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PSA: Overwatch Free Weekend Starts Today on All Platforms

In case you’re not aboard the Overwatch train, Blizzard wants to remedy that, as the company is once again starting an Overwatch free weekend event starting today!

From September 22-25, the Overwatch free weekend will take effect on PlayStation 4, Xbox One and PC. It’ll feature Overwatch’s full roster of 25 heroes, 16 maps, and Quick Play, Custom Games and Arcade modes. Participants will be able to level up, open loot boxes, gain customization options and the like. If you do decide to keep the game, you’ll be able to keep any progress you made too.

The Overwatch Free Weekend will run from September 22–25. PlayStation 4 owners with a PlayStation Plus membership, Xbox One owners with an Xbox Live Gold membership, and Windows PC users with a Battle.net account will be able to download and play Overwatch for FREE during this period—no special keys or sign-up codes needed!

In other Overwatch news, Blizzard has announced that it will start perma-banning people with unwelcoming behavior in Competitive Play. There’s a new title update for PC out too.

Source: Overwatch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Battlefront II: “Massive Amount” of Info Coming Next Week

With Star Wars Battlefront II’s beta set to drop early next week, fans might be wondering why EA and DICE has been rather silent regarding the game. If so, you’re not the only one, but things are about to change.

According to the official EA Star Wars Twitter, we’ll be getting a “massive amount” of new Star Wars Battlefront II info next week! 

If you can’t see the tweet above, it reads, “Clear your schedule – a massive amount of new info arrives next week. Get caught up.”

While EA has been rather mum, we do know quite a few things about the upcoming beta thanks to to someone leaking the info. The complete list of Galactic Assault maps have also been deciphered by fans too.

What Star Wars Battlefront II info are you looking forward to seeing next week? Beta stuff or info about the final version of the game? 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS Store Flash Sale Now Live, Here’s the Complete List of Deals

Sony has sprung its usual PlayStation Store Flash sale, and it’s chock-full of indie titles on hand. Check out the complete list of PS Store Flash sale titles available in the list below. Some are going for as much as 80 percent off, too.

Game Price % Off
101 Ways to Die $3.99 60%
2Dark $8.99 70%
AKIBA’S TRIP: Undead & Undressed $8.99 70%
ARSLAN: THE WARRIORS OF LEGEND $29.99 50%
Adventures of Pip $5.99 60%
Alchemic Jousts $5.99 60%
Armello $5.99 70%
Attack on Titan $29.99 50%
Bard’s Gold $1.99 60%
Baseball Riot $1.99 60%
Black & White Bushido $5.19 60%
BlazBlue: Chrono Phantasma EXTEND $14.99 70%
Borderlands: The Handsome Collection $19.79 67%
Brick Breaker $2.99 70%
Broken Age $3.99 80%
Cartoon Network: Battle Crashers $7.99 60%
Child of Light Ultimate Edition $5.62 75%
Child of Light $3.74 75%
Chronicles of Teddy: Harmony of Exidus $4.49 70%
Crypt of the NecroDancer $2.99 80%
Day of the Tentacle Remastered $2.99 80%
Digimon Story Cyber Sleuth $23.99 60%
Dragon Ball Xenoverse + Season Pass Bundle $19.49 70%
Fairy Fencer F: Advent Dark Force $14.99 70%
GOD EATER: Resurrection $6.79 66%
Goosebumps: The Game $5.24 65%
Grim Fandango Remastered $4.49 70%
Guacamelee! STCE ‘Frenemies’ Character Pack $1.01 66%
Guilty Gear Xrd REV 2 $19.99 50%
Guilty Gear Xrd REV 2 Upgrade Package $9.99 50%
J-STARS Victory VS+ $11.99 80%
-KLAUS- $4.99 75%
JoJo’s Bizarre Adventure: Eyes of Heaven Bundle $14.99 75%
KOI: GAME AND EXCLUSIVE THEME BUNDLE $2.49 75%
Last Wings $2.39 70%
Lovely Planet $2.49 75%
Machinarium $2.99 70%
Magicka 2 $4.49 70%
Magicka 2: Special Edition $5.99 70%
Mahjong $2.99 70%
Mighty No. 9 $7.99 60%
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 $14.99 75%
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 – Deluxe Edition $31.99 60%
Nitroplus Blasterz: Heroines Infinite Duel $8.99 70%
OASIS GAMES HORROR VR BUNDLE $4.99 75%
OASIS GAMES SHOOTER VR BUNDLE $6.24 75%
ONE PIECE BURNING BLOOD – Gold Pack $6.24 75%
Omega Quintet $8.99 70%
PSYCHO-PASS: Mandatory Happiness $15.99 60%
Pocket God vs Desert Ashes $0.99 80%
Rabbids Invasion $7.99 60%
Rabbids Invasion Gold Edition $13.99 60%
Rayman Legends $9.99 75%
STRIDER $4.49 70%
Seasons after Fall $7.99 60%
Shiftlings $4.49 70%
Shiness: The Lightning Kingdom $11.99 60%
Skullgirls 2nd Encore $9.99 60%
Solitaire $2.99 70%
Spellspire $3.99 60%
Stardust Vanguards $1.99 80%
Sword Art Online Re: Hollow Fragment $4.99 75%
Sword Art Online: Lost Song $14.99 75%
TEMBO THE BADASS ELEPHANT $4.49 70%
TRANSFORMERS : Rise of the Dark Spark Battle Pack $1.97 67%
TRANSFORMERS: Fall of Cybertron $19.99 60%
TRANSFORMERS: Devastation $9.99 75%
Tearaway Unfolded $7.99 60%
Tetraminos $2.99 70%
The Disney Afternoon Collection $7.99 60%
The Legend of Korra $4.94 67%
The Silver Case $11.99 60%
Tiny Troopers Joint Ops $2.39 70%
Toukiden: Kiwami $23.99 60%
Transformers: Rise of the Dark Spark Gold Edition $14.99 75%
Unmechanical: Extended $2.99 70%
We Are The Dwarves $5.99 60%
Xenoraid $3.99 60%

We already posted the (EU) PS Store sale earlier this week, so check it out to see a lot of AAA games discounted too.

