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Bungie Teases Destiny Collector’s Edition Reveal Next Week

It’s quite possible that developer Bungie is gearing up for a collector’s edition reveal for their upcoming shared-world shooter, Destiny, next week.

In yet another weekly blog update where Bungie community manager “DeeJ” answered questions straight from the anxious Bungie community, he teased something to look forward to “next week”.

“Are you planning on releasing a Collector’s Edition for Destiny?” asked “MepmClopudFF” in this week’s bungie Mail Sack Q&A.

“Ask us again next week,” was DeeJ’s answer.

We don’t doubt Bungie’s ability to deliver, but we’ll see what exactly they have in store next week.

DeeJ, also talked a little more about Destiny’s competitive multiplayer component, saying that Bungie want’s “to know the baddest Guardian in the Tower.”

“We want to see you battle each other for glory and bragging rights,” he continued. “You’re going to practice the combat style you perfected in fighting against the Cabal’s professional military and see if it works on each other. May the odds be ever in your favor.”

We’ll be bringing you more Destiny updates in the near future, so keep your sights on MP1st.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Merchandise Store Now Open

Respawn Entertainment and Electronic Arts have officially opened up brand new merchandise store for their recently launched shooter, Titanfall.

The online store offers a selection of tees, jackets, and accessories for men and women inspired by designs from the Titanfall universe. You can visit the store right here to check out some of the new gear.

Respawn also recently launched a brand new update in an effort to improve Titanfall’s matchmaking. Check out the details here.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Call of Duty: Ghosts Update Adds Dropzone and Onslaught DLC Maps To Playlists

A new Call of Duty: Ghosts game update is reportedly rolling out on various platforms.

According to some users, the update removes the Onslaught DLC playlist and puts the four new maps into the map rotations of regular playlists. It also introduces the recently rumored Drop Zone game mode to matchmaking, a popular mode first introduced in Call of Duty: Modern Warfare 3.

209170_screenshots_2014-03-28_00003

Thanks, jbosstheboss.

Users have also reported tweaks to Ghosts’ Extinction game mode, now allowing players to upgrade abilities and equipment.

Infinity Ward has yet to post official patch notes or specify to which platforms the update is coming, but we’ll be sure to get those details as soon as they become available.

Update 1

Reports are coming in that the new playlist update has made its way to the Xbox One and Xbox 360, in addition to the PC update earlier today. It sounds like PlayStation 4 and PlayStation 3 users are still on standby.

Update 2

Infinity Ward tells us the playlist update will also be hitting PlayStation platforms by Monday, March 31.

Update 3

Infinity Ward has noted on Twitter that the playlist update will be live for PlayStation users within the next 24 hours.

Update 4

Reports are coming in that the playlist update is now live for PlayStation users.

David Veselka

Musician, Gamer, Geek. Subscriber

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Killer Instinct Season 2 To Be Composed Of Returning And New Characters

Work on Killer Instinct’s season 2 is now underway with Iron Galaxy at the helm of the game’s development.

Microsoft’s creative director, Adam Isgreen, announced on Twitter that with the launch of Season 2, fans of the revived fighter can expect returning characters from the previous installments of the series, along with brand new characters.

Additionally, much like characters from Season 1, the upcoming character add-on Fulgore will also be getting his own classic outfit, according to Isgreen.

Fulgore arrives April 9 in an upcoming Killer Instinct title update.

Which character from the Killer Instinct series would you love to see return for Season 2 of the game? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 4 Premium Members Get Double XP This Weekend

Double XP is coming to Battlefield 4 Premium subscribers this weekend.

The event starts this Saturday at 2am PDT / 10pm CET and is open to all Premium subscribers across all platforms.

Premium members also have the opportunity to experience brand new Battlefield 4 content with the Naval Strike expansion that recently launched on the Xbox One, Xbox 360, PlayStatin 4, and PlayStatin 3. PC users are still awaiting an exact ETA.

See you on the Battlefield this weekend!

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Special In-Game Items Coming to Warframe For One Year Anniversary

Digital Extremes, developer of the free-to-play, PC and PS4 third-person shooter, Warframe, has a pleasant surprise for its player base, as the studio celebrates the title’s one year anniversary.

