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Crossout Update 2.90 Out for Big Chase Mode This July 14

Targem Games has released the Crossout update 2.90 for all platforms and this includes the new Big Chase mode to the game. Several other fixes and additions have also been added too. Check out the full Crossout July 14 patch notes below.

Crossout Update 2.90 Patch Notes | Crossout July 14 Patch Notes:

New season: “Big chase”

Attention! The “Big chase” season and battle pass packs will be available until October 16th inclusive!

  • There are 75 levels with rewards in the event. Leveling up in the event will unlock new rewards.
  • If the player has a Battle Pass, 20 in-game coins are rewarded for each level above 76.
  • All players without exception (both with and without a paid Battle Pass) can access:
    • “Workpieces” of the parts from previous seasons (you can find and use the received workpieces in the “Resources” tab in your storage). The workpieces remain in your storage forever. They can be used at any time, even after the end of the season.
    • Recipes for new parts production. ATTENTION! These recipes will only be available temporarily during the current season. Once it is completed, the part recipes will be unavailable. In the future, recipes for new parts may be available as part of future seasons or in-game events.
    • Elements for banner customization.
    • Structural parts.
    • Containers with resources.
    • New stickers.
    • Coupons for free use of the workbenches.
    • New amusement rides for the range.
    • 100 in-game coins.
  • Players who have purchased a battle pass may receive the following additional rewards:
    • Parts that have been crafted before. Please note that such parts are already issued with certain upgrades and cannot be sold/bought on the market.
    • 5 new CKs (visual customization kits).
    • 2 new portraits.
    • In-game coins.
    • Cosmetic items: paints, stickers, decor, hubcap.
    • Additional elements for banner customization.
    • Additional amusement rides for the range.
    • “Storage expansions” and “Blueprint storages”.
    • Legendary upgrade stabilizers.
  • Rewards marked with a lock icon are only available in the battle pass.
  • Parts that you didn’t have time to unlock can be purchased on the in-game market from other players.

Event level up

  • You can increase your level in the event by completing special daily and weekly challenges.
  • At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
  • Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
  • Weekly tasks of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” tasks are issued.
  • Please note that it is possible to get the maximum level in the event by completing only daily and “main” challenges. Completing “additional” challenges will help you increase your level even faster.
  • Try not to miss challenges to open all available rewards as soon as possible.
  • When the event level is increased, the reward is issued automatically.
  • You can still complete the regular daily and weekly challenge, save badges and other resources.

Novelties of this season

Autocannon “Tempest”

  • Rarity: special.
  • PS: 760.
  • Durability: 390 pts.
  • Energy drain: 4 pts.
  • Mass: 729 kg.

Optical module “Iris”

Increases the magnification rate when using the standard (built-in) scope (min. — 3x, max. — 5x).

  • Rarity: special.
  • PS: 190.
  • Durability: 101 pts.
  • Mass: 96 kg.

Heavy minigun “Miller”

  • Rarity: epic
  • PS: 1375.
  • Durability: 427 pts.
  • Energy drain: 5 pts.
  • Mass: 495 kg.
  • Perk: after hitting an enemy 15 times, it fires an explosive projectile. Each miss reduces the number of accumulated hits.

Rocket artillery “RA-1 Heather”

  • Rarity: legendary.
  • PS: 2800.
  • Ammunition: 10 pcs.
  • Durability: 626 pts.
  • Energy consumption: 7 pts.
  • Reload: 10 sec.
  • Mass: 2070 kg.
  • Perk: The higher the speed of the car, the faster the weapon reloads. Max. efficiency: +30% at 80 km/h.

Passive defence module “Omamori”

  • Rarity: legendary.
  • PS: 400.
  • Durability: 303 pts.
  • Energy drain: 1 pts.
  • Mass: 240 kg.
  • Perk: Absorbs half the damage dealt to parts that are attached to power nodes, up to 360 pts. If the threshold is exceeded, the module turns off until the capacity is fully restored, while excess damage will damage the “Omamori” module itself. The capacity begins to be restored if the module does not absorb damage for 3 sec.

Mortar “AM-5 Avalanche”

  • Rarity: legendary.
  • PS: 4800.
  • Ammunition: 10 pcs.
  • Durability: 1592 pts.
  • Energy drain: 12 pts.
  • Mass: 3510 kg.
  • Perk: receives 30% of additional damage resistance during reload.

Cabin “Kami”

  • Rarity: legendary.
  • Type: lightweight.
  • PS: 2400.
  • Maximum cabin speed: 100 km/h.
  • Tonnage: 4600 kg.
  • Mass limit: 8700 kg.
  • Adds energy: 12 pts.
  • Durability: 280 pts.
  • Mass: 570 kg.
  • Perk: When activated, provides invulnerability to heating and enemy effects, and deactivates the shells attached to the vehicle for 5 sec. Cooldown 15 sec.

CK “Kusari” for the “Small track”

CK “CK Tinbe” for the “Bastion” cabin

CK “Basan” for the “Harpy” cabin

CK “Amaterasu” for the “Aurora” combat laser

CK “Yari” for the “Cyclone” autocannon

New amusement rides for the range: machine gun and rocket turrets

As part of the season, all battle pass owners will be able to get new amusement rides that will add more various challenges to the track on your range. These rocket and machine gun turrets can be activated and deactivated. Activated turrets will constantly attack your armoured car. The turrets will remain activated/deactivated the next time you enter the test drive mode. Each type of turrets can be activated and deactivated separately.

“Elite Battle pass” pack

  • Unlocks additional rewards of the season “Big chase”.
  • Upon purchasing this pack, the player gains 15 levels to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
  • The pack can be purchased only once.

“Battle pass” pack

  • Unlocks additional rewards of the season “Big chase”.
  • Upon purchasing this pack, the player gains 1 level to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
  • The pack can be purchased only once.

Both packs will be available from July 15 until October 16 inclusive!

New co-drivers system

With the “Big chase” update, we’re introducing a new system of co-drivers. In the new system, we tried to combine our vision of this mechanics and at the same time take the suggestions and ideas of the players into account.

Features of the new system:

  • With the release of the update, there will be 8 co-drivers available in the game. In the future, the list of available co-drivers may be expanded.
  • In order to unlock the co-drivers, you need a special resource — “intel”.
  • The ability to unlock and use a co-driver appears for a player who has reached reputation level 30 with the “Engineers” faction.
  • Each co-driver has 3 passive skills that improve the parts on your armoured car or increase its effectiveness.
  • Also, each partner has a special ability called “talent”. To activate it, you must meet certain conditions that are indicated in its description.
  • When you unlock a co-driver, all of his passive skills and talents immediately become available to you. It’s not necessary to additionally level up a co-driver.
  • Different co-drivers may require different amounts of intelligence to be unlocked. Jay, Grizzly and Yuki are the “starting” co-drivers. Unlocking them requires less intelligence.
  • You can only use one co-driver at a time.
  • You can still save co-drivers together with the armoured car’s blueprint.
  • Attention! With the introduction of the new system, the data on the co-drivers saved in blueprints has been reset. You need to re-save the amoured car blueprints with certain co-drivers in order to load a vehicle with a co-driver already activated for it in the future!
  • In future updates we plan to add more specialized heroes, which would work well with certain types of weapons and match certain situations on the battlefield. Our goal is to create a list of co-drivers with which every player could find a co-driver that will fit their style of gameplay.

