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Anger Foot Hands-On Preview – These Shoes Are Made for Kicking

Anger Foot is an utterly crazy first-person action game focused on lightning fast gameplay and encouraging speed-running, with weird goon characters and an unhealthy obsession with shoes. Set in a city plagued with crime and gangs that are the worst of the worst, the protagonist was off to a great day when he managed to get the last pair of shoes for his collection, until it was stolen from him. And that’s how all the ass-kicking started, no friend or foe left standing in his search for the taken goods.

Kick’em Up

Anger Foot Hands-On Preview

No matter how many doors you find in this game, you won’t open a single one by twisting the knob, not even in your own apartment. A well-placed kick will literally open many doors in your life, projecting them with the force of a tank shell, crushing any enemy that may be directly standing on the opposite side. This is one of the odd but ultimately so rewarding mechanics of Anger Foot, a game where weapons weren’t forgotten, but your kick has enough raw power to send anyone flying across the room. Make the most of it, as ammo is scarce and kicking is extremely satisfactory.

The fairly short stages from this preview build encourage you to move as fast as you can to the exit. While this is recommended if you want to get those low times to brag about, there are other conditions that may affect your approach, such as killing enemies with explosions or complete the level without wearing shoes, with stars as rewards for any of the achievements. Stars can be used to unlock more shoes with different buffs and effects, such as kicking enemies to regain ammo, or foes having big heads (making them easier targets), among many other things. When you have a good selection of shoes, picking the ones for the next level may not be an easy choice. Besides, this just appeals to the collector in you, staring at the different details of each shoe.

Anger Foot Hands-On Preview

Anger Foot is all about speed but only in theory; but in practice you should consider your approach based on the starting conditions. Is it worth running through it all without blinking but with a lot of kicking, or maybe you should inspect a room for explosive assets and clear it up with a couple of well-aimed shots? This turns out to be a wonderful playground for experimentation where physics play a major role, somewhat unexpectedly so for a first-person shooter – or should I say kicker – that has a timer pushing you to move fast and furiously through each area. While the game is speedy enough already, drinking some cans will give you an additional boost and make things even faster. Useful to get an extra rush through some harder sections.

When you spot some conveniently placed red barrels, you know that they can be used as a way to lighten up the room, pun intended, and what a fantastic and powerful blast they provide, screen shaking with the force of the explosion, paper sheets and furniture flying around along with the bodies of unfortunate thugs. Shoot a fire extinguisher or two and they will start flying around the room, causing mayhem to those who stand in the way. But you can also kick some larger objects and they will take out enemies who get caught by them, just a few examples of physics at work in a game where kicking everything and everyone isn’t mandatory, but turns into such a guilty pleasure that it’s hard to avoid razing every single room that we step into.

Kicking It To The Beat

Anger Foot Hands-On Preview

There’s no penalty of any sort to your actions as well; you can kick everyone, friend or foe, without any guilt or punishment. Across the city you will find the occasional hub where dwellers are either committing some crime or learning how to do so, and while you are welcome to interact with many of them to get some witty remark of sorts, nothing prevents you from kicking them into oblivion, just for the physics fun of it.

Gunplay in Anger Foot is surprisingly solid, in a very arcade and loose way. Using the various weapons is fun and a good alternative to the constant kicking. You’ll need it when the enemy types start to get more diverse, from the melee crocodiles to the ones that throw grenades. Some suicide bombers are very dangerous, but a kick can send them flying and turn their explosive potential to your favor.

A mention must be done to the bass-thumping soundtrack, with a constant beat as you move around the criminal-ridden city, and a full-on assault on your senses when a fight triggers, a noisy background that fuels your kicking desire even further. This marries perfectly with the ongoing chaos and only slows down when all the enemies around you have been dealt with. There are some minor niggles with the game, mainly the way how enemies clip through walls and other assets in visually annoying ways, hopefully something that will be minimized before the official launch.

Anger Foot Hands-On Preview

Anger Foot is a game that is true to Devolver Digital’s almost unique reputation. It’s deliberately dumb and all the best for it, grabs a fairly simple gameplay loop and makes the most with just enough bells and whistles – it looks great – and is promising to be a lot of fun as you check your brain at the door and just wreak havoc. It’s already obvious that it is going to be a good one; if you like your action experiences fast, furious, and extremely silly, it’s hard to go wrong with this kick-ass game.


MP1st was given access to a preview build of Anger Foot for our hands-on session. Anger Foot is scheduled to launch on PC in 2024.

Vitor Braz

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Helldivers 2 Update 1.000.305 Drops for Enemy Spawn Fix, Bigger Patch Incoming Soon

While Arrowhead Game Studios hasn’t been releasing patches for Helldivers 2 as frequently as before, the studio has explained that today. However, before diving into that, the studio did release Helldivers 2 update 1.000.305 on PS5 and PC today, and this includes a major fix tied to enemy spawns.

Helldivers 2 Update 1.000.305 Patch Notes and Known Issues for June 1:

Fixes

  • Fixed an issue causing enemies to spawn on the drill during the Operation: Enduring Peace order mission.

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Players may not have the option to send, accept or decline friend requests.
  • Players may not have the option to Block other players.
  • Blocked players are not added to the Blocked Player list or prevented from joining games.
  • Game may crash if the player changes the text language while on a mission.
  • Players may experience delays in Medals and Super Credits payouts.
  • Players may occasionally receive excessive XP.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Most weapons shoot below the crosshair when aiming down the sights.
  • AR-61 Tenderizer deals too little damage and is not in the final state we are intending.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • “Hand Carts” Ship module does not reduce Shield Generator Pack’s cooldown.
  • Some players might become stuck in the Loadout when joining a game in progress.
  • Reinforcement may not be available for some players who join a game in progress.
  • Planet liberation reaches 100% at the end of every Defend mission.

