs. 

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    Dungeons

    • Reduced the health of all bosses in Veteran difficulty.

    Trials

    • Reduced the health of all bosses, Champions and Bannermen in Veteran difficulty.

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    General

    • Fixed an issue where some morphing collectibles were hidden in the Collections interface when locked/uncollected.
    • Updated the Help entries for Indriks and morphing collectibles for modernity and clarity.
    • Fixed an issue where Nenulaure, the Indrik Vendor, would report you for crimes.

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    General

    • Fixed an issue where loot in Dragonstar Arena could incorrectly drop with the Training trait.
    • Removed the level requirement (Level 1) from Disguises and Survey Reports.
    • Fixed several small, textual typos and other issues.
    • Fixed an issue where some interactable objects were not animating properly.
    • The Skyshard in the Crimson Cove public dungeon will now properly appear on the map on both the upper and lower levels of the dungeon.
    • Body and head markings, and other collectibles, can now be previewed when sold at a vendor.
    • Fixed an issue where Bind on Pickup tradeable items that are banked would continue to show as tradeable after the timer expired.
    • Fixed an issue where previewing items from merchants while mounted would kick you out of the store and dismount your character.
    • Criminals and players with Stage 4 Vampirism can now interact with Pack Merchants.
    • Multiple lower quality items will now stack to 200 instead of 100:
      Spoiler
       
      • Ash
      • Balithil’s “Potato Porridge”
      • Brittle Molten Rock
      • Carapace
      • Charcoal
      • Clockwork Oscillator
      • Daedra Husk
      • Dwarven Gear
      • Ectoplasm
      • Elemental Essence
      • Foul Hide
      • Gnawed Bone
      • Membrane
      • Ruined Chaurus Egg
      • Spoiled Food
      • Stony Sliver
      • Supple Root
      • Vampire Dust
      • Vampire Fang
      • Void Essence
    • Fixed an issue causing some of the Cyrodiil Gear Vendor bags to give level 1 items instead of items scaled to your character’s level. This affected the following item bags:
      • Unidentified Light Armor
      • Unidentified Medium Armor
      • Unidentified Heavy Armor
      • Unidentified Dark Convergence Item
      • Unidentified Hrothgar’s Chill Item
      • Unidentified Plaguebreak Item

    Achievements

    • Fixed an issue where certain achievements that required completion of a Trial with a certain time period were not functioning correctly.

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    General

    • Fixed an issue that caused the search filter boxes in Housing Editor menus to fail to work properly.
    • Extended the furnishing preview stage to ensure that even very large furnishings do not reveal the edge of the stage.

    Furnishings

    • Previewing furnishings with multiple states no longer skips the transitions between those states. This allows you to preview how music boxes open and close, as an example.
    • Renamed the furniture category “Fences” to “Walls and Fences.” Additionally, the following walls and fences have been moved from the Building Component category to the Walls and Fences category:
      • Deadlands Wall, Tall
      • Deadlands Wall, Short
      • Deadlands Wall, Etched
      • Deadlands Wall, Wide
      • Deadlands Wall, Short Curved
      • Elsweyr Wall, Rough Wooden
      • Leyawiin Wall, Castle
      • Leyawiin Wall, Windowed Castle
      • Leyawiin Wall, Wooden Half
      • Leyawiin Wall, Wainscoted
      • Leyawiin Wall, Straight Garden
      • Leyawiin Wall, Curved Garden
      • Markarth Wall, Windowed Stone
    • Updated a number of Brahgas’s subtitles as a houseguest, to correctly match what he is saying.
    • Fixed an issue that caused thin white lines to appear around the border of the images for the various Tales of Tribute tapestry furnishings.
    • Corrected several collision issues with Tales of Tribute tapestry furnishings. These will now be consistent with other tapestries.
    • Corrected some minor visual issues with the textures at the corners of certain Tales of Tribute tapestry furnishings.
    • Sealed a very small gap in the textures for the “Dwarven Work Lamp, Powered Floor” furnishing near the top of the central column.
    • The beam of light for the “Ayleid Lightwell” antiquity furnishing now correctly rotates with the rest of the lightwell, instead of rotating unpredictably.
    • The “Hollowjack Lantern, Ouroboros” furnishing’s tooltip now correctly states that it is interactable.
    • The “Mushroom, Glowing Trumpet” luxury furnishing is now Superior (blue) quality, instead of Epic (purple), to better match its price point. Its price and visuals remain unchanged.
    • Fixed some small texture issues around the border of the back side of several Tribute tapestries.
    • Fixed an issue that caused the “Sea Elf Galleon Helm” antiquity furnishing to only spin back and forth twice, and then stop moving. This furnishing now spins continuously when activated and stops when deactivated.
    • Fixed an issue where Cadwell (or his mighty steed, Honor) would fail to appear when interacting with Cadwell’s Astounding Portal.
    • Improved the preview positioning for the “Target Deadlands Harvester, Trial” and “Common Cargo, Reinforced” furnishings, to better match other furnishings.
    • Fixed an issue where the “Sea Elf Galleon Helm” Antiquity furnishing was a little overzealous about its newfound ability to spin indefinitely and would keep spinning even after you told it to stop. It now spins continuously when active and stops when deactivated.

