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Star Wars: Battlefront To Launch In Time For Holiday 2015

Following shortly after today’s earlier announcement that Visceral Games’ Battlefield Hardline will be hitting the streets on March 17, 2015, video game publisher Electronic Arts is now also giving Digital Illusion CE’s Star Wars-themed shooter, Battelfront, a release time frame of its own.

According to news coming out of a recent EA financial report, fans of the classic sci-fi series can expect Star Wars: Battlefront to arrive during the Holidays of next year, 2015. Originally, the shooter was expected to launch some time during Summer 2015 to coincide with the debut of Star Wars: Episode VII, but with Hardline’s new March release date, EA says Battlefront is better suited for Holiday launch to facilitate the release of a “major first-person shooter title each year.”

Renown Battlefield developer DICE gave audiences a first glimpse of what the studio has been working on during their presentation at E3 earlier this year, highlighting some of the sources of inspiration the Star Wars team has been drawing from. You can watch the replay here, including some early in-game footage of Battlefront.

Excited to finally learn when you’ll get to play the next big Star Wars game?

Stay tuned to MP1st for all news related to Star Wars: Battlefront.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield Hardline Hits The Streets This St. Patrick’s Day

Swigs of green beverages and the launch of Visceral Games’ Battlefield Hardline are in your future this upcoming St. Patrick’s Day, 2015.

During the company’s most recent financial report, video game publisher Electronic Arts announced that the cops vs. criminals Battlefield title from Dead Space developers Visceral Games will be launching on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC on March 17, 2015.

Originally slated for a late October release, Hardline’s launch date was eventually pushed back shortly after gathering feedback from the game’s first PlayStation 4 and PC Multiplayer Beta so that developers could “push Hardline innovation further and make the game even better”.

A second Multiplayer Beta on multiple platforms is scheduled to launch sometime before Hardline hits the streets this March, though no specific date was outlined in today’s announcement.

We were lucky enough to get some hands-on time with Visceral’s new shooter last Summer. Be sure to read up on our first Battlefield Hardline impressions right here and keep your sights on MP1st for more news and announcements.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands: The Pre-Sequel – Check Out The Doppleganger’s Full Skill Tree

Just a few days ago, we got our first glimpse at the full skill tree for the unannounced upcoming second playable DLC character for Borderlands: The Pre-Sequel, Aurelia The Baroness.

Now, it appears that Aurelia isn’t the only DLC character to have their full skill tree revealed. A look at what the previously teased Handsome Jack Doppleganger can do has also hit the internet. According to the new leaked info, the Doppelganger class is able to ‘digistruct’ multiple copies of Jack to fight along his side him and has a chance to summon a ‘bad-ass’ clone of Jack as well.

Check out the full skill tree reveal in the video above.

If the Doppelganger class intrigues you, it will be available at no extra charge for those who purchase the season pass for Borderlands: The Pre-Sequel.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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All Advanced Warfare Map Packs Named in New Season Pass Trailer, New Atlas Gorge Gameplay

Havoc, Ascendance, Supremacy, and Reckoning are the names of four maps packs coming to Call of Duty: Advanced Warfare over the course of the next year or so, the first arriving on Xbox One this January, according to the game’s most recent Season Pass trailer.

There’s a bit more, however. In addition to the four expansions, whose contents are still relatively unknown (it’s safe to assume they’ll offer something like four new maps, a new weapon, and a new co-op experience), Advanced Warfare’s $49.99 Season Pass will also grant owners early access to the game’s future DLC weapons. Call of Duty: Ghosts owners might remember a similar case when Infinity Ward made The Ripper SMG available first to Season Pass holders earlier this year.

Last, but definitely not least, Advanced Warfare’s Atlas Gorge map, a reimagining of Call of Duty 4: Modern Warfare’s Pipeline, will also be available to Season Pass holders on Day Zero. So, as we mentioned earlier, if you were a bit concerned about the map only being available in Advanced Warfare’s Atlas Limited, Atlas Pro, or Digital Pro editions, know that you’ll be just fine with the Season Pass only, if you’re not interested in the extra fluff.

Be sure to catch the new trailer above as it displays some pretty pumping gameplay on the new Atlas Gorge map. Look familiar?

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny’s Latest Update ‘Fixes’ Vault of Glass Raid and Brings Improvements to Stability, Now Live

The Destiny update that you’ve either been anticipating or dreading is now live on PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.

Nicknamed the ‘Raid Patch’ the new update fixes a significant exploit that allowed raiders to easily defeat, or “cheese”, the final boss, Atheon, by knocking him off a nearby ledge. Controversially, it also introduces a ‘fix’ to the final fight’s teleportation mechanic. Now, players will be teleported to alternate dimensions at random, as opposed to the three players farthest away from Atheon when he casts it.

