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Rainbow Six Siege Crossplay Support Finally Arriving in Y9S4, Improved Cheater Detection

One of the most requested features for Rainbow Six Siege is finally making its way out, and it’s none other than crossplay! The feature is set to finally roll out in Rainbow Six Siege Year 9 Season 4 “Collision Point” due for release soon.

Outside of the new content incoming for the new season, crossplay will finally have PC players play with console gamers. UX designer Abhishek Agarwal gives more details on how Rainbow Six Siege’s crossplay feature works.

Rainbow Six Siege Full Crossplay Support Coming in Y9S4


Cheating Concerns – Ubisoft confirms Mousetrap V2 will be a part of Siege’s crossplay to keep things balanced. More details about Mouse Trap will be revealed soon.

Matchmaking – There will be three pools to play in: platform-specific pool, consoles-only pool, and the PC crossplay pool, Players will be able to select that in the crossplay matchmaking setting in the options menu,

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Safe Experience – To ensure a safe experience for console players in the PC pool, Ubisoft has made it so that console players will be indistinguishable from other PC players. Players will be able to invite each other seamlessly across PC and console platforms via Ubisoft Connect. Console players will be able to progress with their PC rank, as well as their console rank, by playing directly on consoles in the relevant pools. All players will be able to view their PC rank as well as their console rank using the rank toggle at various rank touch points in the game.

Three-Strike Rule – According to Ubisoft, the Year 9 plans they revealed in Sao Paulo this year, included player protection features, and this season is the culmination of all those plans.

Now that keyboard and mouse players are allowed to play on console with PC players, Ubisoft is re-examining the way they tackle players who try to circumvent that. There will be a new three-strike system that detects if a player is using keyboard and mouse in the wrong player pool. Once a player is on the third strike, they will be moved to the PC pool for 90 days or 100 matches, whichever comes first.


How Ubisoft’s AI Is Improving in Catching Cheaters

So we’re becoming more and more accurate over time. And the fact that we are releasing this now means that we’re confident in the system detecting the right players and making sure that we do not get false positives.  Cheat match cancellation is coming in season four and that means we can react faster to detecting cheaters and getting them out of the game as soon as possible.

If you’re in a match with a cheater and they’re banned you will see the notification pop up and the match will be canceled. The player will be removed from the game and every legitimate player will not be punished for cancelling the match. Throughout Year 9, we’ve worked on the reputation system refresh.

That means we’ve changed everything top to bottom, front to back. And everything starts with the actions that are tracked in game. We reassessed every single action in the system. Removing those that didn’t work, updating and improving ones that are already there, As well as adding new ones. That’s why with the reputation system refresh, we’re introducing a new concept called units, and these are standardized ways of understanding actions and act as the building block for your reputation.

The goal of the reputation system is to catch recurrent and highly toxic players, guide and reward players who are showing positivity. And the way we’re achieving that is looking over a long period of time, To really understand a pattern of players behaviors. Over the past 100 matches in 90 days, what has a player been up to?

This means that a single errant grenade throw that bounces away you didn’t expect isn’t going to send your reputation plummeting. What will, is repeated patterns of disruptions. The standing page is a great one stop shop for everything you need to know. It’ll show your standing, a breakdown of any impacts you have, such as warnings, penalties, or the commendation streak.

Stay tuned for more Rainbow Six Siege coverage here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel Rivals to Feature 33 Heroes, 8 Maps at Launch, Roadmap Confirms Season 1 Starts “Early January”

With less than a month before it launches, the marketing hype for free-to-play hero shooter Marvel Rivals is ramping up, with NetEase now outlining the roadmap of content players can expect not only at launch, but also within each new season.

Over on Twitter/X Marvel Rivals Creative Director Guangguang shares details about the game’s roadmap, servers and more.

Marvel Rivals Will Have 33 Heroes Available at Launch/Release Day

If you’d rather get the info straight right now, here’s a list of the important info:

  • 33 characters will be available at launch
  • Eight maps will be available at launch for Quick Play and Competitive, and one Conquest map is planned to be released by end of Season 0, plus a new practice range.
  • Season 0 is titled “Doom’s Rise” and will last for only a month.
  • With Season 0 only lasting a month, the Battle Pass will feature half the content and will cost half the price
  • Season 1 begins in “early January” and each season will last for three months.
  • Players can expect each new season to launch with “new content, heroes, maps, team-up abilities”  and the possibility of new game modes as well.
  • Server tick rate is 60hz
  • There will be three servers set up in North America (Oregon, Dallas, Norther Virginia), with other servers in Europe, Middle East, South America, and Asia-Pacific
  • Dedicated server node site launching soon.
  • Players will be able to freely jump between servers

When it comes to the game’s lore, the timestream entanglement resulted in the creation of four “chronoverses” which are:

  • 2009: Techno-Dystopia
  • Present: Evil Strikes
  • Mosaic Timeline: Unstable Space-Time
  • Collapsing: Even the Gods Die

Marvel Rivals launches December 6 on PS5, Xbox Series X|S and PC. You might want to check out our beta impressions to see why we’re looking forward to this game’s launch since we think it’ll be the next big multiplayer game.

More Marvel Rivals Reading:

[Thanks Miller!]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Treyarch Finally Fixes Assault Rifle Values in Latest Black Ops 6 Update Released This November 16

In case you didn’t know, Treyarch accidentally reverted the damage and range values of Assault Rifles in Call of Duty: Black Ops 6 with the Season 1 patch released a few days ago. This bug has now been resolved with the latest Black Ops 6 update released this November 16 on all platforms.

This is a server-side patch that will automatically be applied to all players once they connect to the game’s servers. Alongside this major change to Assault Rifles, which should now correctly have their Season 1 values, there are also fixes tied to cosmetics, XP earn rates and more.

Black Ops 6’s Update This November 16 Fixes Assault Rifle Damage and Value Ranges

GLOBAL

Cosmetics 

  • Saug Mastercraft – Mecha-Drake
    • Addressed an issue where optic reticles would be misaligned on the Mecha-Drake.

MULTIPLAYER

Maps

  • Babylon
    • Addressed an issue where players could get outside of the intended playspace.
  • Extraction
    • Addressed an issue where players could get outside of the intended playspace.

Weapons   

  • Addressed an issue that applied the incorrect range and damage tunings to Assault Rifles and SMGs. These will now correctly reflect the values in our Season 01 patch notes.
    • This updated was previously released around 6 PM/PT on November 15.

XP Earn Rates 

  • Adjusted Ransack XP earn rates to align with other game modes.

