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Black Ops 4 Zombies Image Teases Secret Code

Well, of course a Black Ops 4 Zombies mode is happening! It wouldn’t be a Treyarch-developed Call of Duty game without an undead horde mode! Confirming the obvious, Treyarch tweeted out an image accompanied by a “#Zombies” hashtag. The image shows a creepy back-from-the-dead dude putting on (or removing) a mask.

At first, it’s the character that draws our attention. However, looking around the image reveals some mysterious symbols, which obviously have some kind of hidden meaning.

Spooky stuff, right?!

As the Call of Duty community works together to try and decipher these symbols’ meaning, we’ll be counting down the days until the Black Ops 4 May 17 reveal event! Hopefully we’ll get to see the zombies mode in action, and maybe some multiplayer, too!

What do you make of the Call of Duty Black Ops 4 Zombies mode image? Excited for another iteration of wave-based, zombie-killing action? Let us know in the comments down below, and stay tuned for more Black Ops 4 news coming very soon!

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James Fleming

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Battlefront 2 Han Solo DLC Detailed, Free Content Coming May 16

The Battlefront 2 Han Solo DLC is set to release on May 16, and we now have more details about the expansion’s content. Read on for the full description of what players will be getting for free!

Revisit Jabba’s Palace

What happens when you don’t pay a Hutt on time? You end up as an accent piece in his throne room… a lesson Han Solo learned the hard way. This month, fans of Star Wars Battlefront can revisit Jabba’s Palace in Star Wars Battlefront II as part of The Han Solo Season. Available in Blast, Hero Showdown, or Heroes vs. Villains, players can iron out their differences in the twists and turns of Jabba’s abode.

Dress for the Job

We figure if we’re sending you all the way to Tatooine, you might as well dress for the part. Don new appearances — available for Credits or Crystals — inspired by the opening act of “Star Wars Episode VI: Return of the Jedi,” with Lando Calrissian looking scruffy in his Skiff Guard disguise and Leia Organa donning the bounty hunter Boushh’s gear and featuring brand-new voice-over.

New Mode: Hero Showdown

Han Solo’s rarely seen without the mighty Chewbacca at his side, and in Hero Showdown — a new, round-based elimination mode in The Han Solo Season — you’ll take your favorite pairings into two-on-two Heroes vs. Villains battles. Han Solo and Chewbacca vs. Boba Fett and Bossk? Yoda and Rey vs. Vader and Captain Phasma? That’s up to you, but once a round is won, you must pick another duo for the next round. Bring out your wits and tactics for this one.

Introducing Starfighter Custom Arcade

No need to fly casual; you’ve asked for it, and we’re excited to add Starfighter Custom Arcade to Star Wars Battlefront II. You’ll be able to hone your skills in the cockpit with starfighters from all eras, whether you’re aiming to turn Rebellion X-wings into stardust with your TIE/LN or hop into the Millennium Falcon to fly circles around enemy starfighters.

Source: Xbox

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James Fleming

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PUBG Experimental Server Update: Apple Throwing, Item Spawn Balance & More

A PUBG Experimental Server update has been rolled out ahead of the latest testing phase. Players will soon be able to try the Sahnok map without the need for an access key.

Here’s a reminder of the testing windows and what the new patch fixes and improves:

SANHOK TESTING WINDOW

  • OPENS: May 10, 7pm PDT / May 11, 4am CEST / May 11, 11am KST
  • CLOSES: May 14, 4am PDT / May 14, 1pm CEST / May 14, 8pm KST

AVAILABLE QUEUES

  • Both TPP and FPP are available in all queues
  • NA, EU, AS : Solo/Duo/Squad

PUBG Experimental Server Update Patch Notes:

Gameplay

  • We’ve applied the same weapon balance and item spawn changes from the current PUBG live servers
  • We’ve adjusted item spawn balance for Sanhok specifically:
  • Increased the overall item spawn amount
  • Adjusted the AR spawn balance in the world
  • Increased total amount of AR
  • Slightly decreased spawn ratio for M416, but the total amount spawned will remain similar to before
  • Increased spawn ratio for M16A4, AKM
  • Before boarding the plane, you can now throw apples (found in your inventory)
  • Changed Redzone rules
  • Generally, redzones will no longer appear inside the safe zone (white circle). There are some exceptions when the blue circle is too close to the white circle.
  • With this change, it becomes a bit more risky to play outside of the safe zone.
Vehicles
  • Added extra design variants for the Aquarail
  • Added spawn points for Aquarails and Motorbikes near the cave area
UI

Changed some area names.

Map changes

We’ve added four new areas. We’ve also made various improvements to areas throughout Sanhok.

Bug Fixes
  • Blood effects should now appear as intended
  • Certain FPS drop issues and sound issues have been resolved
  • Fixed an issue causing the “aim punch” effect to be too noticeable.
  • Certain invisible objects in buildings have been removed
  • The minimap now shows areas 200 meters away (instead of 100m)
    Known Issues (Investigating)
  • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn’t get on board in the plane and instead flies straight to the final destination of the plane. (Yes, still)
  • When using the Death Cam, sometimes players disappear or weapons become invisible.
  • Sometimes in spectate mode or Death Cam, scopes are visible, but scope mesh isn’t.
  • Sometimes other players appear as zombies.
  • Sometimes the bluezone indicator on the minimap gets temporarily out of sync.

In other PUBG news, the new Savage map was recently tested on the Closed Experimental Server, an argument as to whether PUBG is pay to win has been brought up again, and it’s been found that 30% of all PC gamers are playing battle royale titles.

Source: Steam

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James Fleming

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Fortnite New Twitch Prime Skins Available for Amazon Prime Members

Some Fortnite new Twitch Prime skins are to be made available today, May 9, for those with active Amazon Prime subscriptions. This is the second batch of Twitch Prime content, with Twitch and Epic Games working with each other again.

Here’s what Twitch Prime members can get their hands on:

Fortnite New Twitch Prime Skins

  • Exclusive Battle Royale Trailblazer Outfit – On the forefront of victory.
  • Exclusive Battle Royale True North Back Bling – Find your way.
  • Exclusive Battle Royale Tenderizer Pickaxe – Leave a good first impression.
  • Exclusive Battle Royale Freestylin’ Emote – Tear up the dance floor.

What do you make of the Fortnite new Twitch Prime skins? I think the camouflage will come in useful when hiding among the trees!

In other Fortnite news, the 4.1 update implemented an Infinity Gauntlet limited time mode, the week 2 challenges have been unleashed upon Battle Pass owners, and a datamine revealed new skins and emotes.

Source: Twitch

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James Fleming

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Fortnite Thanos Nerf Makes Him Easier to Kill

The Fortnite Infinity Gauntlet limited time mode is now available, giving players the chance to wield the most powerful weapon in the (Marvel Cinematic Universe! Unfortunately, it seems like the most powerful weapon was a little too strong, resulting in rapidly deployed hotfix. That’s right, a Fortnite Thanos nerf has been rolled out, making the mad titan a little less overpowered!

Here are the full details of the Fortnite Thanos nerf (and slight buff to health):

Heya folks,

We’ve just pushed a hotfix that will make the following changes to Thanos in the new Infinity Gauntlet Limited Time Mashup:

Shield cap decreased from 300 to 200.

Max Health increased from 700 to 800.

Laser damage vs. players decreased from 15 to 12.

We’re going to continue monitoring feedback.

Good luck and have fun!

Have you managed to pick up the Fortnite Infinity Gauntlet? If so, let us know what you think of Thanos! Is he too powerful?

In other Fortnite news, the 4.1 update implemented an Infinity Gauntlet limited time mode, the week 2 challenges have been unleashed upon Battle Pass owners, and a datamine revealed new skins and emotes.

Source: Reddit

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James Fleming

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PSN Sale for the Week Now Live, Is the “Totally Digital” Sale

It’s Tuesday, and that means another PSN sale is underway for our value gamers to take advantage of! For this week, Sony is calling it the “Totally Digital” sale, which means a lot of indie titles can be bought at a discounted rate.

Thanks once again to Reddit user weebae, the entire list along with links can be seen below.

