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Battlefield Hardline Almost Had Ninjas According to Dev Concept Art

Remember Battlefield Hardline? Now-defunct Visceral Games’ own spin on the Battlefield franchise? It seems that one of the scrapped ideas for the shooter were the introduction of ninjas! Yep, the same ones you see in movies wearing black and wielding a blade!

Former Visceral Games Character Artist Craig Matchett who worked on Battlefield Hardline had quite a number of screens for it in his portfolio. Check it out below (thanks to Battlefield YouTuber DANNYonPC Twitter, YouTube).

 

Based on the facemask, the ninja design bears a similarity to GI Joe’s Snake Eyes, no? Sadly, as fans of the game are aware, this didn’t materialize into anything. Shame, as I would have liked a ninja class to play as in a Battlefield game.

Those who don’t remember the game, BF Hardline was released back in 2015 for both last-gen (PS3, Xbox 36) and current-gen (PS4, Xbox One) platforms, and was a faster-paced Battlefield game. While it offered character classes, there were a lot of gameplay deviation from franchise creator DICE’s take on the franchise.

Unfortunately, the game didn’t sell as well as EA might have hoped, and Visceral Games was closed by EA, therefore killing off any chance of seeing a sequel.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nintendo Rejected Tony Hawk’s Game Pitch, Talks How He Ended With Activision & Neversoft

Looking at the career of Tony Hawk, it’s hard to imagine that he once was facing some troubling times. While a big name today, nearly three decades ago he was just a guy hanging with a bunch of other guys trying to popularize skateboarding. A difficult task that was meet with much criticism, that they had eventually overcame. This eventually lead to the idea of creating a video game, so that everyone could experience the rush of Skateboarding. However, it would seem that despite being a growing name at the time, his pitch to develop a skateboarding game was meet with just as many issues as when he first started his career..

“Pretending I’m a Superman,” a documentary that goes behind the scenes of the legendary Tony Hawk Pro Skater game, released today. In it, we were given a detailed history about how the game came to fruition, along with the companies that approached Tony Hawk for his skateboarding pitch.

Tony Hawk: I got approached by a PC developer that wanted to do a video game based on Skateboarding.  And he had a very crude engine. It was all keyboard commands. He asked if I would go pitch this idea to different publishing companies and just came up against a lot of hesitation. A lot of negativity. People just said you know Skateboarding is just not popular. Why would a skateboarding game be popular?

He finally gave up on it and said look, I can’t go any further with this, but your name is out there now for the video game companies. And he was right. I got a call from Nintendo to come up and talk to them. They said no (he laughs).

As it so happened, around this same time Neversoft was finding a reasonable amount of success with Activision working under their  wing that the publisher had asked the team to start working on a skateboarding game. This eventually lead to them wanting a big name tied to the project, which just so happened to be Tony Hawk.

Scott Pease , Former NeverSoft Producer: I had been working with Neversoft on a game called Apocalypse., and then around that time in the halls of Activision there was an idea to do a skateboarding game.  So, we kind of got that going. We hired Neversoft to start building a demo. And then we started to look for who we can attach to that project to kind of make it a bigger deal. So we were looking at some magazines, and some personalities and it just seemed like Tony hawk was the guy.

This was when Activision and Neversoft decided to reach out to Tony Hawk to pitch their skateboarding game to him.

“I got a call from Take-Two”, Tony Hawk said,  “which is now Rockstar Games. And they wanted to work on a game and I liked what they were doing, but their game seemed a little too difficult to master. It was as hard as skateboarding to learn almost and so I’d felt like that’s not really the, the hook that’s gonna bring in a whole new audience to skateboarding.  Activision called me and said we are working on a game, we heard you might be working on another game, we would like you to come see what we’re doing.”

As the story that has been told before, Neversoft showed Tony the demo of movie star Bruce Willis skateboarding in a wasteland. Tony Hawk immediately was hooked as soon as he began playing, describing the demo to be fun and intuitive. The rest, as we say, is history.

While the idea of Nintendo or Rockstar Games developing a skateboarding game with the backing of Tony hawk could have been an exciting one, we are glad it turned out the way it did. Tony Hawk Pro Skater 1 and 2 are perhaps the most beloved skating games in history. So much so, that Activision is finally re-releasing them in a full HD remake. 

Tony Hawk’s Pro Skater 1 + 2 is releasing on September 4 for the PS4, Xbox One, and PC. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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FIFA 20 Update 1.25 August 19 Brings Patch #21 Fixes

EA has released a new patch for football sim FIFA 20 that’s live now. The FIFA 20 update 1.25 August 19 patch brings a number of fixes to the field. This is called FIFA 20 update #21 by the studio, and you can check out the patch notes below.

FIFA 20 Update 1.25 August 19 patch notes:

Hey FIFA Fans,

The latest Title Update for FIFA 20 is now available on PC and includes the change below.

FUT:

Addressed the following issue:
When searching for Player Items with the Defender/Midfielder/Forward modifier, the Special Quality Filter would display unselected Item rarities.
Removed an unused tab in the Special Quality filter which appeared in some languages.

We are aware certain clothing items cannot be saved to your Avatar in VOLTA FOOTBALL and are working on addressing the issue through a future release update.

Thanks to those who’ve provided feedback. Throughout the course of the FIFA 20 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow @EAFIFADIRECT on Twitter for the latest news and updates.

– The FIFA Team

If there are changes not included in the patch notes mentioned above, let us know what they are down in the comments, and we’ll add it to the post.

Source: FIFA forums

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Alex Co

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PlanetSide 2 Update 2.19 August 18 Released on PS4 for Specific Fix

Daybreak Games has released a new PlanetSide 2 patch on PS4, and it’s for a very specific fix! The PlanetSide 2 update 2.19 August 18 patch can be downloaded now, and shouldn’t be a big file.

PlanetSide 2 Update 2.19 August 18 patch notes:

According to AndySites, Head of Rogue Planet Games and Executive Producer at PlanetSide 2, this is to fix the occasional missing Outfit menu bug.

Heads up – we were finally able to publish the client-only hotfix for the occasional missing Outfit menu bug to #planetside2 PS4 (NA region). We are just waiting on approval for the EU region and will publish ASAP. We expect the EU hotfix approval within the next 2 hours.

It seems that’s the only fix included in this so far. We’re on the lookout to see if anymore changes are part of this patch, and if there’s any, we’ll update the post. Likewise, if you spot anything gameplay-related that got fixed, let us know down in the comments.

For more on PlanetSide 2, make sure to bookmark our game hub for the hit free-to-play shooter.

More MP1st Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WB Games Montreal Announcement Shows Map of Gotham

Just yesterday, WB Games Montreal teased that something was going to be announced or revealed today. Well, the studio did, and it’s a map of Gotham City! While not officially announced, this is outright confirmation of WB Games Montreal’s project as Batman-related.

Going to the r3dakt3d website now gives you more stuff to do, such as inputting a code. Doing so will give you an image of the map of Gotham!

As you can see, there’s a marker and a “searching” text on the map itself. Could this be the Court of Owls looking for Batman? Or maybe it’s the other way around?

Also of note, the website also shows  Talon on the background! Talon or also known as William Cobb in the comics, is a member of the Court of Owls, and is also the great-grandad of Dick Grayson (original Robin who later became Nightwing).

I gather, this isn’t the last of the teases we’ll see before the big DC Fandome eventw which starts this weekend. You can bet we’ll be keeping our eyes on this tease, and other gaming-related news that will surface from the event.

It seems Batman’s next adventure is up against the Court of Owls, then. Are you ready to take on the mantle of the bat again? Given it’s been quite some time since the last Arkham game, I’m definitely down to kick some bird butt.