Many agree with the fix, understanding that it, too, was not indicative of the challenge the Vault of Glass was meant to be, while others disagree that it fixes anything at all and just makes thing unnecessarily more complicated, alienating new players. Whatever your thoughts, Bungie community manager David “DeeJ” Dague had a few things to say on the topic in a recent forum post:

I talked a lot to the developers about your opinions on the matter. You don’t want to be selected at random. You want to choose who gets to fetch the Relic under fire from those nasty Oracles. I spoke on your behalf. Your voice was heard. We discussed your concerns.

I even said “Why not just change Hard Mode and leave Easy Mode alone?”

I was told “The Raid is never supposed to be easy.”

At that point, I recalled all the times I stood and delivered the line “…the most challenging encounter we’ve ever created.” It was hard to disagree. As a veteran of Cairo Station on Legendary in Halo, I had to admit that I had been carried through the Raid like luggage assigned to my clan. I did my own carrying later, but carrying had been done.

This is an activity that was designed to be undertaken by a hardcore team that is ready and willing to adapt and improvise to changing battle conditions. Like the moment when the Templar shields random players, the Final Boss was supposed to be extremely dangerous. While we’ve been working on some of the other things for which you’ve been asking (i.e. better exotics, voice chat in matchmaking, more bounties), the designers who made the Raid have plugged the holes that you showed them.

If you got in on the ground floor of this thing, we thank you. If you understand the mechanics for how to beat Atheon, it’s still a thing you can teach your friends. If you’re all up to the challenge, the Raid is waiting for you.

New mechanics in place, we’d be interested to hear what you have to think about it in the comments below.

With that out of the way, Destiny’s latest update also introduced a number stability improvements, ensuring that wild Zebras and Cockatoos will no longer bother players as frequently.

Here is the full list of changes introduced in the patch 1.0.2.3:

General
  • Fixed an issue in which multiple errors reported with Zebra error codes
  • Errors previously reporting as Zebra will now display as their own separate codes
  • Fixed a rare issue related to being Kicked To Login repeatedly
  • Fixed a rare issue that resulted in a Kick To Orbit reported with the Cockatoo error code
Servers
  • Fixed an issue where some players would occasionally be erroneously kicked at the beginning of an activity due to a server error
  • Increased protection against account corruption
Raid
  • Fixed an issue where Atheon was not choosing random targets for teleport through the timestream during the final encounter on the Vault of Glass
  • Fixed an exploit where Atheon could be forced off his platform

David Veselka

Musician, Gamer, Geek. Subscriber

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Sledgehammer Co-Founder On Advanced Warfare Sequels: “I Would Like To Think This Is The First Advanced Warfare”

Being the first solo Call of Duty project to come out of the studio, a lot is riding on Advanced Warfare and its developer, Sledgehammer Games, who first started out at Activision developing their own third-person Call of Duty title and later assisting Infinity Ward in the development of Call of Duty: Modern Warfare 3.

“Yeah, there is a lot of pressure,” co-founder Michael Condrey told Polygon in a recent cover story.

With record-breaking success year after year, Call of Duty fans around the world look forward to unwrapping the latest the franchise has to offer every Fall and, by this point, have some pretty high expectations.

Condrey hopes to prove that his team has what it takes to roll with the likes of Infinity Ward and Treyarch, two studios that complete the triangle which makes up Call of Duty’s now three-year development cycle and yearly release plan. One bad apple in the ongoing series, however, could spell disaster for the longevity of the franchise. As some of the more recent reports imply, we might already be seeing a decline in growth and sales.

“I was thinking about it the other day,” Condrey explained. “So like the New England Patriots. Tom Brady. The winningest Super Bowl team in the past decade. Those poor bastards, they have to win the Super Bowl every year or they’ve failed, right? … And so for us, it’s a little bit like that. … There’s some pressure with that, I won’t lie.”

“I would like to think this is the first Advanced Warfare,” he said, looking forward. Having spent the last three years forming a new idea from scratch, Condrey plans to spend the next three building something even better out of the tech and universe the studio has already established with Advanced Warfare.

According to Polygon, Condrey’s three-year plan from here on out involves upping Sledgehammer’s staff count from about 220 to 250 while moving into a new, bigger space.

If all goes according to plan, it sounds like we’ll see an ‘Advanced Warfare 2’, or something of the sort, by 2017.

For now, Sledgehammer’s pride and joy, Call of Duty: Advanced Warfare, launches exactly one week from today on November 3.

Here’s a “thank you” from the studio, which was just recently published on Sledgehammer’s official YouTube channel:

[youtube id=”NZJiZe0nNgw”]

David Veselka

Musician, Gamer, Geek. Subscriber

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Early Call of Duty: Advanced Warfare Concept Art Tells The Story Of The Exo Suit

From the get-go, Sledgehammer Games co-founders Glen Schofield and Michael Condrey knew that the key to changing up Call of Duty’s gameplay and freshening things up for their late 2014 release lied in the Exo Suit.

As the first ideas for Call of Duty: Advanced Warfare — codenamed “Blacksmith” in its early stages — sprung to life in 2011, the duo conceptualized a mechanical or exoskeleton suit that would dramatically enhance the way a player navigates, essentially re-writing the way Call of Duty plays, at least in terms of basic movement.

