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Tiny Tina’s Wonderlands Crossplay Details, PC Requirements Revealed

Tiny Tina’s Wonderlands crossplay confirmed, as Gearbox recently revealed details on this anticipated feature coming to the game! In addition, the studio also unveiled the necessary PC requirements you’ll need if you’re playing the game on the platform. Check out the full details below.

First up is crossplay, and here is how it will work in Tiny Tina’s Wonderlands:

As recently revealed,Tiny Tina’s Wonderlands will support crossplay between Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and PC via the Epic Games Store. Co-op is a thrilling way to experience the Wonderlands, with two options for determining how loot drops and enemies scale during multiplayer. Regardless of what platform you choose to play on, you’ll be able to party up with friends across platforms through SHiFT Matchmaking for an unforgettable, fantasy-fueled adventure. Details on how to enable crossplay are available on the game’s official website.

Additionally, crossplay for Borderlands 3 will be coming to PlayStation 5 and PlayStation 4 in the future, enabling you to play with your friends on Xbox One, Xbox Series X|S, Mac, Stadia, and PC via Steam and the Epic Games Store.

It would also appear that crossplay is finally coming to the PlayStation platform for Borderlands 3, so those who want to play that with their friends in other platforms, be sure to stay tuned in the future.

Other than that, here are the PC requirements for Tiny Tina’s Wonderlands:

Minimum Requirements:

  • OS: Windows 10 (latest service pack);
  • Processor: AMD FX-8350 (Intel i5-3570);
  • Memory: 6GB RAM;
  • Graphics Card: AMD Radeon RX470 (NVIDIA GeForce GTX 960 4GB);
  • HDD: 75 GB;
  • DirectX: Version 11.

Recommended PC Specs:

  • OS: Windows 10 (latest service pack);
  • Processor: AMD Ryzen™ 5 2600 (Intel i7-4770);
  • Memory: 16GB RAM;
  • Graphics Card: AMD Radeon™ RX 590 8GB (NVIDIA GeForce GTX 1060 6GB);
  • HDD: 75 GB;
  • DirectX: Version 11.

Tiny Tina’s Wonderlands will launch on March 25, 2022 across Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC via the Epic Games Store exclusively at launch, and on other PC digital storefronts later in 2022. In case you missed it, check out details for the Chaos Chamber here, which is the game’s endgame content.

MP1st Staff

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Chorus Update 1.06 Blasts Out for HOTAS Support & More This March 15

Fishlabs has released the Chorus update 1.06 March 15 patch, and this one is for Update 1.6, which adds HOTAS support to the game and so much more! Check out the full Chorus March 15 update patch notes below.

Chorus Update 1.06 Patch Notes | Chorus Update 1.6 Patch Notes | Chorus March 15 Update Patch Notes:

The universe of Chorus is about to feel that little more immersive with the free 1.6 update, out today.

A new Ray-Tracing mode is now available for all players, adding Ray-Traced reflections to all materials so that the environment, NPC and ship surfaces reflect light in a more natural and realistic way. On PC there’s also added support for NVIDIA’s DLAA.

But it’s not just a visual update, it’s tactile too. Now CHORUS supports HOTAS (hands on throttle-and-stick) accessories for the most precise and immersive controls possible.

Patch 1.6
Visual Update and HOTAS.
  • Ray-Traced Reflections support has been added for a more realistic and immersive visual experience.
  • You can now use most HOTAS (hands on throttle-and-stick) controllers to map all gameplay actions and input values to buttons and axes from multiple devices. Set target velocity directly via a throttle, instead of manually controlling acceleration/deceleration. Control the roll of the player ship.
  • Added support for NVIDIA’s DLAA.
Balancing and Localization.
Balancing
  • Increased time to destroy Regrowth-Seals in first temple.
  • Damage from collisions with low and medium impact angles as well as medium speeds has been reduced.
  • Damage from collisions against shield has been reduced by half, making it absorb four times as much collision damage as hull.
    First boss
  • Damage over time when falling behind while flying inside the arms has been reduced, allowing potential recovery on collision.
  • Picking up the hull that drops from destroying the third arm will now always restore 100% hull.
  • The placement of the hull pickup that drops from destroying the third arm has been adjusted to make it easier to collect.
  • Damage over time in the last phase has been reduced by half, effectively doubling the time limit to destroy the boss.
    Localization
  • Japanese language localization is now available for full game and demo versions of Chorus on all platforms.
    Bug Fixes
  • Various minor visual and rare mission progression fixes.

That’s about it for the patch. Once a new title update or new content drop is announced, we’ll let our readers know. Stay tuned by bookmarking our Chorus game hub.

Source: Steam

MP1st Staff

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5 New Dying Light 2 Parkour Challenges Out This Week, First One Live in Central Loop & Here’s a Peek

Remember when Techland announced that new Dying Light 2 parkour challenges are making their way into the game? The studio said “very soon,” but we didn’t think it’d be this soon, as the first one is now live, with a total of five planned to be released this week!

Techland has revealed a new trailer featuring the new parkour challenges that await gamers:

Try Yourself with the New Parkour Challenges! Test your agility and prove your skills in the five new parkour challenges, coming to The City this week! The first one—the Flying Scorpion challenge—is already available in the Central Loop in the Garrison district. Make sure you head there to hone your skills before the next four challenges on Thursday the 17th!

Not bad, Techland. So far, this joins the Ronin and Authority packs as some of the free stuff the studio has released post-launch. Hopefully, we’ll be getting a patch come Thursday for more bug fixes, though that’s unlikely, given the studio has been vocal on upcoming updates. There are also additional stuff planned, which seems to include a photo mode and more.

If you haven’t bought the game yet, go read our review to see why it’s worth a buy.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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R6 Siege Update 1.000.023 Fires Out for Y7S1 Demon Veil This March 15

The (Rainbow 6) R6 Siege update 1.000.023 patch is out now for both last-gen and next-gen platforms. and this is for the big Y7S1 Demon Veil season that sees a new operator introduced, weapon balance changes, bug fixes, and lots more! Check out the R6 Siege Y7S1 Demon Veil patch notes below.

R6 Siege Update 1.000.023 | Rainbow 6 Siege Update 1.000.023 Patch Notes | R6 Siege March 15 Patch Notes:

We’ve listed the complete patch notes that included the map rework, operator gadget info and more, alongside the addendum that lists the bug fixes, operator fixes implemented.

Y7S1 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 4.4 GB
  • Steam: 3.8 GB
  • Xbox One: 13.82 GB
  • Xbox Series X: 13.17 GB
  • PS4: 5.17 GB
  • PS5: 4.66 GB

Thorn | Defender

MAP REWORK: OUTBACK

Outback has received a variety of updates to improve balancing and player comfort. Both the main building and its exterior have been modified to allow Attackers to create and execute more effective strategies. As well, new exterior soft walls have been added to the building, and some areas have been refurbished and cleaned up to remove junk and provide better lines of sight and balance.

A few new locations have been added to the map:

  • 1F Convenience Store, 1F Compressor Room, 1F Gear Store, and 1F Beer Fridge have been combined into 1F Bike Repair and 1F Mechanic Shop.
  • 2F Office Supply is larger and has an exterior soft wall.
  • 1F Restaurant has been split into two rooms: 1F Restaurant and 1F Shark.
  • 2F Covered Terrace is now an interior area that connects 2F Mezzanine and 2F Piano Room. The 2F Piano Room stairs have been removed.

Bomb sites have been moved:

  • The bombsites that were previously in 2F Dorms and 2F Laundry have been moved to 2F Laundry and 2F Piano Room.

TEAM COLORS

Since the game’s release, Rainbow Six Siege has always used two colors to represent teams: blue and orange. The default team colors have now changed to blue and red, with opponents always being red. This change is mainly reflected in the UI and round feedback. It aims to bring consistency to the UI and improve onboarding for newcomers. The team colors can be changed between blue, red, or orange in the Accessibility section of the Options menu.

To go along with this change, teams are now referred to in-game as Your Team and Opponents instead of Blue Team and Orange Team.

CUSTOMIZATION

ELITE 2.0

  • Players can customize their Operator’s unique abilities in the Loadout section.
  • Players can navigate to any Operator in the Operators section and select the Appearance tab to view Headgear, Uniforms, Victory Celebrations, Operator Portraits, and Card Backgrounds.
  • Players can customize their Operator Cards by mixing and matching Operator Portraits and Card Backgrounds. Their selections will be seen by teammates before everyone loads into the match and in various places in-game. They will also be seen by opponents they eliminate.
  • UX and UI changes have been made to various customization menus to improve player comfort.

3D WEAPON SKINS

  • Players can now acquire Exotic weapon skins during their Battle Pass progression. These new weapon skins have a unique 3D effect.

OPERATORS PRICE DECREASE

As with every season, High Calibre brings a price decrease for specific Operators. Nomad and Kaid are dropping to 10,000 Renown or 240 R6 Credits, Kali and Wamai are changing to 15,000 Renown or 360 R6 Credits, and Aruni will now cost 20,000 Renown or 480 R6 Credits. Take this opportunity to add them to your roster and maybe you’ll find your new main!

