Home > News

Krut: The Mythic Wings Officially Released Today on PC and Consoles

Publisher Blowfish Studios, developers GoodJob Multimedia and Pixel Perfex, and producer RSU Horizon are officially announcing the release of their newest title, Krut: The Mythic Wings, for consoles and PC.

This is a new side-scrolling hack-and-slash game that allows players to embark on a war that has been in the making for centuries.

“Washed ashore in a foreign land, the great Krut commander Veera awakes critically injured. As he teeters on the brink of death, an old hermit rushes to aid his fallen brethren and bestows the fabled Mythical Wings upon him. With the elder’s training and guidance, Veera must restore the power of the ancient artifact, and return to his homeland of Ayodhya to prevent the evil warlord Zurah from slaughtering the Krut people.”

As seen in the official trailer, the game is set to have a vibrant and colorful environment that will keep players engaged and well-entertained. From stunning beaches to great grand canyons and incredible forests.

The game encourages players to explore, collect credits, and upgrade their characters in order to maximize their chances against in the fight the six elemental guardians.

Krut: The Mythic Wings is now available for purchase for $9.99 / £5.99 / €7.99 on the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, the Nintendo Switch, and PC. 

Aaron Nashar

Home > News

Genshin Impact Update 2.81 Struts Out for Summer Fantasia Version 2.8 This July 12

Developer miHoYo has released Genshin Impact update 2.81 (PS5 version 2.810), which is for Summer Fantasia version 2,8! This brings a new Limited-Time Event, new area to unlock, and of course, a new character in “Analytical Harmony” Shikanoin Heizou! Read on for the Genshin Impact July 12 patch notes.

Genshin Impact Update 2.81 Patch Notes | Genshin Impact Update 2.810 Patch Notes | Genshin Impact Update 2.8 Patch Notes | Genshin Impact July 12 Patch Notes:

〓Update Details〓    
I. Limited-Time Area: Golden Apple Archipelago (This area is only available during Version 2.8)    
Golden Apple Archipelago    
◆ Area Unlock Criteria:    
• Reach Adventure Rank 32 or above    
• Complete the Archon Quest “Chapter II: Prologue – Autumn Winds, Scarlet Leaves”    
• Complete Mona’s Story Quest “Astrolabos Chapter: Act I – Beyond This World’s Stars”    
◆ During the event, the Adventure Rank required to accept Mona’s Story Quest “Astrolabos Chapter: Act I – Beyond This World’s Stars” will be adjusted to 32.    
◆ The Golden Apple Archipelago will no longer be accessible after the end of Version 2.8. You will also no longer be able to open treasure chests, gather materials, or earn quest rewards on the islands, so grab the opportunity to explore away!    
    
II. New Character    
4-Star Character “Analytical Harmony” Shikanoin Heizou    
◇ Vision: Anemo    
◇ Weapon: Catalyst    
◇ A young prodigy detective from the Tenryou Commission. His senses are sharp and his thoughts are clear.    
    
III. New Equipment    
Cursed Blade (4-Star Sword)    
*Take part in the Version 2.8 quest storyline to learn more about this weapon.    
    
IV. New Events    
“Summertime Odyssey” Event: Take part to invite “Prinzessin der Verurteilung!” Fischl (Electro)    
During the event, complete the specified tasks in “Surfpiercer” and “Phantom Realms” to obtain rewards such as Primogems, Hero’s Wit, and Mystic Enhancement Ore. Complete the “Phantom Realms” challenges to obtain Iridescent Flotsam. Accumulate a specified number of Iridescent Flotsam to invite “Prinzessin der Verurteilung!” Fischl (Electro)! You can also use Iridescent Flotsam to exchange for rewards such as Crown of Insight, Character Level-Up Materials, and Talent Level-Up Materials from the Event Shop.    
▌Event Duration    
     

    
▌Eligibility    
Reach Adventure Rank 32 or above    
Complete the Archon Quest “Chapter II: Prologue – Autumn Winds, Scarlet Leaves”    
And complete Mona’s Story Quest “Astrolabos Chapter: Act I – Beyond This World’s Stars”    
During this time, the Adventure Rank required to accept Mona’s Story Quest will be adjusted to Adventure Rank 32. Complete Mona’s Story Quest to enhance your experience.    
※ If you have not completed Mona’s Story Quest, you can enter the event through “Quick Start” in the event page.    
    
V. New Outfits    
Diluc – Red Dead of Night    
◇ One of the outfits Diluc wears during covert actions, it resembles a flame dancing in the shadows. The crimson red traces it leaves behind at the edges of the enemy’s vision will scar their nightmares forever.    
Fischl – Ein Immernachtstraum    
◇ A ceremonial outfit for the Prinzessin. May she who is noble retain her courage, sincerity, and kindness forever, such that no evil shall ever overcome her.    
    
VI. New Main Story    
1. New Story Quest    
Kaedehara Kazuha’s Story Quest: Acer Palmatum Chapter – Act I “A Strange and Friendless Road”    
2. New Hangout Event    
Hangout Event: Shikanoin Heizou – Act I “Trap ‘Em by Storm”    
3. New World Quests    
◆ New limited-time World Quests: “The Treasure of the Four Skerries,” “Thus Was the Work Done in Vain,” “Treasure Voyage,” “The Final Treasure,” “Drama Phantasmagoria: Tale of the Sword-Wielding Princess!,” “Bake-Danuki Wanderlust,” “The Misplaced Photo,” “The Discarded Insignia,” and “A Misplaced Conch.”    
◆ New World Quest: “Film Notes.”    
    
VII. Other Additions    
1. New Recipe: The Only Truth    
2. New Achievements added to the “Memories of the Heart” categories    
3. New Namecards: “Shikanoin Heizou: Temari” and “Travel Notes: Azure Main”    
4. Adds the “Adventurer Handbook – Guide” page to the Adventurer Handbook: it shows the recommended priority quests to be completed.    
5. Adds the “Adventurer Handbook – Embattle” page to the Adventurer Handbook: ascend characters of various elements (except the “Traveler”) and complete the Elemental Trials in the Temple of the Lion to receive the corresponding rewards.    
6. Adds tutorials related to the use of Fragile Resin for beginners.    
7. Adds some prompts for loading screens.    
8. Spiral Abyss    
Floor 11 Ley Line Disorders changed to:    
• All party members receive a 75% Pyro DMG Bonus.    
Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.    
Starting from the first time that the Lunar Phase refreshes after updating to Version 2.8, the three Lunar Phases will be as follows:    
Phase I:    
Valiant Moon    
When a character takes the field, they will gain 1 Fortitude stack every 2s. This will increase their ATK by 20%. Max 3 stacks. When characters with 3 Fortitude stacks hit opponents with Charged Attacks, a shockwave will be unleashed at the opponents’ position, dealing True DMG. A shockwave can be unleashed in this manner once every 2s. When the character leaves the field, all their Fortitude stacks will be cleared.    
Phase II:    
Windswept Moon    
When a character triggers Swirl on an opponent, that opponent’s DEF is decreased by 12% for 10s. Max 3 stacks. Each stack’s duration is counted independently.    
Phase III:    
Shivered Moon    
After the active character’s Normal, Charged, or Plunging Attacks hit opponents, that character’s Normal, Charged, and Plunging Attack DMG is increased by 12% for 8s. This effect can be triggered once every 0.1s. Max 4 stacks. Each stack’s duration is counted independently. This effect will be cleared if the character leaves the field.    
*The effects of some Chinese voice-over lines in the Version 2.8 update may be affected by the recording conditions. We seek your kind understanding on this matter.    
    
〓Adjustments & Optimizations〓    
● Enemies    
1. Reduces the ATK of Nobushi: Jintouban, Nobushi: Kikouban, Nobushi: Hitsukeban, Kairagi: Fiery Might, Kairagi: Dancing Thunder, and Specters in Worlds with a World Level of 3–6.    
2. Optimizes the performance of Rifthounds after being hit.    
3. Adjusts the performance of Specters after being hit and launched.    
4. Reduces Specters’ HP and resistance to interruption, and increases the HP Percentage to fill up the Fury meter of Specters.    
5. Adjusts part of the Specters’ behavior logic: it can be affected by the pull effect when it is not in the “expanded” state.    
● System    
1. When picking up an item drop, the icon of the drop will also show the number of its stacks if its stack is greater than 1.    
2. Optimizes the attribute filtering of Artifacts, giving priority to displaying Artifacts whose primary attribute is the filtered attribute.    
3. Adds “Traveler” Character Level-Up prompts to the character screen.    
● Audio    
1. Adds Receiving a Gift voice-over lines for some characters in “Character > Profile.”    
2. Optimizes the sound effects for certain character attacks.    
3. Optimizes the volume performance of some cutscene animations.    
4. Optimizes the Japanese, English, and Korean voice-over for certain characters, quests, and NPCs.    
5. Adjusts the Korean voice-over of Venti to be consistent with the subtitles.    
● Other    
1. During the same period of Event Wishes, when you enter the Wish interface again, the page will retain the Wish interface selected when you exited last time.    
2. Changes the “Guide” page to “Version Highlights” in the Paimon Menu.    
3. Fixes an issue whereby buttons may conflict in the “Character Selection” interface when using a controller: in the “Character Selection” interface, the Claim Friendship Rewards button will be hidden and the corresponding function of the L3 button will be to carry out filtering.    
4. When using a controller, the Purchase button and purchase function of items that are not available for purchase or redemption in the Event Shop will be disabled.    

Source: Genshin

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The DioField Chronicle Release Date Re-Confirmed With English Trailer

Square Enix has re-revealed the release date for The DioField Chronicle, their upcoming strategy RPG. Earlier today, Square Enix unveiled again the release date for the game following last week’s announcement, but this time with a trailer in English.

The strategy RPG will get a demo ahead of its release on August 10. Additionally, players who pre-order The DioField Chronicle Standard Edition or Digital Deluxe Edition will get bonus content, including a Rhopasto Knife (exclusive color) and Recruit’s Bangle in the main game.

Here’s a short overview of the game, via the press release.

In The DioField Chronicle, players can experience a Real Time Tactical Battle (RTTB) – a new, deeply strategic, real-time battle system, which is further enhanced with a gritty and immersive storyline that is crafted by a skilled and experienced development team featuring unique character designs by Taiki (Lord of Vermilion III, IV), concept art by Isamu Kamikokuryo (FINAL FANTASY XII, FINAL FANTASY XIII) and beautifully orchestrated music by world-renowned composers Ramin Djawadi and Brandon Campbell, known best for their work on Game of Thrones.

The DioField Chronicle Launches for Xbox Series X|S, Xbox One, PS5, PS4, and PC on September 22, 2022. Early access on September 20 is only available for players who pre-order the digital deluxe edition.

Ibrahim Kabir

Home > News

Baldur’s Gate: Dark Alliance II Hits Consoles and PC on July 20

Interplay Entertainment and Wizards of the Coasts have announced today that the remastered version of Baldur’s Gate: Dark Alliance II will launch for all platforms on July 20.

After the massive success of the re-release of Baldur’s Gate: Dark Alliance, it only made sense to make the sequel available for everyone. The remastered sequel will also support up to native 4K resolutions.

Here is a short description of the game:

Based in and around the city of Baldur’s Gate itself, the game features 5 playable characters and classes and spans dozens of locations. Featuring the ability to create custom weapons and armor, players can improve items by using runestones and gems while playing through the game’s four difficulty levels; “Easy”, “Normal”, “Hard” and “Extreme”.

Whether choosing the barbarian, monk, necromancer, rogue or cleric, players will have to actively fight through hordes of monsters ranging from Hobgoblins, Ghouls, Golems and dreaded Dragons while dodging attacks and evading deadly traps.

Baldur’s Gate: Dark Alliance II will support full local co-op play, while the Steam version of the game will support Remote Play to give a long distance co-op experience. The game is also fully verified for Steamdeck.

Key features of the game include.

  • Hack your way or cast powerful spells through over 80 perilous levels
    Hidden areas, secret characters, and hundreds of items to discover, customize, and use
  • Forge unique magical weapons and armor to maximize the damage you inflict in battle
  • Conquer hordes of beasts and armies of Hobgoblins, Ghouls, Golems, and dreaded Dragons
  • Compelling single or two-player cooperative modes of play
  • Four difficulty levels to challenge even the hardiest adventurer; “Easy”, “Normal”, “Hard” and “Extreme”
  • Fully voice-acted by an all-star cast and two secret characters; Drizzt Do’Urden and Artemis Entreri
  • Verified Steamdeck certification
  • Local co-op support
  • Fully voice-acted by an all-star cast

Baldur’s Gate Dark Alliance II comes to Xbox One, Xbox Series X|S, PlayStation 5, PlayStation 4, Nintendo Switch, Steamdeck, and PC on July 20.

Ibrahim Kabir

Home > News

Study Shows Video Game Players Have Enhanced Brain Activity and Decision-Making Skills

A study conducted by researchers at the Georgia State University shows that video game players have superior decision-making skills and enhanced activity in key areas of the brain.

The writers of the study used functional magnetic resonance imaging (FMRI) to support their study claiming that video games could be a useful tool for enhancing emotive decision-making skills.

Lead researcher for the study, Mukesh Dhamala had this to say.

Video games are played by the overwhelming majority of our youth more than three hours every week, but the beneficial effects on decision-making abilities and the brain are not exactly known. Our work provides some answers on that, video game playing can effectively be used for training — for example, decision-making efficiency training and therapeutic interventions — once the relevant brain networks are identified.

The research project has 47 late-teen participants, 28 of whom were gamers and 19 were non-gamers.

