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New Single-Player Aliens Horror Game in Development by Survios

There’s a new game set in the Aliens universe coming to consoles, PC, and VR platforms. According to developer Survios, the game is an “intense single-player, action horror game set in the iconic Alien universe.”

Based on the game’s official website, the new Aliens game will feature an original storyline. It is set between the original Alien and the sequel film, Aliens, where a battle-hardened veteran has a vendetta against the Xenomorphs.

The game is a collaboration between Survios and 20th Century Games. Survios says the game will take advantage of Survios’ “expertise in creating immersive and authentic gaming experiences,” and is being built on Epic’s Unreal Engine 5.

That’s all the information they have revealed for now, as Survios says they will do a full-length presentation about their upcoming game at the San Diego Comic-Con panel Alien: Expanding a Dark and Frightening Universe on July 21.

This announcement of Survios’ Aliens project follows of another game in the franchise, Aliens: Dark Descent, announced last month. Looks like Aliens fans have a lot to look forward to!

Ibrahim Kabir

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Pathfinder: Wrath of the Righteous Consoles Release Date Finally Announced

Owlcat Games and Prime Matter have finally revealed the official consoles’ release date for their multi-award-winning RPG game, Pathfinder: Wrath of the Righteous. The game is officially coming to consoles on September 29, 2022.

The new console version of the game will be available in both digital and physical stores for the PlayStation 4 and the Xbox One. While the game is not optimized for next-gen consoles, the game will be available on the Xbox Series X/S and the PS5 via backward compatibility.

  • Explore a vast archipelago full of treasures and dan
  • gers in a stand-alone rogue-like mode or as a part of the main campaign
  • Try out different builds and party compositions, taking advantage of the enormous variety of the Pathfinder role-playing system – including the mythic paths
  • Death is just a setback. If a party perishes, its progress can still help you in subsequent playthroughs
  • Equip new magic weapons, put new magic potions and scrolls on your belt, and challenge both old and new enemies
  • Discover the secret of the ship that takes you on your journeys – and the truth about the ultimate treasure you’re seeking

It is worth noting that the game’s standard edition for consoles is the same as The Enhanced Edition of Pathfinder: Wrath of the Righteous for PC. The enhanced edition will also be available for all PC owners starting September 8.

Pathfinder: Wrath of the Righteous is now available on PC via Steam, Epic Games Store, and GOG. It will also be available on the Xbox One, Xbox Series X/S, PlayStation 4, and PlayStation 5 starting September 8, 2022.

Aaron Nashar

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SEGA Genesis Mini 2 Launches October 27, Game List Revealed

SEGA has revealed that they will be launching the second edition of its Genesis Mini console. The SEGA Genesis Mini 2 will be launching in North America on October 27, 2022 and is available for pre-order.

SEGA says the Genesis Mini 2 has hardware more advanced than 2019’s SEGA Genesis Mini. The console comes with a brand new lineup of over 50 games, which is more vast than the original Genesis Mini release. Titles from the SEGA CD era will now be playable, featuring full-motion video. Lastly, SEGA has announced that a previously unreleased game has also been added as a bonus, adding more value to the package.

More than half of the 50 games are unannounced. Here’s a list of games we know are included with the Genesis Mini 2 so far.

  • Sonic CD
  • Shining Force CD
  • Silpheed
  • Mansion of Hidden Souls
  • Night Striker
  • The Ninja Warriors
  • After Burner II
  • Outrun
  • OutRunners
  • Virtua Racing
  • Super Hang-On
  • Sonic 3D Blast
  • Shining in the Darkness
  • Vectorman 2
  • The Ooze
  • Bonanza Brothers
  • Alien Soldier
  • Rainbow Islands Extra
  • Splatterhouse 2
  • Rolling Thunder 2
  • Lightening Force: Quest for the Darkstar
  • Fantasy Zone
  • Star Mobile

Included with the console are a controller, High-speed HDMI cable, USB power cable, and an AC adapter. The SEGA Genesis Mini 2 pre-orders are live at $103.80, exclusively on Amazon.

Ibrahim Kabir

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Bayonetta 3 to Feature a Family-Friendly Mode to Censor Nudity

PlatinumGames has revealed that their upcoming Nintendo Switch exclusive, Bayonetta 3 will feature a family-friendly mode, censoring the nudity in the game. 

For those who don’t know, the Bayonetta series follow the Umbra Witch, who has to be partially naked for some of her more powerful moves. While the moves will still be part of the upcoming game, PlatinumGames is now finally letting the Umbra Witch do them being clothed.

In a tweet, PlatinumGames revealed the ‘naive angel mode’ to help avoid a possible awkward situation in the living room for folks with families. Along with the tweet, they published a small clip showcasing how the feature will work.

Here’s a short overview of Bayonetta 3.

Bayonetta struts through multiple locations in an all-new, over-the-top climax action game. Sporting a wicked new ensemble and somehow familiar pigtails, the titular Umbra Witch must face a mysterious evil using her signature guns and time-slowing Witch Time ability. This time, invading manmade bioweapons called Homunculi find themselves in Bayonetta’s crosshairs.

Bayonetta 3 launches exclusively for Nintendo Switch on October 28. The game is now available to pre-order at the Nintendo Store for $59.99.

Ibrahim Kabir

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Rumbleverse Release Date Locked for August 11, New Trailer Unleashed

Developer Iron Galaxy Studios and Epic Games have announced that their upcoming free-to-play brawler royale, Rumbleverse will launch on August 11, 2022. The launch day will also be a direct countdown to Rumbleverse’s Season 1, which is exactly one week after the release on August 18.

To highlight this announcement, Iron Galaxy has shared a new trailer focusing on some of the best moments from Rumbleverse’s network tests.

Iron Galaxy Co-CEO Adam Boyes had this to say.

“Rumbleverse has been a passion project for us and a real testament to the skills and experience of our team, we can’t wait to see everyone pour into Grapital City and discover the singular joy of suplexing a friend off a skyscraper.”

Rumbleverse will be available for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC at an unknown date. The game will feature full cross-play and cross-progression. For more information about the game, check out their official site.

Ibrahim Kabir

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Dauntless Update 1.87 Smashes Out for Patch 1.11.0 This July 14

Phoenix Lbas has released Dauntless update 1.87 (PS5 version 1.000.015), which is called patch version 1.11.by the devs! This brings a new variant behemoth, reforged rewards and more. Read on for the offiical Dauntless June 14 patch notes.

Dauntless Update 1.87 Patch Notes | Dauntless Update 1.000.015 | Dauntless Update 1.11.0 Patch Notes | Dauntless July 14 Patch Notes:

VARIANT BEHEMOTH: LIGHTBOUND BOREUS

The Lightbound Boreus is a moving mountain. The crystals that grow from its body bear a strange resemblance to the glittering caves on Conundrum Rocks.

A new kind of prismatic Boreus has appeared in the Shattered Isles. This radiant Behemoth is psionically linked to a host of smaller minions, but appears to have lost all its connection to frost aether. What’s causing these changes in Behemoth physiology?

(Read more)

REFORGED REWARDS

Skilled Slayers can officially join the Adamant Fists — and earn a special cosmetic armour set by proving their discipline and dedication to the Scarred Master. Visit her in Ramsgate to begin a series of new quests.

Requires Milestone XII on the Slayer’s Path and possession of all Rezakiri and Shrowd armour to begin.

HUNT PASSES: BLAZE HAWK DOWN & DUNGEON DELVERS

The ruins of Radiant Escalation have inspired many brave Slayers to search for more valuable relics across the Shattered Isles.

Unlock the Blaze Hawk Down cosmetic Hunt Pass to earn a set of Blaze Hawk armour and weapon skins. Dive into the Dungeon Delvers cosmetic Hunt Pass to earn the Wayfinder’s armour set and weapons.

NEW SEASON: DIRE DISCOVERY

The Dire Discovery season brings new weekly challenges, story quests, platinum store offerings, and Reward Cache Items. Collect Relic Coins to unlock a set of Demon’s Bane gear, previously available in the Haunted Shadows Hunt Pass.

