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Injustice 2 Update 1.09 for October Now Live, Character Balances Part of the Changes

There’s a new Injustice 2 update (1.09) that’s set for October, but is out now — at least on PlayStation 4. 

Clocking in at just a shade over 1.5GB, the Injustice 2 game update brings with it a slew of technical fixes, but also, it has a load of character changes and even stage-specific fixes, too. Check out the complete Injustice 2 update patch notes below.

OCTOBER UPDATE

General Gameplay fixes

  • Some of these changes will go live tomorrow (9-26)*
  • General stability and Online stability improvements
  • Move list corrections and improvements to AI logic
  • Increased the Base Stats on Legendary items
  • Legendary Multiverse Portals are now available for Black Adam, Brainiac, Catwoman, Deadshot, Flash, Scarecrow, and Supergirl
  • Reduced the ‘minutes played with’ requirements in Legendary Multiverse Events from 3000 & 7000 to 1000 & 3000 respectively*
  • The ‘sacrifice gear’ requirements in Legendary Multiverse Events now uses Rare or Epic items*
  • Fixes and Tweaks to some Character Tutorials
  • When you are hit during the recovery frames of a move or an attack the gameplay message will display ‘Punish’ instead of ‘Counter’ where applicable
  • Added dynamic shadows to some character items which were missing them
  • Adjusted the hit region of bomb type Environment Interactions
  • Fixed rare bug that could some attacks to have abnormal recovery when hitting Flash while he has Speed Zone character power active with specific timing

Stage Specific Fixes

  • Arkham Asylum – Fixed a bug which allowed the bus door interaction to sometimes be swung towards in the wrong direction
  • Atlantis – Fix a rare bug when using the console slam interaction which could result in the opponent being out of the environment boundaries
  • Metropolis – Fixed a bug that could allow movement outside of the environment boundaries after using electronic sign interaction under certain circumstances
  • Red Run Prison – Fixed an issue with gadget and power characters being able to use a console interaction at the same time causing a misaligned hit region
  • Red Run Prison – The cooldown on laser interaction will no longer sometimes immediately reset when interrupted
  • Red Run Prison – Fixed a visual bug causing the laser interaction’s effects to become misaligned when repeatedly interrupted
  • Red Run Prison – Superman will now still be in the background prison if Bizarro Premier skin is used

Character Specific Fixes

  • Aquaman – Fixed a bug that could cause his trident to briefly appear in the wrong hand after missing with a some Environment Interactions

 

  • Bane – Legendary Straight Damage Augment now causes damage that scales based on total health. The amount is now 5% for Venom level 1, 12% for Venom level 2, and 25% for Venom level 3

 

  • Black Manta – Fixes to Character Tutorial*
  • Black Manta – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended*

 

  • Blue Beetle – Fixed a bug allowing Legendary Character Power meter to sometimes keep recharging when not intended

 

  • Captain Cold – Fixed a rare bug that allowed characters dying from Frozen Tips damage under certain circumstances to leave arena boundaries

 

  • Darksied – Fixed a bug that could cause Explosive Parademon to spawn in the foreground in rare circumstances

 

  • Dr Fate – Fixed visual effects following Dr. Fate if he is punished by a cross-up after missing with his Supermove

 

  • Deadshot – Fix a bug which could result in a lingering empty clip from his end of round win animation

 

  • Firestorm – Fixed an issue with the hit region on Heat Wave (Away + Hard) against some crouching characters

 

  • Red Hood – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended*

 

  • Supergirl – Fixed a bug causing cancelling into Air Lasers and buffering down or back to cost double Character Power meter when input with a specific timing

 

  • Superman – (Away + Light) and (Towards + Medium, Down + Light) are no longer throw immune for part of their recovery frames
  • Superman – Super Breath no longer becomes throw immune when MeterBurned
  • Superman – Intro Cinematics will now play correctly when the full “House El” Epic Gear Set was worn along with the Bizarro Premier Skin

 

  • Starfire – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended*

 

  • Sub-Zero – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended*

 

  • Swamp Thing – Fix to some lingering visual effects when (Away + Hard) and Bio-Fission MeterBurn are interrupted
  • Swamp Thing – Abigail’s Garden visual effects will now work correctly against Starfire
  • Swamp Thing – Fixed bug causing Harley Quinn to face the wrong way when losing a round to Abigail’s Garden damage while performing Tantrum Stance

The last update brought Legendary gear and Black Manta to the roster. Maybe there’s some hidden stuff added in this one, too? If you see ’em, let us know in the comments.