    Homes

    • Fixed an issue where the entry stairs for Lakemire Xanmeer Manor could appear blurry or low resolution when inside the home.
    • Fixed an issue where two of the benches placed in Highhallow Hold’s pre-furnished version could not be sat in until adjusted.
    • Ossa Accentium will now properly appear on the Map UI list.

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    General

    • Fixed various crashes that could occur when jumping between worlds or logging out.
    • Fixed a rare issue that would cause a gift sender to receive an incorrect messages when sending gifts.
    • Fixed a rare crash that could occur involving particle effects.
    • Fixed a rare crash related to item effects that was most likely to occur in large fights with many weapon effects nearby.
    • Fixed a crash that could occur when holding down an input while logging out.

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    General

    • Fixed more NPCs and spawned objects that were clipping, floating, or sunken into the ground across various zones.
    • Fixed numerous issues involving the movement of guards, citizens, and animals in cities.
    • Fixed more issues with missing nameplates from monsters.
    • Fixed numerous typos in quest dialogue, VO, and books.
    • Fixed some VO timing in quests that fell out of whack.

    Alik’r Desert

    • Undying Loyalty: Musi has a new interaction camera that isn’t quite so close to the dog’s slobbery nose.

    Bangkorai

    • Freedom’s Chains: The collapsed version of Draven will no longer be interactable, as his state of unconsciousness should be visually obvious rather than requiring confirmation in “dialogue.”

    Craglorn

    • The Troll Colossus at the end of the Nirncrux Mine waves no longer uses Spreading Poison.

    Elsweyr Prologue Quest

    • The Halls of Colossus:
      • Using “Show on Map” for the first step to enter the Halls of Colossus will now properly point you to the cart in Grahtwood.
      • Player and quest pins are once again visible on the Halls of Colossus interior maps.

    Greenshade

    • The Marbruk Mages Guild will no longer lead you up and out onto its balconies and second floor in an effort to direct you out of the building for most quests.

    Khenarthi’s Roost

    • The Perils of Diplomacy: If you speed over to the Embassy after confronting Ulondil, you will no longer fail to get a spawn of Ulondil and/or the Green Lady inside the Embassy.

    Main Quest

    • Halls of Torment: Fixed an issue where Dark Seducers might not appear from their portals during the Lyris Doppelganger scene.

    Malabal Tor

    • The Captain’s Honor: Henaril will no longer undergo a complete visual makeover at the end of the quest.

    Rivenspire

    • Hope Lost: Your quest progress will no longer become blocked if you leave the barn after the confrontation with Emiliard and Adusa-daro, but before talking to Adusa-daro.
    • Shornhelm Divided: Fixed an issue where Juberic Gane’s and Orlozag gra-Yarzol’s corpses turned into a generic Montclair Captain upon death.

    Stormhaven

    • A mysterious area near Friendship Gate in Stormhaven will no longer despawn assistants, pets, Companions, or anything else that follows you around.

    The Rift

    • A Walk Above the Clouds: The Forelhost blizzard now deals less damage than before.

    Tutorial

    • Fixed an issue where you could see two Blackwood portals in the tutorial portal room.
    • Gates of Adamant:
      • All the “Forgotten Adventurer’s” items from the tutorial can now be deconstructed.
      • Fixed an issue where the High Isle portal in the Tower of Balfiera lacked its chains if you didn’t have access to the chapter.

    Werewolf

    • Hircine’s Hunting Grounds: Your character will now face the altar to Hircine when placing the tribute, instead of being able to kneel facing away from it.

