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Ghostwire Tokyo Features 6 Graphical Modes on PS5

For PS5 gamers out there wishing there was a bit more options outside of the standard performance and quality modes most games ship with, you’ll be happy to learn that Ghostwire Tokyo is launching with a total of six graphical and performance modes.

This was confirmed to us in our recent hands-on session from the first two chapters of the game. Curious what modes you can play on at launch? Down below you’ll find the full list of available performance and fidelity modes that you can select from.

Quality Mode

With quality mode, you can expect Ghostwire Tokyo to run at a capped 30fps at 4K* resolution. Additional features such as Ray-tracing reflections are enabled, as well as other graphical improvements. This is the mode recommended for those who prefer quality above performance.

Performance Mode

With performance mode, Ghostwire Tokyo will run at a capped 60fps. This comes at the cost of resolution, as well as the loss of real time Ray-tracing in favor for spatial reflection along with other graphical details. This mode is ideal for those who favor performance above all else, and are looking for a near locked 60fps experience.

High Frame-Rate Quality Mode

Using 30fps as its baseline, High Frame-Rate quality mode is like quality mode, only with the removal of the frame cap. This means you should expect to see performance running between 40-50fps generally. 

As good as that may sound, I actually don’t recommend playing with this mode for one very good reason, that being screen tearing. HFR Quality Mode suffers severely from screen tears during gameplay that it was instantly noticeable upon turning this mode on. Sadly, that same screen tearing mode also appeared in the performance variation of this mode.

High Frame-Rate Performance Mode

Like performance mode, High Frame-Rate performance mode in Ghostwire Tokyo targets 60fps as the baseline, but is able to go higher since it’s uncapped. From our testing, we generally saw performance hitting above 60FPS, however dips from those higher counts were noticeable. And like the HFR quality mode, HFR performance also suffered from severe screen tearing. 

Note: Tango Gameworks has acknowledged to us around the screen tearing issues surrounding HFR quality and HFR Performance modes. We do know a patch will be released prior to launch to address some issues, so this may change.

High Frame-Rate Quality Mode With V-Sync/High Frame-Rate Performance Mode With V-Sync

The final two modes are the same as HFR quality and HFR performance only with V-Sync enabled. These are actually the modes I recommend as testing showed that those screen tearing issues were essentially absent. Now HFR performance mode with V-Sync still saw some dip spikes, but at least the screen tearing was mostly gone. 

Of the two modes, however, I do recommend opting for HFR quality with V-sync as it felt like the better experience overall. It’s comparable to Resident Evil Village 45fps RT mode, or even to that of both Spider-Man and Ratchet and Clank performance RT modes. You do sacrifice a bit of the image quality as we assume the resolution is targeting lower than 4K, but that is really hard to tell during actual gameplay.

And there you have it, all the available performance and quality modes in Ghostwire Tokyo. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PUBG Update 1.99 Rolled Out This March 14 (Update)

PUBG Corp. has released the PUBG update 1.99 patch for consoles today, and while PC gamers are getting the big 16.2 patch today, this isn’t what the console patch is for. For reference, console gamers will be getting the 16.2 patch on March 23, with the full schedule listed below.

PUBG Update 1.99 | PUBG March 14 Patch Notes:

Update: PUBG Corp. has revealed the patch notes for today’s title update!

Schedule for 16.2:

Live Maintenance Schedule

  • PC
    • March 16, specific time to be updated.
  • Console
    • PDT: March 23, 2022, 9 PM – March 24, 2022, 4 AM
    • CET: March 24, 2022, 5 AM – 12 PM
    • KST: March 24, 2022, 1 PM – 8 PM

https://twitter.com/PUBG_Support/status/1503209022081568771

The official patch notes for the console versions aren’t available just yet, but once we know the exact details, we’ll be sure to update the post. In the meantime, here’s what players can expect from the 16.2 patch:

Tactical Pack

Update 16.2 kicks off with a new Tactical Gear, the Tactical Pack! Store almost any type of item and come up with all kinds of wacky play styles with this super backpack; turn into a missile silo with four Panzerfausts, or carry two extra sets of vests and helmets for emergencies, or dominate every combat range with an SMG, AR, and DMR combo! Or even better yet, why not carry four Mountain Bikes (because you can) so you and your squad would never need a vehicle again?

Spotter Scope

And we’re bringing in another! Meet the new mid-range scouting Tactical Gear, the Spotter Scope! This special set of binoculars will help you spy and mark your enemies and enemy Drones while also allowing non-verbal communication with your squad!

Tactical Gear: Drone

The consistent color of the lights deployed Drones emit seemed to confuse many of our players, so we’ve changed the lights’ colors to the following:

  • Deployed Ally Drone: Green lights
  • Deployed Enemy Drone: Red lights

And loads more! For the full 16.2 patch notes, head on over here.

Once we know the official patch notes for today’s update for consoles, we’ll update the post.

Update: Post has been updated!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Needs to Push Out a Battlefield 3 Remake to Win Back Gamers, and Wash Away the Recent Disappointments

While it’s been less than six months since Battlefield 2042 launched, it’s safe to say now that the game has failed to live up to expectations. When you add the fact that Battlefield V also failed to live up to fan expectations, then that makes it two Battlefield games in a row that “bombed.” Sure, BFV eventually got relaunched, but by then, most of the player base has moved on to other titles.

With Vince Zampella and other EA devs now corralled to bring the franchise back on track, EA has a (relatively) easy “win” button waiting for them to win back gamers, and some of their trust, and that’s to simply release a Battlefield 3 Remake.

While I know it’s not just a matter of porting the game to newer consoles, DICE and EA can simply choose to stick to the game’s core formula, and then jazz up the visuals a bit. Add in all the DLC map packs into the re-release, and voila! You have an instant winner in your hands. This will make franchise vets happy, and will let gamers who were too young then or just weren’t interested to get a taste of what a “peak” Battlefield experience felt like. This is an easy stop-gap while DICE, Ripple Effect and EA are regrouping to make sure the next Battlefield is a success.

For most Battlefield franchise veterans, Battlefield 3 or Bad Company 2 are considered the pinnacle of the franchise, and a Battlefield 3 Remake announcement would be met with universal applaud (I think).

BF3  is considered by many to be one of the best multiplayer shooters of all-time, and to be able to re-experience it once more, but with a fresh coat of paint, improved performance, and of course, some other quality of life improvements, it would be such an easy win for everyone.