Source: WB Games Forums

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Madden 18 Game-Breaking Formation Renders AI Useless, Fix Coming Soon

The AI in Madden 18 is usually pretty good, often responding to different plays in a logical and sensible manner. However, when the bots are hit with the “Gun Monster” formation, it all hits the fan.

What is supposed to be a new and improved artificial intelligence, which adapts to the gameplay and each separate player’s skill level, simply can’t handle the Gun Monster play. This leads to an easy victory over the bumbling AI. 

You can see the play in action here:

This will rarely work against human opponents, and is more of a gimmick.

EA made a fleeting statement regarding the AI errors:

We are aware of an issue with the Gun Monster formation which is causing problems with in-game AI. The issue has been identified, and will be fixed in a forthcoming Title Update.

Have you had any success using the Gun Monster formation? 

Source: Madden School (YouTube) via Kotaku

Jasmine Powell

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Xbox One X Supersampling, Production & PUBG Xbox Beta Discussed by Aaron Greenberg

Microsoft’s Aaron Greenberg took to Twitter to answer some Xbox One X (and PUBG) related questions. It’s always good to see execs interacting on social media, especially when they’re offering new details!

First, we have Greenberg confirming that an Xbox One X demonstration will happen before launch.

Responding to a complaint regarding Xbox One X availability, Greenberg stated that Microsoft is “[making] as many as [they] can!”

An eager PUBG fan wondered when the beta would be coming to Xbox One. Greenberg says “[his team] is working on that now.”

Will the Xbox One X be future-proof, one Twitter user wondered:

I’m especially looking forward to the Xbox One X supersampling demo, as I imagine a lot of potential buyers will still be using 1080p displays. 

Are you excited to see more from Xbox One X?

Source: Twitter via GamingBolt

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > DLC and Expansions

Forza Motorsport 7 The Fate of the Furious Car Pack Trailer & Featured Car List Revealed

For those of you who purchase the Forza Motorsport 7 Deluxe or Ultimate Edition digital bundles, you will receive “The Fate of the Furious Car Pack.” If you have purchased the standard edition, you can purchase the pack as a standalone for $9.99. The car pack includes “ten hero cars from the nitro-fuelled blockbuster action franchise.”

Below is the official gameplay trailer for The Fate of the Furious Car Pack:

Ten cars from the film coming to Forza Motorsport 7! This pack includes:

– 1966 Chevrolet Corvette The Fate of the Furious Edition
– 1968 Dodge Charger The Fate of the Furious Edition
– 2015 Jaguar F-TYPE R Coupe The Fate of the Furious Edition
– 1971 Plymouth GTX The Fate of the Furious Edition
– 2016 Subaru WRX STI The Fate of the Furious Edition
– 2018 Dodge Demon The Fate of the Furious Edition
– 1951 Chevrolet Fleetline Special The Fate of the Furious Edition
– 2015 Mercedes-AMG GT S The Fate of the Furious Edition
– 2013 Subaru BRZ The Fate of the Furious Edition
– 2014 Local Motors Rally Fighter The Fate of the Furious Edition

If you’d like a closer look at the cars included you can see them here.

Forza Motorsport 7 has over 700 cars in total, 30 racing environments and over 200 ribbons. It also features brand new leagues, with an updated spectating mode.

In related news, why not check out Mack playing Forza Motorsport 7 in our 10-Minute Trial where he takes a look at the Forza Motorsport 7 demo.

Let us know if you’re looking forward to taking the wheel of a 1951 Chevy, or a modern day Subaru below!

Forza Motorsport 7 launches October 3, 2017 for players on PC and Xbox One, with four days early access to everyone who has pre-ordered it, allowing you to play September 29, 2017.

Source: Forza Motor Sport

Jasmine Powell

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Destiny 2 Update 1.05 Now Out, Only 850MB in Size (Update)

Update:

Bungie has now released the official Destiny 2 update 1.05 (they call it 1.0.3) patch notes! There’s stuff about Factions, UI fixes, and more. 

Faction Rallies
  • Pledge to a faction Vendor
    • Pledging places a buff on the player character for the duration of the event associating the character with the faction
  • Earn faction Reputation tokens
    • By Destroying Enemy resources in Lost Sectors, completing public events, completing strikes, completing Crucible matches, and the Leviathan raid
  • Turn tokens in for reward packages
    • Earn faction themed rewards from your faction
  • Help your faction win
    • The faction with the most rank ups across the game will sell a new weapon at a discount for faction members 
 
UI
  • Fixed an issue in which Hunters with a specific amount of health would see their health bar on the HUD at all times
 
Activities
  • Fixed issue in the raid that granted resurrection tokens unintentionally to players joining encounters in progress
  • Fixed an issue in which killing the first Minotaur too quickly in the Unbreakable Adventure would result in progression being blocked
 

