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Scarlet Nexus Update 1.08 Rolled Out for Easy Mode & More

Bandai Namco has released the Scarlet Nexus update 1.08 (PS5 version 1.008) data download, and it includes new features and items. Players can expect a new “Easy” mode, as well as new collaboration items. Check it out below in the Scarlet Nexus March 29 patch notes.

Scarlet Nexus Update 1.08 Patch Notes | Scarlet Nexus Update 1.008 Patch Notes | Scarlet Nexus March 29 Patch Notes:

Here’s the announcement from Bandai Namco:

Incoming: The Free Update ver.1.08 is coming to #SCARLETNEXUS and it will include:
🔺 New “Very Easy” mode
🔺 TALES OF ARISE Collab items

➕ A new “Story Demo” coming soon. More info:

Per the trailer released, here’s what players can expect:

  • New Collab Items
  • Yuto’s Exlcusive Weapon “Blazing Sword”
  •  New Attachment “Broken Iron Mask”
  • New Attachment “Owlet Doll”
  • A New “Very Easy” Difficulty
  • New “Story Demo” Coming Soon
  • Data Migration Available (don’t lose progress where you left off)

That’s about it. If there are gameplay-related changes found, we’ll update the post to reflect it.

If you haven’t tried Scarlet Nexus yet, go read our review where we gave it a 9/10 and said, “Scarlet Nexus is an excellent new IP, one that feels fresh and invigorating in not only in it’s story, but also it’s high exhilarating fast paced combat.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 2 Resurrected Servers Down on March 29 for Emergency Maintenance

If you have been trying to play Diablo 2 Resurrected the last hour or so and are having issues, it’s not you. Blizzard has confirmed that Diablo 2 Resurrected servers down as they try to fix an issue related to shared stash.

Diablo 2 Resurrected Servers Down on March 29 Status Updates:

As announced on the official Blizzard support Twitter account, the company confirmed that at this time, Diablo 2 Resurrected servers are down, as they have been taken offline for some emergency maintenance (so not planned).  

We are currently performing emergency maintenance to resolve an issue with shared stash not being available. During this time, the game will be unavailable for play. We estimate this will require 2 hours of downtime.

Hopefully they will be back up shortly, though should the down time extend, or servers statuses change, we will be sure to update this post, so check back regularly.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Instinction Devs Hashbane Interactive Secures Funding to Continue Development

Hashbane Interactive, the studio developing the dino action game “Instinction” has announced that it has secured funding for the game’s continued development. In the press release, Hashbane names New Zealand-based company Hillfarrance as the investor that swooped in with the pre-seed investment.

With the help of the funding, Hashbane is now ramping up development by hiring more staff, which includes devs, 2D/3D artists and animators, as well as partnering with outsourcing studios, too.

If you want to check out the game’s reveal trailer, which features snippets of gameplay, head on over here. We also talked to the studio last year about their vision, and of course, we talked about Dino Crisis as one might expect.

Here are Instinction’s key features per Steam:

KEY FEATURES:

  • Layered Narrative: Discover the intense explorative story of April Summers, a driven and formidable adventurer deeply affected by personal demons and fears.
  • Survive and Explore: Play face to face against a wide variety of ravenous prehistoric and extinct creatures. Traverse, discover, solve puzzles and complete quests filled with deadly obstacles.
  • Stunning Locations: Conquer beautifully crafted interactive environments filled with ancient ruins, caves, lore, forests, grassy plains and underwater exploration.
  • Take Control: Switch between third and first person on the fly, with customisable hud, weapons and skins, special items and collectibles.
Instinction is being developed for PC and consoles, with no firm release date set just yet.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Genshin Impact Update 2.60 Out This March 29 for Zephyr of the Violet Garden

Developer miHoYo has released the Genshin Impact update 2.60 (PS5 version 2.600), which is the big 2.6 patch otherwise known as “Zephyr of the Violet Garden.” Adventurers will see a new area become available in The Chasm, and there’s a new character out as well in Kamisato Ayato (check out who voices the character here). Read on for the full Genshin Impact March 29 patch notes.

Genshin Impact Update 2.60 Patch Notes | Genshin Impact Update 2.600 Patch Notes | Genshin Impact Zephyr of the Violet Garden Patch Notes | Genshin Impact March 29 Patch Notes:

〓Update Schedule〓
Update maintenance begins 2022/03/30 06:00 (UTC+8) and is estimated to take 5 hours.

〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select “Check for Update.”
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.

〓Update Details〓
I. New Area – “The Chasm”
◇ After the Version 2.6 update, a new area, The Chasm, will be available in Liyue.
Reach Adventure Rank 28 and complete the Archon Quest “A New Star Approaches” and the World Quest “Surreptitious Seven-Star Seal Sundering” to unlock the underground mines.

II. New Character
5-Star Character “Pillar of Fortitude” Kamisato Ayato (Hydro)
◇ Vision: Hydro
◇ Weapon: Sword
◇ The young but highly accomplished head of the Yashiro Commission’s Kamisato Clan. Cultured and polite, he is a man of many ways and means.
Kamisato Ayato’s Elemental Skill “Kamisato Art: Kyouka” creates flash-step movements, leaving behind a watery illusion at his original location, and he then enters the Takimeguri Kanka state. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG. In the Takimeguri Kanka state, Ayato will use his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted to AoE Hydro DMG. This cannot be overridden.
His Elemental Burst “Kamisato Art: Suiyuu” unveils a garden of purity that silences the cacophony within. While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro DMG and increasing the Normal Attack DMG of characters within.

III. New Domain
The Lost Valley
The ancient ritual grounds were buried beneath the earth amidst a cataclysm that tore heaven and earth asunder before being uplifted by the descent of an alien object, and finally unveiled by a destructive battle that resulted from a betrayal. Nonetheless, those who once frequented this place are no more.
◇ Unlock Criteria:
• Reach Adventure Rank 22 or above
• Complete the Archon Quest “Prologue: Act III – Song of the Dragon and Freedom”
• And fulfill certain criteria
◆ Challenge the Domain to obtain artifacts in the “Vermillion Hereafter” and “Echoes of an Offering” sets.
Located at The Chasm.

IV. New Equipment
1. New Weapon
Haran Geppaku Futsu (5-Star Sword)
◇ A famed work by the Futsu line of smiths. The name “Haran” comes from the manner in which it resembles the violent, roiling waves.
◆ Obtain All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by a certain amount for 8s.
2. New Artifact Sets
Vermillion Hereafter (4-Star and 5-Star)
◇ 2-Piece Set: Increased ATK.
◇ 4-Piece Set: After using an Elemental Burst, this character will gain the Nascent Light effect, increasing their ATK by a certain percentage for 16s. When the character’s HP decreases, their ATK will further increase by a certain percentage. This further increase can occur this way a maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
Echoes of an Offering (4-Star and 5-Star)
◇ 2-Piece Set: Increased ATK.
◇ 4-Piece Set:When Normal Attacks hit opponents, there is a certain chance that it will trigger Valley Rite, which will increase Normal Attack DMG by a certain percentage of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by a certain percentage. This trigger can occur once every 0.2s.

V. New Events
“Hues of the Violet Garden” event: Take part to invite “Juvenile Galant” Xingqiu (Hydro)
During the event, you will receive quests to help organize the Irodori Festival. As the festival progresses, four gameplay modes will be unlocked in sequence: “The Moon and Stars Inscribe,” “Theater Mechanicus,” “Clash of Lone Blades,” and “The Floral Courtyard.” Participate and complete the corresponding criteria to obtain event-exclusive Furnishings, exclusive recipes, Primogems, Crown of Insight, Talent Level-Up Materials, and more. Complete all the criteria in “Friendship in Writing” to invite “Juvenile Galant” Xingqiu (Hydro).