Strange things are happening in the Shattered Isles. Behemoths are changing. Aether is surging like never before. What does it mean? What can the Slayers of Ramsgate do in preparation? Work with Kat to investigate the cause of Behemoth variants and put an end to Behemoth evolution for good.

RADIANT ESCALATION: LEGENDARY LANTERN AMPS

In Radiant Escalation, we’ve added legendary lantern amps that are only available when a particular lantern is equipped. While rare, these amps are extremely powerful and mix Escalation runs up in truly legendary ways. Pangar’s Shrine and Skarn’s Defiance are the latest lanterns to receive a corresponding legendary amp.

The Winter Shrine legendary amp is only available to Slayers who have the Pangar’s Shrine lantern equipped. The effect of Pangar’s Shrine now moves with the Slayer. During the effect duration, the user will neither consume nor regain stamina.

The Defiant Stone legendary amp is only available to Slayers who have the Skarn’s Defiance lantern equipped. Using the lantern ability now temporarily sets your max health to 1 and converts double the user’s remaining health into shields for its duration. When the effect ends, health is restored to where it was before use and the amount of shields granted on use will be removed.

BALANCE:

Boreus

BOREUS

  • Increased the size of the aether blast that Boreus creates when it becomes enraged.
  • Boreus’s legs can now damage the player during its Ram Charge attack.
 

Chronovore

CHRONOVORE

  • Increased the health of Chronovore’s radiant prisons to match other radiant prisons.
  • Decreased the size of Chronovore’s radiant prisons slightly.
  • Chronovore’s radiant prisons will now be destroyed when they come into contact with the Behemoth’s radiant burst.
 

Gnasher

GNASHER

  • Increased the range of Deepfrost Gnasher’s Somersault Slams.
  • Tuned Deepfrost Gnasher’s Slapshot attack to better match the hitbox to the visuals.
 

Escalation

ESCALATION

  • Decreased the number of bombs spawned by the Broadside Barrage legendary amp from 10 to 7.
QUALITY OF LIFE

 

Radiant Escalation

RADIANT ESCALATION

  • Item descriptions for common currencies now accurately describe their sources.
 

Quests

QUESTS

  • Starting with Variation I: Lightbound, weekly story quests now also reward 100 weapon experience each (to the weapon equipped when redeeming).
 

Performance

PERFORMANCE

  • Optimized part severs to improve their impact on overall performance.
 

UI

UI

  • Changed “Help” to “Help & Support” in the main menu. We’re here for you.
  • Updated element icons in the combat info section of the journal.
  • Updated the order in which Behemoths appear in the journal.
  • Added rarity flora and ore rarity information back to island descriptions. Based on your feedback.
BUG FIXES

 

Alyra

ALYRA

  • Fixed an issue where Alyra’s seals wouldn’t display properly for some players.
 

Koshai

KOSHAI

  • Fixed an issue where Lightbound Koshai would use Shadowtouched Koshai’s locomotion to reposition itself.
  • Fixed an issue where Shadowtouched Koshai’s tail would take on an incorrect texture once severed.
  • Fixed an issue where Shadowtouched Koshai’s tail would become invisible when the Behemoth’s horns were severed.
 

Nayzaga

NAYZAGA

  • Fixed an issue where breaking one of Nayzaga’s front arms would break its other front arm at the same time.
 

Boreus

BOREUS

  • Fixed an issue where Boreus’s stomps would create AoE effects at the Behemoth’s centre and not on its foot.
 

Challenges

CHALLENGES

  • Fixed an issue where Heroic Valomyr wouldn’t count toward relevant objectives.
  • Fixed a number of incorrect challenge strings.
  • Fixed an issue where completing Heroic Escalations didn’t count toward relevant objectives.
 

Environment

ENVIRONMENT

  • Fixed floating rocks on The Paradox Breaks. These ones were unintentional…
  • Fixed visual issues with foliage on The Blazeworks.
  • Fixed a hole in the ground in Radiant Escalation.
  • Fixed an issue where some materials didn’t display correctly on all platforms.
  • Fixed an issue where certain textures could cause the game to crash for some players.
  • Fixed an issue where some textures weren’t displaying properly on arid islands.
 

Cosmetics

COSMETICS

  • Fixed an issue with the default armour dye for Alyra gear.
  • Fixed an issue with the Love Guns flare icon.
  • Fixed a clipping issue with the Ritualist Branches arm skin.
  • Fixed a clipping issue with the Phaelanx’s Spearhead helm skin.
  • Fixed an issue where Alyra armour would sometimes display the wrong default dyes.
  • Fixed an issue where players using certain emotes could appear beneath the ground.
 

Audio

AUDIO

  • Fixed an issue where insect swarms wouldn’t play the appropriate audio during the Swarmageddon island event.
 

UI

UI

  • Fixed an issue where the Slayer’s Path screen would incorrectly display platinum and the seasonal currency instead of merits and rams.
  • Fixed an issue where countdown text on End of Hunt screens would appear off-centre.
  • Fixed an issue where players could lose focus in the bounty selection screen, requiring them to close the screen before continuing.
  • Improved the UI alignment in the Hunt Pass screen.

Source: Dauntless

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MultiVersus Open Beta Starts July 26, New Gameplay Trailer Revealed

Warner Bros. Games announced that the open beta for MultiVersus goes live July 26 for Xbox Series, Xbox One, PS5, PS4, and PC featuring full cross-play support. 

Developer Player First Games has revealed that the open beta will have an Early Access period beginning July 19. Folks who were a part of MultiVersus Closed Alpha can enjoy the Early Access, as well as people who earn a code for it via Twitch drops.

Additionally, Warner Bros. also released a new gameplay trailer for MultiVersus that you can watch here. The gameplay trailer includes first looks at the Iron Giant, who will be playable beginning July 19.

Here’s a list of all playable characters in the MultiVersus Open Beta.

  • Batman
  • Superman
  • Wonder Woman
  • Harley Quinn
  • Shaggy
  • Velma
  • Bugs Bunny
  • Tasmanian Devil a.k.a. Taz
  • Arya Stark
  • Tom & Jerry
  • Jake the Dog
  • Finn the Human
  • Steven Universe
  • Garnet
  • Reindog
  • Iron Giant

The Open Beta will include eight different maps including Batman’s iconic Batcave, the Tree Fort from Adventure Time, and Scooby’s famous Haunted Mansion. It will also feature a wide variety of game modes like 2 vs. 2 team-based cooperative mode, 1 vs. 1, 4-player free-for-all, co-op vs. A.I. matches, and custom lobbies. For more information about the Open Beta and Early Access, check here.

Ibrahim Kabir

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Hot Wheels Unleashed: New Looney Tunes Expansion Finally Arrives

Koch Media finally announces the new Looney Tunes Expansion for Hot Wheels Unleashed is now available for download on all consoles and PC. The new expansion brings new vehicles based on iconic Loony Tunes characters and new enviroments.

The Looney Tunes Expansion includes five new looney tunes-themed vehicles. These include vehicles for Bugs Bunny, Daffy Duck, Wile E, Coyote, Road Runner, and Marvin the Martian.

The expansion also includes a fresh new environment, the Looney Tunes Adventure Park. Divided into four areas, this environment recreates classic Looney Tunes settings, including the iconic desert set of Wile E. Coyote’s epic fails. Players will also be able to use a new Track Builder Module and Customization Pack for the Basement to bring the world of Looney Tunes crashing into the high-octane action of Hot Wheels Unleashed.

PC players who prefer buying their games on the Microsoft Store should also rejoice. The action-packed racing game, Hot Wheels Unleashed, is now available for purchase on the Microsoft Store.

Hot Wheels Unleashed is now available for purchase on the game’s official website for the PlayStation 4, PlayStation 5, Xbox Series X/S, Xbox One, Nintendo Switch, and PC.

Aaron Nashar

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Way of the Hunter New Trailer Showcases Officially Licensed Steyr Arms Equipment

THQ Nordic and Nine Rocks Games have officially announced their partnership with Austrian weapons manufacturer, Steyr Arms, in a new Way of the Hunter trailer. The partnership will allow them to bring officially licensed Steyr Arms equipment into the new game.