Source: Reddit

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Alex Co

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Watch Baldur’s Gate 3 4K Gameplay Featuring the Lobotomy Scene

Earlier today, Larian Studios held a Panel From Hell devstream where players not only got a new cinematic trailer, but also the announcement that Baldur’s Gate 3 will be hitting early access this September 30! In addition to that, Larian sent out the press release housing the Baldur’s Gate 3 4K gameplay featuring the lobotomy scene!

A highlight of the Panel From Hell was the “lobotomy scene,” a new gameplay snippet shown during the stream. As players attempt to seize control of the nautiloid, they find a corpse with its brain exposed. The brain itself seems to address the player, asking them to free it. At this point, players can decide to get their hands dirty, extracting the brain from the skull, which leads to the discovery that it’s not a brain at all, but rather a trapped Intellect Devourer. These creatures feed on the intelligence of sentient beings, taking over their victims’ bodies on behalf of their Mind Flayer masters.

Hopefully, more platforms will be announced for this RPG soon, as it’s definitely looking topnotch so far.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers In-Game Store Shown in Datamined Images, Watch Cap Wallrun’s Ability (Spoiler Warning)

While Marvel’s Avengers developer Crystal Dynamics has already said that there’s no paid heroes and levels in the game, that doesn’t mean there won’t be any microtransactions or anything else to buy. Thanks to datamined images, we now have a look at the (or possibly one of the) Marvel’s Avengers in-game store!

Before proceeding, some of the images below might be considered spoiler-ish by some, so proceed at your own discretion. Mind, it’s not a super big spoiler (given it’s an obvious one), but some might deem it spoiler-y, so we thought it best to warn readers before trekking on.

Posted by Dirrty4U and tagged with a spoiler warning as well, are a few images showcasing what seems to be our base once it’s more fleshed out than the one we got in the beta.

As you can see from the images, Cap is very much alive! Mind, it’s not really a surprise given he has his own moveset and I think even a Trophy tied to him as well. That wouldn’t make sense for someone who’s dead at the start of the game, no?

More Marvel’s Avengers Reading:

What’s more noteworthy is the second image, where we see vendors in the base! It seems the one on the right is selling cosmetic items, which is what we’re expecting to be Marvel’s Avengers main source if post-launch revenue.

In something more gameplay-related, remember when we reported that Captain America can wallrun as a way of traversing the envrionment fast? Given we can’t really test it in the beta since he’s locked in a room before his mission fades, we now have our first look at Cap’s wallrunning ability! The clip is from SuperRebel’s video, though if you want just to watch the snippet of it (given the video’s eight minutes long), check it out below.

Cap’s wall running ability! – Full video from SuperRebel’s channel
by inPlayAvengers

For more on Marvel’s Avengers, make sure to bookmark our game hub for the latest news and info!

Marvel’s Avengers flies out this September 4 on the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Baldur’s Gate 3 Early Access Release Date Set for Sept. 30, New Gameplay and Intro Revealed

As part of today’s “Panel From Hell” livestream, Larian Studios announced that the Baldur’s Gate 3 early access release date is set for September 30! In addition to that, we got a slew of new gameplay details, as well as a new trailer!

The final part of the game’s now roughly six-minute CGI introduction revealed that players begin their journey in Avernus, the first layer of the Nine Hells. Avernus featured heavily in the recently released D&D adventure module Descent Into Avernus, which saw the entire city of Elturel dragged into hell. The city was saved, but the aftermath of that cataclysmic event casts a shadow over the events of Baldur’s Gate 3. Players won’t just see the aftermath, however; captive aboard a nautiloid, they’ll take part in a daring escape as the ship jumps between planes of existence and is caught in the fury of the eternal, apocalyptic Blood War that rages across the hellscape. Avernus will be featured throughout the game, alongside many other locations to be announced later.

In addition to that, Larian confirmed that there will be five Origin characters (as well as player-customized characters) available in early access. More will be announced throughout the early access period, and the five launch characters are: starion (Elf/Vampire Rogue), Gale (Human Wizard), Lae’zel (Githyanki Warrior), Shadowheart (Half-Elf Cleric), Wyll (Human Warlock).

Lastly, Swen Vincke, Creative Director of Larian Studios, also talked about the scope of the studio for Baldur’s Gate 3 early access phase, and compares its first act to Larian’s hugely successful Divinity: Original Sin 2! Here’s a few stats straight from the studio showcasing the depth of Baldur’s Gate 3.

●             Number of combat encounters: 22 in DOS2 EA vs. 80 in BG3 EA
●             Number of English dialogue lines: 17,600 in DOS2 EA vs. 45,980 in BG3 EA
●             Number of characters: 142 in DOS2 EA vs. 596 in BG3 EA
●             Number of spells/actions: 69 in DOS2 EA vs. 146 in BG3 EA

Baldur’s Gate 3 is looking mighty fine so far. Players won’t have to wait that long for a taste, as September 30 is slowly creeping in.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overwatch Update 2.96 August 18 Brings Gameplay Fixes

Blizzard Entertainment has released the Overwatch update 2.96 August 18 patch, and it brings a host of bug fixes, and hero fixes as well. Check out the full patch notes below.

Overwatch Update 2.96 August 18 patch notes:

Bug Fixes

General
  • Fixed a bug that caused player names to not appear properly when viewing a replay
  • Fixed a bug allowing turrets to get placed in invalid locations
  • Fixed an issue with the Union Jack spray appearing incorrectly
Heroes

Genji

  • Fixed a bug where Swift Strike would not deal damage if used on a target that is against a wall

Mei

  • Fixed a bug that caused Ice Wall to boost characters upwards inconsistently
  • Fixed a bug allowing Ice Wall to be placed on top of Mei’s Cryo-Freeze

Mercy

  • Fixed a bug that caused yellow orbs to not display over deceased allies

Zenyatta

  • Fixed a bug that caused Zenyatta’s melee animation to not appear properly when using melee to cancel out of a secondary fire charge
  • Fixed a bug that caused primary and secondary fire to not activate properly after dying, in rare cases

There’s also a game update that was released last week. which you can check out here. It also included hero-related changes.

If you notice anything not mentioned in the notes, feel free to leave a comment below to let us know what.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset August 18, 2020

It’s another week, and that means Guardians have new quests to complete! MP1st is back with our Destiny 2 weekly reset August 18 post! Once again, you’ll be able to check out the new Nightfall, modifiers and more in one handy list below.

Destiny 2 Weekly Reset August 18, 2020:

Via Discord:

Weekly Rotations:
FlashPoint
Nessus
Dreaming City
Curse Week 3 | Aphelion’s Rest
Nightmare Hunts
Despair | Fear | Rage
Leviathan Order
:Dog: :Baths: :Gauntlet: :ThroneChallenge:
Crucible Playlists
Clash | Lockdown
Altar | EP Rewards
:Shotgun: | :Shotgun: :SubmachineGun: :Sniper:
Raid Challenges
Which Witch | Hold the Line | Limited Blessings | A Link to the Chain
Nightfalls

:NightFallOrdeal: Ordeal – The Festering Core :Exotic: Impact Velocity – Exodus Crash :Legendary: Duty Bound – Savathûn’s Song :Legendary: Warden’s Law – Warden of Nothing<

This one is via Warframe.Today:

  • Flashpoint: Nessus
  • Nightfalls: Warden of Nothing, Exodus Crash, Savathun’s Song
  • Crucible Featured: Lockdown
  • Nightfall: The Ordeal – The Festering Core
  • Ordeal (Adept): Empath
  • Ordeal (Hero): Champions Unstoppable, Champions Barrier, Champions Hive, Extra Shields, Nokri’s Refrain (Incoming Solar and environmental damage increased).
  • Ordeal (Legend): All Previous Modifiers. Equipment Locked, Match Game, and Extra Shields.
  • Ordeal (Master): All previous Modifiers. Famine, Master Modifiers (Mob & Match Game & Extra Shields & No Saved Checkpoints), Champions Mob (This mode contains additional Champions).
  • Ascendant Location: Guide
  • Reckoning Modifiers: Here
  • Heroic Menagerie Modifiers: Hasapiko, Beloved by Calus. Modifiers: Iron, Blackout, Void Singe.
  • Escalation Protocol: Bok Litur, Hunger of Xol. Drops all 3 Ikelos Weapons.