Alongside the changes made, Arrowhead has issued an announcement stating that the next patch is expected in the second week of June. The studio admits that the cadence of patches has slowed down , and they will explain the reasoning behind it in an upcoming blog, but the short version is that they want to dedicate more time for each patch that will allow them to provide a higher quality of standard and reduce the pressure on the dev team.

Arrowhead also said that the pace at which they released patches previously left them little time to engage with the community or build Helldivers 2 alongside their players in “meaningful ways.” This new slower pace should theoretically enable the devs to focus more effectively resulting in “more impactful updates” for players.

Once the next patch and/or blog post is made available, we’ll be sure to alert our fellow helldivers to it ASAP.

In other Helldivers 2 news, did you know Sony doubled the game’s development budget? Yes they did, and you can read about it here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Finals Update 1.000.033 for Hotfix 2.10.4 Now Live

Those playing The Finals who noticed issues after downloading patch 2.10.0, you’re not alone. Embark is aware of this and have now issued The Finals update 1.000.033, and this is for hotfix 2.10.4.

Players can now expect aim assist to be fixed when tracking enemies, weapon exploits for the FAMAS, R93 and more have also been adjusted. While this isn’t a long changelog, it is one that should be appreciated by the community given the fixes included.

The Finals Update 1.000.033 Patch Notes for Hotfix 2.10.4:

Gameplay

  • Fixed Aim Assist to prevent tracking enemy contestants through objects such as walls, terrain, etc.

  • Reverted a change that removed directional weapon binding for controller

UI

  • Fixed Enemy Healthbars persisting on screen longer than intended, as well as being visible through walls/terrain

  • Fixed an issue where players could not track contracts in rookie/challenger/pro/master circuits

  • Fixed the incorrect message displayed when an account is restricted from playing

Weapons 

  • Removed an exploit where animation canceling allowed certain weapons, such as FAMAS, Throwing Knives, R93, to be fired at a much higher rate than intended

That seems to be it. Hopefully, this title update doesn’t breed any new bugs and/or exploits. If a new patch is released by Embark, we’ll let our readers know.

[Source: Reach the Finals]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA 6 PC Version: Take-Two Boss Says Rockstar Will Make “More Announcements in Due Time,” Cites GTA as “#1 Entertainment Property of All-Time

When Rockstar Games officially announced Grand Theft Auto 6 (GTA V), it was revealed then that the game is set to be released on PS5 and Xbox Series X|S but not on PC. If you’re wondering why that is, you’re not alone.

In a webcast chat with investment company TD Cowen, Take-Two Interactive CEO Strauss Zelnick was asked about the GTA 6 PC version, and while Zelnick didn’t outright confirm it, reading between the lines, a PC version of the game is all but confirmed.

Q: You have announced GTA 6 for, for PS5 and Xbox Series XS, which, you know, there’s, there’s some anticipation that it could drive incremental current gen software sales. You haven’t announced it for PC. So can you talk a little bit about that decision? Is that, is that set in stone or is that still potentially in play?

Strauss Zelinck: Well, the lack of an announcement is not something that could be set in stone, Because the only thing that happens after the lack of an announcement is an announcement, I suppose. Or a continuing lack of an announcement, I guess that could happen too. It doesn’t seem to me that either would be set in stone.

But Rockstar has an approach to platforms as seen before and you know, they’ll make more announcements in due time. I do believe that the right strategy for our business is to be where the consumer is. And historically with this company has done is address consumers anywhere they are, on any platform that makes sense over time.

The Grand Theft Auto discussion didn’t stop there, as Zelnick was also asked whether he thought that GTA 6 could make the same leap forward in terms of revenue and reach as GTA 5 did wherein it’s estimated to have earned Take-Two about $10 billion in “bookings” (including GTA Online).

Zelnick mentioned how the gaming landscape is vastly different now compared to when GTA 5 released 12 years ago, though the CEO did bring up the numbers GTA 6 made when it was announced, and how the Grand Theft Auto franchise is the number one entertainment property of all-time across all platforms of entertainment.

Zelnick: As you know, I try not to be promotional, it is in my nature. I do think the world’s a different place than it was when we launched GTA V. You know, as you point out, what came before at that point was for, we had some downloadable add on content. There was no online version. It was sort of neck and neck with Call of Duty at that point as the biggest franchise in the business.

Here we are now with 5, 10, 11 years later what it’s done, you know, we’re a real outlier now. We are the number one entertainment property of all time across all forms of entertainment. And when Rockstar put out a trailer, the announcement of the trailer basically broke the internet. And then the trailer had 93 million views.

On YouTube in 24 hours, which was a record. And that was just the trailer. So, the anticipation is huge, one can’t deny that. But the question is, okay, that’s great, that’s a wonderful data point. And yet we still have to deliver an amazing, perfect video game. And unless and until we do that, These are all just words.

But if we do do that, and certainly that’s what Rockstar and Take-Two want to do, the opportunity is huge, really huge. And I, again, I think the backdrop is definitely different than it was when we launched. Oh, and by the way, the competitive set is much narrower. You know, look where Take-Two was. Look at our clout in the marketplace in 2013.

Now look at Take Two. We’re the number two pure play in the business. You know, our equity market cap and, you know, is whatever, 25, 26 billion. We’re in a very different place as a company than we were in 2013. We certainly have the ability to support a hit title that is unmatched in the industry.

Given how big the Grand Theft Auto franchise is, I wouldn’t bet against Zelnick’s claims. It does feel like the GTA is probably the biggest entertainment brand even if you compare it to movies, TV shows and whatnot. Heck, even after 12 years, GTA 5 is still selling a ton each and every year.