Game Price % Off PS+ % Off
100ft Robot Golf $4.99 50% $3.99 60%
2,750 Gold $4.99 50%
5,750 Gold $9.99 50%
Accounting Plus (Accounting+) $8.39 30% $7.19 40%
Adult Swim Games Starter Pack $19.99 50% $15.99 60%
Albedo: Eyes From Outer Space $2.99 80% $1.49 90%
Amnesia: Collection $14.99 50% $11.99 60%
APB Reloaded 1600 G1C $17.99 10% $16.99 15%
APB Reloaded 2800 G1C $31.49 10% $29.74 15%
APB Reloaded 400 G1C $4.49 10% $4.24 15%
APB Reloaded 4000 G1C $39.99 20% $37.49 25%
APB Reloaded 800 G1C $8.99 10% $8.49 15%
APB Reloaded 8000 G1C $79.99 20% $74.99 25%
Archangel $14.99 50% $11.99 60%
Asemblance $2.39 70% $1.59 80%
Astral Deva pack $8.39 30% $7.19 40%
BATTLESHIP $5.99 60% $4.49 70%
Blue Rider $2.99 70% $1.99 80%
Boggle $4.99 50% $3.99 60%
Brawlhalla Collectors Pack $84.99 15% $74.99 25%
Brawlhalla Founders Pack $16.99 15% $14.99 25%
British Bulldog Churchill VII Loaded $17.49 50%
Broforce $5.09 66% $3.74 75%
BUTCHER $4.99 50% $3.99 60%
BUTCHER – Special Edition Bundle $6.49 50% $5.19 60%
Champion of the North Pack $41.99 30% $35.99 40%
Chronicles of Teddy: Harmony of Exidus $5.99 60% $4.49 70%
Citizens of Earth $5.99 60% $4.49 70%
Danger Zone $8.99 40% $7.49 50%
Dangerous Golf $6.99 65% $4.99 75%
Daydreamer: Awakened Edition $3.99 60% $2.99 70%
Dogos $6.59 45% $5.39 55%
Dragonborn Legend Pack $52.49 30% $44.99 40%
Duck Game $6.49 50% $5.19 60%
Eventide: Slavic Fable $8.99 40% $5.99 60%
Federation Starter Pack $6.99 30% $5.99 40%
Four Kings Casino – All-In Starter Pack $9.99 50% $7.99 60%
Four Kings Casino – Double Down Starter Pack $3.99 60% $2.99 70%
FU’UN SUPER COMBO $5.99 60% $4.49 70%
Gang Beasts $15.99 20% $14.99 25%
Goat Simulator: The GOATY $9.99 60% $7.49 70%
Gorogoa $11.99 20%
Grim Legends: The Forsaken Bride $7.49 50% $5.99 60%
Grow Home $3.99 50% $3.19 60%
Grow Up $4.99 50% $3.99 60%
Hatsune Miku: Project DIVA Future Tone 1st Encore Pack $6.99 30% $5.99 40%
Hatsune Miku: Project DIVA Future Tone 2nd Encore Pack $6.99 30% $5.99 40%
Hatsune Miku: Project DIVA Future Tone 3rd Encore Pack $6.99 30% $5.99 40%
Hatsune Miku: Project DIVA Future Tone Bundle $37.79 30% $32.39 40%
Hatsune Miku: Project DIVA Future Tone Colorful Tone $20.99 30% $17.99 40%
Hatsune Miku: Project DIVA Future Tone Future Sound $20.99 30% $17.99 40%
Hatsune Miku: Project DIVA Future Tone Season Pass $17.49 30% $14.99 40%
Hatsune Miku: Project DIVA Future Tone Unlock Key $9.09 30% $7.79 40%
Hatsune Miku: VR Future Live – 1st Stage $8.99 40% $7.49 50%
Hatsune Miku: VR Future Live – 2nd Stage $8.99 40% $7.49 50%
Hatsune Miku: VR Future Live – 3rd Stage $8.99 40% $7.49 50%
Hatsune Miku: VR Future Live Season Pass $23.99 40% $19.99 50%
Headlander $7.99 60% $5.99 70%
Heroes of the Monkey Tavern $4.99 50% $3.99 60%
Hob $13.99 30% $11.99 40%
Human Fall Flat $7.49 50% $5.99 60%
Iconoclasts $16.99 15% $14.99 25%
Ironclad Tactics $4.49 70% $2.99 80%
Kayaks Adventure Pack $22.74 35% $17.49 50%
Kerbal Space Program Enhanced Edition $31.99 20% $27.99 30%
KILLALLZOMBIES $6.99 50% $5.59 60%
Klingon Defense Force Starter Pack $6.99 30% $5.99 40%
Kona $9.99 50% $7.99 60%
Last Day of June $13.99 30% $11.99 40%
Late Shift $7.49 40% $6.24 50%
Layers of Fear: Masterpiece Edition $11.49 50% $9.19 60%
Machinarium $2.99 70% $1.99 80%
Mantis Burn Racing $7.49 50% $5.99 60%
Mega Coin Squad $4.49 70% $2.99 80%
Megaton Rainfall $9.91 38% $8.95 44%
MONOPOLY PLUS $7.49 50% $5.99 60%
Game Price % Off PS+ % Off
Never Alone (Kisima Ingitchuna) $8.99 40% $7.49 50%
Nidhogg 2 $10.49 30% $8.99 40%
Nightmares from the Deep 2: The Siren’s Call $7.49 50% $4.49 70%
OMD!U Ultimate Bundle $12.49 50% $7.49 70%
Pharaonic $7.99 50% $6.39 60%
Rain World $9.99 50% $7.99 60%
RISK $5.99 60% $4.49 70%
Risk Urban Assault $5.99 60% $4.49 70%
Rock Band 4 Rivals Bundle $29.99 50% $23.99 60%
Rollers of the Realm $3.99 60% $2.99 70%
Scrabble $5.99 60% $4.49 70%
Screencheat $4.94 67% $3.74 75%
Shadow Blade: Reload $4.49 70% $2.99 80%
Sherman Grizzly I Ultimate $9.99 50%
Skyforge: Revenant Collector’s Edition Season Pass $24.49 30% $13.99 60%
Skyforge: Wardens of the Wasteland – Collector’s Pack $41.99 30% $23.99 60%
Slain: Back from Hell $3.74 75% $2.99 80%
Small Radios Big Televisions $5.99 50% $4.79 60%
Solitaire $3.99 60% $2.99 70%
Star Trek Online: Starfleet Pack $27.99 30% $23.99 40%
Stardew Valley $8.99 40%
Steredenn $7.79 40% $6.49 50%
Sundered $11.99 40% $9.99 50%
Super Cloudbuilt $11.99 40% $9.99 50%
Tacoma $15.99 20% $14.99 25%
TEMBO THE BADASS ELEPHANT $5.99 60% $4.49 70%
Teslagrad $2.99 80% $1.49 90%
Tetris Ultimate $4.99 50% $3.99 60%
The Deadly Tower of Monsters $5.99 60% $4.49 70%
The Disney Afternoon Collection $7.99 60% $5.99 70%
The Jackbox Party Pack $35.99 40% $29.99 50%
The Long Dark $23.09 23% $19.49 35%
The Witness $15.99 60% $9.99 75%
Tooth and Tail $11.99 40% $9.99 50%
Topwater Midnight Pack $27.49 50% $21.99 60%
Trove – Double Dragon Pack $7.99 60% $5.99 70%
Trove – Eclipse Pack $7.99 60% $5.99 70%
Trove – Mega Menagerie Pack $11.99 60% $8.99 70%
Ultimate Chicken Horse $10.49 30% $8.99 40%
Undertale $11.99 20% $10.49 30%
UNO $4.99 50% $3.99 60%
VR Ping Pong $8.99 40% $7.49 50%
War Thunder – IS-6 Pack $23.99 40% $19.99 50%
War Thunder – Mustang Pack $17.99 40% $14.99 50%
War Thunder – Object 120 Pack $29.99 40% $24.99 50%
War Thunder – T29 Pack $23.99 40% $19.99 50%
Warframe: PS4 Obsidian Azura Collection $17.49 30% $14.99 40%
Warframe: Starter Pack $13.99 30% $11.99 40%
Xenoraid $2.99 70% $1.99 80%
Yu-Gi-Oh! Legacy of the Duelist $11.99 40% $9.99 50%
ZOMBI $6.99 65% $4.99 75%

Those who also own an Xbox One, you can check out today’s Xbox Deals With Gold sales list right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Next PUBG Sanhok Testing Phase Happening May 10, Open to All Players

The PUBG Sanhok release date for PC users is now only a couple of months away. To help get the map ready for launch, PUBG Corp. is hosting another testing phase on the game’s Experimental Server. This time around, however, all PUBG players are invited to play. That means, no, there aren’t any access code requirements!

