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Aliens: Colonial Marines Has Officially Gone Gold

Aliens: Colonial Marines is just a few weeks away from release and Gearbox Software is celebrating by announcing that the game has finally reached its Gold status. This means that the final code is locked and set for its February 12th release date.

Here’s a brand-new trailer, showcasing its single-player mode. If you didn’t know either, in addition to the multiplayer, the single-player will feature a drop in co-op feature, similar to that found in Borderlands.

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We’re proud to announce that we hit every one of those targets, with the game’s gold status indicating that all parties have examined the release candidate and signed off on the code as final and suitable for manufacturing, after which the game will be shipped to retail and propped to digital networks in time for launch on PC, PlayStation 3 and Xbox 360 come February 12, 2013!

Be on the lookout for more Aliens: Colonial Marines news as we are expecting to review the title come release.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Warface New Trailer Is Packed With Beta Gameplay

It’s hard to believe that this is a free-to-play title, but seeing that both Crytek and Trion Studios are behind Warface, than it isn’t much of a surprise. With the closed Beta having started nearly two weeks ago, a new trailer showcasing all the action has been released for your viewing eyes.

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So what do you guy’s think? Impressive isn’t it?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DayZ: Origins – A New Arma II Zombie Mod Based On DayZ

While PC gamers out there await patiently for the DayZ standalone title, an Arma II PC modder has released a new Mod based on DayZ known as “Origins”.

Like the title suggests, Origins is meant to tell the back story of the DayZ outbreak (not officially). Featured on a modified community map, “Taviana,” this new Mod features an island called “Salvation City.” It is here where the rich have taken refuge from the outbreak. Surrounded by walls and protected by elite mercenaries, getting in this city will be no easy task, though if you do, you’ll have top chance to find some incredible loot.

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These are the features added to the mods:

New and Enhanced Day/Night cycle (Smooth transition every 4 hours cycle): For more dynamic and immersive gameplay.

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Patient Zero: A unique mutated Super zombie. Capturing / killing this zombie might have the cure for the zombie infection.

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Survivor-made vehicles: Cars / helicopters / rafts / quad bikes and more

New Twist: Yotopia (Salvation City), the last human standing city where the society elites and the rich still live away from the infection –  protected by high walls and the world’s top trained elite mercenaries.

Persistent Survivor levelling based on the newly introduced Humanity system. Players start with a level a survivor with persistent levelling up. Players lose 1 level each time they die.

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Gameplay Changes

Think Twice before shooting the next survivor you see. Resources on the main land are getting more scarce while “Salvation City” is rich with weapons and supplies. You cannot just walk there alone unless you have a death wish, however. You should team up and down the guards.

Every level enjoys new survivor/bandit outfit (24 in total).

Taviana 3.0 Map: DayZ Origins takes place on fully re-worked 600 Km2 Taviana Island 3.0 featuring over 60 new enterable building types, (hospitals, train stations, commercial districts, police stations, ports, military stations, museums and much more) with polished interiors and exteriors with highly detailed and carefully designed textures.

Future planned features for next patch of Origins :

  • New Car parts loot: Different engine parts types, Tiers and additional car parts that effect survivor made vehicles looks, speed, power, sounds and durability.
  • Base construction tools.
  • Additional “New” mutated zombie Types.
  • Adding “Salvation Army” Raids to the main land scavenging for supplies.
  • Rest in tent feature: Survivors can build special tents to rest during night to recover health and store more supplies.
  • Hero / Bandit Female Models.
  • Improvements to Player levels effecting survivors Health / speed

You’ll be able to download the mod from the official mod page.

Thanks, PCGamer.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo 4 Grifball Playlist Details – Game Types, Settings and Maps

The latest details on this Monday’s upcoming Halo 4 Griffball playlist update have been posted on the Halo Waypoint.

Two Griffball playlists will be introduced in this Monday’s update: Griffball and Griffball Pro. Griffball consists of your standard, single 12-minute rounds – first to 5 scores wins – with auto pick-up enabled. Griffball Pro, on the other hand, is made up of five 3-minute rounds with auto pick-up disabled.

Check out some of the maps that will be available in these playlists:

Primordial

A sign at the door reads: “When you are done playing Grifball please use the provided space mop to clean any spilled blood. The Eggheads do not want Human DNA in the Primordial Goo Mixing Tank”.

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Thin Ice

Although the court may seem dark at first glance it has quickly become a favorite among Grifball League players due to the startlingly bright visibility of enemy Spartans.

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Sarge’s Laboratory

This court, set in the Grifball Court area of Erosion, features Hockey style boards and something players will never see. In order to counter a glitch where the ball may become stuck in the ceiling the entire upper portion of the court is covered with invisible 4×4 Blocks and Coliseum Walls.

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Grifball Fissure

Set in the picturesque Ravine, this court is one part UNSC, one part Forerunner, and features an invisible soft ceiling to keep the ball inside the court.