The participants had to lay inside an FMRI machine that had a mirror, allowing them to see a cue followed by a display of moving dots. The volunteers were asked to press a button on their left or right hand to show what directions the dots were moving, or not to press either button if there was no movement.

As a result, the video game players turned out to be faster and had more accurate responses. Analysis of the brain scans discovered that the differences were related to enhanced activity in parts of the brain. The study also mentioned that video game players were more precise on both measures.

The authors wrote:

These results indicate that video game playing potentially enhances several of the subprocesses for sensation, perception and mapping to action to improve decision-making skills. These findings begin to illuminate how video game playing alters the brain in order to improve task performance and their potential implications for increasing task-specific activity.

Maybe, this will convince parents that video games aren’t bad after all.

Source: Science Direct

Ibrahim Kabir

Home > News

New Teenage Mutant Ninja Turtles: The Cowabunga Collection Gameplay Footage Revealed

PlayStation has unveiled a nine-minute PlayStation Underground gameplay footage of Teenage Mutant Ninja Turtles: The Cowabunga Collection running on the PS5.

You can watch the gameplay here.

Teenage Mutant Ninja Turtles: Cowabunga edition includes:

  • Teenage Mutant Ninja Turtles (Arcade)
  • Teenage Mutant Ninja Turtles: Turtles in Time (Arcade)
  • Teenage Mutant Ninja Turtles (N)
  • Teenage Mutant Ninja Turtles II: The Arcade Game (N)
  • Teenage Mutant Ninja Turtles III: The Manhattan Project (N)
  • Teenage Mutant Ninja Turtles: Tournament Fighters (N)
  • Teenage Mutant Ninja Turtles IV: Turtles in Time (SN)
  • Teenage Mutant Ninja Turtles: Tournament Fighters (SN)
  • Teenage Mutant Ninja Turtles: The Hyperstone Heist (SG)
  • Teenage Mutant Ninja Turtles: Tournament Fighters (SG)
  • Teenage Mutant Ninja Turtles: Fall of The Foot Clan (GB)
  • Teenage Mutant Ninja Turtles II: Back From The Sewers (GB)
  • Teenage Mutant Ninja Turtles III: Radical Rescue (GB)

Here’s a short description of the game, via Steam.

Teenage Mutant Ninja Turtles: The Cowabunga Collection assembles thirteen classic TMNT games by Konami in one incredible package. This collection provides a unique opportunity for gamers to experience these immensely popular and very influential games on Steam and includes a fantastic set of new quality of life features.

Teenage Mutant Ninja Turtles: The Cowabunga Collection launches for Xbox Series X|S, Xbox One, PS5, PS4, and PC in 2022.

Ibrahim Kabir

Home > News

Don’t Starve Together Update 2.51 Addresses Bugs, Released This July 12

Klei Entertainment has released Don’t Starve Together update 2.51, which addresses some bugs connected to different gameplay scenarios. Read up on the official Don’t Starve Together July 12 patch notes below.

Don’t Starve Together Update 2.51 Patch Notes | Don’t Starve Together July 12 Patch Notes:

Don’t Starve Together Patch 2.51 – 07/12/2022 (PlayStation)

  • Emergency Exit skin merged into the Scrap Metal Boat skin.
    • Players that own the Emergency Exit skin will have it removed from their inventory, and replaced with 1,350 Spools.
  • Accursed Trinkets are spawn protected.
  • Fixed Double Fence Gates sometimes not opening correctly on rotated boats.
  • Adjusted map zooming:
    • Sensitivity settings have been condensed down to 30 as a maximum.
    • Sensitivity default has been shifted down to 15.
    • Zooming is now framerate independent.
  • Players that die with curses now drop them and are not cursed anymore.
  • Igniting things will now play animations when doing so.
  • Fixed placing boat bumpers while standing near the edge of the boat.
  • Fixed items being kept in the inventory of a player who died in Wilderness mode.
  • Fixed a bug causing Knobbly Trees to sometimes look glitched.
  • Fixed a bug with loot in the pirate stash rotting and causing a crash.
  • Fixed a crash with the Beefalo Bell and players disconnecting.
  • Fixed Wortox’s The Swashbuckler skin having different face cheek colours.
  • Fixed Willow’s The Triumphant skin carrying an axe when holding other objects.
  • Fixed save/load and door open/close issues with Wood Gates placed on Boats.
  • Fixed Cannonball shadows momentarily appearing at (0,0,0) when shot.
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

EA Gives an Official Update On Skate 4, Addresses Playtest Leaks

Skate 4‘s team at EA has given an update on the game. In a community update, the team has thanked the fans for the positive reaction to the ‘Still Working On It‘ trailer for the game. The developers also acknowledged that sharing the first new skate gameplay trailer in 12 years was nerve-wracking, and addressed the situation about multiple leaks happening from the insider playtests.

The developers had this to say about the playtest leaks.

We’re aware of an earlier version of the game that has been distributed without our authorization. This build is from September 2021 and was never intended for external use. While we understand you’re excited to get into the game, we encourage you to be careful when downloading files from unknown sources (and remind you of the potential consequences of breaking EA’s Terms of Service). The best way to get the chance to play is by signing up for skate insider playtesting as we continue to invite more and more players into the game throughout the year.

The team also mentioned that there have been a massive number of players who signed up for the Skate playtests and that they will share more information for the game this Thursday.

Source: EA

Ibrahim Kabir

Home > News

Stray Physical Edition Launches September 20, Pre-Orders Now Open

Annapurna Interactive and iam8bit announced today that the physical versions of their third-person cat adventure game, Stray are now available to pre-order. There is a total of two physical editions that are available to purchase.

The iam8bit edition of the game costs $44.99 for the PS5 and Ps4, it can be pre-ordered exclusively from iam8bit.com. Shipping will start sometime in Q4 2022.

Stray iam8bit Exclusive edition

The iam8bit Exclusive Edition for Stray includes.

  • 14.4” x 24” poster of the iconic first teaser image released for Stray
  • six art cards
  • a fuzzy, pettable chenille patch of the game’s cat-face log
  • packaged within a matte black o-sleeve featuring an elegant holofoil finish.

Folks can also pre-order the retail edition of Stray for PS5 starting at $39.99. This edition includes six full-color art cards and a physical copy of the game. The retail edition will be shipped on September 20, 2022.

You can watch the trailer for Stray’s physical editions here.

Along with the physical editions of the game, BlueTwelve Studio and Skybound Games will release a vinyl soundtrack. The soundtrack will feature Stray’s tracks by composer Yann Ven Der Cruyssen. Album art for the vinyl is by Fernando Correa, and it features futuristic packaging. You can purchase the vinyl soundtrack for Stray for $41.99 and it will be shipped in Q1 2023.

Stray launches digitally for PlayStation 5, PlayStation 4, and PC on July 19, 2022.

Ibrahim Kabir

Home > News

Fallout 76 Atomic Shop Weekly Update July 12

For those looking for new items in Fallout 76, the Atomic Shop has been updated! MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today July 12 list of items for sale!

Fallout 76 Atomic Shop Weekly Update July 12:

https://imgur.com/a/Df158Ue

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account. Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s about it for what’s new this week for Fallout 76 players. Tune in next week for the new stuff you can trade for!

Thanks, Reddit!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Weekly Reset July 12, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset July 12, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset July 12, 2022 and Eververse Inventory

Nightfall – The Ordeal: The Insight Terminus

Modifiers:

  • Nightfall: Adept
    • Pestilence: When defeated, Psions spawn Void grenades at their feet.
    • Acute Void Burn: +25% Void damage dealt and +50% Void damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. You must equip Anti-Barrier and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Hero Modifiers: Extra Shields
    • Ashes to Ashes: Dealing damage with a Solar weapon now applies scorch to your targets, but your foes also now apply scorch to you when they deal Solar or explosive damage.
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
    • Shielded Foes: You will face combatants with [Arc] Arc and [Void] Void Shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Void] Void Shields
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
  • Nightfall: Grandmaster
    • All previous modifiers
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Chaff: Radar is disabled.
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
    • Kargen’s Stratagem: Incoming Void and environmental damage increased.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Burn: Arc Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Communion

Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.


Legacy Activities

  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire HuntThe Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
    • Exo ChallengeSimulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly MissionDark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Swift Persistence   Ship 2000 Bright Dust
Fortunate Beast Equip this ornament to change the appearance of Lucky Pants. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
No Entry Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Aposematism Equip this shader to change the color of your gear. Shader 300 Bright Dust
Flaming Hula Hoop   Emote 3250 Bright Dust
Showstopper Dance   Emote 700 Bright Dust
Long Haul Shell   Ghost Shell 2850 Bright Dust
Electromagnetic Execution Equip this weapon ornament to change the appearance of Arbalest. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Sun’s Apex Mask Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
Defenseless, to Be Armed Equip this weapon ornament to change the appearance of CALUS Mini-Tool. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Eramis Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Deep-Sea Jaunt Equip this shader to change the color of your gear. Shader 300 Bright Dust
Chrome Stock Equip this shader to change the color of your gear. Shader 300 Bright Dust
Golden Age Wine Equip this shader to change the color of your gear. Shader 300 Bright Dust
Biolume Equip this shader to change the color of your gear. Shader 300 Bright Dust
Cabal Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Sterile Neutrino Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Stasis Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Bring the Overkill Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score. 5 Strange Coin 75 Super & 80 Disintegrations & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Unlimited Horsepower Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Rocket Launchers, Linear Fusion Rifles, Sniper Rifles, or Grenade Launchers; defeat powerful combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 85 Weapon & 120 Defeated in streaks & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Shocking Forgiveness Complete “Sever – Forgiveness” using only an Arc subclass and Arc, Kinetic, or Stasis weapons. 1 Opulent Umbral Energy & Challenger XP+
Vestiges of Dread III Throughout Season of the Haunted, collect Vestiges of Dread and pick up material nodes on the Derelict Leviathan. 25000 Vestiges of Dread & 80 Materials Challenger XP++
Umbral Focusing III Focus equipment at the Crown of Sorrow throughout the Season. 10 Focused weapons & 8 Focused armor Challenger XP++
Pinnacle Reach Power Level {var:1131227462} by earning pinnacle rewards. 1570 Power Level Challenger XP+++ & Bright Dust
Widepoint Calibration Calibrate Trace Rifles and Shotguns. Bonus progress for rapidly defeating targets and defeating Guardians. 180 Progress Challenger XP++ & Bright Dust
Gambit Ornament Acquire the Gambit ornament for Chain of Command. 1 Weapon Ornament Challenger XP+++ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Hunter Photosuede Strides Vanguard Leg Armor 2 26 2 2 17 6 55 25 Legendary Shards & 1000 Glimmer
Hunter Tangled Web Strides Ada-1 Leg Armor 2 2 30 10 6 7 57 25 Legendary Shards & 1000 Glimmer
Warlock Photosuede Robes Vanguard Chest Armor 2 26 2 6 10 6 52 25 Legendary Shards & 1000 Glimmer
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Minecraft Update 2.44 Rolled Out for New Features in Patch 1.19.10 This July 12

Mojang and 4J Studios have released Minecraft update 2.44 for patch version 1.19.10, and this adds new features into the game, as well as a significant number of fixes. Read on for the offical and complete Minecraft July 12 patch notes.

Minecraft Update 2.44 Patch Notes | Minecraft Update 1.19.10 Patch Notes | Minecraft July 12 Patch Notes:

A new update is now available for Minecraft, featuring allay duplication, locate biome command capabilities, and a swath of new improvements.

New Features:

Allay Duplication

  • When an Allay hears a Jukebox playing, it will do a dance animation
  • If the Jukebox stops playing, or if the Allay gets too far away from the Jukebox, it will stop dancing
  • If the Allay is given an Amethyst Shard while dancing, it will play a small amethyst sound, make a heart, and duplicate into another Allay
  • After duplication, both Allays will have a 5-minute cooldown before being able to duplicate again

Changes:

  • Expanded the ‘/locate’ command into locate structure and locate biome
  • The Trader Llama now has its own spawn egg
  • Added the player’s cause of death to the death screen
  • Music is now included in the game files on iOS, so players no longer need to be download the music pack from the Marketplace
  • Added Bluetooth mouse and keyboard support on iOS

Fixes:

Performance / Stability

  • Fixed a crash that could occur when Boats are unloaded from the world
  • Fixed a crash that could occur when a Wither is loaded into the world
  • Fixed a crash that could occur in multiplayer when a player left the game while changing dimension
  • Fixed a crash that could occur when a Fishing Rod was cast through dimension-changing portals (MCPE-154161)
  • Fixed a crash that could occur when players died while affected with Withering
  • The game no longer crashes when entering the Coin Starter Bundle screen
  • Loading a world no longer takes a very long time when having the Holiday Creator Features experimental toggle enabled

Gameplay

  • Players are no longer pushed by Doors as they close (MCPE-154734)
  • Items now stack properly in the offhand when inventory is full (MCPE-34959)
  • Equipping items in armor slots through inventory screen now produces sounds (MCPE-46939)
  • Players can now hear each other equipping items in armor slots
  • Fixed a bug where players could take fall damage when walking around on Scaffolding at certain heights (even when not actually falling) (MCPE-154779)
  • Fixed a bug that reset the player’s vertical camera angle upon entering a Boat (MCPE-152762)
  • Advanced Pick Block now copies the items inside when used on a Boat with Chest (MCPE-153410)
  • Resistance effect is no longer one level weaker than it should be (MCPE-156012)
  • Haste I will now properly increase the player’s mining speed (MCPE-102237)
  • Conduit Power I now grants the effect of Haste I instead of Haste II
  • Fixed an issue with extra health from Health Boost not persisting after exiting the world (MCPE-153504)
  • Container entities like Boat with Chest can now be opened on mobile devices without crouching if all the seats are occupied
  • The player no longer endlessly jumps after entering a Boat while holding down the jump button (MCPE-155774)
  • Fixed a bug causing player hitboxes to not reset if they die while swimming (MCPE-155232)
  • Fixed an issue where new users given Operator permissions by default were not able to use operator commands
  • Fixed an issue where worlds that gave Operator permissions to new players only gave Member permissions
  • Removed the Vanilla Experiment and Wild Experiment toggles, since they no longer have any active experimental content