Here’s the schedule for the next PUBG Sanhok testing phase, as tweeted by the official @PUBG Twitter account:

Are you excited to play the new PUBG Sanhok map? Let us know in the comments.

In other PUBG news, the new Savage map was recently tested on the Closed Experimental Server, an argument as to whether PUBG is pay to win has been brought up again, and it’s been found that 30% of all PC gamers are playing battle royale titles.

Essential Reading:

James Fleming

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Xbox Deals With Gold: Burnout Paradise Remastered, PixARK & More

A new selection of Xbox Deals With Gold are now live and running through May 14. Big discounts are available on both Xbox One and Xbox 360 games.

Take a look at the full list of deals below:

Xbox One Deals With Gold

*These offers are only valid for Xbox Live Gold members.

Please note: prices and availability are subject to change and may vary by region.

Xbox 360 Deals With Gold

*These offers are only valid for Xbox Live Gold members.

Please note: prices and availability are subject to change and may vary by region.

Will you be picking up any of this week’s Xbox Deals With Gold? Let us know.

Source: Major Nelson

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James Fleming

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Fortnite 4.1 Update Patch Notes Revealed, Avengers Infinity Gauntlet Mode Added

The Fortnite 4.1 update patch notes have been detailed by developer Epic Games, giving players something to read up on during the scheduled downtime. Once servers are back up and running, players will be able to enjoy the new Avengers limited time mode, as well as the numerous other improvements and changes implemented by the 4.1 patch.

Here’s the full list of Fortnite 4.1 update patch notes:

Fortnite 4.1 Update Patch Notes

BATTLE ROYALE

LIMITED TIME MASHUP: INFINITY GAUNTLET

  • Take down Thanos, equip the Gauntlet and claim Victory!
  • Mashup Details
    • Early in the match, a meteor will land in the storm safe zone, delivering the Infinity Gauntlet.
    • Any player who uses the Infinity Gauntlet will transform into Thanos.
    • If Thanos is eliminated, the Gauntlet will fall to the ground, free for the taking. If it sits unused for too long, it will disappear until another meteor appears.
    • Last player standing will be the victor!
  • Thanos Details
    • Ability 1 – A mighty punch that knocks enemies back and destroys structures.
    • Ability 2 – Thanos flies towards the ground, hitting an area for knockback and damage.
    • Ability 3 – Harness the energy of the Power stone to fire a blast that deals damage over time.
    • Ability 4 – A super-jump that can vault Thanos over all but the largest obstructions.
    • Thanos has both shields and health. When he eliminates another player, his shields regenerate. His health never regenerates.
    • Thanos doesn’t take fall damage.
    • Thanos does not build, use weapons or things like launch pads. He has no need for such petty human devices.
  • Storm + Map
    • Maximum match length is roughly 15 minutes.
    • The match will start with the storm circle already closing in over the island.
    • The storm does more damage than normal, ticking for 5% health during the first circle and 10% for the rest of the game.
  • Loot
    • Only Rare, Epic & Legendary weapons will be spawned.
    • Increased chances of treasure chests spawning from 50-70% to 80-90%.
    • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
    • Floor Loot spawns nearly 100% of the time.
    • Launchpad spawn likelihood greatly increased.
    • Harvesting resources doubled.
    • Resources found in loot increased from 30 to 60.
    • Chug Jug, Port-A-Fort, Boogie Bomb, Slurp Juice, Bush, and Remote Explosives drop rate increased.
    • Regular Grenade, Shield & Bandage drop rate lowered.

GAMEPLAY

  • Increased the likelihood of the final circle ending near the outer areas of the map by 25%.
    • Improve the variety of ending scenarios to outside the central region of the map.

Bug Fixes

  • Fixed an issue that allowed Sprays to camouflage Remote Explosives, Clingers, and Damage Traps.
  • Fixed building preview not being rotatable when overlapping an existing building while using a controller.
  • Fixed soccer game effects not playing when scoring ⚽.
  • Fixed a couple of issues that caused the player camera to position itself under the water in Loot Lake.
  • Fixed the collision on the tire stacks so players will bounce when walking into them again.
  • Fixed a hole in Dusty Divot that players could get stuck in.
  • Fixed an area where players were able to hide under the terrain and damage players from below.
  • Fixed an issue that caused Turbo Building to not work properly if the player was holding down the build button before switching to build mode.
  • Fixed a chest at the prison that would be empty upon opening it.

UI

  • You can now join the party of players that are already in a match.
    • Party members in-match will appear holographic in the lobby and will give you time and player count updates.
  • Season 4 topics added to the in-game Battle Pass FAQ.

Bug Fixes

  • Removed the loading screen that was displayed when transitioning from the starting island to the Battle Bus.
  • Fixed the minimap briefly showing the wrong location after being eliminated.
  • Fixed an issue that caused some icons on the UI to misalign after switching in and out of build mode.

AUDIO

  • Lowered the volume of Hop Rocks ????.
  • Lowered the volume of the Valor Glider ????.

Bug Fixes

  • Re-added the sound of the Supply Drop’s balloon popping when opened or when shot down.
  • Fixed an issue where the ‘Allow Background Audio’ setting wouldn’t save.

WEAPONS + ITEMS

Bug Fixes

  • Jump Pad health bars will now update properly when damaged.
  • Fixed an issue that made it difficult to pick up items that were dropped behind the tires in a Port-A-Fort.
  • The Port-A-Fort can no longer destroy the meteor in Dusty Divot.

ART + ANIMATION

  • Emotes now perform better on different characters (hands will connect, legs won’t be over-extended, etc.).

Bug Fixes

  • Updated the Banner image for Battle Pass tier 69 to now be correct image.
  • Fixed an issue that caused the Royale Flags Back Bling to stretch when previewing it in the Locker.
  • Fixed an issue causing character’s helmets to sometimes float above their heads.
  • Fixed distant characters not animating properly if they had never been rendered before.
  • Fixed characters popping between levels of detail when more than one character was around the same distance away.

PERFORMANCE

  • Improved overall frame rate when many characters are visible by optimizing movement and update rates.
  • Delayed triggering the “Game Over” HUD, which caused a hitch on death.
  • Optimized Spray Paint contrails.
  • Optimized content in frontend lobby map.
  • Added more logging to get more info on hard-to-reproduce hitches.

Bug Fixes

  • Fixed hitching caused by audio log spam.
  • Reduced backend system logging that may have impacted performance.
  • Improved async loading time during level streaming by fixing an issue where shrubbery was trying to load but had no mesh.

REPLAY SYSTEM

Bug Fixes

  • Fixed an issue that prevented Replays from saving.

MOBILE

  • Temporarily disabled new autorun functionality due to some unintentional actions occurring when using it.

Bug Fixes

  • Optimized memory on mobile to address out-of-memory crashes.

SAVE THE WORLD

WEAPONS + ITEMS

  • HackSAW is now in the Weekly Store (available Wednesday, May 9 at 8pm ET).
    • A light machine gun variant with a moderate rate of fire, mild recoil, a long reload time, and excellent ammo efficiency.

HEROES

Bug Fixes

  • Fixed an issue where ‘Shadow Stance’ was not being triggered by ‘Throwing Stars’ or ‘Dragon Slash’ damage.
  • Fixed a tooltip issue with ‘Lefty and Righty’ on the abilities tab menu.
  • ‘Dragon Slash’ should no longer consume Energy when being cancelled by switching weapons.