Don’t forget to tune in this Friday for our weekly Xur post, as well as the latest Trials of Osiris rewards.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare and Warzone Login Errors and Code 8192 Plaguing Players (Update)

Update: Activision has announced that the issue has been resolved!

Original Story:

Those playing Call of Duty: Modern Warfare and Warzone, you might be experiencing Modern Warfare and Warzone login errors! Some people are experiencing Modern Warfare error code 8192, as well.

For those unaware, Modern Warfare error 8192 states, “You have been disconnected from the Call f Duty Modern Warfare servers. Please try again or visit https://support.activision.com/mwstatus for updates.” Thankfully, Activision is aware, as the official Activision Support Twitter announced the folllowing just now:

We’re actively investigating an issue where some players are unable to login to #ModernWarfare and #Warzone. Stay tuned for updates.

On the offiical Activision server status page, it states that all platforms are having issues!

Note that this outage is particularly note-worthy now given the big Call of Duty 2020 ARG/puzzle is about to commence within the hour. Given how that’s happening wuthin Warzone, that’d be hard to do if the game’s servers are, y’know, down.

Once we get an update on this, we’ll update the post. It should be sorted out soon or within the day, as Activision are usually on top of these things.

In other Modern Warfare/Warzone news, Infinity Ward has touched upon the FR 5.56 issue the game has been suffering through after the latest patch! Expect a new update to fix this soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Deathloop Delayed to Q2 2021

During the PS5’s game showcase, one of the surprise announcements was Arkan Studios’ Deathloop, and what’s even more surprising was, it was targeted to be released in holiday 2020 as a timed PS5 exclusive. Today, Arkane Lyon announced the Deathloop delayed news, and it’s a pretty understandable one.

Over on the game’s official Twitter, the studio touched on how the current global COVID-19 pandemic has affected development, and contributed to the game’s delay to sometime in Q2 2021.

We’ve made the decision to move thelaunch date of Deathloop to Q2 2021/

Our ambition for Deathloop is to deliver a signature Arkane game that takes you to never-before-seen places in a stylish new world.

At the same time, the health and safety of everyone at Arkane Lyon remains our top priority. As we’ve adjusted to work-from-home, we found that delivering this new and exciting experience, at the polish and quality level that defines both an Arkane game and a true next-gen experience, is taking longer than normal.

This extra time will allow our team to bring Deathloop’s world to life with as much character and fun as you’ve come to expect from our team.

While we know this is the right decision for Deathloop, we share your disappointment, and apologize for making you wait even longer.

Thank you for your support and excitement. Your positive feedback has helped fuel us as we continue to work from the confines of our homes. We can’t wait to share more details about Deathloop with you, so keep your eyes open for our next update, coming soon.

Arkane Lyon

This is a bummer for sure, but that said, it’s better to wait than to have a bad game, right? You can check out gameplay footage of Deathloop to see how what kind of game it is.

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Alex Co

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Hyper Scape August 18 Update to 1.10 Brings a New Mode (Update)

With Hyper Scape’s first season in full swing on all platforms, Ubisoft has released the Hyper Scape August 18 update to version 1.10, and this brings in a new game mode!

According to Ubisoft, the estimated file size is at 3.5GB.

Hyper Scape August 18 Update to 1.10 patch notes:

Per Ubisoft’s announcement: “Patch enables the all new Limited Time Mode, Faction War.”

As far as we’re aware, this update brings in a new Limited Time Mode (LTM( called Faction War. No word on whether there are any balance changes included, but if there is, we’ll update the post to reflect it.

If you notice any gameplay-related changes, let us know what they are in the comments. More details about the first season of Hyper Scape are listed below for those who haven’t tried it yet.

HYPER SCAPE’S STORY STARTS IN SEASON ONE

Season One kick-starts the overarching Hyper Scape narrative: There is a mystery in the Hyper Scape created by Prisma Dimensions that players will have to solve. Season One introduces Memory Shards that players can collect to discover more about certain characters and events. Every week, a new Memory Shard will be hidden in the game world, for players to find and collect. In addition to Memory Shards, comics will be released during Season One and following Seasons, building Hyper Scape’s story.

NEW CONTENT COMING WITH SEASON ONE

Hyper Scape’s first season introduces a brand new mid-range weapon, the Dragonfly, as well as a new hack, Magnet, which can be used to trap unsuspecting contenders. Season One will include a total of 11 guns and 11 hacks. In addition to Solo and Squad Crown Rush, additional limited time game modes are also planned throughout Season One.

NEW FEATURES FOR THE CROWNCAST EXTENSION ON TWITCH

Hyper Scape’s first season will introduce a new feature to the innovative Hyper Scape Crowncast Twitch extension: Kudos, a tool that allows viewers to support their streamers and react to the most exciting moments by producing in-game visual effects within a particular streamer’s match – Kudos can be purchased with Twitch’s Bits.

SEASON ONE BATTLE PASS

Hyper Scape Season One also includes new customization items through its Battle Pass. This Battle Pass offers a free and a premium track and features 100 tiers of exclusive cosmetic items to unlock during the Season. The premium track of the Battle Pass is available for 950 Bitcrowns, the in-game currency. Players get Bitcrowns by simply playing the game, or by purchasing packs of Bitcrowns with real money on the Ubisoft or first party stores. Similar to the Open Beta, viewers can progress their Battle Pass simply by watching Hyper Scape streams on Twitch with the Hyper Scape Crowncast extension enabled. Additional customization items will be available through the in-game shop.

Hyper Scape is available and free to download now on PS4, Xbox One, and PC.

Update: We’ve updated the post to include more details about Faction War, as well as a look at the new weekly items in the in-game shop!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Capcom’s Canceled Games “Timeless” and “Ghouls n’ Ghost” Surface

Capcom was apparently working on two new titles a few years ago, once being a new iteration in the Ghost n’ Goblin series and the other a fresh new IP called Timeless. Here’s our first look at Capcom’s canceled games.

Senior character artist, John Miller, who previously worked at Capcom between 2017 to 2018 (now at Offworld Industries) recently took to his ArtStation account to upload a series of concept character for his work at Capcom. This included work on a new Ghouls N’ Ghost title, along with a new IP known as Timeless. Both never were officially announced as they have since then been canceled, but with the new concept images we finally have small glimpse of the titles.

Ghouls n’ Ghost was being published by Capcom as pointed out by Miller’s LinkedIn account. It was part of the long running Ghost n’ Goblin series, which received an ultimate edition back in 2006 for the PSP. The last Ghouls n’ Ghost title to release was back in 1991 though has gotten re-released a number of times throughout the decades. Seems that Capcom was gearing up to renew the title with some upgraded visuals, potentially being a 3D remake or reboot, though that hasn’t been made clear. While Miller does state that the game was titled “Ghouls n’ Ghosts,” some of the watermarking lists it as “Ultimate Ghosts n’ Goblin, so perhaps they were still deciding on the game’s name during development. It also appears that the title was being developed in Unreal Engine, although that could have simply  been what Miller was using to draw up these concept designs. Down below you’ll find some concept art of some of the characters that may have appeared in the final game if development were to continue.

Capcom Canceled Games Concept Art

These two screens are for a character simply known as the gang leader demon.

The next one is called a Demon Scavenger

A look at some of the hair work.

The next set of photos we aren’t 100% sure if they are from Ghouls n’ Ghost, though their cover image did share the same font format as the previous ones. These are of two types of enemies, red being the Lava spider and the grey one being of the cave spider.

