Home > News

Overwatch Update 2.23 Out; Year of the Tiger Skins, Challenges Listed This Jan. 25

Blizzard Entertainment has released the Overwatch update 2.23 patch this January 25, and this brings the Year of the Tiger event into the fray, as well as a few character changes and bug fixes! Read on for the Overwatch January 25 patch notes, as well as Year of the Tiger skins, challenges and more below.

Overwatch Update 2.23 Patch Notes | Overwatch Year of the Tiger Skins & Challenges:

HERO UPDATES:

Mercy
Resurrect

  • Mercy can now attempt to resurrect teammates who die in environmental death pits
  • When resurrecting, the resurrect marker will now freeze in place for the duration of the resurrection.
  • Dev Note: Previously, if a teammate died over a death pit their resurrect marker was hidden and fell into the pit. Now, Mercy will see their resurrect market and can resurrect before it falls to the bottom.
  • Holding the ability button for resurrect while it’s on cooldown will now attempt the resurrect once the cooldown finishes

BUG FIXES:

GENERAL

  • Fixed an issue where Season 32 open queue stats were not appearing in career profile

MAPS

  • Addressed a geometry exploit on Watchpoint: Gibraltar

HEROES
Ana

  • Fixed a bug that caused Ana’s Scope to activate when cancelling Nano Boost target confirmation
  • Fixed a bug that caused the parrot on Ana’s Corsair skin to disappear in hero select

Symmetra

  • Fixed a bug that caused Symmetra’s name plate to appear in the middle of her model
  • Addressed an audio issue during Symmetra’s “Have a seat” emote.

Check out the Year of the Tiger trailer, and info straight from the press release!

EVENT BRAWLS
  • Bounty Hunter
  • Player who scores the first kill of the match becomes a Target; everyone else becomes a Bounty Hunter
  • When the Target is killed, the player who dealt the final blow becomes the new Target
  • Capture the Flag Blitz
  • CTF Blitz is a modified version of Capture the Flag. The flags are much closer than before – they are at the locations that overtime games typically go to.
  • Instead of 3 captures, you need 6 to win!
  • Capture the Flag
WEEKLY CHALLENGES
  • Weekly Challenges are back for Lunar New Year, allowing you to unlock limited-time rewards by playing at least nine games each week.
  • Rewards include an array of player icons, sprays, and Epic skins!
  • Week 1: Prosperity Ashe
  • Week 2: Auspicious Soldier:76
  • Week 3: Porcelain Wrecking Ball
NEW COSMETICS
  • Seolbim Mercy (Legendary)
  • Nezha Tracer (Legendary)
  • Prosperity Ashe (Epic)
  • Auspicious Soldier:76 (Epic)
  • Porcelain Wrecking Ball (Epic)
  • Player Icons, Sprays
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Farming Simulator 22 Sales Reach More Than 3 Million Copies

Giants Software has hit a huge milestone, as Farming Simulator 22 sales have reached more than three million copies globally within nine weeks since its release on November 22! In a press release, Giants Software announced the good news and shared the now-released Accolades Trailer that sums up the positive reception from all over the world after garnering positive reviews from the press and players.

Check out the Accolades Trailer for Farming Simulator 22 below.

Farming Simulator 22 continues to enjoy loads of new players in 2022 since its release. It was released for the PC, Mac, PS5, Xbox Series X|S, PS4, Xbox One, and Stadia. Here’s what the CEO of GIANTS Software, Christian Amman had to say about the achievement.

“I’d like to thank our community. Our modders, influencers, gamers and partners. All those who play a role in sustaining our growing ecosystem”, comments Christian Ammann, CEO of GIANTS Software. “We are excited to embrace new opportunities and projects in 2022 – with new content to extend the experience of simulated agriculture and Farming Simulator 22.”

Globally available on PC and consoles, GIANTS Software expects the already massive fan base of the series to grow even further in the following months and years. Thanks to the streamlined communication with international distributors and growing network of partners, as well as the long-term roadmap for future additions to the game.

The Year 1 Season Pass will see the game grow by introducing new content packs and one expansion. In addition, free content updates will extend the game even further. The first content update, including three new brands and 16 machines, is already available to download.

If you want to know more, you can also visit their official website. In case you missed it, check out the patch notes on the last update for Farming Simulator 22 here.

AJ Macalagay

Home > News

Dead by Daylight Archives Tome 10: SAW Release Date, Trailer Revealed

The Dead by Daylight Archives will be having its latest addition tomorrow, with the reveal trailer for Dead by Daylight Archives Tome 10: SAW also sharing its release date! Coming January 26, this newest addition to the Archives sees the return of Jigsaw, and you can check out the trailer below.

Here are the details on the Dead by Daylight Archives Tome 10: SAW:

A Macabre Game of Life and Death 

In this brutal and unforgiving Tome, a twisted student of Jigsaw finds herself tempted by a dark epiphany and a determined detective faces the choice of a lifetime. Players will witness the Auris, a device capable of peering into the memories of those who have entered the Fog. Through it, the mysterious Observer will grant them access to a new series of challenges to complete, designed to help piece together these memories as well as his role within the Entity’s Realm. When pushed to excruciating limits, to what lengths will they go to survive?

Hello. I Want to Play a Game. 

Stories and memories are like pieces of a puzzle, and with each Tome comes a new Rift, bringing brand new, time-limited rewards to collect by completing challenges. In the SAW Rift, fans will be able to earn over 60 cosmetic items including 12 new outfits to be theirs forever, charms as well as the Book of SAW Collection for Amanda Young (The Pig) and Detective Tapp. To appreciate life, Amanda would have to suffer. So, among other features, the Amanda’s Rebirth Very Rare Outfit for The Pig presents a reverse bear trap crown that she wears around her head as well as a cruel blade that tears the flesh of her victims. She also wears the robes of her mentor, Jigsaw, making her entire outfit a nightmarish interpretation of her disturbed state of mind. Sporting a casual hat and shades, the Grill Champ Very Rare Outfit for Detective Tapp gives players a glimpse at what his life could have been had he given up his obsession with catching Jigsaw. Finally relaxing and enjoying the summer days, Tapp’s pork-themed BBQ attire shows off his love and mastery of the grill.​

Since this is considered a major update, expect patch notes tomorrow for this latest addition to Dead by Daylight! In case you missed it, you can also check out the patch notes on the last release here.

MP1st Staff

Home > News

The Sims 4 Update 1.51 Adds Fixes, New Content This January 25

Maxis has released The Sims 4 update 1.51 patch on all platforms today, and it adds new content in the form of clothes, music, and a short list of bug fixes. Read on for The Sims 4 January 25 patch notes.

The Sims 4 Update 1.51 Patch Notes | The Sims 4 January 25 Patch Notes:

PC: 1.83.24.1030 / Mac: 1.83.24.1230

Console: Version 1.51

Hello Simmers!

Hope you are all well and safe wherever you are in the World.

We start 2022 with the season of Simthing to Celebrate, or as I call it – Confetti Season, and we started it not only with a Sims Delivery in early January but now, with a game update!

We hope this new year brings everyone happiness. To me, every new year is a chance for new beginnings, and new wishes. Not going to deny that this year hits a bit different and more so than the past, and as I’m writing these notes I feel a bit nostalgic even, but without losing the optimism that the new year brings.

I hope you all have a great start of the year and, and well of course, the months to come. We have a fantastic year ahead in all things Sims, and we look forward to sharing it with all of you, and for you all to enjoy.

Thank you for your continued support and feedback and, remember, have fun!

Chaucitos!

– SimGuruRusskii

WHAT’S NEW?

This game update might not be a big endeavor, but it will allow us to get the year started.

As today we announced the Carnaval Streetwear Kit, we want to start getting into the spirit of it. For this we have added a new Radio Station – named aptly Carnaval Beats – so your Sims (and you) can enjoy the festive rhythm inspired by Brazil’s Carnaval on your favorite in-game stereo.

FIXES:

Sims 4

  • If your Sims are the type of those who aspire to be Villainous Valentines – now they can Convince to Leave Spouse to count toward that goal. #sorrynotsorry
  • We added text to some items that were missing text completely when found via the bb.showhiddenobjects cheat across multiple packs.
  • In the spirit of love and not breaking relationships apart… too much, Sims will no longer get a call from their romantic partner asking for advice on what to do with a possible pending engagement proposal from that same Sim. Can you imagine? Awkward…

Cottage Living

  • We fixed an issue in which translated text for Cottage Living Likes and Dislikes was not being displayed in all languages except English.

Journey To Batuu

  • Sims with certain traits that affect gig compensation will now receive proper galactic credit payout for completed missions on Batuu. Because your Sims are worth it, and so are you!

Once we get wind of a new patch, we’ll let our readers know.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dead by Daylight Update 5.005 Deployed This January 25

Behaviour Interactive has released the (DBD) Dead by Daylight update 5.005 today, and this is for the 5.5.0 title update! Read on for the full Dead by Daylight January 25 patch notes below.

Dead by Daylight Update 5.005 Patch Notes | DBD Update 5.005 Patch Notes | Dead by Daylight January 25 Patch Notes:

Important

Due to an increase in file compression, this patch will require Steam players to redownload  almost the entire game. Thankfully, this means the game is now ~20GB smaller than usual.

This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.

Features

  • Fixed some specific vulnerabilities that could be abused by cheaters
  • Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)

Dev Note: This won’t eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.

  • New Feature: Interaction Behavior – Hold / Toggle
  • When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.)
  • To end the interaction, you will need to press the interaction button a second time (or use the “Run to Cancel” option detailed below!)
  • Located in the Options menu under “Controls”
  • Available for both Survivor and Killer as separate settings
  • New Feature: Run to Cancel – On / Off
  • When enabled, survivor players can cancel an interaction by giving a run input (ie the run modifier and a direction to move)
  • Located in the Options menu under “Controls”
  • Only available for Survivors

Dev Note: Holding buttons for extended interactions isn’t always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot Myers stalking you.

Beta Features

A new tab is available in the Options menu: Beta!

  • New features will appear here so that we can gain feedback from all players on all platforms
  • Turning a feature ON will grant a Bloodpoint bonus for the first 10 matches that you play with it

First Beta Feature: New Wiggle Interaction

  • NOTE: THIS BETA FEATURE WILL ONLY BE AVAILABLE FOR A LIMITED TIME
  • Survivor only
  • Replaces the wiggle interaction with a new dual skill check style input
  • Default binding for Keyboard: Space
  • Default binding for Controller: LB/RB or L1/R1
  • When playing on a controller, either button will work for either side of the skill check
  • Secondary input can be rebound in the Key Bindings menu
  • Bloodpoint Bonus for first 10 matches: 20,000

Dev Note: We’re excited to gather your feedback on the new Wiggle system, and we’ve put it in a Beta tab to allow console players to participate in the fun!

Content

  • “Lurking Stripes” Lunar New Year limited-time event (starts Jan 25th 2PM ET)
  • “Tome X: SAW” of The Archives (starts Jan 26th 11AM ET)

Cosmetic Changes

  • New voice for Lisa Garland legendary cosmetic
  • New voice for Cybil Bennett legendary cosmetic

The Cenobite

  • New Cenobite VO lines have been added.

The Blight

  • Add-on – Adrenaline Vial
  • Decreased the Rush Turn rate penalty to -0.5 degrees per second (was -0.8 degrees per second)

The Cannibal

  • Add-on – Carburetor Tuning Guide
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on – Depth Gauge Rake
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on – Iridescent Flesh
  • Decreased the maximum tantrum duration to 5 seconds (was 8 seconds)
  • Add-on – Long Guide Bar
  • Increased the chainsaw revving threshold to +2 seconds (was +1 second)
  • Survivor masks have been removed from the game. Please refer to the developer update on our forums for more information.

The Clown

  • Add-on – Robin Feather
  • Increased bottle throw cooldown to 40% (was 30%)
  • Add-on – Flask of Bleach
  • Decreased Hindered penalty from Intoxication to 4% (was 5%)
  • Add-on – Redhead’s Pinky Finger
  • Now reduces bottle count by 2

The Pig

  • Add-on – Amanda’s Letter
  • Decreases available Bear Traps to 2 (was 1)
  • Last Will
  • Decreased time to charge Ambush Attack to +33% (was +66%)

The Twins

  • Add-on – Iridescent Pendant
  • Increased Exposed duration when crushing Victor to 45 seconds (was 30 seconds)
  • Add-on – Baby Teeth
  • Increased Blindness duration when crushing attached Victor to 30 seconds (was 15 seconds)
  • Add-on – Madeleine’s Scarf
  • Reduced Victor movement speed buff to 0.3m/s (was 0.4m/s)
  • Add-on – Toy Sword
  • Decreased Pounce charge time modifier to 0.2 seconds (was 0.25 seconds)
  • Add-on – Stale Biscuit
  • Decreased pounce cooldown modifier to 0.4 seconds (was 0.5 seconds)

The Nemesis

  • Add-on – Iridescent Umbrella Badge
  • Increased Exposed duration when using a vaccine to 60 seconds (was 30 seconds)
  • Add-on – Shattered S.T.A.R.S. Badge
  • Increased zombie movement speed bonus when a generator is repaired to 150% (was 100%)
  • Text now lists the correct duration of 60 seconds (description text said 30 seconds, but the effect already lasted for 60 seconds)
  • Add-on – Marvin’s Blood
  • Decreased the mutation rate modifier on Tentacle Strike to 25% (was 33%)
  • Add-on – Mikhail’s Eye
  • Decreased the Zombie movement speed bonus to 35% (was 50%)

The Huntress

  • Add-on – Wooden Fox
  • Increased Undetectable duration after reloading to 30 seconds (was 15 seconds)

The Oni

  • Add-on – Iridescent Family Crest
  • Increased scream radius on missed attacks to 24 meters (was 12 meters)

Dev Notes: Almost all of these add-on changes are “numbers only” tweaks, where we’ve adjusted numerical values and nothing else. The nerfed add-ons were all over-performing and influencing kill rates vs. their baseline kill rates more than we’d like, so they’ve been adjusted downwards slightly. Likewise, the buffed add-ons were all under-performing, so we hope to make them more appealing with larger effects.