The big question is: Will EA do it? While we can’t say for sure, the chances of this happening is better now compared to recent years. Not only has EA re-released the Mass Effect trilogy, but they gave BioWare the chance to make it as a full-on remaster. Now we’re getting that experience with the Dead Space franchise, too, though in a much grander scale. It’s logical to think that EA is doing this since the publisher wants not only make a quick buck on existing games, but also to put the gaming properties back into people’s minds for the eventual new entries that are being made. Surely this can work for Battlefield too, right? Re-release Battlefield 3, and then build on that goodwill and try to wash away the acrid taste of Battlefield 2042 (and even BFV).

It would also be an excellent way for EA and DICE to test the waters out. For some time now, it seems both the developers and the publishers have lost touch on what made Battlefield such a good multiplayer shooter to begin with. Perhaps a refresher is what they need, and if it’s received well enough, it could be exactly what is needed to open their eyes that gamers and fans simply want the same experience, but dialed up a notch (or two).

Here’s to hoping we do so it at one point, since I don’t think the Battlefield franchise can take one more failure as big as Battlefield 2042. Will that game be able to recover? Maybe, if DICE can pull at the right strings, but given how slow the turnaround things are for something as simple as a scoreboard, I’m honestly not expecting it.

IF EA does re-release BF3, players should expect skins and the like to be part of the package. As long as they are cosmetics-only, then I think that would be a fair compromise. Surely, with the amount of guns, maps and modes available in BF3 (and its DLCs), that should keep gamers busy for awhile. Heck, EA can even stagger the release of each map pack per season, and as long as they are released for free, I don’t see gamers getting too upset with it.

Do you want EA to re-release Battlefield 3? Or should they focus on an entirely new Battlefield game ASAP? Let us know your thoughts down in the comments.


Opinions expressed here are that solely of the author’s and does not represent the entirety of MP1st’s staff.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Auto Chess Update 1.62 Slots in New Chess Piece & More This March 13

Drodo Studio has released the Auto Chess update 1.62, which adds a new chess piece and more! This is called patch 3.13 by the studio, and players can expect new items as well. Read on for the Auto Chess March 13 patch notes.

Auto Chess Update 1.62 Patch Notes | Auto Chess Update 3.13 Patch Notes | Auto Chess March 13 Patch Notes:

Patch Notes:

[New Chess Piece]

1. Resentful Murk

Role: Control

Race: Egersis

Class: Witcher

Quality: Common

Skill: Apparition (CD: 8s/8s/8s)

Skill Effect:

Take the mirror point symmetrical to the center of the chessboard as a reference, and target the enemy unit closest to that mirror point, swapping positions with the target, dealing 100/200/250 magical damage, and stunning it for 2/3/4 seconds.\nAlly normal attacks give priority to the target for 2/2.5/3 seconds.Pierces ability immunity.

[New Items]

1.Ring of the Wise

Mana Restoration on hit + 200%

2.Shelter Emble

Damage Reduction + 15%

3.Natural Imprint:

Mana Resistance +15%;

Evasion Rate+10%;

Return: Unique Passive, the ability cooldown of the carrier is reduced by 30% when the Summoned dies.

4.Gifted Holy Grail:

Mana Resistance + 15%

Group Healing: Unique Active, recovers 400 HP to the carrier and the ally with the lowest HP. (CD: 15s)

Belief: Unique Passive, increases the carrier’s Healing effect by 10%.

5.Requiem Amber:

Evasion Rate + 10%, Damage Reduction + 30%

Soul Return: Unique Passive, the ability cooldown of the carrier is reduced by 50% when the Summoned dies.

Grudge: Unique Passive, the carrier deals 150 magical damage to enemies within 1 grid when the Summoned dies.

6.Grace of Drasi:

Damage Reduction + 30%

Sacred Tree: Unique Active, recovers 1000 HP to the carrier and the ally with the lowest HP. (CD: 10 seconds)

Faith: Unique Passive, increases the carrier’s Healing effect by 10%.

7.Sacrifice Wand:

Ability Lifesteal + 10%

Junior Sacrifice: Unique Passive, the carrier gets 1 stack of “Offering” for every enemy killed, and loses 5 stacks of “Offering” each time the carrier dies. The “Offering” can be stacked up to 10 times.

Mystic Ritual: Unique Passive, each stack of “Offering” increases ability damage of the carrier by 5%.

8.Scarlet Finale:

Ability Lifesteal + 10%

Adv. Sacrifice: Unique Passive, the carrier gets 2 stacks of Offering for every enemy killed, and loses 5 stacks of Offering each time the carrier dies. The Offering can be stacked up to 20 times.

Blood Sacrifice: Unique Passive, each Offering increases ability damage of the carrier by 5%.

[Balance]

Synergy

1. Witcher

Witcher[2]:Views all ally Demons as one type, and increases the enemy Demon types by 1.

Withcer[4]:Views all ally Demons as one type, and increases the enemy Demon types by 1. All ally pieces get Demon Synergy and turn ability damage into 100% of pure damage.

[Chess Piece]

1.Egersis Hunter

Quality:Common → Rare

HP:450/900/1800→600/1200/2400

ATK:44/90/180→65/130/260

Ability (Marksmanship):Increases 20%/40%/60% Attack Speed and 20%/40%/60% ATK for herself.→ Increases25%/50%/80% Attack Speed and 25%/50%/80% ATK for herself.

2.Shining Archer

Quality:Rare → Common

HP: 600/1200/2400→450/900/1800

ATK: 60/120/240→45/90/180

Ability (Shooting Star):Deals 50-500/75-750/100-1000 Magical Damage to the farthest piece→ Deals 30-300/50-500/70-700 Magical Damage to the farthest piece.

3.Ogre Mage (Innervate): Marks 1 random ally pieces. The target pieces recover all Mana and reset Ability CDs instantly after casting abilities. This effect expires after the piece releases the ability 1 time. CD: 12s/10s/8s.

4.Taboo Witcher (Soul Break): Burns an opponent’s 30 mana on each attack, dealing extra Physical damage equals to 60%→120% of burnt mana to the target.

[Chess Piece Skin System]

We’ve canceled the previous setting that chess piece skins must be worn in a series. Any chess piece skin in a series can be independently set and match with skins of other series, allowing you to design your customized skin collocations.

[New Season]

S17 will start at 16:00:00, March 13 and end at 15:59:59, June 5, 2022 (UTC), lasting 12 weeks.

[Chess Pass]

1. S16 Chess Pass will end at 15:59:59, March 13 (UTC).

2. S17 Chess Pass will start at 16:00:00, March 13 (UTC), and end at 15:59:59, June 5, 2022 (UTC), lasting 12 weeks.

3. 2 New Season Chess Players: Lucas, Hathaway.

4. S17 New Chessboard: Arcane Auditorium

[Popular Mode Reruns]

Start From Zero:

1. All pieces’ race and class are shuffled.

2. Initial Gold is increased.

[Optimizations]

1.Optimizes the art performance of some in-game resources.