▌Event Duration

 

▌Eligibility
Reach Adventure Rank 30 or above
Complete the “Ritou Escape Plan” part of the Archon Quest: “Chapter II: Act I – The Immovable God and the Eternal Euthymia”
*Complete Kamisato Ayato’s Story Quest “Cypressus Custos Chapter: Act I – “The Firmiana Leaf Falls,” Raiden Shogun’s Story Quest “Imperatrix Umbrosa Chapter: Act II – “Transient Dreams,” and Sangonomiya Kokomi’s Story Quest “Dracaena Somnolenta Chapter: Act I – “Warriors’ Dreams Like Spring Grass Renewing” first to best enjoy the event.
If you have not completed Kamisato Ayato, Raiden Shogun, and Sangonomiya Kokomi’s Story Quests, you can enter the event through “Quick Start.”

VI. New Main Story
1. New Archon Quest
Archon Quest Chapter II: Act IV “Requiem of the Echoing Depths”
After the Version 2.6 update, the Archon Quest Chapter II: Act IV “Requiem of the Echoing Depths” will be permanently available.
◆ Quest Unlock Criteria
• Reach Adventure Rank 30 or above
• And complete the Archon Quest “Chapter II: Act III – Omnipresence Over Mortals”
2. New Story Quest
Kamisato Ayato’s Story Quest “Cypressus Custos Chapter: Act I – The Firmiana Leaf Falls”
◆ Quest Unlock Criteria
• Reach Adventure Rank 40 or above
• Complete the Story Quest: “Imperatrix Umbrosa Chapter: Act I – Reflections of Mortality”
• Complete the World Quest “Chisato’s Letter”
3. New World Quests
◆ New World Quests: “The Chasm Delvers” Quest Chain, “Stolen, by the Rightful Owner,” “Undetected Infiltration,” “A Cliff-Side Hero’s Past,” “The Millennial Mountains,” “Says He Who Seeks Stone,” “Dimming Mushroom’s Call for Help,” “A Company Vanishing Into the Deep,” “Valor’s Afterglow” Quest Chain, “Lost in a Foreign Land” Quest Chain, “Mycological Investigation in The Chasm,” “Hydrological Investigation in The Chasm,” “Paleontological Investigation in The Chasm,” “The Chasm’s Bounty,” “The Missing Miner,” and more.

VII. New Enemies
Ruin Serpent
◇ An ancient, bizarrely-shaped autonomous machine.
It will create Oozing Concretions in battle and will attempt to draw power from them under certain circumstances, which will allow it to unleash devastating attacks. Use the Blooming Light from your Lumenstone Adjuvant to destroy the Oozing Concretions feeding power to the Ruin Serpent to knock it out of this state and cause the energy cores on its body to cease functioning.
Located at The Chasm
Black Serpent Knight: Windcutter
◇ A guard of some standing in the court.
When their attacks hit a character defended by shields, they will obtain buffs at the cost of its HP.
Floating Hydro Fungus
◇ A spore organism of some intelligence. It possesses extreme adaptability.
Development Items dropped by “Floating Hydro Fungus” will also be added to “Shop > Paimon’s Bargains” in future Versions.

VIII. Other Additions
1. New Recipes:
○ Kamisato Ayato’s specialty: “Quiet Elegance”
○ Inazuman Food Stall: Katsu Sandwich
○ Obtain “Rainbow Aster” from the “Hues of the Violet Garden” event
2. New Achievement categories such as “Challenger: Series V,” and “Chasmlighter” and new Achievements added to the “Wonders of the World” category.
3. New Namecards:
“Kamisato Ayato: Ripple”: Reward for reaching Friendship Lv. 10 with Kamisato Ayato
“Lumens: Stone of Light:” Reward for enhancing the Lumenstone Adjuvant to Lv. 10
“Achievement: Thunderclap:” Reward for completing all achievements under “Challenger: Series V”
“Achievement: Chasm:” Reward for completing all achievements under “Chasmlighter”
“Travel Notes: Irodori”: Reward obtained via the BP system
4. New Furnishing: Leisure Device: Maximum Motivation
Tubby created this furniture combination with great care out of a Practice Plaque and multiple Practice Stakes. The Practice Stakes can be placed anywhere within a limited area and will persist once placed. You can initiate the Practice Challenge at any time. If you can destroy all the wooden stakes in 2s, the challenge will be considered a success. Interact with the Practice Plaque to check your records.
5. The “Adjust Brightness” function has been added to Settings > Graphics.
6. “Radiant Spincrystals” have been added to Mondstadt, Liyue, and Inazuma. After obtaining them, you can unlock the corresponding Realm Music using “Euphonium Unbound.”
7. The Teapot Traveling Salesman has added some “Radiant Spincrystals” which can be purchased after obtaining and completing the corresponding World Quests in Inazuma.
8. After completing Raiden Shogun’s Story Quest “Imperatrix Umbrosa Chapter: Act II,” Ritou will add a shop where you can purchase “Sango Pearls,” “Unagi Meat,” and 2-Star “Lucky Dog” Artifacts.
9. New Living Beings: Lucklight Fly (Capturable), and Bluethunder Weasel (Capturable)
10. New Harvestable Resource: Starshroom
11. The redirect link to the “Adventurer Handbook: Bosses” screen has been added under the “Sources” for certain Development Items.
The Development Items dropped by “Floating Hydro Fungus” will also include a redirect link to the “Adventurer Handbook” in future versions.
12. Adds a shortcut for opening the Party Setup Screen on mobile platforms: on the main interface, tap and hold the avatar of any character to quickly access the Party Setup Screen.
13. Adds some prompts for loading screens.
14. New Loot Drops from “Abyss Heralds,” and “Abyss Lectors”: “Gloomy Statuette,” “Dark Statuette,” and “Deathly Statuette.”
15. Spiral Abyss
Floor 11 Ley Line Disorders changed to:
• All characters in the party gain a 75% Anemo DMG Bonus.
Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 2.6, the three Lunar Phases will be as follows:
Phase I:
Sheet-Ice Moon
After a character’s Normal Attack hits an opponent, this opponent will be afflicted with a Mark of Ending. After 10s, this Mark of Ending will be removed, dealing True DMG to this opponent. When a character’s Normal Attack hits an opponent with a Mark of Ending, the DMG dealt by the Mark of Ending’s removal will be increased. This DMG can be increased 9 times.
Phase II:
Snap-Rain Moon
After a character’s Normal Attacks hit opponents, the DMG dealt by this character’s Normal Attacks will increase by 12% for 5s. This effect can stack up to 5 times. Each stack is calculated independently. This effect can be triggered once every 0.1s.
Phase III:
Iris Moon
After a character’s Normal Attack deals DMG to an opponent, the Physical/Elemental RES of this opponent will decrease by 6% for 5s, matching the type of DMG dealt. This can stack up to 7 times. RES decreases of different types can co-exist, and their stacks and timers will be independent of each other.