The new Way of the Hunter trailer showcases those new Steyr Arms equipment. The variety will undoubtedly impress all hunting fans. The Steyr Pro Hunter II, the Steyr Monobloc, or the Steyr Mannlicher SM12 and more are all officially coming to the game.

The game promises an authentic hunting experience in open-world environments in both the USA and Europe. 

  • Hunt like a pro with features that highlight animal signs, blood splatter analysis, and shot review with the rewindable bullet camera
  • Dozens of strikingly detailed animal species with realistic behavior models for a truly immersive hunting experience
  • Enjoy your perfect hunting adventure among friends in co-op mode
  • Two vast hunting territories with 55 square miles each
  • Realistic ballistics and bullet physics simulation
  • Sophisticated natural animal animations and reactions when sensing the players presence
  • A compelling story about the struggles of a family hunting business, and the rivalry and friendships that surround it
  • Complex Trophy system generates unique antlers and horns based on multiple factors like fitness and age

Way of the Hunter is coming out on August 16 and is now available for pre-order for the PlayStation 4, Playstation 5, Xbox One, Xbox Series X/S, and PC.  

Aaron Nashar

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COD Warzone Update for July 14 Brings Exploit Fixes and More

Raven Software has fired out a new (Call of Duty) COD Warzone update for July 14, which is another serve-side patch (no download required) that players will automatically apply to the game once they connect to the servers. This is the third server-side update released for the game this week. 

COD Warzone Update for July 14 Patch Notes:

BUG FIXES

  • Fixed more collision issues with various elements across Fortune’s Keep allowing Players to exploit/peek/shoot through them.
  • Fixed an issue where an empty Loadout Drop would spawn when digging for buried treasure.
  • Fixed an issue where AI enemies would target a Trophy System when it was placed near them.

Check out the update released for July 13 right here, and the July 11 patch notes posted here.

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update 1.020 Patch Notes; Drops for Nora’s Mix Vol. 2 Hotfix 31.6.4 This July 14

Warframe update 1.020 has been deployed by Digital Extremes, and this is for Nora’s Mix Vol. 2 hotfix 31.6.4! Players can expect new rewards to obtain, and a long list of tweaks as well. Check out the full Warframe hotfix 31.6.4 patch notes.

Warframe Update 1.020 Patch Notes | Warframe Hotfix 31.6.4 Patch Notes:

Size: 2.5GB

NIGHTWAVE: NORA’S MIX VOL. 2:

Insert Disc 2. 

“It’s that time again, Dreamers.”

While Nora may like change in the System, she’s not one to stop the party when things are going her way. Introducing Nora’s Mix Vol. 2 – Starting Sunday, July 17 @ 8pm ET! 

Similar to Vol. 1, Nora’s Mix Vol. 2 will continue our design goals for Nightwave. We still want to add new weekly goals for Tenno to complete, while being able to focus on our 2022 development goals! You can read more about our Nightwave philosophy in our post earlier this year!

Like previous editions of Nightwave, we have included duplicate protection for rewards that you have already unlocked. Identical to Nora’s Mix Vol. 1, Tenno can expect to be compensated with Nora’s Mix Vol. 2 Creds instead of the previous unlocked reward.

New Acts!

We are including 3 new Weekly Acts and 1 new Elite Weekly Act for those returning home. If you know… you know.

New weekly Acts include…

Eternal Guardian
Complete 3 Void Armageddon missions.

High Ground
Complete 3 Void Flood Missions.

Zariman Bounty Hunter
Complete 4 different Bounties in the Zariman.

And for the skillful, an Elite Weekly Act…

Fallen Angel
Defeat 5 Void Angels in the Zariman.
*This can be achieved either solo or while in a squad. If your squad defeats a Void Angel, every member will have the Act completed, regardless of if they dealt the final blow.  

For any Tenno that have not yet completed Angels of the Zariman, these challenges are hidden to prevent any potential spoilers! We have also removed the Elite Weekly Act ‘Silent Eliminator’ which required you to complete a level 30 Exterminate without triggering alarms. 

New Rewards!

A mix of new rewards are coming alongside a hand-picked selection of rewards from previous Nightwave series! 

Nightwave Ship Decoration
A mini-decoration of the Nightwave Landing Craft.

Noggle Statue – Nora Night
A small statue of a person larger than life.

Nora Night Glyph Pack
Complete your profile with a pair of Nora Night Glyphs – “Style baby!” 

Weapon Augments (stats below are shown at max rank) 

  • Critical Precision (Tiberon): Burst Fire Only: Headshots increase Critical Chance by 10% up to 500%. Missing with all shots in a burst removes up to 100% of this bonus Critical Chance. 
  • Vile Discharge (Embolist): Damage is accumulated up to 30,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.

Nightwave Operator Collection
Nora’s got the goods for you lucky Dreamers with this stylish collection of the Nightwave Suit, Sleeves, and Leggings. 

Nightwave Earpieces
A fashionable accessory only a Tenno could adorn.

Necramech Statue
Adorn your Orbiter with this decoration representing a Necramech. 

The following items have also been added to the Cred Offerings shop: 

Nightwave Ornament 
A decoration for all you Dreamers out there.

Gyre Automaton Helmet Blueprint 
Electrifying style coming in hotter than lighting!

Additions: 

  • Added a permanent link to the official Warframe Discord server in the in-game news segment in the Orbiter under the community tab. 
    5d360287a5a39e7fe04fcc71f2eee1ca.jpg

Changes:

  • Riven Disposition Changes: https://forums.warframe.com/topic/1316039-july-2022-riven-dispositions/
    • As with each round of Prime Access come updated Riven Disposition numbers – tune into TennoCon on July 16th to learn who is the next Prime Warframe!
  • Lohk Surge buffs will now apply to the whole squad instead of only when within Affinity Range of the player who activates it. 
  • Energy and Health Orbs can now be picked up, even if you have maxed out Energy, during the “Any Energy Orbs picked up grant 1 Energy per second for the rest of the mission” and “Any Health Orbs picked up grant 25 max Health for the rest of the mission” Lohk Surge buffs.
  • Reduced the price of the Kubrow Starter Kit from 65 Platinum to 50.  
    • Stasis Slots and DNA Stabilizers were removed from the game in Update 28 and also from the Kubrow Starter Kit, but the price was not adjusted to reflect this change. That said, we will be running a script to refund the 15 Platinum difference for players that had purchased the pack after the changes on June 11th, 2020. We will update here when the script has completed. 
  • The Hystrix now has signature effect of an 8% chance to instantly reload after landing 
  • headshots when wielded by Khora.
  • The Dual Keres now has a 20% Heavy Attack Efficiency when wielded by Khora.
  • Kuva Trokarians are now susceptible to CC abilities after their Overguard protection has been removed.
    • By design, Kuva Trokarians pre-Overguard had immunities/resistances from another source outside of Overguard that were still active once it was removed by players. They now follow the same logic as other enemies with Overguard.
  • Swapped the Saryn Junction Specter sniper rifle for a different rifle type that has been balanced for AI.
  • Swapped the Frost Specter (Earth-Mars) and Loki Specter (Uranus-Neptune). 
  • Swapped the Landing Craft ‘Orokin Eye’ Air Support icon for marked loot from the default marker to the Orokin Eye icon. 
  • Radiation Hazard will no longer appear with Interception mission Sorties.
    • It is simply just not fun for everyone to get Radiation proc’d while all standing together to capture a tower.
  • Added a marker to Warframe impaled by Void Angel for better visibility. 
  • Improved hit detection when damaging the Void Angel ground spike. 
  • Updated the grip position on the Ferlarx’s Incarnon mode model.  
     

Optimizations: 

  • Made micro-optimizations to game & engine startup.
  • Made systemic optimizations to memory usage throughout the game on all platforms.
  • Made micro-optimizations to memory footprint for all platforms. 
  • Optimized memory footprint for large levels.
  • Made micro-optimizations to memory use for certain types of special effects.