Clans

  • Fixed an issue where clan XP was not being granted for completing public events
  • Fixed an issue preventing some players from receiving weekly clan engrams
    • Players who leave a clan will still not be eligible for clan rewards that week
 
Eververse
  • Fixed an issue in which Bright engrams would show ‘Requires Level 20’ if a player hadn’t accepted all Leveling Rewards from Tess after reaching level 20
  • Fixed an issue in which the action button on weapon ornaments displayed Discard instead of Unlock
 
Crucible
 
Call to Arms
  • Reduced the amount needed to complete the milestone to align it with other weekly milestones
Midtown
  • Adjusted Clash & Supremacy power ammo locations 
  • Added invisible physics volumes to keep players from leaving the intended playable space
Eternity
  • Added a soft-kill volume to keep players from hiding on the edge of the map
  • Dead players’ Ghosts will no longer appear in the “Fork” location
 
General
  • Fixed an issue in which players in the Tower could sometimes fail to load gear
  • Fixed a crash when signing out of Destiny 2
 
Companion
Android
  • Fixed an issue in which the gear search button was covering item actions
  • Fixed an issue in which Ghosts were not showing in character gear
  • Added a filter and member count in the clan roster
iOS
  • Fixed an issue in the way gear power was sorted when including items that don’t have power
Web
  • When you close an explore item in trending, the page no longer refreshes
  • Paging update in search

Original Story:

Check your PlayStation 4, Guardians! A new Destiny 2 update (1.05) is out now, and it’s a rather small one. While the maintenance period for Destiny 2 is still on-going (it’ll be done by 12 noon PT), the title update can be downloaded now, and it’s just at a tiny 850MB in size.

We still don’t know the exact patch notes for Destiny 2 update 1.05, but what we do know is that Guided Games and Factions will be tweaked. 

Faction Rallies

Now that you’ve defeated Ghaul, we are ready for a special event called Faction Rallies. Starting on September 26 at 2 AM Pacific, you will be able to volunteer your services in support of your favorite faction, or the one that holds the loot you most desire.

Arach Jalaal from Dead Orbit, Lakshmi-2 from Future War Cult, and Executor Hideo of New Monarchy will return to the Tower to ask you to pledge your loyalty. Before you can make this choice, you must first reach Level 20 and gain access to the Tower. You will only be able to pledge to one faction per character.

Once you have chosen your side, your mission will be to return to the wild and complete activities in support of your faction. You can do public events, explore Lost Sectors, complete strikes, clear the raid, or compete in the Crucible. As you complete these activities, you will be rewarded with faction tokens that you can turn in for packages full of loot.

In addition to all of the gear on display above, each faction will be offering a special weapon as a reward to be sold if they emerge victorious. Everyone who pledged to the winning faction will be able to purchase it for 1,000 glimmer. Anyone who did not pledge can still get it, but will have to pay a higher price of 50,000 glimmer.

Guided Raids

Guided Games will become available for seekers seeking clans to show them the mysteries of the Leviathan on Tuesday, September 26, at 10 AM Pacific. It’s just over a week into the Guided Games Beta, and we want to update you on how things are going before we open it up for those brave enough to take on the Raid.
Once we know the exact patch details or if there are any other tweaks, we’ll update the post.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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PSA: You Can Now Preload the Call of Duty: WWII PC Open Beta

PC players can now preload the Call of Duty: WWII PC open beta. Head on over to Steam and download it ready for the September 29 launch. 

Here’s all the official stuff you need to know:

– Open Beta Weekend: Sep 29 to Oct 2

All Beta Participants will receive the exclusive Beta Combat Pack** when Call of Duty: WWII releases this November.

The Call of Duty®: WWII PC Open Beta is your chance to get hands on with Call of Duty®: WWII Multiplayer, and provide essential feedback prior to the game’s launch on November 3.

Beta participants will experience the all-new War Mode where players compete against each other in objective-based, team gameplay. As a critical stress test of our systems, the Beta will also enlist players in fast-paced, grounded Call of Duty action on maps set in World War II locations such as Pointe du Hoc and the Ardennes Forest. Team up with your friends to compete in fan-favorite modes such as TDM, Domination, Hardpoint, and more.

Will you participating in the Call of Duty: WWII PC open beta?

Source: Steam

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Sea of Thieves Platform-Exclusive Sails Almost Added, However Developers Changed Their Minds

When Sea of Thieves eventually launches sometime in 2018, PC and Xbox players will be able to do battle with one another thanks to cross-play support. 