As with every season, High Calibre brings a price decrease for specific Operators. Nomad and Kaid are dropping to 10,000 Renown or 240 R6 Credits, Kali and Wamai are changing to 15,000 Renown or 360 R6 Credits, and Aruni will now cost 20,000 Renown or 480 R6 Credits. Take this opportunity to add them to your roster and maybe you’ll find your new main!

PLAYER COMFORT

DRONE COUNTER

  • Defenders now have access to a drone counter in the HUD to help them keep track of the number of regular drones they’ve destroyed. This feature can be turned off in the HUD section of the Options menu.

HUD REWORK

  • Visuals for the HUD have been updated to be more in-line with the game’s art direction.
  • Compass now displays pings and other marker locations, as well as feedback for height differences.
  • Loadout (weapons, gadgets and unique abilities) was regrouped together to follow more consistent display rules.
  • Text action reminders (ex: Press [SPACE] to Vault) have been replaced with icons to take up less space.

PLAYER PRIVACY

  • A new Privacy section in the Options menu allows players to adjust settings related to in-game privacy.

OPERATOR BALANCING

FINKA CHANGES

  • She can now use the Adrenal Surge to revive herself, which is more consistent with other devices in-game, like Doc’s Stim Pistol.
  • Her recoil boost has been removed.
  • The Adrenal Surge cooldown has been increased to 20 seconds (was 10 seconds).

ECHO + MOZZIE

  • Increased drones’ time outside the building to 10 seconds (was 3 seconds).

BULLETPROOF CAMERA REWORK

  • Defenders can now rotate the Bulletproof Camera and use it to fire EMP bursts that disable opponent devices. EMP bursts cannot be fired by Attackers when the camera is hacked.

CAMERAS LOSE SIGNAL

  • When placed outdoors, Valkyrie’s Black Eye, Maestro’s Evil Eye, and the Bulletproof Camera will now lose signal after 10 seconds. The player must pick up and redeploy the cameras elsewhere to regain signal.

TWEAKS & IMPROVEMENTS

BATTLE PASS

First Win of the Day Bonus

  • Earn extra Battle Pass Points when winning any PVP playlist game within 24 hours of the first matched played.
  • Time starts at the first match played and resets each day.

Battle Point Booster Update

  • Boosters now give a 30% bonus for you, a 10% bonus for your teammates, and a 30% bonus for a team with at least 3 active Boosters.
  • The bonus can be stacked for up to 100% bonus points.

GAME BALANCING

DSEG – Disabled State for Electronic Gadgets

  • Created more consistent Scoring and Warning messages.
  • Operators’ access to Observation Tools while being affected by DSEG has been normalized. Previously the access was only blocked for Attackers, and now it is blocked for Defenders too.
  • Iana, Finka, Lion, Dokkaebi and Warden’s unique abilities cool down timer is now paused while affected by DSEG.
  • Jackal’s Eyenox automatically deactivates when affected by DSEG
  • Dokkaebi’s Logic Bomb ability can be interrupted by DSEG during its casting.
  • Attackers affected by disabled state won’t receive Finka’s adrenaline boost anymore.

Testing Grounds Playlist (TS)

  • No Squad MMR Restriction.
  • Join in Progress enabled.
  • No leaving penalty.
  • Pro League map pool and New/Reworked map with a higher chance of appearance.
  • No map ban.
  • Operator ban enabled. New and reworked Operators can’t be banned.
  • Mix of Unranked and Quick Match settings (3 rounds role swap and one round Overtime).

PLAYER COMFORT

Grenade Indicator

  • Changes made to the UI so it is more reliable.

Operator Autopick

  • While AFK during the Planning Phase, the Operator selected will be based on the player’s personal statistics.
  • This does not affect the behavior of the Random button.

Esports

  • Live notification added when there is an ongoing match.

Alpha Packs

  • New visuals for Alpha Packs.
  • Behavior of Siege Esports Packs has been adjusted so that, instead of duplicates, it will give out Battle Pass Points.

Switch Firing Mode

  • Switch Fire Mode was removed for weapons, but the function (now called Switch Ability Mode) was kept for Operator’s that have unique abilities with different modes (Ex. Zofia, Capitao).

GAME HEALTH

Player Privacy

  • New Privacy tab in the Options menu.
  • Prevent Queue Sniping options moved to this new section.
  • Options are: Hidden Matchmaking Delay and Hide Region and Latency.

Map Rotations

  • Added Outback map and removed Border map from the Newcomer playlist.
  • Added Outback map to Ranked/Unranked.
  • Added Playlist Presets when creating a Custom game.
The addendum patch notes are also listed below.

GAMEPLAY

FIXED – Camera is zoomed out while aiming down sights with the Reflex B sight equipped.

FIXED – Entering Observation Tools will default to security cameras if one of a player’s Observation Tools was picked up or destroyed.

FIXED – Unable to pick up some devices that are deployed into small spaces.

FIXED – Camera goes out of bounds if watching a kill cam when the end of round replay begins.

FIXED – Windows don’t break when deploying a device on a barricade.

FIXED – After spawning, crosshairs can sometimes remain visible while aiming down sights.

FIXED – Camera goes out of bounds for Attackers in support mode when the last Attacker is eliminated and there are no Observation Tools on their team.

FIXED – Bulletproof Camera EMP burst disables electronic map objects for 15 seconds instead of 6 seconds.

FIXED – Bulletproof Camera EMP burst can destroy fragile map objects.

FIXED – Crosshairs of the Reflex B sight are obstructed by the iron sights of various weapons.

FIXED – Defuser disappears if an Attacker picks up the defuser and disconnects between Attacker lock and the start of the Action Phase.

FIXED – SPAS-15 shotgun has no reticle for some non-magnifying sights.

FIXED – Enemy AI doesn’t interact with Azami’s Kiba Barriers.\

LEVEL DESIGN

FIXED – Multiple LOD issues on various maps.

FIXED – Azami’s Kiba Barrier doesn’t break when the breakable wall it’s deployed on is completely destroyed.

BANK

FIXED – Valkyrie’s Black Eye doesn’t lose signal when thrown onto the garage door outside at EXT Garage Ramp on Bank map.

COASTLINE

FIXED – Ceiling decals in 1F Blue Bar aren’t destroyed when destroying the floor in 2F Billiard floor on Coastline map.

FIXED – Valkyrie’s Black Eye loses signal on the ceilings of various second floor rooms on Coastline map.

FAVELA

FIXED – Players can defuse the same bomb site twice to win a Training Grounds match on Favela map.

KANAL

FIXED – Valkyrie’s Black Eye doesn’t lose signal when thrown outside onto the bottom of 2F Upper Bridge on Kanal map.

OUTBACK

FIXED – Azami’s Kiba Barrier can allow players to get inside the shark on Outback map.

THEME PARK

FIXED – Valkyrie’s Black Eye loses signal at 1F Yellow Corridor drone vent on Theme Park map.

TOWER

FIXED – Ace’s S.E.L.M.A. Aqua Breacher activates when deployed on the indestructible floor in 1F Lounge on Tower map.

OPERATORS

FIXED – Various Operators are missing some non-magnifying weapon sights.

FIXED – Various modelling and clipping issues.

FIXED – Various animation issues.

ACE

FIXED – Ace’s S.E.L.M.A. Aqua Breacher has no SFX when equipped and held.

ARUNI

FIXED – Aruni’s MK14 EBR is missing Muzzle Brake from weapon barrels.

AZAMI

FIXED – Azami’s Kiba Barrier doesn’t collapse when an operator stands on it.

FIXED – Azami’s Kiba Barrier deployment VFX are visible from the other side of walls.

FIXED – Azami’s Kiba Barrier deployment VFX aren’t visible when watching a match replay.

FIXED – Azami’s Kiba Barrier destroys Goyo’s Volcán Canisters when it expands.

FIXED – Azami’s Kiba Barrier doesn’t destroy the canister of Mira’s Black Mirror when it expands, making the canister indestructible.

FIXED – Azami’s Kiba Barrier doesn’t break when an Operator stands on it if it was deployed on a hatch that gets destroyed afterward.

FIXED – Azami’s Kiba Barrier doesn’t break when an Attacker exits rappel through the Barrier.

FIXED – Azami’s Kiba Barrier can sometimes prevent vaulting through windows when it’s deployed on a ceiling.

BANDIT

FIXED – Bandit’s Shock Wire can’t be deployed on a reinforced hatch when another device is in the center of it.

CAPITÃO

FIXED – Incendiary bolts from Capitão’s Tactical Crossbow don’t disappear when Capitão disconnects.

CAVEIRA

FIXED – Caveira’s SPAS-15 Reflex C sight is incorrectly attached to the weapon.

FLORES

FIXED – Flores’ RCE-Ratero Charge floats midair when affected by Mute’s Signal Disruptor while jumping.

FIXED – Activating Flores’ RCE-Ratero Charge changes the Observation Tool that an Operator was viewing.