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Termiterium

Set in a reclaimed Termite Mound Structure this court plays with Forge’s lighting system to provide a low light zone where players stand out like radioactive termites.

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Hangar 101

The Admiral’s private hangar features holographic lettering and a fully functional force field. The court shares several features with Halo Reach’s Grifball court Brightside. It is positioned to incorporate a natural rock wall, and the entire court is constructed at a 35 degree angle.

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For a much more specific and detailed overview of all the settings and options available in this Monday’s Grifball playlist update, including  head on over to the Halo Waypoint.

Are you ready for some Grifball?

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 Revolution DLC Gameplay Footage and Hi-Res Images

Gameplay and screens of Call of Duty: Black Ops 2’s first and upcoming DLC, the Revolution map pack, are beginning to make their way to the “tubes.”

Yesterday, Treyarch developers detailed the brand new Peacekeeper sub-machine gun that will be introduced along with four new maps and new Zombie content this Tuesday, January 29, on the Xbox 360.

Below, we’ve got some of the first footage and screens of Revolution, including gameplay on “Grind,” “Mirage,” and “Downhill,” along with ten hi-res images.

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Via, One of Swords. Thanks, Nemisis_96, for the tip.

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Via, Eurogamer. Thanks, Blackgandorf, for the tip.

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Video and Images Via, Polygon.

What do you guys think so far?

Keep your sights on MP1st for more on Revolution!

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 Competitive Playlist Update – Initial Details

Halo 4 creators 343 Industries has been “hard at work on a competitive playlist featuring heavily modified versions of Slayer, CTF, Extraction and King of the Hill.”

As mentioned earlier, competitive updates to Halo 4 are on their way and can be expected mid-February, according to 343 a recent Halo Waypoint update. Check out some of the initial playlist details below:

  • 4 vs 4
  • Pre-set game loadouts
  • Forced respawn timers
  • No instant respawn
  • Ordnance on re-supply timers
  • Join-in-progress off
  • No split-screen play
  • Friendly fire on
  • Max party size 4 with big party matching enforced
  • No guests allowed

343i will be keeping a close eye on how things develop both pre- and post launch of the playlist, taking all feedback to heart. The official name of the playlist is still to be announced, but more details are forthcoming next week, including an outline of the settings.

343i adds, “we’ll be keeping a close eye on AGL this weekend and the settings they are using at this tournament. Please continue to provide feedback as it helps us fine-tune and perfect your Matchmaking experience, and thank you, as always, for your continued support.”

In the comments, let us know what you think the ideal competitive Halo 4 playlist would consist of and stay tuned to MP1st for more details to come.

David Veselka

Musician, Gamer, Geek. Subscriber

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[Updated] Major Black Ops 2 Update Now Live on Xbox 360 [And PS3], Patch Notes Released

Update

Treyarch has released a similar Black Ops 2 patch to the PlayStation 3, made up of the same patch notes that can be viewed below.

Original Story

As Treyarch recently promised, a new patch has been released for Black Ops 2 on the Xbox 360. The mandatory patch will set you back 32 MB in HDD memory, and is now live on Microsoft’s platform.

At the time of writing, Treyarch hasn’t revealed when a similar patch will be released on PS3, PC, and WiiU. However, Xbox 360 owners can expect “Revolution & the Peacekeeper [to be] be available on Tuesday. That includes the ability for Season Pass holders to download it,” writes Vonderhaar on Twitter.

You can find the highlights in the video. The complete patch notes are listed below, as released by Treyarch.

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New Features & Feature Improvements

    • Added support for Live Streaming in all Public Match playlists.
    • Added League Best from Season 1 to Player Card.
      • If you played in multiple series and/or multiple teams then your highest division and rank will be displayed.  The League Best will span all seasons.  If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
    • Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
    • Added 2 new pages to the Combat Record (the Combat Summary and Medals).
    • Implemented sorting of Medals in the After Action Report.
    • Lowered HUD threshold for the “low health” overlay to increase player’s awareness of low health.
    • Added a “Go to Top” button for the League Leaderboard.

Issues Addressed

    • Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
    • Addressed an issue where the UAV would not trigger if called in while aiming down sight.
    • Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
    • Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
    • Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
    • Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
    • Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
    • Corrected mode description message displayed on YouTube when Live Streaming  Public Match Core game modes.
    • Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
    • Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
    • Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
    • Improved turret tracking to eliminate false positives when checking line of sight.
    • Turrets now have smoother tracking when targeting players.
    • Improved bot pathing on multiple maps.
    • Current League Info is now getting updated properly in the Player Identity.
    • Manual sorting on League Teams removed as the results are now returned correctly.
    • Improved the Scoreboard to make friend Playercard information more accessible.
    • Addressed multiple UI issues.
    • Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
    • Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
    • Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
    • Fixed UI errors when linking Live Stream.
    • Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
    • Improved image alignment when Stereoscopic 3D is enabled.
    • Addressed an issue where players were able to plant numerous Assault Shields.
    • Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
    • Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
    • Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
    • Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
    • A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
    • Various minor map fixes were made across multiple maps.

