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Paladins Release Date Announced, Hero Shooter Leaves Beta Next Week

A Paladins release date has been announced. The free-to-play hero shooter will officially launch on May 8. Those who played in the beta will receive 200 Crystals as a reward. (You’ll need to log into the game from May 8-31 to claim this.)

Hi-Rez Studios posted the following about the state of the game and what players can expect in the future:

Even now, with Paladins a million times more polished than it was at the start of Early Access, we do not consider Paladins a truly “finished” product. We know there’s still work to be done. We are going to keep polishing, keep refining, keep fixing bugs, and keep putting out awesome new content on a regular patch cycle.

But what this does mean is that we are planning no more major system changes. We’ve found a formula that works for everyone: Free cards and sweet cosmetics. If you’ve been afraid to get reallyinvested into Paladins because we might change things again, don’t worry: This launch is our commitment to this vision for Paladins future.

If you enjoyed Siege of Ascension Peak, consider that the first small test of what’s to come. We’ve got a whole year of events planned out, even bigger and better than Siege of Ascension Peak. From awesome new Champions to fully custom in-game events, fun new game modes, lore cinematics, and incredible themed skins and cosmetics, we will be taking it to the next level in 2018.

Again, thank you all so much for being a part of our community. We’ll see you in the Realm and on our May 8 launch day!

Will you be playing Paladins when it launches next week? Let us know.

Source: Paladins

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Stardew Valley Multiplayer Gameplay Gets Showcased in 1-Hour Video

Get a look at some Stardew Valley multiplayer gameplay, courtesy of publisher Chucklefish. There’s over an hour of content to enjoy, which should get fans of the game excited to finally be able to play this masterpiece with other people!

Click “Play” below to start the stream:

Watch Chucklefish plays Stardew Valley Multiplayer! from ChucklefishLive on www.twitch.tv

To try the Stardew Valley multiplayer beta for yourself, simply follow these instructions: (Steam only, for now)

Stardew Valley version 1.3, which includes multiplayer, is now available for public beta!

How do I opt into the beta?

To enable the beta , right click the game in your library and select properties. On the window that pops up there will be a ‘betas’ tab. In the text box, type the password for the branch: jumpingjunimos. Then click the ‘Check Code’ button.

If you’ve done that correctly, you will now be able to select the ‘beta’ option from the drop down box.

Once you’ve done that, Steam will start downloading the update.

What precautions should I take?

The v1.3 update is still a beta at this point, which means there will be bugs! At the very least, it’s recommended that you:

Backup your save files before playing the update.

Your save files are located in
%APPDATA%\StardewValley\Saves on Windows,
or
~/.config/StardewValley/Saves on Mac and Linux.

Remove any mods you’ve installed that haven’t been updated for v1.3.

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New Fortnite Hotfix Is Live, Fixes Elimination XP Reward

Epic Games has confirmed that a new Fortnite hotfix is now live. This hotfix aims to fix the missing XP from kills, a problem that some players have been experiencing. The hotfix doesn’t require any downtime, though you may need to restart the game for the fix to take effect.

User MrPopoTFS (confirmed Epic Games developer) posted the following, explaining what the new Fortnite hotfix does:

We’ve seen reports of players not receiving full XP for eliminations. We’ve identified the issue and have just released a fix. This won’t require any downtime or downloads for players.

Thanks for all the reports to bring this to our attention!

Update 9:00pm ET – When this message was posted the fix was still on it’s way to Live clients. Eliminations should now be granting the proper experience.

In other Fortnite news, dataminers have found new Season 4 skins and emotes in the latest patch files, players can now get a refund for unwanted skins, and Epic Games is considering adding a Gun Game mode.

Source: Reddit

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Call of Duty: Black Ops 4 Perks Teased by Treyarch

While there’s a lot of rumors floating around when it comes to Call of Duty: Black Ops 4, the same can’t be said for the confirmed info released so far. With the game’s official reveal set to come in just a few weeks, it seems Treyarch is ready to start teasing!

Over on Twitter, the official Treyarch account tweeted our first look at the Call of Duty: Black Ops 4 perks!

Guessing what these perks are based on past Treyarch games, it looks like Dexterity, Sleight of Hand, Scavenger and Lightweight. Dexterity lets you move up ladders and obstacles faster, Sleight of Hand lets you reload faster, Scavengers lets you pick up ammo from dead foes, and Lightweight lets you run faster. Interestingly enough, we can also see the Wild Cards at the upper right, which suggests that the game mechanic from past Treyarch-developed Call of Duty games are coming back. If so, then the studio’s tease of the Pick 10 system making a return seems like a no-brainer.

Another thing to takeaway from this is it looks like the game will be boots on the ground based on the perk images. Climbing up a ladder (instead of jumping up), reloading the traditional way, and actual boots seem to be dead giveaways that we’re going back to boots on the grounds gameplay.

What’s odd here is how Treyarch has been teasing the multiplayer aspect of Call of Duty: Black Ops 4. In past franchise reveals, we traditionally got a reveal for the single-player first, with the multiplayer reveal reserved for a bigger showing at E3. Could the rumors of the game not having a traditional single-player campaign be legit, then? We’ll know the answer to that and more come May 17 when Treyarch officially reveals Black Ops 4.

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Alex Co

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Fortnite Datamine Reveals New Season 4 Skins and Emotes

A Fortnite datamine of the recent 4.0 patch has revealed a number of new Season 4 skins and emotes. These will likely appear in the store as the selection refreshes, so be sure to keep an eye out with each new reset.

Scroll down to the see the new skins and then the emotes.