2.Optimizes the display of Damage dealt & taken stats panel in combat.

3.Creates new seperated tab for tradable chests; Chests can be opened in bulk.

4.New shop refreshing mechanism in combat: After a player purchases a piece from the piece shop, the unpurchased piece will not appear in the three following subsequent chess piece refreshing lists. The same rule applies to the automatic shop refreshes at the end of each round of combat.

We’ve optimized more functions, please experience them after updating.

Source: Dragon Nest

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Side Quests Tracker “Shattered Ring” Developed by Fan Released

With FromSoftware going the unconventional route in Elden Ring by not offering an in-game way for players to track side quests and NPCs (non-playable characters) they’ve interacted with, one fan decided to take matters into their own hands, as an Elden Ring side quests tracker app was created just for this.

Called the Shattered Ring, the app is now available for iOS devices in Apple’s App Store for $3. Here’s the official app description and features (via the app’s website):

Shattered Ring is the task tracker you didn’t know you needed for Elden Ring. The Shattered Ring iOS app is an RPG tracker to keep tabs on important NPCs, locations, and quests.

Track NPCs in your favorite RPGs
Find out how you can use the Shattered Ring iOS App to track NPCs in your favorite RPGs.

Track Locations in your favorite RPGs
Find out how you can use the Shattered Ring iOS App to track Locations in your favorite RPGs.

Track Quests in your favorite RPGs
Find out how you can use the Shattered Ring iOS App to track Quests in your favorite RPGs.

Track Multiple Games
Track multiple Elden Ring playthroughs, or a mix of RPG games.

Before hurrying to buy this Elden Ring side quest, NPC and notes app, bear in mind that you will still need to manually enter the names of the NPCs and whatnot. But if you’re going the old-school route of using pen and paper, you might want to consider this. Also, it can be used for other games, too, and not just Elden Ring that has no in-game log for side quests and the like.

If you haven’t played Elden Ring yet, I suggest you do, as the game seriously is one of the obvious candidates for Game of the Year 2022! Our review can be read here where we state, “Miyazaki and FromSoftware have crafted something so massive, special, wondrous and triumphant that it’s unfathomable how they can top it. Easily FromSoftware’s best game to date and a genuine masterpiece.”

Thanks, VGC!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: GTA Online PS5, Xbox Series X|S Versions Getting Exclusive Vehicles Per Leaked Loading Screens

With GTA Online set to become available on next-gen (PS5, Xbox Series X|S) next week on March 15, it seems Rockstar Games is offering some exclusive freebies to sweeten the pot for both newcomers and vets, as leaked loading screens for the online multiplayer of Grand Theft Auto V reveal freebies for the GTA Online PS5, Xbox Series X|S versions!

The new freebie content shown are vehicles, and show that GTA Online next-gen players will get five new “exclusive” vehicles that can be purchased by visiting Legendary Motorsport, Southern San Andreas Super Autos, and Warstock Cache & Carry, though it doesn’t mention just what specific vehicles these will be. In addition to that, next-gen players can also expect freebies from Hao’s shop.

If you want to experience GTA Online but don’t want to purchase or already own the base game, you’ll be able to do so, as the GTA Online PS5 version will be free to download and keep for the first three months (from March 15 to June 14, 2022), while the Xbox Series X|S versions can be bought separately for $10 until June 14, 2022.

While GTA Online progression will carryover from the same console family (PS4 to PS5, Xbox One to Xbox Seres X|S), there is also a new feature called the “Career Builder” making its way into the next-gen versions of the heist simulator.

Here’s the official info on that from Rockstar Games:

GTA Online on the newest generation of consoles will feature the Career Builder. This is designed to give new players — or anyone who wants to reset their character and get a fresh start — a helpful leg-up in the criminal world of Southern San Andreas.

With the Career Builder, you’ll enter GTA Online with a business property, a vehicle, and a weapon — with room to add useful upgrades and a little extra GTA$ to begin.

Choose from a selection of the most popular criminal career paths in GTA Online: Biker, Executive, Nightclub Owner, or Gunrunner. From there you’ll receive a GTA$4,000,000 bankroll to put towards acquiring the essentials. Picking one of these four careers will ensure you have a business property and a huge range of missions and gameplay to embark upon immediately — and you can of course expand and dabble in new careers as you progress.

After selecting a career, use your newfound GTA$4M windfall to acquire start-up essentials from across a wide range of properties, vehicles, and weapons. You can select from the basics — a non-upgraded business property, alongside a simple weapon and vehicle combination — or you can opt for business properties complete with upgrades and customizations, high-end vehicles, and enough weapons to fill a Gun Locker. It all depends on how you want to spend your dispensation, and you can bring a maximum of GTA$1,000,000 from this with you into GTA Online.

Given the GTA Online PS5, Xbox Series X|S freebies aren’t fully announced just yet, treat it with a grain of salt for now. That said, it does look like the real deal, so don’t be surprised to see this announced next week before GTA Online for next-gen drops. Pre-load on the next-gen versions are available now, and you can read about that here.

Source: Tez2 (Twitter), Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Gives Full XP & Progression in BF Portal If Bots Are Disabled

If you’re still not warm to playing Battlefield 2042’s Battlefield Portal given the XP and progression gimp, well, it seems DICE and Ripple Effect Studios have made a stealth change to it recently (that might be part of the 3.3 patch roll out).

Over on Twitter, Battlefield subreddit mod OddJob001 quoted Twitter user 235Nuke who said that setting a server without bots in Battlefield Portal gives full progression! Players can earn mastery levels in weapons and everything!

This little nugget has been confirmed by a bunch of gamers when I asked whether this is indeed the real deal and doesn’t seem to be a bug!

No one from DICE or Ripple Effect announced this change, which is odd given this is one of the most requested changes to BF Portal, and you’d assume they’d make a formal announcement if they did something for the fans. For those who want to set up shop (servers), and just go the BF Portal route, that is now a viable option. Hopefully, more fan-requested changes are implemented in the coming days and months.

Will this be enough for you to consider giving BF2042 another go (even if you just play BF Portal)? Let us know down in the comments.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead Space Remake Release Set for “Early Next Year,” New Gameplay, Audio Comparison Crawl Out

During today’s Dead Space devstream, the folks at Motive Studio talked about the Dead Space Remake release date and said that the horror game will be out “early next year” though they didn’t specify which month.Also of note, during the dev stream, Motive Studio showcased the audio improvements the studio is doing for the remake, fans were treated to Dead Space Remake new gameplay. alongside a lot of comparison footage where audio from the original game to the new one is sized up to show how much things have improved.

Check out the gameplay. and the other audio video comparisons below.