While that idea was clear from the beginning, the suit itself underwent a number of iterations, and in a recent cover story from Polygon, we finally get to see what some of these early concepts looked like.

Below is a round of of some of the concept art presented to Polygon by the studio — some of it from Sledgehammer’s art team and some of it from studio co-founder Glen Schofield.

Have a look and drop a comment in the comment section below! Do you think the Exo Suit is driving Call of Duty’s gameplay in the right direction? What do you think Treyarch and Infinity Ward’s answers will be to Sledgehammer’s new idea?

Early design concepts of the Exo Suit:

Before.0exo-concept-large.0

Glen Schofield art:

cod.0

More suit and tank concepts:

concept-art-large.0 walking-tank-large.0

David Veselka

Musician, Gamer, Geek. Subscriber

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Check out 8 Minutes of Insurgency’s New Nightfall Update, Launches October 29

This Wednesday marks the launch of Insurgency‘s newest update that the team at New World Interactive is calling “Nightfall”.

As the name implies, what makes this update a big deal is the introduction of a new night time setting and night vision goggle gameplay, which should change up tactics and gameplay dramatically.

Another highlight feature is brand new cooperative mode called Survival, which tasks you and your squad with finding and defending supply caches in order to survive the oncoming, wave-based attacks. With AI that increases in difficulty with each passing wave and attacks under the cover of darkness, Nightfall’s Survival mode is sure to up the lethality in an already very lethal military shooter.

Recently, the studio captured over eight minutes of raw gameplay from the new game mode, doing a pretty good job of conveying just how intense things might get after the new update. Definitely have a look at it above.

The new update also introduces a new party system to Insurgency, along with a new map and weapon, and is completely free for all Insurgency players on Mac and PC on October 29, just in time for Halloween.

You can get Insurgency on Steam for $16.99.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Evolve “Big Alpha” Gameplay Debuts on Xbox One

Evolve’s “Big Alpha” is mere days away, giving Xbox One, PlayStation 4, and PC owners the chance to get their hands on Turtle Rock Studios’ 4v1 shooter before its February 2015 release.

IGN recently sat down with 2K Production Assistant Scott James to talk about what’s involved in the upcoming Alpha while showing off some brand new gameplay of the shooter running on the Xbox One. You can catch it above, if you want to have a look for yourself.

The Alpha, beginning on Xbox One on October 30 and on PlayStation 4 and PC on October 31, will give Hunters and Monsters a taste of the game’s Distillery map and will allow users to work through a portion of the game’s progression, allowing them to unlock new Hunters and a new Monster, the Kraken. However, you’ll only have until November 2 to get your unlocks before the Alpha closes.

Access to Evolve’s “Big Alpha” is given to any and all who’ve already pre-ordered the game. You can also sign up for the chance to enter right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Community Test Environment Now Open To All Console Users With Premium

Now, any console owner with a Premium membership is eligible for access to Battlefield 4’s Community Test Environment, developer DICE announced today.

The only catch is that you’ll need a PC powerful enough to run the game. While you don’t need to actually own Battlefield 4 on PC, the promotion only offers access to the test environment on PC, as, currently, there is no test environment that’s native to consoles.

So, how does it work? Well, if you own Battlefield 4 Premium on Xbox One, PlayStation 4, Xbox 360, or PlayStatin 3, you’ll be given the opportunity to register your EA Origin login. After having done so, it’s only a matter of downloading and installing the CTE client from Origin. From there, you can join in with all PC Premium members who’ve already been enjoying CTE access since last May. (You can hear the evil grins forming on the faces PC owners everywhere as they prepare to “welcome” the large influx of console noobs.)

DICE LA launched Battlefield 4’s CTE back in May as a way to gather real-time feedback from real Battlefield 4 players about upcoming game updates and DLC launches for the shooter. We had the chance to speak with DICE LA’s David Sirland at length about the project and the most recent “Fall Patch”, which you can read for yourself right here.

Earlier this month, players were given the opportunity to test new maps from Battlefield 4’s upcoming Final Stand expansion, which will be officially launching later this Fall.

David Veselka

Musician, Gamer, Geek. Subscriber

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All Xbox One Bundles Are $50 Off For The Holidays

With recent hits like Forza Horizon 2, Sunset Overdrive, and the upcoming Halo: The Master Chief Collection, joining up with the ‘green team’ hasn’t been this enticing since launch. Just in time to get in on the action, prospective Xbox One owners will be able to take advantage a pretty nifty Xbox One deal this Holiday, namely $50 off any Xbox One console or bundle.

From November 2, 2014 to January 3, 2015, Microsoft will be offering the Xbox One at $349 USD and $449 USD price points. That includes the Xbox One console ($349), the Xbox One with Kinect bundle ($449), the Sunset Overdrive bundle ($349), the Assassin’s Creed bundle ($349/$449), or the Call of Duty: Advanced Warfare bundle ($449, available November 3).

The promotion will be available to U.S. residents at participating retailers like Amazon, Best Buy, GameStop, Microsoft Stores, Target, Toys ‘R Us, and Walmart. Availability and timing outside of the U.S. will vary, according to the most recent news post from Xbox Wire.