Stability 

  • Numerous stability fixes.

ZOMBIES

Movement 

  • Addressed an issue where players could not reload while Tac-Sprinting.

We have identified multiple issues with reloading and player movement in Zombies. A fix for the player being unable to reload while Tac Sprinting has gone live while a slow down in speed when reloading while sprinting is still being investigated.

Equipment 

  • Addressed an issue where Kazimir skins would not be visible in a match.
  • Addressed an issue where a Kazimir could be equipped in a starting loadout.

UI 

  • Addressed an issue where the prompt to open the GobbleGum menu would disappear after opening for the first time.

Stability 

  • Addressed an issue where reaching 1000 kills on the Time of Death charm would result in low performance while the weapon is held.

Warzone

BUG FIXES

  • Fixed several issues with occlusion, enemy footstep, ascender, and parachute audio.
    – Our teams are hard at work on additional audio updates, and this is just the first of several steps we’re taking to improve the Warzone audio experience.
  • Fixed an issue where the Stim Shot was giving double the desired speed boost for 3 seconds.
    – The stim should now give 15% movement speed for 1 second. The stim ticks up to this speed, holds it for 1 second, then ticks down from this speed.
  • Fixed an issue that prevented freshly downed players from taking damage for a brief moment.
  • Fixed an issue on PlayStation 5 where attempting to install Warzone from Manage Files would result in a Content Not Found error.
  • Fixed an issue causing players to encounter a looping Armor Plate replacement animation.
  • Fixed an issue that allowed players to use the Gulag ascender prior to overtime.
  • Fixed an issue that caused players to gain more experience than intended from Bootcamp.
  • Fixed an issue where dying while attempting to complete Signals Intelligence Contract would result in being unable to use weapons or interact with items.
  • Fixed an issue preventing Weapon XP Boost from appearing in the Post Match Summary.
  • Fixed an issue that was preventing players from accessing Warzone via the main Call of Duty menu.

Hopefully, we also get a patch to enable legacy Call of Duty 2XP tokens to work again after Treyarch patched it out recently.

[Source: Call of Duty (1, 2)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Treyarch Pulls Legacy COD 2XP Tokens From Working in Black Ops 6 and Cites “Stability Risk;” Community Finds Workaround for It

When Season 1 of Call of Duty: Black Ops 6 launched last week, players found that the unused Call of Duty 2XP tokens they had stashed away from previous Call of Duty games now can be activated in Black Ops 6! Well, that was until Treyarch patched it out, which understandably did not sit well with the community.

Fortunately, a workaround to have it work was found, though it made it a lot more difficult to have it work. If you have unused legacy COD 2XP tokens and want to use it for Black Ops 6, you can still do so by doing the following steps:

Unused COD 2XP Tokens Can Still Work for Black Ops 6 With a Workaround

  • Download and install Call of Duty: Warzone
  • Enable the legacy COD 2XP token in Warzone
  • Once triggered, switch to the Black Ops 6 client and the 2XP token should continue working for BO6 until the timer runs out

As you can see, this adds the hassle of having to download and install Warzone even if you don’t have any intention of playing the battle royale game just to have your old double XP tokens work!

In response to the backlash, Treyarch cited that a “bug” accidentally activated old COD 2XP tokens to work in Black Ops 6, but that it affected “game stability” which is why they patched it out. They are currently testing a way to implement this change correctly in an upcoming update, the studio claims.

With the start of Season 01, a UI bug allowed players to activate legacy XP tokens in Black Ops 6. Unfortunately, it also introduced some potential risk to game stability, which is why it was patched yesterday.

We realize how much players appreciate being able to redeem legacy XP tokens in both BO6 and Warzone, so we are currently testing a way to implement this change correctly in a future update. This allows us time to ensure stability is maintained before we reintroduce this feature.

This latest snag is one of the many issues that has surfaced in Season 1 of Black Ops 6. Not only did the Ghost perk inaccessible at the start of the season, but even Assault Rifle damage and range values got reverted back to their launch state! As of the time of this publication, the weapons have still not been patched to match their Season 1 values.

The skeptic in me thinks Treyarch is only enabling legacy Call of Duty 2XP tokens to work again due to the backlash from the community, and using “game stability risk” as a reason for pulling it out is just an excuse, but what do I know, right?, Mind,  this was something that should have been enabled right from the game’s launch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sky Oceans: Wings for Hire Review – These Jets Aren’t Made For Flying

If you’re in the mood for an exciting adventure on land and in the skies, Sky Oceans: Wings for Hire could be the game for you. Unfortunately, the sound premise is undermined by an execution that fails to deliver the thrills in most areas, when the potential was clearly there and the idea of a sprawling odyssey was at our reach. The memories and comparisons to Skies of Arcadia kept quite a few players eager, but the truth is that this airship didn’t take off and the result is a tiresome and unpolished work.

Great Premise, But…

Sky Oceans: Wings for Hire Review

Sky Oceans: Wings for Hire seems to have it all – a group of ragtag adventurers who will make their way through adversities to become legends, a world with quests to complete on foot, sections where you control your airship and enter turn-based aerial battles… It has all the ingredients for an epic adventure, and the beginning is exciting with a nice cutscene, the artwork of the characters shining and making us yearn to start controlling the hero and meet our fellow villagers.

But when the adventure begins, the contrast with the 3D characters and world is shocking, both featuring low detail and lots of emptiness, first impressions deflating as we go from what looked like a wonderful style to a very crude one.

This impression remains for most of the game’s mechanics – while aiming to be an homage to games of old, especially Skies of Arcadia, Sky Oceans ends up being a game stuck in the past, quite far from an update or an actual retro tribute to those years. In the end, it’s a game that didn’t keep up with the times, and doesn’t take full advantage of the technology available nowadays to deliver a polished, engaging, bug-free experience – you will find the exact opposite of these aspects in the game.

Exploring the often barren world is far from fun, with a succession of fetch quests that are straightforward and plain boring. While the story has some interesting beats, it doesn’t feel exciting enough to keep you pushing through the mild dialogues and uncharismatic NPCs. When you get into your plane and start cruising the skies, the feeling is not that exciting either. Controls don’t offer terrific sensations either in standard or simulation mode, and the camera can go regularly awry especially when you’re navigating tight spaces. The appeal in these sections isn’t much, apart from collecting some items and getting closer to enemies and sneak onto them to get an advantage at combat start.

