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Battlefield 2042 Future Maps to Be Smaller Compared to Base Game, All-Chat Functionality Not in the Cards

For those playing Battlefield 2042’s Season 2 and enjoying the new map, Stranded, we have some good news for you! DICE has confirmed that Battlefield 2042 future maps will be small in scale similar to Stranded!

In an EA Creator Network interview with select content creators, YouTuber and MP1st friend Lossy was able to ask the devs some questions. One of the topics that was talked about was Season 2’s Stranded map. According to DICE’s Lead Gameplay Designer Florian Le Bihan, from day one, DICE knew Stranded was going to be a smaller map, so DICE was able to make its performance better. Continuing with this, DICE has confirmed that future maps that are set to be released in each new season will be smaller compared to the base game’s maps! So if you’re not a fan of Hourglass or Discarded, this should be good news for you.

In the same interview, the question of all-chat functionality returning to PC was asked, and one DICE dev said that while they’ve had a lot of internal discussions about it, and that they really do hear the feedback, it seems it’s not happening anytime soon. DICE has even given the PR-approved “we can’t commit to anything right now” response, and Community Manager Tom Straatman mentioned, “for now, no changes.” 

For those wondering if questions about the game continuing past four seasons, yes it was asked, but DICE then stopped accepting questions, so it wasn’t answered. Note that the questions were curated by EA’s PR team before it reached the DICE developers, so that means a lot of the hard questions that the creators wanted to ask weren’t fielded.

In other Battlefield 2042 news, DICE has confirmed that there are no plans to bring a server browser to All-Out Warfare. The studio also gave Paik’s scanner ability a nerf earlier today, too.

You can watch Lossy’s video about the interview below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers 2-Year Anniversary Bundle Freebie Now Available Alongside Other LTM for a Limited Time

In case you didn’t know, today is Marvel’s Avengers’ second year anniversary! To mark the occasion, Crystal Dynamics is giving away a Marvel’s Avengers 2-Year Anniversary bundle full of in-game goodies for free! Not only that, but a bunch of LTM (Limited Time Modes) have now been activated!

Marvel’s Avengers 2-Year Anniversary Bundle Freebie and Event Details:

  • From 9/1 to 9/15, several limited-time events are activated! (It’s like a big birthday Tachyon Anomaly!) This includes the Cosmic Threat, Tachyon Anomaly, and Corrupted Vibranium Events.
  • It’s not a birthday without a birthday present! This week’s free Marketplace item is our Anniversary Bundle, available 9/15. Headlining the bundle is a 7-Day Fragment Extractor, 7-Day Hero Catalyst, and a special 2-Year Anniversary Nameplate! The bundle also includes a variety of your favorite Nameplates, like our series inspired by Marvel Studios’ Thor: Love and Thunder, and Ms. Marvel on Disney+.
  • Have you been holding out to get that one Outfit? (You know the one.) Well now’s your chance, because in celebration of our two-year anniversary, we’re throwing our biggest Marketplace sale EVER:         
    • 50% off Hero Card Activations
    • 50% off Hero Card Skips
    • 50% off nearly all MCU Outfits
    • 50% off all Non-MCU Outfits
    • 50% off all Takedowns
    • 50% off all Emotes
    • 50% off all Nameplates

Snag your preferred hero skin in the marketplace while you can, as this sale is only up until September 15.

In other Marvel’s Avengers news, Crystal Dynamics has announced that patch 2.6 is due for release this month! Don’t forget that Bucky Barnes (aka The Winter Soldier) is the next hero making his way into the game.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rocket League Season 8 Starts September 7, Here’s What to Expect

Psyonix has announced that Rocket League Season 8 starts this September 7! Players can expect a new arena, a new Rocket Pass and more! Read on for the details.

Rocket League Season 8 Details:

Start Date: September 7

New Content: 

  • Sovereign Heights Arena
  • New Rocket Pass
  • Honda Civic Type R

For the new Rocket Pass, players can expect the classic Honda Civic Type R to make its way alongside a bunch of new decals, sprays and more. Of note, the Honda Civic Type R is the first real-world vehicle coming in Rocket Pass Premium!

Inspired by the famously hot hatchback, this in-game Honda Civic Type R is the first-ever IRL car to come included in Rocket Pass Premium! The JDM masterpiece hits the streets with a beloved spec: Octane Hitbox.

Paint the pitch with graffiti-themed Items like the Sprattle Boost, reactive Big Cap Topper, and Savage Spray Goal Explosion. Want to express yourself? Channel your inner meltdown with the Dumpster Fire Player Banner, or go for an old-school streetwear style with the Wrapstar Decal and Franko Fone Wheels.

rl_polished-screenshot17.jpg

Sovereign Heights Arena – Sovereign Heights Arena is blanketed in artisanal turf crafted by the neighborhood co-op. You’ll also spy the PsyNet building across the block, home of famous bots like Wolfman, Roundhouse, and Jester.

A new Black Market Tournament Reward has also been teased, with Psyonix listing Starliner Decal and Amplitude Goal Explosion as some of the prizes in it. 

Other stuff incoming are a new Hoops Arena coming later in the season, as well as a the annual Haunted Hallows as well. Psyonix says more announcements are on the way, so stay tuned!

Same as always, once the patch is out, we’ll let our readers know about it ASAP!

Source: Rocket League

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Unreleased Specialist, Weapon, Vehicle Skins and New Takedown Animations Datamined From Season 2 Patch

In what has become the norm whenever a patch for a Battlefield game is released, new info and unreleased assets have been datamined once again! With the Season 2 patch released just a few days ago, loads of Battlefield 2042 unreleased skins for the Specialists, weapons, and even vehicles have been unearthed.

Battlefield 2042 Unreleased Specialist, Weapon, Vehicle Skins From Season 2 Patch:

Once again, it’s ever-reliable Battlefield dataminer temporyal that brings us this trove of unreleased assets.

In addition to the skins, temporyal has also managed to unearth two new Battlefield 2042 takedown animations from two unreleased weapons!

As you can see, these unreleased items are not part of the current Season 2 Battle Pass rewards, so either they’re going to be sold in the in-game store on its own at some point, or DICE has other plans for ’em. Same as with any unannounced datamined info, there is no guarantee that we’ll see these items released in an official capacity. That said, they usually are released at some point, so keep an eye out for it if you’re interested.

In other BF2042 news, DICE earlier rolled out a server-side update to nerf Paik’s scanner ability! Just in case you’re wondering if the Specialist somehow feels different, well, now you know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 1.057 Flies Out for Patch 6.2.0.2 This September 1 (Update)

Bungie has rolled out Destiny 2 update 1.057 on all platforms during today’s maintenance period. This brings patch version 6.2.0.2 to the game (called a hotfix by the studio), and houses fixes once again. Read on for what’s new in the Destiny 2 September 1 patch notes.

Destiny 2 Update 1.057 Patch Notes | Destiny 2 Update 6.2.0.2 Patch Notes | Destiny 2 September 1 Patch Notes:

Update: Bungie has released the official patch notes for today’s title update!

ACTIVITIES  

EXPEDITION:  

  • Fixed an issue where the treasure object could be duplicated. This was contributing to inflation across the intergalactic economy, and we can’t have that.  

DUALITY

  • Fixed an issue where A Single Thread quest did not complete if players completed Duality on Master difficulty.  

KING’S FALL 

  • Fixed an issue where DPS for Golgoroth sometimes didn’t end properly.
  • Fixed an issue where King’s Fall Carries stat tracker mentions Seasonal carries instead of weekly carries.
  • Fixed an issue where total badge count was incorrect.  

GAMEPLAY AND INVESTMENT 

ARMOR 

  • Reduced damage resistance tiers in PvP (used by Omnioculus and Whisper of Chains) 
      • Tier 1: 10% to 2.5% 
      • Tier 2: 15% to 5% 
      • Tier 3: 20% to 7.5% 
      • Tier 4: 25% to 10% 

WEAPONS 

  • Fixed an issue where certain Bows would reload themselves while stowed. 
  • Fixed an issue where having Quicksilver Storm in grenade mode could cause excess recoil on other weapons and other badness. 
  • Fixed an issue where the Season 18 Seasonal Machine Gun and Sidearm had two Masterwork slots. 
  • Fixed an issue where most Heavy Grenade Launchers were doing significantly more damage than intended. 

ABILITIES  

  • Fixed an issue where the Combination Blow melee ability was able to continually stagger boss combatants.  
  • Fixed an issue where Combination Blow’s melee damage scalar was also applying to Tempest Strike.  
  • Fixed an issue where Combination Blow’s melee energy regeneration bonus was also applying while Tempest Strike was equipped.  
      • Developer Note: Typically, we do not normalize melee ability regeneration rates for melee modifications like Tempest Strike or Consecration, as most of our melee abilities have a relatively small delta in base cooldown times between them. However, because the cooldown reduction on Combination Blow is so significant and integral to the base melee’s behavior, we chose to do so here in order to have a better grasp on where Tempest Strike lies in terms of efficacy and uptime, which would have been difficult with a potentially 15-second cooldown time. 
  • Fixed an issue where the damage resistance provided by the Flow State Aspect and Arc Staff Super while dodging was significantly higher than intended in PvP. 
  • Fixed an issue where the Striker and Stormcaller subclasses were not benefiting from resilience-based PvE damage resistance and incoming flinch reduction. 
  • Fixed an issue where Tempest Strike could retain its energy when activated after sliding off of a ledge. 

POWER AND PROGRESSION 

  • Fixed an issue where completing the Master Ketchcrash weekly challenge didn’t award gear. 

STOREFRONT 

  • The Loyal Companion charity emote is available for purchase in the archive. 

 PLATFORMS AND SYSTEMS 

  • Fixed an issue on Stadia where some settings labels were missing under the Vehicles section. 

GENERAL 

  • Fixed an issue that would sometimes show ornaments as owned, even though they were not. 
  • Fixed an issue where some players were unable to claim Prime Rewards from Amanda Holliday.
  • Fixed an issue where a very loud sound plays when a team wipes to Golgoroth’s Drained of Light mechanic.

Bungie has not released the official patch notes just yet, but members of the community have confirmed that Arc resilience has been fixed!

I see Arc resistance and heavy GLs are fixed. Anyone know if the master ketchup pinnie is fixed too?
byu/Some_Italian_Guy inDestinyTheGame

Heavy Grenade Launchers are fixed
byu/starmiemd inDestinyTheGame

THEY FIXED THE PRIME GAMING REWARDS ISSUE
byu/Pinkhorse4 inDestinyTheGame

They fixed the stormcaller and striker resilience damage reduction!
byu/Romaherot inDestinyTheGame

Once Bungie has released the official patch notes, we’ll update the post accordingly. Hopefully, it won’t be like the past patch wherein the patch notes were released a day after.

Stay tuned for our update to this post! If you spot any gameplay-related changes, leave a comment below and let us know.

Update: Bungie has released the official patch notes!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 2.62 Brings Hotfix 6.2.0.2 This September 1 (Update)

Bungie has deployed Destiny 2 update 2.62 on all platforms, and this is for hotfix 6.2.0.2! This brings a host of fixes to the game which are listed in the Destiny 2 hotfix 6.2.0.2 patch notes below.

Destiny 2 Update 2.62 Patch Notes | Destiny 2 Hotfix 6.2.0.2 Patch Notes:

Update: Bungie has released the official patch notes for today’s title update!

ACTIVITIES  

EXPEDITION:  

  • Fixed an issue where the treasure object could be duplicated. This was contributing to inflation across the intergalactic economy, and we can’t have that.  