Gameplay Balancing

Scorestreaks:

    • Death Machine: 3 hit kill range increased.
    • Dragonfire: health increased, gun spread reduced.
    • AGR: ground speed increased, reduced machine gun close range damage.
    • Warthog: reduced missile delay.
    • Lodestar: reduced missile speed and AOE radius.
    • Swarm: drone re-spawn delay increased.

Perks:

    • Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:

    • Trophy System: increased range.

SMGs:

    • All + Silencers: reduced range.

Assault Rifles:

    • All: reduced idle sway.
    • M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
    • Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
    • SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
    • SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
    • TAR21: increased 3-hit kill range.
    • SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
    • FAL OSW + Select Fire: increased recoil.
    • FAL OSW: increased hip spread.

LMGs:

    • All: ADS in and out time reduced.

Shotguns:

    • SRM1216: slightly increased short range damage.

Pistols:

    • Executioner: increased medium range damage.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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MP Games You Might Have Missed – Counter-Strike: Global Offensive

I doubt anyone that’s into Counter-Strike has missed CS:GO, and considering it’s the first multi-platform title in the franchise, I’d say a lot more people have probably heard about CS:GO that previous CS games.  However, the CS franchise has a reputation as being the “FPS Nerd/Pro Player” title that noobs dare not touch, which is kind of a shame.

Thankfully, Valve and Hidden Path have recognized this stigma and put in place some things that make CS:GO easily the most broadly appealing title in the franchise.  Namely, new gamemodes Deathmatch (added in a recent update) and Arms Race, both of which are respawn gamemodes that will appeal to those of you that have come to enjoy games like COD and Blacklight: Retribution.

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All in all, I think CS:GO is probably the best CS game yet as far as variety of gameplay and end-user experience (lack of bugs/glitches/design flaws) is concerned.  While I’m sure a lot of the more hardcore CS fans are probably a little annoyed at the influx of noob players, I think Valve and Hidden Path have ushered those noobs into the CS franchise in way that doesn’t hurt the core “old school” experience.

You can pick up CS:GO on Steam here.  I recommend avoiding the console port as CS is really a PC game and just about any PC can probably run it.  The console version isn’t nearly as popular or well-supported either.

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Resident Evil 6 For PC Will Feature New Mode “The Mercenaries: No Mercy”

Capcom has announced that the PC version of Resident Evil 6 will include a new and exclusive game mode called “The Mercenaries: No Mercy,” which will feature a higher number of players to increase the fun.

Resident Evil 6 PC will be available as a digital download in North America on Friday March 22, 2013, with European PC gamers able to purchase both the digital version and a disc based version on the same date. The game’s price is $39.99, while in Europe it will be €29.99/£19.99.

Both digital and physical versions will include the following features, which were added to the console versions in post-launch title updates: access to Ada Wong’s campaign from the outset along with the option to play this campaign with a co-op partner, and the ability to fine tune the in-game camera. As with the console releases, players of the PC version will also be able to take advantage of ResidentEvil.net.

Owners of Resident Evil 6 will be able to further expand their gameplay experience with the release of a fourth additional mode, Siege. An online multiplayer mode for two to six players, Siege sees a lone AI-controlled rookie BSAA agent in trouble and in need of help. Players will split into two teams with one assuming control of enemy creatures who are trying to take down the rookie, while the other team selects playable characters from the main game and must keep him alive. Each game consists of two rounds with teams switching between the human and enemy roles. The human team wins a round if the BSAA agent survives, while the enemies win if they can defeat him. Siege Mode will be available in March for Xbox 360 and PS3, priced at 320MSP/$3.99/€3.99/£3.19.

It has also been confirmed that Survivors, Predator and Onslaught game add on modes will be available for PlayStation 3 owners this February, with each individually priced at $3.99/€3.99/£3.19.

All four post launch game add on modes – Survivors, Predator, Onslaught and Siege – will be available for PC owners to download and purchase shortly after March 22, with any future title updates for the console version also being made available free of charge for PC owners.

Will you be buying this March 22 the PC version of Resident Evil 6? Have you already played the console version of the game? Post your thoughts below!

MP1st Staff

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DayZ Standalone Update – Beta Testing, Graphic Update, Servers, And More

“Where Do I start” were the words that came from DayZ creator, Dean Hall as he published a massive update today on the development of the DayZ standalone.

Before we get into this update, we and the DayZ creators would like to send out a warning to those who have seen Beta testing for the title.

Without further ado, here are the updates. More are likely to follow in the coming weeks.