As for GTA 6’s PC version, we all know it’s coming, right? Take-Two loves money and they won’t just leave PC gamers’ cash out of the table by not releasing it. Chances are, it’ll be released after the console versions are out. Of course, Rockstar has to think of mods, and other stuff, as they can’t just release a straight port of GTA 6’s console version to PC.

Related Reading: 

[Source: WSW (sign up required)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Jade Shadows Release Date, 57th Warframe “Jade” Details, TennoCon 2024 Schedule Revealed; Soulframe Stream Set for July 20

Digital Extremes just conducted the studio’s Warframe Devstream #180, which is the last devstream before TennoCon 2024 kicks off. In it, the studio announced that Warframe’s Jade Shadows update that ushers in new content, will be released on June 18 on all platforms (and yes, it’s free!).

Alongside the release date, we also have new details about the 57th warframe named Jade, TennoCon 2024 schedule details, and confirmation that we’ll be getting our first Soulframe devstream this July 20!

The 57th Warframe “Jade” – In the latest narrative Quest, Jade Shadows. After Quest completion and newfound knowledge is gained, players will be able to embody the new warframe. Jade is “The Song of Devastation” and is a support-type. Per Digital Extremes, “Jade channels her “angelic choir” inspirations to sing buffing solos for extra damage or shield regen, inflicting enemy slowdown, or pools of healing light. Cast her ultimate ability to take to the skies and remind the enemy of what true divine intervention is.”

Digital Extremes has also debuted footage of the new vertical mission type called “Ascension.” – Escape the bottom layer of an enemy base by hijacking an enormous elevator while fighting off waves of opponents and stealing power cells to keep the lift rising. Acting as an epilogue to the Quest’s story with a focus on the Ascension mission, the new Clan Operation: Belly of the Beast sends players back into the enemy base’s depths. Gather together clan-mates to accomplish objectives and thwart the Corpus faction’s latest experiments, unlocking new stylish energy aura Ephemeras once the community goals are met.

As for Jade Shadows and the new single-player Quest it brings, players can also expect:

  • A deluxe skin for Warframe Yareli
  • Quality of life improvements around Necramech acquisition
  • Enemy power scaling
  • UI fashion recommendations
  • …and more!

Digital Extremes also mentioned that the third entry in the Heirloom line of cosmetics for Warframe Ember will be launching July 20, alongside this, details on marketplace pricing changes planned for the same date as well. There’s a Fourth Heirloom skin to be revealed at the show itself that players can keep an eye out too.

TennoCon 2024 Schedule:

Day One: 1999-themed TennoVIP celebratrion with guest DJ iHearCanvas, karakoke and more

Day Two: Crack-a-Relic pin trading, dedicated panels each full of “major announcements” and extra insights around Warframe’s art and sound design. Last but not the least, the first-ever dedicated Soulframe devstream kicks off July 20.

Same as always, once the title update for Warframe’s Jade Shadows is avialable, we’ll be sure to let our readers know about it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Toys for Bob Enters Partnership With Xbox to Publish Next Game

Crash Team Rumble and Crash Bandicoot remake developer Toys for Bob is an independent developer, and after working with Activision, has now moved on to an agreement with Xbox who will publish the studio’s next game.

This was announced over on Twitter/X where the studio also shared that they will be going dark for a bit after today’s announcement.

Does this mean Toys for Bob’s next game will be exclusive to Xbox platforms? Given the rumors, there is a chance that Microsoft also publishes the game on other platforms (ie: PlayStation, Nintendo). No word yet on what the studio is currently developing, as it could be another Crash game since Activision is owned by Microsoft now.

Can we expect Toys for Bob’s title to make an appearance at this month’s Xbox Games Showcase? Probably not, but at the very least. Xbox fans have something to look forward to.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Black Ops 6 to Be Another “DLC” Download for Call of Duty HQ; Same With MW3

For those who bought Modern Warfare 3, you might have noticed when downloading it that it essentially got absorbed by the Call of Duty Warzone launcher (app). Well, it seems that’ll be the case again when Black Ops 6 gets released later this year.

This was spotted on Call of Duty: Black Ops 6’s Steam file (via Mysterious_Ad7559), where you can plainly see it tagged as “DLC” in the app type.

This is honestly not surprising, and chances are, moving forward, every Call of Duty game will be the same way. Having said that, the game’s file size is already gargantuan given we keep adding to Warzone, the current year’s Call of Duty game and so on. Hopefully, Activision has data compression plans when releasing their patches. Just imagine how much space the last-gen version is going to need in order to have this, Warzone and Modern Warfare 3 in one console.

Expect new teasers and whatnot from Activision leading up to the Call of Duty Direct happening on June 10.

Call of Duty: Black Ops 6 has no release date just yet but it is confirmed for PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Days Gone Director Claims Bend Studio’s Project Costs Over $250 Million; Says PlayStation Co-CEO Doesn’t Want 2 Zombies Games in Portfolio

Just yesterday, we reported on Sony’s unintended reveal that Bend Studio (Days Gone) is working on a “multi-genre/evolving” project. While there’s no details about that in-development game that’s known, it seems Sony is spending quite a hefty sum in creating it.

At least that’s according to former Bend Studio developer and Days Gone director Jeff Ross. Over on Twitter, Ross mentioned that Sony has already spent over quarter of a billion dollars ($250 million) in the unannounced project.

In addition to that, Ross mentioned that while Days Gone didn’t sell as well as Ghost of Tsushima, it did do better than Death Stranding, a game which already has a sequel in development.

This revelation of Bend Studio’s purported spending stemmed from Ross claiming PlayStation co-CEO Hermen Hulst “hated” the Days Gone franchise.

Note that the image above was fan made and not something whipped up by Sony. Ross himself admitted to posting it a little bit too hastily as well given people might deem it as an official Sony image.