These  ones are actually pretty old, dating back 10 months although no details were shared whether or not the project had been canceled. We decided to include them in the post seeing that we haven’t seen them anywhere else.

 

As for Timeless there really isn’t much details around this one, so chances are it was a brand-new IP by the publisher. The concept art features realistic human characters.

 

Sadly, as mentioned both projects are now cancelled according to Miller. No reason was supplied as to why Capcom didn’t move forward with either of them, though they were clearly in very early stages of development so that may have played a role in their cancellation.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Red Dead Online Weekly Update August 18 Introduces 2 New Legendary Animals to Hunt

Rockstar Games has something new for Red Dead Online players this week in the form of two new Legendary Animals! Check out the details for the Red Dead Online weekly update August 18 refresh of activities.

Red Dead Online Weekly Update August 18 highlights:

  • New Legendary Animals: The Legendary Mud Runner Buck, found by the Heartland’s Flat Iron Lake, and the Legendary Snow Buck, spotted around the Aurora Basin in West Elizabeth, with samples from either netting 50% more RDO$, Character XP, and Role XP when delivered to Harriet
  • A new Free Roam Event, Wildlife Photographer, which has players racing to take the best and most photographs of animals (with a reward for the best photo taken)
  • The debut of the Hardcore Series, where players compete without Ability Cards or Consumables and featuring Hardcore variations of Overrun, Spoils of War, Hostile Territory and Most Wanted
  • New items at Gus’ Store: The Mud Runner Coat and the Snow Coat can now be crafted from their respective Legendary Buck once delivered to Gus, who’s also offering 50% bonus payouts for either Legendary Animal’s carcass or pelt
  • The latest Emote additions to the Catalogue: The Hypnotize, Sniff, Check the Time, Prayer, Cougar Snarl, Coin Bite and Shrug Emotes
  • New Bonuses: Completing any Free Roam Event, including Wildlife Photographer, will net players an extra RDO$100 and 5,000 Character XP, plus an extra RDO$100 Reward is available for taking a photo with the Advanced Camera
  • One-time gifts are still available for logging in by September 21st: 30% off any Novice or Promising Naturalist Role Item, 2,000 Naturalist XP, free Sedative Varmint Cartridges, a free Legendary Animal Pheromone, 30% off a Revolver, and a free Ability Card
  • Ongoing Rewards for Naturalists: A Reward for a free Role Accessory, Outfit or Emote, the Gila Monster Camp Flag for tranquilizing and sampling any animal, the Farnholme Double Bandolier for completing an Animal Sighting Mission, and a Treasure Map with the purchase of a Wilderness Camp
  • Latest Prime Gaming Benefits are still available: A Free Katata Coat, 5 Free Legendary Animal Pheromones, 6,000 Naturalist XP, a free Wilderness Camp, offers for: 50% off a Camp Dog, a free Tent and a Vest below Rank 15, plus 10x Special Health Cures, 10x Special Snake Oil, 10x Special Miracle Tonic, and 10x Special Bitters

BONUSES, OFFERS & REWARDS

Completing any Free Roam Event will pay out RDO$100 and a Reward for 5000 Character XP, including the newly added Wildlife Photographer Free Roam Event. Plus, take a photo using the Advanced Camera to receive a Reward for RDO$100.

Speaking of discounts, Naturalists might be wise to take advantage of 40% off all tonics in Harriet’s Shop. While those on the hunt for fashion can take 30% off all craftable Coats in Gus’ Store, plus 30% off all trinkets.

If you haven’t jumped into Red Dead Online yet, play before September 21st to receive the following one-time gifts, and be sure to check the Benefits section frequently for new Offers and Rewards:

  • An Offer for 30% off any Novice or Promising Naturalist Role Item
  • A Reward for 2,000 Naturalist XP
  • A Reward for Free Sedative Varmint Cartridges
  • A Reward for a Free Legendary Animal Pheromone
  • An Offer for 30% off a Revolver
  • A Reward for a Free Ability Card

Becoming a Naturalist and studying wild fauna in their home environment is a reward unto itself, but there are plenty of other perks, including the following one-time gifts:

  • Become a Naturalist and get Reward for a free Role Accessory, Outfit or Emote
  • Sedate and sample any animal and get the Gila Monster Camp Flag
  • Complete an Animal Sighting Mission and get a Reward for the Farnholme Double Bandolier
  • Purchase a Wilderness Camp and get a Reward for a Treasure Map

Stay tuned next week for the next Red Dead Online weekly update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tekken 7 Update 3.33 August 18 Brings Balance Changes and Lobby Skip

Bandai Namco Entertainment has released the Tekken 7 update 3.33 August 18 patch that includes character gameplay changes, and an option to skip player lobbies. Head on below for the full patch notes.

Tekken 7 Update 3.33 August 18 patch notes:

TEKKEN 7: The updated data Ver.3.33 is now released. Added features to PLAYER MATCH. Additionally, Battle balance adjustment for certain characters were made. Due to this, recorded battles in MY REPLAY&TIPS from previous versions cannot be used after this update.

  • PS4®/Xbox One/STEAM® Update data Ver.3.33

(Revised August 18th, 2020)

The following features have been adjusted in the version 3.33 update.

  • Balance adjustments for certain characters PS4® Xbox One  STEAM

Please see details below. Also, balance adjustments made in previous updates can be viewed here.

 

Character Command Adjustment Notes
Katarina While crouching Attack would sometimes miss at close range, so hit box was increased.
Lei (By enemy’s feet) during Play Dead Attack would sometimes miss at close range, so hit box was increased.
Zafina Attack would sometimes miss at close range, so hit box was increased.
Fahkumram – Opponents’ low attacks would sometimes miss, so hurtbox for both knees has been extended downward.
Fahkumram Opponents’ low attacks would sometimes miss, so animation was adjusted.
Fahkumram Sidestep Opponents’ mid attacks would sometimes miss、so hurtbox for both hands has been extended downward.
Fahkumram Sidestep
  • Opponents’ mid attacks would sometimes miss、so hurtbox for both hands has been extended downward.
  • Sideways movement was greater than that of other characters, so animation was adjusted.
Fahkumram
  • Change the damage from 27 to 20.
  • Decreased the distance between the character and the opponent when the move is guarded.
Fahkumram When performed at close range, opponents’ low attacks would often miss, so adjusted collision.
Fahkumram
  • Change the damage from 19 to 15.
  • Decreased the range of the attack.
Fahkumram Decreased the distance between the character and the opponent when the move is guarded.
Fahkumram When performed at close range, opponents’ low attacks would often miss, so adjusted collision.
Fahkumram When performed at close range, opponents’ low attacks would often miss, so adjusted collision.
Fahkumram When performed at close range, opponents’ low attacks would often miss, so adjusted collision.

 

*Recorded battles in MY REPLAY&TIPS from previous versions cannot be used after this update due to the change of battle balance.

  • Added feature for PLAYER MATCH PS4® Xbox One  STEAM

Added the skip feature to skip your turn in SESSION ROOM.

Added an indicator showing that a stage was randomly selected to VS screen, when RANDOM is selected at the stage selection.

Not a bad update. If there’s anything not included above that got changed, hit us up in the comments to let us know.

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Today’s Apex Legends Update 1.43 August 18 Brings Season 6

It’s finally here, legends! Respawn Entertainment has rolled out today’s Apex Legends update 1.43 August 18 update that brings Season 6! There’s a new hero in Rampart, changes in the World’s Edge map, a new Battle Pass, crafting system is added and tons more!

Today’s Apex Legends Update 1.43 August 18 patch notes:

MAP UPDATE: WORLD’S EDGE UPDATE

Hammond Robotics continues to take over World’s Edge. They’re up to… something… nefarious. They have taken steps to “upgrade” World’s Edge with changes to The Dome, Drill site, and other Points of Interests.

Read up on all the map changes from Jason McCord, our Design Director, on the previously released blog here.