This is the first update when I have sat down and thought “where do I start?” There has been so much going on with the development this month that it is hard to fit it all in a post here. Through the month we have steadily moved from working on our architectural changes, through to preparing for our first public test. The risks and gambles we took last year, are now beginning to pay serious dividends for us.

I’ll be covering the following in this update:

  • Lighting and material improvements
  • Volumetric Cloud system
  • New Server Architecture
  • Clothing/Inventory status
  • Closed Test Status
  • Art/World updates
  • Customizing your character
  • Customizing your weapon

Lighting and material improvements

One of our Lead Artists, Mario Kurty, has been working with some of the ArmA3 artists to ensure that DayZ Standalone has the best visuals possible. The result is pretty striking when combined with some of the other improvements we have made in the engine. These improvements make the world really come to life, improving the visuals overall. A comparison screenshot is included and demonstrates the effect of this.

Volumetric Cloud system

This has now been fully configured for use within DayZ, used to great effect in Bohemia’s previous product Take on Helicopters (and coming in ArmA3 also). There are several pictures of this included in the screenshots for this blog update. Running around the world taking pictures, it was hard to resist really. It adds a real sense of realism when compared with the previous result.

New Server Architecture

Our lead programmer, Ondřej Španěl, continues his work on redeveloping our server architecture. Contrary to some who say DayZ will be releasing with no anti-hack mechanisms, one of the key things we are doing with development is entirely redeveloping how the engine works. I can’t stress enough just how fundamental this change is. DayZ’s game servers will function like servers in other MMO style games, that is the server will control the behavior and the sending of updates. No longer will your machine receive all the updates allowing their analysis by various cheats.

We are exploring spawning all zombies and loot at the start of server initialization, again a huge departure from the previous mechanism. This solves many design and technical issues with the spawning and respawning of equipment, such as being able to metagame by telling whether players are in a village by seeing zombie’s have spawned.

Clothing/Inventory status

This has now been completed to a basic level, you can put on and drop various items of clothing. These items can have diseases on them, and they have durability and other attributes. We need to make some models that represent the clothes when they are on the ground (currently they look as they are when on the ground!) Once this is done, we will be releasing some video outlining what it looks like to change your clothes.

Closed Test Status

We have begun our internal closed testing (yes!) and have been working with Valve to ensure our new server browser system is working (we utilize Steam for this purpose rather than Gamespy as for ArmA2). The Server/Client architecture needs to be fully implemented before we will begin our public testing.

We have not initiated our closed test that includes external people yet (such as streamers).

Art/World updates

A huge quantity of changes are flowing into the world. New areas, a mass of new objects (such as wrecked vehicles, buses, etc…) that are all designed with DayZ in mind – such as having good areas for loot to spawn. It is really impossible to list all the changes here, from bug fixing to redesigning of buildings such as the general store, and onto entirely new buildings and areas. One of our texture artists has been going through existing work and making them look more damaged and used.

Customizing your Character

The design has now really ramped up. This is really the entire focus of our efforts for the next few months, prior to starting on vehicle customization and finally on base building at the end of the year. The obvious starting point for us is to allow players to select the gender and race of their character. Beyond this, allowing ways for your character to become your own are key for us; from getting tattoo’s to finding unique clothing items, trying to deal with your own health aliments, etc…

This is an area of very active development, we’re exploring all sorts of ways to make your character change in the world as you play. When you first create your character, the options will be simple. As you go along in the world, your character will change as a result of their interactions with the environment and the decisions you make, through items such as clothing choices.

Social aspects are extremely important to us, and we’ve taken a number of idea’s and participated in the discussions on reddit and the forums about what we can do in this area. Expect more on these area’s in the next tumblr update. We want to support the organic development and operation of groups within the game, through the development of their own symbology in game (tattoo’s, markings on the world, on weapons, etc…). We feel that these redeveloped social experiences told through the game will be a compelling part of the standalone.

Customizing your weapon

Weapon attachments are a great bi-product of our entire redesign of every aspect of the inventory system. Nothing is available to show on this yet, currently the only attachment we have fully configured in the game is the magazine. You must load the magazine with ammunition and then it is considered an attachment to the weapon. The quantity and condition of your magazines will be particularly important in the standalone. Look after them!

Now, you’re all still probably wondering when the DayZ standalone will be available. According to the update, the launch date is still unclear, though we do expect to see it release sometime before July.

Here some new screenshots, showing the graphical updates done to the title.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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[Updated] Battlefield 3 February Premium Content Drop: Three Exclusive Golden Dog Tags

Battlefield 3 Premium members can already look forward to next month’s Premium content drop.

As stated on the Battlelog, three new exclusive golden dog tags will become available some time next month, February, for all Premium members on the Xbox 360, PS3 and PC. As of yet, no images of these dog tags have been included; however, we will update this piece once revealed.

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Thanks, lolleflikker, for the tip!

Update

Thanks to Pouchka-13 for sending in these images of the upcoming Premium-exclusive dog tags.