Source: Reddit

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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PUBG Developer Considering Taking Action Against Fortnite Battle Royale Mode for Similarities

They say imitation is the sincerest form of flattery, but what if it goes too far? That’s the conundrum Bluehole is in with  PlayerUnknown’s Battlegrounds and Epic Games’ Fortnite Battle Royale mode. Bluehole has said that it’s now concerned over the similarities of the two games.

Here’s what Bluehole VP and Executive Produdcer Chang Han Kim had to say:

We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game,. After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known.

We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don’t feel that it’s right.

Kim also mentioned that the PUBG community has been providing the studio (Bluehole) with evidence on host ow closely Fortnite is aping PUBG. Bluehole is now “considering further action” on the matter, though nothing specific has been made public yet.

For more background on the PUBG vs Fortnite issue, NeoGAF has given a rather detailed look at the situation where each side’s perspective is given a fair shake.

1.) It’s plausible that this game bothers Bluehole where other games did not as there was a rumor floating around that Tencent was trying to buy Bluehole, and now Epic, which has a ~40-49% ownership by Tencent, is making a similar game. I don’t believe PUBG has had an official launch in China yet either, so due to Tencent, this could beat them to that market. Battle Royale games are very popular in China and Korean companies are very successful in China as well, so there’s a significant business angle there.

2.) Epic and Bluehole did work together to modify Unreal Engine to help support games like this. It’s possible to make an argument that Epic benefited in getting up a competing game due to this.

3.) It is worth noting that Bluehole was actually founded on both corporate theft (they stole Lineage 3’s art assets, design documents, and technology, and lost at the South Korean supreme court) and clone games (Devilian is very much Diablo), so it’s plausible they feel that the legal system is actually an effective way to deal with issues given they’ve lost to it before. Others might see this as hypocritical given nothing was found to be wrong with Devilian.

4.) It’s also worth noting that PUBG is actually a rather late comer in this genre, even if the genre originator was working on it. H1Z1 was a game he contracted to work on (and we’ve never known if he made a deal to keep the rights to the game design after doing so) before joining with Bluehole. Similarly, The Culling has an exceptionally similar design with less players, and released around a year before PUBG did with no work from PlayerUnknown himself, which Bluehole has raised no objection to. It’s worth noting this was also an Unreal Engine 4 game. Daybreak (formerly SOE) has said that PUBG wouldn’t exist without H1Z1, but has not made outward legal threats toward Bluehole.

5.) Bluehole does object to Epic referencing PUBG in their discussions of Fortnite Battle Royale. Now, there are certainly lots of games that do this with terms like Metroidvania or Dark Souls games, but I’m not sure if a legal precedent has been established that this is actually okay to do.

Do you think Fortnite Battle Royale (which will be free starting next week) is copying PUBG a tad too much? Is Bluehole being too paranoid? Let us know your thoughts in the matter in the comments. 

Source: GamesIndsutry, NeoGAF

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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The Division PTS 1.8 Update Revealed, Lots of Changes Incoming

Ubisoft has announced a lot (and I mean, a LOT) of new stuff for The Division with the game’s 1.8 update Public Test Server. There are new world expansions, new gear sets, new exotic weapons, two new games modes and more. Check out The Division PTS 1.8 update patch notes.

Update 1.8 PTS Phase 1 Limitations

  • The dynamic events will be deactivated in West Side Piers – but you can explore the area and fight the enemies there.
  • Underground and Survival will be offline – don´t go there you will be stuck in an infinite loading screen
  • Tactician and Alpha Bridge 5/6 piece will not be available
  • Resistance is also offline
  • Lore and Collectibles will not be part of the PTS

Update 1.8 PTS Phase 1 Focus

  • Gear Optimization (everybody will get 4k D-Tech on PTS)
  • Rogue 2.0
  • Skirmish
  • West Side Piers Open World / Dynamic Spawn System
  • 6 New Classifieds
    • Predator’s
    • D3-FNC
    • FireCrest
    • Nomad
    • Banshee
    • Hunters Faith (got a complete rework – structured for more slower firing weapons)

Update 1.8 Changes Summary

This is the biggest expansion so far and many things will change with this update:

Console players can sign up for the PTS selection process which will go live between September 22 and September 25. Players how have signed up are then selected based on criteria which includes recent activity as well as total time played. If you get in, you’ll get an email associated with your Uplay account. The console The Division PTS sign up page is right here for those interested.

Once this update is out into the wild, we’ll  be sure to let The Division players know.

Source: The Division Subreddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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This Battlefield: Bad Company 2 Montage Takes You to Hell and Back

As part of Pixel Enemy’s community submissions, and seeing as MP1st is a site about multiplayer, we’ve decided to feature some of our noteworthy content submissions.

Today’s video is by J-Dizzle, who’s put together a collection of epic Battlefield: Bad Company 2 clips. 

Here’s what he had to say about his video:

“Had a blast making this one. I wanted to have a different look and feel than anything I’ve ever done. I’m really pleased with the way it came out. Hope you will enjoy it too!”

Click the “play” button above to give it a watch, and be sure to let us know what you think in the comments below. 

If you like what you see, be sure to check out his YouTube channel for more awesome ‘tages! 

Want to submit to Pixel Enemy? Check out how right here.

Essential Reading:

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Elevate Combat League “Lets Players Sculpt the Arena to Their Advantage,” Gameplay Trailer Shows You How

Atomicon has announced Elevate Combat League, a first-person sci-fi sports-arena shooter. 