How to get “Intelligence”

  • Upon reaching level 30 reputation with the “Engineers” faction:
    • The player is given 7,000 intelligence, which is enough to unlock one “non-starter” co-driver.
    • You can start earning Intelligence in PvP battles (missions) and “Patrol”.
  • In total, 8000 intelligence can be stored on the account at a time. Any intelligence that is obtained in battles over the limit does not accumulate. All intelligence acquired through refunds, purchases of packs, giveaways and gifts are added and stored over the limit.
  • In total, 4000 intelligence can be earned in battles in one week.
  • An active premium subscription will increase the weekly limit and the amount of intelligence received for each battle.
  • Intelligence can also be purchased in the in-game store (the “Premium and season” tab).

Compensation for co-drivers upgraded before the system redesign

  • Those players who have upgraded old co-drivers will automatically receive a certain amount of intelligence to unlock the new ones.
  • The amount depends on how many co-driver levels have been unlocked.
  • Players who spent in-game resources to unlock levels will receive more intelligence.
  • For one fully upgraded old co-driver, the player receives the amount of intelligence that is enough to unlock one “non-starter” co-driver.

Unlimited switching between factions

With the update 0.13.80, we are disabling the restriction on switching between the in-game factions. Previously, you could change the faction only once a day. Now this possibility is not limited in any way, and you can freely switch between the factions.

Please note that unlimited transfer between factions will not be available if you have already changed your faction within 24 hours before the restrictions were removed. As soon as the timer expires, the unlimited transition will become available.

Chase

Attention! The mode will be available until August 14 inclusive!

  • The chase takes place on a new map “Warrior’s path” created specifically for this mode.
  • Your objective is to stop the moving trucks before they leave the location.
  • The location has several different routes. The routes of the trucks and their guards, as well as the trucks themselves and their weapons, may change from battle to battle.
  • The trucks are always moving.
  • All trucks and their guards are armed and ready to fight back anyone who dares to attack the convoy.
  • The team is defeated if you can’t stop even one of the trucks.
  • If you were able to stop only one of the trucks, the task is considered partially completed.
  • Points are awarded for the stages of destruction and for complete destruction of each of the trucks. Depending on the points scored, the team receives a certain amount of plastic as a reward.

New map “Peaceful atom”

The new location is located on the maps that you are already familiar to you — “Powerplant”, “Chemical plant” and “Factory”. Stylistically, the location continues the theme of industrial buildings and factories.

One of the location’s main feature is its asymmetry, which becomes most apparent closer to the centre of the map.

The map offers excellent opportunities for long-range builds. For example, there is a long corridor without any additional covers, which can be seen on the panorama. It allows you to control the map and conduct sniper duels or shoot enemy vehicles that are trying to break through to your position.

For the builds designed for medium or close range, there will be flanking bypasses which, however, cannot guarantee your safety.

Both teams will have access to elevated areas like the one in the picture on the left. They open a view to the central part of the map and allow you to partially control the passages from the enemy side. But don’t forget about the opponents who can outflank you!

The central area of the map is a fairly large arena, where the proper use of terrain, covers and vegetation can generate a lot of unique combat situations. Even if you find yourself in open space, you will most likely have options to hide from enemy fire by using hollows in the landscape.

Various shelters and covers will also be placed at the bases. They will be useful both when capturing an enemy point, so you can hide from shells and stall for time, and while defending your own base, which is being overrun by enemies.

The new map is available in the “Assault” mode in “Missions”.

Other

  • A number of environment objects on the “Copperhead stadium” garage have been improved.
  • Improved a number of environmental objects on the “Control-17 station” map, which are not intended for armoured vehicles to climb on them.
  • Improved the spawn points on the maps of the “Bedlam” mode.
  • Improved spawn points for combat bots in the Engineer garage.

Structural parts

The formula that automatically calculated the parameters of structural parts has been corrected. As a result, the parameters of some parts have automatically changed:

  • “Left buggy corner” and “Right buggy corner”
    • Durability increased from 3 to 4 pts.
    • PS increased from 5 to 11.
  • The durability of “Digger side” increased from 62 to 64 pts.
  • The durability of “Backend” increased from 118 to 155 pts.
  • “Mengu”
    • Mass increased from 139 to 296 kg.
    • Durability increased from 86 to 183 pts.
    • PS increased from 30 to 68.
  • “Haraate”
    • Mass increased from 161 to 343 kg.
    • Durability increased from 69 to 212 pts.
    • PS increased from 35 to 77.
  • “Gessan”
    • Mass increased from 263 to 562 kg.
    • Durability increased from 113 to 347 pts.
    • PS increased from 58 to 126.

Crossbows

  • Refined the physical models of the “Spike-1”, “Toadfish”, and “Phoenix” crossbows.
  • Physical models of crossbows have become smaller, and now they correspond to their visual models.

Pulse accelerator “Astraeus”

The physical size of the projectile has been reduced by 75%.

Comment: the weapon’s projectiles will now be more accurate due to the fact that they will not cling to parts close to the projectile flight path.

Cabin “Master”

  • Cabin type changed to “Medium”.
  • PS reduced from 2400 to 2100.
  • Max. cabin speed reduced from 95 to 75 km/h.
  • Tonnage increased from 5000 to 5350 kg.
  • Weight limit increased from 10000 to 14100 kg.
  • Mass increased from 750 to 1150 kg.
  • Now the cabin heats up to a maximum of 25% (instead of 100% before).
  • Now, the automatic activation of the parts restoration occurs immediately after the cabin heats up to the maximum possible level. You can still turn off the cabin heating manually at any time.

Comment: the cabin’s form factor and perk didn’t fit its “light” type. Considering the not very high weight limit, the choice of weapons that could be mounted on the power nodes was severely limited. An increase in tonnage and weight limit along with changing the cabin’s type to “medium” will help correct the situation. And decreasing the maximum heating level will make using the cabin’s perk easier and safer.

Autonomous drone “SD-15 Vulture”

  • Target acquisition time reduced by 19%.
  • The drone’s flight speed increased by 5%.
  • Enemy detection range increased by 17%.
  • Cooldown time reduced from 13 sec. to 12 sec.
  • Explosion radius increased by 80%.
  • Blast damage reduced by 53%.
  • Periodic damage increased by 33%.
  • The drone now deals periodic damage 5 times before it explodes.

