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Microsoft Spring Sale Discounts Borderlands 2 And All Of Its DLC For Two Weeks

With the launch of Borderlands 2’s final DLC today, Gearbox and 2K are celebrating the occasion with a pretty massive sale for all Borderlands 2-related content on the Xbox Live Marketplace.

The Games On Demand version of Borderlands 2 has now dropped down to $6.99 USD while all additional downloadable content is being discounted by 50% until April 21, according to Major Nelson. Though it should be noted that Sir Hammerlock Versus The Son Of Crawmerax, the final DLC for the game, won’t be discounted.

Additionally, during this year’s PAX East panel, Gearbox revealed that, despite Borderlands 2 coming to an end after 18 months of post-release content, it is possible that they will release another update for the game that will tackle any issues that are still lingering.

Which DLC(s) will you be grabbing?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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PvZ: Garden Warfare Western-Themed “Zomboss Down” DLC Now Available For Free

As we suspected late last night, fresh new content is hitting PopCap HD’s Xbox One and Xbox 360 shooter, Plants vs. Zombies: Garden Warfare, today.

Zomboss Down, a western-themed PvZ: Garden Warfare DLC, adds one new variant for each class, new achievements, more customization items, one new map, and increases the max character rank from 20 to 30, all for the low price of free.

Be sure to check out the trailer above and some new screens below:

PvZ PvZ PvZ PvZ

Additionally, PopCap has also released the massive list of patch notes for the Zomboss Down update that you can view below:

Zomboss Down Patch Notes

Scoring/Coin Changes

  • Gardens & Graveyards scoring has been overhauled:
  • Plants can now earn almost as many coins as Zombies in G&G sessions that go the distance.
  • Plants stand to earn the most coins if they stop the Zombies in the 1st few bases (especially if they get a perfect win by not allowing the zombies to capture the 1st garden).
  • Zombies stand to earn the most coins if they progress through to the end of the map and beat the final challenge.
  • Most scoring takes place as each base is captured vs. all awarded at the end of the session.
  • Gnome Bomb Coin payouts increased across the board.
  • Added Solo and 2-player bonus coins payout to Garden Ops.
  • Increased coin payout amounts based on difficulty played in Garden Ops (Craaazy Difficulty is now worth the effort).
  • Added new support scoring:
  • Engineer Zombie now earns coins for each Plant vanquished by their Zombot Turrets.
  •  Plants can earn a Garden Defend Assist by standing in the capture circle and vanquishing Zombies.
  • Zombies can now earn Garden Capture Assist by vanquishing plants that are standing in the capture circle.
  • Assist awarded for freezing an enemy who is then vanquished.
  • Assist awarded to Chompers if a zombie gets vanquished while in their Spikeweed’s grasp.
  • Assist awarded to Chompers if they goop a Zombie who is then vanquished.
  •  Chompers earn coins for destroying zombie shields (Newspaper, Coffin, Screen Door, Outhouse, Barrel, Treasure Map, etc.).
  • Cacti and All-Stars can earn a cover assist by having their Tallnuts and Shields used by teammates to protect themselves while vanquishing enemies.
  • Sunflowers now earn assists for any enemies vanquished by their active Healbeam target.
  • Soldiers now earn assists for any teammates who vanquish Plants inside their smoke clouds.
  •  Engineers now earn assists for stunning Plants and having their teammates vanquish them.
  • Scientists now earn a bonus for vanquishing a target by sticking a sticky grenade on them.
  • All-Stars earn Suppression assists for shooting at or near targets who are then vanquished.
  • All-Stars now earn a bonus for vanquishing more than 1 target with a single Sprint Tackle.
  • You now get coins for destroying Zombot Turrets – Payout scales based on which turret level is destroyed.
  • Entire team now gets coins whenever an enemy boss is shot down.
  • Destroying any Bossmode item yields coins (i.e. Coconut Spotting Station).
  • Using abilities in Bossmode now awards coins.
  • Entire Zombie team now gets points for destroying Tallnut Cannons, Corn Launchers and Flax Cannons.
  • Destroying tombstones in Garden Ops now yields a coin bonus.