DUALITY

  • Fixed an issue where A Single Thread quest did not complete if players completed Duality on Master difficulty.  

KING’S FALL 

  • Fixed an issue where DPS for Golgoroth sometimes didn’t end properly.
  • Fixed an issue where King’s Fall Carries stat tracker mentions Seasonal carries instead of weekly carries.
  • Fixed an issue where total badge count was incorrect.  

GAMEPLAY AND INVESTMENT 

ARMOR 

  • Reduced damage resistance tiers in PvP (used by Omnioculus and Whisper of Chains) 
      • Tier 1: 10% to 2.5% 
      • Tier 2: 15% to 5% 
      • Tier 3: 20% to 7.5% 
      • Tier 4: 25% to 10% 

WEAPONS 

  • Fixed an issue where certain Bows would reload themselves while stowed. 
  • Fixed an issue where having Quicksilver Storm in grenade mode could cause excess recoil on other weapons and other badness. 
  • Fixed an issue where the Season 18 Seasonal Machine Gun and Sidearm had two Masterwork slots. 
  • Fixed an issue where most Heavy Grenade Launchers were doing significantly more damage than intended. 

ABILITIES  

  • Fixed an issue where the Combination Blow melee ability was able to continually stagger boss combatants.  
  • Fixed an issue where Combination Blow’s melee damage scalar was also applying to Tempest Strike.  
  • Fixed an issue where Combination Blow’s melee energy regeneration bonus was also applying while Tempest Strike was equipped.  
      • Developer Note: Typically, we do not normalize melee ability regeneration rates for melee modifications like Tempest Strike or Consecration, as most of our melee abilities have a relatively small delta in base cooldown times between them. However, because the cooldown reduction on Combination Blow is so significant and integral to the base melee’s behavior, we chose to do so here in order to have a better grasp on where Tempest Strike lies in terms of efficacy and uptime, which would have been difficult with a potentially 15-second cooldown time. 
  • Fixed an issue where the damage resistance provided by the Flow State Aspect and Arc Staff Super while dodging was significantly higher than intended in PvP. 
  • Fixed an issue where the Striker and Stormcaller subclasses were not benefiting from resilience-based PvE damage resistance and incoming flinch reduction. 
  • Fixed an issue where Tempest Strike could retain its energy when activated after sliding off of a ledge. 

POWER AND PROGRESSION 

  • Fixed an issue where completing the Master Ketchcrash weekly challenge didn’t award gear. 

STOREFRONT 

  • The Loyal Companion charity emote is available for purchase in the archive. 

 PLATFORMS AND SYSTEMS 

  • Fixed an issue on Stadia where some settings labels were missing under the Vehicles section. 

GENERAL 

  • Fixed an issue that would sometimes show ornaments as owned, even though they were not. 
  • Fixed an issue where some players were unable to claim Prime Rewards from Amanda Holliday.
  • Fixed an issue where a very loud sound plays when a team wipes to Golgoroth’s Drained of Light mechanic.

Bungie has not released the official patch notes just yet, but members of the community have confirmed that Arc resilience has been fixed!

I see Arc resistance and heavy GLs are fixed. Anyone know if the master ketchup pinnie is fixed too?
byu/Some_Italian_Guy inDestinyTheGame

Heavy Grenade Launchers are fixed
byu/starmiemd inDestinyTheGame

THEY FIXED THE PRIME GAMING REWARDS ISSUE
byu/Pinkhorse4 inDestinyTheGame

They fixed the stormcaller and striker resilience damage reduction!
byu/Romaherot inDestinyTheGame

Once Bungie has released the official patch notes, we’ll update the post accordingly. Hopefully, it won’t be like the past patch wherein the patch notes were released a day after.

Stay tuned for our update to this post! If you spot any gameplay-related changes, leave a comment below and let us know.

Update: Bungie has released the official patch notes!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed Mirage Officially Announced, “Forty Thieves Quest” Image Leaks

Ubisoft has officially announced the next addition to the Assassin’s Creed franchise, Assassin’s Creed Mirage. The announcement was made via a Twitter post by the publisher where they shared a key art for the game. Not much has been shared, except that Ubisoft says fans can expect more news on the upcoming Ubisoft Forward event on September 10.

If you think the announcement was haste or unusual to be made via Twitter, it’s probably because of the series of leaks that Mirage has seen. Recently, a leaker revealed the game’s title, setting, and other key elements. Today, a DLC Quest for Assassin’s Creed Mirage along with its image surfaced online, which could have caused Ubisoft to publicly announce the game.

https://twitter.com/ScriptLeaksR6/status/1565203450169802753?s=20&t=J–zYdHChtknPBJg5gEoag

The leaked images were taken off the Ubisoft Store before they were removed, and they also line up with the details we have heard about Ubisoft’s next addition to the franchise. “The Forty Thieves” is a famous folklore in Iraq. According to a report last week, we learned that Assassin’s Creed Mirage will take place in Baghdad, Iraq in the years 860 and 870. 

Assassin’s Creed Mirage leaked images also line up with the report saying that Mirage will take Assassin’s Creed back to its roots, as we can see a proper dressed-up Assassin after a very long time. Like always, take this with a grain of salt until we get confirmation. We might get the official confirmation for the DLC Quest at the Ubisoft Forward next week.

Source: Twitter

Ibrahim Kabir

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Minecraft Update 2.48 Rolled Out for Patch 1.19.22 This September 1

Mojang and 4J Studios have released Minecraft update 2.48, which is for patch version 1.19.22! This brings a short list of fixes to the game, which relates to crashing issues and more. Read on for the full Minecraft September 1 patch notes.

Minecraft Update 2.48 Patch Notes | Minecraft Update 1.19.22 Patch Notes | Minecraft September 1 Patch Notes:

Yep, that’s about it. There was a patch released last week, which housed more fixes. You can read about there here.
 
Source: Minecraft
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty, Overwatch & Diablo Coming to Xbox Game Pass, Phil Spencer Confirms

Microsoft Gaming CEO, Phil Spencer, has confirmed that Xbox will bring various Activision-Blizzard titles day and date to Xbox Game Pass once the acquisition completes including Call of Duty, Overwatch, and Diablo.

Here’s what Phil Spencer had to say:

“Subscription services like Game Pass make gaming more affordable and help players from all over the world find their next favorite game. Game Pass empowers developers to bring more games to more players, not fewer.  We intend to make Activision Blizzard’s much-loved library of games – including Overwatch, Diablo and Call of Duty – available in Game Pass and to grow those gaming communities. By delivering even more value to players, we hope to continue growing Game Pass, extending its appeal to mobile phones and any connected device.”

Besides confirming that these titles will be joining the vast library of Xbox Game Pass, Spencer also announced that Call of Duty would continue to launch on other consoles including PlayStation on the same day. He says:

“We’ve heard that this deal might take franchises like Call of Duty away from the places where people currently play them.  That’s why, as we’ve said before, we are committed to making the same version of Call of Duty available on PlayStation on the same day the game launches elsewhere.”

Microsoft’s acquisition of Activision Blizzard is expected to close in Microsoft’s Fiscal Year 2023. It is still pending regulatory approval from regions including the UK, US, and Europe. Some smaller countries including Saudi Arabia have approved the acquisition already.

Source: Microsoft Blog

Ibrahim Kabir

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Destiny 2 Down for Maintenance and Hotfix 6.2.0.2 Roll Out This September 1

Destiny 2 down reports surfacing today, this is planned backend maintenance by Bungie, which has kicked off way earlier today (though actual server outage affecting players didn’t happen until now). Bungie has once again taken the Destiny 2 servers offline, and this is to bring a new patch into the game. 

Destiny 2 Down for Maintenance Server Status and Updates for September 1:

Earlier today, Bungie announced that Destiny 2 would be undergoing “all-day backend maintenance” though it won’t affect players outside of being returned to the title screen one time.

However, there will be a server outage planned at 9 am PDT/12 pm EDT/12 am HKT. During this time, players will see the release of hotfix 6.2.02.

Thursday, September 1, 2022
9:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum
9:45 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 11 AM PDT.
10:00 AM PDT -7 UTC
    • Hotfix 6.2.0.2 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
11:00 AM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 6.2.0.2 should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

Same as always, if the server outrage is extended outside of the schedule posted above, we’ll make sure to let our readers know. We’ll also update the article with a proper link out to the hotfix once it’s out.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo Infinite New Roadmap Revealed, Season 3 Coming March 2023; Local Co-Op Canned

Halo Infinite fans, we’re here to be the bearer of both good and bad news. Today, 343 Industries has revealed the Halo Infinite new roadmap that encompasses what’s coming to players for the rest of 2022, and also confirmation that we’re getting Season 3.

Halo Infinite New Roadmap for Winter Update & Season 3:

While players are indeed getting a new season in March 2023, the wait for new content won’t be that long, as Forge mode (beta) along with two new maps is coming between November 2022 to March 2023. 

I admit, that’s kind of vague when it comes to release timings, but at the very least, players do have something to look forward to. But one thing players can stop holding out hope for, is the addition of split-screen/local co-op! In the development update video released by 343 Industries today, the studio confirmed that it is being scrapped!

Per 343’s statement in the video:

We have had to make the difficult decision not to ship campaign split-screen co-op, and take the resources that we would use on that and go after this list and all these other things.

Well, that sucks. But given we have to wait more than half a year just for a new season, this is to be expected, I guess. Once we know more regarding the release timings of the new content/title update, we’ll let our readers know.

Source: Halo Waypoint

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tribes of Midgard Update 3.01 Issued for Fixes This September 1

Norsfell has issued the Tribes of Midgard update 3.01 (PS5 version 3.001) that includes fixes to some of the game’s issues brought on by the big Season 3: Inferno Saga patch. Read on for what’s new in the Tribes of Midagard September 1 patch notes.

Tribes of Midgard Update 3.01 Patch Notes | Tribes of Midgard Update 3.001 Patch Notes | Tribes of Midgard September 1 Patch Notes:

The devs have not acknowledged today’s update yet, but a dev blog went up yesterday that mentions some of the issues that Norsfell will be deploying a hotfix for.

There will be an upcoming hotfix to address some known issues, particularly surrounding game stability, including:

  • Higher powered enemies will now also drop the basic Materials of their lower-powered counterparts, in addition to Refined Materials. 
    • For example, weaker Unsunken Warriors drop Yarn, while the strongest Unsunken Warriors drop Spun Yarn. Now, the strongest Unsunken Warriors will also drop Yarn in addition to Spun Yarn.
  • Multiple fixes relating to various crash issues [All platforms]
  • Fixed an issue in which Survival Sessions were not listed as Joinable from the Friend’s List [Xbox]
  • Fixed an issue in which players were unable to send Invites from Private Survival Worlds [Xbox]
  • And more, to be shared very soon!

We’re assuming that this is the hotfix the devs are referring to. Once we know more, we’ll update the post.

If you haven’t tried Tribes of Midgard, we posted our review of the new season right here.