With this limited-time price drop, will you be joining the ‘green team’ this Holiday?

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Learn About PlayStation Firmware Update 2.0’s New Features In This Video Preview

PlayStation 4 Firmware Update 2.0, aka ‘Masamune’, drops tomorrow for users on Sony’s new console.

But before that happens, the company has put together an informative video that introduces and walks through all of the new features you can expect to launch with the new update. You can watch it above to get a better grasp on what you’ll be downloading tomorrow.

As a quick reminder, here are all the new features arriving in tomorrow’s update in list form, courtesy of the PlayStation Blog:

PlayStation 4 Update 2.0 ‘Masamune’

USB Music Player

PS4 owners can play their own music in the background while playing a game using USB Music Player*. After inserting a USB stick loaded with music into the PS4, a new option for USB Music Player will appear. Supported filename extensions include MP3, MP4, M4A, and 3GP.

Change colors

In addition to the ability to add a theme, PS4 owners can also change the background of the home screen from light blue to one of seven new colors: gold, blue, red, green, purple, pink, and gray.

Players You May Know

PS4 will now suggest players you may know as potential friends in the ‘What’s New’ section.

Enhancements to Live Broadcasting

Masamune brings a variety of improvements to live broadcasting on PS4. In the Live From PlayStation app, PS4 owners can now select a Featured channel, which includes official broadcasts from PlayStation, broadcasts from people on a players friend list, and any game channel that the player has followed. Additionally, Live From PlayStation now has filters for searching broadcasts on a specific game, as well as support for archived broadcasts.

Content Area and Library

PS4’s Content Area, which shows the latest games and apps a PS4 owner has used, has been redesigned to help make it easier to quickly find and access content. It now shows 15 of a player’s most used apps or games, and additional items will be added to a player’s Library. The Library on PS4 has improved filter and sort functions to help organize contented by type (game / app / TV & video), name (a – z or z – a), recently used, or install date.

Enhanced Voice Commands

The ability to control PS4 using voice has been improved. Players can now say ‘PlayStation’ to begin commands, and ‘All Commands,’ to see a list of all voice command options available. New voice commands were added for live broadcasting, including “Start broadcast,” “End broadcast,” and “Find face.”

Add To Library

The monthly free PlayStation Plus games will have an ‘Add to Library’ button in the PlayStation Store. This button will add a game to a PS4 owner’s library without downloading it – saving space on their hard drive.

David Veselka

Musician, Gamer, Geek. Subscriber

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Sunset Overdrive Review – Insomniac’s Jump to Microsoft Pays Off Big

What do you get when you cross mutated monsters, bright colors, vulgar language, and high-speed traversal shooting? You get Insomniac Games’ Xbox One-exclusive debut, Sunset Overdrive, an over-the-top and blindingly fast-paced thrill ride. Touting the catch phrase “Welcome to the Awesomepocalypse” it more than lives up to the billing.

It’s a good thing too because Microsoft is putting a lot of faith into Sunset Overdrive being a system seller for the green team. A stalwart of the Sony stable for many years, Insomniac brought the PlayStation brand some of its best games with franchises like Spyro, Ratchet & Clank, and Resistance, to name a few, so the jump to developing an Xbox One-exclusive took many by surprise. It looks like the move paid off because Sunset Overdrive is one of the best Xbox One games we’ve seen yet.

Sunset Overdrive

If you’ve yet to hear about Sunset Overdrive, allow me to fill you in on the basic premise. Set in the fictional metropolis of Sunset City in the year 2027, the story is based around the disastrous release of an energy drink called Overcharge Delerium XT. The company that produces the beverage, Fizzco, is having a massive pre-release party in Sunset City three weeks before Overcharge is to be released to the masses around the world. Unfortunately, due to the fact that the energy drink has been rushed to market and not properly tested or approved, there are certain side effects one might consider to be unfavourable… like turning into psychotic mutants. Following this mutant outbreak, the city is quarantined and when Fizzco comes in to cover up their mess, it’s up to you to take back the city and expose their wrongdoings.

Jumping into the game, it wastes no time throwing you to the wolves, or the OD (the short name for the Overcharge mutated monsters), more appropriately. A very short intro section loops you in on the most basic of the control mechanics (think Assassin’s Creed free running on meth) and you’re off. If there’s one thing I can say for certain it’s that the controls, while simple at their core, are painfully hard to master. The learning curve is a steep one but eventually you’ll find that it just clicks. The key to moving around Sunset City is traversal. You’ll want to grind down power wires, jump and bounce off a car on to a wall, and then leap over to a building all while spreading mayhem shooting explosive teddy bears. Sounds like a lot doesn’t it? Using the A button to jump, the X button to grind, switch from an over grind to an under grind and wall run, and the B button for melee attacks seems simple when you look at it, but it’s far more difficult in practice. The sheer speed at which you move combined with the movements of the enemy in a 360 degree battleground makes for some insane times.