Elevate Combat League will release on PC, PlayStation and Xbox One, with a release date to be announced later.

https://www.youtube.com/watch?v=5GsnInP9eBA

If the trailer asks more questions than it answers, here’s the game’s full description via official press release:

Independent developer, Atomicom, has today announced the development of its latest title, the sci-fi, sports-arena shooter, Elevate Combat League. In the game, players can sculpt the arena to their advantage using exciting skills and weapons. The game’s flagship mode is a deadly contact sport where players will fight for control of a ball with which they can score goals.

In the year 2097, a groundbreaking championship was created for mass entertainment. Soon after, all other sports became obsolete and the Elevate Combat League was born. Within this now dominant sport, armed athletes called Grid Runners fight each other individually or in teams on high-tech sculptable arenas. Players are given skills in order to best their opponents including sculpt, grapple, climb, surf, shield and jet pack. They must utilise their expertise across challenging team and solo modes.

Elevate has been built from the ground up for evenly-matched competition with characters balanced by rank. Players are also able to compete in online leagues based on their ranks. As players rise through the leagues, their skills begin to last longer, resulting in increasingly spectacular encounters. Elevate takes the classic futuristic aesthetic of sci-fi sports and gives players of any level a unique experience. You can never take your eye off the ball…or the arena.

The studio is also working with Lotus TV Macau who will be building a TV series around the game which will air during launch across Southeast Asia. The Lotus league will be a unique league within the game offering high end prizes and live eSports events.

Looks unique, that’s for sure!

Jasmine Powell

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Call of Duty: Infinite Warfare “Gesture Warfare” Mode Looks Insane! (No, It’s Not April 1)

In what seems to be a late (or early) April Fools’ joke, a ludicrous new mode in which players fight, not with weapons but with gestures, has been added to Call of Duty: Infinite Warfare. 

Yep, you read that right! In “Gesture Warfare,” your gun selection doesn’t matter.

Here’s how the mode works:

• Score limit: 20

• 9 predetermined gestures are given to each player in random order. You’ll notice we also replace your menu selected gesture in this mode too.

• What are the gestures you get to use?

  • Head Crush
  • Bang Bang
  • Boom
  • You’re Dead
  • Crush
  • Jackal Toy
  • R-C8 Toy
  • Light It Up
  • Flick

• Every kill with a gesture (or by launching the Flick Black Hole) will cycle to another gesture, like Gun Game

• Not only will you have gestures at your disposal, you’ll also be able to scavenge ammo after getting 1 kill per life. You’ll also have a lethal Throwing Knife. But why add weapons? We want you to play how you want, but with the option of using gestures and the normal combat you’re used to. Also, different gestures have different times to kill, so you’ll still be able to be effective when you get caught in surprise combat situations

• How do you use the gestures? Two ways. You can use the D-pad, which most of you are already comfortable using or you can also use your tactical grenade button

• Why is this a thing? Because we like creating things and well…lunch conversations tend to spark a lot of cool ideas, especially when it’s about how fun it would be to eliminate an enemy with the Bang Bang gesture 😉

• Pro tip! Using the D-pad to kill with a gesture will circumvent the 5 second lethal delay at the start of a match!

Curious? Check out the trailer below:

Sometimes words are not enough. Show the enemy what’s up in Gesture Warfare, a featured mode in Call of Duty: Infinite Warfare.

Gesture Warfare will go live from today, September 22 through to Monday, September 25.

Will you be trying out this wacky new mode?

Source: Reddit

Jasmine Powell

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Overwatch Update for PC Squashes Bugs and Removes Maps From Deathmatch & Team Deathmatch Rotation

Blizzard has introduced a new, smaller patch for Overwatch on PC, following this week’s much larger patch across all platforms. 

The new Overwatch update fixes some minor bug issues and removes the following maps from the Deathmatch and Team Deathmatch rotation: Hanamura, Horizon Lunar Colony, Temple of Anubis and Volskaya Industries. (These can still be selected in Custom Games.)

This update is currently only available for PC, however these fixes will also be made into a future update for PS4 and Xbox One, which will be released at a later date.

Find the full list of changes below:

General

  • The credit that Mercy’s Resurrect contributes toward her on-fire meter has been adjusted to account for the recent changes in its functionality

Arcade updates

  • Hanamura, Horizon Lunar Colony, Temple of Anubis, or Volskaya Industries have been removed from the Deathmatch and Team Deathmatch map rotation, but can still be selected in Custom Games

UI updates

  • Made several adjustments to the spectator camera to improve the viewing experience

General fixes

  • Fixed a bug that caused the audio from Junkertown’s front gate to play when previewing and opening Loot Boxes
  • Fixed a bug that prevented the stagger and knockdown VO from canceling active voice lines
  • Fixed a bug that allowed an incorrect voice line to play when firing D.Va’s Micro Missiles
  • Fixed an issue that caused the spectator camera to lose track of heroes and player-controlled objects (e.g. Junkrat’s Rip-Tire)

Hero fixes

  • Fixed a bug that prevented Genji and Mercy’s ultimate voice lines from functioning properly when the Oni or Winged Victory skins were equipped

Map fixes

  • Fixed an issue that caused sound effects to continuously repeat when using a beam weapon (e.g. Zarya’s Particle Cannon) to destroy the motorcycle in the attackers’ spawn room on Junkertown
  • Fixed an issue that activated audio cues that are typically associated with enemy hits when shooting the motorcycle on Junkertown

Lots of little tweaks to provide further polish to Overwatch‘s online world. Good to see!

Source: PlayOverwatch (Official)

Jasmine Powell

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NBA 2K18 Review Score Pulled Due to Pressure from 2K Games (Update)

Update:

TheSixthAxis has now posted an update and said that it will reinstate the 3/10 score given 2K has not communicated to them after 24 hours. Additionally, it emphasizes that no blackmailing or pressuring has been made by 2K at all.