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David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 Revolution DLC – Peacekeeper SMG Q&A With Treyarch Developers

Treyarch Combat Designer Anthony Flame and Lead Artist Murad Ainuddin detail Call of Duty’s first DLC weapon ever, the Peacekeeper SMG, in preparation for Black Ops 2’s first downloadable add-on, Revolution.

In a recent Q&A session on the Call of Duty Elite website, both Flame and Ainuddin talk about the design and balance philosophy behind the Peacekeeper SMG, saying, “It has the lightweight design of an SMG, but with better range and accuracy at the cost of close quarters firepower.”

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Read on for the full Q&A.

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Weapon Choice

There’s a lot of excitement around the Peacekeeper SMG, as it’s the first time Call of Duty has ever offered a bonus weapon with DLC. Why did you go with an SMG?

Anthony:  First we began thinking, what will get the most people excited – what is something that people haven’t seen before? The conversation quickly gravitated to the fact that our two most popular weapon classes are SMGs and assault rifles, so we thought it would be cool to create a hybrid of those. Having a weapon in DLC is new, having this type of weapon is new and it speaks to the choices that players make – we loved the idea.

Design Inspiration

The Peacekeeper is an original design by Treyarch. What inspiration did the art team take for the weapon’s look?

Murad:  Based on Anthony’s direction of creating a hybrid assault rife and SMG, we designed the Peacekeeper to have a compact rifle look. We also wanted to give a base white finish to provide a stark contrast from all the other weapons in Black Ops II, but also in Call of Duty history. We chose a lot of synthetic polymers and lightweight materials to make up the surface look to represent that near-future “hotness.” We want players to feel like this is a familiar weapon, but one they’ve never seen before.

We typically start out with some side profiles, not worrying about detail – getting the big ideas down first. After the profile is approved, that’s when we internally start breaking up components inside the silhouette.

Early Silhouettes

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Balancing

How does balance factor into the Peacekeeper to ensure that it falls in line in terms of stats with other weapons?

Anthony:  The Peacekeeper is a Submachine Gun-Assault Rifle Hybrid. It has the lightweight design of an SMG, but with better range and accuracy at the cost of close quarters firepower. It’s a great weapon for objective modes like Hardpoint, where you need to quickly get into position and cover objectives from a safe distance.

Backstory

Is there any kind of backstory to the Peacekeeper? How does it fit into the lore you’ve created for Black Ops II?

Murad:  The idea is, this is the weapon that is issued to special ops forces of the future to deal with counter-terrorist threats and for VIP protection. It reaches out far, yet compact enough for concealment, and easy to carry and operate in vehicles.

Diamond Camo

For our Diamond Camo fanatics, how will the Peacekeeper affect SMG Challenge progress?

Anthony:  The Peacekeeper does not affect diamond progression for the 6 core submachine guns – they will function exactly as before. If you earn Diamond Camo on the core 6 SMG’s, when you earn gold for the Peacekeeper you will then get Diamond for it as well.

Impressions

Any last words from the team in regard to its use?

Anthony:  We’re very excited for the opportunity to give players a DLC weapon for the first time in a Call of Duty game. This has allowed us to evaluate how the fans are playing the game, and offer new content that improves the online experience. For the Peacekeeper, we wanted to give players a high mobility weapon that wasn’t just meant for close quarters, which will open up more medium and long range firefights. Internally, the team has been having a blast with the Peacekeeper on the new maps. We look forward to the community getting their hands on the Peacekeeper, and seeing how this affects the meta game of Pick 10 selection.

That concludes the interview. We’d like to thank Anthony Flame, Murad Ainuddin, Will Huang, Mark Manto and the rest of the design and development team at Treyarch for their work on the Peacekeeper and taking the time to walk us through its creation.

David Veselka

Musician, Gamer, Geek. Subscriber

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Origin Sale – Get Battlefield 3 Or Crysis 2 Maximum Edition For $12, And More

Origin is holding yet another sale, putting some notable first-person shooters at a discounted price, along with many other titles.

Both Battlefield 3 and Battlefield: Bad Company 2 are now more than half off, while both Crysis and Crysis 2 see some heavy price cuts as well. The sale lasts until January 28 at 9:59 AM PST, so make sure to check it out before the weekend is up. All prices in US dollars.

Battlefield 3

  • $39.99
  • $12.00

Battlefield: Bad Company 2

  • $19.99
  • $6.99

Crysis 2 Maximum Edition

  • $39.99
  • $12.00

Crysis

  • $19.99
  • $10.00

Sale also includes Batman Arkham City: Game of the Year Edition, Mass Effect, Mass Effect 2, Dragon Age: Origins – Ultimate Edition, Need for Speed Hot Pursuit, and other titles.

Check out the full list and make your purchase here.

What are you going to be picking up?