FUZE

FIXED – Fuze’s AK12 is missing Scope 2.0x from weapon sights.

FIXED – Fuze’s Cluster Charge can be deployed on an angle where a reinforced and indestructible wall meet.

GOYO

FIXED – Defenders lose the round and Goyo gets a Friendly Fire penalty if an Attacker moves the hostage near a Volcán Canister and disconnects after deploying a device to destroy the canister.

IQ

FIXED – IQ’s Electronics Detector can detect Azami’s Kiba Barrier when the kunai is the environment but undeployed.

MAESTRO

FIXED – Bullet impact visuals appear on both of Maestro’s Evil Eyes when only one is shot.

MAVERICK

FIXED – Maverick’s Breaching Torch is unable to breach a reinforced wall when an Operator’s shield is pressed against the other side.

MELUSI

FIXED – Melusi’s Banshee detects Operators through Azami’s Kiba Barrier.

OSA

FIXED – Osa’s Talon-8 Shield remains visible if it’s destroyed by Maverick’s Breaching Torch during deployment.

PULSE

FIXED – Pulse’s Cardiac Sensor can’t be unequipped after a player equips it and immediately swaps to a gadget.

TACHANKA

FIXED – Tachanka’s DP27 has no reticle when aiming down some non-magnifying sights.

WAMAI

FIXED – Defenders lose the round and Wamai gets a Friendly Fire penalty if an Attacker moves the hostage near Wamai’s MAG-Net and disconnects after deploying a device to destroy the MAG-Net.

YING

FIXED – Ying is unable to vault while holding a Candela.

ZERO

FIXED – Zero’s SC3000K has access to Scope 2.5x A in weapon sights.

USER EXPERIENCE

FIXED – Some unique ability previews are missing during the Preparation Phase.

FIXED – Privacy Options can be reset to default while the player is in the middle of a match.

FIXED – “View Fullscreen” button doesn’t work for unique abilities and victory celebrations when selected using a mouse.

FIXED – Duplicated pop-ups for Team Deathmatch can appear on game launch.

FIXED – The Home section background is sometimes replaced by a black screen after exiting the Notifications section.

FIXED – The last Operator eliminated at the end of a match doesn’t appear eliminated on the scoreboard.

FIXED – Team Deathmatch playlist pop-up appears before the intro cinematic finishes.

FIXED – Players can join an in-progress Team Deathmatch match when there is less than 2 minutes left in the round or when 3/4 of the total eliminations has been reached.

FIXED – Long delay between the end of a Custom Local Team Deathmatch match and when the MVP starts.

FIXED – Player usernames aren’t display during the MVP of a Team Deathmatch match.

FIXED – Screen resolution slider for Display options can become unresponsive.

FIXED – Crash occurs when multiple players repeatedly switch Operators while the lobby is paused by the host.

FIXED – Various UI issues.

FIXED – Various localization issues.

FIXED – Various customization issues.

FIXED – Various VFX and SFX issues.

FIXED – Overall game performance.

MATCH REPLAY

FIXED – Gunshot audio replays every time a Match Replay is rewound.

FIXED – Player isn’t returned to the Watch section at the end of a match replay.

FIXED – Match Replay experiences long loading times when transitioning between rounds if the rewind and pause buttons are pressed repeatedly as the round ends.

FIXED – Match Replay recordings aren’t created for Testing Grounds matches on the Test Server.

FIXED – Various Match Replay camera issues.

Source: Ubisoft
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elite Dangerous Update 1.65 Flies Out for Update 11 This March 15

Frontier Developments has released the Elite Dangerous update 1.65 March 15 patch, and this one is for Update 11! Check out the full Elite Dangerous March 15 patch notes below.

Elite Dangerous Update 1.65 Patch Notes | Elite Dangerous Update 11 Patch Notes | Elite Dangerous March 15 Patch Notes:

Greetings Commanders,

Update 11 has arrived! Since Elite Dangerous’ inception, Commanders yearned to stand and walk on planets throughout the Milky Way which Odyssey has delivered. Now it’s time to sit down once again, put those feet up, and enjoy one of the most glorious views in the game from the inside: a Fleet Carrier jump.

This release also brings a range of fixes and features including the brand new Protect mission type. If you’re up for the challenge, these missions will demand more of Commanders than previous types. Read all about them and everything else in Update 11 below:

Fleet Carriers
Interiors have been added to Fleet Carriers to enjoy on-foot. These include:

Main Areas

  • A main concourse and hangar lobby.
  • A Command Deck with an additional area for the owner and their Wing.
  • A seating area for safe Fleet Carrier jumps.

Optional Areas & Services

  • Bar
  • Vista Genomics service desk
  • Pioneer Supplies store
  • Shipyard access point (included with the Shipyard service)

Other Fleet Carrier Changes

  • On-foot access to the shipyard is now available (added automatically if the Shipyard service is enabled).
  • Service tariffs can now be set individually, allowing control of each service’s costs (Universal Cartographics and Vista Genomics do not use the tariff system).
  • The Fleet Carrier Livery has been moved into the same environment as Outfitting.
  • The Fleet Carrier Livery now includes a number of concourse themes.
  • A small amount of random delay was added for landing pads retracting during jump prep for aesthetics.
  • The Fleet Carrier section of the Pilot’s Handbook now describes new features and how to use the new bartender functionality.
  • A lack of notifications for Fleet Carrier jumps until 10 seconds beforehand was fixed.

Sitting
It is now possible to sit in all chairs and barstools found on all concourses (albeit one at a time).

Missions

  • New “Protect” missions ask Commanders to defend against criminals attacking delivery routes. These missions pose a new challenge in both combat difficulty (teammates recommended) and time-response required. To account for these, factions will offer higher sums than usual.
  • Fixed an issue where missions could be repeatedly abandoned to produce a strong negative influence on the faction offering.
  • Fixed an issue with shared missions not displaying correctly when in a failed state.
  • Changed the settlement mission givers’ compass icon to match the concourse mission giver icon to distinguish between new missions givers and existing mission targets.
  • Fixed a legal Collection mission asking you to collect an illicit item. Naughty.
  • Fixed some incorrect text in a Sabotage mission.

Settlements

  • Added the new cargo loader used in the new Protect missions to various settlements.
  • Fixed a control point being inaccessible at a specific settlement type during Conflict Zones.
  • Fixed corpses clipping through the floor.
  • Added and adjusted ammo crate positions to improve distribution.
  • Floating consumable boxes were brought back down to Earth (or relevant body).

AI

  • The on-foot friendly-fire system has been extended to include turrets, skimmers, and ships.
  • Attacking an enemy dropship can no longer cause a friendly settlement to become hostile.

Combat

  • Fixed an issue in multiplayer whereby throwing a grenade consumed multiple grenades (that didn’t seem fair).
  • Slightly reduced how much power the Scorpion’s Surge Repeated consumes allowing for longer runs of sustained fire at full accuracy.

Codex: Pilot’s Handbook

  • The Fleet Carrier guide was updated to include the new concourse services and functions.
  • Missing images when accessing some articles via the Insight Hub were replaced.

Codex: Knowledge Base

  • The following articles have been added:
  • Aegis
  • The Consortium
  • Generation Ships
  • Pilots’ Federation
  • Several entries under “Corporations”
  • Ishmael Palin’s entry was updated.
  • The Guardians section saw a terminology correction.

Audio

  • Fixed some broken UI sounds in outfitting weapon and suit cosmetics.
  • Fixed broken main menu button sounds under Controls and Extras.
  • Fixed broken UI sounds in the player character creation screen.
  • Fixed mix issues on the Scorpion SRV deploy and stow sounds.
  • Fixed various Fleet Carrier management screen audibility and mix issues.
  • Fixed an issue where the Apex radio comms voice, heard when taxi drivers request landing clearance, gets stuck.
  • Fixed the fridge sounds behind the bar areas sometimes being loud.
  • Fixed mix issues on the turbo lifts in social spaces.
  • Fixed inaudible UI sounds in the on-foot Shipyard menus
  • Fixed the continuous tinkling Supercruise flyby sound when on another player’s ship.
  • Fixed a transition on the Galaxy Map music.
  • Fixed issues when disembarking on foot from either SRV type.
  • Fixed the sound of flying through the rings in the ship tutorial.
  • Fixed the rotating loading screen animation on some menus being silent.
  • Fixed the cinematic when purchasing a Fleet Carrier being silent.
  • Fixed the “back” action in Carrier Livery to no longer be silent.