Tuning/Balance Changes

  • Fixed an exploit where characters could use abilities such as Energy Warp and Jackhammer and also carry the bomb in Gnome Bomb.
  • Toned down ragdoll explosion when vanquished by a primary weapon.
  • Fixed hit “X” indicator sometimes appearing when not actually damaging a target.
  • Added better vfx indication of a Chili Bean being deployed so Zombies can better notice their impending doom and try to escape.
  • The Scientist’s Energy Warp ability can no longer pass through players/objects (Tallnuts etc).
  • The Scientist’s Energy Warp can no longer enter the mansion in Wall-nut Hills.
  • Fix for spamming the Sunflower’s Solar Flare beam where the beam would appear but no damage would be dealt.
  • Scientist Heal Bomb wouldn’t heal AI zombies, and well… now it does!
  • Fix for Engineer not taking damage from Nugget Mines when riding his Jackhammer.
  • Sunflower’s Dark flower ability has had slight damage reduction.
  • Engineers on Jackhammers can now run into Cactus Drones and destroy them…. Why not right?
  • Stunning a Cactus with Sonic Grenades or Mines will now properly pull them out of drone control.
  • You can now stick the Sticky Explody Ball to a drone on either team…
  • Engineer drones can now set off Potato Mines if it flies near them.
  • The Sunflower’s Heal Beam now cancels after 4 minutes of use.
  • Spikeweeds are now properly removed after snaring a Zombie and releasing them.
  • Fix for the Retro Pea Gatling ability not ending if player tapped shoot instead of holding it.
  • The Scientist’s Mega Heal Bomb was too light-weight, and has been given a little more mass.
  • The Sprint Burrow ability made targeting players difficult due to its speed. This has been tuned to require less accuracy.
  • Chemists are now able to properly damage the Mega Flower.
  • Chompers are now stunned longer than other characters when hit with a Sonic Grenade or Mine.

Fixes/Improvements

  • Optimizations added to reduce latency.
  • General stability fixes.
  • Fixed an issue where a player could spawn as a character on one team but still be considered on the other team, thus allowing them to team kill.
  • Scaled Gamertag and damage number size on Xbox One to make them more legible.
  • Fix for Zombot Turrets magically appearing when bases are captured in G&G.
  • Fixed occasional loss of UI if spawn menu was up when Garden was captured in G&G.
  • More improvements to the “Hold B” interact button when reviving players.
  • Fixed some corrupted textures on Imps in Garden Ops.
  • Fix for Spawned Zombies sometimes not moving.
  • Fixed some incorrect text for Scientist Challenge at level 13 should have been “Plant the bomb” not “Pick up the bomb”.
  • Fixed some incorrect text for Scientist Challenge at level 15 should have been “Plant the bomb” not “Vanquish the bomb carrier”.
  • Fixed Peashooter Level 14 challenge where it incorrectly stated to “Vanquish 2 Players” when it should have been “Vanquish 2 Foot Soldiers”.
  • Fixed Engineer Level 13 challenge that incorrectly states “Vanquish 5 Players” when it should read “Vanquish 5 Chompers”.
  • Fixed incorrect text for Chomper Level 13 which states “Vanquish 5 All-Stars in a session” but should just read “Vanquish 5 All-Stars”.
  • Fixed Chomper Level 7 challenge where players had to “Goop a Zombie and immediately vanquish them”, but it didn’t work on AI.
  • Fix for bug where occasionally Engineer Turrets, potted plants and Dark Flower would not take any actions or attack.
  • Removed the word “nil” from the challenges that clearly should never be set to “nil” because what’s the challenge in that?
  • Sometimes when players level up or used skip challenge stars right as the session ended it wouldn’t carry forward – this has been resolved.
  • Several star challenges didn’t work with the alternate abilities and now do!
  • Fixed up many of the Sunflower hats so that more of them could be used in conjunction with accessories.
  • AI will no longer move when taunting so they don’t appear to slide around.
  • A Zombie arm no longer appears in Chomper’s mouth when unsuccessfully chomping a Zombie.
  • Improvements to better sync up positions and animations when Chomper is chompin’ a target.
  •  Can now no longer get stuck inside houses in Driftwood Shores.
  • Fixed up some graphical weirdness where sunbeam had flickering texture when fired at short distances.
  • Cleaned up Gargantuar jumping animations .
  • Fixed some geo issues on Garlic Drone – could see through it in a few animations.
  • Fixed Tallnut issue where the models would swap only a few feet in front of the player.
  • Spikeweed will now properly play their retract animation.
  • General cleanup for some AI zombie animations that made the zombies appear like they were sliding when being shot.
  • Fix for Gamertags sometimes appearing as “?” in leaderboard.
  • Fix for Rocket Drone beam not playing hit vfx when shooting most surfaces.
  • Proper icons now appear for pirate AI in Bossmode.
  • Gnome Carrier in Gnome Bomb Mode will now always show Gnome icon even when gooped/stunned, etc.
  • Can no longer get warped if entering a teleporter while simultaneously getting chomped by a Chomper.
  • Removed purple splash effect from green super sticky goop.
  • Fixed bug where consumables didn’t always appear properly if the player quit from a match and quickly entered sticker book.
  • Added proper match objectives for Gnome Bomb mode when displayed in Smartglass.
  • Bossmode player will now see end of game sequence instead of black screen at end of Gnome Bomb session.
  • Fixed issue where Plant team would not see vfx for Teleporter or get the proper audio.
  • Fix for entering Teleporter while in Scientist Energy Ball that would cause a map wide laser show (sounds cooler than it was).
  • Fix for Bossmode stats being incorrectly added to other playable characters.
  • Fix for players not seeing the end of game video if they get vanquished right before the last Gnome Bomb explodes.
  • Tombstone text for getting vanquished by Fire Chomper was not appearing properly for weapon name.
  • Beam weapons now properly leave decals on walls.
  • Some characters were not properly showing their reload animations to other clients.
  • Outhouse Zombies no longer enter an unresponsive state if saved from a Chomper’s burrow attack.