Personally, I think it took me about four hours of solid play before I finally felt comfortable with the controls. Getting the movements down is really important in Sunset Overdrive because the better you navigate the map, the higher your style meter will rise. The style meter is your key to unleashing devastating Amps that can give your weapons boosted powers, open up special melee attacks, and allow you to use crazy Epic Amps. Epic Amps are the top dog OD killers ranging from the nuclear explosion mushroom cloud of Twist of Fate to a lighting tornado. They’re awesome to use but take work to unlock. If you stand still for even a moment, your combo meter will reset to zero and you’re style meter will begin to drain. Standing still in Sunset Overdrive is an easy way to get murdered, so the number one priority is to always keep moving.

Sunset Overdrive

Once you’ve really mastered traversal and the chaos of trying to gun down OD while on the run, then Sunset City is truly open for business. There is so much to do that you won’t even know what to do next half the time. From challenges to story missions to the Chaos Squad multiplayer, there’s never a dull moment. Not only that, there are collectibles for days out on the map that you’ll need to find in order to upgrade and create new Amps. The challenges are a fun aside and can have you completing tasks like smashing as many boxes as you can within a time limit to tricky traversal challenges. If you’re at all familiar with the Tony Hawk franchise and the infamous S-K-A-T-E challenges, you’ll feel right at home doing the traversal challenges. Completing challenges can net you customization gear, cash or cans of Overcharge, all which you’ll want in order to dress up your character with all the latest in vanity items and weapons.

While you’re busy completing missions and challenges, you’ll also earn badges for things that you’re busy doing anyways. You can earn grind badges, wall running badges, OD murderin’ badges, and more. These badges unlock Overdrives that you can use to boost weapon stats, up your damage against certain enemies, or increase the speed at which your style meter increase while traversing. As you can tell, there is a lot in Sunset Overdrive to unlock from abilities, Amps, weapons and more all to customize your character just how you like.

Sunset Overdrive

If it isn’t obvious by now, I’ll tell you that customization is a huge focus in Sunset Overdrive, as you’ll find out almost as soon as you pop in the game. More clothing options than you know what to do with and hundreds more unlockables in the game make for every player character being almost 100% unique. For a while, I had a cross-dressing goth gentleman who was the size of a bouncer rocking a pink miniskirt… because WHY NOT? The combinations are endless and often gut-bustingly funny. Not many things make me laugh more than a punk rocker in a unicorn hat sporting a kangaroo codpiece over his junk!

The laughter only starts with the customization of course, as the game itself is one of the more humorous titles I’ve encountered in a long time. The cast of characters from the Amp vendor Floyd to weapon vendor Two Hat Jack are a colorful bunch full of even more colorful language. Nothing is off limits and everything is fair game, it seems. Everyone from hipsters to dude-bros are targets. If you pay attention, there are endless pop culture references to catch too. From the Gauntlet inspired cry of ‘Warrior needs food badly’ to an aside from an NPC saying ‘Damn, that is a tasty beverage’ (Pulp Fiction inspired if you’re too young to catch that one), there are a ton of genuinely amusing moments in the game. You might even get an 80’s music montage…

sunset_overdrive_review_chaos_squad

Aside from the single player campaign, you can also get your multiplayer fix with the Chaos Squad mode. Unfortunately, due to a lack of players online during the review phase, I only managed a few sessions, but I still got a feel for what was going on. Optimally built for six to eight players, you can play it with as few as two. I was able to get in a couple sessions with four of us, so while not optimal, still a ton of fun.

You can enter Chaos Squad at any time during the single player campaign by entering a photo booth. They’re scattered all over Sunset City so you’re never too far away from one. When you join the session, the team votes on two options to start the mission. One option increases the chaos in the city which is harder but nets you better rewards at the end. The other gives your a team boost that makes things a bit easier but the rewards aren’t as good. After a few rounds of this, you’re sent to Night Defense.

Night Defense, which is also part of your single player campaign, pits your team against an onslaught of OD while you try and protect your precious vats of Overcharge. This is also where you’re able to place various traps around your space to fend off the hordes. The traps are hilarious and effective! Some of them chop the OD to bits, some blast them away with mega-bass sound and some explode in a ball of napalm. Just like your Amps and other unlockables, they can be unlocked and purchased in-game.

Sunset Overdrive

I believe it almost goes without saying that the game is incredibly detailed in the graphics department. Everything pops with color and vibrancy and there isn’t a jaggy or framerate slowdown in sight. The cartoonish style perfectly suits the attitude the game is trying to convey and everything from the OD and Scabs you fight to the characters you meet along the way look amazing. Crazy graffiti and stylized set pieces are all over Sunset City and there are ways to traverse over all of them.

Speaking of the characters you meet, the voice work and sound in general is top of the line. Floyd is riotously funny at times as is Walter, a grumpy old fart you meet early into the campaign. The sound sets the atmosphere well, especially when things get crazy out in Sunset City. As the chaos increases and your style meter rises, the music will follow suit and ramp up at the same time. My only complaint — and this is so minor in the long run — is that most of the music sounded very alike to me. I know that the songs playing were different, but when the shit hits the fan, it all sounded the same to me. In fairness, that could have more to do with me focusing on monster shooting rather than anything else, mind you. Still, it is something I noticed.