It is certain to be a bloody war, for cross-platform rivalries run deep. Developer Rare knows this and almost added platform-exclusive sails to the game, to further fuel the conflict. PC players would get their own sails, and Xbox players would get theirs. Then, if a PC player spotted an Xbox gamer (or vice versa) at sea, they’d know they were a hardware rival. 

Rare ultimately decided against this, choosing to instead “assimilate players as seamlessly as possible.”

Speaking to PC Gamer, Rare’s PC design lead, Ted Timmins, spoke more about this decision: 

“We’ve had these conversations internally … What we do have done if there was a massive imbalance [in cross-play]? I thought: Maybe we should just embrace it, and try to settle some 30-year old disputes. We thought about PC players having their own sails and Xbox players having their own sails … But we decided to shy away from that, for now at least, because we spent a lot of time on the balancing side and are keen to assimilate players as seamlessly as possible.”

Would you have wanted to see platform-exclusive sails in the game? Or do you think the platform war is bad enough as it is?

Source: PC Gamer

Jasmine Powell

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Destiny 2 Maintenance Has Begun, New Update Incoming With Big Changes (Update)

Update:

Bungie has confirmed that the Destiny 2 maintenance period has been extended until 2 p.m. PDT/5 p.m. EDT. 

Hang tight, Guardian! We’ll let you know once servers are up! In the meantime, make sure you’ve updated Destiny 2 as title update 1.05 is out now, which you can read about here.

Original Story:

Destiny 2 maintenance has now begun and will run up until 3 p.m. ET / 12 p.m. PT. During this period, Bungie will be rolling out update 1.03, which adds a bunch of new features and improvements. 

The main changes concern Faction Rallies and Guided Games tweaks. Here are the patch notes:

Faction Rallies

Now that you’ve defeated Ghaul, we are ready for a special event called Faction Rallies. Starting on September 26 at 2 AM Pacific, you will be able to volunteer your services in support of your favorite faction, or the one that holds the loot you most desire.

Arach Jalaal from Dead Orbit, Lakshmi-2 from Future War Cult, and Executor Hideo of New Monarchy will return to the Tower to ask you to pledge your loyalty. Before you can make this choice, you must first reach Level 20 and gain access to the Tower. You will only be able to pledge to one faction per character.

Once you have chosen your side, your mission will be to return to the wild and complete activities in support of your faction. You can do public events, explore Lost Sectors, complete strikes, clear the raid, or compete in the Crucible. As you complete these activities, you will be rewarded with faction tokens that you can turn in for packages full of loot.

In addition to all of the gear on display above, each faction will be offering a special weapon as a reward to be sold if they emerge victorious. Everyone who pledged to the winning faction will be able to purchase it for 1,000 glimmer. Anyone who did not pledge can still get it, but will have to pay a higher price of 50,000 glimmer.

Guided Raids

Guided Games will become available for seekers seeking clans to show them the mysteries of the Leviathan on Tuesday, September 26, at 10 AM Pacific. It’s just over a week into the Guided Games Beta, and we want to update you on how things are going before we open it up for those brave enough to take on the Raid.

Once servers are back online, Guardians will have an important choice to make: which Faction they want to belong to!

Let us know which Faction you’ll be joining.

Source: Kotaku

Jasmine Powell

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PUBG Exec Explains Issue Against Epic Games, Says They Are Not Claiming to Own the Genre or Game Mode

Just this past week, PlayerUnknown’s Battlegrounds (PUBG) studio Bluehole surprised a lot of people when it publicly called out Epic Games for its Fortnite Battle Royale mode which Bluehole claims is a bit too similar to PUB, and how it referenced Bluehole;s game in the press announcement.

While a lot of people will argue that PUBG itself is a copy of H1Z1 and DayZ, apparently, that’s not why the studio is upset. In a chat with PCGamer, Bluehole VP and Executive Producer Changhan Kim explained the press release barb and why the studio is contemplating “further action” against the company that Bluehole is licensing PUBG’s game engine on (Unreal Engine).

So the first thing that I’d like to clarify is that this is not about the battle royale game mode itself. There were other BR gamemodes earlier this year that were released, like last man standing or GTA 5’s battle royale game mode, and we never raised an issue, and I think it’s great that there’s more competition and everyone should be able to create their own battle royale game mode, and it’s not about the idea itself, it’s about Epic Games, and that wasn’t really clear [in the press release].

We use Unreal Engine to develop PUBG, and we pay a large amount of royalties based on the size of our success to Epic Games, and Epic Games always promoted their licensing models [saying] “We want to support the success indie developers”, and [Bluehole is] this indie developer that has been the most successful one using the Unreal Engine this year, and that’s the problem that I see.