Are you looking forward to trying out the Zomboss Down DLC?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Watch Dogs Creative Director Outs PC “Ultra” Specifications

On the heels of a recently surfaced technical demonstration of Watch Dog’s intense visual capabilities on the PC, we’re now learning some of the PC specs required to run the game on an “ultra” graphics setting.

Watch Dogs Creative Director Jonathan Morin recently outed the requirements on Twitter, saying that “We expect a lot of different specs to run the game at a high. But here are the ultra specs for the few who have them and ask for it. Ultra specs: Intel Core i7-4770K with a GeForce 780.”

He also mentioned that in the trailer linked above, the game was running on an Intel Core i7-3930K with a GeForce Titan.

Watch Dog’s minimum system requirements were listed earlier last month. The game is coming to PC, Xbox One, Xbox 360, PlayStation 4, and PlayStation 3 on May 27. Watch Dogs on Wii U launches this Fall.

Via Gamespot. Thanks, Kenny, for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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PvZ: Garden Warfare Achievement List Update Hints At New DLC, Adds New Map and Game Mode

It looks like Plants vs. Zombies: Garden Warfare is set to receive a batch of fresh new content soon, according to the game’s Achievement list that was recently updated.

The list hints at a new game mode called Golf-Bomb and map called Cactus Canyon.

Additionally, it also looks like we’ll be receiving three new consumable plants for the Plants side; the Fire Peashooter, Ice Peashooter and Bamboo Shoot.

Check out the new Achievement listing below, courtesy of Trueachievements:

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Currently, PopCap HD hasn’t made any announcement regarding new DLC. However one of the in-game billboards states the game will be taken down for six hours from 1 am to 7 am PDT due to maintenance. It’s likely we’ll hear something early next morning.

Stay tuned for updates!

 

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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$42 Million in Funding Brings More Content to Star Citizen, New Footage Inbound

$42 Million in pledges means more in-game content for Roberts Space Industries’ crowd-sourced space combat sim, Star Citizen, as well as better perks for early backers.

In a recent “Letter From The Chairman,” studio head Chris Roberts detailed the newest additions to the game made possible by the recent achievement.

Updated Observist Guide

“Additional funding from the $42 million level will go to expanding the website area of the Galactapedia: expect to see holographic ships, items and navigation interface in 3D! Imagine admiring your ships or planning your loadouts right here at the RSI website.”

