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Splitgate Development Ends, 1047 Moves on to New Project Set in the Splitgate Universe

1047 Games, the developer of Splitgate, announced that the next Splitgate update will be the last major update, as the development team is moving its focus towards a totally new project, which is set in the “Spligate universe.” 

Creator of Splitgate, Ian Proulx had this to say (via press release):

“After careful consideration and much deliberation the 1047 team has determined that in order to build the game that fans deserve – and to build it in a way that isn’t trying to retrofit our existing game – we are turning our attention away from iterative, smaller updates and going all-in to focus on a new game in the Splitgate universe which will present revolutionary, not just evolutionary, changes to the gameplay. Splitgate will remain online and supported for our dedicated community who have been the backbone of our studio from our earliest playtests on PC. Our community means everything to us and we can’t wait to share what’s next with them.”

1047 Games has also been on a hiring spree for their next Splitgate project being built from the ground up using Unreal Engine 5 having hired some of the top talents in the gaming industry.

Apart from that, the developers revealed that Splitgate will officially move out of beta on September 15. It will launch a new season on the same day which adds a free Battle Pass featuring an infinite number of levels with new characters, skins, and more. 

Moreover, the team unveiled that Splitgate has been downloaded over 18 million times across PC, Xbox, and PlayStation successfully becoming “one of the most successful online games in recent years.” This milestone follows the 15 million downloads stat that was revealed in December of 2021. 

After announcing that the upcoming update will be the final major update, 1047 Games reiterated that weekly featured playlists will continue in Splitgate and that fans can expect continued item drops as well. The team’s focus has shifted toward the new project, but Splitgate and its community will continue to be supported.

Find out more on Splitgate’s official website or check out the FAQ published by the developer.

Ibrahim Kabir

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New God of War Ragnarok Gameplay Showcases Combat and How Kratos Plays With His Food

Just a few days ago, we reported on how Sony Santa Monica is not only seeking for more enemy variety in God of War: Ragnarok, but to also expand the combat. One of the latest additions to the combat system is “Signature Weapon Moves.” In a new God of War: Ragnarok gameplay clip, we see just that in action!

As part of Game Informer’s cover story of the game, a new gameplay video has been released, and we see Kratos “play with his food.” Check out how Kratos imbues his weapons with either ice or fire as part of the new combat mechanic in Ragnarok.

In this exclusive God Of War Ragnarök gameplay video, Associate Editor Jason Guisao shares a first look at the new weapons and combat abilities Kratos and Atreus can use, including upgrades to the Leviathan Axe and Blades of Chaos.

Lead combat designers Mihir Sheth and Denny Yeh have over 17 years of God of War experience shared between them, and both played prominent roles in the previous game’s success. The series’ current direction is inspired by an old studio motto: Playing with your food.

God of War Ragnarok is now available for pre-order on the PlayStation Store, and it is coming out on November 9, 2022 on the PS4 and PS5.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk “What’s Next” and Edgerunners Anime to Be Revealed in New Night City Wire Episode Next Week

CD Project Rekt has just announced an update that Cyberpunk 2077 fans would love. The developer took to Twitter to announce a special episode to their “Night City Wire” series that will reveal the future of the Cyberpunk series. CD Projekt says this special Cyberpunk 2077 Night City Wire episode will give an in-depth look at their upcoming anime, Cyberpunk: Edgerunners and will also talk about the future of Cyberpunk 2077.

The announcement came with a small teaser trailer that showcases some snippets from the upcoming anime and features cutscenes from the game itself. This next episode is titled Night City Wire: Edgerunners Special and will stream on September 6 at 5pm CEST / 11am EST / 8am PST / 11pm HKT. 

Will we see our first Cyberpunk 2077 DLC reveal at the show? I wouldn’t bet against it. You can watch the Night City Wire: Edgerunners Special episode on CD Projekt RED’s official Twitch channel. If you want to know what we thought about Cyberpunk 2077, you can read our review for the game right here.

Ibrahim Kabir

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Sonic Frontiers Overview Trailer Showcases Gameplay, Quests, Biomes, and More

Developer Sonic Team and publisher SEGA have unveiled a new overview video for Sonic Frontiers. The Sonic Frontiers trailer is a little over three minutes and takes viewers through several biomes in the game while also sharing new a new glimpse at Frontiers’ gameplay. You can watch the Sonic Frontiers overview trailer here:

The description of the video reads:

Welcome to the Starfall Islands, a playground of speed with diverse platforming challenges, fearsome mechanized enemies, and ancient secrets to uncover. In search of his captured friends, Sonic must accelerate to new heights, unlock Cyber Space portals, unleash newly upgraded abilities, and explore this untamed land on his path to solving the mysteries of the Starfall Islands.

This new overview video for Sonic Frontiers follows the trailer we got to see at gamescom 2022 last week. The gamescom trailer confirmed the game’s release date to be November 8, 2022. Sonic Frontiers will be coming to Xbox Series X|S, Xbox One, PS5, PS4, Nintendo Switch, and PC. Pre-orders for Sonic Frontiers are open as well. Visit their official website for more information.

Ibrahim Kabir

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Tchia Gameplay Walkthrough Trailer Flies Out

Developer Awaceb has revealed a new in-depth video for their upcoming game, Tchia. The new Tchia gameplay walkthrough trailer showcases environments, various story elements, and all-new gameplay. The trailer is narrated by the game’s director Phil Crifo and he takes us through what a typical day in Tchia would be like. 

  1. Tchia Gameplay Trailer

Tchia is set in an open world inspired by New Caledonia. The trailer takes viewers through different landscapes and showcases the protagonist (also named Tchia)’s soul-jumping abilities. Solve creative puzzles or play a song on Tchia’s handy ukelele in this upcoming open-world adventure. 