Sky Oceans: Wings for Hire Review

When the turn-based combat begins, there’s room for some tactic opportunities, but even this is lost in some doubtful design decisions, the main one being that we can’t skip attack animations. Since even by fast-forwarding them (if you discover how to) these can last longer than the time it takes for the player to select an action and use it, we’re stuck waiting for them to finish as we watch each crew member doing their move. It ends up encouraging spam action selection and after a while you’re not really feeling invested in this succession of battles that drag on and on for much longer than they should. Each combat takes what seems to be long minutes, and it becomes tedious, something that doesn’t improve when you upgrade your airjets, as even this system is far from intuitive and more cumbersome than anything.

Going Down in Flames

Sky Oceans: Wings for Hire is the kind of unintentional retro homage where this homage itself seems to be something from the past. The cute character artwork is quite a clash with the ancient 3D world, and the tactical combat ends up being too lengthy and far from providing the excitement that these air battles could. There’s ambition for sure, and it seems like the developers are willing on improving the game, but it may be too late for that already. This is an experience that can’t be recommended as it’s clunky and not as enjoyable as the premise would suggest.

Score: 4.5/10

Pros:

  • The artwork looks really cute and appealing
  • The combination of three major gameplay styles had potential…

Cons:

  • … But all of them feel clunky, monotonous, and overall flawed
  • The 3D graphics truly look like being from the past
  • Several bugs and issues

Sky Oceans: Wings for Hire review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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Hellblade 2 Is Now Unofficially Available on PlayStation (Sort Of)

No, this isn’t another Xbox console exclusive making the jump to PlayStation — at least not yet — and not officially from Xbox themselves, as a PlayStation hacking and modding scene dev has taken it upon themselves to port over Ninja Theory’s latest title, Senua’s Saga Hellblade II, to a PlayStation platform in a pretty unique way. Don’t get too excited, as it isn’t running natively on the console but rather what the developer calls “simulated gameplay” that uses QTE inputs.

You Can Now Experience the Story of Helldblade 2 in a Unique Gameplay Format on the PS4, Assuming You Own a Hacked Console

They’ve been teasing it for quite some months, but PlayStation homebrew and app maker Lapy has finally released his newest project for the scene. It’s an interesting one that builds upon his previous Edge of Tomorrow game. They took the “simulated gameplay” concept they had there and used it to make a playable port for Hellblade 2 on the PS4. It’s not a native port, as it cleverly uses recorded gameplay that plays as a video file with triggers that allow inputs to play the video. But there’s also more work put into this than just simply being a video, as there are difficulty levels and a checkpoint system, with traversal and combat taking the form of QTE. A “health” system pops up during combat, in that if the meter drains and you aren’t fast enough at pressing the button, it can result in a game over.

Here’s gameplay I recorded, though sadly, it lacks sound.

It’s a very cool concept, and thanks to Lapy, anyone with a hacked PS4 interested in experiencing the sequel can now do so. Only the first two chapters are available, with the other four planned to be released later.

There is no official word about Hellblade 2 coming to PlayStation, though given recent statements by Phil Spencer, the head of Xbox, there is also no “red line” regarding the possibility of any Xbox console exclusives going to other platforms. We aren’t sure if the title performed well enough to warrant a re-release, but we suppose anything is possible now. I mean, if a huge, AAA game like India Jones and the Great Circle can be released on competing platforms, surely any game can, right?

Released in May of this year, you can read our review of Hellblade 2 on Xbox Series X|S here where we state, “Yes, Senua’s Saga may be deliberately slow, combat is heavily scripted and akin to a timing minigame, and you’ll have a hearty dose of yawns to go with the sounds of jaws dropping to the ground, but this is a trip that deserves to be experienced – a trip into a gorgeous but dangerous Iceland, but especially into Senua’s dark and twisted psyche.”

More MP1st Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Starbreeze Will “Invest Significantly Lower” for Payday 3 With Year 2, Though Feels Confident in Delivering Value for Fans

While Starbreeze has been busy patching and adding new stuff to Payday 3, could we be seeing support slow down? As reported in their recent quarterly reporting, Starbreeze Studios is making some pretty big changes for Payday 3, though not the kind of changes that fans hoped for as it has left many wondering about the game’s future.

Starbreeze Feels Confident About PayDay 3’s Future, the Community? Not So Much

When Payday 3 first launched last year, it launched as a rather abysmal mess, as the always-online shooter was plagued with connectivity issues that ran for weeks, as well as tons of bugs and other issues. Long-time fans who were hoping this would be a worthy follow-up to the second game were left shocked by the state of the game, with many leaving poor Steam reviews and requesting refunds. This would eventually be reflected in the studio’s year-end report for 2023, where they noted that Payday 3’s player count and sales were “severely” underperforming to where they wanted it to be, which saw the title hitting below 100 players on Steam back in January of this year.

Despite this, the studio continued working on the title, releasing several quality-of-life improvements, bugs, performance patches, and free DLC over the following months. Though not exactly where fans want the game to be, Payday 3 is a much better game now than when it initially launched last year, and despite leaving Xbox GamePass in September, the studio says the title has had a steady active player base.

So, with that news, you would think the studio would take the opportunity to double down and continue to ride the momentum the game seems to be gaining, right? Well, not exactly, as the execs have different plans going into the game’s second year, plans that don’t exactly instill much confidence.

“During the quarter, both the third and fourth DLCs for PAYDAY 3 – “Chapter III: Houston Breakout” and “Chapter IV: Fear & Greed” were released. In conjunction with both launches, a lot of free content was also released to all players, including a new free heist. Both DLCs received a very positive reception from the player base and the game’s rating on Steam, among others, has taken significant steps upwards. The game’s MAU (monthly active players) is holding steady considering that we in September left Xbox GamePass. The level of investment during PAYDAY 3’s first year on the market, both through launched DLCs and “Operation Medic Bag”, has been at an elevated level. Ahead of year two, we are confident in being able to continue delivering amounts of value to our players with a significantly lower level of investment.”

As one would expect, the fans aren’t exactly thrilled by this news, with a Reddit posting calling it a “wrap” on the game.

And it's a wrap boys…
byu/ForsakingMyth inpaydaytheheist

It’s gotten so out of hand that the devs needed to address what their CEO said in their quarterly report, with a stream by the devs.

It’s completely understandable of the community, considering how long it’s taken to get some stuff, and when things finally looked to be turning around for the best, they come out to say not only are the lowering investment on the title but by a significant amount.