4.5 / 5

So there you have it! That’s a lot to take in, but it really speaks to how there is literally more stuff to do in Sunset Overdrive than you can handle and that’s why it sports a whopping 70 achievements right out of the box. You’ll be busy dropping OD for a long time to come.

It really looks like the risk of recruiting Insomniac over to the guys in green paid off with Sunset Overdrive. The fast-paced action, on point humour, and never ending list of things to do make this game one of the best out there when it comes to bang for your buck. If you can stick with Sunset Overdrive through its tough learning curve, you’ll have a lot of fun with it. ‘Welcome to the Awesomepocalypse.’ They really couldn’t have said it any better.

This review was based on an early digital review copy of Sunset Overdrive for Xbox One, courtesy of Microsoft. Sunset Overdrive launches on Xbox One October 28.

MP1st Staff

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List of 17 Advanced Warfare Weapon Camos, Gold and Diamond Return But Aren’t The Toughest Challenges

17 base weapon camos will make an appearance in Call of Duty: Advanced Warfare, according to recent leaks.

From the same source that revealed Advanced Warfare’s 30 Killstreak “DNA Bomb” earlier today, we now learn the full list of camoflage patterns that can be applied to your weapons in Advanced Warfare.

Like Call of Duty: Black Ops 2, it appears that weapon camos in Advanced Warfare are unlocked by completing specific in-game challenges with a particular weapon. This seems to apply to all of Advanced Warfare’s base weapons, but not any of the special weapon variations that are unlocked through Supply Drops. These come with their own pre-determined specs and camo patterns that are separate from the list below.

Again like Black Ops 2, Advanced Warfare’s camo list includes Gold and Diamond, but also throws in a special “Royalty” shade that is only attainable by completing all challenges in a weapon class. Check out the full list below.

  • Multicam
  • Multicam Black
  • Urban
  • Stranden
  • Woodland
  • Kryptek Raid
  • Digital Classic
  • Kryptek Hylander
  • Kryptek Yeti
  • Digital Urban
  • Concrete
  • Urban Jet
  • Kryptek Neptune
  • Carbon Fiber
  • Gold
  • Diamond
  • Royalty

While we don’t have any in-game images of any of the camos on hand, Advanced Warfare will sport patterns from outdoor apparel manufacturer Kryptek, whose camo patterns can be seen mocked up on Advanced Warfare’s EM1 rifle right here, thanks to our friend, PrestigeIsKey.

We also grabbed some screens of Kryptek’s patterns from their official website that are seen in the list above:

Advanced Warfare Day Zero Edition drops this November 3.

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – 30 Killstreak “DNA Bomb” Discovered in Advanced Warfare

Reports are coming in of a newly discovered secret 30 Killstreak in Call of Duty: Advanced Warfare called the “DNA Bomb” — Advanced Warfare’s answers to the Modern Warfare series’ Tactical Nuke Killstreak.

Call of Duty YouTube personality TmarTn shared the details in a video that you can catch above. The info originates from an Advanced Warfare live stream by a user known as Anfuny29 who was broadcasting gameplay from an early copy of the game. His stream and channel were eventually shut down, so we don’t quite have our hands on any footage.

According to TmarTn, the DNA Bomb is a 30 Gunstreak, meaning it can only be attained by achieving 30 kills with your weapon in one life. Unlike Modern Warfare 2’s Tactical Nuke or Modern Warfare 3’s MOAB, the DNA Bomb doesn’t end the match and only kills enemies on the opposing team. Interestingly, once detonated, it also leaves behind a green mist that spreads throughout the battlefield but eventually dissipates. Its effects are unknown, however. Like the MOAB, it appears that the DNA Bomb is not selectable and can be detonated by anyone who earns a 30 Gunstreak.

Other interesting tidbits from the live stream include an option in Advanced Warfare to turn “Paintball Effects” on and off and what looks like a confirmation that there is no rumored “4th mode” in the game.

Call of Duty: Advanced Warfare’s launch is just over a week away, so hang tight. The Day Zero Edition drops on Xbox One, PlayStation 4, Xbox 360, PlayStation 4, and PC on November 3.

David Veselka

Musician, Gamer, Geek. Subscriber

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Advanced Warfare Xbox One Bundle $50 Price Drop Expected At Launch, According to Leaked Retailer Ads

Leaked ads from popular retailers like BustBuy, Target, and Walmart have revealed upcoming video game sales for the first week of November.

Included in all three ads is a $50 discount on Microsoft’s Call of Duty: Advanced Warfare Xbox One bundle, reducing the price from its original cost of $499 USD to $440 USD. The bundle will launch along side the release of Advanced Warfare on November 3 and will include a 1TB customized console with a special Sentinel Task Force design and Advanced Warfare sound effects, a customized controller, a chat headset, and a digital copy of Call of Duty: Advanced Warfare Day Zero Edition.