Read the entire update from the site right here to see where they’re coming from.

Original Story:

With NBA 2K18‘s questionable implementation of microtransactions causing concern amongst veteran players, many were curious about how they would affect review scores. Just how big of a factor are premium currencies?

Well, according to TheSixthAxis, the presence of microtransactions was enough to lower the game’s score to 3/10.

This is where things start to get a little messy.

Shortly after posting the review, TheSixthAxis removed the 3/10 score due to pressure from 2K Games:

Update: In discussion with 2K Games, we’ve temporarily removed the score pending a statement with regard to our criticisms, at which point it will be reinstated. Additionally, a draft conclusion was posted that incorrectly characterised our score as a protest vote, and has been reworded to reflect that our criticisms are rooted in the effect that VC and microtransactions have on the gameplay.

It’s kind of worrying to see 2K Games pounce on reviewers like this.

Let us know your thoughts down below in the comments!

Source: Reddit, TheSixthAxis

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Destiny 2 Xur Location and Items for September 22-26, 2017

It’s Friday, which means it’s time for a Destiny 2 Xur location and items post! 

This weekend, players can spend 29 Legendary Shards on The Wardcliff Coil rocket launcher. 

Hunters can grab the Foetracer helmet for 23 Legendary Shards.

Titans can pick up the ACD/0 Feedback Fence gauntlets for 23 Legendary Shards.

Warlocks can purchase the Sunbracers gauntlets for 23 Legendary Shards.

The Destiny 2 Xur location for this week is on Titan, near The Rig landing zone. 

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What will you buying off Xur for this week? 

In other Destiny 2 news, post-launch fixes were implemented by update 1.0.1.3, a secret map was found in the limited edition version of the game, an in-depth analysis compared kinectic and energy weapons, and we compiled a list of the best social space Easter eggs!

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Call of Duty: WWII Documentary Is All About the “Brotherhood of Heroes”

Continuing its week-long Call of Duty: WWII feature blowout, Activision has today released a seven-minute Call of Duty documentary titled “Brotherhood of Heroes.” It features Sledgehammer Games paying respect to the men and women who fought and participated in the second World War.

Call of Duty: WWII will take players to the front lines of war-torn Western Europe during one of history’s greatest conflicts, where the stakes were high and the only thing standing in the way of Nazi oppression was a generation of ordinary men and women willing to make extraordinary sacrifices to preserve our way of life.

You can check out the other Call of Duty: WWII trailers that were released this week right here.

PC players, don’t forget, an open beta is happening at the end of the month. We also posted a rumor that a map from COD2 might be remade and be part of COD: WWII’s pre-order bonus for the Pro Edition.

Call of Duty: WWII will ship out to retail this November 3 and will be available on the PlayStation 4, Xbox One and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege PS4 Crashing Issue Fix Released by Sony

Remember when we reported on that you should NOT update Rainbow Six Siege if you’re gaming on the PlayStation 4 since it can cause crashing issues? Well, it seems it’s Sony’s fault and not Ubisoft’s, and the platform maker has now issued a “fix.”

Over on the Rainbow Six subreddit, an announcement was made for a “fix” and as compensation for the Rainbow Six Siege PS4 crashing issue, Ubisoft will be activating 50 percent Renown Bonus for the next 24 hours.

Update regarding PS4 crashes since new patch. from Rainbow6

If you can’t read it, it says:

Hello everyone,

We are glad to announce that, for those users who may have experienced system crashes related to Rainbow Six Siege, SIE has addressed the issue and impacted users should restart their PS4. If problems persist, please contact @AskPlayStation.

Thank you for your patience and understanding.

At least it’s fixed now, right? If you’re a Rainbow Six Siege player on the PS4, do let us know if it’s really fixed or if there’s still some crashing issues.

In other Rainbow Six Siege news, the ESL Season 3 Pro League for the game has begun, and you can read about the details here. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Upcoming Smite Patch Set to Include Bruce Buffer Announcer Pack

Ever since the rewards for the Fall split were announced, Smite players have been left wondering what exactly the 26th item for this year’s season ticket would entitle them to. Thanks to the latest patch note show for the free-to-play MOBA, we finally get our answer.

Apparently once Smite’s upcoming 4.18 patch arrives to your platform of choice, those who’ve reached level 26 or higher on the season ticket are set to be greeted by a familiar voice during their games if you happen to follow the UFC closely. you’ll hear a familiar voice and it’s none other than UFC’s ring announcer Bruce Buffer himself.

Aside from containing a new AP for the game, the 4.18 patch also contains some QoL improvements, character balancing and of course skins. Feel free to check out the patch notes for 4.18 below:

Project Olympus

  • Spectator: Updated the Health and Mana Bar colors to provide more contrast when viewing.
  • Server rollup is no longer active in any region
  • Random player loadouts: Players can now select the “random” option per match on Loading Screens, Pedestals, Jump Stamps, Global Emotes, Recall Skins, Announcer Packs, Music Themes, HUD Themes, Fountain Skins, Level Up Skins.