〓Adjustments & Optimizations〓
● Enemies
1. Lowers the DMG done by “Geovishap Hatchlings” when their tail sweep skill hits a character continuously.
2. Optimizes the appearance of the “Primo Geovishap” in the “Living Beings” section of the Archive.
● System
1. Optimizes the Ornamental Fish icon.
2. Optimizes UI presentation and text of content that has yet to be unlocked in Hangout Events.
3. When below Adventure Rank 30, the “Tutorials” icon will be permanently displayed on the main interface.
4. Adds “Recently Unlocked” to “Tutorials.” Five newly unlocked tutorials will be stored for easy access.
5. “Tutorials” will record the position where you last have read. If there is no unread tutorial, the last read tutorial will be selected.
6. Adjusts the position of the Tutorials button in “Living Beings.”
7. Optimizes the sorting logic for Weapon Enhancement Materials and Artifact Enhancement Materials: these two materials are still placed at the bottom of their respective categories, but their internal sorting will be affected when sorting by quality.
● Audio
1. Optimizes the volume of music in the Serenitea Pot.
2. Optimizes the Japanese, Korean, and English voice-over for certain characters and quests.
3. Adds Alternate Outfits voice lines for the characters Jean, Amber, Rosaria, and Mona; Travelers can change the outfits in “Character > Outfit” to play the relevant voice lines.
● Other
1. The text of the “Exit Download” button in the login screen has been changed to “Stop Download,” and the text description of the related function was optimized.
2. For animation cutscenes from Version 2.6 and earlier, Jean, Amber, Rosaria, and Mona’s appearances have been adjusted to the Alternate Outfits.
3. Optimizes the effects of the cutscene animation in the Archon Quest “A Long Shot.”
4. Optimizes some display animation details of the character Kaeya in the Character > Weapon interface.
5. Batch optimizes the logic related to the enemy homing function for 15 characters and 4 large-sized enemies: Golden Wolflord, Stormterror, Ruin Serpent, (new enemy in Version 2.6), and Bathysmal Vishap Herd.
6. After the Spiral Abyss resets on April 1, the “Gladiator’s Finale” and “Wanderer’s Troupe” Artifact set rewards in “Domain Reliquary: Tier I,” and “Domain Reliquary: Tier II” for Floors 9-12 will be replaced with “Vermillion Hereafter” and “Echoes of an Offering.”
7. Optimizes the sensitivity of the controller in the Hangout Events interface.
8. Optimizes the display of certain messages on the interface when using a controller: hides messages that are not part of the current operation interface.
9. When using a controller, you can quickly activate certain functions of the shortcut wheel by pressing key combinations.
10. Adjusts the height of the central stage disc in some Domains.
11. Adjusts the text description of Achievement category “Liyue: The Harbor of Stone and Contracts.” Progress in exploring Liyue’s The Chasm area will be counted separately in the “Chasmlighter” Achievement category.

〓Bug Fixes〓
● Quests
1. Fixes an issue with NPC Atsuko where her location indication could be incorrect during some quest instructions.
2. Fixes an issue of missing text in some dialogues of Chongyun’s Hangout Event “Signs of Evil.”
3. Fixes an issue with Xiao whereby he appeared incorrectly in a mirror in the domain of the Story Quest “A Centuries-Long Dream.”
4. Fixes an issue whereby the quest could not be carried out after reaching the destination when the objective of the Story Quest “Cleansing Light” was “Go to where the tea master is.”
5. Fixes an issue whereby the NPC display was abnormally small in the Story Quest “Radiant Sakura.”
● Domains
1. Fixes an issue with the Domain “Confront Stormterror” whereby the wind currents would be abnormally attacked by some characters’ skills.
● Co-Op
1. Fixes an issue in Co-Op Mode whereby when multiple Qiqis are in the party at the same time, if one Traveler’s Qiqi restores HP through Elemental Burst, there is a chance that the healing amount will be calculated based on the ATK of another Traveler’s Qiqi.
2. Fixes an issue whereby the weapon effects of weapons Lithic Spear, Lithic Blade, Akuoumaru, Wavebreaker’s Fin, and Mouun’s Moon were not refreshed in time after the host exited Co-Op Mode.
3. Fixes an issue in Co-Op Mode whereby the character models of teammates in the water would not be displayed after the ice surface melted when party members and the host were standing on the ice surface.
● Characters
1. Fixes an issue with Sangonomiya Kokomi whereby immediately switching characters after she casts her Elemental Skill, then switching back to Kokomi would result in the skill effects playing abnormally.
2. Fixes an issue whereby the fox tail effect of Yae Miko might not appear normally when Yae Miko uses her Elemental Burst immediately after the Raiden Shogun uses her Elemental Burst.
3. Fixes an issue with the character Yae Miko whereby her Sesshou Sakura ability would attack opponents at random. Sesshou Sakura will now prioritize attacks on the nearest opponents within range after the fix.
4. Fixes an issue whereby when a character triggers a conversation and automatically switches characters while sprinting, and Stamina would be abnormally consumed during that conversation.
5. Fixes an issue with the character Eula whereby the number of times DMG dealt by Lightfall Sword from her Elemental Burst was abnormal when the frame rate was low.
6. Fixes an issue with the character Bennett whereby his Passive Talent “Fearnaught” would have an abnormal duration under certain circumstances.
7. Fixes an issue whereby when characters teleport to another location, there is a probability of abnormally alerting nearby creatures.
8. Fixes an issue whereby some characters would be obstructed when diving into water, and there is a probability of them remaining suspended in that diving state.
● Equipment
1. Fixes an issue whereby after reconnecting to the server, the weapon “Deathmatch” would have abnormal effects.
2. Fixes an issue whereby under certain circumstances, when triggering some Weapon or Artifact effects while sprinting, there is a probability that their effects will not apply normally.
● Enemies
1. Fixes an issue whereby the actual attack position of Magatsu Mitake Narukami no Mikoto’s skill (a clasping attack with giant hands) does not match the special effect’s position.
2. Fixes an issue whereby enemy drops have the probability to rise abnormally after falling.
3. Fixes an issue whereby the weapon of “Crackling Axe Mitachurl” could not be interacted with and that the Electro element effects were not consumed normally after triggering the Electro-Charged reaction.
4. Fixes an issue whereby the material display of Hydro Slimes, Large Hydro Slimes, Water Droplets created by the Hydro Hypostasis, and the Perpetual Mechanical Array behaved abnormally when they were Frozen.
5. Fixes an issue whereby the Corrosion effect caused by the enemies Rifthound, Rifthound Whelps, and the Golden Wolflord had a small probability of remaining abnormally after clearing the Domain.
6. Fixes an issue in Co-Op Mode in which the boss “Bathysmal Vishap Herd” had a probability of disappearing.
7. Fixes an issue whereby since Version 2.0, characters have a small probability of not being able to lock on to large-sized enemies in the open world (this issue does not occur in Domains).
8. Fixes an issue whereby some of the skill effects of the enemy “Ruin Grader” might remain abnormally after being defeated.
● System
1. Fixes an issue whereby the Elemental Burst icons of off-field characters would be displayed abnormally under certain circumstances.
2. Fixes an issue whereby when the key binding for Jump is changed on the PC, the prompt to escape the Frozen state is still displayed as the space bar.
● Audio
1. Fixes an issue whereby the voice line for Yae Miko’s Profile > Voice-Over “More About Yae Miko: IV” could not be played.
2. Fixes an issue whereby some of Sayu and Yun Jin’s Japanese voice-overs could not be played.
3. Fixes an issue with the boss Magatsu Mitake Narukami no Mikoto whereby some of her Korean voice-over lines were abnormal.
4. Fixes an issue whereby some enemies or environment sound effects are missing or abnormal.
● Other
1. Fixes an issue whereby the Parametric Transformer gadget cannot be charged when exposed to elemental attacks on burning grass.
2. Fixes an issue whereby some Radiant Spincrystals contain incorrect song descriptions.
3. Fixes an issue whereby under certain circumstances, the NRE (Menu 30) gadget has a probability of abnormally displaying food that it no longer contained.
4. Fixes an issue whereby when driving a Waverider for a long time, there is a probability of abnormal display of camera height.
5. Fixes an issue under certain circumstances whereby there will be two NPCs Chef Mao in Liyue Harbor at the same time.
6. Fixes an issue whereby some of the skill effects of the enemy “Anemo Samachurl” in the first half of the Spiral Abyss might remain when entering the second half.
7. Fixes an issue whereby birds flying had a chance of abnormally colliding with models in the environment.
8. Fixes textual errors in Simplified Chinese, Traditional Chinese, English, Indonesian, German, Thai, French, Spanish, Portuguese, Russian, Korean, Vietnamese, and Japanese and optimizes some text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.) Text-related fixes and optimizations in English include:
◆ Optimized instances of the “Gilded Brigade” to “Eremite.”
◆ Optimized instances of “Sacred Call of Seven” to “Genius Invokation TCG.”
◆ Optimized instances of “Kyoushin” to “Futsu.”
◆ Optimized instances of “Doume” to “Hyakume.”
◆ Optimized instances of a character’s name from “Lyudochka Schneitzevna” to “Lyudochka Snezhevna.”
◆ Optimized instances of a character’s name from “Efim Schneitzevich” to “Efim Snezhevich.”
◆ Optimized Kamisato Ayaka and Venti’s descriptions.
◆ Optimized the display of Leyline Overflow results.