According to Ross, Hermen Hulst’s “bias” was purely because of PlayStation’s portfolio given they already have a zombie game in Naughty Dog’s The Last of Us, why would they need a lesser-performing title.

While I have no doubt Ross knows quite a number of people at his former studio at Bend, the $250-million figure is still something not publicly revealed or confirmed by Sony, and as such, shouldn’t be taken as an official development budget.

The former Days Gone director hasn’t been shy in voicing his opinion on his love for Days Gone. Chances for a sequel are next to impossible especially after Shawn Layden’s departure at PlayStation according to Ross.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Rewards and Map This Week May 31

Destiny‘s Trials of Osiris weekly PvP mode has returned this Friday with a new map and rewards. If you’re wondering about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week May 31, 2024 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week May 31, 2024:

Trials of Osiris Map:

Cirrus Plaza

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: The Prophet (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.

Passages

Name Perk Cost
Passage of Persistence Losses following a win remove the win from the card. Reaching seven wins rewards the weekly Adept weapon. Reaching seven wins without having a win removed grants access to the Lighthouse. This passage cannot be used to focus Adept weapons. 1500 Glimmer
Passage of Ferocity Your third match win grants a bonus win. 1500 Glimmer
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 1500 Glimmer
Passage of Wealth Increased reputation from match wins on a ticket. 2500 Glimmer
Passage of Confidence Grants bonus rewards from Flawless Chest. 5000 Glimmer

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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New Destiny 2 Xur Location Today May 31, 2024 (And What Xur Is Selling)

Xur’s back to do business in Destiny this Friday with a fresh set of Exotics, Engrams, and Legendary gear, all on sale only in exchange for Legendary Shards. For those seeking the eccentric merchant’s wares, MP1st’s new Destiny 2 Xur location today, May 31, 2024 post lists both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today May 31, 2024 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Arcadian Valley, Nessus > Watcher’s Grave

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
SUROS Regime Kinetic Auto Rifle
Hawkmoon Kinetic Hand Cannon Chambered Compensator Eye of the Storm Heavy Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Graviton Forfeit Hunter Helmet 15 2 18 10 22 2 69 23 Legendary Shards
Actium War Rig Titan Chest Armor 12 11 13 6 22 6 70 23 Legendary Shards
Karnstein Armlets Warlock Gauntlets 14 3 18 18 12 2 67 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Interference VI Heavy Grenade Launcher Linear Compensator // Smart Drift Control Alloy Casing // High-Explosive Ordnance Clown Cartridge Threat Detector Tier 2: Velocity
Far Future Energy Sniper Rifle Extended Barrel // Full Bore Accurized Rounds // Tactical Mag Surplus Opening Shot Tier 2: Stability
Annual Skate Energy Hand Cannon Fastdraw HCS // TrueSight HCS Appended Mag // Tactical Mag Slideshot Opening Shot Tier 2: Handling
Legal Action II Kinetic Pulse Rifle Corkscrew Rifling // Polygonal Rifling Tactical Mag // Extended Mag Surplus Frenzy Tier 2: Range
Recurrent Impact Heavy Machine Gun Corkscrew Rifling // Fluted Barrel Steady Rounds // Alloy Magazine Genesis Firing Line Tier 2: Reload Speed
Disparity Kinetic Pulse Rifle Extended Barrel // Fluted Barrel Accurized Rounds // Appended Mag Pugilist Headstone Tier 2: Handling
Last Man Standing Energy Shotgun Barrel Shroud // Corkscrew Rifling Assault Mag // Extended Mag Threat Detector Swashbuckler Tier 2: Reload Speed

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Substitutional Alloy Gauntlets Titan Gauntlets 2 18 10 11 2 18 61 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Plate Titan Chest Armor 2 10 22 12 10 10 66 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Helm Titan Helmet 10 2 22 19 2 10 65 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Greaves Titan Leg Armor 6 20 7 6 16 12 67 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Gloves Warlock Gauntlets 14 17 2 10 12 10 65 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Robes Warlock Chest Armor 2 22 10 15 14 2 65 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Hood Warlock Helmet 22 2 10 15 10 6 65 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Boots Warlock Leg Armor 18 2 10 14 6 10 60 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Grips Hunter Gauntlets 2 2 30 15 10 6 65 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Vest Hunter Chest Armor 6 10 14 2 22 10 64 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Mask Hunter Helmet 14 17 2 2 23 7 65 50 Legendary Shards & 1000 Glimmer
Substitutional Alloy Strides Hunter Leg Armor 10 16 6 7 10 14 63 50 Legendary Shards & 1000 Glimmer

What’s a Xûr?

Xûr, Agent of the Nine, is an eccentric merchant who randomly appears in a Public Sector on one of the Worlds. Xûr offers Exotic equipment and only takes Legendary Shards as payment.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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Sand Land Review – Toriyama’s Swan Song

Akira Toriyama was one of the most influential manga artists and character designers of our time before his untimely passing very recently. Not only was he the creator of Dragon Ball which helped bring anime to the mainstream around the world, but he was also the character designer for the Dragon Quest series and the iconic Chrono Trigger. Toriyama is known for his distinct style with characters across the many properties he has worked on and that was no different in his original manga series Sand Land which released back in 2000. While it has been many years since the manga was released now, the series has finally received an anime adaptation that also has a game accompanying it simply named Sand Land.

Exploring the Wasteland

Coming from the mind of Toriyama, you know that one area the game will be strong in is the world and character designs, which do not disappoint. The colorful art style that has become Toriyama’s signature over the years is ever-present and looks fantastic. Anime is definitely one of the best mediums to transfer to a game visually and it works very well here. It imbues a similar style to the Dragon Quest series naturally, though the wastelands do feel a bit more lifeless and lacking in character compared to something such as Dragon Quest XI.