Fixes: 

  • Fixed the Phenmor’s “50% more Incarnon charge on headshots” Evolution IV perk not working. 
    • Charging to Incarnon mode was taking 12 hits regardless of if you had this Evolution perk or not. Now, charging will take 12 hits if you do not have this perk, and 8 hits if you do. 
  • Fixed being unable to use manual blocking while in melee-only mode, or use aim+attack melee combos, unless you are also using the ‘Hold to Aim Weapon’ in the Accessibility options. 
    • We reverted back to its original functionality where melee could toggle into blocking mode when ‘Hold to Aim Weapon’ was disabled. 
  • Fixes towards Railjack crew members assigned to Pilot not trying to destroy mission targets while you’re away.
    • This may still occur rarely but it’s a different issue than the bug which caused them to never try at all. We’d appreciate your videos and detailed bug reports if you encounter POIs that crew members do not correctly engage.
  • Fixed an issue where jumping out of a mantle animation wouldn’t give you any vertical velocity.
    • Previously, if you came across a scalable object, your Warframe would attempt to climb over the object. Pressing the jump button during this action would cause your Warframe to somersault downwards and fall. We have now adjusted the animation to propel the Warframe upwards to allow you to easily climb over the object and maintain your momentum.
  • Fixed more issues with Skittergirl pathing in the Zariman tileset.
  • Fixed Rank 3 or above Molt Augmented and Molt Reconstruct Arcanes not giving extra Warframe revives.
    • Also fixed the Molt Arcanes and Arcane Pulse not indicating that they will give an extra Warframe revive at Rank 3 and up. 
    • Also fixed an issue where being over capacity on mods was unforgiving, preventing even mods with zero drain from applying (ex. arcanes).
  • Fixed “Can Refresh” label appearing in the UI for Arcanes that do not have a Duration element to it. 
  • Fixed the stat change for  Incarnon weapons that have crit/status chance Evolution upgrades not appearing in the Arsenal. 
  • Fixed the Emergence Savior Arcane giving Clients immortality after they die instead of triggering on death.  
  • Fixed the Cascadia Empowered Arcane buffs applying to Companion or Sentinel weapons.
  • Fixed an additional filter option appearing in Captura while using a controller. 
  • Fixed loss of functionality due to poor connection when Client dies in Necramech. 
  • Fixed Clients getting stuck in a black screen indefinity after Host Migration in Zariman missions. 
  • Fixed Clients getting permanently stuck in the Zariman elevator if they abort when the Void Angel’s Health bar spawns. 
  • Fixed another case of back to back Zariman Extermination missions auto completing after Host migration occurs in the first mission.  
  • Fixed hitting a fish with the wrong spear causing them to be indefinitely uncatchable afterwards. 
  • Fixed being unable to pick up Energy Orbs after casting Zephyr’s Airburst while Zenurik’s Inner Might is active. 
  • Fixed skins applying to the Innodem’s Incarnon mode form. 
  • Fixed issues where enemies may prefer to jump up and down to cross the elevator shaft, instead of just going around on the same level in the Zariman tileset. 
  • More fixes towards cases where an Arbitration Drone’s aura might persist even after it was destroyed. 
  • Fixed Raptor not spawning in its Assasination mission if Host migration occurs after it appears for the first time. 
  • Fixed sound settings not being respected when driving over water with K-Drive. Splish splash was too loud. 
  • Fixed descriptions for Lohk Surges in-mission appearing as stars when playing in certain languages. 
  • Fixed certain Blink Pads in open landscapes losing functionality. 
  • Fixed the left Kukri Prime Leg Guard offset appearing weirdly on Saryn Prime and various of her skins. 
  • Fixed the Protovyre Leg Armor clipping through Harrow Prime. 
  • Fixed Prosecutor enemies being incorrectly named as ‘Guardian Eximus’ in the Simulacrum menu.  
  • Fixes towards rare cases where the launcher might show negative download size left when certain types of network error interrupt the download.
  • Fixed Dojo levels reloading after placing/canceling a new room and not spawning the player in front of the door for said room. 
  • Fixed an issue where the Molt from the Saryn Junction Specter would stay behind after the player respawns, causing her to target it instead of the player. 
  • Fixed another case of the Thrax Centurion going into an invulnerable crouch state instead of going into their Void form. 
  • Fixed the Arcanes in Cavalero’s Offerings appearing under the ‘Mods’ category. As reported here: https://forums.warframe.com/topic/1314743-cavalero-shop-has-the-wrong-category/
  • Fixed the Drekar Ballista missing arms. 
  • Fixed a certain spot in the Grineer Sealab tileset resetting Warframe to a new spawn point face down. 
  • Fixed doors not opening to go back up to the surface during the Exploiter Orb fight. 
    • Also fixed crash related to this. 
  • Fixed kills made by non-player allies (Specters, Kuva Liches, etc.) not counting towards the ‘Awaken a Dormant Void Angel and Defeat It’ Zariman Bounty challenge.
  • Fixed the Felarx in its Incarnon mode being able to generate and maintain charge from its shots. Charge is only built up while out of Incarnon mode. 
  • Fixed stretched embers in the Verv Ephemera. 
  • Fixed script error that could occur when activating an enemy encounter in the Orb Vallis. 
  • Fixed script error when building the Operator Vahd Apparel blueprint in the Foundry.
  • Fixed script error with Vauban’s Tesla Link. 
  • Fixed script error with Lohk Surges. 
  • Fixed script error with custom UI themes. 
  • Fixed script error when casting Nidus’ Ravenous in the Simulacrum and then switching Warframes via Arsenal before the Maggots explode. 
  • Fixed script error with Harrow’s Penance. 
  • Fixed script error with the Railjack Phoenix Blaze Battle mod. 
  • Fixed script error with Saryn’s Toxic Lash. 
  • Fixed script error with Landing Craft Air Support. 
  • Fixed script error caused by players exiting/disconnecting during the forced transference process when entering the Void Angel’s portal.
  • Fixed script error when closing Codex. 
  • Fixed script error when capturing Conservation animals. 
  • Fixed script error with Chroma’s Effigy. 

Code fix that is coming in the next update:

  • Fixed stackable buffs for Galvanized Scope/Crosshair being removed all at once when the first stack’s time runs out.
    • Also fixed Arcanes that have decaying stacks losing all their bonus when a stack expires. 

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DayZ Update 1.41 Released for 1.18 Update 3 This July 14

Bohemia Interactive has deployed DayZ update 1.41, which is called 1.18 Update 3! This brings fixes to game crashes and other issues. Check out the DayZ July 14 patch notes below.

DayZ Update 1.41 Patch Notes | DayZ July 14 Patch Notes:

Console Stable 1.18 Update 3 – Version 1.18.155048 (Released on 14.07.2022)

GAME

FIXED

  • Fixed two game crashes
  • Equipping the plate carrier or assault vests could cause inventory management issues
  • The character was shaking while covering other players’ heads with a burlap sacks or gagging them (https://feedback.bistudio.com/T159648)
  • Fixed a game error related to inventory containers
  • Fixed a server crash when corrupted character logs in (character is removed instead)

KNOWN ISSUES

  • The inventory of the smersh vest and attached backpack is falsely displayed as one container, but still separated

Hopefully, this patch also touches on server issues as well, as the game has experienced a server outage that last for hours this July 11.

Source: DayZ forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update 2.12 Deployed for Nora’s Mix Vol. 2 Hotfix 31.6.4 This July 14

Digital Extremes has fired out Warframe update 2.12, which is for Nora’s Mix Vol 2 Hotfix 31.6.4! Players can expect new weekly acts, new rewards and more! Read on for the Warframe July 14 patch notes.

Warframe Update 2.12 Patch Notes | Warframe July 14 Patch Notes:

Size: 800MB

NIGHTWAVE: NORA’S MIX VOL. 2:

Insert Disc 2. 

“It’s that time again, Dreamers.”

While Nora may like change in the System, she’s not one to stop the party when things are going her way. Introducing Nora’s Mix Vol. 2 – Starting Sunday, July 17 @ 8pm ET! 