Survivor Perks

  • Boil Over
  • Increased wiggle strafe intensity to 50/75/100% (was 25/50/75%)
  • Increased hook obscure radius to 16 meters (was 10/12/14 meters)
  • New effect: You gain 25% wiggling progress when the killer drops from great heights.
  • Distortion
  • Increased the token count to 4 (was 3)
  • Buckle Up
  • Increased aura reveal duration to 6/8/10 seconds (was 4/5/6 seconds)
  • Wake Up
  • Increased Exit Gate speed boost to 15/20/25% (was 5/10/15%)
  • Power Struggle
  • Decreased the activation threshold to 25/20/15% wiggle progress (was 35/30/25%)
  • Circle of Healing
  • Decreased healing speed bonus to 65/70/75% (was 90/95/100%)

Dev Notes: We will continue to monitor the performance of Circle of Healing, and may adjust it again in the near future.

Killer Perks

  • Gearhead – Reworked
  • New Description: After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds. Gearhead then deactivates.
  • Remember Me
  • Trigger condition changed to the Obsession losing a health state (was triggered on basic attack only)
  • Coup de Grace
  • Increased lunge distance modifier to 70/75/80% (was 40/50/60%)
  • Furtive Chase
  • Effect Removed: “You lose all your tokens if the Obsession is sacrificed or killed.”
  • Dead Man’s Switch
  • Removed the Obsession mechanic, the perk now triggers when hooking any survivor.

Dev Notes: Gearhead was seeing very little use and was a bit too complicated to trigger reliably. The rework aims to make it simpler and more appealing in a wider variety of situations.

Bug Fixes

  • Fixed an issue that caused a missing sfx for the Nemesis’s Zombie and Survivors when a Zombie hit a survivor.
  • Fixed an issue that caused the Trickster’s voice line to be missing when closing the hatch.
  • Fixed an issue that caused some generators sfx to be muffled when repaired by Survivors in the Midwich Elementary School map.
  • Fixed an issue that caused a loud noise SFX to be played when survivors disturb crows beyond the range of the Spies From The Shadows perk, when this perk is used by the Killer.
  • Fixed an issue that caused Xbox controller prompts to be displayed when using a DualShock controller (Steam only).
  • Fixed an issue that allowed the “Out isn’t an option” archives challenge to be completed by disconnecting from a trial.
  • Fixed a rare issue that could sometimes make it impossible to spend bloodpoints in the bloodweb.
  • Fixed an issue that caused the back button in the killer lobby to be disabled upon matchmaking failure.
  • Fixed an issue that caused first match bonus player XP to be granted after every match.
  • Fixed a global issue that caused The Nurse not being able to blink past multiple locations.
  • Fixed an issue that caused the Survivor to be able to climb on top of a rock using a sand mound in The Eyrie of crows map.
  • Fixed an issue that caused the Killer to be able to completely block a hook in The Eyrie of crows map.
  • Fixed an issue that caused the players to get stuck when interacting with a totem at the top of the Coldwind Farm hills.
  • Fixed an issue that caused a generator in Eyrie of crows to not be able to be repaired from one side.
  • Fixed an issue that caused The Nightmare’s Dream World appearing too dark in Raccoon City map.
  • Fixed an issue that caused one hook in front of the Rancid Abattoir can’t be sabotaged.
  • Fixed an issue that caused the Ormond Map being darker.
  • Fixed an issue that caused the Spirit’s hair to disappear before the rest of her body when she phase in and out.
  • Fixed an issue that caused breakable wall’s debris to float when getting destroyed by Nemesis in Eerie of crows.
  • Fixed an issue that caused a desync for the Trapper when dropping a survivor while stepping into a bear trap.
  • Fixed an issue that caused the Grim Embrace perk not to block already blocked generators even if the block duration would be longer.
  • Fixed an issue that caused the blessing sound to continue playing after a survivor is interrupted while blessing a totem.
  • Fixed an issue that caused the dissolving SFX of Victor when dying or being crushed to sound muffled.
  • Fixed an issue that caused the countdown for the Built to Last perk to deactivate when a different survivor exits a locker.
  • Fixed an issue that caused the Premonition perk not to activate when looking in the direction of the killer.
  • Fixed an issue that caused the Hex: Blood Favor perk to activate when a survivor is sacrificed or killed.
  • Fixed an issue that caused the Cannibal’s power to recharge superfluously after reaching the maximum number of charges.
  • Fixed an issue with the Loadout menu title appearing incorrectly as “Inventory”.

The Nurse

Several issues affected the Nurse’s power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.

  • Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
  • Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
  • Fixed an issue that caused the Nurse’s vault to be slower than intended.
  • Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
  • Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
  • Fixed an issue that may cause the Nurse’s animations to briefly be static after interrupting a Survivor.
  • Fixed an issue that caused the Nurse to be unable to blink through some hills.
  • Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
  • Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
  • Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped with the Jenner’s Last Breath add-on.
  • Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
  • Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
  • Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
  • Fixed an issue that may cause the Nurse’s hand not to appear for spectators cycling through spectated players during a blink.
  • Fixed an issue that caused a stutter during the Nurse’s post blink animation when turning the camera.

Fixed from PTB

  • Fixed an issue that prevented you from escaping the killer’s grasp when reaching 100% progress while falling.
  • Fixed an issue that caused successful Overcharge skill checks to remove generator progression.
  • Fixed an issue that may cause the tutorials to be impossible to complete with the Interaction Toggle activated.
  • Fixed an issue that may cause survivors with the Run to Cancel setting activated to become stuck after the Cenobite teleports to them.
  • Fixed an issue that caused the Nurse not to be able to blink inside several buildings.
  • Fixed an issue that caused the Nurse add-ons Kavanagh’s Last Breath and Heavy Panting not to increase maximum Blink range.
  • Fixed an issue that caused the Lightborn perk icon to show for survivors attempting to blind a killer equipped with the perk.
  • Fixed an issue in the Keybinding menu where the Keyboard and mouse inputs appear on Consoles after changing the value of Beta Tab Setting.
  • Fixed an issue on Stadia in the Keybinding menu where the Xbox prompts are shown by default when opening the Options menu for the first time.
  • Fixed a systematic crash when closing the application.

Known Issues

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Coldwind Farm – Fractured Cowshed map has been disabled.
  • The Crotus Prenn Asylum – Father Campbell’s Chapel has been disabled.
  • The Cannibal cannot break a pallet after hitting a survivor in the same chainsaw sweep.

Source: Dead by Daylight forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

DOOM Eternal Update 1.008 Released for Patch 6.66 Version 1.1 This Jan. 25

Developer id Software has released the DOOM Eternal update 1.008 patch this January 25, and this is for both last-gen and next-gen versions of the game. Check out the complete patch notes for today’s minor update called Updae 6.66 Rev 1.1 by the devs.

DOOM Eternal Update 1.008 Patch Notes | DOOM Eternal January 25 Patch Notes:

This minor update for DOOM Eternal includes new cosmetic content rewards* for the upcoming BATTLEMODE 2.0 Season 4, Season 5, and Season 6. Each of these BATTLEMODE 2.0 Seasons offers new Slayer and weapon skins and player badges + nameplates on the Slayer side. They also offer 2 new Demon skins and player badges + nameplates on the Demon side. Stay tuned to our official DOOM Twitter channel for when they go live! In the meantime, here’s a preview of what’s coming first in BATTLEMODE 2.0 Season 4!

DE-BM2.0-S4 940x540

*Note – this content will be added to Nintendo Switch in an upcoming update


Other Changes – Stadia Only

HORDE MODE

DE-Stadia State Share.v2 960x540

  • Updated State Share UI pop-up to provide clearer instructions on how to capture a State Share for multiple controller types
If there are more changes related to this patch, we’ll be sure to update the post accordingly.

Source: Slayers Club

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

DOOM Eternal Update 1.24 Patch Notes; Fires Out for Update 6.66 Rev 1.1 This Jan. 25

Bethesda has released a new minor update for DOOM Eternal, which is the game’s first patch of 2022! The DOOM Eternal update 1.24 patch is out on all platforms, and is called the Update 6.66 Rev 1.1 patch by id Software. Head on below for the full DOOM Eternal January 25 patch notes for this minor title update.

DOOM Eternal Update 1.24 Patch Notes | DOOM Eternal Update 6.66 Rev 1.1 Patch Notes:

This minor update for DOOM Eternal includes new cosmetic content rewards* for the upcoming BATTLEMODE 2.0 Season 4, Season 5, and Season 6. Each of these BATTLEMODE 2.0 Seasons offers new Slayer and weapon skins and player badges + nameplates on the Slayer side. They also offer 2 new Demon skins and player badges + nameplates on the Demon side. Stay tuned to our official DOOM Twitter channel for when they go live! In the meantime, here’s a preview of what’s coming first in BATTLEMODE 2.0 Season 4!

DE-BM2.0-S4 940x540

*Note – this content will be added to Nintendo Switch in an upcoming update


Other Changes – Stadia Only

HORDE MODE

DE-Stadia State Share.v2 960x540

  • Updated State Share UI pop-up to provide clearer instructions on how to capture a State Share for multiple controller types
If there are other gameplay-related changes and fixes that you notice that’s not mentioned above, leave a comment below to let us know.

Source: Slayers Club

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rainbow 6 Siege Update 1.000.022 Fires Out for Y6S4.2 This January 25

Ubisoft has released the Y6S4.2 (Year 6 Season 4.2) patch for Rainbow 6 (R6) Siege today! The Rainbow 6 Siege update 1.000.022 is out for both last-gen and next-gen platforms, and includes a host of gameplay-related changes, improvements and more. Read on for the full R6 Siege January 25 patch notes.

Rainbow 6 Siege Update 1.000.022 Patch Notes | R6 Siege Update 1.000.022 Patch Notes:

Y6S4.2 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 2.49 GB
  • Steam: 1.01 GB
  • Xbox One: 2.14 GB
  • Xbox Series X: 2.58 GB
  • PS4: 2.68 GB
  • PS5: 1.99 GB

AN UPDATE ON XBOX AUDIO ISSUES

  • Investigations are ongoing for the crashes related to audio issues on Xbox and it’s suspected to be related to sound data corruption.
  • Today’s patch aims to help limit the number of crashes related to these issues and will allow the team to collect data from active cases to help further investigations.
  • A new icon (see below) has been introduced and will appear in-game when a related audio issue is identified on your end.
    R6S Y6S4.2 Siege AudioIssueIcon2

    • If you see this audio icon, rebooting the console at your earliest convenience should help avoid the issue and minimize the chance of crashing.
  • The team will continue to share progress updates via the Siege Twitter account as a more extensive fix for this issue is worked on.

BALANCING CHANGES

ARUNI

  • Muzzle Brake attachment can be equipped on the MK14.

ELA

  • FO-12
    • Reduced damage to 25 (from 35).
    • Reduced Extended Barrel attachment damage modifier to be consistent with other weapons.

ELA & ZOFIA

  • Concussion effect of Grzmot Mine and KS79 no longer affects movement speed.

BUG FIXES

GAMEPLAY

FIXED – Camera goes out of bounds for an Attacker that’s watching a death replay when the end of round replay begins.

FIXED – Bulletproof cam remains visually present when the deploy animation is interrupted.

FIXED – Fuze’s Cluster charge cannot be deployed on Mira’s Black Mirror.

FIXED – Razorbloom and Grzmot mine can be activated through a soft wall if the wall is shot with a small caliber weapon.

FIXED – Ping doesn’t function when looking at a lower angle with Twitch’s Shock Drone.

LEVEL DESIGN

FIXED – Destruction, clipping, and lighting issues on various maps.

FIXED – LOD issues on various maps.

FIXED – Some devices can be hidden behind the bookshelf in 2F CEO Office on Bank map.

OPERATORS

FIXED – While using a controller, player cannot lean and hold Ying’s Candela at the same time.

FIXED – Animation is missing for the Victory Celebration of Ash’s Black Viper elite.

USER EXPERIENCE

FIXED – Crash occurs when players shoot a certain locations on some maps.

FIXED – Various UI issues.

FIXED – Various BattlePass issues.

FIXED – Various shop issues.

FIXED – The game soft locks when changing the mouse sensibility while eliminated.

FIXED – Various audio and SFX issues.

FIXED – Various localization issues.

FIXED – Various customization issues.

FIXED – Players is removed for inactivity on Xbox after disconnecting and reconnecting a controller during a match.

FIXED – Missing text on 3D preview in Packs after previewing items from different categories.

FIXED – Player gets redirected to the home screen after interrupting a Pack opening by pressing ESC.

FIXED – Compass Location and Orientation doesn’t update for a caster when switching from one player in first person to another in third person.

FIXED – Various HUD issues.

Source: Ubisoft

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Destiny 2 Weekly Reset January 25, 2022 and Eververse Rotation

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The new Destiny 2 weekly reset January 25, 2022 refresh of activities is now live along with the Eververse rotation of items for sale. Read on for the full info for this week.