Explorer-class mobiGlas Rig

“Every player who backed before we hit $42 million will start the game with their own, visually distinctive mobiGlas ‘ExoGlas’ rig which can be used to access the Observist at any time. I’ve charged the mobiGlas team with a very difficult task: creating a realistic interface that will help keep your affairs in order in an expansive galaxy. It’s almost like building our own in fiction operating system for an imagined future, and it’s very different task than building spaceships. This backer-exclusive mobiGlas kit will come pre-loaded with additional galactic information that new players would ordinarily need to explore or barter to fill out; it’s our way of honoring the information you’ve collected about the Star Citizen universe through the RSI site and community over the past year.”

Gladius

“The Squadron 42 team will develop an additional fighter for the game, the Aegis Dynamics Gladius-class light fighter. The Gladius will be the first fighter built entirely from concept to CryEngine in the UK! Here’s the official description: The Aegis Gladius is the UEE’s reigning light short-range patrol fighter. A single-seat ship with no room for expansion, the Gladius is fast, maneuverable and capable of punching far above its weight. The main advantage to the design is simplicity: cheap to produce, easy to repair and outfit and quick to train new pilots on. The Gladius is an aging design nearing the end of its life-cycle, although iterative updates have kept it the most nimble fighter in the active fleet.”

Towel

“And of course, everyone who backs before we hit $42 million will also receive a towel for their hangar. Don’t explore the galaxy without it!”

Towel_rack

For those who didn’t quite catch it, the last item is a reference to The Hitchhiker’s Guide to the Galaxy, in which the number 42 plays an important role.

Last weekend, at PAX East, RSI offered a real good look at Star Citizen’s dogfighting module, which you can can check out for yourself right here. If that wasn’t enough, anxious fans can look forward to more unseen footage in the near future. “We’ll be sharing some additional footage later in the week to let everyone see what we weren’t able to show at the event,” said Roberts.

Star Citizen is headed to PC sometime in 2015.

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

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Xbox One April Update Rolling Out Tonight – Patch Notes

For those of you who aren’t apart of Microsoft’s Xbox One Update Preview program, the April update is rolling out tonight through tomorrow.

The new update offers a myriad of new features and fixes, which you can see below.

  • Game and app saves and updates. A game save progress bar will show you the status of your game saves. You will also be able to easily tell what games and apps are being updated or have been updated recently.
  • Friends improvements. Notifications will be added to see when favorites and friends sign in to Xbox Live. This was one of the most frequently requested features, so we made it a priority to include it in this update. Also, friends who are in multiplayer will be identified in the friends list.
  • Kinect voice and motion improvements will continue to be fine-tuned for quality and reliability of Xbox One commands. For example, we’ve updated some of the gesture functionality to reduce false positives on non-hand objects triggering gesture commands.
  • Improved GameDVR video quality through compression algorithm improvements.
  • Blu-ray player supports 50 Hz video output for content recorded at 50 Hz. We’ll also be updating the Blu-ray Player app in the coming days to round out these improvements.
  • Controller and headset adaptor firmware updates will reduce audio static and improve wireless connectivity.
  • Silent reboot after system updates and system update on demand now available. If your console is in Instant On mode, the update will happen automatically and return to standby upon completion. This means you won’t need to power on your console after an update moving forward. If you want to take future updates when available without waiting for your console to do it on its own, we’ve added this option under system settings and you’ll be able to use it next update. It will only show as available when there is an update to take.

For more Xbox news, keep a look out on MP1st!

Thanks, Major Nelson.

Den Kovacs

Subscriber

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Evolve – Turtle Rock Details Latest Tweaks To Monster Abilities, Ideal Match is Around 12 Minutes

Left 4 Dead developer Turtle Rock brought the latest build of their upcoming project, Evolve, to this year’s PAX East, showing off some of the game’s most recent progress.

Based on a vast amount of telementry data, a number of significant tweaks were made to Evolve’s gameplay since we last saw it in action, specifically to the way Evolve’s Monster class progresses throughout the course of a match.

Players will now accumulate points as they progress, which can be spent freely on three different abilities. In the case of the Goliath, the only monster we’ve seen so far, that includes abilities like Fire Breath, Rock Throw, and Dash.

“You can choose to spread your skill points across three abilities or max one of those abilities up,” 2K Game’s executive producer on Evolve, Denby Grace, told Polygon. “It’s really made your choices much broader.”