How this will actually translate isn’t really known, but it certainly isn’t looking too good, at least from the community perspective. Once the devs release details on the stream, we’ll let our readers know.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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No Man’s Sky Update 2.57 Brings Key Fixes to Ship Landing and Fixes Graphical Issues on Switch

Hello Games has released No Man’s Sky Update 2.57 (PS5/XSX version 2.057), introducing fixes aimed at enhancing the overall gameplay experience. This patch addresses critical issues with ship landing mechanics, in-flight stability, and graphical glitches specific to the Nintendo Switch. The update is currently live on Steam and will roll out to other platforms soon.

No Man’s Sky Update 2.57 Fixes Ship Landing Issues and More

Below are the full patch notes:

  • Fixed an issue that could cause some ship types to fail to find a landing site.
  • Fixed a crash related to flying the starship over land.
  • Fixed an issue that could cause graphical corruption when talking to NPCs on Switch.

And that’s it for this update! As you can see, nothing major has been introduced. This follows yesterday’s Update 2.56, which addressed technical issues like the Boundary Herald starship’s landing site difficulties, a canopy animation glitch, connection problems with the discovery servers, and more.

Last week, Hello Games also released No Man’s Sky Update 5.25, which enabled cross-save and cloud saving. This feature allows players to transfer save progress seamlessly between platforms, such as moving from PS4 to Xbox Series X|S, or any other platform they choose.

[Source: No Man’s Sky]

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Taha

Television kills your vision.

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Nintendo Reveals How They Caught a a Potential Pirate and Modchip Seller, Who Happened to Send Hardware in for Repairs

If you ever wondered how the “Nintendo Ninjas” do their work at finding hackers, modders, and pirates, well, wonder no more, as Nintendo has revealed in a recent court case how they managed to find someone who was not only selling mod chips to circumvent Nintendo Switch’s hardware to play pirated games but also selling copies of those pirated games directly to customers. 

Nintendo Used Reddit and Linked the Pirate to Someone Who Sent Their Switch in for Repairs

In July, it was revealed that Nintendo was suing Reddit’s SwitchPirates moderator ‘Archbox,’ over selling pirated Switch games, violating their digital copyrights. ‘Archbox, ‘ whose real name is allegedly James Williams, apparently helped operate a store that sold modded chips, MiGs (empty cartridges that can have games loaded to them and play like the real thing), and pirated games. As one would expect, this didn’t sit too well with Nintendo, which prompted them to begin an investigation into the matter. 

It wasn’t long after this that William would soon get a knock on his door from FedEx, with a delivery that required a signature. Little did he know, he was signing a cease-and-desist letter sent directly from Nintendo. But how did they find out that James William was the same (allegedly) person as Archbox? Well, the methods weren’t all that hard, as the court fillings, shared by GameFile, revealed they used his digital footprint to track that Archbox had been living in Arizona. 

“The firm zeroed in on someone called Archbox and noticed online postings that suggested Archbox lived near Phoenix, Arizona, and had attended Midwestern University. ” Stephen Totilo of Gamefile wrote, “One particularly useful post: In 2015, a Reddit user called “Archbox” who had posted to a “SwitchPirates” community using a turtle avatar had posted to the r/phoenix subreddit stating that “Midwestern University has an optometry clinic that is very good. You get examined by a student and then by the doctor.”

With a potential location found, Nintendo eventually discovered a name that belonged to James William. To make matters worse for James, Nintendo managed to pinpoint his exact address, thanks to the fact he had sent in two hardware repair requests using two email addresses that helped Nintendo ID William as Archbox. 

Despite supposedly emailing Nintendo to say that he’d comply with demands and requests within his control, William eventually cut communication with the company and even failed to plead his case with the court by the deadline. This resulted in the case entering a “default,” though it does not mean that Nintendo has won yet. They still need to prove that James William is indeed Archbox in court, while William will have to explain the reason for the default and plead his case against Nintendo. Even if he no-shows, Nintendo still needs to argue in court that William is Archbox and has caused damages, though they’ll have a much easier time convincing the judge if he does not show. 

Whatever the results are, it just goes to show that if you are going to be doing something illegal, then you probably shouldn’t be posting very specific details online. That, and it’s probably not the wisest to be sending your email and address to the company that can be used to tie you back. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

God of War Ragnarok Update 6.001 Hammers Out on PS5, as Patch 7 Is Released for PC

Following the release of the PS5 Pro patch for God of War Ragnarok that was released earlier this month that also included various bug fixes, Santa Monica Studio has pushed out a new patch for the game today, and for the first time ever, both the PS5 and PC versions got one. God of War Ragnarok update 6.001 is now available for download on PS5, while those on PC will be prompted to download Patch 7.

Upon our inspection, there is no patch available for the PS4 version of the game, which is odd, given both the PS4 and PS5 versions have been receiving patch parity since the game was released.

God of War Ragnarok Update 6.001 Makes Its Way Out on PS5 Today Alongside Patch 7 for PC

Unfortunately, Santa Monica Studio has not released any patch notes just yet, though we’re assuming this is somehow connected to the PS5 Pro’s performance given the patch is exclusive to the PS5 version

As for Patch 7, here’s what’s new per port developer, Jetpack Interactive:

  • Added more detection for corrupted files during content loading with a warning to user to validate files
  • Fixed an issue where the window location would not be saved upon subsequent launches when running in windowed mode
  • Fixed an issue where the camera would drift when playing with mouse and alt-tabbing
  • Fixed issues with volumetric fog looking blocky when playing in 21:9 or 32:9 aspect ratios
  • Fixed an issue with interact/evade swapping not working when using SteamInput
  • Fixed an issue with on screen prompts not properly reflecting correct button prompts when using Switch controller and SteamInput
  • Fixed Quick Turn buttons not working with SteamInput
  • Fixed an issue where bindings using mouse scroll would get unset upon relaunching the game
  • Improved performance on Intel ARC GPUs (has very minor improvement on NVIDIA and AMD)
  • Fixed a number of visual bugs such as the water at the bottom of Alfheim well not appearing properly

Once we find something that got changed even if it’s unofficial, we’ll update the article with the info. Hopefully Santa Monic Studio releases the official changelog soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops 6 Update for November 15 Fixes Ghost Perk Bug, Increases Loadout Slots and Adds PS5 Pro Features

Just yesterday, Treyarch launched Season 1 of Call of Duty: Black Ops 6 that introduced new weapons, maps, modes and more. While a content drop is usually met with positive sentiment by the community, it wasn’t the case with the patch, as it also introduced a few big issues as well, such as the Ghost perk being locked even if you’ve hit the level requirement for it. Well, that issue, along with others more, should be fixed the Black Ops 6 update for November 15 release today.

Note that this is a server-side patch, which means players will automatically download and apply the patch once they connect to the game’s servers. Upon our inspection, we can confirm that the Ghost perk bug has been fixed.