Here’s a description of the game via the press release:

Traveling across the landscape, Tchia can run, jump or glide vast distances, as long as her stamina is up. But other methods of getting around are much faster, or at least, more unique. Tchia can climb to the top of a tree and catapult herself across the canopy, as well as climb almost any larger obstacle, whether rocks or mountains. But with an entire archipelago to explore, two legs just don’t cut it. Tchia’s soul-jumping ability allows her to quickly hop into the body of almost any animal or inanimate object you can find. Take to the seas and explore the ocean depths as a dolphin, or traverse distances by sky as a seagull. 

Not everything is calm and relaxing in Tchia though. The island Tchia calls home has been invaded by strange fabric creatures called the Maano, who under the orders of the archipelago’s evil ruler, have abducted her father. Players will have to use everything at their disposal to take them out, choosing between burning the cloth menaces with lanterns or stunning them with Tchia’s trusty slingshot. Soul-jumping offers additional solutions, with Tchia being able to control a nearby lantern and fling it at an enemy. 

Also aiding Tchia on her journey is her trusty ukulele. While players can simply play a few chords on it whenever they want, the instrument itself is filled with magic, letting Tchia change the world around her. With a few simple strums, players can change the time of day, weather or use powerful magic abilities. 

Tchia is launching in Spring of 2023 exclusively for PlayStation 4, PlayStation 5 and PC platforms. To find out more about the game, check out the game’s official website.

Ibrahim Kabir

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Modern Warfare & Warzone Update 1.63 Released This September 2 (Update)

Raven Software has released Call of Duty: Modern Warfare & Warzone update 1.63 on all platforms today, and this is an unannounced title update. This is a super small download for Call of Duty’s standards, so don’t expect any new content from it. Read on for what’s new in the Modern Warfare & Warzone September 2 patch notes.

Modern Warfare & Warzone Update 1.63 Patch Notes | Modern Warfare & Warzone September 2 Patch Notes:

Size: 553MB (PlayStation)

Install Date: September 2, 7 am PDT/10 am EDT/10 pm HKT

Update: Raven Software has released the official patch notes!

MODES

Operation: Last Call Adjustments

This limited-time, Heroes-versus-Villains-themed Mode is currently live and available for all Players to experience until September 14th. We’ve made a couple of small adjustments that we think will help improve the experience:

  • Event tokens now reward 200 points, up from 100 points
    • This applies to Event tokens acquired in other Modes as well
  • Bombs and Defuse Kits have been reenabled in the Buy Station

GENERAL

 
8-Bit Warfare Tracer Pack Mastercraft Bundle Banner

We’ve seen positive reactions to the “8-Bit Warfare” Mastercraft Bundle and the included “NOCLIP” EX1 (VG) Blueprint. That said, we’ve also heard feedback that Players have found the overlaid, low-framerate retro gaming filter to be overwhelming and, in some cases, even causing nausea. We have therefore made a change to remove this filter so that the Blueprint still looks 8-bit but plays like a glorious modern day Weapon.

GAMEPLAY

  • Supply Box UAV Adjustment
    • Removed Resurgence Supply Boxes from appearing on Supply Box UAV scans to focus the scan on the best Supply Boxes.

QUALITY OF LIFE

  • Gas Mask Adjustments

    • Gas Masks will now appear in the first slot of the Quick Inventory Menu for easier access during engagements for players using the Manual Gas Mask toggle.
    • Improved Manual Gas Mask text in the settings menu to better detail how players manually equip the Gas Mask.

BUG FIXES

  • Fixed additional collision issues with various elements across Caldera/Fortune’s Keep allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing the idle/unlooted sound effect of Event tokens to be louder than intended.
  • Fixed an issue with Operation: Last Call causing the incorrect victory banner to appear if a team wins during overtime.
  • Fixed an issue preventing Field Upgrades and Equipment from being destroyed when placed in lava.
  • Fixed an issue causing the Serpentine Perk icon to appear even if the Player was not under the effects of it.

PERKS

Perk Adjustments

  • Serpentine
    • Serpentine is now only active while in Tactical Sprint.

We’ve updated Serpentine to now only be in effect during Tactical Sprint instead of regular Sprint. We expect that this change, along with the existing hard counters that are available in “Frangible – Disabling” and the VG Gunperk “Disable” will result in both a more consistent engagement experience and encourage further exploration of weapon builds. 


Raven Software has not released anything regarding the patch notes just yet, though the studio did announce that there are additional rewards on the way in “early September” for those who bought the Terminator bundles.

📢 Players who purchased both Terminator Bundles will begin to receive additional rewards starting in early September.

These rewards include the “Target Acquired” Weapon Blueprint and the “Endoskeleton Skull” Charm.

Some Players may receive their rewards later than others.

In addition to that, here are some of the issues Raven is investigating (per the official Warzone Trello board).

Investigating:

  • [All Platforms] Gulag Audio: Players will notice that some Gulag audio is not present. 
  • [All Platforms] Private Matches: Private Matches have been disabled while we investigate an issue.

Same as always, once the studio has released the official patch notes, we’ll update the post accordingly.

Don’t forget, the Call of Duty Next event is set for September 15, and which will bring us not only our first Modern Warfare 2 multiplayer look, but a peek at the future of Warzone too.

Update: Raven Software has released the official patch notes for today’s title update.

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA 5 Update 1.44 Pushed Out This September 2 (Update)

Rockstar Games has sprung (Grand Theft Auto) GTA 5 update 1.44 today, and this is a surprise title update. Don’t expect any new content, as this will be primarily for fixes once again for Grand Theft Auto Online. Read on for the GTA 5 September 1 patch notes to see what’s been changed.

GTA 5 Update 1.44 Patch Notes | GTA 5 September 2 Patch Notes:

Update: Rockstar has confirmed that this patch is just for the PS4 version of the game. Read on for the official patch notes.

[September 2, 2022] – General / Miscellaneous – PS4

  • General stability fixes  

So far, Rockstar Games has not released the official patch notes just yet, though this is to be expected. With the July 26 patch, Rockstar released the patch notes in the afternoon (EDT), which is what we’re expecting from this one, too.