Source: Tribes of Midgard

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update Reset for September 1, Here Are the Discounts, GTA Plus & More

Rockstar Games has rolled out the GTA Online weekly update reset of activities alongside the discounts, GTA Plus bonuses and more for September 1! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update Reset for September 1 – Discounts, GTA Plus & More:

Highlights include:

  • New Vehicle: The Declasse Vigero ZX muscle car, available at Premium Deluxe Motorsport and Southern San Andreas Super Autos, and eligible for Gen-9 exclusive HSW performance upgrades
  • Triple GTA$ and RP on San Andreas Super Sport Series
  • Double GTA$ and RP on HSW Race Series and Hunting Pack
  • 1.5X Bunker Research Speeds, plus Double GTA$, RP, and Research Units for Source Research Data missions
  • A GTA$250K bonus for completing a Bunker Sell Mission and another GTA$250K for completing 3 total Bunker Sell Missions
  • Returning Modes: Sumo, Turf Wars, Land Grab, and Hunting Pack
  • A free pair of Green Oversize Shades for logging in
  • This week in Simeon’s Premium Deluxe Motorsport Showroom: The new Declasse Vigero ZX, the Canis Mesa in Classic Green (previously unavailable for purchase), a Pearlescent Bright Green Imponte Beater Dukes wrapped in the White Stripes livery, a Matte Green Bravado Banshee in the Black Racing Stripes livery, and a Classic Bright Green Dundreary Landstalker XL equipped with the Flame livery
  • On display at the Luxury Autos Showroom: A Sprunk-green Annis S80RR and the Överflöd Imorgon
  • Lucky Wheel Top Prize: The Ocelot Locust
  • Test Rides: The Pfister Astron, Mammoth Patriot Mil-Spec, and Gallivanter Baller ST
  • Prize Ride: Placing Top 2 in the Pursuit Series for 2 days in a row this week will earn players the Declasse Mamba
  • On PlayStation 5 and Xbox Series X|S
    • New Races added to the HSW Race Series
    • Hao’s Premium Test Ride: The Grotti Turismo Classic
    • This week’s Hao’s Special Works Time Trial takes place between North Chumash and the Palomino Highlands
  • 40% off Bunkers, their Upgrades and Supplies
  • 30% off all Conversion, Engine Tuning, Transmission, Turbo, and Brake costs at Hao’s Special Works
  • Vehicle Discounts: 50% off the Imponte Beater Dukes, Pfister Comet Safari, and Shitzu Hakuchou Drag, 40% off the Annis S80RR, Bravado Banshee, Pfister Astron Custom, Vapid Desert Raid, LF-22 Starling, and BF Dune FAV, plus 30% off the Gallivanter Baller ST
  • Sprunk vs. eCola Discounts: Free Sprunk and eCola liveries
  • New Monthly GTA+ Benefits: The new Declasse Vigero ZX complete with a Hao’s Special Works Performance Upgrade, two exclusive liveries for the new muscle car, a free Vespucci Beach MC Clubhouse, free clothing and accessories, and more
  • Prime Gaming Bonuses: GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming will get GTA$125K just for playing anytime this week
  • While the Sprunk vs. eCola showdown enters its second week: Players can continue to vote for their favorite brand by joining the official Sprunk or eCola Crew on Social Club, drinking cans of each soda, and claiming the free Sprunk or eCola Bodysuit Outfits from any clothing store
    • The winning brand will reward all GTA Online players with their Hat, Parachute Bag, Varsity Jacket, and a GTA$300K bonus for logging in during the competition ending September 14

On The Diamond Casino Podium: The Ocelot Locust

The Diamond Casino & Resort’s Lucky Wheel grand prize this week is a Sprunk-green Ocelot Locust. Stop by The Diamond’s lobby once a day to give it a spin. You can also win another type of green — in the form of GTA$ — as well as RP, clothing, mystery prizes, and more.GTA+
This month’s benefits for GTA+ Members include:

  • The new Declasse Vigero ZX complete with a Hao’s Special Works Performance Upgrade
  • Two liveries for the Declasse Vigero ZX exclusive to GTA+ Members
  • The Vespucci Beach MC Clubhouse
  • 50% bonus GTA$ and RP on Biker Sell Missions, Clubhouse Contracts, and Extra Income Jobs
  • Free clothing and accessories, and more

Visit the GTA+ website to check out all the GTA+ Membership Benefits available through September 28. To learn more about how to make the most of your GTA+ Membership, check out the GTA+ Guide.

DISCOUNTS:

As part of the Sprunk vs. eCola event, all Sprunk and eCola liveries continue to be free. Beyond soft drink-adjacent items, there are plenty of other discounts this week, including 40% off Bunkers, and their Upgrades and Supplies. Hao’s feeling generous as well, offering a blanket 30% off all Conversion, Engine Tuning, Transmission, Turbo, and Brake costs.

  • 50% off – Imponte Beater Dukes
  • 50% off – Pfister Comet Safari
  • 50% off – Shitzu Hakuchou Drag
  • 40% off – Annis S80RR
  • 40% off – Bravado Banshee
  • 40% off – Pfister Astron Custom
  • 40% off – Vapid Desert Raid
  • 40% off – LF-22 Starling
  • 40% off – BF Dune FAV
  • 30% off – Gallivanter Baller ST

Tune in next seek for the new GTA Online weekly update.

Damien Seeto

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Conan Exiles Update 1.79 Released for Patch 3.0 This Sept. 1

Developer Funcom has released Conan Exiles update 1.79, which is for the game’s big 3.0 update! This brings a slew of new content, revamped mechanics and more. Read on for the Conan Exiles September 1 patch notes.

Conan Exiles Update 1.79 Patch Notes | Conan Exiles Update 3.0 Patch Notes | Conan Exiles September 1 Patch Notes:

  • Sorcery!
  • New Battle Pass and Black Lotus Bazaar!
  • Events system!
  • Building system revamp!
  • Creative mode!
  • Attributes and perks revamp!
  • Illusion system!
  • Extensive balance changes!
  • Months worth of bugfixing and QoL additions!
  • Many improvements to animations!
  • Better menu navigation with a controller!
  • GRASS NOT POKING THROUGH FOUNDATIONS!!
  • …and many, MANY more fixes and additions!
  • Crom Coin purchases done within the game will not be automatically reflected. To workaround this issue, please restart the game. Upon restart, all purchased Crom Coins will show correctly on your balance.
  • When your Crom Coins balance is adjusted due to an ingame purchase, you will receive a UI popup informing that an automatic chargeback has happened on your account. This only means your ingame balance has been adjusted. We are working on making this wording more accurate in a future patch.
  • Addressed a number of crashing instances in both client and server side. This should result in increased game stability.
  • Worked on new optimizations that should reduce the amount of spam in the game logs.
  • Fixed an issue that could cause time out errors when trying to connect to a dedicated server on consoles.
  • Improved the backend for Character Transfers.
  • Addressed an authentication error that could prevent joining play sessions.
  • Optimized some outdated code implementations.
  • Optimized installation size.
  • Addressed a number of exploits related to the building system.
  • Fixed an issue with the stamina system.
  • Improved anti-undermesh protection with new locations.
  • Introducing Sorcery!
    • Unlock bigger Sorcerous powers and perks by sacrificing your body to permanent corruption.
    • 5 different schools of Sorcery at launch.
    • 3 Types of Sorcery at launch: Ritual Magic, Alchemy and Spell Casting.
    • New Sorcery Workstations: Thaumaturgy Bench, Chalk Circle, Sacrificial Stone, Shallow Grave and Transportory Stone.
  • New Battle Pass progression system!
    • Battle Passes will be centered around seasons, or Ages, each introducing big content updates, starting with 3.0: The Age of Sorcery!
    • Unlock new items and cosmetics for free, or help us support the game by purchasing the Battle Pass that will unlock even more cool stuff.
    • Daily challenges will let you progress towards the active Battle Pass.
    • Implemented a predetermined list of Challenges for first-time players to guide their initial learning experience better and prevent end-game worthy Challenges right away.
  • New in-game store: The Black Lotus Bazaar!
    • Here you’ll be able to purchase previous DLC packs, as well as new items individually or bundled together at a discount.
    • New in-game currency to allow purchases in the store: Crom Coins.
  • New Events system!
    • We’re expanding the Events System spearheaded with Grave Matters by adding new events that will bring new life and dynamism to both the Exiled Lands and Isle of Siptah!
    • Optional feature, can be disabled or enabled via Server Settings.
    • These events will not show on the ingame map by default, instead they’re to be discovered organically.
  • Perks and Attributes revamp!
    • We have entirely reworked the Attributes and Perks system of the game with a new set of Attributes providing new bonuses and Perks.
    • Invest up to 20 points per Attribute, unlocking perks every 5 levels. At level 10 and 20, you will have a choice between two perks!
    • You can now also choose to corrupt your Attributes to gain new powers…at a cost!
  • Building system revamp!
    • New Construction Hammer item added to the game. Equip it to access the new Building UI! From this UI you can see all your building sets and pieces, as well as decorations!
    • If you log into the game with building pieces that are covered by this new system in your inventory, they will be converted to its raw materials and placed in a box within your inventory so you can use those materials in your new session.
    • Placing down pieces from the Building UI will now automatically craft the building pieces for you cutting down on the clutter and inventory micromanagement!
    • Added new admin panel cheat: Ignore Building Stability. It does what it says on the tin.
    • Added new server setting: Stability Loss Multiplier. This new setting lets you control loss of stability in your constructions, either to make your buildings barely require any supports or have them crumble harder if they’re not properly supported.
    • New server setting: Allow Building Anywhere. Enabling this option will let you bypass previous building limitations in the map, such as NPC camps and other places where building was limited in the past. Kudos to Multigun and Hades (LBPR mod) for the inspiration.
    • These new settings are accessible from the UI.
  • New Creative mode!
    • Accessed from the Admin panel or Escape Menu, it will activate cheats on your character, unlock all recipes and remove unnecessary UI elements temporarily so you can focus on building.
    • Once you disable Creative Mode, your character will return to normal and the normal gameplay UI will be restored!
  • New Weapon and Armor Illusion System!
    • You can now apply different looks to your Weapons and Armor (as long as both items are from the same category), in what you normally have requested as “a transmog system”!
  • A myriad of free new items, equipment, placeables, mounts and other surprises have been added to the game to support the new mechanics and systems. Go find them all!
  • Health Bar revamp!
    • Health Bars have received a major overhaul, including:
    • Smart display: you will only see bars that are of immediate use to you avoiding massive screen clutter in crowded locations.
      • For instance, you will see the bars of your following companions, bars of enemies you recently hit or that have been recently injured, or those who you’re looking at directly.
      • You will always see the bar of an entity you are using target-lock on.
    • Scaling based on distance.
    • Occlusion based on line of sight. For those of you feeling especially sneaky.
    • Consistent colors based on allies and foes.
  • New Sorcerer thralls available on both The Exiled Lands and Siptah camps.
    • Their general location has also received some spooky Sorcery decor so you can spot their naughty presence.
  • Fixed an issue where placing walls under Ramp corners would have walls placeable at 90 degrees for one of the sides.
  • Gate Frames can now be placed on wedge ceilings.
  • Abandoned Table can now be tilted when placed, which doesn’t mean we’re adding ranked matchmaking.
  • Fixed an issue where it wasn’t possible to exchange Stonebrick and Reinforced Stone ramp corners with other ramp corners.
  • Slopped walls can now attach to building corners by connecting through their top point.
  • Fixed a stability issue that would occur when using triangle-shaped building pieces.
  • You can now correctly build and have pieces snap to each other when in ghost mode.
  • Fixed an issue that could cause pillars to not provide stability when placed in a specific way in dedicated servers.
  • Trebuchet bases can now be placed on siege foundations that are closer to the ground.
  • Adjusted the large campfire collision so that it is now easier to place walls underneath where one has been placed.
  • Fixed an issue where Hatches could be placed in the same spot as other hatches.
  • Fixed an issue where replacing a building piece would not give back the resources under certain circumstances.
  • Placing wedge foundations no longer ignores placeable collisions.
  • Fixed an issue where the building placement brush changed color when rotating to different positions even though the stability when placed is the same.
  • Fixed an issue where a Standing Torch would obstruct the placement of a vertical building piece even after having removed the Torch.
  • Hatch-frames should now be possible to place even if sloped walls have been placed.
  • Reduced the stability cost of triangle wedge ceiling pieces.
  • Rotating pieces when replacing is now fully functional again, as long as the pieces used match in characteristics and capabilities.
  • Changed the method that fence foundations re-check for collision.
    • It used to be that if they found another fence foundation to attach to, it would then ignore collisions with anything else
    • This is now changed and fence foundations will do a recheck for foundations afterwards.
  • It is now possible to place square ceilings on sloped inverted wedge roofs.
  • Pillars now lose 20 stability if it is placed on another building piece and attached without a socket.
  • Fixed an issue that prevented similar building pieces to be upgraded under specific circumstances.
  • Vaults can now be moved, removed and dismantled properly.
  • It should now be possible to side-grade ceilings to/from hatch frames.
  • Added particle effects when removing building pieces.
  • Added a “Move” option to the interact wheel for placeables.
  • Any placeables that can’t be picked up will now also not allow for you to move them.
  • Fence foundations now snap to normal foundations correctly.
  • Crafting Delved armors is now much faster and more in line with existing armor sets of the same quality level.
  • Asura armor can now be delved to obtain the Survivalist armor.
  • Putting shields into the Delving bench will no longer make the bench eat them.
  • Iron and Steel poniards no longer require leather when crafted.
  • T4 Armorers now know the Darfari Speaker Mask recipe.
  • Some feasts recipes were missing when attempting to cook them. This has now been fixed.
  • T4 Tanners now have both “Weave” and “Extract Silk” recipes.
  • Fixed an issue where certain Claws and Punching Daggers required a Legendary Repair Kit to repair.
  • Grey Ones armor now correctly require Light paddings instead of Heavy paddings.
  • Delving Hardened Steel Short Sword should now result in recipes for short swords, not 1h axes.
  • Bone Claws and Hardened Steel Punching Daggers can now be dismantled.
  • Hitting trees with pickaxes now always yield bark with each hit. Woof woof.
  • Reduced crafting costs for: Steel Sickle, Steel Trident, Ancient Warhammer, Hardened Steel Javelin, Obsidian Throwing Axe, Serpent-man Throwing Axe. The previous crafting costs were inconsistent.
  • Garrison and Campaign benches should now have some missing recipes.
  • Drying Desert Berries and Highland berries in the dryer now has a 20% chance of giving out berry seeds as well (on both listen and dedicated servers).
  • Recipe items can no longer be placed in the shortcut bar.
  • Armor values from armor crafted by thralls now rounds up to remove decimal point armor values being displayed.
  • Dismantling XP for Fish trophies lowered to 1 since all materials are refunded.
  • We’ve worked on several improvements to the target lock system that should result in more reliable combat situations. Try it out!
  • Katana of the Grey ones should now properly put bleed on enemies.
  • Weapons should now automatically re-equip after the player finishes healing, as initially intended.
  • Off-hand attacks while sprinting with claws will now perform a sprint attack.
  • Kick attacks will no longer apply the status effects of the equipped weapon since you aren’t using the weapon in the attack.
  • Off-hand attacks should now scale their damage based on your main hand weapon.
  • The Warmaker’s Adjutant is no longer susceptible to bleed or poison effects.
  • Zath avatars should no longer take damage from Necrotizing venom.
  • Champion’s Boots should now remove cripple correctly.
  • We kindly asked Thralls sitting inside an inventory to not prevent their masters to use throwable weapons. That was a bit rude.
  • Addressed a rare issue that could cause the player character to be stuck in hold pose while performing a Rhino’s special attack under very specific circumstances.
  • Fixed an issue that allowed combo attacks to be used while swimming. Weapons that cannot be used while swimming will now be sheathed when beginning to swim.
  • The Locust Queen attacks should now be more difficult to dodge.
  • Equipping throwing axes should no longer zoom in the camera.
  • Added Stun Break system to all Wildlife.
  • Increased the hit window for sprinting kicks to make them feel more reliable.
  • Blocking with a shield now cancels other actions queued, making parrying with shields more responsive.
  • Added demonic weapons to list of items which do not lose durability from attacking.
  • Fixed instances where Weapon durability would not be drained correctly when attacking enemies.
  • Lances should now correctly return to un-readied position after dealing damage.
  • It is no longer possible to swap to Vanity Camera while attacking.
  • You can no longer use Target Lock while in Vanity Camera mode as your ego doesn’t need more boosting.
  • Fixed an issue with 2h Spear heavy attacks that allowed movement between the later stages of the attack chain.
    • This results in an overall slightly faster combo chain that feels more smooth.
  • Addressed a number of issues related to using Throwable weapons and the Radial Wheel. This also includes Javelins not disappearing when using the last one in the stack.
  • NPCs now regain their KO meter when leashing back to their location.
  • In an inhumane turn of events, Frost Giant Bodyguards now use Frost Giant perks instead of human perks.
  • Mounted horses will now try to lower their head more noticeably when the rider is using a bow, since getting an arrow to the head is not ideal even in the equine world.
  • Fixed an heart-breaking issue where certain Nordheimers would get attacked by/attack their wolf companions.
  • Yakiths and Accursed NPCs in a certain Siptah camp should no longer be hostile to each other.
  • Reduced the amount of instances where Shoebills would derp when attacking a player.
  • Thralls are now faster on the uptake that the Krllyandian should be attacked.
  • We’ve cut down on Thrall’s gluttony and they will now only take food from the Thrall pot if they are below maximum health.
  • Mammoths and Mastodons are now aggressive creatures just like Crom intended.
  • Grey Ones NPCs surrounding the Pools can no longer be used to kill Pool summons for players.
  • Rhino King is now aggressive.
  • Reworked the Hate system for NPCs to allow for the new taunting and other tricks added to the game.
  • Ah Set, here we go again. Sword of Crom will no longer deal damage when equipped by thralls.
  • Human Followers will now refuse to follow you if you’re leading a pack of zombies, and vice versa.
  • Boreanaz the Shrouded and Stathem the Embalmer should no longer spawn naked. Which is a shame, because who doesn’t want to see Boreanaz showing some skin?
  • Addressed an issue that made NPCs vanish into the void sometime after being hit with a truncheon.
  • Fixed an issue where Beastmaster Teimos was getting stat bonuses from the wrong faction (Forgotten Tribe) instead of his faction (Black Hand). This has resulted in a reduction in health and damage that should bring Teimos more in line with other thralls.
  • Area NPCs should now despawn consistently, and stay that way, when loading or starting an event.
  • Merkel left the blade and took the edge, being now an Edgesmith.
  • Addressed an issue where humanoid followers would stop following you when mounting a Wartorn Rhino.
  • Thralls freed from cages should now be aware of their weapons, and use proper tactics with them. #uncaged
  • You can now order followers to move on foundations close to you, as they no longer fear the same matter to occupy the same space like a bad Timecop would do.
  • Aesir Skalds and Veterans are no longer marked with a yellow border but come with the intended mini-boss.
  • Cut down on the amount of crafting thralls that could be obtained from the Dagon Slave-Taker purge.
  • Perks and Attributes have been revamped.
  • Attribute bonuses from Weapons, Armor, Potions, Elixirs, Food, Warpaints and other similar gear have been removed from the game and replaced with stat bonuses and effects.
    • This is a massive and overarching change and it will not be documented in detail. Please make sure to check each item’s updated descriptions and stats!
  • Followers (Pets and Thralls) have received a balancing pass:
    • They will now only have 4 stats: Strength, Agility, Grit and Vitality.
    • Their Perks have also changed due to the general revamp.
    • Their HP has been reduced based on their Tier more on that here
    • Their damage output has been reduced by roughly 50%.
    • These changes have been made to compensate for the new Authority bonuses and Perks.
  • Siege adjustments:
    • Doubled the damage over time from demon-fire orbs and explosive arrows (was 500).
    • Increased the siege damage dealt when combining Gaseous Orbs with Demon-fire Orbs to 2500 (was 1250).
    • Increased the weight of Demon-fire Orbs to 4 each (was 1.75).
    • It now requires a Tier 4 priest to summon a god’s avatar (was Tier 3).
    • These changes should allow Demon-fire Orbs to be a viable ranged alternative to Explosive Jars while still allowing Jars to be the biggest risk and cost for the biggest damage payout reward.
  • Door adjustments:
    • Increased the health of Tier 3 doors to 50,000 (was 25,000).
    • Increased the health of Tier 3 gate doors to 65,000 (was 32,500).
    • Reduced the health of drawbridges to 75,000 (was 200,000).
    • These changes should allow doors to be a bit better of a defensive option while still acting as a point of entry for attackers. We also reined in drawbridges since their health values were a bit excessive for a door-type building.
  • Adjustments to Daggers:
    • Daggers no longer apply twice as many debuff stacks when they weapon proc effects. In the past, daggers were able to apply debuffs at double the rate of other weapons, but as the game has grown, the number of proc effects weapons can apply and the power of them have made this adjustment no longer necessary.
    • Moved the 1.2x damage bonus to dagger light attack 1 and 2 to attacks 3 and 4 to better reward further attacks in the combo chain. The bonus is scaled proportional to the current bonus and the number of hits.
    • Increased the stamina cost of dagger light attacks 2, 3, and 4 to be the same as dagger light attack 1 (1.5x) to compensate for the large amount of distance these attacks can cover.
    • These changes should keep daggers performing as well as before overall, but with some small adjustments that mostly impact short engagements.
  • Poison adjustments:
    • Reduced the damage dealt by poison effects applied by weapon procs such as those from Feroxic weapons and Venom-Infused weapons to ~32 damage at max stacks (was ~63).
    • Increased the amount of Set Antidotes produced when crafting to 5 (was 1).
    • Increased the number of stacks poison items applied to items can apply to 20 (was 10).
    • Reduced the base damage of Feroxic weapons and Zathite Spear by ~10%.
    • These changes should bring easily accessible poison effects more in line with bleeding effects and provide a more cost effective method of counter play.
  • Food adjustments:
    • Removed the healing effect from Herbal Tea (was 5 hp over 2.5s).
    • Salted Pork will provide a bonus to Strength Weapon Damage.
    • Salted Exquisite Meat will provide a bonus to Agility Weapon Damage.
    • Savory Jerky will provide a bonus to Health.
    • Trail Jerky will provide a bonus to Armor.
    • Capped heal per second from food to 12 (previous max was ~17).