Dead Space Remake New Gameplay:

Weapons Audio Comparison:

In this segment, Technical Audio Artist Mike Dominiuk, discusses weapon sound design, including examples of updates to the Plasma Cutter and Pulse Rifle. The goal is to bring the audio quality of the iconic weapons you know and love from the first Dead Space game up to a modern level. Find out how the team is using additional layered elements to make sure every shot sounds impactful.

 

ALIVE System:

In this segment, Senior VO Designer Terry Calico, discusses The A.L.I.V.E. System, which controls Isaac’s heart rate, breathing, and dialogue. Isaac’s responses help create the mysterious and dreadful ambiance of Dead Space, and in this video, you’ll find out how the team is bringing this experience forward and refining it to a new level.

Occlusion and Obstruction:

In this segment, Lead Sound Designer and Lead Audio Tech Jean-Francois Tremblay will give you insight into the technical improvements made specifically to the occlusion and obstruction audio effects. This system aims to provide players with an unparalleled audio experience by creating a sense of realistic audio projection. Learn about how these updates will allow for more accurate sound positioning and distance attenuation and filtering, which you’ll hear for yourself as Technical Sound Designer Mike Dominiuk and Senior Programmer Diego Merayo Merayo take you through examples from the original and remake.

Lastly, the studio confirmed that another dev stream is planned in May, and it will focus on the game’s art design.

We’ll be on the lookout for more Dead Space news as, so sit tight!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Don’t Starve Together Update 2.38 Applied for Fixes This March 11

Klei has released the Don’t Starve Together update 2.38 patch, which is for a specific fix. Read on for the Dont’ Starve Together March 11 patch notes.

Don’t Starve Together Update 2.38 Patch Notes | Don’t Starve Together March 11 Patch Notes:

Don’t Starve Together Patch 2.38 – 03/11/2022 (PlayStation 4)

  • Added Kitcoon hibernation den to the Collar Me Impressed minigame. Kitcoons that are hibernating don’t age and don’t require food.

Yep, that seems to be it. In case you didn’t know, a patch was also released back in February, and here’s what got changed there:

Don’t Starve Together Patch 2.37 – 02/17/2022 (PlayStation 4)

  • Koalefant Trunk Steak’s name and icon now shows up correctly in the cookbook ingredient lists.
  • Fixed a bug preventing Crabking and Dragonfly from spawning after their world settings are changed from none to something else.
  • Fixed a crash when ramming burnt Above Average Tree Trunks.
  • Fixed a rare Kitcoon crash.
  • Fixed a crash with the world presets.

Once a new patch is out, we’ll be sure to let our readers know.

Source: Klei

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Rewards This Week March 11, 2022

Those seeking for the latest reward in Destiny 2’s weekly PvP mode, MP1st is here to bring the new Destiny 2 Trials of Osiris rewards this week March 11, 2022 edition! Check out what you can win, and this weekend’s map pick.

New Destiny 2 Trials of Osiris Rewards This Week March 11, 2022:

Trials of Osiris Map

Endless Vale

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: The Summoner (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone flawless, keep playing! Every win on your still-flawless card will give you a chance at bonus, additional post-match drops of the Adept weapon for that week. Once you lose a game, you will no longer get these adept drops. However, still winning games at 7 wins even on a non-flawless can drop bonus trials engrams, prisms, and even ascendant shards.

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today March 11, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today March 11, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today March 11, 2022 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

EDZ, Winding Cove


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Fighting Lion Energy Grenade Launcher 29 Legendary Shards
Graviton Forfeit Hunter Helmet 17 2 7 6 6 10 48 23 Legendary Shards
Synthoceps Titan Gauntlets 10 11 3 6 6 12 48 23 Legendary Shards
Aeon Soul Warlock Gauntlets 6 8 13 6 6 12 51 23 Legendary Shards

Legendary Weapons:

Name Type Cost
Main Ingredient Energy Fusion Rifle 50 Legendary Shards & 1000 Glimmer
Wishbringer Energy Shotgun 50 Legendary Shards & 1000 Glimmer
Night Watch Primary Scout Rifle 50 Legendary Shards & 1000 Glimmer
Seventh Seraph SI-2 Energy Sidearm 50 Legendary Shards & 1000 Glimmer
Jian 7 Rifle Energy Pulse Rifle 50 Legendary Shards & 1000 Glimmer
THE SWARM Heavy Machine Gun 50 Legendary Shards & 1000 Glimmer
Shattered Cipher Heavy Machine Gun 50 Legendary Shards & 1000 Glimmer

Legendary Armor:

Name Type Cost
Ancient Apocalypse Grips Hunter Gauntlets 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Vest Hunter Chest Armor 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Cloak Hunter Hunter Cloak 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Mask Hunter Helmet 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Strides Hunter Leg Armor 50 Legendary Shards & 1000 Glimmer

Exotic Weapons:

Name Type Cost
Hawkmoon Primary Hand Cannon 125000 Glimmer & 200 Legendary Shards & 1 Exotic Cipher & 1 Ascendant Shard
Dead Man’s Tale Primary Scout Rifle 125000 Glimmer & 200 Legendary Shards & 1 Exotic Cipher & 1 Ascendant Shard

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

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Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K22 Review – One for the Fans (PS5)

Going into WWE 2K22, I didn’t have a whole lot of hope, especially after the disastrous launch of WWE 2K20. Sure, Visual Concept was given an extra year to work on their WWE game, but being in the mindset that it’s following some sort of annual pattern with so many past releases, it’s hard to come back with something fresh and bold. Yet, that is exactly what Visual Concept has done with WWE 2K22, as the extra time has allowed them to overhaul their engine. The result? A true return to form, with perhaps some of the best combat in the series thus far.

It Hits Different

The whole marketing behind WWE 2K22 is that “It Hits Different,” and quite honestly, it does. The gameplay, as enjoyable as some of the past entries have been, is far more accessible. Gone are the days of excessive inputs in order to pull off a maneuver. That has now been replaced with a more modern day combo system where actions only require a few inputs to chain. Hitting the punch button multiple times will result in light attacks, but throwing in a circle, or a triangle every few punches will result in a different combo. It’s easy for anyone to pick up — something that perhaps past WWE games have been guilty of not being. 

That ease of play translates to nearly every other aspect of gameplay, with grapples being easier to pull off with their distinct variations, as well as special moves being just a few simple button presses. Again, it’s a lot more accessible than previous games, though that doesn’t necessarily mean it’s a whole lot easier as the enemy AI will still put up a good fight.

Counter moves have also seen a bit of a change, though they’re more of the rock, paper, scissor form of gameplay where you need to guess which move your opponent is about to make. It’s an improvement for sure, but I’d argue that, at least for solo play, it’s a bit punishing as I found it to be mostly guesswork. It’s improved, but it can be better.