Black Ops 6 Update for November 15 Fixes Ghost Bug Issue, Slots in PS5 Pro Support

GLOBAL

Battle Pass

  • Addressed an issue on Steam where BlackCell content was not correctly awarded after purchasing.
  • Addressed an issue where players could become stuck when viewing the Battle Pass.
  • Addressed an issue where Battle Pass Tokens would sometimes not be awarded properly.
  • Disabled Shader Pre-Loading during the Battle Pass Showcase video.

Previous Updates

  • PlayStation 5 Pro Updates
    • Black Ops 6 and Warzone are optimized for PlayStation 5 Pro:
      • Launch Features
        • Using Sony’s PlayStation Spectral Super Resolution Black Ops 6 supports a higher image quality when running at 4K and 60 Hz.
          • New PlayStation 5 Pro quality settings: higher quality shadows, ambient occlusion, reflections and screen space global illumination (unique to Quality Mode).
        • Players can also opt to play at 120 Hz for greater performance; on the PS5 Pro 120 Hz mode has the same image quality as the PlayStation 5 running at 60 FPS.
      • With Season 01
        • New variable refresh rate mode that with the allows our highest image quality mode to often exceed 60 Hz on compatible display devices (120 Hz VRR).

MULTIPLAYER

Maps  

  • Hideout
    • Addressed an issue where players could get outside of the intended playspace.
  • Payback
    • Addressed an issue where players could get outside of the intended playspace.

Playlist Updates 

  • Nuketown 24/7 replaces Radioactive 24/7 in Featured, Quickplay, and Hardcore Quickplay

Loadouts 

  • Increased total Loadouts available for all platforms to 12.

Ghost 

  • Addressed an issue where after permanently unlocked the Ghost Perk it could not be equipped.

Strategist Combat Specialty 

  • Addressed an issue where deploying Equipment faster with the Strategist Bonus was not functioning correctly.

Scorestreaks 

  • Improved stability when using the Napalm Strike.
  • Improved stability when using the UAV.

Medals 

  • Increased the Point Blank Medal range by 40%.
    • This adjustment was included in the initial Season 01 Update.

UI 

  • Addressed an issue where Equipment skins would sometimes show as locked when owned.
  • Fixed an issue that incorrectly allowed legacy XP tokens to be activated in the Black Ops 6 UI.

Stability 

  • Improved stability with the MP Game Mode Announcer.

ZOMBIES

Maps 

  • Terminus
    • Closed an exploit related to the Treasure Hunt Side Quest that allowed players to earn too much essence.

Playlist Updates

  • Directed Mode added for Zombies Private Matches (Squad Fill Off)

Ammo Mods 

  • Dead Wire
    • Addressed an issue where Dead Wire electric fields could ignite zombies while having the Dragon’s Breath attachment equipped.

General 

  • Closed an exploit where some Field Upgrades would persist after leaving a match.

Stability 

  • Added numerous stability fixes.

There’s still the assault rifle issue that have yet to be fixed, and we’re hoping it will be soon.

[Source: Call of Duty]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Trials of Osiris Map and Rewards for November 15

Hey, Guardians! It’s Friday again, which means Destiny 2‘s Trials of Osiris gamemode is back! For this week’s new map and Flawless reward for November 15, read on below.

Destiny 2 Trials of Osiris Map and Rewards for November 15

Trials of Osiris Map

Javelin-4


Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Shayura’s Wrath (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available Trials loot you have previously obtained, or it can be redeemed for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Persistence Reaching seven wins rewards the weekly Adept weapon. When you are not in a full fireteam, losses following a win remove the win from the card. Reaching seven wins without losing a match grants access to the Lighthouse. 1500 Glimmer
Passage of Ferocity Your third match win grants a bonus win. 1500 Glimmer
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 1500 Glimmer
Passage of Wealth Increased reputation from match wins on a ticket. 2500 Glimmer
Passage of Confidence Grants bonus rewards from Flawless Chest. 5000 Glimmer

Stay tuned to MP1st for more Destiny 2 coverage.

[Thanks, /r/DestinyTheGame!]

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Destiny 2 Xur Location and Items for Sale This November 15

It’s Friday, Destiny 2 players! That means that the eccentric merchant Xur is back in the game with new offerings. For the Destiny 2 Xur location and items for sale this November 2, scroll down below for the full details below.

Destiny 2 Xur Location and Items for Sale This Week:

Location

Bazaar, Tower, The Last City


SGA: Check Xûr’s three inventories online to ensure he is offering items at the lowest prices!

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Crimson Kinetic Hand Cannon
Borealis Energy Sniper Rifle
Thunderlord Heavy Machine Gun
Hawkmoon Kinetic Hand Cannon Full Bore Quickdraw Combat Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Aeon Swift Hunter Gauntlets 3 15 15 2 12 20 67 41 Strange Coin
Severance Enclosure Titan Chest Armor 10 12 12 6 17 10 67 41 Strange Coin
Transversive Steps Warlock Leg Armor 21 6 8 6 12 16 69 41 Strange Coin

Note: Only fixed rolls are displayed here

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Currencies & Engrams

Name Description Cost

Other

Name Description
Acrius Catalyst When upgraded to a Masterwork, this weapon will obtain enhanced capabilities, such as increased stats and/or additional perks.
Huckleberry Catalyst When upgraded to a Masterwork, this weapon will obtain enhanced capabilities, such as increased stats and/or additional perks.
Stoicism This item comes with randomized perks.
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected.

Materials

  • Ascendant Alloy (1 for 41 Strange Coin)
  • Enhancement Core (7 for 11 Strange Coin)
  • Enhancement Core (13 for 17 Strange Coin)
  • Glimmer (30307 for 5 Strange Coin)
  • Glimmer (44777 for 7 Strange Coin)
  • Legendary Engram (3 for 17 Strange Coin)