Comment: these significant changes are implemented in order to rebalance the way the drone deals damage. It used to deal significant damage, but due to the small explosion radius, the enemy could only lose a couple of parts. 
Now the explosion radius has been significantly increased and it became necessary to reduce the drone’s blast damage in order to maintain balance.

Disc launcher “Ripper”

  • Now the weapon rotates freely around its axis.
  • Durability increased from 484 to 581 pts.
  • Mass increased from 540 to 648 kg.
  • Disc impact impulse increased by 40%.
  • Weapon rotation speed increased by 25%.
  • The time before the disks that are stuck in objects are destroyed has been increased from 5 to 7 sec.
  • Damage received from colliding with discs that are stuck in objects has been increased by 2 times.

Pulse accelerator “Scorpion”

Damage reduced by 5%.

Comment: when combined with some of the new co-drivers, the effective “Scorpion” becomes an even more menacing weapon. In order to prevent the obvious superiority of this weapon over all others on the battlefield, we slightly reduce its damage. Despite this change, “Scorpion”, when combined with certain co-drivers, will still deal more damage than it did without any co-drivers before the changes were made.

  • Added the ability to select a red color for the crosshairs.
  • Improved the visual appearance of windows with license agreements.

  • Recorded and added a new music track for the garage.

  • Improved the sound of shell casings for the following shotguns: “Parser”, “Arothron”, “Junkbow”, “Fafnir”, “Nidhogg”, “Jormungandr”.
  • Updated the sound of charging the shot for the “Toadfish” crossbow.
  • Improved the sound reverberation.
  • Improved the balance of sounds.
  • Optimized and fixed minor bugs in weapon sounds.

  • Optimized the effects of multiple fire puddles located close to each other left by the “Porcupine” barrels.
  • Disabled the movement physics on the surfaces covered with water. We plan to enable it back when we finalize it to the desired level.
  • Improved the model of the “Closed circle” hubcap.
  • Reworked the model of the “Small track” movement part.
  • Reworked the model of the “Headlight” decor.
  • Reworked the model of the “TS-1 Horizon” scope.
  • Improved destructible environmental objects (a number of car wrecks located on maps).
  • Added the “Cross Art” community sticker into the game.
  • Added the “CHAINSAW” sticker into the game.

  • Fixed a bug where the respawn window turned gray.
  • Fixed a bug where the “Executioner 88mm” and “Prosecutor 76mm” cannons could penetrate more than 2 cells of an armoured car’s structure.
  • Fixed a bug with the lack of base capture animation on the minimap in the “Assault” mode.
  • Fixed a bug where the “Aurora” laser upgrade to increase the heating rate was almost unnoticeable.
  • Fixed an issue where enemies in the “Frontier defense” raid on the “Ship graveyard” map could get stuck at spawn points.
  • Fixed a bug where the “Argument” weapon didn’t play the recoil animation after firing.
  • Fixed a bug where changing the language while viewing the range from the exhibition led to the range becoming unavailable for viewing.
  • Fixed a bug where, at the moment of firing, shells became visible at a certain distance away from the weapon’s barrel.
  • Fixed a bug with incorrect painting of the “Ermak” cabin.
  • Fixed a bug where crosshair “jumps” could be observed when using a free camera.
  • Improved a number of texts, descriptions and icons.

That’s it for the patch notes. Crossout is out now and free-to-play for PC, PS5, Xbox Series X/S, PS4 and Xbox One.

Source: Crossout.net

Damien Seeto

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Path of Exile Update 2.17 Out for Several Changes This July 14

Grinding Gear Games has released Path of Exile update 2.17 today for several changes and improvements. This is officially tagged as patch 3.18.1d and it’s out now for all platforms. Check out the Path of Exile July 14 patch notes below.

Path of Exile Update 2.17 Patch Notes | Path of Exile 3.18.1d Patch Notes | Path of Exile July 14 Patch Notes:

3.18.1d Patch Notes

This patch contains a handful of improvements and bug fixes, alongside fixes for a couple of client crashes.

  • Divine Vessels are now able to modify Maps while you have the Stream of Consciousness Atlas Keystone Passive allocated.
  • The Soul Conduit monster modifier now raises a maximum of 30 nearby monsters to fight again on death.
  • Fixed an issue where The Eater of Worlds, The Searing Exarch, The Black Star and The Infinite Hunger were not immune to knockback.
  • Fixed a bug where defeating Aul, the Crystal King was not granting credit towards The Forsaken Masters achievement.
  • Fixed a client crash that could occur when re-entering the Absence of Symmetry and Harmony.
  • Fixed a client crash that could occur at the end of a PvP match.

That’s it for the patch notes. Path of Exile is out now for the PC, PS4 and Xbox One. 

Source: Path of Exile forums

Damien Seeto

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A Plague Tale Requiem Devs Say Leaving Last-Gen Has Allowed Them to Do Things “Previously Impossible”

Asobo Studio sheds a bit of details on development of A Plague Tale Requiem, and how the studio is benefiting from the newer consoles. 

Speaking in the latest issue (#374) of Edge Magazine, A Plague Tale Requiem’s Director Kevin Choteau spoke briefly about the benefits of moving away from last-gen consoles, and working with current-gen (Xbox Series X|S, PlayStation 5). In his interview, he noted that the team started from the basics, rebuilding their gameplay, the AI, and of course the visuals due to the new advancements, explaining that it all served to push the narrative further.

“In Innocence, some parts could look a bit like a theatre set due to technical limitations,” he says. “For Requiem, we’ve been able to push the horizon much farther.” And all of these advancements are made to serve the narrative, he continues. “When we write, [the increased quality] allows us to consider sequences that were previously impossible, such as chases with hundreds of thousands of rats, or locations that evolve dynamically according to the story and events.”

And while some may point out that A Plague Tale Requiem is coming to the Nintendo Switch, it will be a cloud version as previously confirmed. That meaning that the studio isn’t bound to the hardware of the Switch, since the title is being streamed to the device. 

It’ll be interesting to see how big of a leap the sequel is over its predecessor, and thankfully we won’t have long to wait as A Plague Tale Requiem is officially launching on October 18, 2022

Here’s what the game is all about for those not familiar with it:

A Plague Tale: Requiem, the sequel to the critically acclaimed A Plague Tale: Innocence by Asobo Studio and Focus Entertainment, revealed an Extended Gameplay trailer during the Focus Showcase, complete with an official release date announcement for October 18 and pre-orders available on PlayStation 5, Xbox Series X|S and PC!

In this new extended gameplay sequence, follow Amicia and Hugo as they make their way through a massive ochre-red quarry overwhelmed with soldiers eager to capture them.