However, what is clear outside of the improved gameplay is the overall presentation, and how much more polished of an experience WWE 2K22 is. Granted it’s not perfect as I still saw some strange bugs here and there, and some performance issues, but overall I was happy with how this year’s iteration played. Combat flowed nicely, with character animations being a whole lot smoother, providing a natural look rather than the stiffness of past iterations. It is the best looking WWE 2K game to date for sure, though you should still expect to see some stiffness here and there, especially with the user generated characters. But all in all, if you are a WWE fan hoping that 2K22 can deliver on what WWE 2K20 failed to deliver, I’m happy to say, yes, yes it can.

High Flyer Showcase Met With Low Dives

The showcase this year is all about one of the greatest high flyer professional wrestlers to ever grace the entertainment business, Rey Mysterio. As a kid, I would watch him wrestle on the TV nearly every week just to see him soar through the air, and perform his infamous 619 signature move. He was exhilarating to watch, as at the time there was no wrestler in the WWE quite like him. Of course over the last few decades that has changed, but he will always be a fan-favorite, even if he’s been less in the spotlight compared to his early years.

So when 2K announced that he would be the featured wrestler in their returning iteration of WWE 2K, I was filled with much excitement. Sadly, however, after playing I can’t help but feel his showcase is coming all too late.

While there are notable matches, such as his excellent feud with long-time best friend Eddie Guerrero, or his old tag team partner Batista, for the most part, his showcase is lacking in a lot of major career highlights, to the point that some just feel thrown in there for the sake of not coming off weak. Rey’s big matches against other legends like Kurt Angle, Chris Jericho, and more are absent, though the reasoning is pretty clear when you look at where those wrestlers are today. 

I would say that perhaps picking Rey wasn’t the best idea, as much as that pains me to say, simply due to the era he comes from and how much the WWE has changed over the decades since. What should have been a celebration of his career, ends up being somewhat of a mixed bag of matches that doesn’t feel suited to showcase a legend’s legacy. 

Finally, I Can Prove That I Can Run WWE Better Than WWE’s Current Management 

I’ll admit. WWE has really trailed off for me over the last few years. Now that may mostly be because I grew up in the “Attitude” era where it felt like the Wild West and anything goes, but even in this long-running PG era, I could see that a lot of the talent had been going to waste. The last few years especially, and WWE has certainly made that clear themselves as they have released a handful of both small and major talent.

The roster for WWE 2K22 reflects this, as roughly 20% of it consists of superstars no longer with the company. By no fault is that of Visual Concepts, but it does paint a bit of the picture as to what is going on over at WWE, and how many have felt that they have squandered their own opportunities.

This brings us to perhaps one of the best modes that puts us in the seat of those kind of decisions. Yup, General Manager mode is back, though with some big changes. In WWE 2K22, this mode is known as MyGM, and in it, you take the role of a General Manager and run a brand of your choice, those being Raw, Smackdown, NXT, and NXT International. 

You’ll be given the selection of between 15 to 50 weeks to compete against another GM and their brand for the top spot in rating. I chose the classic Raw versus Smackdown my first time around, which promptly brought me to draft wrestlers into my brand. And although I had a budget to work with, I was able to curate my dream Raw roster.

After the draft, it was time to start putting on shows for the fans. It’s here that MyGM truly shined, as it allowed us to set up three matches per show, as well as a number of promos in between. Further, to help increase fans and revenue, better venues could be secured, as well as more advertisement, special effects, and other expenses. Whatever it was, I was in full control, as well as the kind of storylines I wanted. 

Maybe I wanted to build a rivalry between two characters, who even today have never had one. Well, that was all possible, and as I progressed through the weeks, I was able to build those dream matches up. What I especially loved is how even the stars would react, sometimes in concern for their own safety, which helped balance morality. Other times they would suggest storylines themselves, and even show off some rather questionable behavior. It blurred the line between business and personal relation, giving players a bit of a look at the inner workings of the WWE. 

It’s a great mode, one that I have sunk hours into already. My only disappointment with it however is the lack of variations. You only get two championships, one for the women’s division and the other for the men. It’s odd given how many championships exists in the WWE, and even more odd that during my run some superstars would suggest tag-teaming with others, yet they could win no championship for it. What was up with that? Hopefully this gets expanded on in future updates, or iterations. 

MyRise in Fame

The Career mode returns once more, though this time on a much larger scale. While past iterations offered a storyline that was in a sense, linear, be that you whether created a male or female character, MyRise instead offers two completely different plot for each sex. That means double the playtime, though what is even more interesting is the fact that each story is littered with various decisions. Some big, some small, either way plenty of different outcomes that you can experience, which means plenty of reason to want to replay it later in the future.

I loved this mode a ton, being able to make my own wrestler, which by the way the editor is filled with all kinds of robust options. Sure, the superstar I made may not have looked as impressive as one of the main roster, but it was one that I made myself and not picked from a preset selection. It was tons of fun, and even more going through a full storyline with a character I created. 

Not Exactly Built for Next-Gen

Having played both the PS4 and PS5 version of WWE 2K22, I have to say, I’m excited for last-gen owners, but not so much for next-gen players. As it stands, the only real benefits are better performance, and faster load times. Otherwise, unlike 2K Games’ NBA franchise which shows massive differences between last and next-gen versions, WWE 2K22 for the most part looks exactly the same between the generations. 

That’s not to say that WWE 2K22 looks bad, as I think it’s a clear improvement over the last iterations, it’s just there isn’t a whole lot of excitement going for it on the PS5. It even lacks (or at least hardly noticeable) haptics and trigger effects for the DualSense, which is a bummer. Obviously if you own a next-gen console it’s best you play that native release, but being pricier, it’s a hard justification and a reason to spend more. There are even noticeable performance hitches that we saw on PS5, especially during the character creator.

Verdict

If you’re a fan of the WWE 2K franchise, then without a question you’ll be happy with what WWE 2K22 has to offer. It feels like a true return to form, and although that suggests it isn’t an evolution of some sort, it certainly has enough to shake up the franchise and for the best. It’s accessible, it’s fun, and most of all, it’s well polished in most of its gameplay. A year extra was definitely the right call, one we hope continues on with future releases.  

Score:  8/10

Pros:

  • Refined gameplay makes this one of the most accessible in the franchise.
  • Animations and graphics are a big improvement.
  • MyRise and MyGM modes are highlights.
  • A deep character creator.

Cons:

  • Next-gen offerings are weak, and don’t justify the price increase. 
  • Rey Mysterio just doesn’t feel like it’s doing justice for him.
  • MyGM may be a highlight, but it needs more variety in the future. No championship variations is disappointing, especially the lack of tag team championships.