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    General

    • Fixed an issue where new indicators on Outfit Styles wouldn’t clear when hovering or focusing on them.
    • An “Account” settings category no longer erroneously appears occasionally on the login screen.
    • Allies are now found on the second page of the quickslot wheel.
    • Fixed a UI error that could occur after entering Cyrodiil.
    • Fixed some tutorials that were showing old or invalid information.
    • Fixed an issue where non-combat pets could show additional tags in their tooltips.
    • Fixed a UI error that could occur while backing out of the Gamma screen when first starting the game.
    • Fixed an issue where your character would move while using the left stick to scroll around the player interaction wheel.
    • The right tooltip panel is now hidden when previewing equipment at a vendor to prevent it from covering up your character.
    • Removed the Accessibility setting since there are currently no accessibility options on console.

    Combat

    • Fixed an issue where your previewed Weapon or Spell damage in the Character UI wouldn’t be correct, specifically while hovering over a weapon when your primary weapon slot is empty.
    • Fixed a UI error that could occur while respeccing in Werewolf form.

    Guilds

    • Fixed a UI error that could occur at the Guild Store UI after leaving a guild.
    • Fixed an issue where the guild blacklist would be invisible after joining or leaving a guild.

    Quests

    • Quest overhead icons now update properly in quests where you can optionally talk to NPCs before departing from your current location.

Source: The Elder Scrolls Online forum

Damien Seeto

Home > News

SMITE Update 12.27 Out for 9.8 Bonus Patch This September 6

Hi-Rez has deployed SMITE update 12.27 today on all platforms which is a small hotfix for the 9.8 bonus patch. This update comes with balancing and bug fixes. Check out the SMITE September 6 patch notes below.

SMITE Update 12.27 Patch Notes | SMITE 9.8 Bonus Patch Notes | SMITE September 6 Patch Notes:

NEW GOD SKINS

Cryptid Death Anubis

Exclusive | Odyssey Event

Cryonic Demon Ymir

Exclusive | Odyssey Event

Xeno Thrasher Fenrir

Exclusive | Lifeform Chest

Winter’s Mark Hou Yi

Exclusive | Frostbite Chest

BUG FIXES
  • Items
  • Fae-Blessed Hoops, Manticore’s Spike, and Griffonwing Earrings
        • Fixed an issue where these items would sometimes lose their item stats in games
  • Localization
    • Updated CthUwU’s translation name in the Spanish client
BONUS BALANCE (LIVE SEPTEMBER 6)

Items:

MANTICORE’S SPIKE
All of the earring items got some much needed adjustments in this update and now players are picking them up quite frequently. Manticore’s Spike has been the most powerful of the 4, with decent popularity too. The item provides powerful stats as well as a bonus damage focused passive which is especially rare for tank items. We are bringing down the stats across multiple different defensive lines, while taking careful precautions not to immediately overnerf the item. The earrings will continue to be a primary focus for future balance updates.
  • Decreased Magical Protections from 40 to 35
  • Decreased Physical Protections from 40 to 35
  • Decreased Health from 350 to 300

Gods:

LANCELOT
Lancelot was the star of the show during the Summer Masters SPL event! This new god has also continued to put up a very high ranked ban rate, clearly showing that he is a top priority for teams in the current meta. Lance has performed well in the Jungle, but also excelled in Solo. In this update he will be receiving base damage nerfs to his two primary damage abilities, which will punish him more for building tanky.

PIERCING THRUST
  • Decreased Base Damage from 50/90/130/170/210 to 40/80/120/160/200

SKILLED STRIKES
  • Decreased Shield Damage from 50/80/110/140/170 to 40/70/100/130/160
  • Decreased Lance Damage from 70/110/150/190/230 to 60/100/140/180/220
CUPID
Love is in the air, and Cupid is certainly to blame. This lil hunter put up some huge numbers at LAN and his ranked and normal stats clearly back it up. We are partially walking back his lane clear buff to bring down his pressure, while also nerfing the damage on his Ultimate which provides strong zoning, CC, and burst damage.

HEART BOMB
  • Decreased Damage done to Minions from 60% to 55% on both the initial hit and explosion

FIELDS OF LOVE
  • Decreased Base Damage from 220/300/380/460/540 to 200/280/360/440/520
NEMESIS
This goddess has continued to be a top Jungler even with a nerf to her Ultimate earlier this year. Divine Judgment is especially strong in a world where gods have higher base HP, and her pace in the Jungle has remained at the top of the pack. Both of these changes should decrease her overall damage output and slow her down to be a closer match to the rest of the class.