Fortunately, the duo has many new tricks up their sleeve and doesn’t shy away from getting their hands dirty.

Watch how it all plays out and get ready to embark on their heart-rending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival.

A Plague Tale: Requiem will release October 18 on PlayStation 5, Xbox Series X|S, PC and in Cloud Version on Nintendo Switch.

The game will also be available Day One with Xbox Game Pass for Console, PC and Cloud.

We’ll be sure to keep you all up to date on the latest from A Plague Tale: Requiem, so be sure to keep an eye on MP1st!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Teenage Mutant Ninja Turtles: Shredder’s Revenge Surpasses One Million Copies Sold

Tribute Games and publisher Dotemu, announced earlier today that their beat’ em up style game Teenage Mutant Ninja Turtles: Shredder’s Revenge has sold an impressive one million copies in a week’s time.

Co-founder of Tribute Games, Jean-Francois Major had this to say:

Tribute Games set out to make the ultimate celebration of a chapter in TMNT history that means the world to us, and it’s been wonderful to watch the accessible fun of beat-em-ups resonate with longtime fans and genre newcomers alike. We’re thankful for all of the support and encouragement the passionate TMNT community has shown us since the reveal of TMNT: Shredder’s Revenge, and we look forward to watching players continue to discover the easter eggs we’ve hidden throughout the game while chaining together some bodacious combos.

The milestone is more impressive keeping in mind the game also launched on Microsoft’s subscription service, Xbox Game Pass day one. TMNT: Shredder’s Revenge was called “a timeless classic” in our review and scored a near-perfect score of 9.5/10.

Source: Dotemu 

Ibrahim Kabir

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Rollerdrome Pricing Announced, New Dev Video Out Now

Roll7 has revealed its first Dev Video for their upcoming game, Rollerdrome. The Dev Video focused on the game’s Level Design and overall flow. Rollerdrome’s official launch price and PlayStation Plus Premium Trial were also unveiled today.

You can watch the Dev Video here.

Here’s a description of Rollerdrome, via Steam.

Rollerdrome is a singleplayer third person action shooter that seamlessly blends high-octane combat with fluid motion to create an action experience like no other. Dominate with style in cinematic, visceral combat where kills net you health and pulling off tricks and grinds provide you ammunition, in this adrenaline-pumping action shooter.

The year is 2030. In a world where corporations rule and the lines between reality and performance are blurred, the public are kept distracted by the violence and excess of a brutal new blood sport — Rollerdrome. Will you have what it takes to become the Rollerdrome champion and unravel the mysteries behind the Matterhorn corporation’s true intentions?

Rollerdrome launches for PS5, PS4, and PC on August 16. It will retail at $19.79 on Steam and PlayStation Plus. People who are not subscribed to PlayStation Plus can purchase the game for $29.99. There is a game trial included for PlayStation Plus Premium subscribers to play at launch as well.

Ibrahim Kabir

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Way of the Hunter Animals of Transylvania Trailer Revealed

THQ Nordic has shared a new trailer for their upcoming game, Way of the Hunter. In the trailer, developer Nine Rocks Games give us a closer look at the animals of Transylvania.

You can watch the trailer here.

Here’s a short introduction to Transylvania, via the press release.

Welcome to Transylvania! With its beautiful countryside, this picturesque region invites hunters to explore lush pastures, dense forest areas, and rugged mountains. Where chamois have conquered craggy peaks and gray wolves stalk the mysterious ‘Shadow Country’, wild boars and mouflons roam the heart of this historical European landscape. Compete against red foxes in the hunt for hares and pheasants or seek out various species of deer on 144 square kilometers. Vânătoare plăcută!

Way of the Hunter releases for Xbox Series X|S, PlayStation 5, and PC on August 16, 2022. The Standard Edition of the game costs $39.99 while the Elite Edition is $54.99. Both editions are now up for pre-orders. Players who pre-order the Elite Edition before August 16 get a 10% discount.

Ibrahim Kabir

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Report: Marvel’s Avengers Next Hero to Be Bucky Barnes

While Marvel’s Avengers players just got a new hero to play as in The Mighty Thor Jane Foster just a few weeks ago, it seems the Marvel’s Avengers next hero to be playable has been leaked, and it’s none other than The Winter Soldier, Bucky Barnes!

This leak comes from reliable Marvel’s Avengers leaker and dataminer Miller, who announced that Bucky Barnes is the next playable character coming to Marvel’s Avengers!

Speaking to MP1st, Miller confirmed that he has verified this news with two people familiar with the situation, alongside clues he has unearthed via datamining. From Miller’s understanding, Barnes will tie into the new narrative Crystal Dynamics has made around the upcoming Clong Labs and AIM Island content.

While this is a leak that should be taken with a grain of salt until something is officially verified by Crystal Dynamics and/or Square Enix, this does play in to Crystal Dynamics’ comment about the next playable hero being entirely “new” and not just a re-skin of an existing hero (ie. Jane Foster and Thor, etc). 

Aside from Bucky Barnes, the existence of She-Hulk also coming to the game has seemingly been leaked in a livestream for the game where a Crystal Dynamics dev was present (you’ll want to see the clip to see the epic fail). Miller has also previously mentioned She-Hulk as coming to the game, and even named the voice actress behind the role. 

If true, let’s hope we hear about official info regarding Bucky Barnes’ involvement in Marvel’s Avengers soon!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Street Fighter 6 Demo and Announcements Confirmed for Evo 2022

Evo (Evolution Championship Series) announced earlier today that Street Fighter 6 will be present at their upcoming event Evo 2022. Street Fighter 6 will have a playable demo at the event, alongside some announcements by Capcom about the game. You can sign up for the demo here.

The press release reads.

Capcom’s next evolution of the Street Fighter franchise – Street Fighter 6 – will join Evo’s event on August 5-7 in Las Vegas at the Mandalay Bay Resort & Casino. Fans will have an amazing opportunity to experience a playable version in both the Capcom and Sony booths featuring Ryu, Chun-Li, Luke, and series newcomer Jamie. Capcom will also be sharing Street Fighter 6 announcements during Evo.

A playable roster for Street fighter 6 leaked earlier, suggesting that there are still 18 characters that are yet to be revealed. So, it’s possible that some of the announcements during Evo may give us a look at those fighters.

Evo 2022 will take place during August 5-7 in Las Vegas. Street Fighter 6 launches for Xbox Series X|S, PS5, PS4, and PC sometime in 2023. 

Ibrahim Kabir

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The Division Resurgence Gameplay Walkthrough Features How the Franchise Plays on Mobile

Ubisoft has finally released the first-ever The Division Resurgence gameplay walkthrough trailer. The trailer showcases an enemy encounter and shows off how the game is reimagined from the ground up for mobile gaming.