Checking in with the community, there’s nothing concrete spotted yet that this patch fixed for GTA Online. Chances are, this is for pop-in issues that came from The Criminal Enterprises title update.

Once we spot anything from the community, we’ll add it into this post. Same as always, we’ll update the article completely once Rockstar releases the official patch notes, so sit tight.

Update: Rockstar has shared the official patch notes, and we’ve updated the article.

Source: Rockstar Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Street Fighter 5 Update 3.12 Released for New Costume Bundle This September 2

Capcom has released Street Fighter 5 update 3.12 today on all platforms, and this is a pretty hefty download. Unfortunately, it doesn’t seem to bring any new balance changes, and was released primarily for new cosmetic bundles. Read on for what’s new in the SF5 September 2 patch notes.

Street Fighter 5 Update 3.12 Patch Notes | Street Fighter 5 September 2 Patch Notes:

Size: 32GB (PlayStation), 31.9GB (Steam)

Per Furious_blog, this update has been pushed out during today’s maintenance period, and houses the following:

“Street Fighter V Champion Edition” is now on sale on PlayStation®4 and PC.
“Street Fighter League: Pro-JP 2022” participating team costumes that can be used by all 45 characters will be available from Friday, September 2nd!

It is a gym uniform costume with the team logo and image color of each of the 8 teams.
Each costume is available in two colors: 1P color and 2P color.
In the PlayStation version, in addition to the special title of each team name, the title of “STREET FIGHTER LEAGUE” will be sold as a set for 300 yen (tax included) per team! 
In addition, the “SFL: Pro-JP 2022 All 8 Teams Costume Pack”, where you can purchase costumes for all 8 teams at a discounted price, is available for 2,000 yen (tax included)!
In the PC version, in addition to the special title of each team name, the title of “STREET FIGHTER LEAGUE” will be sold as a set for 300 yen (tax included) per team! The “SFL: Pro-JP 2022 All 8 Teams Costume Pack”, where you can purchase costumes for all 8 teams at a great price, is available for 2,016 yen (tax included)!

Also, a portion of the proceeds from these team costume bundles will be shared with each team, so you can support your team!
Costume purchases will be available for a limited time until February 28, 2023 (Tuesday).

Chance to enjoy “Street Fighter V” with your favorite team costume! Don’t miss this chance!

purchase link

That’s about it. We’re not expecting any balance changes given the definitive update released last year. Plus, Street Fighter 6 is on the way too, so Capcom is definitely focused on that. Speaking of SF6, a special stream for it will be delivered by Capcom at TGS 2022 which starts this September 15.

Source: SF Esports

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 TU16 Phase 2 PTS Patch Notes Listed

Just two weeks ago, Ubisoft Massive revealed some of the changes incoming to The Division 2’s Title Update 16 (TU16) by releasing the PTS patch notes for phase 1. Now, the studio has revealed The Division 2 TU16 phase 2 patch notes that sees gear changes, weapon adjustments and more.

The pre-load starts today, September 1, and the client will go live tomorrow, September 2 at 13:00 CET/4 am PDT/7 pm EDT/7 am HKT.

The Division 2 TU16 Phase 2 PTS Patch Notes:

GEAR  

Brazos de Arcabuz  – Gear Brand Set 

  • Gear Brand Set name changed from Arcabuz Brazos to Brazos de Arcabuz 
  • Changed 3 Pieces Set bonus reward from 20% Ammo Capacity to 20% Magazine Size 
  • Talent name changed from Perfected Overclock to Perfect Overclock 
  • Buffed Perfect Overclock Talent 
    • Allies within 15 meters radius of player’s deployed skills gain +30% reload speed and reduce their active cooldowns by 0.6s each second 
  • Added new brand logo 
  • Picaros Holster:  
    • Removed the 20% Weapon Damage bonus from the Attributes. Instead, Picaros Holster will now provide a 20% Weapon Damage Perfect CORE Attribute and roll normally 2 random Attributes. 

Umbra Initiative – Gear Set 

From the Shadow Talent 
Based on our tests and player feedback, we concluded that the offensive bonus provided with the Umbra Initiative Gear Set wears out too fast for it to feel meaningful. To address this, we have decided to reduce the stacks attribution 

  • While out of cover agent loses 2 stacks instead of 4 per second at normal speed and 1 stack instead of 2 if sprinting. 

Into the Light Talent 
We decided to boost the healing bonus provided with the Umbra Initiative Gear Set while in cover 

  • Increased Armor regeneration from 0.5% to 0.8% when consumed 
  • Added in-game models for Umbra Initiative Gear Set on female body types 

 Gear Rebalance: 

Ongoing Directive 

  • Fixed an issue where Hollow-point ammo would not give bonus damage to party members 

Striker’s Battlegear
With the addition of the Heartbreaker Gear Set in Season 9, Striker has lost its place as the pure offensive beast that it was designed to be. Additionally, the fix to make Heartbreaker stacks additive instead of multiplicative also needed to be applied to Striker for both sets to behave consistently. We have taken this change into account in our rebalancing to make sure it doesn’t result in a reduction of its damage bonus. 

  • Changed damage modifier from multiplicative to additive. 
  • Striker’s Gamble: Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times. 2 stacks lost per second between 0 to 50 stacks; 3 stacks lost per second between 50 and 100 stacks. 
  • Press the Advantage: Increases max stacks for Striker’s Gamble from 100 to 200. 4 stacks lost per second between 100 and 150 stacks: 5 stacks lost per second between 150 and 200 stacks. 
  • Risk Management: Increases total weapon damage gained per stack of Striker’s Gamble from 0.65% to 1%. 

WEAPONS 

 EXOTIC WEAPONS: 

Doctor Home – exotic variation of the M1A QCB Rifle 
We’re happy with the fantasy and Exotic mechanic of this weapon, but we agree that it needs a bit of a kick to become a truly valuable alternative to other weapons TD2 has to offer 

  • Increased RPM from 200 to 350 
  • Fixed an issue with the armor kit dropping from unmarked targets 

 Busy Little Bee – exotic pistol inspired by Lightning Rod 
We decided to simplify the mechanics of the Busy Little Bee and refocus on a simpler fantasy. Use the pistol to build a stack, swap weapon to consume the buff. 