Choosing to invest in a single ability, it will gain attributes and improve significantly. But players may wish to even out their effectiveness by spreading points across multiple techniques.

“It has made for some really, really interesting strategies,” Grace said. “That was the biggest change we made.”

Through their findings, the studio also learned that about 12 minutes is the sweet spot for a match. That’s where players get the most out of their experience, Grace noted.

Watching fans as they get some hands-on time with the game at PAX, Grace says, “My biggest fear coming to the show as that the monster would dominate in every single game. But we’ve seen a pretty even split, like 60/40 toward the monster.”

Evolve is coming to PC, PlayStation 4, and Xbox One this Fall.

David Veselka

Musician, Gamer, Geek. Subscriber

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Free DLC Comes to Warframe on PlayStation 4, Get it Before April 21

Developer Digital Extremes is offering up new content for PS4 users in celebration of Warframe‘s one-year anniversary.

DexFuris-PS4Website

A First Anniversary Edition of the The Dex Furis, a dual weapon featuring a Lotus-themed skin, low recoil, and high rate of fire and accuracy, is now available to all PS4 users who log in before 2pm EDT on April 21. Just make sure to open up the message in your inbox and you’ll see the new weapon set added to your Arsenal. The Dex Furis comes with a weapon slot and is super-charged with a catalyst.

In addition, for a limited time, the Excalibur Proto-Armor Skin can be acquired from the Market, also until 2pm EDT, April 21.

The new content was introduced to the PC version of Warframe last month.

David Veselka

Musician, Gamer, Geek. Subscriber

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Killzone: Shadow Fall Gets New King of the Hill Game Mode

The free update is now available on the PSN store.

It officially introduces the classic competitive game mode, King of the Hill, to Killzone: Shadow Fall‘s multiplayer.

Here are a few of the specifics that Guerrilla Games’ Stefan Satchkov outlined in a recent blog update on the official website.

  • 16 Player Limit – The community has requested strongly for 16 player battles. The new rules are designed for 16 player Capture & Move with 15 minutes per map.
  • Shorter respawn time – In order to make the competition heated, the respawn time is reduced.
  • Point limit – The points needed to capture the location have been increased from 100 to 250, making it the gritty uphill battle you’ve always wanted from Killzone.

The mode also features collectible crates and is playable on all maps.

David Veselka

Musician, Gamer, Geek. Subscriber

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PS4 – A Lot Of PlayStation News Happening This Week, Details On Firmware Update 1.7 “Coming Soon”?

Announced on March 19th, Sony revealed that the PlayStation 4 would be receiving a major update that was set to include many new features, including the much-requested removal of the dreaded HDCP.

Though they stated that the update would be available “Soon”, nearly a month has passed since we’ve gotten any word about it. However, it seems that may change this week.

English Community Manager at PlayStation Europe, Chris Owen, took to Twitter today to “tease” that there would be a lot of news coming out this week.

Moderation Specialist at SCEE also commented, saying it’s a “something for everyone kinda week!”

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A bit later, he went on to post details about the upcoming LittleBigPlanet DC Premium Level pack, with a Twitter user asking if there will be news about the PS4 and if it’s firmware related. Owen responded with:

He also went on to acknowledge that PSN in Europe is experiencing some login issues, though he doesn’t have any clear details yet.

It wouldn’t be a surprise if the update just came live out of nowhere, since Sony does seem to enjoy releasing them out of the blue.

The update was confirmed to include the removal of HDCP, the ability to export videos to a USB, better Twitch support, and other unannounced features.

Thanks, users of Neogaf.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Is Infinity Ward Teasing John “Soap” MacTavish as Next Call of Duty: Ghosts Multiplayer DLC Skin?

Pictured above, it appears that developer Infinity Ward is teasing new upcoming micro-DLC for Call of Duty: Ghosts‘ multiplayer.

That handsome chap is John “Soap” MacTavish, protagonist of all three Call of Duty: Modern Warfare titles. The caption, “Continue? [YES] NO” is a play off Soap’s fate in Modern Warfare 3. We’ll try not to spoil things too much if you haven’t played it, however.

Either way, it’s quite possible that Soap will be making an appearance in Call of Duty: Ghosts multiplayer in an upcoming Legends Pack as Captain Price and Vladimir Makarov did before him. Traditionally, the pack would offer the soldier skin, weapon camo, reticles, and other customization items.