    • These changes should allow more foods to be viable for healing while still keeping feasts at the top of the FOOD CHAIN. Get it? No? …okay
  • Adjustments to Mounted Combat:
    • Holding a lance out now drains stamina similar to how stamina drains when holding a heavy shot with a bow.
    • Increased the stamina cost of all mounted attacks by 2x.
    • Lances will now return to their un-readied position after dealing damage.
    • Reduced maximum damage multiplier from lances to 10x (was 12.5x).
    • Increased the Endurance damage dealt by players on foot to mounts by 7x. This is controllable via a server setting: PvPMountEnduranceDamageMultiplier and as the name implies this will only affect player versus player encounters.
    • These changes should fix some issues of one-shotting with lance double hits in addition to improving the chances a player has on foot versus a mounted attacker.
    • Tweaked the endurance damage multipliers to mounted PvP enemies to allow for multipliers based on weapon type.
      • Server setting is now a 1x multiplier, and individual weapons have their own with 2h Spears dealing the most and Daggers dealing the least.
  • Changes to Armors:
    • Reduced the weight of medium armor to allow it to be more of a middle step between heavy and light armor.
    • Changed the way armor values translate into mitigation. Each point of armor will now contribute less to your overall damage mitigation.
    • Increased the armor values of medium and heavy armor by ~25% to compensate for the above change.
    • The overall result is that base armor values will be lower to allow for more room for armor buffs to make an impact. In addition to this, this will allow for more separation between the 3 armor types in terms of weight, mitigation, and stamina regeneration/costs which will allow for a more meaningful choice between armor types.
  • Changes to Stamina regeneration:
    • Adjusted base stamina regeneration rates for all armor types. In particular, medium and heavy armor will now be able to regenerate stamina more quickly at low encumbrance weights and light armor will regenerate stamina more slowly at higher encumbrance weights.
    • Reduced the amount of maximum stamina gained per point of Grit to 3 and per point of Agility to 1. Armor bonuses for Stamina have been reduced accordingly.
  • Increased the armor gained from thin, basic, and thick armor plating to +4/+8/+12 (was +1/+2/+3).
  • Base sprinting speed brought down from 850 to 773. With the new Agility level 15 perks, it can be brought up to old values if specializing in this skill tree.
  • Capped the maximum amount of bonus damage from a single piece of armor to 10%.
  • Slightly increased the Hyper Armor window on 2h Spear heavy finisher.
  • Improved dodge window timings for 2H Axe, Katana, Claws, and Short Sword attacks to make them more forgiving.
  • Movement speed while strafing is now the same as the movement speed while moving forward. This should allow for easier maneuverability in combat while using target lock and for players who do not use controller style movement type.
  • Explosive Jar adjustments:
    • Physics have been removed from lit jars.
    • Damage radius for damage over time has been increased (roughly lines up with burning oil VFX).
    • All new and improved VFX.
  • Halved the size of the hitbox for two handed hammers because the hitbox extended far beyond the reach of the actual mesh.
  • Redesigned the effect of the Sigil of the Fiend. It now reduces stamina cost for all attacks by 15%.
  • Fixed health of Black Rhino to be in line with other non-alpha Rhinos.
  • Doubled the weight of the Aspect of the Demon helmet to maintain its unique advantages while asking a bit more investment to fully benefit from them.
  • Increased base damage dealt by 1h sword opening heavy attack by x1.25.
  • Increased the speed of which Dragonbone arrows are crafted from 5 seconds to 1 second.
  • Increased the amount of Harpy’s kiss arrows crafted in a single go, and increased the Eldarium cost to match.
  • Reduced the weight of Stone and Wood by a half to allow for more to be carried when building structures with the new building system.
  • Food poisoning debuff damage reduced, from 10 points of damage to 8 per tick.
  • Yamatai Rocknoses should now have the same stats as normal rocknose equivalents.
  • Increased the HP of all Tier 2 building pieces by 50% to bring them closer to their Tier 3 counterparts and provide a more reasonable mid-tier defensive option.
  • Reduced the base duration of cripple effects across the board.
  • Reworked the way thralls provide bonuses to character statistics that are present on crafted gear. Every piece of armor crafted at a station with a thrall present will now provide an additional bonus to any character statistic that is already present on that item. For example, if an armor granted bonus health, a thrall would increase that amount based on the tier of the thrall present a time of craft. The bonuses are as follows:
    • Strength / Agility Weapon Damage: 0.5% per thrall tier, maximum of 2% per piece of armor.
    • Stamina: 0.5 per thrall tier, rounded up, maximum of 2 per piece of armor.
    • Health: 2 per thrall tier, maximum of 8 per piece of armor.
    • Carry Capacity: 1.5 per thrall tier, maximum of 6 per piece of armor.
    • Follower Damage: 0.5% per thrall tier, maximum of 2% per piece of armor.
    • Concussive Damage: 0.5% per thrall tier, maximum of 2% per piece of armor.
    • These bonuses are added on top of the existing bonus present on a piece of armor. For example, if a piece of armor granted 3% Strength Weapon Damage it would become 5% Strength Weapon Damage if crafted by a Tier 4 thrall. Likewise, if it granted 6% Strength Weapon Damage, it would become 8%.
      • These updated values will appear on the tooltip of the item when selected in inventory.
  • Archer Thralls and Fighter Thralls now receive base damage bonuses to melee and ranged attacks equally based on their tier.
    • For example, prior to this, Archer thralls only received a bonus to ranged damage. After this change, they will also receive an increase to their melee damage.
    • Fighter thralls likewise will receive a bonus to their ranged damage.
    • The purpose of this change is to allow Archer thralls which have higher Agility scores to deal reasonable damage with Agility based melee weapons and likewise for Fighters with ranged weapons.
  • Szeth’s Truncheon and Headache weapon will no longer modify damaged enemy stamina pools.
  • The default value for the max visibility distance of health bars in server settings is now 15000.
  • New server setting: Allow Building Anywhere. Enabling this option will let you bypass previous building limitations in the map, such as NPC camps and other places where building was limited in the past. Kudos to Multigun and Hades (LBPR mod) for the inspiration.
  • Redesigned pause menu with collapsible categories for better browsing.
  • Changed the priority squeezing fishes for the liquid press. Now the most-gain fish will be squeezed first and the least-gain fish sqwozen lastliest.
  • Completely emptying an inventory no longer prevents you from closing it with the interaction key.
  • When using a controller, it is now possible to loop in menus (i.e. go from the bottom option to the top with one input).
  • Respawning inside the Volcano, Dregs and the Black Keep is now possible.
  • Added new possible keybindings when holding a key instead of just pressing it. This should increase the number of available bindable actions, especially on controllers.
  • More actions can be bound to different Keybinds.
  • All keybinds are now allowed to be reused for different actions.
  • You can now use the sprint key while flying for faster flying speeds. Gotta fly fast.
  • Animal pens and Stables can now be returned to inventory providing they have no items inside them.
  • There’s now a UI widget showing you which ingredients you need to fully repair an item.
  • You will now reequip your held items after climbing.
  • You can now close the Follower Stats window by pressing the Interact button.
  • Learning Knowledge that costs 0 points should now trigger a visual cue.
  • Sweet Crom take the wheel. The time has come: grass should no longer show through foundations when built on top. Okay i feel like I need to lay down now.
  • The loot bag window can now be closed by pressing the interact button.
  • The Map UI should now keep the zoom level when reopening it.
  • You can now move your equipped weapon or tool to another inventory without having to unequip it first.
  • Follower level and XP bar are now visible from the Follower Stats screen.
  • Item filters on inventories will not show up if they don’t have any items available for filtering, cleaning up the UI.
  • Quick moving an equipment item to a Thrall inventory should now auto-equip it if the slot for it is empty.
  • Any artisan bench can now produce recipes from DLC artisan benches, provided you own the DLCs.
  • The Attributes and Knowledge tabs will now show a pip whenever you have any unspent points.
  • Modification kits applied to bows that have arrows equipped will no longer unequip those arrows.
  • Modified the Wheel of Pain hitbox to make it easier to place on flat surfaces.
  • Harvestable non-usable items should now go straight into the inventory instead of the shortcut bar.
  • A new pop-up window will now inform about keybindings being reset to default when opening 3.0 for the first time.
  • The server browser UI will now display new building related settings, such as whether creative mode is enabled or not, building anywhere is active, or the stability loss multiplier.
  • Halved the time it takes to bring up the radial wheel menu. Snappy!
  • You can now interact with doors and gates while on a mount.
  • Wanderlust now works properly and increases swim speed as intended, obviously.
  • We’ve made the Unwelcome Gift shield a little more welcoming as it will now display properly on shield display racks
  • Fixed an issue with the weight of the Great Sword of the Grey Ones being 0.
  • Elevator cables were a little bit off-set. This has now been fixed as it made some players a little bit up-set.
  • Fly Mode should now work correctly when entering water volumes.
  • Using the delete Admin command or trying to dismantle building pieces in third person was slightly off-set. This has now been fixed.
  • Reduced the height that the Iron Leg-hold trap triggers at to be more in line with its game model.
  • Dyeing the Stygian Vest now has the correct dye slot applied to the metal for the male variant.
  • Fixed an issue where certain NPCs would not show up in the admin NPC Spawn window.
  • Havoc and Malice (as well as some other special-wield weapons) can now fit in the display racks.
  • Punching Daggers are no longer misaligned when displayed on a Weapon Display Rack.
  • Fixed an additional number of issues with Weapon Display Racks.
  • Mounting while using a Bandage could result in limited ability to move the character. This has now been fixed.
  • Journey steps for using heavy attacks with updated weapon types should now trigger properly.
  • Pirate banner poles have been shortened, which is definitely not innuendo.
  • Black Ice Arrows now have a visual mesh.
  • The Nemedian warhorse saddle now has the proper endurance stats.
  • Score and Spit emotes are now available as player emotes. Yum.
  • Addressed an issue that could cause the Den of the Wolf-Brothers to not refresh correctly.
  • Snare effects from debuffs and encumbrance will now correctly apply while swimming.
  • Speed should now work more consistently when in Fly mode.
  • Shift has been unbound from climbing actions by default to avoid some issues while climbing. You can always rebind it back but this should affect the default experience.
  • Removed the Witch Doctor feat-teacher from the world. #rip
  • Removed the Powder of Corruption from loot-tables.
  • Fixed an error with Supply Materials that prevented them from spawning all of their available loot.
  • Fixed an issue that prevented NPC bodies to be looted when they moved a certain distance after death.
  • Resolution was not adjusted if Windows resolution scaling was set to anything other than 100%. This has now been fixed.
  • There was a cube inside camel’s meshes. This was truly gamebreaking and we have dutifully fixed it and saved the day.
  • Fixed a few equipment pieces with incorrect or non functional dye slots.
  • Fixed a number of small visual issues on consoles.
  • Removed the “loot all” option from the quick loot panel for placeables that you own.
  • It was possible to build too close of several of the Siptah New Lands camps. This has now been fixed to prevent issues when spawning Fragment of Power chests or NPCs.
  • Lupine Bushes can now be found on the Isle of Siptah map.
  • Fixed a few resource spots that would not allow harvesting.
  • Fixed a significant number of visual imperfections in props and terrain across the Isle of Siptah and Exiled Lands maps.
  • There was a naughty ladder in one of the Siptah camps that refused to be climbed by players. We have now fixed that, postponing the inevitable ladder uprising foretold by the elder seers. #chaosisaladder
  • Fixed a few spots in the Isle of Siptah that could be used to cheese the AI even more than usual. #goodbriecheese
  • The Rift of Yog now has flames in it right before Metal: Hellsinger makes them cool again.
  • Fixed a few instances where you could see Vault assets floating from certain parts of the Siptah shoreline.
  • It was impossible to interact with a number of items in The Fractured Citadel due to collision detection. This has now been fixed.
  • The Riverwatch camp is now again inhabited.
  • Fixed a spot where Rhinos would spawn twice. #bhino
  • The Grave Matters event rewards can now be found as interactable recipes in the world, in case that gravely matters to you.
  • Fixed a couple of instances where some scrolls were not able to be picked up from the terrain.
  • Added new and improved animations when moving and engaging in combat. They should result in smoother, more natural character locomotion. Try them out!
  • New and refined locomotion for one and two-handed weapons, tools and unarmed combat. Let us know what you think of this change after giving it a go!
    • This also includes the Construction Hammer, which now presents some new animations when using it.
  • The falling animation when in an aggressive stance should now loop correctly.
  • Some Yamatai Katanas were showing upside down when sheathed. This has now been fixed.
  • Thrashing Maul should now show correctly when sheathed.
  • Fixed an issue where some Great Axes were missing their sheathing animations.
  • Addressed several additional issues with the sheathing system so it works in a more consistent matter with a larger selection of equipment.
  • Eldarium Pick-axe now uses the same animation as the other pick-axes.
  • Tons of new and cool animations have been added to the game to make your Sorcerous rampages all the more satisfying. Enjoy!
  • Refined animation transitions when using and switching between 2 Handed weapons that could cause some brief T-Posing.
  • Fixed an issue that would display weapons wielded by certain NPCs on the ground while the NPC is idle.
  • Your left arm should now animate correctly when unarmed. Now read that again.
  • Sheathed weapon state should now be persistent after restarting the game.
  • Shortened the travel distance of 2h Axes and 2h Hammers’ sprint attack.
  • We’ve specialized one of our #spellchekker members in Necromancy and asked them to spam Army of the Dead until we got back some of our fallen elite #spellchekkers to deal with a bunch of nefarious, evil and quite frankly, sort of stinky typos and grammar mistakes. To make things even better, Army of the Dead only works for a certain duration, so they all went back underground just before the conversation about salaries and health benefits got awkward. Thank you, designers!
  • Our international #spellchekker team, being more knowledgeable as they are, have used Mirror Image to mirror themselves to fix a bunch of typos and grammatical mistakes in localized versions of the game.
  • The Feats tab has now been renamed to Knowledge.
  • We’ve worked on significant UI improvements for the Attributes window to reflect the new game mechanics as well as increasing general user-friendliness.
  • Reordered some of the UI tabs.
  • Many weapon, armor and gear descriptions have been adapted to correctly reflect all the changes regarding functionality and stats done in this new update.
  • Updated many other tooltips in the game to reflect the changes and new mechanics more accurately.
  • Cheer emote should no longer appear twice in player emote wheel. Cheers.
  • Dye journey step now refers to the Dyer’s Bench correctly.
  • Changed UI prompt when riding a mount that could lead to confusion, which is not a town.
  • Journey step for Catching a fish now masterfully informs about requiring bait.
  • Corrected a number of incorrect names for certain Isle of Siptah locations.
  • The Devolved Goblin Hand is now described as a Devolved Goblin Horn. Whoever mistook a hand for a horn… seriously?
  • Added map-marker on Siptah for the Cracked Vault.
  • Fixed an issue where certain Derketo T4 priests did not have the golden border around their HP bar.
  • Corrected issue where some trophies and taxidermized animals had the “Ingredient” tag.
  • Addressed minor issues while navigating inventories using a gamepad.
  • Sorting servers on Xbox by using the Player Amount filter provided random results. This has now been fixed.
  • Corruption should now be easier to see on your UI bar as well as other players’.
  • Addressed a number of Loading Screen tips that were outdated or no longer correct.
  • Nemedian Scout Skirt’s and Nemedian Infantry Skirt’s icons in some menus and crafting stations. This has now been fixed.
  • Addressed an issue that could cause menu highlighting to not work correctly when using a controller.
  • Fixed an issue where some controller inputs were missing from the presets tab in Settings.
  • Fixed an issue where hotbars could not be used if setting keyboard language to Czech.
  • Fixed an issue that caused keybidings to not be saved properly when assigning commands to the hotbar.
  • The UI from interactable pieces should now disappear correctly when opening the radial wheel.
  • Addressed some oddities in the Server Browser UI.
  • The Skip prompt when watching the Siptah intro cinematic should now disappear correctly.
  • Changed the default keybindings for exit climbing and dismounting while on a gamepad, from Y (or Triangle) to B (or Circle).
  • Fixed some settings in the admin panel not being selectable with a controller.
  • Fixed an issue that could cause Journal Chapters show as completed while they are locked.
  • Navigating radial menus with a controller is now more consistent.
  • Loads of new audio effects have been added to the game to make all those zips, zaps and uuuuurrrghs all the more satisfying!
  • Fixed the order the Neebs easter egg audio plays out.
  • Online VoIP modules have been disabled when playing Single Player mode.
  • Shaggai Pet Drones should now make slightly less annoying sounds.
  • Added and updated audio to several emotes.
  • Placeables that are being moved should now have sound effects.
  • You can now control the volume of the intro video in case you’re feeling generous and don’t want to blast the eardrums of your neighbors.