Source: Genshin

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Beenox Opens New Studio in Montreal

Call of Duty development studio Beenox has opened a new studio in Montreal, Canada, with the expansion expected to add more than 20 percent to the studio’s staff. This is also Beenox’s second major expansion in less than two years under Nour Polloni, Studio Head at Beenox.

Nour Polloni, Studio Head at Beenox, had this to say on the expansion of the Beenox studio:

“I am very excited to announce the arrival of a new Beenox studio location in Montreal. We are counting on the city’s great diversity of talent to build a team that will allow us to broaden our creative perspective and bring even more diversity to our development. This investment in Montreal is the next key step in our studio’s growth as we continue to support the creative ambitions across the Call of Duty franchise. We want our location to attract local and international talent and contribute to the vibrant video game industry in Montreal.“

In case you missed it, Beenox’s parent company, Activision Blizzard, settled its largest sexual harrassment lawsuit today for $18 million. You can read and check out the full story here.

MP1st Staff

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Sniper Elite 5 Gameplay Trailer Showcases the Weapons at Your Disposal

Rebellion has released a new Sniper Elite 5 gameplay trailer, with this latest one showcasing the many weaponry you have at your disposal! Check out the new trailer below as well as details on the guns that you will use in Sniper Elite 5.

Asides from the gameplay trailer, here are some more details on the weapons coming to Sniper Elite 5:

Sniper Elite 5 features a comprehensive suite of weaponry with the most customization and attachments ever seen in the franchise’s history. With over 200 options, including items such as scopes, suppressors, stocks, muzzle breaks, materials and more, snipers will be able to adjust their loadout to suit their playstyle and the objectives they face in each mission.
Weapon Attachments and Customization Options are primarily unlocked by finding Workbenches within each of the levels. As different elements are added, removed or adapted the changes will be reflected in four key weapon stats: Power, Rate of Fire, Control and Mobility. A stealthy player may want to opt for Power and Rate of Fire at the cost of Control and Mobility due to their methodical approach, while the opposite will be true for a more “run-and-gun” style player.
Sniper Elite 5 will release simultaneously on Xbox Game Pass, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic, Steam and the Windows Store on May 26, 2022.

MP1st Staff

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Dead by Daylight Upcoming Updates Detailed; Hemorrhage Rework, Ghost Face Update, & More

Behaviour Interactive has released details on the Dead by Daylight upcoming updates, from changes coming to the game’s most notorious Killers to reworks on the more controversial status effects. Check out the rundown on all the changes coming to the game below.

Dead by Daylight Upcoming Updates:

Patching Optimization: Part 2

At the start of the year, we announced our plan to improve patch times. Coming in two parts, the first (smaller) change launched on Steam in January, compressing the game files and improving the patch times.

We’re about to launch the second part of these changes, which will have a much larger impact than the first and affect all platforms. How does it all work?

To put it simply, the game is broken into small chunks. When something in one of these chunks changes, the whole chunk must be updated. As the game has grown over the years, so have these chunks, causing downloads to get bigger and patch times to get longer.

Starting in this Mid-Chapter, we’ve completely restructured and rebalanced these chunks. This way, you won’t have to download or patch nearly as much unnecessary data when the game updates, making patch speeds up to 200% faster.

Please note that since we’re changing the file structure of the game, you will need to completely redownload the game with the 5.7.0 update. Afterwards, all future updates will be significantly faster than before. Opting in or out of the 5.7.0 Public Test Build (PTB) will also cause a large download.

Ghost Face Update

Starting things off, we have a few changes in store for Ghost Face. First, we are increasing the duration of Ghost Face’s mark to 60 seconds (up from 45). This change gives him a longer window to follow up and get a hit after successfully stalking a Survivor and makes outlasting the Exposed effect harder for Survivors.

Second, marked Survivors are no longer able to reveal Ghost Face. While other Survivors will still be able to reveal him, running off on your own now becomes riskier, as you’ll have no choice but to evade him while he’s Undetectable (unless you manage to get a lucky stun!)

Lastly, we noticed that many of Ghost Face’s add-on have gone largely unused with a few exceptions standing out well above the rest. We always want to see a wider variety of add-ons being used, so we’ve done a pass on the majority of Ghost Face’s add-ons to bring them up to a similar power level.

Legion Update

All these years later, The Legion remain one of the more frequently used Killers, and it’s easy to see why: Sometimes, you just wanna’ go fast with a knife. That’s why these changes focus on making The Legion faster and knifier than ever before.

In all seriousness, the first of our changes is centered around chaining together hits. Being able to string together multiple hits on different Survivors is something that is core to The Legion’s design, so to help them do that, we’re giving them a stacking 0.2m/s speed boost for each Survivor they hit during Feral Frenzy. This will make it easier to close the gap as you switch targets. Additionally, a fifth hit will end your frenzy and put any Survivor into the dying state, adding a satisfying payoff for chaining together hits.

Next, we’ve lowered the post-Feral Frenzy fatigue duration to 3 seconds (down from 4 seconds). The fatigue is a crucial part of The Legion’s power, preventing them from cancelling their frenzy and immediately following up with a basic attack, circumventing the non-lethal aspect of their power. We found that lowering the duration to 3 seconds felt much better to play with, but also kept it feeling fair from a Survivor’s POV. To ensure that the fatigue doesn’t get out of hand, we’ve reworked any fatigue altering add-ons, since the two strongest ones were added to the base kit. We’ve also changed Feral Frenzy’s recharge to start as soon as it ends rather than after the fatigue, effectively reducing the power’s cooldown.

And last, add-ons: We’ve reviewed each of The Legion’s add-ons. Some will receive number tweaks while others will get entirely new effects. We want to shine a spotlight on the various Mixtape add-ons in particular. True to their name, these add-ons will also augment The Legion’s new music, and can even be mixed and matched to produce interesting results.

Hemorrhage Rework

Hemorrhage has long been one of the lesser desired Status Effects- for Killers, at least. Currently, Hemorrhage increases the frequency of blood pools, making it easier to track Survivors. This effect ends up not being very useful in most cases, as the Survivor will either be leaving scratch marks while sprinting or the blood pools will already be close together if they’re walking.

With that in mind, we’ve come up with a new version of Hemorrhage. Whenever you are not healing, Hemorrhage will cause your healing progress to regress at the rate of 7% per second. This new version rewards the Killer for interrupting a Survivor healing and has the potential to waste med-kit charges.

This change will affect all perks & add-ons that currently apply it.

Haddonfield Update

It’s become a tradition for each dev update to be followed by “Haddonfield rework when?” Well this tradition is coming to an end, because we saved the best for last (yes, that was a perk pun).

The iconic Lampkin Lane appeared in The Entity’s realm over five years ago. But with all the visual improvements around the rest of the game, that familiar street is starting to show its age. Not for long, though, Haddonfield is next in line to get a visual update.