World Generation

  • Fixed a bug where upgrading old worlds could result in water columns below y=0
  • Mangrove Swamps are now denser to more closely match Java Edition (MCPE-153748)
    • There is still work to be done to increase the density of Mangrove trees in water
  • Grass blocks in Mangrove Swamps now have Dirt blocks underneath them (MCPE-155414)
  • Clay patches now correctly generate in Mangrove Swamps
  • Campground structures now generate correctly in Ancient Cities (MCPE-156084)
  • Updated Ancient City structures to match Java Edition
  • Sculk Vein feature can now generate within the same height-span as the Sculk Patch feature (MCPE-156074)

Mobs

  • Fixed issues with mobs disappearing after going through Nether portals (MCPE-155678)
  • Fixed a bug causing tamed mobs to disappear when they go through a Nether portal in a multiplayer world (MCPE-88322)
  • Villagers now spawn as Swamp Villagers in Mangrove Swamp (MCPE-153731)
  • Villagers will now flee from Zoglins (MCPE-74974)
  • Parrots are once again poisoned by Cookies (MCPE-151671)
  • The Trader Llama now has the correct name displayed when opening its inventory (MCPE-47165)
  • Fixed a bug that prevented Trader Llamas from becoming aggressive towards entities that attack the Wandering Trader (MCPE-94996)
  • The Wandering Trader will now flee from Zoglins
  • The Wandering Trader will now drink Milk to clear its Invisibility effect (MCPE-44605)
  • Fixed a bug causing riding passengers to stop riding when reloaded if they were across chunk borders
  • Breaking a Boat with Chest or Minecart with Chest will now anger nearby Piglins (MCPE-153393)
  • Fixed entities disappearing when importing worlds converted from legacy console editions of Minecraft
  • Fixed a bug where Slimes would no longer spawn in flat worlds made before 1.18 (MCPE-119396)
  • Fixed a bug where failed Slime spawn attempts would reduce the spawning rates of other mobs (MCPE-153502)
  • Wither now breaks Obsidian when attacked by players (MCPE-64630)
  • Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked
  • Entities entering Nether portals exit in same relative position and rotation to the portal (MCPE-139835)
  • Edited health points of Cod, Pufferfish, Salmon, and Tropical fish to be 3, matching Java Edition
  • Shulker projectile now adds effect “Levitation” instead of “Levitation II” on hit

Frog

  • Tadpoles now grow up into Temperate Frog in Meadow, and into Cold Frog in Deep Dark
  • Frogs no longer lay Frogspawn on shallow, flowing water (MCPE-152559)

Allay

  • Allays can now follow players through Nether portals (MCPE-155678)
  • Taking a stackable item from an Allay now correctly adds this item to existing stacks (MCPE-153540)
  • Taking a stackable item from an Allay no longer cause item duplication
  • Allay pickup range is changed from 64 to 32 blocks to match Java Edition (MCPE-251766)
  • Allay now retains information about the vibration it is reacting to through save and load
  • Items held by Allays now glow in darkness (MCPE-153533)

Warden

  • Warden can now path through lava (MCPE-153582)
  • Warden can now pass through water (MCPE-153602)
  • Warden is no longer pushable while emerging or digging
  • If the Warden is in liquid when attempting to despawn, it will not do the digging animation, instead it will just despawn without any animation/sound (MCPE-155706)
  • Warden now always chases a nuisance after it roars at it
  • Warden now increases its anger towards an attacking nuisance by 100 anger for each attack
  • There are no longer graphical artifacts from the Warden’s emerge or dig particle effects (MCPE-153580)
  • Warden’s hurt animation no longer differs between Bedrock Edition and Java Edition (MCPE-153967)
  • Wardens can now spawn on more types of non-full blocks, such as upper Slabs, Redstone Dust, Snow layers, Buttons, and Tripwires (MCPE-155821)
    • Known limitations: The current solution doesn’t allow spawning on some types of blocks such as Leaves and lower Slabs
  • Warden now retains information about the vibration it is reacting to through save and load
  • Warden’s Sonic Boom attack now bypasses enchantment damage reduction such as Protection (MCPE-156282)

Blocks

  • Nether Sprouts and Fungi can now be placed on Mud and Muddy Mangrove Roots
  • Froglight walk sound volume is now more similar as other blocks walk sound volume (MCPE-154879)
  • Mob Spawners now drop XP only when destroyed by a Pickaxe
  • Fixed a visual issue where Barrier Blocks would show a red texture/overlay when being viewed from the inside (MCPE-98938)
  • Renamed “Flowered Azalea Leaves” to “Flowering Azalea Leaves”
  • Lapis Lazuli Block is now named Block of Lapis Lazuli (MCPE-105452)
  • Cut Copper Slab and its variants can now be placed on the top half of a block on the first attempt (MCPE-154302)
  • Campfires can now provide full-faced bottom support to other blocks
  • Lecterns can now provide full-faced bottom support to other blocks
  • Weeping Vines can now be placed underneath all blocks which can provide full-faced bottom support (MCPE-153083MCPE-104717)
  • Fixed an issue where Carved Pumpkins launched from Dispensers weren’t equipping to nearby mobs
  • Bell now rings when hit by any type of projectile
  • Hit sound is now played when Amethyst block is hit by projectiles (MCPE-137090)
  • Amethyst Clusters are no longer destroyed if attached to a Sculk Sensor
  • Structure Blocks can no longer be waterlogged (MCPE-59566)

Mangrove and Mud Blocks

  • Muddy Mangrove Roots are now broken fastest with a Shovel (MCPE-153710)
  • Mangrove Roots are now broken fastest with an Axe (MCPE-155606)
  • Mangrove Leaf blocks are no longer collected into different stacks when using Silk Touch (MCPE-153786)
  • Mangrove Leaves are no longer collected into separate stacks when using Shears
  • Stripped Mangrove Logs now craft into Stripped Mangrove Wood instead of Mangrove Wood (MCPE-155365)
  • Mangrove Log is now included in Bonus Chest loot tables (MCPE-153924)
  • Mangrove Propagules are no longer blocked to grow by Leaves (MCPE-154928)
  • Mangrove Propagules now render correctly when placed in Flower Pots (MCPE-155528)
  • Mangrove Propagule now uses grass sounds
  • Mangrove Propagule is no longer destroyed by flowing water (MCPE-154011)
  • Mangrove Signs now use Mangrove Plank textures for breaking particles (MCPE-156568)
  • Mangrove Propagule is now placed at a random offset (MCPE-153735)
  • Iron Bars and Glass Panes now connect to Mangrove Roots (MCPE-153871)
  • Sweet Berry Bush can now be planted on Mud, Muddy Mangrove Roots, and Rooted Dirt (MCPE-153916)

Sculk Blocks

  • A Sculk Vein block now drops as many items as its number of faces when mined with Silk Touch
  • Sculk Catalyst can now spread Sculk through Mud and Muddy Mangrove Roots (MCPE-153924)
  • When a mob dies in proximity of multiple Sculk Catalysts, only the closest one will bloom
  • The “It Spreads” achievement is no longer unlocked when a Sculk Catalysts blooms after the death of a mob which carries no XP
  • Sculk Shriekers now scan for Wardens in a box with side 48 blocks, not 96 blocks
  • Sculk Shriekers now apply Darkness effect to players with threat level 3 or 4
  • Sculk Shriekers now detect players when riding any type of entity (MCPE-153814)
  • Sculk Shriekers now activate repeatedly while players are standing on them (50%) (MCPE-153818)
  • Sculk Shriekers now implicate the player that provokes it from afar
  • Sculk Shrieker now retains information about the vibration it is reacting to through save and load
  • A Sculk Shrieker can no longer summon a Warden underwater (MCPE-153791)
  • Sculk Shrieker particles are now correctly rendered from behind (MCPE-153591)
  • Sculk Shrieker now detects players when riding all types of entities, including Striders, Skeleton Horses, Pigs, and Llamas (MCPE-153814)
  • The Sculk Sensor now correctly detects when a Big Dripleaf block changes its tilting state (MCPE-153115)
  • The Sculk Sensor now correctly detects when a Grass, Grass Path, Dirt, Coarse Dirt, or Rooted Dirt Block is tilled with a Hoe (MCPE-153734)
  • Sculk Sensors cannot detect a player equipping a handheld item anymore (MCPE-153971)
  • Sculk Sensors are now occluded by Wool in a consistent manner, no matter which direction vibrations come from (MCPE-153815)
  • Sculk Sensors cannot detect a Player placing, destroying, walking and falling on Carpets anymore (MCPE-153956)
  • Sculk Sensors cannot detect Wool and Carpets hitting ground in item form anymore (MCPE-152998)
  • Sculk Sensor now retains information about the vibration it is reacting to through save and load
  • Sculk Sensors can now detect a Boat with Chest having its Chest opened and closed (MCPE-156199)
  • Sculk Sensors give out a Redstone Signal of 12 and 13 when detecting fluids being placed and picked up, respectively
  • Sculk Sensors can now detect a player drinking Milk
  • Sculk Sensors can now detect a player picking up Powder Snow via Bucket (MCPE-153817)
  • Sculk Sensors cannot detect an entity jumping on Wool covered by Sculk Veins anymore
  • Sculk Sensors cannot detect an entity standing still in Scaffolding anymore (MCPE-118454)
  • Sculk Sensors can now detect an entity moving in Powder Snow and cobwebs (MCPE-153105)
  • Sculk Sensors can now detect items being placed in the hand of an Armor Stand
  • Sculk Sensors cannot detect any more items being equipped on mobs at spawn time

Items

  • Goat Horn now correctly drops when Goats ram Mangrove Logs (MCPE-154912)
  • Goat Horn now has the same sound for the “Call” variant as Java Edition (MCPE-154886)
  • The last sound for Goat Horn was renamed from “Resist” to “Dream” to match Java Edition (MCPE-155059)
  • Fixed Bottles not usable on water and Boats not placeable on water (MCPE-156451)
  • Wooden tools can now be repaired using Mangrove Planks, Crimson Planks, and Warped Planks (MCPE-153808)
  • Smelting Gold and Iron tools and weapons into Nuggets now rewards XP (MCPE-136467)
  • Shields that are disabled when struck by an Axe or by Warden now plays broken item sound (MCPE-153315)
  • Items in off-hand are once again rendered properly
  • Pufferfish now gives Poison II effect instead of Poison IV when consumed (MCPE-105392)

Graphical

  • Players now have their hands back when they are holding a Map when they have one item in offhand and one in main hand. Curious how they held it without hands… (MCPE-100259)
  • Darkness effect now works in the Nether and the End dimensions
  • Lava and Powder Snow fogs now take priority over Darkness and Blindness fogs (MCPE-154928)
  • Fixed animation system issues for players in split-screen situations
    • Fixed Crossbow, Trident, and Shield rendering for other players (MCPE-118528)
    • Fixed split-screen render position when sleeping in a Bed (MCPE-65705)
    • Fixed Elytra’s animation during split-screen
    • Fix attached Lead position when second player is using first person perspective
  • Fixed an issue with reloading RTX worlds that caused DX11 to be used, resulting in a black screen (MCPE-152645)
  • Fog settings with negative fog start will no longer cause UI elements get tinted by fog color
  • Fixed a visual bug where liquids could have unexpected heights in the corners depending on diagonally-adjacent blocks (MCPE-152995)
  • Fixed terrain flickering in and out of the fog when playing on Nintendo Switch
  • Fixed an issue with underground light sources being generated when breaking or placing a block (MCPE-155808)

User Interface

  • Fixed touch control’s right d-pad button not working when the d-pad area overlapped with the hotbar area (MCPE-156103)
  • Infinite loading should no longer occur when entering the Dressing Room (MCPE-156209)
  • Fixed up some of the text for the emote wheel so it would fit inside the box
  • Added settings to change duration of notifications
  • Friendly Fire game rule toggle has been moved to the Multiplayer tab on the Create New World screen
  • On mobile devices, the experience bar is now centered over the entire length of the hotbar, including the ellipsis at the end
  • Fixed issue where info and buttons did not appear for downloaded skin packs (MCPE-152216)
  • On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying mid-fight
  • Fixed incorrect positioning of “Select (A)” tip on the death screen when using a gamepad controller
  • Added correct death message when dying from Sweet Berry Bush (MCPE-103583)
  • Added a minimum size to yellow splash screen text
  • Fixed a typo in notification duration label for Accessibility Settings (MCPE-156901)
  • Fixed “Crafting” word above the crafting slots in the inventory on Classic UI (MCPE-152697)
  • Worlds created with a template will now always disable achievements
  • Fixed an issue where items could be dropped by clicking in the dark gray area of the player inventory when using Furnace, Blast Furnace, Smoker, Enchanting Table, Grindstone, Brewing Stand, Anvil, Beacon, Smithing Table, Loom, Cartography Table, and Stone Cutter
  • Fixed an issue where some paragraphs of text in modals were misaligned (MCPE-153789)
  • Container screen cursor can now be controlled by the wireless controller touch pad on PlayStation 4 (MCPE-106320)
  • Fixed a typo in notification duration label for Accessibility Settings (MCPE-156901)
  • Player can now continuously jump while holding down the jump button (MCPE-117045)
  • Player can now descend from the top of scaffolding with the new touch controls (MCPE-154309)