WWE 2K22 review code was provided by the publisher. Version tested PS5. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dying Light 2 Update 1.07 Crawls Out for Deathloop Fixes & More This March 11

Techland has released the Dying Light 2 update 1.07 (PS5 version 1.007) patch for consoles today (PlayStation and Xbox platforms), and this includes fixes to the deathloop bug (all known cases), as well as quest block issues, and a ton more! Check out the Xbox and PlayStation Dying Light 2 March 11 patch notes below.

Dying Light 2 Update 1.07 Patch Notes | Dying Light 2 Update 1.007 Patch Notes | Dying Light 2 March 11 Patch Notes:

PlayStation 4 patch 1.07 and PlayStation 5 patch 1.007.000 content:

  • Story Progression Fixes
      • All known cases with “Deathloops” eliminated.
      • Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
      • Solved problems with safe zones (in-game clock stops, can’t sleep).
  • Co-op Fixes
      • Stability issues fixed: crashes or black screens in certain situations
      • Numerous story progress blocks fixed
      • Fixed issues with accepting invites
      • Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
      • Fixed co-op parties spawning in distant places
      • Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
      • Fixed enemies and players falling through the ground in certain situations
      • Several performance drops fixed
  • Nightrunner Tools Fixes
      • Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
  • Important Combat Improvements
        • Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
        • Performance of blunt weapons improved to reflect the sense of weight.
        • Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
        • Human opponents can now block players’ attacks during light hit reaction time.
        • Light hit reactions for human enemies have been shortened.
  • New ragdoll’s behaviors.
      • Opponents enter ragdolls more often.
      • Ragdoll works more naturally.
      • Ragdoll behaves differently depending on the used weapon type.
      • Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
      • When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
      • Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).
  • Night Improvements and Balance
      • Howler’s senses range increased.
      • Increased the Howler resistance to range weapons.
      • The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
      • Volatiles come out of hiding spots faster during the chase.
      • Level 4 of the chase is now more difficult.
  • UI/UX Improvements
      • Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
      • Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
      • Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
      • The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
      • The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
      • The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
      • All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
      • Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
      • Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.
  • Improvements to the Final Boss Fight
      • Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
      • Alternate opponent behaviors in Phase 2 during CO-OP play.
      • Opponent performs area attacks more frequently during CO-OP sessions.
      • Shortening the narrative scenes between the phases in a boss fight.
      • Boss fight pacing improvements.
  • Outro Improvements
      • Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
  • Balance Tweaks
      • Higher Rank Bows are now more easily accessible at Merchants and in the world.
      • Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
  • Technical Improvements
      • Improvements in outdoor lighting.
      • Improvements to sun shadows.
      • Improvements to spotlight shadows.
      • Improvements to Motion Blur – added intensity and distance blur customization.
  • Brutality Pack
    • Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
    • Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
    • Blood splats on the ground appear when Player hits the opponent.
    • If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
    • Improved blood effects on enemy bodies after hits.
    • A dead enemy is now interactive and reacts accurately to blows and injuries.
    • A new effect of bloodstains on the enemies’ bodies after a hit.
    • New blood FXs have been added.

… and numerous additional bug fixes and quality improvements.

Xbox patch content:

  • Xbox Platform Related Fixes
      • Improved game stability.
      • A new Balanced Mode added that runs in 60 FPS at Xbox Series X.
      • Xbox Series S game modes added, including Performance Mode that runs in 60 FPS.
  • Story Progression Fixes
      • All known cases with “Deathloops” eliminated.
      • Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
      • Solved problems with safe zones (in-game clock stops, can’t sleep).
  • Co-op Fixes
      • Stability issues fixed: crashes or black screens in certain situations
      • Numerous story progress blocks fixed
      • Fixed issues with accepting invites
      • Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
      • Fixed co-op parties spawning in distant places
      • Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
      • Fixed enemies and players falling through the ground in certain situations
      • Several performance drops fixed
  • Nightrunner Tools Fixes
      • Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
    • Important Combat Improvements
      • Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
      • Performance of blunt weapons improved to reflect the sense of weight.
      • Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
      • Human opponents can now block players’ attacks during light hit reaction time.
      • Light hit reactions for human enemies have been shortened.
  • New ragdoll’s behaviors.
      • Opponents enter ragdolls more often.
      • Ragdoll works more naturally.
      • Ragdoll behaves differently depending on the used weapon type.
      • Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
      • When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
      • Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).
  • Night Improvements and Balance
      • Howler’s senses range increased.
      • Increased the Howler resistance to range weapons.
      • The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
      • Volatiles come out of hiding spots faster during the chase.
      • Level 4 of the chase is now more difficult.
  • UI/UX Improvements
      • Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
      • Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
      • Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
      • The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
      • The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
      • The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
      • All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
      • Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
      • Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.
  • Improvements to the Final Boss Fight
      • Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
      • Alternate opponent behaviors in Phase 2 during CO-OP play.
      • Opponent performs area attacks more frequently during CO-OP sessions.
      • Shortening the narrative scenes between the phases in a boss fight.
      • Boss fight pacing improvements.
  • Outro Improvements
      • Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
  • Balance Tweaks
      • Higher Rank Bows are now more easily accessible at Merchants and in the world.
      • Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
  • Technical Improvements
      • Improvements in outdoor lighting.
      • Improvements to sun shadows.
      • Improvements to spotlight shadows.
      • Improvements to Motion Blur – added intensity and distance blur customization.
  • Brutality Pack
    • Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
    • Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
    • Blood splats on the ground appear when Player hits the opponent.
    • If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
    • Improved blood effects on enemy bodies after hits.
    • A dead enemy is now interactive and reacts accurately to blows and injuries.
    • A new effect of bloodstains on the enemies’ bodies after hit.
    • New blood FXs have been added.

… and numerous additional bug fixes and quality improvements.

The PC version got a patch this March 8, and you can read the patch notes for that here.

Source: Dying Light

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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FIFA 22 Down for Maintenance This March 11, Here’s the Schedule

EA has triggered FIFA 22 down on the game’s servers, as the footie sim undergoes maintenance! This is planned downtime, so there’s no need to be alarmed. Read on for the schedule, and details for today.

FIFA 22 Down for Maintenance Status Update:

Here’s the announcement from EA:

We have a maintenance on March 11, 8 AM – 10 AM UTC. During this time, you may be disconnected or unable to connect to FUT and VOLTA FOOTBALL. Match creation will be disabled 30 min prior to the maintenance. Titles impacted: FIFA 16 – 22 Platforms impacted: PS4/PS5/PC/Stadia

8 a.m. UTC is 12 a.m. PT/3 a.m. ET/4 p.m. HKT.  People can convert to their timezone here.