The Sand Land anime to this point consists of two arcs, one that retells the story of a movie that released last year in longer form and a second arc that takes place afterward. Thankfully, the Sand Land game includes both of these story arcs in the game, starting with the movie retelling. The world of Sand Land is a wasteland after years of war and lack of water, which is only getting worse as the king starts to hoard water and make it nearly impossible for people to obtain. This leads Sheriff Rao to search out the demons of Sand Land, who the humans usually keep far away from, in the hopes they will help him find a Legendary Spring.

The lead demon in the story is Beelzebub, son of Lucifer and prince of the demons, who agrees to go on this adventure with Rao, along with his pal Thief. They eventually run across another character named Ann, a deft mechanic who becomes very important to their journey when it comes to fixing and upgrading vehicles, though she does not become what the game considers as a party member until much later. You will run across many wacky characters as you would come to expect from Toriyama along the way, which makes the adventure all the more exciting. More a reflection of Toriyama’s creation in the original manga, I love how well-rounded the characters are here, with Rao truly serving as the main protagonist story-wise instead of the assumed Beelzebub, even if he isn’t the playable character.

As aforementioned, this game covers the events of the anime episodes based on the recent movie, as well as the following arc that takes place in the Forest Land. The game makes a major change though by introducing Ann early on in the story compared to her not showing up until the seventh episode of 13 total episodes in the anime. This is a pretty big change with the banter between the characters by adding Ann, but it worked to the betterment of the game by allowing the character to grow better alongside the others from an early point rather than not being introduced until the second story arc entirely. With her being from the Forest Land, this serves as a nice transition into that second story to the point where they do not feel as disjointed as they may have felt otherwise.

While you will have all four of these characters traveling around in the game, do not expect to be playing as each of them as you are likely accustomed to in similar games. Rather than having a party of all four characters for you to use in battle, the combat itself is centered around Beelzebub, who you also control through most of the game. There are some stealth sections that let you play as someone besides Beelzebub, but these are few and far between thankfully as they are not very well designed overall and feel more like filler than anything else. Even with the other party members not being playable, they come in very handy in the game via the game’s skill system.

Beelzebub’s combat is very standard for an action RPG at the start, with you having access to weak and strong melee attacks, as well as the ability to jump and dodge away from the enemies. Like mentioned before with the allies, the skill system is where things really start to get interesting regarding Beelzebub’s gameplay as well.

Sand Land has a skill system that you can upgrade continually as you earn more skill points. These are earned by leveling up, so you always know when is the right time to go and unlock new skills. Special attacks that you unlock for Beelzebub are able to be assigned to the face buttons and accessed by holding down R1 in battle and pressing the accompanying face button. Similarly, there are ally skills that you can assign and use by holding down L1 in battle.

The skills you can unlock come in two varieties, active and passive skills. As you would assume, active skills are actually assigned for use in battle while the passive ones take effect as soon as they are unlocked. Beelzebub has his own Skill Points while the allies share one pool of skill points, so it’s wise to check out what each ally has available for the best overall setup. One thing I really appreciated is that even if you are not able to unlock all skills from the start, you can view most of them to see what is coming to help decide which path you may want to take on the semi-skill tree that the game utilizes.

Adding new moves to Beelzebub’s repertoire while also being able to utilize the ally skills adds a lot to the gameplay over time, though it still never reaches the heights of other similar RPGs skillset-wise overall. Having more options to play as other characters could have added a little more variety here, as well as perhaps having more allies to help as well.

Beyond the typical combat you’d expect in an action RPG, Sand Land has a lot of vehicle-based combat from tanks and other vehicle types. After you user a very basic traversal vehicle you get at the beginning of the game to make your way to the first missions, you finally get a tank a little further in that changes up the gameplay quite a bit.  The vehicle-based combat is quite fun, as you get to move around freely and shoot enemies with whichever weapons you happen to have equipped. When you are in a vehicle though, the game’s reload system can be very frustrating.

Sand Land Review

Playing any game with a reload mechanic, you are used to having to wait a few seconds for a reload and then starting back, even interrupting the reload if need be for a less-than-full reload. However, Sand Land does a full-scale reload regardless of whether you use all the ammo or press reload, which can leave you very vulnerable at times. I would have much preferred to be able to start shooting again as long as you have recovered one missile rather than having to be fully loaded. This is how pretty much every other reload system works, as it lets you jump back into action quicker by only refilling part of your ammo, but they chose to go with an all-or-nothing approach here for some weird reason.

Another more minor annoyance in Sand Land related to the vehicles did start to happen very often when driving around and then exiting a vehicle to do something and then returning to said vehicle. If you had a conversation going while in the vehicle, it would typically stop said conversation upon your departing the vehicle. Rather than be a bit more dynamic in games like the recent God of War games where the story would pick up where you left off, it would instead start over every time as if you hadn’t ever started it. This would be fine if it happened just a time or two, but when you’re getting out a lot, it can start to get grating. This also isn’t helped by there being a limited number of conversation dialogues between characters in the game, to where they get repetitive very quickly.

Once you reach the town of Spino not too far into the game, you will get access to the garage. With this, you start to have a lot more options at your disposal when it comes to vehicles including the ability to create, upgrade, and switch vehicle parts or switch vehicles outright. Your garage can store up to five vehicles, each of which can be upgraded overall and with their chip slot. Doing so requires the right parts to level up though, which gradually increase with each new level. This starts with simple parts like B-Grade Steel and such, but later requires much harder-to-obtain materials like Superhard Alloys and such to level one up to the max of level 30.