Realms

  • Realms players can once again post screenshots to their Realms Feeds and comment on Realms Feed posts
  • Fixed a bug wherein failure to join a Realm gave misleading or incorrect error messages (REALMS-7242)
  • Different types of Realms subscriptions will always show the “Manage” button on the Settings > Subscriptions page if they are manageable on the current platform
  • Added a popup to notify players on Google Play about holds on Realms subscriptions
  • Clicking “Play on Realm” from World Settings now copies the world’s game rules to the Realm
  • Due to recent changes, packs and worlds with version 1.19-level custom, experimental GameTest Framework JavaScript are rejected at the time of upload within Realms
    • We’re working on more infrastructure to fully support worlds and packs with script in Realms, but in the meanwhile, packs with experimental script are not supported in Realms
    • Note that the recently released Spellcraft Marketplace map, which uses script, is also not supported within Realms

Spectator Mode (Experimental)

  • Players in Spectator mode no longer get effects from gameplay
  • Players in Spectator mode no longer trigger raids while in Village with Bad Omen effect
  • While in Spectator Mode, actors in other chunks are no longer culled away
  • Players in Spectator mode can now breathe anywhere
  • Players in Spectator mode can no longer be pushed by Pistons
  • Spectators will be ignored for sleeping rules to skip the night
  • Moving around as a Spectator will no longer affect player’s hunger level
  • Spectators no longer broadcast self-made sounds; such as footsteps, climbing, watersplash, etc.
  • Player’s insomnia timer stops ticking once the player switches to Spectator mode
  • Render only head for players in Spectator mode
  • Render players in Spectator semi-transparently
  • Projectiles such as Arrows, Tridents, Fireballs will now shoot through Spectators
  • Spectators playing with gamepad no longer are shown unusable tooltips

Technical Updates:

Updated Add-On Template Packs

  • Updated Add-On templates for 1.19.10 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks

General

  • Fixed a crash that could occur if a mob had the flocking component
  • Fixed a bug where Soul Campfire was using the wrong tag, resulting in cases where some custom recipes for Campfires were not working correctly (MCPE-98305)
  • Fixed interaction priority when using a Bucket on a waterlogged and interactable block, eg. Lever (MCPE-154221)
  • The Trader Llama is now its own dedicated mob instead of being a normal Llama with specific component groups
  • Ensured content errors are not ignored when loading entity JSON schemas with invalid value types for following fields: The “Runtime_Identifier”, “Is_Spawnable” and “Is_Summonable” fields for “description”, the “component_groups” field and the “event” field for “events” (MCPE-151381)

Commands

  • Fixed an issue where, after 1.18.30, teleporting an entity to a chunk that has not been loaded since before 1.18.30 would result in the loss of that entity
  • Fixed an issue in the teleport command where a “facing” argument would calculate an incorrect vertical orientation (MCPE-144870)
  • Teleporting entities into unloaded chunks no longer deletes them
  • Autocomplete suggestions now show only valid parameters
  • New execute command functionality is now available via the “Upcoming Creator Features” experimental toggle
  • Chests with loot tables no longer drop items when removed with ‘/clone’, ‘/fill’ or ‘/setblock’ (MCPE-151876)
  • Fixed an issue where entities loaded by Structure Blocks and commands would cause the despawn of the original mob used to save the structure and any mobs from previous loads of the structure (MCPE-155036)
  • Pillagers and Vindicator Captains spawned with commands are once again hostile by default (MCPE-116971)

Blocks

  • Renamed minecraft:block_collision block component to minecraft:collision_box
  • Renamed the minecraft:block_light_filter component to minecraft:light_dampening and added appropriate versioning
  • Renamed the ‘part visibility’ component’s field ‘rules’ to ‘conditions’ and added appropriate versioning 
  • Renamed the ‘crafting_table’ component’s field ‘custom_description’ to ‘table_name’ and added appropriate versioning
  • Renamed the ‘minecraft:block_light_filter’ component to ‘minecraft:light_dampening’
  • Renamed the ‘part visibility’ component’s field ‘rules’ to ‘conditions’
  • Renamed the ‘crafting_table’ component’s field ‘custom_description’ to ‘table_name’
  • Blocks with block_light_absorption’ component of value 16 no longer fail to load
  • Renamed the component ‘minecraft:ticking’ to ‘minecraft:queued_ticking’
  • Renamed the ‘minecraft:ticking’ component’s field ‘range’ to ‘interval_range’, which is now described in ticks rather than seconds
  • Renamed the ‘minecraft:flammable’ block component fields ‘flame_odds’ and ‘burn_odds’ to ‘catch_chance_modifier’ and ‘destroy_chance_modifier’
  • Added ability to set ‘minecraft:flammable’ block component using booleans for default flammable or nonflammable values
  • Updated documentation for minecraft:map_color and minecraft:material_instances
  • Cake blocks now emit Block_Change game events when slices are eaten

Items

  • Fixed ‘minecraft:block_placer’ item component to correctly trigger block component ‘minecraft:on_player_placing’
  • Hunger Exhaustion component now uses new correct default values (MCPE-154238)
    • Please note, add-on packs that alter ‘player.json’ may need to ensure that the player saturation rate is set correctly to match the default values, if required

Actors

  • Added ‘minecraft:drink_milk’ behavior, which allows a mob to drink Milk based on specified environment conditions
  • Actor properties will now save and load correctly across multiple clients and entities
  • Direction facing will now be preserved through a transformation from one actor type to another
  • Fixed an issue where projectiles with an offset weren’t spawned based on the player’s rotation (MCPE-153880)
  • Fixed a bug that prevented the owner of the ‘minecraft:angry’ component from broadcasting anger to its friends if it has no target. A mob with this component will now be able to get angry if it both does not have a target and the component’s ‘filters’ list is empty (MCPE-94996)
  • Mobs can now be hit by projectile when their hitboxes are outside the mob’s bounds
  • Replaced ‘values’ field with ‘range’ field, which only supports array JSON types. Added required ‘type’ JSON field for actor properties with supported values ‘int’‘float’‘bool’, and ‘enum’. The ‘default’ and ‘range’ fields on the property must match the type specified in the new ‘type’ field

Graphical

  • Fog setting with negative fog start will no longer cause flames on player model in UI to get tainted by fog color
  • “particles_blend” material is no longer culled
  • Fixed the issue where water fog expanding speed did not match value specified in ‘midPercentage’ field (MCPE-153864)
  • Fixed issue where under water fog transition between biomes is not smooth while affected by eye adapting effect

GameTest Framework (Experimental)

  • Added argument keepVelocity: bool to functions teleport and teleportFacing – If true, preserves velocity when teleporting the Entity
  • The /script profiler command now includes native API calls its trace call stacks
Source: Minecraft

 

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Max Payne Remake on Unreal Engine 5: Fans Created a Spectacular-Looking Showcase

Max Payne fans have taken it upon themselves to showcase how spectacular the game’s remake could look like, using Unreal Engine 5. The concept video is only two-minutes long, but it is already enough to leave you wanting more. 

“We tried to provide an overview of the Gameplay and Possible graphics using Unreal Engine 5 And determine the level of expectations of us and the fans from the final version.” TeaserPlay says in the video’s description.

Remedy has already confirmed they are working on a remake of both Max Payne 1 and Max Payne 2 in a press release that was released back in April 2022. Remedy’s press release only revealed that the studio is in the “concept development stage” with no trailers or concept art. It is likely that the studio is now further along in the pre-production process.

However, it also confirmed that the remake will only be available for the Xbox Series X/S, PlayStation 5, and PC and will be running on the studio’s proprietary Northlight game engine.

Max Payne was released 11 years ago on PC and was famous for its iconic slow-motion gunfights. The game was well-received and its particularly gritty story helped it stand out.

Aaron Nashar

Home > DLC and Expansions

Farming Simulator 22 Platinum Edition and Expansion Officially Announced

Farming Simulator 22 Platinum Edition and expansion are officially announced for November 15, 2022. The new edition will bring new vehicles, new brands, new tools, new maps, and new gameplay mechanics. 

  • Platinum Expansion includes Volvo Group & other new brands.
  • Platinum Edition contains Farming Simulator 22 base game + expansion.
  • Digital/retail release on November 15th for PC & consoles.
  • More than 40 new vehicles and tools, 500+ overall.
  • New map, gameplay mechanics & production chains.

“What we cultivated here by reaching platinum state, is the most extensive and diversified virtual farming experience the genre has to offer”, comments Boris Stefan, Head of Publishing at GIANTS Software. 

The new Platinum Edition is introducing over 500 farming machines and tools that are authentic and made by over 100 renowned agricultural manufacturers globally.

The year 1 season pass of Farming Simulator 22 is set to include the Platinum Edition at no extra cost, as well as all previous DLCs. The game and the platinum edition are now available for purchase on the game’s official website.

The game is now available on the PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PCs, Google Stadia, and Mac.

Aaron Nashar

Home > News

Outriders Update 1.22 Slays Out for Fixes This July 12

People Can Fly has fired out Outriders update 1.22 (PS5 version 1.022) that includes changes to Tarya Gratar, gear changes and loads more! Check out every new adjustment made in the Outriders July 12 patch notes.

Outriders Update 1.22 Patch Notes | Outriders Update 1.022 Patch Notes | Outriders July 12 Patch Notes:

Changes to Tarya Gratar

A large number of players have been abusing an exploit which allows them to bypass all other content and infinitely farm the final Arbiter in the Trial of Tarya Gratar.

Rather than punish players and reduce overall farming opportunities, we would like to realign your options to give you more choice, rather than less.

  • We are adding an extra guaranteed Apocalypse Legendary RNG drop in the following Trove areas:
    • Cliffside Path
    • Daughter’s Sanctuary
    • The Arboretum
  • This guaranteed drop will correspond to the targeted loot option for the respective trove.
  • Troves will now also drop their intended targeted loot more often.
  • We are reducing the final Arbiter’s Apocalypse Legendary drop rate, but the “Choice of Legendary“ reward that appears after defeating the final Arbiter remains unaffected.
  • We are reducing the Helmet Drop Rate for the Final Arbiter, so that he will now be more likely to drop gear that isn’t a helmet than before.

Explanation:

These changes will make the Trove areas of the game more attractive while also helping ensure an overall run-through of the Trial becomes more rewarding than before.

Compared to before, where the amount of Apocalypse Legendaries obtained from a full run through of the Trial was a minimum of 6, in the new system a complete run through all rooms in the Trial will net a player a guaranteed minimum of 9 Apocalypse Legendaries + RNG chances for others.
The most efficient way of farming legendaries should therefore shift to something much more fun and variable, rather than players feeling like they need to repeat the same fight ad infinitum if they want to be as efficient as possible.

Notes:

  • A code-based solution to this exploit would take a very long time to develop, as the only viable way of closing it properly would be to rewrite the entire way save-games are handled while in the Trial of Tarya Gratar. This is not feasible.
  • The current exploit is only in place because we purposefully designed the Retries system within the Trial to be player friendly. We did not want players who need to take a break from playing or whose internet connection momentarily fails to be punished with lost retries or be sent back to the start of the Trial.

Changes to Gear

  • Torrential Downpour
    • Helmet: Skill Life Leech attribute has been changed to Status Power
    • Upper Armour: Skill Life Leech attribute has been changed to Status Power
    • Lower Armour: Cooldown Reduction attribute has been changed to Status Power
  • Grim Inventor
    • Helmet: Skill Life Leech attribute has been changed to Status Power
    • Upper Armour: Skill Life Leech attribute has been changed to Status Power
    • Lower Armour: Cooldown Reduction attribute has been changed to Status Power
  • Plague Sower
    • All Pieces: Close Range Damage attribute has been changed to Long Range Damage.

Explanation:

These changes to Technomancer Armour Sets will better allow these sets to synergize with the Pax tree introduced in Outriders Worldslayer. Particularly the “Depleted Core” node in the Technomancer’s Pax Tree will benefit greatly from the change towards making these gear pieces better reliant on Status Power.

Notes:

  • These changes were intended to be part of the Outriders Worldslayer launch build. They are now being implemented as previously intended. They are not a reaction to any of the balance we have observed since launch.
  • A full balancing pass is intended for a later patch.

Bug Fixes

  • Fixed a bug that could cause Ereshkigal to stop fighting during her boss battle.
  • Fixed a couple of bugs that could cause the Arbiter to be instantly killed by their Tribute/Umbral Clone if the player was using certain armour or mods in combination with Venator’s Knife and the Shieldbeast Set.
  • Fixed a bug that could cause the game to crash when exiting.
  • Bug fixes to improve technical performance.

That’s about it. If you haven’t played the Worldslayer expansion just yet, go check out our review to see if it’s worth the buy!

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Valorant Update 5.01 Fires Out This July 12

Riot Games has just released Valorant update 5.01, which includes character adjustments alongside other gameplay-related fixes. Read on for the full Valorant July 12 patch notes.

Valorant Update 5.01 Patch Notes | Valorant July 12 Patch Notes:

PHOENIX

We believe Phoenix’s Curveball is the cornerstone of his kit, and as we explored adjustment options it became clear that Curveball being more powerful unlocks his kit as a whole. So we wanted to assess Phoenix in a world where Curveball is more competitive with the rest of the ecosystem to get a sense for the impact of the changes. We view Phoenix as an aggressive entry Agent, so the additional Run It Back and Blaze changes are intended to support his proactive intentions when taking space or fights early on into rounds.