From now until April 2, Warframe players on the PC who log into the game will receive two special in-game items. The first item up for grabs is the the Dex Furis, a dual wield pistol that features a Lotus-themed skin, high fire rate and accuracy and low recoil. Plus, it comes with a weapon slot and is super-charged with a catalyst. Alongside the Dex Furis, Digital Extreme will also be giving away a special set of armor called the Excalibur Proto-Armor Skin.

Additionally, PlayStation 4 users can expect to receive the aforementioned items in the near future as well once the next-update is available.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Farewell To The Resistance – Looking Back At The Franchise as Online Support Discontinues

Along with the PlayStation 3 back in 2006 launched a small first-person-shooter called “Resistance: Fall of Man”. Many years later, developer Insomniac Games would follow up with two sequels. Although the series has since lost its meaning, we take a look back at what made it so good to begin with.

March 28 marks the day online support for the trilogy is cut off, so we figured now would be a good time to recall our favorite Resistance memories as servers begin to shut down.

Resistance: Fall of Man – Multiplayer that Could Have Rivaled Call of Duty, Halo, And Battlefield

The premise of the game’s story was really nothing new. The world is at war with itself as a plague alien virus (Chimera) spreads through most of Europe, infecting and killing millions. Those who survived suffered a fate worse than death, as they were converted into monsters – a part of the Chimera race. All seemed lost, and even though the game ended with the hero doing what he came to accomplish, most, if not all of Europe had been lost by then.

The game’s story wasn’t blockbuster material, but it was the dark atmosphere that truly gave Fall of Man a sense of panic and despair. This theme was felt throughout the multiplayer as well. Map design reflected that of a dying world, overrun and terraformed to suit the Chimera’s needs. The multiplayer felt like a natural continuation of the single-player in the sense that very same fight for survival continued. It also helped that the multiplayer itself was packed with content that hasn’t been seen in a multiplayer title before at the time, at least on consoles.

Before the PS3 had an in-game XMB, limiting basic functions like checking messages or friends lists, etc., developers had to go out of their way to provide gamers with the essentials. Resistance: Fall of Man was the game that had it all; a lobby system, fully functioning voice and text chat, a clan system that had roles in it. It basically put most games to shame when it came to clan organization. An in-game friends-list also came with in-game messaging, all achieved with dedicated servers that also ran the game. It provided its own ecosystem for gamers and almost everything anyone could ever wish for in terms of player options was most likely there. It was clear that Insomniac Games had something going here.

Resistance

Fall of Man also boasted one of the highest player counts seen in an FPS yet with 40-player online combat, or 20 vs. 20. Though map sizes were quite large, players were still easily found. Though it only featured about twelve weapons, they were some of the most inventive weapons out there. You’d find a mix of older WW2 weapons, such as the Assault Carbine or the Rossmore Shotgun, mixed with weapons like the Bullseye, an Alien weapon that could tag players, or the Dragon, a powerful flamethrower. They all added to a unique experience. The grenade selections were great as well, like my personal favorite: the Air-fuel grenades. These were fun to watch and get kills with or even be killed by. They were quite comparable to Halo’s plasma grenades, only more deadly.

Fall of Man’s multiplayer was a complete package with it’s unique game-modes, dedicated servers, player options, ect. The game showcased many promises for future installments. It was a title I definitely feel was worth keeping after all these years, only to throw it back in for one final hoorah.

Resistance 2 – It Had Great Co-op …I Guess

Resistance 2 had high expectations. From the early showings, it seemed clear that the next step was to make the game bigger with even bigger enemies. The bosses in Resistance 2 were huge – made up of multiple human bodies. Though an impressive feat, the story paid a huge price. With the setting now in the United States, the Chimera had started their first invasion on the US soil, and like Americans have always been portrayed, they weren’t going to give up easily. The let down here was that the core ideas of the first game – humans on the brink of death – were basically thrown-out. It made sense that the US had gathered intel on the Chimera, creating super soldiers and futuristic weapons of their own. But it made for an odd choice in art style that lacked the original atmosphere of the original. It vanished not only in the single-player, but in the multiplayer as well.