NEW LEGEND: RAMPART

Ramya Parekh is a 21-year-old British Indian, blue collar, private business owner who just needs a big gun and a backpack full of scrap metal to get by in the dangerous, wild west world of the Outlands.

Parekh brings her modded shields, and knowledge of heavy weapons, such as Sheila (well, that’s what she calls her minigun).

Passive: Modded Loader

Rampart has increased magazine capacity and faster reloads when using LMGs and the Minigun. Modded Loader also increases the amount of shots before overheating occurs and improves cooling when using the L-STAR.

Tactical: Amped Cover

Rampart builds a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots. A max of 5 amped walls can be deployed at a time.

Ultimate: Emplaced Minigun “Sheila”

Rampart places a mounted machine gun that anyone can use, with high ammo capacity and a long reload time. A max of 3 miniguns can be deployed at a time.

For Parekh, the Apex card means more than just an invitation to compete.

NEW WEAPON – VOLT SMG

The first energy-based SMG to see regular use in the Frontier, the Volt allows its operator to fire a salvo of energy-based ammunition, decreasing drag and making it possible to hit multiple targets within a short window.

CRAFTING SYSTEM

We all know the RnG gods are not always in your favor. With Season 6 we are introducing a crafting system. Find materials throughout the map via loot bins or material stations, then take these to a Replicator.

In the Replicator, you’ll find eight different pieces of loot that you can craft, if you have enough materials. Some of this loot rotates on a weekly or daily basis, but you’ll always be able to see what’s currently craftable in the game mode selector or the map screen.

Read more on the Crafting system from Systems Designer, Mark Yampolsky here.

ARMOR META

With Season 6, we’re introducing some big changes to the way armor works in the game.

First off, all armor in the game is Evo Armor (except the Gold Armor).

When you find a white, blue or purple armor on the ground, it’s a pre-leveled Evo Armor. It can be picked up like normal, and continue to be evolved. Red Armor is not in the ground loot and can only be achieved through evolving.

Gold Armor is not part of the Evo Armor track, and is only found in rare locations as usual.

Another interesting change is that players spawn with level 0 Evo Armor. If you get in gun fights right away, and do enough damage, you will automatically level up into a White Armor. And you can continue to take that all the way to Red.

We think this will really help with loot availability in the early game, without requiring players to drop hot when they don’t want to.

With all the changes in Season 6, players now have the opportunity to level up their shields through damage, luck in ground loot, or through crafting!

The last big differences is that all Armor is coming down by 25 health. This means, players with Purple and Gold Armor have 175 health, not 200. Red Armor gets you to 200 health, and you can no longer get to 225.

Our goal for this is to bring down the TTK (time to kill) a bit in order to better reward strategic positioning.

New Damage Requirements:
Damage to white: 50
Damage to blue: 125
Damage to purple: 250
Damage to red: 500

HOLO SPRAYS

https://preview.redd.it/i346ofeddmh51.jpg?width=1280&format=pjpg&auto=webp&s=38ebfb3da5f9c5b651d923ad3c93073bb7181a50

Holo sprays are a new way to emote in the arena. By using the Emote wheel, you can throw down these legend specific calling cards to taunt bested enemies, or warn future challengers that you’re not to be messed with.

BATTLE PASS

This season’s battle pass includes the reactive Supersonic G7, Bloodhound Road Warrior, 5 new holo sprays, new skydive emotes, weapon charms and more!

QUEST

Follow the story from the Season 5 Quest, now in full color, illustrated comics!

Collect Treasure Packs daily to earn your rewards including Crafting Metals, Challenge Points, Apex Packs, and a whole new suite of Gun Charms.

LEGENDS:

This patch, we’re taking a look at the recon class. A class built around information gathering should be powerful in a BR where knowing where the enemy is is often the difference between life and death, but out of the three Legends in the recon class (Pathfinder, Crypto, and Bloodhound), one dominates in terms of in-game performance. (It’s the robot. The robot dominates.)

In this patch, we’re mostly buffing Bloodhound as they needed the help the most. Crypto’s changes are a mixed bag as we also found one bug we had to fix that was giving Crypto a hidden advantage (TLDR: sometimes when you thought you were hitting the drone, you weren’t really hitting the drone). Between the buffs to Bloodhound’s ult and the new utility Crypto gains on his drone, we hope to see a more diverse field of recon legends in game.

RECON CLASS:

  • All Recon legends (Bloodhound, Crypto, and Pathfinder) can now use Survey Beacons to get the next ring location. Crypto can use his drone to instantly get this information.

Pathfinder:

  • Context: Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don’t love that. For now, we’re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future we will take another look at Pathfinder to see what else we could do to make him feel more unique.
  • Passive: Each time Pathfinder scans a survey beacon, the total cooldown of Zipline Gun is reduced.
  • Numbers: Zipline Gun cooldown reduced by 10s each time Pathfinder scans a beacon. Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120s to 60s.

Bloodhound:

  • Context: Bloodhound fulfills a very clear role in Apex Legends: they’re the information gatherer and tracker, but currently their performance leaves a lot to be desired. In this patch, we wanted to double down on their ultimate being their big moment of becoming a god-like tracker. Bloodhound already gives up some information to the enemy when they scan or use the ultimate (it makes a noticeable sound), so we think there is room for a lot more power during the ultimate.
  • Beast of the Hunt: Now gains even more duration when Bloodhound scores a knockdown or kill with the ultimate about to run out.
  • Eye of the Allfather: During Beast of the Hunt, Eye of the Allfather now comes out twice as fast and has a much shorter cooldown.
  • Numbers:
    • Beast of the Hunt duration extension 5s → [5s – 15s] based on remaining duration
    • Eye of the Allfather CD during Beast of the Hunt: 25s → 6s
    • Eye of the Allfather total use time during Beast of the Hunt: 1.8s → 0.9s

Crypto:

  • Context: Crypto is a particularly interesting recon character: the amount of information he can gather for his team with the drone is very high, but the fact that he has to switch over to his drone leaves him vulnerable and often at a great distance from his team. Because he has no abilities without his drone, we figure there’s room for even more power when he’s in his drone.
  • Surveillance drone:
    • Crypto can now activate respawn and survey beacons from his drone. Doing so is instant instead of requiring a prolonged use.
    • Made the surveillance drone slightly more consistent to hit but also doubled its hitpoints.
  • Drone EMP:
    • EMP will now slow teammates caught in the blast, even if they had no shields. This means that players who have used Revenant’s Death Totem will also be slowed.
  • Numbers:
    • Surveillance Drone 30HP → 60HP
    • Surveillance Drone hitbox size: cube of edge length 16 → cube of edge length 24

OTHER LEGENDS:

Revenant:

  • Context: We’re happy to see that dropping the range restriction on Death Totem brought a lot more Revenants into play, but we’ve been watching a particularly frustrating combo play out in professional level play involving a squad of Revenant, Wraith, and Crypto, where using the three ultimates together resulted in two back to back runs at the enemy team that they could do very little about. We’ve attacked part of that in the Crypto EMP change, but here’s the other part aimed at making this play less overwhelming.
  • Death Totem:
    • For 2s after being recalled by the Death Totem, players cannot use Wraith’s Dimensional Rift.

Octane:

  • Stim: Can now use Stim while healing, but stim will not remove the slow you incur from healing.

Loba:

  • Context: While Loba was initially very popular, she’s been struggling to keep up more recently, so we’re tossing her a little buff. If you’re curious why we’ve chosen to buff her ultimate rather than her tactical: we’re seeing that she has decent combat success but that teams with her on them don’t win as much as, say, teams with Lifeline or Wattson. This suggests to us that her out of combat utility (that is to say, how she funnels loot to her team) isn’t doing enough.
  • Black Market:
    • Lowered cooldown from 3min to 90s

Gibraltar:

  • Defensive Bombardment:
    • Increased cooldown from 3 minutes to 4.5 minutes

Bangalore:

  • Rolling Thunder:
    • Decreased cooldown from 4.5 minutes to 3 minutes

Wattson:

  • Interception Pylon
    • Trophy system will now shoot down Caustic barrels in flight if they would have landed inside the range of the trophy.