Vehicles also have numerous parts to customize, which can be very important to set before going into battle. This includes parts like the primary and secondary weapons, the engine, and EX chips. These parts can be obtained throughout your adventure, so it’s always wise to see what you have collected and continue to upgrade as you play. These individual parts can even be upgraded themselves too using the same types of materials as the vehicle itself. I think this could have been separated a bit more to where certain materials were focused on the main vehicle and others on the parts so that you have two separate pools to select from, but it still works well enough here.

What I really love about Sand Land is the versatility of the different vehicles that you can get and use in your journey well beyond the tank you initially find. This includes vehicles such as battle armor and motorcycles, as well as numerous variants on those that give you extra abilities like to jump much higher. I even really loved the inclusion of the raptor that you could use in the desert to safely traverse without worrying about taking damage from other enemies, though knowing the raptor will run away if it takes damage as well. You can really switch up your playthroughs of the game by utilizing different vehicles, each of which you can hold in your storage capsule and switch with relative ease minus the raptors that are found out in the wild.

The previously mentioned town of Spino itself serves as your main hub that you will keep returning to and it grows with you as you complete various sidequests that unlock new building and townsfolk as well. This reminded me of some games like Ni No Kuni 2 and such with the town-building element, but handled in a very different way by being tied solely to sidequests. I did like that growing Spino served as a sidequest overall, allowing you to mostly skip it if you do not want to bother and instead focus on the main story, as town builder features are definitely not for everyone. Unfortunately, the sidequests associated with this definitely could have used a lot more love and care with their design, as the simple fetch quests or killing enemy quests quickly began to feel very monotonous and boring.

Besides the art style, one thing that reminded me of Dragon Quest was very early on coming across an enemy in the open that I had no chance at fighting at that point of the game. This took me back to my first time playing Dragon Quest VIII and getting destroyed by a giant dinosaur enemy, especially since this enemy was also a dinosaur creature. Little things like this have stuck with me over the years and were memorable in this one, causing me to later come back to challenge said enemies when I could take them down.

It took a long time for Sand Land to transition from manga to other mediums, but I am certainly glad we have gotten the opportunity now to appreciate another of Toriyama’s creations in multiple ways after his passing. Sand Land as a game is a solid action RPG that tries some new things with the vehicle-based combat on top of a standard regular combat system, albeit with some flaws, along with keeping you invested for much longer through the captivating story largely propelled by the likable characters themselves. For those who have watched the anime and want to explore this world or those who know absolutely nothing about the story going in, Sand Land is a worthwhile experience for anybody looking for a fairly safe RPG that will give them about 20-30 hours of gameplay overall, even more so if they appreciate the art style of Toriyama.

Score: 8/10

Pros:

  • Enjoyable narrative and characters across both story arcs
  • Vehicle combat is refreshing
  • Earlier introduction of Ann
  • Toriyama’s art style

Cons:

  • Only one truly playable character
  • Reloading system in vehicles
  • Repetitive conversations

Sand Land review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Dean James

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Payday 3 Update 1.000.029 Pushed Out for PS5 Hotfix

After releasing the big 1.1.4 patch for Payday 3 the other day, Starbreeze has now released another patch and this one seems to be solely for the PS5. Read on for what’s new in the Payday 3 update 1.000.029 patch notes.

Payday 3 Update 1.000.029 Patch Notes:

This to fix an interaction issue that surfaced from the previous patch. Check out the announcement from Starbreeze:

Alongside the interaction issue that has since been fixed, here are the known issues being worked on by the devs that apply to all platforms.

Payday 3 Known Issues After Patch 1.1.4:

  • The after-heist tally screen will show the wrong numbers for most heists but will still grant the correct amount of Infamy.
  • Any items that appear locked by infamy level despite being above that level will unlock after completing any one heist.
  • When first starting the game after the update is finished, it will display 0 challenges completed. The number will update after a game restart.
  • The Mask of the Week masks should include a mask slot. Currently, the purchase won’t go through if there are no available mask slots. Purchasing a free slot first will let you buy the mask and will include a slot.
  • Alt+Tab on PC can cause a visual issue. The issue is with a Windows function that can be reset with the shortcut Ctrl+Shift+Win+B – this will reload the screen and fix the issue in a few seconds.

That seems to be it. We’re not expecting any gameplay-related changes given the massive patch we just got. I suggest reading the 1.1.4 patch notes to see what were added alongside the other changes made.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Little Nightmares 3 Delayed to 2025

Originally set to be released sometime this year, Bandai Namco has announced that Little Nightmares 3 has been delayed to sometime in 2025.

The announcement was made over on Twitter, where the official Little Nightmares accounted tweeted the following:

HELLO LITTLE ONES,

Ever since the announcement of Little Nightmares III at gamescom last year, we’ve been thrilled to see our community buzzing with excitement and anticipation.

The teams at Supermassive Games and Bandai Namco Europe have been working hard towards delivering the best experience possible for the next entry in the franchise. As much as we can’t wait for you to return to the Nowhere, we also want to make sure we give the game the care and love it deserves. Quality is a top priority for us, and we know you feel the same way.

For this reason, we’ve made the decision to shift the release of the game to 2025. We’ll be sharing more about Little Nightmares III later this summer, so please bear with us and look forward to further updates.
In the meantime, we’d like to thank you for your patience and ongoing support.

SLEEP TIGHT, LITTLE ONES.

THE LITTLE NIGHTMARES TEAM

As someone really looking forward to the next chapter in this dark adventure franchise, I’m a bit disappointed to hear this, but I understand why it’s being done, and I fully support Supermassive’s initiative to make it the best game it can be.

If you haven’t bought the game yet, you might want to check it out, and our review of Little Nightmares 2 was quite favorable stating, “Little Nightmares 2 still offers up a chilling and engrossing journey that will hold your interest throughout, with gameplay that is simple but serviceable.”