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 Xbox 360 and PlayStation 3 Servers Set to Migrate, Downtime Expected For 8 Hours

This Monday, January 28, Battlefield 3 servers on the Xbox 360 and PlayStation 3 will undergo maintenance for the duration of eight hours.

Both console servers are expected to be unavailable starting at 22:00 PST. To find out exact times in your location, click here. During this time, DICE will be migrating Battlefield 3 servers “to optimize our online service. If you’re a regular Battlefield 3 plater, this will have no impact except for some downtime during maintenance,” they write on the Battlelog.

Messages will be sent once servers are starting to spin back up.

There are, however, a few notes to be taken for those renting servers in the “South US” region:

  • Your current lease period will run its full course with no change whatsoever
  • After the server migration you will not be able to extend your current lease or start a new lease in the “South US” region – we recommend that you use the “East US” or “West US” region instead

As a reminder, Premium members on all platforms can still participate in Battlefield 3’s January Premium Competition until the 27th. Click here for more details.

Thanks, DRoc, for the tip.

David Veselka

Musician, Gamer, Geek. Subscriber

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Counter-Strike: Global Offensive Update Adds Team Deathmatch and Weapon Recoil Changes

Yesterday, Valve and Hidden Path made a number of changes to Counter-Strike: Global Offensive on the PC, adding a brand new Team Deathmatch mode, as well as adjusting the recoil patterns for a number of weapons in consultation with pro players.

“After gathering feedback from pro players around the world, we’ve made significant changes to weapon balance with global changes to recoil that affect all weapons, as well as specific adjustments to rifles, pistols, and the P90,” writes the CS:GO team in the latest blog entry.

“To try the weapon changes out for yourself, we’ve also added a new game mode to matchmaking and offline play: Deathmatch.”

In addition, the private beta for the Map Workshop was also launched yesterday. You can link your shipped maps or maps in progress that would be suitable for the workshop to csgo_sdk@list.valvesoftware.com with the subject “Map Workshop Beta,” including your Steam ID in the message.

Check out the full list of major and minor changes below:

MAJOR CHANGES

  • A new game mode has been added to matchmaking and offline play: Deathmatch.
  • Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
  • In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90.
  • Weapon purchasing changes:
  • The AWP’s kill reward was increased from $50 to $100.
  • The Glock is now a Terrorist only weapon.
  • The FiveseveN is now a CT only weapon.
  • The Terrorists’ molotov price has been reduced to $500. The CT’s incendiary grenade remains $850.
  • Note that the pistol arrangement has changed in the buymenu.
  • The messaging system has been converted to protobuf.
  • Demos recorded with previous versions of CS:GO will not be compatible as of this update. In order to view old demos, set your ‘beta’ to ‘demo_viewer’ in the CS:GO betas property panel, in Steam. Don’t forget to set it back to ‘NONE’ when you want to play online again.
  • If you are running SourceMod on your server, you will need to update to the latest version. For details, see: http://www.sourcemod.net/index.php

MINOR CHANGES

  • Added some performance improvements for low-end clients.
  • Fixed some fence materials that were allowing players to see through smoke grenades.
  • GOTV spectator UI will now correctly show kevlar and helmet information for players.
  • Avatars will now correctly load for all players when connected to a GOTV server or when watching a demo.
  • Added support to notify players during servers maintenance downtime.
  • Fixed a dedicated server exploit where community dedicated servers could masquerade as official and get players searching for official game modes connected to them (saigns.de)
  • Fixed a rare problem when clients matchmaking for Classic Competitive game could be stuck on green Accept screen
  • Fixed a rare problem when clients could connect to a Classic Competitive game and then later be disconnected for failing to accept the match.
  • Improved algorithm pinging whitelisted dedicated servers when searching for Classic Competitive games, pinging less addresses fixes occasional problems for some customers where address translation tables on their routers would fill up and their routers would fail to route required packets to display the green Accept screen.
  • Added support for mm_dedicated_search_maxping to restrict client’s ping when matchmaking for Classic Competitive games. ( Matchmaking algorithm will still be prioritizing best servers to minimize ping of all party members. )
  • Fixed a rare server crash when bots attempted to shoot the bomb defuser.
  • Fixed a client crash when downloading a lot of custom assets from community servers.

NOTES TO MAPMAKERS

  • DEATHMATCH:
  • Deathmatch uses the nav mesh to create spawn points. Make sure that your nav is contained within the bounds of your map to ensure that players aren’t spawned outside of it. Use map_showspawnpoints to see where spawn points were generated.
  • If you want to use mapper-placed spawnpoints instead of the randomly generated ones, place an info_map_parameters in your map and set usenormalspawnsfordm (“Use Normal Spawns in Deathmatch?) to true.
  • WORKSHOP:
  • We’re launching the private beta for workshop maps. If you’re a map maker, mail csgo_sdk@list.valvesoftware.com with the subject “Map Workshop Beta” and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop.
  • Please use the CSGO SDK list for discussions about Deathmatch and Workshop.