LOOT

Added:

  • Extended Energy Mags.
  • Turbocharger Hop-up

Updated:

  • Precision Choke – Removed Precision Choke from loot pool, but it will now be integrated into the Triple Take and Peacekeeper by default. Fire select toggles on/off the choke

In Supply Drop:

  • R99
    • Damage increased from 11 to 12
    • Increased magazine size to 32
    • Ammo Reserve: 160

Out of Supply Drop- Into Ground Loot:

  • Devotion
    • Clip size reduced back to original values (36/40/44/48).

FULLY KITTED WEAPON SWAPS:

Removed:

  • DMR
  • Hemlok
  • Spitfire
  • EVA-8
  • RE-45

Added:

  • Devotion
  • Mastiff
  • Triple Take
  • Flatline
  • Volt

UPDATED LOOT

Sniper ammo

  • Increased pick up from 8 to 12
  • Increased Stack Size from 16 to 24

Energy Ammo

  • Reduce amount picked up from 30 to 20.

WEAPON UPDATES

Hemlok:

  • Reduced vertical recoil in burst mod
  • Slightly reducing recoil in pattern on 2nd and 3rd shot so first burst kicks less
  • Burst mode time between bursts .32 -> .28

Charge Rifle

  • Will now use 2 ammo per shot.
  • Increased mag size from 4 to 8

Triple Take Buff:

  • Increase fire rate 1.25 -> 1.4
  • Increased Mag size from (5/6/7/8) to (6/7/8/9)
  • Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke

PK

  • Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke

Spitfire

  • Improve recoil controllability

Havoc

  • Updated Havoc with a new recoil pattern
    Designer Note: The Havoc’s existing recoil pattern had constant horizontal movement. This means it would either be too difficult to control if there was too much recoil, or far too easy to control if there was too little recoil. Updating to a new pattern which is more consistent in style with existing recoil patterns.

Mozambique

  • Increased clip size from 3 to 4.

P2020

  • Increased Damage from 13 to 15
  • Decreased Hammerpoint damage multiplier from 2.7 to 2.35. This will leave Hammerpoint P2020 damage unchanged in most scenarios..
  • Increased mag size from (10/13/15/18) to (12/14/16/18)

Sentinel

  • Only requires one shield cell to charge if the player has the gold armor.

Prowler

  • Slightly Reduce vertical recoil in burst mode
  • Increase horizontal recoil in Auto Mode

QUALITY OF LIFE

  • Supply Drop Weapons are now Heirloom Tier (red) to avoid confusion with fully kitted guns which will remain gold.
  • World’s Edge received performance improvements, especially around The Tree, The Dome and Skyhook, looking towards the center of the map.
  • Alterations were made to The Ring to prevent late zones from centering on unplayable terrain and reduce the predictability of the zone’s “pull.”

BUG FIXES

-Bangalore-

  • Fixed an issue with the La Catrina and Killing Machine skins obscuring views when ADS with the holo, 2x, 2-4x or 3x scopes.
  • Fixed an exploit with being able to see through smoke when looking through a chain link fence.

-Bloodhound-

  • Fixed an issue with bloodhound being able to get an additional Ult when using a wraith ultimate.

-Caustic-

  • Fixed an issue with gas traps clipping into mobile Respawn beacons.
  • Fixed an issue with Revenant and Pathfinder taking less damage from Nox Gas

-Crypto-

  • Fixed an issue VFX show false positive when hitting Crypto’s Drone.
  • Fixed an issue with Crypto being able to use his drone while using Loba’s Black Market.
  • Fixed an issue with EMP not destroying Loba’s Black Market.
  • Did a geo pass to help prevent Crypto’s drone from clipping into walls

-Gibraltar-

  • Fixed an issue gibraltar air strike markers sometimes appearing inside buildings.

-Loba-

  • Fixed an issue with Loba’s Black market not being pingable.
  • Fixed an issue with enemies getting teleported with Loba when they melee her when she teleports.

-Mirage-

  • Fixed an issue with decoy flying rapidly across the ground when player takes control of it before a jump tower or geyser.
  • Fixed an issue with decoys not looking natural when player uses a zipline
  • Fixed and issue with Decoys getting launched into air while player enters Wraith’s Portal.
  • Fixed bug where Mirage’s decoys would sometimes not deploy while skydiving

-Octane-

  • Fixed an issue with jump pads disappearing when placed on ordinances
  • Fixed an issue with jump pads disappearing when placed under loot ticks.

-Pathfinder-

  • Hi Friend!

-Revenant-

  • Fixed an issue with enemies getting teleported with Revenant when they melee him before he teleports back to death totem.

-Wraith-

  • Fixed an issue with wraith portals pushing players beneath geo when a death box is on the other end
  • Fixed an issue with Wraith’s tactical losing velocity when pressing the fire button during the tactical.
  • Fixed an issue for when a death totem and portal are too close to each other causing players to auto enter a portal upon death totem recall.

-General-

  • Fixed an issue with evo armor doubling the effect of leveling up. This caused some brightness on screen.
  • Fixed an issue with the train killing players when coming out of a wraith portal on the train.
  • Fixed an issue with some vertical zip lines not correctly placing players once they get off the line.
  • Fixed an issue with spectator view pinging last pings when swapping through views (Private Match Issue).
  • Fixed an issue for knockdown state not eliminating the squad when no one had a gold shield.
  • Fixed an issue where death protection runs out with an active DOC medic nearby, DOC would not start healing you.

Enjoy the new content, legends! Hopefully, no exploits or bugs are included in this.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Season 6 Patch Notes Listed

In case you didn’t know, Season 6 of Apex Legends is about to be unleashed later tonight/tomorrow (depending on which timezone you’re in)! While we’re waiting for the actual update to arrive, Respawn has released the Apex Legends Season 6 patch notes!

Apex Legends Season 6 patch notes:

MAP UPDATE: WORLD’S EDGE UPDATE

Hammond Robotics continues to take over World’s Edge. They’re up to… something… nefarious. They have taken steps to “upgrade” World’s Edge with changes to The Dome, Drill site, and other Points of Interests.

Read up on all the map changes from Jason McCord, our Design Director, on the previously released blog here.

NEW LEGEND: RAMPART

Ramya Parekh is a 21-year-old British Indian, blue collar, private business owner who just needs a big gun and a backpack full of scrap metal to get by in the dangerous, wild west world of the Outlands.

Parekh brings her modded shields, and knowledge of heavy weapons, such as Sheila (well, that’s what she calls her minigun).

Passive: Modded Loader

Rampart has increased magazine capacity and faster reloads when using LMGs and the Minigun. Modded Loader also increases the amount of shots before overheating occurs and improves cooling when using the L-STAR.

Tactical: Amped Cover

Rampart builds a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots. A max of 5 amped walls can be deployed at a time.

Ultimate: Emplaced Minigun “Sheila”

Rampart places a mounted machine gun that anyone can use, with high ammo capacity and a long reload time. A max of 3 miniguns can be deployed at a time.

For Parekh, the Apex card means more than just an invitation to compete.

NEW WEAPON – VOLT SMG

The first energy-based SMG to see regular use in the Frontier, the Volt allows its operator to fire a salvo of energy-based ammunition, decreasing drag and making it possible to hit multiple targets within a short window.

CRAFTING SYSTEM

We all know the RnG gods are not always in your favor. With Season 6 we are introducing a crafting system. Find materials throughout the map via loot bins or material stations, then take these to a Replicator.