MISSIONS + SYSTEMS

Bug Fixes

  • Storm Chests and Salvage the Drone missions no longer grant an item cache.
    • These missions cannot drop functional item caches but would appear to drop one that could not be redeemed.

UI

Bug Fixes

  • Fixed an issue that caused players to be unable to increase Hero rarity while using controllers.
  • Fixed a spelling error in the description for Canny Valley Storm Shield Defense 10.

ART + ANIMATION

  • Increased the frost look of Husks which have been damaged by an ice weapon, to better differentiate them from Husks which are Ice Elemental based.

Bug Fixes

  • Lowered the brightness of the glowing elements on Neon Glow weapons.
  • Fixed an issue that kept crosshairs of Neon Glow and VinderTech Sniper Rifles from rendering at low resolution settings.
  • Fixed an issue where water splashes caused by a Rocket Launcher faced the incorrect direction.

AUDIO

Bug Fixes

  • Fixed an issue where the ‘Allow Background Audio’ setting wouldn’t save.

Source: Epic Games

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James Fleming

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Dragon Ball FighterZ Free Update Coming Later This Week

Who doesn’t want free stuff, right? Bandai Namco Entertainment knows this and has announced a Dragon Ball FighterZ free update set to hit later this week on May 9! This update’s free stuff will include new features and more.

Check out the full list of new features, and bug fixes straight from Bandai Namco below, highlighted by the FighterZ Cup and Party Battle.

NEW FEATURES:
More information will be revealed soon for the events linked to these new features
• FIGHTERZ CUP: a monthly competition where players can fight and collect points for their respective Z-Union
• PARTY BATTLE: Co-op fights where 3 players can join forces to defeat fearsome bosses

MODES:
• REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased
• COMBO CHALLENGE: Fixed an issue where there was a gap between when the timer starts counting and the game starts allowing some inputs when performing position reset in a combo challenge

TRAINING MODE:
• Fixed an issue where the training dummy doesn’t guard/unguard properly with Enemy Settings set to Guard First Only
• Fixed an issue where the training dummy doesn’t properly playback movements that are recorded in advance when using Ginyu’s Body Change after performing Dragon Rush (Forced Switch) and not resetting the positions in-between these two actions.
• Fixed an issue where the combo damage is not displayed when an attack is counteracted by an armor move . An adjustment has also been made to prevent immediate health recovery when an attack is counteracted by an armor move.
• Fixed an issue where “OK!” is displayed on the Assist character icons even when they are crossed out with Assist Cooldown Setting set to Quick Recovery
• Fixed an issue where the training dummy fails to recover its health with some specific unconnected strings of moves
• Fixed an issue where the training dummy fails to guard in some cases even when the Guard Follow-ups option is selected
• Self-damaging moves will no longer affect the Combo Damage displayed
• Fixed an issue where the training dummy fails to guard attacks with some specific strings when the Guard Settings is set to Guard Follow-ups

STORY MODE:
• Fixed an issue where the defense-up skills are taking effects only the half of what they are supposed to

GAMEPLAY:
GOKU (Super Saiyan):
• Fixed an issue where the dust effect displayed for Goku (Super Saiyan)’s Kamehameha and Warp Kamehameha continues to be displayed while the game is paused by an opponent’s Super Attack

VEGETA (SSGSS):
• Fixed an issue where the Vegeta (SSGSS)’s Big Bang Attack does not explode when blocked by a Z Assist with an armor property (such as Android 18’s Z Assist)
• Fixed an issue where player cannot perform Vanish move when Vegeta (SSGSS)’s Big Bang Attack hits armor property objects (such as Broly’s Powered Shell)
• Modified the damage scaling of Vegeta(SSGSS) several Ki-Blast moves to match with a normal Ki Blast
• Modified the amount of the damage that’s done with the first attack of Vegeta(SSGSS)’s Niagara Pummel
• Adjusted Vegeta (SSGSS)’s On a Scale of One to Ten, I’ll Give You a Three! so that it’s easier now to grab an opponent and follow up with Z assists
• Fixed an issue where the move sometimes hits an opponent even after they’re K.O.-ed
• Fixed an issue where Vegeta (SSGSS)’s invincibility is disabled at the wrong timing when executing Final Flash Attack

BROLY:
• Fixed an issue where the energy ball goes up in the air when Broly’s Gigantic Meteor is clash canceled
• Fixed an issue where Broly’s Jumping Heavy Attack doesn’t clash cancel
• Fixed an issue where the Powered Shell effect appears for a split second when Broly gets K.O-ed
• Fixed an issue where an opponent wall bounces when a player hits the opponent with Broly’s Gigantic Strike with corner on the back
• Fixed an issue where hit count doesn’t increase when hitting an opponent with Broly’s Jump  Heavy Attack, the medium and the heavy versions of Lariat Express
• Matched the number of times Broly’s Jumping Down Heavy attack can endure hits with other moves to allow an opponent to counter it with a Crouching Heavy attack
• Fixed an issue where Broly’s Powered Shell disappears when hit by certain ranged Special Moves
• Fixed an issue where Broly is able to cancel into his Super Attack at the moment he catches an opponent with his Eraser Blow the medium and the heavy versions of the Lariat Express, Gigantic Claw and Gigantic Strike
• Fixed an issue where Broly’s barrier effect is out of sync when canceling into Sparking Blast 1 frame after the start of a Super Dash

BEERUS:
• Fixed an issue where Beerus’ Standing Unique Attack, Jumping Unique Attack and Sphere of Destruction disappear before they destroy what is in the background when reflected
• Fixed an issue where the lower energy ball of the two created by Beerus’s heavy version of Sphere of Destruction cannot be repelled by Beerus’ attacks when it bounced back without hitting an opponent
• Fixed an issue where Beerus is able to keep shooting Ki-blasts without an end after hitting an opponent with his Beerus Ball in a certain way
• Fixed an issue where Sphere of Destruction keeps flashing and making sounds when it takes hits during a pause
• Reduced the recovery frame of Beerus’ down medium attack to match with other moves

TIEN:
• Fixed an issue with character displays that’s observed when Tien hits an opponent who is positioned at the backside of Tien

KRILLIN:
• Now Krillin’s Z assist will always throw a rock unless a player is inputting left when he appears on the screen
• Increased the duration of hit stun and the time an opponent isn’t able to recover for Krillin’s Z Assist

NAPPA:
• Adjusted the knock back distance of an opponent so that Nappa’s Jumping Down Heavy attack is more likely to hit twice
• Mitigated the damage scaling of Nappa’s Too Bad to balance out with other invincible moves
• Adjusted damage scaling of Saibaman’s explosive attacks

YAMCHA:
• Fixed an issue with appearances when a player defeats the last character of an opponent with Yamcha’s Ultimate Wolf Fang Fist

CAPTAIN GINYU:
• Fixed an issue where the Z Assist Character is displayed while performing Ginyu’s Body Change
• Fixed an issue where Ginyu’s Jumping Heavy attack can put an opponent in the sliding knockdown state in a different timing than other characters

HIT:
• Fixed an issue where Z assist characters remain on the screen in the case Hit’s I Keep Improving hits an opponent while the characters are in their hit stun

FRIEZA:
• Fixed an issue where Frieza’s Death Saucer doesn’t vanish after clashing with Broly’s Powered Shell
• Extended the inner part of the hit box for Frieza’s Crouching Heavy
• Fixed an issue where damage scaling isn’t properly processed when executing Frieza’s You might not survive this time and connecting it with following Death Ball.
• Fixed an issue where Frieza’s Death Saucer flies in a wrong path when clashed once
• Fixed an issue where Frieza’s You must Die by my Hand! cannot be executed when getting a hard knock-down by certain moves (Nappa’s Arm Break, etc.)
• Adjusted the damage and the damage scaling for Frieza’s You might not Survive this Time

PICCOLO:
• Fixed an issue where Piccolo’s Z Assist doesn’t fire the energy blast when used right after a Super Attack
• Fixed an issue where a player can’t block Piccolo’s Z Assist unless the player is inputting the direction away from an opponent when the opponent switches the positioning of the player’s main character and the opponent’s main character while Piccolo’s Z Assist Homing Energy Blast is still on the screen