Curveball (Q)

  • Flash Max duration increased 1.1s >>> 1.5s
  • Flash Windup decreased .7s >>> .5s
Blaze (C)

  • Phoenix will now equip his weapon earlier if he stops bending his wall
Run it Back (X)

  • Phoenix will now spawn at the marker with the amount of shields he had when the ability was cast

YORU

We’ve noticed you Yoru players having a bit of friction achieving the dream of setting up a master plan while in ultimate. We’re hoping these changes will reduce a bit of that problem, rewarding you for using your flash during ultimate, while still preventing unhealthy play patterns that leave enemies without counterplay.

Dimensional Drift (X)

  • Increased duration of ultimate 10s >>> 12s
  • Reduced unequip time 1.2s >>> 0.8s

KAY/O

KAY/O hasn’t had much of a quality of life pass since we’ve last had some changes so we wanted to reduce some pain and help you access more parts of the kit that haven’t felt as accessible.

FRAG/ment (C)

  • Zone diameter reduced 10m >>> 8m
  • Damage now applies without needing line of sight
    • We’ve noticed a lot of inconsistencies with how the FRAG/ment is communicating the actual damage zone on the ability. We wanted to be consistent with how the visuals were showing the damage zone, so we’ve removed the line of sight requirement to apply damage.
NULL/cmd (X)

  • Now, only allies will hear the full channel audio of reviving KAY/O, while downed
    • Enemies will only hear a short audio cue when the revive has started, matching a similar gameplay pattern to playing around ultimate orbs or tapping the bomb

GAMEPLAY SYSTEMS

  • New Smurf Detection functionality (North America)
    • This addition to our smurf detection systems is designed to make sure that new players (that means all new accounts) are matched up with players of the correct skill level, much faster than before.
    • We’re testing this change in North America first, to make sure everything is working correctly before a global rollout.
    • Testing begins the week of July 11th, 2022
  • Improved collision behavior when walking next to or behind another player.
    • This should heavily reduce the amount of jitteriness experienced when moving close to your allies (rushing a site as a group or moving out of spawn should feel better!).

GAME MODES

  • Twin Hunters in Spike Rush will now damage destructible walls

BUGS

PERFORMANCE

  • Fixed an issue where having the Raw Input Buffer setting enabled caused scrolling in chat or friends list to go directly to the top or bottom

YORU

  • Fixed a bug with Dimensional Drift where the invulnerability kicked in later than intended after it was cast

SOVA

  • Fixed issue with Sova’s Shock Bolt not damaging enemy traps and other game objects (other than players)

FADE

  • Fixed issue where Fade’s Haunt would sometimes reveal enemies that were on the other side of a thin wall

That is it for the Valorant Update 5.01. It has also been heavily rumored that Riot Games is now working on console versions of the game according to various data mine leaks and job listings.

Valorant  is now available for free download on PC via the game’s official website.

Source: Valorant

Aaron Nashar

Home > News

Neverwinter Update 10.55 Out for Summer Festival This July 12

Cryptic Studios has rolled out Neverwinter update 10.55, which includes content for the upcoming Summer Festival event. The update also comes with several bug fixes and gameplay improvements. Check out the full Neverwinter July 12 patch notes posted down below. 

Neverwinter Update 10.55 Patch Notes | Neverwinter July 12 Patch Notes:

Future Events

Summer Festival

  • Sahha Ticket Exchange
    • Item Level 100 Purple Insignias are now purchasable from the Sahha Ticket Exchange for 200 Silver Tickets.
    • The Item Level 100 Purple Crescent Insignia of Skill is no longer purchasable from the Sahha Ticket Exchange for 40 Silver Tickets.
  • Neverember’s Recruitment
    • Neverember’s Recruit Reward XV and Neverember’s Recruit Reward XVI no longer grant outdated Enchantment Choice Packs.
    • Neverember’s Recruitment Reward XV now contains a Bind on Pickup Enchantment Rank 1 Choice Pack.
    • Neverember’s Recruitment Reward XVI now contains a Bind on Pickup Combat Enchantment Rank 1 Choice Pack.
  • Store
    • The Summer Festival Fireblossom Petal Store has been reorganized to have different categories.
    • The Grillmaster Companion is now available for purchase at the Fireblossom Petal Vendor.
    • The Summery Fashion is now available for purchase at the Fireblossom Petal Vendor.
    • The Golden Bell is no longer purchasable at the Sahha Ticket Exchange
  • Mounts
    • The Water Horse Mount can now be purchased with 4200 Fireblossom Petals instead of 18 Favor of Sune, and is available at the Petal Vendor.
    • The Forest Flail Snail is no longer available for purchase at the Fireblossom Petal Vendor.
    • The Fireblossom Zealot is no longer available for purchase at the Fireblossom Petal Vendor.
  • Zen Market
    • The Fireblossom Zealot is now available for purchase from the Zen Market for 1500.

Rise of Tiamat

Balance

  • Tiamat’s aura once again properly functions in Phase 3.

Content and Environment

Overworld Map

  • Several issues that prevented players from traveling to Barovia, Port Nayanzaru, Lost City of Omu, and Mantol-Derith have been addressed.

Combat and Powers

Item Powers

  • The Brute’s Fury power from the Mightbreaker’s Ring of Clarity now grants a 3% damage bonus to players when they are 25′ or closer.

Items and Economy

General

  • Insignias of Vigor no longer state that they can be traded in at the Antiquities Scholar.
  • The Vault of Piety store can no longer incorrectly purchase more than one item at a time.
  • The Wanderer’s Rapier, from the Seals of Adventure vendor, is now Bind to Account on Pickup instead of Bind to Character.
  • Vanguard Scrips and Konig Coins can now be purchased in bulk from Bounty Masters.

That’s it for the patch notes. Neverwinter is out now for the PC, PS4 and Xbox One.

Source: Arc Games

Damien Seeto

Home > News

Outriders Down This July 12 for Maintenance and Patch Roll Out

Anomalies trying to login to Outriders but can’t, don’t fret, it’s not another massive server outage that caused a ton of Outriders down reports to surface, but rather, it’s just planned maintenance this July 12! During this time, players can expect a new patch to be deployed as well.

Outriders Down Status and Updates for July 12:

Update: Here are the official patch notes for the July 12 title update!

Here’s the announcement from People Can Fly:

Outriders Worldslayer will be updated today.

At 3pm UTC / 4pm BST we will enter a 1 hour maintenance to prepare.

The latest Worldslayer build will start downloading at 3pm UTC but you may need to wait till the end of the maintenance to start playing again.

As stated above, there will be a new patch released today as well. Once we have the official patch notes, we’ll update the post with a link to it. Same as always, if there are maintenance schedule changes, or it’s extended well beyond the allocated schedule, we’ll be sure to update the post accordingly.

If you haven’t played the Worldslayer expansion yet, you might want to reconsider that, as the expansion seems to deliver quite a load of new content! Read on here for our review.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Tribes of Midgard Season 3: Inferno Saga Release Date Announced and Here’s What to Expect

Norsfell and Gearbox Publishing have just announced the release date and story details regarding the upcoming Tribes of Midgard Season 3: Inferno Saga. The new Inferno Saga brings a new Saga Quest, a new boss, new weapons, fishing, and more.

The new Inferno Saga update is officially releasing on the same day the game releases for both Xbox consoles and the Nintendo Switch on August 16, 2022. The update is free for all players on consoles and PC.

Here’s what’s new for Tribes of Midgard Season 3: Infero Saga!

Season 3: Inferno Saga Features:

  • Saga Quest: Inferno – The journey to the heart of the Volcanic Spire is a perilous one. As the temperatures rise, so do the stakes. Raid invading Outposts across Midgard to acquire Muspelite and use them to activate a Gateway to the new Biome. Be prepared to fight through hordes of fiery foes as you ascend to face the largest-ever Saga Boss. From his Lair at the peak of the Volcanic Spire, this fearsome opponent launches a full-scale invasion of Midgard. It is up to the Einherjar to stomp out the flames of his conquest and put a stop to Ragnarök.
  • Volcanic Spire – This molten landmass serves as the fiery battlegrounds between the Einherjar and the Inferno invasion. Equip the right gear to handle this new climate or be burned, as it is home to many unique and dangerous creatures, crafting materials, hazards and more. Even the rivers are made of lava, so you probably shouldn’t go for a swim.
  • “Survival 2.0” – This central game mode takes a new form in Season 3 to provide a more relaxed but engaging experience that rewards exploration and creation. Taking place long before the Village around the Seed of Yggdrasil came to be, the Einherjar must rough it in a totally raw environment. The powerful Viking warrior Eira Foot-Crushed serves as your guide, alongside everyone’s favorite felines Mániklo and Sóleyra from the Saga tutorial. Free from the constant threat of incoming Jötnar attacks, in the new Survival Mode, Einherjar can write legendary Viking tales of their own, building their perfect Viking homes, and taking the battle directly to enemies as they see fit.
    • Crafting 2.0 (Survival Mode) – Without a Village or Vendors, Einherjar in Survival 2.0 need to be self-sufficient to craft items. Utilize the magical Dwarven invention of the Allforge, accessible from the Build menu and free to place anywhere, no materials required. While the Allforge is valuable for repairing Equipment, its true purpose is to instantly build Crafting Stations, which allow Einherjar to craft and forge a variety of items depending on the Station type.
  • Spears – This new weapon type empowers Einherjar to strike opponents with greater reach and in a more linear direction than other weapons. The initial Villager Spear only requires Wood to craft, giving any poor soul a fighting chance while they ramp up their survival skills.
  • Fishing – We let you swim and fight what came out of the water last season, but what if you want to catch things? Craft a Fishing Rod and keep an eye out for Mysterious Ripples in rivers and oceans. By casting a Fishing Rod on a Ripple, Einherjar can test the quickness of their button skills, timing it just right to catch different types of fish.

The new Saga Quest will see the stakes higher than ever. Players will be tasked with raiding different outposts across Midgard in search of  Muspelite, which will be essential in their quest to activate a Gateway to the new Biome.

Tribes of Midgard Season 3: Inferno Saga is coming on August 16 on Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Nintendo Switch, and PC on Steam.

Aaron Nashar

Home > News

SMITE Update 12.22 Jumps Out for Mid-Season 9.7 Update and Nickelodeon Skins This July 12

Hi-Rez Studios has released SMITE update 12.22, which is for the Mid-Season 9.7 Update that brings in new Nickelodeon crossover skins and more! Read up on the SMITE July 12 patch notes below to see what’s new.

SMITE Update 12.22 Patch Notes | SMITE Mid-Season 9.7 Update Patch Notes | SMITE July 12 Patch Notes:

NICKELODEON EVENT
 
Nickelodeon Characters have invaded SMITE! Check out your favorite and nostalgic Nickelodeon Cartoon characters on the battleground!
  • Format
    • There will be 4 direct purchasable Nickelodeon Skins
    • Purchase all 4 Nickelodeon Skins to unlock the Danny Phantom Janus Skin!
    • Complete quests to receive “Flips” to use on the Nickelodeon Cosmetic Grid! Flip a square on the Nickelodeon Cosmetic Grid of your choosing and uncover a random Nickelodeon Cosmetic Item!

Skins:

  • Freya XJ9
  • Gilgamesh Powdered Toastman
  • Cupid Invader Zim
  • Danzaburou Rocko
  • Janus Danny Phantom

Cosmetics: (Quest for Flip and then Flip Squares on the Cosmetic Grid)

  • Announcer Pack Danny Phantom
  • Announcer Pack Invader Zim
  • Announcer Pack Rocko
  • Announcer Pack Powdered Toastman
  • Avatar Invader Zim
  • Avatar Rocko
  • Avatar XJ9
  • Global Emote SMASHING!
  • Jump Stamp GIR
  • Loading Screen Nickelodeon
  • Loading Screen The Fenton Works Lab
ZODIAC COUNCIL BATTLE PASS
  • Battle Pass: Zodiac Council  (600 gems)
  • Battle Pass: Zodiac Council Plus  (1200 gems)
  • Paid Track Items
    • Nemesis The Scales
    • Eset the Maiden
    • Charybdis The Crab
    • Cutesy Avatar The Crab
    • Loading Frame Zodiac Council
    • Loading Screen Star Signs
    • Announcer Pack The Crab
    • Recall Skin Zodiac
    • Ward Skin The Zodiac Crab
    • Jump Stamp Star Signs
    • Loading Screen Zodiac Council
    • Level Up Skin The Zodiac
    • Global Emote Star Signs
  • Free Track Items
    • Heimdallr The Lion
    • Avatar The Maiden
    • Death Stamp Zodiac Wheel
    • Avatar The Scales
    • Music Theme Zodiac Council
    • Player Title Astroguide
9.7 SMITE NIGHT!
  • SMITE Night
    • Week 1 – Jade Corruption Joust
    • Week 2 – Classic Conquest
    • Week 3 – Corrupted Arena
    • Week 4 – Classic Conquest
    • Week 5 – Classic Joust
    • Week 6 – 5V5 Conquest
    • Rewards:
      • Week 1:
        • Entertained Yet EMOTE
        • 3 day Account Booster
      • Week 2:
        • Pick Your Own God Chest
        • SMITE NIGHT Avatar Chest
      • Week 3:
        • SMITE NIGHT Emote Chest
        • SMITE NIGHT Cosmetic Chest
      • Week 4:
        • Heavenly Light Chest
        • SMITE NIGHT Voice Pack Chest
      • Week 5:
        • Pick your Own God Chest
        • SMITE NIGHT Avatar Chest
      • Week 6:
        • SMITE NIGHT Voice Pack Chest
        • 3 day Account Booster
      • Milestone:
        • Season 9 Caster Announcer Pack
        • SMITE NIGHT Skins Chest
QUALITY OF LIFE
New Free Gods!
  • The following Gods are now free to new players:
    • Bacchus
    • Chaac
    • Izanami
    • Poseidon
    • Thanatos
  • The following Gods will no longer be granted to new players. Players who joined prior to Update 9.7 will keep these Gods:
    • Ares
    • Artemis
    • Guan Yu
    • Ra
    • Thor
  • The new Free God lineup is now:
    • Bacchus
    • Bellona
    • Chaac
    • Izanami
    • Kukulkan
    • Neith
    • Olorun
    • Nemesis
    • Poseidon
    • Thanatos
    • Yemoja
    • Ymir

New Favor Prices for Tier 2 Skins!