Art

  • The Cargo Loader and cargo canisters were added for Protect missions.
  • Small settlement landing pads schematics were enlarged to aid navigation and landing.
  • LOD issues on various doors and screens were fixed.
  • The offset Livery camera for the Python was fixed.
  • Non-tinted colours of beverage materials were fixed.
  • A hitcheck issue on the Krait Mk II Raider ship kit, preventing some weapons from firing was fixed.
  • Hitcheck issues on the Fer-de-Lance underside were fixed.
  • A missing hitcheck on the underside of the dome seen in Agricultural settlements was added.
  • Multiple hitcheck issues on legacy planet settlement objects were fixed.
  • Ship landing gear was adjusted to render more pleasingly.
  • The door glass shader in Agricultural settlements was adjusted to tint glass correctly.
  • Electricae scatter assets now have been subtly colour-adjusted, using LUT data from the planet surface to recolour them.
  • The warning light in the Beluga cockpit now emits from an apparent source.
  • A material issue on a laboratory workbench was fixed.
  • Z-lighting on decals at a Thargoid Imprint was fixed.
  • Adjusted high tech doors to slide open without intersecting.
  • Fixed floating rocks at a Thargoid ship crash site.
  • Improved the alignment of thrusters on the nose of the Cobra Mk IV
  • Fixed the glow on collectables at Guardian sites when approached in an SRV.
  • Fixed an occlusion issue seen from the hangar lobby of some Industrial stations.
  • The glow of activated Guardian pylons was made more visible.
  • Fixed the incorrect appearance of some AI feet and torsos.

Rendering

  • Fixed suits and visors rendering in-front of particle VFX.
  • Fixed misaligned text on Fleet Carrier nameplates and decals.
  • Fixed scatter rock appearing black on planet surfaces from a distance.
  • Fixed the cockpit view rendering over the Galaxy Map.
  • Checkerboard rendering is now automatically applied to low, medium, and high quality graphics settings. This option will reduce the cost of the planet terrain shader when in close proximity to a landable planet.

UI

  • Truncation issues on the Ship panel of the right-hand internal panel were fixed.
  • Text colouring on the ship boarding panel was fixed.
  • The layout of the search results in the Galaxy Map when missions exist in bookmarked systems was fixed.
  • Text resizing to the item/emote wheel so letter wrap correctly was added.
  • Focusing behaviour for the staff list on terminals was fixed.
  • Filters at the Pioneer Supplies vendor when buying/selling a weapon on suit were fixed, preventing new items which don’t match the filters being shown.
  • An issue on the multicrew report popup that would cause multiple crew members to be selected at once was fixed.
  • Rank animations were adjusted to display the correct ranks.
  • An icon was added to the radar to display powered-down recharge stations.

Performance and Optimisation

  • Unnecessary operations were reduced in the humanoid HUD markers system.
  • Fixed cases of shadows flickering from directional lights.
  • All visual effects at settlements will now adjust to graphics settings.
  • Selecting graphic pre-sets now correctly applies super resolution values with FSR.
  • Other rendering optimisations:
  • Reduced the workload for maintaining avatars while they are not visible.
  • Ensured planet-related systems do not perform unnecessary work when in space.
  • Miscellaneous optimisations to lighting and colour grading.
  • Fixed some incorrect text in a Theft mission.
  • Fixed an issue where a faction would sometimes target themselves for a Hacking mission.
  • Fixed an issue where some missions expire but not correctly fail.
  • Fixed Salvage missions failing to have the relevant item for the mission.
  • Fixed the spawning of mission givers for the hand-in of missions taken from a settlement.

Server & Stability

  • Fixed Stygian paint jobs appearing as the wrong colour on the Cobra Mk IV.
  • Fixed a Black Adder server error when deploying a second fighter from the ship.
  • Fixed some black markets not being activated during Civil Unrest.
  • Fixed a crash while embarking/disembarking at settlements.
  • Fixed a crash when dying during the tutorial.
  • Fixed a crash that could occur while jumping to hyperspace/Supercruise while trespassing.

Issue Tracker Fixes

  • Fixed issues with ships not inheriting the spin of stations when undocking with Flight Assist off and Auto-Launch on, resulting in rapid spinning and collisions.
  • Fixed issues with not being able to collect resources from Crystalline Structures.
  • The brightness and flickering when mining icy asteroids was reduced.

Horizons

  • Fleet Carrier tariffs (as described in the Odyssey Fleet Carrier section) were made backwards compatible.
  • Some stability fixes were added.
  • An incorrect string when selecting the Multi-Limpet Controller in Outfitting was fixed.
  • Hairstyles displaying incorrectly in Holo-Me were fixed.
  • Crew voices changing upon re-launch of the game or switching modes was fixed.
  • Fleet Carrier nameplates and decals appearing off-centre was fixed.
  • A lack of notifications for Fleet Carrier jumps until 10 seconds beforehand was fixed.

That’s about it for the patch. In case you missed it, Frontier Developments announced last week that they will be halting all development for consoles. Check out the full announcement from the studio below.

Greetings Commanders,

Elite Dangerous is a game close to my heart.

It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.

Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.

We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.

There you have it. It’s a bit sad to read, especially if you’re playing this on consoles, but be sure to stay tuned once a new title update or new content drop is announced, as we’ll let our readers know. Stay tuned by bookmarking our Elite Dangerous game hub.

Source: Frontier forums

MP1st Staff

Home > News

Dead by Daylight Update 2.45 Out for Sadako Rising Bugfix This March 15

Behaviour Interactive has released the Dead by Daylight update 2.45 March 15 patch today, and this one is for bugfixes for the recently released Sadako Rising! Read on for the full Dead by Daylight March 15 patch notes below.

Dead by Daylight Update 2.45 Patch Notes | Dead by Daylight Update 5.6.1 Patch Notes | Dead by Daylight March 15 Patch Notes:

Features 

  • Re-enabled the Wake Up perk after a bug fix.
  • Re-enabled Object of Obsession perk after a bug fix.

Please note that these perks will be re-enabled only after the update is available on all platforms.

Bug Fixes

  • Fixed an issue that caused survivors to be stuck between a hook and a locker in Silent Hill map.
  • Fixed an issue that caused the killer not being able to pick up the survivor in the basement’s stairs.
  • Fixed an issue that caused the previous killer’s theme to play in the Lobby of a custom game if the Survivor switches to Spectate mode.
  • Fixed an issue that caused selected outfit customizations to revert to default in the store when selecting a new customization part.
  • Fixed an issue that could sometimes prevent opening of the sliding doors on the Gideon Meat Plant map.
  • Fixed an issue that caused already equipped charms to not appear on the killer customization preview screen.
  • Fixed an issue that caused a long delay when hooking Meg in the tutorial. (PS4 only)
  • Fixed an issue that sometimes caused daily rituals to be generated for characters which are disabled.
  • Fixed an issue that caused the Killer to crash when Survivors interacted with the exit switch with the Wake Up perk equipped.
  • Fixed an issue that caused a crash when unhooking a Survivor using the perks Aftercare, Object of Obsession and Empathetic Connection.
  • Fixed an issue that may cause a Merciless Storm skill check to appear after the generator has been completed.
  • Fixed an issue that caused the Enduring perk to reduce the stun duration when a survivor is carried.
  • Fixed an issue that caused the effect of the Boil Over perk to remain after a survivor disconnects while carried by the killer.
  • Fixed an issue that may prevent survivors from wiggling free after being dropped by the killer and picked back up.
  • Fixed an issue that may cause the wiggle progress to start at 25%.
  • Fixed an issue that caused the survivors arm holding an item to bend backwards when screaming.
  • Fixed an issue that caused the Ingest Corruption VFX to be offset when the Plague interacts with a corrupted fountain
  • Fixed an issue that caused the Operation Theatre room to be less visible with the Onryo’s screen effect
  • Fixed an issue that caused The Onryo’s Ring Drawing add-on not to spread Condemned stacks when healing a condemned survivor using an Anti-Hemorrhagic Syringe
  • Fixed an issue that caused a VFX of The Onryo to be present in the background of the Tally screen
  • Fixed an issue that caused the arrow indicator VFX to sometimes be missing from The Onryo’s televisions
  • Fixed an issue that caused fewer televisions to spawn in Custom Games with less than 3 survivors
  • Fixed an issue that caused hatch VFX to be incorrectly positioned when playing as The Onryo
  • Fixed an issue that caused missing breakable walls in Badham Preschool.
  • Fixed an issue that caused broken tiles in Yamaoka Estate maps.

 

Known Issues

  • When swapping from the Play as Killer menu to the Store, the sound effects of the Killer are missing. Swapping to a different Killer in the Store will fix this issue.

Once a new title update or new content drop is announced, as we’ll let our readers know. Stay tuned by bookmarking our Dead by Daylight hub.

Source: Dead by Daylight forums

MP1st Staff

Home > News

Rainbow Six Siege Update 2.19 Patch Notes; Fires Out for Y7S1 Demon Veil This March 15

Ubisoft has released the Rainbow Six Siege update 2.19 patch, which is for the Y7S1 Demon Veil content! This includes a new Operator, new features, balance changes, weapon tuning changes and more! Check out the full Rainbow 6 Siege March 15 patch notes below (full and addendum).