So, battle royale is just about last man standing, it’s a simple game mode, and we’re not claiming any kind of ownership over the game mode or genre itself, it’s not for us to even comment. There were a lot of copycats in China and [in that] industry there is a lot of battle royale games that look exactly [the] same as ours, so we will definitely look into similarities if there are different products that are very similar to our game, but even before we actually looked deeper into how similar [Fortnite Battle Royale] is, we wanted to raise an issue because this is from Epic Games. We could be the biggest indie success story that they have and there will be other indie developers that aspire to succeed like us using Unreal Engine, and they would be concerned, right? So we just wanted to raise an issue and let people know that it can be a problem.

Additionally, Kim adds that the studio is “starting to have concerns” when it comes to technical support from Epic Games as anything they help tweak for PUBG (new features, improving existing tech, etc.) might be copied by Epic Games’ Fortnite Battle Royale.  which is a valid concern if you think about it. 

At the time of this writing, Kim has mentioned that they have reached out to Epic Games but have yet to hear a response. 

You can read the entire interview which talks about the situation, right here.

Do you agree with Bluehole’s reasoning behind this or is Epic just doing the right marketing push in mentioning PUBG in order to get attention as much as possible?

Source: PCGamer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Call of Duty: WWII War Mode DLC Confirmed

In our Call of Duty: WWII beta impressions piece, I pointed out how fun the annual shooter’s new “War” game mode has been. It’s just you, your team, protecting (or attacking) the objectives. No scorestreaks of any kind will help you, and K/D stuff are thrown out the window (deaths aren’t even shown). 

While we were only able to try out one map for War mode in the beta, I assume we’ll see more maps available for it come launch. Well, it seems we can include post-launch to that equation, too! 

In a video interview with Jagat Review, Sledgehammer Games’ Scott Whitney confirmed this when he was asked how Sledgehammer will “expand” War mode. 

Well, it’s great to hear that you love it; and from everything I’ve heard people in the beta broadly are really enjoying it. And so typically, if a lot of people are enjoying something, that’s a good recipe for getting more of it. So, I know we already have plans to deliver more of that in future expansions and to the extent that there’s appetite and enthusiasm for it in the fanbase, I can only imagine there’ll be more of it.

Of course, this isn’t really all that surprising given Call of Duty has a Season Pass every year and usually, it has a few things included aside from the four maps in a map pack. Will this mean that a new map (or two) for War mode will be in every expansions? One can hope.

Speaking of maps, check out this rumor that states that if you buy the Pro Edition of COD: WWII, you’ll get a remastered version of the Carentan map from COD2. Finally, don’t forget to check out our first look at the game’s zombies in these screenshots.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K18 Roster Update Adds Carmelo Anthony to OKC Thunder

If you’re a big NBA fan like I am, then you were most likely shocked by the big trade announcement yesterday that Carmelo Anthony of the New York Knicks has been traded to the Oklahoma  Thunder in a blockbuster trade that saw Enes Kanter, Doug McDermott and a 2018 second-round draft pick bundled together for the star forward.

While you can manually trade these players in NBA 2K18, you won’t have to as the trade has been reflect in the latest NBA 2K18 roster update that went live last night! This was announced by 2K Games employee, “Ronnie 2K” on Twitter.

If you check the team overall rankings, OKC is now rated as 5th overall, just trailing the Boston Celtics (4th), Cleveland Cavaliers (3rd), San Antonio Spurs (2nd) and of course, the Golden State Warriors as the top team given they just won last year’s championship. 

In other NBA 2K18 news, a website took down its negative review of NBA 2K18 after pressure from 2K, which you can read about here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield: Bad Company 2 Montage Takes Revenge on Pesky Helicopters

Here’s another highlight from Pixel Enemy‘s community submissions, the place where gamers can put forward their best content and share it with a large audience. As MP1st is a site about multiplayer, we’ve decided to feature some noteworthy content submissions.

Today’s video is by J-Dizzle, who’s put together a collection of epic Battlefield: Bad Company 2 clips. 

Here’s what he had to say about his video:

“Bad Company 2 Montage dedicated to destroying those pesky helis! Featuring some of the most vicious chopper kills you’ll ever see! Thanks for watching and enjoy the carnage!”

Click the “play” button above to give it a watch, and be sure to let us know what you think in the comments below. 

If you like what you see, be sure to check out his YouTube channel for more fantastic montages! 

Want to submit to Pixel Enemy? Check out how right here.