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Crown-Splitter Heavy Sword Hungry Edge // Enduring Blade // Tempered Edge Tireless Blade Counterattack Tier 2: Impact
The Deicide Energy Shotgun Rifled Barrel // Smallbore Appended Mag // Steady Rounds Slideshot Demolitionist Tier 2: Handling
Planck’s Stride Heavy Machine Gun Chambered Compensator // Fluted Barrel Tactical Mag // Alloy Magazine Slickdraw Harmony Ballistics // Tactical // Anti-Flinch // Marksman Optics: Low // Marksman Optics: High // Synergy // Stunloader
Brigand’s Law Energy Sidearm Chambered Compensator // Fluted Barrel Steady Rounds // Alloy Magazine Steady Hands Rangefinder Ballistics // Tactical // Aerodynamics // Anti-Flinch // CQC Optics: Low // CQC Optics: High // Special Ammo Finder Enhancement // Heavy Ammo Finder Enhancement // Synergy // Stunloader
Blood Feud Kinetic Submachine Gun Hammer-Forged Rifling // Smallbore Accurized Rounds // Alloy Magazine Dynamic Sway Reduction Frenzy Ballistics // Tactical // Anti-Flinch // CQC Optics: Low // CQC Optics: High // Special Ammo Finder Enhancement // Heavy Ammo Finder Enhancement // Synergy // Stunloader
Semiotician Heavy Rocket Launcher Countermass // Linear Compensator Alloy Casing // High-Velocity Rounds Stats for All Danger Zone Tactical // Aerodynamics // Anti-Flinch // Marksman Optics: Low // Marksman Optics: High // Synergy // Stunloader
Nightshade Kinetic Pulse Rifle Arrowhead Brake // Smallbore Alloy Magazine // High-Caliber Rounds Under Pressure Headseeker Tier 2: Range
Strange Weapon Engram Weapon Engram

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Simulator Gauntlets Titan Gauntlets 7 10 16 10 6 14 63 17 Strange Coin
Simulator Plate Titan Chest Armor 16 10 7 2 24 7 66 17 Strange Coin
Entanglement Mark Titan Mark 0 0 0 0 0 0 0 17 Strange Coin
Simulator Helm Titan Helmet 2 12 20 2 14 14 64 17 Strange Coin
Simulator Greaves Titan Leg Armor 14 2 15 7 15 10 63 17 Strange Coin
Simulator Gloves Warlock Gauntlets 6 10 16 6 16 10 64 17 Strange Coin
Simulator Robes Warlock Chest Armor 10 16 6 6 18 7 63 17 Strange Coin
Entanglement Bond Warlock Bond 0 0 0 0 0 0 0 17 Strange Coin
Simulator Hood Warlock Helmet 12 15 6 7 10 15 65 17 Strange Coin
Simulator Legs Warlock Leg Armor 6 16 10 10 7 15 64 17 Strange Coin
Simulator Grips Hunter Gauntlets 11 10 10 20 10 2 63 17 Strange Coin
Simulator Vest Hunter Chest Armor 2 15 16 2 20 10 65 17 Strange Coin
Entanglement Cloak Hunter Cloak 0 0 0 0 0 0 0 17 Strange Coin
Simulator Mask Hunter Helmet 12 10 10 6 15 10 63 17 Strange Coin
Simulator Boots Hunter Leg Armor 20 6 6 12 6 16 66 17 Strange Coin

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who appears weekly in the Tower. Xûr sells Exotic equipment and only takes Strange Coins in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

For more on Destiny 2, bookmark our game page for our latest articles about it.

[Thanks, Reddit!]

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > Title Updates and Patches

No Man’s Sky Update 2.56 Released for Platform-Specific Improvements and More

Hello Games has released No Man’s Sky update 2.56 (PS5/XSX version 2.056), and this is for various fixes related to the game, and even platform-specific improvements as well.

This is a tad longer than your standard No Man’s Sky fixes, so go read on for the complete changelog below.

No Man’s Sky Update 2.56 Solves Various Technical Issues

Bug Fixes

  • Fixed an issue that could cause the Boundary Herald starship to have difficulty finding a clear landing site.
  • Fixed a visual issues with the canopy animation when getting into the Boundary Herald starship.
  • Fixed an issue that could prevent connection to the discovery servers.
  • Fixed an issue that could cause the cross-save banner to appear when not relevant.
  • Fixed an issue that caused the save spinner to display for longer than necessary.
  • Fixed a rare issue that could prevent some saves from loading correctly.
  • Fixed a rare issue related to upgrading very old saves.
  • Fixed a number of issues with the camera transition when saving at a waypoint.
  • Fixed a rare issue that could cause some saves to become stuck while loading.
  • Introduced a texture memory optimisation.
  • Introduced a number of quality and optimisation fixes for VR.
  • Introduced an optimisation to load times on PC.
  • Introduced a number of quality and optimisation fixes for PS5 Pro.
  • Fixed an issue that could cause crashes on PlayStation 5 when approaching the second rendezvous point of the Beachhead Expedition.
  • Fixed a minor memory issue on Xbox.
  • Fixed a number of visual corruption issues on Xbox One.
  • Fixed a rare crash that could occur when loading Multi-Tools.
  • Fixed a rare crash related to loading frigate expeditions.
  • Fixed a crash related to planetary rendering.

Don’t be surprised to see another patch released soon.

[Source: No Man’s Sky]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Metal Gear Solid 3 Master Collection Vol. 1 Update 2.00 Adds Screen and Controller Settings

Alongside MGS2 from the Master Collection, Konami has released Metal Gear Solid 3 Master Collection Vol. 1 update 2.00 on consoles today! Those on current-gen, you’ll see this as download version 2.000, and it has the same patch notes as its last-gen brethren.

Metal Gear Solid 3 Master Collection Volume 1 Update 2.00 Expands Screen Settings and Controller Support

Screen Settings Expanded

“Resolution” has been added to the Screen settings in the Options menu.
Under “Resolution”, you can choose from two different presets or create your own custom setting.

These settings cannot be changed after starting the game.
Some setups may experience some instability if these settings are changed.
Consider reverting back to the default settings if you experience any instability.

“Original Mode” Preset

Display at the game’s original resolution.
Upon selecting “Original Mode”, the following settings will be applied.

Internal Resolution: Original
Internal Upscaling: Default
Movie: Original

“Adjusted Mode” Preset

Displays the game at your current monitor’s highest possible resolution. Has sharper visuals compared to Original Mode.

Upon selecting “Adjusted Mode”, the following settings will be applied.

Internal Resolution : FHD (1080p)
Internal Upscaling: Highest resolution possible from FHD (1080p), WQHD (1440p), or 4K (2160p).
Movie: High Resolution

Should your specs fall below FHD, Internal Resolution will be set to Original and Internal Upscaling will be set to Default.

“Custom” Preset

“Internal Resolution”, “Internal Upscaling”, and “Movie” can be adjusted to suit your current specs.

1. Internal Resolution
Under “Internal Resolution”, you can now choose to have the game render in FHD or at its original resolution.

Original: Renders the game at its original resolution.
FHD*1: Increases the game’s internal resolution to FHD when rendering.
*1 May not be selectable depending on your setup.