  • Talent Busy Little Bee: Each shot to a different target will give 1 stack – up to 10 max, with each stack giving 20% Weapon Damage increase. Stacks will activate once the weapon is switched and will last for 10 seconds. Changing weapon again during the said 10 seconds will cancel the buff. 

NAMED WEAPONS: 

Lefty – ACS-12 shotgun 

  • Changed the damage values from The Mop Named shotgun to ACS-12 shotgun (yes, it was too powerful…) 
  • Changed the RPM and magazine size to match ACS-12 shotgun 
    • RPM 300 
    • MAG 20 

QUALITY OF LIFE CHANGES 

  • Added an option to hide Signature Weapon in the weapon options in the Signature Weapons inventory screen 
  • Adjusted SHD Watch: players can add/assign multiple points at once 
  • Added an option to sell from Stash at each vendor players can sell stuff to 
  • Starting from World Tier 5 and above, Exotic components will now have a chance to drop from Control Points Chests starting from Alert level 3 and DZ chests  
  • Starting from World Tier 5 and above, Exotic items will now have a small chance to drop from any NPC in the entire game, starting from Challenging difficulty  
    • The chance increases with higher difficulties 
  • Drastically reduced the logoff timer for hardcore characters from 30 to 2 seconds in order to reduce instances of players finding their hardcore characters dead after a crash or disconnect 
Note that not everything listed here will be 100% make it into TU16’s final retail patch release. Things are being tested, and this is why it’s made available to PTS players first.
Source: Ubisoft forums
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MultiVersus New Character “Gizmo” Incoming Next Week (Update)

For those that want more characters to play in MultiVersus, Player First has teased and confirmed that “Gizmo” from the movie franchise Gremlins, is the MultiVersus next character that’s set to be available in the game.

Player First Games posted a teaser alongside clues that are very easy to guess for those who watched the movies.

Rule #1: Don’t expose them to sunlight. They hate it.
Rule #2: Don’t get them wet.
Rule #3: Whatever you do, NEVER feed him after midnight.

In case you didn’t know, those rules listed are repeated over and over in the movies. Now, given that Gizmo has been confirmed to be dropping into the game, some might be wondering whether this character will be a reskin of another gremlin that’s confirmed to be coming to the game, which is Stripe. 

Well, that answer has been answered as well as Player First confirmed that Gizmo and Stripe will be two separate characters!

Gizmo & Stripe will be separate iconic fighters joining the roster. Gizmo’s up first! 🍿🎶

Feel free to choose between cute & cuddly or scaley & chaotic. Decisions, decisions…what’s your choice? 😇👿

Chances are, Gizmo’s roll out will be via a patch , and once we know more, we’ll let our readers know.

MultiVersus has been a major hit for Warner Bros. as it has already garnered over 20 million players. For the latest balance changes made with patch Season 1.1, head on over here.

Update: Player First has announced that Gizmo won’t be out on Tuesday, but will instead be released on September 8, Thursday.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Thymesia Review: Souls-lite Done Right (PS5)

We’re full blown into the sub-genre FromSoftware created; the “soulslike.” Generally, this means a game that isn’t developed by FromSoftware but takes a lot of inspiration from their Soulsborne games such as a challenging but rewarding combat, labyrinthian level design with shortcuts, some sort of “bonfire” type checkpoint system, having to retrieve your XP after death, and boss fights.

The latest addition to this burgeoning subgenre is Team17 and OverBorder Studios’ Thymesia. While many games claim to be soulslikes, the games that are truly worth-while are few and far between. Thankfully, Thymesia can be added to the list of Soulslikes that are worth your time.

The story, such as it is, is by far the weakest aspect of the game and almost feels perfunctory. There is a plague that has befallen the kingdom of Hermes, and you play Corvus, whose memories reveal what happened to Hermes. You recall these memories by completing certain tasks in the game’s four levels. The more memories you uncover, the more the story is revealed. It’s not that it’s a bad story, it’s just that I honestly didn’t care about it and with the presentation of it being all in text, I never wanted to dig deeper.

The reason why I, and many others, play Soulslike games is the gameplay. And here is where Thymesia truly shines. Armed with a saber and claw, Corvus will take on the enemies and bosses of the game. At first it seemed fairly rote, and I honestly didn’t know if the game would get its hooks in me. R1 does light attacks, R2 claw (heavy) attacks, L1 to parry/block and R2 special attack, Circle dodges, etc. If you’ve played a Souls game before, you know these controls. However, what I truly loved about Thymesia’s controls/combat is that you absolutely have to use light and heavy attacks in tandem. The saber wounds enemies while the claw attacks keep them wounded. Given enough time, and if you don’t use the claw, enemies will heal. Using claw attacks shortens the health bar. Once an enemy’s health is depleted they go into a stunned state which allows for an execution.

As you level up you can unlock talents that allow the player to customize how combat is going to go for them. For example, you can unlock a talent that heals you upon execution,  or you can widen the window for successful parries. Parrying doesn’t stun enemies like in other Souls games; instead it also wounds the enemy. It creates a good push and pull with offensive and defensive playing that keeps every encounter fresh. Some enemies will have an unblockable attack that has a visual and audio cue. If you hit them with a feather dart at the right time this will reset their counter meter, and also stun then for a brief moment to get some extra hits in.

The more talents unlocked, the more survivable Corvus becomes. By the end of my playthrough, at level 26, I hadn’t even come close to unlocking or trying everything. Additionally, the game allows you to make changes as needed if a certain talent isn’t working as you had hoped. You can rest at a nearby active beacon (think bonfire) and respec. You can either respec all of the unlocked talents or a specific tree. It really allows for trial and error and doesn’t lock you into any particular playstyle.