Expect an official announcement soon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Plants vs. Zombies: Garden Warfare is $10 Off on Amazon and Best Buy

Plants vs. Zombies: Garden Warfare, the PvZ-themed, Frostbite 3-powered third-person shooter from PopCap HD, is now $10 off on retailers Amazon and Best Buy.

You’ll find the Xbox One version of the game for $29.99 – down from $39.99 – in both locations. You can check out the online listings below.

Amazon

Best Buy

A free update called the Garden Variety Pack was released earlier last month, offering a new mode, a new map, new abilities, and new customization items.

You can catch our review of the quirky but fun shooter right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 Ninja Assassins Playlist Debuts Today

Halo 4 is getting a fresh new matchmaking update today that introduces an exciting new game mode 343 Industries likes to call Ninja Assassins.

“We’ve been playtesting the game type over the past few weeks, and it requires stealth, precision, patience, and a whole lotta Thrustin’,” writes Halo Community Manager Andy “Bravo” Dudynksy in the latest Halo Waypoint update. But what could that possibly mean?

According to Dudynsky, Ninja Assassins is an 8-player Free-for-All game type where Spartans suit up in custom armor and equip themselves with Energy Swords, Sniper Rifles, and Thruster Packs. Ten points are awarded per kill, but a successful assassination will earn you a total of 30 points – equal to three kills. Motion tracker is disabled.

Throughout the match, Spartans level up by scoring kills in succession. There are three tiers, meaning scoring your third kill in one life will boost you up to level three. Here’s the breakdown of each level:

Ninja Level 1

  • Shields recharge at a faster rate (2x)
  • Assassinations performed at a faster rate (2x)

Ninja Level 2

  • Shields recharge at a faster rate (2x)
  • Shields recharge sooner than normal (after 3 seconds)
  • Assassinations performed at a faster rate (3x)

Ninja Level 3

  • Shields recharge at a faster rate (2x)
  • Shields recharge sooner than normal (after 2 seconds)
  • Assassinations performed at a faster rate (4x)
  • Unlimited Thruster Pack energy

Ninja Assassins will be playable in Halo 4’s featured playlist until April 28. Be sure to check out the full details on Monday’s matchmaking updates over on Halo Waypoint.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – Game Breaking “Death Shield” Bug Blocks Projectiles With Invisible Hit Box

A newly discovered bug may be the cause of some of those inexplainable moments of frustration that you sometimes experience in Battlefield 4.

Ever fire a bullet, throw a grenade, or launch an RPG at an enemy only to experience a negative effect, despite a clear hit? As it turns out, that particular instance may be linked to a game breaking bug with Battlefield 4’s revive system.

As YouTube personality Jack Frag points out with a few fellow team members, it appears that the hit box of a downed but revivable soldier can actually continue to block projectiles, including even tank shells.

In Battlefield 4, there is a short period of time after a soldier dies that he or she is able to accept a revive from a fellow soldier equipped with defibrillators. Once the countdown period expires, a dead soldier will not be able to accept a revive any longer. Death from explosives, however, will kill a soldier outright with no chance for revival.

With this new discovery, it appears that projectiles fired from live soldiers will pass over a completely dead soldier without trouble, as it should be. But it’s a dead soldier waiting for a revive that seems to be causing the trouble if it happens to be in the way of your aim. It’s likely most noticeable on maps with narrow corridors like Operation Locker or Operation Métro.

You can catch the bug in action below for a better picture:

[youtube id=”0IRIbIMO0SY”]

Your expression right now is probably something like, “So, that’s why!” It appears that developer DICE has yet to acknowledge the bug as of yet, but we’ll keep you posted with updates.

UPDATE: According to DICE QA Lead, a fix for the bug is being looked into.

Have you ever experienced something like this in Battlefield 4?

Thanks, Rhys96, for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Burn Cards In-Depth – Hidden Effects, Abilities, and Deck Management

As you know, there are a lot of Burn Cards in Titanfall, – 50, to be exact.

Each grants a different ability, three of which can be equipped to bring with you into any given match. Once activated, you will only benefit from a card’s ability for the duration of one life, meaning that it’s important to pick the right card at the right moment.