The gameplay trailer starts off in the game’s base of operations as the player walks out to reveal our first look at the open-world New York City which is fully explorable.

The walkthrough reveals that the new game’s map is very similar to that of the console Divison games.  Players will of course have abilities, including Seeker Mines that hunt down several enemies at once, and the Vanguard ability that reveals enemies’ location before you have visual contact with them.

The Division Resurgence gameplay walkthrough also reveals there will be various enemy factions. Each faction will have its own archetypes and combat styles. Looting and crafting are also key features in this game and will be essential in every player’s journey to saving New York.

The Division Resurgence is coming to iOS and Android devices. Pre-registration for the closed alpha version of the game is now available on Ubisoft’s website.

Aaron Nashar

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Bloodhunt Summer Update Patch Notes Bites Out

Just last week, Sharkmob announced the major stuff incoming to Vampire The Masquerade: Bloodhunt in the game’s big summer update that’s due for release tomorrow, July 14. The studio isn’t done there, however, as the Bloodhunt summer update patch notes have been released today as well.

If you’re curious what gameplay-related tweaks are being made, as well as the bug fixes included in tomorrow’s patch, head on below.

Bloodhunt Summer Update Patch Notes:

TEAM DEATHMATCH (BETA)

Team Deathmatch (TDM) is an explosive 8 vs 8 mode where teams of duo squads fight for dominance in 5 arenas from the Prague map.

We think that this new mode is a great entry for old and new players wanting to get familiar with the deep gameplay that Bloodhunt offers, as it lets you get right back into the action more quickly. It also allows you to experiment more with weapons and powers compared to the Battle Royale mode, as you’re no longer limited to having one or two lives per match.

PERFORMANCE IMPROVEMENTS

As we mentioned in the article here: https://bloodhunt.com/en-us/news/what-is-going-on-with-bloodhunt-part-two , we have been working on further improvements to our game performance. With this update, the number of stutters should decrease even further when playing the game in DX12 mode. However, given that we have added new bodies and additional assets with the new rig, this could impact performance. We will continue to work on improving this in future updates.

BUG FIXES

In the same article linked above, we detailed the challenges that we faced with the Reload and Red Gas bugs that we have now finally solved with this update. Additionally, we have been able to solve several other bugs.

  • Weapons get reloaded before the reload bar finishes loading completely and can be canceled mid-reload.
  • Fixed a bug that was causing some powers not to interrupt reloads, while others did. All powers will now interrupt reloading.
  • Traversal has been smoothened out which means less getting stuck while climbing on corners and overhangs, as well as climbing on steep angles.
  • Addressed several traversal-related desyncs.

QUALITY OF LIFE IMPROVEMENTS

No update is complete without a few QoL improvements, and this update is no exception. We’re proud to say, it has many sought-after improvements.

  • We have updated the controller and added a plethora of settings for you to customize how you look, aim and turn. The deadzone has been changed from axial to being radial, and is now fully customizable as well. For more details, check out our previous article where we deep dive into the changes: https://bloodhunt.com/en-us/news/what-is-going-on-with-bloodhunt-part-one
  • We implemented changes to our Vampire rig, which not only speeds up our vanity item creation process but also enabled us to slightly improve the visual quality of the vampires. More details here: https://bloodhunt.com/en-us/news/whats-going-on-with-bloodhunt-part-three
  • All the Camarilla Caches now require a key to be opened. You will need to find this in Prague, adding a bit of challenge in finding the rarer weapons. This makes matches less predictable and requires a bit more exploration when it comes to finding the best weapons.
  • Ranked Mode rewards are now immediately unlocked on reaching the next rank. Additionally, we have reduced the required Ranked Points by 1000 points. More on this when Ranked launches again in the future!
  • The user interface has been updated to make the Archetype perks more prominent and easier to find. We have also added a pop-up in Elysium each time a player has unlocked a new Archetype perk.
  • The challenges screen has gotten an overhaul for both the daily and weekly challenges with new icons, better category separation, more in-depth progression per individual challenge as well as expiration dates and times.
  • The quests screen has also gotten an overhaul making it more user friendly.
  • PS5 now features a VSYNC option which can lead to smoother frame delivery as it reduces the chances of screen tearing.
  • The Melee hitboxes have been improved which will make it slightly easier to hit targets that are below you on slanted surfaces.

NEW AREAS AND OTHER NOTEWORTHY MAP CHANGES

Elysium

  • The Nosferatu clan space has expanded further. Enter if you dare!
  • With the addition of an elevator, the Ventrue area is now open if you feel that you are worthy.

The Elysium also has some new secrets. For example, you may encounter a new interactable character here. Those of you who are detail oriented may find what else is hidden.

Prague

  • The attic space of the Rudolfinum has been opened, which improves the flow when the match reaches its end in this area.
  • A train has arrived at the train station.

BALANCE CHANGES

Weapons

  • The Axe damage has been increased from 70 to 80
  • The Spiked Bat damage has been increased from 55 to 60

General

  • The regenerate/revive HP has been increased from 50 to 100.
  • Diablerie no longer breaks the Masquerade for improved game flow.

Archetypes

  • As the Enforcer exits Flesh of Marble, the character will play a brief transition animation during which the Enforcer is unable to attack. This transition gives players time to react and shifts Flesh of Marble to more of a defensive ability as originally intended. Additionally, you can now no longer perform any other actions except for reloading or switching weapons while under the effect of Flesh of Marble. This includes things such as committing diablerie and using consumables.
  • The Sirens’ Blinding Beaty damage has been increased from 20 to 50
  • The Vandals’ Earthshock damage has been decreased from 20-60 to 10-30
  • The Sewer Bomb no longer causes the thrower to be slowed down during the throw and the throw velocity has increased by 33%. Additionally, the time stuck in the animation has been decreased from 0.4s to 0.3s.

QUESTS

This update contains multiple new quests for you to complete. Additionally, we also have improved and restructured the UI which now will give you a clearer picture of the current active and completed quests along with expiry dates, progress bars and better challenge descriptors. All this in addition to a new quest indicator badge, progress pips and clearer viewable rewards for completing quests.

NEW MELEE WEAPONS

We added the Knife and the Crowbar to the game. These are two close-combat weapons are now spawned across the map. They provide more weapon variety, and their spawn chances lower the probability of encountering the other melee weapons. This allows us to balance them accordingly, making the blue melee weapons better bridge the gap versus the purple ones.