Another great addition to the combat are “Plague Weapons”. Essentially as you encounter enemies that use certain weapons, you can learn how to use that weapon as well. The more of any respective weapons shards you pick up, the more you can level up that plague weapon. Plague weapons are tied to an energy meter that depletes with each use of a plague weapon, and you can unlock talents that give you back more energy with either hitting or deflecting the enemies. Leveling them up afford less energy cost to use, and in some cases give a crowd control move by double tapping the respective button. Thymesia also gives you the ability to use your predator claw which pulls the plague from an enemy and their weapon for a one-time-use plague weapon.

All of these methods and combinations keeps the combat fresh and allows you to try different things without committing to anything, and feeling like you’ve leveled up your character wrong — Great stuff!

Another aspect of any given Soulslike is the level design. Here is where I consider Thymesia a “Souls-lite.” There are only four levels in the game called “Recalls” or memories, explored through the main mission, and then three of the four have submissions (the last “level” is really just a beacon and a boss arena so there are actually only three levels). The submissions will take you to other parts of the level while previously visited areas will be blocked off. None of them are particularly long but they do wrap around and you can unlock shortcuts to make getting around them faster. The levels are varied from each other, but none of them were particularly visually striking. They’re serviceable, at the very least.

Absolutely no Soulslike would be worth its salt without boss fights. Here is another area in which Thymesia shines. There are eight in total, each with their own unique moves and arenas. I still haven’t beaten them all. One in particular has a talent for kicking my ass in her second phase, but they’re all memorable and leave a strong impression and a few deliver that rush that only a hard fought victory can provide.

Enemy variety is another weakness of the game. They’re are only a handful of enemy types usually defined by what weapon they use, with only a few standouts that are almost like mini-bosses. They do more damage, take more damage, and don’t respawn once they’ve been beaten. Unfortunately even these repeat fairly often.

All in all, Thymesia does a good job scratching that Soulslike itch but providing rewarding, robust combat and memorable boss fights. While it doesn’t nail everything, what it does right elevates it towards the top of the subgenre. And considering the game was made by a team of seven people, that is no small feat. I would love to see what Overborder can do with a larger support team and bigger budget. Thymesia is the real deal.

Score: 7.5/10

Pros:

  • Excellent, robust and fresh take on Soulslike combat
  • A leveling up system that allows the player to change and respec as needed
  • Fun, memorable bosses

Cons:

  • The small amount of levels available are serviceable if not memorable
  • Lack of enemy variety
  • I didn’t care about the story with how it’s presented

Thymesia review code bought for review purposes. Version tested PS5. You can read MP1st’s review and scoring policy right here.

Sean Mesler

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Hogwarts Legacy Players Can Link Their Harry Potter Fan Club Account to Get In-Game Items; Common Rooms Revealed

If you have a Harry Potter Fan Club account and you’re interested in playing Hogwarts Legacy, Warner Bros. has announced that you’ll be able to link that account to their Warner Bros. Games account for in-game bonuses.

For those connecting the two accounts, you’ll be able to import your house and wand into Hogwarts Legacy for doing so. If that wasn’t incentive enough, players will also unlock a Beaked Skull Mask and an exclusive “House Fan-Atic School Robes” for the game, which will allow them to represent their Hogwarts house with style.

Warner Bros. has released a “Back to Hogwarts 2022” video featuring Hogwarts Legacy. In case you didn’t know, September 1 is Back to Hogwarts Day. This is the day when students from the wizarding school are called back and board the Hogwarts Express to usher in a new school term.

In addition to the featurette, Warner Bros. has also released videos of the Hogwarts Legacy representation of each of the common rooms, too. Check out the virtual tours of each one below.

If you haven’t been keeping tabs on the game, here’s a short description of it via Steam:

Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover fantastic beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be.

You can check out the latest gameplay trailer released during gamescom last week. For those interested in pre-ordering, we’ve listed the different editions that will be available, as well as the Collector’s Edition that comes with a real floating wand.

Hogwarts Legacy is set for release this February 10, 2023 on the PS4, PS5, Xbox One, Xbox Series X|S, Switch and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Game Pass Friends and Family Plan Revealed Ahead of Official Announcement, Conversion Rates, FAQ Listed

While Microsoft has not made any official announcements just yet, it seems the Xbox Game Pass Friends and Family Plan has been outed ahead of time! Courtesy of the official Xbox Colombia website, details on it such as conversion rates and more have been answered.

The site still shows the Xbox Game Pass Friends and Family page, though we’re unsure how long given the tweet connected to it has since been deleted. We’ve taken screenshots of the webpage itself just in case that happens.

Also revealed in the website is a handy FAQ! We’ve listed it below (after running through Google Translate).

Frequently asked questions


How does Friends & Family work?

There are two types of Friends and Family members: the primary account holder is responsible for payments and the only member capable of adding other users to the group subscription, while the primary member adds or removes secondary members from the group .

To become a primary account holder, you must join Friends and Family through the digital Microsoft Store. After you join, you can manage group members on the Services & Subscriptions page, and you can add as many seats as you like.

What countries/regions is Friends & Family available in?

We are currently piloting this plan in Colombia and the Republic of Ireland. Future countries or regions may be added in the coming months. In Colombia, the monthly price is COP 49,900. In Ireland, the monthly price is €21.99.

Can I share my subscription with people from anywhere in the world?

No, you can only share your subscription with people who live in your own country or region. If a member of the group changes their country or region of residence and her location no longer matches that of the primary account holder, she will be removed from the group.

Are there any other limitations I should be aware of?

Yes:

• You can only be a member of one group at a time.

• As the primary account holder, you can invite a maximum of four people at a time, with a maximum of eight people agreeing to join your account per year.

• Members of your group can only join a group up to twice a year. This includes leaving and rejoining the same group.

• Only the primary account holder can share their Game Pass benefits through home sharing. Group members cannot share with other accounts on your console.

If I have time left on my existing Game Pass or Gold subscription, what happens when I purchase the Game Pass Friends & Family plan?