But with 50 cards to choose from, managing them all, learning what each one actually does, and figuring out when to use them can be a bit tricky, especially for the more casual player. That’s why YouTube personality belthazor3457 has put together a helpful video telling you everything you need to know about Burn Cards in Titanfall.

He describes it as “A guide to the effects (including unlisted effects such as reusability) of burn cards and general tips on their effective use + management of your deck.”

So, check it out and tell us if you learned anything new in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Evolve – Six New Screenshots

Becoming one of MP1st’s most anticipated games of this Year, Turtle Rock Studio has released six brand-new screenshots of their upcoming, next-gen, asymmetrical multiplayer shooter for your enjoyment.

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Evolve pits four players against one in an all out hunt for Survival. But while the Hunters believe they are doing the hunting, things don’t appear as they seem as they quickly learn that they are the true prey. Evolve launches on the PlayStation 4, PC, and the Xbox One  later this year.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Meet The Chinese Army of Battlefield 4 – All In-Game Voice Overs in One Video

Earlier this week, we heard the many voice-over dialogue lines for Battlefield 4’s Russian Army that you’ll often hear shouted throughout the game’s intense multiplayer matches.

This time, it’s the Chinese Army’s turn as we hear over 10 minutes of VO lines from the game specific to that faction.

No description is available in the video above, so we’re not exactly sure what they’re yelling, but it’s interesting to listen to nonetheless. But perhaps it’s best not to listen to the video too loud. We’re not sure what you’re neighbours will think.

David Veselka

Musician, Gamer, Geek. Subscriber

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Respawn Announces First Titanfall DLC, Expedition, “New Ideas” and Game Modes Incoming

During Respawn Entertainment’s PAX East panel, the studio announced Titanfall‘s first paid DLC, as well as some of the new free content coming to the game in the future.

Calling it “Expedition”, the paid add-on will included three new maps like “Swamplands”, featuring tall trees that players can wall run and jump off of, chaining runs and jumps from tree to tree. “Wargames” plays off the Training Simulator level, which the studio says looks very “Tron-y”. “Runoff” will round off the trio of new maps arriving this May.

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“In the wake of the Battle of Demeter, IMC Expeditionary Forces travel deep into Frontier space to recover from their recent defeat. On an uncharted world, the IMC begin construction of a new fleet operations base, using newly acquired water collection and filtration plants to support the new base. When drainage operations reveal ancient ruins and artifacts of an unknown origin in a nearby swamp, Spyglass activates an archaeological team to investigate the site. To maintain battle readiness at the new base, IMC Pilots use simulation pods to train for anticipated Militia raids, based on lessons learned in Angel City and IMC Airbase Sierra.”

As a part of more free updates, the studio is also working on new game modes. During the panel, Respawn mentioned a new version of Last Titan Standing called “Wingman”, turning it into a 2 vs. 2 game mode, highlighting more team-oriented gameplay.

A bunch of “new ideas” are also in the works for the game, including a system that uses hashtags to match like-minded gamers and easily allows them to game together. New Burn Cards are also in the works.

More customization and stat-tracking features will also be implemented in the future, allowing people to personalize their Titan further and engage in more competitive play.

Short term game mode alterations are also on the plate, meaning players can expect new weekly game mode tweaks, offering new experiences constantly. The most popular variants will stick around the longest, says Respawn.

You can pick up Expedition as a standalone add-on for $10 this May, or as a part of Titanfall’s $25 Season Pass.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands: The Pre-Sequel! – Reveal Analysis And Speculation

Borderlands: The Pre-Sequel! is arriving this Fall on the PC, PlayStation 3 and Xbox 360.

It’s still a ways away, but for the attentive eye, Gearbox and 2K Australia have indirectly been hinting at some interesting information regarding the game throughout some of the various trailers and artwork that that we’ve seen so far.

Though 2K Australia and Gearbox held back on revealing anything about Nisha The Law Bringer, one of the four playable classes in Borderlands: TPS, some of the artwork for the upcoming title may lead us to a clue hinting at how she will actually play.