Similar to Vol. 1, Nora’s Mix Vol. 2 will continue our design goals for Nightwave. We still want to add new weekly goals for Tenno to complete, while being able to focus on our 2022 development goals! You can read more about our Nightwave philosophy in our post earlier this year!

Like previous editions of Nightwave, we have included duplicate protection for rewards that you have already unlocked. Identical to Nora’s Mix Vol. 1, Tenno can expect to be compensated with Nora’s Mix Vol. 2 Creds instead of the previous unlocked reward.

New Acts!

We are including 3 new Weekly Acts and 1 new Elite Weekly Act for those returning home. If you know… you know.

New weekly Acts include…

Eternal Guardian
Complete 3 Void Armageddon missions.

High Ground
Complete 3 Void Flood Missions.

Zariman Bounty Hunter
Complete 4 different Bounties in the Zariman.

And for the skillful, an Elite Weekly Act…

Fallen Angel
Defeat 5 Void Angels in the Zariman.
*This can be achieved either solo or while in a squad. If your squad defeats a Void Angel, every member will have the Act completed, regardless of if they dealt the final blow.  

For any Tenno that have not yet completed Angels of the Zariman, these challenges are hidden to prevent any potential spoilers! We have also removed the Elite Weekly Act ‘Silent Eliminator’ which required you to complete a level 30 Exterminate without triggering alarms. 

New Rewards!

A mix of new rewards are coming alongside a hand-picked selection of rewards from previous Nightwave series! 

Nightwave Ship Decoration
A mini-decoration of the Nightwave Landing Craft.

Noggle Statue – Nora Night
A small statue of a person larger than life.

Nora Night Glyph Pack
Complete your profile with a pair of Nora Night Glyphs – “Style baby!” 

Weapon Augments (stats below are shown at max rank) 

  • Critical Precision (Tiberon): Burst Fire Only: Headshots increase Critical Chance by 10% up to 500%. Missing with all shots in a burst removes up to 100% of this bonus Critical Chance. 
  • Vile Discharge (Embolist): Damage is accumulated up to 30,000. Use Alt-fire to launch an explosive vile sac dealing and resetting the accumulated damage.

Nightwave Operator Collection
Nora’s got the goods for you lucky Dreamers with this stylish collection of the Nightwave Suit, Sleeves, and Leggings. 

Nightwave Earpieces
A fashionable accessory only a Tenno could adorn.

Necramech Statue
Adorn your Orbiter with this decoration representing a Necramech. 

The following items have also been added to the Cred Offerings shop: 

Nightwave Ornament 
A decoration for all you Dreamers out there.

Gyre Automaton Helmet Blueprint 
Electrifying style coming in hotter than lighting!

Additions: 

  • Added a permanent link to the official Warframe Discord server in the in-game news segment in the Orbiter under the community tab. 
    5d360287a5a39e7fe04fcc71f2eee1ca.jpg

Changes:

  • Riven Disposition Changes: https://forums.warframe.com/topic/1316039-july-2022-riven-dispositions/
    • As with each round of Prime Access come updated Riven Disposition numbers – tune into TennoCon on July 16th to learn who is the next Prime Warframe!
  • Lohk Surge buffs will now apply to the whole squad instead of only when within Affinity Range of the player who activates it. 
  • Energy and Health Orbs can now be picked up, even if you have maxed out Energy, during the “Any Energy Orbs picked up grant 1 Energy per second for the rest of the mission” and “Any Health Orbs picked up grant 25 max Health for the rest of the mission” Lohk Surge buffs.
  • Reduced the price of the Kubrow Starter Kit from 65 Platinum to 50.  
    • Stasis Slots and DNA Stabilizers were removed from the game in Update 28 and also from the Kubrow Starter Kit, but the price was not adjusted to reflect this change. That said, we will be running a script to refund the 15 Platinum difference for players that had purchased the pack after the changes on June 11th, 2020. We will update here when the script has completed. 
  • The Hystrix now has signature effect of an 8% chance to instantly reload after landing 
  • headshots when wielded by Khora.
  • The Dual Keres now has a 20% Heavy Attack Efficiency when wielded by Khora.
  • Kuva Trokarians are now susceptible to CC abilities after their Overguard protection has been removed.
    • By design, Kuva Trokarians pre-Overguard had immunities/resistances from another source outside of Overguard that were still active once it was removed by players. They now follow the same logic as other enemies with Overguard.
  • Swapped the Saryn Junction Specter sniper rifle for a different rifle type that has been balanced for AI.
  • Swapped the Frost Specter (Earth-Mars) and Loki Specter (Uranus-Neptune). 
  • Swapped the Landing Craft ‘Orokin Eye’ Air Support icon for marked loot from the default marker to the Orokin Eye icon. 
  • Radiation Hazard will no longer appear with Interception mission Sorties.
    • It is simply just not fun for everyone to get Radiation proc’d while all standing together to capture a tower.
  • Added a marker to Warframe impaled by Void Angel for better visibility. 
  • Improved hit detection when damaging the Void Angel ground spike. 
  • Updated the grip position on the Ferlarx’s Incarnon mode model.  
     

Optimizations: 

  • Made micro-optimizations to game & engine startup.
  • Made systemic optimizations to memory usage throughout the game on all platforms.
  • Made micro-optimizations to memory footprint for all platforms. 
  • Optimized memory footprint for large levels.
  • Made micro-optimizations to memory use for certain types of special effects.

Fixes: 