You can watch actual gameplay of Little Nightmares 3 here to see how the ambience seems to have stayed the same even if the developer has shifted from Tarsier Studios to Supermassive.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 4.71 Drops This May 31 for Bug Fixes

Hello Games has rolled out No Man’s Sky update 4.71 (PS5 version 4.071) this May 31 on all platforms. This patch comes after the huge 4.70 update that was released for the Adrift patch two days ago. Check out the details down below.

No Man’s Sky Update 4.71 Patch Notes for May 31:

PS5 version 4.071.000

Hello everyone,

Thank you to everyone playing the No Man’s Sky Expedition Adrift, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.71, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

    • Fixed an issue that could prevent custom starship textures from replicating correctly.
    • Fixed a rare issue that could block redemption of the Ship of the Damned on other saves that also had the Leviathan.
    • Fixed an issue that could cause discoveries with custom names to revert to their procedurally generated name after a save/load.
    • Fixed an issue that caused dragging items on to a damaged or partially installed Personal Refiner to be treated as an attempt to refine the items rather than apply them to the repair.
    • Fixed an issue that prevented various weather and hazard related objects (such as meteors, tornadoes, firestorms or lightning) from spawning.
    • Fixed an issue that could cause players piloting some specific ships in third person to appear to other players as if they were dangling below the ship.
    • Fleet expeditions can now be managed from the freighter’s fleet management terminal in the event there is no navigator present on the bridge.
    • Fixed a number of starship texture customisation issues.
    • Fixed a number of collision issues on the damaged starship base parts.
    • Fixed an issue that could cause the Locate Substance mission for Atlantideum to end as soon as it started.
    • Fixed an issue that incorrectly added an non-functional “Locate Substance” button to Silicate Powder in the catalogue.
    • Fixed a rare issue that could cause some pinning missions to briefly appear blank in the log immediately after selecting them.
    • Fixed an issue that caused some mission instructions to become truncated.
    • Fixed an issue that prevented the Surge Battery recipe from being learnt at the correct point of the Adrift Expedition.
    • Fixed an issue that could block progress in some Adrift milestones if every rendezvous had been visited before starting them.
    • Fixed an issue that could cause a misleading hint related to Helios to appear while on the Adrift Expedition.
    • Fixed a number of minor text issues.
  • Fixed a crash related to replicating biological horrors.

We will let you know when the next patch is released for NMS very soon.

Source: No Man’s Sky

Damien Seeto

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MLB The Show 24 Update 1.11 Pitches Out for Game Update 11

San Diego Studio has released MLB The Show 24 update 1.11 (PS5 version 1.011, Xbox 1.0.0.87) today on all platforms, and this is for game update 11. This update comes with new uniforms for the Toronto Blue Jays and 80 new props for the Stadium Creator mode. Check out the May 31 patch notes down below.

PATCH NOTES:

PS5 Update Version: 1.011.000 | Xbox One and Xbox Series X|S: 1.0.0.87 | Nintendo Switch: 1.11

GENERAL:

  • Toronto Blue Jays City Connect uniform has been added.

STADIUM CREATOR: 

  • Added over 80 new props as part of the Contemporary City kit.
  • Props attached to the batter’s eye can now be selected after changing the batter’s eye.
  • An additional fix was made to further prevent the batter’s eye from being placed on the field.

CO-OP: 

  • Fixed an issue where some runs counted as two.

MISCELLANEOUS: 

  • Various commentary and presentation updates.

DEVELOPER NOTES:

  • There are no gameplay or live content balance changes in this update.

As always, we will inform our readers when the next update is released.

Source: The Show

Damien Seeto

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Report: God of War Ragnarok and Until Dawn PC Versions Will Require PSN Accounts Even If They’re Single-Player Games

Yesterday at Sony’s State of Play, PC versions of God of War Ragnarok and Until Dawn were announced. While that in itself is good news, it seems Sony is doubling down on its requirement on PlayStation Network (PSN) accounts in order to play these games.

This was spotted on Until Dawn’s Epic Game Store and Steam pages where it mentions that “PlayStation Network Account required, subject to the PlayStation Terms of Service and User Agreement.

Image

This is the same case for God of War Ragnarok, with the game’s Steam page highlighting the requirement even.

This comes hot at the heels of Sony trying to change Helldivers 2’s on PC to require PSN accounts, which backfired horribly until the company decided to pull back this requirement.

While this a PSN account was also required for Ghost of Tsushima: Director’s Cut on PC, that game did feature a multiplayer component in the form of Legends mode. God of War Ragnarok and Until Dawn are completely single-player affairs with no multiplayer of any kind offered.

It seems this will be the requirement for all PlayStation games being ported to PC, and I’m not sure how players will react to this. Just yesterday, PlayStation co-CEO Hermen Hulst mentioned that while they are releasing live service games day and date on PC alongside the PS5 version — which is happening with Concordthey are aiming for PC players to be enticed to pick up a console in order to play the single-player sequels that will be released first on PlayStation consoles.

God of War Ragnarok will be released this September 19 on PC (check out the details of that here), while Until Dawn’s PC version will be released alongside the PS5 version in fall 2024.

Thanks, Wario64!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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XDefiant Servers Having Matchmaking Issues This May 31 on All Platforms

While the XDefiant servers aren’t down, it seems players are running into matchmaking issues this May 31. As someone who’s tried logging in and playing just now, I am stuck at the matchmaking screen and having issues matching to anyone as of the moment.

XDefiant Servers and Matchmaking Status for May 31:

it seems the issue isn’t just on my end, as players on other platforms are having issues as well.

Are xDefiant servers down right now?
byu/Ok-Description-1937 inXDefiant

This is affecting Asia, Europe, Australia and of course, the US as well we can confirm. So far, Ubisoft has not commented on the situation, though we’re hoping that changes soon. Once the devs acknowledge the issue, we’ll update the article to reflect what’s new.