KNOWN ISSUES

  • The camera sways when feeding on NPCs
  • Revive prompt doesn’t animate and shows as full
  • There are still some rare cases where players can respawn in the red gas, particularly when the Windy variant is active
  • When queuing for Trios and Duos, players might end up in Prague without a full team (the team can be missing the last player)
  • Teammate map markers may not be present after respawning in Prague
  • NPCs jitter and rotate when you feed on them (side effect of the Big Rig)
  • Looping sounds for Camarilla and Entity containers don’t cut off when they’ve been opened
  • Player may get stuck at “Your Coterie” screen after selecting an archetype and entering Prague
  • Low vault sometimes pops you up a bit higher than expected, which is a side effect of a fix to low vault desyncs and therefore an overall improvement, but still not ideal
  • Some character assets may flicker or appear odd (side effect of Big Rig)
  • NPCs may still clip into walls or the ground in some cases, especially after being fed upon
  • Still no potato salad, but stay tuned!

TDM (BETA) KNOWN ISSUES

  • There’s currently no join-in-progress or autobalancing to handle players leaving during a match.
  • It’s a bit difficult to differentiate teammates from enemies.
  • Respawning still needs some work to improve spawning near teammates and squad mates and away from enemies.
  • Distant characters can show animation compression artifacts (i.e., look like they are in slow motion), especially with lots of characters in view.
  • Assists are credited as kills in the main scoreboard. This is by design but will be replaced with a score-based approach in the future.
  • It’s not yet possible to switch Archetypes between lives.
  • The current approach to picking up weapons is experimental and may change in the future based on feedback. This was an easy-to-implement solution that has the benefit of encouraging players to try different weapons, but it can feel a bit too luck-based.
  • Map layouts are preliminary and will be refined based on feedback and telemetry.
  • The scoreboard is currently bound to the same key as the Map (V or M). This was easier/safer in the short term, but it will eventually replace the inventory screen (Tab).
  • Healing isn’t super tenable at the moment due to the fast pace of matches. A better solution is being playtested internally and should be released in the not-too-distant future if the feedback is positive.

Outside of the fixes and tweaks, details on the new Battle Pass have been released as well.

SLAY THE SUMMER WITH THE NEW SUMMER PASS

Our next update contains new vanity items where you can slay the summer in style! The nimble Summer Pass, holding over 100 different items, is available for purchase at a special low price point of 600 tokens.

We created a faster Battle Pass to fit in with your summer gaming needs, knowing that the sun can be quite painful during the summer, and nighttime gaming might be sparser during the summer period for many of our Kindred.

The overarching aesthetic theme is both suited for the hot summer nights and for blending in with the local group of organized international criminals. Among the many variations you can, for example, unlock 10 new and different outfits – ranging from epic to legendary – as well as 10 new tattoos, 6 masks, 1000 tokens, multiple XP-boosts, and a plethora of new eyewear, makeup, hairstyles, beards et cetera. And that is just what is included in the Summer Pass!

Here is a list of the ten outfits included in the Summer Pass:

  • Unstable Assailant
  • Berserk Battle-Ax
  • The Four Hundred
  • Time Traveller
  • Kindred Kingpin
  • Vagabond
  • Serve, Flex
  • Do Not Cross
  • Main Character
  • Short Fuse

Certainly, there will be more for you to choose from in the store, but we wanted to pique your curiosity with some of the names.

NEW BODIES AND RIGS

Because we mentioned all the new cool cosmetics and fresh outfits to customize your vampire coming with the Summer Pass, we also need to mention our new streamlined process for getting these out to you. The decision to create this was not made easily and took a lot of time to achieve. Doing this also meant delaying any possibility to resolve lingering bugs, since we needed this new system to be implemented to be able to proceed to fix others. To accomplish this, we had to painstakingly sculpt new bodies, remake vanity items, and change the rig. Check out all the details about this in the article here: https://bloodhunt.com/en-us/news/whats-going-on-with-bloodhunt-part-three

That’s about it. If there are other changes or whatnot included when the title update is released tomorrow, we’ll be sure to let our readers know.

Source: Bloodhunt

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Plus Extra and Premium Game Catalog for July Revealed

Sony has revealed the PlayStation Plus catalog for PlayStation Plus Extra and Premium members for July. In case you didn’t know PlayStation has launched three tiers to its PlayStation Plus subscription; Essential, Extra, and Premium. While the Essential tier is more or less the same as regular PS Plus, Extra and Premium users get more benefits.

This month’s catalog for PlayStation Plus Extra and Premium members is led by Stray’s day-one launch onto the subscription. Followed by Final Fantasy VII Remake and Remake Intergrade will be available on the service.

Here’s a full list of games available for Extra and Premium members on July 19.

  • Stray | PS5, PS4
  • Final Fantasy VII Remake Intergrade | PS5
  • Final Fantasy VII Remake | PS4
  • Marvel’s Avengers | PS5, PS4
  • Assassin’s Creed Unity | PS4
  • Assassin’s Creed IV Black Flag | PS4
  • Assassin’s Creed Rogue Remastered | PS4
  • Assassin’s Creed Freedom Cry | PS4
  • Assassin’s Creed: The Ezio Collection | PS4
  • Saints Row IV: Re-Elected | PS4
  • Saints Row Gat out of Hell | PS4
  • Spirit of the North: Enhanced Edition | PS5
  • Ice Age: Scrat’s Nutty Adventure | PS4
  • Jumanji The Video Game | PS4
  • Paw Patrol on a Roll! | PS4
  • ReadySet Heroes | PS4

More classic games are also being added for Premium members.

  • No Heroes Allowed! (PSP)
  • LocoRoco Midnight Carnival (PSP)

Source: PlayStation Blog

Ibrahim Kabir

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Apex Legends Update 1.000.014 Flies Out for Xbox Headset, Loba Fixes This July 13

Respawn Entertainment has released Apex Legends update 1.000.014, which is out on all platforms. This is a client-side patch (which means tthere is a download required), and includes a host of gameplay-related tweaks. Read on for the Apex Legends PS5, Xbox Series X patch notes.

Apex Legends Update 1.000.014 Patch Notes | Legends PS5, Xbox Series X Update Patch Notes:

Here’s the announcement from Respawn:

July 13th Patch:

  • Improve various issues with Xbox headsets and VOIP quality
  • Resolve Loba’s tactical failing without reason.
  • Resolve issues with Wraith not receiving damage at certain points when using her abilities.
  • Resolve loss of functionaly when using a Replicator
  • A variety of other fixes

Outside of this, there was also a server-side patch released last week, which you can read about here. If you spot any other gameplay-related changes not mentioned above, leave a comment below to let us know what it is.

For everything Apex Legends, go check out our hub page for the mega-hit free-to-play battle royale.

Source: Respawn Entertainment (Twitter)

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Alex Co

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Apex Legends Update 2.00 Fixes Loba’s Tactical, and Other Issues This July 13

Respawn Entertainment has issued Apex Legends update 2.00, and this fixes the nagging Xbox headsets issue, Loba’s tactical failing and more! Read on for the Apex Legends July 13 patch notes.