New Destiny 2 Weekly Reset January 25, 2022 and Eververse Rotation:

Nightfall – The Ordeal: The Devils’ Lair

Modifiers:

  • Nightfall: Adept
    • Hot Knife: Shanks now have Solar shields
  • Nightfall: Hero
    • All previous modifiers
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Fallen: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
    • Hero Modifiers: Extra Shields
    • Sepiks’s Gaze: Incoming Arc and splash damage increased.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
    • Chaff: Radar is disabled.
    • Grandmaster Modifiers: Extinguish & Limited Revives & Contest & Join In Progress Disabled & Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Burn: Arc Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Eventide Ruins
  • Empire HuntThe Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
  • Exo ChallengeSimulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
    • Nightmare HuntFear: Defeat the Nightmare of Phogoth.
    • Nightmare HuntIsolation: Defeat the Nightmare of Taniks, the Scarred.
    • Nightmare HuntRage: Defeat the Nightmare of Dominus Ghaul.
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly MissionDark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Ripe Sniff Emote 400 Bright Dust
Gameghost Shell Ghost Shell 2850 Bright Dust
Seventh Column Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Lilac Bombast Equip this shader to change the color of your gear. Shader 300 Bright Dust
Second Line Multiplayer Emote 4250 Bright Dust
The Wrong Hands Equip this armor ornament to change the appearance of Athrys’s Embrace. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Multiband Shell Ghost Shell 2850 Bright Dust
Tachyon-4 Ship 2000 Bright Dust
Magneton Thrust Vehicle 2500 Bright Dust
Devil’s Advocate Equip this weapon ornament to change the appearance of Devil’s Ruin. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Crota’s Bane Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
SUROS Modular Shine Equip this shader to change the color of your gear. Shader 300 Bright Dust
Chalco’s Finery Equip this shader to change the color of your gear. Shader 300 Bright Dust
Bruised Blush Equip this shader to change the color of your gear. Shader 300 Bright Dust
Polished Sea Stone Equip this shader to change the color of your gear. Shader 300 Bright Dust
Vex Gate Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Ketch Flight Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Ossified Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Phobos Warden Cowl Vanguard Helmet 2 6 19 2 14 16 59 25 Legendary Shards & 1000 Glimmer
Titan Cinder Pinion Boots Crucible Leg Armor 13 2 16 18 8 2 59 25 Legendary Shards & 1000 Glimmer
Titan Insight Vikti Gloves Ada-1 Gauntlets 7 7 12 2 26 2 56 25 Legendary Shards & 1000 Glimmer
Hunter Calamity Rig Sleeves Gambit Gauntlets 13 2 16 2 20 7 60 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dead by Daylight Update 2.40 Patch Notes; Out for 5.5.0 This Jan. 25

Behaviour Interactive has released the Dead by Daylight update 2.40 patch this January 25, which is for patch 5.5.0! Check out the full patch notes on this latest update below.

Dead by Daylight Update 2.40 Patch Notes | Dead by Daylight Update 5.5.0 Patch Notes:

Important

Due to an increase in file compression, this patch will require Steam players to redownload  almost the entire game. Thankfully, this means the game is now ~20GB smaller than usual.

This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.

Features

  • Fixed some specific vulnerabilities that could be abused by cheaters
  • Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)

Dev Note: This won’t eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.

  • New Feature: Interaction Behavior – Hold / Toggle
  • When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.)
  • To end the interaction, you will need to press the interaction button a second time (or use the “Run to Cancel” option detailed below!)
  • Located in the Options menu under “Controls”
  • Available for both Survivor and Killer as separate settings
  • New Feature: Run to Cancel – On / Off
  • When enabled, survivor players can cancel an interaction by giving a run input (ie the run modifier and a direction to move)
  • Located in the Options menu under “Controls”
  • Only available for Survivors

Dev Note: Holding buttons for extended interactions isn’t always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot Myers stalking you.

Beta Features

A new tab is available in the Options menu: Beta!

  • New features will appear here so that we can gain feedback from all players on all platforms
  • Turning a feature ON will grant a Bloodpoint bonus for the first 10 matches that you play with it

First Beta Feature: New Wiggle Interaction

  • NOTE: THIS BETA FEATURE WILL ONLY BE AVAILABLE FOR A LIMITED TIME
  • Survivor only
  • Replaces the wiggle interaction with a new dual skill check style input
  • Default binding for Keyboard: Space
  • Default binding for Controller: LB/RB or L1/R1
  • When playing on a controller, either button will work for either side of the skill check
  • Secondary input can be rebound in the Key Bindings menu
  • Bloodpoint Bonus for first 10 matches: 20,000

Dev Note: We’re excited to gather your feedback on the new Wiggle system, and we’ve put it in a Beta tab to allow console players to participate in the fun!

Content

  • “Lurking Stripes” Lunar New Year limited-time event (starts Jan 25th 2PM ET)
  • “Tome X: SAW” of The Archives (starts Jan 26th 11AM ET)

Cosmetic Changes

  • New voice for Lisa Garland legendary cosmetic
  • New voice for Cybil Bennett legendary cosmetic

The Cenobite

  • New Cenobite VO lines have been added.

The Blight

  • Add-on – Adrenaline Vial
  • Decreased the Rush Turn rate penalty to -0.5 degrees per second (was -0.8 degrees per second)

The Cannibal

  • Add-on – Carburetor Tuning Guide
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on – Depth Gauge Rake
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on – Iridescent Flesh
  • Decreased the maximum tantrum duration to 5 seconds (was 8 seconds)
  • Add-on – Long Guide Bar
  • Increased the chainsaw revving threshold to +2 seconds (was +1 second)
  • Survivor masks have been removed from the game. Please refer to the developer update on our forums for more information.

The Clown

  • Add-on – Robin Feather
  • Increased bottle throw cooldown to 40% (was 30%)
  • Add-on – Flask of Bleach
  • Decreased Hindered penalty from Intoxication to 4% (was 5%)
  • Add-on – Redhead’s Pinky Finger
  • Now reduces bottle count by 2

The Pig

  • Add-on – Amanda’s Letter
  • Decreases available Bear Traps to 2 (was 1)
  • Last Will
  • Decreased time to charge Ambush Attack to +33% (was +66%)

The Twins

  • Add-on – Iridescent Pendant
  • Increased Exposed duration when crushing Victor to 45 seconds (was 30 seconds)
  • Add-on – Baby Teeth
  • Increased Blindness duration when crushing attached Victor to 30 seconds (was 15 seconds)
  • Add-on – Madeleine’s Scarf
  • Reduced Victor movement speed buff to 0.3m/s (was 0.4m/s)
  • Add-on – Toy Sword
  • Decreased Pounce charge time modifier to 0.2 seconds (was 0.25 seconds)
  • Add-on – Stale Biscuit
  • Decreased pounce cooldown modifier to 0.4 seconds (was 0.5 seconds)

The Nemesis

  • Add-on – Iridescent Umbrella Badge
  • Increased Exposed duration when using a vaccine to 60 seconds (was 30 seconds)
  • Add-on – Shattered S.T.A.R.S. Badge
  • Increased zombie movement speed bonus when a generator is repaired to 150% (was 100%)
  • Text now lists the correct duration of 60 seconds (description text said 30 seconds, but the effect already lasted for 60 seconds)
  • Add-on – Marvin’s Blood
  • Decreased the mutation rate modifier on Tentacle Strike to 25% (was 33%)
  • Add-on – Mikhail’s Eye
  • Decreased the Zombie movement speed bonus to 35% (was 50%)

The Huntress

  • Add-on – Wooden Fox
  • Increased Undetectable duration after reloading to 30 seconds (was 15 seconds)

The Oni

  • Add-on – Iridescent Family Crest
  • Increased scream radius on missed attacks to 24 meters (was 12 meters)

Dev Notes: Almost all of these add-on changes are “numbers only” tweaks, where we’ve adjusted numerical values and nothing else. The nerfed add-ons were all over-performing and influencing kill rates vs. their baseline kill rates more than we’d like, so they’ve been adjusted downwards slightly. Likewise, the buffed add-ons were all under-performing, so we hope to make them more appealing with larger effects.

Survivor Perks

  • Boil Over
  • Increased wiggle strafe intensity to 50/75/100% (was 25/50/75%)
  • Increased hook obscure radius to 16 meters (was 10/12/14 meters)
  • New effect: You gain 25% wiggling progress when the killer drops from great heights.
  • Distortion
  • Increased the token count to 4 (was 3)
  • Buckle Up
  • Increased aura reveal duration to 6/8/10 seconds (was 4/5/6 seconds)
  • Wake Up
  • Increased Exit Gate speed boost to 15/20/25% (was 5/10/15%)
  • Power Struggle
  • Decreased the activation threshold to 25/20/15% wiggle progress (was 35/30/25%)
  • Circle of Healing
  • Decreased healing speed bonus to 65/70/75% (was 90/95/100%)

Dev Notes: We will continue to monitor the performance of Circle of Healing, and may adjust it again in the near future.

Killer Perks

  • Gearhead – Reworked
  • New Description: After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds. Gearhead then deactivates.
  • Remember Me
  • Trigger condition changed to the Obsession losing a health state (was triggered on basic attack only)
  • Coup de Grace
  • Increased lunge distance modifier to 70/75/80% (was 40/50/60%)
  • Furtive Chase
  • Effect Removed: “You lose all your tokens if the Obsession is sacrificed or killed.”
  • Dead Man’s Switch
  • Removed the Obsession mechanic, the perk now triggers when hooking any survivor.

Dev Notes: Gearhead was seeing very little use and was a bit too complicated to trigger reliably. The rework aims to make it simpler and more appealing in a wider variety of situations.

Bug Fixes

  • Fixed an issue that caused a missing sfx for the Nemesis’s Zombie and Survivors when a Zombie hit a survivor.
  • Fixed an issue that caused the Trickster’s voice line to be missing when closing the hatch.
  • Fixed an issue that caused some generators sfx to be muffled when repaired by Survivors in the Midwich Elementary School map.
  • Fixed an issue that caused a loud noise SFX to be played when survivors disturb crows beyond the range of the Spies From The Shadows perk, when this perk is used by the Killer.
  • Fixed an issue that caused Xbox controller prompts to be displayed when using a DualShock controller (Steam only).
  • Fixed an issue that allowed the “Out isn’t an option” archives challenge to be completed by disconnecting from a trial.
  • Fixed a rare issue that could sometimes make it impossible to spend bloodpoints in the bloodweb.
  • Fixed an issue that caused the back button in the killer lobby to be disabled upon matchmaking failure.
  • Fixed an issue that caused first match bonus player XP to be granted after every match.
  • Fixed a global issue that caused The Nurse not being able to blink past multiple locations.
  • Fixed an issue that caused the Survivor to be able to climb on top of a rock using a sand mound in The Eyrie of crows map.
  • Fixed an issue that caused the Killer to be able to completely block a hook in The Eyrie of crows map.
  • Fixed an issue that caused the players to get stuck when interacting with a totem at the top of the Coldwind Farm hills.
  • Fixed an issue that caused a generator in Eyrie of crows to not be able to be repaired from one side.
  • Fixed an issue that caused The Nightmare’s Dream World appearing too dark in Raccoon City map.
  • Fixed an issue that caused one hook in front of the Rancid Abattoir can’t be sabotaged.
  • Fixed an issue that caused the Ormond Map being darker.
  • Fixed an issue that caused the Spirit’s hair to disappear before the rest of her body when she phase in and out.
  • Fixed an issue that caused breakable wall’s debris to float when getting destroyed by Nemesis in Eerie of crows.
  • Fixed an issue that caused a desync for the Trapper when dropping a survivor while stepping into a bear trap.
  • Fixed an issue that caused the Grim Embrace perk not to block already blocked generators even if the block duration would be longer.
  • Fixed an issue that caused the blessing sound to continue playing after a survivor is interrupted while blessing a totem.
  • Fixed an issue that caused the dissolving SFX of Victor when dying or being crushed to sound muffled.
  • Fixed an issue that caused the countdown for the Built to Last perk to deactivate when a different survivor exits a locker.
  • Fixed an issue that caused the Premonition perk not to activate when looking in the direction of the killer.
  • Fixed an issue that caused the Hex: Blood Favor perk to activate when a survivor is sacrificed or killed.
  • Fixed an issue that caused the Cannibal’s power to recharge superfluously after reaching the maximum number of charges.
  • Fixed an issue with the Loadout menu title appearing incorrectly as “Inventory”.

The Nurse

Several issues affected the Nurse’s power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.

  • Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
  • Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
  • Fixed an issue that caused the Nurse’s vault to be slower than intended.
  • Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
  • Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
  • Fixed an issue that may cause the Nurse’s animations to briefly be static after interrupting a Survivor.
  • Fixed an issue that caused the Nurse to be unable to blink through some hills.
  • Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
  • Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
  • Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped with the Jenner’s Last Breath add-on.
  • Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
  • Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
  • Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
  • Fixed an issue that may cause the Nurse’s hand not to appear for spectators cycling through spectated players during a blink.
  • Fixed an issue that caused a stutter during the Nurse’s post blink animation when turning the camera.

Fixed from PTB

  • Fixed an issue that prevented you from escaping the killer’s grasp when reaching 100% progress while falling.
  • Fixed an issue that caused successful Overcharge skill checks to remove generator progression.
  • Fixed an issue that may cause the tutorials to be impossible to complete with the Interaction Toggle activated.
  • Fixed an issue that may cause survivors with the Run to Cancel setting activated to become stuck after the Cenobite teleports to them.
  • Fixed an issue that caused the Nurse not to be able to blink inside several buildings.
  • Fixed an issue that caused the Nurse add-ons Kavanagh’s Last Breath and Heavy Panting not to increase maximum Blink range.
  • Fixed an issue that caused the Lightborn perk icon to show for survivors attempting to blind a killer equipped with the perk.
  • Fixed an issue in the Keybinding menu where the Keyboard and mouse inputs appear on Consoles after changing the value of Beta Tab Setting.
  • Fixed an issue on Stadia in the Keybinding menu where the Xbox prompts are shown by default when opening the Options menu for the first time.
  • Fixed a systematic crash when closing the application.