ANDROID 18:
• Modified the light version of Android 18’s Back Grapple’s so that the hit count increases when an opponent is smashed into the ground
• Also modified the damage value and the damage scaling in accordance with the above modification

ANDROID 16:
• Now players will be able to recover from the ground when hit by Android 16’s Dynamite Driver
• Removed the invincibility to ranged attacks from Android 16’s Standing Heavy, Jumping Heavy and Crouching Heavy

VEGETA (Super Saiyan):
• Reduced the duration of block stun for Vegeta (Super Saiyan)’s Z assist

GOHAN (Adult):
• Modified the property of Gohan (Adult)’s down light attack to match with other light attacks
• Modified Gohan (Adult)’s heavy version of mid-air Ultimate Back Attack so that opponents are now able to ground recover when hit
• Reduced the frame advantage of Gohan (Adult)’s heavy version of Machine Gun Kick when it’s blocked by an opponent

KID BUU:
• Fixed an issue where Kid Buu’s Candy Beam sometimes hits an opponent for several times
• Made a modification to Kid Buu’s Pearl Flash so that the damage scaling of Super Attacks is now applied

ANDROID 21:
• Fixed an issue where the move property of Android 21’s Solar Flare which becomes available after absorbing an opponent isn’t ranged attack
• Android 21’s Total Detonation Ball has been adjusted so that it now disappears when hit by Broly’s Powered Shell
• Fixed an issue where a sound effect isn’t played when Android 21 executes a mid-air version of her special move Sticky Energy Blast
• Fixed an issue where Android 21’s hurt box isn’t consistent depending on which mid-air damaged motion is triggered

GOHAN (Teen):
• Fixed an issue where wrong down state is applied to a character when getting hit by the medium version of Gohan (Teen)’s Flying Kick high up in the air
• Fixed the timing when Gohan (Teen)’s 5-Hit Combo disappears
• Fixed an issue where the effect was out of synch during Son Gohan (Adult)’s Jet Upper and Z Assist
• Fixed an issue where characters’ appearances become strange while they’re falling when Son Gohan (Adult) hits an opponent high up in the air with his ground version of the Ultimate Back Attack (after Potential Unleashed)

GOTENKS:
• Fixed an issue where the hitbox of Gotenks’ Z Assist remains even after he has left the screen
• Fixed an issue where Gotenks’ Jumping Heavy can put an opponent in the sliding knockdown state in a different timing than other characters
• Fixed an issue where Gotenks’ Z Assist can forcibly put an already mid-air opponent’s position back to the ground

CELL:
• Cell’s Psychokinesis Crash has been adjusted so that the attack no longer appears behind an opponent character

TRUNKS:
• Fixed an issue where Trunks sometimes doesn’t execute follow up attacks after hitting an opponent with his Shining Slash

GOKU BLACK:
• Made an adjustment so that Goku Black’s medium and heavy versions of the Fierce God Kick no longer locks down even a knocked out opponent

OTHERS:
• Fixed an issue where some characters don’t instantly transition to their down motion but keeps performing their super armor moves until the end in the case the character loses all its health by an opponent’s move that has a property to lock down an enemy
• Fixed an issue where a character reacts and turns back to an opponent after the Vanish attack while they are performing certain Special Moves or Super Attacks such as Goku (Super Saiyan)’s Kamehameha
• Fixed an issue where a character floats in the air for a short period when getting a sliding knock down by particular moves such as Goku Black’s Holy Light Grenade
• Fixed an issue where Z Assist characters fly high up in the air when they are forced to leave the screen by certain moves such as Goku Black’s God Slicer Dance
• Fixed an issue where a player’s character loses its ability to move properly when the player performs Z reflect against some specific moves such as Android 16’s Hell Flash
• Fixed an issue where a player’s normal Jumping Heavy Attack works in the same way as an auto combo finisher when an opponent’s Z Assist character leaves the screen while the player is performing a combo
• Fixed an issue where scaling that should have been applied to non-recovery frame to prevent a combo loop isn’t applied when starting a combo with certain moves
• Fixed an issue where a character slides horizontally with facing downward when triggering Super Dash under specific conditions
• Fixed an issue where certain voices aren’t played in certain situations
• Fixed KO voices so that the appropriate voices that are corresponding to certain characters will be played
• Increased the duration of throw invincibility for both air and ground back dash
• Made some adjustments to make it harder to execute the Z reflect for the second time in succession
• Fixed an issue where the invincibility of Z assist characters aren’t properly disabled when leaving the screen due to the main character getting a hit
• Fixed an issue where a player’s main character is able to cancel moves to an another move even when they are whiffing in the case the player team’s fireballs got reflected by an opponent’s Z-reflect or Super dash.

Once the update is live, we’ll be sure to let our readers know.

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Infinity War Crossover Event Brings Thanos to Battle Royale

Have you watched Avengers: Infinity War? Are you a fan of Epic Games’ Fortnite? If the answer to both are a resounding yes (which is almost a certainty given the two properties’ success), then you’re in for titanic treat starting tomorrow!

Starting tomorrow, May 8, Fortnite players can expect a Fortnite Infnity War crossover event that will have not only the Infinity Gauntlet obtainable in a match (called the Infinity Gauntlet Limited Time Mashup), but whoever gets it will transform to to Thanos! And nope, it’s not just a skin, according to Entertainment Weekly, which has the scoop o this crazy crossover, those who transform into the Mad Titan will be able to wield “all the power that comes with him.”  Check out the crossover’s official intro cover below.

So how did this crazy crossover even take off? Well, it seems Infinity War co-directors Anthony and Joe Russo are massive Fortnite fans! So big in fact that during the editing process of Infinity War, the duo would take breaks to hop on and play a few matches!

“Over the past few months, while we were editing Infinity War, we’d take breaks to hop on and get in a few games. And then we started thinking, how cool would it be to have some kind of Avengers–Fortnite mashup? So we stalked Donald.” – Joe Russo

Who’s Donald? It’s none other than Donald Mustard, Worldwide Creative Director at Epic Games. And of course, the studio director was hyped to collaborate with Marvel and one of history’s biggest movies.

“Out of the blue, I get this call from Joe. And after a bit of geeking out over each other’s work, we start brainstorming these crazy ideas. “It was really important that whatever we did, it had to be super authentic to both Fortnite and the Avengers: Infinity War, and something that fans of both would be excited about. About an hour later, we had the bones of this awesome idea for a limited time gameplay mode, and almost immediately our team got started” – Donald Mustard

Same as the game, the Infinity Gauntlet Limited Time Mashup mode will be free for all platforms — PS4, Xbox One, PC, Mac and iOS.

Source: Entertainment Weekly

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Squad V11 Update Is Huge, Here Are the Patch Notes

The Squad V11 update brings a huge number of improvements, as well as a host of new content, to the game. The main focus for this update is “increasing the depth of vehicle gameplay, as well as expanding content for infantry.”

The full list of Squad V11 update patch notes can be found below:

Squad V11 Update Patch Notes

Gameplay

  • British Armed Forces have been added. They are a high-tech Blue Force faction with a unique bullpup-style primary weapon, and heavily reliant on armored transport to move around the battlefield. Expect to see them make an appearance on a few of the classic maps and also the newly released Kamdesh.
  • Dramatically reduced the ticket bleed on the middle flags and increased the ticket win/loss when an actual flag area is captured or lost. Neutral flag include a ticket gain for your team. There will still continue to be a “mercy” ticket bleed on the end flags.
  • Tweaked stamina costs for jumping, vaulting, and climbing.
  • Settle sway time has been reduced by half on all weapons.
  • Recoil animation for semi-auto fire has been slightly reduced for greater target tracking.
  • LMG and MMG camera shake has been slightly reduced.
  • Horizontal recoil patterns on several weapons have been reduced (tightened).
  • Additional weapon recoil and sway values have been tweaked.
  • Time to ADS on all weapons have been adjusted. Generally, iron sights are faster than all other forms of sighting systems.
  • Non-ADS fire animation timing while the weapon is lowered or in a low ready position (such as MGs) has been increased in 3p to provide better visual feedback.
  • Prone to crouch and standing animation speed has been increased by approximately 30%.
  • Freelook recentering speed has been increased to be more fluid.