After joining the Game Pass Friends & Family plan as the primary account holder, the remaining time from the previous plan will be automatically converted according to the following table. The conversion ratio is subject to change.

Currently I have…

When I update, it becomes…

30 days of Xbox Game Pass Ultimate

18 days of Xbox Game Pass Friends & Family

30 days of Xbox Game Pass (console)

12 days of Xbox Game Pass Friends & Family

30 days of PC Game Pass

12 days of Xbox Game Pass Friends & Family

30 days of Xbox Live Gold

12 days of Xbox Game Pass Friends & Family

30 days of EA Play

6 days of Xbox Game Pass Friends & Family

It’s only a matter of time now before Microsoft officially announces it. At the very least, we all know that it’ll be a limited roll out, and how converting your existing Xbox memberships will be adjusted when you switch to the Xbox Game Pass Friends and Family plan.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Future Maps to Be Smaller Compared to Base Game, All-Chat Functionality Not in the Cards

For those playing Battlefield 2042’s Season 2 and enjoying the new map, Stranded, we have some good news for you! DICE has confirmed that Battlefield 2042 future maps will be small in scale similar to Stranded!

In an EA Creator Network interview with select content creators, YouTuber and MP1st friend Lossy was able to ask the devs some questions. One of the topics that was talked about was Season 2’s Stranded map. According to DICE’s Lead Gameplay Designer Florian Le Bihan, from day one, DICE knew Stranded was going to be a smaller map, so DICE was able to make its performance better. Continuing with this, DICE has confirmed that future maps that are set to be released in each new season will be smaller compared to the base game’s maps! So if you’re not a fan of Hourglass or Discarded, this should be good news for you.

In the same interview, the question of all-chat functionality returning to PC was asked, and one DICE dev said that while they’ve had a lot of internal discussions about it, and that they really do hear the feedback, it seems it’s not happening anytime soon. DICE has even given the PR-approved “we can’t commit to anything right now” response, and Community Manager Tom Straatman mentioned, “for now, no changes.” 

For those wondering if questions about the game continuing past four seasons, yes it was asked, but DICE then stopped accepting questions, so it wasn’t answered. Note that the questions were curated by EA’s PR team before it reached the DICE developers, so that means a lot of the hard questions that the creators wanted to ask weren’t fielded.

In other Battlefield 2042 news, DICE has confirmed that there are no plans to bring a server browser to All-Out Warfare. The studio also gave Paik’s scanner ability a nerf earlier today, too.

You can watch Lossy’s video about the interview below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers 2-Year Anniversary Bundle Freebie Now Available Alongside Other LTM for a Limited Time

In case you didn’t know, today is Marvel’s Avengers’ second year anniversary! To mark the occasion, Crystal Dynamics is giving away a Marvel’s Avengers 2-Year Anniversary bundle full of in-game goodies for free! Not only that, but a bunch of LTM (Limited Time Modes) have now been activated!

Marvel’s Avengers 2-Year Anniversary Bundle Freebie and Event Details:

  • From 9/1 to 9/15, several limited-time events are activated! (It’s like a big birthday Tachyon Anomaly!) This includes the Cosmic Threat, Tachyon Anomaly, and Corrupted Vibranium Events.
  • It’s not a birthday without a birthday present! This week’s free Marketplace item is our Anniversary Bundle, available 9/15. Headlining the bundle is a 7-Day Fragment Extractor, 7-Day Hero Catalyst, and a special 2-Year Anniversary Nameplate! The bundle also includes a variety of your favorite Nameplates, like our series inspired by Marvel Studios’ Thor: Love and Thunder, and Ms. Marvel on Disney+.
  • Have you been holding out to get that one Outfit? (You know the one.) Well now’s your chance, because in celebration of our two-year anniversary, we’re throwing our biggest Marketplace sale EVER:         
    • 50% off Hero Card Activations
    • 50% off Hero Card Skips
    • 50% off nearly all MCU Outfits
    • 50% off all Non-MCU Outfits
    • 50% off all Takedowns
    • 50% off all Emotes
    • 50% off all Nameplates

Snag your preferred hero skin in the marketplace while you can, as this sale is only up until September 15.

In other Marvel’s Avengers news, Crystal Dynamics has announced that patch 2.6 is due for release this month! Don’t forget that Bucky Barnes (aka The Winter Soldier) is the next hero making his way into the game.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rocket League Season 8 Starts September 7, Here’s What to Expect

Psyonix has announced that Rocket League Season 8 starts this September 7! Players can expect a new arena, a new Rocket Pass and more! Read on for the details.

Rocket League Season 8 Details:

Start Date: September 7

New Content: 

  • Sovereign Heights Arena
  • New Rocket Pass
  • Honda Civic Type R

For the new Rocket Pass, players can expect the classic Honda Civic Type R to make its way alongside a bunch of new decals, sprays and more. Of note, the Honda Civic Type R is the first real-world vehicle coming in Rocket Pass Premium!

Inspired by the famously hot hatchback, this in-game Honda Civic Type R is the first-ever IRL car to come included in Rocket Pass Premium! The JDM masterpiece hits the streets with a beloved spec: Octane Hitbox.

Paint the pitch with graffiti-themed Items like the Sprattle Boost, reactive Big Cap Topper, and Savage Spray Goal Explosion. Want to express yourself? Channel your inner meltdown with the Dumpster Fire Player Banner, or go for an old-school streetwear style with the Wrapstar Decal and Franko Fone Wheels.

rl_polished-screenshot17.jpg

Sovereign Heights Arena – Sovereign Heights Arena is blanketed in artisanal turf crafted by the neighborhood co-op. You’ll also spy the PsyNet building across the block, home of famous bots like Wolfman, Roundhouse, and Jester.

A new Black Market Tournament Reward has also been teased, with Psyonix listing Starliner Decal and Amplitude Goal Explosion as some of the prizes in it. 