Rainbow Six Siege Update 2.19 Patch Notes | R6 Siege Update 2.19 Patch Notes | Rainbow Six Siege Y7S1 Demon Veil Patch Notes:

Y7S1 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 4.4 GB
  • Steam: 3.8 GB
  • Xbox One: 13.82 GB
  • Xbox Series X: 13.17 GB
  • PS4: 5.17 GB
  • PS5: 4.66 GB

Thorn | Defender

MAP REWORK: OUTBACK

Outback has received a variety of updates to improve balancing and player comfort. Both the main building and its exterior have been modified to allow Attackers to create and execute more effective strategies. As well, new exterior soft walls have been added to the building, and some areas have been refurbished and cleaned up to remove junk and provide better lines of sight and balance.

A few new locations have been added to the map:

  • 1F Convenience Store, 1F Compressor Room, 1F Gear Store, and 1F Beer Fridge have been combined into 1F Bike Repair and 1F Mechanic Shop.
  • 2F Office Supply is larger and has an exterior soft wall.
  • 1F Restaurant has been split into two rooms: 1F Restaurant and 1F Shark.
  • 2F Covered Terrace is now an interior area that connects 2F Mezzanine and 2F Piano Room. The 2F Piano Room stairs have been removed.

Bomb sites have been moved:

  • The bombsites that were previously in 2F Dorms and 2F Laundry have been moved to 2F Laundry and 2F Piano Room.

TEAM COLORS

Since the game’s release, Rainbow Six Siege has always used two colors to represent teams: blue and orange. The default team colors have now changed to blue and red, with opponents always being red. This change is mainly reflected in the UI and round feedback. It aims to bring consistency to the UI and improve onboarding for newcomers. The team colors can be changed between blue, red, or orange in the Accessibility section of the Options menu.

To go along with this change, teams are now referred to in-game as Your Team and Opponents instead of Blue Team and Orange Team.

CUSTOMIZATION

ELITE 2.0

  • Players can customize their Operator’s unique abilities in the Loadout section.
  • Players can navigate to any Operator in the Operators section and select the Appearance tab to view Headgear, Uniforms, Victory Celebrations, Operator Portraits, and Card Backgrounds.
  • Players can customize their Operator Cards by mixing and matching Operator Portraits and Card Backgrounds. Their selections will be seen by teammates before everyone loads into the match and in various places in-game. They will also be seen by opponents they eliminate.
  • UX and UI changes have been made to various customization menus to improve player comfort.

3D WEAPON SKINS

  • Players can now acquire Exotic weapon skins during their Battle Pass progression. These new weapon skins have a unique 3D effect.

OPERATORS PRICE DECREASE

As with every season, High Calibre brings a price decrease for specific Operators. Nomad and Kaid are dropping to 10,000 Renown or 240 R6 Credits, Kali and Wamai are changing to 15,000 Renown or 360 R6 Credits, and Aruni will now cost 20,000 Renown or 480 R6 Credits. Take this opportunity to add them to your roster and maybe you’ll find your new main!

As with every season, High Calibre brings a price decrease for specific Operators. Nomad and Kaid are dropping to 10,000 Renown or 240 R6 Credits, Kali and Wamai are changing to 15,000 Renown or 360 R6 Credits, and Aruni will now cost 20,000 Renown or 480 R6 Credits. Take this opportunity to add them to your roster and maybe you’ll find your new main!

PLAYER COMFORT

DRONE COUNTER

  • Defenders now have access to a drone counter in the HUD to help them keep track of the number of regular drones they’ve destroyed. This feature can be turned off in the HUD section of the Options menu.

HUD REWORK

  • Visuals for the HUD have been updated to be more in-line with the game’s art direction.
  • Compass now displays pings and other marker locations, as well as feedback for height differences.
  • Loadout (weapons, gadgets and unique abilities) was regrouped together to follow more consistent display rules.
  • Text action reminders (ex: Press [SPACE] to Vault) have been replaced with icons to take up less space.

PLAYER PRIVACY

  • A new Privacy section in the Options menu allows players to adjust settings related to in-game privacy.

OPERATOR BALANCING

FINKA CHANGES

  • She can now use the Adrenal Surge to revive herself, which is more consistent with other devices in-game, like Doc’s Stim Pistol.
  • Her recoil boost has been removed.
  • The Adrenal Surge cooldown has been increased to 20 seconds (was 10 seconds).

ECHO + MOZZIE

  • Increased drones’ time outside the building to 10 seconds (was 3 seconds).

BULLETPROOF CAMERA REWORK

  • Defenders can now rotate the Bulletproof Camera and use it to fire EMP bursts that disable opponent devices. EMP bursts cannot be fired by Attackers when the camera is hacked.

CAMERAS LOSE SIGNAL

  • When placed outdoors, Valkyrie’s Black Eye, Maestro’s Evil Eye, and the Bulletproof Camera will now lose signal after 10 seconds. The player must pick up and redeploy the cameras elsewhere to regain signal.

TWEAKS & IMPROVEMENTS

BATTLE PASS

First Win of the Day Bonus

  • Earn extra Battle Pass Points when winning any PVP playlist game within 24 hours of the first matched played.
  • Time starts at the first match played and resets each day.

Battle Point Booster Update

  • Boosters now give a 30% bonus for you, a 10% bonus for your teammates, and a 30% bonus for a team with at least 3 active Boosters.
  • The bonus can be stacked for up to 100% bonus points.

GAME BALANCING

DSEG – Disabled State for Electronic Gadgets

  • Created more consistent Scoring and Warning messages.
  • Operators’ access to Observation Tools while being affected by DSEG has been normalized. Previously the access was only blocked for Attackers, and now it is blocked for Defenders too.
  • Iana, Finka, Lion, Dokkaebi and Warden’s unique abilities cool down timer is now paused while affected by DSEG.
  • Jackal’s Eyenox automatically deactivates when affected by DSEG
  • Dokkaebi’s Logic Bomb ability can be interrupted by DSEG during its casting.
  • Attackers affected by disabled state won’t receive Finka’s adrenaline boost anymore.

Testing Grounds Playlist (TS)

  • No Squad MMR Restriction.
  • Join in Progress enabled.
  • No leaving penalty.
  • Pro League map pool and New/Reworked map with a higher chance of appearance.
  • No map ban.
  • Operator ban enabled. New and reworked Operators can’t be banned.
  • Mix of Unranked and Quick Match settings (3 rounds role swap and one round Overtime).

PLAYER COMFORT

Grenade Indicator

  • Changes made to the UI so it is more reliable.

Operator Autopick

  • While AFK during the Planning Phase, the Operator selected will be based on the player’s personal statistics.
  • This does not affect the behavior of the Random button.

Esports

  • Live notification added when there is an ongoing match.

Alpha Packs

  • New visuals for Alpha Packs.
  • Behavior of Siege Esports Packs has been adjusted so that, instead of duplicates, it will give out Battle Pass Points.

Switch Firing Mode

  • Switch Fire Mode was removed for weapons, but the function (now called Switch Ability Mode) was kept for Operator’s that have unique abilities with different modes (Ex. Zofia, Capitao).

GAME HEALTH

Player Privacy

  • New Privacy tab in the Options menu.
  • Prevent Queue Sniping options moved to this new section.
  • Options are: Hidden Matchmaking Delay and Hide Region and Latency.

Map Rotations

  • Added Outback map and removed Border map from the Newcomer playlist.
  • Added Outback map to Ranked/Unranked.
  • Added Playlist Presets when creating a Custom game.
The addendum patch notes are also listed below.

GAMEPLAY

FIXED – Camera is zoomed out while aiming down sights with the Reflex B sight equipped.

FIXED – Entering Observation Tools will default to security cameras if one of a player’s Observation Tools was picked up or destroyed.

FIXED – Unable to pick up some devices that are deployed into small spaces.

FIXED – Camera goes out of bounds if watching a kill cam when the end of round replay begins.

FIXED – Windows don’t break when deploying a device on a barricade.

FIXED – After spawning, crosshairs can sometimes remain visible while aiming down sights.

FIXED – Camera goes out of bounds for Attackers in support mode when the last Attacker is eliminated and there are no Observation Tools on their team.

FIXED – Bulletproof Camera EMP burst disables electronic map objects for 15 seconds instead of 6 seconds.

FIXED – Bulletproof Camera EMP burst can destroy fragile map objects.

FIXED – Crosshairs of the Reflex B sight are obstructed by the iron sights of various weapons.

FIXED – Defuser disappears if an Attacker picks up the defuser and disconnects between Attacker lock and the start of the Action Phase.

FIXED – SPAS-15 shotgun has no reticle for some non-magnifying sights.

FIXED – Enemy AI doesn’t interact with Azami’s Kiba Barriers.\

LEVEL DESIGN

FIXED – Multiple LOD issues on various maps.

FIXED – Azami’s Kiba Barrier doesn’t break when the breakable wall it’s deployed on is completely destroyed.

BANK

FIXED – Valkyrie’s Black Eye doesn’t lose signal when thrown onto the garage door outside at EXT Garage Ramp on Bank map.

COASTLINE

FIXED – Ceiling decals in 1F Blue Bar aren’t destroyed when destroying the floor in 2F Billiard floor on Coastline map.

FIXED – Valkyrie’s Black Eye loses signal on the ceilings of various second floor rooms on Coastline map.