As the result of maintenance, EA has extended the FUT Champions Finals by 24 hours on all platforms.

Players can check out the latest patch details here, which was released last week. We are expecting Title Update 7 to be released on consoles soon given it was released on PC platforms earlier this week.

We’ll update the post if maintenance gets extended or anything substantial happens.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K22 Update 1.05 Grapples Out This March 10 (Update)

Visual Concepts has released the WWE 2K22 update 1.05 (PS5 version 1.005) patch, and this is primarily for bug fixes. Check out the WWE 2K22 March 10 patch notes below.

Update (March 23, 2023): If you’re looking for the WWE 2K23 1.05 patch notes, head on over here!

WWE 2K22 Update 1.05 Patch Notes | WWE 2K22 Update 1.005 Patch Notes | WWE 2K22 March 10 Patch Notes:

Size: 594MB (PlayStation)

Update: Visual Concepts has released the patch notes for this title update!

#WWE2K22 Patch Update 1.05
⭐ Addressed server issues (ONLINE)
⭐ Addressed issues related to MyRISE
⭐ Improved Superstar interactions
⭐ Improved performance and visuals
AND MORE! Thanks for your patience, now get back into the ring!

Here’s what’s listed per the PS4 update history:

Following features were added:
Improvements to overall stability and other minor fixes have been made to enhance the user experience

In addition to that, a Reddit user commented that this patch also “Allows editing of imperium/retribution entrances etc.”

We’re on the lookout for more changes, and if we get an official changelog, we’ll be sure to update the post. If you spot any gameplay-related changes or fixes, share what you find down in the comments.

Stay tuned for our WWE 2K22 review hitting the site this week! In related news, 2K Games has revealed the DLC plans and roadmap for WWE 2K22! Read up on that here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New NBA 2K22 Player Ratings Update for March 10 Buffs Harden, Morant & More

Visual Concepts has released a new NBA 2K22 player ratings update for March 10, and this one sees a bunch of players move up in overall rating! The big winners this time include Ja Morant, James Harden, and Jayson Tatum! You can check the complete list of NBA 2K22 player ratings that got changed (up and down) below.

New NBA 2K22 Player Ratings Update for March 10:

Source: NBA 2K

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty Warzone Mobile Announced, Will Be an “All-New, AAA Experience”

If you can’t get enough Call of Duty battle royale in your life, Activision is looking to make sure that’s filled, as Call of Duty Warzone for mobile has been announced! Activision says that this game will be an “all-new, AAA mobile experience” that will bring the large-scale action of Warzone on the go!

Unfortunately, outside of that, there’s not any game details revealed. Activision is hiring for the project though, which you can read on about here.

Here’s Activision’s announcement in full:

We are creating an all-new, AAA mobile experience that will bring the thrilling, fluid and the large-scale action of Call of Duty®: Warzone™to players on the go.

Join our growing, award-winning team of mobile veterans on this ambitious mission. We are seeking more top tier operators in all aspects of mobile game development. This large-scale, multiplayer experience is being built natively for mobile with cutting-edge technology designed to entertain gamers around the world for many years to come.

From production roles to engineering, design, art, marketing, and more, we’re looking for skilled game-makers, passionate fans, and genuinely awesome people to join our diverse team, inspired to deliver the next world-class mobile gaming experience to fans.

We have several incredible opportunities to enlist across multiple internal studios including Solid State Studios, Beenox, Digital Legends and Demonware.

No release date has been shared, or when we’ll hear more game details. Once we know more, we’ll let our readers know.

In other Call of Duty news, Activision has confirmed that Warzone 2 is in development alongside the sequel to Modern Warfare, which is due out this year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Young Souls Review – Twin-Powered Teenage Angst (PC)

Perhaps you would be surprised to learn that Young Souls actually released back in August 2021. The reason you probably haven’t heard of it is because this 2.5D brawler by relatively unknown developer 1P2P was a Stadia exclusive, one of the few and also one of the strongest indies last year. With a picturesque art style and irreverent spunk, Young Souls combines intricate combat, flexible difficulty, co-operative play, and brisk RPG elements with a quaint but familiar story about two adopted teenagers who want to roll their eyes at adult society while saving their dad from goblinkind.

Alone Together

Fraternal twins Jenn and Tristan feel spectacularly out of place in the idyllic, seaside town of Portsbourgh. Adopted more than several months ago by the wizened Professor, whom they struggle to call “dad” despite desperately wanting to, the twins are forced to navigate a neighborhood which broadly views them as “ginger freaks” who skip school, curse, attempt to purchase alcohol while underage, and generally cause trouble wherever they go. (It might be because that’s actually what they do.) It’s not until they return home after a mundane errand downtown that they discover that the Professor has been kidnapped and taken prisoner in the subterranean world of gobbons (they’re just “goblins”). If you were to ask them why they would risk their lives killing gobbons for a town they barely know, for a “dad” they also barely know, they would say that it boils down to two words: “F*** them!”

Young Souls Review

Befitting a brawler where you hack and slash waves of goblins without too much remorse, Young Souls doesn’t spend an exhausting amount of time delving deeply into their fears of rejection and loss. The protagonists are self-aware enough to understand that they’re committing mass murder on a different-skinned people. It’s justified, though, as they plan to invade and slaughter “toplanders” for taking their land away all so many years ago. When provoked, Jenn and Tristan provide short and sweet comebacks that are appropriately rebellious and flippant. While the cast of villains and NPCs are rather one-dimensional and lack any side quests that would have made them more endearing, the believable and energetic writing for the twins carries the bulk of the story’s spirit through to the end.

A Beat-’Em-Mash-Up

All beautifully drawn in an artstyle that looks like what Kurzgesagt might make if it developed a game inspired by Scott Pilgrim vs. The World, and Dungeons & Dragons: Chronicles of Mystara, the combat in Young Souls takes cues from multiple sources and blends them together with an uncanny touch. On its recommended difficulty setting, this brawler doesn’t pull any punches. You can button-mash your way through battles if you wish, drinking health potions like they’re on sale, but you will frequently get caught whiffing and be smashed across the screen. Knowing when to block, roll, or use a charged attack – all while noting your spacing and being careful not to get flanked on both sides – is key to survival, as the enemies have no trouble performing all of those same moves against you in return.

Young Souls Review

That said, Young Souls smartly includes a host of difficulty options (pictured above) for your chosen playstyle and comfort level. Those looking for hardened battles can make enemies even harder and feel incentivized to incorporate advanced techniques akin to fighting titles like rolling dash attacks, diving maneuvers, okizemes, ukemis, and parrying. Those searching instead for a breezy afternoon can turn the dial down several notches, going as far as increasing your character’s attack speed, adding invincibility frames when performing a special, and turning on auto-blocking.