  • Fixed the Phenmor’s “50% more Incarnon charge on headshots” Evolution IV perk not working. 
    • Charging to Incarnon mode was taking 12 hits regardless of if you had this Evolution perk or not. Now, charging will take 12 hits if you do not have this perk, and 8 hits if you do. 
  • Fixed being unable to use manual blocking while in melee-only mode, or use aim+attack melee combos, unless you are also using the ‘Hold to Aim Weapon’ in the Accessibility options. 
    • We reverted back to its original functionality where melee could toggle into blocking mode when ‘Hold to Aim Weapon’ was disabled. 
  • Fixes towards Railjack crew members assigned to Pilot not trying to destroy mission targets while you’re away.
    • This may still occur rarely but it’s a different issue than the bug which caused them to never try at all. We’d appreciate your videos and detailed bug reports if you encounter POIs that crew members do not correctly engage.
  • Fixed an issue where jumping out of a mantle animation wouldn’t give you any vertical velocity.
    • Previously, if you came across a scalable object, your Warframe would attempt to climb over the object. Pressing the jump button during this action would cause your Warframe to somersault downwards and fall. We have now adjusted the animation to propel the Warframe upwards to allow you to easily climb over the object and maintain your momentum.
  • Fixed more issues with Skittergirl pathing in the Zariman tileset.
  • Fixed Rank 3 or above Molt Augmented and Molt Reconstruct Arcanes not giving extra Warframe revives.
    • Also fixed the Molt Arcanes and Arcane Pulse not indicating that they will give an extra Warframe revive at Rank 3 and up. 
    • Also fixed an issue where being over capacity on mods was unforgiving, preventing even mods with zero drain from applying (ex. arcanes).
  • Fixed “Can Refresh” label appearing in the UI for Arcanes that do not have a Duration element to it. 
  • Fixed the stat change for  Incarnon weapons that have crit/status chance Evolution upgrades not appearing in the Arsenal. 
  • Fixed the Emergence Savior Arcane giving Clients immortality after they die instead of triggering on death.  
  • Fixed the Cascadia Empowered Arcane buffs applying to Companion or Sentinel weapons.
  • Fixed an additional filter option appearing in Captura while using a controller. 
  • Fixed loss of functionality due to poor connection when Client dies in Necramech. 
  • Fixed Clients getting stuck in a black screen indefinity after Host Migration in Zariman missions. 
  • Fixed Clients getting permanently stuck in the Zariman elevator if they abort when the Void Angel’s Health bar spawns. 
  • Fixed another case of back to back Zariman Extermination missions auto completing after Host migration occurs in the first mission.  
  • Fixed hitting a fish with the wrong spear causing them to be indefinitely uncatchable afterwards. 
  • Fixed being unable to pick up Energy Orbs after casting Zephyr’s Airburst while Zenurik’s Inner Might is active. 
  • Fixed skins applying to the Innodem’s Incarnon mode form. 
  • Fixed issues where enemies may prefer to jump up and down to cross the elevator shaft, instead of just going around on the same level in the Zariman tileset. 
  • More fixes towards cases where an Arbitration Drone’s aura might persist even after it was destroyed. 
  • Fixed Raptor not spawning in its Assasination mission if Host migration occurs after it appears for the first time. 
  • Fixed sound settings not being respected when driving over water with K-Drive. Splish splash was too loud. 
  • Fixed descriptions for Lohk Surges in-mission appearing as stars when playing in certain languages. 
  • Fixed certain Blink Pads in open landscapes losing functionality. 
  • Fixed the left Kukri Prime Leg Guard offset appearing weirdly on Saryn Prime and various of her skins. 
  • Fixed the Protovyre Leg Armor clipping through Harrow Prime. 
  • Fixed Prosecutor enemies being incorrectly named as ‘Guardian Eximus’ in the Simulacrum menu.  
  • Fixes towards rare cases where the launcher might show negative download size left when certain types of network error interrupt the download.
  • Fixed Dojo levels reloading after placing/canceling a new room and not spawning the player in front of the door for said room. 
  • Fixed an issue where the Molt from the Saryn Junction Specter would stay behind after the player respawns, causing her to target it instead of the player. 
  • Fixed another case of the Thrax Centurion going into an invulnerable crouch state instead of going into their Void form. 
  • Fixed the Arcanes in Cavalero’s Offerings appearing under the ‘Mods’ category. As reported here: https://forums.warframe.com/topic/1314743-cavalero-shop-has-the-wrong-category/
  • Fixed the Drekar Ballista missing arms. 
  • Fixed a certain spot in the Grineer Sealab tileset resetting Warframe to a new spawn point face down. 
  • Fixed doors not opening to go back up to the surface during the Exploiter Orb fight. 
    • Also fixed crash related to this. 
  • Fixed kills made by non-player allies (Specters, Kuva Liches, etc.) not counting towards the ‘Awaken a Dormant Void Angel and Defeat It’ Zariman Bounty challenge.
  • Fixed the Felarx in its Incarnon mode being able to generate and maintain charge from its shots. Charge is only built up while out of Incarnon mode. 
  • Fixed stretched embers in the Verv Ephemera. 
  • Fixed script error that could occur when activating an enemy encounter in the Orb Vallis. 
  • Fixed script error when building the Operator Vahd Apparel blueprint in the Foundry.
  • Fixed script error with Vauban’s Tesla Link. 
  • Fixed script error with Lohk Surges. 
  • Fixed script error with custom UI themes. 
  • Fixed script error when casting Nidus’ Ravenous in the Simulacrum and then switching Warframes via Arsenal before the Maggots explode. 
  • Fixed script error with Harrow’s Penance. 
  • Fixed script error with the Railjack Phoenix Blaze Battle mod. 
  • Fixed script error with Saryn’s Toxic Lash. 
  • Fixed script error with Landing Craft Air Support. 
  • Fixed script error caused by players exiting/disconnecting during the forced transference process when entering the Void Angel’s portal.
  • Fixed script error when closing Codex. 
  • Fixed script error when capturing Conservation animals. 
  • Fixed script error with Chroma’s Effigy. 

Code fix that is coming in the next update:

  • Fixed stackable buffs for Galvanized Scope/Crosshair being removed all at once when the first stack’s time runs out.
    • Also fixed Arcanes that have decaying stacks losing all their bonus when a stack expires. 

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Next Event “Gaiden” Launching July 19, Armed & Dangerous Mode Returns and More

Respawn Entertainment has announced the Apex Legends next event, and it’s called “Gaiden.” This brings the limited-time mode Armed and Dangerous back into the game, as well as offer new cosmetic items for players to earn. 

Apex Legends Next Event “Gaiden” Details:

Here’s the tl;dr from the press release regarding what players need to know about the event next week:

  • Return of Armed and Dangerous – The limited-time mode Armed and Dangerous is returning for two weeks with World’s Edge, Olympus, and Storm Point in the map rotation.

  • Limited Items – Summon your inner hero with 40 adventurous event-limited cosmetics, including new Legendary skins for Revenant, Mirage, Octane and Wattson with complementary skins for the Flatline, Wingman, EVA-8 and Charge Rifle. Unlock the newest Prestige skin, Bangalore’s Apex Commander after collecting all 40 event items. 

  • Flash Events – Play your way through two unique weekly challenge tracks to unlock event-themed cosmetics. Rewards from July 19 through July 26 include: Fuse’s Down Thunder Epic Skin, Bionic Buddy Gun Charm and Epic 3030 Cloudburst Skin, while the reward from July 26 through August 2 is an OK Holospray. 

  • Special Offers Store Tab – See the return of the Special Offers tab offering deals on bundles and cosmetics throughout the event.

Read on for more info below regarding the new cosmetics incoming.

ARMED AND DANGEROUS LIMITED-TIME MODE RETURNS!

Rack your shotguns and wipe down your scopes because Armed and Dangerous is back, where weapons are limited to snipers and shotguns, and loot overall is much harder to come by. Armed and Dangerous will be available from July 19th to August 2nd with World’s Edge, Olympus, and Storm Point as the map rotation.

GAIDEN FLASH EVENTS

Summon your inner hero and play your way through two unique weekly challenge tracks to unlock event-themed cosmetics.

July 19th to July 26th

  • Rewards include:
    • Fuse’s Down Thunder Epic Skin
    • Bionic Buddy Gun Charm
    • Epic 3030 “Cloudburst” Skin

July 26th to August 2nd

  • Rewards include: 
    • OK Holospray
    • 1 Gaiden Event Pack
    • 1 Apex Pack

GAIDEN EVENT-LIMITED ITEMS

Summon your inner hero with 40 adventurous event-limited cosmetics, including new Legendary skins for Revenant, Mirage, Octane and Wattson with complementary skins for the Flatline, Wingman, EVA-8 and Charge Rifle.

SPECIAL OFFERS STORE TAB

During the Gaiden Event we’ll be bringing back the Special Offers tab offering deals on bundles and cosmetics throughout the event.

You can check out snippets of the new cosmetics and more over on EA’s official announcement.

Give how we just got a new Apex Legends patch yesterday, we’re uncertain whether this event will be brought in by a new patch or done via a server update. If there’s a new patch, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 12.23 Zaps Out for 9.7 Mid-Season Hotfix This July 14

Hi-Rez has deployed SMITE update 12.23, and this is for the 9.7 Mid-Season hotfix! There’s a number of issues fixed in this one, as well as support starter items adjustments. In case you didn’t know, the big Nickelodeon crossover event title update was released a few days ago, which you can read about here. Read on for the SMITE July 14 patch notes.

SMITE Update 12.23 Patch Notes | SMITE July 14 Patch Notes:

HOTFIX BALANCE
 
We were excited to give Supports an extra boost in this update, but this change has proven to have an abuse case that quickly appeared. Lowering the upgrade level of these items led to a meta where teams found the optimal strategy was to buy multiple copies of Compassion per team in order to maximize the Gold gain from the Gp5 stat on that item. The passive effect of this item also works well when stacked. The same abuse case could occur with the Gp5 recently added to Sentinels Embrace. The Support role received many other buffs in 9.7 through item changes and the lowest level XP rule changes, so we still expect them to be in a better spot than before, but this change needed to be reverted to avoid these abuse cases. We still aim to bring back level 15 support starter items sometime in the future, but we will need to implement new features to these items to prevent multiple players from stacking the gold gain or passive effects from them.