You can check out a more detailed explanation of the changes and new content here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Flintlock: The Siege of Dawn New Gameplay Features Magic and Mayhem

Developer A44 and publisher Kepler Interactive have shown off five minutes of Flintlock: The Siege of Dawn new gameplay today, and it features game protagonist Nor taking out foes with magic and more.

With heavy, impactful combat, players must think carefully about their every strike. The soldiers of the Gods’ undead army are devastatingly strong, and their dark magic can turn the tides of battle with just a few strikes. To defeat some of the most powerful beings in existence, players must utilize their full arsenal of tools – using black powder to its fullest extent and combining Nor’s agility with Enki’s most powerful magic to render enemies vulnerable and pick them apart one by one.

Flintlock introduces players to a wholly unique RPG setting set in a world inspired by the Flintlock Fantasy genre where magic and technology collide. In a world where the old Gods have returned to wage war against humanity, lead the fight against the Gods’ undead army alongside Nor and Enki.

Flintlock: The Siege of Dawn slices out on the PS4, PS5, Xbox One, Xbox Series X|S and PC in “early 2023.” It will also be available day one on Xbox Game Pass.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rust Update 1.51 Pushed Out for Bug Fixes This September 1

Double Eleven has released Rust update 1.51 today for the console versions of the game. This update comes with several changes and bug fixes. Read on for the full Rust September 1 patch notes down below.

Rust Update 1.51 Patch Notes | Rust September 1 Patch Notes:

ITEMS

  • Candle Hat no longer illuminates immediately after equipping it, requiring an extra button press to extinguish.
  • Picking up a Ladder no longer results in destruction of adjacent ladders.
  • Fixed a bug preventing Hemp seed from being planted in planter box.
  • Fixed missing collision on kayaks and explosives.
  • Fixed a bug that prevented players from deploying furniture like chairs close to built wall. 
  • Fixed the gap between Roof Triangle building block where it meets another building block.
  • Tool Cupboards can no longer be placed on the Watch Tower. They are only deployable on player-built foundations.
  • Modified material setting to avoid black texture in preview for Fruit - Architecture Water Purifier & Furnace preview model have texture issues.
  • Modified Pixel Architecture Furnace skin. Changed the LODs to fix graphical issues when turned on and the furnace no longer looks shiny on the inside from a distance.

WEAPONS

  • Removed unnecessary collider from the Salvaged Axe that caused it to get stuck in the air after being thrown.
  • Modified 3rd person Hatchet model to fix skin preview on Cargo - Tools Hatchet skin.
  • Fixed a bug with melee weapon skins that would display the impact decal on top of the skin when thrown at a wall or the floor.
  • Fixed graphical issues on Deep Freeze Revolver skin.

PLAYER

  • The Player can no longer drink water from the Inventory UI.
  • Head look position no longer resets to default when viewed from far away. 
  • Fixed a bug that caused corrupted textures on Items held and worn by the player.

WORLD

  • Modified movement on some foliage, including creeping vines animation.
  • Fixed ore node particle visuals.
  • Fixed Z-fighting on Low Wall structures.
  • Added collision to sunken barge moorings.
  • Modified LOD distance of water tanks.
  • Modified Pump Jack so the belt drive is no longer misaligned.

UI

  • Disabled UP/DOWN sfx if splitting UI is open.
  • Changed the input type to player input state instead of gamepad. Also cached the swap viewmodel to fix a bug where the player is unable to shoot an arrow of a different type than the one equipped.
  • Fixed a bug with overlapping Storage Container UI and crafting UI if buttons are pressed at the same time.
  • Fixed empty stats panel for Items in Melee and Tools categories in crafting menu.
  • Map adjustment to stop single grid lines from disappearing when the map is zoomed in to the max.
  • Added token to toggle on/off control hint so Barbeque note inside its UI changes correctly after turning on the BBQ.
  • Fixed overlapping animations when pressing Create a Team and Leave the Team button repeatedly.
  • Fixed title screen logo overlapping 'Loading' text and Rust loading icon on the loading screen in different languages.
  • Fixed a bug with Locker UI navigation using the Right Analog Stick where visual indicators didn’t align with controller input.

MONUMENTS

  • Fixed Wall Lamp Red on Cargo Ship so it emits a red glow rather than white.
  • Fixed a bug that caused Scientists dying in slow motion on the Cargo Ship.
  • Fixed a bug that caused the dying animation to play in slow motion on the Cargo Ship.
  • Fishing Village lantern light no longer passes through the wall of the shop.
  • Removed collider from green fishing net to stop rubberbanding at the Fishing Village monument.
  • Modified shaders and material settings to fix a bug that caused some buildings in Large Fishing Village to have white textures.
  • Fixed Metal component LOD issues at the Fishing Village monument.
  • Adjusted Scientist pathing on the Large Oil Rig to prevent them from entering locked doors.
  • Fixed missing texture/LOD transition on yellow stairs at Oil Rig monument.
  • Fixed Metal Shopfront textures for player placed structures and also at monuments like Bandit Camp.
  • Fixed train crane LODs at the Harbor and Train Yard monuments.
  • Aligned engine with drive belt to stop Belt from clipping through engine on Quarry monuments.
  • Fixed animation issues for the gear and belt of the engine at all Quarry monuments.
  • Added light source to napalm so fires from helicopters and Bradley APC now correctly emits light at night.
  • Removed collision block and corrected LODs to fix Invisible platform in Elevator shaft at Launch Site.
  • Modified small Harbor scene to avoid Z-fighting on the stone wall.
  • Melee weapons thrown at Oxum’s gas station windows no longer disappear.
  • Fixed suddenly vanishing shadows for ventilation units located on the roof of the Oxum's Gas Station monument.
  • Removed deploy volumes/unneeded code for monuments. Adjusted planting bounds for corn to match pumpkin to fix a bug that stopped the Player cannot plant saplings near monuments.
  • Fixed Z-fighting on the L5 container at the Large Oil Rig, brick walls at the Train Yard monument, and the tall pipes on the Cargo Ship.

OTHER CHANGES

  • Crash fix when entering Skin Store.
  • Fixed a bug where Credits remain paused after exiting and reentering the menu.
  • Fixed a bug that caused the sound effect of hitting a target not to play when the "Blood" option is disabled in Graphical effects options.
  • Fixed audio settings not getting updated unless options UI is opened.
    • Removed animation delay from attack cooldown calculation, recalculated bound for Reactive Target to allow Items thrown or shot at Reactive Target to be retrieved.

That’s it for the patch notes. Rust is out now for the PC, PS4 and Xbox One. 

Source: Rust

Damien Seeto

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MotoGP 22 Update 1.11 Out for New Game Mode This September 1

Developer Milestone has released MotoGP 22 update 1.11 (PS5 update 01.012.000), and it introduces a new game mode called Rising Star Series. Check out the MotoGP 22 September 1 patch notes posted down below.

MotoGP 22 Update 1.11 Patch Notes | MotoGP 22 Update 1.012 Patch Notes | MotoGP 22 September 1 Patch Notes:

  • Introducing the new game mode Rising Star Series
  • Fixed a problem on the penalty system
  • Minor fixes

You can read more about the Rising Star Series in a blog post from the official website below. 