Other stuff incoming are a new Hoops Arena coming later in the season, as well as a the annual Haunted Hallows as well. Psyonix says more announcements are on the way, so stay tuned!

Same as always, once the patch is out, we’ll let our readers know about it ASAP!

Source: Rocket League

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Unreleased Specialist, Weapon, Vehicle Skins and New Takedown Animations Datamined From Season 2 Patch

In what has become the norm whenever a patch for a Battlefield game is released, new info and unreleased assets have been datamined once again! With the Season 2 patch released just a few days ago, loads of Battlefield 2042 unreleased skins for the Specialists, weapons, and even vehicles have been unearthed.

Battlefield 2042 Unreleased Specialist, Weapon, Vehicle Skins From Season 2 Patch:

Once again, it’s ever-reliable Battlefield dataminer temporyal that brings us this trove of unreleased assets.

In addition to the skins, temporyal has also managed to unearth two new Battlefield 2042 takedown animations from two unreleased weapons!

As you can see, these unreleased items are not part of the current Season 2 Battle Pass rewards, so either they’re going to be sold in the in-game store on its own at some point, or DICE has other plans for ’em. Same as with any unannounced datamined info, there is no guarantee that we’ll see these items released in an official capacity. That said, they usually are released at some point, so keep an eye out for it if you’re interested.

In other BF2042 news, DICE earlier rolled out a server-side update to nerf Paik’s scanner ability! Just in case you’re wondering if the Specialist somehow feels different, well, now you know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 1.057 Flies Out for Patch 6.2.0.2 This September 1 (Update)

Bungie has rolled out Destiny 2 update 1.057 on all platforms during today’s maintenance period. This brings patch version 6.2.0.2 to the game (called a hotfix by the studio), and houses fixes once again. Read on for what’s new in the Destiny 2 September 1 patch notes.

Destiny 2 Update 1.057 Patch Notes | Destiny 2 Update 6.2.0.2 Patch Notes | Destiny 2 September 1 Patch Notes:

Update: Bungie has released the official patch notes for today’s title update!

ACTIVITIES  

EXPEDITION:  

  • Fixed an issue where the treasure object could be duplicated. This was contributing to inflation across the intergalactic economy, and we can’t have that.  

DUALITY

  • Fixed an issue where A Single Thread quest did not complete if players completed Duality on Master difficulty.  

KING’S FALL 

  • Fixed an issue where DPS for Golgoroth sometimes didn’t end properly.
  • Fixed an issue where King’s Fall Carries stat tracker mentions Seasonal carries instead of weekly carries.
  • Fixed an issue where total badge count was incorrect.  

GAMEPLAY AND INVESTMENT 

ARMOR 

  • Reduced damage resistance tiers in PvP (used by Omnioculus and Whisper of Chains) 
      • Tier 1: 10% to 2.5% 
      • Tier 2: 15% to 5% 
      • Tier 3: 20% to 7.5% 
      • Tier 4: 25% to 10% 

WEAPONS 

  • Fixed an issue where certain Bows would reload themselves while stowed. 
  • Fixed an issue where having Quicksilver Storm in grenade mode could cause excess recoil on other weapons and other badness. 
  • Fixed an issue where the Season 18 Seasonal Machine Gun and Sidearm had two Masterwork slots. 
  • Fixed an issue where most Heavy Grenade Launchers were doing significantly more damage than intended. 

ABILITIES  

  • Fixed an issue where the Combination Blow melee ability was able to continually stagger boss combatants.  
  • Fixed an issue where Combination Blow’s melee damage scalar was also applying to Tempest Strike.  
  • Fixed an issue where Combination Blow’s melee energy regeneration bonus was also applying while Tempest Strike was equipped.  
      • Developer Note: Typically, we do not normalize melee ability regeneration rates for melee modifications like Tempest Strike or Consecration, as most of our melee abilities have a relatively small delta in base cooldown times between them. However, because the cooldown reduction on Combination Blow is so significant and integral to the base melee’s behavior, we chose to do so here in order to have a better grasp on where Tempest Strike lies in terms of efficacy and uptime, which would have been difficult with a potentially 15-second cooldown time. 
  • Fixed an issue where the damage resistance provided by the Flow State Aspect and Arc Staff Super while dodging was significantly higher than intended in PvP. 
  • Fixed an issue where the Striker and Stormcaller subclasses were not benefiting from resilience-based PvE damage resistance and incoming flinch reduction. 
  • Fixed an issue where Tempest Strike could retain its energy when activated after sliding off of a ledge. 

POWER AND PROGRESSION 

  • Fixed an issue where completing the Master Ketchcrash weekly challenge didn’t award gear. 

STOREFRONT 

  • The Loyal Companion charity emote is available for purchase in the archive. 

 PLATFORMS AND SYSTEMS 

  • Fixed an issue on Stadia where some settings labels were missing under the Vehicles section. 

GENERAL 

  • Fixed an issue that would sometimes show ornaments as owned, even though they were not. 
  • Fixed an issue where some players were unable to claim Prime Rewards from Amanda Holliday.
  • Fixed an issue where a very loud sound plays when a team wipes to Golgoroth’s Drained of Light mechanic.

Bungie has not released the official patch notes just yet, but members of the community have confirmed that Arc resilience has been fixed!

I see Arc resistance and heavy GLs are fixed. Anyone know if the master ketchup pinnie is fixed too?
byu/Some_Italian_Guy inDestinyTheGame

Heavy Grenade Launchers are fixed
byu/starmiemd inDestinyTheGame

THEY FIXED THE PRIME GAMING REWARDS ISSUE
byu/Pinkhorse4 inDestinyTheGame

They fixed the stormcaller and striker resilience damage reduction!
byu/Romaherot inDestinyTheGame

Once Bungie has released the official patch notes, we’ll update the post accordingly. Hopefully, it won’t be like the past patch wherein the patch notes were released a day after.

Stay tuned for our update to this post! If you spot any gameplay-related changes, leave a comment below and let us know.