Known Issues

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Coldwind Farm – Fractured Cowshed map has been disabled.
  • The Crotus Prenn Asylum – Father Campbell’s Chapel has been disabled.
  • The Cannibal cannot break a pallet after hitting a survivor in the same chainsaw sweep.

That’s about it for the patch.

Source: Dead by Daylight forums

MP1st Staff

Home > News

Dying Light 2 Roadmap for Post-Launch Content Revealed

In case you didn’t know, Techland announced that support for Dying Light 2 will last for “at least five years.” Today, the studio took one step forward with that, as the studio has already started to lay out the Dying Light 2 roadmap for the planned post-launch content, letting players know what they can expect for the game in terms of support. Check out the details on the roadmap below.

The Dying Light 2 roadmap was shared over by Techland on Twitter, and here is the image:

As detailed in the infographic, it would appear that the first free DLCs will be launched between February and March, and these are for the in-game factions. With 5+ years support planned for the game, players can expect new weapons, enemies, stories, events, and so much more. As for the paid stuff, the first story DLC will be releasing at the tail end of May near June, with a second story DLC also planned in the future.

The first Dying Light game is no stranger to this kind of support, as years later the game is still receiving updates. Its most recent one, the Dying Light Spike’s Story: Last Call was recently announced with a trailer, and you can check out the full details here.

Source: Twitter

MP1st Staff

Home > News

Rainbow Six Siege Update 2.18 Patch Notes; Out for Y6S4.2 This Jan. 25

Ubisoft has released the Rainbow Six Siege update 2.18 patch this January 25, and this is for the Y6S4.2 title update! This one includes a number of changes and fixes, so check out the full patch notes below.

Rainbow Six Siege Update 2.18 Patch Notes | R6 Siege Update 2.18 Patch Notes | Rainbow Six Siege Y6S4.2 Patch Notes | Rainbow 6 Siege Update 2.18 Patch Notes:

Y6S4.2 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 2.49 GB
  • Steam: 1.01 GB
  • Xbox One: 2.14 GB
  • Xbox Series X: 2.58 GB
  • PS4: 2.68 GB
  • PS5: 1.99 GB

AN UPDATE ON XBOX AUDIO ISSUES

  • Investigations are ongoing for the crashes related to audio issues on Xbox and it’s suspected to be related to sound data corruption.
  • Today’s patch aims to help limit the number of crashes related to these issues and will allow the team to collect data from active cases to help further investigations.
  • A new icon (see below) has been introduced and will appear in-game when a related audio issue is identified on your end.
    R6S Y6S4.2 Siege AudioIssueIcon2

    • If you see this audio icon, rebooting the console at your earliest convenience should help avoid the issue and minimize the chance of crashing.
  • The team will continue to share progress updates via the Siege Twitter account as a more extensive fix for this issue is worked on.

BALANCING CHANGES

ARUNI

  • Muzzle Brake attachment can be equipped on the MK14.

ELA

  • FO-12
    • Reduced damage to 25 (from 35).
    • Reduced Extended Barrel attachment damage modifier to be consistent with other weapons.

ELA & ZOFIA

  • Concussion effect of Grzmot Mine and KS79 no longer affects movement speed.

BUG FIXES

GAMEPLAY

FIXED – Camera goes out of bounds for an Attacker that’s watching a death replay when the end of round replay begins.

FIXED – Bulletproof cam remains visually present when the deploy animation is interrupted.

FIXED – Fuze’s Cluster charge cannot be deployed on Mira’s Black Mirror.

FIXED – Razorbloom and Grzmot mine can be activated through a soft wall if the wall is shot with a small caliber weapon.

FIXED – Ping doesn’t function when looking at a lower angle with Twitch’s Shock Drone.

LEVEL DESIGN

FIXED – Destruction, clipping, and lighting issues on various maps.

FIXED – LOD issues on various maps.

FIXED – Some devices can be hidden behind the bookshelf in 2F CEO Office on Bank map.

OPERATORS

FIXED – While using a controller, player cannot lean and hold Ying’s Candela at the same time.

FIXED – Animation is missing for the Victory Celebration of Ash’s Black Viper elite.

USER EXPERIENCE

FIXED – Crash occurs when players shoot a certain locations on some maps.

FIXED – Various UI issues.

FIXED – Various BattlePass issues.

FIXED – Various shop issues.

FIXED – The game soft locks when changing the mouse sensibility while eliminated.

FIXED – Various audio and SFX issues.

FIXED – Various localization issues.

FIXED – Various customization issues.

FIXED – Players is removed for inactivity on Xbox after disconnecting and reconnecting a controller during a match.

FIXED – Missing text on 3D preview in Packs after previewing items from different categories.

FIXED – Player gets redirected to the home screen after interrupting a Pack opening by pressing ESC.

FIXED – Compass Location and Orientation doesn’t update for a caster when switching from one player in first person to another in third person.

FIXED – Various HUD issues.

That’s about it for the patch.

Source: Ubisoft

MP1st Staff

Home > News

PUBG Player Count Sees 486% Increase After F2P Transition

Following its historic transition to free-to-play after several years, the PUBG player count has seen its best growth in years, leaping over 486 percent! The milestone was noted over on PC via Steam, where most of the playerbase are converged.

With a peak of more than 690,000 players after the F2P transition, PUBG leapt in the Steam charts as one of the most played titles on the platform. As detailed further via an official press release:

In the week following the F2P transition, the game saw a 486% increase in new players, outpacing its 2017 player growth rate. Furthermore, new user growth increased at a higher rate percentage (537%) in specific territories, such as the Commonwealth of Independent States (CIS), Southeast Asia and South America. Additionally, the game has seen significant increases in average playtime when compared to the week prior to F2P, with average playtime on PC and consoles increased by 100% week-over-week while PlayStation players recorded a 400% increase in playtime.

At the time of writing, the PUBG player count sits at over 390,000, with a 24-hour peak of more than 500,000. While this is still a far cry from its highest initial peak of 3.2 million players on Steam, it appears that the free-to-play transition has been overall good for PUBG as a whole.

In case you missed it, PUBG’s last update was released a few days ago, and you can read the full patch notes here.

MP1st Staff

Home > News

Star Wars Jedi Fallen Order 2, New Star Wars FPS Game, & Strategy Title Being Developed by Respawn

A surprise of an announcement has landed today, Star Wars Jedi Fallen Order 2 and two more Star Wars games from Respawn Entertainment have just been revealed! The other two consist of a new Star Wars FPS game and the other a strategy title, and you can read more details via the official announcement below.

As per the official announcement:

Game Director Stig Asmussen and his team at the studio are already working on the next game in the action adventure Star Wars Jedi series, and are joined by two new teams working to deliver additional unique Star Wars gameplay experiences across multiple genres. Leading the development of Respawn’s all-new Star Wars first-person shooter game is Peter Hirschmann, Game Director at Respawn, who has a long and accomplished history with the Star Wars franchise. The third title is a Star Wars strategy game developed through a production collaboration with the newly formed studio Bit Reactor, helmed by games industry veteran Greg Foerstch. Respawn will produce the new Star Wars strategy game while Bit Reactor leads on the development of the title.

Vince Zampella, Group GM and Founder of Respawn, is overseeing this new phase of EA’s relationship with Lucasfilm himself. Star Wars Jedi Fallen Order 2 is the next Star Wars title from Respawn, and it will be quite the follow up once officially announced.

In case you missed it, a brand-new Star Wars game was recently announced during The Game Awards 2021 titled Star Wars Eclipse. Check out the trailer for the game here.

MP1st Staff

Home > News

Destiny 2 Down for Maintenance This January 25, Here’s the Schedule (Update)

Guardians seeking to login to Destiny 1 and Destiny 2, you won’t be able to, as Destiny 2 down time for the servers has been trigged by Bungie! This is planned maintenance, and is nothing to worry about. For the latest news and updates on it along with the day’s schedule, head on below.

Destiny 2 Down for Maintenance This January 25 Schedule and Updates:

Update: While maintenance is still on-going, players should be able to log back in per Bungie! (Players can also check this week’s reset of activities right here).

Here’s the announcements from Bungie today:

For timezone conversions, check below:

Destiny 2 maintenance start time for January 25:

5:45 am PST
8:45 am EST
9:45 pm HKT

End Time (estimated):

8am PST
11:45 am EST
12:45 am HKT

To check for your timezone click here.

Bear in mind, sometimes the maintenance window is stretched a bit, but not for a long time.

More announcements from Bungie:

There is no expected patch roll out for today for this title update. We’ll be posting the weekly reset once it’s live as well, so make sure to bookmark and refresh our Destiny 2 game hub.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Sifu PS5 File Size and Preload Date Revealed

While the game is still a few weeks away from its official release, the Sifu PS5 file size has been revealed, alongside its preload date for the platform. Head down below for the complete details to prepare yourself for Sloclap’s highly anticipated release, Sifu.

The information comes from known PlayStation Network data scraper PlayStation Game Size. Those interested, you can check out the full details on Sifu PS5 file size below.

Sifu (PS5)

  • Download Size : 7.160 GB (Version : 01.002.000)
  • Pre-Load : February 6 (Feb 4 For DE Version)
  • Launch : February 8 (Feb 6 For DE Version)
  • #PS5 #sifugame @SifuGame

The game looks to be quite small, although from the looks of things it will not be lacking in terms of quality at all. There are also different launch periods for the Definitive and Standard Editions, so be sure to check out what edition you have.

Check out our impressions piece on Sifu here, where James wrote, “The fact that I’ve manage to clock in over 30 hours in such a short demo should have already been a telling sign that I absolutely love this game. While I may have a different opinion by the time I get my hands-on the final release, for what I have played already, Sloclap is looking to deliver one of the best experiences of 2022. You might want to mark Sifu on your radar, as Sloclap might just have the first sleeper hit of 2022 in their hands.”

Sifu will be released this February 8, 2022 on the PS4, PS5 and PC.

MP1st Staff

Home > News

Elite Dangerous Update 1.64 Released for Odyssey & Horizons Update 10 This Jan. 25

Frontier Developments has released the Elite Dangerous update 1.64 this January 25, and this is for both consoles and PC. This patch is called “Update 10” by the studio, and includes a list of gameplay improvements. Read on for the full Elite Dangerous January 25 patch notes.

Elite Dangerous Update 1.64 Patch Notes | Elite Dangerous Update 10 Patch Notes | Elite Dangerous January 25 Patch Notes:

Post-Odyssey updates have reached double digits! In this round, we see a series of optimisation improvements and a large batch of fixes. At the time of this post (10:00 GMT/UTC), servers will go offline for approximately two hours while the update deploys.

Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.

Odyssey

Optimisation
The following features have received optimisation improvements:

  • Looking at/through glass
  • Cockpit glass
  • Galaxy and System Map functionality
  • Avatar decals
  • Forward lit VFX
  • Planet fine textures
  • Shadows
  • Emissive rescaling

Rendering

  • An issue causing artifacting on the local view in the System Map was fixed

Stability

  • An instancing crash was fixed.
  • A crashing when entering Supercruise following a low wake was fixed
  • A crash caused by jumping to the permit-locked HIP 54530 system was fixed

Server

  • On-foot actions will now update the Codex as expected
  • On-foot ranks will now display their animation within inbox messages
  • Rank animations will no longer display as a tier lower than intended

From the Issue Tracker

  • Stars will no longer flash brightly in VR
  • The Asterope system will resume featuring signal sources
  • Polyporous growths on brain trees can be splattered once again
  • An issue with teammate Navlock was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capped at 160%

AI

  • AI will spawn at POIs in multicrew as expected
  • Omnipol corruption was addressed: their mission-givers will no longer assign illegal missions
  • Deceased NPCs can be scanned once again at offline settlements.
  • Hostile ships will once again appear as such on the radar

Settlements

  • Terminals are no longer obstructed in Shinrarta Dezhra
  • Planetary port landing pads have an added force field effect
  • Mining extractors no longer display flashing black squares
  • NPC crew members will now retaliate when in the Defend state.
  • Deceased NPCs will no longer cover the reactor console, preventing interaction

Character Animation

  • An issue when running with the cutting tool was fixed. Although, our mothers still advise against it

Ships & SRVs

  • SRV helm audio will no longer be replicated across crew members
  • Deployed vessels will retain their ship owner ID as intended
  • Camera angles for the livery screen on the Scorpion SRV were adjusted
  • A detailing issues on the Azure paint job on the Asp Explorer’s was fixed
  • Gold and black paint job colours were adjusted
  • Ember paint jobs were adjusted
  • Midnight Black paint jobs were adjusted

Interactions

  • Gravity will be re-enabled at Guardian Sites so that caskets no longer float
  • A quantum-physics issue allowing multiple players collecting the same item was fixed

Factions
The Pirate Attack faction state will now:

  • No longer trigger when only criminal factions are present in a starsystem
  • Temporarily make weapon commodities legal in most jurisdictions
  • Cause factions to lose influence to criminal factions present in that starsystem
  • Criminal factions will no longer experience active security states and their Security Points will lock at 0
  • Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction types
  • Odyssey settlements that were incorrectly exporting Meta Alloys will no longer do so
  • Incorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixed
  • The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
  • Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
  • You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
  • When buying and selling, it’s generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it’s generally more positive to trade more expensive commodities than cheaper ones

Horizons

  • A crash when selecting the engineering panel from a ship was fixed
  • A crash caused by entering the permit locked-HIP 54530 system was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • VFX for projectiles from the Remote Flak Launcher will no longer be too bright
  • A crash during the tutorial was fixed
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%
  • An issue causing the session log to be inaccessible was fixed

We hope you enjoy all of the fixes and improvements listed above. As always, please let us know if any of the issues persist and report any new ones on our Issue Tracker. Fly Dangerous and we’ll see you for Update 11!

Source: Frontier forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

SMITE Update 12.04 Patch Notes; Out for Season 9 & More This Jan. 25

Hi-Rez Studios has released the SMITE update 12.04 patch this January 25, and this one is for the the huge Season 9 patch! Head down below for the complete patch notes.