Liteshow (Uncommon) and Nitelite (Uncommon)

 

Chromium (Rare) and Diecast (Rare)

 

Abstrakt (Epic) and Trailblazer (Epic)

 

Royale Bomber (Epic) and Glow Stick (Rare)

Tenderizer (Rare) and Renegade Roller (Epic)

Persuader (Rare) and Glow Rider (Uncommon)

Steadfast (Uncommon) and Solid Strider (Uncommon)

 

Tag Bag (Epic) and True North (Epic)

 

Emotes (coloured rarities)

    

In other Fortnite news, the game’s April Fool’s Day event was subtle yet fun, players can now get a refund for unwanted skins, and Epic Games is considering adding a Gun Game mode.

Source: Storm Shield One via FortniteINTEL

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PUBG Update 12 PC Patch Notes and Downtime Schedule Confirmed

The huge PUBG Update 12 PC patch will soon be deployed, bringing a host of weapon balance changes to the game, as well as some new weapon attachments and other content for players to enjoy.

Here’s when the scheduled maintenance begins, which should last for four hours:

Live server maintenance begins:
May 2, 7pm PDT / May 3, 4am CEST / May 3, 11am KST

And here are the full list of changes and improvements being implemented by the PUBG Update 12 PC patch:

PUBG Update 12 PC Patch Notes

Weapon & Item Balance

  • ARs – rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations.
  • SMGs – adjusted them to be more effective in short range combat
  • Shotguns – increased overall damage and effective range
  • Pistols
  • Increased the damage of the P92, P1911, P18C, R1895, and R45
  • Shotguns
  • Increased limb shots modifier (shooting limbs now does more damage)
  • Slightly decreased the damage of the S686 and S1897
  • Reduced pellet spread by 25%
  • Shotgun chokes can now be attached to the sawed-off
  • SMGs
  • Increased limb shots modifier
  • Slightly increased the damage of the Micro UZI, UMP9, and Vector
  • Decreased vertical recoil on all SMGs
  • Decreased recoil and scope sway when moving in ADS (aiming down sights)
  • Increased ADS transition speed
  • ARs
  • Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416
  • Increased reload time by 30% for the SCAR-L, M16A4, and M416
  • Increased reload time by 10% for the AKM
  • Increased vertical and horizontal recoil for all ARs except the AKM
  • Decreased recoil recovery rate for all ARs
  • Restricted big scopes (8x and up) for use with all ARs
  • Added new recoil animations for all ARs
  • DMRs
  • Increased head, body, and limb shot modifier
  • Decreased the damage of the SKS
  • Slightly increased the damage of the VSS and Mini14
  • Increased vertical and horizontal recoil for all DMRs
  • Decreased the recoil recovery rate for all DMRs
  • Added new recoil animations for all DMRs
  • Other guns
  • Slightly increased the damage of the DP28 and M249
  • Restricted big scopes (8x and up) for use with LMGs (DP28, M249)
  • Reduced crossbow reloading time from 4 seconds to 3.5 seconds
    Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath.
  • Weapon sway when moving is now also reduced by the cheek pad attachment
  • Cheek pads now help you recover from weapon sway more quickly after moving

Throwables

  • Frag grenades
  • Increased explosion damage and added new hit effects and animations
  • Previously, grenade damage was greatly dependant on fall damage (from the grenade’s knockback effect) rather than explosion. We’ve removed the grenade’s knockback effect for player characters, and have adjusted it so that only explosion damage is applied when you’re struck by a grenade.
  • Weight changes (all throwables)
  • Frag grenade: Increased from 12 to 18
  • Molotov cocktail: Decreased from 18 to 16
  • Smoke grenade: Decreased from 16 to 14
  • Stun grenade: Decreased from 14 to 12

Character Movement

  • We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed.
  • We’ve removed the first shot delay when your character is not sprinting
  • Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights
  • The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received

Other Item Balance

  • Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package)
  • Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages
  • We’ve reduced the spawn rate for AR extended quickdraw magazines
  • DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments
  • Adrenaline syringes now spawn (rarely) alongside normal loot in the game world
  • Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds

Gameplay

Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments.

New Weapon

Added the SLR

  • The SLR will be spawned alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.)
  • The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively.

New Vehicle

The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets.

Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway.

New Attachments

  • Duckbill – A new attachment for shotguns (S1897, S12K). It reduces the vertical pellet spread but increases horizontal bullet spread
  • Attachable to S1897, S12K
  • Light Grip – It reduces recoil recovery time but increases vertical and horizontal recoil
  • Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)
  • Thumb Grip – It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time
  • Attachable to – ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)
  • Half Grip – It reduces vertical and horizontal recoil and also reduces recoil recovery time
  • Attachable to – ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS)
  • Scope 3x – This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item
  • Scope 6x – This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item.

You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (Page Up/Page Down by default).

Boat and Swimming Adjustments

  • Boats now sink when destroyed
  • We’ve made some adjustments to the way swimming works to reduce the effectiveness of hiding underwater.
  • We’ve decreased the maximum submersible time from 35 to 15 seconds
  • Once you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second)
  • We’ve increased the delay for breath recovery time from one to four seconds. (In other words, when you lift your head up out of the water, it’ll now take four seconds before you begin to recover your breath)

Map Selection and Main Menu UI

Map selection is now available. We’ve also Improved the UI for team mode and perspective selection. As before, only the host can select these options.
  • Pick just one map (Erangel or Miramar) on its own to guarantee you’ll play there
  • If you select multiple maps, the game will randomly drop you into one of the selected maps
  • As we discussed in the map selection announcement dev blog, we may revisit the design of this feature as additional maps are added. We’ll keep you updated if changes are made.

We’ve also renamed the “Rewards” menu item to “Store.” It contains the “CRATES,” “KEYS,” and “MY ITEMS” pages.