Essential Reading:

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Friday The 13th: The Game Update Adds New DLC Outfits, Communication Emotes & More

A new update for Friday The 13th: The Game is now rolling out. The Spring Break 1984 DLC, new (free) communication emotes, and numerous other improvements are included in the patch. 

Take a deep breath, check that Jason isn’t behind you, and read through the patch notes below!

New Stuff New Outfit Customization! New User Interface for clothing.

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  1. Choose your style with the new swatch menu.
    • After selecting your outfit, your swatch menu will now appear. Choose your colors, then select Back to move on to the next piece of clothing. Your selections automatically save so simply back out when you are finished.

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  1. New Emote Comm Wheel and 8 free Communication Emotes
    • Customize where your emotes appear on the wheel.

IashUbe.jpg CXgiPqm.jpg

  • Move the Left Stick or Mouse towards the desired emote and Press A or click to make selection.
  • Use the Emote in game.

sqqwZgV.png sTbPsdp.jpg

  • Press and hold UP on the d-pad or V on the keyboard (default bindings) to open the wheel.
  • Move the Right Stick or Mouse towards the desired emote.
  • Release UP on the d-pad or V on the keyboard while holding the direction for the desired emote.
  • The 1984 Spring Break Outfit Pack is now available in the store (Contingent on DLC release and purchase)

Misc

  • Fixed an issue that resulted in a black screen when loading into a map if the player loses connection or the host leaves while loading in.

Gameplay

  • Perk Fixes
  • Fixed the following perks: Grease Monkey, Heavy Hitter, Man at Arms, and Tinker
  • Fixed a number of issues with items not being dropped if a Counselor was killed in a hiding spot
  • Fixed the PhD for Murder Achievement on Steam and Xbox 1

Maps

  • Fixed an audio issue where certain audio queues were being heard across the map
  • Fixed a number of objects that were awarding XP each time they were repaired or used.

Crystal Lake

  • Fixed a number of spots where Jason could not kill Counselors

Packanack

  • Fixed an issue where cars could block the lodge entrance

Jason

  • Fixed Jason’s Sense ability to properly track counselors after they leave a Cabin
  • Fixed an issue that was causing Jason’s stun timer to double when being stunned
  • Fixed Jason’s stun animation from canceling after he was hit again while stunned
  • Fixed Jason’s combat stance blocking the sweater stun.
  • Fixed an issue where Jason would be flung across the map if he was choking a counselor and was hit while uneven terrain
  • Fixed an issue where Jason’s weapon damage was only being applied to the first object hit.
  • Fixed an issue where Jason’s weapon collision volume was not hitting counselors directly in front of him.
  • Fixed an issue to allow Jason to hit counselors through windows
  • Fixed an issue to allow Jason to destroy windows and doors when swinging at them
  • Fixed an issue where Jason could no longer move if he tried to grab a Counselor immediately after throwing a knife
  • Fixed a number of issues preventing Jason from pulling Counselors out of a stopped car.
  • Fixed an issue that allowed Jason to Shift and Grab at the same time
  • Fixed an issue that was allowing Jason to activate an ability while throwing a knife
  • Fixed an issue that allowed Jason to use drown kills in shallow water
  • Part 9 Jason should have Part 9 music now

Counselors

  • Fixed an issue that was not allowing the Pocket Knife to trigger Male counselors should all have their own VO now
  • Fixed an issue where dropping a gun while aiming could leave a counselor in an unresponsive state
  • Fixed an issue causing Counselors to not be able to break other Counselors free from Jason’s grip.
  • Fixed an issue where female Counselors weapon swings not hitting Jason

Are you excited to test out the new emotes? How about those not-exactly-appropriate summer outfits?

Source: Friday the 13th: The Game (Official)

Jasmine Powell

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Paragon PS4 Crashing Issue Being Worked on by Epic Games, Client-Side Update Expected Soon

Developers push out game updates to either add new features and content, or to tweak the game technically or balance things out. Rarely does it happen that when an update goes out, things get worse. However, that’s what exactly what happened with Paragon on the PlayStation 4.

When Epic Games rolled out the v43 Paragon update, it made the game crash 25x the usual rate, which as you can guess, made the game virtually unplayable for some. While Epic rolled out an emergency patch to fix it, it only made it things worse. Epic has now addressed the issues and posted an open message to their players for this Paragon PS4 crashing issue.

Hey friends,

First – yes stability on PS4 took a huge hit with v43 update and yes the emergency patch this morning made that worse overall rather than better. You are right to be super frustrated. We are actively working on understanding and fixing our top crashes and getting fixes out to you guys. I want to make sure we take a minute to give you all a bit more context than “there are known crashes”.