FAVELA

FIXED – Players can defuse the same bomb site twice to win a Training Grounds match on Favela map.

KANAL

FIXED – Valkyrie’s Black Eye doesn’t lose signal when thrown outside onto the bottom of 2F Upper Bridge on Kanal map.

OUTBACK

FIXED – Azami’s Kiba Barrier can allow players to get inside the shark on Outback map.

THEME PARK

FIXED – Valkyrie’s Black Eye loses signal at 1F Yellow Corridor drone vent on Theme Park map.

TOWER

FIXED – Ace’s S.E.L.M.A. Aqua Breacher activates when deployed on the indestructible floor in 1F Lounge on Tower map.

OPERATORS

FIXED – Various Operators are missing some non-magnifying weapon sights.

FIXED – Various modelling and clipping issues.

FIXED – Various animation issues.

ACE

FIXED – Ace’s S.E.L.M.A. Aqua Breacher has no SFX when equipped and held.

ARUNI

FIXED – Aruni’s MK14 EBR is missing Muzzle Brake from weapon barrels.

AZAMI

FIXED – Azami’s Kiba Barrier doesn’t collapse when an operator stands on it.

FIXED – Azami’s Kiba Barrier deployment VFX are visible from the other side of walls.

FIXED – Azami’s Kiba Barrier deployment VFX aren’t visible when watching a match replay.

FIXED – Azami’s Kiba Barrier destroys Goyo’s Volcán Canisters when it expands.

FIXED – Azami’s Kiba Barrier doesn’t destroy the canister of Mira’s Black Mirror when it expands, making the canister indestructible.

FIXED – Azami’s Kiba Barrier doesn’t break when an Operator stands on it if it was deployed on a hatch that gets destroyed afterward.

FIXED – Azami’s Kiba Barrier doesn’t break when an Attacker exits rappel through the Barrier.

FIXED – Azami’s Kiba Barrier can sometimes prevent vaulting through windows when it’s deployed on a ceiling.

BANDIT

FIXED – Bandit’s Shock Wire can’t be deployed on a reinforced hatch when another device is in the center of it.

CAPITÃO

FIXED – Incendiary bolts from Capitão’s Tactical Crossbow don’t disappear when Capitão disconnects.

CAVEIRA

FIXED – Caveira’s SPAS-15 Reflex C sight is incorrectly attached to the weapon.

FLORES

FIXED – Flores’ RCE-Ratero Charge floats midair when affected by Mute’s Signal Disruptor while jumping.

FIXED – Activating Flores’ RCE-Ratero Charge changes the Observation Tool that an Operator was viewing.

FUZE

FIXED – Fuze’s AK12 is missing Scope 2.0x from weapon sights.

FIXED – Fuze’s Cluster Charge can be deployed on an angle where a reinforced and indestructible wall meet.

GOYO

FIXED – Defenders lose the round and Goyo gets a Friendly Fire penalty if an Attacker moves the hostage near a Volcán Canister and disconnects after deploying a device to destroy the canister.

IQ

FIXED – IQ’s Electronics Detector can detect Azami’s Kiba Barrier when the kunai is the environment but undeployed.

MAESTRO

FIXED – Bullet impact visuals appear on both of Maestro’s Evil Eyes when only one is shot.

MAVERICK

FIXED – Maverick’s Breaching Torch is unable to breach a reinforced wall when an Operator’s shield is pressed against the other side.

MELUSI

FIXED – Melusi’s Banshee detects Operators through Azami’s Kiba Barrier.

OSA

FIXED – Osa’s Talon-8 Shield remains visible if it’s destroyed by Maverick’s Breaching Torch during deployment.

PULSE

FIXED – Pulse’s Cardiac Sensor can’t be unequipped after a player equips it and immediately swaps to a gadget.

TACHANKA

FIXED – Tachanka’s DP27 has no reticle when aiming down some non-magnifying sights.

WAMAI

FIXED – Defenders lose the round and Wamai gets a Friendly Fire penalty if an Attacker moves the hostage near Wamai’s MAG-Net and disconnects after deploying a device to destroy the MAG-Net.

YING

FIXED – Ying is unable to vault while holding a Candela.

ZERO

FIXED – Zero’s SC3000K has access to Scope 2.5x A in weapon sights.

USER EXPERIENCE

FIXED – Some unique ability previews are missing during the Preparation Phase.

FIXED – Privacy Options can be reset to default while the player is in the middle of a match.

FIXED – “View Fullscreen” button doesn’t work for unique abilities and victory celebrations when selected using a mouse.

FIXED – Duplicated pop-ups for Team Deathmatch can appear on game launch.

FIXED – The Home section background is sometimes replaced by a black screen after exiting the Notifications section.

FIXED – The last Operator eliminated at the end of a match doesn’t appear eliminated on the scoreboard.

FIXED – Team Deathmatch playlist pop-up appears before the intro cinematic finishes.

FIXED – Players can join an in-progress Team Deathmatch match when there is less than 2 minutes left in the round or when 3/4 of the total eliminations has been reached.

FIXED – Long delay between the end of a Custom Local Team Deathmatch match and when the MVP starts.

FIXED – Player usernames aren’t display during the MVP of a Team Deathmatch match.

FIXED – Screen resolution slider for Display options can become unresponsive.

FIXED – Crash occurs when multiple players repeatedly switch Operators while the lobby is paused by the host.

FIXED – Various UI issues.

FIXED – Various localization issues.

FIXED – Various customization issues.

FIXED – Various VFX and SFX issues.

FIXED – Overall game performance.

MATCH REPLAY

FIXED – Gunshot audio replays every time a Match Replay is rewound.

FIXED – Player isn’t returned to the Watch section at the end of a match replay.

FIXED – Match Replay experiences long loading times when transitioning between rounds if the rewind and pause buttons are pressed repeatedly as the round ends.

FIXED – Match Replay recordings aren’t created for Testing Grounds matches on the Test Server.

FIXED – Various Match Replay camera issues.

Source: Ubisoft
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Sifu Matrix Mod Recreates Classic Agent Smith Clones Fight

A new Sifu Matrix mod has been made, and it recreates one of the most classic action cinema moments, as it showcases the fight between Neo and the every-replicating Agent Smiths in Matrix Reloaded! Check out the mod in action below.

https://twitter.com/naxshe22/status/1503196559130828802?s=21

This Sifu Matrix mod replaces your character with that of Neo, while pitting him against an army of Agent Smiths, essentially recreating The Matrix Reloaded’s most iconic scene. The mod itself looks incredibly clean, with much attention given even to the smallest details, including that awesome billowing of Neo’s iconic cloak.

If you’re interested in checking out the mod for yourself, you can download it via NexusMods. Created by user Halfmillz, this mod is part of many that they used in this specific instance; you will also need the ‘Agent Smith to All Enemies‘ mod which does just what the name implies. Why stop there, as you can also replace the sound effects with the ones used in The Matrix to give that authentic feel, and play the original accompanying music like that shown in the video.

In case you missed it, check out the latest patch notes for Sifu here, which added a Mandarin Chinese VO to the game.

MP1st Staff

Home > News

Rogue Company Update 1.94 Out for Rambo King Cobra Hotfix This March 15

First Watch Games has released Rogue Company update 1.94 March 15 patch, and this one is for a small hotfix for the recently released Rambo King Cobra title update! Check out the full Rogue Company March 15 patch notes below.

Rogue Company Update 1.94 Patch Notes | Rogue Company March 15 Patch Notes:

Hello Rogues!

We have deployed a hotfix to resolve the following issues:

  • Fixed an issue with Gl1tch’s Hack Ability not working properly when used.
  • Fixed an issue where players sometimes couldn’t open their Shop during the start of a match.
  • Fixed an issue with the Rambo King Cobra Event page showing “0 minutes” remaining for the in-game event.

Please be aware this hotfix will be coming to PlayStation 5 Nintendo Switch at a later time.

That’s it for the changes for this patch. Here are some of the known issues persisting as of this latest update:

KNOWN ISSUES

  • Weapons in crates tend to bounce out of the crate.
  • Human Backfill visual issue of your shop is not immediately updating upon the 2nd time viewing it. Interacting with the shop will resolve it.
  • When dead, sometimes the UI will show the health bar as “/100” instead of “0/100”
  • Talon’s Radar Dart’s red light can be seen through thin walls.
  • “Scanning” text appears while using Gl1tch’s ability.
  • Tossing a gadget while mid-emote has a chance for the gadget to be consumed but not
  • Glimpse bot will occasionally remain cloaked permanently. This is resolved in a future update.
  • Glimpse bot will occasionally remain cloaked while firing. This is resolved in a future update.

Once a new title update or new content drop is announced, we’ll let our readers know. Stay tuned by bookmarking our Rogue Company game hub.

Source: Rogue Company

MP1st Staff

Home > News

Neverwinter Update 10.07 Slashes Out for April Fowls Event This March 15

Cryptic Studios has released the Neverwinter update 10.07 March 15 patch today, and this one is for a bunch of changes and fixes, including the addition of the April Fowls event. Check out the complete patch notes below.