  • CRATES Page – Identical to the existing “Weekly Crates” page. Here, you can exchange BP for crates.
  • KEYS Page – Use this page to purchase keys (used to open locked crates)
  • MY ITEMS Page – See and use all crates and keys in your possession. Use the “PREVIEW” button to see all possible drops in each crate

Settings

  • We’ve added an option to adjust vertical mouse sensitivity
  • We’ve added an option to change the hotkey for reporting a player during killer spectating (R key)

World

We’ve made more improvements to Miramar:

  • We’ve increased the size of the oasis and added more buildings nearby
  • We’ve added extra farming points by placing small building sets near various cities and towns
  • We’ve reduced the number of buildings in some city areas to cut down on excessive building density
  • We’ve removed some excessive cover points (rocks, drums, boxes) inside various cities and towns
  • We’ve added more objects like trees and rocks throughout the map to provide some additional options for cover in wide-open spaces.
  • The interiors of certain buildings have been simplified

Bug fixes

  • We reduced some overly-dramatic collision effects (read: space shuttle takeoffs) that occurred when the motorbike crashed into other vehicles
  • We fixed an issue that would sometimes prevent you from hopping off of the motorbike after it had fallen down
  • When players move and shoot at the same time, bullet shells should now fall to the ground and remain there, instead of chasing the player like hella scary demon bullets
  • The timer for the final bluezone should now display correctly
  • We fixed an issue that was muting the bluezone’s sound effects for player who left and rejoined a game
  • We resolved an issue that sometimes allowed you to adjust your camera to see through the ceilings of the school on Erangel
  • Certain problematic terrain elements (which caused weird collisions or movement) on Erangel and Miramar have been fixed
  • We’ve fixed some abnormal orange lighting effects in buildings on Erangel
  • We’ve resolved some strange collision problems that were affecting character models and bullet cartridges
  • Walking on wooden structures will no longer create bizarre or out-of-place footstep noises
  • Prone characters should no longer improperly clip into the ground.
  • We’ve resolved an issue that sometimes limited movement after using emotes and the quantity popup window at the same time.
  • Text on a UMP skin from the Equinox crate labelled the gun as 45 ACP instead of 9mm. Thanks to the power of memes, this has now been fixed.
  • Weapon ammo is now counted as “loaded” when the magazine or bullet is inserted into the weapon, rather than when the animation finishes

In other PUBG news, the new Savage map was recently tested on the Closed Experimental Server, an argument as to whether PUBG is pay to win has been brought up again, and it’s been found that 30% of all PC gamers are playing battle royale titles.

Source: Steam

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Red Dead Redemption 2 Trailer #3 Shoots Out, Brings the Drama and Action

Rockstar Games has just released a new Red Dead Redemption 2 trailer today! This one, aptly called Red Dead Redemption 2 trailer #3 (since it’s the third one), shows some parts of the story, some drama, and lots of action.

Give it a watch now and revel in how much fun you’ll have later this year. Read up on the description to know official details regarding the story and more!

America, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

Set to ship this October 26, 2018 for the PS4, Xbox One, Red Dead Redemption 2 is also rumored to have a battle royale and first-person mode.

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Sea of Thieves 1.0.6 Update Adds First Wave of Cosmetics, Performance Improvements and More

The Sea of Thieves 1.0.6 update is now available for PC and Xbox One players to download, install, and experience. It’s a 2.4 GB for console and 2.06 GB for PC. A big focus of the Sea of Thieves 1.0.6 update is to add more customization options, so that players can stand out a little more.

Here’s the full list of Sea of Thieves 1.0.6 update patch notes:

Sea of Thieves 1.0.6 Update Patch Notes

Customisation Variety

  • Regional Stock – Shopkeepers in different regions now only stock certain item sets, due to some mistimed deliveries.
  • Strike a Pose – We’ve expanded our clothing range to include the Executive Admiral, Grand Admiral, Rotten Bilge Rat, Castaway Bilge Rat, Corsair Sea Dog, Ruffian Sea Dog and Imperial Sovereign sets.
  • Ship Shape – Multiple sets of ship cosmetics have been added to the shipwright stock. Now you can purchase and equip Grand Admiral, Castaway Bilge Rat, Ruffian Sea Dog and Imperial Sovereign ship customisation sets.
  • Ohh, Shiny! – Visit the weapon shops at the many outposts to find their stocks of Grand Admiral, Castaway Bilge Rat, Ruffian Sea Dog and Imperial Sovereign weapons. Fancy a new weapon style? We’re sure one of these will take your fancy!
  • “Launch Crew” Eye of Reach – In celebration of being at sea for a month, we’ve added a special weapon to the store. This limited edition item will only be available for two weeks, so grab yours while you still can at a very reasonable price of 1 Gold!

Updates

  • Tutorial Invulnerability – Players are no longer invulnerable during parts of the Tutorial when first launching the game.
    This should resolve confusion around players seemingly being invulnerable at outposts. We take all reports very seriously, so please log a Support Ticket and we will investigate further.
  • Skeletons Accuracy – When shooting cannons from islands at long distances, Skeleton accuracy has been reduced. We read your feedback that it was a little extreme… #SkellyOP!
  • Merchant Voyages – It is no longer possible to force Merchant voyages to request delivery to a specific outpost. Now you’ll have to earn your cheddar.
  • Sneaky Climbing – The bell on the small ship has been moved to the other side of the ladder, to avoid accidental ringing. We’re redecorating! With the Ammo Crate and Bell moved, what are we moving next?

Fixed Issues

  • [PC Only] Rebinding to the F key will no longer soft lock the radial.
    This has been a top reported issue to Support, and we believe this is now resolved. If you are still encountering issues with this rebind locking the screen, please log a Support Ticket and we will investigate further.
  • Stow and Disengage can now be rebound to the same button on a controller
  • Incorrect company icons will no longer be displayed for a split second if trying to get reputation from two different Trading Companies.
  • Joining a dead player whose ship is parked at an active Skeleton Fort will no longer prevent the joining player’s radials from being opened.
  • Recent Players list will no longer be delayed in updating players from other crews.
  • Hunter of Cursed Crews and Hunter of Fort Skulls Commendations now track.
  • Voyage inventory message is now translated when there are no voyages in the inventory.
  • Loot items can no longer be dropped behind the Captain’s table on the small ship when trying to place them on the table.
  • Ships’ ropes now cast shadows on the deck.
  • Musical instruments can now be used immediately after interacting with parts of the ship.
  • [PC Only] Half Vsync option was removed. The Frame Lock option should now be used instead.
  • Resolved an issue which could cause players to fail to migrate and remain on low population servers.