SMITE Update 12.04 Patch Notes | SMITE Update 9.01 Patch Notes | SMITE Season 9 Patch Notes:

New DLC

You can get all of the Season 9 Gods, and some spectacular content for each, all-year long with the SMITE Season Pass 2022! After purchasing, you will also immediately unlock the Limited Space Scoundrel Danzaburou skin, Space Scoundrel Loading Screen, “Most Wanted” Title, and 1000 Gems!

  • Season Pass 2022 – $39.99 USD, includes the following items:
    • 1000 Gems
    • Space Scoundrel Danzaburou – Limited
    • Space Scoundrel Loading Screen – Limited
    • “Most Wanted” Title
    • As well as all of the following content for each new God released in 2022:
      • Unlocks the Gods for gameplay, if you do not own the Ultimate God Pack
      • Base Recolor Skin
      • New Limited Recolor Skin
      • Voice Pack
      • Wave & Clap Emotes
Update Release Schedule

January 25

  • Hellfire Syndicate Battle Pass
  • Season Pass 2022
  • The Dharmic Era Event
  • The Dharmic Era Conquest Map
  • Slash Map & Game Mode
  • Season 9 Ranked Rewards
The Dharmic Era Event

Welcome to the Dharmic Era Event!

Every 2 weeks we will release an event bundle with 4 exclusive items! On initial release the bundles will cost 900 gems and once the next bundle releases the previous bundle will become 1200 gems. Purchase 2 bundles to unlock the exclusive Rama Skin, purchase 4 bundles to unlock the unlimited Loki Skin.
Questing is free for everyone! Discover the Hindu Gods in the Codex by “seeing” them in matches. This can be achieved by playing as, playing with, or playing against these Hindu Gods. Seeing a god 3 times grants the player the Ultimate Hindu Pantheon Frame. This frame levels up with an icon every time you complete a full god portrait in the Codex.
  • Week 1
    • Dharma Bundle
      • Prototype 2.0 Charybdis Skin
      • Bone Wraith Kukulkan Skin
      • Cutesy Prototype 2.0 Avatar
      • Bone Wraith Loading Screen
  • Week 3
    • Varna Bundle
      • Xeno Weaver Arachne Skin
      • Malware Mercenary Osiris Skin
      • Xeno Weaver Announcer Pack
      • Spiders! Jump Stamp
Bug Fixes

UI

  • Fixed an issue where the new ranked system would show incorrect god filtering and sorting during picks and bans
  • Fixed issues where players were not receiving god mastery avatars for each 10 gods mastered
  • Fixed additional issues with Ranked Leaderboards

General Gameplay

  • Fixed an issue where accounts at exactly level 30 would experience matchmaking issues making it hard to get a match in Joust, Arena, or Conquest (levels 1-29 go to new player queues, 30+ go to normal queues)
  • Fixed an issue where the “Diamond are Forever” Achievement was not properly unlocking

Gods

  • Persephone
    • Fixed an issue where Bone Rush wasn’t applying a slow
  • Heimdallr
    • Fixed an issue where his Bifrost ability could be used but not go on cooldown in rare instances
  • Chang’e
    • Fixed an issue where Chang’e’s Pirate Admiral and Pirate Queen skins play default FX for their A01 and A03
  • Ah Muzen Cab
    • Fixed an issue where the Stingpunk Skin cannot see the AoE radius of his Hive’s effects
  • Cliodhna
    • Fixed an issue where this god could still be picked when banned by other players in ranked.

Items

  • War Flag
    • Fixed an issue where the gold gain from this item could stop working if multiple War Flags were present on multiple players in the area
    • Fixed an issues where some of Thoth’s, Yemoja’s, and Athena’s abilities were not triggering gold gain as intended
Quality of Life

Audio

  • New Map Audio Queues have been added for various map events on various SMITE game modes
    • Conquest
      • The Fire Giant has arrived
      • The Gold Fury has arrived
      • The Pyromancer has arrived
      • Your team has destroyed the Fire Giant
      • Your team has destroyed the Gold Fury
      • Your team has destroyed the Pyromancer
      • The enemy team has destroyed the Fire Giant
      • The enemy team has destroyed the Gold Fury
      • The enemy team has destroyed the Pyromancer
      • Your Obelisk is under attack
      • The Obelisk is active
      • The Obelisks are active
      • Your team has fully powered the Obelisk
      • The enemy has fully powered the Obelisk
      • The enemy has fully powered their Obelisk
    • Slash
      • An enemy Juggernaut has arrived
      • Your Juggernaut has arrived
      • The enemy Juggernaut has been destroyed
      • Your Juggernaut has been destroyed
      • Apophis has arrived
      • The enemy has destroyed Apophis
      • Your team has destroyed Apophis
    • Arena
      • Your team has 50 tickets remaining
      • Your team has 10 tickets remaining
      • The enemy has 50 tickets remaining
      • The enemy has 10 tickets remaining
    • Joust
      • The Bull Demon King has arrived
      • The enemy team has destroyed the Bull Demon King
      • Your team has destroyed the Bull Demon King
  • All music packs will now have ambient music, some will have unique music for this, others will use the default music
  • This volume of this ambient music can be adjusted with a new volume slider labeled Ambient Music

UI

  • The Commendations Screen has undergone a visual update

Apollo Remodel

  • The God of Music has a new default look!
  • This is automatically applied to his default, recolor, and mastery skins
  • He has had some minor audio and particle FX updates, his voice pack is unchanged though
  • Classic Apollo will be for sale in the store priced the same as other Classic Skins
Progression Systems

Commendation Rewards

  • On 9.1 launch you will earn your Sobek skin for good behavior
  • The new Season commendation skin again – to be revealed later

Ranked Rewards

  • On 9.1 launch you will earn you previous years ranked border (janus)
  • Janus skin will no longer be able to be earned
  • Grave Golem Geb is now able to be earned
  • On 10.1 you’ll earn your Grave Golem Loading Frame with the emblem of the highest rank ever attained in Season 9

Ranked Reset

  • MMR Soft Reset – All players will have their MMR compressed toward 1500, this has a more potent effect on players who are further from 1500
  • Rank Soft Reset – Players will be set to a rank that corresponds with their new MMR post reset
  • All God Leaderboards will be reset, and the system has been adjusted to make higher ranked god borders easier to obtain
  • Made further adjustments to God Leaderboards to make higher ranked borders more obtainable
Game Modes

Slash

SMITE’s first totally NEW and permanent game mode in years is finally launching! Slash takes elements from both the Siege and Clash modes and merges them together into an entirely new mode! The map features traditional tower, phoenix, and Titan objectives and a jungle sized in between those of Siege and Clash. The open center area and 5v5 team sizes from Clash ensure frequent fighting and rotations, and new Juggernaut camps that can be cleared to Spawn your own Juggernaut that push lanes and be teleported too like Siege. Order players will play from the Maya side, featuring an all new art set for this classic pantheon. Chaos players will play from the Egyptian side. We are very excited to introduce this new casual objective focused map in SMITE Season 9!

 

  • Key Stats
    • 5v5 Team Size
    • Starting level 3, Starting Gold 1500
    • No banned items
    • Counts for all types of progression and relevant quests, and appears in match history
    • Has accolade for “Slash Matches Played”
    • Siege and Clash will be removed from the normal queues list
    • Siege and Clash will be options for Custom Matches
    • Map Layout: 
  • Apophis’ Chosen Juggernauts
    • Juggernauts have a completely new look modeled after the boss of this map: Apophis. The humanoid snake-men will spawn in specific camps across the map and when defeated will join the team who dealt the final blow. They will push down lanes and use a variety of melee and ranged attacks.
    • The Minion counter to earn Juggernauts from Siege will not exist on this map. Players must clear the camps to spawn a Juggernaut
  • Portals
    • If your team owns a Juggernaut, a portal will open in your base
    • There will now be two different portals to allow players to choose which lane to travel to in the event of two Juggernauts being owned at once
    • Teleportation is no longer instant, but instead a fast fight down the lane path, gods are immune while traveling
  • Objectives
    • Apophis will remain as the main Jungle Boss
      • Spawns in the center camp at 10:00
      • The team that slays Apophis is granted a buff
        • Veil of Apophis
          • Grants +50 Magical Power, +30 Physical Power. Enemy gods hit by your abilities take damage equal to 2% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Damage to enemy structures is increased by 25%
      • At 20:00, Apophis becomes Enhanced, providing a more powerful buff
        • Shadow of Apophis
          • Grants +70 Magical Power, +50 Physical Power. Enemy gods hit by your abilities take damage equal to 4% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Damage to enemy structures is increased by 25%
    • Juggernaut Camps
      • Slaying a Juggernaut in one of the Wild Juggernaut camps will grant your team a friendly Juggernaut that pushes a lane
      • There are four total Wild Juggernaut camps
        • A middle contestable pair on the outside of each lane
          • First spawns at 4:00
          • Respawns every 4 minutes
          • Both camps in the contestable pair alternate between hosting a Juggernaut and an Enhanced Speed, Mana, or Damage buff
          • Slaying a Juggernaut in one of these camps will spawn a Juggernaut in the lane it is closest to
        • A safe pair near each team’s base
          • First spawns at 10:00 when Apophis arrives
          • Respawns every 4 minutes
          • Slaying a Juggernaut in one of these camps will spawn a Juggernaut in a random lane, prioritizing the lane without a Juggernaut currently pushing it
      • Wild Juggernaut
        • Base Stats
          • XP Reward: 150
          • Gold Reward: 50
          • Health: 1500
          • Physical Protection: 30
          • Magical Protection: 10
          • Physical Power: 50
        • Stat Scaling every 2 minutes
          • Health: +150
          • Physical Protection: +4
          • Magical Protection: +1
          • Physical Power: +4
    • New Jungle Minion – Jaguars – Speed Buff Holders
      • One Speed Camp resides in each team’s Jungle to the north and south of Apophis’ lair
      • First spawns at 0:30
      • Respawns every 4 minutes
      • Speed Buff
        • Increases Movement Speed by 15%
      • Enhanced Speed Buff
        • Increases Attack Speed by 15%
    • Blue Buff Baboons have undergone texture and model updates
      • Two Mana Camps reside in each team’s Jungle, near the Tier 2 Towers
      • First spawns at 0:30
      • Respawns every 4 minutes
      • Mana Buff
        • Grants +25 MP5 and 10% Cooldown Reduction
      • Enhanced Mana Buff
        • Grants an additional +25 MP5 and 10% Cooldown Reduction
    • Red Buff Hyenas
      • Damage Camp resides at the center of the map until Apophis replaces them
      • First spawns at 0:00
      • Respawns every 2 minutes
      • Damage Buff
        • Increases Physical and Magical Power by 15%, +10 Magical Power and +5 Physical Power
      • Enhanced Damage Buff
        • Increases Physical and Magical Power by an additional 10%, +10 Magical Power and +5 Physical Power

Conquest

A new Season is upon us and thus the Conquest map must change accordingly. This new map features a series of major changes.
First, the map’s art style is changing to reflect the peaceful age that Shiva has ushered in. The Order side displays a temple to Shiva side by side with Mount Olympus, and the Chaos side has become overgrown after Tiamat abandoned it, and mortals are now dismantling and rebuilding the ruins as they see fit. The lighting is a bold daylight, a stark contrast from the dim and dark winter visuals.
Next, a major new gameplay feature is being introduced – The Obelisks. These create a new objective cycle that overlaps on top of other map objectives. This cycle creates a big shift in the jungle that teams can use to get big advantages, and it also provides a unique reward to the team that fully charges their Obelisk each cycle. And most importantly, you do NOT need to deliver anything to the Obelisks to charge them, just pick up the Offerings anywhere on the map!
We also have a series of balance changes. Jungle Bosses are becoming more lethal, and cyclical features like the Draugr and the Mist Lanterns are exiting the map, although they could always return again in the future! –

 