Update: Bungie has released the official patch notes!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 2.62 Brings Hotfix 6.2.0.2 This September 1 (Update)

Bungie has deployed Destiny 2 update 2.62 on all platforms, and this is for hotfix 6.2.0.2! This brings a host of fixes to the game which are listed in the Destiny 2 hotfix 6.2.0.2 patch notes below.

Destiny 2 Update 2.62 Patch Notes | Destiny 2 Hotfix 6.2.0.2 Patch Notes:

Update: Bungie has released the official patch notes for today’s title update!

ACTIVITIES  

EXPEDITION:  

  • Fixed an issue where the treasure object could be duplicated. This was contributing to inflation across the intergalactic economy, and we can’t have that.  

DUALITY

  • Fixed an issue where A Single Thread quest did not complete if players completed Duality on Master difficulty.  

KING’S FALL 

  • Fixed an issue where DPS for Golgoroth sometimes didn’t end properly.
  • Fixed an issue where King’s Fall Carries stat tracker mentions Seasonal carries instead of weekly carries.
  • Fixed an issue where total badge count was incorrect.  

GAMEPLAY AND INVESTMENT 

ARMOR 

  • Reduced damage resistance tiers in PvP (used by Omnioculus and Whisper of Chains) 
      • Tier 1: 10% to 2.5% 
      • Tier 2: 15% to 5% 
      • Tier 3: 20% to 7.5% 
      • Tier 4: 25% to 10% 

WEAPONS 

  • Fixed an issue where certain Bows would reload themselves while stowed. 
  • Fixed an issue where having Quicksilver Storm in grenade mode could cause excess recoil on other weapons and other badness. 
  • Fixed an issue where the Season 18 Seasonal Machine Gun and Sidearm had two Masterwork slots. 
  • Fixed an issue where most Heavy Grenade Launchers were doing significantly more damage than intended. 

ABILITIES  

  • Fixed an issue where the Combination Blow melee ability was able to continually stagger boss combatants.  
  • Fixed an issue where Combination Blow’s melee damage scalar was also applying to Tempest Strike.  
  • Fixed an issue where Combination Blow’s melee energy regeneration bonus was also applying while Tempest Strike was equipped.  
      • Developer Note: Typically, we do not normalize melee ability regeneration rates for melee modifications like Tempest Strike or Consecration, as most of our melee abilities have a relatively small delta in base cooldown times between them. However, because the cooldown reduction on Combination Blow is so significant and integral to the base melee’s behavior, we chose to do so here in order to have a better grasp on where Tempest Strike lies in terms of efficacy and uptime, which would have been difficult with a potentially 15-second cooldown time. 
  • Fixed an issue where the damage resistance provided by the Flow State Aspect and Arc Staff Super while dodging was significantly higher than intended in PvP. 
  • Fixed an issue where the Striker and Stormcaller subclasses were not benefiting from resilience-based PvE damage resistance and incoming flinch reduction. 
  • Fixed an issue where Tempest Strike could retain its energy when activated after sliding off of a ledge. 

POWER AND PROGRESSION 

  • Fixed an issue where completing the Master Ketchcrash weekly challenge didn’t award gear. 

STOREFRONT 

  • The Loyal Companion charity emote is available for purchase in the archive. 

 PLATFORMS AND SYSTEMS 

  • Fixed an issue on Stadia where some settings labels were missing under the Vehicles section. 

GENERAL 

  • Fixed an issue that would sometimes show ornaments as owned, even though they were not. 
  • Fixed an issue where some players were unable to claim Prime Rewards from Amanda Holliday.
  • Fixed an issue where a very loud sound plays when a team wipes to Golgoroth’s Drained of Light mechanic.

Bungie has not released the official patch notes just yet, but members of the community have confirmed that Arc resilience has been fixed!

I see Arc resistance and heavy GLs are fixed. Anyone know if the master ketchup pinnie is fixed too?
byu/Some_Italian_Guy inDestinyTheGame

Heavy Grenade Launchers are fixed
byu/starmiemd inDestinyTheGame

THEY FIXED THE PRIME GAMING REWARDS ISSUE
byu/Pinkhorse4 inDestinyTheGame

They fixed the stormcaller and striker resilience damage reduction!
byu/Romaherot inDestinyTheGame

Once Bungie has released the official patch notes, we’ll update the post accordingly. Hopefully, it won’t be like the past patch wherein the patch notes were released a day after.

Stay tuned for our update to this post! If you spot any gameplay-related changes, leave a comment below and let us know.

Update: Bungie has released the official patch notes!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed Mirage Officially Announced, “Forty Thieves Quest” Image Leaks

Ubisoft has officially announced the next addition to the Assassin’s Creed franchise, Assassin’s Creed Mirage. The announcement was made via a Twitter post by the publisher where they shared a key art for the game. Not much has been shared, except that Ubisoft says fans can expect more news on the upcoming Ubisoft Forward event on September 10.

If you think the announcement was haste or unusual to be made via Twitter, it’s probably because of the series of leaks that Mirage has seen. Recently, a leaker revealed the game’s title, setting, and other key elements. Today, a DLC Quest for Assassin’s Creed Mirage along with its image surfaced online, which could have caused Ubisoft to publicly announce the game.

https://twitter.com/ScriptLeaksR6/status/1565203450169802753?s=20&t=J–zYdHChtknPBJg5gEoag

The leaked images were taken off the Ubisoft Store before they were removed, and they also line up with the details we have heard about Ubisoft’s next addition to the franchise. “The Forty Thieves” is a famous folklore in Iraq. According to a report last week, we learned that Assassin’s Creed Mirage will take place in Baghdad, Iraq in the years 860 and 870. 

Assassin’s Creed Mirage leaked images also line up with the report saying that Mirage will take Assassin’s Creed back to its roots, as we can see a proper dressed-up Assassin after a very long time. Like always, take this with a grain of salt until we get confirmation. We might get the official confirmation for the DLC Quest at the Ubisoft Forward next week.

Source: Twitter

Ibrahim Kabir

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