  • Tier 2 Skins (previous priced at 250 gems) will now be priced in both gems (still 250) and favor (25000)
  • Skins affected:
      • Killer Bee Ah Muzen Cab
      • Shining Heaven Amaterasu
      • Sand Warden Anhur
      • Afterlife Anubis
      • Dragon King Ao Kuang
      • Battle Bard Apollo
      • Black Widow Arachne
      • Briar Queen Artemis
      • Wild Druid Artio
      • Shield of the Gorgon Athena
      • Ravenous Bakasura
      • Arcane Assassin Bastet
      • Xibalba’s Shadow Camazotz
      • Warden Cernunnos
      • Boom Chaac-a-laka Chaac
      • Hunter’s Moon Chang’e
      • Chevalier Chiron
      • Bruiser Cu Chulainn
      • Seductress Da Ji
      • Desert Omen Eset
      • Iron Maw Fenrir
      • Valkyrie Freya
      • Maha Rakta Ganesha
      • Legion Hercules
      • Searing Sun Hou Yi
      • Bloodthirster Izanami
      • Storm Raven Jing Wei
      • Crimson Death Kali
      • Horned Beetle Khepri
      • Honorbound Kuzenbo
      • Mortal Coil Medusa
      • Centurion Mercury
      • Worldweaver Neith
      • Red Vengeance Nemesis
      • Harbinger Nike
      • Raven’s Throne Odin
      • Lord of Silence Osiris
      • Thunder’s Roar Raijin
      • Armored Scurrier Ratatoskr
      • Demon King Ravana
      • Desert Queen Serqet
      • Frostbound Skadi
      • Nile Stalker Sobek
      • Polaris Sol
      • Heavenly Warlord Sun Wukong
      • Serpent Slayer Susano
      • Deathcap Sylvanus
      • Crystalline Terra
      • Wrath of Valhalla Thor
      • Rakshasa Vamana
      • Warforged Vulcan
      • The Undying Xing Tian
      • Wrath of Olympus Zeus
  • Skins not affected:
    • Tiermonster Xing Tian
    • Iron Gamer Thor
  • Shadow Skins Reclassification and Pricing
    • The 5 Shadow Skins are have the Clan Exclusive skin tag removed
    • They are being priced at 500 gems/50000 favor for direct purchase moving forward
    • Skins affected:
      • Shadow Anhur
      • Shadow Eset
      • Shadow Khepri
      • Shadow Thor
      • Shadow Tyr
  • Skin Type Change 
    • Paradigm Awilix will now be classified as a Limited Skin
BUG FIXES
  • UI

 

    • Fixed an issue where Yu Huang was missing in the Pick Your Own God Chest
    • Fixed an issue where Clan Avatars were displaying blank art icons in the Clan Loadout
    • General Gameplay
      • Conquest
        • Primal Fury
          • Fixed an issue where Primal Fury was dealing more damage than intended
        • Speed Buff
          • Fixed an issue where the Chief Centaur’s special attack was scaling incorrectly and doing more damage than intended
        • Obelisk offerings
          • Fixed an issue where offerings were giving more mana than intended 
          • Fixed an issue where the Spirit minion could be crowd controlled out of the mist and become immune
      • Corrupted Arena
        • Fixed an issue where this map had the Season 8 item store instead of the current item store
      • Jungle Practice
        • Fixed an issue where killing the Fire Giant gave two buffs to Gods instead of one
        • Fixed an issue with the Green buff pad icon displaying as the Red buff icon
        • Fixed an issue with the Green Buff not dropping when the camp was killed and not having a leash radius
      • Slash
        • Fixed an issue where disconnecting from the match while going through a Juggernaut portal caused visibility issues when the player reconnected
      • Auto Buy
        • Fixed an issue where Auto Buy wasn’t purchasing Rangda’s and Lono’s Mask
        • Fixed an issue where Auto Buy wasn’t purchasing Bancroft’s Talon

 

  • Gods

 

    • Lancelot
      • Fixed an issue where stuns weren’t knocking him off his mount
      • Fixed an issue where he was targetable during Freya banish while unmounted
      • Fixed an issue where Pridwen’s shield explosion wasn’t proccing after his ultimate ability 
      • Fixed an issue where Nox couldn’t exit shadow form while he was mounted
      • Fixed an issue where his model would glitch when being pushed or pulled by certain Gods 
      • Fixed the description of his Mount Up ability missing a word in the last sentence 
    • Skadi
      • Fixed an issue where Kaldr could become untargetable if toggled off at specific times (Fixed in Bonus Patch 6/28/22)
    • Shiva
      • Fixed an issue where getting displaced by Gilgamesh would cause display and performance issues
    • The Morrigan
      • Fixed an issue where transforming while traveling through a Juggernaut portal caused visibility issues to enemy Gods in Slash
    • Set
      • Fixed an issue with his intro animation and weapon when jumping
    • Rama
      • Fixed an issue with his Honorable Hero skin using the Sacred Arrow skin’s voice pack
    • Cabrakan
      • Fixed an issue where players could get stuck in the air if knocked up onto his Tectonic Shift walls
  • Items
    • Magi’s Cloak and Spirit Robe
      • Fixed an issue where these items could be sold multiple times (Fixed in Bonus Patch 6/28/22)
BALANCE LIVE WITH THE 9.7 UPDATE – JULY 12

Game Modes

  • General
  • We have seen the Brawling mechanic create more interactive gameplay when it comes to lifesteal and out of combat healing. One thing we did not like was that with anti-heal items like Divine Ruin, a player could still be anti-healed by their opponent and receive the debuff from not Brawling. We are changing the amount of time it takes for you to not be considered Brawling and the duration of the anti-heal items to match, so that a player should only be debuffed by one or the other. This will also increase the amount of healing from certain god abilities that remove the user from combat, like Sun Wukong’s Ultimate.
    • Brawling
      • Time until Brawling applies out of God combat increased from 3s to 5s
  • Conquest
  • Supports spend so much time thinking about their teammates, we wanted to think of them a bit in 9.7! We are seeing Supports fall behind in experience a little too much in Conquest, particularly at a higher level of play. The increased Shared XP Bonus will help Support mains at all skill levels, and the increased XP from Mid Harpies will help the Supports (and Mids) that are on time for the contestable farm.
    • Lowest Level Shared XP Bonus 
      • Increase from 1.35 to 1.4 
    • Mid Harpies
      • Mid Elder Harpy
        • Increased base XP Reward from 28 to 34
      • Mid Small Harpy
        • Increased base XP Reward from 16 to 18

New Glyphs

Glyphs were introduced at the beginning of Season 9 and have been a major success! Players have been requesting more and we are happy to deliver. The major points we wanted to address with this round of Glyphs were two of the common pieces of feedback we got from the first iterations. 1. There isn’t a good option for each god archetype. A good example here would be “combo” mages that have low CDs and minimal CC, like Raijin and Merlin. These gods do not care about the attack speed of Nimble Rod of Tahuti and cannot easily confirm the meteor from Calamitous Rod of Tahuti. We don’t expect every single archetype to have a perfect Glyph, even after this round of new items. But the more types of gods that have a Glyph they are excited to build, the better! 2. Some gods wanted the passives that the Glyphs provided, but they were required to build an item that didn’t synergize well with their kits in order to get it. Take Jotunn’s Ferocity for example. A strong passive that in-hand Assassins love, but gods like Arachne and Baka don’t typically build Jotunn’s Wrath. So with this round of Glyphs, some existing Glyphs will be moved to a new T3 item. They will keep their passives, but receive new names and art. Any item that lost a Glyph has received a brand new Glyph to replace it!

Jotunn’s Wrath

“First up on the list items with Glyphs that are receiving a change is Jotunn’s Wrath! As stated above, we feel that Jotunn’s Ferocity is a strong, fun passive. It just wasn’t in the right home. Jotunn’s Wrath is for ability based Physical Damage dealers that want Cooldown Reduction. Jotunn’s Vigor fits nicely and will be receiving no changes. Jotunn’s Ferocity is being removed to make room for Jotunn’s Cunning! Jotunn’s Cunning leans into the Cooldown Reduction identity of Jotunn’s Wrath, giving gods that like to poke with their abilities the potential to do so more often.
 

JOTUNN’S VIGOR
  • Unchanged

JOTUNN’S CUNNING
  • Every time you damage an enemy god with an ability you gain a stack of Wit. At 2 stacks, your next non-ultimate ability that damages an enemy god gets 25% of its cooldown instantly refunded.

Rod of Tahuti

As mentioned above, the low Cooldown, minimal Crowd Control mages have been lacking a good Glyph option. Even though Nimble Rod of Tahuti has been successful and incorporated into Magical ADC builds, we felt that a change here was necessary to give as many viable options as possible. Don’t worry though, Mage ADC mains, just keep on reading a few items down. Perfected Rod of Tahuti is designed for the Mages that cannot guarantee their own Calamitous meteor and are able to easily confirm multiple abilities in short succession on the same target.

CALAMITOUS ROD OF TAHUTI
  • Unchanged

PERFECTED ROD OF TAHUTI
  • Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with another ability consumes the mark and provides you 10% movement speed for 2s and reduces your non-ultimate abilities by 1.5s. Only one mark can be active at a time and cannot be applied for 10s after consuming a mark.

Bancroft’s Talon

Our first new Tier 3 item to receive Glyphs is Bancroft’s Talon! Hope you’re still reading, Mage ADC mains, because your ability to be Nimble isn’t going anywhere. With Nimble Bancroft’s Talon, Mage ADCs like Freya and Sol can go for a strong early power spike item in Bancroft’s Talon and invest an additional bit of gold later on in order to make it scale properly. Bancroft’s Claw is a brand new Glyph designed for those short range Mages that are, for lack of a better term, getting in there. Gods like Zhong Kui and Hades love Bancroft’s Talon already since they can afford to lose some HP to get the increased damage and lifesteal, but now they will be even more incentivized to get that big blink Ultimate in the midst of 5 enemies. The passive of Bancroft’s Claw takes the users Magical Power into account so that tanky Guardians can’t use it effectively without committing build slots to do so.

NIMBLE BANCROFT’S TALON
  • Inheriting Nimble Rod of Tahuti
  •  For every 40 Magical Power you have, you gain 2% Attack Speed.

BANCROFT’S CLAW
  • Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

The Executioner

The Executioner will also be receiving Glyphs in 9.7! As previously stated, we like the passive of Jotunn’s Ferocity but felt it would be better suited to an item that Basic Attack focused gods wanted. The Ferocious Executioner also had a nice ring to it, so it was an obvious fit. The Heavy Executioner is unique from every other Glyph in the game in that it doesn’t just inherit the passive from the Tier 3 item it builds from. It shreds more protections and shreds them in less total Basic Attacks but has a lower max stack count. While the traditional Hunter builds may not love how it feels to have their Attack Speed reduced, but when used in a Power focused build (maybe even on some Assassins that don’t mind building The Executioner) the damage you put out is….well…..heavy.

THE FEROCIOUS EXECUTIONER
  • Inheriting Jotunn’s Ferocity
  • Your next basic attack marks an enemy god. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

THE HEAVY EXECUTIONER
  • PASSIVE – Basic Attacks against an enemy reduce your target’s Physical Protection by 17.5% for 3 seconds (max. 2 Stacks).
  • Attack Speed is capped at 1.75. 
    • NOTE: Silverbranch will still only provide power from passive once you have exceeded 2.5 attack speed. Silverbranch passive text has been updated to reflect this.

Magi’s Cloak

The final new Glyphs can be found on Magi’s Cloak. These are passives that are slightly more skewed towards frontliners, but feel good no matter what class you are! Magi’s Shelter is perfect for when your teammates can’t afford to fit a Magi’s Cloak into their build but could really use the passive. Magi’s Revenge is a much more offensive version of Magi’s, allowing you and your team to punish whoever dares to try and Crowd Control you.

MAGI’S SHELTER
  • Whenever your passive is consumed, the nearest allied god within 25 units gains protection from a single hard Crowd Control effect for 5s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

MAGI’S REVENGE
  • The first enemy god to hit you with hard Crowd Control while you are protected becomes Marked for Revenge for 5s. Gods Marked for Revenge cause enemy gods within 40 units to move 20% faster towards them, and take 10% increased damage.
The New Masks
  • All Masks in their current iteration are removed!
  • The new Masks will now be Starter Items.
Let’s talk Masks, and no I’m not talking about the coach of the Olympus Bolts. Lono’s Mask has been in the spotlight for a bit now, with gods like Serqet, Fenrir, Eset, and Nox frequently using the item to flex into Support. More recently, Lono’s Ravana has terrorized backliners everywhere. Rangda’s, on the other hand, has never really been a popular item outside of some particularly fun builds for playing with friends. We have decided that these items are not meeting our goals for them and will be reworking them in 9.7 to now be starter items! They will still be class locked as they are now. This allows us to achieve a few goals. First, this change allows players to achieve their class flexing dreams from the very beginning of the game. We think our players that want to play a Support Mage want to be a Support Mage all game, not just after they finish their Mask item. Second, it makes these items more clearly understandable for players who are starting to foray into creating their own builds. Third, we are introducing per level scaling to the benefits and drawbacks of each Mask. This allows the curve of the build to be much more smooth. Instead of losing all of your base damage and becoming significantly tankier all at once when you purchase a Lono’s Mask, you’ll be able to feel your damage being traded for tankiness as the game progresses. The same is true for Rangda’s, just the opposite! You’ll be dealing more and taking more damage at a smoother rate. Finally, we can address a longstanding issue with these items through their upgrades. If you are building Rangda’s Mask, you should be building full damage. And if you are building full damage, you’ll die quickly even without the damage taken increase. For Lono’s, you’ll be building full defense. You wouldn’t be dealing much damage with your build, even without the damage reduction. Since the upgrades are level gated, we can put some strict rules on them in order to let you “earn back your base stats.” Build the way the Mask wants you to, and you’ll lose the debuff! Your build will naturally have its weakness still, but you won’t be needlessly punished in the late game anymore.