Item Balancing

  • Ancile
    • Increased Physical Power from 25 to 40
    • Decreased Magical Proteection from 60 to 50
  • Atalanta’s Bow
    • Increased Attack Speed from 20% to 25%
  • Chronos Pendant
    • Decreased Cost from 2900 to 2750
  • Witchblade
    • Removed 15% Lifesteal
    • Added 10% Cooldown Reduction

God Balancing

  • Artio
    • Decompose – Decreased Protection debuff from 3% to 2%
    • Life Tap/Heavy Charge – Increased Cooldown from 15s to 17s
  • Camazotz
    • Screech – Decreased Physical Power Buff from 20/25/30/35/40 to 10/15/20/25/30
    • Vampire Bats – Decreased initial damage from 70/120/170/220/270 to 70/110/150/190/230
  • Kuzenbo
    • Sumo Slam – Decreased cooldown from 16/15/14/13/12 to 12s at all ranks
    • Watery Grave – Decreased cooldown from 100s to 75s
  • Ratatoskr
    • Flurry – Increased Physical Power scaling from 20% per to to 25% per tick/Increased Protection Shred from 2/2/3/3/4 per tick to 2/3/4/5/6 per tick
  • Skadi
    • Rune of the Hunt-Decreased Kaldr’s dash damage from 100/125/125/150/150% to 70/85/100/115/140% of Skadi’s Basic Attack Damage
    • Permafrost – Decreased Radius from 16/18/20/22/24 to 16/16/18/18/20
  • Terra
    • Monolith – Removed root from Monolith Shatter/Monolith Shatter now slows enemies by 30% for 1.5s/Increased Monolith’s hit points from 3 to 5
  • Thoth
    • Final Judgement – Decreased Scalling from 120% to 100%/Adjusted Charged-up Damage from 25/50/75/100% of total damage to 40/60/80/100% of damage.
  • Tyr
    • Fearless – Decreased Mana cost from 60/65/70/75/80 to 50/55/60/65/70
    • Change Stance – Decreased Cooldown from 14/13/12/11/10 to 12/12/11/11/10

New Skins

Aside from the new Odyssey items, announcer pack and balances, Hi-Rez Studios has something else in-store for those who love to watch the SPL on Twitch. That sees a new rotation of free skins that you can simply earn by having both your Hi-Rez account and Twitch account linked to one another.

Smite’s 4.18 patch is scheduled to be released next Tuesday with consoles receiving the patch a week later.

Source: Smite’s Official Site

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Forza Motorsport 7 10-Minute Trial Video Explores The Demo

In this episode of 10-Minute Trial, I’m taking a look at the Forza Motorsport 7 demo, which is now available on the Xbox One and Xbox Windows 10 Stores. While we like to put multiplayer first, there’s only A.I. racers available in the demo, so that will have to do!

Check out the video above and be sure to let us know your thoughts in the comments below!

Want more information on the game? Here’s the official description:

Experience the danger and beauty of competitive racing at the limit. Enjoy gorgeous graphics at 60fps and true 4K resolution in HDR. Collect over 700 Forzavista™ cars, including the largest assortment of Ferraris, Porsches, and Lamborghinis ever. Master over 30 famous environments with dynamic conditions that change every time you race.

For more video content, subscribe to the Pixel Enemy YouTube channel. And, of course, stay tuned to MP1st for all of your multiplayer gaming news, features, reviews, previews, and more!

If you missed the previous episode of 10-Minute Trial, in which I looked at Knack 2, you can catch it here.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Halo Backwards Compatibility Support Gets a Boost With Four More Supported Titles

What’s better than one, two, or even three Halo titles being made available for Xbox One backwards compatibility? Yep, that’s right, four of ’em!

The official Halo Twitter account confirmed the news that Halo 3, Halo 3: ODST, Halo 4 and Halo: Combat Evolved Anniversary are all now playable on Xbox One. What’s more, they are all compatible with free DLC!

Now would be a good chance to get some of those tricky multiplayer-only achievements which may have eluded you in years past. I know there’s a few Halo 3 multi-kills that I need to pick up!

It might seem silly to get excited about playing old games when new titles like Destiny 2 just came out, but for those of us who grew up with Halo, diving back into such an iconic franchise is a nostalgia trip that shouldn’t be missed.

What will you be playing?

Source: Twitter (Halo Official)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Overwatch Perma Bans Issued Starting Next Week, Play Fair or Don’t Play at All

To help “reduce unwelcome behavior,” Blizzard will be introducing Overwatch perma bans for Competitive Play. This system will kick in on September 27, with any player who accumulates three or more seasonal bans potentially suffering a permanent ban. 

These “three strikes” stay with you upon season reset. “If a player earned season bans in Seasons 2 and 4, and then earns another ban in Season 7, he or she will be eligible for a permanent ban from Competitive Play as soon as that third seasonal ban is issued.”

Once an account is permanently banned, it currently cannot return to good standing. 

Here’s the full statement from community manager Josh Engen:

Over the last few months, we’ve made several changes to the game as part of our ongoing effort to build a better, more welcoming experience. These changes include increasing the severity of penalties for poor in-game behavior, adding a reporting system on PlayStation 4 and Xbox One, and piloting a program to notify players via email whenever their reports result in an action. 

Next week, we’re taking another step to help reduce unwelcome behavior by implementing permanent bans for Competitive Play. Starting Wednesday, September 27, any player who accumulates three or more seasonal bans may be permanently banned from Competitive Play, removing their ability to participate in any future matches in that mode. 

Seasonal bans do not need to be consecutive to qualify for a permanent Competitive Play ban. For example, if a player earned seasonal bans in Seasons 2 and 4, and then earns another ban in Season 7, he or she will be eligible for a permanent ban from Competitive Play as soon as that third seasonal ban is issued. Additionally, neither seasonal bans nor permanent Competitive Play bans will decay or reset over time; once an account is permanently banned, it currently cannot return to good standing.

Make sure you play fair!

Source: Blizzard (Official)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Minecraft “Better Together” Update Brings Cross-Platform Play & Other New Features To Most Platforms

The Minecraft “Better Together” update brings cross-platform play to Xbox, mobile, VR, and PC! Mojang is aiming to bring the Better Together update to Nintendo Switch this winter.

Those who already own Minecraft will be able to access the update right now and for free. However, it should be noted that those who own the Xbox One physical copy, may have to wait a day or two for the update to come through.