  • New Objective – Obelisk
    • The Obelisks are map objectives that drive a new gameplay loop layered onto Conquest
    • Overview
      • Each team now has an Obelisk in their side of the Jungle
      • The Obelisks are banks of power which teams power up by collecting Offerings
      • Offerings are pickups that will drop from Marked Camps when the Obelisks become active
      • The first team to fill up their Obelisk with 7 Offerings is granted Indra’s Scepter, a powerful new type of Jungle Buff
    • Gameplay
      • At 4 minutes into the match, the Obelisks become active, and certain Jungle Camps around the map become Marked
        • Jungle Camps that become Marked immediately respawn at this moment if they are dead
        • Clearing a Marked Camp spawns a single Offering that either team can pick up to add one point of power to their Obelisk
        • Marked Camps are much more dangerous than normal Jungle Camps
          • +20% Max Health
          • +10 prots
          • +50% Attack Speed
          • +15 Power
        • Naga monsters spawn near the center of each lane, which also drop an Offering when slain
      • While the Obelisks are active, the Jungle Camps remain Marked until one team powers up their Obelisk completely.
      • Offerings can be stolen from the enemy Obelisk by standing within its radius and taking 10% of their current health as True Damage for every Offering stolen
      • When one team has filled their Obelisk first by collecting 7 Offerings, that team is granted Indra’s Scepter
        • Both teams are also awarded 25 Gold and XP per player for every Offering they collected while the Obelisks were active
      • Both Obelisks then become inactive for 4 minutes
        • All Marked Camps return to normal
        • Offerings can no longer be collected while the Obelisks are inactive, and the Obelisks are emptied of their Offerings
  • New Jungle Buff – Indra’s Scepter
    • Spawns at the Obelisk for the team that powered theirs up first
      • Cannot be picked up by the enemy team
    • Has a lifetime of 4 minutes, which begins ticking down as soon as it spawns
    • The Scepter will follow the first friendly God that touches the Scepter
    • While following, the Scepter has two modes
      • If no enemies are within 35 units of its owner, the Scepter grants an aura of 25 HP5 to all nearby allies
        • This effect is tripled for friendly Structures
      • If enemies are within 35 units of its owner, the Scepter will fire ball lightning projectiles every second at up to 5 enemy targets simultaneously.
        • Each lightning projectile deals 3.5% of the enemy’s Max Health
        • The Scepter prioritizes targeting enemy Gods over Minions
  • New NPC – Naga
    • These will spawn in place of the previous lesser scorpions
      • 2 in duo lane, 1 in solo lane
    • Removed the healing deployable spawned by Lesser Scorpions
    • These drop Offerings while the Obelisks are active
  • Scorpions
    • Greater Scorpions
      • Now only reside on the Fire Giant’s side of the Jungle
      • Each team now has one on their side of the map
      • Destroying a Greater Scorpion now enhances all of the Jungle Buffs on the side of the Jungle for the team that slayed it, until the Scorpion respawns
    • Lesser Scorpions
      • Removed from the lanes and now this model has been moved to be the the Support (Green) Buff holder
  • Draugr
    • The Draugr has returned to the abyssal depths from whence it came, it and its buff have been removed
  • Balance
    • Fire Giant
      • Increased Physical and Magical Power scaling from 2 to 4
    • Pyromancer
      • Increased Physical Power scaling from 2 to 4
    • Gold Fury
      • Increased base Physical Power from 120 to 130
      • Increased Physical Power scaling from 2 to 4
    • Naga
      • XP Reward: 75
      • Gold Reward: 50
      • Health: 660
      • Physical Protection: 9
      • Magical Protection: 2
      • Physical Power: 28
    • Greater Scorpion
      • Increased base Physical Power from 60 to 70
    • Lesser Scorpion (Support Buff)
      • XP Reward: 34
      • Gold Reward: 24
      • Health: 300
      • Physical Protection: 9
      • Magical Protection: 2
      • Physical Power: 15

Roman Arena

The Arena is getting a boost to the XP and Gold gain of the mode. We are introducing a lot of late-game features and we want Arena players to be able to experience them as often as possible.
  • Increased Gold spooling from 10 to 12
  • Increased XP spooling from 10 to 12

Chinese Joust (Also known as Season 3 Joust, and the current default Joust)

Joust is seeing a similar change as Arena, with a shift that will lead to higher late game XP and Gold, with a slightly larger emphasis on XP, as players often struggle to hit level 20. It should also be noted that we plan to keep the current Joust map as the default for the foreseeable future. It largely outperformed the Classic Joust and Jade Corruption maps. We might experiment with some more rotations but for now this will be our Joust mode.
  • All Lane Minions
    • Increased scaling frequency from every 3 minutes to every 2 minutes
    • Increased scaling XP Reward from 0 to 4
    • Increased scaling Gold Reward from 0 to 1.5
  • Melee and Brute Minions
    • Decreased base XP Reward from 65 to 60
  • Ranged Minions
    • Decreased base XP Reward from 45 to 40
Items

Relic Reworks & Upgrades

The cornerstone feature for Season 9 is a huge overhaul to the Relic System! Many relics are being changed or balanced, some are removed, but most importantly, they are all getting two new unique Tier 3 Upgraded versions that provide some powerful effects. Relics are a huge aspect of skill in SMITE, as timing of their usage and which ones you pick up can have big effects on every match. We are adding even more depth to this system to provide players with a unique set of abilities that compliment their gods and teamwork.
With this set of Relic changes we are interested in doing a few specific goals. The first one is introducing more diversity in Relic choices. These new options and balance changes will provide new options to each and every class, creating more unique combinations. Now it might very well end up with every DPS class still sporting Beads and Aegis, but that brings us to the second goal… At Least there will be TWO types of Beads and Aegis now, AND each will have new effects on them even if people stick with their old faithful Relics. This also provides more uses for late-game gold, which can help games from stalling out and provide some unique advantages to teams when they need it most.
  • Base Relics will still be awarded based on level
    • First Relic at Level 1
    • Second Relic at Level 12
  • Relics will now have a Tier 2 form, and 2 different Tier 3 Forms, priced at:
    • Tier 1 Relic – Free
    • Tier 2 Relic – 300 Gold
    • Tier 3 Relic – 500 Gold
    • There are no level restrictions or timing restrictions on Upgrading Relics, players can spend 800 gold to fully upgrade one at level 1 if they desire.

Aegis Amulet
  • Cooldown decreased from 180s to 170s

Greater Aegis Amulet (Upgraded)
  • Cooldown decreased from 150s to 140s

Aegis of Acceleration
  • Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times.

Aegis of Judgement
  • Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. At the end of the duration, you explode dealing 100 + 50% of the prevented damage as Magical Damage in a 30 unit radius. The damage dealt by this effect is capped at 50% of your Maximum Health.

Belt of Frenzy
  • Damage Increase increased from 10% to 15%
  • Duration increased from 5s to 6s
  • Cooldown increased from 120s to 130s

Greater Belt of Frenzy
  • Damage Increase increased from 10% to 15%
  • Penetration buff has been removed
  • Duration decreased from 8s to 6s
  • Cooldown decreased from 120s to 110s

Belt of the Berserker
  • Using this item grants all allied gods within 70 units 30% Increased Damage dealt to all targets, including objectives, and 50% Attack Speed increase, decaying every 0.5s for 6s.

Belt of Insatiable Hunger
  • Using this item grants all allied gods within 70 units 15% Increased Damage dealt to all targets, including objectives, and 25% Attack Speed increase for 10 seconds. If you earn a kill or assist on an enemy god while this buff is active, the duration refreshes. This can only occur once per use.

Blink Rune
  • No changes

Greater Blink Rune
  • Damage Mitigation buff has been removed

Corrupted Blink Rune
  • Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. On Blinking, slow all enemies’ MS/AS by 15% within a 25 unit radius for 2.5s.

Scorching Blink Rune
  • Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that deals 20 True Damage + 4 True Damage per level to enemies that pass through it every 0.5s for 4s. This item can not be used if you have taken or dealt damage in the last 3s.

Bracer of Radiance
  • Power Buff increased from 10% to 15%
  • Cooldown increased from 100s to 120s

Greater Bracer of Radiance
  • This no longer functions as a Sentry Ward

Bracer of Brilliance
  • Place a radiant glow at a target location for 90s. Allies who move through this glow gain 20% increased Power and 20% Movement Speed for 8s. This fragment acts as a Sentry ward. If destroyed the cooldown of the relic is reduced by 20s.

Bracer of Illumination
  • Place a radiant glow at a target location for 90s. Allies who move through this glow gain 10% increased Power if above half health or 15% Movement Speed if below Half Health for 8s. This fragment acts as a Sentry ward. On use a light sprite appears, patrolling back and forth, revealing enemies along the way.

Meditation Cloak
  • Name changed from Meditation Cloak to Cloak of Meditation
  • Increased base Health restore from 8 to 12
  • Increased missing Health scaling from 5% to 6%
  • Cooldown increased from 140s to 150s

Greater Meditation Cloak
  • Removed Cooldown Reduction effect
  • Increased base Health restore from 8 to 12
  • Increased missing Health scaling from 5% to 6%
  • Cooldown decreased from 140s to 130s

Cloak of Ascetic
  • Using this item causes you to Enter a meditative state where nearby allies gods within 35 units restore 40 + 7% of their missing health and mana each tick. Heals occur once every second for 4s. Each pulse reduces cooldowns for all abilities by 1.5s.

Cloak of the Avatar
  • Using this item causes you to Enter a meditative state where nearby allies gods within 35 units restore 12 + 6% of their missing health and mana each tick. Heals occur once every second for 4s. You also gain a protective barrier of wind that explodes if an enemy comes within 15 units, knocking them back.

Cursed Ankh
  • Shield damage increased from 50% to 75%
  • Added 10% increased Damage Taken debuff when healed by god abilities

Greater Cursed Ankh
  • Shield damage increased from 50% to 75%
  • Decreased the increased Damage Taken debuff from 20% to 10%
  • Decreased cooldown from 120s to 100s

Blighted Ankh
  • Using this item reduces the Healing received by all enemy gods within 55 units by 60% for 10s and removes 75% of any currently applied shield. Enemies that are healed by god abilities while affected by this curse take 20% more damage from all sources for the duration of the curse. All healing reduced by this effect is instead distributed to your allies in a 40 unit radius around you.

Drowned Ankh

Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. Enemies that are healed by god abilities while affected by this curse cause a pool of Miasma to form beneath them that persists for 6s. The Miasma deals 2% of the enemy’s Current Health every 0.5s while enemies are inside it and refreshes the Ankh debuff effect.

Heavenly Wings
  • Cooldown increased from 120s to 130s

Greater Heavenly Wings
  • Cooldown decreased from 120s to 110s
  • Removed Haste effect

Entangling Wings
  • Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5 and making you immune to Slows. On use, this relic also roots enemies around you for 1s.

Hastened Wings
  • Using this item increases the Movement Speed of allied gods within 55 units by 20% for 4s, makes them immune to Slows, and grants Haste, causing them to be immune to Basic Attack Movement Penalty. For the duration, successful basic attacks increase the duration by 1s up to an additional 4s.

Horrific Emblem
  • Increased Attack Speed debuff from 15% to 25%
  • Added 15% decreased Damage Dealt debuff
  • Increased Cooldown from 110s to 130s

Greater Horrific Emblem
  • No changes

Emblem of Increasing Peril
  • Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is also reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%. If an enemy deals 10% of an allied god’s Maximum Health in this time, the debuff effects are increased by 10% each, stacking up to 3 times.

Emblem of Trembling Terror
  • Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is also reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%. If an enemy is dealt 30% of their Maximum Health during this duration, they are trembled for 1.5s.

Magic Shell
  • Increased damage reduction from basic attacks from 20% to 25%

Greater Magic Shell
  • Decreased Cooldown from 150s to 130s

Fortifying Shell
  • Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Additionally, all allies take 50% reduced damage from Basic Attacks for the duration. When the shield is broken or expires, allies gain a new buff providing 20% damage mitigation and 20% MS for 3s.

Phantom Shell
  • Using this item applies a shield to themselves and allies within 35 units for 150 Health + 15 Health per God Level for 4s. Additionally, all allies take 50% reduced damage from Basic Attacks for the duration. Using this item also allows you and allied gods to pass through players and player made objects.

Purification Beads
  • Cooldown increased from 160s to 170s

Greater Purification Beads
  • Cooldown increased from 130s to 140s

Chaotic Beads
  • Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Any CC effect that is cleansed during this time, including on activation, sends out a homing projectile to the enemy who applied it, dealing 7% of their Maximum Health.

Temporal Beads
  • Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Reduces active cooldowns by 3s

Shield of Thornes
  • Decreased reflect damage from 30% of all damage taken to 25% of all damage taken
  • Added -25% Lifesteal debuff for enemies attacking you
    • Note: The wording for this lifesteal blocking effect was changed from “… can only lifesteal 25% of their lifesteal” to “… can only steal 75%” of their lifesteal to better indicate that this effect is removing 25% of the enemy’s lifesteal’s efficacy.
  • Cooldown increased from 120s to 140s

Greater Shield of Thorns
  • Decreased reflect damage from 30% of all damage taken to 25% of all damage taken
  • Decreased Lifesteal debuff for enemies attacking you from -50% to -25%

Thorns of Overgrowth
  • Using this item reflects 25% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 120 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of their total lifesteal. Additionally you gain 5% Movement Speed and Attack Speed for each enemy god within 20 units.

Thorns of Sapping Strength
  • Using this item reflects 35% of all damage you take, before mitigations, for the next 2s, back to its owner as Magical Damage. While this is active enemies can only lifesteal from you for 75% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s.
  • Decreased Cooldown from 120s to 80s

Sundering Spear
  • Shield damage increased from 50% to 75%
  • Cooldown increased from 125s to 130s

Greater Sundering Spear
  • Current Health damage reduced from 12.5% to 7.5%
  • Increased Damage Taken debuff decreased from 7% to 5%
  • Cooldown decreased from 125s to 110s

Sundering Blast
  • Fire a bolt that travels 70 units, stopping on first god hit and splashing in a 20 unit radius, dealing 15% of their Current Health as True Damage and reducing any active shields by 75%. Targets hit take 5% increased damage for 5s, stacking 2 times. This relic has 2 charges.

Sundering Siphon
  • Fire a bolt that travels 50 units, stopping on the first god hit, reducing any active shields by 75% and linking them to you. For the next 4s they are dealt 5% of their Current Health as True Damage every second and you receive half that amount as healing. Enemies can break the link if they move past 60 units from you. This relic has 2 charges. A second hit on the same target will just refresh the duration.

Teleport Fragment
  • Name changed from Teleport Glyph to Teleport Fragment

Greater Teleport Fragment
  • Can no longer teleport to wards
  • Cooldown decreased from 200s to 160s

Heroic Teleport
  • Using this item allows you to teleport to any Allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. After teleporting you gain slow immunity, 20% Movement Speed and 40 Protections for 10s.
  • Cooldown decreased from 160s to 130s

Persistent Teleport
  • Using this item allows you to teleport to any Allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s.
  • Cooldown decreased from 160s to 90s

Glyph Items

The other big new feature for Season 9 is Glyph Items! These are essentially Tier 4 items, but with some unique rules to them. These additional upgrades on top of some of the most iconic Tier 3 items do not provide any extra stats, but instead provide a new passive effect that stacks with the current items stats and other passive effects. These are priced at a relatively low cost of 600 gold to give flexibility to players about when they get them. Stats are often super important in the early game so opting into a Glyph early could be a pretty heavy tradeoff, but these provide some powerful effects that could certainly help swing a game.
  • General
    • Glyph Items will have the exact same stats and passive as their base item, but with one additional passive added (that new passive is listed here for each item)
    • All Glyph Items cost an additional 600 gold beyond the usual Tier 3 cost of the item
    • There is no level restriction, or amount restriction on Glyph items, players can get as many as their class allows, and get them as early/late as they choose.