The developers have not released a concrete date for these changes, so be sure to stay tuned here at MP1st for the complete patch notes once these updates roll around.

Source: Dead by Daylight forums

MP1st Staff

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Battlefield 2042 Next Patch Set for April Has a “Few Hundred Changes,” Next Core Feedback to Be About Specialists

While DICE has remained silent on the next title update set to hit Battlefield 2042 in terms of official announcements, the studio’s Community Manager has revealed that the Battlefield 2042 next patch is due sometime in April, and will inclued a “few hundred changes.”

This was revealed by Battlefield Community Manager Straatford87 in answering a fan, and while the stuff included in the patch are about bug fixes, there are also vehicle balance changes, and gun attachments in it, too.

The next will be considerable (April), and we’re currently looking at a few hundred changes. It’s mostly bug fixes, but we’re also looking to make further changes to for example vehicle balance and the current behavior of attachments for weapons.

We’ll provide more details on what exactly is in the update closer to its release date via a full set of update notes. I know you would like to know more now, so I want to clarify that I’m not trying to tease you by being vague – I’m simply still compiling the full list of changes for you all because it’s a lot.

Edit: the update will also contain the End of Round Scoreboard functionality, and VoIP. I think this is known info, but want to share it again for those who missed it.

In another post on a different thread, Straatford87 also confirmed that the next core feedback topic will be everyone’s favorite, the Specialists.

For those unaware, the first core feedback article by DICE focused on maps, which you can read in detail right here.

Possibly and most likely one of the “hundred changes” in the Battlefield 2042 April update will be the 12G Frag Rounds nerf since it’s pretty much overpowered to the point that DICE had to pull it from the game temporarily.

What other changes would you want to see in April’s patch for Battlefield 2042? Once we know more details about it, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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In Nightmare Now Out for PS4 & PS5; New Trailer Revealed

In Nightmare, the horror adventure game from Maximum Games is out on PS4 and PS5 today, and to celebrate its launch the studio released a new trailer! Check out this new trailer below, as well as details you’ll need for this spooky adventure on the PlayStation platform.

Here’s a rundown of In Nightmare as it makes its way to PS4 and PS5:

In Nightmare follows a young boy who closes himself off from everything and falls into a deep slumber, where nightmares have come to life to haunt his every move. Heartbroken about his family’s troubles, the child escapes reality into a dark, whimsical world created from his own memories. This sets him on his journey to uncover what truly lies within. With the help of his dream spirit, the boy will find ways to sneak past enemies, overcome intricate puzzles, embrace his fears and uncover the truth so that he may be able to purify the monsters he has created, and finally wake up.
If you think the game is interesting, you can check it out for yourself via the official site here. In Nightmare is now available on the PS4 and the PS5, with other platforms yet to be announced at this time.

MP1st Staff

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Marvel’s Avengers PS5 Crashing Issue Surfaces After March 28 Version 2.3 Patch

While Crystal Dynamics just released a big title update for Marvel’s Avengers today that included a ton of bug fixes alongside new features, it seems the patch has managed to mess things up on the PS5 version. Multiple users have reported on the Marvel’s Avengers PS5 crashing issue after installing today’s patch.

Marvel’s Avengers PS5 Crashing Issue Reports:

Here’s one of the reports that surfaced on the game’s subreddit:

just installed 2.3 on ps5 and I can’t get passed the intro cut scenes
byu/freddiemercenary inPlayAvengers

Fortunately, Crystal Dynamics is aware of the issue, and is currently investigating:

We are aware of a crash impacting PS5 players and are currently investigating the issue.

We’re not sure if Crystal Dynamics will release an emergency patch, or whether this can be fixed server-side. If there’s a workaround, we’ll update the post with it. If you spot anything that can fix this issue, leave a comment below to let us know.

Aside from the PS5 crashing issue, here are the other known issues that are still in the game, and was reported by Crystal Dynamics:

KNOWN ISSUES

  • Onboarding Rework – White progress bar for Back in Action does not update accurately as you make progress.
  • War Table Rework – Iconic, SHIELD, and Inhuman Faction missions may appear on the War Table if they were completed prior to updating to Patch 2.3.
  • Nameplates flicker and may not reappear when a strike team loads into a mission.
  • Hawkeye’s sword is sticking up from his feet in the character selection menu.
  • Missions in partially completed Operations may disappear after updating to Version 2.3.
  • A bug where Nick Fury’s lip sync doesn’t match his dialogue during the briefing.
  • A bug will occasionally send the fourth player loading into a Strike Team back to the main menu with a ‘connection error’ message after accepting an invite to load into an Outpost.
  • Equipping a Cosmic Potentiator will show an increase in status build-up for all statuses and not just Cosmic in the Heroes display panel. This is a UI error, and we are investigating.
  • Some Potentiator perks when equipped in a warzone do not apply the bonus damage.  We have found that reequipping them or equipping another Potentiator makes them function properly.  We are currently investigating this issue.
  • Priority Threat Sector rewards display still says “Hero Set Gear” instead of “Apex Power Set.” This will be fixed in an upcoming patch to reflect the correct name.
  • Several villain sectors (Sight Unseen, in particular) show that they are giving out seven rewards instead of two on the War Table. This is a UI bug. Only the first two icons are the actual rewards – the others are not awarded upon completion. We are investigating why this is happening.
  • Elite Vaults have been reported to show their Mission Chain rewards on the War Table instead of its mission rewards.  Elite Vaults only give gear and fragments as mission rewards and not units. We are investigating why this happens at such irregularity.
  • We’re aware of a UI issue causing overlapping text to appear when interacting with the Faction Terminal, Cosmetic Vendor, and Inhuman Faction mission giver, and we are looking for a fix.

If there’s a patch out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Activision Blizzard Sexual Harrassment Lawsuit Settled for $18 Million

Following months of hearings and back-and-forths, the Activision Blizzard sexual harrassment lawsuit has been settled for $18 million, with the company agreeing to set it up for “employees who experienced sexual harassment and discrimination, pregnancy discrimination, and retaliation.” The settlement comes from the lawsuit brought about by the Equal Employment Opportunity Commission (EEOC).

In a report from the LA Times, anyone who worked at Activision Blizzard after September 2016 and believe themselves to be affected by the sexual harrassment lawsuit, including those subject to harassment, discrimination and retaliation will be eligible to apply for a share of the cash payout. As part of the settlement, however, Activision Blizzard has retained their right to officially deny all wrongdoing, in addition to regular audits by the EEOC for the next three years.

In case you’re not aware, Activision Blizzard has been in hot water for months over various allegations of sexual harrassment and “frat boy culture.” Many employees have since called out CEO Bobby Kotick and asked him to step down, although in one of the most surprising buyouts of all time he was somewhat saved by Microsoft as the tech giant purchased out Activision Blizzard for a whopping $68.7 billion.

While this may seem like a win for Activision Blizzard overall as $18 million is quite the paltry sum compared to their overall worth, this lawsuit is just one of a number; many other discrimination and sexual harrassment lawsuits still remain unresolved, and will now most likely be given attention as this major one from the EEOC has been resolved. It remains to be seen if these other suits will be fruitful for the victims, so stay tuned here at MP1st for more updates once they’re available.

Just recently, Activision announced their that they are still in the process of developing premium and free-to-play Call of Duty experiences next year and beyond, and you can read all about it here.

Source: LA Times

MP1st Staff

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Destiny 2 Update 1.041 Released for Hotfix 4.0.0.5 and Here Are the Changes for March 29

The Destiny 2 update 1.041 file is now out for both last-gen and next-gen platforms, and this is to bring in the hotfix 4.0.0.5 list of changes. Don’t expect any new content in the Destiny 2 March 29 patch notes listed below.