Resistance 2

To continue with the idea that bigger is better, Resistance 2 boasted an increased player count – from 40 to 60 players. While it might have sounded like a good idea, map design and balancing ultimately lead to an unbearable experience. With the PS3’s new in-game XMB the need for friends list and a messaging system was no longer there, which was a mistake, in my opinion. The XMB was, and still is, a slow pile of filth when being used in-game. Insomniac Games also made another mistake by removing one of the game’s most stand out features: the Clan system. The surprising move led to a much less enjoyable experience. The game wasn’t “bad”, but it definitely didn’t live up to expectations, which eventually ended up hurting the third installment in sales.

The only thing that this game really had going for it was the co-op. It featured eight – and I’ll say it again – EIGHT player online co-op, the first of its kind on consoles. It was fun too – a hoard-ish type of mode, except with objectives, much like Left 4 Dead. It even featured three special classes, each with their own abilities and leveling system. I think many would agree that was the best thing going for Resistance 2.

Resistance 3 – A Return To A Gritty Atmosphere, But “CODinized” Multiplayer

I had my doubts after Resistance 2, but the third installment had the potential to redeem the series, and it did, to a degree. Starting with the story, it goes back to the root idea that the Chimera are the ultimate threat and will most likely win by the time this is all over. It takes place once again in America, only this time, the population has shrunk to almost nothing. There is no hope left as the Chimera have advanced so far, humankind can’t keep up. Resistance 3 returned back to the series’ grittiness that made the original so great to begin with.

That them once again transferred over to the multiplayer rather seamlessly. Though instead of going with an even bigger player count, Insomniac decided to shrink it, drastically. The count had shrunk from 60 to just 16 players! Map sizes were also significantly smaller to accommodate the smaller player count. While the multiplayer didn’t scream “come play me! I’m your new addiction,” it was once again a very enjoyable experience. It was clear, however, that the game was heavily influenced by Call of Duty’s fast-paced, closed-quarters formula with killstreak rewards. With that, Resistance 3’s multiplayer had felt like it lost it’s “mojo,” so to speak, and because of that, the multiplayer died out quickly.

Resistance 3

The question here was, what made the franchise so good? To be blunt, perhaps there wasn’t much of a reason. I’m not even entirely certain it should be considered “good”. I enjoyed the first a whole lot, but was severely disappointed with its sequel. Resistance provided a great story at a time when FPS games lacked in that department, but its multiplayer just felt like it was trying to be something else. I guess there was always a shimmer of hope that the franchise would grow into something better, keeping a hold of its original roots without getting too creative. But, at the end of its journey, Resistance 3 was a game with a mistaken identity.

Here’s to hoping that the next iteration will be handled perhaps by an internal team at Sony, seeing that Insomniac probably doesn’t want much to do with the franchise.

What are your memories of the Resistance series?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Ghosts And Battlefield 4 Now Discounted On Microsoft Store for Xbox One

This week has been a pretty good week for Xbox One users, especially for those on the lookout for good deals.

Both Infinity Ward’s Call of Duty: Ghosts and DICE’s Battlefield 4, are now priced at $24.99 and $29.99, respectively, on the official Microsoft store. Follow the links above to be taken to their respective pages.

In addition, the Xbox One Titanfall bundle was also discounted on the Microsoft Store earlier, now priced at $449.99. Check out the details here.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Titanfall Matchmaking Improvements Detailed, Now Live in New Playlist

Titanfall developer Respawn Entertainment has been listening to player feedback and is rolling out some brand new updates to the shooter’s matchmaking system.

Skill-based matchmaking has been a hot topic amongst Xbox One and PC users since release, so the studio has launched a new update in order to help players avoid matches with unbalanced teams.

Here are some of the changes Respawn has made that you’ll find in the new “Improved Matchmaking (Beta)” playlist under “Play Classic MP”, which the team also hopes to introduce to other playlists after testing:

“Searching for teammates and opponents will now sometimes take more time to look for players that are a good skill level match, rather than purely prioritizing speed over quality. This will give us more time to build better teams and create closer games that are worth staying in for a longer period of time.