On the back of six highly successful years, the MotoGP™ eSport Championship continues to innovate in a variety of ways in 2022. After debuting in 2020, the Rising Stars Series, an eSport talent promotion initiative, returns for a third year and gets underway in September – played, as ever, on the official MotoGP™22 from videogame developer, publisher and longstanding partner Milestone.

Aimed at finding and fostering fresh eSport talent around the world, the Rising Stars Series mirrors Road to MotoGP™ initiatives out on track such as the Red Bull MotoGP™ Rookies Cup, the Idemitsu Asia Talent Cup and more, as it seeks to promote young talent towards the pinnacle of the sport. 

Two seasons in, and the results already speak for themselves. Of the eleven riders competing in this year’s MotoGP™ eSport Global Series, one – PieroRicciuti55 – first came to the world’s attention in the inaugural Rising Stars Series, and have climbed to MotoGP™ eSport’s blue riband event in a short period! As well as that, two other Rising Stars Series alumni – Vindex813, and U-Mastru21 – are competing in this year’s Global Series. 

There have been changes to streamline the series in 2022. The programme consists of three Online Challenges, where results will be separated by three World Regions (the Americas, Europe and Africa, Asia and Oceania). This year, there will be just one final to determine the winner, with the top four gamers from each region qualifying.

The series kicks off in September and the winner gets a guaranteed place in the 2023 MotoGP™ eSport Championship Pro Draft. 2022 MotoGP™ eSport Official Riders will not be able to compete in the Rising Stars Series.

The Rising Stars Series comprises two phases: the Online Regional Challenges and the Online Final. Gamers will be divided into three categories, depending on their location: Americas (North and South), Europe and Africa, and finally, Asia and Oceania.

The Online Regional Challenges (Qualifiers) are disputed in time attack mode and run throughout September, with the gamers who achieve the fastest lap times awarded points. Only the fastest laps count and each Challenge is played on three different tracks with three different machines and riders.

The four gamers from each region who have the most points from each region after the final Challenge will qualify for the final outright, set to be held on 19th October. They are online only, disputed on the PC and each will be held on different virtual circuits, with the winners of each Online Regional Final awarded a place in the 2023 MotoGPؑ™ eSport Pro Draft.

Source: MotoGP 22

Damien Seeto

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Black Desert Online Update 2.50 Out for Many Changes This September 1

Pearl Abyss has released Black Desert Online update 2.50 patch today for all platforms. The patch comes with 71 updates with a file size of 0.99 GB.. Check out the Black Desert Online September 1 patch notes below.

Black Desert Online Update 2.50 Patch Notes | Black Desert Online September 1 Patch Notes:

Marni’s Realm – Aakman Temple/Hystria Ruins Addition

Marni’s Realm is now available for both Hystria Ruins and Aakman Temple. Both monster zones require a slightly different method of entry, as you cannot navigate in the desert. Therefore, you will first have to find your way into these monster zones and go to the designated location to enter “Marni’s Realm.” (We have designated the two most preferred locations in both monster zones as
the point of entry. Please refer to the screenshot below.)

● Applied the following changes to Marni’s Realm:
– “Aakman Temple” and “Hystria Ruins” have been added as Marni’s Realm-supported monster zones.

Marni’s Realm – Aakman Temple

 
 
 
Marni’s Realm – Hystria Ruins
 
 
 

Node/Conquest War Improvements

This update brings about quality of life improvements and balancing to building siege weapons and annexes during Node and Conquest Wars. First off, you’ll be able to change the highlight color of other guild names, thus making it easier to discern between friend or foe. In addition, for more convenient installation of forts or annexes, we reduced the construction time to 1 second and adjusted the types of terrain required for construction as well. With the remote construction function added prior, we hope this update’s additions also serve to be useful for our Node and Conquest War engineers. Last but not least, we made Node and Conquest War forts, command posts, and annexes a bit sturdier, making them slightly more impervious to normal attacks so these buildings wouldn’t be destroyed too quickly. However, we also increased the damage of elephants and the ballista to retain the destructive power of siege weapons as well.

● Added the function to designate the highlighted color of guilds in Node and Conquest Wars.
– The button to designate guild colors can be found in the Guild window under the Occupying Area tab.
– You will need to be of Guild Officer rank or higher to change these colors once a Node/Conquest War has begun.
– For Node Wars, a temporary name will be displayed in the Set Node/Conquest War Guild Colors UI. Once you discover a fort in-game, the participating guild’s name will be displayed.
– A system and chat alert will display the name of the guild member when they change the color settings.
– There is a 1-minute cooldown to change these colors.
– All guilds under one alliance will be designated under a single color.

● Changed so the number of installed forts on the World Map (M) are now displayed an hour before Node/Conquest War begins.
 
● Improved so you can use hotkeys (1 to 0) to install annexes with the construction tools during Node/Conquest War.
 
● Improved so you can check War Installation Info when using annex construction tools in the Node/Conquest War.
 
● Changed the installation time for Fort/Command Post/Field HQ and all annex buildings from 15 to 1 second while Node/Conquest War is not underway.
– Installation time still remains 15 seconds when a Node/Conquest War is underway.
 

● Adjusted the terrain requirements for installing Fort/Command Post/Field HQ and all annex buildings for Node/Conquest Wars.
– You can now install structures even on terrain with a slight incline. Terrain that are too steep are still excluded from installation.
* The bottom portion of structures will appear differently based on the installed terrain.  

 
 
● Changed the maximum durability of forts and command posts for Node/Conquest War.
– Fort (Tiers 1 to 4): durability +20%
– [Conquest] Command Post: durability +20%● Changed the maximum durability and DP of recovery centers for Node/Conquest War.
– Recovery Center (Tier 1): durability +10%
– Recovery Center (Tier 2): durability +10%, DP +25%
– Recovery Center (Tier 3): durability +10%, DP +16.7%
– Recovery Center (Tier 4): durability +10%, DP +14.2%
– Recovery Center (Conquest): durability +10%, DP +28.5%● Changed the maximum durability of supply depots for Node/Conquest War.
– Supply Depot (Tier 1): durability +15%
– Supply Depot (Tier 2): durability +15%
– Supply Depot (Tier 3): durability +15%
– Supply Depot (Tier 4): durability +15%
– Supply Depot (Conquest): durability +15%● Changed the maximum durability and DP of elephant nurseries for Node/Conquest War.
– Elephant Nursery (Tier 1): durability +10%
– Elephant Nursery (Tier 2): durability +10%, DP +25%
– Elephant Nursery (Tier 3): durability +10%, DP +16.7%
– Elephant Nursery (Tier 4): durability +10%, DP +14.2%
– Elephant Nursery (Conquest): durability +10%, DP +28.5%● Changed the maximum durability of normal and enhanced flame towers for Node/Conquest War.
– Flame Tower (Tier 1): durability +10%
– Flame Tower (Tier 2): durability +10%
– Flame Tower (Tier 3): durability +10%
– Flame Tower (Tier 4): durability +10%
– Flame Tower (Conquest): durability +10%
– Enhanced Flame Tower (Tier 3): durability +15%
– Enhanced Flame Tower (Tier 4): durability +15%
– Enhanced Flame Tower (Conquest): durability +15%

● Changed the damage of normal and big hwachas for Node/Conquest War.
– Hwacha and Big Hwacha: damage against players +10% for all tiers of Node War and Conquest War
– Hwacha and Big Hwacha: damage against horses and elephants +5% for all tiers of Node War and Conquest War

● Applied the following changes to elephants and Cadria elephants usable during Node/Conquest War.
– Spear thrower (in passenger seat) damage +50%
– Basic and charging attack damage +50%
– Horn Attack and Fore Chop damage +37.5%
– Damage against players +15%
– Max HP +100%

● Increased Ballista Workshop’s DP +300% for Conquest War.
 
● Applied the following changes to the ballista:
– You can now attack Wooden Fences, Wooden Fence Gates, and Barricades with the Ballista.
– Damage against Recovery Centers, Supply Depots and other annex buildings +1000%
– Damage against players +7.7%
– Damage against Castle Gates +50%
– [Guild] Old Ballista Arrows can now be used in a Ballista.
* [Guild] Old Ballista Arrows can be purchased from the Supply Depot.

● Fixed the issue where nodes in unrelated territories were being liberated upon the conclusion of a Conquest War.

 

Events

 

New Additions and Improvements

Class Changes

 

● Changed so the Standby Expression applied via the Customization UI will display properly when your character is idle.

 

● Fixed the issue where debuff durations were shorter if struck by attacks that applied debuffs while playing a musical instrument.

 

Awakening
● Changed so the falling motion does not display after using Flow: Dragon Flight or Flow: Markthanan’s Wings from a high place with your trion.
– Changed so that it affects the surroundings when trying to land from a high place.
– Fixed Flow: Dragon Flight skill description accordingly.
  

● Flow: Dragon Flight
– Changed so that your character lands a bit slower when the skill is used continuously.

● Black Spirit: Tectonic Slam
– Fixed the issue where using Tectonic Slam via Quick Slot in Hexeblood would activate the skill even when it was locked after having learned Core: Tectonic Slam.

 

Contents

● Changed “Dark Rift” spawning point from Titium Valley to in front of the Sand Grain Bazaar hill.
– This change will be applied to the next Dark Rift that spawns in Titium Valley if one has already spawned before the update.

 

● Changed the loading image for Arena of Solare.

We’ve added party queuing for the Arena of Solare’s Practice Mode. Party up with guild members or friends to test out different group compositions in the 3 vs 3 PvP setting!

Arena of Solare

● Added the party queue feature for Arena of Solare’s Practice Mode.            
– You can now queue up for Practice Mode in a party of 2 or 3 members.            
– Only the party leader can queue up to find a match for all party members.            
– Any party member can cancel the queue.            
– All party members must be on the same server to queue up for a match.            
* Your party cannot queue up for a match if any of your party members are restricted from queuing.            
– If any party member changes servers, moves to Character Selection, switches characters, or disconnects while in queue, your party will be removed from the queue.            
– You cannot change the party leader, invite new party members, or kick them while in queue.            
            
● Changed how the MVP and ACE are determined once a match ends.            
* Removed the condition of the MVP/ACE being determined by dealing a certain amount of damage.            
* The MVP/ACE will now also factor in number of kills and debuffs as well as total damage dealt.

* The debuff count is calculated according to hits that actually apply the debuff by both characters and their summons.

* A debuff used on an opponent with Super Armor or Forward Guard will not be factored into the count.
– The Adventurer whose Family achieves rank 1 in the Solare Incarnate (V) tier will now receive an exclusive badge:

Rank 1 Solare Incarnate (V) tier badge Solare Incarnate (V) tier badge (2401+ points)

 

Item

● Changed the linebreaks in the item descriptions of Balacs Lunchbox, Special Eilton Specialty Meal, and Mesima Chicken Soup regarding their effects.

● Changed the Max Purchase Limit and Selling Limit of Cream, Cheese, Butter items from the Central Market.
– Order and Max Purchase Limit: x500 → x1,000
– Max Purchase Limit when selling orders are more than 3,000: x3,000
– Max Selling Limit: x20,000

● Improved so the [Honor] outfit items can be equipped while moving or on a mount.