Across the 10- to 12-hour adventure, the rest of the gameplay is equally as accessible and understandable without overstaying its welcome. In single-player, you can swap out the twins at any time like in Marvel vs. Capcom, complete with recoverable health; in local co-op (or Remote Play via Steam), both characters can thin out the goblin horde and protect each other’s backs. The overworld map has a simple fast travel system, and dungeons have portals that serve as checkpoint gates for quick navigation. Experience points are banked through sleeping, and on occasion, leveling up grants a token that can be used to play mini-games at the Happy Fit gym to increase stats (notably, strength). As for weapons and armor, so long as you smash every urn and crate in the gobbon underworld, you’ll have more than enough money and materials to upgrade them.

Young and Inexperienced

While mostly polished, Young Souls does have a handful of issues that dampen the experience. Charged attacks using a giant weapon with the “unwavering” trait, which make attacks uninterruptible, can turn boss fights into simple slugging matches so long as you have enough potions in your backpocket. Parries are somewhat inconsistent as well, to the point that it’s easier to forego shields altogether and wield a two-handed weapon instead. Also, many of the level layouts tend to use the same tilesets, so even with some traps or aesthetic differences thrown in, the environment can get tiresome and predictable. The generically flat, uninspired music for combat doesn’t help either.

Young Souls Review

The shops for weapons and armor update their wares consistently, but since the best gear is ultimately found or earned, their options aren’t attractive. This can lead to having too much currency that is left unspent apart from purchasing more potions. The user interface has a few oddities as well, slowing down to a crawl when the equipment menu is activated and making it difficult to switch easily between headwear for combat and hats for casualwear. 

Verdict

Young Souls, despite several blemishes, shines as one of the strongest beat-’em-up titles in recent memory, joining the likes of Streets of Rage 4 and Castle Crashers. With accessible options for difficulty, a simple but straightforward story, local co-operative play, and challenging combat that fuses concepts from multiple genres, it provides a roadmap for how the genre can and should continue to evolve for modern audiences. With any luck, we’ll see Jenn and Tristan another time in a sequel, with double the swear words included.

Score: 8.5/10

Pros:

  • Jenn and Tristan are full of personality
  • Challenging combat, at your discretion
  • Well-executed mix of multiple genres in a beat-’em-up
  • Great fast travel and portal system
  • Wonderful artstyle
  • Local co-operative play

Cons:

  • One-dimensional villains and NPCs
  • Lack of side quests
  • Lackluster music
  • Repetitive dungeon tilesets

A review code for Young Souls was provided by the publisher and played on Steam on PC. You can read MP1st’s review and scoring policy right here.

Nick Tan

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Stranger of Paradise Visuals Are Really Rough on Last-Gen

Look, it was clear from the first showing that Stranger of Paradise wasn’t going to impress anyone when it came to the graphics department. In fact, many have compared its visuals to titles of the late PS2 era and early PS3, which is definitely not the kind of visuals you would expect to see on newer hardware such as the PS4 and PS5. Be that as it may, the visuals are something that could be forgiven, just as long as the game itself is fun, which I’ve been finding it to be. However, after spending some time with the title on the PS5, I wanted to see just how big of a difference it was from it’s last-gen counterpart. Well, as it turns out, it’s a pretty drastic one, so much so that I would agree — without overexaggerating — that this looks like a PS2 game. 

First and foremost, I want to say that I was never expecting Stranger of Paradise to be some visual powerhouse. The first reveal set the tone for me, and having played the previous trial on PS5 I already had an idea of what to expect. Yes, I will agree that maybe it does like some sort of HD remastering of an old title. It’s not a visually stunning game by any degree, but visuals have never stopped me from having fun. With that said, since this is essentially part of the final release, I decided to check out the demo on the PS4 after a friend of mine was complaining how “bad” the visuals were; more specifically, how the game handles it’s anti-aliasing on last-gen. Here is how Stranger of Paradise looks on the PS4.

Note: It is recommended you view these screenshots from a monitor rather than a mobile device as it is harder to see differences on a small hand sized screen.

To compare, here’s a 1:1 shot from the PS5 version.

Yeah, that’s what you call a generational leap if you ask me. 

A side by side showing that’s better.

And another side by side (shot a little different, but you can see the foliage) 

These graphical differences, honestly, should be expected when it comes to cross-gen titles. The PS5 version should be pushing higher textures, and generally improved image quality. However, looking at the PS4 version, one really does have to ask, what happened here? More specifically, what in the world is going on with the character models themselves? 

It doesn’t look good on the PS4, almost as if someone smeared Vaseline all over it. This is actually something that even the game’s subreddit has taken notice, as multiple threads have pointed out that the game’s overall resolution looks to be running low, not just on last-gen, but on current-gen as well. 

[deleted by user]
by inStrangerofParadiseFFO

Anyone else getting a massive headache from the resolution??
byu/CzarTyr inStrangerofParadiseFFO

Some of these opening cutscenes are ridiculously low res and ugly. I’m hoping these were just compressed for the sake of the demo size.
byu/kiryubluntz inStrangerofParadiseFFO

That shimmering effect is noticeable on both gens, though last-gen does have it worse given the overall visual quality. Hopefully this is something that can be addressed in a future patch, though with being this close to release, we don’t expect to see one immediately. 

Stranger of Paradise will be available on March 15 for the PS4, PS5, Xbox One, Xbox Series, and PC. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Overwatch 2 Beta on PC Set for April, Here’s What Will Be Featured

Blizzard Entertainment is ready to let players test Overwatch 2 out! While the game’s first closed alpha testing starts today, it will be exclusive to Blizzard employees, Overwatch League pros, and a few other select groups, and will be in select regions only. However, the Overwatch 2 beta will launch for PC gamers this April, and that one, anyone can play (provided they manage to sign up and get in).

The beta will be about PvP, with the developer decoupling the PvP and PvE experiences. No firm release date is available for the Overwatch 2 beta set in April, but we do know what gamers can expect from it!

This first PvP Beta will include the most significant release we’ve had since our launch. Here are the major items you can expect to see from the first beta:
  • New Damage Hero: Sojourn
  • New Game Mode: Push
  • 5v5 Multiplayer
  • Hero Reworks
  • 4 New Maps

Players who want to be part of the beta group can sign up here, though Blizzard has already said access will be granted in phases, so no guarantees that people who sign up will automatically be part of the beta.

Players can watch the latest development update by Blizzard’s Aaron Keller below.

Over on Twitter, the official Overwatch account relayed the following info regarding the Overwatch PvP beta in April:

Once we get more news about Overwatch 2’s beta and beyond, we’ll be sure to let players know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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