Destiny 2 Update 1.041 Patch Notes | Destiny 2 March 29 Patch Notes:

Activities: 

THE WELLSPRING: ATTACK

  • Fixed an issue where players were able to avoid being pulled into the boss arena during encounter when pressed up against Hive shield barriers.
  • Fixed an issue where players that joined the activity late would prevent activity barriers from spawning, blocking further Wellspring progression.
  • Fixed an issue where Wizards and carried objects could be pushed to sink through the middle pillar, soft-locking the instance.

PSIOPS BATTLEGROUNDS

  • Fixed an issue in the Cosmodrome that blocked players from picking up Captured Light, blocking further progression.

TRIALS OF OSIRIS

  • Fixed an issue where Trials of Osiris Mementos were not dropping when players claimed their first Flawless chest of the week.

Gameplay and Investment: 

WEAPONS

  • Fixed an issue where combatants would remain stun-locked indefinitely when hit with a Glaive melee.
  • Balance tweaks were made to the Firmly Planted perk on Fusion Rifles.
    • Effectiveness reduced by 50%.
  • Glaives will now reach full charge after landing four successful projectile hits.

ARMOR

  • Suppressing Glaive now consumes (and requires) 10% weapon energy when applying suppression with the Glaive melee.

ASPECTS:

  • Child of the Old Gods is now more likely to reach its intended target, no longer bouncing off its directed path.
    • We are still proud of the Child, even more than we were last week. Good job, Child.

General:

  • Fixed an issue that prevented stat trackers from counting weekly, Seasonal, and lifetime Vow of the Disciple raid carries.
  • We are temporarily removing game credits from Destiny 2.
    • The Director Node will return in a future update.
Source: Bungie
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 2.46 Patch Notes; Out for Hotfix 4.0.0.5 This March 29

Bungie has released the Destiny 2 update 2.46. which is for hotfix 4.0.0.5! This is once again to fix a few nagging bugs, and was rolled out during the game’s maintenance period today. Read on for the full Destiny 2 hotfix 4.0.0.5 patch notes.

Destiny 2 Update 2.46 Patch Notes | Destiny 2 Hotfix 4.0.0.5 Patch Notes:

Activities: 

THE WELLSPRING: ATTACK

  • Fixed an issue where players were able to avoid being pulled into the boss arena during encounter when pressed up against Hive shield barriers.
  • Fixed an issue where players that joined the activity late would prevent activity barriers from spawning, blocking further Wellspring progression.
  • Fixed an issue where Wizards and carried objects could be pushed to sink through the middle pillar, soft-locking the instance.

PSIOPS BATTLEGROUNDS

  • Fixed an issue in the Cosmodrome that blocked players from picking up Captured Light, blocking further progression.

TRIALS OF OSIRIS

  • Fixed an issue where Trials of Osiris Mementos were not dropping when players claimed their first Flawless chest of the week.

Gameplay and Investment: 

WEAPONS

  • Fixed an issue where combatants would remain stun-locked indefinitely when hit with a Glaive melee.
  • Balance tweaks were made to the Firmly Planted perk on Fusion Rifles.
    • Effectiveness reduced by 50%.
  • Glaives will now reach full charge after landing four successful projectile hits.

ARMOR

  • Suppressing Glaive now consumes (and requires) 10% weapon energy when applying suppression with the Glaive melee.

ASPECTS:

  • Child of the Old Gods is now more likely to reach its intended target, no longer bouncing off its directed path.
    • We are still proud of the Child, even more than we were last week. Good job, Child.

General:

  • Fixed an issue that prevented stat trackers from counting weekly, Seasonal, and lifetime Vow of the Disciple raid carries.
  • We are temporarily removing game credits from Destiny 2.
    • The Director Node will return in a future update.
You can check out the weekly reset of activities right here.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset March 29, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset March 29, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset March 29, 2022 and Eververse Inventory:

Nightfall – The Ordeal: Birthplace of the Vile

Modifiers:

  • Nightfall: Adept
    • Empath: Enhanced radar. Take increased damage from melee.
    • ****:
    • Acute Void Burn: +25% Void damage dealt and +50% Void damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions. & You must equip Anti-Overload and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions.
    • Hero Modifiers: Extra Shields
    • Subtle Foes: Certain foes are stealthy when at a distance. They become visible when near a Guardian.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Burn: Solar Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Ritual

Disrupt Savathûn’s ritual to steal the Traveler by revealing a lost secret from her past.


Legacy Activities

  • Europa
    • Eclipsed Zone: Eventide Ruins
    • Empire Hunt: The Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Ouroborea, Aphelion’s Rest
    • Blind Well: Taken, Plague: Inomina

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Winning Streak Vehicle 2500 Bright Dust
Saint’s Invocation Ship 2000 Bright Dust
Ketch Flight Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Trinity Apply this shader to change the color of your gear. Shader 300 Bright Dust
Wiggle Worm Emote 3250 Bright Dust
Rover Shell Ghost Shell 2850 Bright Dust
SK-1 Multiband Rover Vehicle 2500 Bright Dust
Saint’s Vocation Ship 2000 Bright Dust
Abyss Walker Strides Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
The Logic Equip this weapon ornament to change the appearance of The Lament. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Splinter Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Bloody Tooth Equip this shader to change the color of your gear. Shader 300 Bright Dust
Chitin Slate Equip this shader to change the color of your gear. Shader 300 Bright Dust
Byzantium Lotus Equip this shader to change the color of your gear. Shader 300 Bright Dust
Royal Treatment Apply this shader to change the color of your gear. Shader 300 Bright Dust
Hive Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Plesiohedral State Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Jade Coin Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Balmung’s Return Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with Arc Swords, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 100 [Arc] [Sword] final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Aces High Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 75 [Hand Cannon][Headshot] Hand Cannon & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Legendary PsiOperative II Complete PsiOps Battleground: Cosmodrome on Legend difficulty. (Accessed via the H.E.L.M. Director node.) 1 Legend PsiOps Battleground: Cosmodrome completed Challenger XP+ & Insight
Light Reclaimer II Defeat Lighthoarders in PsiOps Battleground: Cosmodrome. 1 Lighthoarders in PsiOps Battleground: Cosmodrome defeated Challenger XP+ & Insight
Apex Armorer Masterwork a piece of armor. 1 Armor upgraded Challenger XP+ & Bright Dust
Absolutely Stunning Stun Champions. 50 Champions Challenger XP+++ & Bright Dust
Done and Dusty Acquire the Done and Dusty ornament for Reckless Endangerment. 1 Weapon Ornament Challenger XP+++ & Bright Dust

Thanks, Reddit!

MP1st Staff

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Diablo 4 Open World, Dungeons Discussed In-Depth in New Dev Update

In their latest quarterly developer update, Blizzard breaks down the Diablo 4 open world, its environments, and all the places you’ll get to visit in Sanctuary. Check out a rundown of these places below, as well as videos showing off these new locations for Diablo 4.

In this new dev update, Chris Ryder, the game’s art director, as well as the environments team, discuss the open world of Diablo 4 – from the many places you’ll find yourself in Sanctuary, to some of the dungeons that players will delve in.

The environments of Diablo IV cover a lot of territory and visual real estate of the game: five distinct regions and hundreds of dungeons that you will experience. It is where all the monster-slaying, loot gathering, and exploration happens. Of course, none of this would be possible without the collective efforts of our talented designers, worldbuilders, engineers, environment artists, lighting artists, and technical artists.

Open World

Scosglen Coast

For the Scosglen coast the Environment Art team set out to tell the story of untamed, wild shorelines and headlands.As you transition toward the shores from inland, the coastal biome is first evidenced by the longer, more directional grasses that react to the driving offshore winds. The beaches are bleak and littered with seaweed, kelp and rotting carcasses. Rugged clifftops ascend high whilst promontories are carved by the continual pounding of waves below. Through the process of creating our biomes, the Environment Art team has set out to communicate that this coastline is rife with peril.