In the Replicator, you’ll find eight different pieces of loot that you can craft, if you have enough materials. Some of this loot rotates on a weekly or daily basis, but you’ll always be able to see what’s currently craftable in the game mode selector or the map screen.

Read more on the Crafting system from Systems Designer, Mark Yampolsky here.

ARMOR META

With Season 6, we’re introducing some big changes to the way armor works in the game.

First off, all armor in the game is Evo Armor (except the Gold Armor).

When you find a white, blue or purple armor on the ground, it’s a pre-leveled Evo Armor. It can be picked up like normal, and continue to be evolved. Red Armor is not in the ground loot and can only be achieved through evolving.

Gold Armor is not part of the Evo Armor track, and is only found in rare locations as usual.

Another interesting change is that players spawn with level 0 Evo Armor. If you get in gun fights right away, and do enough damage, you will automatically level up into a White Armor. And you can continue to take that all the way to Red.

We think this will really help with loot availability in the early game, without requiring players to drop hot when they don’t want to.

With all the changes in Season 6, players now have the opportunity to level up their shields through damage, luck in ground loot, or through crafting!

The last big differences is that all Armor is coming down by 25 health. This means, players with Purple and Gold Armor have 175 health, not 200. Red Armor gets you to 200 health, and you can no longer get to 225.

Our goal for this is to bring down the TTK (time to kill) a bit in order to better reward strategic positioning.

New Damage Requirements:
Damage to white: 50
Damage to blue: 125
Damage to purple: 250
Damage to red: 500

HOLO SPRAYS

https://preview.redd.it/i346ofeddmh51.jpg?width=1280&format=pjpg&auto=webp&s=38ebfb3da5f9c5b651d923ad3c93073bb7181a50

Holo sprays are a new way to emote in the arena. By using the Emote wheel, you can throw down these legend specific calling cards to taunt bested enemies, or warn future challengers that you’re not to be messed with.

BATTLE PASS

This season’s battle pass includes the reactive Supersonic G7, Bloodhound Road Warrior, 5 new holo sprays, new skydive emotes, weapon charms and more!

QUEST

Follow the story from the Season 5 Quest, now in full color, illustrated comics!

Collect Treasure Packs daily to earn your rewards including Crafting Metals, Challenge Points, Apex Packs, and a whole new suite of Gun Charms.

LEGENDS:

This patch, we’re taking a look at the recon class. A class built around information gathering should be powerful in a BR where knowing where the enemy is is often the difference between life and death, but out of the three Legends in the recon class (Pathfinder, Crypto, and Bloodhound), one dominates in terms of in-game performance. (It’s the robot. The robot dominates.)

In this patch, we’re mostly buffing Bloodhound as they needed the help the most. Crypto’s changes are a mixed bag as we also found one bug we had to fix that was giving Crypto a hidden advantage (TLDR: sometimes when you thought you were hitting the drone, you weren’t really hitting the drone). Between the buffs to Bloodhound’s ult and the new utility Crypto gains on his drone, we hope to see a more diverse field of recon legends in game.

RECON CLASS:

  • All Recon legends (Bloodhound, Crypto, and Pathfinder) can now use Survey Beacons to get the next ring location. Crypto can use his drone to instantly get this information.

Pathfinder:

  • Context: Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don’t love that. For now, we’re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future we will take another look at Pathfinder to see what else we could do to make him feel more unique.
  • Passive: Each time Pathfinder scans a survey beacon, the total cooldown of Zipline Gun is reduced.
  • Numbers: Zipline Gun cooldown reduced by 10s each time Pathfinder scans a beacon. Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120s to 60s.

Bloodhound:

  • Context: Bloodhound fulfills a very clear role in Apex Legends: they’re the information gatherer and tracker, but currently their performance leaves a lot to be desired. In this patch, we wanted to double down on their ultimate being their big moment of becoming a god-like tracker. Bloodhound already gives up some information to the enemy when they scan or use the ultimate (it makes a noticeable sound), so we think there is room for a lot more power during the ultimate.
  • Beast of the Hunt: Now gains even more duration when Bloodhound scores a knockdown or kill with the ultimate about to run out.
  • Eye of the Allfather: During Beast of the Hunt, Eye of the Allfather now comes out twice as fast and has a much shorter cooldown.
  • Numbers:
    • Beast of the Hunt duration extension 5s → [5s – 15s] based on remaining duration
    • Eye of the Allfather CD during Beast of the Hunt: 25s → 6s
    • Eye of the Allfather total use time during Beast of the Hunt: 1.8s → 0.9s

Crypto:

  • Context: Crypto is a particularly interesting recon character: the amount of information he can gather for his team with the drone is very high, but the fact that he has to switch over to his drone leaves him vulnerable and often at a great distance from his team. Because he has no abilities without his drone, we figure there’s room for even more power when he’s in his drone.
  • Surveillance drone:
    • Crypto can now activate respawn and survey beacons from his drone. Doing so is instant instead of requiring a prolonged use.
    • Made the surveillance drone slightly more consistent to hit but also doubled its hitpoints.
  • Drone EMP:
    • EMP will now slow teammates caught in the blast, even if they had no shields. This means that players who have used Revenant’s Death Totem will also be slowed.
  • Numbers:
    • Surveillance Drone 30HP → 60HP
    • Surveillance Drone hitbox size: cube of edge length 16 → cube of edge length 24

OTHER LEGENDS:

Revenant:

  • Context: We’re happy to see that dropping the range restriction on Death Totem brought a lot more Revenants into play, but we’ve been watching a particularly frustrating combo play out in professional level play involving a squad of Revenant, Wraith, and Crypto, where using the three ultimates together resulted in two back to back runs at the enemy team that they could do very little about. We’ve attacked part of that in the Crypto EMP change, but here’s the other part aimed at making this play less overwhelming.
  • Death Totem:
    • For 2s after being recalled by the Death Totem, players cannot use Wraith’s Dimensional Rift.

Octane:

  • Stim: Can now use Stim while healing, but stim will not remove the slow you incur from healing.

Loba:

  • Context: While Loba was initially very popular, she’s been struggling to keep up more recently, so we’re tossing her a little buff. If you’re curious why we’ve chosen to buff her ultimate rather than her tactical: we’re seeing that she has decent combat success but that teams with her on them don’t win as much as, say, teams with Lifeline or Wattson. This suggests to us that her out of combat utility (that is to say, how she funnels loot to her team) isn’t doing enough.
  • Black Market:
    • Lowered cooldown from 3min to 90s

Gibraltar:

  • Defensive Bombardment:
    • Increased cooldown from 3 minutes to 4.5 minutes

Bangalore:

  • Rolling Thunder:
    • Decreased cooldown from 4.5 minutes to 3 minutes

Wattson:

  • Interception Pylon
    • Trophy system will now shoot down Caustic barrels in flight if they would have landed inside the range of the trophy.

LOOT

Added:

  • Extended Energy Mags.
  • Turbocharger Hop-up

Updated:

  • Precision Choke – Removed Precision Choke from loot pool, but it will now be integrated into the Triple Take and Peacekeeper by default. Fire select toggles on/off the choke

In Supply Drop:

  • R99
    • Damage increased from 11 to 12
    • Increased magazine size to 32
    • Ammo Reserve: 160

Out of Supply Drop- Into Ground Loot:

  • Devotion
    • Clip size reduced back to original values (36/40/44/48).

FULLY KITTED WEAPON SWAPS:

Removed:

  • DMR
  • Hemlok
  • Spitfire
  • EVA-8
  • RE-45

Added:

  • Devotion
  • Mastiff
  • Triple Take
  • Flatline
  • Volt

UPDATED LOOT

Sniper ammo

  • Increased pick up from 8 to 12
  • Increased Stack Size from 16 to 24

Energy Ammo

  • Reduce amount picked up from 30 to 20.