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Yes. She dual wields weapons – more importantly, pistols. If that’s anything to go by, it looks like she will be a mix of both Mordecai and Salvador – being able dual wield and specialize in pistols. And as we saw in Borderlands 2, the Sheriff Badge artifact that she drops buffs the damage that pistols deal, as well as their firing speed.

Additionally, during the gameplay reveal trailer for Borderlands: TPS, 2K Australia revealed the majority of Athena’s Phalanx skill tree, which puts her under the ‘tank’ archetype. However, from the small glimpse shown of her other two skill trees, we see that Ceraunic Storm is a bit more focused on electric/shock damage, judging by the the icons, while Xiphos happens to be a double edged sword from ancient Greece and appears focus on melee damage, according to some of the icons spotted.

Not much is known about the actual story, aside it being a Handsome Jack origin story, revealing how he came to power. But there are a few hints spread throughout the artwork and gameplay reveals that suggest we will see Dahl as the main antagonist. Elpis, Pandora’s moon, seems to be filled with various Dahl structures and in one of the pieces of artwork for the game, we see a pair of Athenas battling a gigantic robot bearing the mark of a Dahl soldier and hostile personal, which is seen on Axton.

That brings me to this very interesting image of two creatures who closely resemble The Warrior, the Vault monster located in Pandora’s second Vault. It hints that there’s a possible Vault somewhere on Elpis and, if so, there’s a good chance they will be the main quest’s end boss.

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Since Borderlands: TPS is filling the gap between Borderlands 1 and Borderlands 2, there’s a possible chance that the Slag element won’t be returning, as Jack hasn’t quite discovered it yet. In Borderlands 2’s timeline, it’s relatively new, as Dr. Tannis tasks you with finding notes regarding the element and collecting samples of it for further study. So, it’s highly possible that the Ice element will act as this game’s de-buff mechanic, replacing Slag completely.

With Borderlands: TPS still months away, what features do you wish 2K Australia to bring back or add? Let us know below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Bungie CM Highlights The Importance of Teamwork in Destiny, New Exo Screen

In Destiny, your Fireteam is your greatest weapon.

The key to success and victory lies within your ability to work with others, writes Destiny community manager “DeeJ” in the most recent Bungie Weekly Update. In it, he describes four gameplay principles to keep at the forefront of your mind while exploring Bungie’s brave new world in Destiny.

Every member of a Fireteam is important.

“Of all the firepower you’ll bring with you from the Tower, the Guardians by your side will be your finest weapons. I’ve seen heroes rescue each other from certain oblivion more times than I can count. There are no tourists in the world of Destiny. Every player of this game changes the action, be they hardcore or brand new to the triggers.”

The Fireteam that fights together thrives together.

“There is a difference between playing with someone and simply playing near them. When Fireteams work as a real team, they profit. Their abilities complement each other. Their bravery enhances each other. If you can stay close to your Fireteam, you’ll be pretty deadly when you find yourselves backed into the same corner.”

You must sometimes divide to conquer.

“While it makes sense to combine your forces, you won’t always want to stand right next to each other. Many of your opponents won’t go down with one shot – or even one reload. You’ll want to goad them into fighting a two-front war. Take turns drawing their fire while your ally delivers the pain. It’s like that old saying: Sometimes, teamwork is just giving them more people to shoot at.”

Even the lone wolf can strengthen the pack.

“Not everyone wants to keep the company of a Fireteam. If you’re that guy or gal, you’re welcome to keep to yourself. I’ve seen – but never met – enigmatic snipers camped on the ridge that overlooks a skirmish. Their well-placed shots have saved lives. Without so much as a wave, they’ve mounted up and sped off before we could so much as thank them.”

As a bit of a bonus, DeeJ also showed of a new screen of the Exo class sans helmet, revealing a “Robot Space Pimp” figure underneath, as the studio humorously likes to call it.

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Lastly, adding on to Bungie technical art lead Scott Shepherd’s GDC video presentation, DeeJ writes that “Scott stayed focused primarily on race, class, and gear, but there are many other avenues you’ll have in Destiny to alter the way you look. It will be very hard to run out of options for making your hero a unique snowflake.”

You’ll be able to customize your Guardian get your Fireteam in order this summer with the official Destiny beta on the PlayStation 4, PlayStation 3, Xbox One, and Xbox 360.

David Veselka

Musician, Gamer, Geek. Subscriber

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