Systems

  • Unregistered soldier and weapon based components when unused reducing the physics and rendering costs for these components.
  • Reduced the amount of network ticking needed on weapons, soldiers, and vehicles.
  • Reduced a number of unneeded processes when updating animation on the soldiers.
  • Improved accuracy on detecting when to update the soldier movement component.
  • Soldier bodies now despawn from the game world when the owning player respawns, greatly cleaning up the number of expensive dead bodies on the field. (Main bases now require a 30 second spawn time to ensure that the killer has a chance to verify the kill)
  • Rewrote the burning system for performance and simplicity. Vehicle burning now starts burning at a preset threshold instead of relying on temperature calculations. This means that a vehicle will catch fire if the vehicle is really close to destruction; and will shortly burn out and explode.
  • Rewrote how vehicle flipping is calculated.
  • Ragdoll overlap calculations are now cheaper.
  • Updated the map widget for cheaper visibility calculations.
  • Optimized spiky and expensive UI widgets, and reduced the amount of processing needed for a number of UI widgets.
  • Distance Field Shadows – Shadows and Lighting will look much much better now with distance field shadows enabled, as a graphics option in the settings menu.
  • Added Filtered Sharpening to the post-processing graphics pass. This should help with the issues relating to blurry visuals at range.
  • Vehicle Armor Locational Damage
    • All vehicles now have more defined armor values IE: an APC will have more armor on its front, less on its sides, and very vulnerable in the back. This first take will loosely reflect more closely real-world characteristics, as well as create more depth to the AT role.
  • All bullets will now have a chance to visually and audibly ricochet depending on angle fired, and weapons with tracer rounds will visibly show the ricochets trajectory path. Projectiles that do ricochet don’t actually deal damage but instead are a visual indicator that the projectile did not penetrate the surface or armor.
  • Vehicle ground effects (eg. dust being blown around as you drive) have been re-enabled and visually upgraded since its previous implementation.

Roles and Weapons

  • Insurgent Soldier models have been completely redone. A large variety of civilian and paramilitary styles have been added to make the faction look a little more versatile visually.
  • New Role: Crewman. This role is necessary for crewing APCs and IFVs in the driver and gunner seats. This role is equipped lightly for the express purpose of self-defense. A Squad Leader Crewman Kit has been added, also.
  • New Weapon: L85A2 Rifle. This is the mainstay British Army service rifle, a 5.56mm bullpup configuration rifle capable of semi and automatic fire. Depending on the role, the rifle is equipped with either iron sights, 4x SUSAT sight (zeroing out to 600m) or 4x ACOG (built in BDC reticle). Some roles also have a folding foregrip/bipod combination attached as well.
  • New Weapon: L86A2 LSW Rifle. This weapon is a unique cross between a designated marksman rifle and a light machine gun. While it doesn’t have the same level of stopping power as a 7.62mm DMR, its ability to put down accurate automatic fire makes up for its shortcomings. This is run on the squad-level Marksman role.
  • New Weapon: L129A1 Sharpshooter Rifle. A 7.62mm Designated Marksman Rifle, equipped with a 6x ACOG with an excellent field of view. This is available as the team-wide Marksman role for the British.
  • New Weapon: AG36 Grenade Launcher. A 40mm Grenade Launcher attached to the L85A2 rifle, available on the British Grenadier role. Its side-mounted ladder sight goes up to 350m, and its spring loaded barrel allows for faster loading.
  • New Weapon: L110A1 Minimi. The British adaptation of the FN Minimi platform, much like the M249 SAW. It comes with a collapsible skeleton stock and can be equipped with a 4x SUSAT optic.
  • New Weapon: L7A2 GPMG. The British adaptation of the FN MAG platform, very similar to the M240B weapon system used by the Americans.
  • New Weapon: L131a1 Glock Service Pistol. This recently adopted pistol is a high capacity 9mm handgun that is a reliable sidearm for British officers and support roles.
  • New Weapon: AT4. The AT4 is an 84-mm unguided, portable, single-shot recoilless smoothbore weapon. This weapon does a modest (33%) more damage than the M72A7 LAW, and is available on all US and British Heavy Anti-Tank roles, as an interim weapon while we work on much heavier anti-tank options.
  • New Weapon: PKP. The Russian Forces PKP is the modernized cousin of the PKM. Complete with a mount for optics, this Russian weapon will make their machine gunners even more fearsome. Russian Machine Gunners have their PKPs equipped with a 1p78 optic.
  • New Weapon Variant: AK74M 1p63 “Obzor” Collimator Sight. The Russian Forces have a collimator sight option now on their rifleman and supplementary combat roles, allowing for quicker target acquisition in CQB.
  • New Weapon Variant: AK74 1p29 Optic Sight. The Militia and Insurgent Forces have a slightly older sight option replacing the modern 1p78 sight. It is the older style trilux sight with an upside down obelisk reticle, zeroing capability out to 400m and also a built-in stadiametric rangefinder.
  • The US Army Machine Gunner’s M240B is now equipped with an M145 optic.
  • All factions have now been given knife training and knives, for those times when you may need a stealth kill option.
  • IED and AT Mine changes, Insurgents and Militia are now able to place up to 3 IEDs in the world at a time, and 6 AT mines in the world at a time. They can still only carry 1 of each of these items at a time, so they will need to rearm to place more.
  • Light AT roles now only have 1 shot available for their anti-tank weapons. A full 9-man squad will still have access to 2 of these roles.
  • Heavy AT roles have been added to the British, US Army and Russian factions to aid in destroying vehicles. 2 Kits available per team. 1 per squad. 4 squad members needed to access the kit. US and GB have the new AT4 weapon system as a placeholder for HAT for the time being. RU has a placeholder RPG-7 Tandem warhead.
  • Resupply costs have been updated to the following: 25 Ammo Points: Medic, Rifleman, Crewman, Medic, Officer; 50 Ammo Points: Grenadier, AR, MG, Marksman; 100 Ammo Points: LAT, Sapper, US/GB HAT; 150 Ammo Points: Rus/Mil/Ins HAT
  • Tweaked first person weapon origin positions for all weapons.
  • Tweaked weapon fire sounds for the AK74, AKM, M4, G3 series, and ZU-23 AA Gun
  • Improved the look of the M68 Aimpoint’s dot, raising its co-witness to 1/3rd. (Putting the dot above the front sight post.)
  • Widened rear sight apertures on the AK74, AKM and RPK series, making it easier to acquire a target when sighting with these weapons.
  • Tweaked the look of the lowered pose when crouched.
  • Tweaked reticle on the M145 ACOG sight, making the chevron much smaller, and adding a small red dot under the chevron to indicate where a shot would land at 200m

Vehicles

  • All APCs and IFVs now require you to procure a Crewman Role in order to operate the driver and gunner seats. These roles can be sourced from ammo crates, or are spawnable as such.
  • Most vehicles now have the capability to carry spare ammunition to which ground infantry can resupply their ammunition from. These ammunition points can be sourced from Main Base and FOBs, much like ammo points on Logistics vehicles. To that end, these vehicles can now be used to ferry ammunition to and from FOBs if need be.
  • Insurgents will now have access to some technicals with Improvised Armor. These vehicles generally sacrifice speed, driver visibility and handling for much greater resistance to shrapnel and small arms fire, up to 7.62mm NATO.
  • A new British logistics and transport truck. This modern left-hand drive vehicle is similar in carrying capacity to its Russian and American counterparts. It is on a 3-minute respawn timer, and is worth 6 tickets. The passenger transport variant holds 18 soldiers, while the logistics variant holds 4 passengers and 2000 combined supplies.
  • FV510, a new British Infantry Fighting Vehicle. The FV510 is a heavily armored IFV that can carry up to 9 passengers, as well as having a driver/gunner crew. It sports a 30mm autocannon, a slow firing clip-fed cannon that fires high-velocity 30mm rounds in armor-piercing sabot and high explosive. In addition, a 7.62mm coaxial machine gun and smoke launchers. It is on a 10-minute spawn timer and is worth 28 tickets.
  • M2A3 IFV, a new Infantry Fighting Vehicle for the US Army. Bridging the gap between Armored Personnel Carrier and Main Battle Tank, IFVs can transport a small group of infantry while also providing considerable fire support against both infantry and enemy armor. It holds 7 passengers, along with a driver and gunner. The M2A3 is the most heavily armed vehicle in the game, with a 25mm chaingun, firing armor-piercing sabot and high explosive rounds, as well as a turret-mounted TOW launcher with 2 TOW wire-guided missiles ready to fire. In addition, a 7.62mm coaxial machine gun and smoke launchers for creating smokescreens. It is on a 15-minute spawn timer and is worth 37 tickets.
  • Dramatically reduced the effectiveness of radial damage from rockets to medium to heavy armor vehicles.
  • Completely overhauled the look of the CROWS weapon system on the MATV and M1126. To this, we added an ammunition tracker, rangefinder, turret orientation indicator and 3 levels of zoom.