Stability is something we monitor very closely following every patch and respond to aggressively when we identify regressions. With v43 release, we regressed so significantly that by around 6am EDT yesterday we realized that PS4 crash rate was up by over 25x the baseline crash rate across version 42. We immediately called in engineers and QA to start hammering out our top crashes. We submitted a build to Sony certification at midnight EDT and deployed it this morning. Shortly after deployment, we identified that overall crash rate increased by at least 1.5x from already brutal rate. With fixes we made yesterday, new crashes were introduced, resulting in a net decrease in stability.

At this point, we are actively working through our top crashes, engaging additional support beyond the Paragon team. We’ll share updates here as we have them, but the current plan is to ship a PS4 client as soon as possible to fix our top offenders.

Massive updates like v43 can sometimes expose issues at scale that didn’t crop up internally. In this case, we are unfortunately seeing a rather extreme example of that. Thanks for bearing with us and please understand we are working diligently to get back to a stable place ASAP.

EDIT: We are expecting to push a PS4 only client update live tonight in several hours. This patch aims to fix a number of our top crashes occurring on PS4. We expect no downtime for this update.

Thanks,
Jake Lawyer – Lead Live Ops Analyst

As you can see from the post, a PS4-only client update (hotfix) will roll out or has already rolled out that should fix this crashing problem. Let’s hope it does, as MOBA players aren’t exactly known for their patience.

Do you play Paragon on PS4? Is it still crashing or has it been fixed?

Source: Epic Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Square Enix to Focus on Games That “Customers Can Enjoy More and Play Longer”

Square Enix‘s president and representative director, Yosuke Matsuda, has spoken about the way that “multiplayer games have taken the lead” over single-player titles, and how Square Enix will focus more on titles that “customers can enjoy more and play longer.”

“Gone are the days in which single-player games were of primary status and multiplayer games secondary. Lately, multiplayer games have taken the lead, and it is standard for games to be designed for long-term play…

To increase customer satisfaction and enhance the lifetime value of the games themselves, [Square Enix] will endeavor to develop games designed not to be played once after launch but that customers can enjoy more and play longer.”

With Final Fantasy XV receiving frequent content updates, including the upcoming “Comrades” multiplayer expansion, it’s clear to see how Square Enix is moving to keep games well-supported after release, in order to keep players coming back. 

Do you think it’s wise to focus on games as more of a service?

Source: Twitter via IGN

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GT Sport PSVR Gameplay Shows Off The Nurburgring Track

While at Tokyo Games Show this week, DualShockers’ Gieuseppe Nelva managed to get his hands on GT Sport PSVR. 

Nelva recorded some gameplay (without audio) of himself playing a 1 vs. 1 race on the 24-hour track “Nurburgring”:

Nelva described the experience as one that probably going to “tip [him] over into buying [his] own headset”:

The first thing I noticed as a complete newcomer to VR racing (besides a few laps on Driveclub VR last year), is that it does take a bit getting used to it, especially when it comes to getting your eyes off the track and on the dashboard. It’s rather easy to get distracted.

That being said, it was definitely an enjoyable experience, and this is probably one of the games (alongside Zone of the Enders: The 2nd Runner M∀RS) that is finally going to tip me over into buying my own headset, which I have procrastinated for quite a while now. I wish I had more time to familiarize myself with the experience, but unfortunately the timer was extra-strict.

PlayStation VR does need some more killer apps, and it looks like GT Sport in virtual reality could help with hardware sales. 

What do you think of Gran Turismo Sport in VR?

Source: DualShockers

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PUBG Upcoming Features Detailed in Reddit AMA, Brendan Greene “Would Love to Add a Single-Player Campaign”

With the full launch of PlayerUnknown’s Battlegrounds supposedly just around the corner, Brendan Greene took the time to answer (almost) anything over on Reddit.

I’ve gone ahead and included the most interesting responses below. These either reveal interesting details about Greene himself, or potential PUBG upcoming features.

One user wondered if nighttime maps were being considered, to which Greene responded:

“I have seen a prototype nighttime setting internally and I think you’ll all be surprised at how good it looks. No ETA on when this may get added to the game yet tho, as it will take a lot of work to finish.”

Asked about upcoming maps, Greene said:

“We have plans for more maps for sure. We have the new desert map in production and an Adriatic themed map is also planned. Right now we have no other maps planned, but that’s not to say we won’t create more in the future!”

Greene’s favorite upcoming feature? Vaulting!

“Vaulting! I think it will bring a new level of strategy to the game and I can’t wait to see how players will use it.”

What would Greene most like to see added to the game? A single-player campaign:

“I would love to add a single player campaign to the game. I think the island we have could be a great location for an interesting story, but unfortunatly we just don’t have the time or the resources for this at the moment!”