[Honor] Dobart Helmet
[Honor] Dobart Armor
[Honor] Dobart Gloves
[Honor] Dobart Shoes
[Honor] Taritas Helmet
[Honor] Taritas Armor
[Honor] Taritas Gloves
[Honor] Taritas Shoes
[Honor] Hercules’ Might Helmet
[Honor] Hercules’ Might Armor
[Honor] Hercules’ Might Gloves
[Honor] Hercules’ Might Shoes
[Honor] Grunil Helmet
[Honor] Grunil Armor
[Honor] Grunil Gloves
[Honor] Grunil Shoes
[Honor] Lemoria Helmet
[Honor] Lemoria Armor
[Honor] Lemoria Gloves
[Honor] Lemoria Shoes
[Honor] Akum Helmet
[Honor] Akum Armor
[Honor] Akum Gloves
[Honor] Akum Shoes
● Changed the items that can be obtained from Gathering Production Node of Lynch Farm Ruins in Northern Plain of Serendia to Silver Azalea and Bunch of Silver Azaleas.
– Slightly increased the ratio of Bunch of Silver Azaleas that can be obtained from this Production Node.
* Therefore, the work from Lynch Farm Ruins in Northern Plain of Serendia was completed and the items were sent to your Heidel Storage.● Shoes have been separated from [Warrior] Cornelius Armor/N outfit.
– Separated shoes cannot be registered to the Central Market like the Cornelius outfit.
– [Warrior] Cornelius Shoes/N will be obtained separately upon opening [Warrior] Cornelius/N outfit chest.
* Adventurers that already have [Warrior] Cornelius Armor will get [Warrior] Cornelius Shoes in their Heidel Storage.
* Adventurers that already have [Warrior] Cornelius Armor N will get [Warrior] Cornelius Shoes N in their Heidel Storage.
* If dye applied to your outfit has changed, please contact “Support” by sending a screenshot of the tooltip where dye info can be checked.

Quest & Knowledge

● Changes for the quest requirement for “Herald’s Journal Volume 2” and “[Timed Quest] How Quick Can You Fish?” are as follows:

Before After
Catch Sea Eel x2 in 10 min Catch blue-grade fish x2 in 10 min
● Improvements applied to the Season Pass are as follows:
– Improved so “How to Get a Powerful Accessory 2.” can also be achieved by completing any of the “[Daily] Old Moon Guild Subjugation Request” quests regardless of monster zone.
– [Season] Old Moon Guild Special Monster Mission is now unavailable with the above changes.
* If the quest has already been received and is in progress, it can be completed normally.
– Fixed the issue where the completed Season Pass names would be displayed awkwardly within the recently completed quest list in the End Game (ESC) window.`● Improved so that if the quest item has been deleted while proceeding with the quest “King’s Key,” you can receive the item again and continue with the quest.
– If you deleted the item “Mysterious Empty Frame,” you can reobtain it by talking to the Black Spirit while proceeding with “[King’s Key] Francesca Seric.”
– If you deleted the item “Lightstone of Darkness Fragment,” you can reobtain it by talking to the Black Spirit while proceeding with “[King’s Key] My Queen.”● Fixed the issue where Eileen and the torch appeared awkwardly when you talked to her after accepting “[Balenos] Richie Rescue.”● Fixed the issue where you couldn’t hand over the quest item to complete “[Godr-Ayed Weapon] In the Fallen God’s Name: Storm Devoured Godr-Ayed Greatsword.”

NPC, Background, Sound

● Improved the dialogue and knowledge for Rao at the Blood Wolf Settlement.
● Fixed the issue where you could not cross the bridge near the Sherekhan Iron Mine when on wagons.

System

Improvements on the Auto-run feature showcased through Global Lab will be applied. 
Previously, players were guided in the safest route possible to ensure no significant threats occurred on their adventure, and this sometimes meant the long way around was taken. To minimize these aspects, players will now be taken to a more efficient route. The issue of obstacles not being detected, and players simply being guided in a straight line, has also been improved.

● Improved the Auto-run feature for characters and when riding mounts on land.
– Improved so you take a more efficient route upon using the Navigate feature.

Before After

● Fixed the issue where mount icons would occasionally not be displayed upon disabling Combat Focus Mode via Hotkeys.

● Changed so Marniwave will be turned ON/OFF depending on the “Auto-play upon Mounting” settings in the unfortunate case where your mount died.
– Auto-play upon Mounting ON: Marniwave stops playing when your mount dies.
– Auto-play upon Mounting OFF: Marniwave keeps playing even if your mount dies.

Web

● Fixed the issue of the some letters being cut off from the launcher announcement list.
● Added a looped video to the Black Desert website.
● Changed the order of linking accounts.
● Improved some UI of the website’s log-in page.
● Changed the Razer Gold Wallet gift card banner on the Payment – Acoin page.  

Translation

● Changed and unified the following terms in German:
– Preisgekrönter Fang → Außergewöhnlicher Fang

● Changed and unified the following terms in Spanish:
– Cornelia N/Cornelia (renovado/a) → Cornelia (renovado/a)

● Changed and unified the following terms in Spanish:
– Árbol del Rayo de Bronte → Árbol del Relámpago de Bronte
– Violación → Infracción

 

Modified or Changed

● [Ranger] Fixed the issue where the Ryfina outfit appeared abnormal upon making customization changes.
● [Witch] Fixed the issue where the pants portion of the Shell Belle Outfit (Shucked) appeared abnormal when moving while crouched or in certain combat stances.
● [Shai] Fixed the issue where equipping the Conch Cherub Outfit with the Bear Hug Underwear appeared awkward.
● Fixed the issue where the interior of Calpheon North Gate 4, 1F appeared awkwardly.
● Fixed the typo in the [Daily] Old Moon Guild’s Young Black Rust Hunter quest description.
● Fixed the issue where certain NPC names of Eilton and Papua Crinea Island appeared awkwardly.
● Changed the quest icon for ‘Blood Wolf’s Oath’ to a more natural icon.
● Fixed the issue where the create character button would be available to click even when the premium character slot was full.
● Fixed the issue where the Season Pass icon wouldn’t display the shining effect even when you had completed an objective.
● Fixed the issue where the Ship Upgrade Tree would display Korean text for Gamepad UI mode.
● Fixed the issue of not being able to enter the Old Moon Grand Prix.
● Fixed the issue of the effects displaying awkwardly on the screen when you’re short of materials during enhancement.
● Fixed the issue of the HP bar showing during the Serpen summoning cutscene in Sycrakea.
● Fixed the issue of the text displaying awkwardly when trying to send a guild invite through Friends.
● Fixed the issue of the Tier 5 Pet button not working for Gamepad UI mode.            
● Fixed the issue of “[Event] Stella’s Spirit Stone” effects applying abnormally in certain situations.            
● Fixed the issue of your character being taken through an abnormal path when following another character during Looped Auto-Path.            
● Fixed the issue of the character being stuck when jumping twice while mounted on Diné near the boundaries of Marni’s Realm.            

 

Recent Major Updates

 

To help newer or returning Adventurers keep up with the latest updates, we’ve compiled a list of some of our recent major ones. Check them out below!

 

♣ For Progression-minded Adventurers:

Monster Zone UI Revamp Where’s the best monster zone suited to my stats?
Look no further than the Menu (ESC) – Adventure (F5) and click “Monster Zone Info”!
Artifacts and Lightstones Artifacts and Lightstones were added!
They will greatly aid you in your adventures!
Ornette and Odore’s Spirit Essence Improvements The fabled infinite potions of Ornett and Odore now have newly-added extra steps and weekly quests to hasten the process.
Guaranteed PEN (V) Boss Gear Questline Speak to Jetina to begin a reforming questline to obtain your very own set of PEN (V) boss gear, guaranteed!
PEN (V) Accessory Questline Complete daily quests to gather materials to complete your very own accessory at the highest enhancement grade possible.

★ For Combat-focused Adventurers:

Elvia Calpheon The corruption of Hadum has reached Saunil Camp, Rhutum Outstation, Gehaku Plain, Hexe Sanctuary, and Quint Hill of Calpheon.
You can obtain materials for the Godr-Ayed weapon and reforming alchemy stones from here.
Marni’s Realm – Private Monster Zones Your very own monster zone with no other Adventurers to duel!
Subjugate monsters to your heart’s content in Marni’s Realm.
Tier 5 Pets Alpha pets are finally here! Train Tier 4 pets to Tier 5 and appoint them as the alpha to increase the looting speed of all active pets.

♥ For Amusement-seeking Adventurers:

Liana’s Tool Bag Pickaxe, Hoe, Butcher Knife, Fluid Collector, and other Gathering tools can be stored in this amazing tool bag and used with ease.

Source: Play Black Desert

Damien Seeto

Home > News

Battlefield 2042 Paik Scanner Nerf Rolled Out by DICE

While we’re just starting Season 2 of Battlefield 2042, it seems the new map, Stranded, has become the perfect place for Specialist Paik’s scanner ability to be used. Due to player feedback, DICE has now deployed a Battlefield 2042 Paik scanner nerf today!

Battlefield 2042 Paik Scanner Nerf Overview:

Just yesterday, DICE Community Manager Kevin Johnson replied to player that was complaining about Paik being “ridiculous” when played on the new map. 

It seems this necessary change was needed ASAP, as Paik has been nerfed already! Players can expect Paik’s EMG-X Scanner to have a shorter range, and to have its spot duration lowered too.

Changes to Paik’s EMG-X Scanner are now active to reduce its disruptive impact on gameplay flow:

Scan Range -> 25m
Spot Duration 0.85 -> 0.07s

This means Scanning now acts as a snapshot instead of a prolonged Spot, while also requiring you to be closer to players to Scan them.

Hopefully, this reduces the constant spots players will experience from Paik’s wallhack ability. If there are more changes released, we’ll be sure to let our readers know.

In other BF2042 news, DICE has confirmed that there are no plans to bring a server browser feature in All-Out Warfare.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Square Enix TGS 2022 Lineup and Schedule Revealed; FF7 Rebirth & FFXVI Appearance Confirmed

Square Enix has announced their Tokyo Game Show 2022 lineup and the company is bring the big guns! In a press release sent out announcing the opening of Square Enix’s TGS website, the official Square Enix TGS 2022 lineup and schedule have been revealed, and it lists both Final Final 7: Rebirth and Final Fantasy XVI as confirmed to be shown off during the show!

Square Enix TGS 2022 Lineup and Schedule:

Here are all the games being shown off (either via hands-on, at the Mega Theater and/or streaming).

  • FORSPOKEN
  • VALKYRIE ELYSIUM
  • STAR OCEAN THE DIVINE FORCE
  • Romancing Saga -Minstrel Song- Remastered
  • CRISIS CORE –FINAL FANTASY VII– REUNION
  • Voice of Cards: The Beasts of Burden
  • The DioField Chronicle
  • NieR:Automata The End of YoRHa Edition
  • HARVESTELLA
  • Tactics Ogre: Reborn
  • POWER WASH SIMULATOR
  • FINAL FANTASY VII EVER CRISIS
  • FINAL FANTASY VII REBIRTH
  • FINAL FANTASY XVI
  • STRANGER OF PARADISE FINAL FANTASY ORIGIN
  • DRAGON QUEST THE ADVENTURE OF DAI: A HERO’S BONDS
  • Romancing SaGa Re;univerSe
  • FINAL FANTASY XIV Online

Square Enix will also hold streaming events called “Square Enix Presents” which will happen for four straight days. 

Here’s the schedule and where you’ll be able to watch each stream.

・Thursday, September 15
【YouTube】https://youtu.be/Nq99mlN0Xrg
・Friday, September 16
【YouTube】https://youtu.be/brUxACCAGck
・Saturday, September 17
【YouTube】https://youtu.be/TJmCRqmhRnI
・Sunday, September 18
【YouTube】https://youtu.be/yweKrVrweus

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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