SLICE AND DICE
  • Increased Cooldown from 11s to 12s

DIVINE JUDGEMENT
  • Decreased Damage from 20/22.5/25/27.5/30% to 15/17.5/20/22.5/25% of current HP
ESET
This mage has been an absolute powerhouse in the pro league of Season 9. More nerfs are required to keep her in check. Eset brings a huge amount of utility along with a high damage Mage kit, and most importantly, she makes objective securing especially favored for her team. We are nerfing her utility and her ultimate for these reasons, she will now create smaller health shields, and do less damage and healing when charged.

DISPEL MAGIC
  • Decreased shield health from 50/105/160/215/270 to 50/100/150/200/250
  • Decreased the bonus shield amount per enemy hit from 40/80% to 30/60%

CIRCLE OF PROTECTION
  • Decreased Max Charge Damage and Healing from 2.5/2.75/3/3.25/3.5x to 2/2.25/2.5/2.75/3x
AH MUZEN CAB
The Bane of the Midlane, the Mage killer himself, the God of Bees: Ah Muzen Cab. He has been bullying out anyone in lane with some of the most consistent and high damage in the game. We are nerfing his lane clear and poke by bringing down the base and scaling damage on Swarm. Additionally, we are nerfing his burst-kill potential by decreasing the scaling damage on Stinger.

SWARM
  • Decreased Base Damage from 60/110/160/210/260 to 60/105/150/195/240 
  • Decreased Physical Power Scaling from 75% to 70%

STINGER
  • Decreased Physical Power Scaling from 100% to 90%
NEW SKIN VOICE ACTORS
  • Xeno Thrasher Fenrir: Kit Harrison
  • Winter’s Mark Hou Yi: Jordan Haro
  • Cryptid Death Anubis: Jacob Craner
  • Cryonic Demon Ymir: Jon Allen

That’s it for the patch notes. SMITE is out now for PC, PS4 and Xbox One. 

Source: SMITE

Damien Seeto

Home > News

Farming Simulator 22 Update 1.12 Released for Patch 1.7.1 This September 6

Giants Software has pushed out Farming Simulator 22 update 1.12 (PS5 version 1.120), which is for patch version 1.7.1! This new update comes with some new content to the game as well as standard bug fixes. Check out the Farming Simulator 22 September 6 patch notes below.

Farming Simulator 22 Update 1.12 | Farming Simulator 22 Update 1.120 Patch Notes | Farming Simulator 1.7.1 Patch Notes | Farming Simulator 22 September 6 Patch Notes:

Bug fixes & Changes

  • Improved quality with FidelityFX Super Resolution 2
  • Fixed display of driving direction while manual shifting is enabled
  • Fixed John Deere 7R crop destruction at Trelleborg careWheel config
  • PS4 only: Fixed support for Logitech wheels
  • Visual fixes for CLAAS XERION 5000
  • Visual fixes for CLAAS AXION 800
  • Visual fixes for CLAAS LINER 4900 BUSINESS
  • Visual fixes for Vervaet HydroTrike
  • Visual fixes for MAN TGS and TGS trucks
  • Fixed schema for MAN TGX 26.640
  • Updated Valtra brand logo
  • Updated lights on Valtra G Series

New vehicles

  • Valtra A Series
  • Valtra N Series
  • Valtra T Series
  • Valtra Q Series

Info

  • As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.

That’s it for the patch notes. Farming Simulator 22 is out now for PC, PlayStation and Xbox. 

Source: Farming Simulator

Damien Seeto

Home > News

The Division 2 Down for Maintenance for Maintenance This September 6, 2022

Ubisoft has triggered The Division 2 down for planned maintenance this September 6, 2022! If you’re seeing server outage reports, then this is why. Read on for the schedule and details.

The Division 2 Down Server Status and Updates for Sept. 6:

Here’s the announcement from Ubisoft:

Hello Agents,

The servers will shut down for a scheduled maintenance on Tuesday, September 6th at 09:30 CEST, 03:30 AM EDT, 12:30 AM PDT, 03:30 PM HKT.

The estimated downtime is 3 hours.

No word on whether this maintenance period will bring a patch to players, but don’t be surprised if there is one, as there have been instances where a patch was deployed without previous notice.

In other The Division news, Ubisoft has accidentally put The Division Heartland up on the official Ubisoft Store a little bit early. Read on for the key details that leaked.

As for something more official, Ubisoft will be holding a Ubisoft Forward event this September 10, and The Division franchise will be making an appearance there as part of the pre-show confirmed. 

Same as always, if the maintenance is extended, we’ll update the post. We’ll also link out to the patch if and when one is released.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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