Neverwinter Update 10.07 Patch Notes | Neverwinter March 15 Patch Notes:

Note: The patch size for Xbox will be larger due to some non-content updates that will allow for a reduce file size in future patches.

Events

April Fowls

  • A new Zombie Chick vanity pet has been added to the event vendor.
  • Daily quests: Defender chickens now leave when healed, so the same defender cannot be healed repeatedly for quest credit.
  • Daily quests: Since these objectives are map-wide, they no longer try to take Quest Path priority in Protector’s Enclave.
  • Fewer groups of chickens should spawn in Protector’s Enclave. In testing, this shouldn’t make daily quests significantly more difficult on average, and this should hopefully improve gameplay performance.
  • Players should no longer be unexpectedly pulled into combat while in Protector’s Enclave. However, we were unable to consistently reproduce the issue and, as a result, this fix attempt may not have been comprehensive.
  • Sewers Most Fowl: The central grate of the final arena should now be a little clearer about whether an attack warning is over it.
  • Sewers Most Fowl: The flow of the objectives in this dungeon has been refined, but should overall play similarly to before.
  • The icon for Bird Feathers has been changed to be more visually distinct from Bird Seed at all appropriate display sizes.
  • We believe we’ve resolved the issue where Protector’s Enclave grows increasingly laggy over the course of the event. However, as we were not able to reproduce this issue internally, it’s still possible that we may need to restart Protector’s Enclave every other day like in previous years.

Combat and Powers

Mount Powers

  • Coastal Flail Snail, Mossy Flail Snail, Arcane Whirlwind, and Infernal War Machine now hit a maximum of 10 targets.

Items and Economy

General

  • Astral Lockbox: The tooltip has been updated in all locales to describe its current contents.
  • The Draconic Key Ring Bundle now grants Viridian and Cerulean Helms, instead of Emerald and Azure. Players who have purchased the Draconic Key Bundle can claim one of these new helms for free from the Reward Claims Agent.
  • The title “Valindra’s Foil” is now in the “General” Category instead of the “Quests” Category of Titles.

User Interface

Loadouts

  • Swapping loadouts no longer incorrectly unequips Companion Powers.

Performance and Stability

General

  • A client crash in the powers system has been addressed.

That’s about it for the latest patch. Once a new title update or new content drop is announced, we’ll let our readers know. Stay tuned by bookmarking our Neverwinter game hub.

Source: Arc Games

MP1st Staff

Home > News

FIFA 22 Update 1.000.009 Kicks Off for TU7 This March 15

The FIFA 22 update 1.000.009 patch is out now on last-gen and next-gen consoles, and this is for Title Update 7. Players can expect a new animation, updated player portraits and some bug fixes. Read on for the full FIFA 22 Title Update 7 patch notes.

FIFA 22 Update 1.000.009 Patch Notes | FIFA 22 Title Update 7 Patch Notes:

Gameplay

Made the following change:

  • Added a new Skill Move animation that occurs when performing a Heel Chop diagonally behind the face angle of the ball carrier.

General, Audio, and Visual

Made the following change:

  • Updated some player portraits.

Addressed the following issue:

  • EA Trax audio could play over EATV videos when watching them in full screen.

Thanks to everyone who provided feedback. Throughout the FIFA 22 season, we’ll provide you with more updates if and when they become available. Be sure to follow @EAFIFADIRECT on Twitter and the EASF Tracker for the latest updates.

For more on FIFA 22, you can check out our game hub for it here.

Source: FIFA forums

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FIFA 22 Update 1.20 Patch Notes; Out for Title Update 7 This March 15

EA has kicked off the FIFA 22 update 1.20 patch for consoles, and this is for Title Update 7. This brings a short list of bug fixes, and even a new animation. This patch was released on the PC version on March 7, and you the complete FIFA 22 March 15 patch notes are available below.

FIFA 22 Update 1.20 Patch Notes | FIFA 22 March 15 Patch Notes:

Gameplay

Made the following change:

  • Added a new Skill Move animation that occurs when performing a Heel Chop diagonally behind the face angle of the ball carrier.

General, Audio, and Visual

Made the following change:

  • Updated some player portraits.

Addressed the following issue:

  • EA Trax audio could play over EATV videos when watching them in full screen.

Thanks to everyone who provided feedback. Throughout the FIFA 22 season, we’ll provide you with more updates if and when they become available. Be sure to follow @EAFIFADIRECT on Twitter and the EASF Tracker for the latest updates.

That’s about it for this patch.

Source: FIFA forums

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Alex Co

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Dying Light 2 New Parkour Challenges Coming “Very Soon”

Techland seems to be continuing their excellent post-launch support for Dying Light 2, as more content is incoming for players. The studio announced that Dying Light 2 new parkour challenges are incoming “very soon,” though they didn’t give an exact date.

This was revealed over on Twitter, there the studio recommended that players brush up on their parkour skills by undertaking The Flying Scorpion Challenge.

While there is no definite release date just yet, at least players have something to look forward to in the coming days and weeks. Aside from the upcoming parkour challenges, Techland has also delivered on a bunch of DLC items as well, and all for free. Not only that, but the studio has also openly acknowledged that they know that gamers are looking for a New Game+ mode, and has even seeked feedback for what kind of Photo Mode options gamers want.

In case you didn’t know, a new patch for the game was rolled out last week, and it fixed the death loop bug and more! You can read the full patch notes for it right here.

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Alex Co

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GTA Online Save & Profile Migration Issues for PS5 and Xbox Series Acknowledged by Rockstar (Update)

For those excited to hop into GTA Onlne for next-gen (which is live for some people in the world), there seems to be a problem regarding migrating profiles. It seems the GTA Online save & profile migration issues have surfaced for players and it’s somehow connected to profile migration from PC.

This has been confirmed by Rockstar today, where it mentions that they are working to resolve this issue. Here’s the full announcement regarding the GTA Online profile migration issues:

Update: Rockstar has announced that migration issues have been addressed, and should be working as intended!

We’re currently working to resolve the issue with GTA Online profile migration for PS5 and Xbox Series X|S where those migrating from PS4 or Xbox One are currently blocked due to previously migrating those accounts to PC, and will update everyone once this is working as intended.

In addition to that, Rockstar has also posted this little FAQ for save migration errors.

Question: Why am I receiving the following error message saying that my GTA Online profile is not eligible for migration?

  • Alert: The GTA Online profile associated with this Rockstar Games Social Club account is not eligible for migration at this time.

Answer: Players may receive this error message for several reasons including, but not limited to:

  • The GTA Online profile is currently banned or suspended and is not eligible for migration
  • The GTA Online profile has already migrated and is no longer eligible for migration
  • Illegitimate progress was detected on the GTA Online profile and will not be eligible for migration
  • There is insufficient progress on the GTAO Online profile and it is not currently eligible for migration

Finally, if you are transferring characters to the PS5 and Xbox Series X|S versions of GTA Online, do remember that your character will be deleted on the last-gen version of the game. For those on PC, there is also no option to transfer to and from PC to the next-gen versions, too (per Reddit).

If Rockstar issues a new announcement, we’ll update the post.

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Alex Co

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Next State of Play to Showcase Hogwarts Legacy Gameplay, Scheduled for March 17

The next State of Play has been announced by Sony, and it’ll feature Hogwarts Legacy by Avalanche Software! This is set to air this Thursday, March 17, at 2 p.m. PT/5 p.m. ET/10 p.m. CET/5 a.m. HKT. Fans an expect official Hogwarts Legacy to be unveiled, with the show running for a total of 20 minutes, with new gameplay comprising 14 minutes in total.

In addition to that, Avalanche announced that the Hogwarts Legacy reveal trailer has been viewed over 28 million times! We’ve included it below to whet people’s appetite for what’s to come this Thursday!

There’s also a little tease for a “special post” set to be revealed that Avalanche says will “add a little more context” to what’s going to be shown at the State of Play.

Not familiar with Hogwarts Legacy? Here’s the official game description:

Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Now you can take control of the action and be at the center of your own adventure in the wizarding world. Embark on a journey through familiar and new locations as you explore and discover fantastic beasts, customize your character and craft potions, master spell casting, upgrade talents, and become the wizard you want to be.

Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. You have received a late acceptance to the Hogwarts School of Witchcraft and Wizardry and soon discover that you are no ordinary student: you possess an unusual ability to perceive and master Ancient Magic. Only you can decide if you will protect this secret for the good of all, or yield to the temptation of more sinister magic.

Discover the feeling of living at Hogwarts as you make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it.

Expect us to report on the gameplay and more once it’s available this Thursday!

Source: PlayStation Blog

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Alex Co

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Predator Hunting Grounds Update 2.37 Out for New Warpaints & Fixes This March 14

Ilffonic has released the Predator Hunting Grounds update 2.37 patch today, and this adds new warpaints for free, alongside a short list of fixes. Read on for the complete Predator Hunting Grounds March 14 path notes.