Rather than playing against the same opponents over and over, the game will periodically split the teams apart and search for new opponents for each team. This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round. Did you lose to a really great team? We’ll make them disappear and replace them with a new opposing team – and they will have no idea that you just got your butts kicked. This should end some of the frustration with playing for extended periods when you’re having an off night.”

Hopefully, the update will lead to more exciting and balanced matches.

PC users can also look forward to more effective anticheat measures detailed in a recent post.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – DICE Details Latest Commander App Update

Earlier this week, Battlefield 4 developer DICE introduced a new update for the Battlefield 4 Commander app on Android and iOS devices.

It will now be easier to get squad details, chat, issue orders, and more. It also includes a number of bug fixes and UI updates. Check out the notes below:

Commander App Update

General

  • Fixed an issue where commanders ended up on the same team after round transition.
  • Assignment fixes.
  • Support for Naval Strike added.
  • Performance optimizations.
  • Localization fixes.
  • Other minor fixes.

Audio

  • Gunship VO fixed.
  • Added Rapid deploy VO.
  • Added background audio for Second Assault and China Rising maps.

UI – New features 

  • HVT marking is only enabled when actually usable, possible HVT targets have blinking brackets around them.
  • Added server name to scoreboard.
  • Now displaying soldier names when a squad is selected.
  • Squad progression bar added to squads.
  • Booster score added to EOR screen
  • Added indicator to show which soldier is talking on voip.
  • Enabled dropping squad assets on the squad list.

UI – Bug fixes

  • Rush defender icons were too large, they are now smaller.
  • When the scoreboard is displayed the user can no longer issue orders or use assets.
  • Commander can now see when vehicles are firing.
  • Increased viewable area on several maps.
  • Fixed assets getting stuck when dragged and interupted by proxy attack.
  • Fixed issues with the game round timer.
  • Fixed scoring widget for Rush.
  • Fixed an issue where orders couldn’t be given to squads.

VOIP / Chat

  • Fixed mute toggle functionality.
  • Added options to always show chat and hide chat.
  • Improved VOIP quality on several devices.

If you’ve yet to download the app, you can get it on Android here, and iOS here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Naval Strike DLC Now Rolling Out on Xbox One for Premium Members

Battlefield 4‘s ocean combat-themed Naval Strike expansion is beginning to roll out on the Xbox One for Battlefield 4 Premium subscribers.

It was announced yesterday that the the add-on would be delayed to early April due to “issues in the animation system that hinder players from engaging targets in set circumstances using popular weapon configurations”. However, it looks like the studio was able to get things sorted out a bit earlier and are now deploying the latest update to Xbox One users.

You can catch the latest patch notes right here.

Still, we await an exact ETA for PC users. Hang tight for updates.

For now, it looks like Xbox One users will also be able to join in on some of the ongoing easter egg hunts.

David Veselka

Musician, Gamer, Geek. Subscriber

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Killer Instinct – Fulgore and New Modes Arrive in April 9 Update, New Devs Revealed

Iron Galaxy will head up the Xbox One-exclusive fighter, Killer Instinct, following Amazon’s acquisition of ex-developers Double Helix.

“This is an amazing opportunity to work on a game and a genre we are super passionate about,” Iron Galaxy CEO Dave Lang told Polygon in a recent interview.

“Before we were ever talking about this, I was a fan of the game. And to get to now take it over and start with this great base, and expand it and put new stuff on top of it, everyone in the company is super pumped up, and we can’t wait to show people what we’re going to be doing down the road.”

The studio is known for their work on fighters like 2011’s Street Fighter 3: 3rd Strike Online Edition and 2013’s Divekick.

With that decided, Double Helix is still in the midst of putting the finishing touches on KI’s first season of content, including the eighth and final character add-on, Fulgore. He, along with the brand new Arcade Mode and Online Lobbies, will be arriving April 9 in a new KI title update.

Polygon has the exclusive trailer:

Looking forward to what Iron Galaxy has in store for KI’s future?

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty Championship – US and European Championship Recap

Tomorrow, 31 competitive Call of Duty: Ghosts teams from around with world will compete in the second annual Call of Duty Championship hosted in Los Angeles, California.