In addition to cross-platform play, the Minecraft “Better Together” update brings a host of other features to the game. Here’s what’s included:

New Features:

  • Stained Glass
  • Fireworks (with Elytra boost!)
  • Parrots
  • Banners
  • Armor Stands
  • Jukebox and music discs
  • Recipe Book
  • Book & Quill
  • Ravines
  • Coarse Dirt
  • New world start options: Starting Map; Bonus Chest; Trust Players
  • New game rules: Show Coordinates; TNT Explodes; Natural Regeneration
  • Added ‘/tickingarea’ command to create areas that still update when no players are there
  • Player permissions
  • Zombie Villager spawn egg
  • In-game host options
  • Paper doll viewer
  • Outline selection toggle
  • In-game player names toggle
  • HUD opacity toggle
  • Expanded Xbox Live multiplayer world settings
  • New loading screens with funny and helpful tips
  • How to Play screen
  • Remix 3D export functionality (Windows 10 only)
  • New achievements
  • Server Partners
  • Realms invite links
  • Mash-up Packs and Texture Packs will now decorate the main menu and in-game HUD

Tweaks:

  • Rebalanced most of the game sound effects and music, such as rain being much quieter
  • It is now much easier to see underwater after drinking a Potion of Water Breathing and Potion of Night Vision
  • Blaze Powder is now needed to fuel brewing stands
  • Ice blocks are now transparent
  • Maps can now be held off-hand and show the heads of players’ skins
  • Locator maps now track the owner’s position, regardless of dimension
  • Worlds can now be set to Invite Only, Friends Only, or Friends of Friends
  • Various improvements and changes to navigating the user interface
  • Redesigned button mapping and added Pick Block for controllers
  • Render Clouds and Fancy Leaves can now be toggled in Video Settings
  • Skins can now be changed from the pause menu
  • Chat messages can now be muted
  • Items picked up are now animated on the hotbar
  • Stained glass and banners will now spawn on End Cities
  • Increased the default player limit on worlds from 5 to 8 on higher-end devices
  • Block placement speed now matches the player’s movement speed
  • Temperature decreases with height and it can now snow at high elevations
  • Observer blocks have updated textures and will now blink red when outputting a redstone pulse
  • Adjusted the color that flashes when mobs are attacked
  • Brick Blocks, Nether Brick Blocks, and Clay Blocks have been renamed to better differentiate from other items
  • Underwater particles
  • Jungle leaves are now transparent on higher-end devices when Fancy Leaves are enabled
  • Changed the sound effects for Creeper explosions
  • Added sound effects for placing Eyes of Ender into portal frames and opening The End portal

Bug fixes:

Too many to mention. My favourites are: making cats purr again, preventing bats from swimming underwater and stopping llamas from creepily turning their heads to stare at you while riding them.

So, there you have it! Big changes for those still loving themselves some Minecraft!

Are you still enjoying the game? What platform/s are you playing on?

Source: Minecraft.net

Jasmine Powell

Subscriber

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Absolver Patch 1.06 Rolls Out With Awesome Devolver Digital Masks, More Bug Fixes & Balance Tweaks

Absolver has been hit with update 1.06 for PC and PlayStation 4. While the Sloclap team works on perfecting the loot system, they’ve offered new Devolver Digital inspired masks available for your in-game character for a limited time.

You can see the new Absolver masks showcased in the trailer here:

As for what else is included with the update, here’s the full list of patch notes:

CODE

• Fixed Power loss issue (missing Powers will be given back to the player)

OPTIMIZATION

• Fixed bugs in Schools menu

• Fixed item loss issue in inventory menu

• Fixed crash in cutscene

• Improved Combat Trials connection issues

• General stability improvement

DESIGN

• Absorb: increased ghost DMG refill (x2), decreased Stamina bonus (from 50 to 20), added 20 Protection for 5s after a successful activation.

  • Stairs arena ledges now have rails-can’t fall down anymore except for some specific places
  • Axe kick icon fixed, some other moves have nicer icons as well, probably to tell them apart more easily

• Evade: decreased stamina bonus (from 40 to 35), increased stamina cost (from 5 to 10). Stamina regeneration decreased (x0.3 normal) after successful Evade for 1.5 seconds. Stamina malus (-10).

• Parry: decreased stamina bonus (from 30 to 15)

• Stagger Style: decreased range of special side attacks (from 190 to 145).

ATTACKS

• Decreased range and impact on guard of fastest attacks

• Increased impact on guard from Breaking attacks

1V1

• Health refill on kill now takes into account the health ratio of both players at the start of the round.

• Fixed out-of-bounds issue in Adalian Columbary

• Modification on the Cross arena–the hole in the middle has been filled in, making it less frustrating to fight on.

OTHER

• Increased weight/mobility impact on stamina

• Increased dodge invincibility frames (from 2 to 4)

• Players retain Shard count after death (!!!)

SHOCKWAVE

• Cost: 2 shards

• Decreased range

• Added stamina bonus

• Added boost to stamina refill for 5s after activation

EXPLORATION

• Decreased maximum number of NPC spawns at the same time

• Improved some enemy AI’s range detection

• Fixed navigation issue in Oratian Quarter zone

UI

• “VICTORY” & “DEFEAT” have been localized

• Corrected misspelled English text

• Fixed cut off localized text

SCHOOL CREATION

• Added notification for successful creation of a School.

SOCIAL

• “Online/offline” text replaced by colored dots.

NEW S***

• Masks, all gotten from the Guidance Bridge and based on other Devolver properties.

• 2 new tracks for 1v1s

• Added variety on Foley SFX

• Sound corruption issue improved.

Finally, there’s a congratulations to be given, as Absolver has “already found success with more than 250,000 copies sold since launching August 29 on PC and console” making it “one of Devolver’s fastest-selling games ever.”