PROTECTOR’S MASK (STARTER ITEM)
  • Only purchasable by Mages, Assassins, and Hunters
  • STATS
    • +125 Health
    • +100 Mana
  • PASSIVE
    • Decrease damage dealt by 6% + 0.25% per your god’s level
    • Decrease damage taken by 6% + 0.25% per your god’s level
    • Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 15 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

LONO’S MASK (UPGRADED FROM PROTECTOR’S MASK)
  • Only purchasable by Mages, Assassins, and Hunters
  • STATS
    • +300 Health
    • +200 Mana
    • +10% CCR
  • PASSIVE
    • Gain 5 stacks of Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 60 protections from items, remove a stack of Cowardice. When you remove a stack of Cowardice, gain a stack of Bravery. For each stack of Bravery, gain +3% damage mitigation and provide 7 Physical and Magical Protections to all allied gods within 55 units.

FIGHTER’S MASK (STARTER ITEM)
  • Only purchasable by Warriors and Guardians
  • STATS – 650g
    • + 10 Physical Power
    • + 15 Magical Power
    • + 10 HP5
    • + 10% CDR
  • PASSIVE
    • Increase damage dealt by 6% + 0.25% per your god’s level
    • Increase damage taken by 6% + 0.25% per your god’s level
    • This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions.

RANGDA’S MASK (UPGRADE FROM FIGHTER’S MASK)
  • Only Purchasable by Warriors and Guardians
  • STATS
    • + 60 Physical Power
    • + 80 Magical Power
    • + 20 HP5
    • + 10% CDR
  • PASSIVE
    • Gain 5 stacks of Weakness. Each stack increases your damage taken by 10%. For each 65 Physical Power or 90 Magical Power from items, remove a stack of Weakness. When you remove a stack of Weakness  gain a stack of Strength. For each stack of Strength gain +3% damage dealt and 2% movement speed.
The New Item Tree
For the first time since the Arthurian items in 2019, we will have a brand new full item tree being added in 9.7! Say hello to what we have been calling the Earring Tree. There are four Tier 3 items on the tree, and all bring something completely new to the table. Two of the earrings break some long established rules of the game in an exciting way. The other two are the first items in SMITE to cause something to drop onto the Battleground that you or your allies can pick up.

T1 – MYSTICAL EARRINGS – 400G
  • STATS
    • + 15 MP5

T2 – GLEAMING EAR CUFFS – 1300G
  • Builds into Griffonwing Earrings only
  • STATS
    • + 20 Physical Power
    • +30 Magical Power
    • + 15% Attack Speed
    • + 15 MP5

T2 – JEWELED STUDS – 1400G
  • Builds into Sphinx’s Bauble only
  • STATS
    • + 30 Physical Power
    • + 50 Magical Power
    • + 10% Cooldown Reduction
    • + 20 MP5

T2 – ROSE SPIKE EARRINGS – 1200G
  • Builds into Manticore’s Spike or Fae-Blessed Hoops
  • STATS
    • + 200 Health
    • + 15 HP5
    • +15 MP5

T3 – GRIFFONWING EARRINGS – 2200G
Griffonwing Earrings are designed to make your Basic Attacks feel more like a hit-scan shot! Hitting your Basic Attacks more easily is a very powerful effect, but we think it’s fun and unique enough to warrant adding in the item with an additional downside.
  • STATS
    • +40 Physical Power
    • + 60 Magical Power
    • +25% Attack Speed
    • +15 MP5
  • PASSIVE
    • Basic attack projectile speed increased by 40%
    • Basic attack damage reduced by 15%
  • CLASS LOCKED TO HUNTERS AND MAGES ONLY

T3 – SPHINX’S BAUBLES – 2700G
Who doesn’t love Omnipotence? Using your abilities is a huge part of what makes the game fun, so using more abilities = more fun, right? Just like with Griffonwing Earrings, this effect is powerful enough to warrant a noticeable downside. This item is more expensive than the other earrings because the downside does not impact Guardians enough to keep them from prioritizing this item. Between the high cost and the stat spread, we think that is enough of a tradeoff for Support Guardians to make.
  • STATS
    • +55 Physical Power
    • +80 Magical Power
    • +10% Cooldown Reduction
    • +30 MP5
  • PASSIVE
    • Cooldown Reduction Cap increased from 40% to 60%
    • Ability damage dealt decreased by 20%
    • Ability healing decreased by 20%

T3 – MANTICORE’S SPIKES – 2200G
Manticore’s Spikes bring a new type of gameplay loop to itemization in SMITE! Hitting an enemy with Hard CC will drop a buff that you or an ally can pick up. This is an item that will make you take an extra step (or two, depending on how far away the target was!) in order to get the full benefit, but you are rewarded nicely for jumping through the extra hoop.
  • STATS
    • +350 HP
    • +30 HP5
    • +20 MP5
    • +20% CCR
  • PASSIVE
    • When you hit an enemy god with Hard Crowd Control, they drop a Spike on the ground. When you or an ally pick up that spike, they gain a buff that causes their next ability to deal bonus damage equal to 3% of their Max HP. This effect is doubled if you are the one who picks up the Spike. Spikes last 7s on ground. Cannot stack. Picking up another Spike when you have the buff refreshes duration.

T3 – FAE-BLESSED HOOPS – 2200G
Just like Manticore’s Spike, Fae-Blessed Hoops require some extra Hoops to jump through in order to get the full effect of the item. This is an item that causes your healing to bring some extra utility, but also some extra choices that need to be made. Should you shield the team before a fight, or wait for it to break out so that you can bait with the shield? Do you need the shield or does your ally? Hopefully some long term players also recognize the small nod to a passive of the past.
  • STATS
    • + 300 Health
    • + 20 HP5
    • + 40 MP5
  • PASSIVE
    • Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. Picking up the flower gives that god a shield equal to 7.5% of their Max HP that lasts for 8s. Does not stack, new shield refreshes duration. Flowers last 7s on the ground.
Item Balance

BRAWLER’S BEAT STICK
As covered earlier, the duration of the anti-heal debuff is being changed on all items to match the new amount of time to be considered not Brawling.
  • Decreased anti-heal debuff duration from 6s to 5s

DIVINE RUIN
  • Decreased anti-heal debuff duration from 6s to 5s

TOXIC BLADE
  • Decreased anti-heal debuff duration from 6s to 5s

BUMBA’S HAMMER
We’ve seen Bumba bring the Hammer to all sorts of different gods, especially at higher levels of play. With its current state, Bumba’s Hammer provides damage and sustain that helps enable many Warriors in the Jungle. By changing the stat spread, we hope to keep it as a viable option for Assassins while toning down its effectiveness on tankier gods. We are also changing the Cooldown mechanic to non-ultimate abilities only, as this was a common player frustration point.
  • OLD STATS/Passive
    • + 300 Health
    • + 200 Mana
    • + 20% Cooldown Reduction
    • Passive:
      • After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.
  • NEW STATS/Passive
    • +50 Physical Power
    • +70 Magical Power
    • +150 Health
    • +10% Cooldown Reduction
    • Passive:
      • After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active non-ultimate cooldowns are reduced by 1s and you are healed for 120 Health.

AMULET OF THE STRONGHOLD
After its initial popularity on 9.1 release and subsequent nerf, Amulet of the Stronghold has seen minimal amounts of play. We are bringing back the passive strength so that it can better compete for the coveted Glyph spot.
  • Increased conversion rate of passive from 10% to 15%

AMULET OF SILENCE
As with Amulet of Stronghold, Amulet of Silence needs a bump in order to compete for a Glyph spot in a build.
  • Reduced internal cooldown of silence from 45s to 30s

SUPPORT STARTER ITEMS
Even with our buff to help Supports stay closer in experience in Conquest, often times Supports get their starter upgrades too late in the game for it to feel impactful.
  • The following can now be upgraded at level 15
    • Sentinel’s Embrace
    • Sentinel’s Boon
    • Compassion
    • Animosity
    • Spartan Flag
    • War Banner
    • Lono’s Mask

SENTINEL’S GIFT
We have seen Benevolence start to pull ahead of Sentinel’s Gift a little more than we would like, so giving Sentinel’s a buff to help bring it to the competition.
  • Increased Bonus Gold per trigger from 7 to 8

SENTINEL’S EMBRACE
Once Compassion gained GP5, Sentinel’s Embrace started to lag behind in strength. Adding some GP5 to Embrace should bring it up to that level.
  • Added 6 Gold per 5s

RELIC DAGGER
Another Support focused item buff, Relic Dagger is an item that allows Supports to use the gold they invest into their relics to be more frequently relevant.
  • Increased relic cooldown reduction from 30s to 40s

TYRANNICAL PLATE HELM
The buffs to Towers since 9.5 have outpaced the strength of Tyrannical Plate Helm’s minion buff, making the item lose some identity. We are hoping this buff brings it back to its siege-oriented place.
  • Increased Minion Buff from 20% Health and Attack Speed to 25% Health and Attack Speed

MAIL OF RENEWAL
This item has yet to find a home since its rework some time ago. Making it a more efficient pickup from stats alone should help it feel better to build more frequently.
  • Increased Physical Protection from 20 to 30
  • Increased Magical Protection from 20 to 30

THE SLEDGE
Another item that has lost a bit of its initial identity, this buff should make Warriors think of grabbing this item against heavy Crowd Control teams.
  • Increased CCR from 20% to 30%

SHIELD OF REGROWTH
This item has always had one of the most fun passives to use, but lately it hasn’t been giving quite enough. You know what they say, gotta go fast and hit harder at the same time!
  • Passive now adds +15 Physical Power and +30 Magical Power for the 4s buff duration

PYTHAGOREM’S PIECE
When the Magical Penetration shifts happened some time ago, Pythagorem’s Piece traded its Cooldown Reduction for Magical Penetration. While it still was viable in certain situations, it doesn’t take a mathematician to see that it was less popular after that change. Our theory is that Supports will be happy to slot this in again when they can afford to go a bit more Offensive.
  • Removed 10% Magical Penetration
  • Added 10% Cooldown Reduction
  • Increased Health from 200 to 250

STAFF OF MYRDDIN
With the introduction of Sphinx’s Bauble, we felt like Staff of Myrddin was a bit too close in functionality and that the Bauble passive felt like a more streamlined version of the “break the Cooldown Reduction Cap” mechanic. This new passive for Staff of Myrddin shifts what types of gods want to pick it up, but does so in a way that we think will be exciting to players.
  • Old passive removed
  • New Passive – When your ultimate ability has finished casting you gain Myrddin’s Rage which provides 25% Increased Damage Dealt, decaying to 2.5% Increased Damage Dealt over 8s. At the end of the 8s you lose Myrddin’s Rage. This can only occur once every 45s.

CELESTIAL LEGION HELM
Players have been asking for more Critical Damage reduction on itemization, but the threat of stacking multiple of those effects has us wary of adding too much. With each stack of Celestial Legion Helm being lost on taking any Physical Damage from an enemy god, we feel like this is a place we can see how it feels to have more Crit Damage reduction in the game.
  • Added 4% Crit Damage reduction per stack (20% max)
Relics
For this update, we are looking to buff some of the lesser seen relic upgrades!