WEAPON UPDATES

Hemlok:

  • Reduced vertical recoil in burst mod
  • Slightly reducing recoil in pattern on 2nd and 3rd shot so first burst kicks less
  • Burst mode time between bursts .32 -> .28

Charge Rifle

  • Will now use 2 ammo per shot.
  • Increased mag size from 4 to 8

Triple Take Buff:

  • Increase fire rate 1.25 -> 1.4
  • Increased Mag size from (5/6/7/8) to (6/7/8/9)
  • Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke

PK

  • Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke

Spitfire

  • Improve recoil controllability

Havoc

  • Updated Havoc with a new recoil pattern
    Designer Note: The Havoc’s existing recoil pattern had constant horizontal movement. This means it would either be too difficult to control if there was too much recoil, or far too easy to control if there was too little recoil. Updating to a new pattern which is more consistent in style with existing recoil patterns.

Mozambique

  • Increased clip size from 3 to 4.

P2020

  • Increased Damage from 13 to 15
  • Decreased Hammerpoint damage multiplier from 2.7 to 2.35. This will leave Hammerpoint P2020 damage unchanged in most scenarios..
  • Increased mag size from (10/13/15/18) to (12/14/16/18)

Sentinel

  • Only requires one shield cell to charge if the player has the gold armor.

Prowler

  • Slightly Reduce vertical recoil in burst mode
  • Increase horizontal recoil in Auto Mode

QUALITY OF LIFE

  • Supply Drop Weapons are now Heirloom Tier (red) to avoid confusion with fully kitted guns which will remain gold.
  • World’s Edge received performance improvements, especially around The Tree, The Dome and Skyhook, looking towards the center of the map.
  • Alterations were made to The Ring to prevent late zones from centering on unplayable terrain and reduce the predictability of the zone’s “pull.”

BUG FIXES

-Bangalore-

  • Fixed an issue with the La Catrina and Killing Machine skins obscuring views when ADS with the holo, 2x, 2-4x or 3x scopes.
  • Fixed an exploit with being able to see through smoke when looking through a chain link fence.

-Bloodhound-

  • Fixed an issue with bloodhound being able to get an additional Ult when using a wraith ultimate.

-Caustic-

  • Fixed an issue with gas traps clipping into mobile Respawn beacons.
  • Fixed an issue with Revenant and Pathfinder taking less damage from Nox Gas

-Crypto-

  • Fixed an issue VFX show false positive when hitting Crypto’s Drone.
  • Fixed an issue with Crypto being able to use his drone while using Loba’s Black Market.
  • Fixed an issue with EMP not destroying Loba’s Black Market.
  • Did a geo pass to help prevent Crypto’s drone from clipping into walls

-Gibraltar-

  • Fixed an issue gibraltar air strike markers sometimes appearing inside buildings.

-Loba-

  • Fixed an issue with Loba’s Black market not being pingable.
  • Fixed an issue with enemies getting teleported with Loba when they melee her when she teleports.

-Mirage-

  • Fixed an issue with decoy flying rapidly across the ground when player takes control of it before a jump tower or geyser.
  • Fixed an issue with decoys not looking natural when player uses a zipline
  • Fixed and issue with Decoys getting launched into air while player enters Wraith’s Portal.
  • Fixed bug where Mirage’s decoys would sometimes not deploy while skydiving

-Octane-

  • Fixed an issue with jump pads disappearing when placed on ordinances
  • Fixed an issue with jump pads disappearing when placed under loot ticks.

-Pathfinder-

  • Hi Friend!

-Revenant-

  • Fixed an issue with enemies getting teleported with Revenant when they melee him before he teleports back to death totem.

-Wraith-

  • Fixed an issue with wraith portals pushing players beneath geo when a death box is on the other end
  • Fixed an issue with Wraith’s tactical losing velocity when pressing the fire button during the tactical.
  • Fixed an issue for when a death totem and portal are too close to each other causing players to auto enter a portal upon death totem recall.

-General-

  • Fixed an issue with evo armor doubling the effect of leveling up. This caused some brightness on screen.
  • Fixed an issue with the train killing players when coming out of a wraith portal on the train.
  • Fixed an issue with some vertical zip lines not correctly placing players once they get off the line.
  • Fixed an issue with spectator view pinging last pings when swapping through views (Private Match Issue).
  • Fixed an issue for knockdown state not eliminating the squad when no one had a gold shield.
  • Fixed an issue where death protection runs out with an active DOC medic nearby, DOC would not start healing you.

Don’t forget, Season 6 starts at 10 a.m. PT/1 a.m. ET/1 p.m. HKT! Once the patch’s out, we’ll let our readers know. If you want to see what Rampart is capable of, go check out the gameplay video showcasing the new character here.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Modern Warfare and Warzone FR 5.56 Exploit Fix Being Worked on by Infinity Ward

While we just got a patch for Call of Duty: Modern Warfare and Warzone a few days ago to fix the graphical issue for weapons, it seems we’ll be getting another patch soon, or at the very least, a server-side playlist update. This is to address the Modern Warfare and Warzone FR.5.56 exploit that’s currently circulating online.

This patch turns the FR 5.56 into a long-range shotgun unlike anything you’ve ever seen! The 725 doesn’t hold a candle to it. You’ll be able to one-shot enemies from assault rifle distance!

Here’s a clip of it in action:

Fortunately, Infinity Ward is aware of it and is developing a fix that should be released soon-ish!

We’ve identified the issue with the FR 5.56 and are currently working on a fix. We’ll share more details as they become available. Thank you all for your patience.

No word on when we’ll actually get this or if it’ll be an actual downloadable patch, but once we know more, we’ll let our readers know.

In other Call of Duty news, the on-going Easter egg hunt/ARG unveiling for Call of Duty 2020 is still on-going! We’re keeping our eyes peeled and will report on any major news that comes from it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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List of 15 Unannounced Marvel’s Avengers Heroes Datamined

While we already know that Spider-Man and Hawkeye will be joining the Marvel’s Avengers roster post-launch, it seems developer Crystal Dynamics has quite a number of unannounced Marvel’s Avengers heroes planned outside of the two.

Over on the Marvel’s Avengers subreddit, user 6plus4equals52 datamined the on-going beta file, and found 15 heroes mentioned in the game files! You can check out the game code via the Pastebin to scour it yourself, but for those who don’t want to, read on for the list below.

  • Ant Man
  • Wasp
  • Vision
  • Black Panther
  • Dr Strange
  • Falcon
  • Mar-Vell
  • Mockingbird
  • Quake
  • Winter Soldier
  • Scarlet Witch
  • Captain Marvel
  • Kate Bishop
  • She Hulk
  • War Machine

Note that according to the dataminer, these are playable heroes and as such, have their own Challenge Cards, which are only available for heroes that can be played, and whose challenge can be completed. The redditor hacked the beta file to complete Iron Man’s Challenge Card to test his theory out.

When you see AV1_Currency_AvengerCoins_To_AV1_HeroToken_<HeroName>

It means use your main currency AvengerCoins (Credits) to buy HeroToken’s (Challenge Points) in the heroes Challenge Card

Each Hero has a Challenge Card, which means that character is Playable…

I hacked the game to give me more AvengerCoins which happened to show up as Credits in the game, and set HeroToken’s to 200 on Iron Man which completed his Challenge Card. So I can be sure of what AvengerCoins & HeroToken’s are.

There’s also HeroCardPurchase_<HeroName> which means once you unlock a character you may have to buy them too.

Obviously, players should treat this with a big bag of salt. While the character names might be in the game files, there’s no guarantee that they’ll be available post-launch. That said, if these turn out to be legit, that’s quite a handful of heroes to play as. And remember: Crystal Dynamics has already confirmed that all future heroes and levels will be free post-launch.

For  more on Marvel’s Avengers, head on over here to read our beta impressions.

Marvel’s Avengers is due for release this September 4 on the PS4, Xbox One, and PC.

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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