For the main settlements along the coast, it is important to us that they feel woven deep into the fabric of the coastline. Dwellings with deep-rooted foundations skirt the clifftops. In a futile attempt to withstand the harsh elements, these structures are comprised of whatever materials the locals could lay their hands on and are in various forms of disrepair. Stone walls, salvaged wood, and thatch for the roofs. A place of consolation for the brave fishermen that trawl these treacherous seas.

Orbei Monastery

The Orbei Monastery is an isolated and secretive feature in the rural Dry Steppes. While the Zakarum’s presence has diminished, the Orbei Monastery carries evidence that places of worship for the Zakarum can still quietly function. Since the location here is in the desiccated plains of the Dry Steppes, we aim to push the notion of dusty grasslands with sparse vegetation. We’ve made the conscious decision to add dark rocks that complement the pale blonde and rusty grasses. Poplar and Saxaul trees cling to the ground which really helps provide parallax movement on screen. This contributes to greater depth as elements in the foreground move quicker than those further back in the scene.

To help provide extra visual interest in the region, the Environment Art team created a Salt flats biome. Being able to have blue alkaline lakes skirted with salt-encrusted tufas, and vivid geothermal pools really helps add pockets of vibrancy to the Dry Steppes and create compelling natural landmarks.

Kyovashad

Our goal with Kyovashad is to really drive home the idea that this medieval settlement feels oppressive, frigid, and harsh. However, we still need to convey that this is a place of refuge afforded to those who reside within its boundaries. This is a militaristic settlement, so it is important that we give it a heavily defended presence straight off the bat. We believe it appropriate to provide a gradual buildup of smaller defense structures upon approach to the settlement. Doing this hints to you that something greater lies ahead. Upon reaching the gates you are confronted with steep stone, perimeter walls and a deep cavernous moat that wards off any unwelcoming visitors.

Upon entering the town, you see the architecture typical throughout Fractured Peaks. Making use of the wood from the many forests in the region, structures here are clad with natural pine boards and birch shingles. As with most dwellings in Sanctuary these buildings are very much function over form.

Dungeons

Forgotten Places in the world

This tile-set is an example of how we have ‘returned to darkness.’ We want to take you deep underground to the darkest recesses of Sanctuary, where a mysterious (and gross) corruption has taken root. This ancient temple is a great place to push some primal horror vibes. The fixed camera is one of our best tools since it allows us to place assets in the foreground without blocking the playable space. Because we always know where you are looking, we can dial in and customize the layouts, vistas, and foreground elements to make sure there’s a good composition. The spider legs are placed in specific locations for their unnerving silhouettes twitching in the background. Our dungeon design counterparts give us some great layouts to play with, which allow us to push the depth of each scene. We want you to have the impression that the dungeon goes on forever, and you’re only seeing a small part of a large underground labyrinth.

Wretched Caves

The world of Diablo IV is incredibly large, utilizing numerous unique tile-sets to cover all the various zones, biomes, and cultures. In order to create so much high-quality content, we found clever ways to reuse our tile-sets and add enough variety to cover 150+ dungeons. All while providing fresh experiences each time. One way we can do that is by dressing up tile-sets with various themes. This next dungeon is a hidden druid resting site overrun with demons. As you travel through the dungeon, you’ll see that it is covered with many druidic cultural items, such as talismans and charms. We place a lot of these items on a layer that can be turned on or off, depending on what the theme of the dungeon is. In one dungeon it’s a druid burial site, in another, it’s an uninhabited dark cave. Adding these sorts of details is a great way to add a lot of visual interest as well as visual storytelling. These assets were made by several teams, so this is a great example of many groups coming together to contribute to a final environment.

Flooded Depths

New dungeon features such as seamless floor transitions or traversals are exciting, but my favorite new feature is what we call tile-set transition scenes. These are scenes that allow us to connect two different tile-sets together in the same dungeon. Imagine running through a crypt, only to find a hole in the wall that seamlessly leads you deeper into a vast underground cave network. All while keeping the randomized layouts that change with each dungeon run. In this final video we show two tile-sets joined together by a tile-set transition scene. The first floor of this ruined keep remains dry and fairly intact, but as you journey deeper into the dungeon, you’ll discover that the lower levels have decayed from the endless floodwaters pouring in. This swampy ruin is perfect for the drowned to move in and fortify themselves deep below. You’ll have to fight your way through their defenses and climb across the rope to transition deeper into the flooded ruined tile-set.

Finally, as an additional bonus, Blizzard also showed off some more environmental art, and you can check it out in a video below.

You can read the full quarterly update via the official blog post on Blizzard’s site. With the game still in heavy development, it will be interesting to see when Blizzard will finally release Diablo 4 into the world, as it looks to be their most ambitious Diablo title to date.

Source: Blizzard

MP1st Staff

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WWE 2K22 Update 1.07 Brings Fixes to Create a Superstar & More This March 29

Visual Concepts has released the WWE 2K22 update 1.07 (PS5 version 1.007) patch that brings fixes to one of the most annoying bugs in the game, and that’s with the Create-a-Superstar mode! In addition to that, there are also other bug fixes listed in the WWE 2K22 March 29 patch notes below via 2K.

WWE 2K22 Update 1.07 Patch Notes | WWE 2K22 Update 1.007 Patch Notes | WWE 2K22 March 29 Patch Notes:

Source: WWE 2K

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.92 Patch Notes; Smashes Out for Warriors Collection Event This March 29 (Update)

Respawn Entertainment has released the Apex Legends update 1.92 which is for the Warriors Collection Event! In addition to new cosmetics and content, this includes a host of gameplay-related tweaks as well. Read up on everything new in the Apex Legends March 29 patch notes.

Apex Legends Update 1.92 Patch Notes | Apex Legends Warriors Collection Event Patch Notes | Apex Legends March 29 Patch Notes:

Apex Legends Warriors Collection Event Patch Notes & New Content:

  • Control is Back – The limited-time 9v9 mode Control is returning for two weeks, this time with the addition of Caustic Treatment on Kings Canyon.

  • The Caustic Treatment – Caustic Treatment has been converted into a three-point battleground for control over Kings Canyon. The battleground now comes equipped with additional cover, ziplines, skydive launchers, a hover tank and more to allow for increased balance and improved flow.

  • New Arenas Map: Drop-Off – The new map towers high above the Malta skyline at the fully-automated Hammond Manufacturing Tower. Codenamed Drop-Off, Arenas fighters covertly commandeer the place at night for fierce matches under the smoggy skies.

  • Event Items – The event introduces a new set of 24 themed, limited-time cosmetics, including skins such as the “Synthetic Huntress” Ash Skin, “Riding Dirty” Octane Skin, “Jewel Olympus” Horizon Skin, “Combat Survivalist” Lifeline and more.

  • Reward Tracker – Each week of the event has its own rewards track. Players can earn points and refresh their challenges everyday. The Warriors Collection Event will also feature a stretch challenge that rewards four unique badges if players complete them during the event.

PATCH NOTES

CONTROL MODE UPDATES:

  • Fixed issue where players would not be able to see or select spawn points on the Spawn Menu after dying while stimmed as Octane.
  • Removed the Turbo Charger from Purple Tier weapons – Players have to get their Ratings up to Gold Tier in order to get it.
  • Several crash fixes to help with mode stability.
  • Fixed a UI bug where Mythic ammo icon appears on non-crate weapons when auto-reloaded.
  • Fix for ammo disappearing from Rampart’s mobile Sheila when firing.

G7 SCOUT

  • Double Tap burst fire delay reduced from 0.475 to 0.375.
  • Double Tap recoil improvements.
  • Ammo reserves increased from 120 to 140.