Have you already fiddled around with Team Deathmatch or any of the new weapon tweaks?

David Veselka

Musician, Gamer, Geek. Subscriber

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Next Week’s Halo 4 Playlist Update Is Full of Griffball

As per usual, a slew of new updates will make its way to Halo 4 this Monday including more Spartan Ops, new War Game playlists and some other features as well.

This Monday, January 28 marks a rather specialized playlist update with the introduction of a Griffball-only playlist. 343 Industries writes, “we’ve worked closely with GrifballHub to create several different Grifball experiences in this new Matchmaking playlist . If you’ve never experienced Grifball, read on, because you’re in for a treat. If you HAVE experienced Grifball, then you probably just peed your pants with excitement and aren’t reading anymore.”

grifball
A Spartan-IV soldier, just striking a pose.

As previously mentioned, a brand new set of multiplayer specializations will also be unlocked for the use of all Spartans. This week, we got the Engineer and Stalker paths to choose from.

Engineer

Spartan optimization for the subversion, repair and reconstitution of a wide range of technology, including Covenant and Forerunner complex networks. The Drop Recon Armor Mod allows users to predict the location and time of an Ordnance Drop through an external suborbital monitoring system.

Stalker

Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself. The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armor’s passive sensors.

Remember, the recently implemented “Community Forge Test” playlist is still live until February 4. If you’re anxious to give feedback, you can do so right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Gears of War: Judgment – The Guts of Gears Trailer

Epic Games and People Can Fly have enlisted the help of Lt. Damon Baird to demonstrate what the latest entry in the Gears series is all about.

“The Guts of Gears” shows off some of the many new game mechanics you’ll get to play around with in Gears of War: Judgment releasing this March 19th on the Xbox 360.

[youtube id=”ZeiQ8EoZ1Dg” width=”618″ height=”378″]

What do you guys think? Are you welcoming all of the changes being made to the series so far, including some of the multiplayer tweaks detailed earlier by designer, Quinn DelHoyo?

David Veselka

Musician, Gamer, Geek. Subscriber

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THQ Is Shutting Its Doors, Homefront Sold Along With Other Assets

After months of struggling, THQ, publishers of the Saint Rows, Homefront, Darksiders, and other franchises has officially announced today to its employees that they will be closing their doors in the coming weeks.

After a 22 hour auction that occurred yesterday, THQ has finally revealed which of their assets have been sold so far:

  • Sega agreed to the purchase of Relic
  • Koch Media agreed to the  purchase of Volition and Metro
  • Crytek agreed to purchase Homefront
  • Take 2 agreed purchase Evolve
  • Ubisoft agreed to purchase Montreal and South Park

These are just the assets that were not apart of the Chapter 11 Case, in which THQ will make an effort to find appropriate buyers.

You can view the full letter sent to Kotaku below.

To All THQ Employees:

We now have the answers we’ve been seeking through our financial restructuring and
Chapter 11 case. While much will be written, here are the facts of the bids and auction
that occurred t:

  • Yesterday morning, we received a competing bid for the operating business,
    along with Clearlake’s offer, and numerous offers for separate assets.
  • During an auction process that lasted over 22 hours, the final conclusion was
    that the separate-asset bids would net more than a single buyer for the majority
    of the company.
  • Shortly, we will, present the results to the U.S. Bankruptcy Court, which must
    concur with our assessment.
  • The proposed sales of multiple assets is as follows :
  • Sega agreed to purchase Relic
  • Koch Media agreed to purchase Volition and Metro
  • Crytek agreed to purchase Homefront
  • Take 2 agreed purchase Evolve and
  • Ubisoft agreed to purchase Montreal and South Park

We expect these sales to close this week.

Some assets, including our publishing businesses and Vigil, along with some other
intellectual properties are not included in the sale agreements. They will remain part of
the Chapter 11 case. We will make every effort to find appropriate buyers, if possible.

What this means for employees

We expect that most employees of the entities included in the sale will be offered
employment by the new owners. However, we cannot say what these owners may
intend, and there will likely be some positions that will not be needed under the
new ownership. You should receive notice this week or early next week if the new
owners intend to extend employment to you. Please note that the terms of your new
employment, including pay and benefits, may be different from the current terms of
your employment with THQ.

If you are an employee of an entity that is not included in the sale, we regret that
your position will end. A small number of our headquarters staff will continue to be
employed by THQ beyond January 25 to assist with the transition. THQ has sufficient
resources to pay these employees for work going forward, and we will be contacting
these employees immediately to ensure their continued employment during this
transition period. We are requesting the ability to offer certain severance pay to
minimize disruption for employees of non-included entities as they determine the next
steps in their careers.

We know you will have many questions about this news. We’ll be meeting tomorrow
when we return to talk through this announcement and to answer any questions you
have. You will receive a benefits fact sheet and FAQs with answers to some questions
that may be on your mind. Please review these materials closely.