Amulet of Silence (Upgraded from Heartward Amulet)
  • Gain a stack each time an enemy within 40 units casts an ability. At 5 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 45s.

Amulet of the Stronghold (Upgraded from Heartward Amulet)
  • 20% of your Physical Protections are converted to Magical Protections

Breastplate of Determination (Upgraded from Breastplate of Valor)
  • Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate of Vigilance (Upgraded from Breastplate of Valor)
  • When your ultimate ability has finished casting you provide an aura in a 40 unit range around you reducing basic attack damage from enemies by 30% for 5s

Envenomed Deathbringer (Upgraded from Deathbringer)
  • Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.
  • Note: Poisoned Star has been removed from the game

Malicious Deathbringer (Upgraded from Deathbringer)
  • Successfully Hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on Cooldown, except your Ultimate ability.
  • Note: Malice has been removed from the game

Jotunn’s Ferocity (Upgraded from Jotun’s Wrath)
  • Your next basic attack marks an enemy god. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 60s.

Jotunn’s Vigor (Upgraded from Jotun’s Wrath)
  • If you drop beneath 40% health, gain 10% Movement Speed and 40% Physical Ability Lifesteal for 5s. This effect may only occur once every 15s.

Calamitous Rod of Tahuti (Upgraded from Rod of Tahuti)
  • Successfully hitting an enemy god with an ability calls down a meteor that lands after 1.5s, dealing 100 (+30% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 90s.

Nimble Rod of Tahuti (Upgraded from Rod of Tahuti)
  • For every 40 Magical Power you have, you gain 2% Attack Speed.

Crit Adjustments

It is finally time for some major changes to crit. As much as it has been discussed, we chose not to rework Crit into something entirely different. Critical Strikes are a concept in many genres and types of games, and the random chance for big DPS is just fun on a primal level. However, we did agree it could use some balance and feels tuning. We have adjusted the mathematical systems behind Crit to no longer be truly random, and instead it will now have the following effects. This is a nerf in many ways, so Crit items will be adjusted with that in mind in the items section further down below.
  • Critical damage multiplier has been reduced 2x damage to 1.75x
  • The Critical strike chance algorithm has changed from full random to pseudo-RNG to allow for more consistent critical strike chance over multiple hits.
    • It will become more likely to get a normal hit (miss) the longer a crit streak occurs.
    • It will become more likely to get a crit the longer a miss streak occurs.
    • Critical hit sprees and Critical hit miss sprees are both less likely on the extreme ends.

Starters

A year later and starter items still have work to be done on them! We learned a lot about the Solo Lane this year and reworked their entire set of starters to have power late in the year. This helped the lanes general gameplay quite a bit, but also led to some less interesting decisions on starter items in the lane. We are nerfing Axe and buffing Bluestone to help bring back these other options for solo lakers. Along with that we are buffing some Jungle items that were less popular throughout the year. We expect to have plenty more starter item balance in Season 9, and we feel like these new items have been a very successful part of Season 8 that we plan to keep around for quite a while!

 

(Starter) Warrior’s Axe
  • Decreased Physical Power from 15 to 10
  • Decreased Magical Power from 20 to 15

(Starter) Bluestone Pendant
  • Decreased Cost from 800 to 700 gold

(Upgrade) Seer of the Jungle
  • Increased Physical Protections from 25 to 35
  • Increased the amount of damage you deal to Jungle Monsters from 30% to 35%
  • Increased Ward Vision Buff Duration from 20 to 30s

(Upgrade) Protector of the Jungle
  • Increased Physical Power from 65 to 70

(Starter) Tainted Steel
  • Decreased Cost from 700 to 650

Items

It wouldn’t be a new season without a solid chunk of item balance. First we have some nerfs from top performing items from the previous season. These mostly focus on Solo Lane, with some slight collateral damage to Support. Solo lane went through a lot of shifts to keep the lane aggressive and physical which resulted in them having a lot of damage and chonk simultaneously. This is being toned down, along with a key mage ADC item, a class that is really taking over the map right now.

Mystical Mail
  • Decreased Damage Aura from 30 (+1 Per Level) Magical Damage per second to to 25 (+1 Per Level)

Pridwen
  • Decreased the shield from 125% of your Protections from items to 100%

Bulwark of hope
  • Decreased Health Shield from 15% of Max Health to 12%

Telkhines Ring
  • Decreased Magical Power from 100 to 90
The buffs across all classes for this patch are targeted toward bringing some lesser-bought items back into the meta. Starting here with tank items, we are taking a combination of aggressive and defensive items that usually don’t see much play and pumping them up significantly. Void Stone, Emperor’s Armor, and Jade Emperor’s Crown are seeing utility and stat buffs to make them more likely to fit into Support builds.

Void Stone
  • Increased Health from 150 to 250
  • Increased Magical Protection Aura Debuff from 10% to 15%

Emperor’s Armor
  • Increased Health from 250 to 300
  • Increased Tower Attack Speed Buff from 40% to 50%

Jade Emperor’s Crown
  • Increased Health from 200 to 250
  • Increased Physical Power Aura Debuff from 25 to 30
Solo lane continues to be a balance challenge, where simple buffs and nerfs weren’t enough. Blackthorn and Runeforged Hammers are seeing big changes across their entire stat spread. Blackthorn will now be much more clearly geared toward being a tanky item, while Runeforged Hammer gains an even larger amount of power to help it find its way into a few player’s hands. Nemean Lion and Berserker’s Shield also gain small but meaningful buffs to make them better, while still focused more toward Warriors than other classes with increased protections.

Blackthorn Hammer
  • Now builds off of the Heavy Hammer Tree
  • Cost: 2200
  • +35 Physical Power
  • +300 Health
  • +25 Physical Protections
  • +25 Magical Protections

Runeforged Hammer
  • Cost: 2400
  • +45 Physical Power
  • +250 Health
  • +25 HP5
  • +20 MP5

Hide of the Nemean Lion
  • Increased Physical Protections from 80 to 90
  • Decreased time to gain a block stack from 15s to 10s

Berserker’s Shield
  • Increased Physical Protections from 35 to 45
Mage’s have been hurting lately, especially at high skill levels where Mage ADCs and Midlane Hunters have pushed out many of these magic wielders. Staff of Myrddin is being buffed to provide another late game option, while Celestial Legion and Warlock’s Staff can present interesting new starting build options. Most importantly, Charon’s Coin and Obsidian Shard are both being buffed to make %Pen more effective on mages, giving us the most likely chance of shifting the entire lane back into the direction of traditional DPS Mages.

Staff of Myrddin
  • Increased Magical Power from 95 to 105
  • Increased Duration of the passive from 6s to 8s

Celestial Legion Helm
  • Increased Magical Power from 70 to 90
  • Decreased Physical Protections from 40 to 30

Warlock’s Staff
  • Increased Magical Power from 85 to 95

Charon’s Coin
  • Increased Magical Power from 70 to 80

Obsidian Shard
  • Decreased Cost from 2550 to 2450
  • Increased Magical Power from 90 to 100
Hunter’s have maybe the most intense item changes in that Crit is being heavily reworked to deal less damage and require a higher % chance to be consistent. The Crit system change is largely a nerf, so a few Crit items are being buffed to help compensate for it, and we will likely be adjusting this stat often at the start of this season. A few Crit items were even removed from the game as their passive’s were interesting but struggled to find healthy homes in builds, so they were absorbed into Deathbringer’s new glyphs. In this way the items live on, and become more easy to fit into builds. To make up for the loss of these Crit items, we are adding Crit to an item that previously did not have it: Atalanta’s bow! This item provides a nice balance of a variety of different stats to help it round out various Crit Hybrid builds. It loses its %Pen to do that, and thus the dominos keep falling resulting in Silverbranch Bow now gaining more %Pen! If those shifts weren’t enough, we are also buffing Devourer’s Gauntlets and Toxic Blade to revive these lesser used items.

Rage
  • Increased Power from 30 to 35

Fail-Not
  • Decreased Cost from 2800 to 2650

Deathbringer
  • Increased Power from 50 to 55
  • Increased Critical Strike Chance from 25% to 30%
  • Decreased Cost from 3000 to 2900

Shadowsteel Shuriken
  • Increased Attack Speed from 15% to 20%
  • Increased Duration of Healing Reduction Debuff from 6s to 10s

Malice
  • Has been removed from the game (but lives on as a glyph)

Poisoned Star
  • Has been removed from the game (but lives on as a glyph)

Atalanta’s Bow
  • Cost: 2350
  • + 40 Physical Power
  • + 25% Attack Speed
  • + 20% Critical Chance
  • + 10% Life Steal
  • Passive is unchanged

Silverbranch Bow
  • Increased Cost from 2200 to 2400
  • Increased % Physical Penetration from 10% to 20%

Devourer’s Gauntlet
  • Decreased Stack Count from 70 to 50
  • Increased power per stack from 0.5 to 0.8
    • (increases total power from 65 to 70)

Toxic Blade
  • Increased max stacks from 2 to 3
    • Increased max healing reduction this item can provide from 40% to 60%
Last but not least comes the Assassin Items. For each of these class blocks there are obviously items that can flex between multiple roles, which we always try to keep in mind even when buffing with intent of a specific class. Assassin item buffs in Season 8 had huge impacts on Hunters as well, so for 9.1 we tried to focus even more on specific items that Assassins use better (or only can use) and buff up ones we haven’t seen in a while. Hydra’s can pack a punch and be a really rewarding item, but it often struggles in the late game, but with new added %Pen this item can thrive at all stages. Golden Blade, Soul Eater, and Bloodforge also get some aggressively focused stat buffs to round out the item balance of this update.

Hydra’s Lament
  • Increased Cost from 2150 to 2300
  • Added 10% Physical Penetration

Golden Blade
  • Increased Physical Power from 30 to 35
  • Increased Attack Speed from 15% to 20%

Soul Eater
  • Increased Physical Power from 20 to 25

Evolved Soul Eater
  • Increased Physical Power from 35 to 40
  • Increased Ability Lifesteal from 20% to 25%

Bloodforge
  • Decreased Cost from 2800 to 2750
  • Added 5% Movement Speed

Gods

The new god continues to bear just a few too many burdens. His overly conservative release put him on the lower end of the god pool, but he is determined to rise up. The hotfix buffs addressed some key concerns but were not enough to create a significant statistical impact, so we are going big on the big boy in 9.1. Better base stats for tanking, noticeable damage and CC increases, additional CC immunities, and Kinetic Charge now dealing damage to minions should be a strong combination of buffs for SMITE’s newest Guardian.

 

Atlas

General
  • Increased Base Movement Speed from 365 to 370
  • Increased Base HP from 490 to 510
  • Increased HP Per Level from 92 to 100

The Astrolabe
  • Decreased the size of the passive meter UI art

Unburden
  • Increased Base Damage from 30/65/100/135/170 to 50/85/120/155/190
  • Increased Slow from 15/17.5/20/22.5/25% to 20/22.5/25/27.5/30%

Gravity Pull
  • Atlas is now knockback immune while firing this ability

Kinetic Charge
  • This ability now damages minions it passes through
  • This ability now has a base slow of 25% applied to enemy gods hit, even if no slows were cleansed
  • Decreased the stacks of slow from 3 to 2 (so the max slow is still 75% but easier to obtain)
As with items, we included a selection of nerfs based on who was performing best leading up to the world championships. Camazotz was the most highly prioritized god in the SWC qualifier weekend, and was mostly valued for his high base damage that is working just a bit too well in solo lane. Sol is the main offender for OP Mage ADCs, dominating not one but two roles, with especially intimidating ranked metrics. Bastet is still cruising to victory with her new Ultimate, and is getting some heavy nerfs to bring her back down. Odin, Nike, and Geb are the primary shield abusers, with their large HP shields they avoid death (or help their allies avoid it) just too often.
Camazotz

Devour
  • Decreased Self Heal from 8/16/24/32/40 to 8/14/20/26/32

Bat out of Hell

  • Increased Cooldown from 90s to 100s
  • Decreased Base Damage from 100/145/190/235/280 to 100/140/180/220/260 per hit (hits up to 3 times)
Sol

Radiance
  • Decreased Passive Heat Generation from 40/50/60/70/80% to 30/40/50/60/70

Disapparate
  • Increased Cooldown from 15s to 16s
  • Decreased Movement Speed from 20/25/30/35/40% to 20/22.5/25/27.5/30%
Bastet

Razor Whip
  • Decreased Physical Power Scaling from 25% to 20% per tick (100% to 80% total)

Huntress of Bast
  • Added additional audio cues on the pre-fire of this ability for clarity
  • Increased Cooldown from 90s to 110/105/100/95/90s
Odin

Lunge
  • Increased Cooldown from 15/14/13/12/11s to 16/15/14/13/12s

Raven Shout
  • Increased Cooldown from 15/14/13/12/11s to 16/15/14/13/12s
Nike

Sentinel of Zeus
  • Decrease Shield from 30/32.5/35/37.5/40% to 25/27.5/30/32.5/35%
Geb

Stone Shield
  • Decreased Shield Health Scaling from 20 per Geb’s Level to 15 per Geb’s Level (Decreased Max shield from 650 to 550)
  • Decreased Shield Duration from 3/3.5/4/4.5/5 to 2/2.5/3/3.5/4s
We have a variety of buffs prepared for the new season, mostly geared toward gods who have seen lower play counts recently, or especially low community sentiment. A few highlights include: Big QoL and casting time improvements for Baba Yaga’s Ultimate, A new type of CC for Cernunnos on his skillshot ability, Horus and Jormungandr getting some bruiser buffs, and better lane clear for Nox (who we are still being very careful with.)
Arachne