Performance Improvements

  • Repetitive actions from players will no longer impact the network stability for other players.
  • Frame rate lock option is no longer disabled when vsync is enabled.
  • Significant reductions in time taken to return from the Ferry of the Damned.
  • Images in all Chests now load gracefully when browsing.
  • Multiple server crash fixes.
    Further improvements and optimisations for all platforms are ongoing.

Known Issues

  • Some players cannot see their downloadable content in game.
    Once you redeem your code, here is a Support Article that shows you where to find your items in game. If you still cannot find your items in game, please raise a support ticket to log this issue.
  • Players may experience details of their pirate (such as hair colour / scars) looking different from their initial selection.
    We are working on a way for our Customer Support team to reset your pirate to your original selection. If you have experienced this bug, please ensure you have logged a Support Ticket for this issue.
  • Players are experiencing delayed achievements and commendations from in-game actions.
    We are working on a way for our Customer Support team to re-award these achievements and commendations back to players.

In other Sea of Thieves news, Rare has pulled back on its earlier plans of putting a death tax for players who die in-game. Check out why they pulled that back, and what’s coming soon for the pirate game here.

Source: Sea of Thieves

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Rainbow Six Siege Update 1.46 Now Out, Here’s What’s New

Ubisoft has rolled out Rainbow Six Siege update 1.46 (or otherwise known as 1.2), and it’s now out! The patch has already been deployed on PC since May 1, but the PlayStation 4 and Xbox One are just getting it now.

Below are the list of changes and balance tweaks from Rainbow Six Siege update 1.46.

BALANCING CHANGES

Below you will find the bulleted list of balancing changes in 1.2. For a detailed explanation of why we have made these changes, please reference the Designer’s Notes, found here.

LION

  • Outline will only appear for the duration of player movement.
  • Scan charges reduced from 3 to 2.
  • Cooldown between scans increased from 10 to 20 seconds.

JÄGER

  • Magpie no longer destroys Hibana’s X-KAIROS pellets.

BLITZ

  • Shield Flash range reduced from 8 meters to 5 meters.
  • Shield Flash charges reduced from 5 to 4.

VIGIL

  • Electronic Rendering Cloak will deplete its charge in 12 seconds, down from 30 seconds.
  • Electronic Rendering Cloak will now recharge in 6 seconds, down from 12 seconds.

HIBANA

  • Claymore replaced with Breaching Charge.

YING

  • Smoke Grenades replaced with Claymore.

BUG FIXES

GAMEPLAY

Fixed – Players are able to exploit hip fire accuracy by performing a series of actions.

Fixed – Weapon turns invisible if a player throws their drone and it is destroyed instantly.

Fixed – Defenders can remain stuck after deploying a gadget if using the Advanced Gadget Deployment setting.

Fixed – Sometimes Deployable Shield’s replication is not the same after doing specific actions.

LEVEL DESIGN

BORDER

Fixed – Attackers can plant the Defuser on top of a shelf in 2F Armory Lockers.

KAFE

Fixed – Character model will become 2D if prone close to the 1F VIP Section stairs.

COASTLINE

Fixed – The Defuser can be disabled by destroying the floor underneath it if is planted in 2F Billiard Room.

HOUSE

Fixed – Players becomes invisible under the stairs in 1F Lobby area.

OPERATORS

LION

Fixed – Lion’s scan sound effect persists into the next round.

FINKA

Fixed – If Finka’s boost ends while a player is in Smoke’s Gas, the damage multiplier is not removed.

Fixed – When the Spear .308 magazine is completely empty, aiming down sights while reloading will shorten the animation slightly.

KAPKAN

Fixed – The EDD will not give 40 damage if it is positioned on the lowest point possible on a door.

VALKYRIE

Fixed – Black Eyes are able to see through borders in 2F Stock Trading room on Bank.

DOC

Fixed – Activating the Stim Pistol while holding a deployable shield switches weapon instantly.

ELA

Fixed – Ela will lose functionality if her gadget will be destroyed while trying to pick it up.

BANDIT

Fixed – Shock wire remains active on a deployable shield after the shield was destroyed

JÄGER

Fixed – Operator is sometimes stuck when trying to pick up deployable gadgets.

USER EXPERIENCE

Fixed – Players with VS Notifications preference OFF still see the notification in-game

Fixed – Players are able to equip a standard and Elite BDU at the same time

Fixed – Slasher Headgear for Buck is missing the red eyes.

There’s also changes to how the LMG (light machinegun) does damage, which you can check out in full here.

In other Rainbow Six Siege news, Ubisoft has mentioned how the studio is working on making player toxicity much more bearable. Also, don’t expect a battle royale mode for the shooter anytime soon.

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Call of Duty: Black Ops 3 Operation Swarm Brings Prop Hunt, New Weapons & More

Your eyes aren’t playing tricks on you; there really is new content out for Call of Duty: Black Ops 3! Remember when we posted that the latest Black Ops 3 update brought in new weapons, and Prop Hunt? Well, it seems we don’t have to wait long for ’em, as the new content can now be had today!

Here’s the official roundup straight from Treyarch:

NEW MODE

The fan-favorite Prop Hunt mode is coming to Call of Duty: Black Ops 3! Props and Hunters can do battle in hide and seek combat throughout different Black Ops 3 locations. Starting today, ten maps will be available for Prop Hunt play in Black Ops 3, including:

  • Aquarium
  • Combine
  • Evac
  • Exodus
  • Fringe
  • Redwood
  • Hunted
  • Infection
  • Breach

As a bonus, Prop Hunt will also come to Nuk3town, but with a different set of rules: in Nuk3town, the Props are all mannequins, although the pose and model for each mannequin will be random. Props have nine Decoys when they spawn, instead of usual three. Additionally, whenever a Decoy is destroyed, the Prop that placed it is refunded a Decoy use.