A personal note

The work that you all have done as part of the THQ family is imaginative, creative,
artistic and highly valued by our loyal gamers. We are proud of what we have
accomplished despite today’s outcome.

It has been our privilege to work alongside the entire THQ team. While the company
will cease to exist, we are heartened that the majority of our studios and games will
continue under new ownership. We were hoping that the entire company would remain
intact, but we expect to hear good news from each of the separate entities that will be
operating as part of new organizations.

For those THQ employees who are part of entities that are not included in the sale, we
are confident that the talent you have displayed as part of THQ will be recognized as you
take the next steps in your career.

Thank you all for your dedication and for sharing your talent with the THQ team. We
wish you the best of luck and hope you will keep in touch.

Sincerely,

Brian Farrell
Chief Executive Officer

Jason Rubin
President

At the current time, there is no news whether this would affect any of the ongoing titles announced in terms of production delays.

Reports on the sales figures:

Studios like Infinity Ward and Naughty Dog have already offered support in the form of potential employment opportunities.


While this has been anticipated for quite some time now, it’s still sad news to hear. We wish all employees the best and hope their talents don’t go unnoticed.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 3 January Premium Competition Detailed

Battlefield 3 Premium members can look forward to yet another competition as we near the end of the month.

This time, DICE is looking for the best team player. Your task is simple but noble: help out your teammates with actions like healing, revives, ammo resupplies, repairing and spot assists.

In order to be eligible, you need to be a Premium member and have downloaded Battlefield 3’s latest expansion, Aftermath. The competition will take place on all Aftermath maps in the mode Conquest on password protected servers. Passwords will be given to all who have read the terms and conditions. Servers will be named “January Premium Competition,” which you can search for in the server browser.

Participants will be monitored for the duration of 72 hours. The top five players on each platform will win a limited edition, signed and numbered lithograph featuring artwork from Battlefield 3. To win, simply perform as many of these actions as possible:

  • Revives
  • Savior kills
  • Heals
  • Ammo resupplies
  • Spot assists
  • Squad attack orders
  • Squad defend orders
  • Repairs

The competition begins this Friday, Janary 25 and runs through to Sunday, January 27. Click this link to see exact start and end times in your time zone. Winners will be notified via email and will also be posted on the Battlelog shortly after the competition ends. Prizes arrive in the form of a code that can be redeemed at the DICE Store.

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Are you going to strut your stuff, help your team, and participate in Battlefield 3’s January Premium Competition this weekend?

David Veselka

Musician, Gamer, Geek. Subscriber

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Crysis 3 Beta Arrives January 29, Nanosuit Gameplay Trailer

Prepare for maximum testing. The official Crysis 3 multiplayer beta arrives this January 29.

Unlike the Xbox 360-exclusive Crysis 2 multiplayer beta/demo that took place in 2011, Crysis 3’s multiplayer beta will be available on all platforms and will run for two weeks (until February 12), giving you ample testing time, and developers Crytek a larger window to perfect Crysis 3’s multiplayer experience.

In the beta, you’ll be able to rank your nanosuit soldier up to level 10 and can equip him with various weapons, attachments and nanosuit modules.

You’ll be able to duke it out in two different game modes on two different maps:

Beta Game Modes

Hunter Mode

This multiplayer game mode is all about the survival of the fittest. There are two teams, initially comprised of two permanently cloaked “Hunters”, and up to fourteen CELL troopers awaiting extraction. Each trooper slain respawns on the Hunter team to prey on their former allies, building to a frenetic climax. If any of the troopers survive the round, the hunters lose. Whichever way you play, Hunter Mode delivers a heart-pounding test of strategy and survival.

Crash Site Mode

This multiplayer game mode is the ultimate King of the Hill type experience. An Alien dropship deploys a pod at random around the map. Players on each team must remain near the dropped pod in order to capture the zone and accumulate points. Each alien pod holds two shields players can utilize defensively as weapons. In addition, each Crash Site map will have a “Pinger”, a CEPH-constructed walking weapon of mass destruction. But be careful, other players can hijack the Pinger while you’re inside of it!

Beta Maps

Museum

Roam the dark ruins of the museum that’s located inf downtown Manhattan, and use the verticality to your advantage.

Airport

Close to the financial district, nature has taken over buildings and planes in this open fields area.

[youtube id=”o81ASgPghT8″ width=”618″ height=”378″]

In addition to the beta announcement, Crytek also treats your eyes to another spectacular Crysis 3 gameplay trailer, this time showing off the mystical, alien-enhanced nanosuit.

[youtube id=”fisfSSa74uQ” width=”618″ height=”378″]

Crysis 3 launches February 19 in North America and February 21 in Europe on the Xbox 360, PlayStation 3 and PC.

David Veselka

Musician, Gamer, Geek. Subscriber