Apex Legends Update 2.00 Patch Notes:

Here’s the announcement from Respawn:

July 13th Patch:

  • Improve various issues with Xbox headsets and VOIP quality
  • Resolve Loba’s tactical failing without reason.
  • Resolve issues with Wraith not receiving damage at certain points when using her abilities.
  • Resolve loss of functionaly when using a Replicator
  • A variety of other fixes

Outside of this, there was also a server-side patch released last week, which you can read about here. If you spot any other gameplay-related changes not mentioned above, leave a comment below to let us know what it is.

For everything Apex Legends, go check out our hub page for the mega-hit free-to-play battle royale.

Source: Respawn Entertainment (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone Update for July 13 Nerfs Radar Jammers

Raven Software has rolled out the (Call of Duty) COD Warzone update for July 13, and this one nerfs Radar Jammers! This is a server-side update, which means no download is required, and players will get it the moment they connect to the game’s servers.

COD Warzone Update for July 13 Patch Notes:

Here’s the announcement from Raven Software:

📡 We recently pushed a small update to reduce the radius of Radar Jammers by 20% on Fortune’s Keep and Rebirth Island.

👂 With that change, we are continuing to monitor engagement and feedback.

Outside of today’s server-side patch, there was also an adjustment made yesterday that increased the number of Buy Stations in Fortune’s Keep! 

If there are other gameplay-related changes included in this patch feel free to leave a comment below to let us knw.

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Alex Co

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Bayonetta 3 Official Release Date Announced With a New Trinity Masquerade Edition

Nintendo and PlatinumGames have officially revealed Bayonetta 3 release date, confirming the game is coming later this year on October 28. Nintendo has also published a new release date trailer to celebrate the news.

The new trailer confirms new details about the game besides the release date. The coven of Bayonettas will be fighting throughout the streets of Tokyo, the mountains of China, and more locations as they attempt to save humanity.

Players will be controlling the new Viola character. She is a witch-in-training that is ready to battle the Homunculi alongside her new companion, the demon Cheshire.

The studio is also offering a new Trinity Masquerade Edition which will be available via select retailers as well as the Nintendo Store. The edition will include a 200-page art book and three new reversible game cases.

The game is now available on the Nintendo Store for $59.99 and is officially coming to the Nintendo Switch on October 28, 2022.

Aaron Nashar

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Evil Dead: The Game Update 1.10 Brings Castle Kandar in Army of Darkness Update This July 13

As promised, Saber Interactive has released the Evil Dead: The Game update 1.10 (PS5 version 1.100), which is called the Army of Darkness update! This brings the free map Castle of Kandar to all players, as well as new quality of life features, improvements and more! Read on for the full Evil Dead: The Game July 13 patch notes.

Evil Dead: The Game Update 1.10 Patch Notes | Evil Dead: The Game Update 1.100 Patch Notes | Evil Dead The Game July 13 Patch Notes:

New Content

  • New Map: Castle Kandar
  • Two new weapons: Mace and Explosive Crossbow
  • New Outfits for both Survivor and Demon
    • Necromancer Gilded Attire
    • Henry The Red Scottish Vibe
    • Lord Arthur Battle Prep
    • Ash Williams S-Mart and Gallant Knight (sold separately)
  • New Game Mode: Exploration
  • Added option to buy and customize Screamers
  • Necromancer Screamer image

New Features

  • Push to talk (PC)
  • Added FX for stunned units
  • Added FX for the car when it disappears
  • Added functionality in collection for when outfits/characters are not unlocked.
  • Added options for Settings
    • AntiAliasing quality (PC)
    • Motion Blur (PC)
    • Control Sensitivity
    • Performance Mode (quality mode) in Xbox Series S
    • Fix for 16:9 y 16:10 resolutions
  • Change the Master of crossbow skill to affect all crossbows in the game
  • General bug fixes

Balance Changes

Ranged Weapon Damage Changes

  • Shotgun Epic – 65 to 45
  • Shotgun Legendary – 85 to 55
  • Boomstick Rare – 60 to 45
  • Boomstick Epic – 70 to 50
  • Boomstick Legendary – 95 to 60
  • Hunting Rifle Rare – 255 to 240
  • Hunting Rifle Epic -265 to 250
  • Hunting Rifle Legendary – 285 to 265
  • Revolver Rare – 170 to 155
  • Revolver Epic – 180 to 165
  • Revolver Legendary- 200 to 180
  • Handgun Rare – 75 to 60
  • Handgun Epic – 85 to 70
  • Handgun Legendary – 105 to 85
  • Crossbow Rare – 270 to 255
  • Crossbow Epic – 280 to 260
  • Crossbow Legendary – 300 to 280
  • Sawgun Rare – 170 to 155
  • Sawgun Epic – 180 to 165
  • Sawgun Legendary – 200 to 180
  • Lever action rifle Rare – 140 to 125
  • Lever action rifle Epic – 150 to 135
  • Lever action rifle Legendary – 170 to 150
  • Blunderbuss Rare – 255 to 240
  • Blunderbuss Epic – 265 to 250
  • Blunderbuss Legendary – 285 to 265
  • Double barrel Rare – 57 to 42
  • Double barrel Epic – 67 to 52
  • Double barrel Legendary – 87 to 67

MELEE WEAPONS DISMEMBERMENT DAMAGE

  • Chainsaw Common – 75 to 77
  • Chainsaw Rare – 76 to 79
  • Chainsaw Epic – 77 to 81
  • Chainsaw Legendary – 80 to 85

SUPPORTS

  • SUPPORT RANGE – 5m to 8m (Apply to teammates Amulets and Shemp’s)

POSSESSED UNITS DAMAGE

  • Berserker – 35 to 45
  • Demi-Eligos – 50 to 60
  • Eligos – 60 to 65

CARS

  • Possessed Car percentage of Infernal Energy subtracted per hit – 20% to 10%
  • Car Damage to survivors – 175 to 200

INFERNAL ENERGY UNITS POSSESSION COST

  • Warlord – Basic Unit Initial Cost: -20 to -60 / Maintain Cost: -0.15 to -0.4
  • Puppeteer – Basic Unit Initial Cost: -40 to -60 / Maintain Cost: -0.35 to  -0.4
  • Necromancer – Basic Unit Initial Cost: -20 to -60 / Maintain Cost: -0.15 to -0.4
  • Warlord – Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
  • Puppeteer – Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
  • Necromancer – Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8

INFERNAL ENERGY UNITS POSSESSION COST AT EVENTS (PAGE , DAGGER, NECRO)

  • Puppeteer – Basic Unit Initial Cost: -40 to -20 / Maintain Cost: -0.35 to -0.15
  • Warlord – Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
  • Puppeteer – Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
  • Necromancer – Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35

POSSESSED UNITS BALANCE

  • Warlord – Basic Unit Balance: 400 to 325
  • Puppeteer – Basic Unit Balance: 330 to 270
  • Necromancer- Basic Unit Balance: 400 to 350
  • Warlord – Elite Unit Balance: 625 to 525
  • Puppeteer – Elite Unit Balance: 550 to 450
  • Necromancer – Elite Unit Balance: 550 to 500

DEMON UPGRADE: POSSESSION

  • Possession costs have been raised across categories to include: Maintaining possession cost reduction, Possession initial cost reduction and Possession balance. Cost scale upwards from levels 1 to 5.
  • Warlord and Necromancer have a required threat level 6 to unlock Possession Upgrade.