BRACER OF ILLUMINATION
This relic is all about vision control and buffing your team. Even though the buff isn’t as strong as Bracer of Radiance, having a longer duration gives this relic upgrade a unique benefit.
  • Buff duration increased from 8s to 12s

DROWNED ANKH
Drowned Ankh’s pickup rate has been a bit dry lately in comparison to its counterpart. This buff should help close that gap.
  • Increased miasma damage from 2% current HP to 4% current HP

CLOAK OF THE AVATAR
The Avatar has learned how to control the winds a little better, helping you to create a bit more space between you and your enemies.
  • Increased knockback strength by 33%

CHAOTIC BEADS
This item was, understandably, a bit spooky at the outset of Season 9. But with the changes it has received to make sure you don’t insta-kill yourself for CCing someone with Chaotic Beads and the time for players to get used to playing around this effect, we think it’s ok to put a bit of Chaos back on the Battleground.
  • Changed passive from 7% current health as magical damage to 5% current health as true damage

EMBLEM OF TREMBLING TERROR
We didn’t see a whole lot of trembling out in the Battleground, except when Cabrakan was around of course. This item should proc much more consistently after this buff.
  • Decreased Health threshold for Tremble to occur from 30% Max HP to 15% Max HP

SUNDERING BLAST
Sundering Blast hasn’t exactly blown the doors off. We think some more firepower might do the trick!
  • Fixed bug where incorrect Sunder icon was being used to represent cooldown.
  • Increased target’s damage taken increase from 5% to 7.5%

THORNS OF OVERGROWTH
Once the summer heat kicks in, plants grow even faster. You could even say they Overgrow. Well the summer has arrived in full force here, and with it the Thorns of Overgrowth begin to extend their reach.
  • Increased radius of passive from 55 units to 70 units

MISC.
  • Update Silverbranch Bow description to include that attack speed is capped at 2.5.
God Balance

DIMINISHING RETURNS (DR)
Throughout Smite’s history, Diminishing Returns has been an invisible system that helps players who have received multiple sources of Crowd Control within a short period of time. In 9.7, we are making this system more official by providing in-game resources to help players identify when they are affected by it.
  • DR stacks will now be a visible icon on the buff bar
  • Max stack count increased from 2 to 4
  • Stacks of DR last for 15s and this duration is refreshed on each new application (no change)
  • CCR per stack decreased from 40% to 20%
  • DR can no longer be applied to yourself or allies
  • Fixed many code-driven displacement abilities that previously did not apply DR

Crowd Control

In officializing Diminishing Returns, we wanted to revisit our definitions of Crowd Control in order to assess the impact of each specific variation on a player. As such, we have shifted around the classifications of a few Crowd Control types to better fit these new definitions. Additionally, some Crowd Controls inherently do not respect CCR or Diminishing Returns rules due to specific animation, code, or other constraints, so we have created a third classification, True Hard CC, to make sure that being affected by those specific variations felt fair.
  • “Hard CC” is now defined as any Crowd Control that makes it impossible to do at least one of the following actions: Basic Attacks, non-movement Abilities, and Movement Inputs. Hard CCs apply 1 stack of DR and their durations are affected by the number of DR stacks a player has
    • Roots are now considered a Hard CC
  • “True Hard CC” is a new sub-classification of Hard CCs, defined as Hard CCs that are not affected by DR. As such, True Hard CCs apply 2 stacks of DR.
    • These include Banishes, Grabs, Knockbacks, Knockups, Polymorphs, and Pulls
  • Soft CCs are now defined as any Crowd Control that makes it more difficult to do a specific action, including Basic Attacks, non-movement Abilities, and Movement Inputs. Soft CCs neither apply nor are affected by stacks of DR.
    • Intoxicates and Trembles are now considered Soft CCs
  • Individual abilities can apply more than 2 stacks of DR if the ability includes multiple types of CC

God DR Adjustments

Some Gods have abilities that apply two different CC’s at the same time, essentially DRing themselves in the process. These are going to be adjusted on the backend so that their listed stun durations are still accurate.
  • The following gods have increased the duration of the affected CCs to ensure that the current listed durations are still accurate after this update
    • Anhur – Impale (Stun)
    • Ares – No Escape (Stun)
    • Awilix – Gravity Surge (Stun)
    • Da Ji – Pao Lao (Stun)
    • Gilgamesh – Drop Kick (Stun)

Known Issues:

With such a massive system overhaul, issues were bound to occur. The below issues are currently tracked and will be fixed in a future update. Huge props to our all-star programming team who helped to minimize this list as much as possible!
  • Cernunnos
    • The Wild Hunt is applying only 1 stack of DR instead of 2
  • Hera
    • Polymorph is applying only 1 stack of DR instead of 2
AO KUANG
The King of the Eastern Seas hasn’t been feeling particularly powerful lately. These buffs should reward the most experienced Dragon wielders out there.

DRAGON KING’S SWORD
  • Decreased time it takes to gain a stack from 12s to 10s

WATER ILLUSION
  • Increased Magical Power Scaling from 60% to 70%
CERBERUS
Cerberus is a god that is heavily affected by the DR changes, particularly on his ultimate. He is getting a buff and a revert to compensate.

SPIRIT OF DEATH
  • Increased the Healing Reduction applied to nearby enemies from 20% to 25%

PARALYZING SPIT
  • Increased Base Damage from 40/70/100/130/160 to 50/80/110/140/170 (revert)
CUPID
Valentine’s Day is long in the rear view mirror, and poor little Cupid is feeling a bit left out. We’ve seen how strong he can be if his wave clear is good enough, so while this Heart Bomb buff will help his clear it shouldn’t make his early clear too oppressive.

HEART BOMB
  • Increased Damage done to Minions from 50% to 60% on both the initial hit and explosion

SHARE THE LOVE
  • Increased Base Heal per Heart from 30/50/70/90/110 to 40/65/90/115/140
DISCORDIA
I did mention that the Battleground needed a bit more chaos, didn’t I? No one better to bring that than Discordia, who has felt a bit lackluster since the 9.5 changes took away some of her kill potential.

STRIFE
  • Increased Damage from 60/100/140/180/220 to 80/120/160/200/240

ERRATIC BEHAVIOR
  • Decreased Cooldown from 16s to 15s
HERA
Argus is an impressive force when he’s stomping around the Mid lane, but Hera was feeling lonely a bit too often.

COMMANDING PRESENCE
  • Increased Cooldown Reduction on Argus from 1s to 1.5s
  • Increased Cooldown Reduction on Commanding Presence from 0.33s to 0.5s
HERCULES
Hercules has been hitting the gym, and it seems he’s been focusing on his cardio. He’ll be able to use his most impactful abilities a bit more often.

DRIVING STRIKE
  • Decreased Cooldown from 14s to 13s

EARTHBREAKER
  • Decreased Cooldown from 14/13.5/13/12.5/12s to 13/12.5/12/11.5/11s
HUN BATZ
Giving Overhand Smash Knockup and Knockback immunity has been a long time request from the community, but we decided to not just stop there. After these buffs, Hun Batz would scare even Xibalba.

OVERHAND SMASH
  • Hun Batz is now Knockup and Knockback Immune while channeling this ability
  • Increased Base Damage from 75/130/185/240/290 to 85/140/195/250/305
NIKE
As a Warrior that has an ability solely focused on stopping Basic Attackers, Nike’s absence has been telling.

REND
  • Decreased Cooldown from 14s to 14/13.5/13/12.5/12s

BARRIER FORMATION
  • Increased Damage from 70/130/190/250/310 to 80/140/200/260/320
PELE
Pele is a volcano that is bubbling and ready to erupt. By increasing her clear, she should be able to make it to more fights.

PYROCLAST
  • Increased Return Damage from 20 damage per shard to 30 damage per shard
SERQET
Since her light rework, Serqet has shown glimpses of strength as a true Assassin but has been a bit too inconsistent for our liking. She is going back to her initial base damage on Deathbane, but keeping all of the scaling she received in the light rework.

DEATHBANE
  • Increased base Damage from 50/68/86/104/122 per hit to 50/70/90/110/130 per hit (revert)

LAST BREATH
  • Increased Damage Mitigation from 35% to 50%
The next 3 gods have some pretty spicy changes coming. We now have the capability to differentiate bonus damage to minions, allowing us to improve specifically Jungle clear or specifically Lane clear. We understand that due to the nature of SMITE, these gods will be buffed not just in the Jungle, but in their traditional roles as well. These Jungle clear buffs are intentionally not on the primary clear abilities of these gods. Having only one ability that clears a Jungle camp well leads to one camp getting instantly cleared and then having to wait until that ability is back up before you can easily clear the next. These buffs are for gods that we think can fit the role of a Jungler because of past presence or Assassin-like kit synergies.
ARES
Ares is a god that saw a bit of play in the Jungle a few seasons ago, and has struggled to consistently find viability in Conquest. With this change, we hope that he can be a strong counter pick option that also brings a bit of flexibility.

SHACKLES
  • Now deals 40% extra damage to jungle monsters
DANZABUROU
Danzaburou is a god that has a lot of Assassin-like qualities as a Hunter. He is tricky, hits hard with his abilities, and has one of the best gank tools in the game with his ultimate. Plus he bribed us into letting him Jungle a bit.

ALLURING SPIRITS
  • Now deals 40% extra damage to jungle monsters
THE MORRIGAN
Since her release, The Morrigan has been played as a Mid lane Magical Assassin. We really like this playstyle for her, and it makes sense for her to be able to be a Magical Assassin in the Jungle as well.

DEADLY ASPECTS
  • Now deals 30% extra damage to jungle monsters
CHANG’E
Chang’e is a god that plays as a Battle Mage, similar to a Zhong Kui or Hades. Her base stats did not reflect this playstyle, until now.

GENERAL
  • Increased base HP from 574 to 650
  • Increased base HP per level from 84 to 88
  • Total Health at level 20 from 2254 to 2410
 
THOR
It’s taken 9 Seasons, but Thor has finally attuned Mjolnir. This buff will not only help his Jungle clear, but his Solo lane as well.

MJOLNIR’S ATTUNEMENT
  • Minions now take 100% damage from the return swing
ZHONG KUI
For his stature, Zhong was not quite as tanky as you would expect early on. His base Physical Protections were near the lowest among the Mage class. Even when taking his passive into consideration, that felt out of line.

GENERAL
  • Increased base Physical Protections from 11.2 to 15.2
New Non-Conquest Balance

NON-CONQUEST BALANCE’S IN-GAME ICON!
We are super excited to share a big new feature coming to SMITE! Starting in 9.7, we have the capability to apply Non-Conquest Balance. These balance changes will be a bit different to our typical balance changes. They will not be changes to specific damage numbers or abilities. They will be blanket, percentage based changes applied to the god. Only Conquest and Ranked Conquest, as well as any custom matches or MoTDs on any Conquest maps, will not have this balance applied.
We have always focused our balance around Conquest (and will continue to do so) but have had to consider the play experience of our Non-Conquest players when making changes. With this new system, we are able to buff and nerf characters for Conquest without needing to worry about how it affects this large portion of our playerbase. We can now adjust for them separately! Expect in future Update Notes for any Non-Conquest Balance to be in the main God Balance section.
  • Gods will now have percentage base buffs or debuffs to all modes except Conquest
  • Non-Conquest Balance Effects will apply equally in all modes, so Arena, Assault, Joust, etc. will all be using the same balance.
  • If the god you are playing has any changes applied to them through Non-Conquest Balance, there will be an icon on your buff bar and a system message at the beginning of the match will tell you what changes you have. 
  • Buff or Debuff Effects available will be:
    • damage to minions
    • damage to gods
    • damage received
    • healing given
    • Non-ultimate ability cooldowns
    • ultimate ability cooldown

Nerfs

AH PUCH
No surprise that Ah Puch’s Non-Conquest stats are very high. His wave clear and AoE damage is particularly strong when he is able to see the whole fight ahead of him.
  • – 5% damage to gods
  • -10% damage to minions
  • +5% Non-ult CDs
  • +10% Ultimate Cooldown
ARTEMIS
Artemis is the highest performing Hunter across all Non-Conquest modes. Her teamfight-focused ultimate is a big reason why, so Tusky needs to take slightly longer breaks.
  • -5% damage to gods
  • +10% Ultimate Cooldown
ARES
Believe it or not, Ares has the biggest difference in win rate between Conquest and Non-Conquest. That is to say, he is the god that improves the most in Non-Conquest modes. We think this is largely due to the strength of No Escape.
  • +15% Ultimate Cooldown
KHEPRI
One of the only gods that is top 5 in win rate in every single Non-Conquest mode, Khepri has been bugging our Non-Conquest playerbase for a long time.
  • +5% Damage taken
  • +5% Non-ult Cooldowns 
  • +15% Ult Cooldown
ZEUS
Zeus’ Non-Conquest stats aren’t quite as high as the other gods on this list, but as a high frustration god for Non-Conquest players, we felt like he should be included in this list.
  • -10% damage to gods
  • +5% Non-ultimate cooldowns

Buffs

AO KUANG
Ao Kuang is bottom 10 in winrate for almost every Non-Conquest mode, making him a prime candidate for buffs in those modes!
  • -5% damage taken
  • -10% non-ultimate cooldowns
  • -10% ultimate cooldown
ARACHNE
Arachne is low in winrate for every Non-Conquest mode.She also has one of the highest win rate differences for Conquest vs Non-Conquest, meaning she is significantly stronger in Conquest.
  • -10% damage taken
  • -10% ultimate cooldown
BAKASURA
Similarly to Arachne, Bakasura’s winrate tanks in every Non-Conquest mode.
  • -10% damage taken
  • -10% ultimate cooldown
CAMAZOTZ
This may be a surprise to some, but Camazotz is bottom 15 in winrate for every Non-Conquest mode. The bat needs some help!
  • -10% non-ultimate cooldowns
  • -10% ultimate cooldown
JANUS
Janus is, to no one’s surprise, the lowest winrate Mage in every Non-Conquest mode.
  • +10% damage to gods
SET
Set boasts the lowest winrate in any mode in the game! Before these changes, there was no lower chance of winning a game in SMITE than if you had a Set on your Assault team.
  • +5% damage to minions
  • -5% damage taken
  • -5% Non-ultimate cooldowns
SERQET
Serqet is another low range Assassin that struggles when her mobility and quickness isn’t as valuable as it is in Conquest.
  • -10% damage taken
  • +5% damage to gods
NEW SKIN VOICE ACTORS
  • Rocko Danzaburou: Matt Cowlrick
  • XJ9 Freya: Jenny Yokobori
  • Powdered Toastman Gilgamesh: Michael Berger
  • Danny Phantom Janus: Sean Chiplock
  • Toxic Overload Achilles: Adam Gold
  • The Crab Charybdis: Valeria Rodriguez
  • The Maiden Eset: Anne Yatco
  • The Scales Nemesis: Caitlyn Elizabeth
  • Honey Bee Aphrodite: Kaitlyn Robrock
  • Lich Queen Bellona: Kaitlyn Robrock
  • Glub Glub Geb: Chris Niosi
  • Spirit Father Odin: Lucas Nugent

Source: SMITE

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.