The tournament begins March 28 with the finals being presented on Xbox Live and Xbox.com on Sunday, March 30. You can watch the lead up to the Championship matches on MLG.tv, or via the MLG app on Xbox.

If you’re looking to get caught up on the action that took place leading up to this weekend’s tournament, Xbox has posted recaps of both the US and European championship finals where the winning teams were decided. You can catch both videos below:

US Championship

[youtube id=”h-njhlT8aLU”]

European Championship

[youtube id=”JcuUOlkmIsE”]

Remember, Infinity Ward is also hitting the double XP switch this weekend so you can rank up twice as fast in Call of Duty: Ghosts between March 28 and March 31 on all platforms.

Are you going to be keeping up with the action this weekend? You can keep your sights on MP1st for updates or even follow me on Twitter where I’ll be posting updates on location.

David Veselka

Musician, Gamer, Geek. Subscriber

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Insurgency Molotov Spring Update Now Live, Catch the New Trailer and Full Change Log

Brand new content is now available in New World Interactive’s gritty, team-based, tactical shooter, Insurgency, offering new modes, new maps, an expanded arsenal, and much more, all for free.

The update, dubbed “Molotov Spring,” also offers a number of stability improvements making Insurgency a much more enjoyable experience overall.

Check out the new trailer above, as well as the entire list of updates, fixes, and new content below, courtesy of NWI founder and game director “JBlum”.

Insurgency Molotov Spring Update

New Content

  • New maps: Buhriz and Revolt
  • New weapon: FN FAL
  • New grenades: ANM-14 incendiary grenade, Molotov cocktail
  • New upgrades: 2x Aimpoint, Elcan 3.4x Scope, wooden foregrips for AKM/AKS.
  • New upgrade options for M-40A1 and Mosin Nagant including suppressors and optics.
  • New game modes:
    • Infiltrate – Our new Capture the Flag inspired game mode where you must obtain the enemy’s intel and return it to your base. Your team gets reinforced upon taking the enemy’s intel or killing an enemy intel carrier.
    • Flashpoint – One of our new objective-based respawn modes where there is only 1 capture point in the middle, and where each team has two weapon caches. Capturing the point or destroying the caches will bring your team reinforcements, and clearing the entire area will result in victory.
    • Occupy – Our new King of the Hill inspired game mode where your team must occupy the map in order to slowly force the enemy to run out of reinforcement waves. Controlling the objective allows your team to continue reinforcing without depleting any waves.
    • Vendetta – A new single life mode where each team has a leader that they must protect and capture an objective with. Capturing or eliminating the enemy’s leader will result in victory.
  • Updated Game Modes:
    • Strike – We have removed the old Strike and put Search and Destroy in its place, but with only 1 cache and a single life.
    • Ambush – Formerly known as VIP Escort.
  • New matchmaking category specific to single-life game modes. Objective-based respawning modes are now referred to as “Adversarial”.
  • All new bot AI for Cooperative and offline practice mode.
  • All new Cooperative missions for each map (plus new maps).

Stability Fixes

  • Fixed client side crash caused by being deafened by explosions.
  • Fixed client side crash caused by player death.
  • Fixed client side “OnDataChanged” crash.
  • Fixed Linux coop server crash.
  • Fixed broken radial menu in OSX.
  • Increased the sound channel limit, which should reduce performance drops caused by the audio system.
  • Added Level of Detail to player models for improved performance especially on more open maps.