NEW WEAPONS & WEAPON CAMO

Two tried-and-true weapons will be buzzing into Black Ops 3 with Operation Swarm for the first time:

RPK
The RPK makes the jump from the original Black Ops into Black Ops 3, providing players with a chance to add this lethal LMG to their loadouts. Slap on Extended Mag for an enormous ammo reserve, and stick with the RPK’s iron sights for optimal visibility.

Sten
The Sten submachine gun has been a staple in Call of Duty games set in the World War II era, and previously made it into the world of Black Opsvia the original Call of Duty: Black Ops. Now, that close-quarters efficiency comes to Black Ops 3 for players who like to get up close and personal. Toss in a Reflex sight and an Extended Mag, and you’re a force to be reckoned with.

Adorn the RPK, Sten, or any of your favorite weapons with the HIVE weapon camo. This limited time camo puts the sting in Spring. The new weapon camo is only available in the Black Market until May 9 at 10 AM PT. Deadly never looked so good.

There’s also new Specalist skins, double XP playlists set to be activated and more! This new Black Ops 3 event will lead up to Black Ops 4’s reveal this May 17.

Have you taken part in Operation Swarm? If you find any Easter eggs, let us know what they are below.

Source: Call of Duty

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Alex Co

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PSA: Battlefield 1 They Shall Not Pass Free for Everyone

If you’re a Battlefield 1 player, then this might make your week a little bit sweeter! It seems one of Battlefield 1’s expansions can now be had for free! Yes, that means you can get Battlefield 1 free DLC for nothing!

The expansion is They Shall Not Pass, and as is the same with every major Battlefield expansion, there’s new maps, new weapons, and more. You can check out the official description below.

Description:

Battlefield™ 1 They Shall Not Pass* is the first expansion pack for Battlefield 1, available standalone or as part of Battlefield 1 Premium Pass.

Play as one of the most ferocious armies in WW1 – the French. Engage in the savage fighting around the furnace of Verdun, and descend into the bowels of Fort de Vaux where barbarous battles rage in the gas-filled corridors. Take advantage of the mechanical monsters and unique arsenal by the Aisne riverbanks in the largest tank assault of the war. The French adopted a new battle cry during the war: They shall not pass!

* The hardened and fearless French Army
* 4 new multiplayer maps on the Western front
* 2 epic Operations: The Devil’s Anvil and Beyond the Marne
* The new game mode Frontlines
* 6 unlockable primary weapons
* The Char 2C Behemoth tank and the St Chamond assault tank
* The Trench Raider Elite class and more

You can download it on PS4 right here, though people on Reddit have confirmed that it’s free on PC and Xbox One as well.

In other Battlefield 1 news, don’t forget to log in before May 3 to get 10 free Battlepacks! Also of note, the monthly updates will cease to exist starting this June.

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Alex Co

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Latest PSN Store Sale Is Now Live, May the 4th Be With You

It’s Tuesday, and that means it’s time for the weekly PSN Store sale! For this week, it’s a special May 4th sale, which means it’s all about Star Wars! In case you didn’t know, May 4 is Star Wars day (May the 4th be with you and all that), which means there’s a lot of Star Wars games at a discounted price.

Check out the complete list below, and if you love pinball, you’ll have a lot of choices.

Game Price % Off PS+ % Off
LEGO Star Wars: The Force Awakens $9.99 50%
LEGO Star Wars: The Force Awakens Deluxe Edition $14.99 50%
LEGO Star Wars: The Force Awakens Season Pass $4.99 50%
Pinball FX3 – Star Wars Pinball $4.99 50%
Pinball FX3 – Star Wars Pinball: Balance of the Force $4.99 50%
Pinball FX3 – Star Wars Pinball: Heroes Within $4.99 50%
Pinball FX3 – Star Wars Pinball: The Force Awakens Pack $2.49 50%
Pinball FX3 – Star Wars Pinball: Unsung Heroes $3.49 50%
Star Wars Bounty Hunter $4.99 50%
STAR WARS Battlefront II $35.99 40% $29.99 50%
Star Wars Pinball Season 1 Bundle $11.99 50%
STAR WARS Throwback Pack $12.49 50%
Star Wars: Jedi Starfighter $4.99 50%
Super Star Wars $4.99 50%

For those who own an Xbox One or also own one aside from a PS4, you can check out this week’s Xbox Deals With Gold right here.

Are you getting any games on sale this week or will you save your money for next week’s sale? Don’t forget, there’s a chance we’ll get a flash sale on Friday as well.

Source: Reddit

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Alex Co

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Far Cry 5 1.5 Update Goes Wild With Fixes and Optimizations

Ubisoft has detailed the Far Cry 5 1.5 update patch notes, which largely focus on fixing various issues within the game, as well as a number of optimizations. Also, players will now be able to perfect custom character edits via the customization menu.