Predator Hunting Grounds Update 2.37 Path Notes | Predator Hunting Grounds March 14 Patch Notes:

Free Update

The following warpaints are now available

  • Waves
  • Sun
  • Erode
  • Cortex
  • Retch
  • Attend

Predator

  • General
    • Fixed an issue where EGS users were unable to access Wolf Predator
  • Weapons
    • Wrist Blades
      • Fixed an issue where the Wolf Predator Wrist Blades were not working as intended
That’s about it. For previous patch notes, read on here.

Source: Illfonic forums

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Alex Co

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Apex Legends Update 1.91 Deployed This March 14

Respawn Entertainment has released Apex Legends update 1.91 today. and this is an unannounced title update, which means don’t expect any new content outside of fixes. Read on for what’s new in the Apex Legends March 14 patch notes.

Apex Legends Update 1.91 Patch Notes | Apex Legends March 14 Patch Notes:

Update: While Respawn has not released the official patch notes just yet, the studio acknowledged the errors players are seeing, and have disabled King’s Canyon for the time being.

Respawn has not released the official patch notes just yet, though we’re expecting that to change within the day. In the meantime, here are the known issues that the devs are currently working on (via the official Apex Legends Trello board):

  • Wearing an heirloom or some weapons results in reaching the maximum velocity on a zipline slower than usual.
  • Players are able to close a Wraith and Ash portals by placing her Ultimate in the same spot the portal was placed.
  • Loba’s Ultimate no longer blocking doors.
  • BUG: Twitch Drops disappearing from accounts.

In addition to that, there was also a patch released back on March 1, which you can read about here.

Once the full patch notes are out, we’ll be sure to update the post accordingly. Leave a comment below if you spot any gameplay-related changes or other fixes.

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Alex Co

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Battlefield 2042 Xbox Update Out Tomorrow for Stability Fixes That Stemmed From Patch 3.3

While we just got patch 3.3 for Battlefield 2042, it seems Xbox owners are getting another patch tomorrow, though this doesn’t include anything substantial other than stability fixes (which is substantial if you actually want the game to not crash). Read on for more info for the Battlefield 2042 Xbox update out tomorrow, March 15.

Battlefield 2042 Xbox Update March 15 Patch Notes:

DICE has announced the patch and what it contains today, and there is no downtime expected for this client-side patch.

Tomorrow (March 15th) at 9 AM UTC, we will be deploying a small hotfix to Xbox One to address an instance of instability that we’ve noticed after the release of Update #3.3.

This is a zero downtime deployment, and Xbox One players will be required to download this hotfix in order to resume play shortly after the stated time.

Update 0.3.3.1

Fixes, Changes, and Improvements

That’s about it. Don’t expect any gameplay-related changes, or fixes to be included in this title update.

Source: EA Answers

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Alex Co

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Nickelodeon All-Star Brawl Update 1.000.009 Patch Notes; Out for New Features This March 14

Developer Ludosity has rolled out the Nickelodeon All-Star Brawl Update 1.000.009 for both last-gen and next-gen versions of the game. This includes balance changes to the characters, and a few new features.

Nickelodeon All-Star Brawl Update 1.000.009 Patch Notes:

General

  • + Added the option to play versus another player in Training Mode when two controllers
    are connected.
  • + Anew option was added to have CPU vs CPU in local matches
  • + For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade
    Mode. Also loading times are no longer included in the final time
  • + Character Selection no longer resets when entering the Rules menu.
  • + Atimer was added to the Online Modes for the character and stage selection, when the
    timer runs out, a random character and stage are selected starting the battle after it.
  • + Stage collisions have been improved to prevent phasing,
  • + Ul now properly adapts to different screen aspect ratios,
  • + Minor UI Tweaks

Balance
+ Universal
o General

  • Grounded normals now clang with grounded normals, always
  • Grounded normals now rebound against grounded strongs, always
  • Grounded strongs now beat out grounded normals, always
    Aerial normals now never collide with other hitboxes, excluding projectiles
    Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions
  • RPS loss length increased to 30 plus half your current percent for duration (frames)
  • RPS loss takes hitstun from winning strong attack
  • RPS loss takes damage from winning strong attack
  • Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash
  • Initiating a dash from a state that isn’t explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character’s idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have
  • Color overlays for standard and good blocks altered to be more opaque
  • Fixed bug where a move sending down and slightly to the left wouldn’t DI property if holding horizontal-left
  • Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented

© Sports Mode
+ Players are now able to hold the ball
+ Alis now able to handle balls around hazards

© Mid Throw Grounded
+ base kb: 50 — 40
+ kb growth: 120 — 100
+ base stun: 32 — 11
+ stun growth: 10 + 28

© Mid Throw Aerial
+ base kb: 85 — 45
+ base stun: 28 — 10
+ stun growth: 5 — 22

SpongeBob

General
«Certain actions now use proper textures when mirrored
Aerial Down Light
+ Length increased: 24f — 31f
Aerial Down Strong
+ Length increased: 44f — 49f

Patrick
Aerial Down Light
+ Length increased: 23f — 33f
+ Base stun increased: 13 — 18

Shredder
2 Fixed the charge yfx visual bug, vix now will disappear after dying with the status effect active.

Sandy
Aerial Down Light
+ Length increased: 24f — 32f
Aerial Down Strong
+ Length increased: 40f — 48f

Aang
2 Aerial Down Light
+ Length increased: 24f — 30f
Aerial Down Strong
+ Length increased: 40f — 53f

Korra
2 Aerial Down Light
+ Length increased: 26f — 32f
Aerial Down Strong
+ Length increased: 38f — 50f

Lincoln Loud
Aerial Down Light
+ Length increased: 20f — 31f
Aerial Down Strong
+ Length increased: 38f — 51f

Source: Nickelodeon All-Star Brawl (Twitter)

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Alex Co

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Nickelodeon All-Star Brawl Update 1.10 Adds New Features & Fighter Changes This March 14

Ludosity has released the Nickelodeon All-Star Brawl update 1.10 that brings a few new features, and balance changes to the fighters! Those who want to duke it out with another player in Training Mode, you can now do so! Read on for the full Nickelodeon All-Star Brawl March 14 patch notes.

Nickelodeon All-Star Brawl Update 1.10 Patch Notes | Nickelodeon All-Star Brawl March 11 Patch Notes:

General

  • + Added the option to play versus another player in Training Mode when two controllers
    are connected.
  • + Anew option was added to have CPU vs CPU in local matches
  • + For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade
    Mode. Also loading times are no longer included in the final time
  • + Character Selection no longer resets when entering the Rules menu.
  • + Atimer was added to the Online Modes for the character and stage selection, when the
    timer runs out, a random character and stage are selected starting the battle after it.
  • + Stage collisions have been improved to prevent phasing,
  • + Ul now properly adapts to different screen aspect ratios,
  • + Minor UI Tweaks

Balance
+ Universal
o General

  • Grounded normals now clang with grounded normals, always
  • Grounded normals now rebound against grounded strongs, always
  • Grounded strongs now beat out grounded normals, always
    Aerial normals now never collide with other hitboxes, excluding projectiles
    Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions
  • RPS loss length increased to 30 plus half your current percent for duration (frames)
  • RPS loss takes hitstun from winning strong attack
  • RPS loss takes damage from winning strong attack
  • Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash
  • Initiating a dash from a state that isn’t explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character’s idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have
  • Color overlays for standard and good blocks altered to be more opaque
  • Fixed bug where a move sending down and slightly to the left wouldn’t DI property if holding horizontal-left
  • Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented

© Sports Mode
+ Players are now able to hold the ball
+ Alis now able to handle balls around hazards

© Mid Throw Grounded
+ base kb: 50 — 40
+ kb growth: 120 — 100
+ base stun: 32 — 11
+ stun growth: 10 + 28

© Mid Throw Aerial
+ base kb: 85 — 45
+ base stun: 28 — 10
+ stun growth: 5 — 22

SpongeBob

General
«Certain actions now use proper textures when mirrored
Aerial Down Light
+ Length increased: 24f — 31f
Aerial Down Strong
+ Length increased: 44f — 49f

Patrick
Aerial Down Light
+ Length increased: 23f — 33f
+ Base stun increased: 13 — 18

Shredder
2 Fixed the charge yfx visual bug, vix now will disappear after dying with the status effect active.

Sandy
Aerial Down Light
+ Length increased: 24f — 32f
Aerial Down Strong
+ Length increased: 40f — 48f

Aang
2 Aerial Down Light
+ Length increased: 24f — 30f
Aerial Down Strong
+ Length increased: 40f — 53f

Korra
2 Aerial Down Light
+ Length increased: 26f — 32f
Aerial Down Strong
+ Length increased: 38f — 50f

Lincoln Loud
Aerial Down Light
+ Length increased: 20f — 31f
Aerial Down Strong
+ Length increased: 38f — 51f

That’s about it. Read on here for the rest of the patches released so far.

Source: Nickelodeon All-Star Brawl (Twitter)

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Alex Co

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