HOP-UPS SPAWN RATE ADJUSTMENTS

  • Increased spawn rate for Hammerpoint Rounds and Kinetic Feeder.
  • Reduced spawn rate for Deadeye’s Tempo, Shatter Caps, and Boosted Loader.

BUG FIXES:

  • Fixed frame jitter that could appear while spectating a match.
  • Fixed issue where Precision Choke was disabled by default on Golden TripleTake.
  • Fixed issue where players could leave at the start of a match without being penalized.
  • Fixed hack where players were able to duel-wield weapons.
  • Fixed bug where players would not receive assist credit when damaging Gibraltar’s arm shield.
  • Fix for bug when Crypto’s animation would glitch after using a finisher while in death protection.
  • Fixed bug where players were unable to perform Ash’s skydive emote.
  • Fixed bug where the Leaver Penalty warning would always show two minutes regardless of how many times you’ve disconnected.
  • Fixed bug where damaging MRVN would count towards upgrading your Evo Shield.
  • Fix for cases where Crypto can throw out multiple drones.
  • Fix for cases where Pathfinder is able to grapple enemies indefinitely.
  • Fix for cases where players are able to reset Wraith’s Tactical cooldown by ending her phasing while entering an Ash’s Portal.
  • Fix for visual inconsistencies in Bloodhound’s Cyber Hunt skin.
  • Arenas: Fix for a bug where music could cut off at the start of a match in Habitat.
  • Arenas: Fix for visual bug where Legend abilities would stay onscreen during a match.
  • Various fixes to charging systems in weapons to work more consistently and by design.
  • Fix for cases where players could remove bullet spread when using ziplines.
  • Fix for visual inconsistencies in reactive weapons after activating.
  • Fix for cases where Wattson’s Ultimate’s shield regen would work through some windows in Command Center.
  • Tropics Map: Fix for cases where players can be launched by Gravity Cannon while below it.
  • Added tracker for “Battle Royale Wins”

Update: Respawn has announced the following known issue with one of Octane’s skins which was included in today’s patch.

Don’t forget, the PS5 version of the game is out, and here’s how you can upgrade if you want to.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Killing Floor 2 Update 1.61 Out for Spring Cleaning 2022 This March 29

Tripwire Interactive has released the Killing Floor 2 update 1.61 patch today, and this one is for Spring Cleaning 2022 and more! Check out the full Killing Floor 2 March 229 update patch notes below.

Killing Floor 2 Update 1.61 Patch Notes | Killing Floor 2 Spring Cleaning 2022 Patch Notes | Killing Floor 2 March 29 Update Patch Notes:

Event

  • Hey mercs, how are things going with your Spring cleaning? The team has been able to clear out some old bugs hiding under the rug.

Bug Fixes
As mentioned in the 2021 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Top Community Issues:

  • Fixed an issue where a light texture was changed globally leading to existing lights to have a bluish tinge and other visual defects.
  • Fixed an issue in Monster Ball where the music in the dance area near Hans Volter was not playing.
  • Fixed an issue where spectators were incorrectly being included in player count in the Server Browser.
  • Fixed an issue in Boss Rush weekly mode where the Matriarch’s shield health was not scaling correctly across the earlier waves.
  • Fixed an issue where the pop-up pause notification was incorrectly displayed when proceeding to the Lobby.
  • Fixed an issue where SWAT’s Close Combat Training skill did not increase damage with 9mm or blunt damage type weapons.

Weapons:

  • Doshinegun:
    • Improved Doshinegun projectiles behavior so they will behave more naturally in the environment.
    • Fixed an issue where upgrading the Doshinegun semi-auto was causing it to do less damage than the auto fire mode.
  • HRG Arc Generator
    • Fixed an issue where HRG Arc Generator primary fire sound was playing globally.
  • Minigun:
    • Fixed an issue where the Minigun’s turn speed acceleration was reduced when in players’ possession.

Map:

  • Carillon Hamlet:
    • Fixed multiple splatter maps across the map to display correctly.
  • Fixed the spectator boundaries so spectators are no longer able to leave the map.
  • Fixed multiple locations where there was missing collision for dropped weapons.
  • Adjusted multiple collision volumes across the map to allow the Player to move unobstructed..
  • Adjust collision allowing the collectible to be destroyed in the Forest area
  • Adjusted a section of the wall in the station to render correctly.

 

  • Elysium:
    • Fixed an issue that would intermittently cause console lock up for PS4 players.
    • Improved spawning behavior of ammo. weapons, and armor pickups to prioritize spawning in the arena the player is in.
    • Fixed Zed spawning so they will not get stuck on the beams in the main arena.
    • Fixed multiple areas across the map display texture flickering.
    • Fixed rendering of grid pattern on the walls in the computer arena.
    • Fixed wooden plank to display correctly on the back side.
    • Made visual improvements on the stone wall to correct color variation.
    • Fixed issue where sand decals were visually floating in the main arena.

 

  • Netherhold:
    • Adjusted lights in the lobby to increase visibility of player сharacter.
  • Fixed an issue where Zeds would not attack players within the Diabolic Experiment doorway area.

 

  • Prison
    • Refined the Zed pathing to improve ability to navigate to players.

Misc:

  • Fixed an issue that was limiting the Patriarch to utilizing only one of his intro lines.

That’s it for the patch. Stay tuned for more updates on Killing Floor 2 and more here at MP1st!

Source: Tripwire Interactive forums

MP1st Staff

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Neverwinter Update 10.09 Out for Items Fixes & More This March 29

Cryptic Studios has released the Neverwinter update 10.09 patch today, and this one is for changes to several items, in addition to the usual fixes and stability improvements! Check out the full Neverwinter March 29 update patch notes below.

Neverwinter Update 10.09 Patch Notes | Neverwinter March 29 Update Patch Notes:

Events

General

  • The event calendar has been updated through mid-June.

Items and Economy

Inventory

  • Metallic Dragonborn unlock tokens should no longer be usable if the player has already unlocked Metallic Dragonborn.

Lockbox of Dark Omens

  • The Dragon Hunter companion now shows up in the lockbox tooltip.
  • The Black Unicorn and Omen of Despair can now properly be reclaimed from the Reward Claims Agent if account unlocked.
  • The Black Unicorn and Omen of Despair no longer give multiple copies of the Stalwart passive mount power.

That’s it for the short patch. In case there are any more changes made to Neverwinter or future updates, we’ll be sure to let you know.

Source: Arc Games

MP1st Staff

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The Legend of Zelda: Breath of the Wild 2 Delayed; Pushed Back to Spring 2023

Nintendo has announced The Legend of Zelda: Breath of the Wild 2 delay, with the highly anti decipated game pushed back to Spring 2023. Series producer Eiji Aonuma delivered the announcement over on YouTube, although the delay was not the only thing that stole the show, as we also got treated to seconds of new footage that shares an interesting tidbit for the game. Check out the announcement below.

Here’s the meat of the announcement of the delay for The Legend of Zelda: Breath of the Wild 2:

As previously announced, the adventure in this sequel will take place not just on the ground as in the previous game, but also in the skies above. However, the expanded world goes beyond that, and there will be an even wider variety of features you can enjoy, including new encounters and gameplay elements.

In order to make this game’s experience something special, the entire development team is continuing to work diligently on this game, so please wait a while longer.

As for that new footage, you can see it at around 0:53 of the video. As Link pulls out the Master Sword, we get to see that more than half of it has been eaten away. This points to a possible scenario where fixing the iconic sword will be tied into Link’s new adventure, and fans of the series will have to wait and see next year how it will turn out.

The Legend of Zelda: Breath of the Wild 2 is releasing exclusively for the Nintendo Switch this Spring 2023.

MP1st Staff

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