Gameplay Improvements

  • Added centralized system for HQ messages which also features queueing so radio messages don’t play over one another.
  • At the end of the round players are now told the winning condition that was met so that players better understand what caused the round to end.
  • Fixed weapon dropping so weapons and grenades no longer fall through the ground or disappear quickly after being dropped.
  • Strike is now a single life game mode with only 1 cache to locate and destroy.
  • Unless you are in a spawn zone, you now must be directly looking at a cache to open the inventory menu with the Use key.
  • Made all hold/toggle control choices, such as crouch and ironsight, into separate keybindings instead. The game will detect old configs and will setup the new bindings appropriately depending on their settings.
  • Added “mp_player_spotting” server-side option to disable spotting.
  • Added resupply delay to prevent people spamming explosives from their spawn/friendly caches.
  • You no longer get unbipodded when a player walks past you.
  • Fixed counter-attack being triggered with only 1 player left alive in Checkpoint.
  • The final objective in Checkpoint now has a counter-attack round with the bots starting from the previous objective.
  • Added 3 second delay to weapon being lowered in restricted area, time configurable through “mp_restricted_area_wpn_time”.
  • Hopefully addressed some of the hit detection issues by using specific outer bounds for player collision. Please provide us with feedback on this.
  • Added “sv_hud_deathmessages_spectator” which allows you to turn on death notices for spectators.
  • Added “cl_hud_deathnotice_show_demo” which allows you to force on death notices during demo playback, regardless of server setting at the time of recording.

Bug Fixes

  • Fixed pistol not being deploy when you become the VIP.
  • Fixed VIP viewmodel hands not being used when playing as the VIP.
  • Fixed scroll up behavior when you have no primary weapon.
  • Fixed problem with receiving pistol in training.
  • Fixed incorrect knife weapon class.
  • Fixed localization issues with joining the spectator team.
  • Fixed some materials that had script errors generating console warnings.
  • Fixed “Spectating” caption sometimes showing up when it shouldn’t.
  • Cache discovery sounds now play to entire team, not just squad of discoverer.
  • Fixed floating weapons around the map (still a known bug with floating attachments).

Accessibility and UI Improvements

  • Added French and Portuguese (Brazilian) localization.
  • Updated Simplified Chinese and Dutch localization.
  • Updated Game Controller configuration using settings from CSGO.
  • New dedicated HUD element for warning players about restricted areas.
  • Adjusted PO-4x reticule.
  • Style changes to game instructor.
  • Milliseconds shown on game timer when there is less than a minute remaining.

New Voice Responses

  • Friendly subordinate and friendly squad leader down.
  • Player wounded.
  • Molotov and Incendiary throw callouts.
  • Molotov and Incendiary burns.
  • Cooperative bots performing aggressive investigation for player.
  • Cooperative bots flashbang reaction.
  • Cooperative HQ game start, counterattack start, counterattack end.
  • Cooperative RPG callouts.
  • Destroy objective radial callouts.
  • HQ and player objective related dialogue for points Foxtrot through Juliet.
  • HQ dialogue for Infiltrate, Occupy, Flashpoint, Vendetta, and Strike for both game start and round start.

New Achievements

  • Recruited
  • Aced It!
  • Decisive Victory: Buhriz
  • Decisive Victory: Contact
  • Decisive Victory: District
  • Decisive Victory: Heights
  • Decisive Victory: Market
  • Decisive Victory: Ministry
  • Decisive Victory: Peak
  • Decisive Victory: Siege
  • Decisive Victory: Complete

Have you had a chance to try out the new content? What are your thoughts?

David Veselka

Musician, Gamer, Geek. Subscriber

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New Watch Dogs Trailer Explores Chicago

Ubisoft has released a brand new trailer showcasing the living, breathing world of Watch Dogs, a play space modelled around the city of Chicago.

Each citizen has his or her own identity and acts intelligently to the world around them. You and 7 others will also be able to free roam the city as well.

Watch Dogs is set to release on May 27th, 2014 worldwide for the PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Wii U.

Louis Thompson

Louis Thompson is a Senior Video Editor at Multiplayer First, in charge of handling all media related content on YouTube and other social platforms.

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New Call of Duty: Ghost Devastation Teaser References Predator Movie

Infinity Ward is teasing a few of the mysteries Call of Duty: Ghosts‘ upcoming DLC might hold.

Devastation drops this April 3 on Xbox Live and introduces four new multiplayer maps, a new multiplayer weapon, and an all new extinction experience. You can catch the initial preview right here.

Today, the studio is teasing something we haven’t seen before: a soldier wearing a cloaking device of sorts.

Over on Infinity Ward’s Instagram, this short clip popped up, captioned, “If it bleeds…,” clearly referencing the 1986 thriller movie, Predator:

Any ideas?