Here’s the full list of Far Cry 5 1.5 update patch notes:

Far Cry 5 1.5 Update Patch Notes

1. New Additions

  • Added the option to re-do the character creation process from the Avatar Customization menu
  • Added support for Masks and Special Outfits in the Avatar Customization menu

2. Improved Accessibility

  • Subtitles turned on by default for all languages when launching a New Game

3. Stability & Performance

  • Fixed multiple low occurrence crashes
  • Fixed an issue where client would receive a “bookworm” error after liberating an outpost while in a helicopter
  • Fixed low occurrence issues when skipping cinematics
  • Fixed some physics issues related to vehicle doors and weapon interactions
  • Fixed some instances of players respawning in an instant-death loop, including:
  • Fixed an issue where the client would get stuck in a instant-death loop if the host reloads a checkpoint while in a helicopter
  • Fixed an issue where the client would get stuck in a instant-death loop if the host invites a client while in a helicopter

4. Missions

  • Fixed multiple low occurrence walkthrough breaks, including:
  • Fixed a few issues that could cause the player to become locked outside of the bunker during the mission, “The Quality of Mercy”
  • Fixed an issue where the mission, “Broken Path,” would not progress under certain circumstances
  • Fixed a few issues that could cause the player to become locked outside of the bunker during the mission, “Casualties of War”
  • Fixed issue game could be stuck in an endless Credits loop under certain circumstances during the final mission, “Where it All Began”
  • Fixed issue where Mary May won’t spawn in the truck during Atonement if the player died during the drive to John Seed’s Ranch
  • Fixed some issues that was causing the time of day to become stuck when completing the mission, “The Cleansing,” or when using the Outpost Master feature

5. Audio

  • Fixed minor audio issues
  • Fixed some situations where SFX and music could go missing in specific circumstances
  • Fixed an issue where SFX would continue to play if a helicopter was destoryed in the Arcade

6. Companion, Enemy & Animal AI

  • General AI bug fixes including:
  • Fixed an issue where the Blessed would restart their falling animation when being shot while they are auto-reviving
  • Fixed an issue where Guns For Hire would not exit vehicle turret after falling in water
  • Cheeseburger’s total kills should now update more consistently

7. Gameplay & UI

  • Minor bug fixes for vehicles
  • Fixed issues with certain animal animations, including:
  • Fixed an issue where the Cougar and Moose would play invalid animations if the player cast a fishing line near them while they were in the water
  • Fixed some camera issues while performing takedowns
  • Fixed an issue where the player could get stuck in a mounted turret under certain circumstances
  • Fixed some challenges that weren’t tracking kills under certain situations
  • Fixed an issue where the player model could appear without clothes in the Avatar Customization menu
  • Fixed issues with cut-off text in some menus in certain languages
  • Fixed issues with text remaining on screen in certain circumstances
  • Fixed minor text issues in certain localized languages
  • Fixes and updates to weapon balance and statistics
  • Improvements to weapon animations and hand placement when near a wall

8. Coop

  • Various replication improvements, including:
  • Fixed an issue where a client could see weapons that were already picked up by hosts
  • Fixed an issue where the client’s arms would be in incorrect positions while holding a Compound Bow
  • Fixed an issue where the helicopter was not replicated correctly for the client after the host disabled it
  • General improvements to various missions while playing in Coop, including:
  • Fixed an issue where the cinematic during the mission, “Only You,” was obstructed by the Client
  • Fixed an issue where the client was unable to see the objective markers during the mission, “Where it All Began”
  • Fixed an issue with the transition during the mission, “Burn, Baby, Burn!,” if the client was in spectate mode
  • Fixed low occurrence walkthrough breaks while playing certain missions in Coop, including:
  • Fixed an issue where host/client would become stuck in a loading screen triggering the mission, “Special Delivery”
  • Fixed an issue where the mission, “Air Raid,” where the host and client would become stuck if the coop leash was broken
  • Fixed an issue where the mission, “The Hero’s Journey,” would not update after leaving Larry’s helicopter

9. Arcade/PVP

  • Star ratings now properly reflect ratings
  • Minor graphical improvements to spectator camera
  • Improvements to matchmaking flow in Private and Public lobbies
  • Fixed low occurrence issues with player spawning without selected loadout
  • Fixed some issues with the PVP Announcer not playing certain lines
  • Fixed low occurrence crashes during host migration
  • Fixed issue where sometimes voice chat would not work
  • Fixed issue where sometimes player names were missing after being killed in PVP
  • Fixes and updates to weapon balance and statistics
  • Extended the map picking time in Public lobbies from 35 seconds to 50 seconds

10. Arcade/Editor

  • Fixed minor bugs with certain map creation tools

In other Far Cry 5 news, players have created classic multiplayer maps from other games in the Arcade mode, and a game-breaking bug is causing players to have to start the game over. If you missed the game’s launch trailer, you can check that out here.

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PS Plus Free Games May 2018 Selection Now Live

Here we go, people! Those who look forward to each month’s “free” games via the PlayStation Plus membership will be able to download the free games today! Listed below along with links are the PS Plus free games May 2018 list.

The big games for the month are Quantic Dreams Beyond: Two Souls, and Ubisoft’s Rayman Legends. Check out the download links for each game below.

PS4

PS3

PS Vita

You can also grab everything through this link if you wish.

There’s also a special sale happening this week, which we’ll post on the site once it’s live.

Which games are you downloading first? What titles do you want to see be free next month?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Deals With Gold: Call of Duty WW2, Battlefront 2 & More

A new selection of Xbox Deals With Gold are now live and running through May 7. Big discounts are available on both Xbox One and Xbox 360 games.

Take a look at the full list of deals below:

Xbox One Deals With Gold

*These offers are only valid for Xbox Live Gold members.

Please note: prices and availability are subject to change and may vary by region.

Xbox 360 Deals With Gold

*These offers are only valid for Xbox Live Gold members.

Please note: prices and availability are subject to change and may vary by region.

Will you be picking up any of this week’s Xbox Deals With Gold? Let us know.

Source: Major Nelson

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Fortnite 4.0 Update Patch Notes: New Locations, Skins and More

The Fortnite 4.0 update patch notes are now available for players to read, ahead of the new Season 4 content. The comet has indeed hit a key location, resulting in some significant transformations.

Enough chatter, here are the Fortnite 4.0 update patch notes:

Fortnite 4.0 Update Patch Notes:

BATTLE ROYALE

BRACE FOR IMPACT! NEW MAP UPDATE
Shards of the comet have crashed! Many locations have been transformed by its impact. Discover all new points of interest, or find your favorite landing spot changed.

HOP ROCKS
The comet has left a scar on the island… Visit the crater and you’ll find glowing rocks all around.