According to BustBuy’s ad, it will also be selling the Call of Duty: Advanced Warfare Season Pass for $45 USD, which includes the bonus multiplayer map, Atlas Gorge.

Images courtesy of Wario64.

Thanks, Bruce Leeroy, CharlieIntel, and HardcoreGamer

David Veselka

Musician, Gamer, Geek. Subscriber

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Advanced Warfare Digital Version Now Set To Unlock Midnight Eastern on November 3 For PSN and Xbox One

That means West Coasters in North America who’ve pre-ordered and pre-downloaded the digital version of Call of Duty: Advanced Warfare will get to play the game on November 2, a full three hours before its previous 12:01 Pacific Time unlock date or before brick and mortar midnight launches begin.

Activision has yet to make any sort of official announcement as of this writing, but reports are now coming in that Advanced Warfare’s Day Zero Edition will unlock for users on PlayStation 4, PlayStation 3, and Xbox One at 12:01 Eastern Time.

Previously, the game was set to launch at 12:01 Pacific Time. The new time gives the digital version of Advanced Warfare on the East Coast a proper midnight launch, but also means gamers will get to boot up a little early as you move further West.

So, who’s going to be playing the ‘Call of Duty: Advanced Warfare Day -1 Edition’ at 9PM PST on November 2?

David Veselka

Musician, Gamer, Geek. Subscriber

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Double XP Coming to Call of Duty: Ghosts and Call of Duty: Black Ops 2 Next Week

This Monday, October 27, marks the start of a special Double XP event for both Infinity Ward’s Call of Duty: Ghosts and Treyarch’s Call of Duty: Black Ops 2, the studios announced today.

Players on on both games across all platforms they are available on will have the chance to soak up some Double XP until next Friday, October 31, likely for the last time before Sledgehammer Games’ Call of Duty: Advanced Warfare drops early November. Double XP for both games starts and ends at 10AM PST / 1PM EST.

UPDATE: According to Infinity Ward, Strikezone will be the map featured in Call of Duty: Ghosts’ 24/7 playlist.

See you on online!

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David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – Bungie Promises Major Changes For Next Iron Banner Event, Get The Details

Having acknowledge player concerns over Destiny’s previous special competitive multiplayer event, Bungie is now promising a few major changes for the next time Lord Saladin and his Iron Banner roll into town.

For starters, player level will have a much greater effect on performance in the Iron Banner, which will now require Fireteam leaders to be level 20 or higher in order to compete with their squad effectively. The studio is also addressing early quitters by providing extra incentive to complete matches. Another highlight includes armor drops that will bumped to level 30, giving advanced players more options for sidegrades.

There’s a lot more too, so check out the full notes below from Bungie’s latest Weekly Update:

Iron Banner 2.0

  • In the next Iron Banner, we will debut a much more dramatic difference between players of wide variation in Level.
  • Because of this, the next Iron Banner will also require a Fireteam leader to be Level 20 to enter. While lower Level players may join in with their Level 20+ chaperone, they will find it very challenging.
  • In the next Iron Banner, players will receive a Medallion of Iron on a loss. Upon their next win, each Medallion they carry will convert into a reputation gain almost equal to a win.
  • In the next Iron Banner, new exclusive reward Armor will be bumped to Level 30, but will still only be available in two slots. For advanced players, this will make them viable [for] functional or visual sidegrades.
  • In the next Iron Banner, the weapon types available will go from two to four, divided between drops on match victory, and purchase from Lord Saladin in the Tower.
  • In the next Iron Banner, [several Bounties] have been tuned down quite a bit, and overall the value of Bounties has been bumped up. Also, they have been moved onto Lord Saladin, who was getting a little lonely back there with only his gong and dinosaur drawings.
  • In the next Iron Banner, Lord Saladin will offer players the option of Reforging any Iron Banner weapon (including those from the last event.) This will re-roll all of the upgrades, but will also reset any progression. The cost for each Reforge will be a small number of Motes of Light, so set some aside next time Xur arrives in the Tower.
  • In the next Iron Banner, Lord Saladin will offer a 12-hour buff called Tempered, which will boost Iron Banner reputation gains. As the week goes forward, this boost will be increasingly potent, to help players starting later in the week to catch up. In Iron Banners after the next, we expect that we will further tune these bonuses by increasing their potency, but limiting their effect to lower Ranks.
  • In the next Iron Banner, you will still have the Rank achieved in the last. But we still want players to come together for at least a few nights of team PVP, including veterans of the last event, so the Iron Banner ranks have been increased to 5. Some of the adjustments above will help players ascend more quickly through these and existing ranks.
  • In future Iron Banners, we will change over from Reputation to an Event Standing model where ranks are reset, but only after we better tune the effort required to reach the higher ranks.
  • DISCLAIMER: Some of the above changes are still undergoing internal testing, and we may encounter critical issues that force us to postpone a change. We’ll keep you posted.

According to Bungie community manager David “DeeJ” Dague, more specifics on the upcoming Iron Banner changes will be available in a separate post soon.