David Veselka

Musician, Gamer, Geek. Subscriber

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Driveclub Making “Spectacular” Progress Despite Studio Changes, Release Date Incoming

The PlayStation 4-exclusive team-based racer Driveclub is making “spectacular” progress despite a number of recent changes and layoffs within Evolution Studios.

SCEE recently told VideoGamer that the company “would like to make it very clear that the development of DRIVECLUB on PS4 is going from strength to strength,” in response to an inquiry about the changes within the studio. “The announced studio changes across WWS yesterday have not affected the development of DRIVECLUB or the DRIVECLUB team, which has always had great direction and continues to do so.

“We have full confidence that the game will deliver on its PS4 promise to be the first truly socially connected racing title and we are very pleased and excited by the calibre of work from Evolution Studios.”

The note also hinted at an upcoming announcement of Driveclub’s official launch date on the PS4.

“The progress being made on the game is spectacular,” Sony continued, “so we’re looking forward to sharing an update on development, release date and videos of the game in action in the weeks to come. We thank you for your patience and assure you, it will be worth the wait.”

SCEE also announced that “DRIVECLUB does have a Game Director at the helm who we will be revealing very soon.”

David Veselka

Musician, Gamer, Geek. Subscriber

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This Unsolved Battlefield 4 Easter Egg Goes Deep, Battlefield Yeti Discovered

The Battlefield 4 community is getting deep into a seemingly unsolvable easter egg related to the recently launched Naval Strike DLC, and possibly the mysterious Phantom Trainee assignment.

Battlefield 4 YouTube personality JackFrags has a nice summary of what secrets Naval Strike holds, though it doesn’t seem like the hints and clues are leading to anything in particular just yet. Here’s what the community has come up with so far.

[youtube id=”Q1R9fAFPcqA”]

As for something a little more clear cut, here’s a pretty neat Battlefield 4 easter egg originally discovered by “szu1985” on the map Golmud Railway. Bet you didn’t know a Yeti lives here.

Battlefield 4 Yeti Easter Egg

[youtube id=”gOX7ozVoqPg”]

Both DannyOnPC and LachianCotter have a couple of Reddit threads worth checking out as well where some of these easter eggs are being tracked. Check them out below:

Are you joining the hunt?

Battlefield 4 Naval Strike is now out on Xbox 360, PS3, and PS4 with the Xbox One and PC versions being delayed until early April.

David Veselka

Musician, Gamer, Geek. Subscriber

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Warface Open Beta Launches Today For All Xbox Live Gold Members

Crytek’s Kiev’s free-to-play, team-based first-person shooter Warface is coming to the Xbox 360 and Microsoft is giving Xbox Live Gold members a chance to try it out ahead of its official launch via open beta testing today.

All you need to do to participate is make sure you are a Gold member and head on over to this page to que up a download, or simply search “Warface” on the Xbox Live Marketplace on your console.

The open beta will offer three different Versus modes on several different maps and you’ll also get to participate in various Co-op missions. Crytek promises a steady flow of new content as well, so there should always be something new to try.

Check out the launch trailer above to see Warface in action.

Thanks, Major Nelson.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor – Is The Last of Us Heading to PlayStation 4?

According to PlayStation’s Turkey Vice President, it is.

NeoGAF user Quirah claims that PlayStation Turkey VP Sercan Sulun spoke about an enhanced version of The Last of Us coming to the PlayStation 4 this Summer on a local TV program on CNN Turk.

About 36 minutes in, while speaking about the BAFTA Awards, Sulun was asked about the possibility of a sequel to the PS3-exclusive survival thriller on the PS4. Though he said no sequel is in the works, PS4 fans will still have something from Naughty Dog to look forward to.

“No, sequel is not coming right now as far as I know but I can say that first game will be released this summer for PS4 as a physical and digital copy, with enhanced graphics.”

You can catch the the show where Sulun spoke right here.

No official announcements have been made as of yet, but we’ll be sure to keep you updated.

We loved The Last of Us’ multiplayer and would be more than happy to see it make its way to the PS4. What are your thoughts?

David Veselka

Musician, Gamer, Geek. Subscriber