2. Internal Upscaling

Under “Internal Upscaling”, you can choose to apply additional upscaling methods to scale the game up to your setup’s highest possible resolution.
Changing this setting will result in sharper visuals.
Note that depending on your setup, this may not be selectable.

Default: Displays the game at the same resolution as the original Master Collection release.
FHD*1: Displays the game in FHD using an upscaling method different to the original Master Collection release. *2 *3
WQHD*1: Displays the game in WQHD using an upscaling method different to the original Master Collection release. *2 *3
4K*1: Displays the game in 4K using an upscaling method different to the original Master Collection release. *2
*1 May not be selectable depending on your setup.
*2 Results in sharp visuals.
*3 If your monitor can support a resolution that is higher than the resolution selected, then the game will be displayed using the original Master Collection release’s upscaling method at the highest possible resolution available.

3. Movie
You can choose to set in-game movies to their original or higher resolution versions.
When selected, some movies will be displayed at a higher resolution.

Additional Control Settings

Control settings have been added to the in-game pause menu.
They can be used to change the following settings:

1. Controller Settings

You can assign controls for your controller under “Controller Settings”.

2. Keyboard & Mouse Settings

You can select one of three Layout Types under “Keyboard & Mouse Settings”, and if you choose Custom you will be able to assign your own controls.

Layout A : The control layout used up to Ver.1.5.1.
Layout B : The new control layout that can be selected after Ver.2.0.0.
Custom : A control layout that can be freely customized.
*If there are overlapping controls, some actions may not function properly.
*In the event some actions do not function properly, please attempt reassigning them.

3. ZOOM IN/OUT SENSITIVITY

Mouse sensitivity settings have been added in accordance with added mouse support.
You can adjust mouse movement sensitivity and scroll wheel sensitivity.

Over on the game’s subreddit, it’s mentioned by a mod also adds that patch 2.1.0 is also in the works too based on the game’s PC files on Steam.

While there’s no release date or whatever bonus we’re getting, Konami has confirmed that Metal Gear Solid: Master Collection Vol. 2 is indeed in the works!

Before we get that, there’s also Metal Gear Solid Delta, which is MGS3: Snake Eater remade using Unreal Engine 5 with a slew of new stuff crammed into it. There’s no release date available for it yet, but we’re hoping it releases soon.

More Metal Gear Solid Reading:

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Metal Gear Solid 2 Master Collection Update 2.00 Adds Screen and Controller Settings

Konami has pushed Metal Gear Solid 2: Sons of Liberty Master Collection update 2.00 (PS5/XSX version 2.000), which adds a few new features to the revived classic. Note that in the collection, this update is available for MGS2 and MGS3, but the first game won’t get an update.

Metal Gear Solid 2: Sons of Liberty Master Collection Update 2.00 Adds Upscale Support

Here are the patch notes for version 2.0.0 that was released on PC way back in September.

Screen Settings Expanded

“Resolution” has been added to the Screen settings in the Options menu.
Under “Resolution”, you can choose from two different presets or create your own custom setting.

These settings cannot be changed after starting the game.
Some setups may experience some instability if these settings are changed.
Consider reverting back to the default settings if you experience any instability.

“Original Mode” Preset

Display at the game’s original resolution.
Upon selecting “Original Mode”, the following settings will be applied.

Internal Resolution: Original
Internal Upscaling: Default
Movie: Original

“Adjusted Mode” Preset

Displays the game at your current monitor’s highest possible resolution. Has sharper visuals compared to Original Mode.

Upon selecting “Adjusted Mode”, the following settings will be applied.

Internal Resolution : FHD (1080p)
Internal Upscaling: Highest resolution possible from FHD (1080p), WQHD (1440p), or 4K (2160p).
Movie: High Resolution

Should your specs fall below FHD, Internal Resolution will be set to Original and Internal Upscaling will be set to Default.

“Custom” Preset

“Internal Resolution”, “Internal Upscaling”, and “Movie” can be adjusted to suit your current specs.

1. Internal Resolution
Under “Internal Resolution”, you can now choose to have the game render in FHD or at its original resolution.

Original: Renders the game at its original resolution.
FHD*1: Increases the game’s internal resolution to FHD when rendering.
*1 May not be selectable depending on your setup.

2. Internal Upscaling

Under “Internal Upscaling”, you can choose to apply additional upscaling methods to scale the game up to your setup’s highest possible resolution.
Changing this setting will result in sharper visuals.
Note that depending on your setup, this may not be selectable.

Default: Displays the game at the same resolution as the original Master Collection release.
FHD*1: Displays the game in FHD using an upscaling method different to the original Master Collection release. *2 *3
WQHD*1: Displays the game in WQHD using an upscaling method different to the original Master Collection release. *2 *3
4K*1: Displays the game in 4K using an upscaling method different to the original Master Collection release. *2
*1 May not be selectable depending on your setup.
*2 Results in sharp visuals.
*3 If your monitor can support a resolution that is higher than the resolution selected, then the game will be displayed using the original Master Collection release’s upscaling method at the highest possible resolution available.

3. Movie
You can choose to set in-game movies to their original or higher resolution versions.
When selected, some movies will be displayed at a higher resolution.

Additional Control Settings

Control settings have been added to the in-game pause menu.
They can be used to change the following settings:

1. Controller Settings

You can assign controls for your controller under “Controller Settings”.

2. Keyboard & Mouse Settings

You can select one of three Layout Types under “Keyboard & Mouse Settings”, and if you choose Custom you will be able to assign your own controls.

Layout A : The control layout used up to Ver.1.5.1.
Layout B : The new control layout that can be selected after Ver.2.0.0.
Custom : A control layout that can be freely customized.
*If there are overlapping controls, some actions may not function properly.
*In the event some actions do not function properly, please attempt reassigning them.

3. Mouse Sensitivity Settings

Mouse sensitivity settings have been added in accordance with added mouse support.
You can adjust mouse movement sensitivity and scroll wheel sensitivity.

Over on the game’s subreddit, it’s mentioned by a mod also adds that patch 2.1.0 is also in the works too based on the game’s PC files on Steam.

While there’s no release date or whatever bonus we’re getting, Konami has confirmed that Metal Gear Solid: Master Collection Vol. 2 is indeed in the works!

Before we get that, there’s also Metal Gear Solid Delta, which is MGS3: Snake Eater remade using Unreal Engine 5 with a slew of new stuff crammed into it. There’s no release date available for it yet, but we’re hoping it releases soon.