SUPPORT STARTER ITEMS
  • Support Starter Items have had their upgrade level reverted from level 15 back to level 17
    • Compassion
    • Animosity
    • Sentinel’s Boon
    • Sentinel’s Embrace
    • War Banner 
    • Spartan Flag
ISSUES FIXED
  • Fixed an issue where Hel had unintended Non-Conquest Balance applied
  • Fixed an issue where the Magi’s Revenge Glyph was not giving the user HP when purchased
  • Fixed an issue where the Magi’s Revenge passive applied to self and allies
  • Fixed an issue with the Perfected Rod of Tahuti Glyph not providing Magical Penetration when upgraded
  • Fixed an issue with Rangda’s Mask not providing cooldown reduction when upgraded
  • Fixed an issue with Manticore’s Spike triggering off Minions
  • Fixed item store selling issues with the Nimble Bancroft’s Talon Glyph
  • Fixed an issue with Bancroft’s Talon being able to be purchased again after upgrading to the Bancroft’s Claw Glyph
  • Fixed an issue with The Morrigan’s Cooldown Reduction cap being removed after using her ultimate ability with Sphinx’s Bauble
  • Fixed an issue with Sphinx’s Bauble keeping the cooldown until death once sold

Source: SMITE

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 1 Week 6 Listed (July 14)

For  those looking forward to the new stuff in Battlefield 2042, it’s live now! MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for July 14! Check out the official Battlefield 2042 Season 1 Week 5 weekly missions, Battle Pass rewards and Featured Experiences!

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 1 Week 6:

Week 6 Missions

  • 15 Kills and Assists With Marksman Rifles (4)
  • 300M Distance Travelled Using Ziplines or Grapple Hook (4)
  • 3 Kills With Gadgets

Available After 2 Missions Completed

  • 10 Teammates Spawned in Your Heli or Spawns in Teammates Heli (5)
  • 3000 Damage Inflicted as Mackay, Dozer or Sundance (5)
  • 25 Teammages Revived (5)

Available After 4 Missions Completed

  • 20 Kills and Assists With Helicopters (6)
  • 1 Kill While Parachuting or Riding Ziplie (6)
  • 6 Objectives Captured and Neutralized (10) – Bonus Mission

New In-Game Store Bundle(and a Freebie!):

W6-WeeklyRadar-Store.png

Battle Pass Rewards for Season 1 Week 6:

W6-WeeklyRadar-BPCal.png

Featured Experiences – 14TH-18TH

W6-WeeklyRadar-Experiences.png

July 14 – 18:

  • Air Superiority
  • Rush
  • Conquest of Ages

July 15 – 16:

  • Friday Night Battlefield

That’s about it! Tune in next Thursday for the Week 7 new challenges and more.

In other Battlefield news, check out the Battlefield 3 Reality Mod release trailer, which features a more sim-like approach to the game.

Source: EA Answers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Stars Loyalty Program Announced, Allows Players to Add Free Funds to Wallet

Sony has just announced its newest loyalty program for all PlayStation fans, called “PlayStation Stars.” The program will reward players for playing and making purchases, in return it offers various rewards including PSN wallet funds.

The program is meant to celebrate the players as they simply spend more time on the gaming system. Players will earn points by completing various challenges and activities.

Players will also be rewarded every month for simply playing any game, when winning different tournaments, and when earning specific trophies. Anyone who is the first to earn a platinum trophy in their local timezone will also earn more points.

Key points from PlayStation Stars:

  • Free to join
  • Rewards for completing game campaigns, activities, obtaining in-game trophies, etc. 
  • Points collected can be redeemed as PSN funds
  • Out later this year

PlayStation Plus members that are also enrolled in the PlayStation Stars program will automatically earn points whenever they make a purchase on the PlayStation Store.

The program will then allow players to redeem those loyalty points on their PSN wallet funds and then use those to purchase products on the

Source: PlayStation Blog

Aaron Nashar

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Fall Guys Update 1.11 Out for Login Fixes This July 14

Mediatonic has rolled out Fall Guys update 1.11 today that should be available now for all platforms. It appears that this update has been released to fix login issues that people have been experiencing. Check out the Fall Guys July 14 patch notes below. 

Fall Guys Update 1.11 Patch Notes | Fall Guys July 14 Patch Notes:

While Mediatonic has now listed any full patch notes yet, the developer did state on the game’s official Twitter page that it was working on fixing login issues. You can read some of the Twitter annoucements below.

“Went to fix the game and did a bad job so there are issues logging in. Should probs not do that myself and leave it to the devs next time. logins are working again but we’ve had to remove a bit of the store temporarily while somebody more intelligent than me can fix it.”

The Twitter page also mentioned that you can get your hands on the new Pusheen and Super Pusheenicorn costumes too! Anyway, we will update this post as soon as possible if official patch notes are revealed in the near future.

The game is also holding the special ‘Idol Games Event’ too. This event runs from July 14 until July 18, and you can see more from it in the trailer below. 

Thousands of years ago, the ancient gauntlet we now call Idol Games was first held. It’s Fall Guys’ toughest competition to date… Will you compete? Available to play from July 14th.

Fall Guys is out now for the PC, PlayStation, Xbox and Nintendo Switch platforms.

Source: Fall Guys Twitter

Damien Seeto

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MLB The Show 22 Update 1.12 Bats Out for Update 12 This July 14

San Diego Studio has released MLB The Show 22 update 1.12 (PS5 version 1.012), today on all platforms. It’s a small update full of bug fixes, and an addition of two new songs in the jukebox. Some player likenesses have also been updated. Check out the full MLB The Show 22 July 14 patch notes below. 

MLB The Show 22 Update 1.12 Patch Notes | MLB The Show 22 Update 1.012 Patch Notes | MLB The Show Update 12 Patch Notes | MLB The Show 22 July 14 Patch Notes:

PS4: 1.12 
PS5: 1.012 
Xbox One and Xbox Series X|S: 1.0.0.88 
Nintendo Switch: 1.12

CO-OP: 

  • Fixed a freeze that could occur when a user turns off their controller and closes the app. 
  • Fixed a rare freeze that could occur when selecting options in user profile menus. 

NINTENDO SWITCH: 

  • Fixed a crash that could occur in Home Run Derby when switching out of handheld mode. 

MISCELLANEOUS: 

  • Added two new songs to the Jukebox: “Dollar $tore”, performed by Young The Giant, and “Run Ft. Young Thug”, Performed by Killer Mike. These songs will cycle randomly in the JukeBox. 
  • Various player likeness updates to All-Star players: Jazz Chisholm, William Contreras, Adam Duvall, Santiago Espinal, Ty France, Vladimir Guerrero Jr, Spencer Strider, Dansby Swanson, Mike Trout, and Trea Turner. 

That’s all the patch notes for today. MLB The Show 22 is out now for the PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch consoles.

Source: The Show

Damien Seeto

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Bloodhunt Update 1.001.001 Fires Out for Summer Update This July 14

Sharkmob has released Bloodhunt update 1.001.001, which is known as the game’s big Summer Update! This brings team deathmatch into the game, as well as new cosmetics and gameplay improvements. Read on for the Bloodhunt July 14 patch notes.

Bloodhunt Update 1.001.001 Patch Notes | Bloodhunt Summer Update Patch Notes | Bloodhunt July 14 Patch Notes:

Size: 6.2GB

TEAM DEATHMATCH (BETA)

Team Deathmatch (TDM) is an explosive 8 vs 8 mode where teams of duo squads fight for dominance in 5 arenas from the Prague map.

We think that this new mode is a great entry for old and new players wanting to get familiar with the deep gameplay that Bloodhunt offers, as it lets you get right back into the action more quickly. It also allows you to experiment more with weapons and powers compared to the Battle Royale mode, as you’re no longer limited to having one or two lives per match.

PERFORMANCE IMPROVEMENTS

As we mentioned in the article here: https://bloodhunt.com/en-us/news/what-is-going-on-with-bloodhunt-part-two , we have been working on further improvements to our game performance. With this update, the number of stutters should decrease even further when playing the game in DX12 mode. However, given that we have added new bodies and additional assets with the new rig, this could impact performance. We will continue to work on improving this in future updates.

BUG FIXES

In the same article linked above, we detailed the challenges that we faced with the Reload and Red Gas bugs that we have now finally solved with this update. Additionally, we have been able to solve several other bugs.