If you can somehow connect, leave a comment below which platform you’re on and where you’re connecting from.

In the meantime, go check our our comprehensive XDefiant coverage here.

More XDefiant Reading on MP1st:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Everspace 2 Update 1.016 Deployed for Hotfix This May 31

Rockfish Games has pushed out Everspace 2 update 1.016, and this will show up as hotfix version 1.2.40068 on PC. This brings a short list of fixes to players, though it does solve the irritating issue that prevents pilots from completing all challenges.

Everspace 2 Update 1.016 Patch Notes for May 31:

Changelog Update 1.2.40068:
  • Fixed that the “3-Shield-Generators” puzzle on Vesna could not be completed
  • Note: Players need to leave and re-enter the location or load a savegame in the location for the fix to apply correctly.
    Integrated community suggestions for translation improvements from Crowdin
  • Fixed that some characters in Traditional Chinese subtitles were not correctly displayed
  • [Steam Deck] Always use DirectX 11 (regardless of initial DirectX selection) to prevent VRAM related crashes

Per the studio, it will be “a while” before the next update is released, though they did mention that “performance optimization opportunities” are being looked into. That said, Rockfish did say they are listening still while work on the expansion is still on-going, so it’s not like support for the game is ending at all.

In case you didn’t know, the Incursions patch was released just last month, which you can read about here.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Silent Hill 2 Different Editions, Pre-Order Bonuses Confirm PlayStation-Exclusive Item; Watch 13 Minutes of Raw Gameplay

While Konami announced the Silent Hill 2 remake release date during Sony’s State of Play event, the company held its own Silent Hill Transmission event as well, where we get to see the Silent Hill 2 different editions that will be available, and what pre-order bonuses players will get for buying the game early.

Alongside that, there’s also 13 minutes of raw gameplay that you’ll want to check out to see how the game is shaping up minus the frills and cinematic overlays that often come with pre-packaged trailers.

Silent Hill 2 Different Editions Contents:

Standard Edition (Physical or Download)

  • Game

Standard Edition + Pre-Order (Download)

  • Game
  • Mira the Dog Mask
  • Robbie the Rabbit Mask (PlayStation Exclusive)

Deluxe Edition (Download)

  • Game
  • Digital Artbook
  • Digital Soundtrack
  • Pyramid Head Mask (pizza box)

Deluxe Edition + Pre-Order (Download)

  • Game
  • Digital Artbook
  • Digital Soundtrack
  • Pyramid Head Mask (pizza box)
  • Mira the Dog Mask
  • Robbie the Rabbit Mask (PlayStation Exclusive
  • 48-hour early access

Gamers can pre-order it now via Steam or on the PlayStation Store.

Now that’s out of the way, go watch the 13-minute raw gameplay footage below.

Silent Hill 2 is set for release this October 8 on PS5 and PC.

More Silent Hill Reading on MP1st:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 4.27 Brings Bug Fixes on All Platforms This May 31

While we usually get new Fortnite patches on a Tuesday (or Thursday sometimes), Epic Games has released Fortnite update 4.27 (PS5 version 1.000.139) just now on all platforms, and this is for bug fixes and not for any new content.

Read on for what’s new in the patch notes and known issues list.

Fortnite Update 4.27 Patch Notes for May 31:

The official changelog has not been released just yet, but we have the list of known issues below via the official Fortnite Trello board. Note that some of the issues listed could be part of the fixes rolled out.

GENERAL TOP ISSUES:

Fixed in Future Game Update:

  • Completing the purchase of a Jam Track through the “View More” button may cause you to lose other button functionality in the Shop.

BATTLE ROYALE TOP ISSUES:

Fixed in Future Game Update:

  • The setting ‘Lock Input Method as Mouse’ is not working correctly
  • Daily Quest background appears empty
  • Players that use any form of Nitro and land in water will lose their fall damage immunity.

Investigating:

  • Back Bling Beacon Glass displaying incorrectly in the Locker

In Development:

  • Some Cosmetic Bundles May Not Appear in the Shop while viewing on PS4.
  • Unable to jump or mantle after using consecutive Jam Loops.

LEGO FORTNITE TOP ISSUES:

Investigating:

  • Villagers exploring with players may destroy structures while trying to harvest.

In Development:

  • Players’ vehicles get stuck
  • Consumable buff timers can be overwritten when eating another consumable with a buff
  • Players are unable to sit on Seating furniture that is touching a wall
  • Dynamic Structure parts may displace and shift when moving fast
  • There is no indication of which direction some furniture is being placed

ROCKET RACING TOP ISSUES:

In Development:

  • Locker’s Vehicles – SUV/Truck and Sports Cars sections changes to a different background color when navigating through the cosmetics options
  • While the SUV / Truck Locker category is set as primary vehicle, the players Sports Car appears instead of the Behemoth Car Body upon entering a Rocket Racing island
  • The skull texture of the “Behemoth Dune Hunter” Behemoth Decal is applied on the trims while the View Distance Video Setting is set to “Epic” or “Far” but is not present when using lower settings
  • Ghost Car appears as the selected “Sport Car” when the SUV is equipped and set as the primary vehicle.

FORTNITE FESTIVAL TOP ISSUES:

Investigating:

  • Controllers vibrating even though vibration is toggled off.
  • Audio Stuttering On Switch After Extended Play

In Development:

  • Players’ New High Score may show as “-100%” after a Jam Track ends.
  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.
  • Players will sometimes not animate on the Main Stage.
  • ‘Toggle’ custom keybind interfering with ‘Open Songlist’

SAVE THE WORLD TOP ISSUES:

Investigating:

  • Wildlife do not eat consumables.

For those that can’t connect to the game’s servers, it’s down right now, and you can keep track of the server status here.

Once the official patch notes are out, we’ll update the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.