DEMON UPGRADE: BOSS 

  • Boss unit will have increased damage and health on Level 4 and Level 5 for Boss Upgrade

DEMON VISION

  • Demon Vision Upgrade has increased distance at Level 1 (5m), Level 2 (10m), and Level 3 (15m).
  • Basic Demon vision has been reduced from 100 m to 85m.

SKILL CHANGES

  • Puppeteer – Puppet Master: Invigorating Possession: The amount of energy recovered per hit has been changed from 0.5 to 1 at level one of this skill and from 1 to 2 at level two.
  • Ed – Weapon Master: Crossbows: The extra damage has been decreased from 20 to 10%.
  • Kelly – Battle Frenzy: The extra damage per stack has increased from 1% to 2%.
  • Scotty – Thunder Thrust: Damage has increased from 100 to 150.
  • Lord Arthur – Fuel the Fire: Extra duration per finisher has increased from 3 to 5s.

That’s about it. If you haven’t played the game yet, go check out our review here to see if it’s something you’d be interested in playing.

Source: Saber Interactive

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Alex Co

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Wreckfest Update 2.21 Out for Several Bug Fixes This July 13

Bugbear Entertainment has released Wreckfest update 2.21 (PS5 version 1.021.000) today on most platforms. Today’s update is to address several bug fixes that have been plaguing the game recently. Check out the full Wreckfest July 13 patch notes below. 

Wreckfest Update 2.21 Patch Notes | Wreckfest Update 1.021 Patch Notes | Wreckfest July 13 Patch Notes:

The only patch notes we have found so far come from the game’s official PS4 update history. You can check out the full details posted down below. 

  • This patch brings several improvements: – Minor bug fixes.

We will try and update this post as soon as possible if more detailed patch notes are released in the near future. In the meantime, you can read about the new tournament released earlier this month below.

“This time we’re taking you back to Wrecking Playground so it’s time for Wrecking Madness! The monthly event challenges you to score points by wrecking your car, destroying objects and getting airtime, all without without worrying about getting wrecked since resetting the car will repair it instantly. The weeklies offer an entirely different challenge, being timed events in which you need to collect the special Bugbear coins littered around the level as quickly as possible. The tournament shop has been restocked with a rocking new Warwagon “Warrior” bundle containing many cool upgrades and an unique paint job.”

Wreckfest is out now for the PC, PlayStation, Xbox and Nintendo Switch platforms.

Source: Bugbear forums

Damien Seeto

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Final Fantasy 14 Update 9.59 Out for Small Hotfix This July 13

Square Enix has released Final Fantasy 14 update 9.59 (PS5 version 1.000.144), and this is a small hotfix for patch 6.18 released last week. The hotfix only has small bug fixes and does not contain any new content. Check out the full Final Fantasy 14 July 13 patch notes below.

Final Fantasy 14 Update 9.59 Patch Notes | Final Fantasy 14 Update 1.000.144 Patch Notes | FF14 July 13 Patch Notes:

(Update Details)

FINAL FANTASY XIV Hotfixes (Jul. 13, 2022)

■To reduce the load on the Data Center Travel system, we have adjusted the communication interval with the server after selecting a World and pressing the Confirm button. As a result, there will be a wait time for obtaining information before the screen with the Execute button appears after selecting a World.

■Addressed an issue related to Data Center Travel that was preventing players to view Adventurer Plates.

That’s it for the patch notes today. Final Fantasy 14 is out now for the PC, PS4 and PS5 platforms. 

Source: Final Fantasy XIV

Damien Seeto

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MADiSON Update 1.17 Sneaks Out for Trophy and Save Issue Fixes This July 13

Those playing BLOODIOUS GAMES’ MADiSON on consoles and annoyed at the trophy/achievement and save issues, rejoice! BLOODIOUS GAMES has released MADiSON update 1.17, and this seems to tackle those and then some. Read on for the MADiSON July 13 patch notes.

MADiSON Update 1.17 Patch Notes | MADiSON July 13 Patch Notes:

Here’s the announcement from the dev team regarding the latest patch:

Alongside this, BLOODIOUS GAMES Co-Owner and Director Alexis Di Stefano issued a statement thanking and apologizing to fans regarding the issues:

We are currently working hard on fixing the bugs.  We still have some more work to do, as we strive for perfection, but I wanted to update everyone that we have identified and are fixing the bugs, especially the ‘achievement and save game’ console bugs that have caused people the most issues.  We hope to have some good news to share about patches going live, very soon.

Again, I want to thank you so much for your support.   Our vision for MADiSON was to not to develop a game that was a ‘good indie game’.   That was ‘a decent try from a small studio’, but a game that could hold its head high against the best in class.   We knew that raises expectations and that we would be fighting with studios with many, many times our resources.   But that has not stopped us and will not stop us.  We will continue to support MADiSON.”

In addition to that, an accessibility patch was released for the PC version (we cannot confirm whether this is out for consoles too). Read on for the exact changelog fo that below (via Steam):

This accessibility patch includes the ability to fully customize the following features:

•Head Movement (Head Bobbing)
•Arms Movement (Sway)
•Camera Shakes
•Reduced Camera Motion option
•AIM Transparency (UI)
•Camera Y-Axis (invert)

Also, some other fixes were implemented as well:

•Retouch to the inventory system (Luca can now carry 10 items with him)
•Minor improvements
•Minor fixes

That seems to be it. If there’s another announcement or other changelog released, we’ll be sure to update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Granblue Fantasy Versus Update 2.82 Released for Bug Fixes

Arc System Works has rolled out Granblue Fantasy Versus update 2.82, which is for a short list of bug fixes. There’s no fighter-specific changes or anything major, so don’t expect much from the Granblue Fantasy Versus July 12 patch notes.

Granblue Fantasy Versus Update 2.82 Patch Notes:

■General

Fixed a display issue for Vira that could occur under specific conditions.

■Mission Training

Fixed an issue for “No.28 VS Soriz: Keep Your Clothes On!” where the mission could not be cleared under specific conditions.

■RPG Mode

Fixed an issue with the free quests “Chaos Theory” and “A Measure of Resolve” where visual effects would not display properly.

■Other Bug Fixes

Others
・Fixed text bugs.

For the other title updates released for the game, head on over here

Source: Granblue Fantasy Versus

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.