Deployables

  • The TOW missile is a wire-guided missile that follows the target commands via a very long wire attached to the launcher. The player can effectively steer the missile while in flight onto target, and it is extremely effective against stationary or slow-moving targets.
  • Optics have been added onto the emplaced Russian NSV, British and American M2 Brownings and both emplaced and mobile versions of the SPG-9 Kopye. Both the M2 Browning and SPG9 have completely functional reticles that allow for precise shooting at range. We recommend having some trigger time on the range with these to understand how the reticles are used.
  • Emplacements are now damageable by calibers greater than and including 12.7mm/.50cal. The intent is that they will cease to function after sustaining a light to moderate amount of damage, requiring repairs to it in order to bring it back to a working state.
  • Razor wire has been made more damaging by slowing down the player much more when caught in it, as well as making it completely impassable. Razor wire that is shorter and lower to the ground can still be jumped over though with a big enough run-up.

Mapping

  • New Map: Kamdesh Highlands: A new Afghan themed map has been added to the game. This map is set in the far east part of Afghanistan, sparsely populated and mountainous, the area has a number of roads crisscrossed, connecting small hamlets.
  • Kohat Toi Expansion: Kohat has been expanded to increase gameplay variability and increase Gameplay layer options. In addition to opening up the playable zones, a lot of surrounding dressing has been added to the map edges to make you really impart the sense of a large world around you. Finally, the lighting has been completely redone from scratch to give a greater sense of distance when looking off into the edges of the map.
  • Gorodok visual improvements: foliage should be thicker, draw farther and look better, all while being more optimized. Rock demons have been largely eliminated.
  • Fixed a number of terrain and static glitching bugs relating to the Train Depot area on Narva

We also have added a lot of new layers to existing maps with radically different flag layouts, the addition of the British and expanding the implementation of the Invasion-style game mode

  • Al Basrah Invasion_v1 (Overhauled)
  • Al Basrah Invasion_v2 S (New)
  • Belaya: Relevant layers with Train Tunnel flags are now able to be capped from outdoor areas.
  • Belaya AAS_v2 (New)
  • Belaya AAS_v3 (New)
  • Fools Road AAS_v1: Ammo Hill is a requirement in the lattice.
  • Fools Road AAS_v4 (Overhauled)
  • Gorodok AAS_v1 (Overhauled)
  • Gorodok AAS_v2 (Overhauled)
  • Gorodok AAS_v3 GB vs RU (New)
  • Gorodok AAS_v4 US vs RU (New)
  • Gorodok Invasion_v2 (New)
  • Kohat AAS_v1 (Overhauled)
  • Kohat AAS_v2 (Overhauled)
  • Kohat Invasion_v1 (Overhauled)
  • Yehorivka_AAS_v3 (New)

User Interface

  • Name Tag UI updated. Name Tags have been updated both on the 3D HUD and on the map, giving you more intel on friendly locations while also being more contextual. You can see what roles they have now via the name tags.
  • The Squad Leader’s position is always visible on the 3D HUD.
  • Players who are incapacitated now appear in grey on the 3D HUD.
  • When seeing a vehicle, only the driver is now shown, clearing a lot of the clutter.
  • Added squad numbers to the vehicle icons on the map, showing which squads currently have a claim on that vehicle.
  • Improved Speedometer. Added a new and improved Speedometer for all drivers. It now shows the amount of torque, what gear you are in, your land speed, your maximum possible top speed and also how much your vehicle is tilted in either direction.
  • Added a search bar to the server browser.
  • Added a ‘Screenshot Mode’ which hides the main in-game UI. This is accessible through the main menu in the bottom right.
  • Added a back-button to the main menu, which backs you out to the main screen.
  • Added separate mouse sensitivity sliders for soldiers and vehicles. (Further iteration will be done on this system.)
  • Fixed map icon clipping when the icon is close to the map border.

Audio

  • Added inside/outside sound mixes for vehicles. For example, being inside an armored vehicle, you will no longer hear outside ambient sounds and the loud sounds are being muffled. Also, impact sounds to vehicles sounds different when sitting inside with a much more pronounced type of sound.
  • Added new and adjusted volumes of weapon firing distant sounds.
  • Added bolt and trigger sounds for handheld and HMG weapons.
  • Added vehicle FX sounds for tyres and tank threads on various surfaces including rolling and sliding.
  • Beefed up attenuation for engine sounds on various vehicles. You will be able to hear the engines further away.
  • Added ADS sounds for handheld weapons.

Bug Fixes

  • Fixed a clipping bug on the spawn menu where it was cutting off the bottom of the role list.
  • Adjusted the PKM’s first-person view so the handle doesn’t block your view.
  • Optimised a large amount of bullet hit and vehicle-based effects.
  • Third person jogging animations have been cleaned up and tweaked.
  • Fixed sound cutting out on the M4 when firing in Three Round Burst.
  • Fixed being able to change stances while deployed in bipod.
  • Fixed sprinting while low stamina looking awkward in third-person.
  • Optimised the blur effect on ADS.
  • Fixed feet sliding while moving in crouch in third-person.
  • Remove menu when pressing Tilde ~ for console or when pressing Shift-P for admin camera. This will stop you getting stuck in the main menu and unintentionally being able to move.
  • Fixed third person sprinting animations for some weapons causing their left wrist to break.
  • Fixed an unintentional value for settle sway on the M4 platform.
  • Several bug fixes related gameplay layers

Miscellaneous

  • Localisation for the following languages has been updated and added: Arabic, Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified & Traditional Chinese, Spanish, Swedish, Thai, Turkish and Ukrainian.
  • Added a server option for whether or not APCs and IFVs require a crewman.

What do you make of the Squad V11 update? Let us know in the comments.

Source: Squad

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James Fleming

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Destiny 2 New Mode Will Have a “New Style of Play”

An upcoming Destiny 2 new mode will boast a “new style of play,” according to Activision president Coddy Johnson. Speaking during a post-earnings conference call with investors, Johnson detailed a new mode that is planned to launch this fall.

Johnson said this about the upcoming mode:

[It’s] an incredibly engaging new mode–one that introduces a whole new style of play for first-person shooter gaming generally and certainly for the shared-world shooter space that Destiny created. It’s a really exciting development. It’s one of the things we think will really speak to the community when it comes out in the fall.

What do you think this new Destiny 2 mode could be? With heavy-hitting shooters launching this fall, Bungie will need to pull out all the stops to keep players engaged. Let us know in the comments below.

In other news, Bungie has provided a preview of the update 1.2.0 patch notes, ahead of the Warmind expansion’s May 8 release. Read them here.

Source: GameSpot

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James Fleming

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Destiny 2 1.2.0 Update Patch Notes Preview: Increased Vault Space, Multi-Emote & More

The Destiny 2 Warmind expansion is set to launch on May 8, accompanied by the Destiny 2 1.2.0 update. In its “This Week at Bungie” blog post, the developer offered a preview of the 1.2.0 update patch notes.