Players will soon be able to shoot through water:

“We are working on penetration systems, which will include the water.”

Modding support will not be available at launch:

“No, modding support will not be available on full release. We have a lot of work to do before the game is at that state, but it will come, just no ETA yet.”

What will actually be available in the full release:

“So, just to clarify what we will actually 100% be adding for full release:

  1. User interface rework.
  2. Profound debugging of the vehicles physics. (This will be an ongoing process continuing after full release)
  3. Bullet physics rework.
  4. Audio mix and volume rework.
  5. Client heavy optimizations. (This will be an ongoing process continuing after full release)
  6. Network code, predictions and tempo management heavy optimizations. (This will be an ongoing process continuing after full release)
  7. Improving servers stability, and increase in performance and tick rate. (This will be an ongoing process continuing after full release)
  8. 3D Replays.
  9. Vaulting.”

When asked about netcode, and how Bluehole are working to improve it, Greene answered:

“I understand your frustrations, and while I can’t speak to specifics about what and how we will optimise the netcode (as it’s beyond my understanding) we will continue to apply optimisations and work to improve all the things you mentioned.

We are also working to open servers in new regions to ensure all players can play on servers local to them. This just takes time to implement.
At the end of the day we understand that PUBG is a competitive game, and we are commited to ensuring all players have both a stable game to play, and servers perform well.
I would ask everyone to remember that we are only 6 months into Early Access and we didn’t expect the level of success we have seen, so we are still playing catch up in a lot of areas. But as I said before, this is a marathon for us, not a sprint, so improvements will come.”

You can check out the full AMA here, for an assortment of questions, question dodging, and a few more answers!

Source: Reddit

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Red Dead Redemption 2 Date Tease, Possible Story Trailer And/Or Release Date Incoming

Rockstar Games’ official Twitter posted a cryptic image today… Well, it would be cryptic, if not for the Red Dead-esque color scheme and font!

Our money is on either a Red Dead Redemption 2 release date announcement, or a story trailer.

With the game having been delayed until spring, it’d be nice to have a new date to direct our hype towards! Oh, and a story trailer would give us a look at what we’ll be getting up to in the single-player part of the game. 

Whatever is it, we’ll know everything on September 28 at 11 a.m. ET.

Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.

Red Dead Redemption 2 was originally supposed to launch fall 2017, later being pushed back to spring 2018. 

What do you hope to see on September 28?

Source: Rockstar Games (Official Twitter)

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LawBreakers New Map “Namsan” Gets Its Own Trailer, Say Hello to Mascot Spacey

Yesterday’s LawBreakers patch introduced the new map “Namsan.” Boss Key has given the new locale its own dedicated trailer.

You can view the game’s first post-launch additional map in the trailer below. It also introduces you to the mascot, Spacey.

https://www.youtube.com/watch?v=KK8t3hD7bDY&feature=youtu.be

The inaugural post-launch map release is Namsan, the first map set outside a post-shattering United States. Be sure to say hello to the map’s mascot, Spacey! As with everything map, mode, and class related in LawBreakers, all players who own the game will get this map for free.

The most recent update to the game introduced a range of new features, including:

  • New Map – Namsan!

  • New Feature – Daily login rewards!

    • Earn 50 Creds the first time you log on to LawBreakers for the day.

  • New Feature – Team spawning logic in all modes!

  • New Feature – More matchmaking options!

    • Players will now have the following options to queue for:

      • Objectives – Play matches in all of the current objective-based modes.

      • *NEW* Skirmish  – Team Deathmatch is now playable as our first limited time mode!

      • Quick Match  – Search for matches in both Skirmish and Objective to find the fastest one.

For the full list of patch notes click here.

What do you think the new map and its mascot?

Source: LawBreakers (Official YouTube)

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PUBG New Vehicles Incoming, Here’s the First One Revealed

Just to further add to the choas, Bluehole is adding new vehicles in PlayerUnknown’s Battlegrounds (PUBG). This was announced by PlayerUnknown himself, Brendan Greene during a recent Reddit AMA (Ask Me Anything) where it was revealed that there are three vehicles set to be introduced to the game.

Greene himself shared an image of one of the vehicles, and it might not be what you’re expecting.

Your eyes aren’t deceiving you; that’s really a old-school Volkswagen van. Yes, there’s no actual Volkswagen logo or brand, but it’s the same design. Not bad, no?

In other PUBG news, Bluehole, the studio behind the hit game, is quite upset at Epic Games’ Fortnite Battle Royale for aping what they created. 

Source: Reddit, PlayerUnknown (Twitter) via VG247

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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