Consume them and lift off with low gravity!

General

  • Input settings are now filtered based on game mode.
  • They’ve also been grouped by category (Combat, Building, Editing, etc.) to make it easier to search through them.
  • Added icons for the tabs at the top of the Settings screen.
  • Added “Ignore Gamepad Input” option to the Accessibility settings tab.
  • This setting can be helpful to players who use external programs to remap their controller input and need the game to ignore the controller input.

Bug Fixes

  • Fixed a crash when using radial menus.
  • Improved texture streaming behavior when using a scope.
  • Fixed some objects being rendered using low resolution textures.
  • Fixed weapon ammo count display in the HUD sometimes being incorrect.

Known Issues

  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • Tracking for the Self Refund issue can be found here.

Gameplay

  • Structures on the starting island can now be destroyed. Not the Battle Bus, though.
  • Headshots are now prioritized when other body parts are in the way.
  • Incoming headshots (from above or straight on) will no longer be blocked by your character’s other body parts.
  • For example, a shot that hits your target’s hand will be able to penetrate through and hit their head if your aim was on point. You’ll be credited headshot damage instead of normal damage.
  • Headshots from below that are blocked by a body part (legs, torso, hands, shoulders, arms) will do normal damage, except for impacts very close to your character’s head.
  • This change affects all weapons, except for the Rocket Launcher and Grenade Launcher.
  • Slightly reduced the hitbox size of player hands.
  • Damage numbers are now visible when spectating a player.
  • Knocking a player off the island will award elimination credit like normal fall damage.
  • Fall distance is now shown in the elimination feed when a player is forced to fall by an opponent.
  • On the starting island, you can now see other players (and player-created structures) about three times further away than before.

Bug Fixes

  • Fixed an issue that would cause player built structures to appear intact for a few seconds after eliminating an enemy and destroying the structure at the same time.
  • This caused players to “phase through” the structure.
  • Fixed cases where pickups moved erratically when sliding down slopes.
  • Fixed an issue where destroying a building from under an enemy wouldn’t award kill credit.
  • Fixed an issue where swinging the pickaxe could cause movement stuttering.
  • Fixed an issue where some pre-placed wooden archways could not be destroyed by player built structures.
  • Fixed an issue that made the Battle Bus appear to quickly fly off the map after jumping from it.
  • Fixed an issue that would pause a downed players health bar if their reviver disconnected while reviving them.

UI

  • You can now mark cosmetic items as favorites in the Locker.
  • ‘Random’ option added to each cosmetic equipment slot in the Locker.
  • This will randomly choose between items you’ve marked as favorites each match (or from all owned items if nothing is marked as a favorite).
  • You are no longer limited to just the 6 slots on your emote wheel for Sprays and Emotes and can now use any of the ones you own in a match!
  • The Locker slots act as a page of presets, but you can cycle through to any emotes marked as a favorite and then all emotes, sorted by type (PS4: L1/R1; XB1: LB/RB; PC:Mouse Wheel; Mobile: Buttons added next to radial menu).
  • Added new “Locker Emote Slot” button bindings, which allow you to immediately trigger any of your 6 Emote or Spray presets.
  • While Auto Run is active, an icon is now displayed.
  • Improved the look and feel of the Game options tab.
  • Slightly decreased the size of the arrow over players heads when they are close to you.
  • The fourth and fifth weapon slots will now default to keys 5 and 6 instead of Z and X when using the “Reset to Defaults” option.
  • The 4:3 aspect ratio is now supported.

Bug Fixes

  • Fixed an issue where the compass showed ‘360’ when it should have been ‘359’.
  • Fixed an issue where players could get stuck on the Inventory screen when opening and closing it very quickly multiple times in a row.
  • Fixed an issue where the “Show Net Stats” HUD option would be reset to off after restarting the game.
  • Fixed an issue that caused consumable timers to not display when using a consumable immediately after canceling one.
  • Fixed a spelling error in the description for Tomatohead.
  • The Squad Comms wheel can now be closed with circle on PS4 controllers, and B on Xbox controllers.
  • Weapon slot keybinding options are no longer called “Ability Slots” in the input menu.

Weapons + Items

  • The Crossbow has been vaulted.
  • Rocket Launcher aim reticle is now a fixed size regardless of player movement.
  • Hit markers are now displayed when looking through a scope.
  • Increased pickaxe damage against Supply Llamas, now dealing 50 damage per hit.

Bug Fixes

  • Fixed an issue where a weapon could have no ammo when dropping it immediately after picking it up.
  • Improved pickaxe swing responsiveness when switching from a weapon to the pickaxe and immediately holding the swing button.
  • Fixed an issue that prevented Hunting Rifles from auto reloading if it was fired immediately after a reload.
  • Fixed an issue that allowed grenades to be thrown in rapid succession while sprinting.
  • Fixed an issue where aiming a grenade throw and then switching to build mode wouldn’t cancel the throw.
  • Fixed an issue with the Builder Pro configuration that caused the players weapon to fire while trying to build in some cases.
  • Clingers will now properly cling to falling Supply Drops.

Replay System

  • Added an in-game player list to Replays.
  • Leaving a Replay will now take you back to the Replay browser.
  • Renaming Replays is now limited to 32 characters.
  • Increased the size of name column in Replay browser.

Bug Fixes

  • Fixed the alignment of the eliminations column in Replay browser.
  • Fixed an issue where Replay Browser list couldn’t be navigated with gamepad after cancelling renaming a replay.

Art + Animation

  • Hunting Rifle mesh and animations have been updated.
  • Shotguns, Revolver, Hand Cannon, and Rocket Launcher have had their equip animations improved – they should now match the equip time.
  • Their equip timing remains the same.
  • The dust cloud that appears on player landings now shows for all players.
  • Storm wind now affects trees within the storm.