Source: Steam, Devolver Digital (Official YouTube)

Jasmine Powell

Subscriber

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LawBreakers Patch Notes 1.4 Released, Update Aims to “Increase Average Lifespans Across the Board”

Boss Key has released the patch notes for today’s Lawbreakers update 1.4. Their main aim with this patch, is to “increase average lifespans across the board.” There’s also a new map, sound and disconnection bug fixes, and more. 

Talking specifically about keeping players alive, Boss Key are increasing health for every role, giving all players health regen when out of combat, and implemented a group spawning system.

Here’s what they hope to achieve with the update:

  • Extend the combat dance and create more interesting decisions about when commit to a fight or retreat to safety.
  • Reduce the overall amount of insta-gibs.
  • Provide more incentive to use abilities and combos in order to finish a fight.
  • Health regen on all roles is about letting teams without a Battle Medic have a chance, who previously had too much of an impact on the outcome of a match.
    • We were careful here not to adjust regen values too high, we want to preserve the viability of both Battle Medic and Harrier as excellent support roles.
  • Health regen on all roles actually keep players in combat LONGER, which we’ve seen has been a positive change during internal testing. It increases players amount of action and fun rather than having them retreat to a health station.

Without any further ado, please go ahead and dive into the patch notes below!

NEW ADDITIONS:

  • New Map – Namsan!

  • New Feature – Daily login rewards!

    • Earn 50 Creds the first time you log on to LawBreakers for the day.

  • New Feature – Team spawning logic in all modes!

  • New Feature – More matchmaking options!

    • Players will now have the following options to queue for:

      • Objectives – Play matches in all of the current objective-based modes.

      • *NEW* Skirmish  – Team Deathmatch is now playable as our first limited time mode!

      • Quick Match  – Search for matches in both Skirmish and Objective to find the fastest one.

        • NOTE: Quick Match queues you in both Objective and Skirmish Modes to find the fastest match. Once a match is found, you stay in that queue (either Objective or Skirmish) until you leave.

ROLE CHANGES:

BASE HEALTH (ALL ROLES) –

  • Assassin HP  300 → 400.

  • Battle Medic HP  350 → 475.

  • Enforcer HP  400 → 500.

  • Gunslinger HP  325 → 400.

  • Harrier HP  350 → 450.

  • Juggernaut HP  600 → 700.

  • Titan HP  500 → 600.

  • Vanguard HP  325 → 425.

  • Wraith HP  325 → 425.

HEALTH REGEN (ALL ROLES) –

  • Assassin  0 → 20.

  • Battle Medic  10 → 35.

  • Enforcer  0 → 20.

  • Gunslinger  0 → 20.

  • Harrier  0 → 20.

  • Juggernaut  0 → 20.

  • Titan  0 → 20.

  • Vanguard  0 → 20.

  • Wraith  0 → 20.

ASSASSIN –

“We’re buffing up the range on the Arc Blades and pulling back the damage on the Romerus charge shot in order to shift Assassin’s play style a bit more towards her bread and butter melee.”

  • Arc Blade’s melee range increased from 400 → 425.

  • Romerus alt-fire projectile damage reduced from 27 → 25.

  • Dash travel speed reduced from 2500 → 2200.

BATTLE MEDIC –

“Battle Medic’s win rate shows way too much impact on the outcome of games, despite having lackluster damage output. Instead of gutting their healing abilities, we decided instead to buff up the rest of our roles by adding the new out of combat health regen. To help compensate Battle Medic, we’ve given them some more direct damage on their lobber grenades and did a full tuning pass on their mobility. They no longer suffer from increased gravity and should be more agile when moving around the map. We also want to encourage Medics to get into the fray more with their teammates, so we’ve pulled in the range on the Support Drone’s and given them a bit more health to help survive up close.”

  • Removed increased gravity modifier.

  • Support Drone range decreased from 5100 → 4000.

  • Lobber grenade direct hit damage increased from 135 → 145.

ENFORCER –

“We’re shifting some of Enforcer’s power out of his Bloodhound Rockets and into the rest of his kit. For a while the “memehounds” have been simply doing way too much damage for how easy they are to use, bordering on being a win-button. We’ve reduced the number of salvos fired to make them easier to dodge and lowered the damage per salvo to make them less punishing when hit. In exchange we’re giving a bunch back to the Aerator and Distortion Field in terms of more accuracy, faster reloads and better mobility.”

  • Aerator minimum spread decreased from 0.35 → 0.

  • Aerator maximum spread decreased from 3.75 → 3.25.

  • Badger ammo per clip increased from 6 → 7.

  • Distortion Field’s default active duration increased from 4 → 6 seconds.

  • Distortion Field’s buff bonus to reload & weapon swap speeds has been increased from 25% → 35%.

  • Reduced acceleration speed while Distortion Field is active from 5000 → 2500.

  • *NEW* Enforcer can now use double jump even when distortion field is not active.

  • Fuel regeneration time decreased from 10 → 7 seconds.

  • Bloodhound Rocket’s ammo has been reduced from 4 → 3 salvos.

  • Bloodhound Rocket’s damage per rocket (4 per salvo) has been decreased from 40 → 38

GUNSLINGER –

“Gunslinger’s have been annihilating everything in their path since they were buffed back in patch 1.1. Even though we pulled back on his damage a bit since then, those changes didn’t go far enough and so we’re doubling back and trimming more damage off of the Omega. We’re also fixing a longstanding issue where releasing the Omega charge shot early would cause you to always get the minimum damage.”

  • Omega’s fully charged max damage decreased from 150 → 130.

  • Omega’s base damage with no charge decreased from 85 → 70.

  • *NEW* Omega’s damage now properly ramps up based upon charge duration.

  • Omega’s base damage with no charge headshot multiplier increased from 1.1 → 1.5.

  • Omega’s damage during a Warp combo increased from 45 → 70

JUGGERNAUT –

“We’ve added a Blocker scoring event to reward Juggernaut players for using his Holo-Deflector effectively. We also added a Cross-checked event for getting kills with his specialty charge attack.”