More Metal Gear Solid Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Phil Spencer Not a Fan Of “Manipulative” Game Expansions; No “Top Down Mandate” for DLC

With Microsoft pushing hard for its games to be available on Game Pass on day one, could pushing for DLC and expansions, which everyone has to pay full price for, be a lucrative way to capitalize on the subscription model’s huge user base? Even if that’s the case, Xbox division boss Phil Spencer mentions that there’s no special policy forcing game makers to push for expansions in their games.

This was something Spencer confirmed in an interview with Game File (subscription required), where the exec clarified that there is no “top down mandate” on expansions, stating, “It’s really left to the creators [regarding] what plan they have for their stories. I think it’s a great way for us to reengage players who may be lapsed.”

Xbox Boss Phil Spencer Does Not Want DLC To Feel Like Cut Content

Continuing the conversation, Spencer notes, “I don’t like expansions that are manipulative,” he said. “I want it to have a unique point of view. I don’t want it to be, like, the third level that you cut before you launched.” Using Diablo 4’s Vessel of Hatred expansion as an example, Spencer mentions how it adds a new class, while Starfield’s Shattered Space DLC gives players a whole new world.

Speaking of Starfield, Spencer mentions the time he had a conversation with Todd Howard, the acclaimed game director at Bethesda, about keeping the balance between adding new features and releasing a full-fledged expansion. “Todd and I were talking about Shattered Space. Starfield is a game I put a ton of hours into and really love, but they’ve had this thing where they’ve added features throughout the year and then they had an expansion. I think some of the feedback on the expansion is: ‘We wanted more features.’ And he’s like, ‘Well, should we have waited to put buggies out? And so, I think you’re trying to tune both development effort and the impact of the expansion. And I think there will always be a balance to managing the game month to month. But not every game will do expansions.”

This is definitely the right mentality and something we hope other execs follow as well. While expansions are a good way to prolong a game’s lifespan and earn extra revenue, it shouldn’t be something mandated just for the sake of revenue. This is also why not all DLCs are built the same, as some feel like they’re cut content being sold separately, while others feel like a love letter to the fans (such as FromSoftware’s Shadow of the Erdtree expansion for Elden Ring).

How do you think developers and publishers can balance adding game features for free and offering paid expansions? Sound off and let us know in the comments.

More Xbox Reading

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Treyarch Accidentally Reverts Black Ops 6 Assault Rifles’ Damage and Range Values to Launch State With Season 1 Patch

With today’s Season 1 launch of Call of Duty: Black Ops 6, not only are players getting new maps, modes and weapons, but we’re also getting a load of weapon tuning adjustments on all weapon types. Now, for those playing the shooter and primarily use the Assault Rifles, you might have noticed some inconsistencies with your time-to-kill (TTK), how it feels like you need more bullets to kill an enemy than before, and more. If you are, well, you’ll be happy to hear that it’s not you nor has your skills degraded with one patch.

Apparently, Treyarch has accidentally reverted the Assault Rifle damage and range values to their original launch state rather than applying the Season 1 changes. Nope, I wish I was kidding, but I’m not. This was confirmed by YouTuber and Call of Duty stats guy TheXclusive Ace.

Black Ops 6 Assault Rifle Damage and Range Stats Are Back to Launch State Accidentally Due to the S1 Patch

Over on Twitter, Ace made the announcement, which I’m assuming comes from his testing of the Assault Rifles to see how much they changed with the S1 patch applied. In response, Treyarch Associate Director of Design Matt Scronce tweeted that they are looking into it.

Sadly, this is not the only issue that has surfaced with today’s massive seasonal content drop. The Ghost perk appears locked for players even if they’ve hit the required level of 17. For now, Treyarch has it marked on their Trello board as something they’re investigating.

Over on TheXclusive Ace’s video about the Season changes, he left the following message pinned to let the community know what’s happening, stating, “HEADS UP: At the moment, all of the Assault Rifles are bugged. Most have reverted to their launch values for damage and range and some, like the AMES 85 are even worse off. This means, the information I share in this video for ARs is not currently working as they intended for Season 1. Treyarch has confirmed that they’re looking into it so I suspect they should be able to get on top of this issue fairly quickly (I’ll delete this comment once they fix the issue). All of the other classes of weapons appear to be working as intended with the Season 1 values.”

For those feeling like it takes way longer to down someone in multiplayer, well, now you know. Just maybe avoid the assault rifles until Treyarch patches this, lest you like playing with a slight handicap.

Chances are, we’ll be getting a patch very soon to address this and the Ghost perk issue, and once we know more about that, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Cult of the Lamb New Update 1.29 Grazes Out to Address Console Freezes, Bugs, and Fixes

Cult of the Lamb update 1.29 (current-gen version 1.000.029) is now out, and for those playing on consoles, this update fixes the soft lock players were having when cooking meals.

Cult of the Lamb New Update 1.29 Patch Notes for Version 1.4.6

Changes 

Balanced Temptation’s Fate Tarot Card

Bugs Squashed (I personally ate one) 

  • Fixed another edge case where Pilgrim quests would duplicate
  • Fixed possible soft lock in Commandment Stone onboarding room
  • Fixed softlock when picking up a Tarot Card

Console Fixes 

  • Fixed softlock where cooking meals may cause the game to freeze
  • Fixes to dynamic resolution
  • Lighting issue fixes for Xbox versions.

I am glad to see that freezing when cooking meals has been fixed because it has been quite an annoyance for those of us who have experienced it. The other fixes are also welcomed.

Now, if only we could get some news on whether a new Cult of the Lamb expansion is coming. We’re hopeful, though Massive Monster has been pretty quiet on any more massive content drops. Let’s hope there’s a lot more coming.

Source: Discord

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Lords of the Fallen Update 1.056 Storms Out for Maintenance Improvements

HexWorks has just rolled out update 1.056 for Lords of the Fallen. Don’t expect much, as this update seems to be focused on fixing and improving some back-end systems. 

Lords of the Fallen Update 1.056 Patch Notes

Officially dubbed version v.1.6.18, this update doesn’t contain much, if anything, entirely specific for the players, as HexWorks has confirmed that it solely is around maintenance. 

“Greetings Lampbearers,

We’ve just rolled out a new maintenance update for Lords of the Fallen

If you’re enjoying your time in Mournstead, we’d be grateful if you could leave us a review on Steam to share your experience!

In light, we walk.

The HEXWORKS Team”

Yeah, there’s not a whole lot of excitement, though, given that they did release a big PS5 Pro update for Lords of the Fallen just last week; we weren’t expecting a whole lot in this update. Still, it would have been nice to see a bit more included than just maintenance with this update. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.