Bug Fixes

  • Fixed the Supply Llama not playing destruction effects when killed by projectiles.
  • Fixed an issue that caused Back Bling to display improperly after using a Launch Pad.
  • Players can now emote while rocket riding.

Audio

  • Adjusted timing on the equip sounds for all Shotguns. The cocking sound will now occur right before the weapon is able to fire.
  • Improved volume difference between soft and hard landing sounds.
    • Players falling from 1 or more stories will land with a louder audio cue.
  • Added unique impact sounds when hitting shrubs, bushes and cornstalks.

Bug Fixes

  • Fixed an issue that caused footstep audio to play when players were mid-air after jumping.
  • Fixed an issue where the Minigun equip sound would persist after quickly switching away from it.
  • The map marker sound no longer plays when removing a marker.

Performance

  • Improved smoothness of other players movement on the starting island by increasing network update rates.
  • Made significant performance improvements when many players are on-screen by reducing the impact of character parts.
  • Optimized hitches that occur when garbage collecting objects.
  • Fixed hitches that could happen in games where lots of building occurred.
  • Optimized Level-of-Detail (LOD) for buildings in Shifty Shafts and Flush Factory.
  • Optimized Input/Output (IO) performance on Consoles to reduce hitches and load times.

Mobile

  • Quickbar now supports drag and drop for dropping and moving inventory items.
  • Holding the movement stick in a direction for 3-seconds now enables an option to turn on auto run.
  • Adding ‘Repair Building’ button.
  • Added ‘Cycle Weapon’ button.
  • Made improvements to prevent finger creep.
  • Slightly decreased aim assist strength at further distances to allow for easier fine tuning when aiming.
  • Grenade indicators are now displayed when grenades are equipped.
  • Made improvements to low-end mobile performance by dynamically scaling background draw distances with player height.
  • Reduced object draw distance for medium/lower-end iOS devices.

Bug Fixes

  • Fixed the view pop caused by the swiping inertia when lifting your finger off the screen.
  • Fixed bugs that were causing some erroneous misfires and input errors.

In other Fortnite news, the game’s April Fool’s Day event was subtle yet fun, players can now get a refund for unwanted skins, and Epic Games is considering adding a Gun Game mode.

Source: FortniteINTEL

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Call of Duty: Black Ops 3 1.28 Patch Now Live, New Weapons & Prop Hunt Might Be Coming

With Treyarch set to take the reins for this year’s Call of Duty, it seems the studio wants people to know just how much they support their titles post-launch, as there’s a new Call of Duty: Black Ops 3 patch now live!

The full Call of Duty: Black Ops 3 1.28 patch notes can be seen below (via Activision):

GLOBAL

General

  • General stability updates.
  • Fixed an issue where some downloadable Multiplayer and Zombies maps were not playable offline.

MULTIPLAYER

Maps

  • Redwood Snow
    • Fixed miscellaneous collision issues and exploitable locations.

Game Modes

  • Infected
    • Fixed an issue where the end of game victory banner might display the wrong color.

ZOMBIES

GobbleGums

  • The Whimsical GobbleGums Projectile Vomiting and Newtonian Negation will now be available to owners of the a la carte Gorod Krovi and Revelations maps, respectively.

Additionally, CharlieIntel has the scoop of some new stuff not mentioned in the patch notes. For one thing, there are new weapons inside the title update that can be seen in Local Play. It’s currently unknown when (or if) these new weapons will be playable in live servers. There’s also a new section in the leaderboards for the “Prop Hunt” game mode, though it’s not live in the game just yet.

Once the new weapons and Prop Hunt are live, we’ll be sure to let you know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Remedy New Game to Be Revealed at E3 2018

If you’re a fan of Remedy’s games (Quantum Break, Alan Wake), then you’re in for a treat come June! Being published by 505 Games, the Remedy new game is finally confirmed to be making its debut at this year’s E3!

Contrary to the studio’s past games, their latest title — codenamed P7 (Project 7) — won’t be exclusive to Microsoft’s console, and will instead be released on the PlayStation 4, Xbox One, and PC. In addition to the reveal, it’s now confirmed that the game will be playable (at least to gaming media) on the show floor.

Financial reports from Remedy mention that the new game will be released sometime in 2019, with the unnamed title having Destiny-like online elements. Our latest report from last year mention that Remedy could be working on a multiplayer game, though the studio has two games in development, so it’s uncertain whether this one is P7 or the other game.

Once we know more details regarding Remedy’s new title, we’ll be sure to our readers know.

Source: PCGamesN

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Alex Co

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First-Party Studios Unlikely to Focus on Xbox Battle Royale

The idea of an Xbox battle royale game being developed by a first-party studio isn’t a ridiculous idea, as everyone seems to be wanting a slice of that BR pie. However, in a tweet response to a fan, Xbox boss Phil Spencer stated that “unless [Xbox] finds something special in [first-person] that’s a different take,” an Xbox battle royale title is unlikely to happen.

Of course, that’s not a complete “no,” and it’s possible that Xbox first-party studios may start working on a more unique take on the genre.

In other Xbox news, May’s Games With Gold titles have been revealed. Check them out here. Also, new Xbox Game Pass titles have been announced for release in May.

Source: Twitter via Kotaku

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Fortnite Season 4 Release Date Teases Continue, Epic Games Says It’s “Coming Soon”

The Fortnite Season 4 release date hasn’t yet been confirmed, and so players are getting understandably anxious about what to do with themselves in between the Fortnite seasons. Thankfully, for those fearful of going outdoors, Epic Games has assured that Season 4 will be “coming soon,” and has provided players with a look at superhero-themed upcoming skins.

Take a look at the latest tease from Epic Games, as well as a little preview of the four featured skins:

What are you hoping to see from Fortnite Battle Royale Season 4 when it releases? Let us know in the comments below.

In other Fortnite news, the game’s April Fool’s Day event was subtle yet fun, players can now get a refund for unwanted skins, and Epic Games is considering adding a Gun Game mode.

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James Fleming

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