  • *NEW* Juggernaut Scoring Events:

    • Blocker – awarded for absorbing 300 enemy damage with the Holo-Deflector.

    • Cross-checked – awarded for getting a kill with the Juggernaut’s Charge into Alt-fire melee attack.

VANGUARD –

“We want Vanguard’s to be able to escape sticky situations using their mobility, but not necessarily have the fastest top speed in the game.”

  • Afterburner’s top speed reduced from 2500 → 2200.

  • Afterburners acceleration speed increased from 4000 → 5000.

WRAITH –

“Wraith’s free mobility spam has broken every design rule we have in the game, complete with instant cooldown refreshes and infinite stab dashing. To keep him in check we’ve had to undertune the rest of his kit, which has left him feeling subar both to play as and to play against. We’re pulling the trigger on some mobility restrictions for Wraith that allows us to open up the rest of his kit. First, Wraith will no longer immediately regenerate triple jump charges upon hitting the ground. Second, the lunge associated with the Wasp is now on a 3 second cooldown. You’ll still be able to stab while it’s on cooldown, but there will be no forward impulse and the damage will be significantly reduced. On the buffs train we’re loading up improvements for almost every other aspect of the kit, with more damage on the Spektor, Slide Kick and Stinger, and a longer Key ability duration.”

  • *NEW* Triple jump now generates one charge upon landing, and subsequent charges after a 0.5 second delay.

  • *NEW* 3 second cooldown on the Wasp Stab lunge

  • Spektor’s damage per bullet increased from 24 → 25.

  • Spektor’s minimum spread decreased from 1.0 → 0.35.

  • Spektor’s damage falloff range decreased from 1200 → 600.

  • Spektor’s spread amount on bullets after 3 bullets have been shot increased from 2 → 3 per bullet.

  • Spektor’s ammo increased from 25 → 30;

  • Stinger’s single target damage with a direct hit increased from 150 → 175.

  • Stinger’s travel speed increased from 8000 → 9000.

  • Slide Kick damage increased from 25 → 75.

  • Slide Kick travel speed reduced from 1850 → 1700.

MAP & MODE CHANGES:

ALL MODES –

  • *NEW* Team Spawning:

    • We’ve added logic that tries to spawn teammates who died shortly after one another into collections. This means you will more frequent have some support when heading into battle.

    • Threshold to spawn is 3 seconds by default.

  • Added text messaging above the reticle to better inform the player of relevant mode information.

    • For instance, this message will now tell the ball carrier “YOU HAVE THE BALL” in Blitzball.

BLITZBALL MODE –

“Blitzball has been sped up a bit through score limit and overall game time changes. We’ve also added some defensive centric scoring events to help out player who like to defend and counter attack. This also helps all of you unsung heroes playing Juggernaut and Titan as goalies keep up with the speedy scoring roles a bit better.”

  • Game timer reduced to 10 minutes.

  • Score limit reduced to 5 scores to win.

  • Improved the game clock by not counting down while waiting for the Blitzball to reset.

  • *NEW* Blitzball Scoring Events:

    • Goaltender – triggers when you are near the goal and the Blitzball carrier dies.

    • Carrier Denied – triggers when you kill the carrier near the goal.

    • We’ve also added bonus points for the person that scores the Blitzball.

BUG FIXES:

UI –

  • Fixed an issue where the “Out of Bounds” warning could get stuck on the screen.

  • Fixed numerous issues where achievement icons were missing information.

  • Fixed numerous issues where achievement icons were cut off in announcement windows.

  • Fixed player’s health bars sometimes not updating when spectating another player.

  • Fixed the profile icon border sometimes becoming offset during the End of Match screen.

  • Fixed an issue where the game could get stuck when attempting to purchase a Stash Drop while Steam Overlay is disabled.

CUSTOM GAME –

  • Fixed an issue where the start button would not function for a period of time after completing a match.

SOUND / DISCORD –

  • Fixed an issue where players were forced to disconnect and reconnect to the Discord Client to be heard.

  • Fixed an issue where the game could potentially hang during gameplay due to excessive audio calls.

  • Fixed Blitzball overtime audio announcer message playing when jumping off the map while in overtime.

  • Fixed audio cue issues in Overcharge and Uplink where they may not play properly during your first match.

GAMEPLAY –

  • Battle Medic

    • Fixed an issue with Blindfiring Firefly immediately after reloading would result in 2 energy charges being used instead of 1.

  • Gunslinger

    • Fixed an issue where the TAC Knife’s melee attack could headshot certain characters for bonus damage

  • Harrier

    • Fixed an issue where the laser VFX would remain stuck.

  • Vanguard

    • Fixed an issue where Starfall would be interrupted in mid air due to camera collisions.

    • Fixed an issue where the game server would not immediately remove a player after they disconnected.

    • Fixed an issue where multiple players could be awarded MVP.

SETTINGS –

  • Fixed issues with the HUD not scaling properly.

GENERAL ADDITIONS/IMPROVEMENTS:

  • Sandbox Tutorial has seen several improvements to Tips, Objective Pathing, and Bot performance.

  • *NEW* Gameplay tips now display in game.

  • The “Find Match UI” will now always show during the end of game experience to let players know that they are still searching, or if they have been booted from the game lobby.

  • Leaving a match during warmup or between matches phases do not count against player’s consecutive match bonus timer.

  • Outdated versions of the game are no longer able to enter matchmaking

  • *NEW* Combined the end of match personal results and scoreboard screens into a new unified results screen.

  • Improved stability of the client and server.

  • Reduced hitches related to garbage collection.

A long list of changes that LawBreakers players will appreciate, I’m sure!

What do you want to see added to the game with the next patch?

Source: LawBreakers

Jasmine Powell

Subscriber

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