  • Weapons get reloaded before the reload bar finishes loading completely and can be canceled mid-reload.
  • Fixed a bug that was causing some powers not to interrupt reloads, while others did. All powers will now interrupt reloading.
  • Traversal has been smoothened out which means less getting stuck while climbing on corners and overhangs, as well as climbing on steep angles.
  • Addressed several traversal-related desyncs.

QUALITY OF LIFE IMPROVEMENTS

No update is complete without a few QoL improvements, and this update is no exception. We’re proud to say, it has many sought-after improvements.

  • We have updated the controller and added a plethora of settings for you to customize how you look, aim and turn. The deadzone has been changed from axial to being radial, and is now fully customizable as well. For more details, check out our previous article where we deep dive into the changes: https://bloodhunt.com/en-us/news/what-is-going-on-with-bloodhunt-part-one
  • We implemented changes to our Vampire rig, which not only speeds up our vanity item creation process but also enabled us to slightly improve the visual quality of the vampires. More details here: https://bloodhunt.com/en-us/news/whats-going-on-with-bloodhunt-part-three
  • All the Camarilla Caches now require a key to be opened. You will need to find this in Prague, adding a bit of challenge in finding the rarer weapons. This makes matches less predictable and requires a bit more exploration when it comes to finding the best weapons.
  • Ranked Mode rewards are now immediately unlocked on reaching the next rank. Additionally, we have reduced the required Ranked Points by 1000 points. More on this when Ranked launches again in the future!
  • The user interface has been updated to make the Archetype perks more prominent and easier to find. We have also added a pop-up in Elysium each time a player has unlocked a new Archetype perk.
  • The challenges screen has gotten an overhaul for both the daily and weekly challenges with new icons, better category separation, more in-depth progression per individual challenge as well as expiration dates and times.
  • The quests screen has also gotten an overhaul making it more user friendly.
  • PS5 now features a VSYNC option which can lead to smoother frame delivery as it reduces the chances of screen tearing.
  • The Melee hitboxes have been improved which will make it slightly easier to hit targets that are below you on slanted surfaces.

NEW AREAS AND OTHER NOTEWORTHY MAP CHANGES

Elysium

  • The Nosferatu clan space has expanded further. Enter if you dare!
  • With the addition of an elevator, the Ventrue area is now open if you feel that you are worthy.

The Elysium also has some new secrets. For example, you may encounter a new interactable character here. Those of you who are detail oriented may find what else is hidden.

Prague

  • The attic space of the Rudolfinum has been opened, which improves the flow when the match reaches its end in this area.
  • A train has arrived at the train station.

BALANCE CHANGES

Weapons

  • The Axe damage has been increased from 70 to 80
  • The Spiked Bat damage has been increased from 55 to 60

General

  • The regenerate/revive HP has been increased from 50 to 100.
  • Diablerie no longer breaks the Masquerade for improved game flow.

Archetypes

  • As the Enforcer exits Flesh of Marble, the character will play a brief transition animation during which the Enforcer is unable to attack. This transition gives players time to react and shifts Flesh of Marble to more of a defensive ability as originally intended. Additionally, you can now no longer perform any other actions except for reloading or switching weapons while under the effect of Flesh of Marble. This includes things such as committing diablerie and using consumables.
  • The Sirens’ Blinding Beaty damage has been increased from 20 to 50
  • The Vandals’ Earthshock damage has been decreased from 20-60 to 10-30
  • The Sewer Bomb no longer causes the thrower to be slowed down during the throw and the throw velocity has increased by 33%. Additionally, the time stuck in the animation has been decreased from 0.4s to 0.3s.

QUESTS

This update contains multiple new quests for you to complete. Additionally, we also have improved and restructured the UI which now will give you a clearer picture of the current active and completed quests along with expiry dates, progress bars and better challenge descriptors. All this in addition to a new quest indicator badge, progress pips and clearer viewable rewards for completing quests.

NEW MELEE WEAPONS

We added the Knife and the Crowbar to the game. These are two close-combat weapons are now spawned across the map. They provide more weapon variety, and their spawn chances lower the probability of encountering the other melee weapons. This allows us to balance them accordingly, making the blue melee weapons better bridge the gap versus the purple ones.

KNOWN ISSUES

  • The camera sways when feeding on NPCs
  • Revive prompt doesn’t animate and shows as full
  • There are still some rare cases where players can respawn in the red gas, particularly when the Windy variant is active
  • When queuing for Trios and Duos, players might end up in Prague without a full team (the team can be missing the last player)
  • Teammate map markers may not be present after respawning in Prague
  • NPCs jitter and rotate when you feed on them (side effect of the Big Rig)
  • Looping sounds for Camarilla and Entity containers don’t cut off when they’ve been opened
  • Player may get stuck at “Your Coterie” screen after selecting an archetype and entering Prague
  • Low vault sometimes pops you up a bit higher than expected, which is a side effect of a fix to low vault desyncs and therefore an overall improvement, but still not ideal
  • Some character assets may flicker or appear odd (side effect of Big Rig)
  • NPCs may still clip into walls or the ground in some cases, especially after being fed upon
  • Still no potato salad, but stay tuned!

TDM (BETA) KNOWN ISSUES

  • There’s currently no join-in-progress or autobalancing to handle players leaving during a match.
  • It’s a bit difficult to differentiate teammates from enemies.
  • Respawning still needs some work to improve spawning near teammates and squad mates and away from enemies.
  • Distant characters can show animation compression artifacts (i.e., look like they are in slow motion), especially with lots of characters in view.
  • Assists are credited as kills in the main scoreboard. This is by design but will be replaced with a score-based approach in the future.
  • It’s not yet possible to switch Archetypes between lives.
  • The current approach to picking up weapons is experimental and may change in the future based on feedback. This was an easy-to-implement solution that has the benefit of encouraging players to try different weapons, but it can feel a bit too luck-based.
  • Map layouts are preliminary and will be refined based on feedback and telemetry.
  • The scoreboard is currently bound to the same key as the Map (V or M). This was easier/safer in the short term, but it will eventually replace the inventory screen (Tab).
  • Healing isn’t super tenable at the moment due to the fast pace of matches. A better solution is being playtested internally and should be released in the not-too-distant future if the feedback is positive.

Outside of the fixes and tweaks, details on the new Battle Pass have been released as well.

SLAY THE SUMMER WITH THE NEW SUMMER PASS

Our next update contains new vanity items where you can slay the summer in style! The nimble Summer Pass, holding over 100 different items, is available for purchase at a special low price point of 600 tokens.

We created a faster Battle Pass to fit in with your summer gaming needs, knowing that the sun can be quite painful during the summer, and nighttime gaming might be sparser during the summer period for many of our Kindred.

The overarching aesthetic theme is both suited for the hot summer nights and for blending in with the local group of organized international criminals. Among the many variations you can, for example, unlock 10 new and different outfits – ranging from epic to legendary – as well as 10 new tattoos, 6 masks, 1000 tokens, multiple XP-boosts, and a plethora of new eyewear, makeup, hairstyles, beards et cetera. And that is just what is included in the Summer Pass!

Here is a list of the ten outfits included in the Summer Pass:

  • Unstable Assailant
  • Berserk Battle-Ax
  • The Four Hundred
  • Time Traveller
  • Kindred Kingpin
  • Vagabond
  • Serve, Flex
  • Do Not Cross
  • Main Character
  • Short Fuse

Certainly, there will be more for you to choose from in the store, but we wanted to pique your curiosity with some of the names.

NEW BODIES AND RIGS

Because we mentioned all the new cool cosmetics and fresh outfits to customize your vampire coming with the Summer Pass, we also need to mention our new streamlined process for getting these out to you. The decision to create this was not made easily and took a lot of time to achieve. Doing this also meant delaying any possibility to resolve lingering bugs, since we needed this new system to be implemented to be able to proceed to fix others. To accomplish this, we had to painstakingly sculpt new bodies, remake vanity items, and change the rig. Check out all the details about this in the article here: https://bloodhunt.com/en-us/news/whats-going-on-with-bloodhunt-part-three

Source: Bloodhunt

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.