What’s your take on the changes listed so far? Do they make the Iron Banner event more appealing to you? Sound off below!

David Veselka

Musician, Gamer, Geek. Subscriber

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NoScope Gaming Glasses Review – Gimmick Or Worth It?

Gaming glasses have always faced a constant cautious and skeptical attitude from gamers. After all, they just look like normal glasses, but tinted. Not to mention that most pairs cost upwards of $80 – $150, so it’s only natural that gamers would choose to pass up something that still lays unproven. I’ll admit, when I heard about Gunnar Optiks for the first time, my immediate thought was, “Uhm, who the hell would spend so much on tinted glasses?” Well, the truth is, a lot of people who suffer from eyestrain and headaches while gaming for hours on end would.

Even so, a lot of gamers would simply prefer not to cough up that kind of money and just learn to put up with issues of eyestrain and headaches. That’s where NoScope Glasses come in. Aiming to make affordable eyewear that you can also look classy with outside of your man-cave, NoScope is in the business to solve your “Justgamerprobs”. But just because you sport a low price doesn’t make what you’re selling good quality, or does it?

The Specs

The glasses I was provided with by NoScope are the Orion and Hydra models. Each model comes with a leather carrying pouch with a magnetic seal, a cloth for cleaning the lenses, and a card for NoScope’s social media links.

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Let’s start with the Orions, arguably the more stylish and classic aviator-emulating pair of the two. Giving you a retro 70’s look because the lenses are so big, the Orions make sure to cover your eyes and provide a more socially acceptable look than its counterpart, the Hydra. The frames are sturdy and don’t bend easily when handling them, and I was especially surprised with how durable they are, considering I dropped them more than a few times and accidentally put an excessive amount of weight on them while cleaning the workstation.

But it isn’t all killstreaks and positive K/D’s, the Orions have an annoying problem with the screws on the hinges, which make the temples loose and flimsy. Along with that is the disappointment with the lack of a hard case for the glasses; It’s nice to have a leather pouch for them, and it’s very well made, but after all the dropping and day to day use, there’s a massive risk they’ll be stepped on or crushed and a pouch isn’t going to save them from that. That said, the Orion’s modest $19.99 cost means you won’t be spending a fortune on any replacements. Even still, you can always throw in the 1-year warranty for an extra $4.99.

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On to the Hydras. Maybe you wouldn’t consider wearing these out to gatherings or when you aren’t gaming, like you would with the Orions, but that’s okay because the Hydras feels different. The Hydras feel ‘premium’. While still on the cheaper end compared to other gaming glassess, they emulate the look and quality feeling you might expect out of a pair of Gunnars, which by the way, we thought lived up to the hype in our earlier review.

With a more rubbery build, the Hydras grip your face and are ready for any amount of raging or hard laughter after a night of gaming. Not to mention they are extremely comfortable to wear with and without a headset, ensuring you don’t have to deal with eye fatigue nor discomfort while gaming with a headset for long periods of time. Unlike the Orions, the Hydras don’t have any noticeable issues. They fit comfortably with no loose temples. They are what you want out of a cheap ($29.99) yet quality pair of gaming eye wear.

Do They Work, Though?

I sit in front of a TV/Monitor screen for hours on end gaming, writing, watching movies, all of that jazz. Eyestrain becomes very prevalent after the first couple of hours, and while taking a break from the complete annihilation of a collection of alien races can be relieving, it doesn’t exactly solve the problem. That’s where the science behind gaming eyewear comes in. Filtering out blue light generated by your monitor or TV and replacing the very limited light spectrum with a warmer and more contrasting one, the tinted lenses are suppose to help your eyes relax more and prevent fatigue.

Like I said in the beginning of the review, I truly believed it was a gimmick, but my experience with NoScope’s glasses has completely overhauled my opinion. My eyes no longer feel dry or painful and they certainly aren’t bloodshot anymore after staring at my monitor for hours. I was pleasantly surprised to notice them actually working.

But one opinion on these gaming glasses isn’t enough, so I gave the Hydras to my best friend and roommate, Ryan, to see if it solved his headache problem he’d get whenever he went on a League of Legends marathon. To my surprise, he said that (patching various comments together), “Well, I’d always have headaches after playing League for, like, 5 hours and I don’t get that anymore with these, which is nice because I thought they’d be s***. Pretty much wear them all the time now. The only thing is that if you aren’t use to wearing glasses, the back of your ears might hurt a bit.”

The Verdict

Gaming eyewear will always be a “see it to believe it” type of product, and while it might not work for those gamers who don’t tend to get eye strain and fatigue, those that do and want to save some cash, the classy Orion glasses or the MLG pro Hydra glasses are some of the best quality-built glasses I’ve ever had the pleasure of wearing under $50.

Not only do they get the job done, but they do it in an affordable manner that is both welcomed and surprising.

NoScope Glasses ship worldwide, so if you’re interested in a pair, you can check out the they have on offer on their official product page.

Sound off in the comments below. Do you wear gaming glasses while gaming, and do they work for you?

Den Kovacs

Subscriber

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