Web
  • Decreased Cooldown from 16s to 14s
Amaterasu

Heavenly Reflection
  • Increased Uncharged Damage from 70/100/130/160/190 to 70/105/140/175/210
  • Increased Fully charged damage from 140/200/260/320/380 to 140/210/280/350/420
Jormungandr

General
  • Increased Base Movespeed from 365 to 370

Immovable
  • Decreased Self Slow from 20% to 15%
  • Decreased Damage Taken Debuff from 10% to 5%

Venomous Haze
  • Increased Slow from 15% to 20%
  • Increased Base Damage from 10/20/30/40/50 to 15/25/35/45/55 per tick
Tyr

Lawbringer
  • Increased Base Damage from 150/225/300/375/450 to 200/300/400/500/600
Baba Yaga

Baba’s Brew
  • Increased Damage from 85/120/155/190/225 to 95/130/165/200/235

Home Sweet Home
  • Removed self root on fire
  • Reduced pre-fire time from 0.5s to 0.2s
Cernunnos

Bramble Blast
  • Direct hits now apply a root and cripple instead of just a root
Chernobog

Heart of Cold
  • Increased Base damage on detonate from 15% to 20% of Chernobog’s basic attack power

Crystallized Curses
  • Speed up the travel time on the initial hit
  • Increased Range from 55 to 60
Horus

Updraft
  • Updraft Damage Scaling from 60% to 75% of Horus’ Physical Power
  • Increased Gust Damage from 20/30/40/50/60 to 30/40/50/60/70
  • 15/14.5/14/13.5/13 seconds to 14-12

Fracture
  • Increased Cleave Damage from 60/95/120/155/190 to 60/100/140/180/220
Chronos

Time Lord
  • Decreased time per stack from 2m to 1.5m
  • Buffed to 125 at 37.5m
Nox

Shadow Lock
  • Increased Minion Damage from 50/90/130/170/210 to 70/110/150/190/230
  • Update description to make sure this minion is clearly labeled as minion only damage
Eset

Funeral Rites
  • Increased Aura Radius of ally buff from 40 units to 55 units

Wing Gust
  • Decreased Mana Cost from 80/85/90/95/100 mana to 60/65/70/75/80

Spirit Ball
  • Increased Base Damage from 70/110/150/190/230 to 70/115/160/205/250
New Skin Voice Actors
  • Grave Golem Geb: Kit Harrison
  • Corroded Colossus Atlas: Richard Barcenas
  • Space Scoundrel Danzaburou: Dan Foster
  • Miss Misery Nike: Anairis Quinones
  • Crimson Kraken Poseidon: Daman Mills
  • Angel of Death Thanatos: Chris Tergliafera
  • Prototype 2.0 Charybdis: Kristen McGuire
  • Bone Wraith Kukulkan: Jamieson Price
  • Croaki Loki: Todd Haberkorn

That’s about it for the patch.

Source: SMITE

MP1st Staff

Home > News

Uncharted Legacy of Thieves Collection PS4 to PS5 Trophy Transfer & Save Transfer Confirmed, FAQ Released

After an update to its official PlayStation Store page, it’s now confirmed that Uncharted Legacy of Thieves Collection PS4 to PS5 Trophy transfer and save transfer are both supported, allowing players from last-gen to fully enjoy the game in new-gen without having to play it all from the beginning! A full FAQ was also released for the title, which details several things you may want to know before the game’s release.

According to the FAQ section, under the question, “Does my PS4 Save Data and trophies previously accumulated transfer to PS5?”:

Yes. Before starting the game, you must have previously transferred a valid UNCHARTED 4: A Thief’s End or UNCHARTED: The Lost Legacy PS4 saved game file to your PS5 using the “Transfer saved data using PlayStation Plus Cloud Storage” method.

  1. Launch UNCHARTED: Legacy of Thieves Collection on the PS5.
  2. Select either UNCHARTED 4: A Thief’s End or UNCHARTED: The Lost Legacy from the menu.
  3. The Story, Options, Extras screen appears (no matter which title you select).
  4. Select Story, Import Game from PS4.
  5. The game will look for save game files transferred using the above method.
  6. Select the save game file that you wish to import from the list of saved games that appears.
  7. Your save game file is imported to PS5.
  8. On the Save screen, select New Game Data to create a save file for UNCHARTED: Legacy of Thieves Collection.
  9. Continue your adventure from where you left off in the PS4 version.

Here’s the rest of the FAQ:

Which Uncharted game should I play first?

Whichever one you’d like. While there is a general evolving storyline through the series, each game is meant to stand on its own and has a narrative that’s unique. Any way you choose to play through the series, you’ll enjoy!

Do I need to play the entire Uncharted series to understand what’s happening in the games for UNCHARTED: Legacy of Thieves Collection?

You don’t! While the series does have continuity, each game is meant to be a standalone adventure and can be enjoyed without playing any of the other games in the series.

Can I play UNCHARTED: Legacy of Thieves Collection in different languages?

Yes, the game will be available in the following languages:

Spoken (voice-overs from local talent): English, French, Italian, German, Spanish, Polish, Portuguese, Russian, Arabic, Japanese, Latin American Spanish and Brazilian Portuguese.

Subtitles: English, French, Italian, German, Spanish, Polish, Portuguese, Russian, Japanese, Latin American Spanish, Brazilian Portuguese, Dutch, Danish, Norwegian, Finnish, Swedish,  Czech, Turkish, Greek, Simplified Chinese, Traditional Chinese and Korean.

Does UNCHARTED: Legacy of Thieves Collection include multiplayer?

This release does not support the multiplayer that was included in the original titles. However, we know many of you love this aspect of UNCHARTED and we suggest you continue to access it through the PS4 versions of UNCHARTED 4: A Thief’s End and UNCHARTED: The Lost Legacy.

Can I upgrade if I own the Triple Pack, Explorer’s Pack, or Uncharted 4: A Thief’s End Digital Deluxe Edition and have not redeemed Uncharted: The Lost Legacy?

Yes you can. The new PS4 UNCHARTED 4: A Thief’s End & UNCHARTED: The Lost Legacy Digital Bundle will display a price of “0.00” to those who are eligible. Those who are not eligible, the full price will be displayed. Once you’ve downloaded the new PS4 Digital Bundle, you will now have the option to pay to upgrade to UNCHARTED: Legacy of Thieves Collection.

Are there pre-order incentives for UNCHARTED: Legacy of Thieves Collection?

Between now and February 3, 2022 11:59 pm PT, players in select countries can purchase or upgrade to UNCHARTED: Legacy of Thieves Collection on PS5 via PlayStation Store and receive a voucher code for one standard ticket to see the UNCHARTED movie in participating theaters. Must be a resident of Australia, Brazil, Canada, France Italy, Mexico, New Zealand, Portugal, Russia, UK, or US. Age restrictions apply. Ticket code delivered via email on or around Feb. 9, 2022. See full terms here.

Are these games linked to the Uncharted movie?

While the movie certainly took inspiration from the games, and while you’ll see some familiar set-pieces and characters, the story line of the movie is completely unique.

Uncharted Legacy of Thieves Collection is releasing for the PlayStation 5 this January 28. A release for PC is planned, but no release date has been given yet.

Source: PlayStation

MP1st Staff

Home > News

Final Fantasy XIV Online Update 1.000.012 Released for Patch 6.08 This January 25

Square Enix has released the Final Fantasy XIV Online update 1.000.012 patch today for both last-gen and next-gen platforms, and brings quite a number of new stuff into the game.  Check out the complete patch notes for the FFXIV January 25 patch below.

Final Fantasy XIV Online Update 1.000.012  Patch Notes | FFXIV Online Update 1.000.012 Patch Notes | Final Fantasy 14 Online Update 1.000.012 Patch Notes | FF14 Online Update 1.000.012 Patch Notes:

Patch 6.08 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

final fantasy 14 online update 9.36

The following adjustments have been made to actions:

* All adjustments are based on actions as they function at level 90.

Paladin

Action Adjustment
Spirits Within Potency has been increased from 250 to 270.
Expiacion Potency has been increased from 300 to 340.
Blade of Faith Potency has been increased from 250 to 420.
Blade of Truth Potency has been increased from 350 to 500.
Blade of Valor Potency has been increased from 420 to 580.

Marauder / Warrior

Action Adjustment
Tomahawk Potency has been increased from 100 to 150.

Monk

Action Adjustment
Phantom Rush Potency has been increased from 1,000 to 1,150.

Dragoon

Action Adjustment
Dragon Sight Range has been extended from 12y to 30y.
Target party member is no longer required to remain within 12y in order to receive the effects of Left Eye.
The channeling animation between the dragoon and their target has been removed.
Raiden Thrust Potency has been increased from 260 to 280.
Stardiver Potency has been increased from 500 to 620.
Heavens’ Thrust Combo potency has been increased from 430 to 480.
Chaotic Spring Combo potency has been increased from 240 to 260.
Rear combo potency has been increased from 280 to 300.

Rogue / Ninja

Action Adjustment
Spinning Edge Potency has been increased from 200 to 210.
Gust Slash Potency has been increased from 140 to 160.
Combo potency has been increased from 300 to 320.
Aeolian Edge Potency has been increased from 120 to 140.
Rear attack potency has been increased from 180 to 200.
Combo potency has been increased from 340 to 360.
Rear combo potency has been increased from 400 to 420.
Armor Crush Potency has been increased from 120 to 140.
Flank attack potency has been increased from 180 to 200.
Combo potency has been increased from 320 to 340.
Flank combo potency has been increased from 380 to 400.
Hyosho Ranryu Potency has been increased from 1,200 to 1,300.

Samurai

Action Adjustment
Hakaze Potency has been increased from 150 to 180.
Jinpu Combo potency has been increased from 250 to 280.
Shifu Combo potency has been increased from 250 to 280.
Ogi Namikiri Potency has been increased from 800 to 900.
Kaeshi: Namikiri Potency has been increased from 1,200 to 1,350.

Machinist

Action Adjustment
Drill Potency has been increased from 550 to 570.
Air Anchor Potency has been increased from 550 to 570.
Chain Saw Potency has been increased from 550 to 570.

Dancer

Action Adjustment
Cascade Potency has been increased from 180 to 220.
Fountain Combo potency has been increased from 240 to 280.
Reverse Cascade Potency has been increased from 240 to 280.
Fountainfall Potency has been increased from 300 to 340.
Technical Finish 4 Steps potency has been increased from 1,080 to 1,200.

Thaumaturge / Black Mage

Action Adjustment
Fire III Potency has been increased from 240 to 260.
Blizzard III Potency has been increased from 240 to 260.
Blizzard IV Potency has been increased from 300 to 310.
Fire IV Potency has been increased from 300 to 310.
Xenoglossy Potency has been increased from 660 to 760.

Summoner

Action Adjustment
Astral Impulse Potency has been increased from 430 to 440.
Ruby Rite Potency has been increased from 430 to 450.
Fountain of Fire Potency has been increased from 520 to 540.

PvP

PvP actions have been adjusted as follows:

Dragoon

Action Adjustment
Dragon Sight Target party member is no longer required to remain within 15y in order to activate Left Eye.
The channeling animation between the dragoon and their target has been removed.

final fantasy 14 online update 9.36

The Oceanian data center has been added, and can now be selected from the Data Center menu via the title screen.

final fantasy 14 online update 9.36

Learn more about the Oceanian data center.

Performing a Home World Transfer to a World designated as a “New World” will now apply a double EXP bonus until level 80.

Learn more about bonuses for New Worlds.

The following setting has been added to the System Configuration menu. (Windows®)

Gamepad Settings

Gamepad Settings

Enable DualSense / DUALSHOCK 4 functionality.
*DirectX® 11 must be enabled to access this feature.

Enabling Immerse Spatial Audio from the Sound Settings tab of the System Configuration menu will now disable the Equalizer Mode. (Windows®)

Turning off Immerse Spatial Audio will now automatically reactivate the last active setting of the Equalizer Mode.

final fantasy 14 online update 9.36

  • The following issues have been addressed.
    • An issue wherein audio crackling and stuttering occurred under certain conditions.
      * For players who continue to experience audio playback issues after the release of Patch 6.08, we ask that you consider disabling DualSense / DUALSHOCK 4 functionality.
    • An issue in the battle against Proto-Omega in the dungeon the Stigma Dreamscape wherein Guided Missile and Chemical Missile did not select targets correctly.
    • An issue wherein the ninja PvE action Phantom Kamaitachi and the scholar PvE action Consolation could be dragged from the Actions list of the Actions & Traits menu.
    • An issue wherein the effect of the white mage PvE action Thin Air was not applied to instant cast spells executed immediately after activating Thin Air.
    • An issue wherein the description of the reaper trait Enhanced Arcane Crest was incorrect.
      * This issue did not affect the functionality of this trait.
    • An issue wherein the reaper PvP action Arcane Crest did not grant the Crest of Time Returned effect to party members further than 1 yalm away.
    • An issue when spearfishing wherein fish were not counted as caught despite the capture animation being displayed.
    • An issue wherein the item Dance Pole could be sold to NPC vendors.
    • An issue wherein the graphics of male Viera were not displayed correctly when moving while under the effect of the Transporting status.
    • An issue when using Group Pose as a sage with a weapon drawn wherein certain emotes in the Special category did not function properly.
    • An issue wherein the graphics for the NPC Kochacha were not displayed correctly.
    • An issue wherein the NPC Cocobuki was not displayed under certain conditions.
    • An issue wherein the sound effects played in certain areas of Old Sharlayan were incorrect.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

Source: Final Fantasy XIV

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.