Destiny 2 1.2.0 Update Patch Notes Preview

  • As a short-term solution, Vault space has been increased from 200 to 300 items.
  • Multi-emote is here! You now can configure all four emote options with player-selected emotes.
    • The entire emote collection is now always available to you for convenient swapping.
    • Items in the emote collection have been removed from the Vault, as it’s no longer needed.
  • Guided Games will now feature a Leviathan Guide emblem that tracks the number of raid encounters and raids a player has completed as a Guide.
    • This emblem rewards a unique aura for 14 days after a player completes a raid as a Guide.
    • Once a week while the aura is active, guiding a raid to completion grants one Bright Engram.
  • A new inventory category has been created that will contain pursuit tracking items, such as those for Exotic quests.
    • Items in the Pursuits category are specific to each character and not shared across the account.
  • In-game audio settings (sliders between 1 and 10) were added or revised:
    • SFX Volume
    • Dialogue/Cinematics Volume
    • Music Volume
    • Chat Volume
  • Weekly lockouts for raid and raid lair rewards are now class-based.
    • Players running multiple characters of the same class will receive rewards only the first time they run the raid or raid lair in a given week.
  • Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris.
  • Fixed an issue where players would encounter a black screen upon loading into the Tower.
  • Fixed an issue where Cayde was offering only one treasure map for Mercury.

The complete set of patch notes will be published on May 8, just before the new Warmind expansion goes live.

Source: Bungie

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James Fleming

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Nvidia GPP Canceled Due to “Rumors, Conjecture and Mistruths”

The Nvidia GPP (GeForce Partner Program) has been canceled. The program, which aimed to aid partners with support and exclusive features, came under fire due to some reported anti-consumer demands. Nvidia has labeled this as “rumors, conjecture and mistruths.”

Nvidia’s John Teeple announced the Nvidia GPP cancellation in a blog post:

A lot has been said recently about our GeForce Partner Program. The rumors, conjecture and mistruths go far beyond its intent. Rather than battling misinformation, we have decided to cancel the program.

GPP had a simple goal – ensuring that gamers know what they are buying and can make a clear choice.

NVIDIA creates cutting-edge technologies for gamers. We have dedicated our lives to it. We do our work at a crazy intense level – investing billions to invent the future and ensure that amazing NVIDIA tech keeps coming. We do this work because we know gamers love it and appreciate it. Gamers want the best GPU tech. GPP was about making sure gamers who want NVIDIA tech get NVIDIA tech.

With GPP, we asked our partners to brand their products in a way that would be crystal clear. The choice of GPU greatly defines a gaming platform. So, the GPU brand should be clearly transparent – no substitute GPUs hidden behind a pile of techno-jargon.

Most partners agreed. They own their brands and GPP didn’t change that. They decide how they want to convey their product promise to gamers. Still, today we are pulling the plug on GPP to avoid any distraction from the super exciting work we’re doing to bring amazing advances to PC gaming.

This is a great time to be a GeForce partner and be part of the fastest growing gaming platform in the world. The GeForce gaming platform is rich with the most advanced technology. And with GeForce Experience, it is “the way it’s meant to be played.”

Source: Nvidia

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James Fleming

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Fortnite Week 2 Challenges Details Have Leaked Early

The Fortnite Week 2 challenges have been leaked early, giving players plenty of time to prepare. Like previous weeks, the challenges ask for familiar objectives to be completed. There is one exception, however, which asks players to “consume Hop Rocks.”

Here are the full list of leaked Fortnite Week 2 challenges:

Fortnite Season 4 Week 2 Challenges

  • Search Chests in Greasy Grove (7)
  • Consume Hop Rocks (7)
  • Deal damage with Suppressed Weapons to opponents (500)
  • Dance in front of different film cameras (7)
  • Search between a Scarecrow, Pink Hotrod, and a Big Screen (1) (HARD)
  • Explosive Weapon Eliminations (3) (HARD)
  • Eliminate opponents in Tomato Town (3) (HARD)

What do you make of the Fortnite Week 2 challenges? Easy enough? Let us know in the comments section down below.

In other Fortnite news, dataminers have found new Season 4 skins and emotes in the latest patch files, players can now get a refund for unwanted skins, and Epic Games is considering adding a Gun Game mode.

Source: Fortnite Tracker via FortniteINTEL

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James Fleming

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Star Wars Battlefront 2 Han Solo Season Announced, Multiple Community Transmissions Planned Next Week

In what should surprise no one, EA has announced that Star Wars Battlefront 2 will get a Han Solo season to no mark the upcoming Solo: A Star Wars Story movie.

This was announced over on Twitter where an image was shared which confirms the Star Wars Battlefront 2 Season 2 will be called the Star Wars Battlefront 2 Han Solo Season.

Over on Reddit, DICE Global Manager for Community Engagement “F8RGE” shared that Star Wars Battlefront 2 Season 2 news will be coming next week, and DICE is already preparing multiple community transmissions (official blog post announcements on upcoming changes, events, etc.) for June! There’s one coming for EA’s E3 showing called EA Play, and one for “new content,” and there might even be a third one too.

Challenges, Double Exp and Ewok Hunt is May 4th. Season Two news comes next week, Season Two releases shortly after. Already preparing two community transmissions for June, one for EA Play and one for new content. I might do a third as well, all going well.

The first community transmission was where DICE announced the Night on Endor content, which you can read about here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII Double XP on HQ Now Live, Tier 3 Community Challenge Completed

In today’s Call of Duty: WWII Community Update post by Sledgehammer Games, the studio has announced a “triple double” HQ event for WWII! This means that triple double XP for the HQ 24/7 playlist is active! Prepare for COD WW2 double XP for general XP, weapon XP and Division XP, and this will apply to the playlist until the Blitzkrieg event ends on Tuesday, May 8, 10 a.m. PDT!

Speaking of the Blitzkrieg event, the community challenge’s tier 3 has been met, and the community is well on their way to finishing tier 4!

There’s also going to be a game update set for Tuesday, may 8, though don’t expect much as Sledgehammer has said that it’s ” only for image uploads on the UI front, upcoming Orders and Contracts, HQ map optimizations, Leaderboard filtering and Theater performance improvements, and promotional updates.”

There’s also a weapon tuning update that was released yesterday, with the changes listed below.

Hot Fix Update May 3 – Weapon Tuning and Level 1000 FPS Issue
byu/SHG_Hammer inWWII

Once the patch this Tuesday is live, we’ll be sure to let our readers know. But remember: don’t expect any big changes to the multiplayer experience.

Source: Sledgehammer Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Activision Battle Royale Comments: The Company Has Been “Inspired”

During yesterday’s investor call, Activision made several comments on the battle royale phenomenon, saying that it was “inspiring.” Though the comments were intentionally vague, so as not to give anything away about upcoming projects like Black Ops 4, it was made very clear that Activision is definitely interested in battle royale.

“New battle royale modes that have recently entered the space have compelling survivor mechanics and large, in-game player pools. They have also brought tens of millions of completely new players into gaming both on traditional platforms like console and PC, but also on newer platforms for the genre like mobile. We are very, very encouraged by this,” Activision COO Coddy Johnson stated.

Activsion CEO Bobby Kotick chipped in with: “When we see people innovate in an interesting and impactful way, we are very quick to figure out how to capture inspiration from innovation. When we see things that appeal to our audiences, we are very good at being inspired by those.”

Clearly battle royale is on the minds of the folks over at Activision. It’s looking more and more likely that we’ll see battle royale adopted by the upcoming Call of Duty.

Source: GamesIndustry.biz

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James Fleming

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PUBG Desert Knights Mode Cancelled Due to “Server Instability”

The PUBG Desert Knights event mode has been cancelled. Explaining the issue on Twitter, PUBG Corp. said that the new event mode was the “cause of recent server instability.” This is a shame because the Desert Knights mode was looking to be epic, equipping players with the rarest and most powerful loot in the game.

Here’s the official tweet confirmed the Desert Knight cancellation:

On the bright side, at least PUBG should be stable for the weekend…

In other PUBG news, the new Savage map was recently tested on the Closed Experimental Server, an argument as to whether PUBG is pay to win has been brought up again, and it’s been found that 30% of all PC gamers are playing battle royale titles.

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James Fleming

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